See threads about Monster Hunter all the time. Decide to pick it up.
Roll with Great Sword because it just looks pure badass.
Get to this guy. He's too fast. Wrecks my shit. I'm fucking done with this shit.
Monster Hunter combat really isn't as good as most people make it out to be. It's pretty much all just waiting for the opportunity to hit the monster to happen by chance and then one opportunity to get a hit in maybe on on the head if you're lucky. What I said goes double if you are using a big slow weapon.
spoken like true casuals
dude jaggi is is like the joke monster on tri.. if you can't beat him you wont be able to beat anything. There is no point in using the GS on him anyways. My advice is for you to try the switch axe.
Explain to me how there is any depth to the combat besides waiting then rolling or hitting.
I'm genuinely curious what people have ever seen in this series, it's really not that good.
Pretty much actually except your attack are generally better and have more weight to them.
Fans of both games are inevitably going to call me a casual and explain the super important minute differences but in reality yeah they are pretty fucking similar. All about just waiting and invincibility frames to dodge shit and very short "combos" that anyone could pull off.
If you're having trouble with the great jaggi, you're in for a rough time.
Either git gud or hang up your rock n' roll shoes and sell the game.
>pick the slowest weapon
>complain monster is too fast
>instead of trying another weapon, quit
Learning how to read a monster's animations, dodging effectively, learning how to effectively use your weapon.
It's a niche franchise, and I guess you aren't a part of that niche.
No because a game with a good combat system like say DMC3's has depth. You can get good at it. You can learn new combos and resets. I never said it was bad I said it wasn't deep and was pretty standard to a lot of other games, which you are essentially agreeing with.
I asked to explain how it has any depth, you boiled it down even more, pretty much doing the exact opposite.
>t's pretty much all just waiting for the opportunity to hit the monster to happen by chance and then one opportunity to get a hit in maybe on on the head if you're lucky.
So you'd rather just aimlessly flailing away without any dodging, blocking, timing, or anything else? Just sweep away like a retard and defeat it by slamming X and Y? Because that's the alternative.
The mechanics are deep in that every single weapon's timing, hit properties, focus, and upgrade paths will determine many, many factors against many, many monsters. There are many more factors to games with depth beyond just combo variety and length. Especially ones where your entire inventory can determine your victory or success in battle.
>Because that's the alternative.
No, it's not. The game isn't deep because you are inherently not aggressive. You have short windows with which to attack so that's pretty much the extent of the combat system, determining when that window is.
Like I said something like DMC has combos and resets. So do fighting games, a genre people play for money. The actual skill of aiming a weapon isn't that hard.
I keep saying it and I'll say ti again, I don't think it's bad, I think it's standard and I hate how some fans of it act like the combat is the best ever created when it's really not even close.
Man, I was bored, but you know what, Imma make a new character in MHFU and roll GS
Never really liked GS but read some berserker earlier and Im thirsting for some big ass sword action
>maybe on on the head if you're lucky.
The reason 'git gud' even exists is because scrubs like you run their mouths while being bad at the game and don't have the patience to learn the mechanics.
>The mechanics are deep in that every single weapon's timing, hit properties, focus, and upgrade paths will determine many, many factors against many, many monsters.
I agree with that to some extent. I agree that learning how to use different weapons does add some depth however I disagree that fighting different monsters is all that different. With a few notable exceptions most monsters are foguth the same way and use very similar attacks.
When they try to mix things up though it's often just annoying like water fights.
> It's pretty much all just waiting for the opportunity to hit the monster to happen by chance
nah if you're behind the monster you can bet your ass it's going to turn around to face you and that's when you smack it in the face with a fat smack in the face
>The game isn't deep because you are inherently not aggressive.
Absolutely incorrect, considering the fact that you are constantly stunning, tripping, draining stamina, inflicting statuses, and regularly doing elemental and raw damage. Your aggression towards a monster is absolutely necessary to keep up pressure against it. If you are playing a game of pokes, you are either playing Greatsword, or you are the kind of person who times out against Peco.
>combos and resets
Those are not the only mechanics of a video game that incur depth. The variety of enemies mixed with the variety of ways every weapon works, elements, statuses, etc, all of these play into your weapon. You aren't going to have a good time hunting a Great Baggi with a sleep-inducing Greatsword. You WILL have a good time hunting Royal Ludroth with a Fire Longsword.
It doesn't have tricky style combos like in DMC, but then again, it's not pure action, there's far more to it than that to consider.
