>sudden objective change
no it's fucking not you faggot musical cues are the dumbest shit in the history of horror holy shit your mother must have dropped you on your head which triggered her balance OCD forcing her to drop you on the other side of your head except it was a few degrees off so she spent all day dropping you on various parts of your head until your skull had more holes than a wiffle ball
>that feel when literally all horror games from now on will not understand or use music correctly to establish atmosphere, and it will always be tainted with oversaturation instead of being subtle
The horror genre died long ago, but now it is 100% unsalvageable because no one understands music subtly.
It's always over the top garbage now. ALWAYS.
Niggers, you don't have to always have some fucking music playing in a horror game. Learn to space out the fucking musical cues holy fuck.
BRRRPT IWI IWI IWI BOOTSNCATSANBOOTSANDCATS
>playing spooky horror game
>hard drive starts making noises
>playing stealth game
>"FORGET ABOUT BEING QUIET, TAKE THEM OUT!"
>All hope seems lost
>Final boss is about to win
>Suddenly the tables turn in your favor
>Proceed to use every ability you've learned over the course of the game to a remixed version of the main theme
Okami was fucking perfect.
Did this just turn shota thread?
Blood Dragon ruined what was up to that point an entertaining if retardedly over the top ending. The on rails bit was fine, but c'mon, a cheesy boss fight is crucial for the 80s action vibe. How could they just degrade that into a cinematic?
>The few seconds you're alone when this objective shows up.
>playing spooky game
>dead silence all around
>suddenly CRUNCH CRUNCH CRUNCH CRUNCH right next to me
>roommate gave my dog a pork rind
>Game throws huge amounts of health and amo at you right before an ominously large area
>credits music is a 10/10 god-tier version of another theme from the game
God damn I love it so much.
For all the shit Skyrim's quests get, one did get a pretty good chuckle out of me.
It's the one where you have to find karliah. As you enter the final room something hits you and you're paralyzed. Just after the screen goes black, your quest updates.
>Quest Completed: Find Karliah
The mental image of the dragonborn mumbling a slurred "found her..." before blacking out is pretty good, all things considered.
This is the main title theme
This is the music that plays when Protoman or Mr. Mach saves your ass
>Loud, fast-paced footsteps around the corner
>Walk into large room
>Chest high walls everywhere
>boss fight you have to lose
>boss is a giant three-headed dragon
>you die, then turn into a dragon yourself
>kick the boss' shit in almost effortlessly
>you kill it by summoning even more dragons who all laser it to death along with you
>playing Ace Attorney
>boss slowly walks toward you
>with a shit eating grin on his face
>implying not rival battle
Careful there, I agree those make for the best reaction images.
>reach main villain's lair
>infiltrating from underwater
>half the stage is like this
>finally reach the fortress
>get out of the water
>Some shit goes down
>Sad music playing
>Sad music keeps playing in place of the usual battle theme
>Middle of boss fight.
>Music is playing normally as you fight.
>Suddently it stops for a few secs.
>Same melody returns, only at a much faster pace.
That's because they had dynamic music. Along with the AI director, there was a music director entity that was there for each player.
All the musical cues gave you a heads up on what was happening, on what spawned, and what's in store for you.
>credits theme is the main theme remixed, too
>has part of the main theme from BN1-3 in it, too
MMBN6 was such a good ending to the series, after it all went so off track in 4.
>lights go out
>ominous sound effect plays
>mfw 5 minutes into the game
>Teleported out of the final boss room by your friend.
>Sitting in a field, wondering what's happening.
>Suddenly castle explodes in the distance, boss appears on the hill riding a black horse, with your friend's helmet in his hand.
>Crushes it to pieces.
Sorry, just finished playing Twilight Princess.
Sorry, just finished playing Twilight Princess.
tfw best gen also has the best penultimate boss theme
>have to run away from boss
>lose sight of him for a bit
>MUSIC SUDDENLY BECOMES FAST-PACED AND INTENSE
>MORE OBSTACLES AHEAD OF YOU
>STILL CAN'T SEE THE BOSS
That game was a Zelda clone and it took Zelda, pinned it on the ground, and became better in every way. I fucking love it. Up there with Dark Souls, Metal Gear Solid 2, and Persona 4 for me.
