FInal Fantasy is the best.
Most of the hate comes from:
b) We've been playing it since we little and we've grown tired of it
c) Excessively high expectations
Hate also comes from VIII and XIII being shit (among others) and misinfo by twats that the games require grinding and have emo protagonists.
Final Fantasy VI, VII, IX and to a lesser extent X do almost nothing wrong and blow every other JRPG out of the water in quality and production value.
I'm more of a Dragon Quest fan.
Stories tend to be a bit on the simple side but told in such a beautiful way that I always loved them.
Second maybe SMT. Mostly since I feel how they really know how to make a story feel so depressing but not in a annoying to play way.
Only Suikoden II is great, and that's only until Luca dies.
Suikoden I is a good game, but still primitive/unpolished.
Suikoden III had some very neat ideas, but it had more backtracking than a Metroid game.
I haven't gotten far Suikoden IV, but most people consider it the weakest.
Suikoden V is okay, but nothing special.
Hortez VII is best Suikoden
i disliked the linearity of 10 but pretty much this
mfw 12 is my favourite even though i know it's objectively not even close to the best
>"’Ive put on a few years (laughing). Also, after Gyromite, to assist Nintendo in a way, I was involved in various titles including arcade games targeted for release in the U.S. We then started to work on simulation games. The first that came out was Nintendo Wars. With a new theme of making a simulation game in which players can see and enjoy a world from a RPG perspective, we started working on Fire Emblem. "
The problem with 12 is that it tried to be a giant open world but have a super linear story. But also that the writer quit half way in the game so the story feels half finish. If they somehow fixed those problems it could have been way better.
Honestly I never really understood why FF is considered the best JRPG series. I hate the NES games. SNES are cheesy fun for what they do. The PSX feel like they focus so much on story that the game really suffers. X and XIII are too linear to be enjoyable.
But that's just my opinion.
Probably not the best, but overlooked? Definitely.
The best series is up in the air, but SMT is easily the worst longrunning JRPG series. The only good game to come from that shitpile of a franchise was Catherine, which is a spinoff of a spinoff.
What the hee did you just hee-ho say about me, you little ho? I’ll have you know I graduated top of my class in the Tokyo Seals, and I’ve been involved in numerous secret raids on Amala, and I have over 3 hee-hundred-ho confirmed fuses. I am trained in bufula warfare and I’m the top fair-hee in the entire Tokyo armed forces, ho. You are nothing to mee-ho but just another random encounter. I will wipe you the hee-ho out with per-hee-cision the likes of which hee-has never been seen bef-ho-re on this Earth, mark my hee-ho words. You think you can get away with say-heeng that shit to me over the DDS-Net, ho? Think again, hee-ho. As we speak-ho I am contacting my secret network of spies across Tokyo and your IP-ho is being traced right now so you better prepare for the storm, ho. The storm that wipes out the pathetic little thing you call your life, ho. You’re hee-ho dead, kid. I can be anywhere, an-hee-time, and I can freeze you in over seven hee-undred ways, and that’s just with my Ice Breath. Not only am I extensivel-hee trained in unarmed combat, but I have access to the entire arsenal of the Tokyo Demon Corps and I will use it to its full extent to wipe your miserable hee off the face of the continent, you little ho. If only you could have known what un-heeho-ly retribution your little “clever” contact was about to bring down upon you, mayb-hee you would have held your hee-ho tongue. But you couldn’t, you didn’t, and now you’re paying the price, you YHVHdamn hee. I will ho fury all over you and you will drown in it. You’re fucking dead, heeho.
SMT is fedora: the franchise.
There will never be a series with better husbandos ;_;
I like all of the Final Fantasy spinoff series more than any other individual JRPG series.
I like all of the FFT games, all of the Crystal Chronicles games (Bar Crystal Bearers), and the Chocobo Mystery Dungeon games were also fun as fuck.
