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/osrg/ — Old School Renaissance General

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Thread replies: 347
Thread images: 56

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Welcome to the Old School Renaissance!

>Trove:
http://pastebin.com/QWyBuJxd
>Online Tools:
http://pastebin.com/KKeE3etp
>Blogosphere:
http://pastebin.com/ZwUBVq8L

Prior: >>55051059

How long and how often are your sessions?


>>55058585
>
>>
>>55078756
>How long and how often are your sessions?
Six hours about twice a week.
>>
>>55078756
>How long and how often are your sessions?
3-6 hours long, and the ideal is every week but that hasn't been the case for a couple months now.
>>
Once a week, usually lasts 4 hours.
>>
>>55078756
Dungeon Meshi is 5e and therefore better and cheaper than anything this thread has ever produced.
>>
>>55078954
That's (You)r laziest effort yet
>>
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>>55078756
4-6 hours, once a week or so depending on life shit.

Just found a bunch of neat hex crawls though. They might be old news, but haven't seen anyone talk about them.

>http://save.vs.totalpartykill.ca/grab-bag/synthexia/

Its the people who did Hexenbraken, so its more on the weird side, but they look interesting.
>>
>>55078954
Dungeon Meshi is Wizardry 1, which is AD&D.
>>
>How long and how often are your sessions?
At least once a week, sometimes twice. Sessions last about 6 hours or so, but there's a break for dinner/lunch halfway through.
>>
What's your favorite OSR game and why?
>>
>>55080412

Scarlet Heroes, it lets me play D&D and cuts out the most troublesome part of any game: The players. But... But then I become the very thing I hate. OSR is suffering.

Alternatively, Moldvay Basic and Cook Expert.
>>
>>55080412

LotFP, and the modules.
>>
>>55080412
LBB-only OD&D, for the Chainmail combat and the anarchy.
>>
>>55078756

About 3 hours, once a fortnight.
>>
I'm looking for curse tables, curses, magical diseases would work too. Anybody have some to recommend?

>>55080412
B/X/LotFP base, fair amount of homebrew shitmess added in.
>>
>>55080412
AD&D 2nd edition, for being compatible with mostly everything, having the most options, allowing even the occasional plot-based epic fairy tale, and specialist priests.
>>
How does this custom race look so far? Are the racial abilities adequate or should I go for something different?

>Deor Canines/Felines

Racial Skills: 0
-Claw & Bite (2)
-Infravision (1)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)

6-1=5 5x40=200xp
*Each point in ability either increases a given trait or adds an additional one.

Racial Skills: 1
-Claw & Bite (3)
-Infravision (1)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)
-Inhumanity

7-1=6 6x40=240xp

Racial Skills: 2
-Claw & Bite (3)
-Infravision (2)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)
-Ambush (1) OR Cat Burglar (1)
-Inhumanity

9-1=8 8x40=320xp

Racial Skills: 3
-Claw & Bite (4)
-Infravision (2)
-Wilderness Evasion (1)
-Tracking (1)
-Naturally Stealthy (1) OR Climbing (1)
-Ambush (1) OR Cat Burglar (1)
-Difficult To Spot (1)
-Inhumanity

10-1=8 9x40=400xp
>>
>>55080591
Was going to ask about this last thread but it died. What options, complete X books, etc. do you use? What would you avoid?
>>
>>55080412

Swords & Wizardry Complete. It's well-organized, easy for new players to understand, and easy to find in shops.
>>
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>>55080613

You somehow made something more fetishistic and pathetic then if it was just a beastfolk furry race, which I guess is an accomplishment.
>>
>>55080614
Pretty much all Complete class books, Complete Book of Humanoids, weapon mastery rules from Player's Option: Combat & Tactics, and Encyclopedia Magica. A lot of people will tell you that you need to be careful with kits and watch out what to allow and what not, but personally I haven't had any trouble with them, barring maybe a few Elf Handbook Mary Sues.
>>
>>55080716
Neat, thanks. I've found having players who aren't dicks helps with a lot of problems I hear about additional rulebooks.
>>
>>55080614
Humanoids, Priest's, Psionic's, and Sh'air's are GOLDEN.
The rest, except Elves, are OK.

And avoid Players Option like the plague.
>>
>>55080817

I'd say that Players' Option: Combat and Tactics is fine, Spells and Magic can only be used with great caution and GM discretion, and Skills and Powers is best tossed in the garbage.
>>
>>55080894
What about High Level Campaigns?
>>
>>55080916

Never tried it, I'd kind of expect it to be bad since Player's Option was not a well tested series and high level anything has traditionally been a trainwreck in D&D.
The Player's Option books I've tried amounted to one acceptable book, one Unearthed Arcana-tier interesting mess, and one piece of crap that was probably the inspiration for a good chunk of 3E. Not a good track record.
>>
>>55080412
Whitehack
I love the way that the classes are built to occupy different playstyle niches, and the degrees to which it has freeforming and player creativity built into different class abilities.
>>
>>55080676
Thanks for your feedback, duly noted.
>>
>>55080412
5e because it's cheap, has ascending AC and race-and-class, and generally isn't shit.
>>
Two questions regarding magic: What's the deal with spellcasting in ACKs? Is it like sorcerers in Pathfinder where you don't prepare spells?
And I don't want to use the elemental based spells (fireball, earth's teeth, etc.) given in ACKs for my battle mage class. I'm thinking of adding the Force Spells from D&D as their main bread and butter. Thoughts?
>>
Guys, I think New AD&D Guy just had a stroke.
>>
>>55081296
I think he outsourced to Timecube.
>>
Why are other generals so shit that their posters have to come shitpost in ours out of frustration and envy in a futile attempt to bring it down to their level? Why does a pleasant general with frequent OC provoke such assrage?
>>
>>55078756
I don't understand the meme
>>
>>55081296

This is what happens when you teach impoverished urban youths to use the internet.
>>
>>55081296
I think it's the remove kebab meme.
>>
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>>55081208
>>
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>>55081334
Because it's the end of summer, and kids are working out their rage and angst before heading off to High School for the first time.

Because it's /tg/, and the 20 unique posters in this thread aren't all pulling their weight.

Because there's Neroism in the air, and the world feels like it's unraveling, and you aren't quite sure if you should run or get more fuel or just write a song.
>>
>>55081418
>pic
I'll be honest, I've known some kids in my time who could've used a year in a whorehouse to learn some fucking humility and gratitude for what they've got. I'm much more opposed to the idea on the basis that pedos really shouldn't be able to indulge their fucked up deviancy in any way, ever.
>>
>>55080412
>What's your favorite OSR game and why?
honestly that is an incredibly hard question to answer, because I own quite a few different OSR games in physical format, but here's what's probably the ones I like the most in no particular order;

Whitehack
Adventurer Conqueror King System
The Nightmares Underneath
Fantastic Heroes & Witchery
Pars Fortuna
Dungeon Crawl Classics
Microlite 74

>>55080614
Complete Book of Humanoids is good if you ignore the Level restrictions the races in it have, and lighten up on the class restrictions as well
>>
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Has anybody ever made an exclusively called shot/role played dynamic combat system before?

