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>a single kid makes better scopes than most of AAA game developers

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Thread replies: 145
Thread images: 18

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>a single kid makes better scopes than most of AAA game developers

Seriously, what the fuck
>>
>a single kid makes a better game than most of AAA game developers
>>
AAA devs have nothing to prove anymore. They're lazy since they know that people will buy whatever they shit out
>>
the game is not demanding so it's easier to render the game twice for the scope
>>
>>258084050
What about RO2, then?
Is it not demanding too?
>>
>>258084223
AAA devs have nothing to prove. Sorta like women when they get married. They can just get fat
>>
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>>258084501
>>258083953
I guess you guys are right...I hate this kind of shit though. I love good scopes and devs are just putting the same scopes there were 10 years ago
>>
>>258084734
Immersion maybe? I guess the russians needed weapons fast and couldn't really get into detail when making the scopes. As I remember, the german scopes are much better.
>>
>>258083692
What's so great about that scope?
>>
>>258085783
actual scope instead of crosshair overlay and full screen zoom i think, basically /v/ being autist again
>>
This is now an Unturned thread. Anyone willing to host or some shit? The /vg/ server is full of people who hog all the loot and keep it in their sekret klub and snipe anyone that's not in their group naked or not and the rest of the people who are freelancers are just bandits.
>>
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>>258086051
It doesn't change your FOV, doesn't zoom in the entire screen or just doesn't bring you into a different screen. See pic

>>258086051
Y-yes. I like my scopes
>>
>>258084501
>>258084734
Tripwire are a mod team turned indie studio, not even close to AAA
>>
>>258086454
I never said anything about them being AAA. I just wanted to show that the game does not need simplistic graphics to be able to make such scopes
>>
>>258086650
oh right sorry, you're absolutely right in that case

Seems like AAA studios are getting more and more lazy with their technology
>>
>>258086065
Anyone?
>>
Looks like shit though.

>muh minecraft with guns
>>
>>258086314
God, now I remember why I hated the scopes in BL so much.
>>
>>258088003
>minecraft with guns
I guess having similar graphics to something is bad m8. So nothing can have legolike art style without it being automatically shit cause minecraft rite?
>>
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>>258088045
Did somebody say BL?
>>
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>>258087828
No, that game is fucking trash

Who thought it would be a great idea to take the snoozefest known as Dayz and put a minecraft skin on it with 0 of the functionality of either games?

Anyways to be on topic here's some of RO2's glorious scopes
>>
>>258088208
Nothing can have a legolike art style without automatically being shit because the legolike art style is shit.
>>
>>258088321
if only the crosshair was always where you'd expect it to be and not at random spots

who the fuck thought that kind of mechanic is good, or even realistic
>>
>>258088268
get out fujoshit
>>
Area 51? No?
>>
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>>258088208
that 'style' is cancer
why not low-poly but still accurate?
>>
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>>258088527
What, you mean how your head and gun are independent of each other?

I kind of started to like it more once I got use to it. It makes having the gun always static and in the center of your screen really offsetting.
>>
>>258088517
digging them opinions duder
>>
>>258083692
What game is this??
>>
>>258088517
>>258088321
It's free to play so it's miles ahead of DayZ at least. And some people like the legolike art style. Why do you think it's shit anon?
>>
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>>258084223

>Using the default scope

Pleb
>>
>>258088908
Because he browses /v/
>>
>>258088831
there is this thing called 'muscle memory'
you'd expect a soldier to know where his eyes are and how to hold up a gun so he sees straight through the sights
>>
>>258088801
What gaem, anon?
>>
>>258088839
unturned
its free
but the paid stuff are off in normal servers
so faggots who pay for it can only play with other faggots who spend money
>>
>>258084223


>>258083692
>current-gen consoles super powaful
>scopes still too hard to rendar

moar rendar plawks.
>>
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>>258088527

>Crosshairs

Stop playing arcade mode anon
>>
>>258084223
>>258089018
Are there any good custom servers you guys would recommend?

