Games with amazing artstyles thread
Pic related. Any of you fuckers excited for cuphead?
I bought killer is dead just because I love suda 51's style of cell shading. I also bought wind waker because I loved the art style. Cup head looks amazing from what little ive seen of it so chances are I am going to buy it and love it.
>Art style is more along the lines of Fleischer
Muramasa looks fucking amazing on the Vita, won't even lie. I was stoked as fuck to hear about its rerelease.
Cuphead also looks fucking amazing, I can't believe it hasn't really been done before.
>only Disney did animations in the 30's
The art style is heavily inspired by Max Fleischer.
I give it a pass because it reminds me of being a kid and being at my great-grandmas and watching old Felix the Cat cartoons on her VHS player.
I can say this is genuinely the first indie game that I think looks impressive.
I hope the gameplay pays up, they claim to be inspired by Konami and Treasure run and gun games from the 16 bit era, if they can actually make the game with such high standards, then this may end up being a really, really great game.
The Whispered World looks like a Don Bluth cartoon.
I would kill for a platformer with some 30s style characters. Seems like Classic Sonic was the last one to do that.
There's something about the old Fleischer artstyle that has the potential to be some serious nightmare fuel. Anybody familiar with the work of Al Columbia?
My nigga, but yeah Twisted Tales was also inspired by 30s animation, and it definitely wasn't just Disney making them.
Valve have some fantastic artists.
that's no semen demon, its just a bro following you.
But I mean... animation in general really became stale, or maybe I don't find the appeal in CGI animation, but when was the last time a really good 2D animation cartoon came out?
I can only think of anime, but even anime has decreased the quality ever since digital became mainstream... maybe the only exception being Ghibli
Lack of competition in the 30s. There were only a small handful of movie studios (remember, back then cartoons were produced and screened theatrically) and they had virtually no competition thanks to vertical integration (studios also owned the cinemas that screened their work). Nowadays, cartoons have to compete with every single other program airing at the same time slot on sometimes hundreds of other channels, and with co-productions, parent companies, etc, they're sometimes competing with other shows made by themselves that air on other networks. Plus, the cost of television production has skyrocketed, and even outsourcing inbetweening and even all animation overseas isn't helping as much as used to even as late as the 80s.
Look on the bright side, Stop Motion is doing better than ever due to Laika being failure proof with all that Nike money. Just stop watching cartoons made for tv, they're all worthless animation wise (and generally in every other way too). Save your time for more interesting movies like Leafie, anything Ghibli pumps out, and some of those French animated movies, though they can get a little cutesy.
That makes a lot of sense... but I mean, how come amaeurs aren't doing good stuff?
Back in the 80s, a bunch of japanese geeks with very little resources made this, 100% independent:
What's stopping people from doing good animation like that nowday? You don't need money, just passion and hard work.
>You don't need money, just passion and hard work.
>need money to live
>work for big studio to pay bills
>have no input on development
>constantly answering to manager who is a dick
>lose interest in work
>start to hate animating
>do it because have to make money
That's the vicious cycle of doing what you love for a living.
What..... what is that?
That has to be one of the best sci-fi/comics/fantasy genre homages I've ever seen, it's beautiful, I'm almost in tears.
>never having seen Daicon IV
This is literally the poster video of otaku culture, and by extension, 4chan itself.
Flawless application of art style.
I don't really play games for escapism purposes so it didn't hit me quite so hard. The one episode that hit me like a train though was the one about the girl, her father and their house. That whole episode made me feel so shitty I couldn't go back to the show for several months. Especially since it came right after the hilarious video game episode.
>2d indie platformer with unique artstyle
I like the style in question, but unless the gameplay is good enough to hold up to the likes of Dustforce I'm not even going to bother following its release.
It took passion and hard work for them to get Ban Dai to finance them with 800 million yen to make a full lenght film by showing them this pilot movie (which was also 100% independent):
To me it's just people became lazy with all the digital tools available now, but that decreased the quality of animation drastically.
Jesus fucking christ.
I have a thing for french girls
There's a lot more anime being produced these days and animators work their asses off on low budget throwaway shit. There was a controversy a while ago when an animator killed himself after being subjected to 600 hour work weeks, it's insane. The pay is shit too. Most people quit after 1 year and probably never want to draw again.
there is nothing wrong with using Gamemaker or Unity .
Who the fuck has the time for programming a full engine with C++
Im making that game posted , we are using Unity to do it.
What is this fucking show dude?