Why don't other JRPG's do cross-genre spinoffs like FF does?
bet you guys couldn't beat him and decided to rage quit
Pokemon easily has the best gameplay. It could be amazing if they changed the story/game formula
Nah m8, I never even played Nocturne. I played P3P first, and it was the worst game I've ever played. But I gave it the benefit of the doubt and tried slogging myself through SMT 1, 2, and SJ before dropping the entire thing.
>Pokemon easily has the best gameplay.
It has the most potential, with all the variety in Pokémon, moves and abilities, but Nintendo goes out of its way to make the game non-competitive.
>Phantasy Star and Star Ocean
All you need left is Valkyria Chronicles and you're good to go, OP.
My favorite is Dragon Quest. Then again there aren't a whole lot of JPRGs that I've played and actually disliked that I can even remember.
Arc Rise Fantasia was fucking godawful though.
I don't really know any JRPG series that are the "Worst" in my book. I mean, even Chaos Wars was pretty damn fun if you put on the Japanese dub.
The worst I can think of is probably the Spectral Force series, which is a shame because they have so many awesome character designs, so many interesting factions, and such a well-developed world that it's wasted on shit-tier stories with horrible gameplay.
I mean I love SMT but it's by no means the best JRPG series. It's great but it's more niche and takes certain people to appreciate because a lot of them have flaws, specially Starnge Journey when it comes to mechanics.
if you don't think Atelier is the tightest shit then get the fuck out of my face
Why is it not even in the list?
because Star Ocean, the superior, is already on there.
>People still think JRPG refers to the location a game was made instead of the gameplay
Dark Souls - Action RPG
Fire Emblem - Strategy RPG
I'd like to nominate this one for worst.
Extremely Slow combat
Unavoidable slow combat
Dungeons are full of these boring encounters.
I really wanted to like the game.
It's whole series of action RPG's made in Japan, how is it not a JRPG but Star Ocean is? Star Ocean as it was is a copy of Tales' combat system, developed by people who left the team that developed Tales of Phantasia because they got involved with Namco or some shit like that.
Story tends to be their weakest aspect, but the combat, worlds, and characters are good usually, as well as side quests/other things to do like cooking and synthesis.
I just want Sega to finish and localize the Sega AGES remakes...
>tfw there will never be another game with writing as perfect as this ever again
Every single emotion I could think of were expressed to their fullest at at least some point, the characters were all fucking awesome, and Chapter 3 was fucking genius. Like I used to think Chapter 3 was the only bad chapter in the game, but then when I thought about it more it's the perfect example of mechanics as metaphor. When you're grinding in the beginning you connect with Salsa so fucking much with how much tedious work he's being put under as a slave who can't speak up for himself because he's a monkey, then later when you're delivering those boxes around Tazmily you don't even realize what you're doing until the second half of the game where Tazmily starts falling apart because technology is ruining the town and the environment. Technology that YOU, THE FUCKING PLAYER were forced to give them.
It's art. It's fucking art. I almost never say this about vidya and I hate the faggots who constantly spam "VIDEO GAMES ARR ART" everywhere but this is pure fucking art.
None of them are connected beyond Symphonia/ Phantasia(Only the setting) and Xilia/Xilia2. Play them all, they each have something which makes them shine. Even Legendia, which is typically the most passed over/ignored has a godlike soundtrack, a very beautiful world, and a very good supporting cast.
Tales of Phantasia and Tales of Symphonia are connected (Symphonia being a prequel to the events in Phantasia), but aside from that, no, unless it's a direct sequel like Xillia 2, or Tales of Symphonia: Dawn of the New World (avoid that one)
The terrible way you don't even get to distribute points when you level up, Very formulatic find material so you can pass this hidden door, the anti-human enviromental themes feel to forced but I shouldn't complain about that since it's a major theme of the game but it makes demonc onversation anoying "what should humans do now that they fucked up the world" while in other games it's not blatantly thrown at you but you witness it how terrible humans are by seeing their actions like SMT4's when you reach that underground place and in Devil Survivor 2 how panic increases crime rate.