Classic mode seems to be dead 24/7 and I'd rather play RO1 than play "Realism" or Action.
>>
>>258088527
I really like the aiming the ro2, it's a refreshing break from the norm and makes it feel more organic and immersive
>>
>>258089139
graphic simulations' f/a-18 series
>>
>>258089043
That makes a lot of sense.
>>258089227
Gold members can play with non gold members. They just can't host gold servers to play with non gold players.
>>
>>258089357
Thanks
>>
>>258089018
>want to level up Sniper
>first G41 is fucking godawful

Jesus, why.
Other than that the G41 is still a fucking awful semi automatic sniper rifle because of the reloading.
>>
>>258089227
Topest kek.
>>
>>258088801
this makes my dick hard
>>
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>>258089048
But as soon as you aim in the sights get centered to your eyes.

And it makes it so the bullets actually go where your gun is pointing, not having the gun always centered and then the accuracy being random bullet spread where your gun shoots sideways if you'r not zooming in like COD or something
>>
>>258089304
it doesn't feel like anything, it has no tactility, it disallows relying on reflexes because RNG in not shooting but target acquisition
>>
>>258084223
>UE3
no it's not demanding
>>
>>258089302

No one plays classic any more, 40-1 turned their only classic server into an unranked server for IOM so maybe you could try that
>>
>>258089618
Good reflexes in RO2 are extremely important, you sound like you haven't gotten used to the game yet.
>>
>>258089618
Yeah and thank fuck, who the fuck wants quickscoping?
>>
>>258089302
Realism is fucking awesome, i dont know what youre talking about
>>
>>258089450

If you want it that bad just farm bots, countdown is double exp for everykill so you can get a gun like the g41 to level 25 for the scope pretty easy
>>
>>258089515
>But as soon as you aim in the sights get centered to your eyes.
except it's off center all the time, at least the last time i played the game
>>
>>258089872
Doesn't realism have a minimap and spawning on squad leaders?
>>
>>258089967
Nah, I have gotten every class except Sniper and AT to level 5 by only playing against other players.
Sniper doesn't really suit my playstyle anyways.
>>
>>258090101
>spawning on squad leaders is a bad thing
how the fuck else would the game have any tactics whatsoever? just go play arma or project reality
>>
For some reason RO2 is listed on my steam but I've never bought it

Same with Sonic All Stars

D-did steam give it to me for free?
>>
>>258089980
Two eyes, one scope. ofc its offcenter unless youre some chump who thinks real soldiers close one eye hollywoodstyle.
>>
>>258090260
I think RO2 was given out for free not so long ago, yeah.
>>
Killing Floor has scopes like RO2, but people set it to use the texture overlay instead because that has a gameplay advantage. Realistic scopes look fancy but they're much worse for gameplay, provided you aren't trying to make a simulator.
>>
>>258090329
Closing eyes no, but squinting does help quite a bit. You make do with the situation.
>>
>>258090329
That shit makes me cringe every time.
>>
>>258089676
>He thinks frostbite is the best engine ever
jokes on you bitch UE3 is more versatile
>>
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>>258090234
>how the fuck else would the game have any tactics whatsoever? just go play arma or project reality

How did they handle tactics in real life without people spawning out of thin air in the middle of the battlefield?
>>
>>258090234
for shame...
>>258089690
IOM + classic is the only way to go, feels more and more like RO everyday
>>
so how hard is it to make a game?
that guy is 16 and created a "okay" game
>>
>>258090609
Fuck off nigger.
Nobody ever claimed that RO2 is some kind of super realistic milisim.

This game would be shit without SL spawn.
>>
>>258083692
this is the only fucking feature in this game that makes me want to play it.
but then again, rendering the same picture twice is easy if you have only 500 polys and 2mb of texture in your scene.
>>
>>258090604
i never implied any of that shit i just said that UE3 can run on low end hardware
and no my favorite engines are Cryengine 2 and Source
>>
>>258090924
>source
oh god my balls.

why would you like such a shitty engine? Holy crap
>>
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I actually am having alot of fun with Unturned.

