>the legendary weapon breaks
Do you have a problem with Swords, chickenshit?
>the legendary item is a barrel
>the legendary item is a door
>the legendary item is a child's toy
>The legendary weapon is a key.
>Turns out you're not the only one who can wield it.
>There exists more than one.
>Literally anyone and everyone can have/use one.
>game has ending
>get legendary item in an area where you can only progress to the ending
>The super powerful hidden Easter Egg weapon is a foam finger or something like that
>grinding for some Materia points over at Northern Crater
>had Cloud equipped with Apocalypse for maximum gains
>fight a magic point and accidentally hit it without giving an elixer to which it responds by stealing something from me
>couldn't make out what it stole as I was in a hurry to flee but surely it wasn't important
>got everything all leveled and saved afterwards
>"Where the hell is my Ultima Weapon?"
Did not expect them to be capable of stealing that kind of shit.
Fuck I miss settings like Might and Magic, where the legendary weapon is basically a space blaster in a world that otherwise seems to be medieval fantasy stuff.
That series had some good stuff.
>Miniboss drops weapon
>Can only be used in his area
>No enemies in the area
I've seen it in a couple of games with that where there's already robots, Vanguard Bandits and SRWOGs from the top of my head.
Are there any where the legendary weapon is a single fuckhuge robot in the world?
I can name only one such game at this point.
>the legendary weapon is weaker than another super secret hidden weapon
>Finally get the legendary sword
>it's actually optional to keep fusing weapons with it to make it even stronger
That whole final fight in Rogue Galaxy was still boring and stupid though
>get the legendary weapon by doing a shit ton of collecting
>you can only get it after the last dungeon
>you're not even supposed to use it on the final boss
>it's a c item
It's not legendary, but Liberty Prime in Fallout 3.
The Weapons in FFVII are kind of close, but there's more than one of them, and there are other, smaller and weaker robots throughout the world.
>requirements of legendary weapon requires you to kill every enemy it would've been useful on
>Legendary weapon is so strong it makes every fight trivial and boring
The only way an insanely overpowered weapon can be fun is if you're fighting huge hoards of enemies and you finally get a chance to cut through them all really quickly.
Well Summon Craft 2 for GBA apart from real-time combat, crafting and SSJ mechanics also has a single one time in the entire game where you pilot hugeass mech from some ancient civilization. It has lasers, micromissiles and shit.
>get a legendary weapon right at the start
>it can only be used once before it breaks
>if you use it a dozen times with the right character they learn a level 3 limit break
>have to use the practice mode a dozen times to learn the move
>never want to waste one of four item slots for a single move
>never end up using it
>bonus mission has the strongest weapons for every character with 99 uses
>you can choose at various points which ones you want to unlock
thank you based FFV, although it was pretty bullshit that there were other weapons better than them. The guys that beat Enuo were obviously not powerleveling.
FFXI, right? I haven't even played it, but that still pisses me off.
>Literally nothing to hint that chest is important
>legendary weapon wrecks enemy shit but gradually drains the user's life
>no new game plus or post-game area to use it in.
FUCK THIS SHIT
>the legendary weapon is a key item and cannot be equiped
If the difference between pieces of armor is just damage resistance, I tend to go with the better looking stuff, but I hate when you have to worry about aesthetics, damage resistance, weight, and any special abilities the equipment might give you. I ended up playing through most of Dark Souls 2 wearing the Jester's gloves and leggings and the prisoner's tatters and hood because their abilities made them seem too useful to use anything else. I just want more games to let you pick the stats of one piece of equipment with the appearance of another.
>The legendary weapon is a pole weapon
Has this ever happened in any game?
>The legendary weapon is weaker than a sword made by some guy with bad eyes
>That laser weapon
>Kills anything instantly
>Slowly drains health
>Health regenerates anyway
>Laser thing has infinite ammo
In fact, I love any weapon with infinite or regenerating ammo.
>you need to have kept the starting armor to get the legendary one
>craftsmen goes crazy and makes a legendary spear out of dog bones
>another craftsmen goes crazy and starts murdering my people because I have no leather and then he eventually retreats to mny refuse pit and cries for days until he dies
>Legendary weapon becomes shit due to expansions
>No legendary quest to upgrade legendary sword
>the legendary weapon doesn't shut the fuck up
>the legends are fucking entirely wrong and the prophet actually got killed by a carriage as a kid because he was retarded and the horses trampled him
wooooooooopsie daisy. fucking ephemeral phantasia.
