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/srg/ Shadowrun General- Party Rock in the Host Tonight

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>Smile broadly
>Consume drugs
>Do not challenge trolls to drinking games
>And never, ever cut a rug with a dragon

Party Time!
You survived the run with most of your limbs, none of your chummers died, and you even flipped a few 'misplaced goods' for some sweet cash. Now it's time to get out of the flat and celebrate. What's your town, and how do you paint it red?
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>>55248275
>Now it's time to get out of the flat and celebrate
That never happens. It's just passing out and then a cut to the next mission.
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>>55248307
>no downtime session

I don't understand why people do this. You might as well be playing a board game at that point.
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>>55248307
>get paid for run
>blow money on explosives for next run
>repeat till I'm dead
the run is the party brother

why else would I bring party favors?
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>>55248275
One of the more prominent locales of my previous games was a Seattle stripclub named The Purple Room. It always seemed to be the focal point where plot happened.
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>>55248275
>What's your town
The Redmond Barrens
>how do you paint it red?
Track down the nearest gang and pick them off one by one until the last one is hiding out in a closet, cowering in fear. Either that or challenge my Muay Thai master to a no holds barred adept fight.
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>>55248275
Reminder that the Metropole supplement was posted at the end of the last thread.
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>>55248754
Reminder that Metropole is the work of a dragon and the trustworthy dragons image was posted at the end of the last thread.
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>>55248330
>These anons will never know the joy of having your team go out an get wasted on cheap synthahol at the local karaoke bar after a successful run.
FeelsBadMan.trid
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>>55248866
The NEET life has taught me that I can do anything I wanna do but after a relaxing night of sleep, because like a shadowrunner I have no retarded schedule that plans for fun time only when you're at your most tired and at the constant exchange of awakeness the next day for 5 more minutes of fun.

So after a run I'd sleep and heal until I'm feeling awake and in the mood for partying, and then go for it.
>>
>>55248330
Because Shadowrun is largely played by faggots who make edgelord characters whose idea of fun is brooding in their squatter hidey-hole while sharpening their ammo and making hand-loaded ammo, who only seem to enjoy themselves when they are teleporting behind corpsecs to execute them, and whose personality is about as nonexistent as their Essence score.
>>
The next morning starts with the ultra-shallow italian-american fuckboy getting turned down by the party mage (yes, every time). While the Sun's up in Detroit, Paulie plays online vidya with the decker, where they go out of their way to shit on little kids.

Once the Sun goes down, Mister DiGiorno becomes the embodiment of Dionysus, amped
on bliss, and hits a nightclub with his elven looks and tailored pheromones, where he proceeds to turn things into an orgy.

I guess he never got enough affection as a child or something, desperately filling the VOID.
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>>55248981
>sharpening their ammo

Fuck it, I'm standing by this typo.
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>>55248997
>desperately filling the VOID.
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>>55249014
that was a typo?
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>>55249014
I didn't even realize it was a typo. It seemed like a thing the edgiest of edgelords would do.
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>>55249014
Bow users ITT
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>>55248981
'Nothing personal, omae' *Unsheaths whittled down 9mm*

perfect.
>>
What would you do if someone showed up to your session and handed in a sheet, and on that sheet his only weapon was 'Unarmed' with 26p
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>>55249083
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>>55249083
I'd have him explain to me how he did it, but if its legit then I'd go for it. Though it's strange that he picked up so much DV but no AP when there's a buncha AP sources.
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>>55249101
14 Str
4 Critical Strike ranks
Bone Density/etc
Assorted Martial Arts
that gets you to 20p there, so I mean...
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>>55249174
>4 Critical Strike ranks
Let me stop you right there, senpai.

Also if you can show me these DV increasing martial arts, go ahead.
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>>55249212
Anon.
4e.
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>>55249221
Well maybe you should've mentioned that in your post, then.
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>>55249227
Anon, Unless someone says otherwise they mean 4e around here.
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>>55249240
Oh is that why the 5e chummer link is in the OP.
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>>55249240
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>>55249240
Hahahah. Good joke.
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>>55248981
>Making custom handloads for your amazing custom smartgun isn't fun.
Anon pls.
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>>55248981
By the way, can you make hand loaded ammo in Chummer5 yet?
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>>55249358
Not yet; there's a ghetto way you can do it with custom data files, but I wasn't very happy with that implementation. It's on the docket for after I finish with shapeshifters.
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>>55248275
Johnny B Goode sneaks into the corp estate of his qt, KandyKiss, steals her away to a nightclub for some romance & dancing. A few drinks & a casting of Opium Den later while relaxing, maybe some good old fashioned back scratching sex & then its back to the estates cause she has uni in the morning.

Of he cant see her then its a quiet night playing AR poker with the old gang he still hangs with & a few cheap beers.
>>
What is he simplist house rule to unfuck alchemy? I really want to play a magical batman type, who always has a fuck ton of gadgets he has prepped.
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>>55249240
Sure, if we were in 2014. 5e now has enough stuff to be playable, well as playable as Shadowrun ever is.
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>>55249527
Make Vaults of the Ages portable and available, or make shit just not decay that quickly so you can maybe make shit the day before the run and it will still be good.
>>
I'm always conflicted when making a decker what I should go with for primary weapon.

Arm of God with an SMG or Machine Pistol is generally considered the best right? How do sawn off shotguns or heavy pistols compare?
>>
Hey, where do I find flaming bullets?
I need to alternate fire, electricity, gel, and screwdrivers in my ammunition.
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>>55249240
>Anon, Unless someone says otherwise they mean 4e around here.
No. No, they don't.
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>>55251247
>Arm of God with an SMG or Machine Pistol is generally considered the best right?
Yeah, more as a Suppressive Fire tool than to actually shoot people, though a Fully Auto attack from a Steyr TMP ain't nothing to fuck with.

>How do sawn off shotguns or heavy pistols compare?
Poorly. Sawing a shotgun off reduces its damage - the only really selling point of a shotgun - and heavy pistols only slightly edge out a TMP in damage, which was never the point in the first place.

If you're going with Pistols pick up a Fichetti Security light pistol for easy concealability and massive stacks of ammo, and if you're going with Longarms you'll want an assault shotgun, not a sawn-off.
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>>55249014
I for one sharpen my EX-Explosive rounds for that sharp sting of death before that explosive sting of death
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>>55251265
Flare ammo in Run&Gun.
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>>55251265
Tracer Rounds can set stuff on fire
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>>55251614
There's called shot rules for this in R&G
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>>55249014
>not sharpening your rounds for that sweet, sweet increase in aerodynamic behaviour
see, this is why I'm a Prime Runner and you are just Street Scum
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Gun Bunny Adept Vs StreetSam

Pro & Cons?
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Is a Cyberskull included in calculating your Strength/Ability averages? What about a Partial Cyberskull?
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>>55252023
Tl;DR: Adept is better at shooting things dead immediately, Street Sam is better at taking hits and going the distance.
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>>55252023
The Adept is going to have better Initiative out of chargen and better dice pools long term.

The Samurai is going to be able to tank through fights that would shred the Adept and have more side utilities to fall back on.
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>>55252349
Technically, it's all cyberlimbs. Skull and torso are cyberlimbs, but also ... explicitly not.
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>>55252482
...is that a 'yes' or a 'no?'
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What's the largest laser weapon that a maximum-Bulk Cyberskull can install?
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>>55253011
it depends on what your GM uses
possible combinations are
>limbs, torso, head
>limbs, head
>limbs, torso
>limbs
first three are the ones supported by the CGL version. There's a Krautrule which allows you to use your cyberlimbs for calculating limits of you have all of them as cyberlimbs
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>>55253167
> There's a Krautrule which allows you to use your cyberlimbs for calculating limits of you have all of them as cyberlimbs
Which makes sense, since you basically became a full conversion cyborg.
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>>55253255
Well yeah, without a decent supportframe, you'd tear of the tricked out cyberlimbs the first time you lift something heavy. You don't just cut of an arm and bolt on some metal doongle, your back and shoulder need to be reinforced..
Torso and head are just good for more protection.
Some people also put smuggeling compartments in there, because nothing is as stealthy and unasuming as some 400 pound killing maching walking up to a customs officer.
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>>55253327
Just tested it in Chummer with sum to ten.
Four Maximum customized cyberlimbs, Torso and partial cyberskull aren't customized because money.
Also synaptic booster Rating 2 so he isn't a copmplete tool.
Now he has like a half point off essence and 16K nuyen.
Doens't seem too OP, sure good Attributes and skills, but not many means to put those into work at the beginning.
but i think i can hear rules of nature running in the background
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>>55253439
If i'd play the guy, the first thing i'd do would be walking into a bar and telling some chump "Gief me your glodz, your boots and your modorcycle."
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>>55253565
Also looks like a very beginner friendly build. You have a charakter whit like 15 health and a broad basis that has a quite large tolerance for mistakes.
Just hand him a good cyberdoc contact so he can mix and match his quipment.
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>>55249494
>criminal with a heart of gold, taking a girl to the wild side but making sure she doesn't ruin her life with it

Why does this make my panties so moist
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>>55248275

I want to run a street level game of Shadowrun. What are some things I should avoid in running a low level game?
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>>55253645
first of all you shouldn't use the Street Level rules since they significantly favor awakened and emerged
Use Street Scum Rules instead
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>>55249240

Speaking as someone whose group plays 4e, no. Whenever I have questions I always specify.
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>>55253645

Use Street Scum rules instead, or just like...Sum to 8 with no A priorities.
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>>55253439
what I enjoy doing is going troll+biocomp+adapsin +4 used cyberlimbs
Now throw redliner and skimmers in the mix
So there you have giant troll coming your way at around 80 km/h with combat axe in his hands
But at this point muscle aug 4 is better choice or even muscle replacement 4
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>>55253636
Because it's a bad boy who's showing that he really does care about you and not just the idea of you.
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>>55254494
>>55253667

Is Street Scum rules in the main book?
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>>55254699
In Run Faster, I believe
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>>55254699
Yes. CRB p354. Sum to 10 is in Run Faster, but it's easy enough to explain. You assign numbers to priorities. E=0, D=1, C=2. B=3, A=4, Altogether they add up to 10, but it's more flexibile than Priority as you can have two priorities at A, and two D or one C and so on.

