Let's settle this niggers. Wind Waker vs Twilight Princess.
Do you enjoy the kiddy WW or the edgy Twilight Princess?
Also say fucking WHY you prefer one over the other, or think one is shit, or think they're both shit.
>actually liking TP better than WW
This is worse than saying SS is your favorite Zelda.
I think I prefer Wind Waker, mainly because it has more enjoyable characters, since generally their plots are the same, both involve groups of people kidnapped, both have Zelda, both have
Ganondorf as the final boss.Unfortunately for Twilight Princess though it's Twilight stuff comes off as wasted potential and it's wolf segments aren't as exciting or as well thought out as they should be. Even Zant is wasted potential, for very obvious reasons involved with the game's final boss. The dried out art style was alright I will admit, wasn't bad by any means.
WW felt more like a big open world to explore. Also the color selection was amazing. TP story actually was pretty good
until Ganon was introduced which makes no sense.Both does things a bit different and both does things well. I just feel WW is the better of the two but doesn't mean i can't like both.
I'd say Wind Waker was the better game overall. Twilight Princess was a fun Zelda game but didn't offer anything new in the same vein as Wind Waker did with it's massive open world.
I enjoyed Twilight Princess because it combines the good elements from Ocarina of Time and Wind Waker and improved greatly on the immersion and atmosphere of the world.
Also combat isn't as clunky and camera isn't as shit.
>until Ganon was introduced which makes no sense.
Except it did. They implied Zant had found a new source of power, and it was Ganon.
It's not lacking in sense, it's lacking in originality because they apparently had to ape a lot of stuff from LttP and OoT instead of just emulating the darker narratives of both games.
WW may look kiddy due to the artstyle, but it actually has, imo at least, the most depressing ending in the series bar Link's Awakening.
Things don't need a dark and gloomy art style to be dark.
I never got to get too far into WW but TP was the last Zelda game that I had played and I enjoyed it a lot its one of my favorites next to link to the past. Is the HD remaster of WW worth it?
Having just played through WWHD again and reliving some childhood memories, I put Twilight Princess.
I don't know, I just didn't have much fun with The Wind Waker. Every part of its gameplay was kind of tedious and annoying to me, and the dungeons were worse than I remember.
Twilight Princess had some pace destroying parts with its over reliance on story and lacked a strong identity, but it was also a quality Zelda game, with a big overworld, a fair bit of content, and good if somewhat unremarkable dungeons. It was a logical expansion on the Ocarina of Time gameplay, but it was lacking a spark of inspiration and difficulty.
Still, I enjoyed it much more than either of my playthroughs of WW, which feels unfinished and has some blatantly terrible ideas.
Midna had a pretty cool personality. Completely using you at first, builds up friendship with your character and starts caring about the light world as the story progresses. Also one of the most powerful characters in any of the zelda games.
>until Ganon was introduced which makes no sense.
Honestly, did people think they made a cutscene of him murdering a Sage and being chucked into the Twilight Zone for no reason? It would have been cooler to have an original, stand-alone villain, but after that scene you really should have seen Ganondorf coming.
Wind Waker didn't have the god-awful wolf sections and a final boss that dealt half a heart of damage.
Twilight Princess had better dungeons, but the items in them weren't useful once the boss was dead.
Wind Waker also had a more satisfying story, all the way up until the end, as well as having fun Pirate Zelda as opposed to emo Jawa Zelda.
Twilight Princess did have Midna in its favor though, but also the slowest damn tutorial segment I can think of.
Gotta hand it to Wind Waker here.
Wind Waker has the better story presentation. But the big huge empty ocean and lackluster dungeons make it one of the most boring Zeldas. Seriously, Majora's Mask gets ripped on for having no dungeons, why doesn't Wind Waker?
I don't get it either. It's one to say "I didn't like him being shoehorned in". But then it's retard alert levels of stupid to say he came out of nowhere, despite a hint that SOMEONE gave Zant his powers, and then that SOMEMONE happening to be Ganny after the 4th level.
It should have been stand-alone like what they did with Vaati.
Twilight Princess had more good ideas than most games, but everything that wasn't excellent was complete shit.
Wind Waker is like 70% pure fun and 30% air. It's great, but a bit hollow.
I'd give WW the edge, but they are both pretty good.
The only playable zelda games are LttP, OoT, MM, and TP.
The others are all garbage.
...Who got played by Ganon in his final appearance...
Long answer - I love the dungeons, swordplay, general world aesthetic be it Hyrule or the Twilight Realm, Midna is one of my favorite helpers alongside Ghost Zelda, it has the best bow & boomerang in the series, Link feels stronk as fuck (for better and worse).
Short answer - it's my favorite Zelda game.
Just played through WWHD, my first time playing WW ever. It was overall fun, but it definitely had some painful flaws. Extremely short (even with "exploration") and pretty meh dungeons. Triforce quest really doesn't need to be a thing. Combat is clunky. First-person aiming is atrocious (fucking Kalle Demos christ).
