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FW is Cancer Edition >Death Guard preview https://www.wa

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FW is Cancer Edition

>Death Guard preview
https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

>Konor Campaign: Will Chaos finally get one? Probably not
https://konor.warhammer40000.com/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
https://www.warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/
>Codex: Chaos Space Marine and Codex Grey Knights FAQ
https://www.warhammer-community.com/2017/08/20/chaos-space-marines-and-grey-knights-updates-now-availablegw-homepage-post-4/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
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What sounds more fun:
1. A Grey Knight army that focuses on Interceptors
2. A Harlequin army that focuses on troupes in Starweavers with Voidweavers.

I'm trying to choose which army will be my main army for now. I already have models for both.
>>
Any tip at converting True-Scale Marines with terminator legs?
>>
>>55034742
harlequins, due to their mobility. mobility is always more fun in games than static armies because it allows for more creativity in tactics.
>>
>thread title is in name field
>OP is a sourgrapes poorfag who's stuck in 5th edition
Cancer
>>
>>55034667
>FW is cancer

poorfag detected
>>
>>55037334
No, Forge World models literally cause cancer.
>>
>>55034742
Inteceptor spam is hilarious. Give them all falchions and make them all 10man squads and enjoy the fuckery.
>>
>>55034742
Harlies sound more fun to play with and against.
>>
>>55037339
Unlike plastic? Or any product that can produce dust?
Unless you are snorting the material walking outside has a higher chance of getting you cancer.
>>
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>>55037251
Reposting because missed the threadline

The Acadian 88th is a fleet based regiment "specializing" in rear guard Garrison duty. A highly superstitious unit, the acadians believe that "Luck" is nothing more than His Emperor's grace at work and the easiest way to maintain it is to keep any and all Aquilas on their gear as bright and shiny as possible. This is harder than it sounds considering their homeworld has constant dust storms and plasma squalls.
With their relic fortress "Digger's Folly", equipped with a Strongpoint Aquilla MacroCannon, the 88th is regularly dropped in to interrupt enemy flanking maneuvers and serve as a living barricade for fellow Imperium forces. Recently, a munitorum transfer error in their favor provided the 88th with 55 crates of fresh, bold looking fatigues (and 10 crates of pre-cooked Lasagna, marked as "Helios Pattern Lasguns") that have given the Regiment a huge morale boost and a new, professional look in stark contrast to their usual faded, dusty reds.
>>
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Crossposting from WIP for some extra feedback.

I threw this guy together, waiting on some Daemonette arms to have coming out of his back going over his shoulders. I'm kicking around the idea of putting him on a 60mm base filled with corpses and Daemonette groupies and using him as a Daemon Prince for a pure Daemon army, of the "obsessed with dueling" type. He's about the right height and would take up the same base size, so LOS shouldn't be an issue. I'd clean up the obvious Dark Eldar stuff on his gear as well and give him an appropriate colour scheme. Would you be OK with that on the table?

Alternatively I could just run him as a count-as Herald on a Steed of Slaanesh or something; any other suggestions as to what I could use him for? Worst case scenario is as Hellion champion but that seems a bit of a waste.
>>
>Daemons are completely useless
>>
>>55037411
>using him as a Daemon Prince
of Slaanesh, meant to say. Though I guess with some tweaks Tzeentch is a possibility.
>>
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>>55034742
If you are like me pick the army that is harder to play, either by game mechanics, tactics, options and/or the models are hard to get.
I used to play marines and got bored, I switch to SoB and even thou my conversions are ass I'm actually having fun with the hobby and games again.
Side note, my local meta thinks SoB are broken and OP, it warms my heart when I hear that.
Second note, buy what ever model you like, pictures related
>>
>>55037402
>88th
Go home nazi
>>
>>55037461
Not him, but really? I thought that the SS/88 was gone by now.
>>
>>55037467
>implying the autists known as the alt-right don't use the number 88 to worship hitler's cock
>>
>>55037411
I think he'd work better as a herald than a prince
>>
>>55037486
I literally used a RNG for it. Figured it was a decent proxy for Imperial Bureaucracy
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>>55037387
I think you fail to understand the simple concept of potency, relative to concentration.

Resin is considered "cancerous" because it can cause cancer with much lower quantities than other shit like dust or plastic dust. A builder who spends all his time on a dusty building site might catch cancer from the dust, much later in life, but a builder who spends all his time on a building site with asbestos dust will be FAR more likely to catch cancer, much earlier in life.
>>
>>55037486
>>55037461
Who gives a flying fuck what some inbred racists use as their super special secret code. It's a fucking number, it comes after 87 and before 89.
>>
>>55037431

My meta does as well after I started to play them.

Been accused of playing unfun WAAC lists on a pure SoB list.
>>
>>55037536
I think you fail to understand how fucking different it is working on a building site and building some figures without snorting in the dust
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>>55037543
I could use 8th but I don't want to step on Creeds toes
>>
>>55037554
Use whatever number you want and don't let some git on 4chan tell you otherwise.
>>
>>55037515
Honestly, no normal human being is going to see the number 88 and start screeching about Hitler

Ignore almost anything you see on 4chan, especially /tg/, about human interactions and understanding other people's intentions including this one
>>
Seeing as last thread it degenerated into an argument about UR DOODZ before I could get an answer,

Should I make my 1k sons Crimson Sons or Silver Sons?
>>
>>55037546
I've worked on building sites since a young age, faggot, doing partitioning and plastering. I think you assume a lot of shit, which is making an ass of you, but not me.

I also think that you don't even address the point I was trying to make, which makes you a retarded faggot. I'm just waiting for you to pull the merely-pretending card, or the not-him-but... samefag card, once you get utterly BTFO. Which you will, if you continue to post.
>>
>>55037536
That is why I said, "snorting" you need to actively snort the dust from resin or plastic to get it.
The one other way you could get would be if your consist of assembling resin models all day long. Just then you should use a mask.

So again unless you are snorting the dust like a retard you are safe.
>>
>>55037515
>>55037543
>>55037564
lol spot the nazi apologists
>>
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>>55037574

Green sons
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>>55037580
>worked on building sites
>still doesn't see my point

there is a massive difference between working on building sites nearly every day for years, to a little bit of resin dust which inhaling is very easily avoided by simply not being retarded
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>>55037574
Crimson Sons.
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>>55037586
Shut up you fucking wiener
>>
>>55037545
Sorry that I can fit 20 meltaguns that can move 24" under 1000 points
Not my fault you are trying to bring LoW at 1000 points games
>>
>>55037574
Didn't we tell you to cut that shit out?
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>>55037608

Blew up magnus and a demon prince on T1 with 1000 pts, and I don't even play full melta
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>>55037617
Didn't I tell you it's a money issue and not a my dudes issue?
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>>55037595
That is why I spoke about POTENCY you dumb cunt. I made the comparison between a normal site and one with asbestos to demonstrate the point between normal plastic dust and resin dust. God you're a fucking MORON.
>>
>>55037545
>Melta melts my Russ.
>Flamers flame my Guardsmen
A concondrum
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>>55037630
>to demonstrate the point between normal plastic dust and resin dust. God you're a fucking MORON.

again you are missing the point, potency doesnt mean jack when you can entirely avoid breathing in the dust when working on models

whereas you are at a site with dust fucking everywhere, all day every day for your livelihood

why are you so fucking upset at this, this isn't a hard thing to grasp
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Which Chaos Warband should I play, a Corpus Brethren force or a Emperor's Children force led by Lucius?
>>
>>55037630
Resin dust is literally a non-issue. If you're a poorfag just file your shit underwater, and if you aren't just buy a $25 mask from 3M
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>>55037656
you don't even need to do that, just get 20 disposable masks for $1 or something

>file your shit underwater

i actually never thought about that
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>>55037646
>so retarded he refuses to accept the possibility that things are comparable despite their difference of scale
Rofl I'm done with you
>>
>>55037649
Emperor's Children, but wait till the new models hit.
>>
>>55037649
Corpus. You're more likely to come across other EC players than ones doing Corpus so it makes it easier for you to fight them
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>>55037676

See you in three years
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>>55037670
>>so retarded he refuses to accept the possibility that things are comparable despite their difference of scale

its nothing to do with scale you fucking pleb, in one scenario you can avoid literally all of the dust by not being a retard. In the other scenario you have thousands of pieces of legislation and health and safety checks to MINIMIZE your intake of dust because its literally unavoidable
>>
Can I get some help /tg/?

My friend is getting into 40k and wanted to be orkz but doesn't have the money for a swarm army so he is doing his second choice as standard space marines for a lower model count.

Does anyone know of a good Ork strategy that would leave orkz as a lower model count and still do decent at the game? If so he can pick orkz and just buy horde boyz slowly over time.

Thanks.
>>
>>55037699
killakanz spam and a gorkanaut or something

orks is kinda hard to do properly on a budget
>>
>>55037699

Nobz in battlewagons with flyer support
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>>55037688
>Tzeentch Last year
>Nurgle this year
2 years at most broheim. And that's assuming they do Khorne next year.
>>
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>>55037668
I'm not an expert but $1 masks might not be enough for fine dust, as it's only like £20 I'd probably buy a higher-end mask or respirator just to be safe
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>>55037699
Nobs in a Naut
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>>55037707
>>55037728
Keep in mind a naut costs nearly the same as a stompa.
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>>55037726
It is only worth it if you work with resin models all the week. Like it is your job to assemble resin models.

