>>256646148 I just wish Sony would stop pushing it. It had its period of relevance a year ago. The bad DLC put it back in the limelight for no reason, and the literal upscale and rehash of it is also quite shameless and pointless.
It feels really artificial for a game to have so much presence for so long. Especially a game as unremarkable as this.
Winter is the best part if the game The puzzles are Zelda tier stupid, the AI was a straight lie, in game enemies act retarded, so many scripted gameplay sequences for the sake of plot, gameplay is super repetive. The game is at is best when it throws you in tight spaces of infected and forces you to stealth through it, and winter as a whole. Everything else is super medicore and it looks like a fucking 2010 source game. Super over praised for no fucking reason. Not only that its pretty short and not very challenging until clickers are thrown in the mix, and the AI is so sporadic is just becomes unfair when that happens. Sometimes a clicker will come out of no where and instakill you, other times you can slow walk right in front of it and nothing will happen.
>>256648963 >plays exactly like Resident Evil 4 >uses The Last of Us stealth/cover system >throwing bottles to distract enemies >using The Last of Us sound effects >using The Last of Us reload animations >using The Last of Us gun reticles >using The Last of Us camera zoom when aiming
I honestly didn't like it. I never listen to /v/'s negative opinions, only its positive ones (and even then remain skeptical) but I got it for free and played it. I enjoyed the banter throughout, but the type of game isn't really for me. I loved Jak and Daxter though, but ND hasn't really made anything else I've enjoyed.
>>256649648 >>using The Last of Us sound effects sound libraries, you'll find there were a million games and a million movies and a million tv series that had "the last of us sound effects" in it 20 years before the last of us.
>>using The Last of Us reload animations turns out there aren't many ways to reload a gun.
>>uses The Last of Us stealth/cover system games using cover systems? Who would have thought.
>>using The Last of Us gun reticles tlou invented circle reticules
>>using The Last of Us camera zoom when aiming gears of war had this like nearly 10 years ago
I never played TLoU last fall when it came out. I just finished it last night on the PS4, and I liked it a lot, but it's not the greatest thing since sliced bread. I know this is because I have grown very jaded by the hype train over the years, and after being burned by games before, I can be critical of them objectively most of the time. Even things I like I can fault where fault is due, but it doesn't stop me from enjoying it. Characters were believable, gameplay could be hit or miss (stealth could either be wonky, or flawless), graphics looked great, (I took tons of screenshots because of it), and it's an overall great package. Then again, I've liked Uncharted and Tomb Raider before it, so I'm not surprised I liked this.
If you want a good comparison, think The Walking Dead meets World War Z.
That said, I get why it won GOTY last year. There wasn't anything I played that came near it in overall execution.
tl;dr worth a play at the least, a buy at the most if you collect or play the MP.
>>256650579 >sound libraries For guns and most impact sounds, yes. For gameplay-related sound effects and monster noises, hell no. >turns out there aren't many ways to reload a gun And, if you'd pay attention at all to either game, you'd notice that Joel reloads his guns a lot differently than Leon. He doesn't flick the bullets out of his revolver, for one.
The point wasn't that TLOU uses completely original assets, because using completely original assets in this day and age is physically impossible. The point is that TLOU plays nothing like RE4.
No, the Last of Us did not invent gun reticles and cover systems and camera zooms when aiming, that's not what I'm saying.
I'm saying that the reticles, cover system, and aim zooms are exactly the same as The Last of Us. The camera snaps at the exact same speed and stops at the exact same distance, the character hunches down exactly the same and tiptoes at the exact same speed Joel would. This isn't just a matter of having similar mechanics, it's having the exact same mechanics that control in the exact same manner.
I was pleasantly suprised by the game. But it's no "Citizen Kane of gaming", that's for sure.
It's decent but i found the actual gameplay to be better than story. Never really cared for Ellie, the character building and interaction was minimal and there was really no point where the two characters really felt like they cared that much for eachother.
And that fucking ending, i thought it was a joke. There was really no suspense or anything, just Joel killing everyone to take back is "new" daughter. It's not great storytelling and it's not very interesting.
The game is practically made to get good reviews. >post-apocalypse >daughter figure >cinematic experience >zombies (but they're not actually zombies, they just look and act like them!) So if it didn't get sucked off by every single reviewer, it'd have to be a vastly different game, which /v/ might either like or dislike.