>Legendary weapons require intense, long, quests to obtain after getting rare drop
>Legendary weapons later become standard drops in expansions
>Next expansion legendaries become common as anyone can get them
>your appearance completely changes and you become an unstoppable god once you obtain the legendary weapon
>The Legendary Weapon and Armor actually are the best items in the game.
>They're also among the worst looking ones.
>it breaks into splinters
>melee child's toy
>the legendary sword was the one you were carrying the whole fucking game that you stopped using after getting a different sword
>it was a piece of shit before now it's fucking godlike
>Shoot toy car
>Huge fucking explosion
>legendary item is a book
>said book can only be read by someone who has need of the book
>you steal the book from some monster people and read it yourself, finding information on how to live a virtuous life and become a christ-like figure
>WHOOPS turns out those monster people don't appreciate you stealing their sacred book, and now see you not as a christ figure, but as a false prophet heralding the end times
>book is sent into the aetherial void, and no real problems are solved, other than you not coming down with a case of death
>chosen one commits seppuku to save his gf
>gods have to pick a new chosen one
>ex-chosen one comes back to life and discovers he's been replaced
>chosen one and ex-chosen one team up and kick ass as a team
this has never happened
>Legendary weapon is broken
>Don't give a fuck, you don't need it
>Kill the final boss by your power alone.
>time travel fuckery
>open chest in the past
>go to the future, same chest, no item
>but, if you open the chest in the past but don't take the item, somehow, through forces unkown, the item evolves into a superior version once you travel to the future
>oh, and if you go back to the past after getting the super version of the item, you can still get the weaker version
>this somehow does not fuck with time space continuum or whatever
>legends have it that there is a spear so powerful that it can only be wielded by the gods
>apparently that spear was thrown from the heavens and breached an impenetrable fortress, leveling it and everything around it to the ground
>turns out it was a meteorite and all just random chance that it hit a castle
>coming down with a case of death
moviesearching for this legendary weapon to get your wife back from pretty much satan
>reach into lava to get it
>it's a throwing star
>never practice with it because the mentor said "use it when the time is right."
>use it on the final boss
>end up using the fire of love to beat the big bad
>Legendary Weapon is hyped up to be super badass by not actually being any kind of weapon, but a beam of energy materialized around your hand.
>Acquire Legendary Weapon at end of game
>Character's weapon model still doesn't change
Fucking Legend of Dragoon.
First part is 4, second part is dealing with the consequences in 6. The book in question is the Codex of Ultimate Wisdom.
The Ultima games are pretty interesting with lore and shit like that.
>you look like a rugged fucking badass at the beginning of the game
>armor and weapons get progressively more cartoony and impractical towards the end
>find a super secret legendary weapon in the hard bonus dungeon
>just reaching that point of the dungeon is bullshit hard
>finding the sword is also bullshit because it requires a specific skill that's nearly useless or a very lucky catch
>still a shittier weapon than excalibur
also why the fucking hell is there so much trap art of ramza?
>Legendary Weapon is given before final boss fight
>ONLY right before the boss fight
Fuck, Legend of Dragoon, I don't know if that was genius or being a dick with the Divine Dragoon armor.
>the boss gets the legendary weapon before you do
>have to kill boss
>couple levels later it's outclassed by a standard quality item
this section of soul reaver 2 was immensely satisfying
>it turns you evil and makes everyone hate you
>if you complete a sidequest at the end of the game it get's upgraded and becomes best weapon again
>item has 345093457384 gaudy particle effects and looks like shit compared to standard quality items
>Legendary weapon is called Excalibur
>It comes with the most OP character in the game
Fuck yeah Thunder God Cid is in the house.
>legendary thing is only legendary because the townspeople say so
>the thing is actually nothing special at all
>when you mention this to the people, they call you a liar and say you clearly do not have the REAL legendary thing
>you fuck off and go home, putting this stupid town behind you
>get a legendary
>it's a quest item
>can't use it
>have to give it away to some bumblefuck 10 minutes later in order to advance the story
>Legendary weapon is only acquired at the end of the game when all other weapons one hit every enemy except for the final boss
Fucking Metroidvanias, why don't they have more amazing weapons on early that are super rare drops from enemies
>you start off with a rather weak spectral weapon
>it is a spectral version of the legendary weapon
>ladeda, you find out the spectral version must combine with the normal version to become the super ultra legendary weapon
>ho hum, you find out
the spectral version is your future self's soul who had gone back into the past, and eventually, you must go back in time in order to become the spectral version
>Legendary weapon is the embodiment of your
fallen comrades' souls
Ham Ham Heartbreak was great.