Maybe since I come off Devil Survivor and SMT4 I should expect the fusion system to not be as free but having to gather demon data cores being the only way to pass down skills properly makes fusion feel really tedious.
I can complain about the saving system in the dungeons but you get used to it and I love how annoying the dungeons are because that's what dungeon crawling in about.
Also the extra almighty element attack attack tag sytem in battle sucks. Doesn't help much in boss battle and limits team variety forcing to use demons of same alignment. I don't get why some SMT fans complain about press turn system
I really fucking hope you're shitposting.
If not you really need to leave. Pokémon is overrated. Persona is overrated. Final Fantasy is overrated. You never fucking hear anyone talk about Mother outside of /v/.
No it isn't.
At this point I don't even care if you're shitposting, I'm just pleading for you to stop because some newfag who never played it is gonna read your shitposts and think that this is a legit opinion and lose the chance of a lifetime to have a fucking amazing experience.
>The terrible way you don't even get to distribute points when you level up
The game is balanced around this, so it's not actually a flaw.
>Very formulatic find material so you can pass this hidden door
Not really, considering there is plenty of back tracking to be done and optional areas all over the place.
>the anti-human enviromental themes feel to forced
They're not forced consideering that they are a major part of the franchise. Again, your preference, not something which is wrong with the game.
It's a good system, and certainly much more free than the one in Devil Survivor 2. It allows you to get any skill on any demon. They are also optional, you don't have to use them to beate the game.
It helps a lot, especially during bosses like Ouroboros and Jack. You can get some insane damage every turn for free, how is that not helpful? Also you have a choice whether to get a demon you want which happens to be a different alignment or keep the co-op attack. The combat system is also more exciting than getting press turns because there is an element of uncertainty when it comes to attack order.
Become proficient, mi8
Look, I get it, you're having a shitty day or something and you need to vent. I get you. This is just not the topic to shitpost about, though, you just don't do it. It's like kicking a puppy because your shitty gf just broke up with you. Stop.
SMT is my favorite easily.
I've put the most time into Pokemon though.
>iron clad arguments
You cheeky little shit.
it's true though, anon
I'm way too old to be here already little dude.
The only thing "watered down" compared to SMT is the difficulty
the battling mechanics themselves offer a lot more depth
I'm not saying either are bad, anon
There can only me one
you can tell who hasn't played SMT because they're naming anything else.
just like your mother
>mfw Square couldn't find any Japanese people to code the first several Final Fantasy games
>they had to find an Iranian to do it for them
Japanese confirmed for being the Polacks of Asia
Not being able to distribute points, something I can do even in Soul Hackers is not a good idea. They could have still kept the balance of the game like they do in other SMT games easily, especially with the difficult bosses and the demon co-op system. You can't abuse magic since the MC can't learn any so distributing your points is not a bad idea. Hell, it's just randomizes on where each point goes to. You have to admit it's flawed around this.
You don't need the demon source codes to beat bosses and it certainly has more freedom than Devil Survivor games but passing down without it is pretty much tedious. I can't pass down resist ice to a demon weak to ice unless it's in a d-source but I can pass down resist fire to a demon already strong with fire. That's the whole point of the system where you have to use the demon sources if you ever want decent demons.
Still not a fan of the co-op system but we can just argue about that for hours.
>people still think JRPG doesn't refer to the location a game was made.
For me Dragon Quest.
Though it would be >>259607947 if it was more of a 'series'.
>Honestly I never really understood why FF is considered the best JRPG series.
Because it's so huge you can just chose one of its spinoff series
Don't like mainline FF, just play Crystal Chronicles which is almost dead ot the Tactics series
You can tell who has only played SMT since they actually think it should even be considered here
If religion talk was so taboo in the US why didn't Atlus just release their games on PC with the other 1st person RPGs?
Imagine how much more popular it would be if they didn't murder the PS1 translations or keep them from getting localized.