>mfw TLoU came out and /v/ said it was a movie >mfw TLoU came out and /v/ said it was a terrible game >mfw TLoU came out and /v/ said Sony paid for the reviews >mfw TLoU came out and /v/ said it was SJW shit >mfw TLoU came out and /v/ said only Sony fanboys were defending the game >mfw TLoU came out and /v/ said all the TLoU threads were marketing and Sony shill threads >mfw TLoU came out and /v/ said it would be a flavour of the month game, like Bioshock Infinite >mfw TLoU came out and /v/ said that nobody would be talking about the game a month from then >mfw one month passed and there were still multiple TLoU discussion threads on /v/ >mfw /v/ said nobody would be talking about the game in 6 months >mfw 6 months passed and /v/ was still regularly talking about TLoU >mfw /v/ said nobody would be talking about this game a year after release >mfw a year passed and /v/ was still talking about the game >mfw TLoU became the most anticipated PS4 game of 2014
>mfw I played the game and realised I should never, EVER trust /v/'s opinions on games ever again
>>256651392 So, what you're telling us is that TLoU is a RE4 clone? Because The Evil Within is made by the same heads as RE4, and isn't even trying to conceal that it's a more horror-focused spiritual successor to RE4..
For the record, I don't have anything against the game, I just haven't played it yet.
I'll admit I am still yet to touch the game, mostly because it was $60 for the longest time (only recently dropped to $40), and because there's really nothing particularly intriguing about it.
3rd person shooter in a not-zombie post-apocalyptic scenario featuring a blatant "MUH DAUGHTERU" Ellen Page lookalike. On a superficial level it just seems to scream the video game equivalent of Oscar bait.
Its especially hard to trust any of the praise I hear about it after Bioshock Infinite got its own infinite amount of knob-slobbering all thanks to its own muh daughteru character in Elizabeth.
>>256651862 Nigga you are full of shit. There is a difference between "core elements trough the game" and "repetetive gameplay" Batman Arkham Asylum throwing multiple "fattie" bosses at you all of which are beaten by "sidestep and then beat em up" is Repetetive gameplay. While using different fighting styles to beat up the normal thugs in that very same game is just "core gameplay" that varies by the amount of shield or knife guys you get in a fight.
Shit like asassins creed is repetetive having you do EXACTLY the same shit in every single time you get into a new city.
>>256652319 I'm not talking about RE4 and TLOU, I'm talking about TLOU and The Evil Within. That's why I said: >I look forward to The Evil Within coming out this October so I can see /v/'s reaction to a multiplat game that plays exactly the same as The Last of Us
>>256653378 >So, what you're telling us is that TLoU is a RE4 clone? While they do have some similarities, they're nowhere near as numerous as the similarities between TLOU and The Evil Within.
>>256646148 If it was relatively unknown it would probably be one of those flawed but amazing little hidden gems that everyone should play. But it isn't. To many people this is the absolute pinnacle of games. And it's really not. It's a solid game made in arguably the most derivative genre of modern gaming. It's solid. It's not amazing. And because the story does not compliment the gameplay very effectively it can't elevate it beyond what it is.
The game mechanics have potential but were used too poorly
Having sections like ellie sniping were fuking idiotic due to forcing you to be agressive and loud. Stealth killing people would result in more spawning.
Way too much walking and talking moments that werent just "heres something to do while you get to your destination".
The game focuses on story too much but doesnt involve the player in any way. What i mean by that is something like metal gear would have you do something like changing cards, make you feel like you are so close to accoplishing your goal as you go to get these cards, just to have the rug pulled out from under you showing that "hey you actualy activated metal gear for us, thanks"
The second time I dropped into an area filled with chest high cover, I knew it was all hype. That as well as the AI saw my stupid friendly AI run circles around them and did nothing. And I could shoot a guy and hide behind a box, and they'd all come scrambling for me to beat the shit out of them in a row if I just stayed where I was. And I stood right in front of a guy and he had his gun on me, but literally didn't shoot for 5 seconds because I'm guessing he thought I was behind something, so I threw a brick in his face and laughed.
And so far that is the whole game. Chest high cover areas for "stealth" that is so piss easy I just play with how janky the AI is. But the game looks good when you are walking down corridors, that is true.
>>256654051 >While they do have some similarities, they're nowhere near as numerous as the similarities between TLOU and The Evil Within.
Okay, but tEW seems to play EXACTLY like RE4, only the QTEs from RE4 are made slightly more elegant and the moments between action seem to be more atmospheric/tense, so if tEW is closer to tLoU than it is to RE4, then tLoU is a RE4 clone.
you can call me a AAA mainstream dicksucker if you want. i like bioshock infinite, ff13 and other popular triple A games. i love all sorts of games, not just AAA, but AAA games are included in games i enjoy playing. theres always evident flaws but i tend to look past them and enjoy the game
but the last of us is just plain bad. ESPECIALLY the writing, ESPECIALLY the voice acting from the female voice actors.
>>256654263 >Stealth killing people would result in more spawning. What? Levels had set numbers of enemies. Ellie had one sniping section and it didn't force you to be aggressive and loud.
>Way too much walking and talking moments that werent just "heres something to do while you get to your destination". Yeah, but that shit's fine when Rockstar does it in Red Dead Redemption or GTAV, right?