>tfw no PC version with mods to make it fucking beautiful
They should at least make a Wii U version where you draw on the pad, it'd be amazing.
>Cornered is playing
>You're on a roll
>Music scratches out
Why are you so good Phoenix Wright?
>Familiar character, best friend or closest rival facing away looking at the distance
>begin to approach them thinking it'll just be a dialogue scene between them
>he turns to you
>draws his sword
>music kicks in
>generic music for every battle throughout game
>suddenly SHIT JUST GOT REAL
>badass track out of nowhere replaces it
>entire final sequence up to the final boss is nothing but a ride of HOLY SHIIIIIIIIT
>Boss starts the fight not even attacking you. Just cracks his neck and loosens up
And with that, I realized I was going to be stuck on the last boss in Bitter Black Island for a long time.
>dual wielding two huge fucking shotguns
>fighting your way through an onslaught of human/mechanical nazi abominations
>that fucking music kicks in
>Metal Gear Solid 2
>All those fucking plot twists in that hour long cutscene before the badass sword fight on the roof of that building
Shit was fucking mind blowing as a kid.
Did you even play the game? Only like three really short parts had music. It was boring as fuck. Imagine life without music. It's fucking horrible. That's The Last of Us. Imagine life with the perfect music for everything. That's Metal Gear Rising.
>progressing through game, questioning shit already about what you're doing
>something holds you up
>enemy just stands there, doesn't attack
>is shouting HELP! over and over
>game doesn't progress if you don't kill him
>Playing a horror game
>Soft music playing
>It suddenly stops
>Nothing happens, but you keep anticipating something will
>Still nothing but your heart keeps racing, waiting for it
I wish more horror games did this.
The ending to that game was probably the best in the series. TP is still my favorite Zelda. I played Ocarina of Time after it, and it just felt shitty in comparison.
>red dead redemption
>either going into or coming back from mexico
>dope song starts playing, makes me feel like a cowboy
>see a herb on the ground
>stop to pick it up
>song stops and never ever plays again
>game doesn't progress if you don't kill him
Once the game starts doing this I just stop taking it seriously because it's not really my choice it's predetermined. What a good game would do is lead you to do the wrong thing and hint at it just enough that it's easy to miss if you're not paying attention.
>beat final boss
>credits stop rolling
>music creeps to a halt
>Another boss shows up
>game has you playing as the super fucking badass
>ripping through enemies, with your fists sometimes
>semi-bosses are amazingly hard
>die several times fighting them
>wonder how the final boss is going to top that
>final boss is a wall texture
>not wanting to purify the world
>you finally corner the big bad
>its just you and him, alone in a room
>you have your gun, he does nothing but sit there
he wants you to kill him
Well, OFF did it rather well. The game starts by making the distinction between the player and the person controlling them. Even if YOU don't want to kill him, he IS in your way (literally blocking a train by standing on the tracks) and the player character has no qualms about removing him forcefully.
To bring up the WarGames cliche: The only winning move is not to play.
>battle music starts
>no enemies around you
>All the other bosses have pre determinated health bar on the hud
>The last boss health breaks the hud
>you've been murdering innocent people
you were the bad guy the whole time
>Part of main theme is also part of a boss theme
>It's so subtle you don't notice it right away
>boss fight time
>boss' theme isn't something produced for the soundtrack
>it's a well known orchestral piece by an actual famous composer
>Final level time
>The final level's music is originally produced for the game, but includes lyrics from an orchestra written by a famous composure.
>villain manages to bullshit you a little longer
>expose the last of their faggot lies
I was going for Asura's Wrath, but Bayo is fine, too.
I know about Fly Me To The Moon and stuff like the Afterburner remix, but was there an actual orchestral piece in there that I missed? It's been a while since I've played it.
>Game doesn't usually have a soundtrack
>Music starts playing
It could have. It had so much potential, but the publisher rushed it out and Obsidian is, well, not exactly the best under pressure, to say the least.
I still call it pretty good, despite how broken it is at times.
The end has music but it's just generic sad violin shit
>Get to the boss
>Regular boss music starts playing
>Boss is pretty difficult but fuck it gotta do it
>Hear a boss roar
>Isn't the one you're fighting
>You've never head this one before
>Regular music stops
>Hear a completely new theme play
I've never really been too into classical music, but ES is a game I really loved and shit like this is pretty awesome
Is there any other examples of this in the game?