Because Ramza and Marche are qts
>you don't need legendary weapon because
the power of friendshipis stronger
Man, I thought I was the only one to play that game
>Legendary weapon is a cute girl
>You need to make her wet to unleash her power
>The power doubles if you can make her squirt
>some girl looking guy gave me a rusty weapon
>worst weapon stats, probably even worse than your starting equipment
>it's actually a "legendary" weapon
>you need to slay 1000 enemies with it for to become "legendary"
Though the odds are shit,
SMT and Persona seem to have the more useful instant death spells, it's just your odds are worse on harder difficulties. Or you could count FFXIII, but only if you spam the fuck out of it.
Ultima, Dragon Quest and I guess SMT all have useful death spells. In Ultima, mass death works very well but the only problem is that the reagents are rare as shit so you only get a dozen or so casts.
What if the fists at the ends are
made from clones of the fist fighter?And SMT games make instant death spells useful for the enemy most times. Unless you play normal difficulty.
How not? Death spells are the best way to clear through most random fights once you hit about the midpoint of most of them. It doesn't work on bosses, true, but its still super useful and convenient.
>Watching a Jap SMT4 stream who got the game early
>He was fighting Durandal
>One of the english people watching suggesting to use Hama
>It hits and OHKs
He would become stronger than his clones, obviously.
I just prefer having spells that do damage constantly without having the enemy be weak to the element, although I admit it my be a bad happen i've carried over from other jrpgs but i've just never like insta death spells.
Legendary how? Like, its the best possible weapon in the game? Or legendary in that there is a big hullabaloo about it? Because Phantasia had an entire dungeon devoted to getting the Gungnir spear. A couple games actually have either a Gugnir or Longinus as a big deal.
Preference is all well and good, but you can't deny the value of a spell with a 110% chance to kill everything that isn't immune/strong/reflect to instant death, and an 80% chance against enemies that are strong to it.
>The Legendary Weapon found by six secret clues is a frying pan
>You have to go into ruins and find two legendary weapons and one legendary item then fuse them into an even more legendary weapon
You sure you didn't mean
>No legendary weapon at the beginning
>Defeat monster terrorizing village with bare hands
>Receive a legendary sword
>Legendary sword breaks when fighting said monster's mother
>Continue fighting with a sword taken from the monster's treasure pile
>Kills the monster's mother with taken sword
>Sword disintegrates after striking final blow on the mother
>Find out later that said sword was also apparently legendary
>Cue celebration for the monster's deaths
>King's reward is a legendary weapon
>It's another fucking sword
>Fifty years later
>Now king of own nation
>A dragon attacks looking for his tableware
>Fight dragon alone with King's sword
>King's sword breaks
>Only defeat dragon due to one loyal knights help
>Die soon after due to mortal wounds
>Legendary weapon was actually your own strength
>world destroying mcguffin is kept in a small village with few warriors
Holy shit, I thought you were joking
>legendary sword can cleave your asshole apart.
>The next best weapon was your feet all along
>The sentient weapon thinks it's a people and deserves human rights
>You never get to use the legendary weapon
>You only get it for picking the evil ending
>Devs make an extended edition and add in more stuff after the ending
>The super other legendary sword for good guys that is just, if not stronger then the super evil sword was LITERALLY RIGHT NEXT DOOR TO YOUR HEADQUARTERS THE WHOLE FUCKING TIME
>Have to murder your sister in cold blood to get evil sword
>Get good sword because you didn't pick evil sword
>the legendary weapon talks and has a crude sense of humor
>games where you're rewarded with good gear for being a moralfag
Why aren't there more games where picking only good decisions makes the game way harder?
Kotor 1 and 2 were kind of like that, where if you weren't playing on higher difficulties where they throw expensive as shit equipment at you left and right, you get lots of opportunities to throw credits away, gimping you pretty hard
>Game has spears but they all fucking suck
>Even entry level swords are better than the spears you can buy halfway through the game
>Get the Legendary Immortal Ultimate Weapon (it's a spear)
>It still fucking sucks
>legendary weapon is "only" legendary because the players give it that status
>it's not obtainable at all, only singular example of it exists and is over 15 real life years old and was obtained by bug abuse/exploit of some kind that was long ago fixed
Guess the game.
Get the fucking IZJS you nigger.
The legendary weapon is activated by
the hero's semen
>The legendary weapon was a weapon to surpass Metal Gear
>Out of 7 billion people, this scrawny fucker who is betamaxx is the legendary hero that will save the world. Armies, technology and governments don't exist.