Sum to Eight with no A priorities and some reductions in availability is a good enough foundation for a street campaign.

>>55254731
No Street Scum is actually in the core book, just hidden towards the back. It's Sum to 10 that's in Run Faster. CRB p354
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>>55253011
It's a no-one fucking knows because the rules are too god-damned vague. Although if you do encounter anyone who uses the head in averaging, kick them in the crotch for me.
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>>55248275
I personally never had the chance to really play in a game where downtime was important. We usually did a bit of it while on legwork.

For the game I run, downtime is between sessions in PMs with me. I got players running sidejobs, making friends and enemies and partying. I tend to build the sessions so that everyone gets to do something, and downtime is a bit weird if you have a party that's a bit disjointed I found.
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>>55254776

Okay, I was Ctrl-F 'scum' and wondering why I couldn't find it
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>>55255169
I've lately started using a modified Route Clearance (one of the 200 Word RPG winners this year) to handle downtime, and it works really well.

The group decides how many days/weeks of downtime they want (which is dictated by recovery times, initiations and other personal timesinks, and of course when they run out of rent money). Then we set out a line of playing cards face-down, one or two per PC per week. We go around the table, flipping over cards and playing short scenes based on the number (higher number = more intense scene) and the suit (Clubs: Action or danger, Spades: Emotional difficulty or hardship, Hearts: Humour or comradery, Diamonds: Reflection or contemplation). If you get an ace, there is a catastrophe or major setback.

It's a great system for quick, guided scenes that help you flesh out your PCs and NPCs (some of them played by other players) and see what they're up to and why they're running in the first place. For example, the decker is in a dead-end wageslave job, so he runs to make money to boost his children out of the low income bracket. I can remember a low-number clubs that was attending his daughter's soccer game with the wife, and two sessions ago he had an Ace and his son ran away from home to join a street gang.

It takes less than an hour out of the session, and it is nice to see character development that all the other players are involved in.
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>>55255484
Damn that's actually a good idea. Might save this to use for after their next mission.

The issue I've found with running everything myself is that often I run myself into circles.

That looks hella neat anon, I'll try it out
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>>55253636
Johnny was just a low level wizganger until one night they met at a club when she snuck out with some friends for the first time. They fell in love, & Johnny decided to up his game & become a Shadowrunner so he could make it big & treat her to the life he thinks she deserves.
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>>55255699
Glad I could help - I lived through a stage of one-on-one downtime, and it's exhausting trying to come up with good ideas for everyone. Outsourcing to the players themselves for what they want to do with their characters takes that off of you, and lets you know what levers you can pull in the future.

As a rule, you don't want less than 3 cards per player (if they go for a short period), but if it gets to the point where you're putting out 30 cards you need to dial it back, because people don't have that many good ideas locked and loaded. Sweet spot is somewhere between 12-20 for my 4-person group.

Also, while some PCs might be in other people's scenes (if they live together/same neighbourhood/have the same contact etc.), don't be afraid every few cards to just look to another player and say, "hey, play this ganger/family member/club-goer for two minutes." Keeps everyone interested.
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>>55255484
steal this /srg/
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>>55255484
Ive seen that method of down time done is some obscure game but it wasnt Route Clearance. Does any other RPG handle downtime this way? Im thinking 13th Age but i dont have the book anymore
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>>55255484
Capped for easy saving
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>>55248275
Incite race riots for fun and profit.
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>>55255029
Do you know if Chummer's default is five-limb or six-limb?
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>>55257488
the option is in the options in the "Character and Printing" tab. Default seems to be six limbs
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How do I build a magic katana user? I know it involves adepts and weapon foci, but that's as far as I go.
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>>55258032
Make an adept, give them powers like Crit strike & Accuracy, stuff that improves your DV & such. Also get Reflexes 3 to be a beast in combat. Buy a high Rating Weapon Focus.
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>>55257720
So I should kick Yekka?
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>>55258309
Right in the balls, yes
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>>55258468
Nul sweat, chummer.
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>>55258229
Boosting your accuracy through Adept powers is horribly inefficient. Use the Attune Item ritual instead.
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>>55258468
He needs those to code, though. Can we at least wait until shapeshifters are fixed?
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>>55258843
Can't attune Foci omae
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>>55259359
Yiff lives dont matter
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>Not starting the game off with 6 notoriety
How can you even call yourselves runners
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>>55259888
Starting out as an erratic and unreliable runner isn't a good thing boykie
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>>55260491
>erratic and unreliable
Notoriety is not necessarily either of those things.
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>>55260512
>"Notoriety represents the negative side of the character’s reputation. If they are difficult to work with, stubborn, unskilled, fatally flawed, or prone to failure, word is going to get around about them. Notoriety can also reflect callousness, untrustworthiness, and any evil aspects to a character’s personality that might spur others to steer clear of her."

I mean it's on the list.
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>>55260596
That really doesn't hold up when taking "Mercenary Credo" nets you with 2 notoriety.
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>>55260713
Well look at it this way, people know you're a Merc and that you work for money. People with very sensitive jobs where the competition might try to buy you out will avoid you.

You're right in saying that Notoriety is varied, but it's all bad, at least that's what the system intends it to be.
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>>55260760
Doesn't stop me from getting that sweet +6 intimidate
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>>55260808
So you want to primarily intimidate people? because getting +6 dice on the test can be useful
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>>55260808
>Doesn't stop me from getting that sweet +6 intimidate
No, but it does give you a -6 to everything else.
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>>55261062
You mean -6 to street rep. I don't get a penalty beyond not getting a bonus from street rep.
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>>55256368
>>55255484
Thanks for sharing.
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>>55249083
I've done this in 4e.
20P legitimately
26P, with... gray areas
I'll see if I can dig it up
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>>55249083
I've run Bear-Who-Walks-Through-Walls at a couple of Missions events for shits and giggles.
>>
Anyone ever run for a team of Runners all doing the same thing? Like all Decking, or all Getaway Drivers, or all Chrome-Sams or something?

Anything cool happen?
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>>55261799
Found it, the 20P version at least.
Feel free to audit it. I threw it together as an experiment, so there may be mistakes.
Pretty sure you can't add flashlights to unarmed attacks.
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>>55261833
Usually becomes a mess where the character that is best mechanically or player who is the most lucky gets the spotlight 90% of the time.
>>
So, Biocompatibility's limitations are:
>This quality can only be chosen for bioware or cyberware. This quality may only be taken once.

But it can, apparently, be taken after chargen. That raises the question - are its effects retroactive with previously-taken 'ware, opening up Essence Holes after "Not only are the implants not rejected, but they seamlessly ft within the body, having less impact on its holistic integrity?"

Unlike Adapsin or Burnout's Way, it doesn't specify anywhere that its effects aren't retroactive.
>>
>>55262111
I might be just remembering 4e, but I think you can only gain qualities post-chargen with GM approval only.
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>>55262191
>I might be just remembering 4e
You're just remembering 4e.
>>
>>55262191
They cost double for positives in 5e
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>>55262191
Post-chargen, the karma costs of Qualities double. Unless otherwise specified in the description, there are no additional hoops to jump through.
>>
If you have strength 4 & a cyber arm, can you customize the limb to have strength 6? Before adding an enhancement bonus.
>>
>>55262404
>If you have strength 4 & a cyber arm, can you customize the limb to have strength 6?
Yes, that's the entire point of a Cyberlimb. You can Customize it up to your racial maximum, then Enhance it with a +3 on top of that.

So, for example, a Human can get a 6/6 cyberarm out of the gate, then turn it into a 9/9 with 3 armor via Enhancements.
>>
>>55262404
Yes, Customization can increase the stats up to your natural limit. So usually it's better to suck up the increase in Avail and get it high before using up space with enhancement
>>
Just got dropped from standby for a group.

Back to Forever Theorycrafting for me.
>>
I have a 4e question:
One of my players has a bow-wielding sammy. Currently the character uses a collapsible bow that has lower damage (STR Requirement +1 instead of +2) but can be broken down and rebuild. Breaking it down takes 3 CTs while rebuilding takes 5 CTs. The player now asked me if I could introduce a bow that builds faster.
I am currently thinking about how to implement such a bow. I currently have 4 ideas.
>1): Make a more costly version
In this case I'd make a folding bow available that costs more (currently 4 times the normal collapsible bow, so 500 n¥/Rating) but can be deployed in one CT.
Problem I see with this is that the price increase is either not enough and thus cheap or too much and too costly.
>2): Make it progress
The bow would start at 0 when collapsed and each CT spent on it would add 2 to its effective Rating, up to the rating of the bow.
thing is that I can't decide if the progression is linear (making weak bows far faster to build) or percentage based (so a weak and a strong bow take the same time to reach the rating but the strong bow takes less actions to reach the same effective Rating)
>3): Make it a test
The player would make an extended Test using AGI+Armorer (5, 1 CT). Once they finish it's built. Keep in mind that these are 4e numbers so Armorer normally only goes up to 6 (not 12), and that tests don't lose dice
I don't know however if this is fine. It would mean that an average person with novice armorer knowledge rolls 4 dice, getting it ready in 5 CTs.
>4): Don't make it
last option would be to just not allow it and make bows stay weapons that are hard to conceal or slow to be ready but hard to detect. Make Bows the weapon if you need to stay concealed while making Guns the weapon if you need quick firepower