Even then, just do it underwater.

Also >>55037693 is missing the point. You can only get cancer with resin if you snort it like an idiot for years. But that can happen in any environment with dust of any kind.
>>
>>55037716
I'm stuck between whether they should go for Khorne or Slaanesh first
I mean KoS, Lucius and Noise Marine Models kinda suck, but so do Berzerkers

> Will never get Guitar Noise Marines
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>>55037707
I've still got a decent sized dreadmob (9+ Kans and 3 dreads) left over from Kastorel Novem, will it still wreck face?
>no rules for megadread yet
>>
>>55037676
>>55037681
>>55037716
>Just another year or two before new EC models MIGHT come out
>Either get screwed over by SoB syndrome and get locked in an endless cycle of hoping for new models that will never come or buy old models and cry if they release new models in a couple of months

Fuck me senpai, this sucks.
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>>55037765
Kans are great right now, no idea on dreads desu
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>>55037620
Having so much fun with melta should be heresy.
>>
>>55037765
It's pretty killy alright.
There are rules for the megadread in the Forgeworld Xeno index, it's pretty garbo.
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>>55037783
Just the mekadread so far afaik, no megadread yet, but yeah the mekadread doesn't look that great
>>
>>55037770
Is your troop choice metal only? If not, then you are fine. Not perfect but fine.
>>
>>55037699
eBay and China are your friends
>>
>>55037808
Ah yeah.
Mega is the HQ right?
Odd that the one piloted by a Mek isn't the MekA dredd...
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>>55037503
Yeah, I'll probably fall back on that if I can't make him suitably daemon princey.
>>
>>55037812
We dont have troops choices, only resin conversion kits.
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>>55037770
Don't worry anon; they'll NEVER release any more EC models

EVER

AGAIN
>>
>>55037834
Then you are fine.
>>
How the dick do Chaos deal with conscript spam?

Current meta here recently featured 150 of the bastards and 3 vendettas.

I'm very tempted to try and make room for a marauder squad simply to get some sort of snipers into the list to ping away at the commisar or something.
>>
>>55037586
I mean, I see 88th and I think khorne, not Hitler. Can we stop pushing real life politics into our games?
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>>55037922
New Lore: Khorne also sees it. His advances the men very uncomfortable.
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>>55037944
Make the men*
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>tfw after months of trying to decide, finally settle on an army
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>>55037922
>tfw play Inquisition and my model count is low enough that I can put time and effort into coming up with names for squads and characters
>named my stormtrooper characters after various death squad leaders since I figured that was kind of what Inquisitorial stormtroopers were
>one day a guy from Chile comes in to play a game
>notices one of these names and basically calls me an insensitive dickhole
>find out his parents left Chile to flee the ravages of said death squad leader
>never name my squad leaders again
>>
>>55037966
Tell us! Tell us!
>>
>>55037856

>How the dick do Chaos deal with conscript spam?

You don't. They took all top 3 places in the biggest 8e tournament so far for a reason.
the reason is that they're objectively broken and the simplified core game rules removed all ways to effectively deal with them
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>>55037974

WAAAGH
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>>55037976
Well, let's see if they come through on their promise to be more pro-active about fixing game problems and apply pic related.
>>
>>55037971
not gonna lie that's pretty fuckin funny
>>
>>55037770
>>55037839
Ynnead vs Fulgrim soon, fellow fa/tg/uys!
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>>55037856
Levi dreads
See how well a conscript squad deals with 10d3 str 9 hits
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>>55037856

Anything with T6 3+ or T4 2+ will take ages for conscripts to kill, and will be virtually immortal with both. Rubric and/or hellbrutes are good options for this.

Helldrakes, while pretty bad overall, excel both at killing flyers and tarpitting conscripts.

If you can make them reach melee in decent numbers, poxwalkers are an hard counter to conscripts.

If you want to actually kill them, double chainsword zerkers will cut trough conscripts with ease.
>>
>>55037971
You should apologize to him and challenge him to rematch, this time with an all deffkopta army. Name your warlord Pinorkchet
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>>55038002
Yeah everyone laughs when I tell them but it was literally the most awkward moment of my life when he said "Do you know who that is?" and I said "Yeah" and then he just stared at me for like 10 seconds.
>>
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Found some cheap SC Slaanesh kits and I've been wanting to dabble in Daemons for a little while. I know they're not top tier by any standards right now, but how does this look as a starting point?

1000 point force

>Patrol Detachment
Daemon Prince with Wings and Double Talons
Herald on Steed
Daemonettes x 20 with Icon and Instrument
Seekers x 7 with Icon and Instrument

>Spearhead Detachment
Herald on Steed
Herald on Steed
Seeker Chariot
Exalted Seeker Chariot x 2

Going all in on the Heralds so as to have a good Smite game and as well as the power that gives the enemy -1 to hit. Getting the first turn will be tough but I should be able to close the distance very quickly and I'm hoping Quicksilver Quickness or whatever the First Strike ability is called will pull me through from there.
>>
>>55038058
>mah parents were helicoptered in the helicaust
>never forget the 11 trillion
My sides are in fucking orbit
>>
>>55038056
I already upset him once with Centurion Pinochet the Tempestus Prime, if I did it twice I think it'd be a bit awkies.
>>
>>55038058
I wish that would happen at my LGS, half of the people that go there are communists and circlejerk about it

at least you did it for themeing and not to be edgy
>>
>>55038029

They actually deal with it very well because you can't have as many as you'd like since they're relic units, and have short range weapons.
Once they get charged, they're tarpitted the entire game. And conscripts move 12+d6 inches plus charge distance.

>>55038031

>Anything with T6 3+ or T4 2+ will take ages for conscripts to kill, and will be virtually immortal with both. Rubric and/or hellbrutes are good options for this.

They take a long time, but aren't as durable as conscripts in most trades.
Some land raider variants can work, but they are also vulnerable to tarpitting.

>Helldrakes, while pretty bad overall, excel both at killing flyers and tarpitting conscripts.
No

>If you can make them reach melee in decent numbers, poxwalkers are an hard counter to conscripts.
lol no

>If you want to actually kill them, double chainsword zerkers will cut trough conscripts with ease.
Not enough to justify their points and losses.
>>
>>55037976
they should just fucking stop commissar leadership auras working on conscripts. another way to deal with it would be to allow weapon damage to spill over if the unit's model count is above a certain threshold, but that might hurt nids and orks too much.
>>
How good are the new Death Guard Drones at killing hordes?
>>
>>55037971
I'm from chile. He was a pussy and a faggot.
We all lost families during Cold War. Either by USA dictators or USSR dictators set in place by them
You man up and move on with your life.
>>
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>>55037979
Yes lad, welcome to the best, fluffiest, funnest army with the best book the black library has to offer.
>>
>>55038096
increase the cost of conscripts by 1 point or make them hit on 6+

alternatively just bring back platoons from 7th
>>
>>55038056
>literally bought 2 deffkoptas to build a chinork this morning
>Pinorkchet
I'm stealing this
>>
>>55038096

The real problem is the removal of blast templates.
It used to be that if a board was literally filled with conscripts, you could put down a few spammable S4 AP5 pie plates, and kill half a 50 man blob each.
You those weapons just do d6, sometimes even d3 hits.
Removing templates was also a huge buff to other armies like nids and orks. While a buff was needed for those armies, IG certainly don't need any help.

If they're going to remove templates, they need to account for huge sized hoard units.
>>
>>55038136
Yes, but then that would make armies who rely on those hordes like orks and tyranids significantly weaker just because one particular unit that they had nothing to do with broke the game.
>>
>>55038136
They should have given most all blast templates the rule that grav flux has where the number of hits increases for every 5 men in the target unit.
>>
>>55038136
many of the big pies turn into 2d6 if the unit has more than, like 10 or so models
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>>55037979
>>
>>55038098
Yeah, maybe. But regardless of right or wrong it's never great to make a relatively new guy to the LGS get upset when you just want to play a fun game and piss about for a couple of hours.
>>
>>55038058
>but it was literally the most awkward moment of my life
I spent an entire workday with my arm in my shirt to prove that I could still do my job one handed if I was maimed. The hours later, an hour before closing, a one-armed man walked in and I was the only one on parts counter.
>>
>>55038173
>a toy model hurt my feelings!
Nah you are good he is a colossal faggot
>>
>>55038173
If he's that much of a pussy over something so trivial then he's probably not worth being friends with because he'll just get triggered by something else.
>>
>>55038120
>tfw airborne orks will never ever be a thing because GW are too scared to release rules for something that doesn't have a model now
>>
>>55038136
>If they're going to remove templates, they need to account for huge sized hoard units
Which is why I think ex-template weapons should have damage spill-over if the unit is above a model count threshold. The theme behind this would be that blast wave shrapnel from such a close blast would be devastating to saturated units.

But, like >>55038151 said, it's an unfair nerf on nids and orks.
>>
>>55038173
Only a colossal fag gets upset over something so stupid
>>
>>55038173
The dude didn't MAKE the new guy get upset though, he got upset because he is a little baby
>>
>>55038151
They could always just give direct buffs to ork and nids.
They've both been deserving of some since 4th imo
Another problem with conscripts is that way fewer weapons ignore their armor now.
It used to be that everything equal to or greater than a bolter would punch through.
I understand that it was necessary with the way vehicles work now, but it leaves conscripts really broken.
I could go on about needing S6 instead of S5 to wound on 2+ now, or how the huge frfsrf buff, ect. but i think we all know this by now

>>55038152
Agreed
Not sure how exactly it would be implimented, but they need to do something
>>
>>55038208
>They could always just give direct buffs to ork and nids.
They did. Are you aware that basic Gaunt guns are now Bolters instead of Lasguns? That's bananas to me when they can reroll 5+ to wound on most of my army.
>>
>>55038159

Surprisingly few actually.
I think they should add a part to the core rules that gives a chart for a linear progression of how many hits yu get against different sized units, based on the base amount of damage.