>Can't do enough damage
>Against fucking Ludroth
>mfw I use dual blades and I have to stay practically glued to the monster's ass to keep a decent dps going, evading everything and attacking inbetween attacks
>mfw people try to generalize MH with the GS
gotta go fast
Did you try putting the thing on your back? You'll notice you move a lot slower when you're holding the thing straight forward (for good fucking reason, LOOK at the god damn thing). The great sword is all about the hit and run, you keep that thing on your back to move around and whip it out when you have the chance. You can do quick hits here and there, following up with extra blows when you stagger, or you wait for bigger openings to get off charge attacks. Knowing when to do both is how you get good with the great sword.
If you want to be all up in a monsters business, you grab a lance, gunlance, sword and shield, dual sword or long sword and you fucking ride their ass like its having a going out of business sale.
Complaining the game is slow paced when you picked the slowest weapon and are using it wrong is kind of silly of you.
>people comparing MonHun to DaS
Don't do that shit. If you think they are similar because of "difficulty" you really need to fuck off.
>yesterday's predator is today's dinner
The things that make DaS combat and Monster Hunter combat hard are virtually the same. The only difference is that it's generally easier to go from full HP to no HP in DaS, but shields are far less of a useful thing in Monster Hunter.
Shields don't create the same "smoosh yourself up against the boss, put your shield up, lock on and circle until an opportunity arises" thing in Monster Hunter. They're good, but they are NOWHERE near as cheesy.
It also goes without saying that there isn't actually any available shield with most Monster Hunter weapon types.
They're both action-RPGs where you often fight formidable creatures much larger than you, optionally on a small team. Combat involves rolling to avoid attacks, weapons with slow, deliberate movesets and animations that you often can't cancel out of, blocking, limited healing items, etc.
They're pretty comparable. The biggest difference is MH's mission format to DS's level/world format.
With a shield in MH you don't NEED to circle around, you just fucking keep attacking. Not to mention with Guard Up / Guard +2 you can block pretty much everything without having to look out for elemental damage. You also have FAR more stamina in MH that actually recovers while on the offensive. Shields are ALSO available from the get go and you don't have your stat build locking you out of any of them.
It does, but you need to be using that specific weapon type and it's still not approaching the levels of cheese that DaS shields do.
I should've been clearer when I said that DaS shields are "more useful", but I stand by the statement that DaS shields are far cheesier, accentuated by the fact that you can slap on a shield with any weapon at all.
Who is the best monster in the series and why is it zinogre?
I don't see what's wrong with comparing them. The basics of their combat are phenomenally similar, as far as one can compare any two ARPGs. Stamina bar, attacks and running drain stamina, stamina recovers reasonably quickly over time, invincibility frame rolls are the primary means of dodging, combat is largely focused on avoiding attacks until something the enemy does leaves them open, etc.
The differences tend to be in the specifics and additional systems that one or the other lack.
Zinogre is terrible, though.
What a dumb monster, liked only by idiots and Longsword users.
That's not Kut-ku's edgy older brother
>Never played a Monster Hunter game until MH3U
>First ever faint was on Gigginox just because it was so unfamiliar and because of poison
>Later decided GS and fuck up Gigginox with only an hour of time on GS
Git fucking gud.
wow you suck, git better before you post this kind of thread
keep your greatsword SHEATHED when you're not swinging it
when the g. jaggi runs straight at you, do an unsheathe slash
if he's in a weird spot that makes it hard to hit just use a horizontal slash, it sweeps like 6 feet in a semi circle in front of you. do that enough times and it'll fall down for a little bit, enough for you to go to town on it
That's hardly superficial, though. Off the top of my head, I cannot think of any game more similar to Dark Souls in front of combat, and fighting a Monster Hunter boss plays very similarly to fighting a Dark Souls boss. Right down to getting into a safe spot to take a sippy.
Stamina bars and rolling are hardly "superficial shit" when they form the absolute basics of how the game plays.
Oh I just a picture at random.
It's a safe bet, because all of them are better than Zinogre.
how about actually getting good enough to know where to spot to keep hitting the monster without having to run away from it when it strikes?
how about how preparation is half the fight?
This nigga has the right idea.
Can't play without a shield weapon? I've never liked shields, they're for pussies. Besides, I think anon is is saying shields aren't mandatory in MonHun, not that they're inherently useless.
But I do think that shields are a bad crutch to the game. It just teaches you to tank hits and to rely on your R button instead of teaching you something actually useful like repositioning through MoI, or MoI itself.