But I give it a lot of credit for its bucking of Zelda expectations and playfulness with tradition. I probably would have loved it if I played it when it came out. I did play TP when it came out, though, so it has a special spot in my heart.
Which one has the better enemy design?
This question also heavily depends on which art style you're more inclined too, so it will be highly subjective
Both are great. One is basically like a moving wall that will smack your shit all over the place, and then go kung fu jackal on your ass when you chip off its armor. While the other is like a tank that becomes a fucking jet with a sword that'll cut you up if you don't think about your attacks.
For casual instances, it was fun. Shooting enemies with arrows and grappling was really cool. But when it really mattered, I just wanted to kill myself. Puppet Ganon is up there as one of my least favorite boss experiences ever.
TP had several really cool designs, but Windwaker is much better overall. For every cool TP design, I can think of several bland ones, but just about everything in WW looked good.
TP was easily an hour. Going through all those shitty little town segments like
FISHING, then the stealth shit, and then the wolf tutorial bullshit.
Wind Waker, you go get your shield, you go get your sword, pirates come and you're practically off unless you count Windfall as part of the intro.
Plot relevance. Useful in gameplay. Fun, dominating personality. Develops from bossy and manipulative to genuinely affectionate and caring. Makes my dick hard.
Do you mean Stallord? Because the regular TP Stalfos are kinda boring, with Stallord being the only cool skeleton monster.
>but far better Darknuts
I will fight you motherfucker.
Twilight Princess isn't even edgy. I don't know where this came from. I guess just because it's more realistic than WW?. Sure it has kind of a somber tone, but how is it edgy?
>Complaining about the game being short and having bad aiming controls
>Playing the remake with cut content and no real controller
Play the real version of the game and come back with some actual criticisms. Wind Waker is better in story, music, and gameplay. Mostly because you don't just use all the items in a single dungeon and there's actually sidequests.
Strictly art style, I just like celshaded more because it's pretty rare, and at the time it was also the first game with it I played.
I also find WW to be the superior game, though I can see how the large ocean/small islands would turn some people off
They cut out the sidequests to get the Deluxe Picto box and the treasure hunting aspect of finding the actual triforce.
Funny thing about that is that it actually creates a plot hole because when the Hero of Time left Hyrule, the triforce of courage was separated into 8 pieces again and scattered throughout the land, so it got buried under the sea, ergo why you have to haul them up from the ocean floor. Anybody who could have hidden the triforce shards in treasure chests on islands in the great sea would have had to have known exactly where they were and had an impossibly long lifespan, not to mention be able to survive the flood.
What cut content? Its the same game from the GC. The only changes were making an outdated peripheral into something more relevant and useful to players, and streamlining a previously tedious quest.
I love them both. So I can't choose one over the other.
WW. It was original. Fun changes to combat. Interesting new weapons. Stunning art style. Sailing. It had its flaws, but it TRIED to do something interesting.
Twilight Princess did not do anything interesting. Being a wolf sucked. Getting a second hookshot sucked more.
TP has more and better dungeons
TP's overworld is more fun (the people who say they're nothing to do just haven't bothered to explore)
WW's combat is more fun because the enemies have more health and do more damage, but TP's expanded skillset is cool
I like TP's art style better but WW's graphics have aged better
The best songs in WW are better than the best songs in TP, but both games have really good soundtracks that suit their moods
Overall I like TP better, but WW is in my top 5 Zelda games
It only cut out the part where you need to get the Firefly because it was just a pointless fetch quest, the rest of the quest is still there.
Fished up by scavenging bokoblins.
Some cut fetch quests and padded treasure hunting don't make the game any richer. GamePad's streamlining of the menus and sailing contribute to make the HD version a much more appealing product. I can't imagine that playing the "real version" will make up for the loss of these features.
You can't deny that the game is lacking in content; Aonuma himself admitted as much. But I already did say I liked the story. Music was great, too. Gameplay is personal preference. Medli's dungeon is a series high point. Lots of great things. But I just didn't feel like there was enough.
That's a really weird way to spell Stone Tower Temple.
Or they could have built the Islet of Steel around it? Or it could have been moved later? Ya got Bokoblins everywhere that are perfectly capable of fishing it up as well.
I litterally just started Twilight Princess
Worst. Start. Ever.
Motion Controls I can look past, since it feels like it wont get annoying, and its pretty responsive
But Wind Waker HD, Its gonna have to try REALLY hard to beat
Wind waker had a better over-world and atmosphere.
Twilight princess had better characters and dungeons.+midna
>Tfw Midna is your waifu but you like WW more overall
>not liking Dual Hookshots
Shit was tight. they really shouldve expanded on that.
Now the Spinner, that couldve been fleshed out a little more, it had almost no value outside of the dungeon
windwaker for general game
twilight princess for combat and items
item use in combat and combat all together I love in zelda, so I enjoy twight princess a little more.
fuck its beginning though
I'm waiting for TP in the mail atm. Getting through Minish Cap while I wait, and have just beaten WWHD last week.