>d6 goes to 2d6 for 11-20 models, 3d6 for 21-30 models, ect
That would be an example.
It would probably require some reblanacing of certain units, but since most codexes aren't out yet anyway, now would be the time.
>>
>>55038236

Likewise, shootas are now straight-up better than bolters at mid range.
>>
>>55038208
The problem isn't hordes though, it's conscripts, they're the ones who need a nerf.

There's no reason to throw out the baby with the bathwater.
>>
>>55038236

I meant that they could add additional buff to horde units that need it to account for new blast rules.
Obviously conscripts can go get fucked, but if they buff blasts, I think certain nids, orks, and other similar types could use buffs.
>>
>>55038108
I miss platoons. I tried organizing my guard into platoons for 8th and I find out I've been had. The way the guard index was written seems forced. 4 man elite choice is the hq squad? I don't know seems dumb. If the squads had carapace or more customization id appreciate the delineation from platoons to squads. But my guard army is from when you would buy a box and get 20 Cadians.
>>
>>55038248
But what if it's Warp water?
>>
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>>55036189
>>55037354
>>55037357
>>55037431

I guess I'll keep up with my Harlequins for now, then. Thanks, anons!

On another note: anyone got any cool/big games coming up this weekend?
>>
>>55038159
That's still a max of 12 models killable per shooting phase, and you have to roll like a fucking god. It isn't good enough.
>>
>>55038259
He's right. We can't take that chance. Better we throw them both out and virus bomb the planet to be safe.
>>
>>55038248
Ork boy spam is almost as bad as conscripts though
>>
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How are Wraithguard armies these days? I started building a small one back in 3rd ed but stopped playing before I could do much with it, now I'm in the market for a low model count army and they look like they're pretty cheap in dollars too.
>>
>>55038245
difference is the other hits at 3+ the other at 5+
>>
>>55038261
This desu. As much as I like the changes, I miss being able to delete an entire Raptor Squad with a single Battlecannon shot.

Also the Deathstrike in general
>>
>>55037574
Do them Golden Sons and use them both as TS and as SE.
>>
>>55038245

That's actually how shootas used to be in the 4e codex.
Before the 7e codex nerfed it.
You know, because orks with shootas were so OP :^)
>>
>>55038260
>anyone got any cool/big games coming up this weekend?
Nothing planned, but I'm going to take my Dark Eldar to the local GW after work tomorrow and see if anyone is up for a game. Unless I don't. Fingers crossed I will though.
>>
>>55038274
Well firstly it's not AS bad and secondly shouldn't ork hordes be pretty fucking scary? That's gameplay matching up to fluff, I'm ok with that.
>>
>>55038282
What are SE?

Also Golden Sons were a Blood Angels successor
>>
>>55038299
Stormcast Eternals
>>
>>55038298
>shouldn't ork hordes be pretty fucking scary
In melee, yes.
At range though Orks are supposed to be fucking retards
>>
>>55038310
and they are with +5 BS
thats where the "moar dakka" comes into play and its fluffy
>>
>>55038310
Previously orks were using lootas as their main source of dakka, now it's hordes of boyz charging forward randomly firing automatic weapons and making up for their shit BS with weight of numbers. That is significantly fluffier.
>>
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>>55038303
>>
>>55038324
Same with Conscripts and their 5+
"More men" is super fluffy : ^ )
>>
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TFW
>Nidzilla not Viable
>I have to paint 60 of each Gaunt
>I can't even thin paints.
>>
>>55038348
So now you're saying ork boyz are as bad as conscripts?
>>
>>55038355
literlly just basecoat them white, use a wash for shading and coloration, and then drybrush the highlight.

nids are simple as fuck to paint to tabletop standard.
>>
>>55038348
Reminder that you can get two conscripts for every boy.
>>
>>55038355
glaze them don't paint them
>>
>>55038348
holy shit you're retarded
>>
>>55038355
Learn through pain.
>>
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How many Hellforged Leviathan Dreadnoughts are you allowed to take? I keep hearing people talking about them being relics and referencing some kind of rule but I can't find it anywhere.

Want to double check before I buy a couple of these dudes and accidentally get accused of cheating.
>>
>>55038392
>>55038357
>>55038338
>>55038324
fluff either excuses broken gameplay or it doesn't. It cant excuse it for one faction and not the other.
>>
>chaos won a planet
I didn't think it would happen.

Are berserkers as ridiculous as they seem? A champion with a power fist basically has 6 attacks on the charge, with 4 more power maul attacks from each chainaxe berserker. That's like, a mini chaos lord for 17 points each.
>>
>>55038260

I've successfully bamboozled a friend into trying the game so I'm excited about that. I dropped the hobby for a few years and I'm not a fan of the dudes at my FLGS (storytime level autism), so having someone to casually play with is exciting. I'm going on set up a board at home for 1k of my orcs versus about 1.2k of my Space Wolves and let him run the wolves. Should be a solid handicap and give him a sense of power and some room to make mistakes. I showed him some batreps of 8e and he seems way into it, so I'm hoping it sticks. It's refreshing to see someone legit enjoying the game instead of spewing cynicism about every little thing.
>>
whats some good music to listen to while painting?
>>
>>55038355
Gaunts are by far the easiest horde troop to batch paint. Try painting 90 orks boys. It's not fun.
>>
>>55037976
I've been using a Vindicare assassin to pop the IG mini-bosses then hoping to spray them with enough morale tests to take them down.
>>
>>55038418
world eater berserkers and alpha legion slanesh obliterators are the power houses of csm right now
>>
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>>55038355
I mean....it's TECHNICALLY viable...me and a friend both play nids, I prefer the "swarmy" style, but he does full blown nidzilla. His list is a Malanthrope (maybe 2?), a couple rippers for objectives, and the rest is nothing but carnifexes.
Its funny, because he's won pretty much every game in 8th with that list because nobody knows how to deal with 10 or so carnifexes charging down the field at 1500 points.
>>
>>55038275
Could be hard to make it work properly
Dealing with mass infantry is going to be almost impossible to do effectively
But at least you'll have no trouble dealing with super heavies
>>
>>55038418
>Are berserkers as ridiculous as they seem
They're a glass cannon. Dangerous as can be... BUT still only T4 3+.

Reminder (Assuming both units is the same amount of points) Ork Boyz can wipe all the Beserkers out if they charge. While on the flip side if the Beserkers charge they can wipe the Orks.
>>
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>>55038427
I'd still prefer Boys to Guardsmen.
>>
>>55038242

Apo blast:
1 autohit + 1 to hit roll every 2 models in the target unit

Large blast:
1 autohit + 1 to hit roll every 5 models in the target unit

Small blast
1 autohit + 1 to hit roll every 10 models in the target unit
>>
>>55038417
But said broken gameplay is caused by conscripts and conscripts alone. Boyz are not nearly as bad as anon is suggesting and SHOULD be the cornerstone of the ork list.

The problem with conscripts is due to the fact you can't fucking kill them because commissars are cheap and they themselves are extremely cheap. To do something similar with orks you have to pay twice as much for each boy and warboss and it's not even as good at doing the same strategy.
>>
>>55038455
thing is the d6 shots + hits was meant to replicate the randomness of the scatter dice. if you have an autohit for weapons like that, small elite armies suffer heavily. a battle cannon shot vs terminators would be fucking menacing since you're nigh guaranteed to remove one model per shot.

it's a really hard thing to balance right now. I honestly think the easiest way to deal with conscripts and boys is to have damage spill over into units above a model count.
>>
>>55038242
>>55038455
I like it as simple as you make a single To Hit roll with "Blast Weapons" and depending on if you "Hit" or not is how many auto hits you get

Small Blast: If Hit = D3 auto hits, If Miss = 1 auto hit

Large Blast: If Hit = D6 auto hits, If Miss = D3 auto hit
>>
>>55038494
Why not just say the Damage spills over
>>
>>55038418
I think it REALLY depends how you move them about. I've played against Khorne Beserkers a good few time, but they were footslogging so my Kataphrons and Kastelans had plenty of time to rip them apart. I think that he needs to get some Rhinos.
>>
>>55038536
Wouldn't that make things like plasma guns better at killing big hordes than classic horde busters like flamers and heavy bolters?
>>
>>55038412
The Relic rule does not include Chaos units.
You can find it in the Imperial Armor Index: Forces of the Adeptus Astartes, page 4.
>>
>>55038425
The sort you like.
>>
>>55038563
Thanks friend.
>>
>>55038562
If you overcharge your plasmagun to deal with conscripts you deserve what you get.
>>
>>55038562
For blast weapons. Just add "blast" to the weapon and done
>>
realistically what loyalist primarchs could come back in the future?
>>
So who wants to take odds? They're gonna have to make a Chaos Primarch-tier character to be the front and centre boss man like Girlyman. Are they gonna bump Abaddon up with either a raw stat buff or ascension or do something out of left field like have Horus come back or Lorgar take over?
>>
https://warhammer40000.com/mission-5-countdown-destruction/
>>
>>55038636
Alpharius
Vulcan
Russ

Khan and Lion are never coming back, cus who cares at this point
>>
>>55038106
Which book?
>>
>>55038644
Lorgar or possibly Perty seem like contenders for me. I'd actually like Lorgar.
>>
>>55038636
Realistically in terms of Fluff wise or in a "GW Selling Models" way?

