[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/: 5th Edition General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 421
Thread images: 44

File: stealth dwarf.jpg (166KB, 519x705px) Image search: [Google]
stealth dwarf.jpg
166KB, 519x705px
D&D 5th Ed. General Discussion Thread

>Unearthed Arcana: Eladrin and Gith
https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf

>Tortle Package, thanks to our *wonderful* friends from the /5eg/ (((Official))) Discord
https://imgur.com/a/74MAj

>Our wonderful friends from the /5eg/ Official Discord
https://discord.gg/Wjs77ZM

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread
>>55414544
>>
Someone mentioned that OoA Paladin with a 3 level dip into Feylock works well and makes for an interesting thematic character too.

How would I build this and what would it let me do over just staying in Paladin or picking a different MC?
>>
my sorcerer is turning into a mix of mac and dennis from its always sunny in Philadelphia and im not sure the rest of the party is liking it but god damn its fun
>>
Shield improvised weapon is 1d4?
>>
File: Final_Boss_entrances.gif (2MB, 320x240px) Image search: [Google]
Final_Boss_entrances.gif
2MB, 320x240px
First time player asking a character creation question. Could I make a human or dwarf cleric that worships the god of booze and drunkenness, and as he gets drunker his heals and abilities grow stronger at the cost of accuracy? He sounds like fun but I don't know if the rules would support his skill set
>>
>>55422636
Do you see anything in the rules that allow that?
Then no. The rules do not support that skill set.

You can talk to your DM about arranging things, but D&D is predicated on 'bounded accuracy', and you're talking about willfully throwing that out of the room.
>>
>>55422622
Yep, any improvised weapon that couldn't substitute as anything else is a d4
>>
>>55422636
Intoxication as a mechanic is not super supported. there is the drunken master monk UA, but that's more about obfuscating weakness from a flavor point of view than actually being drunk.
>>
>>55422636
>First time player.
>Already trying to homebrew.
Talk it over with your DM.
Normally better to learn how to play normally before you start throwing new stuff into the cauldron.
>>
>polearm master
>bonus action for 1d4+STR damage

wow it's fucking nothing
>>
>>55422636
I would only allow this if you deliberately decreased your ability scores from your starting amount from what you started with and then increased to the full amount when you reach maximum drunk range. It'll be annoying for your fellow players that you're deliberately gimping yourself, but it would work in character.
>>
>>55422687
Except fucking anything that gets within 10 feet of you, and combine it with great weapon master its 1d4+str+10 as a bonus action. PAM is easily one of the best feat in 5e.
>>
>>55422687
having a free opportunity attack when someone enters your range is an extra attack nigga.

It also helps a lot in lower levels where everyone has only one attack, and where your attack ability modifier has a more significant effect on damage than the dice itself.
>>
>>55422687
the real meme is combining it with Sentinel for maximum fuck
>>
>>55422562
ToA leak album
https://imgur.com/a/iglMj
>>
>>55422636
Take GWM or SS, use it when drunk and don't use it when sober.
>>
>>55422804
This would be best way to do it. Introducing new stuff to a game you don't have any experience with is a real bad idea.
>>
So we've got turtles back now. When do we get official skeletons or Illithids? How many decades has it been?
>>
>>55422636
No, fuck off
>>
Guys, I need some interesting/funny options for when my group rolls a nat 1 in combat. So far they've mostly accidentally attacked team mates, which has been fun and largely harmless, but I'd like to have more options.

What happens in your games when a player rolls 1 on an attack roll?
>>
>>55422874
>What happens in your games when a player rolls 1 on an attack roll?
They miss.

Fuck critical misses.
>>
>>55422874
Highly situational, but one of my PC's blew up someones home by accident on a 1.
I also like taking them out of combat for a turn in fun ways, like flying through a window that was behind the target
>>
>>55422874
That happens 5% of the time. It also means people who attack more, like increasingly higher level fighters, get more and more penalized by it. Critical fails like that are fucking stupid. Don't be That DM.

If you want to do something INTERESTING, have critical 1's change the conditions of the fight in some fashion. So an errant blade damages a support beam, and the platform they are fighting on goes down. They punch a hole in a barrel full of oil, and now its seeping onto the battlefield - it creates a condition that can be exploited to some degree, and increases verisimilitude without having a whole "lol your character is suddenly pants on head retarded".
>>
File: Bono.jpg (21KB, 247x250px) Image search: [Google]
Bono.jpg
21KB, 247x250px
>be necromancer
>kidnap infants weighing less than 10 lb from hapless villagers
>kill babby
>cast Drawmij's Instant Summon on corpse
>reanimate babby
>stick it in some dark pit it can't escape from somewhere no one is likely to find
>lose control in 24 hrs but who cares
>do this a thousand times
>rampage through the countryside using fire-and forget kamikaze newborns
>>
>>55422933
So basically, a level 20 fighter is more likely to accidentally leap out of a window in combat than a level 1 fighter is?
>>
>>55422874
>being this much of an asshole
Penalizing your players for something that happened through no fault of their own is bullshit. I can't even tell you how many times I've had to deal with bullshit like "lmao you rolled a 1 your weapon breaks xD." A 1 is a miss and nothing more. Fuck you
>>
>>55422934
>>55422952

I am asking the question because I realize it hasn't been handled that way. I'm just looking for inspiration.
>>
>>55422687
About that; do you think the die should increase with a monk's martial arts die?
>>
How OP are (warlock) familiars giving advantage to every attack roll? How would you make familiars more OP?
>>
>>55422874
>A skill warrior has a 5% chance of missing an enemy and attacking a teammate.

Unless you make criticals even better than they are, that shit is stupid.
>>
Help me multiclass my Paladin.

I don't really want to do more than like a 3-4 level dip.
>>
>>55423005
>asking if PAM should be buffed
???
>>
>>55422940
Dead bodies are objects?
>>
>>55423005
No. Why would it.

>>55423006
They will explode if glanced at. The only meme heavy one is the owl because it gets Fly-by. When you're talking about Warlock familiars more so, their main focus is their crazy scouting abilities. If you want to make them 'more OP' look at the compendium of forgotten secrets, it made some more combat focused pets.
>>
Offering these options to my players for more variety in gameplay (IE less defaulting to I swing my sword / I cast cantrip X for the 100th time)

> Allowing pretty much all the Battlemaster maneuvers as standalone replacement actions (like grapple). Battlemaster is still set apart by having dice as well as piggybacking it onto an attack.
> Casters can overcast spells, by spending a number of HD = to level of the spell. Spell level is increased by 1.

Also these Fighting Styles:

> Throwing: You gain a +2 bonus to ranged attack rolls you make with a thrown weapon. Whenever you make a ranged attack with a thrown weapon, you can immediately drawn another weapon as part of the attack.

> Calculated: You gain a +2 bonus to attack rolls you make as a readied action.

> Versatile: When you are wielding a melee weapon with the versatile property with two hands, you gain a +1 bonus to AC on the first attack made against you in a turn. When you are wielding a melee weapon with the versatile property with one hand, and you roll a 1 on a damage die for an attack you make with that weapon, you can reroll the die and must use the new roll, even if the new roll is a 1.

> Whip Boxer: Creatures provoke opportunity attacks from you when they enter your melee range as long as you are wielding a whip in one hand.

> Trapper: When you hit a creature with a melee weapon and are wielding a net in the other, you can use a bonus action to make an additional melee weapon attack with the net.

> Close Quarters Combat: Whenever you make a melee attack against a creature you are grappling, you gain advantage on the first attack roll.
>>
>>55423051
You use Imp for help action advantage. It's invisible and sentient, so it can help just by saying disturbing shit in their ear.
>>
>>55423039
>not thinking monks should be buffed
???
>>
Why do scimitars even exist? They're just shortswords.
>>
>>55423131
Same reason tridents exist when they're just spears.
>>
>>55423131
The curvature is useful for slashing from horseback without getting your sword stuck in the victim.
>>
What does a patron get out of a pact with a warlock, anyway? Does a Great Old One even have thought processes similar enough to a human's to make a deal?
>>
>>55423092
The only monks that need buffs are sun soul and wot4e. Otherwise they're fine as is. Also
>let the monks use a bludgeoning attack that scales with their martial arts die as a bonus action
That exists it's called a fucking unarmed strike
>>
>>55423161
Uncensored artwork
>>
>>55423131
I ask myself things like that all the time. I'm writing out an expanded look at arms and equipment, that actually makes some mechanical differences between piercing / slashing / bludgeoning weapons, as well as tangible differences in the weight classifications.
>>
>>55423149
So why do tridents exist?

>>55423159
Wow what an interesting non-existant mechanic.
>>
>>55423064
Spending HD is generally universally viewed to be a bad idea. There was a reason it was removed from the play test.

You're largely removing anything that lets the battlemaster stand out.

I personally find it silly that throwing should be dependent on having a throwing fighting style. You should just able to draw more throwing weapons; MANY threads back we talked about a homebrew that allowed for you to draw Light weapons without spending an object interaction. I like that one. Keep in mind, by making it a fighting style thing, a non-MC Barbarian cannot use them.

Calculated seems too specific. Similarly so does Versatile. Annnd so does Whip Boxer. You're focusing WAY too much on adding granularity.

Trapper adds very little to the game.

CQC seems like it should be part of a grappler feat or what not. It seems very part of the above with "you're trying to make this way too fucking granular".

>>55423072
You're better off using them as sources of advantage on *everything*, since they can better actually help you with things that other familiars cannot. Its great if the creature is invisible, but unless its also hidden, that just means that its at a disadvantage to being hit. It can still get hit, and a good hit is going to absolutely ruin its day.

>>55423092
Monks can just make an unarmed hit anyways, they don't need to use that feature of pole arm master. The main feature works even better.