Multiplayer wasn't tacked on. It was implemented brilliantly. The amount of customization is crazy, you've got class setups, weapon upgrades, armor upgrades, and really well balanced maps that permit both stealth and run and gun without being a total clusterfuck or totally huge so you never encounter enemies.
And your other complaint is that there weren't enough fetch quests? You literally do have to find keycards in TLOU, and one of them does activate a bloater, but there weren't enough?
>>256656115 You just pegged the pre-sequel, There Were Still Some of Us for a While. Maybe leading up to this game's time period we'll even find out Joel really was Ellie's father, after raping some woman when he was a bandit
>>256654873 >tEW seems to play EXACTLY like RE4 I disagree.
RE4 didn't have: >rummaging for bottles, which you then throw in an arc shown with a glowing tracer to distract enemies (even the prompt to pick up the bottle is the same as TLOU, a little circle with the silhouette of a bottle tilting in the same direction with the button prompt in the same location) >crouching, stealth, and a patented waist-high Uncharted cover system >stealth takedowns wherein you shiv someone in the throat and then gently lower them to the ground, with camera zooms that match TLOU perfectly >weapon swapping without pausing the game >crossbows which function exactly the same as TLOU's bow (I'm not saying TLOU invented bows, but seeing the aim guide arc slowly erect itself the longer you hold the fire button functions exactly the same way it did in TLOU) >explosive wire traps that you avoid by crouching under
>>256653279 Player vs AI is fine, AI vs AI can be really shitty.
That's the most useful I've seen Ellie in any playthrough I've seen and I've beaten the game 4 times, twice on normal, twice on hard.
But the dam section is pretty suspect to the absolute worst AI, where each time I played through it, one of the dam workers and the attackers would be stood toe to toe shooting each other slowly, missing some shots and not even trying to attack using melee.
Ellie didn't do too much in any of my playthroughs to think that she was a detriment or a bonus to having with me. Which on one side it's fine because you don't want to fail because of an AI character being retarded, but on the flip side it really hampers the whole "you've got to protect her no matter what". It's not as bad as Elizabeth from Bioshock Infinite though.
Best parts in this game are undoubtedly the sections where you're completely on your own.
>>256657401 >last night >playing Mario Kart 8 >fail to beat the last cup in the mirror circuit with 1 star >have to go back and do it again >kind of steamed but buckle up and do it >"Okay now I just have t-" >credits start >no stop please I don't have a whole lot of time I just want to finish this >have to sit there and listen to jazzy credits that I can't skip for 5 or 6 minutes while the game rubs my nose in it
I was immediately reminded of Too Human's Valkyrie death bullshit and that made me furious.
>>256657397 I found Ellie to be a slight advantage, in some parts I would rely on using her to save a bullet or melee weapon strike. When they grab her, they don't attack you and you can just grab them off of her and do a quick kill take-down.
The most annoying companion was the black kid. Would somehow manage to get in my fucking way every time.
Also, when I would deem my performance unacceptable and want to re-try a small section, I would simply let the enemies kill me. A couple of times, Ellie or Bill or whoever would be too effective in killing my desired killers before I could be killed by those killers trying to kill me before they were themselves killed by my companion AI doing the killing. Killed my chance of a clean re-do.
>>256653279 You are beyond delusional. The first half showed them being retarded, the second half barely gave them a chance to live before being killed. Even then, the one melee guy runs up to him and just kind of stops and takes a bullet. Then he stood still after knowing there was no ammo, and it took killing the hostage for the guy to respond. The A.I. is terrible. Just admit it. They lied to us. This is not even close to what they demonstrated and then confirmed before the game came out.
>>256654263 >Having sections like ellie sniping were fuking idiotic due to forcing you to be agressive and loud. Stealth killing people would result in more spawning. Neither of these are true. The sections where Ellie covered you, the most notable example being as you leave the hotel, can be done purely with stealth. And infinite spawning is limited to a select few areas.
>Way too much walking and talking moments that werent just "heres something to do while you get to your destination". Atmosphere and contrast. I can get how people might not like those, but then you're playing the wrong game if you want 24/7 action. The slower sections offered exploration for items and lore.
>Also tacked on multiplayer It's the definition of not tacked on. It takes all the gameplay mechanics the single player used, expands on them and puts them into multiplayer, promoting the same slow, stealthy gameplay the single player does. That's exactly how you SHOULD do multiplayer.
yeah he spends 20 years in an evac center I'm sure
I mean the things he does while he was out that first night when he left a note seem more interesting to me than the whole game. When he goes did anyone come in here? I was rooting for zombies to come in through that glass door, instead we get 20 years later.
