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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>55325264
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/the-labor-party-monday-meeting-notes/
>Question:
Where is the least interesting place in the World of Darkness??
>5th edition cliffnotes
https://pastebin.com/cp0r59da
>>
How would you change the Prometheans to be Supernal in origin?
Would you replace Demiurges with Mages?
If they are connected to a path, what associations would you make?
My first guess :
Frankensteins - Obrimos
Osirians - Moros
Ulgan - Thrysus
Galateids - Acanthus?
Tammuz - Mastigos?
Zeka - Abyss/Abyss-tainted Obrimos?
Maybe making Unfleshed mere variants of the five types? I never liked that they HAD to be corpses.
>>
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>nuMage
>>
>>55338214
>Where is the least interesting site in the World of Darkness??
Chicago.
>>
Can I fuck humanoid spirits?
>>
>>55338460
Can your dick enter the shadow?
>>
If this shitshow is over: Do any of you play Android: Netrunner? What splat would be best suited to try to run a chronicle set in that setting?
>>
>>55338492
Yes.
>>
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>>55338538
Ok.
>>
>>55338255
>How would you change the Prometheans to be Supernal in origin?

I wouldn't.
>>
>>55338514
I play Netrunner, but I can't think of a comfortable fit in CofD. Have you taken a look at Shadowrun yet?
>>
>>55338214
>Where is the least interesting place in the World of Darkness??

The city of Gary. Literally everything ever set there is just a prelude to shuffling the characters off to nearby Chicago.
>>
In Forsaken, can werewolves still partially and selectively shapeshift, or has that been thrown out?
>>
>>55338586
To be fair, that's true of actual Gary, IN.
>>
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>>55338642
Ok.
>>
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>>55338760
Ok.
>>
>>55338614
It's a gift of the wolf for cunning I believe
>>
>>55338642
Please report to your local Hospital Emergency Room - the total incoherence of that last sentence indicates you may be suffering from a stroke.
>>
>>55338851
Wisdom, actually.
>>
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>>55338760

I'm sorry, Orifice Hours are 9 - 5, Mondays only. Please leave some heavy breathing after the tone, thank you.
>>
>>55338291
>why do people talk about a wod game on the wod general?
>>
>>55338581
Don't like character building economy there, and it's way too high fantasy.
>>
>>55338895
I never would have known, you speak Cuck fluently.
>>
>>55338900
But it is monday and between 9 and 5 where I'm at.
>>
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WHAT IS THE WORST BOOK YOU'VE EVER READ FOR THE WORLD OF DARKNESS???

TELL ME NOW TELL ME
>>
>When you find an interesting homebrew Devotion, but it's from a shitty source and you know your players are going to roll your eyes if you use it
RIP
>>
>>55338961
Mage 20. Thanks, Phil!
>>
If the Dragons ascended, why the Archmasters can't find them?
>>
>>55338960
Friend friend friend. Wherever you are, since it's presumably not America it must be very late for you. Go to sleep.
>>
>>55339017
The Supernal is a big place. Lots of things live way deep in it that nobody has seen.
>>
>>55338960
"can be incoherent in a dozen languages" =/= "multilinguist"

>>55338961
WoD: Gypsies was potentially the worst WoD book I ever fucking saw. There was this knifedancing skill that was supposed to make characters into whirlwinds of death, but the first point gave you a single attack per round. Just like everyone else. There were lacklustre powers, vague connections to every other splat, insipid justifications for being a dick to outsiders alternating with a "poor me" attitude over the persecutions the group had suffered... and worst of all, this is a real life group, a very real demographic that suffer very real discrimination and ostracism, and not, as the book claims, because they are just so special and magical that people hate them on account of them being too beautiful for this toilet earth.

I knew that V5 was going to be a dumpster fire the day Count Swedula declared they were bringing Gypsies back (yeah), those other game companies don't know how to act (yeah), Martin thinks it's special what's behind your back (yeah) so turn around and hand over cash (take it to the bridge).
>>
>>55338343
Funny, since that's where most of America's organized crime is based out of.
>>
>>55338961
I'd like to reserve my answer for later because I believe a forthcoming book will handily outworst them all.
>>
>>55339109
Berlin by Night was pretty fucking shit.
>>
>>55338999
M20 was the biggest disappointment bordering on pure betrayal. Phil hate aside he's done worst with less hype coughchangingbreedscough
>>
Dave, if you're lurking for whatever reason, have you actually ran or played an Awakening 2e game? If you have, how did it go for you?
>>
>>55339397
>have you actually ran or played an Awakening 2e game?
Yes.
>how did it go for you?
Very good, very good.
I'm not exactly happy about everything but most of my complaints will be resolved with the first supplement and I hope the others will be latter.
>>
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>>55339510
Who do you think you're fooling?
>>
>>undefined
RIP
>>
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>>undefined
what in tarnation
>>
what the fuck just happened? does anyone else see the OP and the entire thread repeat TWICE in the same thread?
FIX IT NOW KOMODO DADDY
>>
Besides Beast and Mummy, what do people think is the worst gameline?
>>
>>55339842
Changeling.
>>
GODAMN, STOP CASTING SPELLS IN THE GENERAL, IT'S FULL OF PARADOX NOW
>>
>>55339842
Mage.
>>
>>55339894
I've not played it, but I think it actually sounds pretty cool. Each to their own, of course

>>55339934
Those are dangerous words round these parts. I agree, but dangerous words
>>
>>55339842
Sin Eaters? I like the concept (even if less than Geist) but I find quite shovelwarery
>>
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>>55339510
Who the fuck are you?
>>
>>55339934
>>55339948
Seriously??? I LOVE both Mage games!
What do you don't like about it?
>>
Could you use Fate and Matter to be the perfect chemist?

More to the point, would Fate Ruling on a Moros make sense?
>>
>>55338905
>why do people talk about a superhero game on the wod general?
>>
>>55340049
>would Fate Ruling on a Moros make sense?

Yes. What is death if not destiny? Also remember Entropy from Ascension.
>>
>>55339968
Huh, another concept I quite like - although I think it sounds a bit pretentious and unnecessarily complicated. Shovelwarey how?

>>55340005
The concept as a whole doesn't appeal to me, nor does the power level, and it all sounds a bit Machiavellian and power-grabby (although less than Vampire, which also doesn't appeal to me besides stuff involving the Strix)
>>
>>55340051
Same thing for almost all other gamelines dude, and horror is a genre, not a powerlevel and even if it wasn't true then only mortal games wouldn't be "superheroes games"
>>
>>55340066
>Also remember Entropy from Ascension.
So Death and Destiny can be used to create Destruction?

The trick would be converting some of the stuff that MtAsc Entropy could do into Attainments for a Fate-Ruling Moros Legacy.

Or you could make a Tremere House that started as a Acanthus Death-Ruling Reaper Legacy and work from there.
>>
Does anyone else feel the limited Nwod (I refuse to use chronicles) are more interesting mostly?
>>
>>55340620
>limited
>More interesting
I don't think you understand what those words mean
>>
>>55340693
I mean the limited run sets, like changeling and promethean.
>>
>>55339842
Hunter: the Reckoning. Hunters are cool because they're limited by their human capabilities — so let's give them direct magical attack powers. Hunters are cool because they're self-directed — so let's give them visions that tell them who to kill. Vigil was a huge improvement just by being more what you'd expect.
>>
>>55340787
Not really, and Changeling didn't wind up being that limited.
>>
>best lore
>best themes
>best mechanics
>best overall

Which splat(s) best aligns with these categories?
>>
>>55341659

I was actually thinking more CofD/nWoD, but this I agree with. Vigil > Reckoning
>>
>>55341759
>best lore
Mage, Changeling, Mummy
>best themes
Changeling
>best mechanics
Mage, Vampire
>best overall
Mage, Vampire
>>
>>55341759

Demons
Demons
Demons
Demons
>>
>>55341869
Your taste is ass, biased fanboy
>>
>>55336051
Looks good to me. I'd give it a 7/10.