To explain what a I mean; look at this picture here. Obviously this khajiit slashed the dragon on the nose with its axe, but that cannot kill a beast like that. Only wound it.

The idea would be that, in this system, you basically describe the motion and desire of your swing with your weapon. If you try to go in for a kill (like slashing a throat, stabbing a heart, severing a head) your roll has next to zero chance of success against full health opponents. But through several weakening attacks on other parts of the body or through other combat actions, you can create an opening.

This would be an actual mechanical part to the game, not just how you narrate HP damage, to get the players into the flow of combat and describe their actions. How do you feel about this? How could we make this work?
>>
>>55081507
Isn't that how Exalted 3e's combat works?
>>
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Anyone frequent other generals?

I wish I could get into the traveller general but it's like they're from a different star system.
>>
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>>55081507
>Has anybody ever made an exclusively called shot/role played dynamic combat system before?
Oh yeah, sure. It's called Fate Core.

You use Create Advantage actions to lay down Aspects on your enemy, and then you've got a massive stack of Boosts to give you +2 when you go for the full attack.

It's not OSR though... but nether is narrative combat.
>>
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>>55081537
Just start a non-general thread? I mean, I think generals are OK, but sometimes...
>>
>>55081538
neat pic, where's it from?
>>
>>55081507
You could reduce the effectiveness of monsters as they take damage, lowering their ac and attack dice at half or lower on big fucked up monsters.

There's a homebrew that passes around here sometimes with attack options that reduce target ac.

I just ask my players to describe how they're fighting and run with that. They're pretty good at coming up with creative ways to fight a big thing if they have to.
>>
>>55081208
Change Mongolia to RPG.net and Tupac to Gygax and it's perfect.
>>
the trolls are mutating
really, I've given up on achieving anything and am just strapping in to /osrg/'s wild ride.

it's appropriate really.
>>
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>>55081583
See that little triangle next to the post #?
If you click it, a drop-down menu will appear. Go to "Image Search" -> "Google".
>>
What's a reasonable strength modifier to give females? -4? Also what about intelligence and wisdom? -5?
>>
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>>55081621
>the trolls are mutating
This should cheer you up. https://www.youtube.com/watch?v=bXdBzpRDR5I
>>
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>>55081654
>>
>>55081641
just tell me where it's from you fucking pompous dick.
>>
>>55081668
Sorry?
>>
>>55081670
Evidently it's from something called 'Path of Exile: Fall of Oriath.' Some sort of videogame.
>>
>>55081702
see? was that so hard?
>>
>>55081702
You probably responded to the 5e fag. Don't spoonfeed.
>>
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>>55081705
>>55081702
>>55081670
It ain't my job to help you track down images, anon. Why should I bother, even for politeness? I'd end up reverse image searching it anyway.

I'm here to do /osr/ stuff, not spoonfeed you images for your benefit alone. Get off your internet entitlement high horse.
>>
>>55081670
>Waah just spoonfeed me mommy!
>>
>>55081702
But that's fucking wrong, that's the splash banner for Murdered: Soul Suspect
>>
>>55081552
Where's this pic from? It's really cool. Tried reverse search but nothing came up.
>>
>>55081730
it's just common courtesy to say where an image is from when you post one
>>
Reminder to not feed the troll
>>
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>>55080894
Combat and Tactics
>can only be used with great caution and GM discretion
Spells and Magic
>is best tossed in the garbage
Skills and Powers
>is best burnt

>>55080916 The book itself is mostly advice. Good advice, but common advice.
They very small amount of crunch in that book is OK, but not worth getting the book for.

>>55081020
They were trying to appeal to GURPS players.
>>
>>55081670
What you are doing is bannable on /a/
In a just world, it would be bannable here
>>
>>55081641
>See that little triangle next to the post #?
>If you click it, a drop-down menu will appear. Go to "Image Search" -> "Google".
reverse search rarely works for me
>>
Anybody have the pdf for BFRPG?
>>
>>55082153

Telling you to use the triangle is awful advice.
Next time, don't search the thumbnail.
>>
>>55082156
It's free on their webpage.
>>
>>55082295
You don't have to be a smartass about it. Can you just post it here? I'm on mobile.
>>
>>55082131
This whole thread is bannable on /a/
>>
>>55082345
Anon, at this point I have to wonder whether you legitimately believe this is making anyone upset and why don't you do this in a thread that isn't dead as shit
>>
>>55080412
5E
>>
>>55082064
>They were trying to appeal to GURPS players.

Like I said, the origin of 3e, aka "shitty fantasy GURPS."
>>
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"It is recommended that the DM not allow beginning players to hire retainers... should let players have more than one chatacter a piece before using retainers."
Found on B21, yes/no, thoughts?

Also does anyone here use the combat sequence in B/X?
>>
>>55080591
>AD&D 2nd edition
This. Been running campaigns with it since 89.
>>
>>55082644
>Also does anyone here use the combat sequence in B/X?
God no.
>>
>>55082183
even when searching from the full image it rarely works
>>
>>55080613
Any other opinions?
>>
>>55083114
Be careful with infravision. It's a very powerful ability that undermines a very important consideration of dungeon resource management. I was glad to see ACKs mostly did away with it.
>>
>>55083972
Oh, you mean with lighting and such? I actually forgot about that completely. How powerful is it exactly, how much of a dungeon's mechanics would change if infravision was introduced in the picture?
>>
>>55082725
Git Gud™
>>
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>>55082575
>Like I said [...] "shitty fantasy GURPS."
You didn't say that until just now.
>>
>>55082644
Having multiple characters is more intuitive than using retainers. Simpler (if more tedious) too.
>>
>>55084098
Honestly unless everybody has it, I don't see it changing a huge amount, unless you specifically make traps that are designed to attack a party that has to be using a torch to see things.

I mean any fighting and proper exploration will require a light source to still be present for people without infravision, so it's not like it gets entirely tossed out the window. Just, one guy cares a bit less now.
Big whoop, what's he going to do, fight all the goblins alone while his allies huddle up blind?
>>
>>55080412

BFRPG - Uses BX as its base, free to download/cheap in book form, and is well supported on its website.
>>
>>55082644

More or less agree. Might as well let the beginning player roll up another PC if the first one dies. Or as the DM have some pre-gens ready to go.

Better to get the angst of dying out in the open early rather than avoiding it.
>>
One of my players insists that 2E is inferior to 5E because the skill and proficiency system in 2E makes it very difficult to improve a skill - why use a skill point for +1 when you can use it to learn an entirely new skill?

Are there any homebrew rules or expansions that any of you use that might help me win him back to AD&D 2e?
>>
>>55085830
Your friend has a grain of truth because proficiencies are kind of a poorly implemented rule - for a number of reasons - and mostly redundant. You won't lose much by simply not using them at all.
>>
>>55085830
That's only a valid criticism if you try to use NWPs as a universal non-combat mediator the way that skills are used in 3E and later editions.
>>
>>55082686
Why not?
>>
>>55085928

So what are they for then? They do seem kind of vestigial.

We tended to just roll ability checks for most things.
>>
Is there a consensus in this thread about Beyond the Wall?
>>
>>55086089
We can't find a consensus on fucking anything.

