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What does /v/ think about Soul Hackers?

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What does /v/ think about Soul Hackers?
>>
Not bad but it shows its age.
>>
>>253684614
>No dante=shit.
>>
I just wish it were longer.

It probably has my favorite gameplay in the series. Why can't other games have turn based combat that fast?
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Rad
>>
>>253685356
>Why can't other games have turn based combat that fast?
Because the other games have turn based combat that actually takes thought and strategy.
>>
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>>253685552

>SJ
>Nocturne
>Strategy

All SMTs are easy as fuck, the only things that varies are the tedium (SJ clusterfuck grid maps) and the pandering (pic related).
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>>253685552
>>
Neat game. The art is cool as fuck and it is 90's as shit. Like World of Xeen with demons. Shame that the 3DS version (The only English version) doesn't have the Japanese voice acting.
>>
I loved it. It was the first SMT I beat (I played nocturne back in 2003 I think and didn't beat it durimg that time)

What I liled best was the music_ I loved the Pseudo-Retro feel of game.

Dealing with demon alignment and personality, and giving them the proper command to raise their loyalty was the best feature. It felt good when you had a group of strong demons all super loyal and doing what you tell them to.

Nemissa is also the totalest of bestest babe.
>>
>tfw lost 3DS and the game in English can't be emulated
What new XLs can use Gateway again?
>>
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Loved it. Its soundtrack and its atmosphere are both great, and it has the best demon negotiation system.
>>
6 is a faggot
Mary best robot girl
Dumb demons are dumb
>>
>>253685552

Uh... what? And what other games specifically? The ones in the same subseries (Devil Summoner) or SMT in general?
I fucking loved building armies of undead demons with Nemissa's Necroma skill. The whole front and back row mechanic allowed for some nice strategic play that other SMT games don't have. So I don't know what are you talking about.
>>
>>253685130
pretty much this almost bought the game but realized there was no dante sticker and immediately abandoned it
>>
>>253686970
That Maid was smoking
Easily my favorite character
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>>253685552
Okay, I'll humor you on the off chance that you aren't just being a shitposting faggot.

Do you have a single fact to back that up?
>>
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>>253685526
>>
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>>253687453
>Do you have a single fact to back that up?
Holy shit.
JC Denton is the name of my SMT protags
>>
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>Soul Hackers

>you don't hack souls
>>
>>253686265
>Pseudo-Retro

Jesus anon, it came out in the late 90's. That would make it just retro.
>>
>>253687979
Satanael hacks souls.
>>
>>253687871
Is this thing even ingame outside of the original intro? The one in the new intro and ingame says hardcore hacker hack you or something instead.
>>
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>>253688086
It's in the scene where Spooky tries to bring down AlgonSoft. He fails, though, and this ends up happening instead.
>>
I really wish we could get another mainline SMT with the speed of this one. And I'd want the magnetite system brought back too.
>>
>>253688270
>And I'd want the magnetite system brought back too.
I wish they'd never gotten rid of it. It's way too easy to just plow through every random encounter when you can walk around with a team of overpowered demons.
>>
>>253688560
Exactly. "Outdated" my ass, it's a fantastic incentive to stop you from running away from battles.
>>
>>253688270
I thought SJ was pretty fast. Haven't played 4.
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>>253687375
Did you remember to teach her how to smile?
>>
>>253688006

I say pseudo-retro because I'm an oldfag and to !e retro is 8bit stuff for the 80's. Anything beyong that just doesn't feel "retro"

It'll happen to you too
>>
Am I the only one who didn't know this game had missable sidequests until midway through the Amami Monolith? The only one I did was the one that led to the Primate Lab.

I didn't know about the minigames either.
>>
>>253688270
>And I'd want the magnetite system brought back too.

No.

I do miss the Moon Phases though.
>>
>>253688560
I remember all these fags complaining about it on gamefaqs. Bunch of spoiled little fuckers.

The combat in soul hacker is the deepest and funnest oof all the smt games.
>>
>>253690107
Yes. It forces you to not summon and dismiss demons wildly, and makes you actually have to deal with random encounters.
>>
>>253690213
There were faggots complaining about it on /v/, too, since 3DS general hyped the game up for some retarded reason.

SH release threads were awful. Everyone bitching about the loyalty system, the demon negotiations, the magnetite system, the goddamn first person dungeon crawling. Bunch of casuals.
>>
>>253690213
>funniest
Hold on what? Can you elaborate on why the combat system is funny?
>>
>>253690107
>I do miss the Moon Phases though.
Why? They always seemed largely useless to me.
>>
>>253690446
To be fair, demon negotiations haven't been done in a good way in SMT games since... well I'd like to say 2, but that had the stupid habit of making everything a yes or no answer. A negotiation system that had to do with knowing the monster's lore to do well would be great, coupled with more brutal payments for stronger demons so that you can't get around that by just looking up the answers online.
>>
>>253690904
I think Persona and Persona 2's negotiations were pretty good.
>>
>>253690107
>I do miss the Moon Phases though.
That reminds me that SH did a lot of cool things with moon phases that I don't think any other SMT game did.

Like the different dungeon music during full moon, and demons whose strength changed depending on the phase of the moon (Zoma is shit during new moon, the Hare of Inaba is a boss-slaying warmachine during full moon). I wonder why.
>>
How's the soundtrack /v/? I need a jrpg with some bomb ass tunes and Soul Hackers has been on my watchlist for awhile.
>>
>>253690904
I thought SJ was bretty fine
>>
>>253691142

The map music is pretty bangin. Has that blatant late 90s sound to it.
>>
>>253690993
>different dungeon music
Wait what? I never actually noticed that, in what way did it change?
>>
>>253691142
It didn't stand out in my opinion. Standard JRPG fair. Try it out on youtube like everything else.
>>
>>253691142
See for yourself.
https://www.youtube.com/watch?v=9P1N20TiSsw

>>253690904
I don't think SH's negotiations were bad, though. You could do a lot worse, like Nocturne or IV.
>>
>>253691262
I kinda liked SJ's negotiation system too, I suppose, yeah. Forgot about that being alright.
>>
>>253691340
If you look up the difference between the (reality) and (vision quest) tracks for the different dungeons, then it was kind of like that.
>>
>>253690986

I personally liked P1 & P2 a lot more than P3 & P4.

