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/btg/ BattleTech General

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Kuritan Warhammer, best Warhammer edition

The /btg/ is dead - long live the /btg/!

Old thread: >>55014254
==================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-08-25 - Still getting worked on & now has 15282 pics! Any help with tagging appreciated!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-07-30!
http://pastebin.com/uFwvhVhE
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Ha ha! Brenda Bakke!
>>
final BMM upload plz kthx
>>
>>55074080
BMM?
>>
>>55074245
Battlemech Manual.
>>
>>55073818
>The photo of the Warhammer model blurred out like Japanese porn

Okay, I am amused.
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I've found a friend for Tomahawk-chan!
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Forget the Sheliak handegg game, this has got to be the greatest Trial of Possession ever.
>>
>>55073818
Tomachan seems like an oneesama type. The "ara ara ufufu" type, especially.
>>
>>55073818
>mfw I thought that she had a loin cloth on but then I saw the dress
It was a sad time. Loin cloths on women are the tits.
>>
>>55066075
>exactly why has BT been ignored for tge prons?
Uh, I know of at least two folks on Tumblr doing BT porn (Andava did several commissions, mostly Clan-related), and one of the local drawfags has also done a pinup of Rebecca from the JP novels.

>>55067204
>>55066443
There is one answer, that answer is Thud.

>>55075318
Ah, them cockpits. Still not convinced anyone actually bought Zone of the Enders as anything >but< a way to get the MGS2 demo.
>>
>>55075908
No she's just a fucking idiot
>>
>>55076145
>Still not convinced anyone actually bought Zone of the Enders as anything >but< a way to get the MGS2 demo.

Didn't matter one bit since they all bought the second one even without MGS2 attached.

Also, there's plenty of pony BT prons by one very dedicated furry.

>>55076162
I take it you know the 2hu character she's supposed to be?
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>>55073818
Another random campaign build...
This time seeing if I can fit a gauss rifle onto a helicopter. Good news, I can. Bad news, it loses most of its speed. Working on the refit at the moment, will report back on how functional it is.
>>
>>55076251
Ever hear of the Yellow Jacket?
>>
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>>55076251
>>55076269
>>
>>55076269
Nope, literally just played a 3044 campaign for a couple weeks. Is the yellow Jacket basically this?
>>
>>55076306
So up the armor by switching to the common FCE. Using Ferro, you're gaining 6 whole points of armor over it.

>>55076313
Yep.
>>
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>>55076145
>Thud
The Thud is solid, and I will always use it, and be happy that it was invented by the Cappies, but it's not my favorite anon, sorry. More power to you though; it's a good choice and you won't get any flak from me about it.

>>55076251
It's basically a Yellow Jacket.

Reposting my Merlin Omni from last thread because I like it even though nobody cares. I suppose we could make a challenge/topic out of it though; what 'Mech do you think should have been made into an Omni that wasn't? Or maybe a IIC model, like I pointed out would actually be more likely for the Merlin here in my last post. Justify it by saying it's a Dark Age thing or something; Clans retrofitting IS machines with Clan tech as their version of Retrotech/MODs (something they did anyway, but maybe some people don't know that).

Show me whatcha got.
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>>55076313
Hell, there's a Yellow Jacket with an Arrow missile launcher on it. You can have some real fun then!
You can find these things in MegaMekLab.
>>
>>55076306
welp, so, MegaMek HQ purchase unit only shows stuff available at the time.

is there a VTOL with a standard engine and a PPC? That was another thing I wanted to build.
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>>55076358
This maybe?
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>>55076338
>what 'Mech do you think should have been made into an Omni that wasn't

The Marauder. It's a timeless classic.
>>
>>55076358
There's one with a Large Laser; the Cyrano. I swear there is one but I might be mistaken. I know there's an SLDF hovercraft that has one. It's basically a PPC Saracen.
>>
>>55076397
so basically I was trying to build stuff to early. Looking at the VTOL stuff from 3044 and before I didn't see anything useful.
>>
>>55076411
I agree with you. Now make one!

Also going to inb4 Thud because it's totally obvious too. Should have been the first Cappie Omni, honestly.
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>>55076426
>I agree with you. Now make one!
I got this far before realizing I was going to just make the -5S for the Prime, and had to stop.
>>
>>55076417
You could technically strip a Warrior and put LRMs or a PPC on it.
>>
>>55076338
I always thought the Archer and Warhammer made solid sense as 1st gen omni candidates, with big torso weapons bays that'd be easy to Omni-fy, and the archer canonically is known for being able to successfully be fitting with just about every possible arrangement of gear they could be stuffed into the chassis, and it that's not what you want in an omni I don't know what is
>>
>>55076775
>I always thought the Archer and Warhammer made solid sense as 1st gen omni candidates

Isn't that quite literally what Vulture and one of the two between Thor and Loki are?
>>
>>55076797
I think he meant IS-Omnis
>>
>>55076162
>>55076195
Oh! So she's unyuu. Well shit. The art quality was so shoddy I thought the third eye was just a very fucked up ascot.
>>
>>55076797
Sure, but I was talking IS omnis.

Also, an omni-Atlas as the biggest, baddest IS omni feels like it would make sense
>>
>>55076839
Hauptmann?
>>
>>55073818
...is there more art like this or was it a one off?
>>
>>55076988
Blue Gunner pretty much scraped everything he could a while back off of Pixiv that he could make out. It's not all tagged yet though. There might be something on the booru. Otherwise, check pixiv.
>>
>>55076988
I checked that guy's pixiv back when the thread was made but I felt quite uneasy going through that guy's stuff to check if he ever made the other ones as well.
>>
>>55076338
A while ago I put together a set of deliberately somewhat mediocre 'second rate' Omni's by smaller manufacturers, which were all conversions of existing and mostly common mechs. I'll see if I can find them but IIRC the list was
>Hunchback
>Shadow Hawk
>Marshal
>Catapult
>Archer
>Stalker
>>
>>55076988
Back from the mission and that is his sole Macross tag so it was most likely a one-off.
Didn't respond to people asking for Monster, either.
>>
>>55076195
>Also, there's plenty of pony BT prons by one very dedicated furry.

I took the blue pill, and he's *still* *there*!

http://www.sarna.net/wiki/Eridani_Light_Horse_lawsuit
>>
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Well, at least I got some redesigns out of it. As in Japanese redesigning the BT original Nue designs to fit their MW campaigns.
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>>55077526
>>55077604
>>55077547
this Captain_06? Looks like his linework, but much more refined than the last time I hit his page up.
>>
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>>55077758
Nope, that's someone else.

Captain 06 is completely engulfed in Btech, this guy split it between it and MuvLuv (which is where he got most of the added aesthetics from). But yes, he's great with the pencil.
There's a few more custom designs on his page, but they're, well, customs and thus not as interesting.
>>
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We need more cute anime girls in the MW gear.
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>>55077971
So it's either an Aero phenotype who decided to be a mech pilot, or someone who's shit at art. Or both!
>>
>>55077995
Leaning towards shit at art.
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Which Mechwarrior game was this in, again?
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And then there's this.
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>>55078268
And the Atlas, which has been posted here already back then.
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>>55078296
Did they get some sort of manga-ish stuff done for the DA game? Because I haven't seen these before but the site seems to be more akin to portfolio, rather than fan art.
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>>55078333
Might as well dump them.
Feel free to ID the machines.
Atlas is legendary bad, Hatchetman was easy, but the others I have no idea what they are.
>>
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>>55077604
I still prefer the Hunchtan.
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>>55078424
>>
>>55078424
L-R: BA of some sort, Dumper mech, Spider, JES II.
>>
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>>55078439
This is DA Spider?

>>55078433
I prefer Rifletan, she's just so sweet,
overheating like that.
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>>55078458
Purifier BAs?
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>>55078481
No, they've got to be Clan Medium BA. Purifiers were pretty much WoB only.
>>
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>>55078481
Arbalest and Spider.
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>>55078489
I'm going off of what's the picture called.

Also, this guy later worked on SRW. So WizKids actually did pay an artist more than a bag of potatoes.
>>
>>55078489
Everybody and their dog has Purifiers in the DA. They're just dumbtech ones without the camo.

You're right about them being Clan BA though. The head design also shows it's from the original DA material as the googly eyes were removed in the TRO version.
>>
>>55078512
All the official DA promo art is terrible CGI. Guy must have been a Battletech fan. That stuff ain't official.
>>
>>55078540
I could catch a glimpse of "HobbyJapan".
Maybe he made some front covers for a hobbyist magazine or something?
I dunno, but the pictures only lead back to his portfolio.
Maybe we can get someone with better nip to explain it as I'm off to sleep.
>>
>>55075318
cute!

