What is a good RPG that has a "old school feel" (dungeons, undeads, goblins, sword and sorcery; not like skyrim or that shit) but is actually modern in the mechanics? (no isometrics like baldur's gate) and a classical
class structure (healer, melee, rogue, magic-user)
No Grimrock/Dark Souls/Roguelikes
Bonus if it doesn't weight too much.
Does something like this exist?
Ok, I'll give isometrics a try. Can you give me some options? No too outdated, I want recent games IF POSSIBLE.
I'm looking for a setting more than a genre per se, both turn-based or action are equally good. Not pokemon-styled games tho.
turn based combat that feels interesting, lots of exploration, silly writing and a great OST.
And also, it has that classic setting you're looking for.
Amalur was pretty good. Never finished it though.
Divinity 2 was fun, I enjoyed it quite a bit. Usually gets pretty cheap on Steam too.
Haven't got around to Divine Divinity, hear it's good though.
>Arx Fatalis (lat. "fatal fortress") is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in subterranean caverns. The action in Arx takes place in one of these large caves, where inhabitants from all races such as Trolls, Goblins, Dwarves, Humans, etc. have made their homes on various levels of the cave. The player awakens inside a prison cell and, after making his escape, eventually discovers his mission is to subvert and imprison the God of Destruction, Akbaa, who is trying to manifest itself in Arx.
It's good, play it.
I never really understood the
muh SJWbullshit that's popped up all of a sudden. The reason that DA2 sucked had nothing to do with gay romanceor anything, but that's what the morons cling to
arx fatalis of course
Fuck no, that game is terrible.
>Muddled and shit graphics
>Mobs spawn so fast that even a party of two can't clear a damn dungeon without spending the rest items and just generally wasting money.
>Dungeons are linear and the traps are easy as fuck to spot
>Some named mobs spawn so fast that they can aggro you right after killing them
>XP in parties is absolute bullshit
>PVP is okay, though
All of this was from that beta they had, but I was burned so badly that I never came back.
The whole LGBT thing is not a hot topic to anyone actually familiar with cRPGs or Bioware games. Gay and bisexual characters have been around for decades. Only recently however, after Bioware stopped making games like BG and started making schlock that appeals to cod babbys like Mass Effect does this 'issue' crop up.
DAO was fucking baller. I sank so many hours of my life into that damn game after I pirated it. That I can never replay it again.
>TFW I banged both Morrigan and Leliana on my first playthrough without knowing you could do that
>TFW there were no consequences to it
>TFW when I have no face because I'm at work.
It's how EA and Bioware blanket themselves from any kind of criticism. So people naturally got annoyed at that shit
S-sorry anon, I didn't mean to sound like a jerk.
I played it, it's pretty fucking great, and the exact kind of "generic" you're looking for.
Big world, cool dungeons, entertaining and quick combat...
However- it's pretty badly optimized. I'd say pirate it first to see how it runs on your computer.
>We only won the worst company of the US award because we actively support the LGBT community and all the votes came from haters
That was one of the hillarious official statements I've read
DA:O was mediocre. But what you're saying is akin to calling a glass of tap water in a desert mediocre water. Sure, it's true. But it's been so many years since an average crpg came out, it was a breath of fresh air.
The new one is a huuuuge letdown compared to the first two tho. Beyond Divinity will probably go down in history for being the last hardcore, stat-laden, isometric, detailed, humorous, classic RPG ever put out by a gaming publisher.
>Freezing a fucker
>Then kick the fucker in spikes
>Sneak behind fucker
>Kick fucker in spikes
>Go full force in fucker's face
>Stare him down as you kick fucker in spikes
Satisfaction or what?
I mean, you can not kick if you want.
How can some guys like party-based RPGS? yeah, I know, it's challenging and you're obviously not casuals, but it's a ROLEPLAYING GAME, where you're supposed to roleplay as your character, you know, be your character
can't make it sound less autistic.
Might aswell just play RTSs
You're dumb as hell nigga
Have you never played a classic tabletop RPG? Exploring dungeons and fighting as a party has a very definite appeal.
RPGs are more than just some fucking self-insertion fantasy.
