If I've never played a Fire Emblem game or any strategy RPG at all, which game(s) would you recommend to a beginner? Anything I should know going in? What order should I play the games in?
Start with this one. The tutorial is helpful if it's your first FE, but enraging if it's not.
Then continue to Roy's game, then Sacred Stones to finish off the GBA games.
paladins are the biggest fucking noob traps
I abused the shit out of them in my first FE game and it bit me in the ass so fucking hard, all my other guys were severely underleveled and I had to abuse save states to beat the game
7, Sacred Stones, and Awakening are the best for beginners.
The Gamecube and Wii games are for advanced players and should be saved for later.
Shadow Dragon is complete garbage and should be avoided at all costs.
Play 4 at some point.
Shadow dragon tried to stay true to it's roots, and unfortunately, it hasn't aged well in the face of innovations made since then.
You could start on that one, with the knowledge that it only gets better from there. But if you play any others first, you'll be asking questions like
>why are the alternate chapters unlocked when I lose characters
>why does half the roster have a single line of dialogue
>why does this animation look dull compared to GBA games
I played it earlier today, dude. And yesterday. And the day before that.
a lot of FE games give you a nearly invincible Paladin near the beginning. The intention of the paladin is to make it easier to ease into the game and have a kind of safety net so youre units dont get stomped in a permadeath game
But what USUALLY happens is that people use the paladin for everything, it absorbs all the experience from every battle, gets extremely overleveled, then later on down the line the game's difficulty ramps up and the paladin can no longer solo everything, so you basically just lose the game. You're fucked.
In sacred stones they let you replay old chapter for exp, but in other games you get no such luxury
Gameplay is garbage. Killing off units in a game with permadeath to get more units and chapters?
Who designs this shit? Gameplay is a huge step down from every other entry released in the west.
ah kay, not been using him to solo everything, in fact after I got him the class upgrade gilliam seems to just laugh at anything that's not magic while my ranged units bombard everything else from behind him
also wondering is it worth it to level up those weak recruits?
That's not really gameplay per see. And those extra chapters are there more out of pity for bad players.
Shadow Dragon's gameplay is pretty basic. Weapon triangle but no magic triangle, supports are hidden between certain units, no rescue, no pushing, no dancers. You get to use Ballistae as stand alone units, at least.
It's a solid game, all this considered. FE12 improves upon that and I'd even say it's one of the best games.
Weaker units usually turn out pretty strong. The problem arises when you get weak units very late game with good growth, the so called Est archetype.
However, units that start weak but you get then pretty early, like recruits in FE8, Florina in FE7 or Donnel in FE13 turn out strong due to their awesome growths and chances to level up without resorting to grind/boss abuse.
Slow the fuck down there anon, Sacred Stones was decent but the story wasn't as strong as 7's and was piss easy as well.
Even on Hard mode I found it to be not that big of a challenge.
I'd even say FE11 of all things is a good starting point since its mechanics are pretty simple. Graphics and gaiden chapters complaints aside, people usually complain about it because the game lacks more intricate mechanics from previous titles, but a new player wouldn't know that.
If it wasn't for the buttfuckingly retarded way the GBA games handled CON and weapon weight Florina would be fine.
As it stands none of the GBA peg knights except maybe Tana (and maaaaaaaaaybe Farina) are really worth the effort.
Path of Radiance is objectively the best. and is easily emulated
from their, the GBA and DS games. The ones older than the GBA ones aren't worth it
None of the Peg Knights were any good in the GBA games. Or the Gamecube/Wii games really.
They couldn't take a single hit in melee combat, even when using the weapon triangle correctly. Arrows were one-hit kills.
Their supposedly great magic resist was still shittier than almost every other unit.
Even the Wyvern Knights, which were just Peg Knights that could actually fight in melee, weren't good.
As someone who's been with the series since Mystery; I am actually glad FE:A breathed new life into it. It got my friends playing the old games, and that makes it worth it to me.
Plus, FE:A was a great game in its own right.