It sells itself as one thing (zombie survival) and it turns into cover shooter #3431-B
I'm just really pissed off about it, can't belive you guys just gloss over it considering now nitpicky you are over shit
>>256656115 It is amazing to me how many games do this zombie type shit and none of them even try to put at least somewhat of a unique spin on it. No game has ever taken place in the early period of crisis, it always skips time to when everyone is already dead. I think it'd be better having a zombie game taking place in the early infection, it'd mean there are way more smaller bands of survivors running around, cities would still be under siege instead of just being completely overrun.
>copy a movie >hype it as THE MOST INNOVATIVE "GAME" OF ALL TIME >keep shitting money on it to make sure nerds get the message >make a movie based on the game that copied a movie >"Game of the year 2013"
So I noticed after playing TLoU on both ps3 and ps4 that on the ps4 version that sometimes if you die the as soon as you get the fatal hit the screen turns black. Was this in the ps3 version? Does anyone know what I'm talking about? Also the filter of like dirt on lens when looking into the light. Was that also in the ps3 version?
>>256656115 >Was no one else bothered by the 20 year timeskip?
It was most likely a decision made by ND because they wanted to show off the long term effects of a collapsed civilization and the natural regrowth in huge urban cities so that they can show off huge cities with trees and train tunnels filled with water. You wouldn't be able to see that if the game continued to progress after Sarah got blown the fuck out.
>>256646148 I think the MP would be discussed more. Shit is the best multiplayer right now. Small teams against each other (current trend is to be bigger and bigger), focus on team work, slow and methodic (if you run you give away your position and your teams position), heavy balanced of weapons and focus on melee combat.
Not that nitenyearsold will ever stop shitposting about it being a movie, though.
>>256658925 The 20 year timeskip happens because the game isn't about how Joel slaughtered and fled his way to Boston, it's about how he learns to be a selfish monster with a daughter instead of just a selfish monster.
What were you expecting when you saw the demo for TLOU and saw Joel fighting off a large group of armed men? Did you think they were zombies?
>>256655763 The apostrophe 's' added to the end of a proper noun shows ownership of the following subject, i.e. the metaphorical dick. (although here it's only "it" instead of the actual proper noun, the name of the game, but you get the meaning)
Just thought I'd give you some knowledge to take back to school with you in a couple weeks.
>>256661318 I haven't try Destiny yet, but isn't destiny multiplayer PvE? Also I was talking about the trends that the most popular games set, like Battlefield and CoD, where Battlefield is focusing on 32 vs 32 players on consoles, and all that levelution shit of BF4.
>>256661403 >glossed over did you miss the whole intro sequence after the time skip? You spend like an entire hour walking around in a quarantine zone doing nothing except walking around. I bet you just ran through everything and didn't examine any of the collectables and then you bitch about a lack of development because it wasn't shoved into your face
>>256647760 I think it was a solid 7/10, but it got way too much praise. I know /v/ hates it because it was on a platform they don't own(PS3)Which you probably should buy considering it is the best console of the last generation Mustards especially.
>>256661561 Dude one of the reasons a lot of people like the MP in TLoU is precisely that. There are shit tons of "quick FPS" ala CoD and Battlefield and all its clones, but there aren't that much team bases MP games that are focused in other gameplay mechanics.
And I will say that playing TLoU multiplayer and trowing a smoking bomb and then use the pipe on an enemy is far more gratifying than any kill streak in CoD.
>>256661816 That does not apply with 'it.' You only add an apostrophe to 'it' if you mean the contraction "it is", but to convey possession you leave it as simply "its." What a moronic post you just made.
>>256662151 >Multiplayer must me intense and fast, not slow shit. >He never played MGO
ADD babbies like you who demand "fast shootan fun" for their multiplayer are exactly why the market is currently saturated with FPS garbage like Call of Duty and Battlefield. And don't give me that "I only play Arena shooters I'm such a le oldfag xD" shit, you're a fucking underaged cancerous babby. Go fuck yourself.
>>256658720 >the one melee guy runs up to him and just kind of stops
He stops because Joel is pointing a gun at his friend's head.
>Then he stood still after knowing there was no ammo
Nope, he clearly states the gun is out of ammo and comes at Joel, then Joel pummels him.
> The A.I. is terrible. Just admit it. Why would I admit to something that isn't true.
>This is not even close to what they demonstrated The only thing that doesn't happen in that gameplay example that happened in the demo is the hunter searching for shit in a drawer at the start and then the struggle with the shotgun later on.
Everything else is there.
>taking hunters hostage >melee only enemies stopping when you've got a gun on them or their friends >enemies begging for their lives after you've meleed them to the ground and then point gun at them >enemies recognising when you're out of ammo
>>256662381 But in Dark Souls the item descriptions and other things in the game did provide backstory and lore. If you didn't read anything then complained that the game was empty and soulless then you're a fucking faggot.
>>256662573 But adding that apostrophe does not give it possession of the dick, leaving it out would have. We all understood the OP's meaning, but he was grammatically incorrect in adding the apostrophe, just as you are factually incorrect in arguing for its inclusion.
