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/aosg/ Age of Sigmar General

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Thread replies: 361
Thread images: 57

File: AoS-Horticulous-Image4kw.jpg (125KB, 1000x665px) Image search: [Google]
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Aelves from the realm of Shadow are inevitable edition.

Resources
>pastebin.com/Cb3X4ZKW

General's Handbook 2017 (pdf)
>https://mega.nz/#!C5BSgTDK!Sx74f87D86frlU0NZ1XKyGP0WEgar52X1Hatj1OA5y0

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

Army builder
>https://www.warhammer-community.com/warscroll-builder/

Previously on /aosg/: >55111517
>>
>>55126291
old
>>55111517
>>55111517
>>55111517
>>
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Let's try again:
Allegiance: Skaven Skryre
Leaders
Arch Warlock (140)
- General
- Trait: Deranged Inventor
- Artefact: Vial of the Fulminator
Warlock Engineer (100)

3 x Stormfiends (300)
3 x Stormfiends (300)
3 x Stormfiends (300)
1 x Warpfire Thrower Weapon Team (70)
Doomwheel (130)
Doomwheel (130)
Doomwheel (130)


Allies: Verminus
40 x Clanrats (200)
- Rusty Spear
40 x Clanrats (200)
- Rusty Spear

What do you think /tg?
>>
I can't decide between Zombie Dragon or Terrorgheist.
>>
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Reminder to throw away your obsolete armies that will never be updated again, like iron jawz, seraphon, free peoples, slaanesh, and but Stormcast Eternals today!
>>
>>55126437
Slaanesh just got new allegiance stuff, could you at least try when you shitpost?
>>
>>55126431
Different Anon, but that reminds me: Does anyone know how easy it is to put the Dragon Zombie head on the Terrorgeist-posed body and neck? Or another head entirely, like Arkhan's mount?
>>
>>55126448
You're replying to him, so he used just as much effort as was necessary. Does nobody listen when told not to feed the trolls?
>>
>>55126431
Terrorgheist is strictly better.
>>
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>>55126291
As nice a model as he is, I don't get the point of Horticulous. His damage is mediocre, his buffs are very specific and limited and his damage ability forces him to choose between fighting or maybe causing a few mortal wounds. Coupled with a cost of 200pts I really don't know what to do with him.
Massed Beasts of Nurgle, I guess, but they aren't exactly amazing even with those buffs, nevermind their one garbage old model.
>>
>>55126876
>As nice a model as he is, I don't get the point of Horticulous.
You just answered your own question.
>>
>>55126918
Is that really it, then? A good miniature with shitty rules? Because that's kinda sad.
>>
>>55126980
Maybe they really intended for him to have great rules and goofed, and they'll fix him in time. But when you get down to it, GW sells AoS miniatures, not AoS rules. Their priorities are arranged appropriately.
>>
>>55126647
Remind me again why there's no such thing as a Vampire Lord on Terrorgheist.
>>
>>55126647
What about Abhorrant Ghoul King on Terrorgheist or Zombie Dragon?
>>
>>55126980
I wouldn't say his rules are shitty. His profile is respectable to say the least.
>>
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>>55126876
It seems like he was made for the future Nurgle book, and we don't have the full picture yet. His damage is just okay (it's his attacks that hold him back) and he's tough as hell, but he only makes Nurgle beasts slightly less shitty.
>>
Does this game have sufficient amounts of rattle?
>>
Does this game have sufficient amounts of dooting?
>>
>>55127145
The fact that there's only 5 units with the keyword "Deathrattle" on it suggests the opposite.
>>
>>55127058
Not updated yet, I guess. But I'm sure they'll eventually get it.
>>55127071
Still Terrorgheist. It fights better, farts mortal wounds all over the place and has a good spell.
The dragon has a slightly more potent spell (if you manage to set it up properly, but he's worse otherwise.
>>
>>55127145
How does 121 skeletons at 1000 points sound?
>>
>>55127297
That depends on how egregiously over-priced they are?
>>
>>55127334
£15.50 for 10 Skeleton Warriors, so £62 per unit of 40.

3 units of 40, plus a Wight King to lead them will come to £195. All for a meme list.

If you want to make a more serious army though, there is the new Deathrattle Barrow Lords set that gives you the King, 10 Grave Guard and 5 Black Knights for £40. The box comes to 320 points. It is worth having at least one max sized hoard of skeletons so, that is 600 points for £102, and you can do what you want for the other 400 points. Couldn't hurt to get a couple more Wight Kings, since you can arm them differently, or make them carry a buff-banner or ride on a spooky horse.
>>
>>55127085
His profile is okay-ish, but for that price I'd expect something like the shear being '6 to wound causes d3 mortal wounds instead' or just flat Damage 3.
He's decently tough, two decent saves and 8 wounds can go a long way, but, again, he costs a lot.
And M5" isn't going to impress anyone.
>>
>>55127645
Don't forget he can heal himself when a unit dies within 7 inches as well.

I guess if you like beasts of nurgle he is a god send, but I imagine that isn't exactly the majority of people.
>>
>>55126291
Correct me if I'm wrong, but wasn't it possible to take a garden of mor as a scenery option in your army?
>>
>got into the hobbie at Christmas
>painted the skaven spire of dawn box set, a warpfire thrower, poisoned wind mortar, grey seer, a warlord, 20 plague monks and bought a warp lightning cannon, doomwheel, screaming bell, thanquol, the skaven pestilence start collecting box since then.
>mixed skaven are now shit

thanks gw
>>
>>55127772
You can't. Lots of scenery have rules, but that is if you are simply using it in your game. The closest you can get to taking scenery is the ability to summon Wyldwoods or Balewind Vortexes.
>>
>>55127920
I hope you magnetized your shit so now you can build a small pestilens army. Same story here - I'm gonna play only 1000pts and skirmish games for now. I have 2 spire of dawn boxes and a cannon so it's just okay for 1k pts skryre army (I will proxy acolytes with clanrats and call it a day)
>>
>>55127920
shit forgot to mention i got 6 stormfiends aswell
>>
>>55128237
>6 stormfiends
>SoD box
>WLC
>DW
Mate, you have everything you need to play 1000pts skryre. I know that mixed-clan is fun as hell but you should also try to play mono- if you already have models
>>
So how much does the new generals handbook change things? Any armies buffed up or any armies nerfed to shit? What is the general the list?
>>
>>55128137
Fuck off Pestilens stink-thing.

>>55127920
>>55128237

Play Skryre. Take your Clanrats as allies for cheap bodies, and let your weapon teams and Stormfiends murder everything!
>>
>>55128541
Compendium armies got shit on, and the only ones surprised were Compendium fags. Battalions got a point increase. Grand Alliance Allegiances were mostly nerfed, especially Death and Destruction. Chances are your army or the army you're interested in came out just fine, if not picking up something. All the cheese is still cheese.
>>
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did wolf rats get cut or are they unchanged?
Also are they gud?
>>
>>55128541
>Any armies buffed
Skryre and Pestilens for sure. Wanderers have cool allegiance abilities now
>any armies nerfed to shit
Mixed-skaven is pretty unplayable right now. If you wanted to base your army on clanrats battleline then you are fucked
>>
>>55128721
Wanderers are awesome now.