I honestly can't decide which of these to use
>>
>>55261912
So would people just explode into a shower of gore after getting punched by this guy?
>>
Would taking Bulk(R2) so you can take Synthflesh(R1) make your limb end up looking more or less human
>>
>>55263037
Bulk is for obvious limbs. Synthskin is for synthetic limbs.
>>
>>55248981
>Be edgelord who pimps out his squatter hidey-hole
>kills corpsecs to buy lots of ammo
>take qt3.14 trash goblin over and show off your sharp hand loaded ammo to them
>jack-in
>Next morning she's taken all your stuff
>kill corpsecs to buy more stuff for your squat and more ammo to sharpen
>brood because this is the only way fug that trash goblin
>brood because your confidence is as low as your essence score
>>
>>55262731
Never played in a game before anon?
>>
>>55263216
>trash goblin
So, we've got Seelie Trolls (Fomorians) and Unseelie Elves (Nocturna). We need to make some kind of Unseelie Dwarf (Goblins?) and Seelie Orks to fill it all out.
>>
>>55263228
A couple of times, way back, but between moving, health issues, and my current Internet issues, I've been stuck spinning my wheels for years. Same with 40kRPG, actually.
>>
>>55263216
>trash goblin
Raccoon Shapeshifters when
>>
>>55248981
There's a certain kind of edge that comes with the cyberpunk genre that you sort of need. Nihilism is a staple of the genre.
>>
>>55263026
>Berserker packin' man and a half
>>
Can you use Pie Jesu Domine, Dona eis requiem's physical damage for Blood Magic effects? It lines up with the fluff and it's physical damage, and I doubt CGL is ever going to make a ruling about it one way or the other.
>>
>>55264996
Doesn't generate enough of an injury for it. You need 3 boxes of damage from a single attack to generate one blood magic point, but Pie Dome only causes 1 box of damage.
>>
>>55265457
How much longer do I have to wait to make q.t. fox shapeshifters?
>>
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Would you run with this street sam?
>>
>>55265514
Generic/10
>>
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>>55265495
~6-8 hours maybe, friends pulled out of game night so I've got some time up my sleeve to finish the data entry. I need to figure out something clever with how to handle bonuses, but that's not a major issue.
>>
>>55265514
>Is a Dick to my Ork friends
>Has no real hobbies outside of "Brade folded 6 mirrion time"
>Rides a Dodge Scoot to Johnson Meets

I guess I don't have to like my coworkers, but it would be nice
>>
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>>55265559
>Ork
>Friends
I'll call the fucking klan
>>
So I'm playing a rigger, and we're like 10 sessions in. A few members of my crew make really stupid RP decisions so our job payouts havent been too high, and I'm at around 30k Nuyen.

I had a ton of cash at charecter creation, and I ended up with 3 dobermans and 2 steel lynx's, 2 dobermans with AR's one with shotty, 1 steel lynx with rocket launcher one with LMG.

One of my dobermans (I'll miss you, Pac-Hound), got exploded last run, and I can't afford a replacement. Assuming our income doesnt increase, what are the best low-midrange pricepoint assault drones?
>>
>>55265673
Rotodrones with a cheap sniper or assault rifle.
>>
>>55265589
Good idea. We should beat down all the anti-meta groups at once.
>>
>>55265726
Anon, Anon, can't you see? Orks and trolls need to hang from trees.
>>
>>55265514
You have a plasteel knife? Why?, it's not like you have any of the other gear you need to be really take advantage of it, this is not a subtle character
>>
>>55265774
Because my blades is higher than my unarmed and it's a backup in case the survival knife is lost.
>>
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>>55265559
Think you could work better with this one?
>>
Do you think Aztechnology breeds their Feathered Serpent employees?
>>
>>55265854
A little more likeable, sure. As far as your build is concerned, I know you'll want more Initiative passes. You've got some razor-thin margins. A combination between "not obnoxious to work with" and "not obnoxious to play" is best
>>
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If I heat up the corporate wars a little bit, can I justify missions that give a bounty for every bit of damage done to the opposing corporation on top of whatever the mission payout is?
>>
>>55266047
That's what the the Jazz is for.
>>
>>55266139
Don't think you even need to, sabotage runs are a fairly standard run type.
>>
>>55265854
It looks unimpressive, from a character standpoint. Generic, and doesn't have anything going for them from what I can tell.
>>
>>55266146
Ah, missed that detail. Should be good to go then, 4 months of lifestyle is good time to cash out some runs.
>>
>>55266227
What would you consider impressive? Not mad, you're right she's a fairly basic street-sam and a cyberlimb sam at that.
>>
>>55266444
I don't know. Something that has a bit more personality, as it seems your only defining bits are having street samurai skills. The cyberware in general is just all really odd and flavourless then again who actually picks the interesting cyberware in SR.

A lot of other stuff seems off as well, but I can't put my finger on all of it.
>>
>>55266603
I kind of thought the Grapple hand is a kind of fun choice. I kind feel like there isn't really the essence or space in cyberlimbs to take anything fun, and the important stuff costs too much. I also find priority makes it hard to get anything other than the basics for skills due to the opportunity cost to Stats/resources/magic. note, I hadn't done the knowledge skills yet
>>
>>55266658
I do agree that essence costs really promote minmaxing with cyberware and never getting the interesting shit. But even your weapon selection is as vanilla as can be.

And finally, >Chainsaw license
>>
>>55266689
It's a restricted item, it needs a license, what would you call it?
>>
>>55266725
Why the fuck is a chainsaw restricted god damnit Shadowrun.

It's like how an additional adrenal gland is forbidden, yet wired reflexes is restricted. Real dumb decisions all around for legalities.
>>
>>55266810
It is for the Ash arms monochainsaw.
>>
>>55266725
>It's a restricted item, it needs a license
That's how wageslaves think.

Shadowrunners get licenses for things they're going to risk being caught using the licensed item in question legally in law abiding areas. If you're using it in a crime, it doesn't matter how licensed it is, and the license can even be a hindrance when the attached SIN gets burnt.
>>
>>55266821
*when
>>
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>>55266821
Reminds me of pic related.
>>
>>55266837
Why would you get the ripcord version when its entirely optional and adds a drawback?
>>
>>55267009
>not wanting to be industrial chic
>>
>>55267026
Get the exhaust port anon.
>>
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>>55267009
>>
>>55267009
The same reason people still go for revolvers and pump-action shotguns.
>>
>>55267031
There's an "and" there. It's got to be both.
>>
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I had a character idea for the Shadowrun CRPGs of a scottish marksman but I know fuck-all about the Shadowrun universe lore. I read in the wiki timeline that Scotlands coastal areas atleast are a radiated wasteland but how about the highlands? Is it viable to have a person in his late 50s to be from Scotland in the year 2054?
>>
>>55267674
yes. and he probably has an opinion on the pendragon returning and the fact that their irish "brothers" got kicked out their homeland by elves who then outlawed their religion.
>>
So, how easy would it be to cause a character with the genetic version of berserker (think SURGE here), Uncouth and Charisma 1 to totally flip their shit?

Curious in order to help roleplay my current character better.
>>
every time someone says anything
>>
>>55267977
Do they have any social skills?

>The gamemaster may choose to trigger the Berserker rage at any point when the character becomes emotionally agitated

>The gamemaster may require the character to make Success Tests for social situations that pose no difficulty for normal characters.

9/10 experts will tell you their shit is fucked. The only way you could be any worse off is with the Berserker mentor spirit causing you to test when someone strongly disagrees with you.
>>
>>55268117
She's a street sammy, so thankfully no berserker mentor spirit. But yeah, she's already derailed part of a run because someone made a particularily bad joke involving her and she failed the composure test.
>>
Complete newbie question: I noticed that the setting advances with each new edition in a very loose semblance of real time.

Should I read older edition books if I want a good grasp of the setting's history?
>>
>>55268198
Yes. You should also read them because half of the fluff hasn't been updated since those books were published.
>>
>>55268165
Not yet, anyway. Point Buy would say it's only 20 karma away.

Still, point is that they're on a constant hair trigger for any bullshit that agitates them, doesn't have to be directed at them, and they're not going to stand down from being a fuckwit once they start up.
>>
new GM here, how out there would a first real job for runners to be an extraction job where they were assigned to kidnap a pair of runners who were tracked down to a particular district by a rather spiteful megacorporation?
>>
>>55268802

It's a conscience case for the runners whether they're willing or not to 'turn on their own', but it's not that much out there as a job. The risk of making it personal for someone with the means for payback is one of the inherent risks of running against a megacorp.
>>
https://www.youtube.com/watch?v=7FkpM4FWa8A
>>
>>55268913
They are not quite at the stage where they see themselves as runners, just handymen who do dirty stuff for the local gangs and their friendly neighborhood psychotic pawn broker
>>
>>55248330
This. Slice-of-life shadowrun can be marvelously comfy if you know what you're doing.

Even getting your team some ¥20 worth of pre-mission donuts (or post-mission pizza) will increase the comfiness level considerably.
>>
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>>55263026
>>
>>55269475
Seconding. Every morning before our legwork began we'd drag our hung over asses to this nice coffee house near our headquarters to eat and bullshit with the folks who ran it. Can't be business all day long, chummer.
>>
>>55263026
>So would people just explode into a shower of gore after getting punched by this guy?
Well, on 1 net hit (a glancing blow) he does 21P. That's roughly exactly as much damage as being at the epicenter of a High Explosive Rocket (21P).

So, he punches people with roughly the force of a rocket launcher.
>>
Would flying over pressure plates with Skimmers trigger them?
>>
>>55270552
how do i make a human this strong
>>
>>55261912
>all those stats at 1
The guy is basically a vegetable
What is the highest damage you could hope for while having a char that is actually sort of viable? You know, one who can, for example, go to the store and buy a couple of things.
>>
>>55270928
>one who can, for example, go to the store and buy a couple of things.
Does this mean we going to rehash the "charisma 1 means you can't order food from McDonalds" argument again?
>>
>>55270974
>1 log 1 int 1 cha troll
I'm just saying...
>>
>>55270871
Exceptional Attribute (STR), Genetic Optimization (STR) both raising your natural STR limit to 8
Cyberlimbs with STR 12 though Redliner
Cyberspurs
For a Total of 15P with Spurs and 12P without
You could maybe get your GM to allow you Metagenetic Improvement(STR)
>>
>>55270868
Ask yourself
Is something pushing a grown human up have enough force to push a pressure plate down?
>>
>>55270871
>how do i make a human this strong
You don't, in 5e. But for a Troll?