Its about positioning and foresight. You need to watch how each monster attacks, how much area they cover, how fast they move, etc. You need to get good enough at this to attack them while they are trying to tear your face off. The GS makes this knowledge especially important. It hits very hard, but you move very slow and every action has a long recovery.
Its also the best.
The best way to use the GS is to keep it sheathed 90% of the time, then attacking with draw slashes/combos & only charging when you have a good opening on the monster's weakspot (usually the head) or when you can predict the monster's movements.
I'm gonna get flack for saying this, but the longsword is a good beginner's weapon. Its simple, easy to use, and encourages you to keep attacking while keeping you mobile enough to dodge attacks (which you will have to learn to do since you can't block with it). Just don't bring it into multiplayer hunts or your teammates will hate you. The lance is also another good starter weapon with tons of defensive options.
There are two Lance weapons with shields and one of them also has explosive stuff with it and there's the Switch Axe that's basically a huge halberd in axe mode and there's a sword mode too.
Oh, and you can beat all monsters with any weapon, it just depends on your skill.
You quit for little reason
I quit because I am retard and don't understand quest reward system or quest in general
I want to make Great Jaggi armor. Have almost everything except Helm. In order to get Helms you must have King's Frill. Instead of doing quests I hunt outside village.
Evantually have a stack of Great Jaggi Claws, another of Hides.
I've killed this Jaggi over 50 times, breaking its face althewhile.
Evantually gave up, called the game dogshit and left it as is.
Evantually came back and loved it. I upgraded my hammer and stayed away from making Armor.
Evantually get the basics and learn how to quest, how the farm works, how resources work, and how to eat before hunts.
I have 70 hours on this new character. I'm having trouble killing High Rank Uragaan to upgrade my Hammer. I hate fighting him and when I try to get help online, no one shows up, or they leave.
This game is good.
That's just a lie. Zinogre is harder than Ludroth, Rathian, Rathalos, Barroth, I could go on. Not to mention i said Stygian Zinogre, not Zinogre.
I'm guessing due to the MK8 promotion.
Why is the water combat so fucking shit?
It's hard enough to fight giant Dinosaurs, but god damn, in the water? Fucking shit.
You have to understand the monster's attack and behavior patterns. Great Jaggi does three things: Frontal lunge with a bite (sidestep it), Shoulder check (sidestep it), tail spin (back away if medium distance, hug him and spin around him if close)
Dodge and attack him when he's delayed from his miss. When he goes to call baby jags, attack him heavily in the head/chest.
When monsters salivate they are low on stamina and will attack less frequently, often stopping to regenerate stam. Eventually this causes them to flee the fight to eat (to regen stam). Follow them to their feeding grounds. (Jaggi are carnivores obviously and eat Aptonoth)
In mid gear you will 3 shot great jaggi with a greatsword. In High gear, one fully charged attack kills it.
TL;DR: Git gud. Learn the monsters.
Thankfully they usually come out eventually, that's when you can do most of your damage, cut tails etc. Just bear with it until that happens. You must be able to bring them down low enough for them to start limping. And then you don't have to fight them, but let them escape to the lair and trap them there.
Plesioth is actually easier to fight underwater since it tends to stay still there all the time.
Lagi is more annoying underwater though, especially in flooded forest, as well as Gobul.
Water combat is better pending your weapon. Greatswords have excellent animations that pretty much keep you in place with wide arcs.
Couldn't do dick with sword and board though...
I was struggling like crazy trying to get stiggy parts for weapon upgrades.
Then the other day I was fighting him, and it just kind of clicked. I went into the zone and just curbstomped him.
It was the greatest feeling ever, because stiggy had been a huge bitch to fight for a long time.
Underwater combat really is better and worse for certain weapons.
lance, gunlance, and bow are my weapons of choice for underwater combat. I've tried every weapon out at least once and I can't use any of the other weapons underwater.
The only good thing about monster hunter is the hunting horn. I would rather beat a monster to death with a giant saxophone while playing a victory tune then be a generic JRPG faggot (Sword and shield, long sword, great sword and dual blade), Some faggot who looks like he got kicked out of the medieval time festival (Lance), an automated dildo user (Gun lance) a "naive" American (bow) or some faggot from some south American jaguar humping tribe (Any bow gun). Hammer's alright, they're cool secondaries.
>Jump mouthswipe jump jump buttswipe jump mouthswipe jump jump mouthswipe
How bout using sum poison so I can hit you fukkin fagit
>mfw not even underwater battles can phase me now that i use lance
Yeah, I'm trying to approach him like he's losing to the great jaggi. Oh wait.
