Sticker Star is such a weird game. on paper, it ought to be fucking horrible. compared to the first two PM games, it certainly seems awful. it also get crucified like any game that passes below that certain "goodness" threshold, because things can either be GODLIKE or SHIT.
but, it actually had good elements in it, despite all the bad things and lacking things. >level design much better than ttyd's repeated enemy-infested corridors >music excellent, world 6 theme and Boo Night Fever are especially good >what little writing they managed to keep in Sniffit or Whiffit was great, as was the Enigmansion. and that wandering Toad and his journals. >boss fights if you didn't pussy out, they were tough and creative and easily the best parts of the game. >non-linearity surprised me how much of this game you can do out of order. I beat world 3 before even starting world 2, and went back and forth between worlds 4 and 5.
however, as we all know, it had a bunch of shit that held it down. >no story, little dialogue fucking criminal in a mario rpg >classic mario environments only almost negated the interesting level design with generic looking levels >classic mario enemies behaving like classic mario enemies only the charm of mario RPGs is talking to friendly goombas and fighting crazy non-mario monsters and shit. >no partners, no badges, only attack the first in line taking away your options in battle means simplifying it and making it less interesting >no experience or level up bonuses makes you not want to fight battles, as the only thing you gain is stickers and coins >only resource is stickers battles do nothing but waste stickers, to get stickers. the game basically encourages you to avoid battle and save stickers. >berating you for not using the supereffective sticker on the bosses holy shit, the game almost doesn't want you to even fucking play it.
the game manages to end up somewhere around mediocre. A highly flawed system, not saved by the few strong points.
>people couldn't get over the battle system to enjoy the best music, most creative boss battles, and few but most memorable dialogue in the series for shame. the same thing happened with Skyward Sword, didn't it?
>>258310436 Yeah, which is why it's slightly different from the norm, which is what I said. Normally, it's "Let's see if I can avoid this guy so I don't have to waste my time." But in Sticker Star, you just swap time with stickers and it's the same fuckin' thing. Slightly different, as I said.
>>258311105 When did I say anything about avoiding all combat? You know you can fight SOME battles and not ALL battles, right? It's well within the realm of possibility to just avoid annoying enemies and kill the ones that yield decent exp/money/whatever that don't take a year to defeat. Do you seriously clear out every area you encounter? What a fucking waste of time.
Shit on Sticker Star all you want, but at the end of the day: >Don't buy it -Nintendo acknowledges low sales, doesn't make another >Buy it -Nintendo sees future in series, maybe listens to feedback from players for a future installment
Either way, if you truly love the series, you're only hurting it by deeming it worse than Hitler and not supporting the developer that brought you everything else.
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