>>55341759
>best lore
Werewolf, Mummy
>best themes
Changeling
>best mechanics
Vampire
>best overall
Werewolf, Vampire
>>
>>55338961
okay, okay, new idea..

I magical midget fae dressed as a leprechaun starts skipping into traffic on a freeway, and others are compelled to join him while safety dance plays from seemingly nowhere.

Whats his uh.. what are fae tribes called again?
>>
>>55341979
unseelie bogan?
>>
>>55341936
I was slightly exaggerating, i'm just a fan of demons.

Honestly I think Demons or Werewolves have the best mechanics

Best lore is Changeling

Best themes, Changeling, Hunter or Demon

Best Overall: Hunter or Demon
>>
>>55338514
Sounds like Demon the Descent to me
>>
A beautiful sidhe who looks remarkably similar to an old mans dead wife dresses up like her in her youth and claims she has come back into his life.

The man has alzheimers.

Bam. Done. Next Amelie in the bag. Hire a pretty french girl and a pretencious arthouse director and we will have croissants for life.
>>
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>>55341790
>best themes
>changeling
Pick one fairy boy. Ptsd rape victim otherkin stories fucking suck and reeks of magical
>>
>>55342079
You know they are awakened from birth right? They don't fucking know. They don't fucking know. Its weird, like they just don't know or don't care that children are not supposed to do that.
>>
>>55338999
>>55339255
I'm new to the series, what is the problem with Mage 20?
>>
>best lore
Vampire, Demon, Hunter
>best themes
Vampire, Demon, Changeling
>best mechanics
Demon, Hunter
>best overall
Demon

It's also retarded to rate splats by best or worst, since it's entirely subjective
apart from Mage which is pure shit no matter the angle
>>
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what's the best splat to serve food for all other splats?
>>
>>55342270
Mage. Life Arcanum. Culinary wizard extraordinaire.
>>
>>55342270
Changelings, because Goblin Fruit.
>>
>>55342120

Not new, but seconded, as I haven't had a chance to so much as skim it yet.

>>55341759
Eh...

Demon (oWoD)
Vampire (oWoD)
No Clue (I'm mostly in WoD for the lore)
Vampire/Demon (oWoD)
>>
So how would someone looking to get into WoD get started?
>>
>>55342120
>>55342420
Thirded.
>>
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So... have we got a release date for Beck's Diary? It feels like forever since I said fuck that to the Kickstarter goal that actually gave you a physical copy.
>>
>>55342421
By reading Vampire: the Requiem 2nd edition.
>>
>>55342616
Can you give me a quick overview of why people say that it's rules are much better than vampire: the mascarade?
>>
>>55342421
By reading Mage: The Awakening 2nd Edition.
>>
>>55342720
But Mage is craaaAAAaaap~
>>
>>55342649
No more moving TNs. Most attacks resolve with a single roll. Generation relaxed. Celerity no longer the fuck shit king of combat. Blood magic no longer hogged by a couple clans. They kept the five best clans but bloodlines leave infinite room to add to them. Improved Humanity covers alienation as a theme. Flexibility in the system and setting allow for wide variety between campaigns.
>>
>>55342616
But Vampire is craaaAAAaaap~
>>
>>55342777
Don't allow the game to be besmirched by haters and shitposters. It's good.
>>
>>55342822
>Gives sage advice on not listening to shitposters
>to a shitposter
>>
Am I allowed to ask why so many of you hate Awakening?
>>
>>55342873
You can't ask until they give us an answer on what's wrong with 20th! Get in line!
>>
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>>55342849
If mage is so good than how come 2e doesn't have a single good Actual Play yet?
>>
>>55342649
>>55342777
>>55342812
>>55342720
Mage: the Awakening is a good game with a passionate following. It is also as weird and complicated and esoteric as you'd expect studying magic to be. Vampire is an easier point of entry. You can always read Mage next.
>>
>>55342873
>shit fanbase
>too high powerlevel
>creative thaumatargy is too much work for the story teller
>Acanthus is too fucking OP even mage only games
>>
>>55342873
It's mostly because of Magefags, and then because of people who hate how strong Mages can be. Usually both.
>>
>>55342873
The only reason why retarded mongs hate on Mage is because of how meaty it is. It's so blatantly powerful compared to the rest, and people hate that.
>>
>>55342934
>Acanthus is too fucking OP even mage only games

Every Path is too OP for other Mages, Anon. Acanthus are only game-breaking in other lines.
>>
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>>55342900
>what's wrong with 20th!
A sampler.
>>
>>55342966
>No food sidebar or the one where he thinks everyone who plays mage is Blackleaf
>>
>>55342934
>creative thaumatargy is too much work for the story teller
What do you mean by this?

>>55342937
>>55342942
How strong is strong, though?
>>
>>55342934
>>creative thaumatargy is too much work for the story teller
I've had more of an issue that the players never use it and just stick to the books.
>>
>>55342934
>>shit fanbase
I've only really seen evidence of that here, and I would hesitate to call them "fans" when so many of them clearly have never actually played it or even read the book, and how they clearly don't understand the spirit of the game.
>>too high powerlevel
Not true.
>>creative thaumatargy is too much work for the story teller
Not true at all.
>>Acanthus is too fucking OP even mage only games
Not true, and you can nerf them if you wish.
>>
>>55343012
>>too high powerlevel
>Not true.

You're wrong though
>>
>exceptional luck and shifting sands isn't op
What did they mean by this?
>>
>>55343012
>>>too high powerlevel
>Not true.
Weird. The way people brag about them here, you'd think they were even more powerful than 3.5 D&D wizards, or something.
>>
>gravity control and ban isn't op
What did they mean by this?
>>
>>55342988
>What do you mean by this?
He's talking out of his ass. Creative Thaum is a very understandable process and the ST can always put limits on or just outright veto a proposed spell.

>How strong is strong, though?
Most of the salt comes from Mages being able to directly Shield from Disciplines, Gifts, and Contracts with the right Arcana, tell the future, use their own version of Celerity, be able to reflexively raise Mage Armor that stacks with mundane armor, and basically beat splats at their own game. Like how the Pack says that Apprentice Spirit Mages can do things that Elder Uratha can't, or how Archmages can go toe-to-toe with Luna or True Fae.
>>
>>55343109
Anon is being modest. Mages, Mummies and Demons are on a higher power-tier than the rest.

Doesn't mean you can't crossover with them, but yes, they are on a higher power-level.
>>
>>55339916
>GODAMN, STOP CASTING SPELLS IN THE GENERAL, IT'S FULL OF PARADOX NOW

>Gulmoth Dave
>DaveG
>>
A friend starts a VtM:revised game set in NY, 1998. I want to be an Assamite Vizier sent undercover to look after the clan's interests and ensure that any passing warriors can get a place to lay low and possibly an alibi or 3. Any advice how to proceed outside of having decent resources, a bit of status and mortal alllies, and not tanking the respective skills? What clans I can best masquerade as? I was thinking Caitiff or Toreador.
>>
>>55343197
Toreador's good, the creative obsession is a decent cover.