A lot of people don't block with GS either which is strange to me.. instablock to prevent all damage from murderous raging Jo? Yes pls.
>automated dildo user (Gun lance)
Shit taste detected.
>Great sword is the hardest weapon to use and master
How? Shit was my first weapon in MH and I used it with ease. I had a harder time mastering aims with a Bow than using that thing.
Dude, people play MOBAs for money, a genre designed for people without the mental faculties to play an actual RTS game and manage more than one unit.
I wouldn't put too much stock in that being a determining factor of depth.
I think they made it harder in 3U. In MHFU, Tri and P3rd I can roll through half the roars without skills and with no effort at all, while in 3U it happens like once every thirtieth roar.
The only monster unaffected by this seems to be Nargacgua, hence why it's so easy to roll through.
The best weapons for speedrunning - SnS and HH.
You have good taste. We should be friends.
How viable is poison for speedrunning? I made a poison & status+2 set and am able to poison monsters over and over again, but how much damage does that actually do over the battle?
Also post your monsterfu.
Poison eats brute wyverns alive. Just make sure you have at least status+1.
>SnS for speedrunning
What? I must know the secret. I've been trying to get into using it, but there hasn't been a monster I could kill faster with it compared to
longsword, even when I use their elemental weakness. I'm guessing I have to use the best elemental SnS's to make a difference? Or do I have to master item use?
Yeah but it's more of an 'oh FUCK' button than anything. It'll save you at the cost of your already shitty sharpness.
The counter balance is that GS sharpness lasts longer than other weapons of an equal value.
It's shit for speedrunning but good otherwise. Typically you'll want something that
1. Scales with Challenger+2 and Adrenaline+2
2. Causes staggers
Poison does none of this and falls into the "not fit for speedrunning" category.
but Dragon's Dogma is babby mode shit and you can button mash through 90% of it.
You've also reminded me I've been meaning to sell dark arisen because of how shit and uninteresting it is.
Nice to know, but what is the actual damage like? 30% of health over 5 minutes of being poisoned or so?
I agree with this guy. If you want the awesome looks of badass swords but want to attack fast and hit the monster more. Switch Axe Sword mode is pretty fucking badass and actually pretty damn strong if you go pure physical with power phials.
I'll never understand why newfags always gravitate to bad weapons like the Switch Axe, Gunlance and Bow.
Yes, they CAN be used well, but maybe 1% of players actually know how to while most just spam axe mode or actually fucking shell ever.
Shelling is only ever useful against armormode Fatty. It's inferior in damage, kills sharpness and is incompatible with the comboing potential of the single best attack in the game - The upswing.
Poison isn't particularly good against brachy. Med tolerance and med effect. A water weapon is a better choice, as it washes off the slime from his arms.
Remember to run/roll towards him when he jumps, and usually rolling towards him is a good choice if you're in front of him and he's about to smash you.
I know more about MH than you. It's actually a bit of a fail in terms of balancing. Shelling does explosive damage, I.E. it ignores modifiers and does the same damage against a weak point as armor.
Problem is, the Gunlance has fantastic reach, hits very fast and in a fairly wide arc, meaning you can nail the weak spots consistently for massive damage, far outdoing shelling. They should have given shelling to a weapon that mostly strikes legs, like SnS or DS.
Introductory weapon guide for noobs
I've put in around 3k hours in MH games total. Might as well go full autist for a second. It's 5 in the morning anyways. Weapons good for beginners are marked with *
+Extremely balanced and flexible moveset
+Effective against just about any monster
- Relatively low damage without Bomb spam
- Requires excellent stamina management
- Poor reach, tails are your bane
Vets can often reach incredible speedruns with the humble SnS, but for beginners it's usually not a very good option
+Fast, not as mobile as SnS but still very agile
+Very high damage
+Excellent for status effect procs
+Lengthy combos can exploit any large opening, good for a party
- No defense aside from rolling
- Combos require commitment, lengthy backswing animations
- Very poor reach, not even a leap like SnS
Great in groups and solo play. Good way to learn to dodge properly and take advantage of i-frames.
+Great against monsters with a single weak point
+Procs staggers fast
+ Exploits small openings very well
- Requires perfect timing and positioning
Might be hard for beginners, but is a good way to learn timings and how to exploit weak points. Plus, super satisfying.
