>yfw you'll never get to play AC2 for the first time again
>yfw you'll never learn why petruccio wanted to collect feathers
>yfw recent AC games are shit and their story are not connected to the assassin order anymore
AC went downhill after the ezio trilogy, i hope unity has what it takes to fill AC2's shoes, what does /v/ think?
assassins creed general thread
AC went to shit the moment jewbi butchered missions for dlc in ac2 and preorder for 800 limited edition boxes
and AC2 is pretty shitty in the story department with the generic rambo shit, altair had character despite being autist most the time
>pointless change in which buttons do what
>hardly any parkour, the selling point of the series
>collection elements/side quests lack meaning
>no cool armour unlock missions
It was by far the worst since the first game.
Think that the Templars infiltrated Ubisoft when EA bought Ubisoft stock and tried to aggressively takeover Ubisoft.
Notice how the game went from being about middle eastern space man history to being about Pirates and Europe taking America?
I hope so too anon. Gameplay looks really promising and going back to the single city has given me a whole lot of hope. Above all else, it'll be nice just to be able to be on rooftops again.
Devs also confirmed that you can upgrade Arno to get a second hidden blade, if anybody was wondering.
>May it never change
>And may it never change us
upgrade? not earned? second hidden blade was supposed to be earned by becoming a master assassin after ezio became the mentor
>inb4 ac3 and 4
the order collapsed in ac3 so there is no point in earning it and in 4 edward stole the blades (still, i have no idea how duncan got 2 blades in the first place since he wasn't a master assassin)
I think I put about 10 hours into AC2, before I quit. It was just the most boring pile of shit I've ever played, which is an astonishing feat, given the subject matter and supposed freedom it gives you.
At least I played it longer than I played the first AC.
I enjoy the AC series, but 2 felt somehow very different to the rest. it felt it had heart and soul, that the developers really tried their best (and were given enough time) to make an amazing game.
They've all been average to bad. The first established a neat premise and conceptualised a great idea (open world sandbox assassination/stealth) but fumbled with the execution. Creed 2 blew up into a bigger, more expansive and polished game, but almost totally abandoned the ideas of the former in favour of more filler, combat, and narrative. It was a good game, but it failed at capitalising what made the series interesting in the first place.
And every title since has simply regressed those mechanics further and further down the list of priorities. Every game tries some gimmick in the world design, setting, or features and forcibly wraps it around the same awful combat, broken stealth, stat grinding, and dull exploration. Black Flag is a great example: it's the beating heart of an awesome pirating and sailing game shackled by the disabled body of Assassin's Creeed.
Unity will be equally shit. Rogue will be the same. The series needs a break and a creative team able to dedicate a good amount of time to fresh ideas and cohesive overall vision instead of 1000+ people grinding away at micromanaged, isolated systems then stitching them all together and calling it a product.
Soundtrack is about the only consistently good thing throughout the series.
Do you mean the:
>hey lets appeal to the american market by making it about the americal revolution
>oh shit it didn't work
I hate that fucking story that I heard about 200 times already by now
Not sure on the specifics. From what I've read, completing missions and finding unlockables will earn you skill points to upgrade different skills. At some point (probably at endgame or near endgame) you unlock all the skills.
Q: Can we use double hidden blade?
A: Yes. We still have Double Assassination and Aerial Double Assassinations!
Q: Is Arno going to be able to free run immediately at the start of the game or will he have to learn everything?
A: Arno is an Assassin, so he can... although; you can gain additional abilities using Synch Points.
Q: How is the fighting system different to the previous installments?
A: We replaced the one-button counter with a parry and added more advanced moves for different types of weapons.
more here: http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm%3A152-167041-16&ct=tcm%3A148-76770-32
M sorry, I am suppose to believe that this thread is filled with people who played AC 1&2 but who are not interested in this post right here
Sorry, no. This is fake, there is no one really posting here as far as what I believe is really happening and this thread basically breaks my suspension of disbelief for real life. Congratulations Morpheus, you've convinced me the matrix isn't real.
Q: Will the combat system be different from past AC titles? It was too easy killing 15+ guards with the counter button.
A: That won't be possible anymore since we removed the counter and chain-counter. The guards are also more aggressive!
Look at every gameplay trailer, either they're intentionally being shit or they are consistently getting rekt by guards
>Black Flag is a great example: it's the beating heart of an awesome pirating and sailing game shackled by the disabled body of Assassin's Creeed.
This, the Assassin mechanics were not meant at all for the game
>tfw I live in Venice and have lived for some time in Florence
It's one of the reason AC2 is my favorite AC game. I remember after playing it I would go out on the street and imagine how I could climb the buildings.
>dat adrenaline when you try to complete that mission as fast as you can
>dat adrenaline when you're high up and you don't want to fuck up because you'll start at the bottom again
i'm sorry anon
AC3 had the worst story, characters and atmosphere, yet I still found myself playing it through until I had almost 100% completion and dare I say it, having
fun. When I got AC4 I sped through the story campaign giving no fucks about 100% synch because I was bored out of my mind of doing the same fucking shit we've been doing for however many games now. When I got to the credits I turned it off and never played it again.
I'm playing it right now, actually. Just took a break to eat. It's decent, though has a lot of annoying shit that is objectively poor design (not fun, not rewarding, just wastes your time).
I can't use my mouse because the mouse acceleration goes into maximum overdrive (like a dozen spins with a quick flick of the mouse) with anything other than windows drivers, and a mouse is the only way to get the precision necessary to keep Ezio from fucking leaping off of rooftops 50% of jumps requiring an angle within 30 degrees.
