I hope L4D3 uses some of the unused special infected from the past games
picture related, the meat wall
And here's the male witch "claws"
I hope L4D3 has a more spooky atmosphere
this one looks shitty though
I hope this idea comes back.
>screaming attracting a horde
>laughing maniacally at you
Iirc some notes I read about these guys said that they would run around and flee from the players while still screaming, so you had to track them down and try to kill them early.
>forced to play as the survivors instead of infected
not him but having a spooky atmosphere feels more fitting for a zombie game even if the game wouldn't be classified as horror, i personally would like mostly spooky or atleast dark and or urban maps with a few interesting maps like those seen in L4D2
especially since 95% of everyone who plays L4D are fucking white trash idiots now
>"HURRGA BURRG I SHOT DAT ZOWMBEE JUS LIEK HE WUZ TRAYVONS, HUHUHUHU, FUCK DAT NERGER ZOWMBEE HUHUHU"
>"WHY DA FURK NOBODY STAYIN TERGETHER? CHEK DER FUERKIN ROOMS YER FUCKEN GOOOBERZ"
I hope the community is at least partially better. Whenever I play and we go through a chapter or two all of sudden I'm voted to get kicked for no fucking reason. I rush or stick with the team depending what they do, I cover them and try to shove anything off them.
All because I have 64 hours is my guess. Is there some fucking requirement where you need 5000+ hours to play now?
FUCK YOU SLADE YOU FUCKING NIGGER
While I like the art style of those early models, they were going to be redesigned anyways, they weren't really consistent with the zombie models drawn at that time in development.
If they got canned, it was because it was inconsistent with the gameplay. The one running around screaming? I think it's cool but realistically, it would make the team stop progressing to hunt him down or face him, which would take a lot of time, and in versus that would ruin the flow of the game.
I thought the ratman was turned into the spitter later on, and the giant colossal zombie with zombies for hands couldn't fit through much of the geometry of the level if he was that scale.
I like the art, but being realistic it was going to change.
The guys name is Meatwall so I think it would make sense that he couldn't fit through stuff. He can just walk up to a door and he's so big that he blocks it like a wall, he doesn't need to go through it
>and the giant colossal zombie with zombies for hands couldn't fit through much of the geometry of the level if he was that scale
thats the point of that infected. to create chokepoints.
>all rooms are full of BRs
>they play worse than the bots
It's impossible for me to keep friends playing l4d2, since everyone I friend ends up annoying the shit out of me after a while. the one other guy i knew in real life who played is now in the army
the l4d community is shit, didnt used to be
My friends are the types of fucking idiots that buy a million games during sales, brag about it, and then never actually play them.
One of them uses a controller and is slower than a retard. I can't play l4d with them, at all. Playing with them is a guaranteed loss and I'm tired of losing every game already.
Again, I think that would ruin the flow of versus, it's supposed to allow you to keep moving if your team isn't garbage.
While I know that's true, you have to think about the limits of the infected. Sure, their goal is to stop you, but ones like the Meatwall who CAN stop you so easily and readily, is just not fun for a versus game where the goal for the survivors is to keep moving no matter what.
The new one probably won't have many new specials, they have one for each major function as it is. One that pins (hunter), pushes (charger), pulls (smoker), spreads the survivors (spitter), pushes them back together (boomer), and a damage dealer (witch and tank) and one that is not very good at anything and doesn't function well and is a bit to comical imo (jockey).
Furthermore, each special needs to be able to be believed in bulk. What I mean is you look at a boomer, you say to yourself "yeah, we're in america, I believe these fat fucks can exist in bulk". But you look at pic related and are supposed to believe that every single pic related you encountered experienced the same, ultra specific circumstances to exist in the state they do. Which is silly. It also helps if whatever form the specials take, are taken with a "biological" connotation, not artificial; See pic related. Thoughts?
i want pseudo reboot. other anon said have 3 take place long after 2 and i think thats smart cuz it allows opportunity to not need to develop new special infected roles while still being able to be creating new designs for them instead of same boring boomers, smokers, hunters, etc. again.
Haggard would be great if the javelins slowed your character until you removed the shrapnel. Removing shrapnel would give you back half of the damage the jav did but would require an animation as long as the first aid kit. That would make it work great in conjunction with crescendos and tanks despite probably being really frustrating
Left 4 Dead 1 had a better atmosphere than 2.