>rpg made in west
>RPG made in Japan
It's that simple. That's how it's been for as long as I can remember. Why change a simple formula? JRPG is the overarching reference to RPGS made in Japan not the game itself. SRPG, CRPG, ARPG, etc. are all subgenres.
essentially dead, no real game since 8, even if 9 is okay
Flat lined, may revive with 15, currently dead.
basically dead now that based Kaneko is off art
>breath of fire
youtube 'star ocean 4 nappy time'. Fucking dead.
eh, it's alright
The best JRPG series right now is Atelier.
South Park TSOT
It's actually good
But I would be interested in a turn based RPG in western cities.
It would be bizarre though
>walking around in city
>Shits on good franchises
>calls atelier the best
I remember coming into Chrono Cross expecting something wonderful like Chrono Trigger. Instead, I got a convoluted mess with good music. I'll give Squaresoft points for trying to do something different but it feels like Chrono Cross ruined all the positive momentum Chrono Trigger built up.
One day I'll replay it to see if I'm just being too harsh towards it, but I have this feeling a second playthrough will just leave me thinking less of it.
>expecting something wonderful like chrono trigger
I know that feel. Most people were expecting Chrono trigger 2 and we got butthurt and confused when we noticed it wasnt. But that didn't stop me from enjoying the game.
Also that fucking gorgeous music.
>Final fantasy tactics
>rng isn't a factor in SMT
sure thing, buddy
if you don't need to grind in SMT then I don't know what to say if you feel the need to grind in Pokemon
Press turn is a good system, I hope they'll try to expand on it in better ways than SMT4 did
1(PS2)- played all the way through post game.
2(PSP)-played all the way through post game. NISA a shit for the DLC fiasco.
Tried 3 just got bored of the series and Disgaea's entire concept of post game.
Well at least you played some of the games. I'm still going to disagree with you though.
You really don't need to grind SMT because the battle system is built around exploits, wheras Pokemon is built around levels.
The gist of it is, Pokemon is designed for multiplayer, not for singleplayer.
Way to go to play the game, anon.
>Pokemon is built around levels.
you say that as if you're facing another human as smart and with an equal grasp on the mechanics as you in every battle. But the single player is against computer-controlled opponents, just like in any other rpg. If you think you can't overcome a gym leader with pokemon that have a level advantage of >10 you are sorely mistaken. All it takes is some kind of strategy, the simplest of which is to have pokemon with type advantages against the opponents, but is far from being limited to that.
In multiplayer, levels are automatically set to a certain point (yes, it wasn't always that way and that meant grinding everything to lv100, let us all be glad it's gone now) so again teambuilding and strategizing are what matters.
>atelier has a system that challenges you
Top fucking kek. Next you're gonna say Neptunia has good gameplay
its does when 99% of the people on /v/ that play the game say its too hard for them because there is a time limit, fuck you casuals.
have you seen the pokemon tournies? There's plenty of kids there. Don't try and make Pokemon seem that complex you retard. I love the series and it's really not as deep as you're trying to make it seem
You ever see any of those kids win? If you shut the fuck up, you'll hear crickets.
IVs/EVs and natures all have importance in competitive play. Kids don't know or care enough to know bout that shit. Same goes for the casuals who haven't touched the games since Red/Blue
>kids don't know or care enough to know about that shit
seriously? They don't care enough? Have you been to any of these tournaments? Have you talked to them? Everybody knows about IVs/EVs and natures. It's not a hard concept to grasp. Once again. Stop trying to make Pokemon sound more complex than it actually is. You're not impressing anyone
be careful with that description though as it's kind of misleading. While it has similar combat in the fact that you're are exploiting enemy weaknesses, you don't just beat up a demon and then catch it with a net to get it into your party. You have to negotiate with the demons and SMTIV has a pretty random negotiate system compared to the other SMT games.