Exceptional Attribute, Genetic Optimization, and the Metagenic one give you a base, unaugmented Strength of 13.

Augment that Strength up to 17 with some kind of Strength-boosting augs.

Get Titanium Bone Lacing 3, for 20 Damage.

And voila, you now punch with the force of a high-explosive rocket.

For every 2 levels you take of Striking Calluses, you can drop one of Metagenic, Genetic, or Exceptional Attributes while still retaining the same amount of damage. Or you can, you know, just keep dialing it up.

You quickly hit the point where you punch so hard you can crack tanks open or demolish buildings with a single blow.
>>
>>55270868
The only way it wouldn't is if the skimmers had a huge surface area, like a hovercraft, which is where you probably got the idea that it might not. In the most likely case, which is your feet being relatively close to foot sized, as >>55271257 said, it's enough force to hold a human up so it's going to exert pressure.
>>
>>55270868
>Would flying over pressure plates with Skimmers trigger them?
Yes. The 'ground effect' is when you use fans, jets, or other air pumps to create a cushion of high-pressure air underneath an object in order to generate lift. In order to lift a metahuman several inches off the ground, it would be exerting exactly that same amount of force onto the ground itself.

The way to avoid triggering them is to take a 'running' jump and clearing them completely because of all of that extra speed.
>>
>>55271548
Or don't step on them in the first place
Gecko Tape Gloves to be Spiderman, enough stealth to make Batman jealous and some silenced weapons make for terrifying results.
>>
>>55271802
I'd probably rather use a drone for that, personally. A dog-sized stealth drone with gecko grips and a suppressed sniper rifle is hideously effective at all manner of things. Add an arm with fine motor control and your Rigger is your primary infiltrator - which, along with surveillance and getaway driving, is really the point of a Rigger.
>>
What animals are the best candidates for uplifting? Whales/dolphins, great apes, octopuses, and certain types of corvids/parrots? What about pigs or particularly intelligent dog breeds?

I am absolutely asking for laboratory-raiding reasons.
>>
>>55271945
Well aside from shifters. Gorillas or Chimpanzees.
On the basis that the least amount of technology needs to be adjusted for their use. Also there are several species of awakened primates that are at tribal humans level of intelligence.
>>
>>55271995
Hmm. If I wanted to make a bunch of Awakened/uplifted gorillas, I wonder if the better route would be to use Sasquatch or Troll stat lines.
>>
>>55272057
http://shadowrun.wikia.com/wiki/Troglodyte
http://shadowrun.wikia.com/wiki/Embracer
http://shadowrun.wikia.com/wiki/Dour
>>
>>55271995
Hell, there's even those Awakened raccoons that are supposedly almost human levels of intelligence.
>>
>>55272123
Do any of those have 5e stats?
>>
>>55272171
>giving your mooks statlines
lolxd
>>
>>55272171
Have you looked into Howling Shadows?
If they aren't in there then you can look into Running Wild and try to port them
>>
>>55262816
bump
>>
>>55271304
How do you get Genetic Optimization to work in Chummer?
>>
>>55271304
>You quickly hit the point where you punch so hard you can crack tanks
Reminder that any good GM should be tripling the armour and damage values of all AFVs.
>>
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Anybody here has any experience with the quality of the 5th edition collector books ? Found an offer for a second hand collector Run & Gun for a nice price in good state but I wonder if I should bother over a second hand normal Run & Gun.
>>
>>55273130
Geneware in the Bioware menu
>>
>>55273295
If it's the same as any other book (PROTIP: All the books are in the pastebin. Do not buy CGL books) then the quality is probably shit and will disintegrate within the month
>>
>>55273293
Yeah, that's just...that's 40k levels of retarded vehicle design.
>>
>>55273383
It's second hand, so he may as well get it if he wants it.
>>
>>55273293
Don't vehicles automatically ignore all modified DV less than their armor values? Or is that just a 5e thing?
>>
>>55273392
Considering 120mm APFSDS-DU does 16P AP-6, they obviously did not intend for these stats to ever be used in combination with infantry. When a troll is getting up to the levels of a Rheinmetall cannon, you may want to rethink your stats.

>>55273417
That might just be a 5e thing. It's good, at least, but a troll with a big stick can still destroy the armour of an Abrams.
>>
>>55273433

Yeah, but if tank cannon did 30-40p with AP-10 or more, then they might have trouble explaining why NaN and Azzie spirits are so scary.
>>
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>>55273470
They're scary because they have mobility over tanks. You think something as big as pic related wouldn't fuck up anything it sees?
>>
>>55273433
>the strongest possible troll with one of the most damaging melee weapons in the game gets to roll against a soak pool of 37 instead of having his attack automatically ignored

FTFY
>>
>>55273470
Because a spirit materializes inside the tank and kills the entire crew.
>>
>>55273931
Not quite enough room for that, but keep pretending you know what you're talking about.
>>
So... 6th edition. If you could have any studio purchase the license and publish the books, which one would you pick and what changes would you make to the old system ?

>>55273383
So I'll take it you don't have personal experience with the collector edition.
>>
>>55273985
>If you could have any studio purchase the license and publish the books, which one would you pick and what changes would you make to the old system ?
P E G A S U S S P I E L E
E
G
A
S
U
S

S
P
I
E
L
E
Make them focus more on the Machine and possibly Man side of "Man meets Magic and Machine"

>So I'll take it you don't have personal experience with the collector edition.
I don't, but from what I've read here about the quality of other CGL books I wouldn't get my hopes up
>>
>>55273972
If there's space for a metahuman, there's space for a spirit. Water spirit goes in, casts engulf, entire crew drowns.

You really underestimate how stupid and broken magic is in this setting if you think a tank stands a chance against a sufficiently strong Force spirit.
>>
4e: When considering Cyberlimbs, would it be okay to assume that only cyberlegs count for jumping, not the entire body?
So if you have AGI 3 but two cyberlegs with AGI 9 and try to jump, would it be AGI 5 (Average of the stats)+Gymnastics or AGI 9 + Gymnastics?
>>
Yekka, Chummer bug: Ticking 'Prototype Transhuman' in Bioware after you've purchased the ware gets a bug.
>>
How would one create a troll neo anarchist?
>>
>>55274467
However the hell you want. Fuck the rules.
>>
>>55273392
40kRPG actually has a decent rule for infantry vs. vehicles.

Unless said infantry has certain size-related traits, most vehicle-scale weapons paste infantry. RT specifically says that damage values on ship weapons are for ship-to-ship combat, and that no, Terminators cannot survive a direct strike by orbital bombardment.

Scale is everything.
>>
>>55274591
Talking about how originally they tried to say their supertough loltank Leman Russ had 300mm RHA equivalent frontal armor.

We outdid that in the 70's with composite armor. Just a case of people not even doing basic research into what they're supposedly making a game about.
>>
>>55274559
Thank you anon.
>>
>>55274209
Yes. You only use the stats of the specific limbs involved in an action. If punching someone uses just your Cyberarm, you'd better believe a jump only uses the Cyberlegs.
>>
>>55273295
I have Run Faster collector edition from Amazon. Seems solid. The core rulebook i bought in COLLEGE (~6 years ago) is close to losing its binding, but i do everything in my power to only use it at the table and not during prep. You'll be OK. also, since it's second hand you aren't technically buying from CGL.
>>
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>>55274467
>Troll Metatype
>Prejudice : The Feds

should be good at that point
>>
>>55262816
>>55272962
Use the 5e special rule for bows that is seperate from the usual assembly/breakdown rule: A traditional bow (i.e. no fancy electronics and compound/pulley shit) can be made a collapsible bow that is assembled in 1 Complex action. Fancy compound stuff with smartlinks can't.
>>
I, for various reasons, want to inflict a traditional D&D style dungeon on my players. (Mostly cuz I think it'll be funny.) The basic idea is an 80 year old survivalist wizard locked himself out of his fear bunker and needs runners to help him break back in. Any advice for dungeon design?
>>
>>55276079
Could be much more easily done with a deep run on a foundation to be honest.

If you go with the wizard bunker keep in mind it likely has a positive background count aspected toward the wizard. A lot of critter interaction will come from that alone.
>>
>>55275875
I'd be tempted to give him Brand Loyalty to Krime.
>>
>>55276034
Is there a difference in 5e between normal and Compound Bows? Because in 4e there is no mechanical difference between them
>>
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>>55276341
See here.

There's also a special one called Dynamic Tension Bow which can more easily adjust to changes to the users strength from temporary augmentation, such as magic, rather than having a fixed STR rating. This also implies that Attribute Boosts should be counted for damage calculation and not just dicepools, but that's another matter.
>>
>>55273417
Even if it is hardened armour (which I believe it is) It's still only equivalent to a set of Light Milspec. That doesn't seem right.
>>
>>55276666
Now that you mention it, quad-satan, that is right. It should probably have a little more armor. 23 would put it on par with heavy milspec, which is basically invincible to most things aside from anti-tank weapons.

Also, I think milspec should either not have as much hardened armor as it does, or else cost like millions of nuyen. Bleeding-edge equipment that makes a person as tough as a tank should not cost less than an upper-middle-class car.
>>
>>55261912
>>55270928
1 in reaction, charisma, intuition, logic, and willpower

How the fuck do you even roleplay this guy? He's a totally retarded socially awkward asshole with no idea what he's doing with his life, and he has slow reflexes. He basically has to be given explicit instructions by another team member to set his focus on fucking anything, and he's locked in the rigger's van like a goddamn attack dog until the team decides to throw him at some corpsec.