>>55423161
What ever the fuck they want. They might get absolutely nothing - GOO's are explicitly stated as potentially not even KNOWING something is leeching power from it.
>>
>>55423161
Entertainment
>>
>>55423174
I mean in real-life, nerd.
>>
>>55423181
I see no downside to a pact, then. Splendid. Just didn't want to end up going down the Faust path.
>>
>>55423174
It's a mystery
>>
>>55423184
A trident is not behave same way as a spear in real life, sperg.
>>
>>55423174
>So why do tridents exist?
For reference for any other kind of exotic special pronged snowflake weapon people might recommend (i.e. Military Forks, Ranseus, Spetums) so they don't come up with some stupid overpowered weapon when an exact analog isn't on the equipment list.

Same reason why the Glaive and Halberd are listed as two different weapons in spite of being functionally identical; because somebody will bring up his special snowflake Guan Dao or Naginata and suggest something outrageous if a similar weapon isn't on the list.
>>
>>55423190
Weirdly pacts don't ever have downsides mechanically. Once you make a pact you have the power and your patron can't do shit about it, they even mention someone with a fiend pact directly opposing their patron.
>>
>Reading a passage about a rune in SKT
>"See Appendix E"
>There is no Appendix E

Really?
>>
>>55423190
Pacts can have downsides if the DM decides that they have downsides. But, no, you don't innately get a downside just for picking a character class. That would be kind of stupid.
>>
>>55422636
What if you scaled the abilities of your character with how drunk you are IRL?
>>
>>55423217
None of the weapons you listed -- besides the glaive and Guan Dao -- are analogous to one another. They all have different properties, strengths and weaknesses.
>>
>>55423232
it's in the DLC
>>
>>55423261
But a reductionist system such as 5e is not meant to handle those individual differences. If you want your exotic weapon to be that special enough there's always 4e or pathfinder.
>>
>>55423284
You creative and reductionist are not mutually exclusive.
>>
Are there prices to outright buy dinosaurs in ToA? Don't yet have the book and asking for a friend.
>>
What's the best MC combo you can think of and why?
>>
>>55423303
Sure. But 5e is not concerned with exactly how a spear, trident, partisan or a spetum is used in relation to each other and against whom, simply the damage it does and the type of damage it does. Having a martial spear (the trident) exist and stand-in for those weapons most likely exists to deter anyone who may assert the contrary.
>>
>>55423330
Yes.
>>
>>55423338
That does not answer why that decision was made. Why should anyone be deterred from filling combinations of properties that do not exist? Would the existence of a reach weapon that is neither heavy nor finesse really break the game that much?
>>
>>55423181

Would an exotic weapon fighting style be more in line with theme and purpose of other fighting styles?


Also, in response to the Battlemaster bit, I disagree. Any one character, regardless of class, can sneak up on an unsuspecting enemy and surprise them with an attack, but a Rogue / trained assassin gets a mechanical benefit to do so (Sneak Attack).

Any one character, regardless of class, can attempt to disarm someone holding a sword, but the Battlemaster gets a mechanical benefit to do so (Maneuver).
>>
>>55423386
Excellent! Thanks heaps.
>>
File: cool names bro.jpg (5MB, 2890x1870px) Image search: [Google]
cool names bro.jpg
5MB, 2890x1870px
I'm doing an Eberron-like campaign without Kalashtars, Shifters, Changelings or Psionics.

How does that make you feel?
>>
>>55423387
>Why should anyone be deterred from filling combinations of properties that do not exist?
Because this a) overtly complicates an edition whose strength over previous editions is simplicity and b) tends to be open to abuse, see the Katanas are underpowered copypasta. Of course the DM is welcome to do so if they wish, but the weapon analogs are probably intended to give frames of reference by which absent weapons can be adapted.
>Would the existence of a reach weapon that is neither heavy nor finesse really break the game that much?
The only reach weapon that is finesse is the whip. But if you mean whether a finesse polearm would break the game, yes, especially for rogues, who would be able to use their sneak attack every turn someone enters their reach with the right multiclasses/feats. I agree that heavy weapons unfairly block out certain weapons from shorter creatures that should still be theoretically able to handle it with sufficient strength and constitution, but again that is something that should be left to the DM.
>>
>>55423458
>overtly complicates
If a few extra weapon options are too much for you to handle you're frankly too stupid to live

>tends to be open to abuse
This is fucking D&D. Go take a look at Dan Diwiki and tell me any restrictions and rules that exist anywhere has done anything to prevent abuse

>a finesse polearm
Read, blackman.
>>
Can someone give me a rundown on mounted combat.
>>
>>55423553
If you get hit while mounted, make an animal handling check to not fall off.


The end.
>>
>>55423523
Not him, but you just went full autist.
DndWiki is not to be used as a measure of anything, using it in any argument is completely idiotic. Actually pick a good source to argue from.
>>
File: 1490164153810.png (3MB, 1060x1500px) Image search: [Google]
1490164153810.png
3MB, 1060x1500px
How do you prep for a session? Specifically, how do you keep track of monster/NPC stats and rules for things that are not necessarily going to come up for most sessions? Do you just use the books directly, or do you record condensed versions of that information? Do you just record a few stats and fudge the rest? Do you keep your notes on paper or use an electronic device?

I'm having difficulty keeping everything flowing at a good pace. Its best to keep the action fast and punchy, to prevent idleness and boredom from setting in - but I don't like making rules up if there is something to work with from the books.
>>
>>55423425
Honestly I don't think you're losing anything core. They just clutter the setting in my opinion and you can absolutely run Eberron without them.

I feel like the minimal, two thing you need to call a campaign Eberron is:
1) An Eberron appropriate tone (film noir, hard-boiled fiction, cold war spy fiction, exploring the dark heart of Africa, two-fisted pulpy action, etc.)
2) Everyday magic items. I don't mean everyone having a +1 dagger up their butts, which isn't a 5e thing, but instead having speaking stones, lightning rails, everbright lanterns and everburning torches, the alchemical items they cut in 5e that 3.5e had.

I really dig Eberron.
>>
>>55423425
Congrats, you don't have to use EVERYTHING in Eberron to run Eberron-like things.

Why should that make us feel anything; good luck with your campaign and have fun anon!
>>
>>55423458
>who would be able to use their sneak attack every turn
> Can only sneak attack once per turn

Oh noes, rogues who sneak attack every turn can now sneak attack every turn.
>>
>>55422668
Put your hate boner away. He's measly asking if his concept is supported by the existing rules. Keep in mind that D&D is often depicted as allowing you to make "any" character you might want.
>>
>>55423575
An example of rampant abuse is not a good source to draw from when discussing the possibility of abuse? Nyohkay.
>>
>>55423592
Shush. He might just figure out that Swashbucklers exist.
>>
>>55422658
That's kind of shitty.
>>
>>55423601
You pretty much can so long as you're creative with your fluff and don't change any existing mechanics what-so-ever.
>>
>>55423619
Because it's complete trash, no one takes it seriously. Arguing from that position is like arguing dogshit is edible, you don't want to do that do you?
Also 5e is on the whole not prone to abuse, not when it's actually well designed, and using DNDWiki to argue it completely is is disingenuous.
>>
>>55423257
You gain a bonus equal to your blood alcohol level. No, we are not rounding decimals up.
>>
pdf max file size should be increased. I have a tortles pdf but it is 14.4 mb
>>
>>55423592
>>55423647
There's a difference between a rogue being able to make one opportunity attack on a retreating enemy once a round and tunnel fighter polearm expert rogue being able to perform a sneak attack on any number of enemies that enter their reach.
>>
File: Legend_Warrior.png (246KB, 528x720px) Image search: [Google]
Legend_Warrior.png
246KB, 528x720px
New to 5th ed. I want to be good at punching things and wear armor. Is there a good way to do it?
>>
>>55423523
>If a few extra weapon options are too much for you to handle you're frankly too stupid to live
Not an argument. You can use as many extra weapon options as you like, but if there's a roughly analogous weapon already in the phb don't go trying to claim a katana is 2d6.
>This is fucking D&D. Go take a look at Dan Diwiki and tell me any restrictions and rules that exist anywhere has done anything to prevent abuse
Which is exactly why anybody who suggests using anything from the D&D wiki here is going to get hit with a wall of greentext. Any DM can see you trying to point out how your naginata is totally different and point you to the glaive.

>Read, blackman.
Write better, blackman. I'm not the one who implied that heavy finesse reach weapons are the norm.
>>
Anyone know a good place to get some generic shitty jungle maps for my ToA random encounters?
>>
>>55423719
Some kind of Fighter with tavern brawler feat to give you punches I guess.
>>
>>55423577
> Monsters
Index cards. I write down the name of the monster, it's AC, HP, and any cool thing I want it to do in the scene. Literally everything else is a number I make up on the spot. Is it smart? I guess it gets a good Int saving throw. Is it a skeleton? Maybe I'll throw some piercing resistance on it. And so on. The most important thing is a cool thing or action I want it to do. Like during a fight on a bridge high up in Sharn I made sure the Warforged they were fighting tried to throw (shove aside) someone off the bridge.

> rules
I just memorize as much as possible. Anything I can't recall I just make up, and make a mental note to read up on after the session. From then on I'll use the real rules, unless they're stupid and I need to houserule it.
>>
>>55423668
And completely and utterly idiotic. Like, what the actual fuck?
>>
>>55423719
Paladin. Use your fists to smite evil.
>>
>>55423705
>There's a difference between a rogue being able to make one opportunity attack on a retreating enemy once a round and tunnel fighter polearm expert rogue being able to perform a sneak attack on any number of enemies that enter their reach.


The difference being that rogue doesn't have a bonus action and is now a glass cannon and more than likely going to get blown up or mowed down if they're anywhere near the frontline without their number one form of damage mitigation: a bonus action. Almost like....a balance, of some kind.
>>
>>55423668
Straw-men, profanity and ad hominems. YOU are disingenuous, not me.

I am taking umbrage with the idea that homebrewing should be implicitly discouraged when it comes to weapons yet explicitly encouraged in most other circumstances which come to mind. I believe that, when following RAI, homebrewing interesting and balanced weapons should be trivial, while anon seems to be implying that it simply cannot be done; that RAI is not enough to keep balance within the bounds of reason, that it must be discouraged in the case of weapons and that redundant weapon listings are effective in doing so. I disagreed, and use a site with ample examples of disregard for both RAI and RAW as a counterargument to the assertion that these redundant weapons do anything to help the game balance.

