Mushroom status effect
>completely breaks your control scheme
>can't be healed by any item or psi healing effect
>requires traveling all the way to a hospital in order to fix it
Earthbound fans will defend this.
>guy pays you to remove the shroom
>mushroom status only appears near Twoson
This is the one thing that completely fucks over players who try to play the game blind.
No warning beforehand, no actual advice from anyone unless you decide to go to the hospital and find that guy, even though he looks just like an NPC patient hanging around.
I remember getting so frustrated I just quit the game and left it for around 6 months.
So you're a fuckign retard.
>hey look there are hospitals
>WHERE CAN I GO TO CURE MY AILMENTS?!
Some npcs do mention healers can remove mushrooms as well. You do talk to everyone, right /v/?
Earthbound was the hardest rpg I have ev er played. Now keep in mind I havent played a lot of rpgs. The main ones that come to mind I can think of besides Earthbound is Secret of Mana, Skyrim, Final Fantasy 7, Borderlands and Final Fantasy 10
The mushroom status I cant remember but I remember spending hours having to kill monsters to gain a level and it was really tedious
>Earthbound was the hardest rpg I have ev er played
oh fuck I hated that entire section
>enemies that spam status effects
>enemies that don't drop food items
>nowhere near a hotel
>butterflies are remarkably hard to find
I now know that the best way forward is to just run like hell and get to the end, get Paula, level up and then it's a piece of cake to go back, but with no map, and confusing directions, it's a surefine way to get completely massacred.
I don't get how that was bait, I havent played a lot of rpgs before. it was the hardest one I have played, maybe there are harder ones out there but when you've only played a handful the pickings are slim
what are some other good rpgs you recommend?
>Ness gets swole enough to automatically win fights against them
I have three grinding spots.
1. Slugs in giant step near butterfly.
2. Floppys in base near butterfly.
3. Sword of kings farming.
You do need to do some grinding in game, game is beatable without it, but tedious.
I thought it'd be a lot worse than what it ended up being. My characters would perform their action every turn anyway.
There's mushroom status all the way till midway through the game. Can't remember if there were mushrooms in the endgame.
Earthbound is basically a DQ clone with a scrolling HP bar instead of flat damage.
I'm working through the games myself. V is considered one of the best, though I'm having fun with III and VI right now. IX is the most "modern" DQ in the west, and it even has monsters roaming on screen to engage in battle with.
DQI will probably kill you with how grindy and obtuse it is, plus the protagonist travels by himself in that game.
That fucking valley was the bane of my existence.
>Magnet spam sprouts
>fuck you, can't hit me UFOs
>unkillable cold machines
Actually, it doesn't take long at all to level up in Earthbound. The only times where you should stop and grind is when you get new, permanent party members. The experience you get from enemies scales really well, either way.
>Get 2 star pendants from the Major Psychic Psycho
>Get Sword Of Kings after fighting 10 Starmen Super
>Get Goddess Ribbon from Ghost of Starman
>Get parts for Jeff's best weapon
Game was very generous.....
These fucking battle themes, man.
>mfw I sold my Earthbound for a measly $75
The pain never truly goes away.
He probably meant how battles took first person perspective.
I found out by talking to the guy in the hospital and he was talking about shrooms so when I got the status I went there and he healed me.
Stop wanting to be spoonfed like a fag.
>completely breaks your control scheme
Oh no, I have to rotate my controller and walk to a hospital to get paid for having a status effect.
you guys have to be out of your mind, i beat this shit when i was 10 no problem.
but i will admit shit like the mushroom and exploding trees were annoying but i mean come on you learn how to deal with it and then
avoid them like the fucking plague
>Tilt your controller and you can have normal controls
>You get PAID to remove it
>Only about 2 enemies in the game do it
>The healers are always within 1 minute of where they are
You're fucking retarded, and if you were baiting in hopes of a reverse psychology Earthbound thread, I hope this shit turns into consolewars to spite you.
I have, they don't look first person. Are you saying all four characters and the guest characters share the same set of eyes?