Why can't Nanjo be in any of the fighting games?
>>
>>253691735
Hashino is allergic to the old games.
>>
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>>253691290
https://www.youtube.com/watch?v=J7WgpxFuDzo

Best overworld music.
>>
>>253691142
Yeah it's really good, has a kinda ambient quality about it.
http://www.youtube.com/watch?v=hhkOUgygLLk
>>
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>>253691357
>Try it out on youtube like everything else.

wut
>>
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>soundtrack discussion
But what does /v/ think of the hyper rearrange album?

https://www.youtube.com/watch?v=VuQtIvbkurs
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>>253692841
SHOOT, YOU STUPID COWARDS

THEY'RE HITTING ON MY BACK
>>
I love Soul Hackers, it's one of those games I wanted to play forever but lost hope after the fansub was basically dead till the remake was announced out of nowhere.
It's heavy with that 90s futurist/hacker culture vibe that was around leading up to the new millennium which I like alot. I wonder if Atlus would ever consider making a sequel of this series.
>>
>>253685552

yeah naw. Nocturne might have in certain bosses since it's more about debuffs and buffing but no way do they take more strategy and thought.
>>
>>253693614
They already made a sequel to Soul Hackers, anon. For Japanese smartphones.
>>
>>253693614
I just want to know why they didn't make a sequel ages ago, considering how successful SH was in Japan.

But Okada does seems to hate sequels.
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>mfw my copy is coming tomorrow

Is it a good place to start if I've never really played any SMT games before? Or should I just play SMT IV first instead.
>>
>>253693981
Anon, see the post directly above yours.
>>
>>253694014
If you've never played them before, it kinda does serve as a good start. Just remember, buffs are important.
>>
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>>253694014
Either one should be fine. Souls Hackers would probably be easier.
>>
>>253690475
I wrote "funnest"
>>
>>253694458
Oh. O-okay, anon.
>>
>>253694098
But that game is non-canon shit. It's garbage and doesn't make sense at all.
>>
>>253694642
In what way? Elaborate on what it's actually like.
>>
>>253694014
It was for me! I only played a couple persona games before and SH is the game that got me into smt.

This game will haunt your mind.
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>>253690986
Negotiations were good because you had like 4 dialogue options per character and you could send 2-3 characters together to talk to the demon and they would react accordingly and demons asked the usual random questions too.
But having to make a pact first,then having to find the demon again and talk to them again to get items was stupid.
>>
>dat pre-battle tension music
>that batttle music
>>
>>253694756
It's an SRPG that takes place inside of a computer.

Basically, Amami City has been abandoned for months, and yet it still has electricity and working internet. The internet is still infested with demons, so Hacker beams himself into a computer to fight them.

Nemissa magically reappears for no real reason, then has to go away again for no real reason. The final boss's shtick is also really cringeworthy - his name is "Evil" and he's a being like Nemissa, but unlike Nemissa, he didn't have the POWER OF FRIENDSHIP, so he became evil.

It doesn't exist, okay? Let's never speak of it again.
>>
>>253695553
Okay, anon. I understand.
>>
>>253695553
Shouldn't you "spoiler that shit", anon?
>>
>>253695793
Nobody gives a fuck about the plot of a shitty phone game
>>
>>253695553
That sounds sub-Devil Children level retarded. That said, I can agree to never speak of it again.

On a more positive note, I love negotiation in Soul Hackers.
>>
>>253691735
I pretty much pretend Persona died after 2.
>>
>>253695793
I'm sorry. The plot to that thing is just so shitty that spoilering it didn't even occur to me. My mistake.
>>
>>253695910
Well that's reassuring. I thought it was the ending of soul hackers and got me worried because I remembered none of that.
>>
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>>253695953
>On a more positive note, I love negotiation in Soul Hackers.
Same. I wish more SMT games let you talk demons into having an existential crisis.
>>
>>253696208
>I thought it was the ending of soul hackers
I think we can all agree that if that were the ending of SH, this thread would be a lot less positive.
>>
>>253696405
>>
>>253694014
If you do play SH, it will slowly help you get use to the earlier games like I, II, and If.. Since SH is like a "middle ground" gameplay wise between the earlier and recent games.
>>
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All I want is more games like SH.

At least Devil Summoner PSP is getting translated.
>>
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>tfw I got a million games backlog and I want to replay Soul Hackers
>>
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>>253694232
>>253694383
>>253695141
>>253697507

A little, but thanks fellas.
>>
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>>253699057
I'm on my third playthrough.

Someone help me.
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>>253699057
>have almost 400 games on Steam
>no desire to play anything at all
>buy games on 3DS
>have fun playing vidya again

Backlog is hell. It really kills your desire to play anything sometimes.
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How many of you have beaten the EX dungeon?
>>
>>253699842
Well at least my backlog consists of mainly 3ds, psp and vita rpgs.
>>
>>253701030
Not me
>>
It's a very playable game and not bad but not great
I still hope for another game more like Strange Journey though but it was nice they updates this for the 3DS
>>
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>>253701030
I've only beaten Kyouji. Raidou is 2hard4me. I have no idea why I couldn't beat him though, all of my demons were max level and mitama'd out the ass.
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>>253701486
Really? That's weird. I remember the tetrakarn strategy working really well on Raidou. Kyouji was the last major wall I hit.
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>>253701806
If I remember right my demon with tetrakarn was just way too slow and would get fucked before he could cast. Maybe it was just a bad demon choice.
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>>253689378

Is it possible to do that sidequest after beating the final boss or I fucked up somewhere? I keep talking to her but nothing happens.
>>
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>>253702547
Oh, possibly. The Raidous practically kill themselves on your shield if you have tetrakarn up.
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>>253702647
You have to talk to her after every story-related event in order to complete that quest.

The sidequests in SH are really easy to get locked out of.
>>
>>253703085

bummer. I guess I'll have to replay it.
I was reading on gamefaqs that the side-quest only works in "replay mode"... what's that about?
>>
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Did you save him, /v/?
>>
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>>253703404
I'm guessing that means NG+

>>253703560
Of course.