Combat is tedious as shit. You can't pit a player against a minimum of four enemies (and often up to ten) when those enemies are capable of the same parrying as you. It takes 20 seconds to kill one fucker. You could try abusing smoke bombs, but most of the time the assassination animation will be retardedly long and you'll only get three kills out of it.
It's also crashed at least 5 times in my getting to sequence ten.
I don't understand this. Even if you don't know about walljumping (which is really fucking useful) you can literally just sit on the railing below the post and jump and you'll climb up it.
>run up the wall at the side
>jump sideways to the bar
That's it. 2 actions chained together and people actually had problems with that. I'd love to see those retards play Mirror's Edge.
I always just used a controller to be honest. I could never get to grips with the PC controls.
You're right about the combat though. People forget about AC2's slow as fuck combat. It's why they added those killstreaks in later games.
>yfw you'll never learn why petruccio wanted to collect feathers
Either it was autism or he did what 90% of all kids do: begin loving one thing for some weird reason.
The game looks better than I remember in your pic, which reminds me: https://www.youtube.com/watch?v=-EoOojQkwOw
Fucking ;_; every time, I hope Arno is Ezio-tier good.
>People complaining about some jump supposedly being difficult
I was so turned off the series after 3. Such a wasted setting. Fucking hate that charisma vacuum Connor. Black Flag was good but not really a AC game. Rouge looks good but ill wait for the PC port later. Unity looks good as well. Wish they spread some of these out though. Wish they drop all the current day shit. Had no problem with how they handled it in Black Flag.
Also when we gonna get a real AC game in Asia? Hell i'll take a china based one in a heartbeat.
Brotherhood had best waifu- Cristina Vespucci.
AC:B > AC II
Rest in peace, my love.
>using a mouse
What the hell is wrong with you?
And how the shit are you failing at combat? It's piss-easy, just go hidden blade and counter kill everyone.
>tfw hidden blade combat will never be like AC1
Climbing was never supposed to be AC's primary mechanic. Climbing was initially SUPPOSED to be slow and conspicuous and have consequences. NOT climbing was the goal outside of challenges. You were supposed to blend into the crowd and be invisible that way instead.
The mechanic upgrades should have always been about social stealth and ways to blend into the crowd.
>initiate combat with an assassination
>get hit by another enemy before you can draw your sword
>he just keeps hitting you
>god help you if you happen to be on a rooftop when this happens
>kill someone in a mission
>20 guards descend upon you
>attempt to climb away from enemies
>the timing for them to start throwing rocks is such that you either finish before they start, or get hit just as you are reaching the top
I don't understand the story of the games
every AC past 2 has been "I am an assassin immediatly" instead of learning the skills and trade
I don't understand this, why is the writing like this? It jumps from not being one to being one so fast it's infuriating
>hidden blade combat will never be like AC1
Me too, though I took the Guillotine CE, couldn't help myself, that statue looks crazy and their other CEs have been great, I have them all except AC1 and BF.
The game seriously looks promising: new parkour mechanics, new and harder combat, more emphasis on stealth, blackbox main assassinations, and I know they could be shitting on us again like with AC3, but they've shown us what's what and it looks good to me.
Ruined potential general?
AC games could've been GOAT quality if they were closer to Deus Ex in how they approach missions. I feel like the game is basically playing itself sometimes with how linear it is, and how the free running and combat systems do everything for you.
The boats were pretty cool in 4 though I guess.
>yfw unity is about the assassin order collapsing
>yfw rogue is the real sequel
>yfw after rogue and unity, the game will be called templar's creed
The opposite was 3's problem.
You don't become an assassin until a THIRD of a way through the game. You don't have any blades and then whoops suddenly you're a master who's dual wielding them.
I didn't know I had so much time logged on Black Flag. Loved just sailing around exploring shit. Was gonna post time played for all of em but for some reason steam doesn't have times for any of the other AC games logged.
That was great in ACB, I love that they expanded on it and their relationship and also
>revisiting Venice and meeting her again
>pick up more guards every five seconds
>enemy parries your counter
Actually feasible, though you'll probably get hit by someone else while trying to drop the weapon you're holding from the disarm
No. I give it TOO much credit, and that's not saying much because the only two decent things were boats and when you played as the father who was an actually decent character.
The boats weren't even that good. We just lacked a pirate game and that gave us our fill, even if it was shit.
>every AC past 2 has been "I am an assassin immediatly" instead of learning the skills and trade
Couldn't be more wrong if you tried.
3 has seriously lengthy exposition of Connor being trained and in 4 Edward is already a swashbuckling pirate who don't need no assassins.
Which is why the assassins are losing.
They turned into a weird cult who couldn't even keep their own damn children from converting, and refused to work with actual research instead of just straight stabbing.
Ezio, for all his problems, actually funded non-assassin projects.
i have done ac1 as well and black flag except for multiplayer
I wouldn't really say it was more fun so much as just that the whole thing had finally gotten too stale for me to still enjoy it. If AC4 came out before AC3 I probably would have played it for many more hours and stopped playing halfway through 3.
"WHERE CHARLES LEE!"
"But son here's why we're not actually the bad guys and we're both working towards the same goal in diff-"
"FATHER YOU ARE EVIL I WILL KILL YOU NOW!"
I miss Jesper Kyd.
It's not been the same since they got all these hollywood composers in. I liked that electronic bent all the music had in the first 3 games.
The only good thing about the first game was pulling off an assassination, then everything going to shit with people panicking in the streets as all the bells started ringing and this music started playing:
AC1 hidden blade in combat was only countering, no blocking or attacking. The counter-window was also insane compared to other weapons.