Beyond the Wall's okay, I think, but I can just about guarantee the next reply to your post will disagree with me.
>>
>>55082644
>Found on B21, yes/no, thoughts?
I agree with this advice. If you just leave it halfway at "don't use retainers" it's bad, but it's totally true that multiple characters is better. It keeps the players invested in the lives of the "extras" instead of just using them as ablative HP.
>>
>>55086089
I love its lifepath system and its village/setting creation "minigame." My players also really loved that part. I have been meaning to adapt them to a bunch of other B/X games.

I have no strong feelings about any other aspect of it.
>>
How do you feel about reading other people's custom settings for OSR games?
>>
>>55086867
Good places to mine for ideas. Even the shittiest ones usually have a thing or two worth grabbing.
>>
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Why didn't you guys tell me about this.
>>
>>55086089
It's shittier than it looks
>>
>>55080412
have I told you about our lord and saviour the Adventurer Conqueror King System™?
Well let me tell you that ACKS™ is truly the best OSR system there is, and has pretty much every thing you might or might not want to use, including usable domain rules, a working mass combat system, and guidelines to make your own classes and spells!

Buy ACKS™ today!
>>
>>55087553

Your picture made me watch the video.

I wonder if roleplaying tournaments like that could be a big and competitive thing if it wasn't such a nerdy and niche hobby.
>>
>>55085830
>2E is inferior to 5E
correct, but neither belong in /osrg/
>>
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>>55087553
The ability to make my own classes, which no other system has, is what made me a convert.
>>
>>55078756

Seven hours, once a week. Or, they were anyway. Since the fall semester started, we've gone to 12 hour sessions once a month, and play with our respective club groups.
>>
>>55080412

OD&D and Holmes Basic. I'm just cold to retroclones for some irrational reason.

Also Tunnels and Trolls, but every time I bring it up here, someone always argues it's not old school.
>>
>>55080412
Dungeon Crawl Classics, because it strikes a balances between my needs and the needs of my players.
>>
>>55087993

Well, I think it's cool, but you can't run Keep on the Borderlands in it, so it's old, and old school, but It's not Old School Revival.
>>
>>55086089
Lots of useful parts to salvage. Group village generation and player classes are a lot of fun, get players more involved with what's happening, but are geared for a lower lethality heroic game. Campaign map generation is likewise great for similar reasons but not so tied to specific play style. Magic system is neat, worth looking at for people who want more folk/fae magic. Scenario/threat packs are handy, seems more helpful to new gms on what sort of things to think about over time, and an interesting adaptation of threat clocks. Together its for young adult fantasy adventures, which isn't my bag, but if it were I'd probably use it whole cloth. As is, its worth a look, probably something to steal parts of.
>>
>>55087168
The paragraph explaining the outside doors could use a diagram.

Not a fan of everyone in game basically knowing they're measured in power levels, feels weird. Seems like a meat grinder for loot and xp (like most towers tend to look imo) but could be fun if the players manage to convince several different tribes to fight each other.
>>
Anybody know of a way to generate a dungeon randomly as you go? Like with monsters and shit?
>>
>>55087663
There's been a competitive wing of D&D for ages. Not my thing, but people like it. Modules got made specifically for it, hype in the 80s was built. Its still a thing now. The Open Championship has been running at conventions for over 30 years at this point.
>>
>>55088395
As in room by room as you go? I don't do this but I'm under the impression some gms do. Have a good selection of monster, treasure, etc. tables you like handy and patient players. Get good at improv.

Pastebin in the op has a bunch of useful random dungeon/treasure/monster generators if you want that.
>>
>>55081742
Jesus Christ it's in the filename my dude
>>
>>55088541
Get fucked
>>
>>55088395

Check out the 1E AD&D Dungeon Master's Guide:
- APPENDIX A: RANDOM DUNGEON GENERATION
- APPENDIX C: RANDOM MONSTER ENCOUNTERS
>>
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>55088554
>>
>>55085620
My main concern is putting it on a thief-type class, which this race seems rigged up to become. Not needing a torch to see makes an (even greater, based on interpretation) farce of the human thief, to the point that I doubt anyone would ever choose to use one if these guys had a similar skill set.
>>
>>55088541
Don't respond to obvious bait. Even if it's harmless bait.
>>
>>55088512
>>55088655
Thanks retards
>>
>>55088745

Glad I could help. Cheers.
>>
>>55088745
I legitimately, honestly can't tell what is the lolitrollu part in that post
>>
>>55087890
This. It's pretty simple, and a life saver of you're using setting specific characters. I've already made five so far (https://pastebin.com/u/Woodwoes) and I've got two more to make.
>>
Are there any resources for ACKS races anywhere? I'm looking for monster races and such.
>>
>>55089176
You could probably search for that on the Autarch forums. I've been looking for stuff about creating centaur classes.
>>
>>55086040
They're something like special abilities. Blind-fighting, fortune telling, etc.

Read the riding NWPs, they let you:
• ride exotic mounts (dire wolves, etc)
• have your mount do parkour
• fight better while mounted

It's where shit like mining comes in that things get messy, but that's not an every day task either.
>>
>>55088090

I understand the terminology difference (it's hard to be OSR when it was never actually a TSR product), but some guy was bitching me out that T&T isn't actually an old school game, which makes no sense because it hasn't had any meaningful changes since 1979.
>>
>>55081188
Anybody?
>>
>>55089787
Just read the fucking rules lol
>>
>>55089839
Different guy, but I've read through ACKS's spell rules several times and I'm still a bit iffy on the details.
>>
>>55089877
Been in these threads for a while and have never heard this complaint... Maybe the issue is your own my friend
>>
>>55089731

There's no accounting for weirdos on the internet. Best to just shrug and move on.
>>
>>55089952

Maybe so, but telling him that isn't gonna help him.
>>
>>55089967
Reading the book, like I already suggested, would help, even if it takes multiple readings for him to comprehend
>>
>>55089731
>T&T isn't actually an old school game
correct
>>
>>55087993
What do you like about Tunnels & Trolls?
>>
>>55089990

Maybe, but if there's some disconnect he's not making, then figuring out where it is and having someone explain it in a different way will get him past it much more effectively than just repeatedly reading the same passage he's not getting.
>>
>>55090143
Feel free to spoonfeed your little tard friend then, not my issue
>>
What music do you play during your OSR sessions?
For some reason, dungeon synth and 80s heavy metal doesn't fit my games, and I instead feel that cyberpunk-like synth music works better. Like Vangelis for example. I don't really know why.
>>
>>55090673
tell us more
>>
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>>55090621
But then how are any other questions answered to in this general, over the months, any less "spoonfeeding"?
>>
>>55090705
Honestly the best advice I could give him would be to play 5E as it's pretty much a perfect game and doesn't leave anything unexplained. It explains exactly how to go about doing anything you could imagine
>>
>>55090698
About what specifically? I don't think there's much to say. I'd like to hear what others listen to.
>>
>>55090767
well you seem to think this is your personal blog, so i figured you should just keep blabbing on about stuff nobody gives a fuck about
>>
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Isn't it a comforting thought when you realize that whenever someone is being unpleasant or unhelpful in this thread, it always turns out to be the same guy?