And that was the biggest reason I preferred it.
>running into the tank in the sewers
>escaping down random tunnels
>ending up lost as fuck, last one alive
>tank is still rampaging
This is one of the few games to give me an adrenaline rush.
I've got a better idea, how about a mutated tier system where tier 1 is the infected we have now aside from a few, tier 2 is infected like the charger, boomer and a few posted here and tier 3 would all be boss infected like the Tank, Witch and Meatwall. All these infected would spawn randomly but the higher tiers would be less common and the tier 3s would only spawn once or twice every level.
He's too quick and is awkward to counter, it's completely possible, but having to right click before he even jumps and "shield yourself" after your swing animation is over leaves a very bad taste in my mouth. His primary attack is available way to quick post successful shove it's silly. As specials what he can do is random seeing as how a survivor maintains 25% control of the survivor hinders most plans that try to go into action with awful shit tier damage at that. In addition to them being to small, their first person camera implies they're the same height as everyone else which is a minor nit pick but still, it feeds into the idea that the jockey is a sloppily designed infected, that has no main damage dealing role (tank, witch, hunter), and has no moving power (smoker, charger) because of it's vague role being to difficult to define on the fly because of random variables further hindering the efforts of the poorly balanced infected team. (He also is too silly and shifts the tone to far out but whatever, that can be fixed with a redesign.)
They're divided into 3 groups:
Ones that scatters the group and pins one down to deal major damage: Charger and Hunter
One that pulls individuals from the group: Smoker and Jockey
One that punishes being grouped up and changes positioning: Spitter and Boomer.
They're also the only ones with female models
If they make new specials in 3, then they'll follow the same pattern probably
>Abusing female witch
>Suddenly valve is getting talked shit about left and right
>Muh Feminist rights
>Feminist fighting over the fact a Female bloody witch is being abused by a male bloody witch
To many cunts out there would back up the feminists.
>yfw people unironically think the left 4 dead 1 cast is better than the 2nd
if you asked me right now which game to play, I would in all honesty choose the first game.
L4D2 just doesn't feel the same. It lacks that gritty, oppressive no hope is left that L4D2 had.
It might have been superior gameplay wise, but I'd rather play the slightly worse game (which is still really great) if it means having a better experience.
So, this is ANOTHER YEAR with Valve talking about absolutely nothing.
This gamescam was terrible, there's nothing to wait for anymore.
Unless Konami announces a MGS HD for PC tomorrow, but Sony already invested too much money on them so eh.
We'll get a L4D3 announcement at E3 2015, if much.
Actually the reason they didn't announce anything is to not fuck up with Evolve, as pretty much the Evolve devs were the original L4D devs, and some of them are still at Valve.
So they asked Gabe to not announce anything so that Evolve can have a nice release.
>thinking rochelle is better than zooey
It is a bit ridiculous. I mean, witches are terrifying once they get going. I don't see the male equivalent abusing it without losing an arm or a face. Just make them the same.
Honestly I'd prefer something creepily cute. Like if the male witch gets startled you can run over and guide him to the female witch. Then when they run into each other they both sit back down or slowly walk off with each other, no longer crying. A one time easter egg on a map maybe? To give me some feels to go along with the horror.
>not realizing that Valve's gamescom shit is tomorrow and not tonight
Valve doesn't talk about things like that. They do their dev days and talk at GDC, but when it comes to talking with their customers it mostly happens through Steam or the game itself.
Also the character deaths in 1 felt way better than those in 2.
>Left 4 dead
>Tank punches black and white player
>Player ragdolls a distance equal to the weight thrown at them
>Tank punches black and white player
>player falls down on the spot and lies down on their back
Zoey is waifu of the year, and the first cast feel "cooler". But the 2nd cast feel more human, they actually grow, feel like a family and change. See nick from dead center on. And the way the campaigns are set up make it feel like the 2nd cast went through some shit of the span of days, traveled across the land, conquering all that opposed them, not just a one day rush through Pennsylvania, (except the sac)
This is cool and all, but it leads to a lot of bad things in terms of design.
