>>4324116 Those things don't take money. Sure, we could try to do a kickstarter but no one here has sculpting skills or the production know how. We have plenty of people who could design toys just not make the designs 3D.
>>4324085 There's a difference between discussion and development. /vg/ has an Amateur game dev general which would sort of count in their case, but at the moment we have no such thing. Closest would be customs general.
>>4324184 >how to run a business This, a thousand times. there are thousands of people with great ideas, but the objective of a company is to be successful. if there isn't more money coming in than money going out into production and development, that company dies.
shit all you want on cold-hearted execs killing off toy lines like Busou Shinki and Xevoz, but those guys do the dirty work to keep their companies afloat. if your goal is just to get your toys into the world, you might not last long.
that said, there are a lot of little companies that get their stuff into the market. small companies like Marauder Gun Runners, or even 3A. these guys probably have some business savvy, but it seems like they get around a lot of problems by simply putting out stuff so incredible that they have no competition. also, they are small, so they don't have to worry about competing with Hasbro and Mattel for shelf space in Walmart or Toys R Us.
a successful business needs either an icy reptile heart, incredible charisma to attract stupidly talented employees, or a product so amazing that people will buy your stuff regardless of shitty business practices.
>>4324205 This guy knows. Before you even get to the point where you'd need to start a business you'd have to agree on at least the core concept of the toy you want to make. Too many ideas, none of them universally liked. If you make it out of that stage you're doing it with a portion of /toy/ but not the entirety.
>>4324132 3D printing requires being able to sculpt digitally, which we also lack knowledge in. Plenty of people here are 2D artists, but almost no one knows the first thing about traditional or digital sculpting.
>>4324085 Most of /toy/ just want toys of existing franchises. Figmas of anime characters, Figuarts of Toku, RDs of gundam, Revoltechs/SoC//Riobots/SRCs of mecha, etc. Even if those people say they want original stuff, they can be snobs about it and dump on it if the quality isn't up to what they expect of long established lines. Not having as much articulation as a Figma is like a cardinal sin here.
As a Transfag I can say we are entirely guilty of this. Though I have enjoyed original third party stuff and most of it has actually sold very well. But transfags are a divisive bunch. If there was a /toy/ third party no one would agree on what to make or design. That's way before huge hurdles in cost.
>>4324413 I can sculpt, but I know enough about production to realize that unless you plan to order 10,000 of your toy there's no money in it. Small runs (<80) of non-articulated resin toys are do-able though
some guy from /toy/ did make a KS, but it failed because it's generic mecha and he didn't advertise it enough
If /toy/ ever got its shit together and was able to create a KS, we'd either do a mecha line or some pedoshit little girl thing. It'd also fail, because weeaboos dont like spending money on non-Japanese things and the mecha would be generic. Somehow, if /toy/ created something that's universally liked and had a successful KS, it'd still fail, because /toy/ has no business sense at all. Anyone with business sense would be shouted out by the majority screaming "we need bro prices!" or "the prices should be higher, because that's how much japan charges!" If /toy/'s toy were popular enough to sell enough units for the cheap price it went for or overpricedness and have real stores become interested in it, /toy/ would fuck it up because they'd directly ship the toy to every store instead of getting a distributor to do it, because /toy/ doesn't understand distribution. If by some miracle the toyline continued on after this blunder, the toyline would fail because /toy/ would demand that every thing be super articulated and each figure would be completely new tooling. Mass distribution requires more than just one character figure being released at a time and this would kill the toyline fast... though not as fast as shipping cases directly to every store.
No matter what, someone would get killed in the process of creating a toyline, because /toy/ is crazy territorial about their likes.
/toy/ is just too retarded though, so this would never happen. If anything happens, it'd be several groups all seperately trying to make a toyline. Only those with western appeal would actually make it, because it's the easiest and biggest market to get into. Plus that whole weeb thing of only Japanese products being able to be sold to weebs.
>>4324205 >>4324234 >We could never agree on what to do >Too many ideas, none of them universally liked This. With a committee design process and everyone wanting to get their own idea in, our final product would probably look something like this.
Pokemon Tabletop Adventures. The generation and maintenance of this rulebook is an exercise in autism, it started and got to a playable state at teeg, but eventually moved off into a furry-infested forum. They've sorta disowned it, for those reasons.
The Angry Marines Codex is a tried and true classic, not much in terms of balance but it works and it's fun.
Dungeons the Dragoning, though it was more of a colossal one man effort, that man was incidentally a fa/tg/uy.
They're currently working on a toy based book called Lamplight or Nightlight or whatever/
There's a lot more I can't remember, mostly little rulekits made for silly things. Point is, /tg/ can get shit done because their hobby is inherently social. Ours is inherently autistic.
>>4324961 I just bought this, because the line is back on the shelves, and there were just two kickstarter for 4" figures, with more figures on the way. Then there's the Lost Planet, Power Lords, and Acid Rain figures too. I'm very content with all these new toys.
How about you? Still butthurt over something i said, which is why you've been trying to troll a couple of threads i never even posted in? Stay mad, chit.
>>4324085 I really don't care about making my own custom toyline I just want xevoz back.... I like drawing too so I make xevoz concept are, I'm 50 in and got a hundred to go but it doesn't make the pain go away.
So if we did have the resources and skillset to at least make a few prototypes, what would the final product be or look like? Would it be a transformers type thing, statues, minifigs, figmas or shinkis?
What would you like to see within reason? And apparently a guy who posted here sculpted this.
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