Fluff wise, Khan, Vulkan, Russ and maybe Lion

Money wise, Lion, Sanguinius and Russ.
>>
>>55038654
>Lion
>Loyalist

I guess they gotta bring back Russ simply because they brought back Magnus.
>>
>>55038689
I don't know about Pertus, he's not really charismatic enough to be THE Chaos guy.
>>
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>>55038654
Alpharius is already back though
>>
>>55038652
>collapsing ground

Thats a pretty cool gimmick, though I'm ashamed to say the first thing I thought of was how to abuse it as attacker or defender using my Dark Eldar
>>
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I can't do it, /tg/. I got my first box of Ork boyz and I can't paint them. There's so many details and so many different colours.
>>
Friendly reminder, Forge World resin is non toxic.
>>
>>55038693
WULFEN RUSS
>>
>>55038644
I hope Lorgar
Realistically they'll make Abaddon a daemon prince. They can update his model then too.
>>
>>55038710
Spray them green
Paint the armour black
Detail with red and whatever
Drybrush with silver
Highlight and wash

Done
Just production line that shit
>>
>>55038701
Perty would be neat because he and his goons don't actively worship chaos and seek more their own gain then venerating the ruinous powers. That's what makes the IW cool
>>
>>55038710

You can do it, anon. Set goals for each session then come back later. Thin your paints. Use layers.
>>
>>55038652
Well, my Admech are pretty sad, although I can keep a Dunecrawler/Kataphron line rolling forward and firing at no penalty. I think none of those Stratagems will be a great help for us, and Kastelans have been rendered pretty useless with always hitting on 5+ and no Protector. They'll be hard as nails, though, and they're a big chunk of M8" Power Level to draw fire.
>>
>>55037971
Start Team Yankee, get some helo rides going on
>>
>>55038725
>they'll make Abaddon a daemon prince
And butcher his characteristics.
Like making Kharn a Psyker, Magnus a null, Lion a loyalist, or Cato Sacarius a coward.
>>
>>55038728
Isn't that Abaddon's new schtick since they came up with the whole Crimson Path thing?
>>
>>55038725
No they won't
They have been cutting undivided princes from the lore everywhere
No way would they do all that, and then turn around and make the chaos MC an undivided prince
>>
>>55038652
>please help chaos win
>>
>>55038740
What if he merged with Drech'nyen or Be'lakor? Then he wouldn't have to give his soul to one of the gods but he could still become a DP and GW could shill another $200 character model.
>>
>>55038752
So does that mean that Lorgar and Perty are mono-god now?
>>
>>55038454
I prefer guard to cultist, I actually use guard with the FW renegade torsos for cultist now.
>>
>>55038780
Pert is now nurgle
Who knows what they are doing with lorgar
Probably just gonna ignore him till they can get someone to write new lore for him, about being won over by one of the gods or something.
My guess would be he becomes a slaanesh prince, due to his obsessive and excessive nature.
>>
>>55038741
Abbadon is the pragmatic one wholl play gods and daemons against one another, Perty is too busy calling people sheeple and reajusting his daemonic fedora
>>
>>55038752
Fuck off Carnac
>>
>>55038733
Forced march isn't bad for Skitarii, I'll have to drop my sniper rangers though. Maybe give me a reason to run my jezzail dragoons.
>>
>>55038799
>Pert is now Nurgle

Stop this meme. He invoked Nurgle to take a Forge World, he didn't devote himself to Nurgle. This has been in the fluff since 4th edition.
>>
Fucking hell, the admech codex sounds interesting. I was torn on Knights or Skitarii, now they're being rolled into one force.

So. Sell me on going admech or avoiding them. Only concern I see is there's a lot of push to go Mars due to the only character being <Mars>.
>>
>>55038830
Well, unlike every other faction where there's a bit of a stigma around playing as the default army there's literally no shame in playing Mars admech.
>>
>>55037586
It's true. Now step into the shower fag.
>>
>>55038820
I don't really run that many skittles, but yeah, might help on that count. If we had our old capabilities I'd be laughing, but sadly they killed the Scout maniples off.
I think we'll have to rely on having enough firepower to break a hole to escape through, since our big guns can't Advance far. Just keep rolliing forward and try to use Dragoons to draw fire and tie up their counterfire before escaping.
Might use all 20 electropriests to spearhead the attack, they'll get out of the way of those or be cut down and it stops them jamming a big blocking unit like Guilliman + Aggressors in there.
>>
>>55038830
You can always make your own Forge World scheme and then just pick, nobody will stop you. If they have even rudimentary sense then we'll be pretty good after the 'Dex, since at the moment we're decent but a little monobuild. They throw a few buffs down on units and give us some variation with Forge Tactics and I'll say we'll be back to our old spot as upper part of Tier 2, AKA comfy and good but not broken.
>>
>>55037431
>Vibrant colors
>Attention to detail
>Absolutely shit base

I'm confused.
>>
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How true is this, /40kg/?
>>
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Anyone have a link to download the new Carcharodons novel yet?
>>
>>55038897
Unfinished base.
>>
>>55038924
Carcharodons vs Necrons, sounds quite interesting desu.
>>
>>55038792
So what I'm hearing is......most of /tg/ prefers Guardsmen
>>
>>55038921
>Official GW writer
>Headcannon

uuuuuhhh
>>
>>55038940
Frankly, the Necron bit make me afraid
Will they be Necron character ?
Or just glorified servitors ?
>>
>>55038921
Someone make one for the current /tg/ meme-meta
>>
>>55038921
Tbh, what's the problem with not everyone being white as snow? It's a whole galaxy, and Marines/Guard often recruit wherever they find suitable candidates. If you're fighting giant fungusmen, super cockroaches, Eldar and literal daemons, the skin of your fellow should really be the least of your worries.
>>
>>55038932
Touche. I should wake more thoroughly before I post.
>>
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If damage to spill over against horde units or with introducing a [Blast] mechanic would be a decent nerf to horde armies, a successful hit should result in x(D3)+y(D3) wounds. x being the size of the unit above minimum, and y being the strength of the weapon.

An example: for y the die scaling could be D3 wounds per hit per 10 models over the base size of the unit, and x should be wounds per hit per 4 strength rounded down.

With the above, now consider the following scenario: A Battle Cannon with D6 shots @ AP-2 will hit 3 on average. It is firing at a Conscript Squad of 50 models, all with a 5+ save. Hitting 3 of its D6, means it gets 3D6 wounds @ 2+ to for the size of the unit (10base+40over=D3x4)+(Str8+D3x2+D6). A Battle Cannon on average will kill 15 conscripts per shooting phase. This is 3 times as effective as now, which it can only kill 5 models per shot.

This might seem complicated for 8th ed, but it's a good way of whittling down horde armies.
>>
>>55038975
The problem isn't diversity so much as forced diversity. It's fine if they put more nonwhites in the setting, but saying you are doing it because there is too many whites is pure faggotry and annoying. Just do it and don't even bring it up, don't do it and then say how great it is you are doing it.
>>
>>55038921
Don't think you really need an excuse to involve Titans, to be fair. They're innately far cooler than Space Marine bolter porn all day every day.
>>
>>55038964
I want everyone but the Lord/Overlord/Cryptek to be mindless drones. Except maybe Lychguard, they're cool.
To compensate, the Necron characters should be really exaggerated. A Cryptek who laughs the AdMech off as little children, technology-wise, and the Overlord casual about his big ambitions. "Sector whatsamacallit? Yeah, I'll just grab it while I'm here for my actual goal."
>>
>>55039000
>(Str8+D3x2+D6)
Change this to (Str8+D3x2=D6). Typo.
>>
>>55038950
They're criticizing his massive chaos fanboy writing at odds with other publised canon but which he insists is right. He also writes it on Bolter and Cucksword
>>55038969
I'd also like to see this
>>55038975
What this guy said >>55039002
Contrast to Dan Abnett who had Spehss Hindus in his first Gaunts Ghosts novels but didn't make any kind of deal about it or incorporated women in book 3 without making it insufferable. I'd like to point out his wife, who's a raging and annoying SJW especially on twitter, even write a GG short story about the civilian women who follow the Tanith 1st without making it preachy or annoyingly stronk womyn. Contrast to ADB who wants to win progressive points
>>
>>55039000
This sounds like a lot of autism that could easily be replaced by templates.