+Easy to use, easy to learn
+Wide swings provide good horizontal reach
+Can take advantage of both small and large openings
- Requires constant aggression to keep spirit up
- Forethought required when planning combos
- Under optimal conditions, damage isn't as spectacular.
The notorious noob weapon, not as bad as its reputation claims. It has good reach and is quite good for fighting wyverns and elder dragons to break parts.
to be cont,
Shelling is mostly a combo reset. Their damage is usually less than stab, save for wide shelling. However, they do allow you to instantly reset your combo without a leap, changing the three-hit into a virtual infinite - at least until you run out of ammo.
Except shelling doesn't let you initiate a combo with an upswing, and doesn't let you move through attacks like a dodge.
>I'm just going to keep embarrassing myself
You do know the upswing is almost 150% the damage of a shell/stab, right? On a proper modifier, that's three to four shells in a single hit. Six if you're not even using wide.
+Highest raw damage of the crowd
+Toolkit designed to not only take advantage of both small and large openings, but to create openings as well
+3 onward, impact damage triggers fatigue.
-Combos can be challenging, require investment
-Fucks party members over
It has a simple skillset but is probably not the most noob friendly. It has fairly complex moves that require a lot of planning, as you can't roll out of a triple-pound or a superslam or a spin as easily as a whiffed GS slash.
+3 onward, highest DPS potential weapon
+Powerful buffs for yourself and allies
+People will love you
-Clumsy moveset, especially in FU and before
- Requires memorization
- Requires most planning out of any weapon
- Combat is a bit boring
Not a good choice for beginners, but the HH is extremely potent in the right hands. Watch some nip HH speedruns, they're ridiculous.
>Except shelling doesn't let you initiate a combo with an upswing,
No shit, but it's still decent damage, and you can lead that into a upstab-swing-upstab combo. Upstab deals more damage than regular stab but less than swing. Combined with shell, that's a bunch more damage than just jumping back and continuing to swing
>and doesn't let you move through attacks like a dodge.
No shit. And if you need to dodge you wouldn't be doing the shell infinite. Everything has a time and place, anon. Shells have a purpose, but it's not everywhere. You're a retard if you think they're pointless, though.
I just got to high rank in the village and beat the Purple Ludroth. Thought I'd go over to port and give their missions a try.
I got my shit wrecked in my the Lagiacrus on the urgent quest to get to HR2. Are they much harder over there or something?
Also are there any cosmetic differences between low rank and high rank armour? I'm seeing it with the other Ludroth armour you can get but not the one in between.
>+Effective against just about any monster
Shit against monsters with elevated weak points. Gypceros comes to mind.
>Vets can often reach incredible speedruns with the humble SnS, but for beginners it's usually not a very good option
Except survivability is rivaled only by that of the bow. You forgot to mention the double dodge, too.
>+Fast, not as mobile as SnS but still very agile
Actually more mobile with dash juice, especially when attacking.
>+Very high damage
Very LOW damage unless you hit the proper modifiers and use demon mode.
>- Combos require commitment, lengthy backswing animations
Not really, the best combos are the fast ones. Demon dance should be the only cumbersome combo used.
>+Great against monsters with a single weak point
I have no idea what you mean by this, but it's worth pointing out GS excels against enemies that are likely to turn towards you.
>+Wide swings provide good horizontal reach
Literally the only wide swing is part of the spirit combo, everyone knows its greatest boon is the massive vertical range.
>Upstab deals more damage than regular stab but less than swing.
Nah man, guardstab is 18% while lowstab is 24%. At least it puts you into a block and was part of a hilariously awesome combo in MHFU which was later removed.
Guild Sweetheart is best Sweetheart.
He'll have to go there eventually. I've done a single player port-only run, it's not impossible. It just takes a while.
Bored me to tears. Give me someone refined, like that boozehound wyvernian in MH2.
>Dying at Zinogre
How? I use full Rath Soul set and I've never carted to Stiggy.
>Get to G rank
>Oh boy time for my trusty Jaggi and Baggi armor to make a comeback!
>Everyone belittles me for my armor
>tfw the ones who were just saying my armor was shit and I was a liability fainted over and over after I wasted all my goddamn lifepowder on them
Fashion > Function
>He's charging up
>Manages to get off his dragonsplosion
>I get 1hit from 150 health
>Start playing P3rd as my first MH game.
>Everything is in nipponese
>Figured I should just do quests in that giant building
>mfw I found out there are village quests only after reaching Jhen urgent.