Is anyone enough of a dick to choose to abandon him over a stupid email?
>>
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>>253703845

>NG+

Though so. That means I couldn't have completed the Mary sidequest until I started NG?
Another question, do I need to beat the extra game in order to unlock NG?
>>
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>>253704285
You don't. You just need to reach the top of the Sea Ark.
>>
>>253703560
Wait, you can save him? I thought Spooky got possessed and left you with no choice but to kill him regardless of what you do?
>>
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>>253704465
You can save him on NG+

Hacker even remembers the events of the first game, and his dialogue choices change.
>>
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>>253704463

Ah, I was stuck in Beelzebub and just gave up and continued doing fusions to complete the compendium, I need to get back at it. Thanks
>>
I enjoyed Strange Journey, Nocturne, and IV, but not Devil Survivor.

Would I like this game?
>>
>>253705143
yes
>>
>>253705143
It's pretty similar to SJ, which borrowed a lot from SH, so probably.

Just don't expect any dungeons that are Grus-tier.
>>
I never beat Soul Hackers. I think I may have gotten to the last dungeon, then I just dropped it and didn't touch it again. I don't even know where it went.
>>
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>>253693527
DON'T WASTE YOUR TIME DEFENDING
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>>253693527
HEY! DON'T WASTE YOUR TIME! DEFEND? DON'T WASTE YOUR TIME DEFENDING!

Accurate Hacker response to building loyalty with Dumb demons.
>>
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>>253707040
Now there's an MC I can relate to.

>GO! GO! KNOCK 'EM OUT WITH YOUR MAGIC!
>>
>>253685954
Don't kid yourself. The maps weren't the only thing bad with SJ.
>>
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It was really nice how they had the escapism theme for the game pretty present throughout it, without shoving it too hard down your throat.

The way they resolve it at the end was like, sad enough to not even be bittersweet. The implications that Hacker still leans on escapism through being in a time loop or staying a demon summoner despite witnessing firsthand what that means through Urabe, Judah, Naomi, and Finnegan's deaths is depressing.
>>
>>253707503
>>253707040
>>253706742
>>253693527

MY GOD! THERE ARE NO BULLETS
>>
I bought it on sale but still haven't played it.
>>
>>253707839
>It was really nice how they had the escapism theme for the game pretty present throughout it, without shoving it too hard down your throat.
God, if only SJ and Raidou could learn from this. Talk about preachy.
>>
Help me get back into SH, /v/. I like the game, but the thing that put me off a bit is not the Magnetite thing or whatever it's called, but the fact that my demons don't level up. It makes me wonder if I'm at the right level or not.
>>
>>253708059
SJ is especially preachy.
>>
>>253699842
Those 400 games on Steam are probably all shit.
>>
>>253708182
Who care if you're at the recommended level? If you aren't having trouble then what's the problem?
>>
I thought it was pretty cool. Could get obtuse at time but worth checking out. I should pick it up again
>>
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>>253707839
>spoilers
I never considered before that his life outside of the time loop is almost just as depressing.

DS1 pretty much spells it out for you with the "one day the protagonist will die and Kyouji will be there to send him back to Hell" bit at the end, but I was so caught up in the time loop implications that I entirely forgot about the other bit.

>Take a good look. Burn it into your memory. Summoners don't get an easy death.
Damn. Hacker just can't win.
>>
>>253708182

you're supposed to keep fusing them, it plays like the older megaten. The Magnetite isn't even an issue, just don't run away from battles and you will always have enough.
>>
>>253707839
Ice/Death Nemissa is the only correct choice, anything else is wrong.
>>
>>253708201
This was my main problem with SJ.

I wanted to like the plot, but I just couldn't get over the way it hits you over the head with its environmentalism message.
>>
>>253708443
I killed him myself the second time onwards so he wouldn't say that. He was still right.
>>
>>253708543
Way more then enough actually, to the point where you can sell it and have effectively infinite money.
>>
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>>253708921
Finnegan was a pretty cool guy. I really liked him.
>>
>>253708841
>Nemissa resides over death.
>aesthetically, Ice suits her the best
>Hitomi is a calm girl
Bufumissa best missa.
>>
>>253709148
I didn't, he was pretty childish. Telling me to "bring only the girl" just to say she's only allowed to witness our fight was dumb and showed he was only interested in embarrassing me. His self confidence and pride got him killed, he only has himself to blame.

Fun as fuck boss fight though.
>>
Luck build is the best build.
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>>253709890
Why is luck so OP?
>>
>Kadokura only cared about Manitou and wanted everyone else dead
>Satanael only cared about Manitou and wanted everyone else dead
>Azazel and Shemyaza truly cared about Phantom's goals, but are the first to die

God, it's amazing that Phantom was able to get anything done with all that backstabbing going on.
>>
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>>253708443
Soul Hackers really did just do the best job at presenting summoners as something other than invincible, lucky people. Like just so much game design went towards that even just for Hacker. Nemissa in gameplay and story is just so much better and more important than he generally is.

And every vision quest is a progressively stronger summoner, well beyond Hacker's strength, all dying from anticlimactic circumstances beyond their control despite all that power. Even Finnegan can die just from not having the means to dismute his demons.

So many ways for Hacker to take that as a lesson, or just reject it. The fact it's open is way too interesting to me given it's so perfectly between times where you have SMT1 Hero dying like a bitch in a cave-in or Tatsuya in general, or Yu and Flynn farting rainbows of friendship that'll wash away the most dire of consequences.
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>>253710082

>Affects accuracy (and is infact the only stat to help with gun accuracy), evasion, item drop rate, critical hit rate, negotiation success and evasion towards ailments

like god damn

fuck
>>
>>253710390
I honestly think Phantom isn't aware they were being yanked around by a bunch of Tyrants. They're kept in the dark for everything.
>>
>Algon soft
>A lot of the bosses are based on Algonquian legend
nuoh my god
>>
>>253689568
>dat fine white ass
>>
Which skill path did you give Nemissa?
>>
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Hi MC, find your soulmate.
>>
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>>253711131
Agimissa.

Then I went Zio on my second path because everyone said it was the best path, but I feel so misled. Mazio is just awful, and it made Nemissa useless for a good chunk of the game.
>>
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for me
>>
>>253711365
10/10
>>
>>253711253

Yeah Mazio is terrible for some reason but the end game stuff is great. You get Full Moon Queen which hits all enemies with almighty damage and deals more damage than a Megidola on full moons and costs 4 MP
>>
>>253711131
Ice. It's not technically the best skill path, but she hits like a brick shit house no matter what, and it suits her.
>>
>>253711573

too bad alot of demons are immune to ice in the beginning. Well it won't make too much difference ultimately
>>
draining currency based on how many demons you have in your party is a horrible idea. I want to play edgy pokemon, i don't want to grind my MC until he can one hit everything
>>
>>253684614

>Soul Hackers
>17 years old
>>
>>253711739
Your MC isn't dealing the damage, he's just there to look pretty and not die.
>>
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>>253710545
>presenting summoners as something other than invincible, lucky people.
That's probably one of my favorite things about the Devil Summoner series.