With those people on his hands we can assume it's like 25 feet tall. It would have to spawn only in certain areas, making maps predictable and less interesting. Also the idea of an enemy in the game that is designed specifically to eat bullets isn't smart. It's basically a gate that tells the player "Insert X amount of bullets to proceed"
I'd really like to see something scary like that, but don't know how to make it work
if you ask me, they should just put more fast-moving specials like the hunter in the game. most of the fun i get out of the game is headshotting pouncing hunters, and lots of players feel the same way, so i'd like more of that in the game
That's no excuse, I've seen players at full health punted over invisible walls and into insta-kill barriers like water and over cliffs. How is someone supposed to defib them when their body isn't accessible?
insta-kills are gay as hell in l4d, in fact the concept of an infected that large is just dumb as fuck if you ask me. spend 100 or so hours on versus and you should easily see why it doesn't fit the game at all
Put some effort into environment.
If we had some interactive weapons on the maps, they could use this to make it work.
I'm saying this based in only 20 hours of L4D2, I'm no pro, so if what I'm saying is dumb, please correct me.
I tend to agree.
I remember that before the jocky came out I had an idea for a zombie stripper infected.
Very agile, dodge moves, but her main ability is to jump on the backs of survivors. Possible hang on ceilings. High melee damage or at least fast. Good jump height but nothing like the hunter.
While alive she can move survivors aim and movement with the player having some control.
You try to make them shoot teammates or wander off somewhere.
The trick was if she was "killed" she would instantly go into rigamortis. She could no longer influence the survivor but they would be slowed as would their aiming/turning.
To get her off other survivors could shoot her off (dangerous because they still take friendly fire), wait until she lets go, or do an animation.
amen brother. i can't even touch that game anymore. versus is so unbalanced and fucked up beyond all repair.
the devs don't do shit and don't fucking care either. their excuse to address all problems was releasing the editor and basically told us to fix their problems for them
how do you play for that long? I have 1000 hours in TF2 and I think that's excessive but most of the time was spent in servers with shit like warioware and prophunt or idling. How can you play the same "go from point a to point b without dying" thing for 2000 hours man
First cast felt like a "classic" pairing, and they're definitely way cooler. They feel like movie characters- which, they fully intended L4D to feel like a movie. So it works.
L4D2, though, they feel like characters you're supposed to get attached to. And you can- except Rochelle. Also, that doesn't work very well when it still has that "movie" feeling added to it.
Because death pits are part of the game. You're not supposed to defib them if they get knocked in to one. However if the player is suddenly launched outside of the map bounds in a map that was designed to not have death pits in it then that would make the defib a complete waste of an item.
I fucking hate the defib and dont think it should have been added at all though.
I don't even get Rochelle's 'charecter' exactly
all the original cast had their own personality and horror trope to incarnate
L4D2 did the same sort of but Rochelle just seems like a random person
>kicked for no reason
>kicked because retard says you're hacking
>kicked because you are standing behind and killing everything instead of rushing forward like the other retards with no awareness
>some guy crashes server because he gets upset
>retards who spam chat binds of every single time somebody suspected they were cheating because they are insecure and want to feel 1337 hardk0re
>broken hitboxes so headshotting a hunter 5 times in a row sometimes won't even work
l4d2 versus in a nutshell
>Everyone knows it's unbalanced as hell but we love the game so we put up with it
>We kill a survivor, some maps is harder than others, this one was swamp fever so it was kinda good
Why the fuck are defibs allowed in versus? Fuck.
Yeah, Rochelle's backstory about being a reporter is hardly at all apparent in her lines. She does some 'reporter' type monologues sometimes, but aside from that she's a generic sassy black woman
It'd be funny as hell though.
>Survivor who ran ahead is walking around a corner
>grabbed by smoker
>frantically calls for his teammates to help him
>they're on their way
>suddenly a giant shadow emerges from an alley across the street
>pinned survivor yells for his teammates to hurry
>Giant lumbering wall of flesh slowly crossing the street, shaking the ground with every step
>survivor screams for help
>other survivors arrive, but their too late
>like a crumbling tower, this enormous mass leans forward and slams the ground, stunning the other survivors with it's tremors and turning the pinned survivor into a human pancake
its because of teh yaois with nick and ellis, anon
>but Rochelle just seems like a random person
So let me explain L4D2 to in a way only somebody raised in Georgia can.
I live in Georgia, and I can say with 100% certainty that the characters were spot on, but the beginning areas looked nothing like Savannah, Georgia.
if you are a special infected and right click an allied Jockey while they are riding a Survivor, there is a random chance that you can accidentally one hit kill the Jockey, thus freeing the Survivor.