>+Great against monsters with a single weak point
>+Procs staggers fast
>+ Exploits small openings very well
>- Requires perfect timing and positioning
>Requires you to git good
Great sword is top top fucking tier and Lancebros have my back. Gunners are fine too!
No, I can tank 3 balls alright but the worst is the charge thunder. Still, he rarely manages to do that as I endlessly slash him with my trusty GS.
I haven't farmed Stiggy for a while though so I might be a bit rusty.
> I guess his dragon attacks aren't the hardest thing to dodge
You don't even need to dodge, all you have to do is walk away.
>over the years hear all this shit about underwater combat
>finally get 3U
>it's really not that horrible
>I don't even use the auto-cam
Sure, it's got the foreseeable irritations of slower movement, vertical dodging and monsters being above/below you, but I don't have any problem with it and I can hit whatever part of the monsty I want.
People get angry over underwater combat because they forget to block and want to dodge all attacks all the time.
My only complain about underwater combat is Lagi in the flooded forest, holy shit who thought that was a good idea?
Bullshit, every weapon can effectively handle every monster in the franchise.
Underwater simply made several weapons objectively superior. Not just the blockers either, SnS is easily one of the worst.
I said they weren't underwater safe the same way a GS wasn't such a good idea to hunt a Barioth in Tri.
I still did it though but I had to use dash juice.
I never said some weapons were unable to hunt monsters, I just said some are underwater combat safe which is true.
>decide to dig up some guild sweetheart ecchi
>go to the rule34 website
>no images found
brb going into a draw thread.
Why does everyone have to compare mobas to rts. Mobas are team games that focus on coordination, unlike rts that focus on individual mastery and micro. That's like saying football is casual compared to playing the piano.
That's because you are retarded and a very, very bad tripfag.
Jesus christ I haven't even played the game much and MH3U is my first game and I had barely any trouble with Great Jaggi, I think you need to git gud.
If he's too fast then use a fucking different weapon, greatsword is shit because you move way too slow with it and same with lance & gunlance.
I want to get into Monster Hunter, but I've only got a 3DS. Is the 3DS version of MH3U any good?
I'm eventually going to get a Wii U anyway, so I might as well do it now if the Wii U version of Monster Hunter is superior.
>I called you a faggot as an insult, not a friendly way.
That made me laugh so hard.
But, I shall elaborate. Under five minutes with the basic setup when I started a new game in MH3U.
However, I am pretty sure I can one-shot the great jaggi with the weapons I managed to get in MH3 for the wii.
Guys how hard is Baleful Gigginox? I fucking hated fighting normal Gigginox and the thought of fighting one that does even more damage+has more health terrifies me
>Used to hate the Gunlance because it felt awkward so I didn't upgrade it much
>Decide to give it a chance one day
>Kill a Great Jaggi faster than I did using a GS, it couldn't even start retreating
Gunlance is sex.
I got MH3U on 3DS as my first MH game and I'm liking it so far, I don't even have a circle pad pro because you don't need it for small monsters and for large monsters (i.e bosses) there's a perfectly fine lock-on function. It can get annoying not having a 2nd analog stick for the camera, and if you do want it then you need an extra accessory for the 3DS, but I'm managing pretty well personally. So far I've found that the action is really not so intense that you need to have precise camera control at all times although that could possibly change as things get harder.
If you know you're going to get a Wii U then it might be better but I like having my games portable and I think it's a suitable game for that.
Forgot to mention that if you don't have a circle pad pro for a 2nd analog stick you can easily have a large camera control panel on the touch screen and it's not too hard to drag it around if you need to move the camera yourself instead of relying on shifting the camera behind you constantly, which is still smart but sometimes you just need to move the camera yourself.
Why DS has so shitty weapon pool at G-rank? It is absolutely pathetic. Speaking of 3U
Basically run and hit the monster, then when the monster dodges you or runs off to attack you from a better angle, you sheathe your weapon and run after that bitch. The run-hit strat is best strat
not buying a handheld to play MonHun...
I want to fight monsters on a big screen, wired online and 2 proper joysticks
>Not one of the highest end damages
Deal with it faggot. Even Capcom see's sales on the 3DS than the Wii U. You won't be missed.
There was not a single moment in time when we didn't know this. You only have yourself to blame.
Then you're not a real fan, I guess. I jumped from Sony to Nintendo for MH. I would play MH4 if it was on the 3DO.
I guess i'll be playing 3U for eternity then.
>getting stuck on Great Jaggi
ARE YOU RETARDED?