Now, what, intrinsically, should prohibit me from using these examples of abuse as an argument against redundancy being effective at preventing abuse?
>>
>>55423064
i dont tell my players, but i predicate that if they are in a fucked situation and they ask, i will let them use an extra spell or some resource in exchange for a level or levels of exhaustion and later say it was a "one time deal" or it only could work in intensely stressful situations. i dont think its something you should say outright as a houserule beforehand because then the players will try take advantage of it.
>>
>>55423705
The difference being Tunnel Fighter is broken in-and-of itself and is banned at any table worth playing at. You continue to fail to address the initial question.
>>
>>55423776
If only, being a fighter multiclass, there might be something you could wear that might reduce the damage that you might take, and a free reaction that a swashbuckler wouldn't have to halve the damage of an attack against you. Almost like...an uncanny dodge, of some kind.
>>
psst, anyone got elminsters guide to magic or death knight squire pdf hehe
>>
>>55423655
Depending on the situation, its up to your DM really.

A brick should do less than an entire table for example
>>
Jesus this thread is awful, can we nuke it and start over?
>>
>>55423812
I already answered the initial question, see the first part of >>55423458
If I need to recap it to you again, it's
a) 5e is meant to be easy to pick up and simple to adapt. You can change around weapons and do whatever you like as a DM but its official form is meant to simplify weapons from the mess of exotic weapon proficiency from previous editions.
and
b) people are retarded and may suggest bizarre or ridiculous stats for an exotic weapon that doesn't have a rough analog. The analogous weapons in the phb is there to give DMs solid ground with which to refute them.
>>
>>55423815

This....this is the culmination of your case against finesse polearms, or even just more weapon variation?

A multiclass armored Fighter / Swashbuckler that has both Tunnel Fighter and Polearm Master? That's the line in the sand when it comes to balance and OPness?
>>
>>55422562
I have an alternative to Short and Long Rests that I've been experimenting with.

Characters can suffer up to 8 levels of Exhaustion instead of 6. The first two levels impose no ill effects, The third inflicts disadvantage to ability checks, the fourth halves their speed, and so on following the regular Exhaustion table, with death at 8 levels of Exhaustion.

Characters no longer regain the use of abilities upon a Short or Long Rest. Instead, when a character spends at least five minutes outside of combat they may spend hit dice to regain hit points. While outside of battle in this fashion, characters may suffer one level of Exhaustion to regain all of their abilities that would be recovered after a Short Rest. They may suffer three levels of Exhaustion to regain all of their abilities that would be recovered after a Short or Long Rest. Characters may not willingly suffer Exhaustion in this manner if it would bring them to 8 or more levels of Exhaustion.

When a character gets 8 hours of sleep and some food and drink they regain all of their hit dice and all abilities that are recovered after a Short or Long Rest. In addition they remove two levels of exhaustion, plus one for each of the following that is true:
- They are staying in good quality lodgings representing at least a Comfortable lifestyle
- They receive medical treatment from another person (DC 20 Wisdom (Medicine) Check)
- They receive the benefits of a Greater Restoration spell

Greater Restoration requires a 1-hour ritual when used in this fashion, and characters can't benefit from a Greater Restoration spell more than once per day.

Homebrew Alternatives:
- Short Rest recovery inflict 1d2 levels of Exhaustion, Long Rest recovery inflicts 1d6 levels of Exhaustion.
- Bardic Music, certain skills, or good roleplay can also reduce exhaustion levels, possibly even during the adventuring day
- Characters can suffer an extra level of Exhaustion to recover their abilities during combat
>>
>>55423786
Holy shit are you autistic. You realize why DNDwiki is so widely criticized and held up as an example of shit design don't you? You realize this or can realize this?
And no one was saying all homebrew was bad, why are you being so extremist and disingenuous?
I was specifically mentioning that DNDwiki should be discouraged because it is actually terrible and ridiculed. However, design work from there is not similar to design work for 5e on a whole, the official stuff is excellent but there's homebrew that's also good. You should be completely disregarding DNDwiki from anything because it's a joke, but you seem to be doing it seriously so you're turning into a laughing stock.
>>
>>55423867
>This....this is the culmination of your case against finesse polearms, or even just more weapon variation?
This...this is your best response to an example of the abuse of a weapon statistic? A non-argument feigning disbelief?
>>
>>55423786
>I am taking umbrage with the idea that homebrewing should be implicitly discouraged when it comes to weapons yet explicitly encouraged in most other circumstances which come to mind.
But it fucking isn't. The DMG suggests you reflavor existing races instead of homebrewing completely new ones for different races. Unearthed Arcana suggests you modify existing classes instead of homebrewing entirely new ones. The Devs in sage advice suggest you take a level in fighter instead of homebrewing a feat to give you a fighting style.

You shouldn't be making an entirely new weapon, class, feat or otherwise unless there is no analog already in-game.
>>
File: read nigga.png (4KB, 668x96px) Image search: [Google]
read nigga.png
4KB, 668x96px
>>55423731
>don't go trying to claim a katana is 2d6
Not an argument. Nobody has made such a claim

>Any DM can see you trying to point out how your naginata is totally different and point you to the glaive
You fail to address the core issue. WHY should weapon variety be discouraged?

>I'm not the one who implied that heavy finesse reach weapons are the norm
There's a powerful force of niggadry at work here.
>>
>>55423915
>Not an argument. Nobody has made such a claim
>https://1d4chan.org/wiki/Katanas_are_Underpowered_in_d20
While it is largely posted in an unironic context it reflects sentiments that DID exist in previous editions that 5e attempts to improve on.

>WHY should weapon variety be discouraged?
Read, blackman. >>55423850
>>
>>55423906
>You shouldn't be making an entirely new weapon
I am explicitly arguing in favor of making subtle alterations to existing weapons using only the existing rules and properties to do so. Why is this implicitly discouraged in weapons while, as you have just stated, it is encouraged in other places?
>>
File: Have you no shame.gif (2MB, 297x196px) Image search: [Google]
Have you no shame.gif
2MB, 297x196px
>>55423876
>hey, guys X is foolish
>omg why are you taking x seriously
>>
>>55423979
>Why is this implicitly discouraged in weapons while, as you have just stated, it is encouraged in other places?
Oh no, you are encouraged to reflavor your glaive to whatever you like. If you want to call it a Sovnya or Naginata you're free to do so, as long as you haven't suddenly decided it's a 1d12 finesse weapon.
>>
What are some good picks for a good boss for a low-level arc, /tg/? I'm not asking for suggestions, I mean, what are some of your favorites.

Right now my players are poking around an ancient and forgotten temple in a forest where all of the animals have begun attacking the hunters and woodsman that live near it. They're being controlled by a wild-shaping firbolg druid, who has led the animals in an uprising against civilized intervention.

The boss fight is him, shapeshifted into a spellcasting bear, flanked by two spectral wolves.
>>
>>55422930
But my character has +15 to hit.
>>
File: read nigga.png (4KB, 668x96px) Image search: [Google]
read nigga.png
4KB, 668x96px
>>55424017
>as long as you haven't suddenly decided it's a 1d12 finesse weapon
>>
>>55424105
Then they might hit. Didn't 5e get rid of auto-miss on a 1?
>>
>>55424098
A flesh golem created by a mad scientist or evil wizard.
>>
>>55424115

If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC.

PH p194
>>
>>55424098
https://www.youtube.com/watch?v=hE_Pc2rMH9U#t=0m56
>>
DM question, do you find yourself building encounters around the setting / adventure, or so you build encounters based off your specific party makeup and capabilities?

Or random encounter generator?
>>
>>55422687
Polearm Master is super fucking powerful, what are you on about? It's another chance for a Paladin to land a crit and then Smite with it. Barbarians and Fighters also don't have much else to spend bonus actions on.
>>
>>55424112
I am not referencing the post. I am simply stating one possible suggestion that could result if everyone were to be allowed to modify a weapon's damage dice and characteristics instead of using a rough analog.

I can say "As long as your katana isn't a 1d12 finesse weapon" or "as long as your greatsword isn't a versatile light weapon" if that example triggers you so.
>>
>>55424138
Ah okay. I must be thinking of skills or something.
>>
>>55424112
Now imagine a halfling phalanx , rows upon rows of shortstacks carrying 13 ft. long sarissas, crushing every army in their wake. Let that image sink in.
That's why you can't have a non-heavy reach weapon.
>>
>a setting where everyone is a natural-born mage
>except for a rare few mutant freaks who can't utilize magic
>but they're all incredibly ripped
>and they eat fireballs
>and when they swing a sword, it chops like four wizards in half
>>
File: DwarvenMithril.jpg (182KB, 1024x768px) Image search: [Google]
DwarvenMithril.jpg
182KB, 1024x768px
>>55424175
If they have the strength and con to wield it, though, why not? Is there some element of wielding a pike to which height is integral? It's not like the sarissa was an easily-used weapon for humans untrained in its use either.
>>
>>55423387
Just for reference, a one-handed reach weapon would deal 1d4 damage too. If it's not finesse, it's probably versatile (1d6). Yes, that *is* terrible.
>>
>>55424195
Isn't Whip a one handed reach weapon that deals 1d4 damage and is finesse?
>>
File: wheeliesarissa.png (550KB, 500x375px) Image search: [Google]
wheeliesarissa.png
550KB, 500x375px
>>55424175
Stand back boys, I've revolutionized warfare.
>>
>>55424154
Reductio ad absurdum is not a helpful when discussing imaginary combat, as I attempted to demonstrate with dndwiki. They are all breaking the rules and, yet, they are all equally ridiculous as any example which follows RAI, as they are all abstractions.