You're not impressing anyone by attempting pretend to have a clue what you're on about. Pokémon's not exactly complex, but to treat ivs, evs, and natures like they don't have a greater importance is asinine. Kids know about them, sure, but most aren't exactly wiz kids in regards to math around the ages of 8-10. So you can keep attempting to pretend that pokemon lacks any sort of depth when that's far from the truth, that's fine. Don't expect me to be around for your half-assed rebuttal.
Did I ever once say that they don't have greater importance? That's basically the whole point of building your party. However you're making it sound like this complex system when it really isn't.
what's so random about SMT4's system? I found it to be more consistent than most older SMTs
Just give the demons what they want once or twice, (refuse once if they demand something ridiculous) then end talks and that usually works out. If you pour out your pockets every time and try to appease their every wish they're just going to tell you you're a dumbass and leave or attack you.
I must be really unlucky then because the patterns I was doing are the same as what you're suggesting and while they would almost never decide to attack me (sometimes they would out of fucking nowhere) they would just leave.
Dragon Quest>SMT>Final Fantasy>Suikoden>Dragon Quest>BoF>Star Ocean>>Phantasy Star>Pokemon
Prove me wrong
>tfw Suikoden 6 will never be a reality
TECHNICALLY yes, that's how it should work
But JRPG and WRPG are the most retarded of all the pigeonholed genres we have, so it makes more sense for turn based to be JRPG and action to be WRPG
I am personally very hype for it because I have about four friends who really want to play it, and I'm certain many people on /v/ will also get it. The concept is excellent, and thanks to the Treehouse, seeing it fleshed out in gameplay looks like it'll be a comfy as fuck Animal Crossing-styled RPG simulator. I have been waiting for a game where I can be every random NPC in a town and actually have a role which isn't just "Combat+X" or "Combat+Y". And seeing as how crafting classes are so shit at combat that they pretty much rely on hiding behind warrior/combat classes, it looks like it wants to make everybody serve a truly unique role.
I intend to do a pure Tailor run.
>It makes more sense for turn based to be JRPG and action to be WRPG
No it doesn't, especially considering the first action RPG was Japanese, the first turn-based RPG was Western, and there is such a variety of both in the industry that it is overall retarded to label either as such.
Just because the only JRPG you know about is Final Fantasy and the only WRPG you know abotu is Skyrim doesn't mean that is a solid fact of life.
I'm fucking pumped
I just heard about it about a week ago but from the trailer it looks like animal crossing with something to do.
I love harvest moon and I've always wanted to like Animal Crossing, but I eventually end up time jumping for more things to do, and this game seems like the perfect balance
Not Suikoden because it only has one legitimately great game and the rest just border on good
Not Star Ocean because every game follows the same formula of using technology as a plot device rather than a setting. You dick around on medieval planets with human-looking aliens using not-magic in every game.
Not Pokemon because it's its own genre entirely.
Not Phantasy Star because the older games are so fucking dated in terms of gameplay and only the shitty mmo spinoffs survived
Breath of fire is eliminated not because it's a bad sereis but because Megaten, Dragon Quest, and Final Fantasy have had more quality titles/spinoffs.
My vote goes to Dragon Quest because it's still a name brand you can trust. You can even expect the spinoffs to be good. You can't say the same about Final Fantasy, it's gotten too bloated.
More often than not, Japanese RPGS are turn based. There's plenty of exceptions, but that's just how it is, and that's why the classifications we have are what they are.
I don't think they should be that way, I think we should get rid of the JRPG/WRPG classification altogether, but if we have to keep those then that's what makes sense.
Watch the 3 episode series extra credits has on the difference between Western and Japanese RPGs and learn a couple things faggot
>More often than not
This isn't a focused rule which helps determine things. Use the distinction ARPG, TBRPG, SRPG, etc. to discuss actual play genre, and WRPG/JRPG to discuss regional differences. Tales of Symphonia is not a WRPG. Kingdom Hearts is not a WRPG. Chantellise and Recettear are not WRPGs. Wizardry is not a JRPG. Fallout is not a JRPG. X-Com is not a JRPG. Distinguishing the two by the degree of action in the mechanics is beyond retarded. The only solid thing you could possibly argue between the two are visual themes, and even then, it's not 100% solid.