>Implying we are stupid enough to fall for this shit in every fucking game
Actually we do
based vikings feel differently
>Game makes it very clear that you can wish for 'anything'
>"Here are your 3 choices"
>Option A is revive everybody who died in the plot, just not the ones you would actually give a shit about
>Option B is to revive your dog. Technically it revives your sister even though she died in the prologue and we all forgot about her in the first half hour
>Option C is to just get money
a house in the game has the exact amount
>Option A is out of the question because there is virtually no return on it outside of the roleplaying aspect
>Option B is legit
>Option C is also out of the question because the game set up this rent/landlord system that obviously took a lot of time to make but breaks if you leave your game on overnight
Fable 2 was complete shit
>you go on a bullshit trial to get the materials (drawn from the heart) needed to make this legendary sword
>lose it in the second to final battle
>queen's steward just happens to have spirit bombed the material from everyone on the planet to make you an a giant fishing pole sword for the final final battle
No, you understood correctly.
The game just decided that being Good means putting up with bullshit you don't have to because other people say so, being Nuetral means getting what you want and being Evil means you're a short sighted greedy shit.
>high level defensive armor
>looks like shit
>low level worthless armor
>best looking armor in the game
>no option to wear armor as a costume over your actual armor
>all cosmetics cost a fucking bank worth of money and is just frilly lace shit or gross gaudy overdesigned shit
>armor just keeps looking stupider and stupider as you advance
>armor is basically useless
>the best armor to wear is given early on
>Spend hours molding character in creation
>Helmets have the best status boosts in the game
>Every single helmet is dopey as fuck
>They stay on during conversations
The point of the good choice was that you suffered for it while you got stuff for the bad one
That's the point, the fact you were too stupid to understand that isn't Fable 2's fault
that reminds me about Fable 1
>be pure evil
>everyone runs away from you
>people just huddle around you like nobody's business
I slept with my fat male whore husband wife to find my bed surrounded by citizens.
doesn't change the fact that 'Everyone" should also include your sister and dog but instead it has to look like the good "Selfless" option so just getting your sister back can be its own wish and can be marked as selfish
Classic Demonica is best best but you get Black Demonica early so there's no reason to wear that until you get the Classic one.
Which you can only ever afford if you buy the jew DLC
To be fair to that guy, it's a little hard to roleplay when choosing that route has no effect of the post-game at all. None of the characters are memorable and no-one that choice revives is in any way relevant. They're all faceless, nameless chumps similar to the faceless nameless chumps that are 99 percent of the rest of Fable 2. Even then reviving them doesn't actually result in more faceless nameless chumps running around (not that you would want more of those annoying, infinitely repeating NPCs anyway). Literally the only thing it does is plop down a statue of you in a tiny corner of the overworld and there was a sidequest that already allowed you to plop down statues of yourself in every town center anyway!
My point is it's hard to care when you can't see any of the results of your choice, when it literally does nothing.
>If the "legendary" weapon were a spear or bow or something actually useful, they woudn't bother building a legend around it.
>Anubis wrecks your shit
>only option is to run and dodge
>1 shot everything
>fucking teleport a la nothing personel kid
ZoE did the whole Jehuty/Anubis superiority right
>craft legendary weapon to fight unimaginably powerful demon capable of taking over the world
>you can make it into any weapon you want from the one rare crystal someone gave you
>beat big evil
>there's bonus dungeons now
>each one gives materials for even more powerful weapons
>by the time you get to the end, that lengendary whatsit you made is basically early-game trash
not really worth your time you can pretty easily and fast more or less break the game and the story is not anything amazing
the only thing i really liked was the whole
>hey some evil guy is trying to stop us
>lets fight him
>kek we killed him and none gave a fuck
for like 90% of the game
even its anime was pretty bad
>the legendary weapon is a spaceship, but also somehow a regular weapon.
For a really dark game, Grandia 2 sure had some weird moments.
>legendary weapon is in a box/case and very vaguely alluded to
>legendary weapon is... A PERSON?!!!
no idea i was just calling it a glaive or something back then
A few games do that, it's always fun when that happens.
About legendary weapons.
Have they ever done this?
>Hype a legendary weapon
>Almost everyone is talking about it
>There are folks looking for it
>You even get a quest where you have to look for it and have to kill a bunch of bandits who were hired to take you out once you discover the weapons resting place
>When you finally find it it's a rusted old iron sword
After all, it was made so long time ago that back then Iron was the equivalent of magical moonstone crystal swords to folks making their shit out of copper and bronze.
Also, you know, effects of the elements.