Kids shows get away with more than you'd think.
MLPhas edge sometimes.
And yet nobody plays it, prolly cus early access.
I'm fond of:
>Sequel to Canvas Curse
>Isn't on a handheld
think we'll get a section like swing you sinners or minnie the moocher?
"Body? They aint gonna be NO BODY!"
The art and presentation of this game is just wall to wall orgasms.
El Shaddai: Ascension of the Metatron
Mystery Incorporated was fucking awesome. What a goddamn gem.
Those last few episodes were intense as fuck. I recommend anyone who's even mildly interested in having fun and enjoying some Scooby Doo to check it out.
Same goes for anyone interested in Batman: The Brave and the Bold. Both were rare moments where a show is firing on all pistons from beginning to end.
It just depends on what Cartoon you watch.
Technology has both allowed us to have greater and worse animations.
Most television productions just don't have the same budget and time as a more theatrical release. I mean keep in mind with a lot of these 1930s cartoons they were short and were not expected to be weekly episodic just something to put at the start of a few films to entertain the audience.
Love or hate the Legend of Korra but the animation work done by Mir is just simply stunning for the amount of time they spend on it.
There is no book. Just start drawing, copy pictures you like, eventually you'll git gud... or not, but doesn't matter, keep trying.
I have this book by Toriyama though, I'd reccommend it, but more for the humor rather than actual utility. The guy reccommends you get magazines with lots of cute chicks to copy and draw them.
Actually it has some technique stuff in it but it's not too serious.
I have a couple "serious" books with things like proportions, perspective techniques, etc... but really, all of that is useless unless you get comfortable drawing and get your own style.
Many great comic authors never studied.
This is the best advise. A lot of the style comes from understanding how to draw form and volume in shapes.
When you master that you can begin to understand how to draw a more cartoonish look. I recommend to >>248770303 take a few drafting lessons then pick up the book: The Animator's Survival Guide.
I like how one screenshot doesn't even come close to describing describing the different styles used throughout the game.
It's best to do both at once I found, as you learn one you supplement the other.
And more than anything else just draw and draw and draw and eventually you'll get better.
I wish I had some relatively okay advice for you anon.
Pic related, my first drawing on /v/
3 years ago.
And one i did 2 months ago.
I'm not good, but im workin on it.
the artsyle is probably the on ly reason I picked it up
first game to impress me with the way it looked in years
it might just be the colors though
I love the shit out of that shade of blue
probably why I liked wakfu's style so much
>mfw Cartoon Network broadcasted this movie randomly just as I was playing Wind Waker back in 2003
Draw and practice figure drawing and structural drawings and study and draw exaggerated cartoons at the same time and then do it A LOT over and over. And then YOU TOO can be underpaid for long hard hours!
No one thought it looked bad, they just thought it looked too childish and not like what they thought a legend of zelda game should look like.
They wanted a edgy zelda not a comfy zelda.
Better quality version:
You know what's really fucking sad though? There will never be huge crossover shit like this ever again due to money grubbing assholes demanding cash for appearances.
The LoZ fanbase is notorious for having poor artistic taste. WW is fucking gorgeous an really imaginative. But my favorite part is how honest and expressive it is.
Instead they wanted THIS.
Yeah, and it will never be released officially either, because of all the characters and also the ELO music.
I'd give my left nut for the LD, it's the holy grail of japanese animation and I think only a hundred copies or so were made.
I miss this style from Japanese cartoons, I really can't stand the modern look
I get you. Considering that there's no real voice acting, it's amazing how expressive WW's artstyle was. No zelda's really topped that specific aspect.
I think it will always be immortal, still find it amazing to look at
>Drawing to put food on the table
Should never be done unless it's a career you love.
Drawing is a passion, not some cheap job, it should be treated as such so you don't grow to hate it.
Some stuff still does it more like that, not EVERYTHING is super moe. But it does sell better.
I happen to like both though.
I was looking at that, but it looks like it's multiplayer only. Is that so? I love westerns, but I suck dick at most competitive multiplayer games, so I tend not to play them.
I agree, that doesn't stop you from being underpaid though.
I still like the occassional out of place anime that gets released every now and then, like Trapeze, Planethes or Tatami Galaxy, but anime pre-2000s just have a charm that just isn't there anime.
80s anime babes are the best.
More like Nintendo gonna sue, look at those platforms.
>Isn't there anime
That's a really fun slip.