CUTE!
>>
>>55076145
Heh, I bought ZOE and never played the MGS2 demo. If it was for PS 1 or 2 and had giant robutts, I bought it.
>>
>>55076411
The Mad Cat is the omni-Marauder. Unless you meant an IS omni version, in which case I would totally field that.
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>>55077873
Cool, but what's his pixiv handle? I keep tabs on most of the BT artists over there and it would be nice to add him to the list.

>>55078113
Take your pleb bullshit over to the drawing crit boards.
>>
>>55079009
Or just keep Deviantart-tier shit out of /btg/.
>>
>>55075497
>nova cucks
>>
>>55075908
Ara ara?
>>
>>55077348
What's this nigger's deal?
>>
>>55079937
Furries have to invade every other fandom and insert themselves. I've seen tons of furry in BattleTech, Shadowrun, Fallout, even stuff like S.T.A.L.K.E.R. Don't understand the reason why.
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So word from GenCon is that ilClan has again been put on the backburner due to formatting issues and probably won't be out until some time (late?) next year.
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>>55080076
Brent said he felt it was a bit dry and so, since it was such a major event, he wanted it reworked a bit to be more exciting. He also said by Gencon next year we'd be "well into the IlClan era", whatever that means, except that it probably that the book itself will be out before the con.
>>
>>55078424
>>55078439
>>55078458
>>55078493
Say what you will about DA, but the Spider redesign looked way better than the CBT one.
>>
So the old Battletech Rules Of War had the sorted-by-weight random tables. The Lyrans got a general +1 on those tables for their love of using heavier machines, since the highest results were assaults and the lowest lights.

Nowadays the generation tables are a lot more random, and use different sets, so a +1 wouldn't work. What do you guys do to figure a typical Lyran unit in size? I'm thinking in regiments, say if I wanted to detail one that doesn't have any info in the fluff/novels for its composition.
>>
>>55080137

Yeah but we've been hearing "ilClan any time now" for what, like five years at this point?

CGL don't seem as though they could find their arses with both hands and a detailed map so I would be more likely to ascribe this to them not having done the work and scrambling for a palatable excuse, or shitting themselves at the thought of doing something conclusive for a change and finding a way to weasel out of releasing it yet again.
>>
>>55080768
In this case, I remember the OF and some folks I know stating that ilClan was 'mostly done' but when the new heads took over they wanted to take the line a different direction, like how the previous linedev did over the Jihad.
>>
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If Davions = Arby's then which faction is Wendy's?
>>
>>55080818

CGL needs to shit or get off the pot with a lot of things, ilClan especially.

Constant push-backs have cost them a lot of time, money, and good will.

I will say it would legit not surprise me if ilClan as it stands now is shit due simply to the game having been rudderless at the dev level for so long, but even in saying that they should have fixed that a long time ago any way.
>>
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>>55076457
Nothing wrong with that. Prime configs on Omnis that used to be standard chassis should be the common practice.

>>55076775
Archer I totally agree with you, especially given its numbers. There were so many and it took to being modified so well that it not being a candidate for IS Omni-fication was really strange. I guess it was because of the HG crap the first time around, most likely. They knew that if they did an Archer O with no Macross art they'd catch a bucketload of shit for it.

>>55077137
I agree with the Hunchie (FWL Omni), Shad (Davion Omni), and Archer (see above). The Stalker is a pretty good selection too. Not too sure about the Marshall; I dunno how many people really cared about it and it was basically just another 55 ton Trio 'Mech, really, if you ignore the 4/6 move. I really can't see the Catapult; it's iconic, but rare, and honestly for the Cappies, the Thud makes a more sensible platform for experimentation.

>>55078998
I gave the Is Omni MAD a whirl. Go ahead and critique away. I made it Civil War era because that sounded like a good time and I felt that it was a good candidate for an LFE.
>>
>>55081239
>Nothing wrong with that. Prime configs on Omnis that used to be standard chassis should be the common practice.
Yeah but because I liked the 10 heat guns idea, the LPLs were gonna be fixed. That's also why I needed to stop. Clan LPLs everywhere is a bad habit to get into.
>>
>>55081258
>fixed dual CLPLs
Okay yeah that'd be funky. The idea of an Omni MAD with two big fixed guns and its only real 'pods' being the dorsal mount and the lower arm mounts kinda feels like a stopgap design, really. Though the Clan tech would really ruin that image and feel kinda off. I like Omnis with fixed gear for the IS because it feels like the sort of interim solution they'd cook up to make them cheaper and more efficient to produce.
>>
>>55081300
The fluff was that it was produced as part of a deal to subsidize ExoStar while they made the Pinnacle lasers and sold them cheaply to the AFFS to stave off the Caps. Meanwhile, the GM plant on New Valencia would crank out these and ExoStar would get a third of the profits. The production run would be short as GM would realize they're losing money due to those same fixed weapons. It mostly exists so my players could get the Clantech bug in the DA only to have it cruelly ripped away without paying Clan Space Jew.
>>
>>55076729
That is what I did. Stripped it out for 4 LRM5s and 2 tons ammo.
>>
>>55082927
Nice. Kind of like a BT Apache without a chain gun.
>>
>>55081239
An omni Stalker would be fantastic.
>>
>>55079909
>Edge.
>>
>>55080900
Wendy's is Davion, too.

I chose Arby's because I didn't want to choose something too obvious, like McDonalds, but is still absolute shit for you.
>>
>>55080900
Probably FWL. Or Taurian.
>>
Do mercenary companies (Imagine a small to mid-size one) generally have their own jumpships?
>>
>>55076417
That's because having stuff like Gauss Rifles at all in 3044 is 3039 retcon bullshit. Things fit together a lot better if you ignore it. Fedrats were barely making prototypes in 3044 at Fort Bourgogne, much less anything being on the market or in the field.
>>
>>55086363
Most don't, but if the founders are wealthy enough I can see Company sized merc units having jumpships. For instance theere are few examples of planetary goverments raising a unit to protect their planetary interests and then hire that unit to mercenary work afterwards.
>>
>>55086363
No. Even real military units as a rule of thumb have about one for every three.

Mercs are lucky if they have their own dropship, much less jumpship. Ships are generally worth more than what they carry. To have an overlord, you need more cash than to fill it up with cutting edge assault mechs.

Besides, collar fees are only 26k Cbills per jump. It's not so bad to hitch a ride as long as you can find one going your way.
>>
>>55086406
>To have an overlord, you need more cash than to fill it up with cutting edge assault mechs.

This, of course, is why the approved method of gaining a dropship is prying one out of the cold, dead hands of whoever rode it to the town your merc unit guards.

Speaking of merc dropships, refresh my memory: how did the GDL end up with Phobos and Deimos? The jumpship was an independent merchant carrier who sort of stayed on after Gray helped him, but did the droppers come with it?
>>
>>55086473
If I remember correctly they allready had a dropship that broke down at the landing, and they hijacked one later.
>>
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What if all autocannons had the same range as the AC/2?
>>
>>55087010
AC/2s would be even more worthless. And less swapping AC/20s for GRs.
>>
>>55087010

What if Autocannons didn't weigh 3x as much as they should have?
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Do you remember any cases of pirate bands operating in the Inner Sphere interior, instead of on the Periphery rim? With the number of dead worlds and systems never colonised in the IS, you'd think there were pirate boltholes there. An enterprising pirate leader could paint park his gang on a planet near, say, the FWL-CC border, then paint his 'Mechs in Capellan colours for raiding the FWL and in FWL colours for raiding the Capellans, then give a giant robot sized middle finger as he rode to the sunset and the Mariks and Liaos blamed each other for the raids.
>>
>>55080768
They've definitely done work. Some books go through early drafts, get cleaned up, and go to print. From what I've seen ilClan has not been that case, with multiple phases of major revision.
Doesn't mean they've constantly been working at it, but it's certainly taken some effort.
Getting it out next year sounds plausible to me. They've finally got a line dev and are trying to kick things into gear again.

I'm just a shill though :D
>>
>>55088077
Oh also, if anyone thinks illustrators get paid bad, feel worse for the writers. Even when paid "industry fair rates" it's quite bad. I think this particularly comes into play with source books, because "per page" is a norm, and writing a page of cohesive lore takes more time than writing a page of narative fiction.
>>
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>>55087010
What if Energy Weapons just didn't exist?
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>>55087010
>>55087061
>>55087368
>>55088130
What if energy weapons catastrophically exploded when shot, or when attacks with them rolled snake eyes

(This was the quickest way I could find to balance them without affecting the construction rules)
>>
>>55088130
>>55088183
>>55087368
>>55087010

What if missiles actually used decent propellant?
>>
>>55087010
Will they every actually make Battletech Balanced?