I dunno about them not being good in FE9/10. The new Str - Wgt system for calculating AS means they can actually get away with equipping things heavier than Iron weapons and their relatively high Speed and decent Def means they can play almost like pseudo-Myrms. Only glaring flaw is terrible HP.
And Wyverns in Tellius are fucking demigods.
My recommendation would be Path of Radiance, Radiant Dawn (don't spend $100 bucks trying to get this one though. It's not worth it), and then Awakening.
Fire Emblem is one of the blander SRPGs though. Awakening revived interest in it, but you could simply not play any of the GBA games and not miss out on anything that you don't get in these three.
Final Fantasy Tactics is definitely the place to start for SRPGs.
Fire Emblem 7's tutorial is plodding and slow and even bad. It forces you to make certain moves and the prologue has you attack an enemy who can kill you in two hits on the player which is absolutely stupid.
Awakening gives you the same information more efficiently.
Summons are extremely useful if you know how to use them. You can distract high Magic Shadowshot Gorgons/Mogalls, lure in enemies and even send them to kill those hard to reach eggs in Chapter 18. Don't underestimate the value of a disposable unit that you can re-summon infinitely.
>Giving the Energy Ring to Sain, who has a 60% growth for Strength and will ram the cap for it even before promoting
Kent is a perfectly viable alternative, though he tends to be fine on his own without it.
i think the worst part was that the pre-rendered shitty 3D models they used actually made the game look MORE dated than the original. They went the pre-rendered route, which is supposed to allow for "easy" and detailed sprites like DKC
But they used the shittiest mannequins they could find. It was all just so lazy
It is supposed to be a remake of FE1. But you obviously haven't played FE1, I'll list some of the differences.
*FE11 added the weapon triangle
*Fighters, Knights and Hunters can now promote
*You can forge weapons between chapters
*You can trade items and weapons between units
*Ballisticians weapons have 3-10 attack range instead of 2-2
*There is a reclass system
*Clerics and Curates gain EXP from using staves rather than getting attacked
*There are 6 difficulty settings rather than just one.
There's more but it would take a while to list it all.
Real talk for a minute, I fucking hate the Reclassing thing they've added in recent FE games. I think it takes a lot away from the identity and uniqueness of the characters they give you. I'm sure that's a minority opinion though.
You can compare them to any other game in the series and they'll come up extremely short.
I'm having a hard time thinking of any games in the genre that are worse. Yu Yu Hakusho Tournament Tactics was better and that game sucked.
At least they added branching class promotions back in. It was a good idea when Sacred Stones did it but that game got a really negative reception for being the followup to God Tier 7. The mechanic deserved another shot.
Hopefully the next game doesn't do reclassing but keeps branching promotions.
Someone isn't good at tactics, then. Flight is an extremely helpful trait to have on any chapter that features rough terrain and the ability to drop someone like Oswin on the other side of a river to start a massacre is something that no other type of unit can do. Desert chapters are a lot easier when you have competent fliers, among others.
You're also exaggerating their supposed frailty (which is only bad in the beginning and some pegs actually start with fairly good defense like Vanessa and Thany), they can easily take a single hit even in the beginning when they're frail. Once you actually raise them they can take multiple hits (bows still do heavy damage but they can be played around) and have high Avoid, meaning they won't get hit all that often. Using Killer weapons and the like means that they still hit hard but don't lose much Speed from the weight of the weapon and Vanessa/Tana can go Wyvern Knight to have 8 CON, meaning that they only lose one Speed form Killer Lances.
It lets you use the characters you want though. Having an unbalanced party because the characters you like are all one type of weaker class isn't very fun for some.
Plus due to how some characters are you get characters who were better suited for a different class even in games that didn't have reclass.
>pic related can ride a Wyvern
As hard as the thought makes my dick, I just think the cons outweigh the pros for me personally.
This. If you don't really care about tactics and optimization, then there's really not much reason for you to use flying units.
Their high Aid stat allows then to carry even slow and heavy molasses like Knights or make horse units bypass rough terrain that slows them down.
Well yeah, that's the point of the system. Gives the units more customization options, without completely throwing out the character's intentions.