>>256662663 Because when it is a thread to shitpost sony, no ones report them and janitors and mods leave it be, when it is a thread that shit post about glorious Nintendo, every Nintendo fanboy report it and then janitors/mods delete the thread.
It was a pretty average game by all accounts. It didn't do anything extraordinary, it didn't push any boundaries. TLOU just played it safe all the way. The story gets retarded amounts of praise when the story is filled with clichés and rips off better post-apocalyptic fiction like The Road.
It's an average game with an average story.Only reason it gets so much prais is due to the fact that the gaming community and reviewers are fucking plebs who have never read good fiction. That and they are desperate to get approval from the general public, so they latch onto anything with a superficially deep story. Same thing happened with Bioshock Infinite, although the story there was actually fucking shit, TLOU just manages to be average.
>>256662430 I never said i only play arena fps, you cancerous piece of shit, i hate all multiplayer games in general, but fuck i'd rather play a fast paced multiplayer, or a full strategic (red orchestra) than a shit multiplayer for underage fanboys that tries to be both of those things and failing to achieve either.
>>256662341 Basically this. PC fags just can't allow the console fags to have anything over them. >GTA V is console only >"H-ha like we wanted that shitty game anyway!" they shout as they sign a petition >GTA V is announced for PC >"Thanks for beta testing console fags!" It really is pathetic. Mustards will literally never allow any console to have anything over them, they will kick their feet and say a game that they never played is shit because of X and Y. I play on both PC and console and vastly prefer PC, but TLoU was not a bad game. I'd much rather play it on PC for muh grafix but on PS4 it is playble. You get a buttery smooth sub 60 fps, but it isn't really noticeable, especially to console fags since they don't even know what 60 fps looks like.
>>256650431 You're oversimplifying things. The reason /v/ hates it isn't because critics love it, it's because it has some flaws which /v/ spergs out about which critics almost entirely ignore. Then because critics give it glowing reviews, /v/ gets even more assblasted that their incredibly "refined" taste is almost entirely ignored.
The Walking Dead: All around a fucking amazing game, but has noticeable flaws in it. Most notably what you do doesn't really change the outcome of the story: you have a hundred different choices but all lead up to the same result, unlike typical VNs.
BioShock Infinite: An incredible achievement in visual effects and design for vidya wrapped in an average FPS. Most notable criticisms are the gaping plotholes and that most enemies are bullet sponges. Critics tend to ignore the fact that BS:I's story doesn't really make any sense, likely due to the admittedly incredible depth of it in the first place. Most anons agree the story was likely butchered at the last minute because Ken Levine is a jackass.
>>256663386 >It was a good game with an emotional, character-driven story trying to entertain and affect players while being a dramatic and serious effort like some movies intending to get emotional responses from viewers. And I'm OK with that. Thank you, ND.
>>256646148 Well no shit. When anything gets massive attention it cause people to analyze it more. Demon's Souls was not that special but it became a sleeper hit due to it's quite appearance. If it was blared in as the Citizen Kane of gaming most of /v/ would have rolled it's eyes and pick it apart.
That said LoU was a very good game it's just shouldn't be seen as a milestone in gaming.
If the game started with old Joel and him having flashbacks I would understand that, but it starts with young Joel, it promises something and then it switches it on you.
In fact at the exact moment the title appears is when the swtich occurs
Like some kind of fucked up magic trick it offers you an awesome intro to what you think will be the game and then it gives you the real game, Joel plodding along corridors (could be anywhere, spaceship, underground, inside the belly of a whale) doest matter in the end. Just to reach the next soulless cutscene.
>>256664152 Infected are just people trying to get by like everyone else. And these "healthy" people think they can run the world by "curing" them all while culturally appropriating their animalistic tendencies. Just once it would be nice to have an infected protagonist, though.
>>256663787 >implying I hope it does come to PC, it is on my top 5 favorite games of all time. Doesn't even come close to Warband though, Warband is and will always be my favorite fucking thing to have ever come out.
>>256664152 Nobody on /v/ even mentioned a SJW agenda until the gaming media started praising the kiss between Ellie and that black chick. Which is actually SJW bait, the reaction to it is proof enough.
But the base game? Nah, it actually has a cool gay character. Bill is a pretty terrible guy, a very flawed asshole. And he's gay.
>>256663386 >SJW No, motherfucker. Don't go there. It wasn't SJW until the DLC. It was fucking great up until that point. Hennig quit after they decided to jump on the SJW train, so did tons of others. It's the only time I got legitimately disgusted over a cheap cop-out like that in any of their games. I don't give a shit about Ellie experimenting, but it was a low blow and done only to appeal to the horrible trend that is sweeping video games now.
>>256664017 good for you it wasn't Authority? You are talking out of you ass, it seems i have to spoonfeed you again, i expressed my opinion that's all. You can shut your fucking mouth now and go back to shitty NeoGaf hole you crawled out of.
