>Not even 5 minutes in, Robin is kill
Jesus, with his stats, it was pretty much a suicide.
Also, Fire Emblem thread.
How hard is Lunatic compared to just hard? I'm finding hard rather easy now that I'm about halfway through, and Everyone says that Lunatic+ requires going crazy with eugenics and reclassing, but does regular Lunatic give a better challenge?
I spent a good 5 hours on Lunatic getting through the first chapters. Even following a lunatic walkthrough move for move, people died to the point that I had to soft reset each level at least 5 times each. At least for the first few levels, it's a lot of RNG plus brutal difficulty which made me too mad to continue.
Lunatic pratically requires you to use Frederik paired up with MU to get boosted exp and quick levels asap, considering fucking Frederik himself can't take on chapters 2 onward by himself
>How hard is Lunatic compared to just hard?
Hard is too easy.
Lunatic is too hard.
They messed up. Though I could tolerate Lunatic difficulty if it wasn't for reinforcements moving the same turn they appear. I got up to where you fight on the tree roots to get to Tiki on Lunatic Classic with no losses and just got annoyed at the reinforcement shit.
Lunatic isn't that hard all things considered, if you use MU properly it you can pretty much just use Frederick for the defense bonuses by chapter 3
You don't need DLC at all, I just killed Grima like a week ago without DLC or grinding.
Just pick like 4 pairs of people, and use them exclusively. If you pick right you might even be able to use their kids (I managed to get Severa around chapter 16 and Noire around chapter 19, Noire especially stomped the living daylights out of the game)
You can even use Donnel if you really feel like it (I did)
Just make sure to let your healers and dancers do their shit at literally every single opportunity.
>Tiki's tree roots
Holy shitfuck I was frustrated with Lunatic before then but that chapter was absolute horseshit. I did discover the wonders of using tonics for the sake of clearing it though. Rather than camp out and take the reinforcements I just blazed a path of blood to kill Cervantes before they became an issue
>waves upon waves of pegasus cunts that maybe 3 of your units can double even when paired up
>You can even use Donnel if you really feel like it (I did)
Donnel is alright in Lunatic because you have to baby him. But you have to baby everyone else too, so it kind of evens out.
Like even if you're not using for wacky supersoldier Pokemon breeding time, he's still decent enough to have around because he can grow fast.
Literally just this second finished FE7. I was doing so great in those last few levels, my girl Florina gets the most vital crit while fighting my way to Nergal, and then Priscilla got roasted by the dragon. Rip in peace.
Great game overall, really enjoyed it. I'll definitely look into the others
Was Noire fathered by MU? If so that's the reason why, Morgan would have helped too
>How hard is Lunatic compared to just hard?
Frederick is a necessity for the first 3 chapters until all base functions are unlocked and you can start sharing equipment. Lunatic becomes easier as you play the game can be solo'd with few 1st gen pairings.
Hard mode = Normal mode, Lunatic = Hard Mode
>Everyone says that Lunatic+ requires going crazy with eugenics and reclassing, but does regular Lunatic give a better challenge?
No. Lunatic+ is the exception. While it does have the extra enemy reinforcements that Lunatic mode has all enemy units have a random chance of posessing the following skills; luna+, vantage+, pavise+, aegis+, hawkeye+ which have a guarenteed 100% proc value in combat.
Lunatic+ is even more unfairly skewed in the enemy's favor but exploiting eugenics and other tactics broken in the earlier modes can help level the playing field.
Yeah it was hard as fuck at the beginning you have to rely on Fredrick with Chrom or someone I forgot. The last level was actually the easiest and the only level for me which took 1 try no one dying.
So I've got nothing better to do... are there any good ROM hacks of FE7 to play? Mainly what I'm looking for is anything with new classes, or Ike, since Discount-Guts is my favorite lord.
I just had Wyvern Panne paired with Fred kill everything on the left side of the map. Made sure she was only in range of one bowfag at a time if at all, which wasnt easy since theres tons. Had to use everyone else to lure the majority of bowcunts away. Then she knocked him the fuck out with a hammer.
Never used Panne on previous runs but she's been a beast in this.
If you're not doing any DLC where his caps make him a liability, and just want to fuck around in the main story, he's worth the investment as kind of a secondary crutch while you feed more valuable long-term players(e.g. parents and kids).