You may as well just keep using templates as these will never be anything but house rules anyway.
>>
>>55039002
Eh, if he wants to fondle himself about the topic on his blog or youtube channel, then fine, let him do it. I don't care about it, I'm less concerned about some support characters skin colour, but more about his OC donotsteel daemonsword and him sucking Abaddons dick with ntensity that even Slaanesh would find a bit extreme.
>>
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>>55039000
Yeah no, I'm not gonna do math during the game.
>>
>>55039058
>math
I'm sure you know what math means, because the basic game has math in it.
>>
>>55038924
Why can't I get an actual novel about the necrons?
>>
>>55037574
Silver sons
>>
>>55039076
>NPC
>>
>>55039047
>>>55038969 (You) #
>I'd also like to see this
Besides CARNAC and PEACH and CONSCRIPTS
What else would go on there?
>>
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>>55039073
Yeah but not something like.
> (10base+40over=D3x4)+(Str8+D3x2+D6)
>>
>>55039076
Because it would be too spooky for anyone to read.
>>
>>55039097
Ravenguard Flyers
>>
>>55039102
Kindergarten math is hard?
>>
>>55039079
Wife's Sons
>>
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>>55039095
>>
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>>55039097
>Riptides on ebay
>Tallyman
>Chadmarines and Marinelets

Other than that I'm drawing a blank, and the ones I suggested aren't even that good.
>>
>>55037971
Threadly reminder that Pinochet did LITERALLY nothing wrong.
>>
>>55039109
You have wierd ideas of what kids learn in kindergarten.
>>
>>55038865
Flame and fiat bots might be worth a look. Alternate between conquer and aegis protocols while moving forward and fight through assaults.
>>
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So I'm working on a Minotaur force, and I want to convert them to be more like their fluff - i.e. savage, aggressive and extremely well equipped. I got a guy offering me a Deathwatch Kill Team box as part of a trade on Bartertown, and it looks like it'd be a great source of conversion fodder, but are the actual Deathwatch shoulderpads separate? Without them, the squad looks like it would do quite well representing a chapter with access to all the goodies, but I'm not sure if I'll have to get creative with the clippers or not.

Also, what do you think a chapter that's basically the High Lords pets would look like, equipment-wise? The info in the Badab War FW book is helpful, but not really all that in-depth.
>>
>>55038716
Fake news
>>
>>55039160

>Conscript spam
>Tau commander spam
>Plastic sisters
><faction> dex when?
>1KS unplayable/cucked by CSM dex
>>
>>55039174
Well the left arm is also covered in squiggles.
>>
>>55039174

Salamander tactics would reflect it quite well

For list building, elite heavy, with units having all the available upgrades, probably heavy on chadmarines as well.
>>
>>55039174
>equipment-wise?

They'd have the best gear. Forgot which armour mark is good
Rare gear/vehicles means jack shit for them.

Blurb:
>they have been observed to operate using large and replenishing stockpiles of tanks and heavy armour (primarily Vindicators and Predators as tactical support vehicles). The Minotaurs have also been observed to have widespread access to supplies of the advanced Mark VIII Errant Power Armour, and commonly field much of their 1st Company as Terminators in combat. During the Orphean War the Chapter was observed to field no less than ten Contemptor Pattern Dreadnoughts, indicating that the Minotaurs possess an unusual number of this ancient Dreadnought pattern in their armoury.
>>
>>55039174
I tried putting together a Minotaurs force a while back. Somone had told me the entire first company wore tartarsauce armour and that my vanilla terminators were not canon. So I stripped them and made my own chapter instead.
>>
>>55039174
Lots of Terminators, and since they're also good at sieges, the FW tanks could be nice. Contemptor and Leviathan Dreads would be a-okay for them.
Basically, they're a chapter to use all that expensive and powerful Forgeworld stuff. And I like it.
>>
>>55039216
>Reboot Gigabyte handing out prime-time marines to the Minotaurs.
>>
>>55039174
Yes, the DW pads are seperate. You could assemble them sans pad and swap the arms and you'd have a standard marine in Mk VIII.

There is an awful lot of Inquisition iconography dho, even on the purity seals.
>>
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How fucked am I? Facing like 100 orks plus some gorkanauts

Outrider Detachment 910pts
HQ
>Celestine 250pts
2x Geminae Superia

Fast Attack
>Dominion Squad 137pts
Combi-melta, 4x Meltagun
>Dominion Squad 137pts
Combi-melta, 4x Meltagun
>Seraphim Squad 103pts
3x Pair of Bolt pistols, 2x Pair of Inferno Pistols
>Seraphim Squad 103pts
3x Pair of Bolt pistols, 2x Pair of Inferno Pistols

Dedicated Transport
>Sororitas Repressor 90pts
Heavy flamer, Storm bolter
>Sororitas Repressor 90pts
Heavy flamer, Storm bolter

Battalion Detachment 1088pts
HQ
>Canoness 51ptsPower maul, Storm bolter
Power Maul, Storm Bolter
>Canoness 51ptsPower maul, Storm bolter
Power Maul, Storm Bolter

Troops
>Battle Sister Squad 82pts
2x Bolters, Flamer, Heavy Flamer, Combi-flamer
>Battle Sister Squad 82pts
2x Bolters, Flamer, Heavy Flamer, Combi-flamer
>Battle Sister Squad 82pts
2x Bolters, Flamer, Heavy Flamer, Combi-flamer

Elites
>Arco-Flagellants 135pts
9x Arco Flagellant
>Ministorum Priest 39pts
Bolt pistol, Power maul
>Imagifier 40pts

Heavy Support
Retributor Squad 132pts
5x Bolter, Storm Bolter, 4x Heavy Bolter

Dedicated Transport
>Immolator 103pts
Immolation Flamer
>Immolator 103pts
Immolation Flamer
>Immolator 103pts
Immolation Flamer
>Sororitas Rhino 77pts
2x Storm bolter
>>
>>55039222
But anon, the IA books have regular Minotaur Terminators too. FW even sold shoulderpads for them a while ago.
>>
>tfw you realize "AdMech" Codex is out this early because GW wants to push Knights even more

Gotta sell them plastic mecha.
>>
>>55039234
>hands them out to Black Templars, Space Wolves and Dark Angels, all chapters who view the codex a bit like a guardsman treats the uplifting primer
>no but he won't give it to this random chapter who he hasn't even heard of
>>
Is that a fucking joke? You have enough flamers to melt 200 Orks, and what melta you have will easily clear a naut off the table, whether there's nobs in it or not
>>
>>55039245
Celestine can probably take 30 boys at one time. Then just focus on the vehicles.
>>
>>55039258
>implying it's not just because they want to push out as many codices as possible to get everyone to buy an index AND a codex within months of each other
>>
>>55039102
It's a simple fucking formula once you break it down.

10 models base strength, and then a D3 per 10 models over. You do simple addition. And then another D3 wounds per 4 strength of the weapon.

Obviously it wouldn't be written in the rules like that, dumbfuck.
>>
>>55039258
>armies that sell well get codexes
I think you're on to something anon, the conspiracy grows!!
>>
>>55039245

Put 5 melta and 5 stormbolter dominion in each repressor.

Or if you want to play for the lulz, play double flamer repressors with 10 retributors and 6 more heavy flamers inside
>>
>>55038097
I am interestd in this, too.
Also, what people think of the Plague Marine melee weapons? Worth it?
>>
So am I readying this correctly?

In this week's mission an IG player can move forward with their flyer transport then drop as close as possible their most expensive unit in power rating and order move move move! Blam insta win?
>>
>>55039277
See
>>55039049
>>
>>55039234
>Man-o-tarts are pet chapter of the High Lords
>Forgetting that Reboot Gigabyte is a High Lord.
>Reboot not wanting a second pet chapter to go around.
>>
>>55039277
>this edition we're streamlining everything
>no fuck you make the game insanely complex to deal with one OP unit
>>
>>55039303
>insanely complex to deal with one OP unit
>D3wounds per addtional 10 models
HAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
>>55039291
>6 Heavy flamers
>Retribution
How? Unless you do double retribution for just an extra heavy flamer
>>
Reposting cause previous thread dieded:

So I've decided to finally start playing warhammer and I'm trying to decide on what to buy, so far I'm between the tyranids box, the chaos space marines or thr necrons. Anyone would give some advice? Won't be going tryhard or anything but I also don't want to end with a useless army.
>>
>>55039000
Or just
Increase point costs
And make it so conscripts can't get orders
FIXED
>>
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>people are so shitty at handling hoards they want to make an entirely new game mechanic
Lmao git gud you fuckers need to learn to adapt, this isn't 7th
>>
>>55039258
More like they're an army that can be a Codex Only release. Just like GKs and CSM.

Path of least resistance.