>>256664393 >implying it isn't >>256664228 what's wrong with that exactly? What is wrong with shitting on manchild cartoons that make no sense at all? >>256664226 nice, perception changing argument there anon, keep up the gud work :^)
>>256664353 There are less cutscenes in this game than in most Uncharted games. An hour out of 15 in total. The whole 'movie'-aspect of this game is greatly overblown from people who have watched it on youtube.
>>256664374 >it promises something and then it switches it on you Dude, when have you EVER watched or played a game featuring an apocalypse that focused on the start of the apocalypse? The prologue is designed to show you what kind of person Joel is and the general theme of the plot for the rest of the game. That's what prologues do. LOTS of games have prologues set long before the main part of the game, so I don't see why you're so disappointed.
You even get a timelapse during the intro music sequence that shows you what the world is turning into.
The game wouldn't be very fun at all if all you could do was run and try to live in a refugee camp.
>>256664519 Good, that's great. Too bad NotL isn't anywhere close to an apocalypse, considering how the movie ends with the zombies being eliminated wholesale and only a few people being killed before the situation is contained by a few mooks with guns.
>>256663374 >The reason /v/ hates it isn't because critics love it I understand that. OP does not, hence why I asked that question; if OP's claim was true, then /v/ would love Superman 64 because critics hated it.
In my opinion the game really is close to a 10/10, in line with the video game review system that is, if games like CoD and AC can consistently pick up 9s then this has to be a 10 for me. It definately has its flaws (which i why in a sensible industry it wouldn't be a 10) but overall its pretty damn good, memorable characters, good story in an overdone yet not perfected setting, good gameplay and great multiplayer.
I think /v/ and other website forums are jaded with quite how many 10/10s the game has recieved and that is completely understandable, but just remember that plenty of games that are not remotely remarkable or memorable are getting high scores year in year out.
>>256665254 Well, considering how the zombies can be taken out by a few hillbillies with rifles, I'm not willing to believe that the rest of the country has gone ass-up under a tide of shambling retards.
>>256664851 Which truth? The fact that /v/ is infested with /a/utists, or the truth that i've just been arguing with a Sony Shill on /v/? >>256665012 >spoiled child Fuck off, only spoiled children actually watch anime >shitposting So, discussing vidya on /v/ is shitposting, but replying with anime pictures isn't? Nonsense
>faggot/newfag How is hating overrated modern shit and hating the cancer that's killing /v/ a newfaggotry? Again, you are not making sense, please consider killing yourself before posting again.
>>256665272 Father/daughter bond is more of a protective role than father/son. It resonates more with the target audience in video games(read: young male adults. Fuck off with your 50% female gamers. It's bad statistics)
>>256665337 >I'm going to assume the previous post I replied to was you as well, because why else would you reply now?
im actually not the same anon, I replied because you pulled this out of your ass: "This is what shitposting autists actually delude themselves into believing because parroting opinions on /v/ is much easier than playing the games."
I replied I don't like TLOU's gameplay, and that you should fucking deal with it. but ofcourse, you cant deal with it can you anon?
>>256665806 >they play fairly similar I'm sorry, I don't get it. The only similarities I can recognize are the sexes of the leads, the fact that abnormal zombies exist in the setting, and characters use firearms to fight.
>popularity is the single reason that people hate a game
Games are typically popular because they appeal to the lowest common denominator, which is usually people who don't have an appreciation for higher-quality games.
This is why shit like the Kim Kardashian mobile game makes nearly five million dollars per week, whereas a game like Vampire: The Masquerade maybe only earned that much in its entire lifetime.
The Last of Us had a 'tearjerker' story (boohoo muh daughter) with a very simple, linear plot and was designed to be a "cinematic" experience. That's what the modern gamer wants: a "cinematic" experience. They don't give a shit how good the gameplay may be, as long as it feels like they're in a movie. They want this, even if the 'movie' has a shitty story.
>>256665796 SJWs aren't that bright. They're compromised by teenagers and game bloggers that are completely out of touch with reality. They also love it because "ELLIE IS STRONK KARAKTER DAT DONT NEED NO MAN!" They never focus on why Joel would do what he does at the end of the game. Carl Potato of Gamestop(that unconvincing tranny) even went as far as to say that Joel couldn't love someone because he had killed, totally shitting on police forces and the military. They're extremely shallow in their way of seeing the world and interpreting.