More stuff like being able to chose between Paladin and Great Knight, less things like Reclassing your Lord into an Archer.
Even playing causally it's still a good idea to have a well-trained flying unit of some kind so that you can get to faraway villages across mountains or water along with those desert chapters.
8 didn't handle it too well though. When you picked one branch the only thing you change is the stat boost from promotion and your characters stat caps and weapon differences.
The result is that your character on average turns out almost identical since their growths don't adjust for that class.
For example Forde in FE8 has practically the same stats as a Great Knight and Paladin because his growths are average across the board. Unlike Shadow Dragon or Awakening growths don't adjust for the class they're in.
Peg Knights were ONLY good for rescuing people and dumping them in other parts of the map.
Florina can't even go two rounds of melee combat the first mission you get her. With an axe user. When she's using a sword.
they were garbage in the GBA games, only useful on a scant few missions for things like rescuing NPCs or visiting houses before they could get destroyed.
You could use an actually good unit like Kent or Sain to transport units. Maybe not as far, but at least those two can fight.
I was talking more about why many people see them as shitty, more in the sense of "you can't murder everything then you're bad".
I always have pegasus on my team. Mobility is just too good to ignore when you learn how to actually use it.
They're pretty good.
Triangle attack is broken for bosses.
Why would I want something that's mobile but dies in two hits, when I could have a whole unkillable brick wall of invincible units instead?
I use Peg Knights only in Awakening, because they are broken as fuck in that game.
I wish there were Mercs/Heroes in Tellius but Ike had to eat it. At least he's a monster as a result.
>tfw Ike x Mia support
Ike gets even more monstrous Atk from Mia's Fire affinity, and Mia becomes even more of a dodgetank with Ike's Earth affinity
I always felt Earth x Earth was a waste. Earth by itself gives enough of an Avo bonus without having to stack it.
Plus I ship the hell out of it. They're perfect for each other.
It's definitely true that the ones in 8 aren't that important mechanically, but it does help make the game feel that much more engaging, in my opinion at least
I really with the 3D games had kept more of the ridiculous animations from the GBA era
>not strength capped
>less strength than eliwood
>I really with the 3D games had kept more of the ridiculous animations from the GBA era
Would probably be too demanding, I mean they recycled most of the animations for the regular non-lord classes throughout the GBA era.
Exactly FE:13 revived what would have been a dead franchise. Even though it isn't the best one, it got a lot of people interested in the series
Come on, son. At least suggest something possible to do in a fresh game like H5 in Shadow Dragon.
Florina uses lances and has a fairly low starting defense, of course she's not going to do well against axe-users (she doesn't have swords until she promotes, which would have helped but she's still pretty easy to get up there regardless). Have her pick her battles (sword-users and Soldiers are good picks) and she'll be good in no time at all. An example of good spot for her to gain a bunch of early EXP is the mercenary reinforcements in the upper-right corner of Chapter 4, with an Iron Lance she kills them in 2 hits and the mercenaries do about 3 damage to her in return.
And look at Lyn, she gets two-shot by lance-users and yet you don't call her bad. Take similar care with your pegasi and you'll find that they're really good units.
It's a mixed bag for me. I really like the "fighting against a genuinely superior force" feel most of the DB chapters evoke, makes me feel like my decisions actually matter as opposed to the general levels of buttrape the Greil Mercs dole out.
Micaiah's retarded ass really makes the plot drag though.
So, are these games all connected? Canon? Is the story even important?
Just found it weird, most of the recommendations so far suggest leaving 75% of the series out and playing a few of the others all in the wrong order.
I never said it was bad, hell i have like 600+ hours before i took a break from that game, it 's really good. i just said it wasn't the best FE IMO
My biggest complaint about RD is how they implemented the whole "different stories". Had they made so every unit was in the same tier when their chapter ended, you could have a nice balance in the endgame. Everyone in the same level range, ready to go.
Instead you have this progression of starting with weak units in Part 1 and when you get to Ike you're going to third tier. Even with those maps in Part 3 for the Dawn Brigade to try to catch up, it's still pretty awful design-wise.