Big units of Glade guard with the -3 rend bows rape shit, and the save of the Eternal guard can get stupid good for defense.

I just ordered 2 boxes of Glade guard, 2 boxes of eternal guard, and a Sylvaneth SC box for allies.

Shield wall with the melee guys and pew pew with the bows from behind
>>
>>55128721
And for clarity's sake, the biggest thing Verminus had going for them got removed in the GHB. Skaven party time is still ongoing (200 points for 40 clanrats lol) but Verminus has to wait for a while.
>>
>>55128750
I was thinking about a Nomad prince, glade guard box and sisters of the thorn as a starting bundle and a small force for skirmish and then a second glade guard box and eternal guard for variety
>>
Rip new thread. Reposting

Right. Looking for legit thoughts, not any forced memes. I've been out of AoS for a while and would enjoy playing with what I've got collecting dust finally.

Wanting to try this our for a 2k list:

>General: Lord Aquilor

-Knight Venator
2 - Relictor

2 - 5x Judicators with bows
1 - 5x Vanguard Hunters

1 - 9x Longstrike Raptors
1 - 5x Protectors
1 - 3x Palladors
1 - 3x Hammer prosecutors with axe
>>
Just picked up my first box of skellymens, do you go for spear or sword? How much is that inch worth?
>>
>>55129204
Spear without a question.
>>
>>55129204
>How much is that inch worth?
Ask your mother.

In all seriousness, Skeleton Warriors are meant to be taken in hoards. That extra inch means you are getting an entire rank into combat range. You should be able to get most of your skeletons into attack range against units of 10 if they have spears.
>>
>>55129204
That inch is worth roughly x2 your current attacks
>>
>>55129233
And you want to take skellies in hordes since they go up to three attacks in blocks of 30
>>
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can you use allies as battleline?
like clanrats as battleline in a skyre force?
>>
Question: Where do you find most recent army lists played in tournaments? Is there something like a Top8 like there is for MTG? I'm trying to find out if certain builds for my army are viable before I put anything together.
>>
>>55129286
You can but you wouldn't be able to maintain Skyre allegiance. So not really, no.
>>
>>55129204
swords for small groups

spears for big groups
>>
I'm a bit confused about how multiple hand weapons work. A Chaos Warrior for example with 2 hand weapons as far as I can tell should have 4 attacks. The fluffy text says it's allowed to have 2 hand weapons and the stats for a single hand weapon grant 2 attacks. It seems wrong and I have a feeling it is but can anyone shed any light on this matter?

Also- When a unit can have mixed weapons for example some carry double handed weapons and some carry shields, are you able to role for your save or whatever bonus the shield grants for every potential casualty in the unit (assuming the shield bearer is picked as the final casualty). If that's the case wouldn't it be the most efficient to do exactly this?
>>
>>55129482
>Chaos Warrior for example with 2 hand weapons as far as I can tell should have 4 attacks
no, read the warscroll again

>When a unit can have mixed weapons for example some carry double handed weapons and some carry shields
you assign wounds to a model in the unit, so yes you can choose a model with a shield first

but once a model is wounded you must keep applying wounds to it until it is slain
>>
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You are now aware that pic related has a 2+ save if you give him the first free peoples artifact OR mystic shield.

Stormkek ally is obsolete
>>
>>55129543
all stormcast units are easily capable of getting to 2+ rerolling 1s

whats your point
>>
>>55129524
Wait, I thought that last rule only applied to a single unit's attacks. So if you have unit of 3 wound models, and it takes 2 damage from one enemy unit, and 1 damage from another, you could spread it out
>>
>>55129524
Yeah it says some wield Chaos Handweapons
>handweapons
>weapons
>s

The stat in the Warscroll is for "Chaos Hand Weapon" - Not weapons.

And if you're talking about the latter half it says Chaos hand weapon in each hand.
>>
>>55129592
no

you must allocate wounds to a damaged model
>>
>>55129597
read the special abilities, it tells you what happens if you have more than one handweapon equipped

some warscrolls give more attacks, others give you a different bonus like reroll hit rolls

read the warscroll
>>
>>55129592
If you have a wounded model in a unit, that model must be chosen for all future wounds until it's dead. Extra wounds, if any, spill over to a new model in that unit of your choice.
>>
>>55129564
Ignore him, you fucking idiot.
>>55127495
>>
>>55129644
As far as I can tell the rule doesn't negate the fact that it has 2 attacks for each hand weapon. It just means it's even better.
>>
>>55129819
you are real dumb
>>
>>55129819
You are being intentionally stupid at this point.

There is not a single rule that says he gets double attacks. When a model has more than one weapon they can use, the weapons with both have different profiles.
In the case of Chaos Warriors, if you arm them with two weapons, they have 2 attacks, but they benefit from the "Berserk Fury" rule, which lets them reroll 1s to hit. That is all.

Also, page 4 of the up to date FAQ:
"Q: What happens if I have two of the same weapon? Do I double the number of attacks made by the weapon?
A: If models are armed with identical weapons they do not double the number of attacks, but will usually gain an extra ability instead."
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/08/AoS_FAQ_The_Rules_v1.2.pdf

Or are you going to decide the official FAQ is wrong.
>>
>>55129901
They don't have to overcompensate.
>>
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>>55129819
>just
>>
>>55127200
>5 total units
>mr bone's mild ride
>the ride ends soon
>>
>>55129901
Because having a codpiece was usually a sign of having a venereal disease/a rotted off dick.
>>
>>55130197
Actually it is because eventually large cod pieces were used to store small amounts of food, or coins, as well as simply looking amusing.
>>
Are Pink Horrors able to create Blue Horrors still or do you need to have the points in reserve?

How does this work exactly? And along the same lines, If you've lost x amount of points during the course of a game can you use spells to animate more models up to but not exceeding your army's total points value?
>>
>>55130197
They were for rich people to hold coins you peasant
>>
>>55130312
>>55130433
Shhhh let me trick the newfags
>>
>>55130408
>have the points in reserve
Yes, u still have to pay. However, a few improvement in chaos faq, once u created a new unit(blue or brimstone), it assume that the starting size of that unit is 10.
>>
>>55130709
And what about taking the points from units that have been slain? Can you add models provided it doesn't go over the 1000 pt cap?

And what about resurrecting slain models?
>>
>>55126876

I heard rumors that the guys on Warhammer TV mentioned a "different" kind of Beast of Nurgle? Something like that?

We still haven't seen the model for the weird Tyranid-looking Nurgle beasts in the artwork with Mortarion.

I'm hoping for whatever that is to be a new Beast of Nurgle kit. Maybe we aren't seeing the bigger picture yet.

I'm trying to be optimistic because I really like the sculpt and want him to be playable without having to proxy.
>>
>>55130958
No, no and no.