>>55424175
Now imagine a gnome phalanx all wielding whips which are both finesse and one handed. Now imagine a gnomish phalanx dual wielding whips which is well within RAW. Then, imagine we all admitted that this imaginary world is absurd in it's entirety and argued only in terms of a player interacting with the rules of the imaginary world.
>>
>>55424262
I want to see an army of tiny men dual wielding whips in a phalanx. It would be like a combine thresher.
>>
>>55423850
>The analogous weapons in the phb is there to give DMs solid ground with which to refute them.
That answer is satisfactory, thank you.
>>
>>55424274
Weed whacker of death.
>>
>>55424194
Because they don't have a body for it. Heavy property (rightly so) imposes a disadvantage on small creatures - you need to have enough of a mechanical lever constituted by your body height, shoulder width and arm length to properly wield a ranged weapon as tall as you (longbow) or melee weapon twice as tall (lance/pike) or a weapon massive enough to strain any muscle if you don't flail it exactly right (mauls, hammers, greatswords, etc). It's not about personal strength - it's about physics and plausibility.

And if you want to argue about lighter weapons for smaller creatures - sure, that way they'll deal less damage, like they did in 3.5 with it's stupid weapon size adjustment tables. And also be shorter, hence losing reach property. Small creature's pike is a medium creature's spear.
>>
>>55424274
>they finally come up against an army of dwarves wearing heavy armor and resistant to tripping
>dwarves feel so bad about the coming slaughter that they leave instead
>the shorstack whip army remains undefeated
>>
>>55424262
>phalanx
I don't think you understand the full meaning of that word.
>>
>>55424310
>they finally come up against an army of dwarves wearing heavy armor and resistant to tripping
Speaking of tripping, Whip master feat with tripping as a bonus action fucking when? It's not exactly a popular weapon outside of bugbearmont as is.

Meanwhile sword users get their own feat as if there aren't like 5 different swords in there already
>>
>>55424318
Phalanx is a general term for any organized massing of troops into a distinct fighting unit. Their equipment is irrelevant. It adopted a meaning of "line of battle" and took its name from the bones of the fingers, which, when held out flat, resemble soldiers standing in ranks.
>>
File: 1332207831413.jpg (23KB, 569x428px) Image search: [Google]
1332207831413.jpg
23KB, 569x428px
If you want to make a powerful class based NPC do you just make up their stats or do you actually roll an appropriately leveled character.

Say a lvl 15 Paladin or Rogue.
>>
>>55424345
I want all the different weapon feats. Give me them spear master feats, whip master, grapple feats, fucking give them to me.
>>
File: (you).gif (399KB, 480x238px) Image search: [Google]
(you).gif
399KB, 480x238px
>>55424318
>>
File: UA Feats.pdf (79KB, 1x1px) Image search: [Google]
UA Feats.pdf
79KB, 1x1px
>>55424373
>Give me them spear master feats
anon...
>>
>>55424364
Don't bother restricting yourself by the player's rules. Just steal the features you think are appropriate and be done with it.
>>
>>55424387
Give me them officially released, playtested, balanced spear master feats (hopefully in Xanathar's guide to everything)

I don't want the half baked UA versions.
>>
>>55424156
Misconception. Auto-fail on a skill with a 1 is a houserule in any edition, or at least since 3.5.
>>
>>55424364
You shoykd never make NPCs in the same way as PCs. Don't bother with abilities they won't get the chance to use, and give them HP, save DCs and damage output comparable to a monster of the CR you want, not based on the rules for PCs. If they're meant to be a boss monster, give them legendary actions and/or lair actions
>>
>>55424217
Exactly. And the rapier is a one-handed weapon that does 1d8 and is finesse.
>>
>>55424521
The rapier is a special boy that's meant to make Dex monkeys not suck, as if they needed the help.
>>
Im actually hyped for Tomb. Jungles are my fetish.
>>
>>55424569
It's a pretty good adventure. Early reviews are putting it slightly behind CoS overall.
>>
>>55424412
5ed meta is at least 50% UA by now. I'd say learn to deal with it and use this stuff. If your DM says no to UA, he might as well say no to any splatbook.
>>
>>55424597
My group doesn't use UA.
>>
>>55424583
These same reviews said SKT was good, so
>>
>>55423577
I crop the stat block out of 5e tools, and paste all of it into an excel spreadsheet. I have another row for custom NPCs and color code them by whether or not they're dead and add a little bio.
>>
>>55424624
SKT isnt bad. Only Chapter 3 is bad.
>>
I talked to my players about using this house rule that I saw on here:

> Whenever a player drops to 0 hp, they gain 1 exhaustion.

At first half were willing to try, the other half were apprehensive. One player in particular was worried it skewed balance too much, and just made combat that much harder for players. After a little discussion, everyone came to the conclusion that game balance isn't really dependent on players, but is mostly up to DM fiat.

Considering how finnicky CR is, what are your thoughts on that?
>>
I don't have the book yet, but there is something I am confused by in ToA. WotC released a resource that explained the nature of the curse, in that your HP max is reduced by 1 each day if you've been raised at any point. It also states that 20 hit points are assumed to have been lost at the start of the adventure. But the distance from Baldur's Gate to Waterdeep is around 40 days travel: how in the nine hells does anyone get to Chult alive if they've lost 60< health before they arrive in port?
>>
>>55424701
.......... magic.
>>
>>55424701
An NPC teleports you there.
>>
As a player, what should I get besides the PHB?

Sword Coast seems like it might be important for lore reasons if I play a game in the Forbidden Realms. Volo's seems interesting to read. Is Xanathar's the one that probably makes the most sense though?
>>
Say a conjuration wizard uses Minor Conjuration to create a weapon. Would it count as magical for the purpose of damage resistance? The ability says the object is visibly magical.
>>
>>55424721
Just pray there's no mishap chance, hmm?
>>
>>55424701
The 20 HP is from the trip from Baldur's Gate to Chult, when you get to Chult the nature of the curse is manifesting stronger and 'coincidentally' operates on a different potency.
>>
>>55422874
Don't.
1s on attack rolls are misses regardless of totals, and 1s on skill checks or saves (that aren't death saves) do nothing. Don't be a cunt.
>>
>>55424792
That makes a lot more sense. I was actually curious as to how it would behave based on range. After all, the campaigns are only set a year apart at best: would Orcus be vulnerable to such a curse if OotA was underway, given he was raised by his followers too?
>>
>>55422636
yeah man you can do that no problem, except how much is it going to cost to get and keep a dwarf drunk??
>>
>>55422874
My group normally rolls a second d20 to see if the actually fuck up. Anything 10 and under produces a "fun" effect, like when one of my party members accidentally chucked his Giant Slayer off an airship. Luckily, it stuck on a railing or something, but if he didn't grab it within a few rounds it would be somewhere in the middle of the Ardeep Forest.
>>
>>55424816
I don't know if thats actually true, but I can't imagine 60 permanent up damage was intended.
>>
File: 1500171880126.png (2MB, 1280x1707px) Image search: [Google]
1500171880126.png
2MB, 1280x1707px
>DM doesn't allow any UA at all
>DM doesn't allow feats
>DM doesn't allow multiclassing
>DM doesn't allow any book other than PHB for player creation and advancement

now it feels like a hackneyed chinese mmorpg where it's the same classes all the time, why would anyone do this?
>>
>>55423523
>Dan Diwiki
>Thinking D&DWiki is official or usable material
>>
>>55424731
As a player you just need the PHB, Sword Coast expands your options a bit. If you're playing live in a group, the DM might have the other books and really that's all you need as for anything you can get as a player from the rest is one-and-done on your sheet or you can just use pdfs from the trove to get the info when you need it on the fly
>>
>>55424851
Some gods have died and been resurrected; I'm sure Laeril Silverhand and other high level chosen would be eager to act as well.
>>
>>55423831
Speak for yourself, I think this shit is hilarious.
>>
>>55423523
>>55424864
>Dan Diwiki
I know who my next character is.
>>
>>55424859
Yeah, it's terrible. You should go back to Pathfinder.
>>
>>55424310
>shorstack whip army
Welcome to MY magical realm.
>>
File: goldberg.jpg (978KB, 1832x2800px) Image search: [Google]
goldberg.jpg
978KB, 1832x2800px
>start with my new D&D group in college
>I had only played as a half-orc barbarian in high school
>Name is Goldberg Shekelstein, a rouge with a focus on charisma, especially deception
>Jewish trickery the character
>We have a chaotic evil bard, who's flaw is extreme pride in his music
>He gets in a fight with other bards in a tavern over who plays better, ends up killing two of them
>When the guards come, I convince them that the double homicide was performance art, and pay off the barkeeper to agree with me
>>
>>55424683
I've been using it and it's been fine so far. Adds a LOT of tension to combat, forcing the new players to think a bit more critically. I like it!

I say try it, and if it doesn't work out for your group, ditch.
>>
>>55424731
SCAG is only good for lore if your DM uses Forgotten Realms (one of many settings), which he might not. Xanathar's is definitely the best one for you to get as a player. Volo's is OK if you want to be one of the races, but a) ask your DM first and b) you can get it in the trove in the OP.
>>
>>55424859
He doesnt allow SCAG? That is literally retarded. If he doesnt allow AL legal things he is worse than hitler.
>>
>>55424905
Given the vast nature of the world and that fact that its built on forgotten secrets buried by more forgotten secrets, I'm sure if you want to maintain the status quo you could give most these guys hand wavium protection to which the party doesn't have access.