>have a character that you can customize there move set and make them ultra godly.
>final battle is you fighting this super powerfull character in a one on one fight
>there's a save point right next to a bigass door
>it's the kind that heals your party
>30 second timer pops up
>Can only run around in fear
>Talk to an NPC several seconds before it goes off
>"What's the matter?"
>the boss fight's only and i seriously mean ONLY saving grace is its music. And just because of that it's fun
>each party member has their own theme
>final boss theme includes all of them, the regular boss theme, AND the main theme
>game presents you with health and ammo plentiful before a giant set of doors.
>You pass through ready to brawl with the devil and armed to the teeth
>It turns out to be nothing but some low level mobs that in turn lead to a new village.
>Recurring boss has a very wel known and iconic theme
>Fight him yet again
>He goes absolutely batshit and his theme changes accordingly
>suddenly the music have lyrics
that intestinal maze...
moonlight sonata burned forever in to my mind.
I appreciate your efforts but that's where you're
Things are going down:
There's not that many modern games that make good use of absolute silence.
>Donna Burke kicks in
>Wait this game only has four chapters?
Oh fuck. I play this song if I am on long scenic car rides and just think about this moment. Absolute all time favorite moment from any video game ever. Compass from later in the game is also amazing.
How about an entire game based on that concept.
don't forget when you go back to the farm to reunite with your family
sorry PC exclusive fags, You'll NEVER get to feel feels like this
>Stalking about, scoping out bandit base for sniping
>haven't cleared any bandit buildings yet
>Ambient music stops
>Sky turns stormy
>nearest unoccupied building without scary monsters in it is over 5 minutes' walk away
>Turn back around
>Boss has a unique eerie boss track.
>tfw you fear he'll destroy you before you even start.
Fears confirmed he destroys you easily.
Back then this fucker gave me so much shit.
>exploring abandoned subway
>only sound is your footsteps
>this starts http://youtu.be/K9aYH4uvYRM
>here I come
Always scared the shit out of me whenever those leg things appeared.
Thanks anon, I'm going to put a room into my game just for that purpose that you think it's going to be a boss fight. The first time you walk through, it will be nothing. The second time... nothing. Third time nothing. But once you trip that wire one too many times, things will start coming out of the walls.
>Boss' battle theme has a completely different set of instruments and does not conform to the overall tone of any other songs in the entire series
>OST is amazing from start to finish
>Final area is the main hub you come back to after every mission
It was a thing for a while that happened in Sonic games. For what it's worth they actually pull it off really well
Unleashed (which arguably does it better):
Maybe I'm a little childish, but I felt... something... when Chip forced his way inside the shield to create an opening for you to get to work.
If you need to feel like a hero more than anything else, fight those bosses. It makes you feel good.
Good music can make a decent game great.
>Examine the boss while fighting it
>Their description says: "This is going to hurt."
>See reoccurring antagonist organization come back
>"oh, its them again..."
In the new Kirby there's a part at the end where you get the Hypernova (which just super-upgrades your inhaling abilities). You start inhaling what were previously mini-bosses and at a certain point you inhale like four at a time (which always instantly kills them).
At the end of that level, you go through a door and the first BIG has-his-own-fucking-stage boss comes back to fight you and fuck you up and you just inhale him AND his fucking Life Bar.
You EAT THE BOSS'S LIFE BAR. HIS FUCKING HUD.
>lol I'm not dead!
>begin fight with a stronger form of boss
>start with 1hp
There should be a horror game that takes a screenshot of your desk right before you start it, and when you get near the end it pretends to freeze and close. Then, when you move around your mouse, something spooky happens and your desk starts corrupting and shit, and it becomes a slow transition from your corrupted desk, to being back at the game.
>Random encounter starts
>Different music than normal
>Heart skips a beat
>Ominous Latin chanting
>Twinkly piano music
>Songs with lyrics when most are just instrumental
>Triumphant, exciting music
>Hey, kid, hear you're a hell of a squad captain now
>Two planes are through!