Makes me feel so much better about the rest of you lot. I love you all.
>>
>>55090673
I tend not to have music running in the background while we play, but I play a bunch of different stuff in the background while I prep/read/write.

Been really into these lately, seems to work for sword and planet weirdness.
https://paradisepalmsrecords.bandcamp.com/album/the-weirding-way-ep

https://www.youtube.com/watch?v=HufjG7yI_mE

But I liked these for less scifi oriented inspiration.
https://www.youtube.com/watch?v=YWGCEDYJAZ4

https://www.youtube.com/watch?v=RGQCknUxn4w
>>
>>55090673
Trailer music on Youtube, video game soundtracks.
>>
>>55090866
>Isn't it a comforting thought when you realize that whenever someone is being unpleasant or unhelpful in this thread, it always turns out to be the same guy?
this is some powerful denial
>>
>>55090823
Well, apart from shilling for 5e, what do you think belongs in this thread?
>>
>>55090908
when did i say anything about 5e??
>>
>>55090866
Its interesting to see. I get being salty, happens sometimes. I don't really get jamming f5 or setting it to autorefresh trying to police an anonymous msg board for old elf games. That part's obscure to me. Read a book or something.
>>
>>55087553
I did in >>55081505 actually

>>55089176
>Are there any resources for ACKS races anywhere? I'm looking for monster races and such.
one issue of the official ACKS Webzine went into that subject, unfortunately the results were honestly pretty awful, they only covered a couple of the Monstrous Humanoid races, and the ones they did cover ended up being really crappy and weak(they committed the BX/BECMI/RC and AD&D 2E sin of giving Monstrous Humanoids their own crappy magic using paths instead of the same ones that Humans and Demi-Humans can use)

honestly you're probably best off just modifying the existing system in the Player's Companion to your own needs(thanks to Thrassians being in that book most of the traits you'd need for most Monstrous Humanoids is already covered anyways)
>>
>>55089374
NWPs are kinda shitty because half of them are special abilities and genuinely useful, even integral to your class's abilities, like riding, blind-fighting, tumbling, spellcraft - and then the other half's jobs and hobbies and shit like cobbling or tailoring or fishing. So you've got roleplaying options and legitimate gameplay abilities all rolled in the same bundle, and it only ends up making a mess in the end.
>>
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One of my player's characters wants to be a gambler in his spare time. Anyone have any advice or resources?

I was thinking about using the 5e UA rules for gambling (pic related), with a few tweaks to the complications table and maybe a way to try/detect cheating. But I'm open to suggestions for other ideas.

The setting resembles 17th-century Europe, so I figure that high-stakes card games will be popular in high society, while dice games will be more popular among commoners. Also, gambling will be illegal in some places, which can potentially create plot hooks if the player is caught.

Any suggestions? Playing LotFP if that matters.
>>
>>55091299
You could just literally play a dice game like Hazard, you already have the d6s
>>
>>55091299
>>55091350
>>
>>55091299
Making 3 checks in a row isn't how I'd do it. Probably just one roll that you add your int/wis/cha mod to on a gradient. Also adding a break-even spot.

2d6+(best mental mod)
2 Loss all money, all possessions, be in serious debt Life sucks.
3-4 Lose all money, be in minor debt.
5-6 Lose half money.
7-8 Break even
9-10 Win 150%
11 Win 200%
12 Win 200% and favours/prestige/not money rewards.

Roll complications on a double? I like complications so I'd have them be more common than 10%.

Depends on how risky you want the gambling to be. The one I just did seems swingy, weighted towards people who are average just breaking even, people with high mods doing well.

Crown & Anchor, Lairs Dice and that german one I forget what its called but it has a grid are all dice games that are about the time period you're going for.
>>
>>55091299
Watch the anime (or read the manga) Kaiji, it's about chronic gamblers going through hell. Take ideas from it and put your player's character through hell.

I would link a clip from it, but it has so many good moments that I wouldn't want to spoil any of it.
>>
>>55091534
Kaiji's rather too involved and intense to fit for downtime stuff, though. You could probably build a whole dungeon adventure based on it.
>>
>>55091556
That's true, but in the case that the player wants to heavily base his character around gambling then I think mining ideas from Kaiji could be useful for developing further adventures.
>>
>>55090705
>not realizing that he's been talking to the obvious troll the whole time
>>
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It's shill time. A follow-up to the Adventure Hooks article a few months back.

http://www.occultesque.com/2017/08/adventure-hooks-part-2-group-1d20-party.html
>>
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Another thread with no discord link
>>
>>55092174
Good riddance.
>>
>>55090673
https://tabletopaudio.com/
>>
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>>55091678
I'm a big fan of Occultesque. Keep on shilling my dude.
>>
Because I don't know any other way of contacting you. Dear Skerples, I was unable to play test "Kidnap the Archpriest" because only two people wanted to play LotFP and the person in charge of the event simply directed them to join a game of Dungeon World instead.
>>
>>55092704
have you tried commenting on the blog that he posts links to at least three times per thread?
>>
>>55080613
furry weebshit/10
would not play
However, to each their own, so whatever
>>
>>55092704
>directed them to play dungeon world instead
ouch
>>
>>55091222
Easy (but tedious) fix:

Split them into two lists.
Split the initial slots evenly between the lists (rounding up).
Slots for leveling only go to the abilities list.
>>
Does /osrg/ listen to anything while they write?
>>
>>55093902
I listen to something all the time.
>>
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>>55091678
Looks good!
>>55092704
Oh darn. This makes me sad (the not playtesting bit, not the Dungeon world bit. That's... just another can of worms)

But if you do get the chance to round up another group, let me know how it goes. All I'm waiting on now is
-3 more art pieces
-the maps
-a second editing pass on the chapters

And then it's good to go!
>>
>>55093902
Right now it's:

https://fief.bandcamp.com/album/ii
>>
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>>55090673
Either instrumental Doom/Drone metal for dungeon crawls or Folk/Ambient for wilderness travel

>>55091678
This inspired me to write this.
http://melancholiesandmirth.blogspot.com/2017/08/dungeonless-osr-gameplay-selling-occult.html
>>
>>55093924
Thanks, really enjoyed reading through your food rules as of late. Lots of good shit in there, man.

>>55094206
Real slick, dude. Quest adventures should be more popular, honestly. That, and your content is pretty solid.
>>
>>55093902
Usually the TV is on in the background, or the wife is fucking around on the PS4...
So basically its a steady dose of news/south park/family guy/American Dad/Bobs Burgers or Skyrim....
I hate Skyrim
>>
>>55092174
I don't get why everyone wants to have chatrooms to talk about threads on /tg/.

Isn't that what the threads on /tg/ are for?
>>
>>55094293
Thanks! I hope the heist module's final version will be the best thing I've produced to date.