Don't dismiss the idea of being obsessed with debate or something and posing as a Brujah, though.
>>
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>vampire vs mage
mage wins
>werewolf vs mage
mage wins
>changeling vs mage
mage wins
>sin-eater vs mage
mage wins
>promethean vs mage
mage wins
>hunter vs mage
mage wins
>mummy vs mage
mage wins
>demon vs mage
mage wins
>beast vs mage
mage wins
>mage vs mage
mage wins
>>
>>55343080
They are only overpowered in the context of crossovers, and the whole concept of how their magic will always make them more powerful than a vampire.
>>
Was there an example os stated True Fae?

Also, what do you guys think it would be appropriate effects of a vampire drinking blood of a True Fae?
>>
>>55343285
What concept? How does their magic make them more powerful than vampires?
>>
>>55343285
Doesn't their power also make it difficult to frighten them or present them with meaningful threats, particularly from things that aren't Mages like spirits and human organizations and so on? It all seems somewhat limiting for the GM.
>>
>>55343306

I doubt the true fae could provide any nourishment to a vampire, and they would vomit anything ingested from such a creature.

The blood of a changeling or Acanthus would probably result in a very funky, likely terrible, possibly prophetic, acid trip.
>>
>>55343342
Gnosis 10 master with 5 dots in fate can unmake a vamp
>>
>>55343427
You'd hardly need 10 Gnosis for that
>>
>>55342966
What book is this from?
>>
>>55343348
Obviously an Adept of Death is going to feel very threatened if you send a lone little Mane to his house, but so many of these things are dependent on context. I think that even playing as a necromancer Moros, being assaulted by a pack of magically compelled Lemures in the dead of night can still be a tense situation if your ST crafts it as such, and necroamalgams would be terrifying regardless.

Context matters so much for all of these games, and guess what there's a severe lack of when discussing Mage's power level?
>>
>>55343450
Mage 20th.
>>
>>55343342
Well vampires have like one power per point of discipline while mages can apply their arcana in any way.
>>
>>55342453
>>55342420
>>55342120
Mage 20th Anniversary has a ton of problems, such as

1. Rules for Sorcerers [very low level play] and Archmages [very high level play] are left out in favor of advice for food at tabletop and warnings about not playing Nephandi [evil Mages] because the writer is a legit occultist and thinks it could damage your soul.

2. The chapter on Magic is so poorly done they have to print ANOTHER book with actual rules for magic called "How do you DO that?". In a 500+ page book for a game called Mage, they left out the rules for magic.

3. The writer completely ignores the existing fluff about how the various factions work in favor of his IRL occult beliefs, resulting in reality hackers who use yoga for magick and almost every faction potentially using super science or magitek, when in reality only a few factions do so.

4. Intentionally leaving out rules to be coy. For instance on a chart describing Aura types, he lists the signatures of every time of supernatural by color, but under Nephandi he writes "Wouldn't you like to know?" This is a $375 book and he's being coy instead of giving you the rules you paid for.

I could go on much longer, but the point is the book is a real piece of work.
>>
>>55343513
As an Awakeningfag I feel bad for the Ascensionfags under this shower of Brucatoshit, but rumor has it our own unhappy turn may come.
>>
>>55343513
That sounds very convincing anon.
I however was interested in the anscencion, not the awakening (the stuff about the mythical times just sounds a little lame to me).
Do you have suggestion of basic books to acoompany The Anscencion?
It is my understanding that the normal editions are slimer than the 20th.
>>
>>55343247

Do you think I could pull off a Malk with presence or dominate instead of dementation?
>>
>>55342906
Seconding this. VtR was my first foray a decade ago.
>>
>>55343686
>(the stuff about the mythical times just sounds a little lame to me)
What, like Atlantis? That's a central point in Awakening's mythology, but it doesn't have to be a focus in a Chronicle, no more than Caine would have to be for a game of Masquerade.
>>
>>55344026
I don't know anon, I can't explain it properly, but I really, really dislike it. Even if it's not the focus of the chronicle. If I were to play I would rather remove it all in the homebrew lore for the game. Maybe I should do just that. I will read in more detail The Awakening later, but for now I'm more interested in The Anscencion.
>>
How would you all integrate genius into 2e with all the shit like archmasters retconning reality.
>>
>>55344102
Atlantis isn't Atlantis. It's shorthand for all the conflicting fragments of different erased golden ages. Some of them bear some resemblance to a mythic Atlantis, but none of the ones in your game have to. Just steal some shit from Numenera and you're on your way.
>>
>>55343713
Sure, be as obnoxious a malk as you can and people will probably just leave you alone to avoid having to deal with your "crazy malk shit".

Excellent cover.
>>
>>55344123
Ex-Libertine Mastigos with Matter Ruling Legacy Archmaster decides that his Ascension shall resolve around removing the mental limiters on mankind, and offering a select few the capacity to fulfill their manic dreams.

As such, he uses the Practice of Assumption to change the nature of the Astral such that it endows certain Sleepers with reality-warping powers, based in their capacity to devise insane contraptions. Taking scientific 'principles' and thoroughly fucking them in the asshole, making them basically Magic.

Through great effort, he manages to Ascend, and Geniuses are retroactively inserted into world history. Given that they can be just as tyrannical as the Seers, the Exarchs permit this addition to the world.
>>
>>55344273
Why would you even need Assumption? You can create Genius at seven dots. Make the Template and let it spread.

Or maybe you just really want it to permeate.
>>
>>55344123
Why would I want to integrate Genius?
>>
>>55344364
Because adding the template alone won't do shit like Mania Storms.

You need to stick your dick further into the nature of the Astral to make the kind of setting changes you'd want for Geniuses, including making their 'energy resource' which otherwise doesn't exist.

I only say it's Astrally based, because that seems like the closest existing Arcanum to the core nature of their powers.

Entities creates entities which operate under already existing principles.
You need to MAKE a lot of Genius's principles
>>
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>>55344273
I like it.
>>
>>55344389
Because its a fun, legitimately well-done splat that replaces a void [mad science] that was present in oWoD but not CofD, in a manner that mostly fits the latter's tone and mechanics?
>>
>>55344484
>legitimately well-done splat

From my perspective it has a lot of balance issues. They tried to make it too meaty. It's take on time-shenanigans is also counterproductive to how it already works in the canon-setting. It would have to be retconned, somewhat.

Just my take.
>>
>>55344509
Time travel was not really taken on till after the genius splat was made IIRC
>>
>>55344484
I doubt that void will really be there for long. If we get to a set of 2e order books, I imagine the Free Council one will be chock full of ways to turn magic towards science-like ends, given that 2e mentions an Obrimos as being able to create automata and directed energy weapons. Deviant will also be somewhat, if not pure, mad science as the premise is that you're escaping from people who have changed and twisted your body with insane experiments. Not that I ever felt there was really ever a need for mad science in CofD.
>>
>>55344509
>fansplats
>too meaty

Exactly why nobody takes them seriously. Splat balance isn't a thing, yes, but at least the devs/writers know how to make power levels thematically appropriate, discounting inevitable fan hatred.
>>
>>55344273
I'd think Transfiguration would be enough. You'd do a whole *lot* more if you were under the effects of Assumption.
>>
>>55344565
Its one of the main horror archetypes. Doctor Frankenstein and the man who goes where man isn't meant to go.