I'm not one of those people who says having 1 in logic makes you a retard, but this guy has 1 in all three mental stats, you have no excuse to not play him as a literal down syndrome tard.
>>
>>55276797
Most runners are undiagnosed autists.
>>
>>55276777
The real deal is that tanks need to be tougher. Nothing infantry-carried can penetrate the frontal armor of a tank. They work by targeting the weaker top armor and hoping it doesn't have active defenses.
>>
>>55276797
>retarded socially awkward asshole with no idea what he's doing with his life

Yup, sounds like a shadowrunner to me
>>
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>>55276666
>>55276777
>>
>>55276856
>Yup, sounds like a shadowrunner to me

Just a sammy honestly
>>
>>55276408
I'm not sure how to implement this
He already has a Collapsible Bow that takes 5 CTs to collapse. Should I just make it that it's a Compound Bow and that he can buy a Collapsible Normal bow?
>>
>>55276891
Clearly we are destined to battle come the apocalypse.
>>
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>>55248330
In my experience the more sessions a group misses the fewer downtime sessions happen. It is difficult to get a group of adults to come together for a few hours each week.
>>
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>>55249014
It is a pretty good one.
>>
>>55276837
The issue there is that this system doesn't use hit location so the armour has to represent that unless you add a vehicle related aim for the weak point called shot to reduce it's armour. Which now that I think about seems like the best way to do this, I mean tanks logically really shouldn't get a defence roll, at least not without active use of an action on the operators part.
>>
>>55249014
Why is Kuroko so smug?
>>
>>55277237
Problem is you can only hit a tank's weak points from an elevated position, or with a mine. A missile performing a topdown attack has to contend with ERA and active defenses. Tanks are way more complicated than mobile bunkers.
>>
I'm planning on running a campaign set in the Caribbean, y'all. But, what with global warming, I was wondering if you guys could think of what the future of the region would even look like? What building techniques are coming around the bend to deal with hurricanes? Any future-tech that I should be aware of?
>>
>>55277299
If you're running anything other than a pirate-themed campaign you are actually doing it wrong.
>>
>>55277335
>>55277335

Sort of, in the sense that there'll be a lot of moving between parts of islands that don't have very high police presence.
>>
>>55249256
>>55249240
We get a lot of both editions. Either way you should specify.
>>
>>55276666
>>55276777
>>55276837
No, Vehicle armor is not Hardened Armor in the way Milspec or the Critter Power is.

Hardened Armor ignores all attacks whose modified DV is lower than the modified AV (i.e. stun damage generally) and also gets HALF of its modified AV in extra hits on top of the resistance test. So 10 hardened armor against a 0 AP attack gets (Body + Armor)d6 + 5 to resist.

VEHICLES do not have "Hardened Armor" exactly, they merely completely lack a Stun track, and as such only the first case applies to them: Any attack with a modified DV lower than the modified AV (i.e. that would do stun damage on a metahuman) do nothing.

Milspec (and the critters with hardened armor) is EXTREMELY advanced and EXTREMELY forbidden. If any vehicle was made of proper hardened armor there'd be a giant meme in the community to use car doors as riot shields. Though there is a distinct lack of high end military vehicles with the full hardened armor quality.
>>
>>55277299
The return of magic pretty much put a stop to large-scale climate change through mana bullshit.
>>
>>55276837
>Nothing infantry-carried can penetrate the frontal armor of a tank.

That's not really true anymore. RPG-29s can pretty reliably penetrate modern frontal armor.
>>
>>55277237
>I mean tanks logically really shouldn't get a defence roll, at least not without active use of an action on the operators part.
Vehicles roll the Drivers REA + INT as defense. If no metahuman driver is present, the autopilot (i.e. pilot rating) does the role, using replacement stats. If the pilot is disabled or none is present, it indeed has no defense roll.
>>
>>55277372
No. Only 4es need to do that.
>>
>>55277412
See reference to active protection systems above.

And RPG-29s haven't been tried against the M1-A2 or A3 to my knowledge.
>>
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>>55255484
I really love this idea.
It seems like it would work really well for games that a group plays in person.

Do you have any suggestions for a game played by a group that comes together online to play and doesn't use voice? (That is what I am GMing)
>>
>>55277408

Seriously? Well shit, part of the campaign I had planned centered on it.
Uh, any idea what future climate change tech would look like anyway? Might just house rule that it's still happening/happened.
>>
>>55277437
You haven't had people giving you advice assuming you are playing 4e yet I guess.
>>
>>55277501
VITAS also kinda helped with the climate change shit, but the fact that pollution will literally create abominations that kill people and that powerful magical metahumans with very strong environmental interests appeared out of nowhere really cracked down on the whole thing.

Future climate change tech is honestly less likely to be tech and more likely to be some sort of magical contraption or ritual or something meant to alter the worlds mana currents to make the caps melt.
>>
>>55277501

Carbon sequestering via turning C02 into plastics or large scale algaefarming for food and shit. Awesome futuretech hurricane-proof buildings for the megas and rich, favelas and shantytowns that are always getting wiped away and rebuilt after each storm until the poor finally die off.
>>
>>55270999
They're retarded and need gear or other bonuses to not get basic shit wrong when they haven't been taught, but they're not a complete vegetable.
>>
>>55277412
>>55276837
Keep in mind vehicles get HUGE amounts of body compared to metahumans.

The Ares Roadmaster comes with 18 BOD 18 Armor out of the box. That's 32 soak. Let's say you're using a nice gun with some nice APDS or maybe Bullseye Burst and you have -8 AP That thing goes down to 10 modified AV and rolls 28 soak dice. He buys the hits, so he gets 7. You now need to deal at least 18 DV in order to do one point of damage to him. If you deal 17 or less, the attack does nothing. While much higher AP stuff like serious Anti vehicle artillery can maybe get higher AP to knock the armor barrier down further, nothing is touching that body, plus that's still unmodded, out-of-the-box armor for the Roadmaster. Metahumans can wear Milspec, but Metahumans can't have 18 BOD. It's the Hardened quality that makes Milspec an issue, really, but big vehicles get big bodies.
>>
>>55248275
How do I make games challenging when the party has really high end stuff?

I'm not saying "'I let my players have W,X,Y, and Z what do I do to get them back under control?", I'm saying "we've played many games where the party has sensible limited access to gear weapons and magic, but now it's my turn to be the GM and I want to run a game where the players are starting playing a group of high end of runners, can you explain to me what are things to be aware of and cover in order to do so?".
>>
>>55277593
Holy shit I am bad at math at this time of day, but the point still kind of stands. You have to deal a fuckton of damage to vehicles still.
>>
>>55277593

Yeah, and you'd expect an MBT to have at least twice the BOD of a wheeled APC or IFV. Shadowrun just doesn't do armored vehicles well at all.
>>
>>55277626
>Shadowrun just doesn't do armored vehicles well at all.
Exactly, like having high-end military ones that actually do have Hardened Armor. And making Milspec armor ludicrously unavailable, forbidden and expensive like it should be. Heck, if you're using Rigger 5 drone modding rules there's barely even any decent combat drones below Large size, either, because of how shitty BOD works as a cap for them. It basically boils down again to inconsistent design likely spread across 6 people that each designed 2 cars and didn't look at the others sheet.
>>
>>55277641
>And making Milspec armor ludicrously unavailable, forbidden and expensive like it should be
Why?
>>
>>55277514
Grognards will be moronic grognards. They are the only ones who need to be punished.
>>
>>55277679
Because Hardened Armor is literally superior armor to what a bleeding-edge tank or jet or ship is made out of, and should essentially be as rare and sought after as a Terminator Suit in Warhammer 40k.
>>
>>55265514
Edition?
>>
>>55277599
First of all: Do NOT jack up all the mook stats. The feeling of basically having nothing to fear from the previous opposition is a great thing
Second: Introduce higher power opponents. If the enemy notices that you are out of their pay class they'll just call the Heavies.
Third: Make the runs harder with Complications and additional requirements. This depends on the group and the runs.
If the group is specced on stealth then make the run that they have to do something that you think would be obvious (Steal a prototype/Modify information/Destroy something/Destroy some place), but make it that nobody should notice the theft/change/etc.
Extractions from highly secure places, possibly with the above.
Search missions with lots of Red Herrings and obscure locations. Make them use all of their connections and skills to gather what little information there is.
Destruction missions against powerful/spread/subtle enemies.

Generally you should make enemies not much bigger in quantity but in quality. Highly armored, powerful weapons, great tactics, lots of resources.
>>
>>55277755
Chummer, the character has Limits as the third point.
Guess
>>
>>55277784
He's blatantly a 4erry trolling and whining that nobody gives a shit about his edition.
>>
>>55277761
Dynasty Warrior / Every FPS ever rules.
Lots of cannon fodder mooks, occasional badass guy that makes the PCs think
>>
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Depleted Uranium hand loaded shotgun slugs? What could go wrong?

But, more seriously, what the fuck is the point of the DU bullets in hard targets? I struggle to figure out why they would print something both ludicrously expensive and unavailable, to the point where no one in their right mind would ever spend the money on it.
>>
>>55277702
>Because Hardened Armor is literally superior armor to what a bleeding-edge tank or jet or ship is made out of

Ok.

>and should essentially be as rare and sought after as a Terminator Suit in Warhammer 40k.