Otherwise, high level politics are going to rock the universe. If we're really interested (and I'm not) we could probably twit at the writers and see what they say.
>>
>>55424683
I've been using lingering injuries table at 0

Players seem completely undaunted that they have a 5% chance to lose an eye, arm, leg, hand, foot etc etc AND HAVE
>>
>>55424914
Go for a broken meme build. PAM and GWM sorcadin with a glaive.
>>
>>55424864
>implications
>>
How do I import the 5etools from the OP into roll20 and what does it do?
>>
>>55423037
3 levels into champion fighter, even more crit smites. If your int is decent, diviner wizard: 2 predetermined rolls that you can use on yourself or anyone in sight. Other Cha based classes are good: warlock, sorc, bard. Sorc nets you a whole load of nice features like metamagic and more spells. You also get an origin. Bard is just all around a good class: 3rd level gets you spells, inspiration, expertise, and college features. Good pick in and out of combat. As for warlock, you get 2 second level slots that replenish at a short rest, 2 invocations, any of the pact boons (which are all fantastic), and a patron (celestial fits very well here). Honestly, tons of good options. Personally, I'd go with celestial warlock, and either tome pact for the rituals, or chain pact for advantage on your first attack every turn. Also, it might be fun to have a celestial imp familiar.
>>
File: 1505091704990.jpg (68KB, 600x547px) Image search: [Google]
1505091704990.jpg
68KB, 600x547px
>>55422687
>this faggot doesn't know about PAM+GWM
>>
>>55424984
>AND HAVE


Need the rest of this seat? Because I'm only using the edge of it.

But also, what's the lingering injuries table?
>>
>>55425143
Dungeon Master's Guide pp. 272
>>
>>55425064
I dunno, what does the wiki say?
>>
So this was added to dmsguild today by wizards. When are all these going to be added to the trove?
>>
File: 1458525074960.jpg (29KB, 855x187px) Image search: [Google]
1458525074960.jpg
29KB, 855x187px
>>55423217
I agree with you philosophically, but the reason glaive and halberd both exist is probably to poke fun at previous editions' multitude of redundant polearms.
>>
>>55425211
Specifically the new ones for the current season.
>>
File: image.jpg (703KB, 1240x1754px) Image search: [Google]
image.jpg
703KB, 1240x1754px
He gets the surprise round. How would your party fair?
>>
>>55423064
>first chance
I mean you might as well just remove battlemasters as this point
>Casters can overcast spells
Idk if you're just shit at wording, but spending that much HD on any spell higher than 1st level just to get it cast a little higher is so not fucking worth it.

>Throwing
This is fine
>Calculated
Boring and too specific. I'd just not even include it.
>Versatile
This gives me basically 0 reason to use a versatile weapon in situations where I'd already be using one. Wielding it two handed? You get a super shitty version of the Protection fighting style. Doing it one handed? Might as well just get dueling. Two really subpar options do not make a choice attractive and doesn't make using a versatile weapon any more appealing.
>Whip boxer
Seems fine. But the way you have it worded means you can have a sword in one hand and have a whip in your offhand and make OAs whenever they enter the reach of your sword.
>Trapper
Seems fine. If this was an option, I'd actually consider trying to use nets.
>Close Quarters Combat
This is fine as well.
>>
>>55422874
make a table and roll % search. homebrew botch tables for ideas
>>
>>55423425
Like it's how most people run it as it is. By design it's excessively busy so you can surreptitiously just leave out what you don't specifically want to leave in.
>>
>>55425255
>first chance
meant first change
>>
>>55425252
>surprise round
>/5eg/
>>
>>55425272
>Joke post
>Taking it seriously

How's that -3 to insight?
>>
>>55425268
Don't respond to shitposters.
>>
>>55425161
Just read through it.


Do you feel like this is more or less punishing than just 1 exhaustion whenever hitting 0?
>>
Need help understanding the polearm master feat.

Do ennemies provoke AoO when they are coming my way to hit me ?

If yes, let's say I do hit it while it's entering my reach, does it stop or can it keep moving towards me and attack me ?

Again, during my AoO do I get to hit with the Glaive plus the opposite end of the weapon, or is it just the regular Glaive attack ?

I used google but could not find a specific and well detailed answer, thanks in advance !
>>
Anyone have a link to a download of ToA?
>>
File: 1472760838488.pdf (1MB, 1x1px) Image search: [Google]
1472760838488.pdf
1MB, 1x1px
>>55425374
>>
I'm friends with a few low-level streamers and we've talked a bit about doing a D&D show (like every asshole out there).

Do you feel Maze Arcana has Eberron on lockdown, or there's room for two Eberron streams? If not Eberron, would people rather have a Mystara or Planescape show?
>>
>>55424859
Go find a better DM. Fuck that guy.
>>
>>55425418
Awesome, thanks bro!
>>
>>55425421
Maze Arcana don't seem very good unfortunately. You could definitely run your own stream, just don't be autistic.
>>
>>55425335
I haven't tried the exhaustion
>>
>>55425368
Yes, enemies provoke when they try to hit you. No, they don't stop if you hit them. Unless you also have Sentinel.
Opportunity attacks are a single attack, no matter how many attacks you can normally make.

>>55425421
I don't watch any streams, but you should definitely do spelljammer.
>>
>>55425368
Yes
No, it can keep moving. If you want to stop them on their tracks, grab the Sentinel feat as well
No, you just make a single attack with the Glaive
>>
>>55425447
We're fighting an uphill battle because we don't have a porn star on our show, just a guy who's gay for pay when the rent's due.
>>
>>55423731
>Not an argument
Yeah, no shit--it was an insult. He's berating you, not trying to convince you you're literally too stupid to live.
>>
>>55425467
Frankly, that sounds more interesting than someone who used to get railed on camera and uses it to get thirsty nerds to pay attention to her.
>>
How do you guys deal with protecting the bellies of pregnant PCs while still allowing them to take damage elsewhere and function as fighters.

Yes, I am 100% aware this is one of those questions. Sue me, my groups been arguing this for hours. The big one seems to be a sort of spell to hide the womb in a quasi-pocket dimension, but I am not convinced.
>>
File: 1480200722931.jpg (410KB, 800x800px) Image search: [Google]
1480200722931.jpg
410KB, 800x800px
>>55425421
streamers are such faggots
>>
>>55425504
um, sweetie no, the adults are talking
>>
>>55425522
Again, gay for pay.
>>
>>55425421
Don't worry about that shit. Streaming is new, and barely anyone has a lock on anything. Nothing in DnD for sure.
>>
I'm running Princes of the Apocalypse in a setting that has a floating continent. How can I use this with things like the Cult of the Howling Hatred?
>>
>>55425527
See, now you're getting it.
Replying with "not an argument" just makes you look like an asshole who doesn't understand they're being insulted.
>>
My GM is willing to give me a magic item, what would be good for a level 4 Warlock (GOO/Chain)? I can only think of a +2 CHA item.
>>
File: 1504583751319.png (719KB, 446x1000px) Image search: [Google]
1504583751319.png
719KB, 446x1000px
>>55423523
>this post
>>
File: ArgumentAutomaticallyWon.jpg (80KB, 500x517px) Image search: [Google]
ArgumentAutomaticallyWon.jpg
80KB, 500x517px
>>55425551
>Responding without substance to a post from 3 hours ago
>>
>>55425549
ask him to slap you until you stop being such an uncreative fucknugget
>>
>>55425549
Do +x stat items even exist in 5e? There are gauntlets that set your strength to 19 but I don't remember seeing any +X items

There is a rod of warlockness or some shit. Look it up in the DMG
>>
>>55425520

Assuming AC is a combination of your Armor and Dexterity (as in, manual dexterity to avoid blows), just say the character protects their belly at all costs, even when they get hit, their taking the shots elsewhere.
>>
Could anyone link the Dawnforgedcast 1.4 Alchemist pdf please?
>>
>>55425522
How about podcasters? I run a 5e podcast, and we're not the funniest, but we're a bunch of dudeds getting drunk and genuinely having fun.
>>
>>55425549
Rod of the Pact Keeper is pretty solid. +1/+2/+3 to spell attack roll and save DC depending on rarity, and you get a warlock spell slot back as an action once per long rest. Not much, but it's something.
Ring of Spell Storing helps you got around your limited slots.
But yes, a CHA-booster would help you out.
>>
What are your favorite fun / consumable items? Shit like the immovable rod for example
>>
>>55425549

Ring of Spellstoring, fill it up with shields and hexes.
>>
>>55425595
Trident of Fish Command. The possibilities are as endless as they are intriguing.
>>
>>55425574
There are the "Manuals of [whatever]" to permanently boost ability scores, but that's pretty substantial.
And kinda-sorta-not-really with the Ring and Cloak of Protection, which boosts AC and Saving Throws, which is obviously part of increasing abilities.
>>
>>55425595
Alchemy Jug.

Get like, a bajillion alchemy jugs then start flooding the world in mayonnaise.
>>
>>55425586
Just try and make sure recordings are clean and consistent and you don't have to many biological noises in the mix. It's okay if it's not the funniest so long as it's well put together and everything's communicated well enough.
>>
>>55425520
Amulet of a Mother's Love. It's a charm blessed by a hearth goddess to prevent miscarriages of any sort.

It also helps with swollen feet but increases the ferocity of pregnancy cravings.
>>
>>55425632
>to many biological noises in the mix

That was our biggest / most common complaint from our first two episodes. We've long since made improvements on that front, and are going to be hitting our first year anniversary soon.


Bards & Nobles
>>
>>55425520
let them do whatever they want and have the kid go completely unharmed and turn out to be a demon that ate the babby a long time ago
>>
>>55425520
Pregnant women shouldn't be fighting anything, you fucking retard.
>>
>>55425520
Get out
>>
File: back atcha.gif (930KB, 200x133px) Image search: [Google]
back atcha.gif
930KB, 200x133px
>>55425418
My fuckin man!
>>
>>55424683
Oh, hey! I posted about using this rule recently.

My players prefer a low amount of combat, so my use of this homebrew is partially based on trying to keep them blowing right through minor encounters. I can see this being cumbersome in a combat-heavy campaign. This all depends on how things have been running so far in your group.

That said, while you should definitely keep your player's views in mind, I'm personally skeptical of saying that it's too tough. Current death rules are very lenient already, that's why there's this homebrew. This varies by encounters and party, but there's room for nonsensical 0 HP -> 1 HP -> 0 HP -> 1HP shenanigans with no consequences. At that point a player has to be nuked into oblivion or focus fired to die. I don't even aim for high lethality, I just want there to be actual stakes, and my players do, too.