Mage and Changling if anything are less 'strictly needed' then a Genius-esq supplement is.
>>55344566
>no one takes them seriously

No, like two people in this general spaz out whenever they're mentioned. They have fans.
>>
>>55344565
>If we get to a set of 2e order books
Only one we'd likely get is Free Council.
And that's because so much of their 1e book was rendered completely worthless by the edition and mechanics change.

The only books that have the go ahead are:
- Signs of Sorcery (the 'Magic in the Fallen') one
- Tome of the Pentacle (the 'How Mage Society Works') one
- <Something the Something> (the 'How Mages stick their dicks in the other realms of the Fallen, like the Astral/Underworld/Shadow/Hedle') one
>>
Reminder that fansplats aren't relevant
>>
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>tough guy werewolf makes an old lady piss herself
Not even halfway through the book and I've just about had all I can take. No real egregious offenses, but lots of little obnoxious things that build up and make me just want to skip to Requiem 2e.
>>
>>55344606
Dont really understand why fan stuff is spaz out worthy, most of WOD is fan made as most of it tools and not actual adventure paths.
>>
>>55344606
>Mage and Changling if anything are less 'strictly needed' then a Genius-esq supplement is.

Opinions
>>
>>55344606
>Doctor Frankenstein
Promethean.

>the man who goes where man isn't meant to go
Mage has this in spades. The game is literally about the consequences of hubris.

Still don't really see a need for Genius.
>>
>>55344644
I think it's because the fans of fansplats treat them like actual pieces of WoD, when they're not.

I've seen my fair share of Genius players wanting to join in crossover and being told a big fat "no", and for good reason.
>>
>>55342421
buy the core rule book. It has all you need to get started as well as a solid foundation of fundamentals.
>>
>>55344674
I really think it's just how entitled they act. See: This guy claiming Genius should be in the setting more than Changeling and Mage.
>>
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What are some good online tools for running CoD games? I'm new to CoD in general and looking for any apps or websites which might help me make encounters, check the strength of a particular encounter or help me with the setting and how it all lots together.
>>
>>55344670
>>Doctor Frankenstein
>Promethean.
But Promethean is about playing Frankenstein's Monster, a promethean's Doctor Frankenstein is at best a side character and probably in their backstory or mythic history.
>>
>>55344624
That's really a shame. The fluff has changed a lot too, and there are things like spells, merits, legacies, artifacts, imbued items, etc, that could really benefit from being updated. I mean I would back a set of updated Order books on Patreon.
>>
>>55344715
What gamelines are you interested in?
>>
>>55344694
Yeah that is obviously stupid, I mean It would be fantastic if it was canon but that would be a legal nighmare so i will never happen.
>>
>>55344716
You can play Alchemists, can't you?
>>
>>55344736
It's not going to be canon because it already doesn't make sense going by canon lore. It would have to be reworked.
>>
>>55344733
Hunter primarily but I'd be interested in any.
>>
>>55344670
>>55344716
>>55344650
Ah yes the classic horror movie lineup

Dracula, the Wolf Man, the Mummy, Frankenstein's Monster, Doctor Frankenstein, Merlin and Morgan la Fay.

Wait.
>>
>>55344754
Of course, one would have to rewrite how the time travel works and a bunch of other things, but I still love the splat so much.
>>
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>>55344763
>Who is Chandu the Magician
>What is the stereotypical cackling hag
>>
>>55344795
Didn't say they weren't scary or that they didn't belong in the setting, said that mad science is a bigger classic horror trope then gnosic sorcery or fairies. Prove me wrong, protip, you can't.
>>
>>55344763
None of the splats are really all that in-line with their pop culture counterparts, in case you haven't noticed. It's also hilarious to me that you're including Doctor Frankenstein in this line up when he's regarded as so irrelevant that most people think that Frankenstein is just the name of the monster. This is why people roll their eyes at fansplats. Entitled skidmarks like you.
>>
>>55344811
>mad science is a bigger classic horror trope then gnosic sorcery or fairies
Sorcery has been feared since the dawn of man. How long has modern science been around?

:^)
>>
>>55344811
I don't know, mad science is more of a vehicle for horror tropes than a trope in and of itself. I mean, just from googling "mad scientist horror movies" practically all of them revolve around a monster created by mad science. Which is what Deviant will be about.
>>
Is there any advantages of getting 2/1/1/1/1 in Arcana at Chargen n Mage2e?
>>
>>55344907
no
>>
>>55344907
A bunch of mage sights I guess?
>>
>>55344761
Why Hunter? There's so much more to gain from the others, especially for first timers.
The ones currently updated for 2e are Vampire, Werewolf, Mage, Promethean & Demon.

Start with one of those, otherwise you might be left behind.
Hunter 2e should be out by 2042
>>
>>55344907
You'll be able to Know, Unveil, and Compel a lot of things. And see more in Mage Sight. But you'll also be spending a lot of Mana, and you won't have as much efficiency in a specialized area as the other players, who will almost certainly opt for 3/2/1 instead. So I would just stick with the usual 3/2/1.
>>
My 1st degree Adept Moros recently found out she's pregnant with her late husband's child. What can she do to ensure the safety of the unborn child?
>>
>>55344991
Have a ghost possess the fetus
>>
Anyone here play Princess: The Hopeful?
>>
>>55344953
Is going 2/2/2 giving up too much to be reasonable?
>>
>>55345002
You can fuck off
>>
Why are my players so bad at CofD?

I love the setting so much, but they are terrible at everything that isn't "kill everything"

They aren't murderhobos, they're just shit at doing anything that isn't D&D. They can't figure out mysteries, they don't solve puzzles, they don't look for clues, they can't navigate politics...

I've settled for just running Hunter.
>>
>>55345019
This is why D&D is so fucking terrible. It teaches you to disregard dynamic imagination.
>>
>>55344991
Ghost bodyguards just in case. Arrange a quid pro quo with a Thyrsus for Life checkups. A Thyrsus likely has a Sanctum-related use for a Matter spell or two.
>>
>>55344716
Prometheans make more Prometheans. You can be the monster AND the monster-maker.
>>
>>55344991
Why would the child be in danger? Is she over 35?
>>
>>55345019
>>55345033
Maybe people just like to fight with superpowers. Did you faggots ever think of that?
>>
>>55344715
There's literally nothing short of buying a bunch of $1 stories and reading them to get a feel for the antags.

That being said, here's a rule someone once taught me here:

CoD gives exactly a 1/3rd chance of success per die rolled. Three dice means pretty damn close to 100% of at least one.

Thus, rate your challenges in multiples of three. Want a creature with a pretty good chance of mind controlling civilians? Give it a total of 3 dice to roll for its mind control chance. 4 if you want to be sure. Want it to have a pretty good chance of mind controlling your players? Give it 3x the dice pool they have. Do you want it to take a lot of rounds to die? Think of how many dice your players roll in combat, divide that by three, then multiple by the number of rounds you want it to survive. Give it that much health.

(You will also notice 3-4 players with guns do a massive fuckload of damage to a single opponent)
>>
>>55345075
Then maybe they should go play Mutants and Masterminds, or Weaverdice or something.
>>
>>55345003
I personally wouldn't do it, as that means no free Disciple Rotes, or any Disciple spells until you get at least 5 Experiences (25 beats), but as the game goes on you'll start building up other Arcana anyway, so you'll just have a more balanced start.
>>
>>55345063
Every pregnancy has risks, anon.