Too much to change?

To much effort?
>>
>>55087010
What if ACs having the same range did more damage?
AC/2 =5
AC/5 =10
AC/10=15
AC/20=20

This would make the AC/10 (15?) finally have a niche unique from the PPC, and would remove the AC/5 from the trash heap where the Heavy Rifle might actually be an improvement, Meanwhile the AC/2 actually gets some punch for its stupid-high weight increase
>>
>>55087978
That happens some, but what is far more common in the Sphere interior is state units painting themselves up like pirates for deniability.
>>
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So what are some random things you want to see in ilClan?

I want to see Stoners called Stoners for once by one of their enemies. It's ridiculous that none of the DA material has ever had decent nasty slang for the RotS.
I want some kind of real explanation why the Wall came down. Seems retarded that they would just fuck over Prefecture X when they can strike outside the Wall with impunity.
I want to see a followup on the Comstar integration and Project Sunlight
I want McKinnon to go full secret Blakist after his forced retirement
I want Alaric AND Stone to kill each other in final combat, Wolf and Waco style
I want those Bear faggots to tangle with the Falcons

Tell me /btg/, what carnage do you fancy?
>>
>>55089346
Rasalhague side of the Dominion saying "Fuck the Bears" and starting an actual Civil War against them. During that most of the Leviathans get nuked by suicide bombers.

Jade Falcons stop being retarded muderhoboes and some new person comes along and drills a laserhole to the head of that crazy bitch leading them.

Draconis Combine stops being retarded. The new Coordinator they have proves to be a branch out of Franklins Satamoto and fucks over the Black Dragon Society and finally get's rid of that PoS plot device for good.

Oh and someone kills the Bounty Hunter and his brother and takes over the job and is less edgy shitlord.
>>
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>>
>>55086406
>>55086395
>>55086395
How the hell do pirates have jumpships so often? And for that matter, wouldn't it be more lucrative for them to just turn legit as transport company using their jumpship?
>>
>>55090109
Don't try to understand FASAnomics.
>>
>>55090109
Congratulations, you've just figured out why piracy makes zero sense in setting. Though if we went off Dropships and Jumpships and its attendant rules, you actually make more from piracy because the margins were terrible.
>>
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>>55090109
Most pirates are just small actual states that happen to like stealing shit from their neighbors that they can't make or buy. Rogue units like what people think of are rare and generally only last a few years before joining up with a bigger group or going merc.

They do use their jumpships for normal trade and then turn right around and paint over some bits and change their IFF for a raid when it suits them.

Even Star's End serviced more than just pirate ships in its docks.
>>
>>55089346
>Tell me /btg/, what carnage do you fancy?

As long as the Davions are wiped out and all their fans quit the game forever, I don't much care what else happens.
>>
>>55090109

Well, the time-honoured tradition is to jack a jumpship (whether a merchant one or one assigned to your military unit going rogue) and direct it to the nearest pirate planet like Antallos or the various arseholecracies coreward like the Oberon Confederation or the Valkyrate. On some places, like Astrokazy, you're probably ending up in a bidding war as each local despot wants your unit as his Praetorian Guard.

And of course, like the anon at >>55090195 said, most pirates are really the military force of some polity of up-jumped pirates (again, Oberon, the Valkyrate, the Marians, the Circinians) who do their part for the local economy by relieving the neighbours of their economy.

Although I would like to see more of the pirates that simply set up shop on some Periphery planet and go Seven Samurai on the locals, extorting from them through the power of the PPC, like the bandit gang the Caballeros were hired to take out in that story in 25 Years.
>>
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>>55089346
Everyone. Fucking. Dies.

I think that'd be a good first step.
>>
>>55090195
>>55090142
>>55090518
huh. Has anyone penned a story or ran a campaign following a group of pirates/mercs as they raid-up and down the backside of some great house? Maybe with some false-flagging to get the houses fighting some more so they can profit in the chaos, then book it back to their pirate cove before the heat can come down on them?
>>
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>>55090661
>Maybe with some false-flagging to get the houses fighting

Always a solid option for a pirate gang.
>>
>go to OF to check on the official word about ilClan
>Herb posted in the thread

Holy shit! When did he get back in the game? Hope they grabbed him back up as a writer at least.
>>
>>55090747
Weird, I thought the Davions and Steiners had the best rep for fair treatment with mercenaries.
>>
>>55090895
They have, but there are exceptions: CM Mercenaries points out company store cases (and if memory serves this has been pointed out in the earlier merc sourcebooks) and a lower pay/better salvage terms style of contract, which probably would suck if your garrison contract didn't see action in a while. Plus the Dedrickson's Devils incident was after the War of 3039, so I'm guessing the Feddies were short on C-bills to pay all their mercenaries.
>>
>>55090895
Steiner fucked over the MAC too. All the states are kinda dicks to mercs really depending on the era and the rating of the unit.
>>
>>55090518
>>55090661
So, what about a AtB variant. Mostly a variant of the Nobel and Pirate rules. Nobel for most everything, but you don't crusade off world for more regions. You represent Waring to gain control of your home planet with a monthly pirate mini contract on your home world. Have some sort of slowly rising counter with how much you have pissed off the other planetary governments. At some point you can chose to raid off world using the pirate table.

How many regions should a planet have? At some point you might try expanding off planet, and start taking over other planets.

I just have played so much mount&blade. I feel like this is doable.
>>
Will BattleTech ever get a new starter set?
>>
>>55091696

Allegedly.

They were showing it off at the cons this year but given that CGL run at a timeescale that would make Fijians yell HURRY THE FUCK UP YOU SLOWPOKES I wouldn't expect to see it until mid next year at the earliest.

Even this optimistic estimate doesn't factor in their usual dicking around with paying people or their continuing retardation in getting cheapie Chinese companies to do everything and oh wait they just took all our money and gave us nothing, what were the odds of that happening to us for the fiftieth time.
>>
>>55090109
Stealing JumpShips is really fucking easy if you are already an outlaw or don't care about becoming one, literally only social norms are holding back Joe Mercenary from hijacking a merchant jumper, and by their nature pirates don't give a fuck
>>
>>55091745
I wish they'd actually use that time to bring the mini count of the box up from 8 to 12.
>>
>>55090895
>Weird, I thought the Davions and Steiners had the best rep for fair treatment with mercenaries.
"Best rep" does not mean "spotless". Everybody fucks mercs over occasionally; it's just that Davion and Stiener are more likely to screw you with "creative" contract writing. High-salvage/low-pay garritrooper runs, overpriced forced transit followed by "oops we can't spare a JumpShip to extract you but here's another contract to keep you on-world while we dick around over thataway". That sort of thing. Also they called out some of the merc-fucking in FedCom space in the fiction as being the local Nobles taking personal initiative. The Davions in particular have highly-independent and idiosyncratic March Lords compared to some of the other states; watch your repair terms around Mikey H-D, but your transport and extension clauses with the Sandovals. Steiners will just weasel out of paying you if they can get away with it, instead of >seriously< fucking your guys over (murdering and stealing 'Mechs, Company Store, etc.) like the Caps and Dracs.
>>
>>55092157
It's weird because the Cappies have a ton of house units that were once Mercs presumably because they were one of the better factions to work for. I know the Dracs suck, and if I recall the FedSuns and Steiners were the most likely to company store you. I'd imagine the Draculas were probably pretty good to work for, since their military was so shit.

Also, did ComStar hire a lot of Mercs? I can't recall any stories off the top of my head except for a few missions in MW2:Mercs.
>>
>>55092238
>the Draculas were probably pretty good to work for

Except their military hated mercenaries (to be fair, it was for a rather good reason) and consequently packed every hired mercenary unit into a reservation. Think a garrison you couldn't leave for a pint and a curry without a shitload of documents authorising you to do so.
>>
>>55092238
Forgot to add: C* did hire mercenaries (a lot of small units, with a few big ones to garrison important sites like Terra) - most of their mercenaries ended up garrisoning HPGs in the Periphery or low-threat areas so the Com Guards could be deployed in the high-threat ones. They also had a decent programme going with the Explorer Corps: you signed up to defend their Deep Periphery scouting missions, or guard EC supply depots/Columbia Base. Downsides: you might get hit by the Clans, pirates or weird Periphery groups.
>>
>>55092284
Oh, did they inherit that from the Dracs? Bloody shame. I never really paid much attention to the Draculas because I got into Battletech right before the Invasion came out and so I never had time to figure them out before they got railroaded and I had no reason to do so, learning that they were just a plot device all along.
>>
>>55092362
No, they didn't inherit it from the Dracs - Kuritans hated the mercenaries because they were inherently "unreliable" (by being servants to filthy lucre instead of the state). The FRR hated mercenaries because of bad experiences with them.