Had a blast with WW and looking forward to TP, but is the intro really that bad? Like MM bad?
What is this, a picture of Imps
Sucks to be you. Your opinion of the game will forever be tarnished by the inferior version.
Wind Waker is still better, but GCN TP is still good
Rod of Dominion was literally Lost Potential: The Item
Earth Temple is shit. It's short, stupidly easy, and drab. It might as well be a single hallway because the layout is so unimaginative. There is one single point of looping on itself where you need the Mirror Shield to open up a staircase, and the same room contains the single optional Treasure Chart of the dungeon. Everything else is boring combat which is occasionally made frustrating by Floor Masters.
Literally every single mirror in the dungeon is on a linear track that ends in a depression. There is no thought to any of the puzzles, you just interact with whatever puzzle element until the game tells you to stop. It is probably the blandest dungeon in any of the 3D Zeldas, because while every other dungeon in the Wind Waker is as trivial, none look as boring or have as generic a theme.
I enjoyed both.
But one can't deny that TP handled it's gear poorly, with literally a handful of items having almost no use after the dungeon they feature in, and severely underusing others that had so much potential.
Windwaker for a stupid reason. From the beginning you know you're dealing with dorf. I thought I beat TP day one, as soon as I killed Zant I was like "fuck yeah beat the game" then SUDDENLY GANONDORF
Fucking ruined a great game for me.
Wind Waker had by far the tightest, most responsive controls of any Zelda game. The dungeons while not numerous were extremely fun and well designed. It has maybe my favorite soundtrack of any Zelda game. Also some of the boss fights were amazingly fun.
TP had an actual downgrade in controls on the GC. I didn't have a moment of fun in a dungeon in TP. The soundtrack was boring and non memorable orchestrated shit. Most of the bosses weren't that great but I did enjoy the final boss. ALSO WHY COULDN'T THEY HAVE KEPT THE ZANT AS THE MAIN VILLAIN HE'S LITERALLY THE BEST PART OF THE GAME. Also Midna was boring and shit and the only people that like her are into short stacks and annoying bitches.
I thought that happened in WW as well. Come back to the Forsaken Fortress, fucking up all these niggas, beating that faggot bird, got my god damn Master Sword ready to fuck up Ganondorf and then he slaps my shit again.
Couldn't believe it was only the half way point.
>MFW you faggots are arguing over two inferior Zelda games
Well then you're an idiot who doesn't pay attention. They bring up Ganondorf as far back as the Arbiter's Grounds, possibly earlier.
TP by a decent margin, but mainly because it has the best dungeons and bosses in the series. It gets a lot of other things wrong.
In terms of personal experience as well, I know how high the hype levels were for TP, but my experience with WW was a far more crushing disappointment at how underwhelming a follow-up to Ocarina and Majora it was. One of my first major disappointments in vidya. I think most people had the opposite experience of writing WW off beforehand due to the art style and being pleasantly surprised later.
The second story took over Zelda it became shit.
Yes OoT is shit too
>Best Zelda Game
I like my Zelda dark, beautiful and sad, not happy go lucky like a Mario. It's like Nintendo made a Silent Hill game. We need an HD remake, and you know it.
It was cool, much better than "Link with a silly aura", but shit if it isn't crimped by the retarded wallet cap.
Just imagine, if the game let you get several thousand rupees, and an optional Hero mode with harder hitting enemies, that suit would be like a valuable defense to deflect some serious shit while fighting crazy odds.
It's not THAT bad, but it really does last much too long. It introduces you to fishing, shooting, swordplay, and wolf stuff, but there's no reason for it to take nearly two hours.
I agree with your WW opinions, but you seem to be stretching to hate on TP. It had great bosses and dungeons, and the music was pretty good, just not as lively.
The movement thing is probably just because of how short and perfectly proportionate WW Link is compared to TP Link. One thing that was really shit in TP was climbing vines, but they were going for a more "realistic" vibe with it.
>no option for both
What is it with you Zelda faggots? why is it one or the other? fuck you i like most of the LoZ titles.
I don't know, don't ask me
>ow the edge
its a good game but you hipsters make it sound so shitty.
>It had great bosses and dungeons,
I hated the dungeons, hated the ice mountain, absolutely hated the light temple, the sky temple was garbage besides the scenery and I can't remember the others.
Which is an even worse offense.
It's not just the movement it's the speed of things and indeed how actually responsive it was.
Eh I like TP better. I prefer Zelda for general gameplay and dungeon crawling to NPC interaction and sidequests. WW undoubtedly has the better of the latter, but TP also undoubtedly has the better of the former. It really should come down to whether you prefer the older style Zelda (dungeon focus) vs. the newer (sidequest focus).
Of course, most of /v/ is hung up on graphics and how 'unique' games are, so there is little room to look at pros and cons of each here from a less superficially biased view.
