Which games were your favorite in the series?
>that feel when you reminisce about a game you haven't played in a while
>you mention it to a friend, and they mention they made an iOS game as they snicker
>it has 4.5/5 stars
What could go wrong here?
>start that shit up
>they slap you a disc
>got a mew
>named that hoe mew, cause fuck coming up with a name
>not getting pixie
What are you, a homo?
>train mew, the master of life
>best rendered breasts
You aren't thinking big enough.
>think to myself, this is just sorta boring
>time for battle!
>start up the battle, it is online.
Thought that was cool
>battles devolve to randomly picking a stat and seeing whose is highest.
Worst battle system ever
here's how battles worked in the previous games
>4 sets of 3 attacks, each seperated in to close, med and long ranged
>each required a certain amount of guts to use
>if you don't reduce the monsters HP to zero by time out whoever has the greater HP percentage at the end of the battle wins
I hate how basic the ios game reduced it to it, as well as those stupid paywalls
2 was the best no question. 3 was good but a bit of a letdown. 4 was good but even more of a letdown. EVO was a spit on the face.
How would you even do a current Gen Monster Rancher? Most people use digital for the most part so discs are out. QR codes? OH shit you can do one based on internet sites, each site gives you another monster with special monsters for certain sites like how they did with some disks like MGS.
>In game money is CR, premium is MR Coins
>1 dollar for 100 MR coins
>most stuff costs MR coins, recovering 20 energy requires 100 coins,
>need MR coins to upgrad the barn to raise additional monsters
To get other monsters in the Ios game you buy the discs in the shop,
however, your options are either 5000 CR for a specific breed (the game doesn't even give you that much CR to begin with) or about 500 MR Coins for a disc with a random monster
and sub breeds follow the MR3 style where you have several locations and the monster's sub type changes depending on where you raise it, how ever, again you need to pay extra to get the other farm locations
>get back to training the little shit
>notice that you have to wait a certain amount of time to recover
>you can get around that by paying dosh
This is truly the fall of videa. Fuck that noise.
Mews tend to be pretty well-rounded with several nice attacks. They're pretty good and have a few attacks that are really dangerous, but a number of really weak ones.
They're probably better than the Dino/Zuum overall, but not as focused as something like a Pixie or Golem.
Training isn't even that good here, it's just "pic a stat to raise and instead of showing your monster training, we'll just let you pick which stat to improve without any actually training activites like running, dodging or studying, an d just put good or bad or just tell you if your monster cheated
There's a Monster Rancher for DS that uses drawings I believe, but QR codes is also a neat idea.
It's a shame that a current gen Monster Rancher game that would surpass 2 is only but a dream though...
Never really got to play any of these games in the past. Always knew that they existed, just never attempted to play them. I knew they had something to do with scanning discs. So, looked it up online and it was actually pretty cool on how they created the monsters from the disc.
"The characteristics of the monster (such as stats, breed, and traits) are determined by various integers stored in the game. To generate a monster, a random number generator is needed to define what characteristics the monster will have. However, because random number generators are only pseudo-random, the entropy of possible monsters would be limited by the pseudo-random seed. To resolve this, TECMO created a CD reading system that would generate unique random number seeds and, consequently, a large variety of random monsters. Discs contain digital information with a different sequence of values. When the game reads this information, the values found within the discs' data are mapped to the range of integers in the game."
It's sort of a damn shame that the series didn't catch on. Maybe too novel or didn't have the right spice?
I'm not the only one who disliked 5/EVO am I?
It just felt too different
instead of tournaments you make money through circus performances
Instead of training your monsters directly, you just assign them to a coach
and it feels more like generic RPG
Well the same goes for any dead series. I don't have any hope of a new MR game being made by whatever dev, actually being good. I may be super hyped if they announced it, but then you will start seeing all the little ways they are bound to fuck up and the cycle of despair goes on.
At least the games have a lot of shit in them so it's easy to keep replaying them. From the day i first played Monster Rancher 2 and Digimon World 1 i have been replaying those games every 5-6 months and i still have shit to do. Nostalgia is probably speaking here, but they don't make them like they used to.
MY NIGGA, i have been checked their blog everyday since they started. Sure it ain't the 3ds version with all the extra shit, but it's something. Shame it is the only Digimon game that is a true sequel to Digimon World 1, tho to be honest i really like 3 even if it is a more classic Jrpg.
why do devleopers feel the need to bring back classic series only to turn them into shitty Ios games with loads of paywalls?