No free stuff in matched play.
>>
>>55130958
>resurrecting slain models
>>55131112
U can replenish slain model in unit, but not beyond the starting size.
>>
Are maggoth lords kinda shitty against seraphon?
>>
>>55131228
Whoregotts deamonspew is good
>>
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Why is the Horned Rat so shit?

He ruined everything by becoming a Chaos God. In my headcanon the Horned Rat doesn't really exist and it's just a ruse created by a collaboration between Tzeench, Nurgle and Khorne, pretending in turn to be a 4th Chaos God to not increase the number of gods back to 4 after Slaanesh got BTFO.
>>
>>55128685
why the animosity against people with old armies? its getting to the point of "fucking oldfags REEEE"
>>
>>55131544
Because they bitch the most
>>
>>55131502
Maybe.
Have you read Liber Chaotica?
In it they say Khaine (elves god of murder) is really just Khorne but they don't know it.
>>
>>55131445
Isn't he the one who's dad is a GUO?
>>
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>>55131544
I like them and respect them.
I like seeing someone who updated their army to rounds but has classic models. It's OG.
Check out this classic chaos champion. Badass.
>>
>>55131607
Yea
>>
my guy is so powerful that he secured boons from EACH choas god and rides a huge dragon and leads the most elite chaos warband and also he killed Slaanesh for being too weak and not evel enough
>>
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>>55131608
Here is the classic
MOON
A
N
>>
Has anything major happened since the Cogfops got released?
>>
>>55131667
The new generals handbook came out last week
>>
Thinking about getting into seraphon. How are they after this update? I understand that they finally got special traits and and artifacts plus new ability to teleport anywhere. Does this raise their viability?

Is a skink based list possible and advisable?
>>
>>55131708
Seraphon magic is amazing and they can even shut down tzeentch armies EZ
>>
>>55131556

Didn't they retcon that in the End Times tho?
>>
>>55131553
to me, it sounds you are the one fulfilling that role

>>55131608
Thats a cool looking model, I have something similar. I fine with updating an army as long as its still on the game. I mean, my main army was tomb kings, amd Im fine with that not being on the game, but if they also discontinue dispossesed then its goingt to get dissapointing.
>>
Would you folks play Skirmish with a player who uses a lot of non-GW miniatures?

For my Freeguild I use Victrix models (Hoplites and Pikemen ATM) and they'll make up most of my Force with a handful of SCE.
>>
>>55131725
Tzeentch is the current top tier right? The slann being able to dispell from anywhere seems really strong. And then they can teleport a unit anywhere. In an all skink list I would like to teleport a stegadon and a trogladon. The stegadon can alpha skink himself to move D6" closer to the enemy and then charge. And the trogladon can spit at its target and get +3" inches to his charge. Seems pretty powerful especially with shadow strike.
>>
Elves when
>>
>>55131908
Bretonnian when?
>>
>>55132055
Fuck outta here with that shit. If you want to talk about brets go to the WFB thread. They don't exist in AoS.
>>
>>55131854
I dunno about other anons, but I need to remake my Troggoths unit, and I have only 1 sourbreath troggoth left, so I was going to buy some bones minis to make a unit of 3. I'll also proxy several gitmob warmachines as they are too expensive in $ and too cheap in points for the amount you need sometimes. As I don't play on tournaments I think its fine as long as people understand what it is supposed to be and looks close.
>>
>>55131854
Prolly not. I mean unless you're just temporarily proxying things I'd find it annoying.
>>
So are pistoliers bad or am I missing something?
>>
>>55128616
Why doesn't anyone like clan pestilens? They look like they're really good.
>>
>>55132200

Mind if I ask why? I'm not saying that's wrong or anything, but I'm curious about your reasoning.
>>
>>55132087
Tomb kings when?
>>
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>>55128616
>stink thing
Rude. We spread the true word. The realms shall rot-wither before the might-strength of the much praised Great Corruptor! The heretic kin will cower-hide at the speak-squeak of the Withered Word.
We are the true children of the Great horned horned one, the true Corruptor!
>>
>>55132221
they're god awful even with their price cut
>>
>>55132334
Are outriders any better? Or do all ranged cavalry suck?
>>
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>>55132305
Hush-hush now, Skrolk.
We gone-dead for good now; You, Me, Ikit, Tretch, and Snikch.
Peaceful on other side, yes-yes. Finally...quiet.
>>
>>55132399
>Queer Headgiver
>>
>>55132295
>Tomb kings
Shadespire is the reincarnation of Khemri.

>>55132055
>Bretonnian
Never.
>>
When will Death be anything more than a meme alliance?
>>
>>55132295

It should be more obvious than ever that they're gone forever, get over it.
>>
>>55131854
As long as it's not in an official tourney, its all good.
>>
>>55129037
It's a weird fucking list, man. What is your goal there?

Sidenote, the axe on the prosecutors is ass. If you already built the model with it field it it as a grandhammer.
>>
>>55132375
Outriders are better, yes.
And ranged cavalry can be devastating. Reavers are absolute cunts to fight, Palladors are basically superheavy light cavalry and Sisters of the Thorn have some really nice magic to supplement their other skills.
>>
>>55127200
what model is that, it's gorgeous
>>
Warscroll Builder updated to GHB 2017

Enjoy building your list of 30 Free swordsmen with 2+ saves, reroll 1s
>>
>>55132666

>What is Rend

>What is Mortal Wounds
>>
>>55132638
It's the skeleton leader from Shadespire
>>
>>55132680
>implying you'd stand up and fight that unit instead of flying over it
>>
>>55132681
are they going to make it into regular AoS? I want to start playing death and they look amazing
>>
can anyone hmu with the path to glory pdf?
>>
>>55132707
They will, but it will be like just one of four monopose models for the board game that is released in november.
>>
>think I've settled on an army
>see something else
>have doubt
>change mind
>repeat
Kill me
>>
>>55132399
Profound sadness.
>>
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>>55126647
>want to start nighthaunt
>love terrorgheist model
>loved it since I saw it in its debut WD
>cant ally to Nighthaunt
>>
>>55131544
oldfags literally killed their game by not buying models
>>
>>55129299
this is the closest but it's pretty shit for what you're used to coming from magic the gathering

http://baddice.co.uk/lists/
>>
>>55129299
Optimal list is: Spend as little on battleline as possible, spam the most effective damage dealers, use as much hero sniping as possible
>>
>>55133207
death is better as grand alliance than as a sub faction

allies don't get your main alliance battle trait
>>
>>55129596
>>55129543

Man you really are butthurt about Stormcast ain't ya?
>>
>>55132266
I never run proxies or alternative non GW models unless it's just to test out rules. It's a matter of clarity and consistency. I don't think they look like freeguild, I think they look like historical minis. I'm fine with playing historical minis in a historical game but age of sigmar is . . . not very much like that anymore.
>>
>>55133324
Stop replying to him, you FUCKING MORON.
>>55127495
You are being outwitted by a guy whose vocabulary begins and ends at 'stormcuck'. You are the stupidest person in the room!
>>
>>55133344
But historical minis fit better with the style of Stormcast than the old, skull-infested Empire models do.
>>
>>55133207
Give Sword of Unholy Power to Wraith. Use said sword to summon in Gheist on turn 1. Get free teleport-gheist.
>>
>>55133344

That's fair enough. It's a reasonable enough opinion.
>>
>>55133515
That isn't a bad idea, actually, though 10 is pretty steep, isn't it? Also, ghouls don't like ghosts, so getting a courts SC! Is out of the question. I didn't realize how much the various undead didn't like other.
>>
What command abilities are left for slaves to darkness? I really only see three. Are there some I am missing?