During the Ronin Wars, every FRR commander or varldherre hired what mercenary units they could get their hands on to supplement the mostly armoured and infantry FRR units. The problem was that they often had to sign on to incredibly restrictive contracts and take on whatever two-C-bill merc outfit came their way. Many times the hired mercs then refused to fight the ronin forces due to loopholes in their contracts and, well, because they were Draconis Combine regulars. There was also an incident where a merc unit chose to fight in a city and ended up killing children due to fighting through a school (this date is still a local day of remembrance/being-pissed-off). After the war, the Kungsarme brass thought that in the future, mercs would be strictly controlled, and bang, reservation time.
>>
>>55092238
>It's weird because the Cappies have a ton of house units that were once Mercs presumably because they were one of the better factions to work for.
I'll take "company store" for 500, Alex. Citizens' Honored is the carrot but they used the stick pretty goddamned liberally.


>I know the Dracs suck, and if I recall the FedSuns and Steiners were the most likely to company store you.
Not according to literally every crunch/fluff source and table throughout the history of the game. Either the odds are the same, or the Caps and Dracs are going to fuck you with it and the FedCom is going to be much less-likely to try


>I'd imagine the Draculas were probably pretty good to work for, since their military was so shit.
They fucking hated mercs, as a result of the shenannigans surrounding their creation. Good contract terms as far as pay, but NO freedom, on or off the field. No salvage, straight support, good pay, integrated command, and your entire crew on base lockdown 100% of the time.

>Also, did ComStar hire a lot of Mercs? I can't recall any stories off the top of my head except for a few missions in MW2:Mercs.
They did for a while, mostly for grey-ops and plausible deniability, but once they whipped out the Com Guard they pretty much stopped giving a fuck.
>>
>>55092362
The hogs being assholes to Phelan by law is like his entire introduction in the first BoK book.

>>55092238
You're wrong on the Caps treating everyone good. The MAC were the exception because they were such big bruisers. They had many ditch them like the Highlanders, Wilson's Hussars, the entirety of the Capellan Dragoons.
>>
>>55092437
Thanks for the clarification. Also I have to confess, I didn't realize 3050 came out in 19fucking90. I actually got in after that, around 1994, but never even saw 3050 in the game shops in my town until the late 1990s, so I didn't realize it came out earlier. So I have to say my experience is anecdotal and circumstantial. Still did prevent me from getting to know the Wrasslehogs very well though, so maybe I should give them a read.
>>
>It was at that moment he knew, he fucked up.
I remembered a lot of wrong here, apparently. Guess I should read more or comment less.
>>
>>55092490
The hogs should never be thought of as anything more than a rogue drac province. Their entire independence was just orchestrated by Theodore Kurita and Comstar in order to receive the Star League mechs for Operation Rosebud and gank the Lyrans out of their 4th Succession War gains. And they had less than fifteen years of being incompetant nobodies before the clans rolled them up and made them into a five world Comstar Protectorate.

Also, the Ronin War was just Marcus Kurita being Marcus Kurita. Bastard didn't learn a single fucking thing in over a decade of plotting against Takashi. Always looking for a way back at the head of the hog.

Also 3050 was 1989, not 90.
>>
>>55092480
>They did for a while, mostly for grey-ops and plausible deniability, but once they whipped out the Com Guard they pretty much stopped giving a fuck.

Most merc work for C* later on was Explorer Corps stuff. They spent a boatload of Cbills on that.

And of course the Blakists picked up the slack in the grey ops and deniability department.
>>
>>55092573
Makes sense. It's funny because the more I do more than dip my toe into the lore the more I find fun stuff. There seems to be plenty of decent stuff mixed in with all the god-awful that we all love to complain about.
>>
>>55092573
>they had less than fifteen years of being incompetant nobodies before the clans rolled them up

Precisely the reason why I think the Clans should have come back along their departure route. All of the pros of the invasion (make Victor and Teddy K kiss and make up/let Victor bang Omi; make the Clans a big threat by going through the biggest hard arses of the setting like a knife through butter) with an additional pro regarding the inevitable FCCW: you could have the Lyrans have an actual grudge ("why are Lyran troops being fed into a meat grinder in the Davion side") instead of having a simple Katherine Hitler-Davion.
>>
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>>55092553
Eh, no worries. If you don't comment, you don't learn nothin'. Plus it gives the spergs in here (myself included) an excuse to root through fluff for a couple hours to screencap and explain in detail the level and type of your wrongness. Then we all learn somethin'. Or go on an ADD-addled rant at each other over DRACULA UNIFORMS, as the case may be.
>>
Don't bring my ADD and OCD into this goddamn it!!!
>>
>>55092665
No argument from me. I love Antallos, but I'd happily sacrifice them and the Outwords to still have the Oberon boys and Ryan. Imagine all the shit going down in the reach and the march though. Fucking panic in the streets of Galedon, Benjamin, New Samarkand and Robinson. I'd be all over Teddy getting Sunny's plotline for the St. Ives War for Rasalhague instead as well.
>>
Hey all, a painting question here.

What kind of details are on the models that need paintinng?

What i mean is how detailed are the Alpha strike models and therefore what kind of things are there to be painted?

Just starting out and am ordering my first lot of paints and cant find any good closeups to judge for myself
>>
>>55093759
Gun barrels, tiny cockpits, lots of panel lines. These are a small old scale from the 80's so they're more difficult than most other mech lines that are two or three times bigger and easier to paint. This is more akin to painting DnD PC minis from the 90's. Ironically, also Ral Partha.
>>
>>55092665
>>55092785
I like this idea a lot, and I think it'd pair excellently with somebody else's idea about how rotating the periphery 180° counterclockwise would be a lot more interesting, so you'd have the clans smashing back through the old RWR into the FS/DC border, all the big periphery states still around, untouched wrasslehogs ready for the big time, high impact bandit kingdoms everywhere, lyrans with an actual grudge, overall a much more interesting situation, especially politically, and a lot less pie chart state map going on
>>
>>55093880
>wrasslehogs ready for the big time
>big time
Pffft. They're like Andurien or Skye or the rest. The struggle for freedom and how they but heads with the rest of the state is interesting but they're small potatoes and boring when they actually get it. Besides. You'd still have Alshain and the other loyal district worlds made from old Rasalhague.

You're off on the Periphery thing as well. 180 just makes it a mirror, doesn't matter direction. Puts the Taurians on Lyran space which ruins a lot of their stick and fued. Puts the Magistracy out by Pesht which makes no sense. The dragon would be chewing them up like they did the OWA. The important part of the old RWR are where the Taurians were so the clans aren't touching that. It's the Marians and the Circinians that would get wrecked.

Just a big nonsensical mess fucking with the periphery really. The history several states is tremendously anchored to where they are.
>>
>>55093880
>>55094150
Vertical mirroring would be way better than rotation if you were rearranging the periphery IMO
>>
>>55094275
>Dracs and Taurians on top of each other

This can only end in nuclear fire.
>>
>>55075497
Former infantryman, here. CAN CONFIRM!
>>
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Ok, I got 34K C-bills
What should I buy?
>>
>>55094554
A rifle, because that's all you can afford.
>>
>>55094554
A ton of LRM ammo, a PPC cocktail and a Canopian hooker.
>>
>>55094614
>>55094580
>>55094554
Meant to post this in the mechwarrior online thread I'm also in, my bad guys
>>
>>55075497
I love odd and crazy trials.

I wish there was world where they had a not-Iron Chef tv show and convinced the Clanners that Kitchen Stadium was a super serious thing.

Extra points for if the Clanners actually won.
>>
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Is what I've heard about Japanese courts finding that Tatsunoko never held the rights to Macross to sell to Harmony Gold true? Are Macross and Battletech going to be free?
>>
>>55094706
There was a follow up US ruling earlier this month that said HG has distribution rights to Macross until 2021 but don't own license to shit when it comes to the 41 images and designs of the original Macross. Should tank the whole Battletech case you would think since those images are the entire basis for HG's filings this summer.

But we won't hear official word on any of that stuff for some time I would assume.
>>
>>55094326
At least the psychotic hatred would be completely justified in that case
>>
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>>55094756

Fuck. That means they're going to keep being insufferable cock goblins for another four years then, doesn't it? Hopefully it ends there any they don't bullshit their way into ruining everything for another 40 years.
>>
>>55093863
Any advice on how to do the panel lines?
>>
>>55094669
How's MWO nowdays?
I played off and on for awhile but a few months ago all the skills and module system was overhauled or some shit. Just kinda lost interest in the game having to learn it all over again.
>>
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>>55094866
>destroid-monster

I guess I didn't feel like drawing this one, so I took the easy way out.
>>
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>>55080442
most of DA redesigns look way better than the CBT ones. However, when they fucked up they fucked up badly
>>
>>55094669
That doesn't go far in mwo. Save up.
>>
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>>55094866
>>55095440
here's my superheavy take on the thing
>>
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>>55092773
No sir, that was not my intention. I cannot help but bring >my< ADD to any diversion, however, and so I am afear'd yours got hauled along for the ride.