I'm probably going to put it up for sale (by pay what you want terms) though. The art costs have really hit hard on this one....
>>
>>55094298
Skyrim is false edition. Just like Throne of Bhaal / Heart of Winter / IWD2 / NWN / etc. (but not BG1 / TotSC / BG2)
>>
What perks can I give female characters to counter the negative STR, INT and WIS modifiers?
>>
>>55094543
Are we talking about DCSS here?
>>
>>55094543
Proficiency in chainmail bikinis.
>>
>>55094556
No, BFRPG
>>
>>55094543
Give the male characters negative DEX, CON, and CHA. This isn't hard.
>>
>>55094574
CHA makes sense I suppose, but not DEX or CON.
>>
>>55094543
have you tried ignoring the gender modifiers
>>
>>55094594
Why not? Women are naturally more flexible and durable thanks to enduring childbirth. It's more simulationistic.
>>
>>55094611
I guess DEX could make sense. But definitely not CON. How does childbirth make a woman less vulnerable to swords?
>>
>>55094543
I'd give men the negative WIS instead. And CHA, for that matter. Then both genders have penalties in two abilities and the game is therefore perfectly balanced and as realistic as it gets.
>>
>>55094630
How would you justify negative WIS for men though?
>>
>>55094621
Men are naturally more vulnerable to sword wounds because historically, they die more often from them.

This isn't rocket science.
>>
>>55094621
You block the sword with the baby, dingus. HP is abstract anyway.
>>
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>/osrg/ discusses gender differences in stats
>>
>>55094650
They're the ones running around doing stupid shit like waging wars, while women wisely stay inside where it's safe, baking stuff and raising the next generation. Simple as that.
>>
>>55094655
Good one
>>55094657
What about women without babies? What's to stop a man from using a baby as a shield as well?
>>
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>>55094543

What inspires somebody to act this way?
>>
>>55094676
Not in their race-as-class.
>>
>>55094681
Having the same stat modifiers for men and women doesn't make sense. Real life isn't like the Avengers where Scarlett Johansen can fight on par with big, burly mercenaries
>>
>>55094676
>What about women without babies?
Eewww
>>
>>55094694
So I should make Woman a class?
>>55094702
I agree my friend, but it's just a fact of life
>>
>>55094681
People respond.
>>
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>>55094700
Real life doesn't have gods either.
>>
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Stop replying to bait you dumb fucks!

We've got a few persistent trolls in the thread, but they only stay because you keep feeding them. So stop! If you see something that breaks the rules, report it. If you see something that's just stupid, ignore it and move on.
>>
>>55094727
It does, they're called men
>>
>>55094663

BFRPG doesn't even have gender-based stat modifiers, this is just a couple of babby trolls who've discovered the old -4 Str meme.
>>
>>55094738
I thought you said there was only one, mate. How far are you going to backpedal? And gender modifiers aren't even trolling, there are legit games that have them
>>
>>55094752
BFRPG is made to be customizable with house rules, just like most OSR games
>>
>>55094738
It's trolls trolling trolls.

OSRG is dead, long live OSRG.
>>
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So for my heist-based module that's about breaking into a fortress and stealing the Pope, I've listed a few setting options you can use with minimal work. Are there any other obvious options?

Setting Adjustments
You may need to adjust the setting. The module is vaguely designed around a historical events in early medieval Italy. In 653, Pope Martin I was kidnapped by the Byzantine Emperor Constans II over a doctrinal dispute. In 692, Pope Sergius I was very nearly kidnapped as well, but was saved by a popular uprising, botched diplomacy, and an unfortunate war.

While this module requires an organized, well established, and hierarchical church to run as-written, you can very easily adapt it by adjusting the names and titles of the NPCs and redrawing the maps.

Historical
Kidnap the Pope from the Castel St. Angelo and bring him to Constantinople.

Fantasy
Kidnap the Evil Grand Heart-Remover of Baphomet from his Doom Sanctum and deliver him to justice or haul a pious priest of Pelor out of her hall and into a sacrifice pit.

Modern
Break into the penthouse apartment complex of a CEO and hold him for ransom or sneak aboard the enormous yacht of a corrupt Senator.

Gonzo Cyberpunk
Are you a bad enough dude to kidnap the Technopope and avoid his Ultrabishops, Metapriests, and Laser Guards?

Dark Grimness of the Far Future
Infiltrate the asteroid lair of the traitorous Arch-Heretic of Cadavra and bring them – alive – to face the Inquisition.

Post-Apocalypse
The Water-Tyrant’s rust-castle is mighty, but if you capture him alive, you will be made lords of the Wasteland.
>>
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>>55094738
You need to learn to make a difference between the mean, malicious trolls like the 5efag, and the fun, joyful pranksters like the gender discussion we're having right now. At least this one allows some fun tongue-in-cheek conversation all around, rather than just them spouting stupid shit and then being like "lol thanks for the (you)s!"

Chill.
>>
>>55094817
Actually I am the 5E guy and I started this discussion. I actually do play BFRPG as well
>>
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Why is name level usually 9?

I feel like 10 is a lot better. Nice round number.

Also does anybody have that short b/x writeup a guy did in the last thread? Or was it a google doc? I'm pretty sure spells levels only went to 5 because Wizards only went to 10th level in that game version too.
>>
>>55094810
Sword & Planet.
>>
>>55094896
9 is a prime number. It's magical and full of power. 10 just thinks it's special because it's the first one to need two numbers to go for.
>>
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>>55094543
Giving them the same armor bonus as plate while wearing chainmail/metal bikinis, or any kind of armor that reveals a large amount of their body.
Giving them the "seduce" power.
Giving them the ability to wield without penalty extra large greatswords, polearms, axes, or anything that can be employed as a stripper pole or otherwise phallic object when desired.
Giving them the ability to take normal damage from any critical hit that would cause maiming or disfigurement.
Giving them perfect teeth and hair no matter the circumstance.
Giving them a bonus to wrestling checks while in mud puddles.

Really, I'd give them all of these in exchange for those penalties. Hell, I'd PLAY that.
>>
>>55094936
In all seriousness though, would it be fair to give females -4 STR and +2 CHA, then another +2 CHA when talking to men?
>>
>>55094968
No. Strength is a prime requisite for fighter, while charisma is a prime requisite for nothing.
>>
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>>55094904
Sword and Planet
Retrieve the feared Tyrant of Neptune from her Ice-Palace on the moon of Triton and bring her to Mars.
>>
>>55094913

9's not a prime, its magical significance comes form the fact that it's a triple of triples, and 3 is a mystical number.
>>
>>55094985
Charisma can get you lots of things if you're smart about it. And the fighter thing isn't really an argument since it's accurate that female fighters would be sparse. How about +2 CHA and +2 DEX?
>>
>>55094968
No, because Charisma =/= Comeliness. Player characters who are women or men are exemplary individuals who don't fit the mold anyway.
However. NPCs should be subject to basic expectations like these.
>>
Instead of giving you ability penalties based on gender, I'd rather just cap ability scores.

