>>253034907 As far as Yoshi's Island games go, it's a fine Yoshi's Island game. The problem is the music, which is very uninspired and often annoying. I don't find it annoying, though, just uninspired.
>>253034907 >I thought the DS one was alright. I didn't really care for the DS one. I've heard complaints about the mechanics of YNI. I'll still probably pick it up during this sale. Nothing can really compare to the first game.
>>253039042 Ignoring the music, I'd say the game is not *as* good as the original, but it isn't bad. It plays pretty much perfectly, though, the mechanics are just what you'd expect. I guess the one thing is this: Completing the game is too easy, but getting 100% is as challenging as you'd expect, especially on levels where they give you exactly 30 stars.
>>253039695 If it's for free, I'd get it, but having the other choices available, I would get other games before NYI, but that's just me since I'd go for an RPG before a platformer any day. I'm surprised no one else is jumping in on this discussion, /v/ has a really low opinion on this game, like Sticker Star low and I'm being as fair as I can with it.
>>253039042 Mechanics are fine, but with no innovation.
Controls are satisfactory. If you die, it's probably your fault.
Music is below subpar, and while some melodies may indeed be bearable if uninspired, the instrumentation is ear grating at best.
Graphics looked cute for a bit, but it's readily apparent how everything becomes muddied after a bit. You may have trouble telling moving objects from stationary ones without 3D on, just due to the art style. Also, backgrounds are practically static and extremely boring.
The level design is either reused from Yoshi Island SNES or even DS, or is it's own. If it's reused, the originals did it better. If it's original, it's fairly boring and every action you take is spelled out for you - you have virtually no choice when it comes to choosing how you want to go through the level.
It's not a horrible game by any real means. It's just that the original and even the original sequel are both significantly better to the point that, if you've played either of the prior games, you'll be disappointed by this one in every way.
This also isn't to say that games can't innovate and change. Smash 64 to Melee brought a ton of different changes, most of which people loved. Melee to Brawl brought a lot of mechanical and presentation changes that many people were unhappy with. It wasn't a mistake to make the changes in either case, that's how series evolve. Certain changes (coughtrippingcough) could have been made better or worse, but the actual act of the change was fine.
YNI does nothing but take away aspects of the original game and either replaces it with poor substitutes (music), doesn't even replace them, or uses things from the original game. It's just a dumbed down version of the originals, to the extent that it's unenjoyable if you've played them.
Difficulty level - it's very, very low. I'd actually say it's a very comfy game if not for the music and graphics ruining the comfy feeling.
Like I said: it's not a "bad" game. However, there are a lot of better choices, and it adds absolutely nothing in terms of innovation to the series. I'd definitely choose Golf over Island, but I do enjoy the RPG elements in the Mario Golf series. If you're completely adverse to Golf in every way, Island for free is worth it to grab, but I question whether it's worth the time to play.
>>253041467 The basic just of YNI is that it is completely unoriginal and uninspired. People give Nintendo shit for always rehashing but the game is straight up a rehash. Everything is just a worse copy of other games in the series. Like someone just went down the checklist when making a yoshi game. Everything is okay except for the music which is utter shit. Don't expect it to wow you and if you don't love yoshis island or like the others then this will likely bore you. It's also pathetically easy
I tried playing Pokemon White like 3 times and each time I realized I couldn't stand the series any more
Every game I've played, you take fifty hours to get past the initial area, where you're bombarded with basically identical characters talking about how great Pokemon are, and all the Pokemon you can actually catch are really bad both aesthetically and in battle
Although the series has gameplay that can get interesting, that's basically impossible to take use of in the main game because of the level system and half the moves and abilities are over really silly access walls
Does X and Y solve any of these problems?
Also, is Bravely Default gameplay any interesting, or does it take the wrong route with JRPG gameplay and just make it an open grindfest?
Basically what I want is a JRPG that plays like a puzzle adventure game.
>>253031748 >buy the controller >get 10 dollar gift card >return the controller >buy the controller again >get another gift card >return the controller >buy the controller again >get another gift card >infinite loop of cash
>>253043815 Fifty hours is just an exaggeration, anon. By that time, everyone should be building their teams for online battles. The Pokemon selection in X/Y is probably its strongest aspect. It's huge and you can find decent or excellent Pokemon in most routes. Most players will have completed teams by the time they reach the second gym and will have trouble deciding if they should replace them when they find new and better Pokemon. In the end, the single player adventure of X/Y is quite weak, though, the game's main attraction is the online multiplayer, so if you're not gonna get into that, just wait for OR/AS which are building up to be excellent. As for Bravely Default, it does have good gameplay but it also encourages grinding, since you can just try out a plethora of new jobs, learning their skills and customizing your characters. You can set battles to x2 speed and auto, so grinding takes very little time, though, and you don't need to if you have prior knowledge to how you want to build your group. Bravely Default is NOT a puzzle adventure game. You'd be better off with Dream Team.
>>253043815 >Also, is Bravely Default gameplay any interesting, or does it take the wrong route with JRPG gameplay and just make it an open grindfest? you ever play 4 heroes? you can go emulate it
anyways its mostly well-paced so that you don't need to do much more than fight what you please, and the class structure is handled such that you can switch freely, with impunity. Which kills a lot of the grinding associated with jrpgs due to it being a complete mess to try to change party-strategy when dealing with new shit it's still not 'deeply complex' and not terribly difficult, but its better than most jrpgs. The world design and overall aesthetic is innocent and great; ghibli-FF3 magical adventure
>>253044506 Like why would I play Multiplayer on cart and take a lot of effort and time getting the Pokemon I want in a metagame that is always evolving when I can just use Pokemon Showdown instead?
Basically, my thoughts on turn-based is that if you're not doing something that basically requires it to work (say, a game with all sorts of totally unique attacks where every turn is decisive to win, and where two individual battles, even in-game, never play the same), then why not make it real-time?
"nuking the enemy then healing" isn't at all the type of gameplay I want.
>>253046005 That's fine, then, just keep using Showdown, you're not missing out on a great entry or anything like that. As for Bravely Default, it is pretty much nuke and heal, but you can do it in a lot of different ways or you can take a more strategic approach to battles. You can make battles different by having different job combinations, basically. It can get really brutal in hard mode, since it buffs enemy's stats, including HP, and you can play that from the start, too. It might be worth checking out. It starts a tad slow, since you don't have many options available to you.
>>253046548 >It can get really brutal in hard mode, since it buffs enemy's stats, including HP, and you can play that from the start, too. Is that an interesting kind of brtual or a 9999 hp kind of brutal or even just an achievement get! kind of brutal
>>253047148 $75 if you were giving them a 3DS XL http://www.gamestop.com/trade-values
so basically, craigslist it if you actually want to switch. I would go for it, given that it comes with M&L, the analog stick would be latched on like an ugly sack of shit and the pricing is about what gamestop sells 3ds XL used for
hard mode is a bar that can be turned up and down from 100% to -100% this means that in 100% monsters come like every step you take whereas -100% monsters are turned off so you can explore buildings etc.
this game is really easy if you play on hard mode and level grind but fucking hard up the ass if you don't
I suggest if you are under leveled, dont use brave, because if you can't kill your opponent then they attack like 4 times in a row all in all 1 of the best 3ds games. 10/10
>>253048751 >you get fucked unless you play it perfectly
At one point I want to make a turn-based RPG with a "Legendary" difficulty or something where there is literally only one possible course of actions, over the entire 70+ hour game, that ends in you winning
People'd find the clues in how to get there through in-game hints, developer hints, and deduction; it'd be a bit like an ARG
and finishing it would unlock more information about the story and clues towards a sequel
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