>Game has 61 different battle themes
>not even for bosses or whatever, some of them are just for different types of regular enemy
>Long game full of tons of bosses
>Each boss has a unique theme, element/weapon/fighting style, and Ultimate Move
>You kill them all
>Final Boss time
>long, hard, grueling fight
>reduce his life to 0
>"hahaha, anon, don't think it will be that easy. Child's play."
>boss life fills to max or even higher/he gets megabuffed/hopeless scenario
>about to fucking die
>All of the bosses you have defeated jump in and begin assisting you and lending you their powers so that you are strong enough to fight the boss for real
>Reduce his true life bar to 0.1%
>scripted sequence where all the bosses rush in, perform their ultimate attacks, and you strike the final blow(s)
Are there any games that do this or something similar to this?
>game world freezes for a moment
>cut scene music starts playing as the screen fades to black
Yep. Stuck out in a field when it happens? May as well marvel at the skies turning into a roiling, blood-red soup while the world around you nearly shakes itself apart and floods with lethal radiation. Modded STALKER=GOTYAY
>play for 2 minutes
>get to that door
>never play again
Red clouds storming in like dye in water, purple lightning staining the skies.. I finished the game without ever watching it, but it's nice to know that for some stalkers, the last thing they see is that beautiful act of nature.
>>All of the bosses you have defeated jump in and begin assisting you and lending you their powers so that you are strong enough to fight the boss for real
>>Reduce his true life bar to 0.1%
>>scripted sequence where all the bosses rush in, perform their ultimate attacks, and you strike the final blow(s)
>The power of friendship saved the day
>Finish first part of boss fight
>Triumphant optimistic music starts playing
That would apply if the people helping you were your friends.
I'm saying out of left field. Maybe dropping a few hints that your battle changed some of the bosses' minds, but more or less like, "we know the world is going to get fucked over if you die so we're going to help you kill our boss damn it."
>boss intro cinematic finishes
>the game starts loading the actual boss
>hype music starts playing on the loading screen while you wait to fight
this is probably the dumbest most specific that that can get me excited as fuck for an encounter in a video game
>>tfw no PC version with mods to make it fucking beautiful
>first time playing
>hyped up on story, shit's going down
>first game I ever bought with my own money
>final battle starts
>buttrock screams out of the speakers
>the game is in tune with my own senses, somehow perfectly navigate the final battle and effortlessly destroy the boss
>watch the end cutscene in glorious victory
>FUCK WHAT ARE THESE CONTROLS HOW DO I DO ANYTHING WHERE'S UP FUCK
>abruptly shift into different track because you switched zones
>my life is in tunes with arin's
Jesus, no. Please tell me he didn't pay for it with infinite beer cans collected from the world's shittiest wedding.
Last part of the very last level:
Not much of a difference, but still a difference.
>Drew a dick on the mask because I have the sense of humor of a 10 year old
Doesn't have to be PC only, it could work with the consoles actually. Might work even better.
>Game crashes back to homescreen
>Game is selected, can't hover over anything else
>Static and distortion or some shit happens I dunno
>You start it up
>Spooky scary happens
>Tough boss fight where you're allowed to use any of your weapons
>Punch him to death anyway
I love dual caestuses in DaS2.
Not totally sure if this counts, but this is used in most of the game's menus
And then for the final boss it morphs into some of the best buttrock around
>mission briefing has no music
>ALL MOBIUS AIRCRAFT REPORT IN
>THEY ALL HAVE RIBBON INSIGNIAS
>Playing Kingdom Hearts II when it first came out, I'm 12 or some shit
>Used all my potions, Donald and Goofy are dead
>Boss kills me
King Mickey shows up
>slaughter hordes of fiendish demons and monstrosities
>boss is generally similar to yourself and a gentleman's duel begins
My drawing was something like this. I fucking loved Okami.
Post your face when...
>Get used to "press triangle to win"
>Xaldin suddenly fucks my shit up
I actually enjoyed that
Getting to control Mickey to revive you was fucking amazing too Too bad the rest of the game after that goes back to mash triangle to win
>That rainfall as you step outside
>Rub hands in anticipation for a chance at an artifact upgrade out there somewhere
>Invading in anor londo
>World is dark
The first time I did that I checked every fucking corner of every chamber I entered. I ran outside after a while because I couldn't shake the feeling that something was hunting me somewhere in those hallways.