While the devs tried to fix the problem (after years of the community complaining about it on the forum) was accidentally create a glitch that occasionally made tank punches deal double damage when hitting Survivors that have a Jockey on them.
Fish zombies on mechanical legs!
Fish zombies on mechanical legs give you a bad case of gas if hit. Players with gas will periodically alert nearby zombies to their presence, as if they fired a gun.
she should have had like a torn women's suit as her outfit to look like a reporter who had to GTFO right when things were going to shit
she could have been some mix of trying to be logical, but then sassy and angry when shit starts going down
casuals ruined l4d2 with their play for fun philosophy.
l4d was always about versus. there is no challenge going against bots.
too bad the maps are shit and l4d doesn't keep their promises about putting in additional content.
I just rewatched that movie a few hours ago.
It's good shit.
They already experimented with maps that change layouts between playthroughs, maybe multiple paths could be opened up but a meatwall could then spawn in the game to block one of them.
However, it kinda makes the meat wall seem pointless in that role when the AI director already accomplishes the same thing without it
The glitches were always a really fun part of the game.
>Lift a player up, stop, lift them up
>They do this to you
>You all ascend over the warehouse and peace the fuck out
>Glitch rocks near the shore house where nothing but smokers can get to you
>The lone door at the airport near the end
>constantly get kicked by old, southern men in their 50's-60's for "not sticking with the team" after I run straight to the safe room and spend about 4-5 minutes waiting on them.
I don't get it, the objective is to move from point A to point B, if they can't keep up why not just play easy mode?
>LOL LET'S KEEP TALKING ABOUT GIMMICKS TO PUT INTO L4D3 INSTEAD OF THE FACT THE DEVS WERE LAZY PIECES OF SHIT WHO NEVER CARED ABOUT THE COMMUNITY AND BROKE MORE THINGS THEY COULD FIX
I can't wait to buy L4D3 and then immediately regret buying it a few months later because I got tired of it.
What about a defensive/ healer Special? Either a special that can heal the other infected, or maybe one with abnormal growths or some shit and an incredibly high defence but abysmal offense whose main goal is to soak up damage so the other special infected can maneuver around better?
Doesn't really matter though, All valve games end up with the absolute shittiest playerbases in vidya and L4D is the worst of the worst. It really makes no fucking sense to me, L4D takes next to no skill yet the playerbase is split between
1. retards that suck asshole
2. elitist fuckheads that instantly kick you the second you join.
While games that require skill (or at least dedication) like monster hunter have amazing playerbases.
He's still being an inconsiderate teammate. If the rest are moving slower than him, he shouldn't be rushing ahead.
It's not about the other players being worse than him, it's about him being a bad team player.
>Play a harder difficulty
>I play on expert
Top kek, kid. Half the time the only reason why they complete the map and are able to progress to the next one is because while they were busy being incompetent and looking for weapons around the map I waited at the end of the map, and because of that we won. I can't see you mouth breathers getting past a full campaign on even Advanced without a player of my skill.
>If the rest are moving slower than him, he shouldn't be rushing ahead.
Well gee, I'd love to stick around and get jumped on by special infecteds, but I think I'd rather win the game by going to the objective instead. You fucking casuals, I swear lol
and that the bodies would pile up and they would climb over the dead to get to you, and that only head shots or multiple body shots stopped a zombie, and you could shoot their limbs to make them ineffective, like chasing you with a limp arm because you shot it or crawling because you blew their legs out, etc
Guy that posted that l4d jockey theory up above. That best sounding idea i've heard to date honestly, the life span of the infected is short so the healer is kinda out, but the defensive one sounds interesting. Keep spitballing anon.
>he thinks versus mode is hard
It scales off of a lower difficulty than Expert mode, and half the time the AI specials will fuck you over more than dumb players. Get into speedrunning expert campaign and then get back to me big boy.
Thank you for the list of evil pigs in videogames
also the "special" infected could just be regular zombies controlled by the player under the guise of more "intelligent" or instinctual zombies, in which you would be indistinguishable from the other a.i zombies, except for your movement etc and you could tackle survivors in the flanks etc while they deal with the hordes
He's complaining about getting kicked by people who are playing together, when he is blatantly being a lone wolf.