Even Kyouji, who is nigh invincible with his insanely overpowered Shuffler + Maragilao dies at the very start of the game, right after showing you just how much of a joke regular demons are to him. Rei, who can harness the power of goddesses, constantly carries coins around with her to show that she knows she can die at any moment and has prepared Charon's fare for crossing the River Styx. And one of the major trials that the DS1 protagonist faces is coping with the knowledge that he is technically dead and can never return to his old life, and he will one day die again in his duty as a summoner.

I wish there were more Devil Summoner games. It's got to be my favorite SMT subseries.
>>
>>253711739
MAG's only really a problem if you explore with a full team of demons.

>>253711832

And to shoot things.
>>
>>253711739
Git
Gud
>>
>>253709657
But he didn't die there, which is the only spot where he was just doing it out of pride.

I liked the fact that the choices he gives you do change things immediately, but the ones a standard RPG would reward you for somehow or another clearly don't in this game. He's anything but childish when giving you that second choice, he's totally professional and giving sound advice.

He's such a cool character with his design and actions. Like the fact he's so high ranking, threatening, and competent as some assassin/body guard despite previously just being a professional boxer is really weird. You'd think he wouldn't adapt as well to that.
>>
>>253711739
demons need to get paid too, son
>>
>>253684614
looks like an average jrpg with a shitty gimmick. weebs'll probably eat it up like that persona shit
>>
>>253711981

actually it's what they need to exist at all.
>>
>>253711903
How could one play the rest of the devil summoner series? The only ones I've played are Raidou 2 and soul hackers.
>>
>>253711903

Devil Summoner 5 never
>>
>>253690446
>the goddamn first person dungeon crawling
Man, /v/ really IS full of casuals
>>
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>>253712090
Well, Devil Summoner PSP might get an English patch soon. The game isn't quite as good as SH gameplay-wise, but its atmosphere and story are great, so look forward to that if you liked SH.

Raidou 1's combat is really stiff, so I don't blame anyone for having trouble getting through it.

>>253712181
;_;
>>
Were people disappointed that the PS2 DS games became what they did?
>>
>>253712685
I sure was.

It pretty much didn't have any of the things that I loved about Devil Summoner. From what I've read, 2ch didn't like it, either.
>>
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>>253712685

I would be all over a Raidou game that played somewhat like DS1/SH
>>
>>253708841
>>253709159
Glad some anon's see the light. I went with Calm Nemissa too and I had no regrets (well, I suppose having Death Spells was less useful than Expel because there's tons of demons weak to Expel vs. Death, but Instant Death spells are really accurate in this game if they hit a weakness, so it's not a big deal either way.

Everyone always seems to pick Sexy Nemissa because of Megidola, but freezing foes and instant death is nothing to sneeze at.
>>
>>253712685
I don't think most 'Murrikanz knew there were DS games before Raidou 1. I know I only had the vaguest idea about them.

Jap seems to like them, considering Raidou is whored out pretty regularly.

That said, after having played SH, in hindsight I am disappointed in the Raidou games.
>>
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Is the DS1 translation done yet?
>>
>>253712617
Which one is devil summoner PSP? Until Soul Hackers came out I thought devil summoner was just the raidou series. How many are there again?
Are they all on psp?
>>
>>253712509
Unrelated to the topic, but if you've actually dropped by fighting game threads, it's pretty much the same as well. /v/ sometimes complaints about the dumbest shit.
>>
>>253711931
He does die due to either over-confidence or pride. Either fighting that demon ahead of you completely unprepared, or to yourself out of his wounded sense of pride, considering you a higher priority than that demon.

I just don't put people on a platform when they very clearly have such fatal flaws (and I think it's fucking great that they do, makes them very human). Despite the shit I give Finnegan, I do like him as a character.
>>
>>253712617
>Well, Devil Summoner PSP might get an English patch soon.

You best Source Up anon.
>>
>>253711903
It's great how they got the danger of gimmicks and surprises down so well, where not everything always goes in favor of the stronger one/protagonist. Like if SJ was more like Devil Summoner, you better believe you'd have been playing as random strike team members getting killed in the same scenarios Space Marine ends up in, possibly only allowing him to avoid it through the direct feed from those who died alerting him to the threat.

I mean it's kinda goofy that if Ouroboros is too strong and regenerates nonstop, he'd just let you retreat and kill his power sources with no fuss. That's a situation where whoever learned that is gonna die, and the best you're gonna get is the next group you send in takes care of those energy sources first and finishes the job.
>>
>>253712894

Now if only there was a Zan path...
>>
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>>253713008
Here's your source, anon.
http://www.romhacking.net/forum/index.php/topic,18289.0.html
The translator posts screenshots of his progress on /vg/ sometimes.

>>253712945
There are four games - Devil Summoner, Soul Hackers, and the two Raidous. The first Devil Summoner is the only one on PSP.
>>
>>253712894
I got sexy Nemissa just because I answered the question as a joke.
>>
>>253712945
SAT/PSP Devil Summoner
SAT/PS1/3DS Soul Hackers
PS2/PS3 Raidou 1
PS2/PS3 Raidou 2
>>
>>253713161
>>253713226
Thank you. I only need to play DS 1 and Raidou 1.
>>
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>>253712945
Devil Summoner is on Sega Saturn and PSP, and moonrunes only.

DS: Soul Hackers is on Sega Saturn, PSX, and 3DS. 3DS version is in English

The Raidou games are on PS2 and PSN.

And Google can be found on your PC or almost any Internet-connected device.
>>
>>253713418
I would kill for a Wii U devil summoner game that uses the gamepad as some crazy ass comp.
>>
>>253712957
>hitboxes should match the sprite/model
>>
>>253713362
Raidou 1 and 2 are on sale on PSN right now

So is PS1 Persona 2 Eternal Punishment, Persona 3 and Persona 4
>>
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>>253687979
Actually now that I think about it, why hasn't anyone bothered to hack the devil summoning program?