>* except Cawl will be getting a stand alone box.
>>
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>>55039276
>buy an index AND a codex within months of each other
>Would totally do this
>Mfw LGS STILL doesn't have their Chaos codexes
I know it's in the OP but i want the actual physical fucking book.
>>
>>55039222
that person lied to you.
>>
>>55039314
>yes, count this presumably huge squad to the last man to work out exactly how many hits I do
>hope they don't have more than one otherwise I'm going to need to start writing shit down
>oh also I'm going to pretend I didn't mention a damage splash mechanic based around weapon strength because I'm a faggot
>rather than just nerf conscripts because they're the only fucking problem
Yeah that sounds like it would be super fun and not overly complex and tedious.
>>
>>55039256
>>55039348
All-in-all I'm happier with my own chapter now. Fuck the Minotarts.
>>
>>55039316
Tyranids gargoyles might be challenging to paint if you want to do them properly and have never painted before as I have recently discovered, ruleswise I heard nids are cool.
>>
>>55039237
Hrm. Looking at the iconography on the armor itself, it looks like I could cut off the little '=][=" bits fairly easily, although yeah the purity seals could get tricky. And I've got some FW Minotaur shoulderpads that are totally not recasts, so that should help solidify them as Minotaurs. Hopefully.
>>55039233
>>55039220
>>55039216
Thanks for the info. I'm definitely gonna be sticking Hecaton Aiakos in there, if only because the model is great, along with primaris of some type. I'll have to take a look through the codex and FW Index to see what looks fluffy and useful (and not wallet destroying).
>>
>>55036018

I've just started using primaris bodies. It's a lot less work, and they're cheap as dogshit right now.
>>
>>55039355
HOLY SHIT HOW FUCKING HARD IS IT TO KEEP TRACK OF HOW MANY MODELS YOUR OPPONENT REMOVES WHEN HE RESOLVES HIS SAVES

JESUS FUCKING CHRIST 8TH EDITION HAS ATTRACTED MILLIONS OF BRAINLETS TO THIS HOBBY
>>
>>55039320
No stop it. Point increases are not the answer and retarded. If you make them 4PPM they become the same cost as regular infantrymen.
>>
>>55039360
Oh yeah I have also never painted in my life lol, thats a good point
>>
>>55039366
Keep in mind all left arms in the box are power weapons so unless you're running them as DW you might have to do something about that.
>>
>>55039378
I bet you're the same person who said removing armour facings was dumbing the game down
>>
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>>55039378
>I don't agree with you so I'm going to say you're new

Wow dude, original diss.
>>
>>55039378
>Calling people idiots
>Thinks overly complex and bloated game mechanics are and answer to one unit being OP

Alright kid
I bet you think 7th was the golden age too, huh?
>>
>>55038355

https://www.youtube.com/watch?v=J5mcpGhUJzM Relax, anon. Watch this video.
>>
>>55039381
You stop it. Point increases are the answer. Stop being a faggot, and except it, you cheese mongering fuckman.
>>
>>55039413
Why does everyone think "nerf" translates to "make the unit completely unviable"?
>>
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>>55039378
You don't say...
>>
>>55039381
They're conscripts instead of professional soldiers right? Surely you could just cut their ability to take advantage of commissars and orders to become unkillable doom wagons.
>>
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>>55039400
>>55039408
>how many models in your unit?
>50
>ok so each hit i deal D6 wounds
>cool I scored 3 hits, meaning 3D6 wounds to your unit
>right so you have to make 15 saves
>how many saves did you fail
>8
>ok so 42 models left
SURE WAS FUCKING HARD AND OVERLY BLOATED
>>
>>55039355
You're going to have to count how many models are in the unit whenever they shoot or fight anyways.
>>
>>55038656
Deff Skwadron is booker prize material
>>
>>55039427
Because it doesn't matter to them until the hammer hits their units and then it's the greatest tragedy to ever hit the game.
>>
Can we get a tier list going for 40k YouTubers, I'd be interested to hear /tg/'s openion
>>
>>55039391
Good to know. I've got some conversion bits coming in that should work out nicely. Trying to reinforce that Greek theme, so I dumped cash on Anvil Industry and their sexy bits.
>>
>>55039427

>fixing the game will ruin all of my waac faggery fun.

Sorry kid. It's got to be done. Enjoy it while it lasts.
>>
>>55039438
This is how AOS works btw and it's not a big deal
>>
>>55039437
I really like this solution.
>>
>>55039438
>3 turns later
>"How many guys are in that unit?"
>"Oh shit, that was like an hour ago, better get counting"

Compared to
FUCKING NOTHING
because the unit it balanced by itself, not through stupid game mechanics

Tough choice, I gotta say
>>
>>55039438
>has to type 8 lines of dialogue to show the discussion for one weapon
You're showing this in fact would be a bloated mechanic
>>
>>55039449
/tg/ unanimously agrees that Archwarhamer and MWG are the best Youtube channels and that rest don't matter.

Text to Speech Device is also kewl! :D
>>
>>55039438

I think that's wrong though. I don't think extra wounds carry over from model to model. It's like 2nd if I'm not mistaken. A krak missile can't kill more than one guardsman, regardless of how many wounds it deals.
>>
>>55039438
Now do it another 2-3 times. Oh now remember it all because it's my turn. Wait was it this squad or that one was at 39 men? Oh fuck I forgot.

Or having to keep a running tally of losses to multiple units. So now you're spending a minute a turn writing and reading shit.

For one gun, to counter one problem unit.

Riveting gameplay.
>>
>>55039473
I honestly don't understand why people despise TTS so much, I know it's normie tier but he releases so little content it's hard to hate
>>
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>>55039316
Choose what look cool for you.
>>
>>55039437
But what of all of my unpainted soldiers m'lord? How will I sell so many on ebay?
>>
>>55039449
Miniwargaming was made with autists like those on /tg/ in mind.

lately I've taken a liking to Ash's Guerilla Wargaming channel.
>>
>>55039494
Such is the life of the FOTM player my friend, such it is.
>>
>>55039437
Then they're literally useless compared to an equal amount of infantry squads. Have you seen their leadership?
>>
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>that moment you learn that in 1000pts you can run a full size battalion of Noise Marines
>6 Blastmasters, 24 Sonic Blasters
>Chaos Lord and Sorcerer to provide rerolls and cast Prescience
>1250pts adds a Sonic Helbrute, puts the sorcerer in Terminator Armor and replaces the Chaos Lord with a Daemon Prince
I honestly just wiped a pair of Kastelans and a squad of 3 Kataphrons off the board on turn 1 by spending 3 command points on having the helbrute shoot twice and one of my squads of noise marines to do the same.
>>
>>55039478

An alternative would be to put the models on their side until the end of the turn, remove them when you resolve morale.
>>
>>55039466
>>3 turns later
>>"How many guys are in that unit?"
>>"Oh shit, that was like an hour ago, better get counting"
HAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHA FUCKING CHRIST THIS IS PRICELESS
>>55039467
>>has to type 8 lines of dialogue to show the discussion for one weapon
LOOOOOOOOOOOOOOOOOOOL
>>55039478
FUCKING LOOOOOOL.

YOU THREE FUCKING RETARDS DON'T REALISE THAT YOU FUCKING HAVE TO DO THAT SHIT ANYWAY, YOU FUCKING MONGRELS. IF YOU WANT TO CHARGE A UNIT YOU SHOULD COUNT THE MODELS TO DECIDE IF THE OTHERWATCH FIRE IS TOO RISKY, OR IF YOU DON'T THINK YOU CAN KILL ENOUGH MODELS IN THE FIRST ROUND THAT THEIR COUNTER ATTACK WILL BE TOO MUCH. IT'S CALLED TACTICS, FUCKING CHRIST.
>>
>>55039478
>>55039438
>you all are stupid and here's why!!!
>no you're stupid and all your points are wrong and here's why
>no that's not right because you're stupid!!!
I don't think this is gonna get anywhere guys
>>
>>55039528
>This mad

Geez man
Was getting fired after the trainwreck of 7th that bad?
>>
>>55039514
Then buff their leadership a bit or something, but right now their only weaknesses are entirely mitigated by commissars and orders.

They're not meant to be your main line battle troops, that's what infantry squads are for.
>>
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>>55039528
> Capslock on
> Trying this hard to defend a houserule mechanic.
>>
>>55039514
>hand out guns to untrained soldiers
>literally useless

It checks out.
>>
>>55039437

This always been the most logical solution to the conscript problem. Conscripts are OP not because they are themselves good, but because commissars make them insanely good by overriding their primary weakness: low LD. Conscripts without a commissar drop like flies in melee.

Guardsmen and conscripts are actually in good places for their points costs, the buffs they get from officers and elites choices just need to be retooled a bit to fix them.
>>
>>55039528
>>
>>55039528
Anon, this is sad, you know you're wrong, that's why you're typing in all caps and slinging insults, moving farther and farther away from actually defending your point in exchange for just flinging your shit at everyone
I would get up, walk away from the computer for five minutes, and realize how pathetic this is
>>
>>55039539
>l-lol ur just mad haha
Nice rebuttal, brainlets. Simple math and memirozation is too hard for my widdle bwain :((((( but thank God GW made the core game so simple and friendly to people with ADD and memory problems that smart people in the competitive scene were able to figure out that it's nigh impossible to counter horde armies
>>
>>55039478
Do... Do you not keep track of how many models are left in your unit? How the fuck do you know who many shots they are firing or how many times they fight?
>>
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>>55039528

I actually agree with your argument but you're being such a faggot about it I can't take your side.
>>
>>55039574
Shh, I'm the one who set him off originally. I want to see how far this goes. He might shoot up a school or something while screaming about how many D3s he had to roll to gun down the janitorial staff.
>>
>>55039556
>>55039541
Old guardfags know that conscripts and commissars have always been a thing, it's not some exploit someone discovered, it's an intentional combo that's been included in every edition both units appeared in
>>
>>55039585
I'm sorry my superior brain can see your dumb rule for what it is
Maybe you'll realise it when you're older, champ
>>
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Why chaos guys dont have volkite weapons in 40k? I want my lernaean termies!
>>
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>>55039528
Anon, please, don't do this to your LGS. Just buy these and ask nicely.
>>
>>55039588
I play an army with like 40 models at 2000 and I don't have anyone at my LGS who runs more than 100 infantry at a time.

However this discussion started about dealing with conscript armies of like 200+ models.
>>
I actually love the fact that hoards are a thing now. There was nothing gayer than those 2000 point lists that consisted of 20 models, 4 of which were lords of war.
>>
>>55039556
Exactly.