A few of them are connected, but you can really play them in any order. 7 is the Prequel to 6, 9's story continues on into 10, stuff like that.
I never meant to insinuate you said it was bad, I was just adding my own opinion in! I'm a big fan of it myself
>awful design choices in RD
What in the absolute fuck were they thinking here
FE10 is an interesting case design wise, the hardest chapters in the game are actually at the very beginning and very end. The game gets pretty easy for the middle 15 chapters or so.
I'm not saying that it was risky but it's a tutorial, it kind of blurs the fact you'd want to avoid putting yourself in combat situations where your units can potentially lose when you have the choice(basically it doesn't tell you attacking an enemy on the player phase who can defeat your unit in 2 rounds of combat is usually a bad decision) .
The games usually come in pairs and are set in the same continent during their story.
Fire Emblem 11 and 12 are the most recent remakes of the first stories and are set in the Archanea Continent.
Fire Emblem 4 and 5 are set in the Jugdral Continent.
Fire Emblem 6 and 7 are set in the Elibe Continent.
Fire Emblem 9 and 10 are set in the Telius Continent.
Fire Emblem 8 takes place in the Continent of Mavel and is the only game without any other connection.
Fire Emblem 2 takes place in Valentia, a continent directly to the east of Archanea and happens in between the first and second games of the Archanea saga.
Then you have awakening, staged thousands of years after the Archanea and Valentia games, but on those same continents.
So that's why people usually recommend games in different orders. I personally would recommend you to try every saga in whatever order you want, as long as you play both games.
It's not bad because water walking utility and Warrior has bow access, but Fighter is generally a better choice because of access to Hero, which is literally the best unmounted class in the game.
I meant Magvel, not Mavel. Sorry.
Also another thing I forgot. Each pair is in order plot-wise, aside from FE6 and 7. In this case, 7 is the prequel and 6 is the sequel, and usually it's best to start with 7 and then go to 6 if you're new to the series when playing this pair.
It's also a hodge podge of how much EXP a character can gain because the characters who start out at the highest level(Greil Mercenaries and Haar) get a high amount of chapters to themselves.
The strongest group of characters get a disproproportionately high amount of EXP that the others don't catch up, the power gap only gets wider before part 4.
Since it sold like hotcakes and usually the games come in pairs, I'd say yes. Since they fixed everything wrong with 11 when they made 12, I actually have high hopes for Awakening's sequel.
>Start playing FE:A
>Play it on easy, classic, because I'm new to the genre, but still want to get a genuine experience
>My characters keep dying, and I hate the thought of it so I always restart the level
>Hate the idea of a character just staying weaker than everyone else so I am always fighting with the worst units
>My entire party be gone if I hadn't been resetting 10+ times on harder maps
>Learn about Reeking Boxes
>Get lost in grinding for hours, trying to get every character on equal ground, really enjoy it
>I can finally play levels without feeling like I'm playing the game incorrectly by resetting
>Other FE games apparently don't have grinding, and easy mode is supposedly way easier than other games in the series
I don't think this series is for me.
They also acknowledged the stuff in the interviews.
Like they knew Tharja was extremely powerful in game and the director himself beat Lunatic before the game was released(before the DLC even).
No, using him too much early makes it harder.
He's a pre-class-promoted unit, so he doesn't get very much EXP for kills because he's too strong. If you use him, he'll suck up the EXP your other weaker characters need early in the game.
DONT FUCKING REMIND ME GOD DAMN FUCK THAT LEVEL IT WAS SMOOTH SAILING UNTIL THAT SHIT FUCK
Oh yeah she's rubbish. Being in the Dawn Brigade she starts so weak that even with a lot of use during part 1 she'll probably be weaker than Soren(who's also pretty bad) by the time you get to use her again.
So, its canon that Ike spawned as of Awakening right? So, who was it with? Lethe? Mia? That shopkeep woman?
Like most Nintendo games, FE is a series with good replay value. Don't try to level everyone equally and stick with certain characters on each playthrough and you usually go well if it's not a game where you can grind.