Women can't have higher STR than 17, men can't have higher WIS than 17. Now both genders have a niche but can still be decently good at anything.
>>
>>55095020
>female fighters would be sparse.
Yes, but the few female fighters that do show up tend to be exceptionally competent by any meter. Granting them -4 strength would fail to reflect this.
>>
>>55095037

That's pretty decent, IMO. I wouldn't use it because this whole thing is silly, but I'd play in a game that used that.
>>
>>55095028
This makes sense. I'll mull on it a bit before deciding.
>>55095037
This is a good idea as well. I'm not trying to single out women-- merely come up with an intuitive and fair way to reflect real-life advantages and disadvantages in-game without going too simulationist.
>>55095056
But those female warriors, historically, wouldn't be decent because of strength. They'd utilize their dexterity instead, no? Like a fencer, for instance.
>>
>>55095037
I'm of the mind that a player who wants to make a female fighter character, and rolls an 18 with exceptional strength (especially 18/00) should be like... descended from a demigod, because that's fucking ridiculous.
>>
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>>55094913
>9 is a prime number
>>
>>55095094
All right, so mortal women cap at 17 strength, mortal men at 17 wisdom. Any character that breaks these rules has to have truly extraordinary origin to explain it.
>>
>>55094990
Needs a made up name with at least one X'Zth in it.
>>
>>55095114
But wisdom doesn't make any sense. Dexterity would be a better decision, since a really muscly guy would have lower dex IRL.
>>
>>55094968

No, every female adventurer is actually a man's soul in a female's body. That explains why they aren't useless and can become extremely strong and powerful unlike normal women.

There, was that sexist enough to get your little dick up? Fuck off you b8ing faggot,
>>
>>55095140
Read the thread you dumb redditspacing faggot. This is not bait, and everyone but you is actually contributing to the discussion.
>>
>>55095140
take a long look in the mirror friend

this post is not good
>>
>>55094968
In all seriousness, gender-based ability bonuses and penalties would be pretty pointless in a game that tries to be as simple as possible. They'd add very little and only complicate things.

But it's fun to talk about it.
>>
>>55095114
It could make for a great adventure hook if it's played up a little.
>>
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>>55094543
The Witch class is only available to female human PCs.

Amazon subrace with no negative modifiers.

Have no negative modifiers for female PCs, but NPCs treat them like a novelty.
>>
>>55095210
>The Witch class is only available to female human PCs.

Gay. My favorite type of character to play is the Witch-Man.
>>
>>55095202
Well most games already have racial modifiers, no? Like a halfling for instance has a bunch of shit to remember. I don't think it's really that clunky.
>>55095210
The game I'm playing (BFRPG) has no witch class. But I suppose one could be homebrewed. What bonuses would it get? Seduction-based magic would actually be really cool imo, and maybe a magic broom too.
>>
>>55095210
The "Amazon" kit in the Complete Fighter's Handbook requires that the character be a woman, and because of this, anyone of other cultures underestimates them enough that the first attack an Amazon hits (not makes, HITS) the opponent with gets +3 attack and +3 damage. But only the first one, and anyone who sees that attack won't underestimate her and thus won't be subject to the same attack.

The GM also has to judge if the opponent already won't underestimate the Amazon based on personal circumstance, like another female fighter, but it's an interesting kit to consider. The Amazon gets a -3 charisma modifier to get others to take her seriously as well.
>>
If you allow female characters to be fighters and other physical classes without penalties, but also have them be treated as novelties, then what would be the equivalent class for males? What'd you imagine people would laugh at if they saw a man doing it? Some kind of magic, probably, but arcane or divine?

(Thieves are the equal opportunity class.)
>>
>>55095321
Why would people laugh at a male magic-user? I guess it depends on the setting, but think of the most popular magic-users in fiction. Merlin, Gandalf, hell, even Harry Potter, etc. are all male. I think it would be more likely for certain professions to be more "womanly", like cooking and shit. Thief might be one that is more likely to be used by women since they're more acrobatic.
>>
>>55095240
No, most have race as class. You're going to have to make a whole class to be true ad&d. Probably for each race. Then blog about it.
>>
>>55095394
My bad, playing BFRPG now so I'm used to races being (mostly) separate from class.
>>
>>55095321
Depends. If magic is seen as inherently chaotic and heretical, you'd see far more witches doing it, while you'd see more men as clerics, for example.
>>
>>55095321

There isn't an easy comparison, but I would use healers/white mages. It lets you tap into healslut memes and the whole 'male nurse' stigma.

If you insist on using old school clerics though, it can still work. Just make all the religions that clerics follow have female deities that mostly use female worshipers.
>>
>>55095373
>Thief might be one that is more likely to be used by women since they're more acrobatic.
I see it differently. A female thief would be less inclined to sneak, hide, and backstab, but would be more likely to be a face in the crowd and use pickpocketing and poisons.
>>
>>55095418
It'll give your homebrew less ease of conversion. But more importantly, increasing character options and simulationism mechanically isn't as much of an interesting thing for a bunch of osr. Maybe if you make it into a combat matrix?
>>
>>55095443
On the contrary, I think if it were a more realistic setting, clerics and paladins would be all male since, like IRL, women couldn't be priests and whatnot.
>>
>>55095460
Yeah I see what you mean. It's an interesting point for sure.
>>
>>55095373
In Norse mythology, magic was seen as feminine, so there's precedent. Even in Arthurian legend I believe Merlin is the exception rather than the rule
>>
>>55095373
>>55095469
But that's all for cultural reasons instead of physical or biological. It's not so much being realistic as historically accurate, and all that shit is far easier to throw out the window when you move to entirely different fantasy worlds.
>>
>>55095488
Same logic as a male assassin and a female assassin. A male assassin would sneak in your window and strangle you to death in your bed before slipping back out.
A woman would get her target to invite her to his room for sex, and then slit his throat when they're alone.
>>
>>55095512
That's really interesting, I'll look into that. I've been reading a bit about Norse and pagan history lately so thanks for bringing that to my attention.
>>55095513
Yeah that's true.
>>55095519
How would you reflect this rules-wise though?
>>
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>>55095469

Whatever floats your boat my dude.
>>
I honestly don't see the point in giving stat bonuses/penalties based on gender. Gender-restricted classes I can see for flavor and giving a setting more personality, but otherwise I wouldn't bother.
>>
>>55095543
>rules wise
I wouldn't bother. That's an rp thing.
>>
>>55095321
Nursemaid
>>
>>55095559
This. It's something expected of the world and the NPCs, but there's no reason the player characters couldn't break the mold. After all, they're supposed to be a bit special - or crazy.
>>
>>55095554
Yeah, nuns exist. I guess if we were being historically accurate, women could be clerics but not paladins (I would say paladins are more like the crusaders than nuns).
>>
>>55095543
>How would you reflect this rules-wise though?
women: slight bonus to pickpocket, open locks, and preparing poison (fine motor skills)

men: slight bonus to sneak, hide in shadows, and backstab damage (gross motor skills)
>>
>>55095555
Also, by gender-restricted classes I mean homebrewed or supplement ones, "core" classes should be allowed to everybody
>>
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>>55095321
There is no equivalent class for males. Warrior women are considered an unusual novelty; warrior men are nothing special. If a woman can fight, she's likely to be written about in epic poems, ballads and historical records. If a man can fight, who cares?
>>
>>55095576
Given the paladin's ideal, chivalry was never a female virtue. As a tradeoff, chivalric knights had to protect women when possible as per their code.
>>
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>>55095576
I'd be fine with female paladins t b h.
>>
>>55094650
Female intuition
>>
>>55095618
That's history, though. If we move this to fantasy, what would women have in exchange of chivalry?
>>
>>55095601
>If a woman can fight, she's likely to be written about in epic poems, ballads and historical records.
Not if she dies fighting a man who is just as if not more capable. I don't think you thought this through.
>>
>>55095637
Protection? The assurance that a paladin will be your meatshield because of his honor so you don't get hurt. It's a pretty big deal.
>>
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>>55095620
You and me both senpai
>>
>>55095620
Yeah it just depends on the setting. I wasn't suggesting it to be a rule, but if your setting called for it, it's something to consider for sure.
>>55095632
Would mothers also get a bonus +1 WIS for mother's intuition?
>>55095653
good lord
>>
>>55095637
>>55095648
Witchery is traditional if we're going boiler plate euro fantasy.
>>
>>55095639
A woman has to fight against the entire society and its prejudices in order to be some kind of a warrior. She's got a much higher starting threshold and very few women can get past it. Those that do, however, will be tempered by it and are far more capable than nearly all men, who in turn had comparatively easier time.