I'd recommend playing any of the other ones that aren't the GBA games for now. The SNES games, DS games(the ones with Marth from the Smash Bros series), Path of Radiance, Awakening. FE7 was built as a refining of 6, and 8 is pretty much just 7 with a world map and lots of non-human monsters, so they play very much alike, moreso than its contemporaries. PoR(the one with Ike) and Awakening let you fuck around with skills, moreso than 4 and 5 on the SNES.
Are they worth playing? Absolutely, but I'm suggesting you don't burn yourself out.
Yeah, MUs kids are always OP. Sometimes I have to force myself not to use them to make the game harder
It's pretty easy to give him like 2 levels on his starting chapter alone, and he should mostly pull his weight in another 3-4 levels.
And then you promote him and all your problems are solved forever.
Nobody's telling you not to talk about any of the other 12 entries.
Have him fight shit. Pair him with up with Stahl or Kellam(who give boosts to his strength and defense and can support him) and let his high growth rates kick in.
Once he hits 15(which yields Aptitude), reclass him to mercenary, which is a solid class-line, and lets his high luck(pretty much the one advantage he has over everyone else long-term) take advantage of armsthrift, which can prevent a weapon from being consumed(with a good luck boost, he will literally never run out of weapon ammo).
pair him up with Kellam so he doesn't die in one hit the first few levels and then pair him up with Vaike when you're attacking enemies with him so he has the extra strength to get kills
people who harp on his stat caps alone are making mountains out of molehills with him, but it is a point to note. With donnel you are basically trading some stats for 100% luck gain and the armsthrift surer weapon usage. basically you get a weaker dude who can use weapons effectively infinitely.
get him armsthrift, give him forged weapons, eventually his luck with armsthrift will be so good he will never use up a weapon, that's about it. sol and armsthrift will pretty much be all he needs
So yeah, I'm playing right now and I'm on the part where
Emmeryn Dies.Should I sacrificeor not?
>Proper FE4 translation when?
Never. And when it does come out, Nintendo'll announce Shin Seisen no Keifu Anthology featuring Thracia 776 from the Fire Emblem Series, effectively trivializing the whole affair.
>buy one spotpass unit
>challenge a decently low enough level team with just that one unit
>recruit that one and challenge the next
>slowly build up a party of waifus and pimps
Anyone else thought of doing this?
It doesnt matter
>everything about the following chapter
>letting anyone die
come on dude
>died protecting Emmeryn
are you on the spotpass chapters that only unlock at the very end of the game? if so I don't know why you would bother using Donnel that late in the game
Turn Ross into a pirate. Then from pirate to Berserker.
>DOES NEIMI EVER NOT BECOME SHIT?
Eh, you know, sometimes you can do great things with archers and they're really valuable if you make something great out of them, especially in Radiant Dawn where magic is shit. But if you can't, well, it's not like having a bad archer ever ruined someone's FE playthrough.
What would Emmeryn do?
Underdog is useless for the main game and Donnel is useless for the post game. Oh, and Nah is useless for the post game. There is no point in wasting 5 levels in villager for Underdog.
>any good FE7 ROMhacks
The Last Promise is honestly the best one that's actually complete.
So I started emulating Path of Radiance since I enjoyed Awakening so much. And uh, wow. The story blows Awakening's out of the water. Not only do I have a fun time clearing through maps but Ike's story really makes me want to succeed and find out what happens next. Compared to Chrom who's main thing is he has the Fire Emblem, all the bad guys want it, he runs away until he kills the big bad.
Thinking about playing the advance games after PoR, What am I in for?
Shit, I always end up missing that one. That and the actual main theme of Fire Emblem (I actually like PoR's the best) are pretty good too. With Mila's Divine Protection is also worth mentioning
You ever think about how morbid the implications of the spotpass characters are? Like you go around beating the shit out of legendary heroes or paying for their souls, then you can wield their spirits with their skills and memories semi-intact.
And they're never none of the wiser. All they think is they should be helping this dude who summoned them, except they don't know they've been summoned. They just act like they've always been there.
Thing I love about Mustafa is there's always that one enemy in every FE. Camus, Eldigan, Shiharam. A noble military leader who fights out of loyalty to his kingdom that isn't actively malicious.
And Mustafa just does it because Gangrel is an asshole and more people'll end up dead if he doesn't fight Chrom.
The theme from FE4 that's used in Infinite Regalia is good too, any of the DLC maps used good music, like the battle theme from Gaiden too
Well there is FE girls too. I had lots of fun with that one.