I'd love for it to return, killing off 4-5 guards just using HB counters is orgasmic, but of course Ubisoft would rather have it be another sword-weapon-type thing.
Because it's such a change in tone from the rest of the soundtrack.
No other alert/combat music is even close to the level of 'shit just got real' this bring.
I'll be honest man, the 100% sync missions are a piece of cake! as are any collectables after ac2. feathers are bad but the flags in the original are another fucking monster entirely
>You'll never play an AC where multiple enemies attack together to make it virtually impossible to fend off more than one at a time, actually making stealth and running necessary
>tfw the world designers from the early AC games will never get to work on a game with actual good mechanics
AC gameplay is trash, but I still suffered through 4 games just because the worlds are so nice.
Or the tone, the one thing AC1 had was a good relationship between Altair and Al Mualim.
That is to say, everyone thought Altair was a retarded piece of human shit and didn't mince words.
Unity looks like it's at least trying to recapture that.
Why the assassins in Black Flag didn't try to go after Edward is beyond me.
It's tough, all the AC games have seriously well-made OSTs, but I guess it would be a toss-up between:
Ezio's family: https://www.youtube.com/watch?v=8yCyysCmhlQ
ACR Main Theme: https://www.youtube.com/watch?v=mLgQ3em2JYY
And when it comes to chase-high-intense-music, it's definitely AC3 Trouble in Town: https://www.youtube.com/watch?v=S2P8L_5zKko
But that's just off the top of my head, probably a lot of other good ones I can't remember.
AC unity has half of the original devs working on it and it has support from 20 different studios so may be this won't flop. unity will either be the downfall of ubisoft or a birth of a new fresh AC
That's what made it funny though.
> I die, but I die for my beliefs and I!
>Sorry mate, don't care.
>Yeah, I'm just here to steal your shit. Save your conspiracy shit for whoever cares.
>Get to the point where the father is strangling connor
>Think surely since it's so easy something will happen if I don't do it
>Sit there waiting ages
>Very clear ubishit just thought everyone would blindly press the button
>Last bit of health goes away
>simply die with no special anything and go right back to the start of the strangling
They really don't put any effort into this shit.
they could've at least added in something when you die there.
There were 2 chase missions in ac3 and to 100% them was 10 times harder than that fucking tank bullshit.
I was and it was passable in atmosphere only. Good music and graphics with zero gameplay to back any of it up. Perfect for the new generation of gamers who want bombastic Hollywood movies instead of nuanced gameplay.
>cutscene goes on
>take a swig of water because its a break
>drop glass, scurrying for the controller
I wanted to cry
It took something like 10 minutes to reach the tank and if you took a single hit you literally had to start again from the fucking beginning to get the 100% synch. It was the definition of artificial difficulty.
>Do assassination contract in venice
>Row a gondola after another gondolier for five minutes
>Arrive at a boat
>swing around behind it, kill the guy on board
>as I kill the guard that was with him, a clone of the guy spawns and is frightened by his own corpse
>race in romagna
>after winning, grill pushes ezio over and fucks him on the spot, right on the side of a major road
I thought it was a cutscene, I didnt know......
I'm seriously hoping Unity gives me a ride like AC2, even if I end up a mess for a few days like with AC2.
Now bear with me here.
But AC needs to take some notes from the Arkham games in it's approach to combat.
Now they both function very similarly.
Combat is 1vMany, you either start with a quick combo or a counter then move onto slaughtering the group from there.
Now in BAHAM, as you get more and more aggressive and rack up a higher combo the enemies get more and more aggressive themselves, combined with the fact that batman doesn't have that many moves that can instantly take down an opponent means that the player can't fall into a rythem of press X to win.
Now in AC, once you start that kill chain, that's it, you've won.
Aside from 2 enemy types, who are relatively rare, you can kill everything with a kill chain, and as a kill animation makes you invincible there is no risk to taking down an enemy.
Combined with the staggering amount of instantly lethal tools the protag has, combat is lifeless, there is no push and tug, no timing or zoning.
Just hammer X to kill everything and if interrupted by those 2 enemy types just shoot them in the face for an instant kill.
Anyone else find the two "chase the fleeing templar" catacomb sequences fucking insulting? Ezio is supposed to be the fastest motherfucker and these chucklefucks are around, they start running from you in a cutscene, THE GAME DISABLES THROWING KNIVES FOR THE SEQUENCE, and the fuckers will actually sit at wait for you at the gates if you fall behind.
I never even finished it.
I was slightly excited to finally play as Desmond properly. And it was boring. Connor was boring. The homestead shit I was hoping would be pretty neat. It was boring. Side quest shit was so obviously fucking rushed, you would just walk up to someone, and 90% of the time there'd be no lines or anything. Just a mission popping up telling you to kill some niggers. You'd go kill them and it'd just pop up with some money you'd earned or whatever. Sometimes you'd deliver letters to completely identical people who literally spouted the same fucking line every time. Total ass.
The boat stuff was pretty neat and so was liberating areas to level up assassins and shit.
Supposedly Black Flag was good. I never played it though, because halfway through AC3 I fucking gave up on the series.
>Connor was boring.
I disagree. It was silly, charles lee, and not assassin like at all. But I do not think it was boring. Doing fucking wrestling moves on unsuspecting guards was fucking hilarious.
What good timing.
I finally gave in to years of my friend's urging that this series was good. I
acquiredAC1 for the PC and cranked the settings up. I wanted to skip it altogether, as I tried back in the day to play it and got bored. But he assures me it will make me value AC2 that much more.
Overall? Not too bad. I love the setting, and the cities feel lush with detail. The story is intriguing. The combat can suck a dick. And the climbing ranges from enjoyably fluid to suck my asshole annoying.