>Lord of Chaos
buffs based on mark, only good for monobuilds and not impressive compared to warshrines

>Lord of Chaos on Daemonic Steed
Buffs chaos knights and chariots, but not horsemen

>Lord on Manticore
Buffs Chaos Warriors only lol
>>
>>55133552
I can understand no one liking FEC, but skeletons and ghosts not liking each other makes no fucking sense
>>
>>55133559
The ghosts got really fed up with "bone" puns and jokes
>>
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>>55133558
Here you go.
>>
What should I use to shade a white armor?
>>
C&C on my list please.
I am debating on swapping the Korgoroths for Valkira.
Allegiance: Khorne
Leaders
Lord Of Khorne On Juggernaut (140)
- General
Slaughterpriest with Hackblade and Wrathhammer (100)
Bloodsecrator (120)
Bloodstoker (80)
Slaughterpriest (100)
Units
10 x Blood Warriors (200)
-Goreaxes
- 1 x Goreglaives
10 x Blood Warriors (200)
-Goreaxes
- 1 x Goreglaives
20 x Bloodreavers (140)
-Reaver Blades
6 x Mighty Skullcrushers (280)
-Bloodglaives
3 x Mighty Skullcrushers (140)
-Ensorcelled Axes
3 x Mighty Skullcrushers (140)
-Ensorcelled Axes
2 x Khorgoraths (160)
Battalions
Gore Pilgrims (180)
Total: 1980/2000 Points
Leaders: 5/6 Battlelines: 6 (3+) Behemoths: 0/4 Artillery: 0/4
>>
>>55133574
command abilities not traits

I am aware they just got new traits and artifacts, buy they lost some interesting command abilities when the legacy Warriors of Chaos units got removed.

>>55133579
nuln oil for a clean look
gloss nuln oil with matte varnish after for a very clean look
seraphim sepia for a yellowed bone look
agrax earthshade for a dirty look
>>
>>55133570
Well then I guess there's no bones about it!
>>
>>55133559

See, I like the concept of FEC. What's not to like about a bunch of delusional zombies? However, I just really don't like the basic ghoul model. I think it's the stupid hunch they have. Idk. I like the rest of them, which is a shame.
>>
>>55133599
you could say the ghosts have a bone to pick with the Deathrattle
>>
>>55133598

Thank you very much my dude
>>
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>>55133559
The ghosts hate everyone, that's their shtick.
The beasts got merged into the FEC, it was just the terrorgheist and zombie dragon anyways.
>>
>>55133602
I miss the look of the old ones, but the only thing distinguishing them from zombies is literally just pants
>>55133610
I'll have to bone up on the puns. Mine aren't very humerus, tibia quite honest

That skull folks!
>>
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>>55133630
Old gools
>>
Can I play FEC without spamming ghouls in hordes? I like their look, but I prefer balanced/varied looking armies to spamming one unit.
>>
>>55133699
You can take horrors as battleline I believe?
>>
>>55133703
I don't mind ghouls as such, I just don't want to be forced to play 60 or 80 of the little fucks to be moderately competitive.
>>
>>55133714
Well you can play a hero and beast heavy list supported by the bare minimum of the little fucks.
>>
>>55133640
Fuck. I'd play those. Especially compared to whatever the fuck these are supposed to be.
>>
>>55133721
So I can play a mix of units (since FEC doesn't have much to pick from anyway) and still be okay? That's good to hear.
>>
>>55133733
If I am interpreting >>55133628 correctly, Beasts of the Grave are now merged with Flesh Eater Courts so you should be able to use them more liberally than other "allies"
>>
>>55131895
>Teleport a bastiladon with snakes 9 inches behind your opponent
>Teleport Lord Kroak right behind it
>Summon an Astrolith Bearer
>Try to Summon a second bastiladon next to the first one
>Summon a balewind vortex pushing the bastiladons 3 inches
>Deal ~20 mw with Lord Kroak
>Charge with the Bastiladons
>Deal Another 24 Mortal wounds with snakes
>>
Skelebros,
We can ally pic related in Bone Zone armies now.

My question is, since they are made of skulls and bones is this still fluffy? Or will it reduce my bonehead cred since they aren't actually deathrattle?
>>
>>55133207
Buy a mourngul looks better is better
>>
>>55133957
Idk but I'm sure as shit I'm allying them to my tomb kings since I got no allegiance to lose anyway
>>
>>55133998
reminder add a necromancer to your TK so that you can make skeles or morghasts pile in and attack twice in combatphase.
>>
>>55133981
Except they were nerfed
>>
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Do you think that GW will release more allies boxes soon? My body is ready for the wanderers box
>>
>>55134064
Probably not for a while.
But yeah wanderers are awesome now. I am starting an army as well but I don't feel like waiting for a box.
>>
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>>55134109
>wanderers are awesome
>just lost half their army
>>
>>55134109
i seriously doubt we'll see SC! boxes for most subfactions short of the "firestorm" bxoes with stormcast bundled in.
>>
>>55134158
Losing half your army but getting awesome allegiance abilities is worth it.

My army is going to be all glade guard and eternal guard anyway, with some treemen for allies.
>>
Anons... is still be able to shot with your cannon to the opposite leaders and they cannot hide or run from it? And shot with your thunderers that are in close combat? Didn't see anything that said i'm wrong...
>>
>>55134209
How does all GG even work in AoS? They're just shitty bland archers with one gimmick
>>
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>>55134188
ah yes firestorm
>>
>>55134221
Yes, you can still shoot any model your model can see, and yes, you can fire in melee.
>>
>>55134158
Only the loss of Warhawk Riders really smarts, the rest is either not much of a loss or can be proxied as something else (Waywatchers -> Sisters of the Watch), while the new abilities help us out a lot.
>>
>>55134223
Firstly you put them in formation behind dryad allies or Eternal Guard with all the buffs. Eternal guard have amazing saves and will keep the archers safe.

-3 rend for each huge unit is rape. Even if its just once per game for each of them. So 2 big blocks can delete 2 big units or characters per game.

Keep a hero with a 'Forget me Knot' close by, so if a bloodthirster or something gets too close, charge him at it and it cannot do anything that turn, so it will just sit there as you unleash 30 -3 rend shots per unit at it.

Lastly if the archers DO get into combat, with their allegiance ability, they can flee and then shoot, which is good.
>>
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>>55134280
Thanks! I'm still unable to understand why.
>>
>>55134311
Why not?
>>
>>55134311
because otherwise it'd be banally easy to deny shooting units any utility, like in previous editions?
>>
>>55134223
It's a good gimmick though.
>>
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>>55134300

I don't think my WW make for good sisters of the watch, though...