Radiant dawn isn't awful
The main issue is dawn brigade and Micaiah being a huge Mary sue, plus a bunch of bullshit sprinkled in.
But you've still got Ike in there and he essentially tells everyone to stop being a faggot and then he destroys everything. Oh and there's no support convos which sucks.
Best mechanics, great maps, and awesome music still make it worth playing though
Damn, no wonder Virion is always tring to tap whatever ass is around camp
Virion's a thirsty bastard, even willing to fuck Libra
I always get excited when this banner pops up for whatever reason
Christ man, ease the hell up. Fire Emblem threads are always chill and helpful. No need to be an ass because you got a little annoyed with a comment m8
So /v/... who's the best lord? In my opinion, it's a tie between Ike and Ephiram, just because Ephiram has lances and took on Grado all by himself with only a handful of solidiers, while Ike is.... Ike
Anna doesn't have an S Support with anyone but Robin.
Friends, fellow Tharjafags, we must enlighten those unaware of the worst character in Awakening, Lucina
The worst and most boring. It is truly sad when even the Ricken Dicken is more compelling a character than the stale bagel called Lucina
Ensure Lucina remains unpaired in every playthrough, or have her killed off if you must
Be sure to remind anyone who expresses like for Lucina how boring their taste is
I thought you just brought thieves out when you needed to pick locks and didn't use them at all
or is my friend just retarded
>Someone needs to redraw this with Tharja or Henry in place of the wizard and another random Awakening character in place of the knight.
No anon, that is not the way!
Not even Gerome deserves to be paired with such unlikeable filth
Not even the worst characters deserve such a punishment
Lunatic sucks. The challenge can be interesting but the fact that it mostly comes from giving the enemies insane stats makes it more annoying than anything else. They really needed a difficulty between Hard and Lunatic, because Hard can get way too easy if you've ever played a Fire Emblem game before and Lunatic just isn't a balanced difficulty.
Hard mode in Binding Blade and Blazing Sword was the best. Pumped up the enemy stats but not to obscene levels, encouraged you to use units that you wouldn't use otherwise thanks to hard mode bonuses, actually made the game more challenging without being stupid.
At least Lunatic isn't quite as full retard as Radiant Dawn's hard mode though. Durr, let's remove the weapon triangle and enemy range indicators, that'll make the game more strategic!
>it would have been nice to have a general-like lord
Would've been nice if all the difference between normal hard lunatic and lunatic + was skills and MINOR stat differences.
The stat inflation ON TOP OF the op as fuck skills just kills it. If it was just op as fuck skills and maybe +1 to all stats for each difficulty you go up, it wouldn't be so bad. You'd have one skill per enemy in normal, two for hard, 3-4 for lunatic, and 4-5 for lunatic+. Going from base stats of 3-7 and no skills to 13-20 with skill+ is just total bullshit
PoR is completely solid all around, although a little on the easy side. As a FE vet, you might want to just start off on Hard Mode.
RD is probably my favourite FE gameplay wise, but the supports are shit, and most of the new characters are boring/irrelevant,
Yeah, PoR's definitely in my top 3. RD is kind of hit or miss but still worth playing since PoR and RD were definitely crafted as a (rushed) duology.
I started my Lunatic run today and I feel like I can take on the whole world. My MU is pretty damn strong and has a shit ton of defense. I don't know what to make him, though. I was thinking Tactician -> Grandmaster -> Dark Mage -> Dark Knight -> Sorcerer.
Ephraim's only weakness is that his speed cap sucks dick. It's like 24 or something, absolute dogshit for a mounted unit. He should have just been Hector with lances and swords.
>Radiant Dawn's hard mode
the fucking WORST. only game i don't replay on hard mode+ more anymore. though,
>encouraged you to use units that you wouldn't use otherwise thanks to hard mode bonuses
ehhh. most units with HM bonuses are pretty solid anyways. also, units have stat boosts in awakening's hard/lunatic too (bigger boosts on lunatic), dependent on their level. the unpromoted units starting from nowi/gregor get about +1 to everything, which is meh, but the later units get much larger boosts. tiki in particular kicks ass in lunatic mode, getting +4/5 in every stat compared to hard mode (and like +8 compared to normal), and she's actually underleveled (gets ~50 exp per kill) so she's easy to level. i got her to 30/22 in a no grind run, which is ridiculous considering how many chapters you actually have her for.