>pull up level 1 pixie
>go into that sweet sweet demon data and pull it apart
>hack yourself a level 99 titty monster fairy
>>
>>253713694
When are Atlus games NOT on sale? They're like the only publisher who do sales on the eShop.
>>
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>>253712912
>Jap seems to like them, considering Raidou is whored out pretty regularly.
Raidou is really popular with fujoshi, for some reason. 2 pretty much panders to them nonstop.

There's this one K7 copypasta about how Emir is actually a Kuzunoha, though, and it stops in the middle to emphasize, "no, not the PS2 travesty." It makes me laugh every time.
>>
>>253713863
>tfw I missed the last Soul Hackers and Etrian Odyssey IV sale

I'll get those games one day.
>>
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>>253713609
>>
>>253713945
You can probably buy Soul Hackers for 10 dollars now
>>
MANITOUMANITOUMANITOUMANITOUMANITOUMANITOUMANITOU
>>
>>253714053
Where?
>>
>>253714243

Paradigm X
>>
>>253714243
eshop
>>
Funkiest track coming through

https://www.youtube.com/watch?v=TK-8HNjz71E
>>
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>>253712942
The translation's done, but they're still working on inserting it into the game.

Main issue at the moment is text space.
>>
So how many of you missed the Amami bypass quest the first time through? I did
>>
>>253686605
Pirate fag please go.
>>
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http://www.youtube.com/watch?v=SSw-kj_-Z_Q

Do you want to shoot yourself yet anon?
>>
>>253714643
>Amami bypass quest
Twice in a row.

I just want to see Turbo Granny.
>>
Not played Soul Hackers. How is it compared to SJ/SMT4?
>>
I really hope Sega someday allows for cameos, shared assets, or a crossover between Yakuza and SMT (Devil Summoner in particular).

The fact they both take place in Japan with modern cities along with spinoffs of Japan in the late 1800s/early 1900s (Raidou 1/2, Yakuza Kenzan/Ishin) just feels like it'd be right.
>>
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>>253714470
DS1's OST is way too good.

https://www.youtube.com/watch?v=ftPFD1FJksg
>>
>cast bufu
>game freezes

Technology!
>>
>>253712685
Raidou games were the first Devil Summoner games I played. I loved 2 and played 1 afterward. I can completely understand why fans of the original titles won't like them, but I think it unfair to bash the PS2 titles for being their own thing. They nail the presentation of the era and have very snazzy soundtracks. The gameplay in 2 is some of the best in any SMT game I've played so far as well.
>>
>>253714743

Definitely older than SJ (the closer comparision of the two) but it has a few unique aspects to it.

Worth a play, but if you beat SJ, consider playing on Hard Mode unless you're just in it for the plot.
>>
>>253714743
>tfw I haven't played SMT1 SMT2 SMT:DS SMT:DS:SH Raidou1 or 2, or Strange Journey

I need a job
>>
>>253714743
A lot easier.
>>
>>253714995
Easier than SJ, or SMT4? Because 4 was a hell lot easier than SJ.
>>
>>253714969
SMT1 and 2 are generally emulated with the English patch, unless you feel like playing SMT1 on iOS (apparently the localization isn't too bad there). Rom up and you can delay on that job.

But don't, no one likes a shut-in for too long
>>
>>253714969

>I need a job

then you won't have time
>>
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>Are you willing to give everything in order to take down the Phantom Society?
>answering yes gets Spooky killed

This game just pretty much takes all of the stereotypical good guy RPG choices and shows the ramifications of them, doesn't it?
>>
>>253713939
It's not just fujoshi, and both Raidou games are pretty much custom written to appeal to gay otaku and fujoshi. It's not like DS1 and Soul Hackers don't have a little bit of that kind of writing in places, though.

>no, not the PS2 travesty

Ha.
>>
>>253715092
I heard that the iOS and Android versions have translations that make the references in SMTIV to earlier games easier to understand
>>
>>253715078
Not that anon, but SH at the least has a better difficulty curve than IV. By the time I got to Tokyo, I was beating every boss in four turns or less.

SH is definitely not as hard as SJ, though.
>>
>>253714969
>tfw Atlus is just PS2 Classic'ing all of the PS2 SMTs instead of a proper port job to PS3/PS4/Vita
>>
One of my first SMT, after Raidou. I thought it was pretty hard and I took a long time to finish it.

The battle system is fun, I love the setting, Nemissa is a great character and after finishing it all other SMT games I played were pretty easy. 9/10
>>
>>253715191
>It's not like DS1 and Soul Hackers don't have a little bit of that kind of writing in places, though.
SH has Beta, and I guess Spooky would be appealing to them, but what was in DS1? I can't recall anything.
>>
>>253715078
Both. SH hard mode is easier than IV normal mode.
>>
>>253715687
But IV is ridiculously easy. Flynn can pretty much singlehandedly kill bosses.
>>
>>253715827
Like Nemissa?
IV was hard at the beggining. I can count how many times I died in SH in my fingers and I'll need only one hand. It's probably the easiest MegaTen after SMT I.
>>
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>>253715191
>Tell my Jap friend I like Raidou, JoJo, and FKMT stuff
>He assumes I'm gay and recommends me weirdass manga about muscular men and some other homoerotic stuff

It makes me laugh thinking about it even if it was awkward at first.

[/spoiler]Toward the Terra was good though even if was pretty gay.[/spoiler]
>>
>>253715573
Both games have Madame Ginko. Contrary to what the wiki tells you, it's not just a rumor that he's a man. He's voiced by Tomokazu Sugita in the 3DS version of SH, after all.
>>
>>253715492
Yeah, I don't get the people saying it's one of the easiest Megatens.

I had almost zero problems with any Persona game outside of P1 SQQ, IV, and Devil Survivor 2, but I remember Shemyaza being a huge pain in the ass.
>>
>tfw there'll never be another Strange Journey style spinoff in terms of story setup
>>
>>253716478

Maybe it's because of how people build their characters? I went full retard and put a lot of STR into MC and almost nothing on Luck/Mag, which made me lose a LOT of times to mamudo and similar instakill attacks. Got a fuck ton of game over screens.
>>
>>253684614
I think it was 7/10 at best and I wouldn't have paid money for it if I had a time machine.
>>
>>253716694
Isn't its story standard mainline fare, though?
>>
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>>253715114
>"You're going to kill this man?"
>"Isn't he your leader?"