It already works better than DayZ, has more content and updates all the time. Jesus that guy will release a level editor next update. At the same time zombies are still and will forever be walking through walls in DayZ.


Also its free.
>>
>>258090609
>tactics in real life
yes you can totally accomplish that with 32v32 and no permadeath... right
>>
>>258086065
I'll think about it. Will have to decide if I like Unturned first.
>>
>>258090801
Red Orchestra 1 was perfectly fine without squad leader spawning.

Why or how or what the fuck does Red Orchestra 2 need SL spawn? So that's it more appealing to your cowabattlefield sensibilities or do you have an actual explanation?
>>
>>258091029
because of it's versatility, it's easy modularity, and it's ability to look decent while also running on fucking toasters
>>
>>258090609
They should spawn on the squad leader, but airdrop in by parachute.
>>
>>258090609
You'd have a valid point if you had 500 strong teams of people arranged into, and willing to remain within, proper military hierarchies
>>
>>258091037

I'm just waiting for the ingame serverbrowser.

Also he said he was going to put in a 64km map in 3.0 right?
>>
>>258091157
Except hammer is horrible.
>>
>>258091125
i honestly can think of no other games that have only SL spawning, cowadooty has totally random spawning and battlefield has full squad member spawning
SL spawning means that the role of a SL is more important and unique. it also forces the team to make use of teamwork by providing a very necessary tool to do so. like i said i literally cannot imagine how tactics in this game would work if the SL couldnt spawn people
>>
>>258091451
>dont like things i dont like
>>
>>258091619
use better tools and maybe we'll talk
>>
>>258091451
just look at how many fuckign quality mods have been made on source since fucking 2004 to prove yourself wrong about the modularity of the engine
>>
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>>258091125
>cowabattlefield sensibilities
>>
>>258084223
Just look at it and tell me if those textures are impressive.
>>
>>258091852
Are textures in AAA titles impressive?

Nah
>>
some fucking kid that lives like 20 minutes from here made this game, and the map is the island we live on, i was so mindfucked
>>
>>258091037
That kid is making a really good game in a shit genre. I heard he was part of the Starbound team too
>>
>>258091496
Without squad leader spawning the SL still plays a very important role using smoke grenades and his ability to spot for the commander.

> it also forces the team to make use of teamwork by providing a very necessary tool to do so
You'll have to elaborate on how it forces the team to make use of teamwork.

>>258091056
>>258091204
Are you actually 12 or just pretending to be?
>>258091270
>You'd have a valid point if you had 500 strong teams of people arranged into, and willing to remain within, proper military hierarchies
What does that have to do with anything? When I played on classic servers people played to capture tactically important positions and had to show a great amount of concern for the fact that their lives and their positions on the battlefield were actually limited - if they died, they'd have to start off from the corner of the map or wherever the reserves, reinforcements or whatever would realistically come in. They listened to commands, and artillery was used to weaken defenders before assault for instance. There were decent tactics. And they probably would have been diminished by something as silly as spawning onto a person in the middle of the field.
>>
>>258091706
no one said source was a better engine retard. hammer really isnt horrible, take a look at all the mods for half life and other source games
>>
>>258091270
not for small unit tactics
>>258091496
SL would have smoke and arty still
spawn on SL is immersion breaking like how bodies flying up into the air when shot is (was)
>>
>>258091037
Yeah, it's actually not bad

Shame the current map is too small, basically a deathmatch
>>
>>258092603
>There were decent tactics

Such as?
>>
>>258092603
it just seems to me that it'd be way to fucking easy to attack and nearly impossible to defend without SL spawning, but maybe forcing everyone to walk everywhere stops that from happening. IMO realistic strikes the good balance between "realistic" and "fun battlefield" type game without being cheesy or a sim. its just fun and still thrilling knowing you can die in one hit while teamwork still plays a vital part
>>
>>258090740

