I like industry levels, but it's hard to pull off. You have the ability to have a lot of background animation and intricacy in the level design, but if you approach it like any other level it ends up being a grey muddy mess.
Nah, it's pro-fun. A level that has the capacity to change on the fly and actually have an excuse for it, with a wide variety of mechanics that, again, is reasonable for the level itself and doesn't break suspension of disbelief? That has the capacity to have a lot of motion, and even interaction, with the background? Potential for industrial soundtrack? Fantastic.
A level that has a bunch of turning gears in the background with the occasional smokestack and yellow sky? Wasted potential.
>A level that has the capacity to change on the fly and actually have an excuse for it, with a wide variety of mechanics that, again, is reasonable for the level itself and doesn't break suspension of disbelief?
Are we talking about the same thing here? Since when has a teleporter maze ever done anything like that?
>not even mentioning Snow levels
note: Snow levels are not Ice levels. Snow levels are comfy, white, somewhat solitary with wonderful fitting music. Ice levels have those fucking ice sliding puzzles and are usually in grey or brown caves with simple music
>Ice levels have those fucking ice sliding puzzles
>those shit puzzles where you step on the ice and can't stop until you hit a solid object
>all platforming goes to shit thanks to 5% traction
>freezing enemies/hazards for maximum annoyance
upon careful reflection Water levels usually are pretty shit
this game had all the best levels
subways, african slaughterhouse, train, arctic fortress, kosovo fortress
including a castle as the last level
The one time i had to use a guide for that game was in that dungeon, I think for the boss key. You had to push something in a specific direction that the room made you think was wrong. Logically it looked like it was supposed to be pushed in the opposite direction. Spent a good two hours trawling the dungeon before deciding to use a guide.
The setting was still awesome/spooky though, despite the frustration
>Starry night levels in God Tier
I'm OK with this.
Blood had a pretty bitching train level as well. But are there enough of good ones for them to be God Tier or are they Medium?
Also I forgot to add Carnival levels. I'm biased in that they look fun but I'm still undecided if they are good gameplay wise.
>Ancient ruins level
>best if the Indiana-Jones-trap-filled kind
What about places like the Azure Rainforest in Etrian Odyssey 1/Untold? The series definitely has its fair share of "stock" areas (the first one is almost certainly a forest), but they usually have some nice twists on things.
Sorry for the low-quality picture.
This is currently what we got. Haunted levels moved to Mediocre tier due to peer pressure.
The fact that there's nothing particularly good about them. The only good Desert levels I can think of is the Mario 3 one with the angry sun, and that's only because of the angry sun. They usually feel like levels where the developers decided that their brains could go on a quick break.
Feel free to prove us wrong and I'll change it accordingly.
I don't think I want to bother adding Sewer levels since they are such utter shit that they aren't even worth mentioning.
I'll add them
also put sewer levels in shit tier
pun aside, i fucking hate them - there's nothing to see, it's just a big stupid fucking maze
i also hate jungle levels but i've not played enough games to know for sure so they could be mediocre
also fuck comic sans
Do you hate steel drums and Piña Coladas? Are you a homosexual?
>Skeleton Cave (????? (?????????) S?s? no Gaikutsu, lit. "Skeleton Cave of Funeral") is a location in Castlevania: Order of Ecclesia. In the game it is described as a mysterious temple that was built by a horde of skeletons who rose from their graves one moonlessnight. It is filled with walking skeletons who regularly leave to rob more graves or kill victims to add more bones to the cave. It is unknown what possesed so many skeletons to rise and do such a thing, but the cave is ruled by the massive insect Man Eater who must use a large skull as a shell. One thing to be noted is that some parts of the cave have the bones arranged in very decorative creative ways, while others have them just in piles on the floor, implying some inteligent thought on behalf of the undead horde.
It was one of the first things to be updated in.
Skeleton levels added into God Tier. Is there ANYTHING skeletons can't do right?
Huge underground places are god-tier. Pic so fucking related.
No wonder why Aperture Science was so bad at making
Ikaruga should be in God Tier
>inb4 Ikaruga isn't a level type
It should be
What should we call it? Underground doesn't do it justice and it's not a normal Cave level either.