No good answer! I think it depends on why your players feel that way. Maybe give it a trial run.
>>
i'm currently playing a 9th level illusionist and it feels pretty underwhelming compared to the other wizard schools. does it pick up at some level or is it all style and no substance?
>>
>>55425538
pls respond
>>
>>55425731
Calm your tits JEB
>>
>>55423699
mega.nz, my friend
>>
>>55425538
Princes of the Apocalypse sucks and your "floating continent" is retarded.
>>
Is there a Soul Knife class or archetype in 5e yet?
>>
>>55425520
https://www.youtube.com/watch?v=yL__R1-F6Ko
You don't.
>>
>>55425904

Yes, check out the Mystic.
>>
>>55425944
Ah shoot. Thank you, but I don't think anyone will ever let me play a Mystic. I don't know if the memes are true, but everyone says it's OP.
>>
File: Warduke.jpg (61KB, 500x500px) Image search: [Google]
Warduke.jpg
61KB, 500x500px
Anyone feel up for trying to stat this BAMF in 5E?
>>
File: JebIlsandofQuac.jpg (102KB, 1024x576px) Image search: [Google]
JebIlsandofQuac.jpg
102KB, 1024x576px
>55425731
>>55425829
He's right. Stick with what you know Jeb. Put the continent on the back of a giant turtle.
.
>>
File: Warduke3estats.jpg (220KB, 821x828px) Image search: [Google]
Warduke3estats.jpg
220KB, 821x828px
>>55425993
I found the 3.5e stats. I'm not sure how difficult is to convert 3.5 to 5e as it is with the other editions.
>>
>>55425809

https://mega.nz/#!mlB1yT5I!y7pGpGnfgIdYxaQMtcwGw-JqWY7yr620auYQitSGPTs
>>
File: Warduke Basic.jpg (41KB, 500x559px) Image search: [Google]
Warduke Basic.jpg
41KB, 500x559px
>>55426078
>3.5e stats
https://www.youtube.com/watch?v=VW27kyh7PVM

He also got statted in Basic D&D but in an era of 3d6, his stats were much less impressive.
>>
>>55426102
Thanks!
Why does it repeat itself after the maps?
>>
>>55426126
FUCK
>>
File: Church_Pick_concept_art.png (380KB, 372x850px) Image search: [Google]
Church_Pick_concept_art.png
380KB, 372x850px
I want to use the Church pick as a weapon but is normally used two handed, should I talk it my dm to give it the versatile properties?
>>
>>55425973

Sounds like a shit DM if they refuse to allow you to play something.
>>
>>55426126
because its out of order aka they fucked up
>>
>>55426203
>HEY DM I WANT TO BE A HALF VAMPIRE HALF DRAGON HALF FOXGIRL
>no
>WTF SHIT DM RAILROAD ASFKLJAFLKJFA
>>
>>55426200
Use a greatsword and call it the church pick you faggot.
>>
>>55426203
You sound so entitled it's almost funny.
>>
>>55423166

I think baseline Monk could be brought up a little bit in the later levels so you don't feel weak if you're up against something that Stunning Strike doesn't work against.
>>
If anyone is interested in some actual 5e crunch discussion, r/dndnext (yes, I know, leddit reeee) is currently having a thread on whether it's ever worth it to hold off on sneak attacks while crit-fishing.

https://www.reddit.com/r/dndnext/comments/70l96a/theorycrafting_crit_fishing_with_sneak_attack/

Thoughts on the subject?
[/spoiler]If you hate reddit, it should only motivate you to show your superiority.[/spoiler]
>>
>>55426277
Sigh. Of course I'd fuck up the spoiler while talking about reddit on 4chan.
>>
>>55426126
>>55426210

https://mega.nz/#!Kgw10Qha!DvWcsgAyGdNFtspYAUNWNCCPrzALIWY36ES9UXWCXRI
>>
Using revised ranger, is there a way to make BM decent?
Does halfling mounted combatant riding pterodactyl do any good?
>>
BM UA Ranger isn't bad. Your damage is nearly all static, and the beast will generally do about as much damage as you do, and he's a flanking buddy for the party rogue.
>>
File: 1500069988347.gif (664KB, 253x200px) Image search: [Google]
1500069988347.gif
664KB, 253x200px
>Ran a one shot tonight for a couple people from our normal group
>Doing it because they want to play some DnD but we're waiting for DM to get back
>Set it up Goblin Slayer guild style
>This way anyone can drop in and out
>Made it solid enough to support evolving into a campaign
>Rolled some loot for the dungeon in a hidden room
>They got a wand of secrets and identified it right away
>Go to the chest in the room
>Description gives all signs of an obvious trap
>They don't even use the wand, fail investigation and set off the trap
>Mfw this happened not even a minute after getting the wand
>>
>>55425973
The soul knife is one of the weaker options from what everyone has said.

>>55426203
>DM doesn't allow optional content
>Wooooooow what a fag
>>
>>55426220
>a UA class
>even comparable to that shit you just spewed
>>
For Kensei Monk, you can't use bonus action unarmed attacks to get the +2 AC bonus? Only Attack action?
>>
>>55426381
>mystic
>not snowflake b8
>>
>>55425973
Psionics are just stupid and nobody wants to deal with it.
>>
>>55426383
I don't know, what does the feature say?
>>
>>55426391
same could be said of any non-human race, but I've never heard of a DM telling someone they couldn't be an elf or a dwarf
>>
>>55426399
If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use that weapon to defend yourself. You gain a +2 bonus to AC until the start of your next turn while you are not incapacitated and the weapon is in your hand.
>>
>>55426290
not the best quality, but nice. someone add it to the trove
>>
>>55426383
>If you make an unarmed strike as part of the Attack action on your turn
it's pretty clear m8
>>
>>55426381
It's not official content either way. The entire point of UA is WotC saying "hey guys we're not sure this is balanced can you help us figure it out?" The sheer amount of people who treat UA as splat and expect it to be allowed is baffling to me.
>>
How do you deal significant damage as a martial without using a heavy weapon?
>>
>>55426426
I would expect it to be allowed in most circumstances, and I would only expect a DM to say no to UA stuff if you're obviously being a powergaming faggot about it or if the setting doesn't really allow for whatever it is you want to do.
>>
>>55426432
by being a monk
>>
>>55426410
That's because elves and dwarves are actually released game content.
Also, if you've never heard of a DM altering the available race list, you play with a lot of boring DMs.

>>55426432
Archery battlemaster. Crit-fishing barbarogue.
>>
So does anyone ever play monks outside the generic "eastern/shaolin/ninja" style?
I had an idea for a western-ish monk that'd use his quarterstaff like if he were fighting Little John on a bridge and fights unarmed less like a kung fu fighter and more like an irish boxer.
>>
>>55426432
use a versatile weapon, two-handed.
>>
>>55426436
Then you're going to be disappointed, because DMs are not required to allow any playtest material and not all of them do.
I imagine most DMs allow some UA selectively after both vetting it and deciding it fits in their setting, and many DMs probably allow all UA, but expecting UA to be accepted near-universally is missing the point of UA. Not every DM wants to participate in beta testing.

>>55426444
That sounds awesome and there is literally no reason not to do it.
>>
>>55426459
>not required
They're not required to do anything, including making the game fun.
>>
>>55426459
>there is literally no reason not to do it.
I know there ISN'T, not unless your DM is a dick, but I'm more curious if anyone else ever does it.

The few times I saw monks in games I was in they were always the eastern-inspired ones. One in my own game even played him as a westerner, gave him the Sailor background and justified it all as "he was taught by the monks in the east during all his sailing trips there", even though he didn't need to.
>>
>>55426444
My monk is a Fighter/Monk hybrid who is essentially becoming the living weapon of his God. Dunno why people act like only The East ever had people who mixed spiritualism with self-improvement. A long time ago, back in 3.0 I made a Monk/Druid that was essentially a naturalist. He believed animals who don't use tools or armor had a better connection to the world and soul so his fighting style was based off of animal attacks like naming his grapple "The Death Roll" and shit. Was neato.
>>
File: 1486444501117.jpg (26KB, 356x256px) Image search: [Google]
1486444501117.jpg
26KB, 356x256px
>>55425584
>dawnforgedcast
>>
>>55426470
If the only way you can have fun is by using untested content, I'm not sure I want to cater to you as a DM.
It's a group game, and you're not the only one trying to enjoy it. It's helpful to remember the DM is also trying to have fun, and they have a lot of work, and sometimes don't want to do extra work to accommodate (and potentially veto 3 sessions in) a potentially unstable character.
>>
>>55426534
>If the only way you can have fun
This was neither said nor implied.
>>
File: 1491937688519.gif (57KB, 156x267px) Image search: [Google]
1491937688519.gif
57KB, 156x267px
/5eg/, how do i make my character applications more appealing? i never get accepted into any games, and it's making me sad.
>>
>>55426552
It was implied when your response to "the DM doesn't have to allow UA" is "the DM also doesn't have to make the game fun." You were the one equating the two.
>>
>>55426571
You can't. DnD 5e doesn't have character creation options.
>>
>>55426459
I allow anything in the PHB (see house rules below) and anything else requires approval.