You can't imagine how glad I am
Well, it's more like a mild satisfaction, actuallythat someone said >TFW when I have no face
All these faggots not knowing what tfw of mfw stands for...
M&M 6 is probably the best game if you want pure old school dungeon crawling.
That's not really unusual in fantasy art man.
You might like some works by Boris Vallejo and his wife Julie Bell who has a similar style to Boris. There's of course Frank Frazetta too.
Yeah it's true that the mechanics are pretty bad, for a modern gamer such as myself it doesn't even hold a candle to Skyrim or Dragon Age 2. It doesn't even have quest markers.
I mean, it's not an RPG, but if anyone's interested, Hype: The Time Quest was a pretty rad game
Fuck you and everything you stand for.
Dragon's Dogma: Dark Arisen is what you're looking for. Unquestionably one of the best games I've ever played, and the DA expansion content makes it even better. There's no reason for you not to play it.
Also, if you ever get to the point where you're not a big shit, Divinity: Original Sin is really good. It's not isometric, but it is very traditional with the structure of the exploration and the combat is pretty tactical.
>tfw can't take games like this or Metro seriously because sunlight is essential to human health, they'd just die after a while
>Implying I've seen light in the past ten years.
I'm still alive. Mostly.
apart from fulfilling all the criteria you mentioned, it's probably one of the finest games of the last ten years, rightfully having a place on many top lists. interactivity and player agency have hardly ever been handled so masterfully as in this game. definitive recommendation from me, you will easily be able to replay it often times since the classes are so different.
The Etrian Odyssey games are pretty good for this, if you don't mind anime character portraits.
Otherwise, why not go back to the roots of cRPGs with pic related?
You do have friends, right?
Man, what fucking happened to worlds that have islands like that? I fucking hate how in every game it's just a huge fucking landmass with no separations. Going on remote islands was fucking awesome.
Runescape did that really well back in the day, too bad it's shit now. Although I don't really know if an MMO world is comparable, but still, I'd like some fucking variety in my worlds in fantasy games.
I'm not going to mention the interface because maybe some dicksucker really likes having 4 inventory screens for different actions.
But even then just going from one place to another in the map is absolutely awful and uninteresting, and you can't wander alone unless you want to be murdered by a cackling ghost.
Companions are good, but they repeat sentences while traveling giving them a robotic feel and ruining my ASCII immersion.
The way you converse with people and the actual quests they give is in the right direction in terms of gameplay but is shit at its current state, the combat is shallow with a coating of "deep" (aka lots of body parts that don't change shit)
Not to mention the ASCII display which is unnecessarily cluttered with all kinds of characters representing useless things that shouldn't even be displayed outside fortress mode.
I just want a game where I can recruit folk, trade, drink ale, go out and explore dungeons to gain reputation with the nearby villages.
>tfw your friends don't want to try out new shit but just want to play d&d forever
I know some of you faggots browse this site, if you can read this fuck you, I wanna do Shadowrun.
While it hasn't been updated since 2003, NetHack is a pretty good roguelike dungeon crawler. It might take you some time to get used to the graphics(ASCII, but there is a tile-based version) and the controls, but it's a very fun and replayable game.
definition of artificial difficulty. and i don't mean RNG either although RNG does fuck you in the ass a lot. i mean the cryptic bullshit you have to solve in order to beat the game that no human could possibly know without cheating.
It is pretty fucking annoying to have pseudo-permadeath when you can just be instantly swarmed by monsters in the middle of a fight that you were winning and have them kill one of your characters straight away.
I must be lucky, my group only has one guy like that. We played Pathfinder for while, and when we wanna try 5e he flips out and has to fight us the whole way. It must be awful to have a whole group of that.
Do you mean stuff like the invocation ritual? Because I can't really think of anything else former the game that would require you to use the wiki or some other outside source in order to get past it.
I have tried everything, but I just can't find a group. I hate a little videogames for this, if they didn't exist more people would play tabletops and I'd find more players.
I've heard from /tg/ that there's a couple sites that groups will post to and you can meet up, and you can also check out local game shops. I'm a permavirgin shutin though so I've never tried anything.
I know those sites. Tried them. Noone replied. Asked to my friends, played a couple of times and then they started to hate it. Tried in a local gaming association but I am too aspie to do it.