It's actually very very difficult, The stubborness of a teenager would be a very useful asset in game development because you're just much less likely to give up.
>>
i can't find a decent server for this game
>>
>>258092396
He's not.
>>
>>258092881
It's not impossible to defend because the attackers have to walk all the way from spawn if they get shot... most maps will spawn defenders practically on top of the objective.
Have you ever played IOM + classic? It's still fun.
>>
>>258093164
define decent
>>
>>258083692
>There will never be a shooter that makes 4x or 2x scopes use this technology
>Its either fully zoomed in, or just on the snipers
>>
>>258093269
os the walking does fix it... hm, seems to me like its just different but slower. might like it more but idk. what is IOM?
>>
>>258093269
>most maps will spawn defenders practically on top of the objective

Wow, that sounds really tactical
>>
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>>258084223
>>
>>258084223

It pisses me off that every AAA dev passes off scoping as a simple "zoom-in" function of the whole screen, while indie games like insurgency and red orchestra literally do scopes right by actually using scope magnification.
>>
>>258083692
>>258084223
O-oh my god
It's perfect
I can see everything clearly to either side
And there's no god awful lens effect
>>
>>258092881
I really don't share your feelings for realism. Maybe I've been playing on bad servers, but it really feels less like Red Orchestra and more like a more mainstream action shooter where teamwork really doesn't take a front seat.

Never really had problems with the game being biased one way or the other, except for certain maps I guess. It was a while ago since Classic servers were really populated unless I missed something.

>>258092846
Timely combination of infantry assault and artillery barrages, squad leader and commander coordination, smokes to block the sight of the enemy (especially important since you'd have to wait for respawn and then run all the way back if you died), capturing positions to shoot down on the enemy, rereouting assaults to take advantage of neglected areas, etc.

It's fairly basic stuff admittedly.
>>
>>258093430
this happens in realism too... it just means you have to really push people off the objective
maybe you should stop talking shit
>>258093424
IOM is a mod for RO2 that affects movement speed, ironsights and a lot more in ways that change the gameplay for the better
http://forums.tripwireinteractive.com/showthread.php?t=92324
choose "installer for clients"
>>
>>258093750
>Timely combination of infantry assault and artillery barrages, squad leader and commander coordination, smokes to block the sight of the enemy (especially important since you'd have to wait for respawn and then run all the way back if you died), capturing positions to shoot down on the enemy, rereouting assaults to take advantage of neglected areas, etc.

About one in every two hundred games had tactics like this
>>
>>258093430
Don't be a sarcastic cunt.

I didn't play that much classic RO2 so I can't speak for that but in Rising Storm it's okay. Spawn is generally like a hundred meters behind the actual objective, which makes it entirely feasible to push the defenders beyond the objective.
>>
I thought the new call of duty had that?
not AAA games with that
Red Orchestra
probably KF2
Insurgency and the original mod
>>
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Medal of Honor had a nice scope, warfighter not so much.
>>
>>258094048
We're talking about RO1
>>
>>258094001
It was the norm on the servers that I frequented. On one server in particular there was pretty much always at least 2 experienced commanders on from the group/clan/whatever that had the server.
>>
>>258090498

As an active-duty LRS, I'd like to inform you that no, we do not squint, and muscle memory isn't as accurate as you seem to think. I can whip my firearm up to my firing position without thinking about it, but that doesn't mean its always the other same position relative to my eyes with milimeter accuracy or some bullshit like that.
>>
>>258084223
>>258088321
>>258089018
>>258089515
Ro2 is a casualized cod level shit your game is bad and you should feel bad.

ro1 was glorious.
>>
>>258094198
We aren't, and the same is more or less true for RO1.
>>
>>258094172
>Zooms in the surroundings outside of the scope as well.
That's a fuck up.
>>
>>258094359
Why would I feel bad about having fun in a good game?
>>
>>258094359
ok
>>
Who's up for some unturned then?