Probably because it looks too "clean". It lacks the obvious touch of humanity only seen in handrawn cel animation. I mean look at Akira! So much visible effort! It's astounding!
At least that's my understanding of why people dislike it.
Personally, I do miss it, but can live without it.
Also I fucking loved Gundam Unicorn 7. Just throwing that out.
I'm so burnt out on the same conventions. It's been more than 10 years now.
It's gotten to the point that seeing nostrils or circular pupils in hentai gets me rock hard.
So many people neglect certain facial features that they've turned into a fucking fetish. There are more girls with DICKS than there are with noses now. Think about that.
I hate featureless moe faces so I tried to avoid it. Someone responded with "it looks too western" and I was confused, whats appealing about the moshi moshi look, I cant stand not giving a character a nose and actual cheeks. I Keep feeling like Im getting away with taking shortcuts when I dont do it
but Im actually ok with how it looks when other people do itit also makes characters indistinguishable at times.
Say what you want about Yoshi's Story (personally, I think it's a highly misunderstood game), but god damn, does it look beautiful and smooth as fuck at 60fps.
(screenshot is all fucked up because emulation)
Well I think this picture in particular looks western because the line thickness with the face and the way the hair is drawn.
It looks great, don't get me wrong, but I think that's the western they're talking about.
I swear just this afternoon I was channel surfing and on one of Disney's spinoff channels (Disney XD I think, the one where half-decent cartoons go to die) I saw this one show that I had to look up based on its art style. It looked like a weird sketchy modern slightly-westernized Shin Chan sort of style. Obviously it was from France.
I think this was it: https://www.youtube.com/watch?v=LoUDqSRF_8A
Well, I think if the softer style is supplemented in other areas, it's still visually engaging. Especially if they use it for the sack of a wide array of exaggerated expressions.
But yeah stuff like lucky star is really tiring.
It's all about how you use your resources. If it's simple detail AND stiff and static there's nothing to like.
I remember back then when FLCL was new, everyone insisted FLCL was just like.. what was its name... Excel Saga....
I honestly couldn't see it.
FLCL set the standard WAY too high. I remember buying the (fansubbed) VHS for FLCL OVA 1 and thinking "man, so THIS is how anime is going to be from now on"
Boy, I was wrong.
>You know what's really fucking sad though? There will never be huge crossover shit like this ever again due to money grubbing assholes demanding cash for appearances.
This actually made me tear up a little while I was watching it. You can't just make shit anymore, you can't just gather a group of likeminded individuals and pour your lives into something like that with wreckless abandon. If something like that were made today, it would get shot down the moment you came up with the idea, and even ignoring that no one would sign up to do that with you because they'd fear for getting sued, losing their jobs, etc.
You can't just MAKE things anymore, there's so much superfluous complicated bullshit involved. Even the indies that try this philosophy to this day don't dare step on any corporate toes if they want to make it in their respective industries. Even non-profit content gets neutered like this, it's a goddamn shame.
Somebody call Namori and ask him how he/
sheeven makes a dot this small.
If they implied it looks bad then it must have just struck a nerve with their personal taste, it's drawn fine, damn well even.
Moeshit is really popular these days and it's incredibly easy to draw, so why stop?
My advice to you is to never EVER stop drawing. Force yourself to do it even if you can't. no paper or pencils? Cut yourself and draw on the wall with your blood or piss on the floor or something. just DON'T. FUCKING. STOP. DRAWING.
I used to draw throughout school and was really good. I was hoping to get into making vidya as an artist and animator, but then I graduated and life fucked me over. Been a NEET for over 5 years and haven't touched a pencil since.
Heavily considering suicide.
Don't be like me, become great, follow your dreams. Don't let nothin' stand between you and your destiny
as a moderately successful furry porn artist.
There's a lot of shows that don't have that "style".
You don't need a pencil, I for one have learned to draw in MS paint with a mouse recently, much in the way a man with no arms learns how to play guitar with his feet.
Anyone play this? Best Mickey Mouse game in my opinion.
>each level is based on different Mickey Mouse cartoons and art styles
>got actual Disney animators for the animations
But then what would he complain about?
That game was very popular when it was released, I had the SNES version.
Actually, I wouldn't call it the best disney game because gameplay-wise it wasn't the best, it had your average slippery controls of many Virgin-made games, I think Caslte/World of Illusion or the Capcom mickey games are better gameplay-wise, but yes, the art style and animation was delicious.
a pity it looks only "good" in motion. the stills are gorgeous, but when you see the thick black outline shifting around everything, and how many objects are just sprites that rotate to face the camera, it kills part of the magic.
when I saw White Knight indie game on Microsoft indie mashup thingy it looked pretty neat
people tell me that I'm not allowed to like this game, or that it isn't even a game.
but fucking hell is it gorgeous.