>>55134305
I basically have to buy another army with the loss of eagle lord and hawks. I have plenty of GG, but idk if they're the army I want to play anymore.
>>
>>55134341
If there is no negative causes to your actions... where is tactic?
So if i want that the enemy doesn't deny shooting units i have to try to protect them. It is my point of view.
If my shooting units shot whatever i do... what sense have to choose close combat units?
>>
someone PLEASEEE post the Path to Glory pdf
>>
>>55134422
Because it's easy to get into close combat, and dedicated combat units hit much harder than ranged units do, while usually being cheaper or same cost?
>>
GAMES WORKSHOP REEEEEEEEEE WHERE ARE MY BRUSHES, I PLACED THAT ORDER 3 (three! III) DAYS AGO
>>
>>55134407
Well, they're still waywatchers, but the rules for Sister of the Watch work well enough for the 'elite archer firing from ambush'-angle.
>>
>>55134422
Nearly all ranged units are garbage in melee and the few that aren't cost out the ass are at best still merely mediocre.
If you catch a ranged unit in melee it's going to pretty much always go down.
The tactic comes into play when you have to decide which unit to engage, which to sacrifice, how to circumvent possible screening units, how to protect your own ranged units and so on.
>>
Haven't been to AoS generals in quite some time.

You guys getting anything cool sometime soon? Any rumors of something new coming to death allegiance?
>>
>>55134508
Scroll up.
>>
>>55134423
In /40kg/
>>
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How are Dispossessed right now thought?
>>
>>55134407
Get seraphon if you liked hawk units. They have the terradon riders etc.

also
>GG have been around 20 years
>Still on squares
>Still unpainted
M8...
>>
>>55134545
Really fluffy now thanks to GHB.
Nice models. Those look cooler than KO in my opinion
>>
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>>55134463

>Buying GW brushes
>>
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>>55134556
>implying I've had them 20 years
I was slowly working on my actual GGs, but I lost motivation when my shop closed years ago because I had nowhere to play nor anyone to play with. Now, my new store is only budding into AoS and even then just barely. As of the new changes, what little incentive I had to paint them all but died.
>>
>GHB 2017
>MOUNTS Some heroes have a mount,....In all such cases,any command abilities or magical artefacts can only be used to affect attacks made by the hero, and have no effect on attacks made by their mount unless specifically stated otherwise

So this is only for heroes? Or does the command ability also effect mounted units?
For example if you use a CA to buff chaos knights, does it effect both the knights and mounts because they are not heros or???
>>
>>55134570
>Really fluffy now thanks to GHB.

That's really cool, I hope to see them a bit more then

>Nice models. Those look cooler than KO in my opinion

They're not mine sadly but from this guy https://twitter.com/Jeffrey_Egan
>>
>>55134636

I think it's safe to say that this is specifically for heroes.
>>
Am I wrong, or is the SC! Skeleton horde a retarded value? The one kit is worth nearly as much as the whole SC box
>>
>>55134743
The seraphon one is like that too.
>>
>>55134743
All SC kits have insane value (For example: I think the fyreslayers cost the same as the big lizard thing by itself)
>>
>>55134026
How so? Cheaper points by 40 lose the extra attacks on 6+ but get extra damage - lose the 4+ on mortals but get the old death save 5+ on wounds and mortals. Lose the -2 on bravery 6 but all the new armies are over that so yeah
>>
>>55134009
No that's not how it works - zombies or skellies only now
>>
>>55134827

It also lost Rend.

Sure it's slightly cheaper, but it's significantly worse in every way
>>
>>55134636
>For example if you use a CA to buff chaos knights, does it effect both the knights and mounts because they are not heros or???
WHAT?!

I'm not sure, but is there even a way to buff non-hero units with a command ability?
>>
>>55134839
re-read the warscroll. It does work on them
>>
>>55134872
>>55134827
Mourngul hasn't been nerfed even remotely enough.
It's still super-good.
>>
>>55133579
>>55133598
Ive always been a fan of blue to shade white with black in rhe deepest parts
>>
>>55134951
Are you possibly stupid?
>>
>>55132680
Who gives a shit about mortal wounds and rend when you have 40 of them? They're a cheap and effective tarpit, not a cannon.
>>
>>55134743
A lot of them are like that. It is the worst SC box anyway, since you probably wont even use the most expensive thing in it.

The Barrow Lords box is much better, and it is cheaper.
>>
>>55133703
Horros can only be taken as battleline if a Crypt Haunter is your general, which feels wrong to me if you want to field a King.
>>
>>55134872
Just realised it lost rend - that sucks
>>
>>55133827
>1400 points of alpha striking
>barely wipes one full squad of skeletons
This only works if your opponent is brain dead, buttfuck retarded and doesnt understand the word "chaff"
>>
>>55135168
Why wouldn't I use it? I was actually thinking about Neferta
>>
>>55135392
They are expensive heroes, and most people who buy that box want to play Deathrattle allegiance.
>>
>>55135096
I would say yes. BUT the last days I've always read it as "command traits". Mainly because I've slipped it. Because it doesn't make sense I guess: If i have a reroll to hit command ability I can command a dragon but not a dragon with a rider?
Then I looked in the german version and there it says command trait. In german of course. Duh.
It happens sometimes that the german versions already have the first errata in it. I don't know if it is the case here but it would make more sense. We will see in a few days.

And that's the story why I'm possibly stupid.
>>
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>>55135437
>deathrattle aligence
Literally no reason to anymore
>>
>>55135481
Being able to use Black Knights and Grave Guard as battleline isn't bad I guess.
>>
>>55126291
>My first army: Skaven
>Buy a few Spire of Dawn sets
>GHB2 comes out
>Verminous is fucked over

Thanks GW, as some "fresh blood", you sure convinced me to continue buying from you...
>>
>>55135508
It's pretty obvious Deathrattle are going to get a Battletome.
>>
>>55135540
I do hope so, although the generic Death abilities are kinda neat with them. It is pretty funny how you can use one of the command traits to create a Skeleton Wizard.

Make your General a Wight King with an Infernal Standard, and every command phase you will be able to give a unit an extra attack, cast Arcane Bolt or Mystic Shield, and your standard will make all of your dudes harder to kill.
>>
>>55126364
thoughts?
>>
>>55135437
Idk. I was just looking at the starter boxes. There's kind of a group starting here, and I want to mix things around. One dude has Stormcasts and everyone else is either playing chaos or looking at chaos that I know about, and by everyone I mean 2? Maybe 3? People. I'd like to do either death or destruction to have more representation.

Destruction seems neat, but I'm not really interested in Orks and the space Marine Orks are fucking retarded. Maaaaybe savage orks. Grots, however, seem pretty cool. In particular, I like their cavalry. Wolf riders and spider riders? Pretty sweet. However, the thought of having to paint a gorillion tiny grots doesn't sound the least bit appealing. I'm a little bummed that if I mixed them, I'd only have basic grots as a battleline, which is not only more tiny bodies, but less wolves and spiders. To be honest, I'd give up the wolves if there were more spider options. Sadly, there doesn't seem to be an easy way into them.