i recently started and want to play with someone

http://steamcommunity.com/id/smokealbertobi/
>>
>playing neotokyo
>gun is off to the side
>the aim is always at the center of my screen, so I've memorized where to shoot at people
>no crosshair unless I zoom
>zooming only takes up a small corner of the screen
>big white cross that comes up to tell you where to shoot precisely
and I like EYE's crosshairs better
>yellow cross that moves around, getting wider as your aim goes off
>the circle made by the inner points of the cross is where your bullets will tend to go
>getting headshots is super easy because I don't really have to pay mind to anything other than the head and what weapon I'm using
I really wish more games used expanding crosshairs to show inaccuracy with crosshairs
>>
>>258084223
Originally that scope would use the same settings you have which caused your frames to drop in half. I have no idea how they were doing it internally but since frames were dropping nearly in half I'll assume they were rendering another picture the same size of your resolution, which would be a stupid ass implementation. Then they switched it to not use AA, lower AF, and less world detail to prevent that huge frame drop. I don't know what changed back from those originally changes since I don't play marksman.

But console games aren't going to use a scope to have the game even drop 5 frames when it already runs at 30fps.
>>
>>258094490
Probably because fans of the previous game in the franchise might not be having as much fun.

Don't question the logic of why that should make you feel bad because I'm not going to defend it.
>>
>>258094478
It symbolises your eye focusing.
>>
>>258095316
>it symbolises
no it doesn't, the fucking dev decided to just change the POV and keep the gun on as a part of something that goes in front of everything but the hud goes in front of that. In short, the invisible camera on the person is shooting forward with the picture of the gun in front of it still
>>
I love almost everything in RO2 but it does have one giant problem. No team scrambling.
>join american server
>always axis stacked

>join russian server
>always allies stacked

So sick of trying to carry teams against mlg naziboos or crazy slavs.
>>
>>258094580
>http://steamcommunity.com/id/smokealbertobi/
Steam community is unavailable son. Perhaps I should post my IP since I'm hosting right now?
>>
Unturned is far better than it has any right to be. That kid is gonna go far. What is he, 16?
>>
>>258095316
Even if that was the case, the objects seen through the scope should be larger.
>>
>>258097160
yep he's 16
>>
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>>258088801
Because that would actually require artistic know-how and talent.

>mfw a game with a deliberately low-poly art style would be more taxing than TF2
>>
>modeling bullet drop

This game is shit.
>>
You need to render the scene twice for that.

Guess what a single kid cannot do better than most of AAA game developers? Graphics.

Imagine all the new hot games getting their fps halved suddenly. A fucking slideshow is what happenes.
>>
>>258097160
Is the game actually that great?
>>
So that's why Team Fortress 2 has only the scope visible but everything else blacked out. Then again it was probably for 'muh balance', which was already out of whack.
>>
>>258083692
>reskinned minecraft is hard to make
>especially for an autistic 16 year old who does the most basic shit
There's a reason it's free.
>>
>>258098095
It's better than DayZ.
>>
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>>258089618
The more you type, the more of a ultra shitter you appear to be.

Reflexes are a big part of RO2. The difference is you need tol2aim faggot.
>>
>>258098720
>reflexes are a big part of RO2

Maybe in the 1/50 outcome of being issued a bolt-action class. RO;OF is still a lot better.
>>
So does Unturned have a reason for going for the Minecraft look other than being lazy/because it is in right now?

I mean I'm fine when games did it because they were cube based by gameplay design.

Also

>Unity

Not saying that makes it a bad game, but I wish people would stop hyping the "only 16" part when the fact is a lot of us could have done what he did at his age had Unity been a thing back then.
>>
>>258089618
Nigga, free-aim is not RNG. It just means you don't have a laser pointer in the center of your screen telling you where the bullets are going to go. If anything, it makes reflexes even more important.
>>
>>258099269
>but I wish people would stop hyping the "only 16" part when the fact is a lot of us could have done what he did at his age had Unity been a thing back then.
True. My friend was making games in Multimedia Fusion 2 when we were, uh, 14? And I mean like MMORPGs.
>>
>>258083692
never heard about this game
how shit is it?
>>
>>258100207
It's pretty fun but only if you play with other people
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