It doesn't matter if the rest of the team is a bunch of shitters, there's a pretty valid reason for them to kick him if he's leaving the rest of them in the dust.
expert is a joke compared to versus, 0% skill, and rushers are absolute retards with no intelligence. have fun being super pro against your specials which don't coordinate at all and hunters which pounce in a straight line after running straight up to you
Valve promised so much for L4D1, more maps, even a flamethrower.
Then a year later we got the sequel and the game barely got any support, it also amazes me how bad the campaigns they offered where, they even picked the worst fan created one to boot.
If I stuck behind with them and died like they did looking for irrelevant objects in side rooms they wouldn't complete the level. How is that leaving them in the dust? I am the reason why they were able to continue to the next level. Will it piss you off more to tell you that most of the time I use up most of the medkits while I'm waiting for them?
they need to git gud then. They're shitty players and you're a shitty team mate. they're just randoms, find someone else to play with and don't complain when you get booted if you're being a lone wolf.
You're honestly better off just playing alone if you're gonna rush ahead of the team anyways.
i liked the holdout mutation they made though and some other fun games to play with friends like the floor is lava
oh wait this is 4chan, most of you guys won't know how it feels to play with friends
I think that a special infected like that wouldnt make sense when you compare it to the other specials. The only special infected that doesnt die from a few shotgun blasts is the tank. Whats the point of having a special that heals other specials when most of the time they die in the first 4 seconds of an engagement? I think most of the time a healer infected would just be useless unless it had more versatility.
I think one of the reasons why we havent seen another left for dead game is there is really no more room for new special infected. They already have all the types of infected that make logical sense for this type of team based game. All the roles are already filled, really.
Valve cant really bring anything new to the table for left for dead. Its not because they dont know what to do with it, its most likely because they cant come up with enough content that is new and interesting to warrant a new game. Its a good thing and a bad thing.
I think our problem is when we experience a really good video game we tend to play it over and over until it isnt nearly as entertaining as when we first started playing it. Thats why we get excited for a sequel. It means we get to feel that feeling we originally got from when we first started playing the game. Its sad, but I dont think l4d has any more room for new and interesting stuff. Its all been done at this point.
I think that at this point a new half life game is more likely than a new game in the left for dead franchise.
If it was a coordinated effort I wouldn't have to rush ahead of them, we'd rush together. I don't see how rushing isn't a valid strategy in a game that's about getting from one point to the next.
Pretty much all my time spent in L4D 1 and 2 were with cousins and friends. But yeah, randoms were one of those two things whenever I did play with them. It's too bad, because the games were great and deserved a better player base.
My only beef with the jockey is that it's nearly impossible to punch him mid-air, he grabs you at what seems almost out of your shove range. Even after 800 hours of play time, he's the only special infected I still have trouble with at times. At certain ranges you simply can't deal enough damage before he pounces you or get close enough to shove him. He's really easy to get off people but one on one can be frustrating sometimes. It's not really a problem I have every time one spawns but at specific ranges/parts of levels he becomes a nightmare 1 on 1.
Also another problem I have is you can literally shoot right through survivor's heads to kill the jockey and do no damage to them, I was under the impression when he was revealed that the whole point was that you had to hit him and not damage the survivor.
>It's way easier to juke a human player than it is to juke AI
what. if i wasn't lazy as shit i'd just make a video running in circles against an AI hunter for 10 minutes but it's not worth the time
i've played with plenty of campaign retards on versus and they all call me a hacker, bots in versus are boring as fuck to shoot at because of the lack of intelligence
>everyone only ever plays that shitty fucking mall level over and over and they always get stuck on the damn fucking car
I would say "git gud" if it weren't like you said, you have to preemptively shove in order to knock him away in mid air but there's no tell as to when he will jump so you just have to make your best guess.
I could see it as a side mechanism to existing female witches, once you threaten/trigger a witch she could call him as a backup to fuck you up.
In other cases you could have male witches walking around laughing or masturbating
>completely changes the balance of the game and makes little sense at all
just increase the cooldown on shove and remove melee weapons if you think it's too powerful.
The whole point of Left 4 Dead is that it's supposed to be a "B list" zombie movie. It's not supposed to be realistic, that's why you can chop off 5 zombie's heads with one swing and use a defib to bring back your friend who got his intestines ripped out. It's also why every campaign has a movie poster
>everyone shoots gas cans as you throw them to the bottom from the spots everyone else is too retarded to find or reach.