>long and hard fight
>gee I sure hope he doesn't have more pha-
>achievement: "gratz you beat the game" when the boss defeat cinematic didn't even start
I often imagine something like this, but for an action packed classical FPS of some kind. It would take that desktop screenshot and then shoot it up until it shatters Devil May Cry style, revealing the splash screen beneath.
>you will never play Battle Network for the first time again
>mfw I played MH3U completely blind
>mfw the first High rank Peco hunt
>Playing Battlefield or Medal of Honor
>That sudden second when no one is shoting anybody and silence begins
>Objective: Escape from three boss characters
>You're using new units you couldn't have possibly upgraded before now
>You can stay and fight
>If you win you get some of the best items in the game
Super Robot Wars OG2. You fight three of the Inspectors (normally semi-final bosses) with a battleship you could have upgraded by then if you decided to go to space earlier, two generic grunt units, and one okay super robot. Versus three of the toughest enemies in the game. The leader basically goes "You know what, this is bullshit, fuck you, but good job take these" when you win.
>Boss battle on a timer
>Song just plays in its entirety instead of looping
>Song gets more intense as the timer gets lower
What else does this?
This also used another trope I love in boss battles, the "you just beat them but they get back up/transform and their health bar refills". Related,
>Start this fight
>Oh they changed the music, this is alright I guess...
>Kick his ass
MASKED DEDEDE'S REVENGE
>Music kicks in
>His HP bar refills
>It's fucking on
>game is full of QTEs
>in the final battle you can see the boss has them too
>as you gain the upper hand he starts failing them
>the achievement was a ruse
Would love to see a game do that
>Totally viable for a non lethal run
>Boss fights can be skipped entirely and instead can fuck with them by stealing their personal possessions to hurt their ego
Asura's Wrath really pulled itself together in the last two chapters. If they made a sequel where the fights against regular grunts was less mindless and all the bosses were as good as Argus, Deus, Vlitra, and Chakravartin, it would be god tier.
>a little while later, mutates into a hype tune
FFXIII was good for one thing. This was the only part of the game I liked.
>sprint towards a boss
>boss runs at you
>slowly walk to boss
>boss slowly walks to you
the fucking Credo fight was the best part of DMC4
>That entire final boss fight
Goddamn that was intense. I was fucking dodge rolling by reflex every time I heard the laser sound effect.
>Two bosses with different movesets
>Constantly shifting cover
>He gets the attacks of both
>ROCKET KNEES GO
>Fighting the last boss
>scary as fuck "you're gonna die" music
>All of your party members are gone, only the hero is left
>Using all your best shit
>The Final boss uses their ultimate attack
>Damage counter maxed out, instant death
>hero falls like its a game over, screen fades to black as he goes down
>screen almost fades completely
>hero catches himself just before he falls and the darkness completely overcomes him
>remix of the games main theme starts to play
in normal Anor Londo I've heard the sound of armor clanking around me when there's no knights nor invaders or whatever near me. Does anyone else get this or have I been haunted?
>trying to escape from the cops
>the popo finds you
>wanted level 7
>fucking Cross is chasing you
>fight a bunch of bosses in a game that give you hell in one way or another, possibly plot-related hell
>they all come back as mid-point bosses with a kickass remixed version of the first game's boss theme in the final dungeon
>mfw beating multiple darkmoons in dark Anor Londo with my SL20 twink
They're never very good.
>Bitchin acoustic plays while you're trading blows with the boss
>Every time things get ramped up, guitars and shit start jumping in
>The singer belts out lyrics at the finale
MGR is overrated, but it deserves to be overrated
Colours and Unleashed did it a bit differently from each other.
While Unleashed had the Perfect Dark Gaia theme that played throughout the entire battle, and had an intense, "All right, let's do this shit!" feel to it, Colours only played the main theme remix at the end of the battle, when there were only like... One or two more hits left to defeat the boss, and it carried a more triumphant, you've-already-won-now-just-seal-the-deal tone.
Let's not forget that 2006 did kind of the same thing as Colours.
>Playing spooky game.
>Comp and/or console lags a bit.
>Fighting former ally
>Their character theme is remixed into a boss theme