Most people on /v/ were born in 1990-1995 so WW was their first Zelda.
Sucks that people whose childhood was in the millenials put toon link above all other incarnations simply because they came into the series that late.
>ww link needs gauntlets for that
>TP link only needs boots for traction to stop a goron, even a gigantic one with armor
WW has a little more depth than it initially seems. If you hold the control stick to the left or right while attacking, Link will do different spins and animations. Of course, this has nothing to do with difficulty or how enemies react but I thought it was interesting. Also items felt a lot more involved in combat, with the grappling hook stealing items and the boomerang being much faster than the TP variant. Also the Skull Hammer was fun to use and caused certain enemies to react differently.
All in all, I agree TP did better with the hidden skills but WW was a lot more than "press A to awesome".
>He thinks MM fans are hipsters
No, /v/ made up some boogeyman that there are "grimdark hipsters" because it needs reasons to complain about shit instead of "I don't like this entry in the series" and leaving it at that.
WW felt like it had a lot more to do, while I got bored of TP after beating it fairly quickly. WW did have the treasure hunt parts, but they were more enjoyable than the shadow world segments of TP. WW had a way more fun story and you really felt like Link was learning to be a hero in it. It also has the coolest link. Going back to places all the time felt like tedious backtracking in TP, but in WW it felt like exploring or visiting home after a hard journey (Grandma was fucking awesome).
I'd say WW had the more fun items. While TP had the more unique items, they were overall less useful.
Personally TP really disappointed me because it was delayed in release and still wasn't long. Also the light world dark world gimmick and styling felt really played out since it wasn't new to Zelda and Metroid Prime 2 had recently done the same thing. WW styling was a breath of fresh air, and I liked how you could look at Link's facial expressions for context clues sometimes.
WW had better music.
>longer = better
WW seriously isn't putting anything much better on the table. Come back when you explain why TP is bad.
>9 great dungeons that are unique from one another
>interesting shit to do between dungeons like purifying the land and Mass horse battles so iOS an actual adventure not just dungeon to dungeon
>enhanced combat techniques
The slow start seriously does not kill the game. I love WW too, but it's strengths are mostly plot and aesthetics
WW felt like the developers were still trying. Some parts weren't complete or that great, but it was still creative and interesting.
TP felt like they were sure just remaking OoT would be a successful. It was almost...lazy. And of course they removed a bunch of stuff: magic, controlling your own shield etc. It was a shame, because the same amount of effort, plus a bit of "passion", could have gone into making a brilliant game.
I was born in 1990 and my first zelda was the first one. I don't think it's reasonable to assume that people only played the games that came out at the time of their release when they were kids.
Wind Waker is the 2nd best 3D zelda
Holy shit, the only person who would say the Oracles are better
LA and Oracles didn't have magic, so TP is hardly the first to do that. And don't you dare tell me LA/Oracles aren't on the same level as the 3D games.
I think both WW and TP had a similar amount of incompleteness. The main difference is that we actually saw some of the things that were cut from TP.
wasnt aware it had NGPlus, I just beat it then turned it off, whats in NGPlus mode
But TP has those counters, they just aren't auto-activated, so it's actually better in TP
Oh, and a few people actually comment on Link's alternate costume.
The Hero's clothes are on, it's just that not a lot of people can see it, so it looks like he's just in pajamas to most.
7 years ago the answer would have bee clear to me. Wind Waker is better. But playing the game again recently, I've discovered it has some major flaws. In particular, the entire last half of the game. The pacing is shot, the cut content is glaringly obvious, and at that point you've probably done all the exploration you care to, so you're just going through the motions. That said, the game is still magnificent on a first playthrough. The story is charming, and few Zelda games have offered exploration of that magnitude.
Twilight Princess had issues, too. The first half was bogged down by a lot of filler and cutscenes, not to mention awful "tears of light" collectathons. It really tests the player's resolve. Just how badly DO you want to get to the next dungeon? I recall putting the game down and picking it up 6 months later when I had worked up the fortitude at one point. That said, this game had some wonderful concepts, and top-notch dungeon design, and lots of content. I think it's due for a replay.
If you need an explanation as to why ppl don't like it (so that you don't sight that false cycle) it's the lonesome king of padding in Zelda. What wasn't padding was top tier, but the scales were really tipped against that.
Why do you even need to bring SS into this anon?
>implying WW link will get that exponentially stronger with age
Well, I'm not actively trying to be full of shit.
Most of the translated dialogue consists of the deities questioning whether this Link, unrelated to the Hero of Time is capable of defeating Ganondorf.
I can understand if people hated the wolf segment, I felt they weren't that bad because they were at lest exploration, and overall it was rewarding and added to the adventure feel to see hyrule slowly purified as you explore it.
People also tend to forget there was a bunch of good things between dungeons like mass horse battles and wrestling.
Who knew that just getting another of the same treasure you have already could be such a cool idea.