There's different kinds
There's the mechanical type where everything is shiny and gears and has cool music
And then there's shit tier industry levels with grime and pollution and awful as fuck
>tfw I stumbled upon Blackreach randomly before the main quest
>that sense of awe and exploration and holyshit there's stuff to be found everywhere and places to go
>that fleeting hope that the rest of the game would be that good
>only to be crushed by dozens of sameshit dungeons for the rest of my playtime
>not god tier if done right
>no ice level
>no nuclear core level
>no graveyard level
3/10 apply you'reselve
Sorry, warp portal/teleport maze levels will forever be THE worst of the worst.
There is no fun involved at any point.
What about Ancient Ruins levels?
>Always full of traps
>Always full of skellingtons
>Always full of spiders
I love sunny grass fields and overgrown dungeons.
Except when there's monkeys involved. Fuck that.
At least they got the worst dungeon in the game over with early.
pic related. Shit was comfy as fuck
God tier: Ice levels that realize sliding physics would fuck up platforming and just try to be pretty/fun
Beyond Shit tier: Ice levels with precise platforming that's next to impossible thanks to the sliding
Kirby knows God Tier.
>mfw Battle Network Transmission has TWO of those levels
they should be abandoned though. Pic related wasn't all that interesting
Pretty much any of the early tomb raider games. Especially IV.
>starry night levels
Yes. Damn if I I don't love a quality night sky in modern-video games.
>beehive/ant hill level
Ultimate shit tier:
>that level where you have to climb a mountain/tower and everytime you fall you have to slowly climb everything again
>yfw you finished that level and can finally talk to someone again
>tfw when a level encompasses several of your favorite level types at once
what's her name, /v/?
What about levels in some shitty platforms with a completely dark background? Often found in levels around a character's mind and shit like that.
Literally cancer tier
>tfw you've never seen snow
That starting town and "dungeon" from Megaman Legends 2 is so comfy.
>a bit of a drag
makes me think of that fucking tournament where you must prove yourself as a champion or something like that.
That and The Fade were shit moments in an awesome game
Getting this board to agree on something is like negotiating a true between Bugs Bunny and Daffy Duck. Stop starting up new threads assuming your opinion is universal anon.
>Elder God Tier
City Complex - Indoors
>Literally Worse Than Hitler Tier
Added old ancient underground areas filled with wonderment and magic as Eldritch levels.
Now I know you fuckers hate desert levels, but hear me the fuck out. This level.
I'm sorry, no matter what anyone says, OoA Jabu Jabu's Belly was the absolute worst dungeon in the entire mainline series.
>Easy but tedious puzzles
>Item is simply an upgrade
just couldn't let that one
La Mulana in it's entirety.
I can dig that. Doesn't matter if it's still in use, abandoned, or haunted, carnivals are always cool levels. The carnival level in SC: Conviction was great. The carnival level (tutorial) in Blood Money was fun. And I guess Karnevil was kinda fun. If you had the quarters. The aesthetic was what mattered though!
>Donkey Kong Country - Fear Factory
>Banjo-Kazooie's Mad Monster Mansion is shit tier
>Rusty Bucket Bay is both shit tier for being industrial and mediocre for being water
>Wario Land 4's Crescent Moon Village is shit tier
>The Curious Factory is shit tier
Looks like you need to play a few more games, to broaden your views on them.
Best level is floating islands.
Oh my god.
Your list is backwards. Your god tier is shit tier and vice versa. Except for "warp portal" levels. That's not an archetype in traditional gaming. It's just a shitty sort of puzzle. You can have a warp portal castle level.
Industry levels belong in God Tier because there are so few of them and they almost always give off a creepy feeling nothing else can create.
Best levels are the
thunderstorm night levels.
Prove me wrong.
But it was good, nigger, bossfight gave me more troubles and I've cleared that asshole in one go. Acquire proficiency.
>implying there are any bad levels
They're just badly done.
I'm sure even a sewer level could be enjoyable if you put enough effort into it
>Industry Levels in shit tier
>tfw playing Planet Sonata in Ristar
>Industrial in shit.
Wouldn't know, haven't watched it. For the longest time I didn't even know sauce for pic, but since you just dropped the name on me, I'll assume it's that and go watch it.
>mfw Christmas Halloween themed level