>>55345034
I'm happy for your alive baby, and I'mma let you finish, but having a Deathbortion, summoning the ghost of the fetus, and molding it into your ideal offspring is the best idea of all time. Bonus points if you put a revenant in the stillborn preemie husk.
>>
>>55344991
>What can she do to ensure the safety of the unborn child?

She's a friggin' mage adept, she's more than capable of protecting herself and her unborn child.

If she has a loyal cabal, they can provide any additional protection that may be needed.

What I would not do is start casting spells on the fetus. That draws attention to the mage and child and is bound to have side-effects or repercussions.
>>
>Have characters playing Hunter
>Giving them weird dreams and weird coincidences going their way
>They think they are just going crazy from fighting monsters and this witch coven
>I'm actually turning all of their characters into Banishers
>>
>>55344929
Because I'm running a Buffy knockoff.
I want to get a feel for how they all the splats fit together but I'm the plan is definitely hunting the spooky shit, not starting off as it.

>>55345088
Thanks Anon, I'll keep that in mind when I'm planning.
>>
>>55345349
Well, you're going to be in big trouble then.

The World of Darkness is about playing these monsters, not hunting them. Hunter is the sole exception.
There's also the fact that Hunters don't actually 'hunt' the other splats, as they're relatively weak by comparison.
>>
>>55345349
>how all the splats fit together
There's no need for monster mash in Hunter. Just do monster of the week.
>>
>>55345386
>Hunter is the sole exception
Which is why I chose it.

>>55345389
Monster of the week sounds fine to me. By fit together I meant more along the lines of how the varying spooks see each other, rather than playing as a group which features them all.
>>
>>55345349
>I want to get a feel for how they all the splats fit together
They uh, don't, really. Not in big amounts. And this is just what I heard, but isn't Hunter one of the harder games to run? Like a lot of player deaths if you aren't careful. Not trying to dissuade you, or convince you to run another game.
>>
What is the Amirani lineage in promethean?
>>
>>55345470
>By fit together I meant more along the lines of how the varying spooks see each other
Ah. Well going by the general information, they have a passing familiarity with each other in a general sense. They're aware of each other, they sometimes run into each other, but they usually tend to their own business.
>>
>>55345472
Yeah figured wipes may not be too uncommon if they're not careful. They are just humans after all. I'll warn the players beforehand about the lethality of it.

>>55345501
Cool I thought that might be the case after a flick through of VtR and a couple of mentions of werewolves around the place. Staying out of each other's way works best for me. Cheers.
>>
>>55345048
Promethean always bugged me in that the pilgrimage required you to beget more of your mierable kind. You'd hope that they would have more empathy than to condemn another to the very wretched existence they seek to escape by becoming human. That is classic cycle of abuse stuff right there.

Though I guess for most splats "lock yourself in a room until you die" is the moral path no one actually takes.
>>
>>55345531

You're going to have a rough time. Hunters are the weakest of the bunch. A single competent Mage is going to demolish a dozen Hunters with the mere snap of a finger.
>>
>>55345577
I guess they'll learn not to hunt mages then.
>>
>>55345551
"I Torpor until they invent True Blood" would be a boring game, or at least one with a time lapse and significant setting change.
>>
>>55345577
Why would that mean he would have a rough time? Why would he do that to his players?
>>
>>55345577
Why are you assuming the hunters are targeting a adept let alone a master
>>
Can you buy specialties with Experiences? How much does it cost?
>>
>>55345763
Costs 3.
>>
what are ways to specialize in certain spells in Arcanum? Like a Thyrsus who uses plants for most of her mage career.
>>
>>55345797
Acquire yantras based on plantlife. Like a greenhouse as a location yantra, and a staff of fresh wood or something, or a Persona of a wood witch or a deity of nature. You could also go into a Legacy centered on plantlife, or create one yourself.
>>
>>55345797
Shadow Name, Path Tool, Legacy Yantras.
>>
So if I'm looking at this right, all of the non-human splats have different things in place of Virtues and Vices right? Vampires have Masks and Dirges, and Werewolves apparently have Blood and Bone? What is it for the others?
>>
>>55345797
>>55345870
>>55345995
Rotes, Praxes, Inures, Sanctum, relevant spirit allies/fetishes/magic items
>>
Do you think Mage should have something like informal touchstones? Just to flesh out characters and add elements for a ST to take advantage of. Mechanically, I don't think they would have much relevance, but it seems appropriate as Mages are caught between old and new, mundane and supernatural as any of the other splats with touchstones.
>>
>>55346189
Mage is less old and new, and more seeing everything through newly opened eyes.
>>
>>55346189
I mean the lack of touchstones is kind of important thematically to mage. If you want to play god you don't get the luxury of a safety net.
>>
>>55346253
But you still have the two aspects of your life. Mage makes a big point of the divide between your Fallen and Supernal identities, and details how there's a separation between you and your Sleeper friends and family from before.

>>55346347
That's not really accurate. The point of Mage isn't to "play god", and as I said it wouldn't have much mechanical relevance because of how Wisdom works. I mean touchstones in a purely fluff sense, things that anchor Mages in their identities.
>>
Would it be possible to drape mage magic in music overtones?
>>
>>55346543
What do you mean?
>>
>>55346552
doing spells with like music and such.
>>
>>55346557
Yeah, you could have it as a yantra, and incorporate into rituals and such. I actually recall a Death spell from one of the 1e supplements that took the form of a really mournful song that roused ghosts or something. Had something to do with Orpheus.
>>
>>55346599
Yeah orpheus came to mind when I was thinking of this.
>>
>>55346557
Yeah, a Free Council mage could have Techne: Music and use it as a magical tool. One of the most intuitive Techne choices really. Doesn't close any doors because you can have as many Technes as you buy the Merit for.
>>
>>55342966

I don't see the problem there.


If I had to give an example of something wrong with mage 20, IIRC it would be when they graphically describe the rape of a minor.
>>
>>55343513


What is the nehpandi aura color?
I thought mage 20th costed 30 dollars., or is that just the PDF?
>>
>>55346713
"Constant, black ripples across the aura"
>>
Speaking of magic music, in the Grimoire of Grimoires there was a Free Council band who recorded Rotes of spells they created onto their death metal album, taking the form of little bits of High Speech slipped into the lyrics. I forget all the details, but there's one for each Path. The Obrimos one is a magic shield that refracts spells back at the attacker, the Moros one raises undead. Specifically their skeletons, and transmutes them into razor sharp metal. Ironically that one was made by the softest band member, but the others deemed it the most "metal". He only uses it on already dead animals. I can't recall the rest. The Mastigos one was something about causing chaos.
>>
What are some notable cities under Kindred control? How would they react if a Cabal of Seers moved in permanently?
>>
>>55346713
>What is the nehpandi aura color?
Wouldn't you like to know?
>>
>>55346767
Can I get quotes from this clusterfuck of a conspiracy nut in the book?
>>
I'm trying to find every WoD book that has a bunch of monsters in it. My current list is pretty long but if there are any I'm missing I'd love to add to my list.