Sure, the best and the mightiest male heroes still beat her, but she's well above 90% of them. She gets to beat up any asshole trying to put her down. It's enough to get into stories before she finally bites more than she can chew.
>>
This thread is about OSR games, not female sex adventure argument bullshit. Take it somewhere else.
>>
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>>55095704
>>
>>55095704
How about you go fuck yourself? We're having an interesting discussion in a thread that was dead beforehand.
>>
>>55095672
But that society wouldn't see their own "prejudices" as unjust or wrong, especially since the prime motivation is on the assumption that women should be protected from grisly violence and bloodshed.
Thus, why would they approve of a woman putting herself in great danger when men are doing everything to make sure she doesn't have to?
She would need to be a SPECTACULAR warrior to be praised in the capacity you describe.
>>
listen, when a 4th level character can just tank a couple of hits from a battleaxe, any semblance of realism has gone out of the window.
Really, you should be asking yourself 'what does giving women different stat modifiers achieve?' 'cos I'm not really seeing what it adds to the game. Other than making women worse as characters which... I get that it's an edgy meme and all, but what's the point?
If you're a stickler for realism, look at your rolled stats and then decide if the stats you've rolled work better for a man or a woman.
>>
>>55095666
If you're going for an even more monolithic religious order in your setting than the one that had joan of arc in it, damn. You're not even being historical at that point. You've crossed into magical realm territory.
>>
>>55095717
>She would need to be a SPECTACULAR warrior to be praised in the capacity you describe.
In other words, a player character.
>>
>>55095639
Everyone knows about Boudica and Joan of Arc. Very few people can name other Briton kings who fought the Romans or French peasants who fought the English.
>>
How many of you have used Veins of the Earth? I'd like to play it, but the rules for generating the terrain seem rather cumbersome
>>
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>>55095721
>when a 4th level character can just tank a couple of hits from a battleaxe, any semblance of realism has gone out of the window.
Hit points are abstract, asshole. It's not just about taking axe blows to the skull, it's about luck and divine protection and intuition, capability of avoiding the worst of the blow.

Your entire argument is invalid.
>>
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>>55095721
>it's an edgy meme and all
It's reality, mate. The average untrained bench press of a female is about half that of the average untrained male. It's not a "meme" like they told you on reddit.
>>
>>55095746
What the fuck do I care about "real" on my elfgames?
>>
>>55095739
Fuck off, we're talking about women here.

What do you think this thread is about, OSR?
>>
>>55095730
Name some female "paladins" other than Joan of Arc. I'll wait.
>>
>>55095721
>when a 4th level character can just tank a couple of hits from a battleaxe
Gonna stop you right there. "HP" stands for "Hit Points", not "Health Points". It is not an expression of how many gushing wounds you can sustain, or how much blood you can lose, or how tough your skin is.

It's your capacity to avoid mortal harm, whether by luck, fate, vigor, and nimbleness, or a combination.

When you get "hit" with that battleaxe, you're not getting the axe head buried in your skull until it takes you to zero. THEN you receive a mortal wound.

>>55095731
Sure. One who survives to high level, anyway.
>>
>>55095756
YOU don't have to care. You don't have to be a part of this discussion.
>>
>>55095744

No, HP can and should be fluffed as meat points.

It fits the high fantasy mythic theme. Fighters being able to walk off taking a dive off a cliff or getting burnt by a dragon's breath go right alongside with Rogues being so sneaky they turn invisible and Wizards casting flashy pyrotechnic spells.
>>
>>55095744
>>55095768
Hit points are meat points and you're just fooling yourselves.
>>
>>55095717
Ballads can be written about anyone who fights and dies tragically, usually with massive exaggeration and weird shit thrown in over time cause the events happened far away from the composer. It is spectacle, not always in approval, sometimes as cautionary tales, or a telling of what happened rather than an approval.
>>
>>55095762
Historically, no more than a single character is necessary to justify a D&D class. Clerics are Van Helsing and Rangers are Aragorn.
>>
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>>55095739
The terrain bit for individual caves is a little slow, but it works once you've got the first few caves down. It's actually kind of beautiful, using a D6's faces to represent the sides of a room.

That 3D thing paper folding thing for cave systems... I can't even begin to use that.
>>
>>55095783
>>55095785
You're fucking stupid.
Spike pit traps are insta-death because you're mortal. You never stop being mortal, even at 20th level. You just get better at not dying.

Take your meat points to the Pathfinder thread. We're having a nice discussion.
>>
>>55095779
Frankly, anyone that would bother legitimately using any of these rules in their OSR games is probably literally an autist.
>>
>>55095787
A bard can also make shit up about those female warriors and heavily embellish. It's not required that they be factual.
>>
>>55095799
Frankly, no one cares about your opinion.
>>
>>55095783
>It fits the high fantasy mythic theme
Not everybody is going for that.
>>55095792
Right, there's exceptions to the rule. That's why I said IT DOESN'T HAVE TO BE A RULE. It's just that if you want to go for a historical feel, you'd probably want to have 1 female paladin for every 1000+ males. PCs can do whatever they want for classes, but if you have a whole order of paladins, most, if not all of them will be male.
>>55095799
You're welcome to your opinion, shithead.
>>
>>55095762
Sikelgaita, Petronilla de Grandmesnil Countess of Leicester, bunch of them in The order of the ermine.
>>
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>>55095121
I'm just going to go with "X'Zth" because it's so perfect.
>>
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>>55095798

I disagree.
>>
>>55095779
>you don't meet my arbitrary standards for being a part of this argument so you should shut up
If female PCs is even in your top 10 of things that don't make sense about average D&D settings when judged by real-life historical standards, you have some really skewed priorities
>>
>>55095744
attribute values are an abstraction too. As is AC and experience and everything.
>>55095746
>It's reality, mate
and? so what? It doesn't add anything to the game.

The point is that you don't gain anything from putting -4 strength or whatever in, other than meaning that you can't really play amazon/sororitas/red sonja types. So whilst I'm sure it's fun arguing about how women are puny, it's bad design.
Unless you count having female PCs be kinda rubbish as a bonus, in which case your priorities are different enough to mine that I can't really argue against it, so... good luck, I guess?
>>
>>55095783
>>55095785
ohshit did we just accidentally switch fro -4tr to triggering meatpoints?
>>
>>55094968
Charisma is primarily about leadership. A +2 charisma / +4 with men would suggest that most leaders throughout history should be women. That's plainly ridiculous.