Why couldn't the spinny flip have been Lucina/Chrom's critical animation?
It's so cool
Definitely best pair of games, and best girl is Jill
In an optimized run, Lucina is on the edge of the chopping block anyways because she's not an exceptional magic unit. She's competent in both melee and magical but not exceptional.
Galeforce is what keeps her from being dropped like Nah.
Radiance is the only game with viable astrid. Nothing short of a game starring astrid will replace it
I paired him with MU my first run for the /ss/ but never used him after
Tellius had so many beautiful women, too bad the supports were shit in RD and all the men besides Boyd were homosexuals
100% dodge rate and doubling Anna all day erry day.
If you're going the magic route, I'd recommend picking up tomefaire from sage.
Sage = Higher magic cap and more damage
Sorcerer = Dark magic and Nostanking abilities.
Both are good.
Lucina's usefulness as a unit is irrelevant
She's an absolute garbage character. When anons tell you she is the worst and most boring, they are only preaching the truth
Don't ever let that cancer taint your Awakening playthroughs. In fact, make Chrom marry Maidan so she'll be as awful as she truly is
Embrace Tharja, the best waifu
How long have you been doing this? You the same guy who said she curses Noire to build her resistance?
I still find it weird that people talk about physical units as good things when the game basically turns into Wizard Emblem as soon as promotions get involved. It's like the opposite of RD.
Fuckin yes. I was so glad when I learned that he was usable in this game - I was worried he'd turn into another exp soak like marcus.
Reclassed him to knight, he's general now, getting all that delicious def and pavise skill before i reclass him back to his true role as great knight
>Robin x Lucina
>Chrom x Sumia
>Stahl x Olivia
>Vaike x Sully
>Virion x Panne
>Gaius x Nowi
>Libra x Maribelle
>Lon'qu x Cherche
>Henry x Tharja
>Gregor x Miriel
I paired em up based on interaction and couple cuteness, how'd I do
Him and pic related are my favorite units. Stahl/Kellam make 3rd and 4th
>do not forget gregor!
>gregor take his name. is fitting tribute, yes?
Why the hostility, anon? I know you hate Lucina just as much as I do
Is it wrong to point out how awful she is? No in their right mind should like such a character
Like this poor anon
Pairing MU with Lucina? His taste could not be more boring
Come at me bro, I'm behind an army of supersoldiers.
I kind of wish that Anna wasn't a Barren. It would be cool for her to have a son who is the exact opposite of her in every way. Whereas Anna is a successful business owner, her son is a communist revolutionary.
Fuck you guys
Also, forgot Kellam x Cordellia
I married Nowi the first time, and didn't know units married. Just kept hanging out with the dragon because she was my favorite. This time I wanted Lucy for the Murder Morgan. Everyone else got OTP treatment.
>mfw the kids
Anna is kinda cute, I bet she's dominant in the beggining but later he just melts from hot passion in all your body, while you enter inside her and tenderly put your seed there while you just, sweaty and horny like a motherfucker, approach softly to her ear and whisper "I love you, have my seed"
Oh yeah, I also forgot that I paired Lissa with Donnel
It mattered since magic was fleshed out.
Awakening regressed in that aspect has nothing to keep Dark in check. It's like blessing a bolting tome in RD and then slaughtering the whole dragon map and everything that isn't the final boss from affar.
>MU Marries Anna
>One half is filled with all of the characters gathered so far.
>One half is filled with an Identical Sea of Annas.
>Staff still has to ask if they are with the bride or groom.
Run him through Paladin so he gets Aegis to cover his low resistance.
Or get him breakers from the wyvern rider lines.
Not to mention all those delicious pair-up skills.
Dude is flexible as a motherfucker.
Playing feMU and marrying Owain
>not having a bizarre adventure with Owain
Because she's, generally, considered to be hot, and openly stalks and obsesses over the player character.
Since Robin is commonly used as a self-insert, she works as a fetish for lonely guys who wish to be pursued by an attractive woman.
Awakening was my first FE, loved it to death and have over 120 hours on it combined over multiple different saves. want to check out another FE, where should i go from here? i've heard good things about the GBA ones
>superior magical royal who can keep up with the family and doesn't pressure or bore you with his supports
This is the correct path. You also get one of the better Morgans if you go full magic route.
