ITT: Cool attention detail in the vidya
>in resident evil 0 when you load a game you see a message that reads something like
>are the faint sounds of foot steps survivors or...
>if you go to the main hall and turn the music all the way down you can actually hear faint foot steps
If you go to the ruins of Lordaeron in WoW and stand in the throne room with ambient sounds on and your volume up, you can hear Arthas killing his father. In the little alley or hall or whatever right in front of the throne room, you can hear the crowd cheering at his return.
Do you mind if I rip that off from you for future refernce
Super Mario RPG: If you stand on Frogfucius's dining table and talk to him, Frogfucius will tell you to get off his table.
WHAM BAM. TECHNOLOGY!
>please talk to me from across the counter if you want to buy something.
If you wait too long in Knuckles Chaotix Metal Sonic attacks you.
This shit right here
I can just imagine the kind of total aspie game dev that decided to add that to the game
You're wrong, you got called out on being wrong and now you're calling the guy who called you out on being wrong an aspie.
If I'm an aspie then you're a fucking retard. Stop using the wrong words you shitstain.
Roguelikes. Pick any of the big three. Nethack in particular is 80% tiny details and the devs thinking of everything.
You actually are retarded.
A sound playing in an area at all times really softly is not technology.
If you want technology, check out the ice bucket in MGS2, realistic ice melting physics in a videogame for no other reason than Kojima is a lunatic
In Metal Gear Solid 3 if you shoot someone in the head with the SVD he will die
Here's a little fact, Red team is always better than blue team in every game
JJBAASB has tons.
If Dio KOs Jonathan with his Space Ripper Stingy Eyes, he holds up his hands like he did when he got hit during his honeymoon.
William Zeppeli does his water walk when he moves backwards.
Dio and all vampires can't fight in areas with sunlight unless they equip the Red Stone of Aja.
Jotaro can reduce the damage he takes from DIO's Road Roller special by performing his own Time Stop, and they have different effects, with DIO's being a yellow haze while Jotaro's being a black and white filter.
>mfw accidentally shooting Ocelot's beret off during the fight
>some guns have longer trigger pulls like revolvers
>some have shorter ones
that is if you're playing on the 360 version. feels wasted though
>playing rayman origins
>trying to get all those pink balls
>screen asks if you want to skip
>same screen again
you have no idea how much this piss me off
>Missions can be skipped if you fail them a few times in a row.
Dorf fort is a different sort of detail. A bunch of the wonderful stuff that happens is mostly unintended. Nethack, meanwhile, has responses for things that will never happen without modifying the game. (i.e. should you eat a flint stone, which cannot be done by any creature in the base game, the game will respond "Yabba dabba doo!")
>if you position Ashley in RE4 right above you and try to look at her panties, she'll call you a pervert
>if you try it in her alternate costumes when she's fully clothed, she doesn't say anything
>you can harpoon fish after the giant fish fight and sell them
>some of the merchants have yellow eyes from being infected, and some don't
>you can destroy the nest when Ashley gets kidnapped the second time, avoiding the entire fight afterwards
>in pokemon x and y when you are talking to a little kid your character bends down to talk to them
>in gta 4 in the mission where jacob is smoking weed in the car, if you break open one of the windows smoke starts coming out (though i'm not sure if you drive past cops they catch you for this)
In dwarf fortress 40.01, if you commit a horrible act of cruelty/witness something horrifying and then check your inventory, sometimes your adventurer will have tears in his eye slots.
Yeah, you can do shit that's that specific. But growth doesn't work that way so the last part about invincible giga-dwarves is unfortunately false. You can, however, burn all the skin off a still-living dwarf and keep them alive as a meat sack.
In theory, if you injure a dwarf with shallow flesh wounds enough times and then close up the wounds with adamantine thread they'll become extremely durable even unarmored. But I've never actually tried it.
Dorf fort is crazy deep, and it gets deeper with every update. This last one added tons of depth to adventure mode and combat, wrestling specifically. It's possible to sneak up behind someone, disarm them, break all their limbs, steal all their shit, and sprint away. You can grab beasts by the tail and throw them. Hell, you can latch onto their THROAT with your TEETH and RIP THEIR THROAT OUT BY SHAKING YOUR TEETH AND TEARING APART THEIR NECK.
If you're strong enough, you can punch someone so hard the body part you hit just explodes. Literally, it's said it "explodes into gore". You can blow up someone's head from hitting it too hard. Or collapse their lungs. Or stub their third right toe. It's insanely specific.
toughening up kids by pasturing them with animals in small areas and dropping food to them has a very long thread on the DF forums ("Dwarven Child Care"). It can be done and makes for tougher kids, if they reach adulthood. Dwarves have been known to have their fat melt without killing them in proximity to magma and some players can and have done it intentionally.
In any case, I'm pretty sure occasions of unarmed superdwarves ripping demons in half ended with the 2010 version.
Sounds cool as fuck. Now I see why you guys rave about it so. I'm new to the master race and I think I'll pick this up.
Is there any mod or whatever that makes the game a bit more...aesthetically pleasing? Sorry If I insult with my question.
You can install custom tilesets that turn the letters and symbols into little icons and pictures. I'd recommend playing DF2012 since the newest version doesn't have good mod support and using the lazy newb pack. You can also use a 3D visualizer like Stonesense if your computer can handle it.
It's still not going to be easy to get into, though. DF has a famously high learning curve. Just fuck about until you get the hang of it, if you lose that's alright because losing is fun.
>Playing campaign where you have to avoid dozens of enemies armed only with a 9mm and one mag
>Kill a patrol of 2 soldiers, pisses every other soldier off in a mile radius
>Die over and over because bad save placement and 1 shot equals ded
>Fuck this, reload 5 saves back
>Character says "What the... this doesn't look right"
My favorite part about the new update is that if you slice something hard enough, it's described as "cloven asunder" and you basically just cut it in half. That glorious feel when you sneak up behind a goblin and cleave his head asunder
because a game for children that weeaboo manchilds on /v/ play is so hardcore
Don't forget accurately modeled water pressure allowing you to do all kinds of crazy bullshit. In one of my most successful forts I had a high pressure water trap that would shove enemies out of my main fort entrance, through a gauntlet of traps, and into a room that was one big trap door above a pit spanning about 50 Z levels.
If the enemies could swim, I had another lever that did the same thing but with lava.
>mfw this in xenogears
I had a good chuckle when the shop keeper said this