>In a world without gold, we might have been heroes!
>race in romagna
>after winning, grill pushes ezio over and fucks him on the spot, right on the side of a major road
The fact that they ported some of Connors attacks to Edward caused me analpain.
Connor is fucking enormous and goddamn dwarfs the ordinary guards, it makes sense that he can easily life them from the ground during some of his kill animations.
But Edward is an averaged sized dude, and he can heft the frankly giant brutes off off the ground.
AC1 is actually my favourite, but all the complaints people have about it are valid.
AC2 improves in a number of areas. But I feel like it steps down a bit in terms of the story and characters. Ezio is a much more interesting character than Altair though.
Arkham combat is even easier. Even without upgrades you can blow through a dozen armed people just by running up to them and you have even more gadgets than any assassin ever did.
Not to mention the parachute having limited uses while the bat cape was infinite.
AC1 was never about Altair though. The player is supposed to immediately hate him for murdering an innocent and getting his own allies killed. You're supposed to agree with everyone calling him a fuckwit.
The only good AC was the first one and only because it had potential to be a good franchise
and because it had grounbreaking fluid movement mehcanics for the time. Though Black Flag could've been good as a pirate game if it had more variety and more in-depth gameplay mechanics.
AC1 is shit for 99% of the game. There are a few brilliant moments, but most of it is busywork and trudging back and forth. And the less said about the last sequence the better
His relationship with "Jim" was pretty neat.
>Not catching on to the obvious hidden blades of being a woman
>Getting called a fuckwit for not understanding things
>Razzing her about being a girl in private
Their friendship was so cool.
I have 2 WebMs from the co-op video.
One final detail.
The completionist in me is killing the game. All the towers, side missions. God I just can't stop and I know this is going to extend the game until I hate it. At least it lets me fast travel to my mission destination city now.
I'm really hyped for Rogue.
I'm pretty certain that I was the only person who genuinely enjoyed Black Flag sans the shit story after *ACTUAL SPOILER*
Blackbeard gets stabbed to death,and then shoehorning a strong independent woman into the crew. It was just silly for such a pair of tits to not get raped on the high seas.
Sailing, plundering, and swashbuckling was really fun. I loved the environment, and the general pirate tone of the game. If it was a bit more fleshed out, It would be the perfect pirate game in my opinion.
Rogue is supposed to be a sequel to that section of the Assassinverse, and I'm very excited to see the templar point of view, sail the atlantic, and explore ye olde New York. The new gun system looks promising as well.
I'm comin' for that
Assuming the parts where the guard's health bar gets larger are parry windows, the system is forgiving as fuck and no better than the counter system.
>he kills the guard by mashing the attack button
Combat will be no better than before.
If I were you get the viewpoints if you want but don't bother with the Templars or flags. I'm the anon who has 100% in all of these games from a few posts ago and it's seriously like chasing ghosts. It will take you the better half of a weekend to do it all and doesn't actually reward you with anything.
>tfw you are italian and wished you lived in the renaissance era
I live in Venice nowadays, but I fucking cummed when I saw a similar representation of what it looked like in the past, fucking amazing.
>how to fix asscreed combat
>A is now mid level attack
>X is head level attack
>B is now low level attack
>while in high profile these all change to according block stances
>increase combat speed by 10%
There's this one dev video where there's new snippets of the combat where it's against several guys at once and it looks like there's more going on, the guy playing also dodged/jumped back at one point.
>Everyone ranting and raving about AssCreed
>Play AssCreed 1
>Wow, it's fucking nothing
>Everything about is mediocre to shit, but the setting looks okay
Why does anybody like these games again? They're shitty stealth games and they're shitty action games.
>AC went downhill after the ezio trilogy
No anon, it went downhill after the first game.
Neither game of the Ezio trilogy managed to fix the flaws of the first game, being combat, stealth, AI, climbing, progression and repetitive side missions. Sequels didn't either.
But hey, it's been such a long time now, people just remember AC1 as being a shit game, when it's actually the best of the series.
>tfw will never visit Florence or Venice during the Renaissance and will never participate in the original Carnevale
Just fucking kill me already, I'd take meeting Michaelangelo or Da Vinci over anything there is to do today.
Well that's the point, you can't do that insta-counter any more, and if I remember correctly the reason he dodged was because 2 of the 3 attacked almost simultaneously.
It wasn't one of those.
Unity is looking to be the first real sequel to AC.
I'm one of those people who thinks
AC1 is the best AC game.I dislike AC2's direction. It's even worse that each subsequent game has further gone in the direction AC2 veered off into.
So it's nice to see Unity bring back the focus on your target and the sandbox (they're calling those missions blackboxes) element around assassinating him.
It feels like they know what they're doing this time around. They've said in several interviews that AC1 is their inspiration and the emphasis on stealth and reigning in the combat shows it's not just buzzwords this time.
>So it's nice to see Unity bring back the focus on your target and the sandbox (they're calling those missions blackboxes) element around assassinating him.
Sad thing is, they're not really "sandboxes", they're just "oh look you have different scripted options".
It's still far from a true sandbox.
I went to replay AC2 a while ago, since it's one of my favorite games, and it just lost the spark. Brotherhood and Revelations camped on the formula so hard it just wasn't fun.
AC4 fucking blew me away though, definitely need to replay. I'm really struggling over Unity and Rogue. On the one hand, I don't know if I want the multiplayer gimmick or a lastgen game, but at the same time, DAT FRANCE and DAT SAILING.
I really wish they had used the sailing engine to make a new series of games since there's basically nothing like that and it doesn't fit too well with Assassin's Creed. AC needs to go back to basics, I'd love a remastered AC1.