Halflings are the size of children and only have -1 strength, so giving woman -4 strength is just retarded.

My take is that ability adjustments don't matter for NPCs, as a lot of the time, the stats aren't going to even come into play, and the GM can just arbitrarily set shit to what seems right in the particular instance when they do.

As for PCs, they don't need to (and probably shouldn't) reflect the general populace. You may be taking a more exclusive sample of women (maybe the top 1% in fighting ability compared to 5% or 10% for men). You may even be taking a slice within those samples that favors upper body strength in women. And that's ignoring different societal and evolutionary (or creationist) pressures in our fantasy world (in a world without the same distinct gender roles we're used to, where as many women as men have been warriors since time immemorial, we could expect physical prowess and fighting ability would be selected for in women as strongly as for men). And even basic biology may work different in Magic Land where humanity was created from the tears of the earth goddess after blah blah blah. So there should be absolutely no problem with treating women identically to men as far as attributes go.

With that said, differentiation is not necessarily something to avoid. I sometimes like to give a token difference to make the sexes stand out from one another, something like: +1 strength for men, +1 dexterity for women (or +1 dexterity, -1 strength for women, with men are serving as a baseline). Maybe even double that could be warranted, though you might have to increase the adjustments you give to demi-humans to compensate. But at the end of the day,
>>
>>55095853
I didn't say you couldn't be part of the discussion you retard. I said you didn't have to be because you clearly don't want to be. We don't have to change the subject because you'd rather talk about something else. Feel free to talk about something else.
>>55095865
>It doesn't add anything to the game.
In your opinion. Clearly most of the people here disagree.
>>
>>55095847
dank
>>
>>55095798
>We're having a nice discussion.
no, we're flinging shit around the cage because somebody triggered us by mentioning women.
Seriously, fuck this thread these days, it used to be worth reading.
>>
>>55095891
Notice my post had nothing to do with the discussion about women.
>>
>>55095891
>somebody triggered us
HAHAHAHAHAHA
>>
>>55095885
> I said you didn't have to be because you clearly don't want to be
Oh man, are you a mind-reader now? Tell me, was I angry at her for lying or at myself for being fooled?
>>
>>55095903
>>55095756
>>
>>55095920
>He used the 'F' word, therefore he's angry!
>>
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>Seriously, fuck this thread these days, it used to be worth reading.

Just remember this next time you're mad about skerpleposting.
But seriously, it'll be better once this latest round of kids gets back to school. This is the last weekend before High School starts for them, and they're really nervous and excited, so they're on /tg/ burning off some energy.

Alternatively, post OC and mmmmmblock out the haters.
>>
>>55095926
When did I say you were angry?
>>
>>55095885
>Clearly most of the people here disagree.
I'm pretty sure most people here are just arguing for its own sake. It started out as a joke and then at some point became all too serious. I don't think anyone's legitimately planning to use these rules.

Hell, the guy that started the whole argument is /osrg/'s only resident troll. He probably doesn't even have a game to put this shit in.
>>
>>55095936
That's not me dudeski
>>
>>55095934
>muh summerfag meme
Moot already destroyed this one
>>
>>55095945
>He probably doesn't even have a game to put this shit in.
Of course he does. It's just a 5E game.

He's a little predictable, this one.
>>
>>55095945
>too serious
Your concern for how "serious" our discussion should be is noted, but ultimately worthless.
>>
>>55095945
>all too serious
In your opinion. Clearly most of the people here disagree.
>>55095957
I play BFRPG, like I said earlier. Twice, I think.
>>
>>55095951
The summerfag is a fag not of this world. As long as 4chan itself exists, the summerfag will too, even if summer itself should vanish
>>
>>55095934

No, skerples is just as bad. Not due to stupidity but due to arrogance.

This is not your place to advertise your 'brand' Skerples. Fuck off.
>>
>>55095951
Moot wasn't looking at specific board traffic, the data he was referencing is ancient at this point, and he repeatedly lied to 4chan to fuck with us because its funny. Not saying summer works, no idea, haven't seen the data. But trusting the word of moot is obviously a bad idea.
>>
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>>55095978
>This is not your place to advertise your 'brand' Skerples. Fuck off.
>>
>>55095966
>I play BFRPG, like I said earlier.
So you say. I don't believe you.

If you actually played any OSR game, you couldn't say anything good about 5e even to troll us. Your mind couldn't handle it.
>>
>>55095978
He's actually calmed down a lot lately. I tend not to get on his case because I figure it'll discourage other more shy posters.
>>
>>55095991
There's no proof to suggest summerfags are a real thing. And you're right, Moot is fallible, but it's the best info we have to go off of.
>>55096001
>So you say. I don't believe you.
And I don't care. I don't even own 5E lol, fuck me if I'm gonna spend $200 to play a TRPG.
>>
>>55095978
Derailing the thread with ancient bait, so old that it predates "bait" itself as a meme, is not on the same scale as posting a blog post

Most the people who really hate skerples likely just see him as low-hanging fruit to feel justified in bullying people on the internet desu
>>
>>55096012
>I don't even own 5E lol, fuck me if I'm gonna spend $200 to play a TRPG.
5e players are children and newfags, too stupid to know to download anything for free. Statistically speaking, as a 5e player you've probably spent more money on your hobby than the rest of us put together.
>>
>>55081335
>>>55058585
>>
>>
>>55096022
Is this like a bizarro world 5efag? Has the 5efag just evolved beyond our comprehension?
>>
>>55096012
Its not even really info at all. Its just a statement attached to an authority figure.

The board post stats over time, ip location, etc. would be neat to look at though.
>>
>>55096034
>The board post stats over time, ip location, etc. would be neat to look at though.
I'll agree with you on that.
>>
I don't think summer brings significantly more traffic, but all it takes is a few really loud children to make it seem that way.
>>
>>55096053
I'm not a student, so don't get your hopes up mate.
>>
>>55096076
All I know is that you showed up last month. It was summer then.
>>
>>55096086
I got BFRPG recently. Until then I just played wargames and browsed /awg/.
>>
New:
>>55096094
>>55096094
>>55096094

Absolutely NO shitposting allowed under penalty of death
>>
>>55096099
So you're a newfag. Probably an autistic NEET, too, just the sort you like to mock in your trollposts - otherwise you'd know that 200 dollars spread across several years' worth of occasional pdfs and products would be very little money indeed.
>>
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>>55034103
>>55034403
Sadly, I've had to write Brother Richard out of the module to increase cross-NPC connections. His role has been replaced with Gertrude the Laundress (spying and plotting), Father Boswick (following the PCs) and the Black Endoguard (for when you absolutely, positively got to kill every motherfucker in the room),
>>
>>55096099
I think the actual 5efag is trying to troll you

You had it coming
>>
>>55096119
>newfag
SRRT. Where did you get that idea?
>>
>>55081188
Yes, mages n ACKS don't prepare their spells. I don't really see a problem with changing damage types all to force for one spellcaster given how spell signaturea work to begin with.
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