>tfw bots play better than 60% of players in pubs
I kind of have a feeling that the new L4D isn't going to be just L4D3, a simple sequel, but L4D: Something Something. Will be all focused on game modes that have more replay value compared to the campaigns. Will also probably have cosmetics, and thus the game will get the support that TF2, Dota 2 and CS GO get.
A new special infected that injects poison to slow down the survivor's running speed. The debuff will slowly fade away like boomer's bile.
The infected would leap onto a survivor, quickly inject them and then jump off, knocking the survivor to the floor and dealing little damage.
and here we see a retard
melee is overpowered, almost everyone who has played the game a lot agrees. if you're surrounded by a horde, spin your mouse around and left click and voila, you're cleared.
No, the jockey essentially does the same thing with hit and run tactics. I would much rather like to see another special infected that shoots jagged projectiles at the cost of sacrificing their own limited health. Their jagged projectiles can deal minor damage and slow on impact, but they will be completely direct and non-persistent like spitter goo.
Another idea could be a support role of special infected that could roar/spit on friendly zombie mobs to give them extra damage/damage resistance to work in conjunction with boomers/random mobs.
>Melee swings only take out one zombie
Now melee is useless
>Players control regular zombies
Well they'll get shredded easily be good players who are aware of their surroundings, and be lucky to get a hit in unless there's a horde
>Zombies try to tackle you and bite you to death
Okay how does this work from a gameplay perspective? You get rushed by 15 zombies and get tackled to the ground Dead Island style except the zombies bite you on the ground and you're basically helpless unless your teammates shoot them off?
>Bodies piling up
Well that's a great way to crash/lag the server or lead to you being able to climb piles of bodies out of bounds
>Head shots or multiple body shots stopped a zombie
That's how it already is
>Shoot limbs to make them ineffective
You can blow off their arms and legs. The reason they die when you shoot off their legs is because you could easily just walk away while it can't get to you and that's one less zombie the server can spawn.
>Countless hordes the entire time
Play survival or L4D1, the hordes in that game are a bit thicker and there are less roamers.
You want an entirely different game than what L4D is about
It's easy to find someone who a hunter pinned and kill the hunter, because he's stationary.
It's easy to headshot a smoker who snagged a teammate with a hunting rifle, because he's stationary.
The jockey is NOT stationary, and is the best infected for pulling survivors the furthest away from eachother. Say some teammate is lagging slightly behind because he went to go pick up a gun or something. Jockey grabs him, and pulls him further away from you guys. Either someone has to go chase him down, or your teammate dies. So at least one guy goes, and every second spent chasing him is another second the jockey spent dragging him away, making the chase a little more arduous. Now the group is separated. See, it puts a logistical strain on things. Also it's fucking easy to fall for those bastards.
l4d2 was just like a really arcade mod/expansion of l4d1 and completely killed the dark theme / universe it was set in
l4d1 was based on a comic book type feel what was l4d2 based off of?
How to fix realism mode:
1. Health packs now act like pills
2. Pills and adrenaline now only provide a long movement speed repair and short movement speed buff respectively
3. Ammo still in magazines is lost when reloading
4. Picking up a new gun does not give you a full inventory of its ammo, just what's in the magazine, until you find a stockpile
5. Musical ques are removed
6. Camera does not switch to third person when you are shoved or attacked by a special zombie
I made my l4d2 the most cancerous thing I could.
I don't know why, but I laugh whenever I play now at least even at frustrating parts
>Now melee against multiple zombies is useless
>Well they'll get shredded easily be good players who are aware of their surroundings, and be lucky to get a hit in unless there's a horde
my first comment covered that, talking about countless hordes aswell as only headshots/multiple body shots to kill a zombie, also there's only a limited amount of ammunition in a clip so it's not like you can hold them off forever
>Okay how does this work from a gameplay perspective?
just like hunters and other special infected work, by incapacitating you. you'd need to be saved by your teammates
>Well that's a great way to crash/lag the server or lead to you being able to climb piles of bodies out of bounds
i don't know enough about game design to comment on this, but it's not an essential design mechanic
>That's how it already is
you can shoot their limbs and kill them
>You can blow off their arms and legs. The reason they die when you shoot off their legs is because you could easily just walk away while it can't get to you and that's one less zombie the server can spawn.