>no 3ds version or the PS Vita game
is it because neither the 3ds or vita has been cracked for emulation/homebrew yet?
>is it because neither the 3ds or vita has been cracked for emulation/homebrew yet?
Probably, or maybe because people still have hope of a western release? Plus it only came out 2 months ago, where the PSP one came out in 2012. Fucking Namco can go suck a dick i don't want no shitty Rumble Arena clone, i want Digimon World 1.
I want a Monster Rancher game on the 3DS, with the artstyle of Monster Rancher 2, and the gameplay mixed with Monster Rancher 2 and Monster Rancher Advance 2. Monster Selection should be like either of those games, though I prefer the designs of MR2. But neither are bad.
And as a replacement for discs, you can instead scan QR codes.
Is Monster Rancher a dead series doomed to iOS or is there a chance we'll see this happen?
I don't get why they announced Rumble Arena 3 instead of one of the handheld games?
Granted I'd be more intrested if the new Rumble Arena would be by Arc System Works, since they know how to make a fighter but yeah it's pretty disappointing
>why do devleopers feel the need to bring back classic series only to turn them into shitty Ios games with loads of paywalls?
Because there's a handful of people who will get into it on nostalgia and brand name alone. If they don't care about their personal image anymore (and most of the devs don't seem to) then who cares how much customer respect in you tanks? They'll still get the game, because they're loyal to the brand name.
You are wrong m8 Dungeon Keeper was just too innovative, too ahead for its time. I bet in 50 years people look back at it like it's the Half life of its era.
On the next episode of "EA rape train".....
Yeah, it's basically Final Fantasy
But without the story
And without the gameplay
And with more grinding
It was nice to see all the 3D characters in sprite form though
Yes. And you pay for "packs" with a random character and if you get a character you already have, too bad.
Also, if you lose a battle you need to wait some 15 minutes or so to have another battle. Unless you pay to revive everyone and continue the battle.
Also, the bosses require either restarting repeatedly to beat or a massive amount of grinding to get past.
And that's the whole game.
Dungeon Keeper is still pretty shitty and money-grabbing, though.
>complaining about getting a Monol
You should've used it. It's a really fun monster, especially if you focus on INT and get the good DEF-training moves.
Only ever played 1 and 2, 2 is definitely best.
I started a new run recently and I've raised a champion henger and dullahan. I wanted to start raising a bunch of monsters I've never had the pleasure of trying before but I'm already starting to burn out.
I got a wracky then promptly ditched the little bastard. Just turned an undine into indiana's bitch. I like her but that's her purpose.
I really wanted to try a beaclon but it's a pain in the ass to get, I got some metalners on standby, there are so many combinations I want to try. Look at this glorious monster right here. I wanted to try beaclon/dullahan as well.
For the record deathbringer is the most metal tech in the game. I love dullahans almost as much as hengers. I was gonna go for a gobi but I've already raised that at least twice and I wanted new stuff.
Dullahans have much better sub classes than many other monsters.
>finally raise a monster with massive def
>barely a scratch
Delete based solely on the fact that it is a disgrace of the Monster Rancher name and you should have no part in it. Plus it's a fucking phone game, it ain't gonna get any better.
Epsxe can emulate monster ranchers 1 and 2 just fine and can use both cd's and iso's for monster creation perfectly.
2 is better than 1 but 1 was a good game too so you might want to start with that.
Also MR1 has the best lets play ever written.
Tiny tower and pocket planes kind of do that
Except they're the tap-something-every-once-in-a-while-then-close-the-app kind of games
It seems as if they're making you pay but the point of the game is to wait
Running out of space for all these monsters, and apart from the two metalners who are gonna be cross breeding shortly, they are all pure bred. It just keeps going.
Some advice an anon posted in an MR thread a few days ago.
At this point it would be hilarious if you could die in game and see the faces of the top IMA crew as my freezer is found to be full of ultra rare/extinct monster babies.
Is storage unlimited in the newer games?
My first crush. Also this set has no right being so big, varied and well drawn.