Neither are as good as Minish Cap. Seriously, listen to this music and tell me you aren't crying from the beauty.
>implying silent realm wasn't that on too of back tracking
and that's only a small part of skyward padfing
Thanks for reminding me, anon.
I still prefer WW
I actually hated the wolf stuff most because it WAS exploration. Every new area you went to you were forced to root around in it as a wolf with the sole purpose to finding the tears. So you'd see all this stuff you'd want to interact with or explore further, but you can't because you're a wolf. Then you go back to the area as a human, and the sense of discovery is gone. I really hated that.
Woah woah woah, Nintendo is working on 3 Zelda games right now
I skipped the Wii this generation as well as Skyward Sword and now my Zelda addiction is getting to me. So I'm looking forward to it myself.
Until then, I'm filling the gap with all the Zelda Game Boy games I missed out on.
I liked too, I think it's better than TP by a long shot, but I really hope it's not your favorite son
The fucking DS Zeldas were made to force the touch screen gimmick in the worse way possible and to milk the series.
That's why they suck ass in every regard and the music is less than lack luster
How did Minish Cap do, sales-wise? I feel like it got overshadowed by both Twilight Princess, and the launch of the DS. I feel like they felt the effort wasn't worth the return.
Minish Cap and the Oracle Series kind of prove that Capcom should be allowed to make another Zelda.
I to this day haven't beat Wind Waker. It's an amazing game, but probably my lease favorite Zelda next to Phantom Hourglass. The sailing was boring to me and the Triforce Quest ruined my interest in the game. I found Twilight Princess to be completely enjoyable. No Triforce Quest, fun dungeons, Midna, biting shit, collecting insects, just a lot of things that were accessible and fun to do, that wasn't broken apart by sail sequences.
Again, Wind Waker is still an 7/10 game in my book.
Depends. In the adult timeline, one can assume she and the other sages carried on their duties until they're time was up and successors came along. While in the child timeline, she likely never had to awaken as a sage, and may have been "passed over" for whatever the fuck those greek looking fucks were in TP. As for failure timeline, who knows. She and the others might have perished in helping to seal Ganon into the sacred realm.
I just think that WW Link is the coolest because he really wasn't supposed to be the new incarnation of the Hero iirc, so basically you're just some kid who has to put on a brave face, get some antique gear from old people in your village, and break into a fortress to rescue your sister, only to find out that you have to go up against an evil so powerful that the gods flooded the world to seal it.
>samefagging this hard
At least TRY to troll with some passion.
First off Wind Waker was my first Zelda tha I sat down and beat. Otherwise, I knly played/seen/read about bits and pieces (my first encounter with anything Zelda was Link being in Smash).
>Colorful, looks fun
>Large, very explorable open world
>Some islands have cool concepts and lore (like the fire island and ice island)
>Pictobox + figurines
>Realism looks pretty cool
>Link is a total badass
>Combinable items mixed it up a bit
>I enjoyed the slash motion controls, but other things like fishing were meh
>Teardrop sections were really fun
>Sailing is a chore
>Most of the islands weren't really interesting
>No Jabun's Belly dungeon
>King of Red Lions won't let you explore until after the third dungeon or so
>Only interesting town was Castle Town, most places were pretty empty
>That stupid jousting minigame I could not for the life of me git gud at
>You just beat Zant? Just kidding, it was I, Ganondorf!
They're both long to start, but I think that Wind Waker is more fun.
Wind Waker is so obviously incomplete it's depressing. Not to mention almost all of its dungeons and main bosses suck complete ass.
Twilight Princess is a much more finished game, has lots of great dungeons, and fun bosses. It also has better and more fleshed out combat and item mechanics.
Overall Twilight Princess is a better game.
I'm not (at least I hope) the only one who liked SS, son, but probably I'm the only one who liked it over TP.
And please, let's talk about the games, this is the first decent Zelda thread I've seen in ages
>That's why they suck ass in every regard and the music is less than lack luster
Did you even play Spirit Tracks? It has an amazing soundtrack, and the game is pretty good if you can get past the touch controls.
>and the game is pretty good if you can get past the touch controls.
And the lack of proper exploration, and the lackluster dungeons, and the fucking central dungeon that is probably the most uninspired dungeon besides the ocean king dungeon.
Those two games were a piece of shit, they couldn't surpass MC
Wonder if they really meant that or if someone wrote the line wrong. For one, that would mean Saria somehow reproduced, despite basically being a forest sprite or whatever you want to classify the Kokkiri as. And that Darunia's son, or his son's son fucked a human
I liked both but who in the actual fuck would prefer TP over WW?
Yeah, one of the main problems in SS was how empty the sky was to the point where you wonder why they even bothered to include it.
But, how you aproach the world when you are in land is amazing, I really liked how the world itself becomes a puzzle to be solved, using different kind of shields for enemies, and the more methodical swordplay is amazing.
The story is some of the best in Zelda and the art style is fucking beatiful, but the DoF can be troublesome
Me, I would. You got a problem with that?