Then there's death, which seems to have a bunch of easy entry points in that they have tons of boxed sets. Nighthaunt has some sweet models and sweet abilities, but like spiders, they're extremely limited in models, but they have even fewer ally options. They have awesome monsters, too.

This is harder than I thought. Every time I think I've made a choice, I find a reason not to or find something else. It's like there's nothing that says "Pick me!" and its driving me crazy.
>>
>>55126291
Leaders:
- Skaven Warlord (100)
- Skaven Warlord (100)

Units:
40x Clanrats [Spear] (200)
40x Clanrats [Spear] (200)
40x Clanrats [Spear] (200)
40x Clanrats [Spear] (200)
40x Clanrats [Spear] (200)
40x Clanrats [Handweapon] (200)
40x Clanrats [Handweapon] (200)
40x Clanrats [Handweapon] (200)
40x Clanrats [Handweapon] (200)

Thoughts?
>>
>>55135773
battleshock will kill you
>>
>>55135773
Thought: That's a lot of rats.
>>
>>55135806
hmm, maybe I should replace one the warlords with the warlords with the banner to prevent battleshock for units nearby it, have to remove one clanrat unit as a result though :S
>>
>>55135773
>laughingdrycha.png
>>
>>55133602
Same. I like the rules and fluff but hate the models with the exception of the varghulf. If there was a way to make ghouls look like mini-varghulfs I would buy it in a second.
>>
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>>55135850
>>
>>55135832
they nerfed the chieftain, his banner no longer prevents battleshock
>>
Im really intrested in starting a deathrattle army, cuz i love spooky skeletons. One thing ive notoced when play testing is that i lack means to deal with big monsters, like dragonlords etc, is the bedt answer we have graveguard in mass? Im hesitant to get a vampire/ghoul king on zombie dragon since they cost to much to be able to use as ally, and since a deathrattle battle tome is (probably) coming soon i will not run death grand alliance allegiance in the long run.
>>
>>55135910
God damn it
>>
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Chaos Dwarf is best Dwarf
>>
>>55135898
>take drycha
>take nothing but spite revenents
>take both associated battalions
>chuckle as even sepheron take off units by the shovelfull
>>
>>55135637
Wight king gets sniped turn one by shooting more so now no 5+ ward save. No death shooting.. Why bother?
>>
>>55135923
There are a couple of things you can do.

You can either:
1) Bog them down with a unit of 40 skeletons.
You heal D6 skeletons every turn, so you can just try to keep the large monsters in place and peck them to death with all the spears. If they are large, it is likely all of your skeletons can get in range, and they should have 3 attacks each at that point.

2) Black Knights buffed by Skeleton King.
2 Attacks each with 4/3 and 2 damage isn't amazing, but it is the best burst you will have.
>>
>>55135773
Get a grey seer or screaming bell as general. It's not like you're using stormvermin as battle line anyway
>>
>>55135773
>Thoughts?
way to much shit to paint
>>
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>>55133602
That's why I bought Mantic ghouls. They are easier to kitbash with other stuff to make them look like degenerate soldiers.
>>
>>55135981
Remember game uses True Line of Sight.

It is unlikely they are going to have line of sight on him in the middle of a pile of skeletons for quite some time.
>>
>>55136011
ooh, good point. Will do

>>55136015
Implying i'm gonna paint all that shit
>>
>>55134300
hot
>>
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>>55135773
>hope you brought a shovel
>>
I use battlescribe for 40k is the age of sigmar files on battlescribe updated?
>>
>>55136083
>2 battalions at 1000
WAAC detected
>>
>>55136108
>1000
Its a 2k list, my meme list just has the 2k pitched defaulted
>i fucked up my numbers and can actually take 100 spite revenents, drycha, and both batallions for 1990
>>
>>55136083
>be pestilens
>monks have 12 bravery now in 30s
>charge and destroy drycha in one turn with murder monks
Ok

Should I ally in a WLC to make life a bit easier? If loose 30 monks or 20 and a priest.
>>
>>55136098
Not yet, i judt use it for bookkeeping
>>
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So this might be dumb, but I'm an old 6th Dogs of War player who is now ready to give Age of Sigmar a try.

Buuuuuut I can't seem to find rules for the old Dogs of War or Regiments of Renown units anywhere?

Am I missing something really obvious, or did they get Squatted?

Pic semi-related: I have a huge unit of 30 of these guys.
>>
>>55136158
I like the theme tho, with the outcasts. How much does drycha cost now a days?
>>
>>55136188
They got squatted, yeah.
>>
>>55136219

Fuuuuggggggggg
>>
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>>55136173
If 1k? Maybe. Depending on situation. The monks bravery boost+The prayer might be better

At 2000 points though, I can see foulrain lists with epidemus allied in being really powerful. Bonus points if you use pic related to proxy epidemus.
>>
>>55136173
>wrap drycha in spite revenants
>squirmers
>remove 20 monks
>charge squad of monks
>kill 27
>>
>>55136188
fuck i remember reading a WD when i was a kid with the Dogs of War

long drong's were dank as fuck, too bad I didn't buy into WHF when i was younger, I had a major boner for bretonnia
>>
>>55136188
Dogs of War got squatted like two editions ago, this is not a surprise in any way, shape or form.
>>
>>55136352
If that's a 2000 point list, there's a lovely little formation called a foulrain congregation that basically gives rerolled failed hits and 2+ to wound on plagueclaws. That with epidemus would absolutely rape those revenants. Thanks >>55136283
>>
>>55136191
280
Spite revs are 80 for 5 or 420 for 30
>>
>>55136428
>literally half the list
Might as well just add this onto my 1000 point list. That or use one of my already present priests in the formation
>>
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>>55135971
Wrong my good sir. The holds and retaking them is the only way to go
>>
>>55136256
The last official update for the RoR was the Ravening hordes in the 6th edition if I recall correctly, the army has been all but squatted since early 2000's.
>>
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Guys, I've made a colour scheme for the Stormcast allied to my Dispossessed and/or Kharadron

I want to paint them as an original Stormhost, what do you think?

There's a slight variation I'll post as a reply to this same post in a moment
>>
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>>55136762
I've inverted the red and the purple and I don't know wich one looks better
>>
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>Looking at old Dispossessed lists
>Can now take 40 warriors for 20 points less than 30 warriors used to be.

Feels good.
>>
Are command abilities one use only?
>>
>Dark elves are Chaos but not Chaos

Wat. I admittedly know nothing about Dark Elves, do they serve Chaos or did they? Also why would they be order now if they were chaos?
>>
>>55136762
>>55136779
Cool, got any backstory for your stormcast?
>>
so I just started Friday my army I assembled was 2000 point nurgle the glottkin
2x plague furnence
Lord skorkle
80 plague monks
60 plaguebearers

nice large model count that hits hard and faster then people think what you all think
>>
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>>55136188
What's dogs of war?
>>
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>>55136790
Not yet, the idea came to my mind after seeing pic's related box

I'm still triying to figure out the colour scheme, but that's almost done at least.