>Go to gamestop as a kid
>Rent a copy of Monster Rancher Advance
>The guy who had the previous savefile had only one monster
>It was one of those humanoid insect ninja things (i forget the name)
>It's name was Infinity and had almost max stats
I was so fucking excited
Which monster? Shit like gali have pitiful lifespans.
Though more likely you just had a really shitty training regime, see
He scares the shit out me. He did when i has a kid, he still does.
Such an underrated series
Only one I played was Monster Rancher Advance but I fucking loved that game.
Never actually got the wracky when I was younger but I got him now and he was godawful. I'm sure he becomes a beast down the road with that godly speed and int gains but it didn't really feel worth it and I wasn't to keen on having chucky for a monster anyways when I have access to kill robots, space knights, and mermaids. Almost ready to get a mock as well. Too many monsters and not enough time.
He is a bitch to raise and starts with shit stats but to make up he has huge gains, great abilities and the longest life of any monster.
Takes alot of time and patience because he starts of very evil and will never EVER do what you tell him to.
I hate mochis almost as much as suezos.
After blitzing 2 monsters to champion and 2 expedition bitches my patience for that shit is at an all time low. Deleted his ass. Maybe one day I'll come back and give him a fair shot.
Or well. It probably would be if I could get over the fact that the copy I bought of it won't work right in my fucking PS2 but works fine in everything else
No... My game just kind of has a chance of freezing while moving past the logo and when I actually can manage to get to the title screen if I hit new game or Load it just endlessly loads. If I put it in anything else it's fine.
I wouldn't know because I have seriously barely played it. Never even played 2 anyway.
It's been a while, but there are a couple of things I remember liking about it. The fact that you could train five monsters at once on your ranch was pretty fucking awesome. You could also take a team of three dungeon crawling through adventure mode.
Henger are fucking awesome and any monster with henger as a sub-type is also awesome.
Especially golem/hengers, fucking iron giants. Arrowhead hengers were also boss. Technodragon's were the most lame of them since they didn't get a complete remodeling like the others did.
Well yes, but that's besides the point. Your first monster in the iOS game is dependent on your Mobage ID#. I believe mine was Suezo, and anyone who adds me as a friend could also use my ID to generate one.
I got into the series. The amount of monsters is impressive.
3 is my favorite. The whole environment evolution thing was a very cool idea, even though it didn't make sense in the series. The art style was also nice.
That said, I like each game for what it is. I also respect the series in the same vein as Digimon, where they tried something new each time.
I really need to get farther in DS.
A ghost that isn't shit would be nice.
2 got me into the series*, that is. This is what I get for being a factor browsing on mobile.
I really liked raising more than one monster at a time, and the dungeon story line though. 4 had a pretty cool art style, too. As much as I like the soft, cartoony styles of 3 and DS, I think 4 is how the series should look.
Get rid of Garu. Fuck'em.
Bring back Worm. My favorite monster.
Something psychic. To my knowledge, there hasn't been a psychic monster in the series yet. Maybe make it a living Haniwa or Dogu statue or something.
Gonna have to agree, that looks like shit
>bring back worm
Wait they got rid of worm? I am too stunned to be upset.
Arent suezos psychic? A haniwa would be neat though.
Galis take several generations to be truly great, and they're worth it. So fun to use in fights. They're naturally good-natured, so getting them to do well in drills isn't particularly challenging.
I love galis, they are just so short loved.
I remember having to work pretty hard to unlock one and by the time I finally did I had burnt out on the game completely.
I have one now I named slim shady, I really should give him some love.
I played this when I was a kid, I didn't know english so It was pretty hard for me to play,. And I didn't know how to battle, so I only won a few times(luck).
The first words I learnt were Save and Load, and I had to try every option to see what they did.
Also, that girl that helps you through the game was my first 2D crush.
Maybe I should play it again to see what they really were saying, now that I know english.
My Gali/Golem broke 7 years, i'll take some pictures and post them. Beat all Big 4 and #REKT Most. My file is saved on the IMA/FIMBA Meet, I keep resetting to get AKirel but he doesn't want to show up.
What made it worse is that they handed you one at the beginning in MR4. The only blight on an otherwise great game.
There hasn't been a Worm in the series since MR2
Hmm, I never used Suezo because Pikachu Syndrome. In hindsight, most of its moves ARE psychic in nature. So yeah, I stand by my Haniwa idea.
So long as it has a move where it shouts haniho!