how about give them a bleed out timer, they can crawl up to you and grab onto your leg etc for 30 seconds or something
>>Countless hordes the entire time
an exaggeration, but you could add more zombies to make the game more action packed
>You want an entirely different game than what L4D is about
i thought it was about surviving a zombie apocalypse but i guess not
Looking at this thing, the only two weaknesses i see are small entrances (lel) and it's legs/knees/feet (shoot the legs, it falls and dies). So what if it could only spawn in a certain number of spaces (certain streets, big indoor areas), and only spawned if there was a Horde present. So even though you know it'd never spawn in a hallway, you'd be spooked because you know it might or might not show up once you reach the outside of the building or the big lobby of the airport, unlike the tank which is most always expected. The horde mechanic is for two reasons: 1, to have a bunch of zombies in front of it's legs, to protect it and help it get nearer. And 2, it's so big it can throw zombies at you if you try and escape. So to dispose of it, you'd have to kill most of the zombies in front of it to expose it's weakspot, have a player try to flank for a instant-fall back of the knee shot, or duck into the nearest doorway, where it would come by and you'd have an easy chance to kill it. I'm having trouble coming up with a fair damage mechanic though
I'm waiting for the news anchor fish to be made into a model for rochelle since it's on a 3d model site but no ones ported it yet.
And when I say I modded my game cancerous to hell
I really did
>the fucking fish from that dreamworks movie
It's like deviantart the video game
L4D1 wasn't "dark themed" it was literally just a cliche zombie movie spoof.
L4D2, in turn, was a spoof on pseudo comedy action filled monster movies.
L4D1 was 28 days later, L4D2 was the 2004 Dawn of the Dead.
>Install the K-ON models for giggles
>Their models are in the T shaped idle stance when moving and are constantly crouching while running
It was funny to see Coach's voice come out as Mio though.
The best part is when my friend came over to play vidya, they noticed my mods, screamed "what the fuck is wrong with you anon" and beat me over the head with a controller for a solid 20 seconds before they let me explain i made it cancerous on purpose.
Hunter was an inner city parkour type guy who wore a hoodie. See pic for details.
How would a single human mutate into something that size?
Boomers and Tanks are pushing the limits of the bodies they've infested, and the Meatwall looks to be at least twice the height of a tank, and the width of a boomer, and it's skin is somehow loose.
They must be made of like 4 guys.
They'll never use the Screamer because of retarded "Volunteered" beta testers.
What I DO want to see are animal infected enemies, since the "Green flu" shares symptoms with the rabies virus and the common flu, its very likely to infect wild animals and domestic one's as well.
Now imagine a bear, an elephant AND an ostrich infected animal!
I miss playing Outbreak games...
This Enemy should be made as scary as possible.
Like when He erupts his faces peals off and his rips are pushed straight out.
Can you imaged what that zombie must do in it's free time?
It goes around eating rats, and it passively feeds them human remains it picks up, while it's own immune system must keep the rats in somehow.
i'm going to be making a competitive mod for l4d3 called promode
the only thing im hoping for is less shitty hitreg and thinks that take skill to shoot like hunters
L4D is a really delicate balancing act and has one of the shittiest communities in any game.
They really can't add more infected without absolutely fucking up the balance of the game.
I'd really just suggest togglable options for certain infected in the default game with each game having it's "token" infected
>L4D- Hunter, Boomer, Smoker
>L4D2- Spitter, Charger, Jockey
>L4D3- Whatever fuck they want, really
And then theme the tank/witch to the level/game.
Also, fuck those faggots in game and in this thread who rush from safe house to safe house. Yes, it works, but you're essentially the rushing faggots that ruin RTS games.
What about a special infected that's tall and thin, almost like stick figure.
It has large claws and moves really fast, and does double the damage and health of a normal zombie or something. Basically a melee attacker
So it could run in while a horde is forming, and sort've disguise itself amidst the chaos.
Or it could try to target a survivor by itself. Idk.
>wanting L4D3 when KF2 is coming out
While I respect and encourage the existence of a diverse group of video games, even for genres I don't like, I didn't enjoy KF at all.
I like the british voices and slang, but the grafics are lousy, the art direction is a bit dull, the weapons didn't really seem varied or situational despite different kinds of zombies spawning at different rounds, and the pure PvE aspect means the enemies will always be predictable
Just didn't like it.
>and the pure PvE aspect means the enemies will always be predictable
I understand your other points, but not that one.