What's more important to you guys? Being fabulous as fuck or being all powerful? I always go full style, skills are a bonus.
Monster Hunter's combat can be fun, if you're put the time in to learn it. But an important distinction that needs to be made is that while it can be fun, it certainly isn't /good/.
It's slow, clunky, and everything is bogged down by un-cancelable animations; While it makes sense that you can't cancel a Great Sword attack mid-swing, why can't you cancel the second strike of a Dual Blades attack? Why can't you cancel drinking a potion? Why does your character have to go through this length "getting up" animation - during which they stand perfectly still - whenever they get knocked over, instead of being able to scramble or roll away? The game is rigid and combat doesn't really have any flow.
Of course when you do get good at working within the game's frustrating ruleset, it's a lot of fun. But getting to grips with shit mechanics doesn't make them any less shit, and a lot of the ravenous MH fanbase seems to gloss over these flaws all too easily because "you fight dragons and shit so epic". They're there, and anyone considering buying the game should really know what they're getting into. It's a game that is often fun not because of how it's made, but in spite of how it's made.
>why can't you cancel the second strike of a Dual Blades attack?
Because you're supposed to commit to certain attacks, even with the DS.
>Why can't you cancel drinking a potion?
So that you cant chug potions for free
>Why does your character have to go through this length "getting up" animation - during which they stand perfectly still - whenever they get knocked over, instead of being able to scramble or roll away?
As punishment for your fuckup.
Do you understand how this game works?
This isnt some braindead Diablo shit.
If you could cancel everything there would be barely any consequences if you try to sharpen your weapon right in a monster's face like a dumbass, you need to think about what you're doing at least a little bit.
Beaten it several times. The only thing I can't handle are the HR elder dragons, because their HP is huge or they're just too fucking hard.
People don't know that Yama Tsukami used to be the hardest monster in the franchise. I've soloed Twin Terrors, but Yama kills me in under a minute.
If the "challenge" comes from arbitrary shit like "This monster has knocked me over, I now lose control for a number of seconds while my character lazily climbs to his feet while the 30-foot dragon charges at him", then it's not satisfying challenge. Of course not getting knocked over in the first place is fairly satisfying, but we're still talking about avoiding crappy mechanics.
>Because you're supposed to commit to certain attacks
Why? If "realism" is the go-to excsue for why the GS is slow (see: every MH complaint thread ever) then why are other blatantly non-realistic restrictions handwaved away? Why does the game need to manufacture challenge by arbitrarily limiting me?
This is my whole point: A lot of the "challenge" in Monster Hunter comes from the extremely restrictive and unintuitive framework upon which the combat is built. You can git gud and have fun with it, but it's not well made in any imaginable sense.
>that feel when soloing black diablos because friends are too busy to play
Stupid AND stubborn. What a terrible combination.
MH combat system is fucking perfect, and you're just complaining about getting punished when there are several ways to avoid that. People use Heroics FFS and master multiple weapons, are you telling me your casual ass can't handle the normal gameplay?
It punishes you for bad play and forces you to play better.
Play smarter. Take every action into consideration. Observe the monsters. Watch your positioning.
Remove the things you mentioned and suddenly those things dont matter as much and the game suffers from that.
Thats great and there's not one bad thing about this, even if you repeat yourself over and over.
If you dont like it go play some trash like God of War. I dont see why the game needs to be watered down because of people like you who obviously dont like it.
So you don't think you should be punished for your mistakes? Good to know.
Your character doesn't lazily get up. I don't think you'd be jumping to your feet in second after flying in the air from a heavy impact of a giant monster.
Guys, how do I git gud at this game? I own the 3ds version and I've killed the Great Jaggi, but I can't, for the life of me, figure out how to proceed. Fighting the great jaggi with my great sword really fucks me up and i end up using like, 3 potions to kill him. Where do I go from here?
>If the "challenge" comes from arbitrary shit like "This monster has knocked me over, I now lose control for a number of seconds while my character lazily climbs to his feet while the 30-foot dragon charges at him", then it's not satisfying challenge. Of course not getting knocked over in the first place is fairly satisfying, but we're still talking about avoiding crappy mechanics.
While I can at least partially agree that the animation for getting back up takes too long you usually get knocked over because you made an attack at the wrong time or you didn't get out of the way properly, also if you find that knockdowns are such a huge problem there are food skills to remedy that a bit.
>Why? If "realism" is the go-to excsue for why the GS is slow (see: every MH complaint thread ever) then why are other blatantly non-realistic restrictions handwaved away? Why does the game need to manufacture challenge by arbitrarily limiting me?