I'm that case why bother having it statted at all? The only games where PCs would even be able to use terminator armor are Black Crusade and Death Guard.
>>
>>55277784
5e?
>>
>>55277826
>I'm that case why bother having it statted at all?
Same reason as TacNet exists: Megacorps have deep pockets and are allowed to have their own military, so there's enemy forces that can use it.
>>
>>55277818
Not everything is there to be part of a PC shopping list.
>>
>>55277884
Yeah, but it's silly illegal, so it's not even like corp sec or cops would have it. At least not the kind runners would ever be tangling with.
>>
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After browsing this thread, I now want to make a character that does all sorts of retarded and crazy custom / experimental ammo.
Be the Taofledermaus / Demolition Ranch of the 6th world, bring out the /k/ greentext loads. Have legit hand-sharpened ammo.
Sadly I don't know how to make this work without extensive GM handwaving.
>>
>>55277854
Fuck off.
>>
>>55277818
So they can steal them, naturally.
>>
>>55277907
>Yeah, but it's silly illegal, so it's not even like corp sec or cops would have it.
Anon, do you know what F means? it means it's illegal for CIVILIANS. These things may be illegal for civilians, but there's no problem with militaries having them. Or would you say that Jammers are not in use by militaries? Those are 3F/Rating
>>
>>55277761
>First of all: Do NOT jack up all the mook stats. The feeling of basically having nothing to fear from the previous opposition is a great thing

Thank you. I hadn't though to not do that.

>Second: Introduce higher power opponents. If the enemy notices that you are out of their pay class they'll just call the Heavies.

How do I make this kind of chain of command work. It makes sense that the regular guys would call in heavies when they realize shit is beyond them, but if they don't notice or are dead/have comma jammed beforethwy can get the word then I'm not sure what to do?

Also shadowrun seems to heavily favor the attacker over the defender so solving the issue of the enemy not knowing shit has gone down until after it's all over and so devoting time and resources to having their own heavies jump the party later seems like a poor solution.

>thrid

Good idea.
>>
>>55277953
Radioactive materials are really, really easy to track.
>>
>>55277972
Actually an R already makes things illegal for civilians to own without a special license even. Anything with burstfire capability for example is restricted from the civilian market. F just means that you literally cannot ever have a legal excuse to own that shit unless you're the designated, intended user, thus that one pretty normal SMG that's an F because it's the Corporate Court weapon.
>>
>>55277997
Depleted uranium

DEPLETED, omae. It's not even as cancerous as CGL's unpaid monkeys think.
>>
>>55277992
>How do I make this kind of chain of command work. It makes sense that the regular guys would call in heavies when they realize shit is beyond them, but if they don't notice or are dead/have comma jammed beforethwy can get the word then I'm not sure what to do?

BioMonitor slaved to the Security Spiders battlestation on every high-security guard. Biofeed goes blank from death or jam? Send drones to investigate, escalate security response.
>>
>>55277972
>There is a reason rounds of this type have been banned from use by international treaty and Corporate Court edict.

Straight from hard targets. Not just illegal for civilians, or only legal with the proper paperwork, out and out banned by pretty much everyone.
>>
>>55278043
But why do they still give people cancer if you don't remove the shrapnel then?
>>
>>55278043
>DEPLETED, omae. It's not even as cancerous as CGL's unpaid monkeys think.
>DU used in US munitions has 60% of the radioactivity of natural uranium.
https://en.wikipedia.org/wiki/Depleted_uranium
There are no stable U isotopes
>>
>>55278071
A common misconception is that radiation is depleted uranium's primary hazard. This is not the case under most battlefield exposure scenarios. Depleted uranium is approximately 40 percent less radioactive than natural uranium. Depleted uranium emits alpha and beta particles, and gamma rays. Alpha particles, the primary radiation type produced by depleted uranium, are blocked by skin, while beta particles are blocked by the boots and battle dress utility uniform (BDUs) typically worn by service members. While gamma rays are a form of highly-penetrating energy , the amount of gamma radiation emitted by depleted uranium is very low. Thus, depleted uranium does not significantly add to the background radiation that we encounter every day.

When fired, or after "cooking off" in fires or explosions, the exposed depleted uranium rod poses an extremely low radiological threat as long as it remains outside the body. Taken into the body via metal fragments or dust-like particles, depleted uranium may pose a long-term health hazard to personnel if the amount is large. However, the amount which remains in the body depends on a number of factors, including the amount inhaled or ingested, the particle size and the ability of the particles to dissolve in body fluids.
>>
>>55278114
I know it's not literally cancer bullets IRL, but they sure are in Shadowrun, which stands to reason you can track them the way you can track any radioactive material.
>>
>>55278071
According to the DoD, the amount of DU required to give you supercancer is enough to kill you outright.
>>
https://www.kijiji.ca/v-toys-games/mississauga-peel-region/shadowrun-2nd-edition-rulebook-softcover-rpg-role-playing/

Am I about to make a terrible mistake?
>>
>>55278114
What are the primary hazards of depleted uranium left over in urban and suburban environments?
>>
>>55278237
I dunno.

I do have a question though.
Why are you thinking of using 2nd edition?
>>
>>55278308
In Shadowrun?

Some asshole collecting it and making DU handloads for his shotgun.
>>
>>55278318
Because it's only 10 syrup credits
>>
>>55278308
most likely ingestion. Alpha particles can be held off with a sheet of paper or some distance. But if ingested they A) are directly near the organs and B) can be digested and spread through the body, potentially reaching the brain

>>55278237
page doesn't work for me, but getting a 2e CRB is a good idea, I think. At least it should be better than the CGL book quality
>>
How should one represent shodan-style speech in text? I figure I might as well make it obvious what the main influences on my interpretation of Deus are.
>>
>>55277907
>Yeah, but it's silly illegal
For regular people. In Seattle general population. Corporations and governments set their own rules in their own territory.
>>
are there rules for hmhvv infected pcs in 5e
>>
>>55278566
I generally use Zalgo Text for that sort of thing.

T͞ò ̷inv̸ok͟e͟ th͝ȩ ̛hive͜-͠mįnd re̢pr͡e͠s̶en͠t͝i͡ng̵ ͘chao͠ś.
I͜n̸vo̡ki̵ng̶ ͞the̢ fęȩliņg ̵of ̕c͟ha͢os̡.
W͟ith̀ o̷u̡t͢ ord͠er.
̷The ̧N̶e͜zper̕d̢i͢ań ͟h̀i̢ve͟-̵minḑ ́of͝ ̢cháo͟s. ̨Zal͡go͡.
̶H͢e w͘h̵o Wait̶s͠ ́Bęhind T͜h͞e͢ Wa͘ll.
ZAL̛GO!

>>55278308
As long as you don't somehow coerce people into eating your weird metal candies there aren't any major health concerns. They're not glowing radioactive chunks or whatever, they're a toxic metal.
>>
>>55278713
check Run Faster
>>
>>55278743
thanks chum
>>
>>55278048

I know you said that making the mooks stronger is a bad idea, but waht about having more than one security spider to help offset how high end hackers and technomancers are going to be much more likely to deal with a single security spider before they can do much?
>>
>>55278812
I didn't say that thing, but generally you should have a Security Spider (Rigger) with an RCC and a Security Decker on a Cyberdeck for high-end facilities.

I also recommend reading the entry for the Ares Arms Sentry V drone in Rigger 5.0 for an idea on how facilities have built-in drone defense systems and how they move and act beyond just having drones around "loosely".
>>
>>55278721
Testing ... yours looks less obnoxious. Is it the same zalgo text?

T̨̝̝̖̼o͉͕ ̡̜̘̝͇ì̘͈̭̰͔ͅn̝v͓͓̣̪̬̩̮o̟͍̪k͈͔̗͜e̥̪̗̰̗̟ ̢͎̗t̤̠̖͕̯͡h̞̼̦e͙̯̤͍ ̛̠̝̰͉͍ͅh̳i̡͉̝̫̼̯vè̞-m͖̻͕̩͕ì̗̖̬n͚̤̫ḏ̦̹̤̮ ͞r̴̠͚͚͇̖̳̹ę̙p̮̥̕r̞̞̱̩̜̹e̝̜ş̞e̩̗n͈̝̪̼͉ͅt͍̺̰̀i͠n̳̮͈̹̮̟ģ̤̣͖̳̺ ̘͚̟c̜͉̳h̹͕̕ao̘̹̪͍̳̩͙s̻̘̭͔̜.̷̦̮

I̻͕̤͙̮n͢vo̟̕ki̭̖̜̥͔̻̼n̷͓̮̖͙g̺̭ ̯t͖̣̘͎͠h̴͈̼͚̙ͅe̴̯̘͙̮̪̜ ̢̞̺f̙̥̭͓e̷̦é͉͓̺͔lin̮̝͇g̠̩̩ ̤̞̝o̶f̗ ͍̱͠c̥͖͠h̯̥͕̭a̵̬̭̰͇͙͓͙o͇͇͎͉̮s̢̞̫.̰̺

̫̪͖̣̭̣̕W̙it͈̯̱̠̺ͅh̵̘͍͍ o̙̼͙͓͡ư̪̻͎̦t̬̳̪̙̰̀ͅ ͓̪or̴̩͉̟̹̞̟̬d̠̘̜̪̖͈e̙̳͚̦̠͚͇ŗ͕̝̪̺̩.̵

̖͉͈̖̗T̠̯̦̤̬̪h̟̞̤̀e̢ ͚̮̤̥͟ͅN͍̜̹͙̮͙e̟̜z̶̮͕p̦͘ę͈̭̬͔̹r̮̙̠̝͓d̡̪͖͚i͉͔̣̳̹a͖͞n̴̦̹̬̠ͅ ͙̗̰̦̖h̴̥͔̭̟̙̗i̶v̼̳̖̝͡e̙͔͓̪̘̣-̘̭͈̤̦͖́m͔͔̱i͎͇̪̦nd͈͈͇̪̪̙́ ̞͜o̬̣͠f̣͢ ̗̰̫͚͚̹̱c͓̟̮h̶̯̪͙͔̩͖̹a͝o̭̗̯͍̯͞s͕̹̤.̭̝̱ Z̨͉̩̗͙͎al͉̹̣̰̤͔͙͞go.̷̤͎̱̹̗̘̻

̼͙̟̙̞ͅH̵̪̬͎e̝͓̙͖̘̫͟ ̸͖̖̘͈̥͍w̖̻̳h͓̤͕͎̖̜̕o̬̩͝ ̭W̤̖̫̰̘̯̥a̘̬í͈͇ͅt̷̯̪̳͇s̸͈̜ ̪̩͓͇͔B̷̝̖͇̫͓̰e͇̠͜h̠i͈̜͢n̶̝̻̝̭͙̜̪d̜̮̻ ̥̝̭̺̗̗̳Ṱ̭̞̫͚͈̬h̷̼̦̥e̳ ̫͇̫̣W͎̻̞͎͚̯a̱̠͙͠ll͙͕̬̱.̦͖̞̞͇

̣̫̠Z̬̻̠̯͙͈̼͞A̙L̻͔̤̼͓̪͘G̳͚͙̞̣͕̕O!͔
>>
>>55278865
http://www.eeemo.net/
Fuck up the middle, mini fuckup.
>>
I just came up with an idea for a run, but I can't think of how it ends. Help me brainstorm.