Oof, that line hurt a little harder than I was expecting
>>
What's the best (3)DS megaten? The only handheld ones I've played are SJ and SMT4 which should I play next?
>>
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>>253716694
Lucky you, you can just relive strange journey in real life

http://www.npr.org/blogs/thetwo-way/2014/07/16/331982188/a-huge-new-crater-is-found-in-siberia-and-the-theories-fly
>>
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>>253716845
I actually had to stop to stare at my screen when I saw that, because I couldn't believe he was taunting me mid-battle like that in a game where bosses generally don't have dialogue in battle.

Satanael is the world's biggest asshole.
>>
>>253716951
Devil Survivor if you're into an SRPG take on the series.
And a one dimensional teen cast
>>
>>253716951
Only other 3(DS) one is Soul Hackers

Devil Summoner 1 and 2 are good games, but they are Strategy RPGs (think Fire Emblem)
>>
>>253716731
Oh, probably. I just remembered that I barely gave my Hacker any Lu during my first playthrough, and Lu is the best stat in that game.
>>
>>253716792
I think he wants to be preached to about the environment or something

Oh, maybe a new SJ would be preachy about something else, like urbanization or the middle east.
>>
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>>253717060
1 dimension = best dimension
>>
>>253716792
>>253717123
I liked the scifi angle to things.
>>
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>>253716951
Try out Soul Hackers next, then. The only other options really are Devil Surivor 1 and 2, and personally I wasn't a big fan of those since they're strictly SRPGs (no dungeons/demon negotiation/etc) and quite slow.

Meanwhile Soul Hackers is a first person dungeon crawler like SJ, but significantly faster. You move Doomguy speeds, battles are faster, it's paced quicker, etc.
>>
>>253684614
Spent too much time playing the poker minigame grinding up money and mag that I forgot the rest of the game and never finished it.

I should get around to it one of these days.
>>
>>253717060
and Devil Survivor 2 if you want a better game
>>
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>>253716951
Devil Survivor: Overclocked
You can become the King of all Dancing
>>
>>253717329
With way worse story and characters.
>>
>>253717387
I only played Survivor 1. How the fuck did they make an even worse cast in 2? I liked 1's setup, but the characters were bland, bland, bland.
>>
>>253717163
Almost every Megaten game has a "sci fi angle." The only exceptions I can think of are the non-DDS PS2 games, all of which I didn't like as much, incidentally.

>>253716951
Ha, mention DS and the DeSu kids come out of the woodwork.
>>
>>253717459
Make the whole thing a joke, throw out all of the life threatening atmosphere and replace it with SOL and Evangelion bullshit.
>>
>>253717459
It's like the difference between P3's cast and P4's. Way more pandering to waifu and husbandofags.
>>
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Question: can I still buy the demons I fused from the compendium on NG+?
>>
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It's a major shame that Soul Hackers didn't come out in America when it was new for PSX or Sega Saturn. The "oldness" of the game wouldn't have been so true then, and I think it would have been better appreciated. I mean, Persona 1 got a niche audience for it's setting and themes, and that game was kinda shitty, made worse by a terrible localization effort.

By the time Soul Hackers came out on PSX, it likely would have gotten a bump in quality similar to what Persona 2:EP got, and probably would be more appreciated by the fandom at large today.

>>253717072
Tbh though, it's pretty split between srpg conventions and JRPG conventions, since teams have to go through 1 or 2 (or maybe 3 in DS2) rounds of combat when they meet. If you've played the SNES game Bahamut Lagoon, it's kinda like that.
>>
>>253717635
Yep.
>>
>>253717604
Oh, the same reason I couldn't get into P4. Good thing I didn't play it then.

>>253717525
>Ha, mention DS and the DeSu kids come out of the woodwork.
Yeah, because it's not like it's the only other handheld SMT game besides SJ/SMT4/SH on the given platforms.
>>
>>253717525
DeSu, Devil Summoner?
>>
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It's nice to see Soul Hackers still has fans. The fanbase usually gets drowned out in general SMT threads by Persona 3/4, Nocturne, SJ, and SMT4.
>>
>>253717072
are DS 1 and 2 closer to like, disgaea or FE? I'm not into really grindy SRPGs even though I love dungeon crawl grinding
>>
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>>253717820

thank you kind anon
>>
>>253717997
The only grinding is to unlock skills really. You unlock them by beating a demon that has them so sometimes you do unlimited side missions a couple of times to collect all the skills.
>>
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>>253717970
Yeah, it's nice to finally see a successful SH thread.

Most of the ones I run into either last for fifty or so posts or are filled with people like >>253690446
>>
>>253717969
DeSu = Devil Survivor
DS = Devil Summoner
>>
>>253717969
DeSu = Devil Survivor
>>
>>253717997
I wouldn't compare it to either title. The gameplay is still pretty SMT at the core- the units move around in SRPG fashion but once they engage the enemy it becomes your usual SMT battles.
>>
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>>253717969
DS=Devil Summoner (usually)
DeSu=Devil Survivor

Far from ideal, but there aren't many options short of spelling out Summoner or Survivor. Just remember that the more weeb game (Devil Survivor) gets the more weeb term (DeSu) and you should be good.

But dat Yuzo Koshiro soundtrack tho: http://www.youtube.com/watch?v=qOaJ84eBO6o
>>
>>253684614
I wanna put my dick in Nemissa
>>
>>253704578
Well hot damn, bumping Soul Hackers to the top of my play-again list.

After I finish the post game extra dungeons and bosses, that is.
>>
>>253718395
It's not Yuzo Koshiro, although I guess I could see where you could make that mistake.
>>
>>253718253
>>253718294
ok, cool. I have a lengthy train ride coming up, maybe I'll buy it off the eshop. thanks guys!
>>
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I like how somehow or another, most summoners in the series end up having a specific demon associated with them, like a starter.

Hero's got Cerberus, Demifiend's got Pixie, Not-Kyouji has Obariyon, Hacker seems to like Penanggal based on the intro, Raidou has Moh Shuvuu and Mokoi...

No clue what Aleph or Flynn technically have closest associated with them.
>>
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>>253718547
Just remember to tell Madame Ginko that you're not willing to sacrifice everything just to take down Phantom, and don't ditch him like those faggots Lunch and Six.