>literally, 100%, pleb
I'm surprised you didn't put 4 number one since it's so awesome and full of epic pirates.
Turned to shit after AC:R. Playing in exotic locations and different cultures is what made the first four games for me. The mystery and intrigue with the assassin tombs, the music playing while running on rooftops... AC3 and 4 was boring to me, story wise.
It was a decent game made better if you played it when it was released by the fact that it was one of the first games of the new generation. The graphics, animations and size of the world were mindblowing at the time. There was also the fact that it had incredible potential if they catered less to casuals. We all know how that went though.
Playing it now that it's almost a decade old and knowing that the potential goes nowhere, yeah, it's a letdown.
My only issue with ACU is that they're getting rid of double assassin's blades. That's such a fucking huge step backwards. They were a little broken in 2, to be fair, but when you get them you feel such a massive advancement over Altair's capabilities. Stripping that away is beyond retarded, unless they expect the multiplayer element to make up for that.
I also felt like they similarly wasted the Assassin's Guild element from Brotherhood. Again, it was just a tad bit broken and needed to be refined but it was such a solid advancement. Ezio trilogy really is the best of AC as far as continual improvements go, although AC1's minimalist style is really effective as well.
>Rouge looks good
Have you seen any of the footage, anon? It's just a shitty North American reskin of Black Flag. The mechanics, the animations, the graphical effects (for fucks sake even some of the ambient dialogue) is all reused from AC4.
I don't think so, did you see the gamescom gameplay one? With the fat merchant? What the guy did was that he eavesdropped, followed, and then killed a guy to get in to the confession booth, and then stole the keys to get in. What, apparently, could also be done, is that you can skip all that, climb up to one of the entrances, lockpick (if you have the skill), and then air assassinate the guy when he's in the crowd listening to the priest. Of course guards were around him so you'd have to run, but still, that sounds sandbox to me. Another thing was that the main entrance was filled with guards, and apparently you could also try and take them on though since they keep saying combat is harder, I guess it would be much riskier.
Revelations had one solid element, the dungeons. Far better than they've been in any other AC games.
The perfect games would be AC2's cities with Brotherhoods Guild mechanics, Revelations' dungeons and artstyle, the sailing mechanic from 4 and 1's minimalist plot and combat.
AC3 can git fucked
They've already shown you can do double takedowns with just 1 blade anyways. It's just some new animation where Arno punches the guy and stabs the other or something. Same shit.
>not being an Assassin
>not giving any fuck about the Creed
>all the Animus lore and mechanics being broken
>AI still as retarded
>more overpowered weapons breaking further the broken combat
>guards visible on the minimap
>terribad story about vengeance
>broken climbing sections because of fixed camera
What did the AC2 trilogy got right? Well, gorgeous locales, interesting characters that are more fleshed out thanks to a longer storyline, and a reputation system.
Everything else was crap.
I think there's an interview were someone asked about the dubsblades, and the guy said you could get them later in the game if you chose to invest skillpoints in that direction or something like that. But you can still kill 2 at once, though I guess it's only 1 for air assination.
Why does everyone say this? Seriously. Because when I saw that video my only thought was "cool."
All of that is still far too scripted to be a sandbox, elements are purposedly placed there so that you can use them. You can actually be pretty sure that all these elements don't exist outside of the mission.
A real sandbox keeps being a sandbox through the whole thing, it doesn't just put you into a sandbox mission.
>mfw I literally just explained to you how it is actual sandbox and you dismiss it
Is this autism?
That's stupid though, it takes meaning away from the hidden blade. It started off as a weapon of opportunity that could only kill one person discretely, then became upgraded so that if you knew exactly what you were doing you could take down 2, and now it's "hurr doesn't matter kills however many people"?
Every time I learn something new about Unity, I like it less
>I have literally never played the Ezio trilogy
So you're saying that instead of going to missions etc. the game should just let things happen and you should walk around trying to find someone who's important or something? I don't understand what you're getting at,
>A real sandbox keeps being a sandbox through the whole thing, it doesn't just put you into a sandbox mission.
You go to the mission start, the mission begins, you have a guy to kill, you have some options to expand on how you want to get to him, you get to him, you kill him, you have to get away. What exactly do you want that's 'sandbox' here? That the game tells you that you don't have to kill him but only if you feel like it or something?
Man, I remember how hyped I was when I found out the AC: Unity was going to be set in Victorian London, but then it just turned out to be a rumor.
Don't get me wrong, the French setting seems fun and interesting, but the London setting would have been brilliant. You'd start the game off as a member of a pick pocket organization (similar to Fagin's gang from Oliver!). Something would go wrong, the police would discover the hideout, and you have to live on the dangerous streets of London for a few weeks. They could set it up that the MC is taken into the assassin organization because of how well he knows the layout of London and starts off his training. One of the members of your organization would be Jack the Ripper. You could also throw Sherlock Holmes into the game as a character (kind of like Da Vinci).
Anyone else have anymore interest ideas/characters for the Victorian London setting?
I'm not an assassin though, I'm just a cheeto stained NEET. Wait a sec, are you trying to kill me?
It's not a sandbox though. You can't wait until night, sneak into his estate and murder him in his bed like I could to someone back in FUCKING OBILVION. You get a handful of constructed cirumstances to make your move. Congratulations. AC has caught up to Hitman, a 2001 game. Watch your fucking buzzwords before you try to sound smart.