>do you honestly remember any of them
fuck yes I do
I should not be laughing this hard.
Sometimes, you're alright /v/.
*teleports behind you*
"nothing personnel" i say, as i run my Vorpal Katana, folded over 5000000 times, through you
You begin to cry as you realize you have been defeated.
"heh what a coward you turned out to be" I scoff, walking away from your corpse.
"indeed" my blade howls in agreement.
>ask a question
>get le fedora mccopypasta de la shitpost
They were exploration. People like that in zelda right?
In any case we have worse today( SS silent realm, which was backtracking)
But plenty have already provided adequate reasons for why they like TP. If you don't agree, fine. But saying the opinion is shit is just foolish
The only reason I didn't like Twilight Princess initially was because of the staggered release from the Wii version to the GC version. I didn't have a Wii and I had to wait for what I considered no good reason. Mmm, teen angst.
TP is objectively better on almost every front. There's simply no argument to be made for WW except "muh nostalgia".
But nostalgia is /v/'s greatest weakpoint, so the flood of PS2 kiddies who grew up with WW sees to it that it remains top pick.
Both good for entirely different reasons. relative quality is subjective. I lean towards Wind Waker because it has a less insufferable intro and it makes better use of dungeon items. I haven't played TP in ages and have lost my Gamecube copy of it. I will replay it the minute I get a PC that can run Dolphin at more than 2fps
Yeah, I hated that too. Us Gamecubefags got jipped with that game. On the bright side though, the Gamecube version is arguably better than the Wii version for the controls alone. This game just felt so much better with a controller and none of that motion crap.
Well I mean, that's the type of shit you find yourself doing in the dungeons anyway.
That wasn't directly related to TP, I was just saying that opinions aren't necessarily sacred, untouchable things. I think it's perfectly reasonable to call an opinion shitty or wrong at a certain point.
Not saying people who prefer TP over WW are stupid or wrong, but I just think it's confusing. Like how do look at a game with a great artstyle, and a big open world full of secrets, some cool active combat mechanics, and awesome items that had some use outside of the dungeons, and then go, "no, I want the one with the smaller, emptier world, lock-and-key dungeons that give you lock-and-key items, and more combat mechanics that require you to wait around until halfway through the game when you get all the good stuff." TP was a fine game but it just went backwards in nearly every conceivable way from WW.
About having to call out a meme? not really. I guess you got me though.
I compared the heights of the characters in Wind Waker the other day. Tetra's crew of pirates are fucking manlets compared to most adults in the game.
I don't mean the little fuckers either I mean the big gay ones.
There needs to be more of that in general for all of the girls
I guess that's a valid complaint. No accounting for taste.
2nd best body in the Zelda Universe
I could ask you why you prefer a Zelda game with a lack of dungeons, boring travel segments and shitty side quests over one with a ton of dungeons, better pacing and a far more polished feel. We'd be here all day.
Just accept it, and move on. You can enjoy WW and I'll be over here enjoying TP.
TP only had two more dungeons than WW, and WW had sidequest-y dungeons to make up for that anyway. Boring travel I'll give you but WW had more and better sidequests too, there were so goddamn few in TP it bummed me out.
>not plundering her booty
What's it like being a queerosexual?
Because he's a PC fag pretending to be a Nintendo fan
I played TP on the Wii first, and I had no problems with the motion controls. I loved aiming with the pointer and the sounds coming out of the remote.
Then later I played it on Gamecube and now I just can't go back to the Wii version. Wagglan to use your sword is just too much of a hassle, and it isn't particularly responsive. I also hate playing without camera control.
I gotta give that guy credit for at least attempting a perspective like that.
>"Aw yeah! Just got the grappling hook in Wind Waker! Gonna totally scale some walls now."
Slowly find an angle on the right outcrop grapple spot.
Slowly watch the same damn grappling hook animation that drags over and over.
Slowly dangle from my grapple rope, slowly wobble back and forth until a I make an iffy jump to a platform, maybe fall.
>"Aw yeah! Got double hookshots in Twilight Princess!"
Rapidly hopping from platform to platform.
Have delicious aerial double hookshot boss fight where I zip around like motherfuckin Spiderman.
>Were there a lot of people who preferred Wind Waker?
Not him, but TP's dungeons were much better than WW's. Better puzzles and much more alive. That is, WW's dungeons really felt generic for most of the part, while TP's often had a certain life, or atmosphere, to them that many in the series don't.
TP also has a much longer main quest, which balances out the lack of sidequests.
Nice, actually, I get to fantasize about the ultimate yaoi/shotaboy, Link
Atmosphere I'll give to TP's dungeons but puzzles and general design I have to give to WW, TP's dungeons were severely item-dependent, and the items barely functioned out of their predisposed purposes.
Not him, but sometimes to change the pace of things I'll play a game while my TV is muted or has color turned to 0 You know how fucking hard some games are when they're monochrome?