>>256666021 You collect supplies and combine them to make shit, health system and weapons upgrade systems are nearly identical, death animations for the player character are very similar, shooting mechanics are more limited than other 3rd person shooters to reflect both games' survival horror roots
they're super fucking similar and you're blind if you don't see it
>>256665382 read OP again. >>If this game wasn't loved by critics /v/ would be all over it's dick
RUN ANALYSIS: >Claim: /v/ hates a game because critics love it >Test: apply claim to Superman 64 >Result: test fails since both critics and /v/ hate Superman 64 >Conclusion: claim is false >Proven: OP is a faggot
This is the kind of mentality I hate, there is no reason you cannot have it both ways. I like games that give a cinematic experience that maybe don't focus on gameplay (This doesn't even apply to TLOU which has great gameplay) but I also like games that are more gameplay focused with little emphasis on story, eg. Warband
This notion that you can't like both is fucking retarded and anyone who thinks like this are as bad as those that exclusively want cinematic games.
IIRC in the The Making Of documentary Neil Druckmanm said they were originally going to make all of the zombies female and Ellie was going to be the only female who didn't turn into a cauliflower. He later rejected the idea because he said that it was sexist shit, the game was catering to SJWs all the way from pre production.
>>256666219 It actually isn't a "tearjerker" story at all. There was no saccharine farewell, there was no tragic death, there was no overly-sentimental character. It was just Joel coming to care for Ellie and making a selfish decision as a result. Good story, incorporated a lot of what humans would do in such a world.
You're all insulting it by calling it good. It's art.
Games from decade ago like Splinter Cell games, Thief games or MGS games might have had better, more varied, deeper stealth and combat gameplay, better AI, more ways to traverse the enviroments and overall greater degree of interactivity.
But they weren't art! They weren't telling anything. They were just games. No message, just pulp.
Random bushes in The Last of Us tell more than Hideo Kojima could in hours of cutscenes. Yes, the greenery among car wrecks. It challenges the fallacy of anthropocentrism and shows how nature prevails. Naughty Dog had the courage to deem the entire human race to extinction.
And that's art. It makes The Last of Us a masterpiece.
>>256666591 Also enemies grab you and you have to mash square to get them off, in RE4 you wiggle the analog stick left and right (if it's an enemy that doesn't 1 hit you like a clicker or chainsaw dude)
>>256666301 While he's not wrong that the director of TLOU has some SJW influences, he's taking the worst possible view of it. “It’s always hard to pinpoint the moment of inception. I know with Ellie I had some discussions about her backstory and who she is and I had some conversations with Ashley Johnson, the actress who plays Ellie, about who she is. As we started to brainstorm this story about Ellie and Riley for the DLC it sounded like it could go somewhere else.
We’ve already told this platonic love story between Joel and Ellie and we’ve told the story of the friendship of these two girls in the comic book… It felt like we wanted another dimension to it and since we already had these discussions of who Ellie is it seemed pretty natural to say, or at least ask the question, “What if these two girls were more than friends? What if they were attracted to each other? What if there was more to it?” http://gaygamer.net/2014/02/is-ellie-gay-naughty-dogs-neil-druckmann-weighs-in-on-the-last-of-us-left-behind/
I thought it was okay. I was pretty impressed with how the level design funnels you so effectively, without using a "go here" HUD thing and using short alternate routes to always get you on centre. I didn't get lost once.
I don't think that's a good thing in general though
>>256666325 Written by women who majored in women's studies and are reinforced by others of similar beliefs and moral guidelines daily in a vacuum-sealed echo-chamber . They can't possibly imagine a daughter/father relationship, since 'Men are evil monsters with no emotions, who's only thoughts are to rape and kill'. I wish they'd open sometimes and see the world with a different set of eyesWhich most video games are about, but they're usually to blind by their own diseased minds
>>256666591 >you collect supplies and combine them to make shit In TLOU, you collect useless supplies and turn them into useful tools. In RE4, you combine herbs and treasures, and "combine" weapons and parts to upgrade weapons. >weapons upgrade system are nearly identical Lots of games share an upgrade system similar to RE4, I don't see why TLOU is specially comparable in this regard. >death animations for the player character are very similar Now THIS is bullshit. Does the fact that your character sometimes gets a special animation for a death mean the game is identical to RE4? >shooting mechanics are more limited than other TPS games But they do it in two wildly different ways. TLOU does it through heavy and ponderous aiming requiring you to wait to line up shots, RE4 does it by basically making you into a tank with a pistol.
You're deliberately reaching for the most generic gameplay similarities just to support your weak fucking argument. Many things RE4 has done are also done by dozens of other games, none of which are at all similar to RE4, and TLOU is just as different.
>>256667481 Are there movable ladders in Tomb Raider? Are there wooden pallets floating on water to have a partner climb on? Do you mash a button to budge open doors or pull open garages? Yeah, I didn't think so, asshole.
>>256667643 There are but it's not like Gears of War where you just run in guns blazing and can kill everything behind the comfort of a chest-high wall. If you don't play on normal mode you have to vary tactics as you'll run out of ammo very quickly playing it like other 3rd person shooters.