>>55092785
Just imagine how much more >everyone< would hate the Jags if they'd pulled Turtle Bay on Antallos against pacifists refusing to make weapons of war..

>>55093759
Tight, fine details with lots of lenses and panel lines. Some guys go the Gundam Marker route with Sakura or Prisma micro-markers to define the panel lines, others use a more traditional ink-and-drybrush, and some absolute maniacs (like the Camo Specs team) hand-highlight and blend every panel. Hit up the Camo Specs website for a shitload of close shots of the minis.
>>
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>>55095507
>Most
>Good

Trash tier:
Catapult
Centurion
Panther
Atlas K2
Blackhawk Standard
Cyclops
Marauder II
Marauder IIC
Black Knight (dog face)
Wolfhound
King Crab (sad crab)

Same shit different day (not redesigned)
PP Stinger
PP Wasp
PP Locust
PP Phoenix Hawk
PP Thunderbolt
PP Rifleman
PP Griffin
PP Battlemaster
Zeus
Raven
Madcat
Vulture Mk III
Hellion

Actual decent redesigns:
Spider
Koshi Standard
Thor II
Loki II
Goshawk

Probably forgetting more than a few but the pattern is real clear.
>>
>>55094756
4 years left. That kinda explained the lawsuits, the movie and new comics with Titan studio. Practically HG's last push with the Robotech.
>>
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HIDE DRAC THREADS
IGNORE DRAC POSTS
DO NOT REPLY TO DRAC POSTERS
>>
>>55095683
>>55095440
Nice. I tried something a little less conventional.
>>
>>55095858
>Trash tier
>Csnturion
I love the DA Centurion over the CBT one.
>>
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Anyone else miss the Federated Commonwealth?
>>
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>>55095858

There is only one good King Crab model.
>>
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>>55097517
agreed
>>
>>55090957
And in the CM Merc, even the book story is about how FedCom officer hot for promotion fucked over a loyal Mecenary Company just for his personal gain. Unfortunate for him the Mercs said fuck you and left Fed Com to get employment in FWL, so it's not allways the states doing the dicking. Hell in Wolf's Dragoon case it was pretty much the Warlord Samsonovs doing that soiled their relationship with Draconis Combine.
>>
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what the fuck
>>
>>55098587
Shitty paintjob, which can be removed. The pricetag comes from the mini itself.
>>
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>>55095507
I actually kinda like this look. Let's see.

Conceptually it was thought to take the vintage Cyclops and bring it up to speed as an assault unit, while still keeping its heavy-gun capability. To improve survivability, a compact engine and gyro made room in the core torso for a massive RAC/5, supported by the classic LRM rack on one side and a new PPC on the other. A third laser was mounted despite requests for a TAG system, in the belief that a more widespread energy array would be more useful if and when the mech ran out of ammunition. The C3 unit was installed in the gap between the laser and particle cannon, but there wasn't enough room for the required ECM package to provide counter-jamming and stop enemy attempts to break the network. Concessions were made in the head, where the ECM package was placed - the cowl shape of the Cyclops' helmet was significantly useful to fit the electronics. In addition, it made for an excellent emitter, while still retaining its protective characteristics.

This did have the side effect of forcing an extremely cramped cockpit, proving unpopular and a point of mockery. Early test pilots preferred to minimize the use, if any at all, of the ECM system citing the risk for FLKs.
>>
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>>55095507
This unpopularity and consistent misuse of the slower Cyclops as a frontline unit forced a redesign focusing more heavily on long-range weapons, improved protection, and greatly improved pilot comfort and safety.

Replacing the massive RAC/5 is a RAC/2 with a single ton of ammuntion, giving the pilot better range to stand off with. The three lasers have become less of a combat weapon and more as an emergency backup, while the ERPPC and an experimental extended-range LRM system gives the pilot much more incentive to hang back and protect the critical C3 master system.
>>
Anyone know the status of the /btg/ TRO?
>>
>>55099831
I think it's on hiatus due to guys making it being busy at work and studying.
>>
>>55097469
More than you know. Damn Steiner bitch had to ruin a good thing.
>>
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>>55080442
I respect your opinion but it's wrong. If you can, please imagine this spider taking a dump on it.
>>
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>>55101060
Thumbnail makes it look like spidey there is shitting fire.
>>
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>>55097117
Shit taste. Also add Hatchetman and Firestarter to terrible redesigns.
>>
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ShimmySpider is the best Spider.
>>
>>55101781
The only one of Shimmys newseens I like is the Marauder and that's because I like Alex Marauder from MWO better, just don't care for the spindly cannon on top Shimmys one. I know it's in the old one aswell but it looked bad even in the old one.
>>
>>55101842
The only one of Newseen I don't like that is.
>>
>>55101781
It's cool, yeah. The head is appropriately small too.
>>
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>>55098587
>>55099198
>Shitty paintjob, which can be removed.

... and you know it's metal, so you don't have to pull any punches.
>>
>>55101853
Heretic!
Shimmy's marauder is best marauder!
The only one of his i don't like is the Wolverine and only because it's missing the Ball-gag turret.
>>
>>55101781
SpiderLAM! SpiderLAM!

Does whatever a Spider can!
>>
>>55098587
It's a cheap recast with a shitty thick paintjob to cover it up
>>
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>>55101781
Well, it's true that Alex, or rather, Gundam design principles don't work well with stuff that's supposed to be comparatively small.
>>
>>55097469
>>55100858
What was the demonym for folks from the FedCom?

Federated Commonwealthians?

FedComs?

FedCommies?
>>
>>55103892
They never stopped being Fedrats and Elsies. The actual Federated Commonwealth as a properly united state only existed from 3054 to 3056 under Victor and 3060-3062 under Katherine.
>>
>>55100858
>Blaming Kat for Victor's failure to give her the dick.
>>
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>>55103892

It's not "Feddies"? I always thought it was "Feddies".
>>
>>55104059
You want to put your dick on crazy bitch that is KSD, the only one who dared was Vlad Ward and I bet he did just because he had heard Phelan hated the bitch.
>>
>>55104110
No. Feddie, like Republican is one of those words that gets spread around a ton of factions by newbie authors.

Circinian Federation has been called Feddies in a lot of pirate stories. Oriente is classically known as the Feddies. Skye rebels have been known as the Feddies. The list goes on and on.

Just like FRR is Republicans, RotS Republicans, RWR Republicans, Tikonov Republicans. So on.
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>>55104059
>>
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>>55104059
How does he *not* fall for those seductive Steiner features?
>>
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>>55104469
Surely you meant to post this lady.
>>
>>55104550
meh
>>
>>55075497
The coin toss one where the Nova Cat called "edge" was better.
>>
>>55104469
Who's the girl on the left?
>>
I've got to hand it to Victor - he had a shot at creating the Star League simply by declaring he wanted to marry all the women fancying him. She had Omi Kurita and Isis Marik and I'll bet Danai Centrella had the hots for him. Victor could probably have pulled even Kali Liao and Susie Morgraine-Ryan if he put a modicum of effort into it.
>>
>>55103892
>What was the demonym for folks from the FedCom?

>55104048 is correct. The terms are Fedrats or Elsies.

One refers to those from the Steiner half as FedRats, and refers to the ones from the Davion half as Elsies. There is no insult more simple, nor more finely crafted, to utterly piss off *both* of them as that is.


>Have a free scenario I wrote up for the Demo Team; it's been 10 years, so they aren't going to use it.
>>
>>55104693
Katherine (Katrina) Steiner-Davion.

She seceded the Lyran state from the Federated Commonwealth and formed the Lyran Alliance. Later she usurped her brother's throne and stole the Suns half of the former FedCom. She was eventually defeated by her brother Victor's Allied Forces during the FedCom Civil War.

She was a good friend.
>>
>>55104708
Kali Liao fucked St. Jamais so she obviously wasn't picky. But she also sent the old Blakist his infant son's hand just to be a cunt so is on a whole different level of crazy compared to the rest.
>>
>>55104737
You know I mean who is the real life porn star in the picture.
>>
>>55104708
Exactly. He had more urgent asses to tap, but he would have gotten to Kat if she had just waited for her turn. She got impatient.
>>
>>55104797
As his blood related sister, it was HER RIGHT to be first in line, just like my Draconis March animes.
>>
>>55104708
For the liaos, getting Kai to marry Yvonne would probably have been the better play
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>>55104712
On the topic of Elsies, what do you think of the Lyran WarShip and Aerospace designs?