Minish Cap was the only Capcom Zelda I played until just recently. Four Swords Anniversary Edition hit me with some nostalgia because of all the assets that were later used in MC. I'm playing Link's Awakening now and drowning in nostalgia.
>half of MC's sfx were from the GB era but didn't sound aged in the slightest because based Capcom
Feels pretty good right about now, actually.
There are no pants that should work like that by any stretch of the imagination.
Eh WW's puzzles were more simplified than TP's imo. A major example of this is the final mirror puzzle in the Earth Temple, which actually has them on rails, making it less of something you have to figure out and more of a chore. Granted TP also had puzzles that weren't terribly difficult but not really ones so overly simplified as that.
Have you TRIED a Rom of MM
>Except it did. They implied Zant had found a new source of power, and it was Ganon.
thank you, I'm so sick of people bitching that Ganon was shoe horned in at the last minute when he was foreshadowed the entire game.
I did, and it only made me want to play it on my N64. I then went to eBay where copies are going for $60.
TP has a better artistic direction and theming.
WWhas better boss and level design.
TP felt incoherent at times and had poor pacing.
WW had too much fetchquest bullshit and shitty boat sections.
Neither of them are half as good as OOT or MM
Emulation in general is full of shit. Things like pic related turn into Evangelion when you try to emulate.
Honestly the intro isn't nearly as bad people make it out to be though there is one really stupid part about it.
The fact you have to catch 2 fish. What kind of logical leap is that?
As someone whose first Zelda was TP and I absolutely loved it, Wind Waker edges it out. That Deku Leaf and ocean man.
TP was simply epic, the adventure was a long and crazy one. Going from a farm boy to a badass dimention-travelling warrior was the shit.
How come out of the two (WW and TP) only Wind Waker's fandom is assumed to be nostalgiafags while Twilight Princess also came not long after and for the same console?
And why does the same go for OoT and MM when those two are even closer in release date?
If Wind Waker and Ocarina are associated with nostalgiafaggotry, why are their edgy brothers exempt from this judgement?
My friend brought Phantom Hourglass and hated it
He refuses to play Wind Waker because of it
>Implying Wind Waker or Twilight Princess is old enough to be nostalgic
I prefer TP. it feels more grounded in the zelda formula, had some of my favorite dungeons in the series. probably would have been the best if not for all the behind the scenes shit that went down with it.
You got the master sword and thought the game was still in tutorial mode? Are you just sleepy right now?
Compared to OoT and Wind Waker respecively, they are. Heavily. They have intensely dark themes and in general lack a lot of positivity in comparison to a lot of other Zelda games. You have to be blind to not realize their shift in tone.
Exactly. I don't think they are, But lots of anons here will tell you they are.
I mean, you're friend's retarded. Does he really think they're the same thing?
>anything with a darker tone is edgy
Fucking Resident evil would be considered edgy with this kind of comparison. MM and TP is not shadow the hedgehog.
TP has the better dungeons and boss fights (stallord!) but WW has the better overworld and items.
TP feels kinda loveless while WW is full of charme.
WW artstyle is kinda cool I guess, but I prefer the more realistic appproach of TP
No fucking idea
In what way was TP edgy?
Anyway, I voted for WW. I just love the colorful art style the game has. TP has a murky palette of colors and nothing stands out. I'd pop in WW before I'd pop in TP. They are both good games though. Only serious complaint I would have against them is that they are too easy.
Well, he wasn't really. he was just looking for new lands. Even Tetra's shitty crew of mentally retarded manlets weren't pirates.
Robbing the bomb shop was probably the first time they successfully took anything from anyone.
>its pretty responsive
tell me that after you've broken your wrist shaking the nunchuk trying to get that fucker to spin attack
Just finished playing it and that frustrated me to no end. I would shield jab when I wanted to spinattack, and spin attack when I wanted to shield jab, if any action happened at all. EVERY. FUCKING. TIME.
And for all you fuckheads "whynotgamecubehurdur" I don't have a gamecube. and the wii i had wasn't GC compatible, so there. Am I happy about it? Not really. But TP Wii came first, so I played the "true" game, underwhelming as it was
OOT and MM are both way darker. You may argue ALTTP is darker too.
What about ALTTP's dark realm? MM and TP's so called "edgy ness" basically came from that.
TP is full of goofy ass humor and MM has Link fixing everyone's goddamn problems and saving their world from a terrible fate with an incredibly relieving and uplifting ending.
I wouldn't consider any of these games to be particularly dark.
TP edges over WW.
>More geographical variety.
>Easier to get around.
It's pretty much better in every category except graphics. But even then, that's debatable.
I like TP because of Imp Midna. That's literally it. King of Red Lions is good, but he can't beat the best sidekick.
WW had the best end-game villain, and the best Ganondorf. TP had the best fap material, Imp Midna. Question is, do I follow my brain or my dick?
But anon, you just named everything that's better in TP.