As I said, they usually ally themselves with duardin of any kind, so I'll just build theyr story from that

I know the fluffy duardin allies are the Celestial Vindicators if I'm not wrong, but I preffer to make my own guys.
>>
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>>55136816
I personally prefer pure pestilens with epidemus allied in, but I'm not sure what's more effective: 2 WLC and epidemus or a foulrain and epidemus. Against shit like beastclaw and SCE, I can't see the foulrain being helpful, but I can see it annihilating anything with units that have model counts over 10. Im thinking I'm going to have to make two lists. Don't see too much use for the corruptor.
>>
>>55136922
WHFB Italian inspired mercenary armies lead by merchant princes.
>>
>>55136922

It was awesome. Mercenary armies in the Old World. Pikemen, Dwarf Pirates, Norse Marauders, Undead, Orcs, all fighting under one banner - the banner of gold.

What a time to be alive.
>>
>>55137017
>pestilens
I got the glottkin in there too artificially boost the wound count of the monks making it harder to kill droves of 1 40 group from shooting then battle shock and using his command to increase how much damage they do and the bearers are for objective holding the Lord skolk is in there for another writher prayer
>>
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>Chaos Dwarfs used to be most tech advanced race in setting
>now Kharadron Overlords appear to have that mantel

I swear if Forge World will get off their asses and write a god damn BATTLETOME already, they better address this and maybe release some new war machines that are more technical to match the KO
>>
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>>55137102
Don't use monks in 40s. That's the worst thing you can do with them. Use 30s or 20s. Skrolk is also gone now (just a plague priest with censer). Censer bearers aren't worth shit. Just use more monks or instead.
Keep in mind you're going to be using the base chaos allegiance which is meh now. Since you can't use the pestilens allegiance (rotbringers aren't allies), just run your monks in 4 20 rat blocks (you're not getting +2 bravery for every 10 rats).
>>
>>55136762
>>55136779
I'd prefer the first, but, to be honest, I'd make the sheath purple as well. As is it's maybe too much of an eyecatch.
Still, it's a nice scheme.
>>
>>55137151
>what are skaven
>>
>>55136762
Might look better with silver instead of gold
>>
>>55137151
Owning a steam engine and gunpowder does not make you the most advanced race in a setting where several factions have those and at least two factions own spaceships.
>>
>>55136784
What are you going on about? Delves were never chaos, one minor splinter group notwithstanding.
>>
>>55137485
>owns spaceships
There's a big difference in owning and knowing how it works and how to replicate it
>>
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>>55136784
>do they serve Chaos or did they?
no, no.

>Also why would they be order now if they were chaos?
they weren't ever chaos.

the easiest way to explain it is to borrow from D&D and describe them as "lawful evil". The forces of "Order" are the ones who generally fall into the D&D "lawful" category.
>>
>>55137449
I would be using nurgle allegence since there are all nurgle models but I will separate the 2 40 into 4 20 man team
>>
>>55136784
They were never Chaos. They're just assholes.

They split from the High Elves over an attempted coup. It's pretty much as simple as that.
>>
>>55137561
Ok, that should be out next month. I'll have to check out how it is, though I'll probably stick to pestilens.
>>
>>55137467
Sloppy trial and error engineers.
>>
>>55137542
They very much based on the Melbonéans from Michael Moorcock's stories, but they decided that they were not cruel enough.
>>
>>55137485
They were the most advanced for their ability to keep innovating despite what the costs would be. Bind a demon into a gun or sacrifice how ever many slaves they need to make stronger shit
>>
>>55137590
my biggest thing with the 2 40 man units was I could give inspiring to one unit so it wouldn't fail battle shock and fleshy abundance to another lowering my models lose to 33% what it would be without so idk if I should also with glottkin command ability it is easier to hit 2 units then 4
>>
>>55137467
>Take-loot things from man-thing
>stick-put warpstone to it
>???
>profit
>>
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New Stormcast when?
>>
>>55136188
>https://twitter.com/Jeffrey_Egan
run them as a unit of slayers/ use a few as unforged
>>
>>55137785
has there ever been a release cycle that didn't include at least one token SC model release to go with it? Odds are you won't have to wait long.
>>
>>55136782
I am so mad they took away high king thorgrim, his add 1 to meelee attacks aura was so good but ya I am excited to bring big cheap blocks of warriors with me.
>>
>>55136783
Nope. The rules just say your general can use one. So you can either use inspiring presence or a warscroll specific one (if your general has one). You can use the same ability every turn or switch depending on the circumstances.
Note that only the general can use a command ability, so even if you have other heroes with powerful command abilities, they can't use them.
>>
>>55137640
Plague monk now are all about mobility, charging, and avoiding being charged. A 40 monk block is too big, plus most of your monks won't be attacking. With 20s or 30s, if one gets charged, you can easily counter charge. I'm only bothering with the 30 block over the 20 because I get a +(2-6) to bravery, though I'm not sure if that's even worth it as if I did 20 they'd still have +(2-4) which still helps a bit.
>>
>>55137785
please no
>>
>>55136108
Sylvaneth Battalions are different to most. One of them is a small, cheaper battalion and the other is the main one which needs a certain small one.
>>
>>55137785
nurglecasts when?
>>
>>55137605
Which is ironic, because if you look at how the High elf society is structured (with its political intrigue, being set on a lonely dragon island and their nobles being called "dragon princes") you'd think that the high elven society was more based on Moorcock's work. But I agree with the general attitude of the dark elves align with the Melnibonéans more.
>>
>>55137838
thanks for the advice didn't think but if it that way how would u avoid the large models lose due to shooting and battle shock I ask because where I play 3 out of the 11 players use high elfs and another is tomb Kings so I will be dealing with alot of shooting
>>
>>55137509
Khradron Overlord airships are basically Space Ships, since they can travel between the realms.