Enemies in L4D are extremely predictable too unless they're player controlled ( Versus).
Design-wise, yeah most are not that special except for the FleshPound. Which I think is the best one of the bunch of both games.
Kinda obtuse, but fair enough.
The big problem here is that Gaben and his lackeys went to insane lengths to make L4D2 balanced to the point where adding cosmetics would probably ruin the balance with distractions. Even if Valve does manage to pull a few novel new SIs out of their ass for the third game, it still won't be enough to warrant a new release.
>has a Depeche Mode
>instead of being the music-snob equivalent to Zoey, she's a boring journalist instead
The jukeboxes are all right fucking there and she had no dialogue for songs or anything.
>I'm pretty sure that I've played a game with an enemy like that.
Brutal legend, ratgut.
the jockey is fucking awfully designed
>that awkward fucking jump
>model-hitbox relationship means you have to shove about 2 seconds before he jumps
>manages to get a 20 dmg slash in before you kill him anyway
>no jump on survivor
>get stuck on everything
I got a pic of the mocap actor for the l4d3 charger
>beginning of Cold Stream campaign
>that fucking Tank who hits the boulder and instantly downs you
Did they really not playtest this so they could fix shit for an official release?
Also, if I remember right, the reason why L4D2 even happen was because the team didn't like the fact that they were basically finishing up Turtle Rock's game, and not doing what they wanted (in other words: stupid shit) so they kept bugging Gabe until he finally OK'd it.
I'd like there to be a craized survivor. Like some crazy guy trying to kill the infected. He could throw flares that common infected are attracted too to the survivors, he can pick up guns but has none. idk some shit
>if they improved the gameplay with the ideas i've presented i'm sure it'd sell a lot more copies
And this is why everyone hates the fuck out of idea guys.
They know nothing, but "it sounds cool on paper so it would sell better".
>mfw this wont happen and it will just be TF2 with zombies
>Male witch laughs
>Slowly, you can hear the femwitch's sobs die down as the two walk away,
holding hands and giggling like a cute & creepy couple
>This can happen once per map
here now you can post it on /int/
What about a gamemode with two groups of survivors starting in different locations of a map and rushing for a safe house that hoouse a certain amount of people? If the two groups confront meet eaach other in the they could get into a fire fight and use infected to their advantage.
I remember Versus being fucking infuriating.
Didnt they make it stuck on Normal so the baby casuals could play it?
>kicked because you are standing behind and killing everything instead of rushing forward like the other retards with no awareness
when moving fast stick close. they might have more awareness than you think.
Also there's a zombie limit on the map. Not killing zombies makes there spawn less zombies ahead of you
>L4D3 announced at Gamescom
>4v4 Competitive Versus
>Becomes CS:GO with zombies
>Custom weapons and shit added
>Different guns, etc. added and unlockable in survivor cache drops
nobody else thinks this?
They wouldn't just drop the entire concept and turn it into a clone of another game they're making. Some stuff might be similar like custom weapons and drops and stuff but the general concept that makes L4D L4D will be the same.
>if you shot it's feet it would fall and die
well realistically you'd only need one bullet in a tank's brain to kill it. i don't see how this one would be different
I have an idea for an Infection mode
>Like 8-ish survivors and only one special infected, and 10 or so basic zombies max
>The zombies kill a survivor
>The survivor becomes a special infected and the basic zombie cap increases
It's probably shit, but I think it might be cool IMO
Maybe only make it 4 survivors like in the normal modes, or maybe give the first SI some buffs
no trust me, they're completely bumfuck retarded. when i'm kicked for this i always have about 10x the special infected kills of all of them combined, and i clear them within 2 seconds every time they are pinned
i often find myself trying to actually kill the special infected, but keep forgetting the rest of my team won't do that and will instead rush ahead because they're so unaware they don't even know the special infected spawned yet.
in fact i remember one situation on c1m2, right after you reach the first building, just before the ladder, i was at the truck before that ladder. there was a smoker and a jockey in the bushes (obviously waiting for me) and i only had a shotgun. if i had a sniper rifle i would have just killed them, but because of my weapons i knew i would be pinned if i moved forward. i somehow completely forgot that 99% of people are retarded (so probably didn't even know there was a smoker or jockey there) so when i decided not to move from the truck expecting them to actually come closer to offer support, i was just kicked (and my bot was probably immediately capped when he started running forward, hurr durr)