I hooked my Robin with her because I thought it would be funny to pair him up with his stalker,
and because it think shes hot
>Made Frederick marry Cordelia
He deserved better. Who's the best person to put with her? I mean someone is going to have to take the bullet. Who's second closest to being loved by her besides fucking Chrom?
Mag is my asset and I am going magic route.
i'd recommend fire emblem 7, or just "fire emblem" for the gba. play lyn mode->hector mode if you do, it gives you the choice of playing as one of lyn/eliwood/hector when you start up, but it's misleading- lyn's mode is a prologue/extended tutorial, but it's worth playing since you get exp for several characters. once you finish that you transition into either eliwood or hector's mode, except they have almost all the same maps anyways, with hector having more exclusive maps than eliwood. the other main difference between the two is that they force you to use their namesake lord, but hector is way better than eliwood. basically what i'm getting at is that eliwood's mode is terrible and there's no reason to play it.
Best preparations theme?
Tossup between 8's and Awakening's. 8's was good in that classic FE way but Awakening made me feel like a bunch of people preparing for combat, putting on armor and weapons and shit.
Am I the only one who married Lissa. An avatar fathered Owain is honestly the best unit.
>Finally get the game
>Playing through the game
>All the girls look like they will belong better with other guys
>She Stalks me
>Fuck it Imma hit that
>Find out future daughter is her test rat, While future robin is a complete bitch
>And yet Morgan says she was a great mother
Love her still
>>And yet Morgan says she was a great mother
Morgan has amnesia remember, and just because Tharja hexed her kids doesn't mean she doesn't love them, just means she's a bad mother
Depends on what you want to make Morgan and Noire, I'd say +speed/-def, that or +mag/-def
>that soldier telling the general he doesn't want to fight anymore but stays to stand by his general who would of let him go.
Mang I didnt want to have to kill them,was hoping they would flee
You're going to want to make Morgan and Noire Sorcerers then, which is good because Sorcerer is the most OP class in the game
I know shes still loves them, hell at the end of the other daughters bonding thing she says the only reason why she didn't teach her dark magic is because it would overpower her and she loves her too much to let that happen. Shes a good mother she just doesn't like to show her "Motherly side:
Yeah, shit hit hard
I'll see what I have
Exactly, she doesn't even mention hexes in her Morgan support
>Not wanting a stable family more then a fucked up one
Can someone who knows about Eugenics give me a crash-course? Just lay out the basics for me please, I don't know how to eugenics.
Thanks in advance to anyone. Here is ass as thanks.
>Mother is literally Satan
>Daughter tries to kill Mother and wants to fuck the father
>Son has brain problems
>Father is violent rage machine
All of this on top of FeMU and Chrom having a god awful support.
>no Robin Hood-esque son who steals from the rich (his mother included) and gives to the needy
in their A support you find out he keeps a small percentage and his mother is proud of his secret obsession with gold
Well that's only from Aversa though, and I prefer having 2 MU kids anyway than just one
Well, one side of Eugenics is making sure everyone gets Galeforce. It's relatively nice on Hard mode, but on Lunatic/Lunatic+ it's a lifesaver. Donny/Gaius/Robin are the three dads essential to get Galeforce on as many kids as possible.
The other side is about making a Spotpass team. Galeforce is useless here so skills like Counter are more important. I think the limit of Spotpass units is 9, so people like to focus on 8 good units, along with Robin, and give them very annoying skills (Lethality, Vantage, Counter).
Haven't do a Spotpass team yet, but I should to learn more about it.
Do you HAVE to pass on galeforce, or can you just pass on the dark-flier class to females and let them pick up galeforce on their own?
(Obviously for males it's a necessity that they get the trait itself passed on)
I made a pretty fun spotpass team. I remember doing annoying shit like giving a unit counter and then some breaker skills so you'd have to fight him up close. I gave him a weapon with a high crit rate and forged it to be even higher too.
The skills you want most spread around are Galeforce and Luna.
You want to go ahead and raise the parents anyway since their current stats affect their child's starting stats.
I'm still your boy right? Don't you want me in Smash Bros?
Here's a crash course. Assuming you want galeforce on as many child units as possible, MaMU is your best bet. Mothers fall into 4 catagories: Learns Galeforce, son; learns Galeforce, daughter; no galeforce, son; no galeforce, daughter.