Every ARPG has real-time action mechanics. Every TBRPG has turn-based menu-focused combat mechanics. Every SRPG has grid-based/multi-unit control over a combat map against an opposing party. "JRPG"s are not all turn-based, "WRPG"s are not all action-focused.
Only one comes out per console generation it seems.
I wouldn't say the story is bad, so much as the dialog and voice acting is awful.
Also, inb4 3's ending. No, fuck off with that. I personally thought it wasn't shit.
Regardless, the gameplay was always rather interesting. Definitely big games as you could play them for a long ass time before running out of shit to do.
Also, I'm not really sure why only one person has mentioned grandia.
>You can't say the same about Final Fantasy, it's gotten too bloated
I don't think bloated is the word you wanted to use there. I could see "bloated" if they kept everything from the previous games.
But that is the thing about Final Fantasy; the name has been meaningless for longer than many of the current gen players have been playing. It really only means "RPG made by Square" anymore.
It would be the easiest game in the series. It'd probably try to cash in on the Persona crowd too.
It's pretty obvious who the reigning king of RPGS is in Japan. It has and forever will be Dragon Quest. It pisses me off to no end that Square is holding back Dragon Quest in the west so that Final Fantasy can take root. I want those 3ds games, dammit.
How do you think they're holding it back? Haven't we been getting all of the main line games?
I haven't paid a lot of attention to DQ, mostly because it has the opposite situation of FF. The game stays true to it's roots. Aside from graphics tech, nothing really changes. The formula is the same, and I never really liked it in the first place.
Not really a series, but Nippon Ichi's sRPG titles.
Devil Survivor is also really good; the best MegaTen series in my opinion.
Alice Soft games in general are also great.
The Atelier series also get a special place in my heart.
I don't really like Breath Of Fire, Dragon Quest and the Tales series.
I typically refer to Nippon Ichi's SRPG collective as the "NISverse", considering they all seem to connect in some way or another.
I really hate how everybody assumes Disgaea is just "HURR GRIND HURR BIG NUMBERS" without ever actually playing the games, while fellating FFT for its "Deep mechanics".
DQ 7's 3ds remake never left Japan. That's what your quoted poster is talking about. As for the mechanics, it does begin to drive people crazy after awhile if they didn't really like it to begin with.
>How do you think they're holding it back? Haven't we been getting all of the main line games?
Not DQ7 remake for 3ds
As far as spinoffs are concerned we haven't gotten DQMonsters 1& 2 or Rocket Slime for 3ds.
We haven't been getting shit.
It's an RPG whether you like it or not.
It's got stats that can be improved in various ways. Battles of course and to a certain degree, customization in terms of
Which pokemon you use. You actually have a lot of freedom in the.
I also like to consider Nintendo games to be different from Japanese games. I mean Mario and Zelda don't have the overly complicated as fuck designs and shifty dialogue.
>I really hate how everybody assumes Disgaea is just "HURR GRIND HURR BIG NUMBERS"
But that's the main draw. That, and the wacky, borderline nonsensical characters/story.
I only played the first game, so maybe the others are better, but my experience with the first one was kinda heh. The combat is just alright. You attack or use an instant spell, every character you control has a go during each of your turns, then you end your turn and it's the opponent's entire turn, so it's not like you have to check the turn order and try to manipulate it or anything. Spells are instant (which I guess is a byproduct of how the turns work) which removes cast times and "shoving" spells in between certain turns. Throwing is kinda cute and fits in with the silly tone of the game but ultimately amounts to fuck all in terms of added depth. The geopanels are a neat system in theory, but throughout the game they're either inconsequential or used for terrible gimmick maps like that map where you have to destroy invulnerability panels in the corners of the map while taking damage every turn and facing invulnerable poisonous enemies. The item upgrade system is the most ridiculous padding I've seen in a game (clearing randomly generated levels to upgrade an item). There's some neat stuff, like creating a new character and having the "mentor" learn its spells, but that's just the "grinding" aspect that attracts people.