>Big open world full of secrets
TP's overworld is filled with secrets and enemies compared to WW's "I'll just sit here and wait for my boat to reach the next island while occasionally pressing r to jump sharks"
>Some cool combat
It's either mash B or hold R until the game prompts you to press A compared to all the skills you learn in TP
>Items that had use outside dungeons
Only the spinner has limited use but it's still used to get some pieces of heart
Zelda really shouldn't be about the combat. It should be about the story, the puzzles.
I'm totally fine with press A to awesome
Sometimes I just want to cut shit up and push some blocks around, fuck
Darker than Wind Waker, but only Majora could compete with TP
Just because I'm saying two games in the series are edgy or have edgy moments does not mean I'm saying the rest of the series isn't.
And also, a single moment or part of a game being edgy does not make the whole experience edgy. Lorule and it's dark triforce wars gone wrong backstory is grimdark, but pretty much the rest of the game isn't
Less than half of Alttp is what most people would call edgy, while a vast majority of Majora and TP were grimdark
I'd just like to say I'm not implying grimdark and edgy are necessarily bad. I prefer Majora over OoT
he needs someone that would treat him right
Has a sidekick character ever appeared for two games as a sidekick? Navi was mentioned in OoT and Tatl was essentially not-Navi, but is that the closest we've ever gotten?
Asking because I fear for Fi's return and anticipate Midna's
I feel like some people don't understand the point of the triforce quest. Yes, it could have been better, but that was due to cuts. Besides that, want to know what makes it good?
It forces you to explore. You now have all the items. Anything you need for any island's challenge. Places previously unavailable will be available. The pieces are there to let you explore the world which prior to that point was typically point A to B with some areas unavailable.
>Just because I'm saying two games in the series are edgy or have edgy moments does not mean I'm saying the rest of the series isn't.
The word edgy has lost all meaning, eh? Zelda games are far from being edgy.
And still, Ocarina of Time is the darkest Zelda. You are practically walking around in a completely dead world for 2/3 of the game
TP is really tame compared to that
Sorry, too busy embracing perfection
>ever topping the single greatest momment of fuck you in all of Zelda and nintendo in general
I need boat-ghost-man in hyrule warriors dammit.
Yes the story. The story's on par with the Lord of the Rings most of the time, and you don't watch those going "damn it's boring...omg yay some baddies wheeeee!....aww it's just boring agin, fast forward"
Or if you do, you are one shallow person and I feel sorry for you.
I seriously hope Aonuma abandons the idea of a sidekick. Maybe some sort of item where you can call a guy like Sahasrahla if you are stuck, but fuck it, sidekicks are the bane of the 3D zelda games
>And still, Ocarina of Time is the darkest Zelda. You are practically walking around in a completely dead world for 2/3 of the game
In Majora, you're doing that for the entirety of it and the whole time you're being looked down upon by the face of your demise, literally.
meanwhile OoT has future Hyrule Market, Ganon's Tower, Kakariko village and its surrounding dungeons.
>broom works without her
way to ruin her point. I didint finish the game so, what did her trial to "take care of something green" amount to?
I don't think so.
Also, Tatl was completely different from Navi.
Fi's probably never coming back and neither is Midna.
My secret fanfic-tier wish is a Zelda game where Midna returns as both a companion and the twist villain, SHODAN-style, where she's manipulating you for most of the game and she turns out to be the final boss.
I'm gonna have to go with Wind Waker OP.
I will credit Twilight Princess for having some of the most unique dungeons, such as Snowpeak Mansion, and Temple of Time. But there were so many things that halted the flow of the gameplay.
>Having to collect tears of light several times
>Having to activate the owl statues around hyrule
>Had to change out of wolf form every time you warped
There was so much shit that you had to do before you entered a dungeon too, getting the reekfish, get the iron boots by wrestling the chief, OH HEY YOU NEED TO GO DELIVER THIS HOTSPRING WATER OR PAY OUT THE ASS TO AVOID DOING THIS!
As much as the Triforce Hunt was a pain in the GC game, it was far less intrusive on the overall game than what Twilight Princess had you deal with. It was even made less of an issue in the HD remaster, which was amazing. Wind Waker was so streamlined, at least Ganondorf was established as the main villain 30 minutes in rather than the last 30 minutes of TP.
Wrestling huge ass fish will too.
Besides we all know that every Link is the pinnacle of manliness in their respective games. No matter how bishie they look, they're always the most capable courageous men who get the job done that nobody else can do.
They also have some pretty cool hats
>compete with TP
>Niggas dying left and right in MM
>No one actually dies in TP save for the villains, maybe
"TP is edgy" has got to fucking stop. You faggots wouldn't know edgy if it cut your dick off then fucked you with it.
>Also, Tatl was completely different from Navi.
She was a ball of light that would sometimes offer to stop you in your tracks for advice. The biggest difference was that almost all of Tatl's lines were optional. Navi and Tatl are both bland as hell and exist entirely for the sake of tutorials.