Tharkad, Mjolnir, Fox, Mako, Sylvester, Commonwealth, and ASFs like the Seydlitz, Lucifer, Chippewa, etc?

I know the Eisensturm is basically perfect so you don't need to comment on it unless you want to.
>>
>>55104857
Or Victor could have added Cassandra or Kuan-Yin to the First Ladies of the Star League. Either way would work.
>>
>>55104789
>You know I mean who is the real life porn star in the picture.

This is a blue board, m8.

Xev Bellringer
>>
>>55104886
Yeah, either or. This one just keeps Yvonne busy dealing with Kai's crippling issues instead of being able to cause actual damage with her retarded ideas
>>
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>>55094669
That's like a MkIII targeting computer or something. Or 6 Dub-sinks. Not much to work with.

>>55095309
They advanced the tech a bit.

>>New IS Gear
>LFEs
>Light Ferro
>Targeting Computers
>Stealth armor

>>New IS weapons
>LBX 2/5/20
>ER lasers
>RAC2/5s
>MRM10/20/30/40
>UAC2/10/20
>Streak 4/6s
>Snub PPCs
>Light PPCs
>Heavy PPCs
>Light Gausse
>Heavy Gausse


>>New Clan tech
>light BAP
>heavy lasers
>Micro lasers
>ATM 3/6/9/12s
>Light TAG

>>Shared tech
>LAMS
>Heavy machineguns
>Light machineguns

Most of the new tech is gimmicky. RACs implementation is awkward; they spray damage like a hose but torso-twisting makes it hard to target components with them. MRMs have a similar issue in that they're stream-fired, so they also spread damage everywhere, though they never jam and they have the most efficient damage per ton of ammo of any weapon (300). Heavy lasers work on mechs with few energy hardpoints but you can't boat 'em cause they hot. ATMs deal massive damage within optimal range, but outside of that are worse LRMs, they also have a 120m deadzone to keep them from shitting on Streaks. LFE acts like Clan XL but for the IS, pretty handy.

The balance between IS and Clams is a bit better with the new tech but comp still favors clanners. The fundamental gameplay hasn't really changed much but I like messing around with new builds. The 2 UAC SHD-2H is a new darling of mine.

Mist Lynx is unironically good now. They released the G variant for C-bills which has 8 ballistic hardpoints, allowing it to boat LMGs and be a lethal finisher. The arms fall off in a stiff breeze but if you're careful you can tear open mechs apart.
>>
>>55104469
>>55104550
Not this fucking po-faced cunt gallery again. This is at least the third time you've posted the same shit that never ever relates to battletech in any way.

Go fucking die in a fire you masturbation-addicted mongoloid mistake.
>>
>>55092665

Except it probably wouldn't have been as much of a Grinder on the Davion side of things.

I think it's mentioned their commands handled things a lot better during the initial Invasion than their Lyran counterparts.
>>
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>>55101842
That's a point I agree with. I didn't want to do a dorsal mount either, both for stats and for the look. I like side mounts, and I think between the PP versions, my early redesign, and MWO, people have grown accustomed to them.
But, CGL wanted that dorsal gun, and now it's dead.
>>
>>55104712
Anymore flowing around?

Not necessarily yours but more generally?
>>
>>55105649

What?

What does flowing have to do with anything?
>>
>>55105713
Yeah sorry my phone is on the fritz and adds extra words for fun sometimes
>>
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>>55105498
>I think between the PP versions, my early redesign, and MWO, people have grown accustomed to them.

You have a very, very undeservingly high opinion of stuck up old men that keep this franchise alive.
Do you not remember the endless crying, kicking and screaming along with numerous fan art contests and what not where they have been bugged by the sidemounted gun the moment your first N Highlander/NGNG picture appeared (I'm not sure which one came earlier)? Or the endless rants as to how come CGL can give them their fetishized dorsal mounts but Alex went for a side one?
>>
>>55105498
>Not drawing chibi versions of the Marauder and other mechs.
It's like... it's like we don't even know each other, man!
Teasing. I fuggin' love your work.
>>
>>55102171
Wait no the Spider is terrible! It only has two Medium Lasers! Abort! Abort!
>>
>>55105498
Yeah, I remember seeing your older Marauders in DeviantArt that didn't have the cannon on top and I think they looked better that way. Good to know why you changed it, I kinda suspected it was something CGL wanted.
>>
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>>55106202
>Wait no the Spider is terrible! It only has two Medium Lasers!

... and a kick from a Warhammer - even a damaged one - would break the leg right off!
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>>55105281

You tell 'em!
>>
>>55106253
If a Spider allows itself to be in position where a Warhammer (or anything 4/6 really )could kick it, it deserves whatever it gets.
>>
>>55106445
Double blind rules, Spider jumps right into arse-kickin' range. Been there, done that but with a Demolisher instead of a Warhammer.

Acting before you think? In MY BattleTech? It's more common than you think!
>>
>>55105281
Uh, some of these pics go back years. Use endo steel and lighten up.
>>
>>55106253
>That picture.

Is there any real reason why the Spider couldn't simply land behind the Warhammer and proceed to arm-lock it while firing the lasers into its back?

It doesn't have any arms to reach around and a simple embrace would be all it takes to never be able to get it off as long as the Spider doesn't put its arms in front of the torso lasers which are all clumped up in a single visible spot, anyway.
>>
>>55106227
Bad art direction is responsible for 95% of the shit that's gone wrong in Battletech. They want what they want and the artist wants to get paid, so they do it, then the artist gets thrown under the bus and the art director gets away scot-free.

Art direction is responsible for such amazing atrocities as the 3058 Bushwhacker, which was already designed! It already looked like it did! They somehow managed to demand it look like a potato fucked a Mad Dog instead. And need I mention the Protomechs or the entirety of 3067? Poor Doug Chaffee got thrown under the bus.
>>
>>55106595
Because the Whammy can just lean back and pancake the Spider. It masses more than twice what the Spider does.

It's like you don't wrestle or do anything athletic, anon.
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>>55106595
>Is there any real reason why the Spider couldn't simply land behind the Warhammer and proceed to arm-lock it while firing the lasers into its back?

The Warhammer tricked the Spider into "closing in for the kill" by feigning critical damage.
>>
>>55106741
The problem here is that there is no judge or breath to be knocked out of the Spider.
Once they are firmly on the ground, the Whammy is screwed completely.
>>
>>55106780
It's 70 tons landing on 30 tons anon. The Spider is not going to come off well no matter how much you try to ignore simple physics.
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>>55106523
>Use endo steel and lighten up.
>>
>>55106816
Without a jump or anything of that sort, it most definitely wouldn't be damaged enough to be totalled.
Especially with its own engine working against the fall.

A straight punch from a 100 tonner would surely do more damage in-universe and as such, there isn't much of a reason to expect it to not be operational.
>>
>>55106925
It doesn't have to do enough damage to be totalled. It only has to do enough damage to fuck up the Spider's practically nonexistent rear armor.

Now I know you're either baiting, or just too shit-stupid to reason with.
>>
>>55106969
Fall to the side or (if that would fuck up the side armor too much since we need that arm) jump out when you see what he's trying to do and let him plomp down by himself.

>shit-stupid to reason with
That's not even a word. All I'm thinking of is a rational reason why would you ever be at a disadvantage in a CQC when you get to chose where to land, the opponent doesn't have arm actuators and is slower than you. Plus, you can clearly see it forcing the gun barrel out of it's way with its arm in the picture, which is what sparked my curiosity initially.
For fuck's sake, you don't have to jump at everyone, anon.
>>
>>55102395
IDGAS. That's super fucking cute.
>>
>>55107257
In 2D, maybe? It would look like utter shite in 3D and animated for a MW game or that BT game.
Not saying it couldn't be done with a good enough animation lead and stuff but neither game possesses that kind of person at an appropriate level.
>>
>>55107107
It's English because you can slam words together in English like that. It's an awesome language.

It means you're literally too ignorant about gaming conventions and basic logic to have a reasoned debate with, and I can't be arsed to educate you when there are .pdfs you can read.
>>
>>55107445
>and I can't be arsed to educate you when there are .pdfs you can read

No rule pdf is ever going to give me a satisfactory answer as to why would the Spider just stand there like an idiot and take the hit.

I'm talking in-universe and only supplementing it with rules at points that have a contention (like the damage from a fall and shit).