The only JRPG series I play anymore is DQ so Ill go with that.
Yes I imported a 3DS.
The fact that everything is instant is not a negative, it's an attribute of combat.
> so it's not like you have to check the turn order and try to manipulate it or anything.
Instead you have to prepare for the opponent's entire team attacking you at once the same way you attack theirs. Similarly to FE. Which again, isn't a negative.
>Throwing is kinda cute and fits in with the silly tone of the game but ultimately amounts to fuck all in terms of added depth.
Repositioning with thrown stacks adds a ton of intricacy to movement, considering you can't just walk through literally everything unless you are flying, enough units in a stack can position a unit anywhere on the field, and movement/throwing ability also add to this when doing things.
>The geopanels are a neat system in theory, but throughout the game they're either inconsequential or used for terrible gimmick maps like that map where you have to destroy invulnerability panels in the corners of the map while taking damage every turn and facing invulnerable poisonous enemies.
So you want...what exactly? It can't be an attribute to a stage, it can't be the determining element of a stage, what would make them "Good"?
>The item upgrade system is the most ridiculous padding I've seen in a game (clearing randomly generated levels to upgrade an item).
That's the entire point of it? You fight to upgrade an item, get new items, get more levels, and more units.
What are you comparing this to?
>Throwing is kinda cute and fits in with the silly tone of the game but ultimately amounts to fuck all in terms of added depth. The geopanels are a neat system in theory, but throughout the game they're either inconsequential or used for terrible gimmick maps like that map where you have to destroy invulnerability panels in the corners of the map while taking damage every turn and facing invulnerable poisonous enemies.
All of this right here shows me you've never played the game.
>Geo Panels are either simply an element to a level
>Or they are a gimmick which determines the level's
>Therefore they are SHIT
>Alice Soft games in general are also great.
They're neat in the sense that they're actually pretty alright despite being porn, but that's all. Some of them approach greatness, like Kichikuou and Rance VII, but those are the cream of the crop among dozens of games. Hell, you posted Daibanchou. It's above average for an Alice Soft game, but it's really basic. The combat is essentially non interactive, and the "outside stuff" isn't enough to make up for it. It's not a bad game, but I feel like a lot of people overrate these games because they're porn, or because they feel cool for playing hentai games.
I sure love pressing confirm and cancel for half an hour so the demon gets good abilities.
I sure live instadeath spells
I sure love hundreds of empty rooms
I sure love if the MC dies is game over
I sure love random stat increases in level ups
It was shit taken from different games.
Ive played more games that I should have from that shit series.
Only the stories/atmosphere is good.
They should make movies instead
I woudnt mind if it wasnt paired with
>If the MC dies is game over
Thats just "oh hey Im the RNG and Im going to give you a game over and make you lose a couple of hours of progress because I feel like it"
There is nothing more brainless that skills in MT
LOL nice (y)
Just because you have nothing else to play on your 2DS it doesn't mean Etrian Odyssey is now relevant
It's not even the best first person dungeon crawler series, and that's not exactly a thriving subgenre
Disgaea is a truly great game. A phenomenal cast, fun open-ended story, incredible score, and of course, absolutly brilliant gameplay mechanics.
Most of its sequels and spinoffs possess few of those qualities. It's hard to give a fuck about Adell or Raspberyl. Music is reused. Gameplay has strong new ideas but is still very derivative. Let's not even talk about D2.
I'll give it to 4--it was a return to form the series greatly needed. Maybe not "truly great' but certainly appreciably rare in quality. The cast felt inspired again, even if the plot was a bit of a wreck, the new graphics looked sharp, and the gameplay had continued its steady but strong evolution. But as a series, Disgaea has a lot of holes.
I mean, so does Awakening, but that's a different kind of hole.