>Oh great, more anime cr-
>3D fucking models
people say it's just a movie, as if you didn't have full control of your character at all times. as if there weren't those glowing whatevers to find, and a reward for doing so. as if the "you can jumpfloat as long as your scarf" wasn't a valid mechanic, coupled with the "refill your scarf by touching any magic fabric". as if leapfrogging off your partner, avoiding the stone dragons, and navigating some of the areas didn't require active participation on the gamer's side. as if establishing a rapport with the other player, despite no avatar customization or gestures or communication aside from chiming, jumping, and sitting wasn't an amazing experience that I've felt in few other games, or times in my life.
Abzu is one of the games I'm most looking forward to from E3.
Because it allows certain artstyles to actually work when animated. A problem with hand draw animation is that designs can be hard to keep consistent, especially if what youre animating has a small budget. It allows low budget projects (like an animated series) to stretch their animation budget.
Also Wakfus art style is pretty nice, thats why I liked it at least
not even the characters, the backrounds are fucking incredible
the best art styles are stolen art styles!
Holy shit that trailer music is so Metallica it hurts. As in, he had to be thinking of Metallica and ONLY Metallica when he composed this.
Also I'm still astounded as to how they managed to get the shading on those models so fucking perfect that the camera needs to take a different angle for you to realize it's not sprites.
Welcome to Guilty Gear, the Rock'n'Roll homage game. Enjoy your stay.
I love Dota 2's visuals, the map is fucking beautiful. Valve has fucking amazing artists.
When I imagine a new Valve game using Source 2, the new TECHNOLOGY it will have and everything made by Valve's great artists, it's going to be one of the best looking games ever I think.
Honestly, I think that Yoshi's Story has a nearly timeless art-style. The (for the time) high-resolution sprites and rotoscoped stuff was pulled together for a single style. I actually prefer the game over its predecessor, but that's mainly for nostalgia, style, and exploration.
Problem with /v/ is that you're only allowed to love Nintendo. You can't like anyone else, and you can't not like Nintendo.
And then you guys wonder why /v/ gets called Nintendogaf.
it's alright, there can never be enough Daicon IV love
This game looked real nice. Simple but effective.
You can leave anytime you want if you get so easily offended like that.
The reason you were insulted was because of your shilling "Valve's great artists, Valve is so great, I admire Valve's art so much", stop sucking that Gabe dick.
Also there has been minimal Nintendo games posted ITT and the thread is actually about a game that's exclusive to Xbox One and PC, idiot.
Why would you not-a like me, /v/? Get N or get-a the hell outta.
I liked it, outside of some of the dialogue being obnoxious.
Throw a line such as "I love Nintendo's great artists" and you will be punished for your faggotry.
It's not really that you can't love Valve, it's the way you're shilling them, it really comes off as pure faggotry.
Again, this thread isn't even about a Nintendo game, it's a game that's going to be released on fucking Steam and we're saying it looks pretty nice.
>Throw a line such as "I love Nintendo's great artists" and you will be punished for your faggotry.
Expect that's pretty much 90% of this thread, and no one has been called out on it.
i mean holy shit, /v/ literally make thank you cards for Nintendo, and we have hourly "Why don't you own a Wii U yet" and "If you don't have a Wii U, you hate video games" threads. But no one ever calls them out on it.
I wasn't the one who told you to get the cock out of your mouth though. I'm just giving you advice on how to behave around here. Take it or leave it.
Funny that you're telling me to go away, though.
>If you want to send thank you cards to Kaz or Spencer then do it.
Are you fucking kidding? Everyone would flip their shit, and mods would delete the threads.
Like I said, your only allowed to like Nintendo on /v/
I don't even know why you're bringing up Nintendo to this thread though. Again, it's a Xbox One/PC game thread.
Stop shitposting, if you want to complain about Nintendo, go shitpost on a Nintendo thread, no here.
La-mulana but it's art style best works ingame, because it's complemented by the music and everything.
The remake does a great job too
>Again, it's a Xbox One/PC game thread.
>Games with amazing artstyles thread
I wish the Lupin the 3rd series was re-released because it's a nightmare to get a hold of physically. That reboot with Fujiko was sexy though. The amount of detail in the animation was amazing.