Looks like it just focuses on the enemy with the player characters behind or just out of site of the camera.
I'm really having trouble seeing what makes Earthbound NOT a DQ clone. The inventory system, four equip slots (weapon, armor, headgear, accessory), battle commands, even the battle screens look so similar that it might as well be a DQ clone. The only thing handled differently aside from the rolling HP was the overworld.
I guess it's okay when Dragon Quest series defined TBRPGs
>Fine sunny day
>Perfect weather for BBQ steaks by the pool
>go outside and see dog laying down
>nothing of it
>he's lying in a pool of blood twitching
>kids run up to it and start whacking it
>"Look uncle anon we're playing Earthbound!"
>Have take old yeller to the vet
>He's not gonna make it
What was the point of the bicycle, again?
The only thing that really bothered me in Earthbound is the lack of party interaction,they almost never speak with each other.
But i guess the game makes up for it with all the NPC dialogue.
Wow, I read that wrong at first. Thought you had to pay $50 per person to get rid of it. What a fucking ripoff!
But the dude pays YOU to get rid of it? Why the fuck are you complaining, OP? I wish more games did that shit. I'd love a DQ game where I could go to the church & they'd pay me $1,000+ to revive my fallen party members.
>Get caught by surprise by the tree
>Mash A to end battle asap
>Loss 20 or so HP in total
>Every time you see them afterwards avoid them by letting them get wedged on trees or scenery
The saucers are infinitely worse, because not only do they do tons of damage WITHOUT self destructing, but they're hard to avoid, and they can cause a cold which does OVERWORLD damage. Trees are basically a just a gimmick enemy that shouldn't give any trouble after the first time, it's the "water temple" of Earthbound.
That's what your imagination is for, I guess.
Mother 3 (sorry, them battle beats).
Mother 3 in all areas
But in terms of music, it was pretty close. Earthbound has some great themes, but you just can't beat Name These Children and Unfounded Revenge with that.
Earthbound, Mother 3 had some good songs but Earthbound had that feeling to the music, Earthbound has one of the best OSTs ever, Mother 3 has an amazing soundtrack but not up to Earthbounds.
Also GBA soundcard.
Nothing changed between the games besides the combo system which really didn't hurt or add much so objectively Mother 3
Is this even a question? Mother 3. Mother 3 had a massive plot, emotions, deepness and so much more. Earthbound was a parody on JRPG's set in medieval times where the hero goes around and fixes shit.
I love earthbound atmosphere from the story but it really doesn't have a story beyond "this alien is a dick, go punch him, oh shit he got to powerful, go back in time and kill him when he's a fetus" where as mother 3 is so incredible deep I would need longer then 2000 characters to accurately tell its story.
That being said I prefer Earthbound because of the atmosphere, music and dialog but I accept that mother 3 is technically a better game.
Both are in my top 3 favorite games of all time and I think both are masterpieces.
Mother 3. It had a lot of variety and sounded great. I mean hell there was an in-game concert. And that attic, man.
Mother 3. It took Earthbound's battles and improved them. Defending actually had a purpose for once. And the sound battles of course. Plus attack and food items were a hell of a lot more useful in this game.
Mother 3. It was a nice story. But the charm about Earthbound was that the main plot took a backseat and only came up at matters of importance. Mother 1's story was damn good too from what I've
Wallpaper sized if you're interested
Well, Earthbound's JRPG combat is a parody of DQ and succeeds and standing well on its own with that. Battles are just much more exciting with all that music and backgrounds and the occasional intense HOLY SHIT SPINNING HEALTH LIFEUP LIFEUP HOLY SHIT PAULA HAD GUTS
Have some Twoson, friends.
Mother 3 has an overall better soundtrack IMO. Everywhere you go there's a good song waiting. But Earthbound just has those fucking good tracks that you can listen to days. My personal favorites in no order.
Eh, not insulting all of the GBA's game's music.
Kirby And The Amazing Mirror had great music, so did RSE, and a lot of other games like golden sun.
Its just that even though mother 3 was one of the best sounding games on GBA I feel like if it was on DS it would of sounded better.