Make Conscripts unable to use Friendly unit's Ld

-AND-

Make it so the Commissar doesn't limit morale to 1 casualty max, but can kill a model to reduce a failed morale by 3.
Can remove multiple models. (which he can remove 2 models to reduce a failed morale by 6)
>>
>>55039517
Do sonic dreadnought have their own models? I'm having trouble finding anything that even remotely resembles sonic weapons for my dreadnought arms.
>>
>>55039632
Having 200+ conscripts wouldn't suddenly mean they can forget to keep track of how many models are left in each unit. If someone is enough of a fag to bring 200+ conscripts the game is already going to be glacial so I'd make him do it just to make him suffer.
>>
>>55039597
As opposed to people bitching that simple addition is too hard and complex? Come the fuck on dude, it's fine to get mad sometimes. Especially when retards like >>55039598 start acting as if they're merely pretending just to get a "reaction". It's the easiest counter to make, to focus on the tone of an argument rather than its content.
>>55039617
The "superior" brain that struggles with simple addition and counting? Do the following things in your head: count the amount of units and assign a number to them. then count the models. remember that. then, when you choose to shoot a unit, remember which unit you are shooting at. once you have done the shooting, remember how many models he has taken from that unit. it really is very simple.
>>
>>55039620
Too hard to maintain, too many years to remember, too much daemon autism to care, pick any one you want, they're all probably true.
>>
>>55039549
Or for the same price I can use an equal amount of actual trained soldiers who can take orders, use special weapons, and mitigate battleshock by using ten man units.
>>
>>55039657
It's not hard
It's time consuming and pointless, in a game that is cutting down on bloated rules.
Did you ever play a single game of 7th, or are you this new?
>>
>>55039653
No, but you have to double up on your counting time since you have to count when you shoot AND when they shoot and unlike other units where it's like 30 models you have to keep track of it's 50.

It's not impossible but it would just slow boring ass slow game down even more.
>>
Listen, entirely outside of conscripts who are mostly a meme and are better fixed by just saying no orders, flat out templates and blast weapons got pretty often heavily shafted in 8th, and there should be a way to fix that. Most flamers came out actually sort of alright but they don't feel as much anti-horde weapons anymore. Blast weapons have neither the number of 'shots' necessary to deal with big stuff nor often the damage either.

Honestly, what they maybe should have done was do what they gave some melee weapons and also flails. That is, instead of a Battle Cannon being Heavy D6, it's still Heavy 1, but deals d6 hits per hit, and maybe like an additional d6 hits if the unit is over 10 models, rather than PER model basis. This, and/or 'damage spills over.' So, if it still has d3 damage, and you rolled a 3 for damage, even if you only hit once, you'd deal 3 wounds to a big squad.

A modifier where you deal more damage per units, and/or damage spills over vs infantry wouldn't have been a bad idea. Or perhaps keep some guns that fire blasts as si

Also, yes, actually, removing armor facings was a mistake, I think. Making it simpler like you had -1 to wound against the front, normal against the sides and +1 against the rear, or like +1 to saves from the front, normal sides, -1 to the rear would have been a way to simplify but keep it in as a factor.
>>
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>>55039615

Yes, it's always been a thing. One of my two 7th edition lists was a conscript blob and infantry blob + orders + psyker stack list. That list didn't get the same mileage in 7th, though.
>>
>>55039665
They get old and retire anon. Soldiers don't fight forever.
>>
>>55039649
>>55039556

>the game doesn't favor my play-style so everyone else should adopt the house rules I just made up
>>
>>55039675
It wouldn't be that hard to remember the model counts for each unit, and if it's that hard you can just put a piece 9f paper near each unit that you adjust the count on whenever the unit loses models. If you actually, physically count a blob every single time you're an idiot.
>>
>>55039684
>models hanging off the table

JUDGE!!!!
>>
>>55039665
You mean the backbone of the Imperial army would be actual Imperial infantry rather than just whatever locals they could stick a lasgun to?
>>
>>55039684
I dislike how stubby the plasma executioner is (it is executioner right? I forget my Russ guns.) I feel like it being longer would look way better.

Also, I really want Primaris to get a dedicated battle tank with a macro plasma incinerator now. I really love plasma...
>>
>>55039710
So we are counting doodas as part of the model?
Enjoy the antenna 360 no scope kid
>>
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>>55039598
>>
>>55039651
They currently do not.
Forge World had them, but they don't anymore, and now the only rules for them are in the Forge World index FAQ.
You may need to do some converting to do it if you want to make a model.
>>
>>55039526
Have to do this anyway for necrons an reanimation protocols
>>
>>55039724
>Before we begin this game you have to tell me what is and is not a doodad.
>>
>>55039704
And that would pad runtime to what is supposed to be a streamlined game. That's the point.

It's not that it's difficult or confusing, it's that it's boring busywork that isn't needed just because one unit needs a nerf.
>>
>>55039724
Ironically, matters more in 8th than it would in 7th, given how Line of Sight works. I intentionally limit myself in that no, I won't fire if just the tip of a trench roll is peeking out, but theoretically, RAW, you could.
>>
>>55039701
>>55039684

I'm conflicted on this because I love guard and I love infantry, but I have to admit it's a problem right now. The game pictured there was absolutely unfair for the marine player I fought against, and the game isn't very fun when the other guy has no tools for beating you. I want conscripts to be good and have a function, but it seems like there's just nothing that pushes them off the table right now for their points cost. I just hope that when GW nerfs them they don't overreact and make them utter trash for 3 editions. I don't want to go back to guard armies being tank parking lots.
>>
>>55039748
Like a lot of folks have said, the best counter would be to give alternative weapons that work against them that don't erase other options for other things without also making them useless. Hence, big blast weapons which are in a bad place right now getting retooled to do their job (killing large blobs) while still a. being expensive and b. on limited platforms AND c. not invalidating conscripts still because if those weapons are shooting your horde, they're not shooting at your other stuff.
>>
>>55039643
Because there's nothing gay about 200 grey army men beating any other list in the game.... Fag.
>>
>>55039615
The difference this edition is that it's very difficult to remove lots of conscripts per turn due to the way template weapons were reworked. Commissars were a useful tool to help mitigate the conscripts dropping like flies.

The entire reason that conscripts are OP is not because of just the commissars and orders, it's because they don't die as much.
>>55039673
>>55039675
You have to appreciate the irony in this, though. This simple and de-bloated edition has made games become bloated with nigh-uncounterable horde armies of masses of models and dice rolling BECAUSE of the simplified rules. There are more models to place, more models to move, more dice to roll, more models to measure for rapid fire, more models to move with advancing, more models to move when charging. It all adds up.

The thing is, surely the additional time added in calculating the extra hits, and remembering how many models were removed, etc, is more than mitigated by the fact that you remove a lot more of those models per turn. You balance it out, because there are less models for your opponent to move. And it really isn't all that complicated at all. It's fucking simple addition and memory. If you forget, just count the models. It doesn't take more than 10 seconds.

Remember there won't be as many models to count next turn because, amazingly, you killed off a lot more thanks to the new wound mechanics! The nerf to hordes will then mean less of them will be faced, meaning that the game by implication is sped up. Think more abstractly than you are, anon, and you can see beyond the mere "I DON'T WANT TO HAVE TO REMEMBER SHIT REEEE"
>>
>>55039724
>tfw I got shot by a devilfish today because the sticky uppy bit on the back of it could make LoS
>I couldn't shoot an ethereal who was standing behind two drones floating 3 inches above his head
Quality game design.
>>
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Hol up
Why doesn't the game just use blast templates to determine the number of shots?

So if a Leman wants to fire, and the template covers 12 models, it gets 12 shots. Why fuck around with random numbers of shots?

And flame templates would work the same, but they autohit.
>>
>>55039701
>everyone else should adopt the house rules I just made up

Lol. Never said anyone should adopt my made up rules.

I'd argue one issue with Summary Execution is its a passive effect.

Switch it up to Summarh Execution:
When a unit within 6" of a Commissar is to take a Morale test the Commissar may "inspire" his men. Your Commissar may remove up to 3 models. For each model removed increase that units Ld by 3.

>Models removed due to a Commissar do not count for morale.
>>
>>55039787
Or, how about this.

Instead of bloating the rules we just fix conscripts and let tyranids and orks go without a complete overhaul to deal with the fact they're now significantly easier to kill.
>>
>>55039770

This makes sense, but it would require such fundamental changes to the game that I don't see it happening. Every list would have to have some weapon stats retooled to be better infantry munchers, and now that some codices have already been released for 8th that seems unlikely.
>>
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>>55039796
No
>>
>>55039747
The rule book says that you meseaure from the hull thou.
>>
>>55039748

I just don't buy that there's literally no solution to it.

And even so, there was no solution to riptide spam or any of the other myriad faggotry of previous additions. I think it's hilarious that the shoe is on the other foot finally and guardsmen spam is what's making people whine.
>>
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>>55039796
Hold up.
Give me a minute.....
Goddammit.
I like this idea.
>>
>>55039796
>dude, I'm telling you it scattered THAT way
>no dude, it's covering YOUR squad
>brah, just roll the scatter closer to the template next time
>alright my small blast template hits 12 models
>do you count the jet-bikes hull or the tiny clear base?
>>
>>55039796
>lets bring back horde autistic spacing time!

kys. please.
>>
>>55039796
>So if a Leman wants to fire, and the template covers 12 models

Go home Dorn, your blind. It only covers 2. And you didn't measure right. You're like 4" off. It should be over
>>
>>55039511
They dont know the rules and cheat tho
>>
What if commissars had to hack down more than one conscript per save to represent their poor discipline? Like D6 or even 2D6 depending on how bad they failed their roll?
>>
>>55039796
The problem with blast weapons of old is an opponent would argue the toss about what models counted as "hit", disagree with the interpreted direction of the scatter (NUH UH IT'S MORE OVER THAT WAY, STOP CHEATING REEEE), and would spend tons of time trying to place his models as perfectly as possible so they were coherent but as far apart as possible. It bogged the game down with needless micromanagement. And the template weapons made assaulty armies less viable because less models could make it into combat vs armies with templates. There was a lot of shit that made templates a lot of cancer, and it's all thanks to WAACfags as per fucking usual.
>>
>>55039787
>The entire reason that conscripts are OP is not because of just the commissars and orders, it's because they don't die as much.
This. They completely botched the template weapons
>>
>>55039837
>>55039817
>>55039846
No scatter at all. Just the template to count shots.