Let's try again. Why wouldn't he be able to jump out of the should the guy be able to force the machine to start falling?
>>
>>55107533
Because he already moved and it's not his turn?
>>
>>55107694
That's why I'm asking for an in-universe reason. Obviously, he just takes it within the constraints of the TT, but looking at >>55106253. I'm saying that it wouldn't be anywhere near as shitty, if actually a clearly winning position for the Spider to be in if he just landed or appeared right behind the Warhammer.
>>
>>55107533
Because skilled mechwarriors have been known to die easier than that. Unless the plot requires the spider pilot live, he's gonna be that mook that thought he was smart and gets mangled under a warhammer.

I recall a mechwarrior in DA having a lancemate explode, a piece of that mech hitting his own cockpit, which shatters and impales him with the shards.
Spider is gonna either have it's lasers damaged, mobility damaged, pilot injured, and/or more.
And now assume they're both skilled pilots. One can pull off a reverse body slam, and the other can react out of that. Now you've got a warhammer rolling itself into firing arc with hefty close range weapons :)
>>
>>55107828
Torso twist. Clubbing with an elbow is still a hit, and Spider is very lightly armored.

And as a 30 tonner, it doesn't have the myomer or actuator strength to resist what the Warhammer decides to do.
>>
>>55075318
Dat bitch wants a Thunder for a lancemate.
>>
>>55076313
We used to just call 'em happy boats. Other acceptatble things to mount on your vtols are AC/20's (Just got to come in from way high up) C3 slaves. With the slave you just suicide run the vtol up to 210 meters, then feed the data back to your Catapults, archers, longbow's, trebuchet's Yeoman's....you get the idea. whatever means your faction has for delivering shittons of LRMs. Remember, if brute force doesn't work, you're just not using enough.
>>
>>55107882
>>55107924
Yeah, that sounds reasonable.

Could be fun to stick a humanoid 70+ tonner in there but getting that close would be a feat in itself. Not that there aren't any "Banshee, but done right" mechs.
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>>55105862
Oh no, toxic grogs can go fuck themselves. I like to hear and consider their opinion should anything be workable, but my vision is that a good looking universe/game come first.
Many grogs have switched over to the practical side mount opinion, most of everyone else has. Those throwing a fit about it, I am not bothered by. Straight up I'm literally not bothered by them much lol, very seldom do people complain to me about side guns anymore :D
>>
>>55108059
But asymmetrical recoil reeeeee.
>>
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>>55108099
>Not recoil that sheers the gun of its mount.

Haz Classic Rauder gif too.
>>
>>55107373
The proportions basically make it a robotic toddler, which is hilarious.
>>
>>55108059
The original PP Mad is a Liao boxy trash heap and looks like it. It's a good thing. Fits the fluff and all that. The Mad IIC 2 has a vertical gun and looks the most like a classic Mad of the PP to the point it's used in mini retrofits and nobody bitches about it.

Side guns aren't bad design decisions by themselves but a dorsal gun is a core part of a classic Marauder, just as much as the gun pods and the chicken legs. The side humps are the engine heatsink turbines as well so they do have a purpose.

Honestly, just giving it a IIC 2 mid hump mount instead of a pintle mount solves both sides complaints.

Besides, HG was going to throw a fit about everything anyhow. Maybe shit will actually get solved this time. Worst case, things are probably just shelved until 2021.
>>
>>55097469
An entire generation was born and raised in the FedCom. Too much divisiveness was sad sack excuse from a man who just didn't give a shit anymore to run away from his duty.

My Mechwarior character Richter left an arm on Huntress,(Protip: The tensile strength of your safety straps is greater then the tensile strength of your shoulder. Don't let the elemental into your cockpit) resigned when Kattie split off the Lyran state, formed a small merc command called Richter's Roughneck's and waited for Vic to get off his ass. When it finally came to head he fought in the Outland Legion, with his most loyal warriors in tow. When Vic ran away in the aftermath he disbanded his old command and made the Forgotten Sons. Got to have been a FedCom citizen, or be descended from someone who was, though obviously that last bit is for the far future when Richter is already long dead.
>>
>>55108179
Take this. Remove the dorsal gun and move it to the RT. Make it look like the gun on a StuG or something with a limited articulation and dust jacket. Remove the 'jet pods' from the side torsos that really make this look too much like the Glaug. Replace them with a single sensor pod on the LT. Replace the legs with shorter, more sensible versions of the PP MAD's legs. That's your new MAD, and it'd look great.
>>
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>>55108326
>My Mechwarior character Richter left an arm on Huntress

The first thing to spring to my mind was this.
>>
>>55104773
So, whatever happened to the kid after that? Kali seems to drop off the face of the Sphere halfway through the Jihad.
>>
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>>55109377
>Richter
>Huntress
>Rick
>Hunter
Better watch your ass anon,
>>
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>>55110454
>its uncanny
>>
>>55108059
Neck yourself faggot. The dorsal gun is A Number One Duke of New Syrtis. Your ST shenanigans are indicative of infiltration from MWO cancer. Next thing you know, all the mechs will have overhead arms and ERLLs in them.
>>
Given how rare and valuable mechs are how often does mech-jacking occur in universe? While I imagine it's not easy (if I was storing a super valuable mech that doubles as a family heirloom I would keep it locked up good and well) I can't imagine that there aren't folks who would try. I mean clan would probably find it dishonorabu but I feel like the IS would be all over that (especially if someone somehow managed to steal a clan mech, which I feel would be suicidally dangerous)
>>
>>55111873
Often enough. Yaks used to disappear Combine 'mechs frequently. Probably less likely among the Cappies, but wherever there's organized crime or spec-ops shenanigans, there's gonna be 'mech jacking. Was even a plot point in stealing a Masakari in one of the novels set on Solaris.

It's actually easier to steal Clan 'mechs. The trick is actually getting into the cockpit in the first place.
>>
Mad Max era personal machines had all sorts of boobytraps and stuff. Vanilla factory and state machines have basic lockout codes and allowed nuerohelmet and pilot profiles. But you can wipe that sort of stuff given enough time and good techs. It's how you salvage enemy machines after all. Clan machines have no fucking security measures at all making them prime jacking material.
>>
>>55112007
>Prime jacking material
>>
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>>55112007
>prime jacking material.

Are we still doing phrasing?
>>
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>>55112007

Jacking Material Prime you say?
>>
Did folks just decide there were too many clans at one point? Because I"m reading up on lore (as I know very little) and it seems like a good half or more of the clan stories end with "and then they got absorbed/annihilated/reaved"

It bugs me a bit because most of what's left are the biggest name "you should be playing one of these" clans while the neat little extra clans are mostly dead.
>>
>>55112584
Yes. That point was the beginning. They realized they fucked up making so many even when they were first invented. It's why Wolverine, Mongoose and Widowmaker were gone from the get-go. The invader clans were the only ones that ever really mattered.

Wars of Reaving was just mopping up the Homeworlder trash.
>>
>>55111873
>>55111938
>>55112007
Honestly, bushwacking clan garrison stars in the backfields of the OZs for their mechs would be pretty damn easy and extremely profitable, it's a wonder more people don't do it in campaigns
>>
Say, if the dev allow the storyline progressed thru official tournaments instead of authors/dev fluff, wonder how BT universe would be now?
Example GB's fleet got ownz'd by Cats, thus GB got no more Lev for real in official plot.
>>
>>55113030
Literally the entire plot would be in the hands of a couple dozen guys from Cincinnati and Toronto and whatever factional preferences they hold
>>
I've wanted to get into Battletech as a vehicle (heh) for mech RPG fun for a while. A Time of War seems awful enough I truly do not want to touch it.

Any ideas on how I could use Battletech proper on the combat side while merging it with a less-bad out-of-combat system?
>>
>>55114218
Use BT for combat, Savage Worlds or GURPS for out of combat stuff?
>>
>>55114277
I do like GURPS, but it's a little heavy for me to run personally. Savage Worlds, maybe. Would a PbtA hack of some sort be workable?
>>
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So, when the rules say that Battle Armors take up one ton of cargo space per suit in a transport, does that apply to 2-ton suits like Grenadiers? As far as I've seen, I haven't seen an exception for 2-ton suits explicitly mentioned.
Also, if a vehicle has a 4-ton Infantry Bay component, can that be used for a lance of BA as well, or can it only load unarmored infantry platoons?
>>
>>55101707
Top kek
The three designs were originally no better than a pile of shit. You may dislike them, but the three redesigns are objectively better than the originals
>>
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>>55113030
>>55113255

So we'd end up with a superstate composed of "MoC-Capellans-FWL-WoB-Steiner-Jade Falcons" on the left side of the Inner Sphere facing off against a superstate composed of "Outworlds-Davions-Taurians-Ice Hellions-Snow Ravens-Ghost Bears/FRR" on the right side of the Inner Sphere.