Good luck with the EX dungeon, it's a real pain to beat. Fun as hell, though.
>>
>>253718695
Aleph has Nadja
>>
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>>253718695
>Not-Kyouji has Obariyon
Leave it to a trickster-type like Not-Kyouji to get attached to a demon like Obariyon.
>>
>>253711253
I went Agimissa too, but I think I must've missed whatever I did that chose her elemental path. I spent most of the game wondering when she'd learn something besides Agi-type skills.

Oh well, there's always NG+.
>>
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>>253718695
Flynn gets this shit. Reminder that this is the very first demon you see in the game.
>>
>>253718695


>>253718975
The obvious answer.
>>
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>>253718725
Were you willing to make any sacrifice necessary, /v/?
>>
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>>253718918
It's the question Spooky asks about Hitomi. Upbeat (Agi), calm (Bufu), or surprisingly sexy (Zio).
>>
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>>253719528
I thought it was the right choice.

SH sure is good at making you feel like shit.
>>
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>>253718547
God, those post-game dungeons. Both sets of them are amazing, just absolute loads of content in fun dungeon gimmicks and unique bosses. It's a shame most other SMT games don't have something that nuts too.

>>253718823
Eh, kinda, but she's not until halfway through the game and leaves fast to fuse with his heroine. Also is a borderline NPC that's not made a generic demon until SMT4.

>>253718891
They even had the two together in other artwork. It's a shame he didn't use an uber one in the boss fight like how Raidou and Demi do in their's. Clearly kept it unsummoned so it wouldn't get hurt.
>>
>>253718548
Blech, I meant to say Kenji Ito (Seiken Densetsu and SaGa guy). Late nights lead to stupidity I guess.

http://www.youtube.com/watch?v=su2SsxThIU4

Normal Map themes don't deserve to be this good.
>>
>>253719702
>God, those post-game dungeons. Both sets of them are amazing, just absolute loads of content in fun dungeon gimmicks and unique bosses. It's a shame most other SMT games don't have something that nuts too.
Agreed. The Ex dungeon in SH is my favorite thing ever.

I'm even masochistic enough to like those "this is a no-stop zone" areas.
>>
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>>253716376
>do that love quiz minigame
>get Madame Ginko as my result
>>
>>253719958
>tfw I want to be manipulated and strung along and treated like a princess
>>
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>>253719958
Embrace it, anon.

I got a robot and an asshole summoner who threatens to send people to Hell nonstop.
>>
>>253717814
I remember reading somewhere that ATLUS was all set to go with a North American release of the PlayStation version of Soul Hackers, but then Sony decided to put the kibosh on that plan for some reason.
>>
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>>253719958
I'd be okay with that. Madame Ginko is more beautiful then a good deal of Megaten girls.

I got Mary, myself.
>>
>>253720204
Hardcore Gaming 101?
>>
>Old roommate loves SMT
>Preorders this game
>Plays it for about a day, calls it shit then returns it

Now I already know he was a faggot, but seeing as he loved SMT I thought maybe he was right about it being bad. But after reading this thread I'm interested. I loved Persona 3 and 4, so would this be up my ally?
>>
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After playing Devil Survivor for a while, I really miss dungeoneering
>>
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>>253720334

Mary is the best though
>>
Will I enjoy this if I played SJ, Devil survivor, Nocturne, and Raidou
>>
>>253720575
I don't disagree.
>>
>>253720576
Probably.
If you want to get an idea of what the game is kind of like, play a bit of SMT1.
>>
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>>253720334
I liked Ginko's DS1 design a bit more.

SH's does a better job of hinting at the fact that she's Kyouji's relative, admittedly.
>>
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>>253720510
SH's dungeons are more varied and enjoyable than Tartarus. Also features the GOAT waifu, if you happen to indulge in that sort of thing.
>>
>>253720510
If you haven't played an SMT game, then you might be disappointed. This game is a first person dungeon crawler with some harder combat if you don't know what you're doing. However, some parts of the story did remind me of Persona, like the dungeons where you have to rescue people made me think of Persona 4 and how there is some actual character progression.
>>
>>253720397
I don't know, it's been so long.
>>253720510
Perhaps. It's definitely very different from Persona.
I will say that Persona 3 FES was my first real foray into SMT after being introduced to it by IMAGINE Online and then trying the SMT 1 English patch for a while (before the bugfix patch), yet Soul Hackers is the first SMT game I've actually bothered to finish. Granted, I still have the extra dungeons and NG+ to deal with, but that's still more than I've done in Persona 3 FES, and likely more engaging than The Answer.
>>
>>253720576
Given SJ and Raidou, you should. It's a much faster SJ type first person dungeon crawler.
>>
>>253720510
>roommate loves SMT
>hates SH
Full pleb. Don't listen to him. How much you like it depends on if you can handle dated games.
>>
>>253720821
So do I. The collar and kimono combo does things to me.
>>
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>>253720510
>Plays it for about a day, calls it shit then returns it

Wow, what a faggot. I bet he doesn't even hack.
>>
>>253720510
I'd probably ease myself into the series with DDS, Nocturne or SJ
>>
>>253684614
My only 3DS buyer's remorse.

And I bought Paper Mario.
>>
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>>253720049
But those two are opposites.
>>
>>253721108
For some reason the thought of starting with Digital Devil Saga before NOCTURNE seems odd to me. I understand perfectly well that DDS improved on NOCTURNE's mechanics for the most part and is probably less initially unforgiving (unless it has some equivalent to Matador that I've somehow not heard about), but I still think NOCTURNE should be played first. Maybe it's simply because NOCTURNE was released first and the Demifiend shows up in DDS as an optional boss.
>>
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I always liked this NPC's design, he and the Captain of the Ship were my favorites
>>
>>253717814
I'm still amazed that it got positive reviews when it came out, despite its butchered translation that made it impossible to figure out what was going on.

Just compare that to today, where every Megaten game gets criticized for not being P3 or P4.
>>
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>>253721487
Man don't ask me, I answered honestly in both rounds. Maybe I want contradictions.
>>
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>>253721761
I love all of Kaneko's Devil Summoner designs. They're all so great.
>>
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>>253721991
But what does your heart say, anon? Spooky or Ginko?
>>
Why's the atmosphere in this game so great?