>Corp hires contract workers to build secret underground base.
>Paying top nuyen, like holy shit, top fucking nuyen, for secrecy and expediency.
>When job is done, they murder all the workers, because evil corp, three can keep a secret if two are dead, yaddy-yaddy-ya.
>One worker escapes.
>Hires runners to figure out what the fuck they're doing done there.
>Explains to the runners he had to get a fake SIN and go deep underground to avoid being hunted down, barely has enough money for day to day.
>Explains he finally found someone on the matrix crazy enough to believe him and get involved, and affluent enough to offer to pay for runners.
>Offers top fucking nuyen, like holy shit.
>Mystery philanthropist is actually corp in question.
>It's a trap for the runners.

So what are they doing down there? And why do they want runners?
>>
>>55278905
Why are they trapping the runners instead of paying the runners to kill the guy they're actually after? Especially considering the runners won't even go there to see what they're doing down there if they don't do this whole trap shit.
>>
>>55278938
I don't know, that's why I'm asking for help.

Best I can think of is they want to turn the team into brainwashed-pet-super-murder-assassin-soldiers or some such nonsense, but that sounds like a boring and straight-forward answer.
>>
>>55278984
Capturing a team of shadowrunners thats aware of what's coming on top seems like a shitty way to accomplish that, and still doesn't kill off the worker.
>>
>>55277282
Not disputing that, but probably getting a bit too complicated for a game that's primary focus is urban based heisting, where basically a tank showing up would be a climatic event that you want the player to have an out for or a big neon sign saying "you have fucked up royally" to your players.
>>
>>55278905
Black VR Lab.
Basically a facility where the REALLY fucked up things are done.
We're talking about stuff where even the Azzies would say "Dude, that's too much"
>>
>>55279029
>We're talking about stuff where even the Azzies would say "Dude, that's too much"
So.... Bull's house?
>>
>>55278938
>>55278984
Have the corp be bringing the runners in as a test of their security - see which holes need patching and leaks need plugging. It's a pretty normal type of run: a security dry test. Except, in this case, the plan is for the runners to be eliminated afterwards to make sure the location stays secret. It's a sort of a 'see how far they get and have a deathtrap waiting if they get all the way' kind of thing.

Of course, the security and personnel don't know this any more than the runners do. It has to be a real test - this is going to be a very real run right up until the twist at the end.
>>
>>55279045
Do you think he calls it The Bullpen?
>>
>>55278905
>>55278938

Black-site functioning as a double-blind study testing cutting-edge security techniques and cutting-edge infiltrating tactics.
>>
>>55279067
Honestly I feel like facilities like that aren't even built by real workers. Mitsuhama's most basic product is a construction drone. I reckon all that work is done by like 5 or fewer Riggers with a bunch of drones.
>>
>>55279092
Good point, but replacing every instance of "contract worker" with "contract rigger" doesn't change the prompt too much.
>>
>>55279156
I feel like the kind of thing you're looking for will straight up have to be something violating corporate court guidelines in order to facilitate all that. Security testing is too tame.

You'd have to roll out shit like AIs or CFD or Horror-related stuff for that kind of thing. Or HMMV Strain 4 prototype kinda shit.
>>
Okay, I have one last thing and I'm finally done with shapeshifters. Are their bonuses supposed to carry over between each form? Should a canine troll shapeshifter have thermal vision?
>>
>>55279269
There's very specific guidelines in Run Faster about which characteristics don't translate between forms. I'd say anything else does.
>>
>>55278984
The corp deliberately let the survivor escape because HR flagged him as likely to be able to contact Shadowrunners, this may have been assisted by corporate mage mindfuckery. They want the place hit by runners to test it's security system/or possibly a dry run for whatever horrible new weapon they're building down there, something like Biodrone gargoyles or some new improved model of cyberzombie.
>>
>>55279339
Just seems so weird that a fox would get +1 reach.
>>
>>55279350
>Hire team to attack your blacksite via proxy
>Free security check
>Let that crazy R&D guy on your payroll go nuts with the cybertigers and turrets and shit
>Let the equally crazy wagemage go wild too.
>Afterwords you capture the Runners and model new Skillsofts off their brains
>When you're done there you Cyberzombie them or sacrifice them for Blood Magic.
>Efficiency.
>>
>>55279380
Do they? I know the default Bite attack common across various critters actually has -1 Reach.
>>
>>55279269
Their animal form abilities carry over, with specific exceptions as noted in Run Faster they lose fangs and horns(unless their metaform is a troll), but keep claws. Meta form has it's standard abilities minus specific thing listed on the chart -minotaurs lose horns unless they're bovine shapeshifters,giant lose their dermal alteration, hobgoblins are no longer short tempered, dryads lose glamour(defeating the entire point of being a dryad) Arcane arrester disappears as does Ogre stomach from ogers and the jungle elves lose photometabolism(again defeating the point of taking that form).
>>
>>55279269
And I've suddenly realised I've misunderstood the question >>55279478
It says animal form abilities translate to metahuman, not vice versa, so no a troll fox would not gain thermographic vision or +1 reach
>>
>>55278597
>Corporations and governments set their own rules in their own territory.

Have there ever been books that give more guidance on what is more/less illegal for different types of places or factions?
>>
>>55279621
It comes up in different books - like how all firearms are F rated in Neo Tokyo, and even your average mall cop or yakuza thug is more likely to carry a blade than a pistol.
>>
>>55277818
Shooting them at your fucking players.
>>
>>55279775
Or more likely, shooting them at the possession tradition spirit summoned by one of your players to destroy its host and make it want to fuck off for risk of toxic corruption from the radiation.
>>
>>55279678
>making more firearms F rated
I hadn't thought of it before, but gun control does seem like a decent tool to help balance out firearms, especially automatics.

Maybe leave some of the weaker pistols in R and jack up the price of restricted firearm licenses (maybe Neo-Tokyo recently cracked down on some of their biggest illegal firearm-license operations), and we could see more of a niche for weapons which are generally considered undesirable in the meta.
>>
>>55279859
And now that I think of it more, having more tiers of R could do it, with higher tiers requiring more expensive licenses and more elaborate excuses to permit ownership. So an R-1 might be a permit any civilian or mall-cop could have after a few months' application process, R-2 might be a pistol allowed for retired police veterans, R-3 just for licensed special security workers on the job, R-4 only for HTR teams, R-5 which is an exception/bypass for top-secret spies who aren't officially government, and so on.
>>
>>55280132
>R-5 which is an exception/bypass for top-secret spies who aren't officially government
Congrats, you've just created the tier every single shadowrunner will bill their fake SIN as.
>>
>>55279859
Neo Tokyo stands as the furthest semi-believable extreme of 'no guns'. Introducing guns can be done elsewhere for the same effect.
>>
>>55277412
>RPG-29s can pretty reliably penetrate modern frontal armor.
The ONLY instances of this are against Challenger 2 tanks, which are known to have sup par armor for a modern MBT, even if the British will never admit it. Also in at least one of the two incidents, their is some question as to if the rocket hit the bottom of the tank rather than the front.

>>55277441
All incidents of RPG-29 vs. Abrams violence have involved A1 variant tanks, and all of the rockets hit in the sides or rear.

>>55277550
The manasphear actively cools the polar regions, and regularly regrows old growth forests in a matter of hours. Magic is the ONLY reason the poles haven't melted in shadowrun (since its definitely not emissions control technologies).
>>
>>55280206
It's worth bringing up that one of the most efficient ways to kill vehicles in Shadowrun is Chunky Salsa from BELOW. You know, like tank mines.
>>
>>55277907
>illegal
>corp
What part of Extraterritoriality did you not understand?
>>
>>55280132
For that I think a class based firearms system would be better. In the Russian game I'm running it's a police state so firearms aren't banned but classified by their size and role.

Pistols and machinepistols are fine if the weapon itself isn't F and you have a license, most people are packing and police drones are specifically made to resist small-arms so for the police, a suspect having a gun won't matter when they have drones to perform arrests.

SMGs and Assault Rifles are completely banned unless you present a PMC license and even then they'd have probable cause to ask you for papers because if you're packing that much heat, you're about to create trouble or be the target of some.

Shotguns are allowed for home defense with a license, sporting rifles are fine with a license, snipers and machineguns are completely banned except in a corporate-licensed PMC case (As in a corporation gives you the right to own that weapon.). Launchers and everything explosive get you a direct visit from the nearby OMON HTR response team.
>>
>>55280258
Sounds like your players should steal and reprogram some of those drones.
>>
>>55280132
You don't need those tiers. R1-R2 (maybe R3) are current Restricted. R4-R5 are F rated.

More than that: You don't need those tiers. If you have an F rated item ... don't show it off until you're already committing a crime. Don't walk around as a civvy SINner. Don't leave the wifi on. Don't open carry. Don't pass through security checkpoints unless it's stowed and secured against scanners. It's not fuckin rocket surgery. When you do all that, then bring it out when you're wearing a disguise / ballistic mask, not broadcasting a SIN, and you have a use for it.