House Rules:
* You can roll for stats or use point buy. Pick one and stick with it. No backsies.
* Druid % HP remaining stays the same when they shift shapes.
* We use the optional feat rules
* GWM and SS require level 4.
* Multiclassing requires story quests, finding a teacher, and appropriate sacrifice or initiation or training.
* Your character can't be evil, overly selfish, or unwilling to cooperate.
* [Whatever prompt binds the PCs together. "You're all members of an adventuring company, why did you join up?", "Gundren Rockseeker is your patron, how do you know him?"]
>>
>>55426571
Hard to tell without knowing what you're doing wrong. Give us a sample.
>>
>>55426571
make them lewd
>>
>>55426573
More character creation options is a way to provide fun, it was not implied that it was the only way to have fun.
But the main point was in the first clause, "They're not required to do anything", meaning it's pointless to point out what they aren't required to do.
>>
File: 1460171311564.png (29KB, 623x389px) Image search: [Google]
1460171311564.png
29KB, 623x389px
>>55426579
>Your character can't be evil
>>
File: 1503145498253.png (911KB, 750x792px) Image search: [Google]
1503145498253.png
911KB, 750x792px
Why do people say Sorcadin is broken?
>>
/5eg/ I'm jotting down ideas for illusions to cast in situations to either avoid combat or divert enemy attention. Got anything?
>>
>>55426608
Paladin Smite Evil can use the spell slots of sorcerers so leveling up sorcerer gives higher level spell slots for bigger smites than pure paladin would get. Over all it certainly is not RAI and really shouldn't be allowed to be used that way
>>
>>55426624
A woman being attacked by a rapist. Any good aligned character would have to intervene while you have a chance to skedaddle before they realize it's a ruse.
>>
>>55426624
Naked women
Pile of gold
Something particularly vile
>>
>>55426579
>I allow anything in the PHB (see house rules below) and anything else requires approval.
That is, I think, a 100% reasonable approach for a DM to take.
I don't think it's a good idea to allow both rolling and point-buy, because it can lead to players feeling frustrated down the line. I think the druid thing gimps moon druids significantly at later levels (although it's appropriate at low levels).
Everything else sounds like swell ideas, especially the multiclassing requirement and the group prompt.

>>55426601
Look, I'm playing an evil character right now, and I still probably won't let most players do the same. It's an option reserved for players who have proven, repeatedly, that they are excellent roleplayers who are always looking to enhance the game and other players' experience. And frankly the majority of players, even otherwise good players, don't meet those requirements.
>>
>>55426571
The most common thing that makes me immediately toss an application (or a resume in real life) is a spelling mistake or grammar error.

After that comes people who don't read the campaign's details and ask to play something that is just completely off tonally.

After that comes people who discuss their possible character in terms of crunch (builds and numbers) rather than the character's fluff.

Finally, clarity and conciseness go a long way when the only way we will ever be communicating is via text.
>>
>>55426635
>certainly is not RAI
How do you figure? Spell slots are spell slots, that's a foundational mechanic in 5e. They even issued an errata for the "paladin spell slots" phrasing in the PHB.
>>
>>55426579
The evil houserule is probably understated. I tell my parties that they either need to be Good and/or Neutral -or- Evil and/or Neutral. Having both good and evil characters in parties leads to conflicts and wastes time talking about how they work together and shit. If 5 players are neutral/evil and the 6th is playing a fucking paladin, it's not going to work out well and it never does.
>>
>>55424597
There's a lot of UA that is outdated and has been reworked. That's why we need an official guide for UA, like Xanathar's to collect it all and be released.

When's it coming out anyways?
>>
>>55426669
Amazon says I'll have mine on monday.
>>
>>55426669
Xanathar is not a "guide to UA," it's the end result of the UA process.
>>
>>55426669
November 21st
>>
>>55426624
magical talking horse
>>
>>55426676
Whoa!! Nice! Going to check to see if I can get one right now, thanks anon!

>>55426679
Yea, that's what I meant. Poor wording.
>>
>>55426676
>>55426695
>>55426704
I just checked again, amazon messed up. November 21st is right. Monday is the new DM screen. They emailed me that both were the same day but have fixed it since.
>>
>>55426679
So is Xanathar going to have improved 5e Warforged or no?
>>
File: 1469655964197.jpg (9KB, 211x246px) Image search: [Google]
1469655964197.jpg
9KB, 211x246px
>>55426580
It's pretty dumb, but the character i last applied with in universe crit a wolf that was attacking some random traveler, and the story about how it happened spiraled out of control, so he's adventuring to try to "live up to his reputation."
>>
>>55426720
I think your problem is they aren't going to let you be a homebrew race like "wolf"
>>
>>55426720
So folk hero back ground, but it's based on a lie? That's an interesting start but not a finished character.
>>
>>55426730
he didn't say he was a wolf. he said he crit a wolf.
>>
>>55426720
If "crit" is part of your backstory that's already a big red flag. Critting isn't a story, it's a game mechanic.
>>
>>55426718
Highly doubt it. Warforged will probably be released as part of an Eberron setting book.
>>
>>55426668
More specifically I disallow Evil and CN. I'm sure someone will get on my ass about banning CN but 99% of players just use it as the murderhobo, randumb, or do-whatever-you-want-what-are-repercussions alignment so it gets banned.
>>
>>55426821
Considering they're still releasing exclusively FR stuff after 3 years and Eberron doesn't fit well into the way magic items are handled in 5e, I seriously doubt we will get a real 5e Eberron book before we roll into 6e.
>>
>>55426837
CN is a shit alignment, I agree with your analysis of it.
>>
>>55426837
I'd sooner have a Lawful Evil than a Chaotic Neutral in my game.
>>
>>55426853
3e came out in 2000 and Eberron wasn't first released until 2004. I think you might just be impatient.
With the rate of content release for 5e, it's looking like they're focusing on this edition being very long-lived. It's going to be a long time before we see 6e.
>>
>>55426837
Only time I allow an evil alignment is if I know the player and know they are good at roleplaying. It can work but the person has to realize they can't just overtly be a complete dick and nearly as bad as the enemies they are chasing after. They still have to be able to work with the party and be a team player, even if they don't necessarily like the party.
>>
>>55426864
It's not a shit alignment, you just have shit players.
Unless by "shit alignment" you mean "good alignment that's prone to abuse to the extent that you need to be cautious with it," in which case yes, it's as shit as any evil or chaotic alignment. But then again, so is Lawful Good.
>>
>>55426853
Eberron fits fine into how 5e handles magic items in practice. Having easy access to +1 weapons and bags of holding changes very little.
>>
>>55426887
That'd be really swell.
When's the last time we had an edition with a lifespan older than a decade?
>>
>>55426896
>It's not a shit alignment, you just have shit players.
I'm going to take a moment to say that systems should be designed around people, as you cannot design people (yet) around your systems.
>>
>>55426887
I might be. I just don't think that Eberron is going to get first billing over one of Grayhawk, Dragonlance, Dark Sun, and Planescape.
>>
>>55426935
Eberron is a better setting than all of those but I'd rob a bank to get playable Thri-Kreen in 5e
>>
>>55426935
Greyhawk and Dragonlance are far below WotC's and the community's priorities, while Eberron is basically #2 in popularity.

http://dnd.wizards.com/articles/features/july-survey
>>
>>55426916
>When's the last time we had an edition with a lifespan older than a decade?
AD&D 2e (11 years, 1989-2000)

>>55426935
Eberron is pretty damn popular on surveys, and Wizards has has more UAs for Eberron content than any other non-FR setting
>>
>>55426950
Cool, I voted in that survey. Never noticed the results coming out.
>>
File: sensible alignments.png (585KB, 442x1253px) Image search: [Google]
sensible alignments.png
585KB, 442x1253px
>>55426837
>>55426864
>>55426579
Or just stop being fags.
>>
>>55426983
It really doesn't matter what the book (even your outdated copy) says about alignment. When the vast majority of its players use it as an excuse to be disruptive to the game, it gets the hammer.
>>
>>55426983
That isn't a description of alignments in practice.
if everyone played alignments as they were poetically described, every alignment would be good, and everything would be sunshine and rainbows.
>>
>>55427007
No, every aligned person would believe they were good, and then fighter over who's actually the goodest. Just like real life.
>>
>>55426983
It always makes me laugh when neutrality is presented as some haughty "must keep the balance" deal when it usually comes down to people just not giving a shit.
>>
>>55426735
Critting implies absolutely nothing descriptively? Crunch and fluff shouldn't be *completely* divorced.
>>
At what point is a 10 Str rogue better off pulling out a club to get around something resistant to piercing? Such a frustrating gap in the mechanical options. Literally the only way to get unresisted sneak attack on a skeleton is with a bloody Sun Blade.
>>
Best race/class combo to make Frieza?
>>
>>55427203
Refluffed Aarakocra Mystic.
>>
>>55427176
>asking for advice because you have no idea what you did wrong
>telling people they gave you shitty advice

Bruh.

Crit is not something that your character knows about. Your character will never see a crit or do 'a crit'. Remove game mechanics from character descriptions and stories. Hate to say it, but you're being dumb.
>>
>>55427203
Sun soul monk of some sort?
>>
>>55427218
Most intriguing.

>>55427222
I was thinking something like that, too. I'll compare my options.
>>
>>55427220
So you'd describe hitting a character with 4 hit points, using 4 points of damage the same as if the attack caused 20 damage?
>>
I'm a black man who can't read the damn book.

Can everyone in the party attack during the surprise round, or is it just one character, and then the initiative order?
>>
>>55427253

Surprise round is just the first round of any combat in which surprised characters can't use their action (and some other shit). All unsurprised characters can.
>>
>>55427236
Sun Soul is basically the DBZ class. Balance wise aarakocra is probably best for flying, but negotiating out of the ridiculous lifespan is probably wise.

>>55427253
The surprise round is just the first round, and surprised people can't act.
>>
>>55427220
I realize it sounds weird, but that wasn't me. and, to be fair, i didn't describe it as " and then he crit the wolf for massive damage." I had written it as him getting really lucky and hitting it in the head really hard. For the record, how would you have done it?
>>
>>55427176
It's pretty telling that you either can't be bothered or don't see a way to narrate it properly and rely on mechanics to explain for you. Especially when it's just as easy and far less jarring to say something like:

"Albrecht came upon wolf attacking a lone traveller and felled the beast with a single, mighty attack. The story was told and retold; with each retelling the wolf became larger and fiercer and Albrecht's heroics grander and grander."
>>
>>55427264
>>55427265
Yeah but the party is surprising a group of goblins. So everyone in the party attacks and then initiative, or just the first attack from one of the party members?
>>
>>55426950
That's the one from 2015 though.