Antagonists
Proverbial Monsters

M:tA
Intruders: Encounters with the Abyss
Night Horrors: the Unbidden

C:tL
Autumn Nightmares
Night Horrors: Grim Fears

W:tF
Predators
Night Horrors: Wolfsbane

P:tC
Pandora's Book

V:tM
Night Horrors: The Wicked Dead
Night Horrors: Immortal Sinners

B:tP
Night Horrors: Conquering Heroes
>>
>>55346781
Seer cabals are called pylons, and chances are Seers are already pretty entrenched in any given city. Their whole gig is being part of Fallen power structures. The way I've always seen it, Seers are corruption. The Kindred are like a criminal underworld, with the more uppercrust members having sway on the overworld politics.
>>
>>55346789
That aura thing's not from the book, which just says "wouldn't you like to know." Found it on a wiki, assume it's from an earlier publication in the days when Ascension wasn't... this.
>>
>>55338919
I realize I'm late as hell, but try The Sprawl.
>>
>>55338214
>Where is the least interesting place in the World of Darkness??
Kaymalki or the supernal realm
>>
>>55342120
Someone has a few screencaps that I haven't bothered to save, but it's basically the same problems as old mage dialled up to 11. Smug middle fingers to the reader in the text, rules hideously unclear, a stupid amount of information on food..

Hell, the tome of secrets has two chapters in the back of Brucatto going off his meds and into previously unknown psychic territory.
>>
Is there any actual canon mentioning of mage blood acting like supernal acid to vampires?
>>
>>55347166
If there is, it's not in 2e.
>>
>>55343513
I'm not the biggest fan of M20, but I think that this post is more of an emotional knee-jerk reaction rather an actually valid complaint. I shall thus play the devil's advocate here, because these statements are mostly retarded.

>1. Rules for Sorcerers [very low level play] and Archmages [very high level play] are left out in favor of advice for food at tabletop and warnings about not playing Nephandi [evil Mages] because the writer is a legit occultist and thinks it could damage your soul.

Sorcerer Revised is 128 pages alone and discusses a totally different type of a splat. Just like in Revised, it's something to put into a separate book. Archmages are touched upon:

"Rumor has it that levels of Archmastery exist for each Sphere, granting abstract powers that even gods might envy. In game terms, these would be the EXTREMELY optional Sphere Ranks 6-10. Such powers are beyond almost every mage alive, take centuries to attain, and turn chronicles into blasted wreckage. Groups that want to bring such powers into play can find them in the sourcebook Masters of the Art. We cannot, however, overemphasize the destructive potential of these, again, OPTIONAL Sphere Ranks. Though technically canon, they should be avoided for all but the most outlandish Mage chronicles."

The warning about playing Nephandi is actually a warning about 'bleed', the emotional and mental spillover between character and player that is a central topic in the academic field of roleplaying studies. It's not a trivial thing, at all, and in a game like M20 that doesn't have the Black Dog label and disclaimer otherwise, a disclaimer of some sort is necessary. White Wolf has a past of unstable people taking the games too seriously and things going sour. Rod Ferrell was a guy who got a little too into V:tM's Sabbat and ended up killing enough people to land in Death Row as the youngest person in the US.

More on Bleed:
https://www.youtube.com/watch?v=AtjeFU4mxw4
>>
>>55343513
>>55347252
>2. The chapter on Magic is so poorly done they have to print ANOTHER book with actual rules for magic called "How do you DO that?". In a 500+ page book for a game called Mage, they left out the rules for magic.
This is definitely an issue, though HDYDT is the most comprehensive book on how magick actually works mechanically we've ever seen across any edition. M20 core focused way more on the paradigm/focus/instrument aspects than previous books, but was pretty slim on the casting mechanics and examples. It did come with more honed guidelines for sphere level effects than previous editions, however. With HDYDT we now have a big list of examples and clarification which are actually consistent with the rules. 2e and Revised are full of absurd rotes that make no sense to have the spheres they require, M20 does away with that.

>3. The writer completely ignores the existing fluff about how the various factions work in favor of his IRL occult beliefs, resulting in reality hackers who use yoga for magick and almost every faction potentially using super science or magitek, when in reality only a few factions do so.
M20 gives a lot more freedom when it comes to how an individual in a faction casts magick and focuses more on the philosophical and historical aspects of the factions. A Celestial Chorister might not need to throw around fire and water while singing anymore, but they might still believe in a sense of divine unity like their peers who do. Is this really a bad thing?
>>
>>55347252
Oh wow bleed sounds incredibly serious, we need to ban role playing games right now
>>
>>55343513
>>55346782
>>55347259

>4. Intentionally leaving out rules to be coy. For instance on a chart describing Aura types, he lists the signatures of every time of supernatural by color, but under Nephandi he writes "Wouldn't you like to know?" This is a $375 book and he's being coy instead of giving you the rules you paid for.
The entire point of that sentence is that Nephandi are master infiltrators that actively conceal their auras, pg 232. Whereas Marauders are an expression of Dynamism, Nephandi are an expression of Entropy. If a Nephandi's aura was not hidden by default, it'd probably be displayed accordingly.

>I could go on much longer, but the point is the book is a real piece of work.
Please, do go on! This was fun.
>>
>>55347252
As the person who made these complaints my response it to here your response, and register that you are a faggot.

1. The idea of leaving out Sorcerer and Archmage rules in a book thats almost 400 dollars and is fucking ridiculously long, in favor if food shit is retarded.

2. Bleed is dumb.
>>
>>55347252
"hur dur players and storytellers don't know anything unless we say it over and over again"

Idiots. And don't buy into that vampire killer bullshit. Ferrel knew what he was doing, the court transcripts have it entered into evidence that he did. He was just trying for an insanity plea.
>>
>>55347272
>>55347259
Faggot.
>>
>>55347271
That is basically what most of the US advocated for a very long time. Treating it as a "just a heads up, some people aren't up for this. Talk about it before you play" tends to be better.
>>
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>>55347296
Rock music, tabletop, video games. It's all one big ouroboros of REEEE from the moral crusaders of the hour. It'll never end. Thankfully, we have a divine being to give us true morals.
>>
>>55347252
I don't take this "bleed" shit seriously at all. It's not like a perfectly normal, sane person can be made into an evil killer from roleplaying one. It's more likely and reasonable that pre-existing mental illnesses were the main cause of whatever crime.

Also you're kind of a douche.
>>
>>55347275
>>55347276
>>55347292

As a person who made those complaints, you sure come off defensive.

The food stuff is in the introductory section on "how people play usually role-playing games", which would indicate that the book also takes into account people who might not have played before.

Maybe they should've cut those Example of Plays, too, because we obviously all know how role-playing games work.

Kind of a sad rebuttal there.
>>
>>55347296
Or skipping over it because it's dumb bullshit
>>
In Mage the Awakening do 6+ arcana give new practices? Or just supercharges the old 13?
>>
>>55347352
Rebuttals are for good arguments, which this is not. Mockery is for you.
>>
>>55347357
New practices, detailed in Imperial Mysteries.
>>
>>55347357
1e only for now, get a copy of "Imperial Mysteries" from the pastebin.
>>
Who the fuck defends Brucato and M20? Get your head out of your asshole.
>>
>>55347252
Sorcerer is heavily ingrained into Mage, you fuckwad mong.

Mages, lorewise, are a fucking minority in the Traditions. Sorcerers make up the bulk. To leave them out is absolutely retarded, sorry.

Same with the Archspheres, as Archmages(and the Oracles) are pretty potent lore-pieces alone. Not to mentioned V20 got 6+ Disciplines.

Brucato was going off of pure bias, nothing more.
>>
>>55347395
>mages are a minority in the Traditions

This is dumb too though. Completely asinine.
>>
The violent sperging out might be more convincing if the poster count went up. Never change, anon.
>>
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>>55347403
It's not, as it actually makes complete sense. How else would such complicated societies even exist with such a small number of Mages compared to, say, Werewolves or Vampires?

it's also the same in Awakening, according to good ol' Dave.
>>
>>55347357
Yes. The Imperial Practices.