Wish I could emulate 4.
>>
>>253722040
Late 90's Kaneko is the best Kaneko. He went to shit with Nocturne.
>>
>>253722232
I really, really dislike this game, though I don't find it to be bad. It just feels so lifeless...which was they were aiming for but it only makes me bored.
>>
>>253722145
Oh that's easy, Madam Gi___
>>
>>253722253
I wouldn't say he went to shit, but his character designs really started to waver in quality. Hikawa looks like he's wearing pajamas, for example.
>>
>>253719958
The megaten wiki says she's "rumoured to be a man"

It's ok, I got ginko too
>>
>>253722640
What kind of fag are you, hating jammies?
>>
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>>253722561
Flynn in smash when

Sakurai please
>>
>>253722640
>not hanging out with your nigga Baphomet in your jammies watching the world burn
>>
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>>253722253
His art's improved a lot, but his designs are no longer as good.

I'd still take him over the guest designers in IV, though. Doi is okay, but I don't like his designs all that much, and the expressions he draws are really goofy.
>>
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>>253722704
Hack him in yourself.
>>
>>253722867
Human beings should be expressive. Kaneko seems to have forgotten that in the post-Nocturne world. If it weren't for blank stares and his attempts to ape Araki's style, I'd say his character designs were still good.
>>
>>253723252
>and his attempts to ape Araki's style
Their art styles really art that similar at all.
>>
>>253723946
>art styles really art
Welp. This is what I get for staying up all night.
>>
>>253688774
THIS SOUL HACKERS IS THE BEST SMT!

NO IFS,ANDS,OR, BUTS.
>>
>>253717123
What was with that, anyway? I expect a bit of preachiness in all SMT games, but SJ took it to unbearable levels.
>>
>>253711739
Idiot! you should never walk around with more than 1 demon unless you are about to fight a boss
>>
>>253725054
No clue. Even the music felt overbearing and preachy, in a way.
>>
>>253725701
Yeah, if you want to suddenly get jumped and have to waste turns summoning and rearranging your party layout. Walking around with a full party is only a problem if you run from fights all the time.
>>
>>253726369
Nemissa and Zeed were enough for most encounters for me.
>>
>skill inheritance in SH
I can't tell if I like it or not. On one hand, it's kind of obtuse and limiting. On the other, it makes every demon unique, and I prefer the way that it's fixed and gives stronger skills higher priority to having to constantly reroll for the skills I want.
>>
>>253720572
That's how I felt playing IV.

The dungeons in that game are way too straightforward.
>>
>>253726859
I thought it fit well with the fixed-level demon system. There always seemed to be two schools of thought when it came to demons. The first treats them as set entities that you have to constantly rotate through to get better ones, the most extreme example of which is SMT 1 with its set moves/levels and no skill inheritance. The second treats them basically as mini-characters that you can develop and mold to your liking, the most extreme example being SMT IV with fully-selectable skill inheritance and demons leveling up.
>>
>>253727373
That's true.

I guess I like that it's sort of a middle ground between the two, as well. IV's makes it way too easy to make incredibly overpowered demons, and it sort of ends up making every demon interchangeable, so as convenient as it is, I didn't like it terribly much.
>>
>>253727927
Yeah, I hit the demon homogenization wall real hard halfway through my second playthrough of SMT IV when I decided to fill the gaps in the Compendium. It gets to a point where you have to force yourself not to inherit the same moves over and over again. Luckily I already have a set of favorite demons and moveset archetypes that I can rely on to avoid actually using the same thing over and over again.

It IS nice to not have to refresh the results over and over again just to get the combination you want though, and having full control means you can go full autist and juggle moves across 15 different fusions to get the perfect crazy result.
>>
>>253728841
Expanding on this, I think the optimal setup for demons-as-characters is something like NOCTURNE or the later Persona games, where they can level up and learn new skills, and fusion results in inheriting semi-randomly selected skills within certain guidelines (like elemental affinities). Soul Hackers seems to have hit the optimal setup for demons-as-tools, since demons don't level up or learn new skills, but fusion is still encouraged since skill inheritance still takes place. Sword fusion is also pretty sweet.
>>
>>253729126
>the optimal setup for demons-as-characters is something like NOCTURNE or the later Persona games, where they can level up and learn new skills, and fusion results in inheriting semi-randomly selected skills
>randomly
No, just no.
>>
>>253729126
I think that they could still use the skill select thing for fusion, but just have it limited so that you can't put any skill on any demon
>>
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>>253729476
>Jack Frost with Agi skills
>>
>>253729547
I think you can make one in most games with inheritance.
I sure did.
>>
A tad too easy maybe, I plowed through the dungeons with only MC and Nemissa for a good portion of the game and when a boss came up I just threw together a rag-tag team of demons, way too many bosses were easy to cheese as long as you happened to have one demon reflecting the adequate element.
>>
>>253728841
If you're REALLY an autist, then you can try to use gauntlet fusion to bypass some of the few inheritance rules that the game actually did set, as well, apparently. It's a pain since gauntlet fusion is so random, though.

Also, it's been eight hours and I'm tired as hell, but I'm glad I was awake for this thread. Minimal shitposting, lots of story and gameplay discussion. If only Megaten threads could be like this more often.
>>
>>253722232
I love the art direction in Nocturne so much

Also SHIJIMA is the only tru choice
>>
>>253704285
>That means I couldn't have completed the Mary sidequest until I started NG?
No, that was only in the PS1 version. In 3DS you can complete it on first run.
NG+ exclusive sidequests though is saving Spooky from dying.
>>
Any advice on how to build Mc and that demon chick?
>>
https://www.youtube.com/watch?v=IFNBMLtP2Ok

Lucifer did nothing wrong
>>
>>253735031
MC: Vit and WURLD OF LUK
Nemissa: Mag and Agi
>>
>>253735031
Luck and Vit for Hacker; Magic, Int (I don't remember if it boosts accuracy for magic or what, but it definitely does something for magic users), and Agi for Nemissa
>>
>>253735635
>>253735751
No str or mag for MC?
>>
>>253735794
MC can't learn magic and you're better off using guns over swords most of the time.
>>
>>253735831
alright tanks
>>
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Went to bed yesterday not wanting to leave what is probably the best thread on /v/ since... I don't know, since a long time. Glad to see it's still alive.

Was I the only one who spammed Frolic just to watch the silly animation of that sexy orange (or pink?) lady spin around unzipping herself?

Can anybody gif that?
>>
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>>253736015
>>
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>>253739723
lol.
Thread posts: 348
Thread images: 115


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