Otherwise, you're walking around broadcasting a SIN that says "I'm licensed for a Murderfuck 5000 assault shotgun! Guess where it is under my trenchcoat!".
>>
>>55280301
Also a thing no one ever remembers:
Ammo checks.
All your favorite ammo types are F or at least R, I guarantee it.
When you show them your pistol and pistol license they should still ask to see the magazine.
>>
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>mfw player throws a bag of dice at the gm and storms out
>gm has a black eye now

Nobody saw that shit coming. Have you ever gotten into physical altercations with people at your table anon?
>>
>>55280301
>>55280335
This type of scans should only happen if you try to access areas where security of this magnitude is possible; corporate buildings, public buildings, ect.

Having your players go throught six security checkpoints just to go to a bar isn't realistic. A corporation and/or a police force would not have the means to do so. And if it did, it'd be incredibly inefficient.
>>
>>55280359
If you're in an area where guns are restricted then a street cop (who is trained to spot people carrying) can stop you to see your weapon license and concealed carry license aswell as check the ammo and see a relevant license for that. It's not a guaranteed thing, but the possibility exists in basically all public areas with law enforcement. They're not automatically checking everyones ID, but if a cop spots someone carrying, they're gonna check it out.
>>
>>55280359
Most of it doesn't involve a scanner. When you walk into a club, you might be expected to leave your weapons the guy who stamps you in, before being patted down. Getting a pat down makes it a lot easier to find whatever you're carrying.
>>
>>55280378
Yeah that's fair if you look at our modern setting. But in a metropolitan area with incredibly high population density it becomes a bit too much. It's much more efficient to screen people through choke-points to secure areas.

With every building having it's own Rent-a-cop service, it's easy to imagine that carrying something in the street isn't going to be a problem, but entering a place with firearms is going to be a problem.
>>
>>55280378
>stop you to see your weapon license
They don't have to stop you to see the license, unless you're not broadcasting. Not broadcasting is an offence in public areas and some private areas.
>>
>>55280418
You're forgetting there's probably drones and cameras everywhere doing the spotting for the cops and then they just get an ARO arrow pointing at a guy they're meant to check.
>>
>>55280436
They have to stop you to see the weapon and the ammo.
>>
>>55280351
Did he come back for the dice?
>>
>>55280457
True, and while this is something I use for what I call Districts 1 and2s (Highly monitored areas), it becomes very inefficient when you end up having 5-10 cops for roughly 200-300 people passing throught an area every half hour.

Short of having an AI with anthro drones, complete search and monitoring of firearms in a densely populated metropole is a daunting task.
>>
>>55279859
>>55280132
If you want to (partially) see why 4e and 5e moved away from tiered legality, take a look at the beginning of 3e's equipment section. They had a whole table.

And then just do a search around for when and where those things matter. Off the top of my head, I remember that the rules as written mean that a cop in the Barrens won't do much if he sees you with a rocket launcher there.

It raises a few questions, you know?
>>
>>55278721
>As long as you don't somehow coerce people into eating your weird metal candies there aren't any major health concerns. They're not glowing radioactive chunks or whatever, they're a toxic metal.
That not entirely true, this is also a fire hazard, because uranium is flammable and uranium dust can spontaneously ignite at room temperature.
>>
>>55280509
The GM kept it kek, there was 40 something d6s in there too.
>>
>>55280471
And depending on how they feel, how much of a niggertrog you are, what you're licensed for, and how much of a suspicious firearm bulge you have, etc ... they will do just that.
>>
>>55280533
Keep in mind VITAS killed a looooot of population. Not every place is like Metropole, even with a lot of more wild or rural areas having been reclaimed and forcing people into sprawls.

Search algorithms can also be refined. If a guy with a licensed weapon and all has passed through the same area regularly every week he's a known factor and probably works and lives there and likely they've already collected the exact details of his employment and the relation to his firearm.

Shadowrunners in areas they don't usually frequent won't show up on a search like that, and especially if the license youre broadcasting is for something big the local law enforcement might like to just "meet" you if you're new in their district.
>>
>>55280565
Also Awakened can probably notice them from across the room.
>>
>>55280564
1e Sprawl Sites has two tables, and related info for legality, fines, punishments, and enforcement ratings.
>>
How many meta humans are in the sixth world right now?
>>
>>55280640
>>55280593
If you look at modern estimates for 2070 we're at 9.4 Billion.

Counting VITAS effects and the ecological disasters I'd say metahumanity is around the 6 billions, about our modern number with a massive concentration of population in sprawls.

If anyone is better at statistics and math, they can give you a more precise prediction.
>>
>>55280378
Shadowrun is a setting where:
>cities are ultra-dense Sprawls
Remember Blade Runner? City streets are like rivers of people cast in neon, shrouded in random jets of steam or smoke, with random strobe lights and unusual obstacles everywhere. Cops ain't seeing shit.

>everyone - and I do mean everyone - is armed
Shadowrun is a setting where people dress up in Halloween costumes to shoot at commuters, and where dog-sized carnivorous rats like to ambush people in parking lots. It's reasonable that everyone is packing at least a holdout, and nobody is going to even shrug at an openly-carried Ares Predator.

Between those two things, cops aren't going to bother with random checks. It's not just a waste of time, it's idiotic. The only time your licenses are going to get checked is if you're involved in a shooting, arrested for a second crime, or otherwise behave in an unusually suspicious manner. It's an 'oh, and we're also confiscating your guns and issuing a fine' sort of thing tacked on top of other police actions, not a thing in and of itself.
>>
>>55280471
Both of those have RFID tags broadcasting. If you've tampered with them to not broadcast, you won't get detected by automatic scanning systems, but you'll be in extra trouble if you're caught.

Think 80s-lazy.
>>
>>55280704
>Shadowrun is a setting where people dress up in Halloween costumes to shoot at commuters, and where dog-sized carnivorous rats like to ambush people in parking lots
Yep, in the Barrens, where the SINless live and that whole police checking license thing doesn't happen. Lone Star shoots Halloweeners, they don't check them, because there's nothing to check on a SINless. Your average citizen never leaves the designated, controlled areas, and as such doesn't have to deal with that shit, or the need for a holdout. They live in areas specifically under control, and those areas have those checks.

And sure, Blade Runner sprawls and all, but surveillance is just as present in cyberpunk, and that tech has advanced just aswell.
>>
>>55280688
Its outright sated to be 6ish Billion in the 2070s.
>>
>>55280640
Six billion, according to most sources, with billions (plural) killed by VITAS. World population was down to 4 billion before it started bouncing back, in large part due to Ork reproduction rates.
>>
>>55280722
I don't think ammo outside of tracker ammo has tags.
>>
>>55280743
Damn I didn't even know they even cared to define it. At least my estimate wasn't far off, thanks !
>>
>>55280742
I don't think you realize how little of most cities is actually sanitized corporate zones. Most areas in a city are neither high-end nor Barrens, they're areas where most people are low-end SINners crammed into low-end neighborhoods where gangs and paracritters are still real concerns. The Barrens is just where those concerns have exploded into a full-on urban warzone in the streets.
>>
>>55280762
Even your food has RFID tags in it in Shadowrun. And no, that's not hyperbole.
>>
File: EYE_Divine_Cybermancy_Artwork_1.jpg (194KB, 1920x1080px) Image search: [Google]
EYE_Divine_Cybermancy_Artwork_1.jpg
194KB, 1920x1080px
How do I appropriately replicate the hilarity of using a program to translate my guy's speech into english?
>>
>>55280872
see shadowrun storytime, specifically 2D's SPEAK GRORIOUS NIPPON OKAY linguasoft, and his later "escapade" at the maid cafe.
>>
>>55280903
YOKO LIKE BEASTMAN DICK, YES!
>>
>>55280704
>Cops ain't seeing shit.
There are dense crowds. Corporations are not entirely non-existent in their ability to process data from dense crowds.
>>
>>55276079
Nick something from an OSR module. The only real differences between them are how much info your players can get beforehand (though if they know a good diviner...) and the cyber layer. I also have a vaguely useful document I threw together that I'll post when I get how in like 1.5 hours.
>>
>>55280564
>a cop in the Barrens won't do much if he sees you with a rocket launcher there.
Sounds right.
>>
>>55276079
Tone down a MCT Zero-Zone and run that. They're essentially dungeons.
>>
>>55280565
>uranium is flammable and uranium dust can spontaneously ignite at room temperature.

like how grain silo explosions work?
>>
>>55280230
IN the description they're described as being banned by the Corporate Court. Not even corps can use these things legally. Not that that will stop them, but they do have to be circumspect about it.
>>
>>55281917
And also nuclear missile silo explosions.


Silos are fucking dangerous omae.
>>
>>55281917
Partly, but a silo fire needs an independent source of ignition, the keyword there is spontaneously, as will explode on it's own without need for any external stimulus.
>>
>>55281460
What exactly is in an MCT Zero Zone, lots of turrets and guards? anything else?
>>
I need ideas for my chemical gland, Whats a good thing to always be on that your gland can make or what would you reccomend instead
>>
>>55282021
Awakened drugs
>>
>>55282014
It's a no-go zone. Anything that enters is free game. Zero presence tolerated. It's turrets, drones, heavy weapons, minefields, and who knows what else. Let your imagination run wild.
>>
Can a Naga take something like Enhanced Articulation, despite not having legs, or arms or whatever naturally?
>>
>>55282201
They've got a spine to articulate haven't they?
>>
>>55282246
Goddamnit now im imagining like a 10 foot long 400+ pound naga lady sliding through a vent thats barely bigger than her head and everyones just losing their shit because 'how the fuck'
>>
>>55281459
Honestly, I feel like the bigger question is "Why is there a cop in the Barrens?"

Just one so strange that there has to be something up. They come in Force or Not At All.
>>
>>55282608
he has a really bad sense of direction.
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