6 dots
>Dynamics
7 dots
>Entities Excisions
8 dots
>Dominions
9 dots
>Transfiguration
10 dots
>Assumption
>>
>>55347431
I don't understand your logic here.
>>
>>55347451
By not having such few Mages?

If you assume 30,000 Mages on Earth [20,000 mystick 10,000 technocratic] that more then fills out every Tradition and Craft. And still leaves vampires far outnumbering them.
>>
>>55338214
>https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

I'm a giant faggot so I've never heard of this before today but this game is going to be shit. No one wants to play something that is literally shoving environmental bullshit down your throat the entire time.

The phrase global warming will be used so much they just keep that shit on the clipboard permanently.
>>
>>55347451
Mages outnumber Werewolves, apparently.

>>55347483
Even Dave thinks those numbers don't necessarily add up.
Sorcerers are also canonically the most common magic-user in the setting.

1:3 ratio, if I remember correctly.
>>
>>55347508
In my campaign there's 30,000 Mages and about 80-90,000 sorcerers, but I don't like the sorcerers being parts of the Traditions. Especially not as the majority, that just robs them of most of their fluff.
>>
Im just excited at the prospect of playing Changeling the lost 2e before the end of the world happens
>>
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>>55347508
>Mages outnumber Werewolves

Relevant
>>
>>55347518
You can bend the lore however you want, Anon. Sorcerers are the losers making up the bulk of the Traditions, while the Mages are the elitist asshats who lord over everyone.

>that just robs them of most of their fluff
Except it doesn't. Hermetic sorcerers are a thing, and they're tutored by the Order of Hermes in the hopes that they will Awaken. It's all very thematic.
>>
>>55347504
I always ignored that because I thought it was referring to this load of shit:
>http://store.steampowered.com/app/565410/World_of_Darkness_Preludes_Vampire_and_Mage/
But it looks like it's different after all. I wish CCP sorted their shit out before they sold off White Wolf.
>>
>>55347483
Can't speak for Ascension, but in Awakening just 30,000 Mages making up the totality of Awakened societies seems really, really low. The Orders are global affairs that simultaneously deeply inhabit cities and towns. They are complex organizations, with lots of things that need to be done that Mages simply don't have time or deign to do. In Dave's actual plays, he makes a point of reflecting in this in having Proximi and Sleepwalker retainers usual sights in Order locations. Not to mention the Seers, who are embedded in the power structures of the Fallen World. You know, the government. I honestly don't think 30,000 would cover even the continental US.
>>
>>55347519
Isn't it amazing living in the 21st century? Knowing that in a hundred years the world will be uninhabitable? At least I can die knowing we're all leaving in the peak of our race, the eventual "Atlantis" of those poor unfortunates who will survive after us, looking back at the "ancients" that ended it all.
>>
>>55347541
I don't agree, the traditions are Mage organizations and should be made up of Mages.
>>
>>55347581
Well, that's not how things work. Sad(for you) but true.
>>
>>55347581
Sorcerers are the Ghouls of Mages. Get over it.
>>
>>55347554
I have the opposite problem. Too many Mages really really strains the believably that this shit is kept a secret.

Awakening doesn't have that problem, because it has the Lie brainfucking people into forgetting, but Ascension only has Technocrats and Paradox Spirits [the latter of which don't exist in my games] enforcing it.

>And to those questioning why I don't use Paradox Spirits, its because I really hate most of their concepts given in the books, like cops that arrest wizards like this is a Monty Python Holy Grail ending, and I think they thematically overlap with the Technocracy as wizard cops.
>>
>>55347598
>>55347590
That its canon in Revised doesn't make it any less stupid.
>>
>>55347604
>what is the consensus
>>
>>55347612
It's only stupid to you, Anon.
>>
>>55347618
>what is youtube

The entire Technocratic world-order depends on the Order of Hermes not discovering Twitter. In my setting the only reason it works is because

1. There's only a few thousand Hermetics period on Earth, and most have a vested interest against the Technocracy beating down their door for posting wiz-biz on youtube.

2. "Fake and gay" is a thing.
>>
>>55347612
Mages and Sorcerers are practically the same thing, only the former is Linear and constrained, while the latter is Dynamic and has an Avatar to back them up. It's not as stupid as you'd think.
>>
>>55347604
Magic itself is kept a secret, but the Orders themselves? Not so much. In Boston Unveiled, an intrepid reporter is looking into the local Mage scene and has come to the conclusion that there are drug fueled cults in conflict with each other. If things get too bad, chances are the Guardians of the Veil will fix it.
>>
>>55347566
Someone is gonna think McDonald's was some sort of place of religion. That thought greatly tickles my funny bone
>>
>>55347911
>Someone is gonna think McDonald's was some sort of place of religion
Of course. The future will have its fair share of idiots.
>>
I need ideas for mortal NPCs that come across the supernatural so I can show how my PCs' Masquerade breaches affect individual mortals. Don't need to be interesting people, rather looking for interesting reactions.
>>
>>55347522
I think Dave likes the Night Watch series a bit too much.

Good read, but holy shit is the writer fond of asspulls.
>>
>>55348114
Well, those who run across the mind breaking things will rationalise it away after drooling quietly or freaking out. Vampires will inspire instinctive revulsion or a weird, sick urge to join them. Changelings are pretty alien. People are going to have trouble taking them seriously if they spot them unensorcelled, otherwise there's going to be a lot of 'oh god what the fuck why how'.
>>
>>55348114
Depends on what kind of breach. People can just shake off the little things ("Eyes're playing tricks on me") but for the bigger ones, it can send lives into downward spirals as people lose their sense of security or get drawn into investigating the occult to find out just what the hell they saw.
>>
>>55348114
>starts following their Gran's superstitious advice
>desperately hangs out at the edgiest bars and clubs to try and meet more of "these fascinating people"
>blogs about it
>doesn't get out of the house anymore, orders mainly pizza and high-powered binoculars
>writes a novel about it
>writes a roleplaying game about it
>develops severe addiction trying to cope with what they've seen
>develops weird fetishes
>convinces themselves they were one of them all along, tries to move stuff with their mind
>flat out denies, especially if it's recurring and obvious
>>
>>55348161

>send lives into downward spiral
Tank truck driver is convinced his girlfriend left him for a vampire and after weeks of binge drinking drives his gasoline-filled truck into the local blood bank.

>get drawn into investigating the occult
Elderly librarian who sees evidence of vampires and starts researching the topic, becoming obsessed and suddenly the public library has a vampire-themed event after dark to which she tries to lure actual vampires to. She's gonna live forever, not die of cancer.
>>
>>55347166
>Is there any actual canon mentioning of mage blood acting like supernal acid to vampires?

It's implied from Requiem 1e, p.166-67
>>
>>55345644
Wih vampires, isn't it just a lack of self-control (and being a cunt) that results in them leaving corpses and not just slightly woozy people?
>>
>>55344565
>Deviant
Is that still being worked on? I feel like I haven't heard about it in a while.
>>
>>55348386
Pretty much, yeah. Sometimes they'll hunger frenzy, and frenzy for a vampire is inevitable in 2e. Every time you resist you get a penalty to resisting the next one, and so on.