I've seen an argument over how many models the template itself covers, only how it scattered.
>>
>>55039796
Because GW wanted to get rid of templates.
I honestly have no idea why, one of many things wrong with this edition.
I'm of the apparently small party that liked vehicle facings and weapon firing arcs though so whatever.
>>55039837
Never had any of those problems, everyone knows you measure the hull for tiny clear base models.
>>
>>55039847
Miniwargaming's worse and I don't like the new crew.
>>
>>55039868
*never seen an argument over how many models the template itself covers
>>
>>55039861
But the reason they don't die is because of commissars. Without them you'd be taking way more models off per turn from morale tests.
>>
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>>55039842

remember having to make sure all your guys were exactly 2'' from all the other guys because if they could catch any group of guys slightly too close to each other they would double or triple their number of hits by aiming all their shots at the same spot and wipe the whole unit? golly that sure was fun.
>>
>>55039721
Exacrly. They'd be redundant and infantry teams can shine in an age where Vets have been nerfed to the ground? I want THAT reality.

My point is, what role would Conscripts have if you up their cost?
>>
>>55039870
>I honestly have no idea why, one of many things wrong with this edition.
Like >>55039859 said, it's because they forced micromanagement and caused arguments. For simplicity's sake they absolutely HAD to go but the alternative they gave us (Dx shots) was a huge fuck up.
>>55039883
It's fine that a commissar stops them from dying in morale. It's fluffy. It should be that they die from being shredded by gunfire.

Conscripts don't run away because being caught after fleeing the battle is honestly ten times worse than being blown to bits by a bolt shell, so they're fucking terrified of the commissar finding them.
>>
>>55039870
>everyone knows you measure the hull for tiny clear base models
Pull out your 7ed rulebook right fucking now and stop wasting everyone's time.
>>
>>55039723
>macro plasma incinerator now
No. Screw that. If my Strongpoint MACRO cannon doesn't get the Macro rule then some glorified Chad-Wagon can't either.
>>
>>55039909
I guess I see the 2" thing being micromanagement thing, but I never encountered anything you fuckers are talking about.
Maybe my LGS just isn't filled with WAACfags or maybe you guys are just being nitpicky cunts, either way I just didn't see it.
>>
>>55039883
It was the same in former editions, o at least close enough.
>>
>>55039916
Wait....the MACROcannon isn't a Macro weapon? You're trolling, right?
>>
>>55039909
No, it's entirely fluffy for a unit whose primary weakness is its poor discipline to have morale be a major concern. They re-worked morale so stubbornly digging ones heels into the ground and refusing to accept a re-work to a unit whose primary mechanic is morale because last edition it worked this way is fucking retarded.

Much less going to lengths that would require major reworks to orks, tyranids and cultists because a unit breaking the game had a certain relationship with another unit last edition.
>>
>>55039926
After losing his raptors first turn literally every game to a single Battlecannon , my chaos friend started 2"ing EVERYTHING
>>
>>55039956
Morale worked differently then and sniping characters was significantly easier. Times change my dude.
>>
>>55039977
Shit man, it makes sense, and it's not hard to 2" things unless you're a horde army.
If you suspect or know cannon fire or explosions will be coming at you, spread out to minimise casualties.
>>
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>>55039926
This. I mean, my Skitarii are about as spread out now as they always were, since I never bothered to change my habits other than putting plasma at the front. You pretty much always could eyeball the spacing in a fraction of a second, and you still have to move every model. Hell, just make your movement trays with your autistic spacing if that's such a huge problem, because I never really ran into it. I do quite like >>55039868 as an idea, and it would also do something to stop the Guilliman/Cawl/Heavy Guns deathblobs I see in pretty much every game.
An incentive to spread my UNITS out across the board would be kinda nice, I like the "Advancing dispersed gunline" way more than "Cram everything in and let the Dragoons do the moving about, there's basically no downside.
>>
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>>55039292
I am curious myself. I do wonder if full melee Plagues are viable.
Or maybe "flamers" plus flails as anti horde (speaking of conscripts) or Cleavers + Melta.
Th point cost will say it all but is intriguing.
>>
>>55039926
I've seen quite a few people try to argue over template direction and quantity. Usually I'd just let them have their way to avoid wasting time.

I've personally used the 2" tactic against quad-mortars because those things were the devil.

There was at least one guy I ran into who tried to tell me his small blast was hitting my entire squad of terminators. I had to tell him that it was literally impossible but he was too autistic to listen. Half the game was spent on that turn alone.
>>
>>55038975
Big difference between having shitskins and vaginas and forcing them in. The former is ok. The latter is cancer and what the meme criticizes
>>
>>55039977
Is /tg/ full of Cyclopes? Eyeballing a 2" was never hard.

When I play with my Orks or with my SoB not once I had a problem with the so called autistic 2" spreading. It seems that you blew the issue out of proportion as usual.
>>
>>55040029
Honestly you're describing the kind of people I would hate to play against in any edition, just general shitbags who will gamestall and twist any rule they can to try and win.
>>
>>55039968
Thing is Commissars are a part of the Imperial psyche, in the same was Space Marines are, and how nearly every single Imperial Citizen knows about Sanguinius and even has a national holiday about him, but some, of not many, might not know Rogal Dorn or Lion el'Jonson.

In that regard, an Imperial Citizen would be fucking terrified of a what a Commissar would do if they ran, moreso than they would be scared of a giant walking tank breathing fire and spitting shells of pure malice at your squad. They are shit in combat and shit at shooting, but they're definitely fucking shit scared of the commissar.
>>
>>55040059
And yet these people exist so now we have to deal with them.

I rarely ever play these types of people twice but it's a chore everytime I run into a new one.
>>
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May I add another point of interest to this discussion?
Don't you guys think that the new AP rules favor horde armies more than ever before? Back before 8th, even stuff like your basic weapons like bolters would have AP 5 and ignore the armor, now you will usually have an armor save, even as a conscript, as AP-2 weapons usually are better against big stuff.
Additionally, all the AP4 weapons that used to be good at antihorde (for example, heavy bolters) have been additionally nerfed against stuff like conscripts through the new to wound table.

>my 2 cents
>>
Abandon ship
>>55040098
>>55040098
>>55040098
>>55040098
>>
>>55040035
How are they even forced in? It's not like it's World War 1 and you're trying to explain why there's blacks and women fighting in the German stormtroopers. It's the Dark Age and everyone owes duty to the Emperor. 50% of the population are women and most people aren't white. I don't even buy into sjw bullshit but this is one context where it makes sense.
>>
>>55040096
This is for sure a new element.
>>
>>55040109
there's already another empty thread open you retard
>>
>>55040096
Nah, everything back then grabbed cover and had a 4+ save pretty much constantly.

Unless you were playing against Tau which is why everyone probably hated them.
>>
>>55040083
And that would be fine if it wasn't literally destroying the entire game's balance right now.

I'm all for fluff > gameplay, but there comes a point where something is going too far and it needs a solution. Blanket nerfing all horde units to protect ONE unit's relationship with another is ridiculous.
>>
>>55040155
"When removing models due to moral. Roll a D6 and remove that many models"

Or just bring big blobs back for normal troops and give worst BS/WS to conscripts
>>
>>55040096
I think this is one of big reasons as to why conscripts seem more resilient now. Last edition most basic anti-infantry weapon were AP 5. Now that they've lost any armor pen conscripts are now saving 1/3rd of the wounds they take compared to 0 last edition. The armor changes and removal of templates made the perfect storm for conscripts to come back.
>>
>>55040201
Which is fine. Just saying NO CHANGES TO HOW COMMISSARS AND CONSCRIPTS BECAUSE THAT'S HOW IT'S ALWAYS BEEN is what was originally being discussed.
>>
>>55037971
You do not give way to pussies.

Remember that Asian guy who had to stop being a news anchor because his name was Robert Lee?
>>
>>55038454
RGG really has to pick a different color for his guns
>>
>>55039461
>this is how it is in aos
No. AOS has wound spillover, essentially mortal wounds, not this spastics retarded 10+d6+d3+str×models bullshit.
>in aos: i dealt one wound, take a save
>oh yoy failed the save, 2 damage, so 2 wounds to the unit
>with this guys shit: well you have 37 minisatures in the unit so i have my base d3, i add 3d6 because of your unit number, and i add a further 2d3 because im strength 8
>lemme roll fucking 6 dice before i even start shooting
>we all obliterators now bois
>>
>>55039874
Sorry, I should have been clearer
>miniwargamming guys cheat and don't know the rules

I forgo youtube for 40k, I just read analyse on like 3++ ect.
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