I don't get it.
Where does the love for Earthbound even come from?
The music isn't good, its quirky and unique but its not very good to listen to in or out of the game.
The battle system doesn't have anything neat about it aside from rolling HP.
The story is almost non-existent.
I mean, it does have cool/funny NPCs and auto-killing mobs when you get too strong was a neat idea but are clever NPCs and dialogue really enough to carry a game when its so unremarkable or actually sub-par in all other areas?
How to fix:
After teammate get's the mushroom status effect, allow non-affected party members to remove the mushroom, either during battle(use of a turn for that character) or after battle.
HOWEVER: Here's the catch. The party member that attempts to remove the mushroom will have a 50% success rate. If they fail, then they will also grow a mushroom! The originally affected teammate will retain theirs.
This way, you have a chance at curing it, but at the risk or wild shenanigans that results in your entire party getting shroomed.
>Where does the love for Earthbound even come from?
The atmosphere, music and dialog
>The music isn't good, its quirky and unique but its not very good to listen to in or out of the game.
Thats wrong. I could listen to buy something will ya for years. The music is quite good but thats subjective.
>The battle system doesn't have anything neat about it aside from rolling HP.
Doesn't need anything more, it works
>The story is almost non-existent.
And thats cool
>I mean, it does have cool/funny NPCs and auto-killing mobs when you get too strong was a neat idea but are clever NPCs and dialogue really enough to carry a game when its so unremarkable or actually sub-par in all other areas?
Ok the cheapness of the game can go fuck itself.
Its more about the experience, if you go in expecting the best game ever your going to be disappointed, Earthbound is fun, its silly and enjoyable. Its what made childhood great in a videogame.
I get why you don't like it and thats fair but objectivly Earthbound is a mediocre game at worst, but don't play for a Xenoblade, Final Fantasy VI or Chrono Trigger, play it because you want to have some fun, have some pizza and have a nice afternoon.
Meanwhile in other SNES JRPGs
And many more. Your taste is trash, anon was correct. But I personally just like Earthbound because its
Why not both? The wacky status effects is part of what makes this game fun. Hitting you party member could be useful for sleep and feeling strange. But it would make sense that the mushroom has to be pulled out, root and all. Not simply smashed.
Orchestrated music wouldn't go well with Earthbound you Mook.
Ultimate way to make cash was well happy-happy village was brainwashed and you could get eggs for free if you got a whole inventory full and then walked for awhile and then you sold them.
You could max out the money in about 4 hours.
While Mother 3 definitely had some good songs, I just overall preferred those in Earthbound.
Gameplay: Mother 3. The battle beats were pretty great.
The story in Mother 3 just didn't do it for me. I feel it was the weakest aspect of the game. Earthbound made me laugh a lot more and I cared more for the characters than in Mother 3. The ending to Mother 3 was kind of silly and didn't make me feel sad like it was trying to.
Earthbound's story definitely gave me more laughs and feel-good moments. Which is why I rate it slightly higher, because it's easily replayed. But at the same time, Mother 3's story was incredibly effective on me. It was a lot heavier and sadder than earthbound. Which is why it makes it difficult to replay. However, my first time through, It was pressing all the right buttons to get a reaction out of me. I'm glad I was alone when I played the ending, because I was crushed.
>mfw playing fourside in melee and not knowing shit about earthbound and ness
it gave me a good feeling
>tfw finally listening to Fourside's theme in the original Earthbound
>tfw finally listening to Fourside's theme in the original Earthbound
>Get a mushroom
>controls are just inverted, easy to handle
>sweet free $50
>there's a girl right by the mushrooms in twoson who buys them too
>and you'll probably never get the status effect after that
>get to the end of Earthbound
>face Porky, that fat fucking fucker
>chiptune begins to play, it's fucking amazing
>music suddenly switches over to some pig-disgusting rock shit
The difference being that the music was built with an orchestrated sound in mind. So the OST has a wide variety of moods.
The problem with those orchestrated EB tracks, is that whoever composed them, homogenized the sound.