You can then try different characters on different plays. Since you're new to the genre, it's also natural that you're still not very good.
Don't give up. Learn about tactics, bait enemies with high defense units. Use the pair up mechanic in the most efficient way for each situation. Positioning is key in Fire Emblem.
Once you see that your tactics won the battles, not stats, you'll feel pretty accomplished.
>"have to agree with Maeda-san, though; Tharja is pretty strong. (laughs) She's pretty much the perfect fighter."
The other one is the Iwata asks.
Your problem is insistence on using everyone when they're weak. Also, some units are rendered unusable by the game itself. The games are engineered for you to pick one or two units from each class and use them. Try to get down to a group of 10-15. You have to include Chrom and Robin in that number.
>Ike and Lethe Hatefuck constantly
>Mia is forever after Ike's dick.
To be fair, Mia is only interested in honing her sword skills. It was actually nice how they didn't even try to shove romantic interest in her relationship with Ike. Those were different times.
Mia is one of the few one dimensional characters that I can actually take seriously. It's just simple and it works.
Because she is a shy country girl with an accent.
>In the end, the closest thing Ike has to romance with a girl is Lethe saying that she wouldn't mind Ike coming over.
Even that is literally tsundere
>it's not like I want you to come over
>First playable Soldier class in series history
>pretty good visual design (points against her for the impractical lack of leg armor but rule of cool reigns)
>shy country girl
>pretty kickass statswise
Neph has a lot going for her. Her, Mia, and Jill form the trifecta of perfect Tellius women.
>no playable Soldiers or Halberdiers 11 or onward
I wish FE games had more complex strategy to them and a reworked children system. I'd rather have 'waves' or 'generations' with a small amount of overlap. Like, generation 1 characters have a child. In generation 2, the original units are all seasoned while the child would be about as strong as the gen1 units. In generation 3 the gen1 units would be too old or dead, and gen3 would get to join their children in battle.
Fire Emblem 4 is the closest thing to that.
You talk as if eugenics was a core mechanic of the franchise. It's just a one time thing that they decided to implement again (poorly) in Awakening because they thought it would be the last title, so they started putting lots of stuff from different games together.
It's not like soldiers usually wear armor in the lower half of their bodies in Fire Emblem, anyway.
Biorhythm is a much more important mechanic. It shifts every phase as opposed to every map now and has a bigger impact on Hit and Avoid chances
Anyone can support with anyone, which is amazing from a gameplay perspective but terrible from a presentation standpoint because Support conversations are basically non-existent now
There are three tiers of promotion now, which leads to bigger stat caps and broken ass Mastery skills
Laguz have changed significantly. Each class of Laguz now has it's own growth rates for its transformation gauge, and can shift/I shift at will. The stat bonuses for transformation are also radically different; all the laguz's base stats DOUBLE instead of just getting boosts, which makes Laguz fucking godlike in beast form and tissue paper in human form. They also have a "Strike" weapon level that gives their "weapon" more Mt when it raises (which takes forever).
Haar is a fucking God.
There are more I'm forgetting I'm sure.
Oh yes, super effective weapon damage is now TRIPLE Mt instead of double.
And there are also Crossbow weapons for Warriors/Snipers. These have ridiculously high MT but get no bonus from the unit's STR stat, so they're good for killing fliers (even Laguz royals die in 1-2 hits from this shit) but bad for most regular enemies. Also they allow Snipers to counter direct attacks.
There are of course units who improved/got nerfed between the games as well.
Most broken character i've ever used in a FE game.
Decided to level her up (hard mode) 20-20 and she turned out op as fucking athos
>Trifecta of perfect Tellius women.
Couldn't have said it better myself.
>This is the first FE game to feature a player character
So I made Cordelia a Falcon Knight, Cherche a Wyvern Lord, Tharja into a Sorceress, Lon'Qu into an Assassin
How bad have I fucked up so far, besides the fact that once they reached lvl 20 on their original role, I used a master seal instead of second seal and upgraded them