Cat 1: Lissa, Maribelle, Olivia
These must pass down galeforce for their sons to learn the skill. Lissa and Maribelle likes magic oriented fathers (Ricken and Libra come to mind), while Olivia usually prefers a partner with skill and speed.
Cat 2: Sumia, Coedelia
Since their daughters can always learn galeforce, the skills their mothers pass down isn't as important. They both like boosts to skill and speed, but note Sumia has an inherent penalty to strength that aill influence Cynthia's potential.
Cat 3: Cherche, Panne, Miriel
Their sons can never get galeforce
;_;. They work best as support units, so access to classes to great knight and sage are your top priorities.
Cat 4: Chrom, MaMU, Sully, Tharja, Nowi,
These four have daughters that can learn galeforce, if the appropriate male-only class is passed down to them. Donnel, Gaius, and MaMU are fathers carrying the galeforce genes, so be sure to pair them with the appropriate mothers in this category to maximize distribution.
Aside from that, good general pairings are:
Donnel/Sully (Kjelle can inherit Counter too)
Ricken/Miriel (If FeMU, this gives mest magic-oriented Morgan as a father)
Henry/Sumia (Cynthia can inherit Counter too)
(Vaike/Gaius)/Nowi (Vaike can pass Counter)
Virion/Maribelle (Virion has no magic penalties, and gives good speed/skill)
just started FE12.
I'm like where this is going already
Morgan/MaMUs daughter can always learn Galeforce because MU gives them access to every single gender permitting class+tactician
I kinda liked Athena and Maris, myself.
True, he's just in that category because he's technically a mother w/out galeforce access himself. If that anon is still here, your MU will always have a child with galeforce access, but FeMU must pass it down herself.
Pick defense if you don't want to die.
And use Frederick.
Jeigans are in FE for a reason: Lunatic modes (6 and onwards, IIRC, before they were just for bad players).
I do find lunatic 12 (new mystery) harder than Awakening though, probably because Awakening reclassing is even more broken (though better designed than 12 reclassing, which gave you gems like Cecile being a better mage than a cavalier, and Doga being the best bow user in the game).
When is a good time to have the kids? From what I understand, having galeforce and the other necessarry skills won't cut it, I have to actually keep leveling the parent until their stats are high before getting the kids.
If this is true, when is a good place to stop and get S rank?
oh god is this one of those girls from those Japanese anime conventions in America?
Just finished FE12 the other day (Mystery remake).
It's a much better game than Shadow Dragon, reclassing is still retarded but it's more balanced for it, and there aren't gaiden chapters that require killing units.
Why wouldn't they bring it over, it's fucking retarded.
Yeah, the character desgins are better, though the keep the style.
His stuff looks nice. Look, future Sumia. Even have the same VA.
Is Vaike + Lissa a good combo? I want Lissa's son to be good at what he does.
Once your units get married, a mission will spawn on the map that you can attempt at any time. You can enter it, look at the childs skills/stats, then exit if they're not what you want. All children inherit the last skills equipped on each parent.
0HP +2STR -2MAG +2SKL -2SPD 0LCK +2DEF 0RES
Children's stats depend on parents stats, but I believe there is also a cap to stat inheritance. Go look it up, I recruited everyone when their ratings were around 170, and the kids gain stats quickly anyway.
True, but MU can usually do just fine without it anyway
The difference is a few points. Something that wouldn't matter unless you're playing Lunatic+ or online, which anyone asking questions on /v/ won't care about at this point. This is like people telling newbies they need to grind for galeforce.
So, upon entering the map and looking at the child's stats, when should I think "Ok, I like the stats the child has. I'm going to do this now." ?
Roughly speaking, what stats am I looking for on Lunatic and Lunatic+ ?
Man, imagine Kozaki's designs in HD and Suda making a game with good gameplay.
Since the children shoot up in stats really quickly, the main landmark you're looking for is "can I get this unit to survive until the end of the level?" Since they're all in base classes, and the maps you recruit them in are a difficulty spike compared to the story at that point, consider using rescue staves to keep them alive until you soften up the map a little bit.
I'm finishing Lunatic mode and trying Sirius, but I can't get him to be good. He has been useful, yes, but so has been Aran (who has been benched since chapter 5)
Just finished maniac the other day, where he failed already, and I'm at 17 in Lunatic now (when you get Tiki). He's just my spare wall, but gets doubled by pretty much anything.
I want him to be good, he's fucking Camus.