I don't know what planet you live on where any thread is exempt of shitposting, but I'd love to visit it.
It's nearly impossible for any thread ever to go without shitposting, and mods don't do anything, they're indifferent.
Journey is an art game that actually managed to be a game, and amazing. I think everyone needs to play it at least once, especially if people are wanting to develop art games. The Chinese Room could've learned a thing or two from That Game Company.
I don't know what you're trying to imply.
We starte ddiscussing Cuphead and it's 30s animation art style, then the thread evolved into discussing old animation for a while (which was pretty nice), while some people posted games with good art style from all kind of systems, a lot of indie PC was posted.
Then certain Valvedrone started being a faggot, someone called him out on his faggotry, he threw a tantrum and blamed Nintendo for everything.
Amazing graphics for the time, even if they weren't the big fancy 3D graphics that everyone was all about.
My dick will not stop being erect through all of Armikrog and I know it.
>mfw the release date was pushed towards late 2014
Alright, but I still don't know where are the nintendrones since we were just discussing about Cuphead and 30s animation and indie games ofr PC.
Also, nobody criticised his taste for DOTA's artstyle, they just called him out because of "I love valve's great artist, valve please fuck me in the ass I'll give you my wallet for more DOTA"
how the hell had they not done anything with it then? shit like this bothers me when companies never use an IP they own the rights to. Microsoft is never going to use Lost Odyssey again either.
Shoot I can't even remember how I got it running. All I can really recall is that you've got to extract everything from the ISO and have all of it in a folder before SCUMMVM will recognize it.
I ask you this.
Would you want EA to make something Neverhood-related? Current EA?
What's wrong with someone liking the work of the artists? I like valve's artist, and nintendo's, and daedalic's, and amanita's. That is some king of obssession to you? You like so much to hate things?
No, I guess not, but it just bothers me when a company doesn't do anything with a title they have the rights to. Eternal Darkness under Nintendo too. They haven't done shit related to that in the past 10 years but they went out of their way to patent the insanity meter and then never implemented it again.
Really makes you feel you're actually the one doing the exploring.
Oh my god, I hate modern animation ! It's so edgy and dumb and tryhar, fucking tumblr ruined everything ! I hope animation will go back to the good times of Emlie Reynaud and Emile Cohl !
I like the art style of Night in the Woods. I have no idea what it's actually supposed to be about or what makes it a game, everything about it screams hipster. But at least it looks nice. Also I enjoyed Journey and that was even more "is this a game or an artsy short film a College student just added basic movements and a jump button to?" so Might give it a look when it's finished,
"Destroyed beauty" was a really fucking cool design philosophy. Characters looked dumb, but I loved the environments to death. Too bad so many games copied it for the wrong reasons.
Man, Fantasia was really awful. Really the only bad game of the Sega disney-licensed games.
The graphics were also nothing special IIRC, but mostly the gameplay sucked.
Here's a GOAT Disney game, Mickey & Donald's Magical Adventure 3, god-tier co-op too. And the spritework was classic Capcom 90s goodness.
What was with this guy's obsession with the undead? It's like he made a mandatory requirement to feature Bimbo fleeing a demonic horde at least twice every cartoon
Why does no one ever remember Plok? This shit had bonefide god-tier art direction.
Yeah, it was a hell of a ride. Pretty sure it's the root of all of my anger and hostility towards the anyone who argues with me haha. Still, the game fucking oozed style and originality.
Hey man, my favorite game is the La-mulana remake, I think you
have an ok opinion which I don't completely understand. Though the Original La-mulana has aged terribly (which was sorta the point) it's still a great game, just unfun to play. The remake is basically La-mulana but good. Honestly, the original La-mulana should be played as an NG++ (NG+ being the 100% run in the remake) to the remake because it does have a great artstyle complemented by it's music.
You are being very harsh on the original. Far too harsh. How is it unfun to play? Aside from grafix the only real difference between the two is that the remake has easier riddles and much harder bosses to make up for it.
>people believe cartoons started looking bad in the 2014's
Cartoons looked awful as early as the 60's. Yeah, there's some out liers. Most of the good animation after the 60's was theatrical.
I liked the art style of dishonored.
The textures were a but weak but the art style managed to make the animations feel so smooth and natural. Some parts of the game looked like it was a painting.
Damn, I love this game. Absolutely astonishing art direction. Also, dat lovely 1993 edition dithering.