>that one mission where you're chasing that faggot through the streets after you exit some building
>all those NPCs
>full synch requires not to hit a single one
>there's a patch later on so the streets have 90% less population during the mission
What's wrong with people
>good at all
in what way? It was boring as fuck. Combat was repetitive, assassinations were repetitive, horse-riding was repetitive, you had to hide for hours before they stopped chasing you even if you were in the middle of the countryside, and the only good plot was the beginning and the end.
I never even made that connection
that is fucking brilliant
>So you're saying that instead of going to missions etc. the game should just let things happen and you should walk around trying to find someone who's important or something? I don't understand what you're getting at
He's saying that would be a true sandbox. Should AC be a true sandbox? Maybe, maybe not, but that doesn't change the fact that it's not really a sandbox as is.
Uh, you can't just dig through the ground and make a tunnel leading to his house and pop up through the floor board and kill him while he was sleeping? That doesn't sound like a sandbox to me.
The Truth was the best element of 2 though. It got out of hand in the later Ezio trilogy so they retconned it out. But it's fucking great finding all that shit before it was super well known on the internet.
I was about to write something about how you want the game to let you sit down and have a coffee at the local cafe and wait for the target to sit by you so you could kill him, but I guess >>259579390 got it instead.
Why are you even in this thread, is what I'm thinking.
>tfw getting spooked the fuck out at those glyphs
>that last one with the
Fucking goosebumps and shit, what the hell, that conspiracy shit was too much for me, and the ending just had me gaping like a fucking monkey
Living in Paris myself, it makes the bullshit "parkour" stand out in the gameplay videos even more. There's no way you can go down a building that fast to begin with, the fall speed is far too great, and the smallest heights the characters jump down from are well enough to break a leg.
It's just complete bullshit, I wish they would finally have realistic fall damage, it would improve the game so much more.
He'd have killed this guy on the right much faster if he just had 2 blades. What a scrub Arno is. Thousands of years of advancement and he goes in without a hidden gun or a second blade.
Instead he makes some retarded unfolding crossbow?
Even Connor's hidden blade could be spun out and used as a dagger. Now that was cool.
But then no game is really a sandbox, since you can't do exactly what you want in every game.
This is seriously retarded, what the hell are you two even going on about.
>AC went downhill after the ezio trilogy
Nah mate, AC has always been a mediocre series with its ups and downs.
Assassin's Creed 1 was repetitive as fuck.
Assassin's Creed 2 was a vast improvement, but the graphics were downgraded and the characters were cartoonishly good or evil.
Assassin's Creed 2: Ezio Pandering Part 1 and 2 were pretty boring.
Assassin's LEEd 3 was horrible.
Asassin's Creed 4 had shallow, repetitive ship battles and underwhelming cities. Dem shanties doe.
Why are you defending an idiot that's drunk off hype and throwing the word sandbox around? People like that guy are the ones who will be here on day 1 of Unity'd release posting how it's barely any different to previous games and not what the Ubisoft hype train promised him with his YOU CAN DO ANYTHING trailers.
I liked the secret Adam and Eve clip, but that's it really. I was mainly getting tired of it cause' my friend was super paranoid and into the whole conspiracy bullshit.
Hell, I even got a scare when the human lottery promotion for the 2012 movie was airing.
Like holy shit Hollywood WTF?
I fucking loved AC3. It was, to me, the final good Assassin's Creed game. Nah fuck that, I'm sure AC4 is good, but I can't bring myself to play it. AC3 was good though, I can't understand why people just hate it. I'm not saying that it has no flaws, but the setting, the hunting, there is still normal parkour and through the trees, then there is the fucking awesome dual kills when you're in the heat of battle. Only thing I can say I hated that it was insanely slow at starting.
AC2 is still my favorite.
I'm saying it should always been a sandbox, so options to steal keys or lockpick entrances shouldn't just appear during the mission.
In actual sandboxes, you can lockpick/steal keys and infiltrate places long in advance, recon the area, stash gear in a few places... so that when the actual mission starts, you have a headstart.
And obviously, not everything in a sandbox is worth your time, there are locked doors behind which you find nothing, forcing you to wonder which way to go. In this mission, this locked door obviously means "hey, this is one way to complete the mission!", because everything has this exact same purpose. And seeing how this door opens at roof level, I wouldn't be surprised if the beams inside you can walk on are carefully placed to allow you to sneak directly up to your target.
It's just not really a sandbox, it's a game that offers options, but they're far too well predefined to be a real sandbox.
In this case, the game just starts being a very scripted
Is it seriously impossible to imagine that the game could have the target do a bunch of things at different locations with the player being able to choose when to strike? I don't see why they couldn't have a guy go to a bunch of meetings and later return home with you being able to attack them en route, attack them at the meeting or break into their house and kill them there. All of these have been done in AC before, why is it necessary to force one on the player instead of letting them choose?
I didn't say it's good, I said it's the best. It's relative. And that's the point.
Yes AC1 wasn't a good game, but neither sequel fixed any of its problems, so how could we consider those sequels to be good if they're worse than the first game?
>lel its not a sandbox because you cant jerk off in the middle of the street and cum into a guards eye so he has 73% less chance to hit you, so it's not a SANNOXGAme
You should see a doctor, m8.
Look, I understand your definition and how it might not apply, but it might as well be a sandbox. I mean, at what point do the amount of options available make it become a sandbox. If you're given a ton of options to assassinate your target and they have interesting methods that play off of your playstyle and selected traits, then... I mean what more do you want? Christ.
It sounds like you'll be complaining day 1 because all you like to do is complain.
I hate how ubisoft tries to make AC into some multiplayer game.
You need precision controls to make a competitive multiplayer game.
AC's controls are terrible to say the least.