>Personally, I’d love to pick up Mystara’s rakasta as our catfolk race, but all these options have strong legacies to build on.
That would've been swell. Heck you could've had tabaxi and rakasta as two sub-races of catfolk.
>>
>>55427240

No, dealing 4 damage is a glancing blow and dealing 20 damage is a definitive strike
>>
>>55427270
And that was a description for a critical hit. I'm really not sure what you're complaining about here. His word choice?
>>
>>55427240
I think of it as the more damage you do, the more gristly the result.
Decapitations are popular descriptions for instances of overkill.
>>
>>55427268
I sure hope you had more than "some guy who killed a wolf once".
>>
>>55427272
Unless the rest of the party wasn't in on the combat being about to happen for some reason, they all act.
>>
>>55427272

everyone rolls initiative as usual; then,

figure out who is surprised: those characters can't take an action this round (or move or take reactions until that turn ends)

continue combat as usual.
>>
>>55427298
>>55427299
Sweet. It's my first time DMing and the players (two of them being long-time DMs) pressured me on the spot saying everyone attacks and I was in doubt.
>>
>>55427307

yeah, surprise rules in 5e are different but simpler than previous editions. there isn't any actual "surprise round," just surprised characters in the first round of any combat. More often than not, no one is surprised so the first round of combat doesn't include determining surprise so when it does come up people think there are a bunch of special rules involved.
>>
>>55427307
While it's wise to be cautious, the best answer is to do whatever makes sense to you at the moment and worry about technicalities about the rules later. Very few "mistakes" are hard to move on from, if you even care to correct it later.
>>
>>55427319
>>55427323
The players knew there were a group of goblins coming down the river, so they all decided to hide in the bushes waiting for them and attack all at once. I figured this would be a surprise "round", so I rolled perception checks for each goblin, none of them noticed anything, and they all attacked.
>>
I need some character background advice quick. Where could a high elf noble be from? Is Waterdeep fine?
>>
>>55427337
That's how you do it.
>>
>>55427346
Thanks, senpai. (ू•᎑•ू)
>>
Why do musicians and circus clowns know so much about magic?
>>
>>55427338
Moon elves: The Dalelands, Evermeet, The High Forest, Myth Drannor, Northwest Faerûn, The Western Heartlands
Sun elves: Evereska, Evermeet, Myth Drannor, Northwest Faerûn, and the Western Heartlands
>>
>>55427337

Yup, so in that case you roll initiative for all characters (including the goblins) and run the combat as normal, except in the first round, the goblins are surprised and miss their action, movement and reactions. (they can still take bonus actions). Then you continue the combat from the top of the round as normal.
>>
>>55427372
So technically the goblins could have done a disengage as bonus action during the surprise?
>>
>>55427350

because in forgotten realms, music is capable of invoking magic in the same way that a verbal component of a spell would.
>>
>>55427384

I actually just looked it up and this

https://www.sageadvice.eu/2015/08/26/surprise-on-bonus-action/

actually confirms that i was wrong. no action = no bonus action either. TIL.
>>
>>55427392
Oh, then it's all good. I suppose goblins wouldn't try to run anywhere when they are sitting helplessly on a boat and surrounded from every direction, anyway.
>>
>>55427372
>>55427384
>[…] anything that deprives you of your ability to take actions also prevents you from taking a bonus action.
>>
File: 1504454226320.gif (1MB, 316x195px) Image search: [Google]
1504454226320.gif
1MB, 316x195px
>>55426579
>Requirements for multiclassing.
Are PCs who level also required to justify their new abilities are are they allowed to retroactively pretend that they had been training all along?
>>
>>55426608
Most play with a 2-3 combat adventuring day. Give a party a real 6-8 combat day and see the casters begin to sweat.
>>
>>55427445
Learning new skills as you adventure makes perfect sense, a Fighter suddenly throwing fireballs does not.
Also helps mitigate some powergaming bullshit.
>>
>>55427445
It's meant to deal with munchkins. If those fucks are getting into my games, they're going to have to drive some plot to get their shit.
>>
>>55422562
Does the discord still exist? And if so: Do people actually look for players / advertise their games there? I don't have any luck with Gamefinder threads.
>>
>>55427198
Never. Mathematically I believe you will always deal more damage with the extra sneak attack bonus, resisted or no.
>>
>>55427280
Isn't 4 damage enough to kill most men?
>>
>>55422562
whats better with GWF and GWM, 2d6 maul or 1d12 G. Axe?
>>
>>55427493
Cripes. Maybe I can talk the DM into dipping for a custom shillelagh that swaps damage bonus for finesse. Well thanks anyways.
>>
>>55427505

Well, kind of. This is an argument about the abstraction of "HP." It depends on your philosophy on the matter. But for most adventurers playing your game, 4 damage is not a solid blow (aside from at first and second level, maybe).
>>
>>55427460
>>55427467
Learning new skills as you adventure makes perfect sense, a Fighter learning a new skill does not.

Also isn't that what Eldritch Knight is?

My point is, that if from 1 to 2, a fighter learns a fighting style because "he was training all along" then it's not unreasonable to say from 4 to 5 he leared to throw fireballs for the same reason.

But yea, if its munchkins then Fuck them.
>>
>>55427549

nah that's shit logic. A bard getting better at being a bard by doing bard things makes perfect sense. A rogue who gets better at being a warlock by doing rogue things does not make perfect sense.
>>
>>55427505
wizards at level 1 have 6+con mod hit points, 4 damage might be a good hit on ordinary folk who have no sort of physical training, but it would only knock out a wizard with a -2 con mod, so like 6 con, which is a rather feeble physiology

to get to 2 hp (where 4 damage would take the character to death), we're looking at a -4 mod, which would be 2-3 con, which is almost as feeble as the system supports
>>
>>55427557
The mechanics are what they are. Make any excuse for them you want.

And of any class, warlocks work the best for being dragged along into it without any actual study.
>>
>>55427557
One does not gain a X ability from doing Y things. One gets better at X from doing X. But most if the time that's not the case. And you still haven't explained Eldritch Knights or Feats granting "fireballs all of a sudden".
>>
>>55427549
>a Fighter learning a new skill does not.
A Fighter learning a new skill that has to do with Fighting does make sense.
>Eldritch Knight
I would agree, this is a bit gamey.
>a fighter learns a fighting style because "he was training all along" then it's not unreasonable to say from 4 to 5 he leared to throw fireballs for the same reason
A fighter gaining a skill is merely him refining his currently existing skillset, not just learning how to throw fireballs from swinging a sword.
Of course, if you have him learning magic from an actual source, then it would be reasonable for him to gain a Wizard level.
>>
>>55427592

I'm just saying your logic is bad. Run the game how you want to, but there are concessions made when a paladin starts talking to a demonic entity and harnessing the power of cthulhu literally out of nowhere because he leveled up. It makes perfect sense to require something extra out of a player who wants to multiclass, and "the game is the way that it is" isn't a reasonable argument against.
>>
>>55427506
Maul does .5 more damage, and with GWF you get to reroll two dice instead of just the one. The only thing greataxe does better is the half orc crit ability: if you crit with it you roll 3d12 for greataxe and 5d6 for maul. Greataxe does two more damage on average.
>>
>>55427606

Those are lazy and shitty, too. Any houserule that requires a little more out of their player to explain how they randomly started spewing fireballs is a perfectly reasonable one.
>>
>>55427616
There's dozens of ways to explain a any paladin making any pact, many without it being any fault of their own.
>>
>>55427557
>I've never heard of a Valor Bard, 4E Monk, Eldritch Knight, Arcane Trickster, or bladesinger
>>
>>55427506
2d6 is better for anything except features that allow you to roll one extra damage dice on something. I think only Half-Orc Barbarian can do good with a greataxe as their crit damage becomes 4d12.
>>
>>55427633

except that has nothing to do with multiclassing and you're a retard
>>
>>55427623
Right, and all the houserule is asking of you is that it is established before leveling up.
Not only does this help deal with munchkins, but also adds flavor to the character/setting, which is a good thing.
>>
>>55427616
You keep going on about how it's "all of a sudden" or "out of nowhere". It's not, it's justified in the same way as a Rogue gaining second story work.
>>
New thread:
>>55427670
>>55427670
>>55427670
>>55427670
>>
>>55427615
It all has to do with fighting. If you don't belive that being able to summo fire to roast your enemies is a useful tool then cmon.

Realistically adveturers would pick up myriad skills and learn a slew of abilities not a preset predetermined number.
>>
>>55427694
>Realistically adveturers would pick up myriad skills and learn a slew of abilities not a preset predetermined number.
Well, mechanically you can multiclass as many times as you want.
And in a practical sense, you can only really master so many skills. Specialization is viable because you aren't alone, you have a group of people with you to help.
>>
>>55427645
>i cant see how learning magic via archetypes or feats is similar to learning magic via taking a level in a casting class and now i must project
>>
>>55427648
I don't deny it's benifits, for certain groups. But it's justification is incorrect to me.
>>
File: Arnold.jpg (5KB, 217x232px) Image search: [Google]
Arnold.jpg
5KB, 217x232px
>>55427721
>le projection maymay
>>
File: 1500765949386.jpg (23KB, 485x491px) Image search: [Google]
1500765949386.jpg
23KB, 485x491px
>>55427760
Ignoretheargumentshiftfocussomewhereelsw.jpeg
>>
File: SmugAnimeGirl3.jpg (26KB, 480x270px) Image search: [Google]
SmugAnimeGirl3.jpg
26KB, 480x270px
>>55427830
But I'm not a part of this argument anon, I just jumped in.
>>
>>55423173
> some mechanical differences between piercing / slashing / bludgeoning weapons

Great, let's make combat take even longer to resolve!
>>
>>55426635
>bigger smites than pure paladin would get.
You know there's a cap on the damage so it doesn't increase after 4th level slots, but does increase if you get paladin 11
>>
>>55427515
You could use a sling, and skeletons don't resist piercing do they? I thought they just have blunt vulnerability.
>>
>>55422874
(not the original poster), would something like that make more sense if the attack score would be very low after applying modifiers?
That's how we did it during my first game with this group that just started playing.
Thread posts: 421
Thread images: 44


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.