Although I guess they are kinda Ghetto-Space ships, since it isn't actually that safe, hence the pressure suits.
>>
>>55137918
>high elves and tomb kings
Kek
Honestly, you have to use the pestilens allegiance to get around battleshock. It gives a unit of monks +2 bravery for every 10 monks (which is why I'm trying 30 rat blocks).
For shooting, since you're nurgle, you're kinda fucked since you can't ally in any warp lightning cannons. Best recommendation is to just rush them while your plaguebearers cap the objectives. You've got 80 monks, so they can't lol them all before you charge and tear them apart. Plus the glotkin's spell can help them survive. I guess you can try one block of 40 surrounding the glotkin, and then 2 20s to bully the enemy.
>>
>>55138019
thank you so much this really helps since I only have one game under my belt it was against beast riders and I will via table in turn 3 I got lucky with getting turn two and rolled a 11 and 12 for my charges with the monks all models got in and I scored around 140 attacks a unit
>>
>>55138110
>140 attacks a unit
Are you using the foetid blades or the blade and stave?
>>
>>55138171
foetid blades
>>
>>55138195
2 attacks normal 3 on charge 4 with glottkin command
>>
>>55138195
How the hell did you manage 140? That's 4 attacks a monk with the glottbuff
>>
are skyre acolytes worth it? I was thinking about taking a unit of 30 for the 30 4+/4+/-2/d3 attacks.
>>
>>55138225
I posted how a full 40 man unit with glottkin buff and charge is 160 attacks with blades
>>
>>55138261
Okay, but what did you charge that you managed to get all those models into melee range? A blob of zombies?
>>
>>55138225
also I think I'll be sticking with the 2 40 man I would lose 20 models if I switch it up since you get cheaper models at 40
>>
>>55138261
Oh, but that's assuming the entire unit is within 1"
>>
I surrounded all his models because of the stupid high charge I rolled for both units we we're playing border wars and I got full surrounds on all his big guys
>>
>>55138303
I'm pretty sure he was going easy on me since it was my first game
>>
>>55138261
>things that happen once a lifetime
Yes, that's a sensible thing to balance your strategy around.
>>
>>55138394
well I'm playing again on Saturday but against one of the high elf player and if there's time a flesh eater court
>>
>>55138261
>160 attacks eith blades
>yuo are little baby... watch this...
>old tomb kings skeleton warriors could get 440 attacks when fully buffed
Im sad now
>>
>>55138444
These are with rerolled to hit and probably +1 to wound
>>
>>55138540
2+ to hit and +1 to wound over here too, and this is without the old legion battalion that gave them a second way to get extra hits, with that the total comes out to 533 on average. Oh and also it gives them a 6+ ignore wounds on top of their death aligence ones
>>
>>55137911
The High Elves are based on Moorcock elves as well. The Melbonéans just aligned with Chaos for some reason unlike the other elves that tends towards Law.
>>
>>55138540
I'll keep that in mind for my next army then
>>
>>55138610
Wait no, that was wounds, its actually 640 attacks total on average
>>
>>55137833
I feel you. I was working on making my own scratch-built Anvil as a centrepiece for my "more runes and ancestors less gunpowder and technology" army, but with the nerf to its buffs there's not even a point anymore. Which is a shame because thematically I really like the concept.
>>
>new book for stormcast
>new book for Chaos
>new book for undead

>reprint of old books for elves

yeah seems about right

https://www.warhammer-community.com/2017/08/30/legends-of-the-world-that-was/
>>
How do I counter shooting? Hordes?
>>
>>55138743
None of those are new books.
>>
>>55138743
What's the new undead book?
>>
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hyped for aelves?
>>
>>55139036
Its just shadespire or negromunda
>>
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So I have a Slaanesh army with 1 boobsnake.

Now that Slaanesh can have 3 generals using command abilities, I want to use the boobsnake's ability 3 times because it is really good, but I don't want them all to look the same.

This is a Tzeentch conversion on a cockatrice. If I do this but remove the arms and paint it purple and white, will it look ok? Or will the beak still be too bird-like?
>>
>>55138791
- deepstrike
- shooting of your own
- debuff magic
- fast harassers
- high armor/wounds
- hordes
>>
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>>55139171
better look at the model
>>
>>55138656
>why was TK squatted?
>>
>>55139253
Its only able to kill 3 base archaons at once, i dont know what thhe problem is
>>
>>55137836
Ah that makes sense then. I forgot that only the general can use them.
>>
>>55139036
>hyped for aelves?
nothing in there even hints at aelves, so unless your holding additional info I cant see how you relate the two.
>>
>>55139171
Too much bird, not enough boob.
>>
>>55139445
Hope, the ruinous bitch, spreads her legs eternal.
>>
>>55139693
that's that from? I feel like I should be able to place that quote but its escaping me.
>>
>>55139730
I made it up on the spot, but I'm probably ripping someone off without realizing it.
>>
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>>55126291
Help guys..

I'm looking for ~ 12 ogre sized undead warriors, animated armours or similar for an undead army in an unrelated wargame.

Now I at first looked at Sigmarites but those seem a bit too futuristic and would require tons of converting.

So now I'm looking at blood warriors. File away excess deail and put on undead helmets from GW. Would this work? Does anyone have any pics of converted blood warriors? I can't find shit on google images..

Pic somewhat related...
>>
>>55139870
It's a good quote, man. Put that shit in a book.
>>
>>55139991
Why not just use 32mm scale human sized warriors who would be ogre sized in 28mm?
>>
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Why is he pushing stormcast so hard?
Shouldn't they want more sales across the board?
>>
>>55140071
Gw*
>>
>>55140071
Same reason Hollywood pushes popular dross: It's called the 'tentpole'. It's the tax you pay so the stuff that doesn't sell so well can still be supported.

In theory, at least.
>>
>>55135773
have fun painting all those fuckers
>>
>>55140071
I think for the same reasons they push space marines so hard in 40K, shiny proud warriors with a bunch of fiddly armor markings and designations really appeal to the playerbase for collectible wargames. It's a major generalization, but the statistical makeup of the group leans towards personality types who are super into self-insert uberwarriors. I like them too, so no negative judgement from me. I do wish we saw more diverse releases as well
>>
>>55135773
People always make these lists online, and I almost never run into someone actually playing optimized megahorde lists in real life. Imagine buying, assembling, painting, and transporting all that shit.
>>
>>55140273
Implying I'm gonna paint any of it
top kek!
>>
>>55140011
Thanks!
>>
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>>55140071
Because a fair chunk of the fan base consists of overweight degenerates who're insecure about themselves and live vicariously through the uber good guy hero archetype.
>>
>>55140405
>nervous tyranid player laughter
>>
>>55140071
Honestly it's the vicious witches circle of wanting to appease greedy investors and corporate board kikes.

They pushed Age of Shitmar HARD after curbstomping fantasy out of existence, and they had invested a lot into the Stormcast molds already.

So they pushed a lot of stormcast in order to recoup their costs, Stormcasts sell because they're really the only models truly available (power creep also helps), which left them unwilling to take further risks and develop other armies more than a couple of token models, which then ensures they'll continue pushing Stormcast to make more easy money (repackaging models with 1-2 new special models per large boxed set), which leaves the other armies to languish and not sell all that well, which makes the average brain damaged marketing baboon shriek "SELL MORE STORMCAST! THEY OUR HOTTEST PRODUCT!", which means they push Stormcasts and Stormcasts sell because they're really the only models truly available...

This happens a lot these days. Mostly focusing on what makes the best quick buck and fuck off to any long term sustainability. "I got mine, now I'm outta here!"
>>
>>55140405
I have a friend who fucking loves hordes. It's awful playing vs him, the games take ages.
>>
>>55139171
IT will look very birdlike. But who is to say that slaanesh can't have things that look slightly birdlike?

The long tongue does give it a bit of a slaaneshi edge.
>>
>>55140518
>overweight degenerates who're insecure about themselves and live vicariously through the uber good guy hero archetype

ouch anon, that was too close to home
t.SC fan
>>
Let's go
>>55140630
>>55140630
>>55140630
Thread posts: 361
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