They could have gone with a fighting game style combo-based combat instead of QTE's.
nigga you cray, ACII and Brotherhood were good games. Linear, yes, and easy, but that doesn't make them bad.
The atmosphere was good, the characters were likeable, the variety of weapon choices were fun. The ultimate armour collection sections felt like Prince of Persia.
I hate french people almost as much as i hate scandinavians, slavs and hispanics. I refuse to play shit where i'm forced to be one and most likely have to watch propaganda that makes one of these subhumans seem more sympathetic
It's not scripted. In AC2 I'm climbing up the walls. It automatically climbs them for me in which direction I tell him too. Unity is the exact same except now you have animations for climbing down and it's faster and easier instead of pressing button and then pressing again to grab ahold of something.
Seriously you people say the same shit every time. Do you want an entire fucking mini game where you have too press a bunch of fucking buttons when you're climbing so it doesn't feel scripted? Oh no, then it becomes a QTE. Fucking /v/.
>mfw germans are still fucking insane
good job losing 2 wars
>It's not scripted. In AC2 I'm climbing up the walls. It automatically climbs them for me in which direction I tell him too. Unity is the exact same except now you have animations for climbing down and it's faster and easier instead of pressing button and then pressing again to grab ahold of something.
The point went so far over your head it shot down a commercial airliner.
Without scripting no game exists, because every action runs off a script.
Do I seriously need to find specific examples of an assassination that took place at a target's home, one that took place while a target was travelling and one while a target was at a meeting of some sort? Are you really claiming these have never happened?
Not even bismuth has this many edges
no it isn't you guys don't even know the definition of sandbox
sandbox games lets you do ANYTHING in it, like build shit or run shit or do shit take garry's mod for example, what you people were shitposting about was freeroam
Well now you're just being one of those super technical shitlords that no one wants to argue with.
>Seriously you people say the same shit every time. Do you want an entire fucking mini game where you have too press a bunch of fucking buttons when you're climbing so it doesn't feel scripted? Oh no, then it becomes a QTE. Fucking /v/.
Sometimes it's like people here forget to take their medication.
>The atmosphere was good, the characters were likeable
Didn't disagree with that.
All I said is:
>Neither game of the Ezio trilogy managed to fix the flaws of the first game, being combat, stealth, AI, climbing, progression and repetitive side missions. Sequels didn't either.
Those were some of the biggest problems with AC1. Each sequel made those elements worse, to the point AC1 has in fact the most challenging combat of the series despite being piss easy, the best climbing, the best stealth despite the broken praying as a monk, the best AI as all guards could parry your attacks (which they couldn't do in AC2), the best progression, and even side missions were all fully voiced.
AC1 was a bad game, but no sequel improved on its key problems.
Just how you were raised right?
Also I hope he doesn't cut himself over that edge, "Arno" is just a stupid name.
Assassins turned into bitches after Altair died
Infact even Altair itself was already considered more like a butcher than an assassin, considering his style of murdering people without caring if you're seen or not
It's all part of Ubisoft's schemes to combat IP fatigue. They're building up the Templar side of Assassin's Creed so that they can alternate their yearly releases.
2015 will be Assassin
2016 will be Templar
Until it culminates into a Smash Bros styled fighting game with all of the Assassins and Templars since Altair.
what you're talking about is not a sandbox game, its a game engine. sandbox game lets you do anything you want and can, given the resources and opportunities that the game provides you
Only the end part, all the other things with Ezio in Constantinople and the kind of the assassin branch in there was boring as hell, didn't care for that dude who died there in the end.
Gameplay-wise, hook blade was really fun, wasn't utilized too much in my opinion.
>Was in a French school
>Had a total bro history teacher when we learned about the French revolution
>Find out about Unity's setting
It was such a great feel to remember all the great moments I had
So it's what's described with Unity, within a mission in the game you are given resources and opportunities to complete the objective how you want through the resources and opportunities.
Assassin's creed was released when i was 13
>my fucking face when
I wasn't sure but I went for it anyway, it could've went both ways, sorry bro.
I was really disappointed when I got to AC2 and Ezio always let people go after interrogating them. People fucking talk and you don't want your target knowing that an assassin asked about them; Altair finishing those he questioned like an ice-cold motherfucker was perfectly justified.
Apparently the nosTEAM torrent doesn't have a lot of the music to save on filesize.
Is this true? Is there another torrent that actually has all the content?
I watched the movie.
It was shit.
What sticks out the most is that they downgraded character models for some reason. Have you compared Minerva from AC2 to AC3? And Desmond's model from AC2 to AC3? It's quite stunning actually.
So yeah, as it was stated before I believe that the only reason AC3 was made was to sell in 'Murica. So many things were either done wrong or just outright ignored.
13? Wow, I was 21. I feel old.
I should leave /v/, but there's no where for me to go...
You speak moonrune. How does Japan feel about Assassin's Creed?
I see a lot of art come from them about it.
Not really, they even had direct hints to TWCB in AC1, Vidic mentions them. It was the plot twist, not that the others were fucking assassins; let me guess, you also thought the the fat fuck Pope was the "chosen one" and not Ezio?
What they should've done is kept the hints about ancient aliens as a vague excuse for having the apple exist and leave it at that.
AC didn't need the whole solar flare bullshit. There was already a global peril: The templars using the apple they found from AC1 to take over the world. Why add more?
You are here forever. Sooner you realise that the better.
>Smash Bros styled fighting game with all of the Assassins and Templars since Altair.
All your favorites end up as trophies
Why did this have to take place in France? There's literally nothing interesting there, especially back then. Besides, Saboteur's WW2 did it better than a medieval France would do. And their language is so ugly and freaky.