Also, with the Draconis Combine playing the part of "giant ash heap and/or Clan-occupied rump state."

K. I'm down.
>>
>>55113255
>>55113030
How is this any different from how it is now? The plot is in the hands of some shitty fanboys with no checks to their retardation who just fiat their guys into winning.

At least the Cinci/Toronto crews are cool and there's some chance that things don't quite go as planned instead of just straight fiat. But really, it's a bad idea, because look what happened to L5R.
>>
>>55113255
>>55113030

Wasn't that what happened in Operation Bulldog where they had like an entire company of Longbows all shooting semi-guided LRMs to kill dirty clanners nonstop until it got to the point where FASA said "okay, that's enough, you've shot all the semi-guided LRMs in the entire Inner Sphere, you need to wait for the factories to build more of them."
>>
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>>55114651

Not precisely. Though it does get funnier and more outlandish every time I hear what we supposedly did.

We were playing WoB at GenCon 06-09. Generally speaking, every year we ended up with ~4-8 missile support units on a board with ~40 Mechs on it. Given that we're always playing the same faction, and the event runners were Bones and Chunga from 06-09, we usually ended up with the same Mechs each year, because that's what was already painted in WoB colors. So we're generally running a support force of 1-2 Longbows, a Shogun, a 1-2 of Legacy -02s, a Dragon Fire and a Devastator for direct-fire, and depending on the specific day and scenario, between 0 and 4 of the LFE-model LRM carriers with C3i.

Being WoB, we almost always had at least 2 TAG-capable units on the battlefield. What set us apart was that we went out of our way to pick one unit per turn that needed to go away, and then deliberately concentrated mass fire (~120-300 LRMs/turn) on it. We were willing to work as a group, while the people playing us were not. That was the difference. Throwing 1200 LRMs/turn would have been glorious, but it's unfortunately not true.

The part of that story that *is* true, however, is that the writers were more and more frustrated by the fact that the WoB kept winning games while being the Bad Guys (and thus were supposed to lose). The Demo Team *was* told that SG-LRMs were no longer a legal munition for the WoB to take, and that if anybody asked, the profligate use of them in previous games had "run the IS out of the ammo type". The writers also did things like "rewrite the scenario the day before explicitly to make WoB lose" (see pic for battlefield, we started with a medium company against an assault company, a company of "Davion" Purifier BA, and a lance each of dug-in Alacorns and Demolishers), which didn't work either. Eventually they just made the table leadership into Demo Agents, which in the long run didn't seem to work out for anybody involved.
>>
>>55114434
All BA take up one ton. There are optional TacOps rules that set transport weight according to the BA's weight class, but they can be harder to use heavy or assault BA on stuff made without those rules in mind.
And infantry bays are universal, as long as at doesn't take up more than the tonnage of the bay, any infantry can fit. Battletech cares only for weight, not space, so infantry carriers are basically clown cars.
>>
>>55114715
More fun ways to break Lvl 3. A 100 ton mech with two fully functioning arms w/ hand actuators and TSM has a maximum lift capacity of 20 tons.

>post YFW an Atlas smacks a mech with fucking Fire Moth
>>
>>55112885
Elemental sec teams, apparently.
>>
>>55115139
Smacking a bitch with another bitch is not "breaking" Ad-Tech, it's been an explicit thing since ages ago.
>>
>>55109457

If she was sending body parts she probably killed the kid.

A lot of plot threads got dropped in the Jihad though, so at least this is still better than the FWLN disposition.

>>55114647

>But really, it's a bad idea, because look what happened to L5R.

Don't even have to look that far, the Colossal conundrum for MWDA is close enough to home.
>>
>>55112885

Fluff-wise, Clanners usually tear through the opposition quackly and keep them in a state of shock and disarray. We all know the numbers don't add up but going by what's written the majority of the time nobody has the opportunity to try it.
>>
File: mad-3z.png (132KB, 645x1055px) Image search: [Google]
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>>55108059
Shimmy, my only problem with the reseen MAD is that it's got great symmetry right up to the off-center gun at the top. I love the shape and the look, it's just...it feels almost like an OmniMech, or like that Macross Strike Valkyrie that had the one gun on one side. (Or the Macross II version as well) You've got what look like two identical gun housings, but only one of them has the gun.

Clearly the answer is simple.

Also, how close are we to a new thread?
>>
>>55116971
Usually we do a new thread around post 310-315. Sometimes it floats longer.
>>
>>55105498
I find it strange that CGL were so insistent on the dorsal gun for the Marauder (which is arguably, not that iconic, since all the subsequent Marauder designs had it off-center), while the Wolverine gets the off-center medium laser instead of the "iconic" ball-turret
>>
File: I'm missing Mazinger.jpg (300KB, 1914x426px) Image search: [Google]
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>>55117966
Because almost no one gives a damn about it. It wasn't featured in most of the games, it is a pretty bad machine on the tabletop, its looks leave a lot to be desired.

Only pretty robots get to have the fanbase fight for them
>>
File: 1381809309021.png (913KB, 1572x1050px) Image search: [Google]
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>>55118336
Bollocks to that, bruh!
In a 3025 setting, Wolverines are the best out of the Dougram Trio, definitely superior to the *Jack of all trades, but shit at everything*, Shadow Hawk.
>>
>>55117966
>which is arguably, not that iconic, since all the subsequent Marauder designs had it off-center

3050 upgrades Center
Marauder II Center
Mad IIC Center
Mad IIC 2 Center
PP Phoenix 3085 Center (because of complaints from TRO PP)

List goes on man.
>>
>>55118489
I'm having troubles finding any non-Unseen artwork that has the autocannon centered. And i don't think the 3085 9W2 counts since it's not an autocannon but a Snub-nosed PPC in the CT, so OBVIOUSLY it's going to be in the bloody center. Both the Marauder IIs and Marauder IICs are unseens, and i really doubt the list goes on for very long. The only ones that (in the later art) have the "cannon" centered are ones that actually have it in the CT.
>>
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>>55118592
All the unseens and half the PP bro. That's 4/5 center gun. The only PP model without a centerline variant is the PP Mad II. And it totally fucking counts if it's not an autocannon. Have you even looked at the original Mad II or IIC stats? Or even the OG Mad-3D Fedrat sue machine?
>>
>>55118653
He's saying it doesn't count because the snubbie is actually mounted in the CT, so the center mount isn't being done solely for referencing the OG art. MAD-3D, MAD II, and base MAD IIC don't CT mount though they technically could. MAD IIC 2 does though.
>>
>>55118841
Which has nothing to do with whether the centerline gun is iconic. He was arguing that centerline guns didn't exist on any mad but the original unseen marauder when the only chassis it doesn't exist for is the PP Mad II.

Rather, what you're saying is the Thunderbolt LRM15 argument, which has been proven false many times.
>>
>>55107107
Pff, why would he use some stupid high school jock move? He could just teleport behind him and unsheathed his katana to cut him in half! Anti personnel, kid!
>>
>>55118489
>>55118653
Uh, so I dunno what's being missed, but the PP marauder has a side mount gun, same with the marauder II, and one of the IIC's. But really it's not much use referencing alternate marauders, what's being deployed is the plain ol marauder.

I like overall symmetry with a touch of asymmetry on designs.

>>55117966
The Wolverine was all me. It always had a derpy cockpit and I couldn't find a good way to have the turret, not to mention it makes fitting a pilot in there pretty much impossible, so CGL went with my side laser idea.
>>
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>>55119771
There's a dorsal PP Marauder.

Also, your only fuckup on the Wolverine IMO other than turning the hand mount into a side mount was turning the snout into zaku chest tubes. Looks like you used the TRO 3025 art more than the actual dougram art where you can get a better sense of the cockpit and head.

Thankfully you didn't make that mistake with the Thud. TRO 3025 Thud main reference would have been a disaster.
>>
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>>55119893

God that thing is hideous.


The revamped Thunderbolt was alright, but the Marauder revamp was pure ass.
>>
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>>55120183
>the Marauder revamp was pure ass.

You dare insult the great achievement of the God-Chancellor, the first Liao in two hundred years to make a "Marauder" in the Capellan Confederation?
>>
>>55119771
I don't know man, i remember reading and really liking the lore fluff about the wolverine about how cramped the cockpit was due to the laser-mount, and how the ball-turret allowed almost 360 degree field of fire with the laser, which had to be limited to prevent it from shooting itself, which sorta gets nulled by the redesign.
>>
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>>55120183
Does White still work with CGL or did he drop them along the way?
>>
>>55116971
>>55117053

new thread
>>55120363
Thread posts: 315
Thread images: 98


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