>>256668250 Don't worry. He was laughing at people tweeting shit about Quiet and saying 'You'll regret being so quick to judge once PP comes out." SJW jump the gun on shit they know nothing about so quickly. Kojima is an old man who's morals just won't change overnight. His company is basically preventing Konami from going full mobile and/or bankrupt. They'll let him do anything he wants.
>>256668732 >There is a great story in the game, only problem is that it happens 20 years before the actual moment you get to play. Are you STILL butthurt about that? It isn't a very good post-apocalyptic story if it takes place DURING THE APOCALYPSE. The only movies to have done that type of thing right were the "of the Dead" series and The Mist, and both of those were restricted to a single town, not all of America.
>>256668497 Characters and story in video games are currently so retarded that anything that would count as mediocre or decent in literature or movies passes as godlike among video games. Even if they were fantastic, the centre of a video game should be the fact that it's a game. Good mechanics. Making use of the fact that games are an interactive medium. I get the impression that TLoU is much more so a cinematic experience.
Singleplayer is okay I guess. Got some feels, but I can name 5 games that have better story and atmosphere off the top of my head, and probably 20 more if I got some more time.
Multiplayer is fun as fuck though. Unforgiving, well-balanced (okay, Molotov+Explosions Expert is kind of rough, but is in no way spammable), multiple styles are viable and you can switch on the fly, resource management is crucial (scarce ammo, no regenerating health), as is teamwork. I'm gonna play as soon as I'm back from vacation/10
>>256670387 >that one did What, you mean the original NotLD? The one that ended with the situation under control and segued into a sequel that somehow gave the zombies offscreen inertia that allowed them to take over the world?
The only good movie in the series is NotLD, which is coincidentally the only movie in the series that started with an apocalypse and didn't skip.
>>256668386 I think it was an improvement to make the infection unbiased, it makes more sense scientifically since there is very little genetic difference between men and women. Still would have been sweet to play though.
heres the link by the way. http://www.youtube.com/watch?v=Fbpvzq-pfjc&t=12m5s
In my second play through, I thought I'd do something really insane and main hand to hand against humans, even when they had guns.
I've gotta say, it's not that hard at al, even on the hardest difficulty. The one part in summer where you're traveling with the blacks and then you get separated and end up in a mini mall occupied by raiders stands out most for me. With no plan whatsoever, I instantly ran up and melee killed all nine of the guards. I had to take cover toward the end, but when the dude stopped I just charged at him. Basically what I'm saying is melee is the fastest way to get through gunfights.
>>256665525 Having played it, there's plenty of senseless killing going on.
I'm just glad they didn't make the Fireflys goodguys. They were the same type of shithead an actual 'resistance' group would be.
Hell, Joel and his group were as bad. It's probably entirely their fault that people are still being infected within the quarantines. Since, you know, spores tend to cling to things and go airborne again later on.
Of course, Ellie's existence is probably more common at that point than not. A positive but innert strain makes no sense, but having a mutation that doesn't allow it to control and eat you does.
But, overall it's a shitty movie broken up by mediocre gameplay.
I genuinely think it is up to how seriously you take the game. I was just listening to the best friends play tlou in the background while i was working, and they got all intense about the first areas of the game where they had to kill like, 6 guys. Matt went so far as to say "its been a while since you were afraid of one guy"
I played hard and just barreled through those areas like it was streets of rage because it was funny to throw bricks in dudes faces, watch them run in circles and then pound them into the ground after jumping over some waist high cover like Rambo.
The game isn't difficult at all if you aren't approaching with the state of mind of "im in danger". I freqeuntly shot a gun and just waited for everybody to come to the place i was hiding and i would knock them out one by one. the AI is fucking stupid.
I didn't fire more then one time in my first 3 hours of gameplay the first time I played hard. It felt completely unnecessary.
>>256667004 Well nobody gives a shit about Art anymore, Art is now a parody of itself, whatever its domain. We want good games, not some philosophical shit. I miss the days when ND didn't give a shit about art. How could this happend?
>>256676732 Yeah, I'd have much more fun playing a generic wack-a-mole third person shooter with tacked-on tier stealth and crafting system that gets most of its praise from journalists who cream their pants whenever a game has an easy to understand cinematic story of mediocre or higher quality and casuals.
What is funny about that, is Steam's collection of games that aren't graphically intense are generally way more fun than most AAA games. At least, unless you play the AAA game light heartedly.
I feel like most AAA games are analogous to The Happening. It's a good movie because it is unintentionally funny. Most AAA games are good because they are broken and they are trying to present themselves as super serious, high quality non-broken games.
>>256652725 Console wars only seem really bad when new consoles are coming out, I suppose because most people don't bother buying every console at release. The shit-flinging didn't really blow up again until the Wii U (arguably earlier with the 3DS release).
>>256653279 That guy with the 2x4 or whatever piece of wood he was holding just stopped and stared at him when he ran up behind him at around4:45 He even made a comment about him being out of bullets Why did he even stop
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