I die a little inside every time a disc gives me one of those abominations.
Fuck you, m8.
I like the idea, but I never found any but the pure breed to be aesthetically acceptable. Aren't their stats shit, as well?
Sorry for shit quality, I just snapped photos quickly of my TV, I've been playing it on my PS1. And I stand corrected, he's currently at 6 y 5 mo, has a few fights left in him.
Holy fuck. How many generations in is he?
From what I remember hearing from previous threads over the years, YES. Hopefully someone here can give you a straight answer.
Monster Rancher communities may have a comment on the matter, too.
So I've recently bought a PSP 3000 and installed firmware to play damn near anything.
I really enjoyed the few Dragon Quest Monsters titles that I've been able to play, I assume this is sort of similar?
Going to download the eboot of 2, what am I in for?
He's a 4th Gen. I thought I was gonna be able to max out his Life, but it became apparent that wasn't going to happen around the 6 year mark. The base Life of Galis is too poor
DQM is more akin to Pokémon. Monster Rancher differs a bit between games, but typically their one on one personal monster raising through gym training, and then tournaments and sometimes dungeon crawling.
I really don't like using the combining system too much unless I'm shooting for a specific monster. Why would I raise identical monsters twice?
Though on the other hand most of my monsters end up like this because of it.
Maybe, I'll have to load it to see how it works
since the game is probably going to behave as if it's being played on a console, I don't expect to get anywhere. bummer.
But maybe something will work
I'm not sure it would read a Dreamcast game, which is what Power Stone is if I remember correctly. I'm not sure on the other two you mentioned.
I know it will read music CDs and PS1 games.
Oh, if you mean with monster girls, then yes. Yes, I would hope on board.
>mixing two well-trained sluts into a second, better-prepared generation
Did anyone get any rare monsters in the first game(s)?
My friend's mom had a Village People album, and it gave me a naga in a sailor suit. I think that was the day I definitively knew this was a world worth living in.
Also that was the day my friend's mom stopped letting us hang out. I guess asking to borrow a Village People's album was a red flag. Good call, I don't blame her.
I have a CD that gives me a Disk/???, though I never took the time to train one. I keep in the freezer to slate Nitons in MR2, I'll post the final results of my on-going God-tier Niton antagonizer in one of these threads when I finally finish him.
Does anyone else have a huge input delay when navigating menus on MR2? I'm using ePSXe.
It's not a huge deal, just a little irritating.
I played all of them. MR2 was obviously the best. I think DS is the next best one, but I haven't played it enough to be sure. None of the others were great, even though I had some fun with all of them. Fifteen years and 6 (or more?) games later, MR2 still da best...
>cheating in a good game
Latest version still has no cheat features
Every monsters has its own competitive advantage against other monsters too, Colorpandora has advantage on health, Suezo on intelligence, Hare on Speed or Skill, Golem on Defense or Attack, Plant on intelligence, Beaklon on defense and attack etc. so it depends on what monsters you'll be training.
S-rank monsters has higher stats compared to E-rank monsters.
>can use both cd's and iso's for monster creation perfectly
How? I coudn't get that to work, every ISO gave me the same monster...
MR4 for the most part stuck to the classic Monster Rancher formula, but, like most of the titles after 2, it introduced changes just for the sake of being different, not necessarily better. Adventures were boring, slow, and repetitive as shit IMO. Multiple monster breeding, that was awesome and the best thing about the game for me. Making schedules didn't work perfectly but was neat. Battle system got revamped with the possibility of adding elements to attack (depending on the element, raising some parameters, for example critical, and lowering others) and counter attacks, which let you avoid an attack completely and damage your opponent if you guess which button the used for their attack (x, circle or square)... I disliked both of those additions. Also, you had to customize your farm adding gadgets and such for training specific stats, which was kinda neat but requiered a lot of planning and adventuring to collect the gadgets.
It's real finnicky sometimes, I've had the same problem before and all I can really say is to get the latest cdrom drivers
Also note here
Most images you get from rom sites will come with bin and cue files, make sure to use the cue files. Bins sometimes and sometimes don't work. Also make sure to use the file>changedisc>ISO option and select it directly rather than running a virtual drive like daemon.
Well this was an enjoyable thread, I hope some of you anons got the encouragement and help you needed to get into this wonderful series.