Unless you Coils of the Wyrm, I guess, and decided your frenzy goal was to 'raise your arm 2 inches'.
>>
>>55348393
It recently went into the writing phase or something.
>>
>>55348304
>It's implied from Requiem 1e, p.166-67

Didn't Dave surmise that vampires get Path-specific Mage Sight visions from drinking mage blood?
>>
>>55348428
That's probably how it would translate to 2e, since Mage Sight is primarily determined by Ruling Arcana (with the option to include Common) and the text there says that the ST should take into account the abilities of the Mage when determining the derangement (read: their Arcana spread). Plus back in 1e Mage Sight was a series of spells rather than Attainments.
>>
>>55347508
>Mages outnumber Werewolves, apparently.
Threadly reminder that if you do the calculations based off information from Blood of the Wolf, 1 in 15k people are a Werewolf. Compare that to the 1 in 50k for Vampires.
>>
>>55346037
Demons have Virtue and Vice as well.
>>
>>55348934
And if Tokyo's numbers are correct, it's one in 65k for mages.
>>
>>55339842

Fuck you,Mummy is great.
>>
>>55349013
>said the mongoloid
>>
>>55346037
Prometheans have Elpis (the thing they admire most about humanity and want most for themselves) and Torment (the thing about the promethean that most distances them from humanity. like, besides "being a reanimated corpse")
>>
>>55342463

I've been waiting for Wraith 20 for nearly 4 years.
Onyx Path is just slow.
>>
>>55349108
They're busy adding SJW textboxes and making sure nothing's offensive.
>>
>>55349036

I smell a Mage-fag.
>>
>>55344751
In the same way you can technically play Strix with Requiem 2e.
>>
>>55349115
That "Topless Bar" visual gag is probably on the way out then.
>>
I can't point my finger on what exactly it is but I adore minor templates. Ghouls, Wolfblooded, all those wacky ones they shoved into Hurt Locker or the old Night Horrors books.

Anyone got a satisfying list of those or any examples I haven't heard of?
>>
>>55349579
Sleepwalkers
Demon children
minor talents with Second Sight powers
Immortals
Skinwalkers
selected Changing Breeds
Amish Bloggers
ex-Prometheans
Sadikhs (not recommended)
Proximi
Daksha children
Pledged (with Changelings)
Ridden/Claimed
Revenants
Ghosts
Ghouls from ghoul lineages
ordinary humans/wolves/etc. in a werewolf pack

cWoD:
Dhampirs
Thinbloods
Sorcerers
Gypsies
>>
>>55349657
You forgot Slashers
>>
>>55349657
>selected Changing Breeds
That piqued my morbid curiosity. Elaborate?
>>
>>55349686
Everyone hates the Changing Breeds book. You can salvage some stuff out of it, but go in holding your nose because it's like diving for pennies in a sewer.
>>
>>55349693
I'm more interested in which ones you think are salvageable.
>>
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>>55349657
>amish bloggers

What.
>>
>>55349706
Fucked if I remember. Sewer, pennies. Better off using Skinwalkers.

>>55349762
The Plain of course. You are being recorded. You are breaking the nose of a truly insufferable human being.
>>
>>55349794
Oh yeah, there was one time my group used Changing Breeds for a short joke game with the most broken exploit builds possible. You could turn your players loose on that, just don't expect them to take the results very seriously.
>>
>>55349762
>>55349794
I'm joining the What. What are the Plain and are they as hilarious as I'm imagining them to be?
>>
>>55349706
The bird and monkey breeds tend (on average) to have more interesting takes on the concept and feel genuinely amusing/interesting. The rest is frankly unabashed furwankery.

Curiously, although I'm too lazy to open the file and check, I'm fairly certain the bird and monkey shifters were written by the same woman, which would go a long way into explaining some of this shit (i.e. she was the token non-furry on board)
>>
>>55349845
They're just depressing. The writers farting their daffy personal beliefs into the game, along with a dose of pushing players away from violent solutions in the most hamfisted, backfire-inducing way possible.
>>
>>55348304
if you're going to lie why post the page?
>>
>>55349936
I think there's been some confusion between acid as in corrosive (not supported) vs. acid as in hallucinogen (it does cause derangement according to the book).
>>
>>55349794
Do they have a wikipage or something under another name?
>>
>>55350078
They're in Hurt Locker. 91-95. Tried to spare you.
>>
>>55349657
Dhampir are in Chronicles of Darkness as well unfortunately?
>>
Stat this demon, /cofd.
>>
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>>55350286
Can't believe there were fucking two Ciels. What a fucking asspull!
>>
>>55350286
subtype: semen
>>
>>55350312
>What a fucking asspull!
I don't know. It's and old theory and I think it was a clever foreshadowing via framing.
>>
So I'm thinking of running a Chronicles game for a group, with none of us having played it before, how do these sound for the first couple of 'Tales'?

1) Corpses are going missing from the local graveyard and local politicians are being attacked in the night, creating a climate of fear in the town. It turns out that the events are due to one of the candidates running for Mayor, who is creating a climate of fear to make his tough policies more popular, and is turning corpses into faceless, mindless warriors who will kill on his command. His eventual plan is to have a small army of these creatures attack a town council meeting and kill off many councillors, while 'leading' the defense himself to almost guarantee his election. As another prong to his plan, the corpses going missing are a red herring - he is actually using freshly murdered homeless people, prostitutes and junkies to make his army, while using the corpses to frame his most likely opponent for the position of mayor. The players need to uncover what's going on and try and stop the Mayor's schemes - perhaps there's some component used in the manufacture of the creatures they can exploit.

[1/2 - hit character limit]
>>
>>55347272
>The entire point of that sentence is that Nephandi are master infiltrators that actively conceal their auras
that is the dumbest fucking shit
just write '[x], if not concealed' instead of acting coy and leaving out game information
>>
[2/2]


2) The young mail-order bride of a rich old mansion owner seemingly commits suicide by slashing her wrists and hanging herself while her husband is out of town on business. The police declare it a suicide, but the husband doesn't believe that, and recruits the players to investigate further. It turns out that the house has had a history of female 'suicides' for the past 90 years or so - at least four of them, all similarly done. It turns out that the first suicide was a woman whose husband had an affair, and so she killed herself by slashing her wrists and hanging herself. However, she came back as a ghost, and so mentally broke the mind of her son, getting him to kill his father and his father's new wife. Since then, she's been having him kill women who set foot in the house in the same method she committed suicide for the past 90 years - turning him into a Slasher over the course of that time. It turns out that he doesn't just try and murder women who stay in the house, but any who set foot in it - including a female friend of the player characters who helped them in their investigation.
>>
>>55349920
Lucky us Dave Hill left onyx path
>>
Quick question what is the difference between yantras, rotes and mudras? My DM is making us read the book before playing the game since she hates explaining rules.
>>
>>55351259
Why do you hate reading rules?
>>
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>>55351259
Yantras are all the things you can use to add a bonus to your spellcasting pool. Like High Speech, relevant locations, tools, and rote mudras.
>>
>>55351743
Are praxes better than rotes?
>>
>>55352532
No. Praxes are spells that you just know really well, and I think the only bonuses they get you are that you don't need mana to cast one from your Common Arcana, and you only need 3 successes to get an Exceptional Success, as opposed to the usual 5.
>>
Can two mages who different arcana join together to create a new spell or make an adjunct spell (like spirit shield with death) or is that a no go?
>>
New thread

>>55352799
>>
>>55352532
Only at the highest levels of play, where balance starts to break down.
>>
Do you guys mentioned how for the last few days several anons attempted to start a quality discussion and bunch of newbees asked for help? Yet nobody gave a shit. Ah, the thread we deserve.
MAGE SUPREMACY!
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