It didn't really take balls at all to take AC from the Holy Land to Renaissance Italy, given that the first was overwhelmingly successful and the historical setting was one of the main appeals.
I loved AC because I was a total poorfag at the time and I played it at a friend who owned a 360.
I was amazed by how beautiful games could look.
Then later I was able to afford my own
360and I bought AC2. Fucking hell I thought the game was glorious.
Later, I got AC 3 with my new graphics card. I was terribly dissapointed with it.
I liked Black Flag for what it was, but I didn't like it as an AC game.
We're keeping it alive with art. Someone color this
>lift the go-around-tree-trunk animation from AC3
>apply it to rectangle architecture
I got AC1 on the PS3 when I was 15 and was astonished by what video game graphics had become. I feel like they haven't really upgraded since. AC4 doesn't seem noticeably better than AC1.
OP here, been a great thread fellas, didn't expect it to have this much replies but seriously, thread needs to 404 so i can go back to playing vidya, i can't leave till my thread 404s
That's AC's problem since the beginning.
All AC games aside from the first one have serious problems with the climbing, because the system was originally designed for the first game, and they kept the buildings very, very simple. Sequels broke it all with overly complex architecture.
Same hardware, except they're trying to do more with it. The engine rebuild with AC3 helped a tiny bit, but nothing major.
AC1 looks better since it doesn't have as much going on. For instance stuff like day night cycles that were added in AC2 and the lighting involved with it used up a lot of resources.
I hear Unity has fixed times of day for missions and stuff like AC1
Actually placing your hands on different climb spots on buildings is now out too it seems. Replaced with a generic I'm-going-upwards motion that probably won't look good from the side.
Black flag had a ton of animation glitches, which spawned from the fact the architecture (of mainly ships) is too complicated. It's a good thing it looks better, but they should've updated the climbing animations.
You sure about that
>Removed automatic day-night system, in favor of locking the time of day in the game at various times. The idea is to keep players from feeling rushed and from having some of their in-game progress reset by the quick passing of sunrise and sunset.
No, AC3 is the worst game of the series, that its already pretty mediocre and the worst game I played budget-result relation wise, AC3 should have a general on /vg/ to shit on it everyday, and if that general went for as many threads as /ksg/ right now still wouldnt be enough to describe how bad AC3 was
>AC3 adding tons of animations tweaks that ultimately did nothing.
I thought AC3's animation system was a huge improvement
>mfw I missed the QTE and didnt hug Leo
>mfw I restarted the fucking game and hugged that fucker
because of heavy equipment
>inb4 altair doesn't have heavy equipment
huge ass belt that carries 10 knives along with a sword, dagger and a heavy bracer that has a long blade in it
Swords and daggers aren't very heavy.
And those throwing daggers are pretty damned small. looks smaller than the average kitchen knife.
The hidden blade might make his arm more imobile but it would make his splay out while running.
>It takes 20 seconds to kill one fucker. You could try abusing smoke bombs, but most of the time the assassination animation will be retardedly long and you'll only get three kills out of it.
You are playing the game wrong
Not wrong as in you need to stealth, wrong as in no combat encounter lasts more than 30 seconds normally.
Stop using the sword, hidden blade counters are insta kill. Disarming and attacking is insta kill too. No need to do anything else.
>Swords and daggers aren't very heavy.
look at altair's sword hilt and guard, it looks thick along with the blade, same as the dagger, 12 inch thick leather belt seems to be a drag too
Its too bad Revelations was a cash in and didn't actually resolve Ezio's trilogy
>Byzantines are the bad guys
>The game looks better than I remember
Renaissance period really lends itself to an amazing artstyle.
The game doesn't shy away from using colors and the armor design looks really good. Too bad about the character models
agreed. but it's really the mass that makes the sword heavy, it's how altair placed it in his body, you'd have trouble running if you have a slightly heavy sword dangling beside your hips
If you hold block you can even block mid animation
Literally no way to get stunlocked and the guards aren't even aggressive enough for what you just said
Maybe you should apply more stealth and systematic approach in your assassinations if you do not want to face the consequences of stupidity
You can grab the edges again after getting pelted by rocks. Not that you should be climbing with fuckers on your ass anyway. Lose them first.
How does it feel to be so retarded as to fail at playing Ass creed?
It was always weird for my that some parts of these series are pretty amazing while some other parts are utter shit.
The scale and detail of the cities is great, they are full of life and people actually act like people.
At the same time, freerunning and combat are awfully dull.
>hold shift+space and run onto anything
>block everything and counterkill everything
This series could be amazing if these things got complicated.
Also I fucking hate that you get more health bars as the game progresses, by the end you don't even have to give a slightest fuck about either fighting guards are falling from rooftops, because you will survive everything anyway.
Weren't these games supposed to mostly about stealth? Open combat should be WAY harder and fighting more than 2-3 enemies at once shouldn't even be possible.
I'd kill for an AC game with some actual stealth. Even fucking Arkham games are better at what AC was initially supposed to be all about.
Maybe in some newer setting where firearms are more common it could work? Still counting for Victorian London and meeting Tesla.
>Ezio is supposed to be the fastest motherfucker
In what fucking game?
The small scouts are faster than him in game.
He didn't become that legend until his second game where it really doesn't make sense either considering he is old as fuck
History: played half of AC1, hated it. Play 2-3 hours of AC2 every few months over the past couple years and I get bored and stop.
When Black Flag came out I played it at launch and loved it.
I'm trying to go back to AC2 and get through it to play them proper but my god it's just so janky. What do I do to get through this shit? I'd guess I'm half way?
ps: what's the difference between the sword and the dagger? what weapon should i be using to fight with at any given time?