Because that makes it more balanced, and I don't see how making you commit to a huge attack with your massive sword is arbitrary, you shouldn't be able to just roll out of everything because that would be stupid.
I don't think it's perfect, the controls and animations could be less clunky in my experience but it's still a good system.
>I now lose control for a number of seconds while my character lazily climbs to his feet while the 30-foot dragon charges at him", then it's not satisfying challenge.
Then get rock steady you fucking faggot and Rising High you god damn casual.
>Seen people online playing monster hunter
>I really like big detailed monsters so I get 3U
>Really horrible at it, but I'm still enjoying it so I keep playing through the deaths
>Through sheer will and determination, actually make it quite a few battles into the game
>mfw Qurupeco calls in reinforcements
>and a great Jaggi arrives
>I don't think it's perfect, the controls and animations could be less clunky in my experience but it's still a good system.
Quit being a moron. The controls and are objectively perfect, and it can be proven.
Didn't you see the part about Heroics? If the controls were not 100% responsive, such a feat would not even be possible.
Try a different weapon, I could not handle how fucking ridiculously slow the movespeed with the greatsword is. Personally I like the switch axe because axe mode gives you mobility and good reach (albeit somewhat slow attacks) but you can still switch to sword mode for much more fluid attacks that are also powered up by the phial in the axe.
By that point Jaggi should already be easy to handle. If you have trouble throw shit at him. Literally. The quest usually supply you with a couple of dung bombs. Those can force a monster to leave the area.
I couldn't handle constantly sheathing it just to move faster than a sloth, at least the switch axe lets you fucking move anywhere in axe mode.
Divide & conquer, go for the Jaggi first because it dies at least 5x faster.
I dunno, man. Different guy here, but there's not really much to it beyond learning how to employ your chosen weapon's moves and watching the monster's attacks for learn where the openings are, and even then trial and error will give you a better feel for both your weapon and the monster you're fighting.
You're in no rush to kill the monster in the vast majority of quests and there's no shame in not being able to beat a new monster first time. Keep trying, learn and use the tools available to you and you'll get better at it until you can take down monsters in almost no time.
>I couldn't handle constantly sheathing it just to move faster than a sloth, at least the switch axe lets you fucking move anywhere in axe mode.
What, that's your concern? Because GS hunts are generally over sooner than SA hunts, so it's technical faster. Use it right and you won't have to sheathe it a lot, anyway.
Except the Souls games are just about reflexes and timing, whereas MH's combat is so complex throwing a single attack needs to take a million different things into consideration.
>Best Monster Hunter monster
>not this qt 3.14
also, Hunting Horn is the best weapon
>Whoops, it moved in the 2 seconds it took to execute the attack
>Or it hit me
>Or it raged, roared and hit me
>Or Bullfango hit me
>Or stagger and I was too busy cowering to notice
Core team was and still is being used for 4, which is on the 3DS.
Sony didn't treat Capcom well in terms of Monster Hunter. They're probably just throwing starved Vita users a bone so they can play something outside of Anime Vita Game 457.
Play more MH, the trailer is a dead giveaway of why it's fucked. Compared with H'sB.
It's coming to Xbox and everything else too. It's going to be suffering being a MH fan, having people play that garbage and accusing the whole franchise of being equally shit.
I will never get you monster hunter retards.
What's the point in playing a hack n' slash game if it's not CUHRAAAAAAZY?
>encounter the great jaggi
>almost get fucked, but manage to vanquish it
>run away if i see it in moga
>eventually go on capture quest
>end up doing the quest over and over to get frills
>no longer afraid of g jaggi
>go onto bigger and better monsters
>now if i encounter great jaggi it's like seeing an old friend
>finally manage to complete my set
>now i can BE great jaggi
Jaggi is love, jaggi is life
If you think that then you don't know what Hack n' Slash is.
>I DON'T KNOW HOW TO DODGE SO THE GAME IS SHIT
I only recently picked up MH3U for 3DS, and I killed the great Jaggi on my first try. Now I'm farming the fuck out of them for the drops.
>Make this thread hours ago during break at work for a quick laugh.
>Get home. Thread still exists.
You all ate the bait. Never change /v/.
They've been doing it for years now, man.
Speaking of Freedom Unite...
>There are people who wait for monsters to present an opening
This is why we needed un-nerfed Barroth.
Getting good at MH is the best feeling ever. I understand now why fans are so addicted to it