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/40krpg/ 40k Roleplay General

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"THE LINE IS SAVED" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Who's making the new 40k RPGs?
http://www.ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It' set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.0.0) (Total Conversion Deathwatch into the Horus Heresy)
http://www.mediafire.com/file/sbaiodixbeoxxd1

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Prev: >>54751840

What are your hopes for the new RPG? Being set in the Dark Imperium, post Gathering Storm, will you accept or reject GW's party line?
>>
>>54846056
>will you accept or reject GW's party line?
It depends on which part of the GW party line. Not all retcons/new fluff are created equal.
>>
>>54846056
Nothing about the Dark Imperium interests me. I'll play the game but will probably stick to unimportant corners of the galaxy.

That said, playable xenos sounds fun and I could see some bullshit scenarios akin to The Last Stand multiplayer game. I loved playing my healer Captain that chainsawed life into my allies.
>>
>>54846004
You do better in melee than an assault marine. Then again, almost everybody does better in melee than an assault marine.
>>
>>54846467
>Nothing about the Dark Imperium interests me.

Running a campaign on a nihlus world would be interesting
>>
>>54846887
the fuck is a Nihlus world?

Dark Imperium is galaxy on the other side of the Scar, right?
>>
>>54847062

Nihlus worlds are those north of the big warp line, cut off from the astronomicon

I'm guessing the Scar is the term for the warp line?
>>
>>54847113
It's the Cicatrix Maledictum or somesuch. Or the Great Rift. I guess the Scar works too, in context I doubt anyone will miss your meaning.
>>
>>54846056
I have a strong feeling that those stuck on the wrong side of the scar might just end up the more tolerant Imperium, out of necessity if nothing else. The saying 'Heaven is high and the emperor is far away' comes to mind.

These guys will need to make some pretty fucking tough compromises and work with those they would've summarily executed normally, all so that they can survive just one more day. Working with xenos of many kinds. Using and studying xenos-tech, hell even combining it with their own. Petty kingdoms forming left and right as scared/ambitious/downright crazy governors, chapter captains, inquisitors, admirals, etc declare themselves rightful heirs to the Emperor. Excellent fodder for an rpg.

Could be fun. They'll more than likely fuck it up.
>>
>>54848835
>work with those they would've summarily executed normally
Highly unlikely. If anything, more people than ever are going to be executed. Especially if you're a psyker since the planets have been cut off from the Imperial sanctioning process.
>>
This maybe an annoying question but where can I see the game actually played? My local store primarily does d&d and magic. Are there tournament vids out there? I'm learning more about the lore but have no idea what the play actual god damn play looks like
>>
>>54847062
Imperium Nihilus is the High Gothic term for wrong side of the galaxy.
>>
>>54848887
Psykers are gonna have a really, really bad time of it, no doubt. All of this warp bullshit will be laid at their feet as well as those of mutants and xenos, so their blood will flow pretty freely for a while. However, this is not sustainable in any fashion and those that don't get over that initial reaction will find themselves very much alone in a very hostile side of the galaxy. Astropaths alone are gonna become pretty invaluable, Navigators go without saying. Hopefully we'll also see some more fluff on various anti-warp tools and options that aren't just 'throw a psyker at it'.

It's gonna come down to who's willing to make use of whatever they have on hand cause they ain't in Kansas no more and backup is *not* coming. At least not for the vast majority of them.
>>
>>54849087
>Astropaths alone are gonna become pretty invaluable, Navigators go without saying.
I don't see how. Unless I misread something, the MRB says the Astronomicon can't be seen in the Imperium Nihilus. So that renders Navigators useless. I guess Astropaths still would have some value, but since everyone's restricted to astronomicon-less baby jumps; they're still effectively worthless unless you're lucky enough to have a friendly planet a handful of stars over to help.
>>
>>54849152
>So that renders Navigators useless
Really now. So they'll finally be purged like the filthy mutants they are. This pleases me greatly.

>I guess Astropaths still would have some value, but since everyone's restricted to astronomicon-less baby jumps; they're still effectively worthless unless you're lucky enough to have a friendly planet a handful of stars over to help.
Or you happen to have a xenos race(s) that have a completely different way of communicating and travelling stellar distances in a reasonable time-frame.
>>
>>54849152
>>54849230
Don't navigators outdate the astronomicon? Pretty sure they can still function in a limited capacity without it.
>>
How do you make Deathwatch campaigns interesting? Is it really as player dependent as people say?
>>
>>54849418
They were created in the DAoT and used to use whatever whacky archeotech shenanigans the DAoT used. In the Age of Strife they were useless and almost went extinct. In the Imperial age they rely on the Astronomicon.
>>
>mfw I'm basically in the same situation as OP
>mfw other player is actually a girl and no trap shit, she's shown be a picture of herself, she isn't super hot, but she isn't bad looking at all.
>mfw she has admitted to me that she really gets off to back and forth detailed narrative, which can easily be fulfilled in our current game
>mfw I don't quite think our characters are at that point yet, and I'm not sure I'm willing to brooch the subject to her now...
I guess I just bide my time, from how I'm reading it, it seems inevitable.
>>
>>54849500
HAHAHAH wrong thread.
>>
Where are the rules for playing an Eldar or Necron or Tau campaign?

All this Human RP is boring.
>>
>>54849532
>Eldar
I can't think of a single group I've ever had that wouldn't play Eldar as
1) Not!Human
2) Tryhard mysterious and enigmatic
or
3) Ork PC-tier memefist

Also Tau sounds boring as fuck. The Tau Empire is basically a subtler 1984 where you can't even rebel because there's canonically only one rebel.

Playing a Necron Court and interparty intrigue might be fun, but would still probably end up, at best, dangerously close to Not!Human territory.
>>
>>54848835
>These guys will need to make some pretty fucking tough compromises and work with those they would've summarily executed normally, all so that they can survive just one more day. Working with xenos of many kinds. Using and studying xenos-tech, hell even combining it with their own. Petty kingdoms forming left and right as scared/ambitious/downright crazy governors, chapter captains, inquisitors, admirals, etc declare themselves rightful heirs to the Emperor.
Hey that sounds exactly like human cultures the Great Crusade found and righteously exterminated.
>>
>>54849653
>You either die a hero, or you live long enough to see yourself become a heretic.

>Now we are all filthy heretics.
>>
>>54846056
I think it'd be interesting to see what excuses GM's can come up with to have their party members who are not the subjects of some rogue trader have humans and xenos work together. It'd be interesting to see that played right.

>Fucking Kroot smells like death and eats dead bodies but he can track like no other and we need him for getting through the wilds alive.
>Pansy ass eldar bitch is a cunt but damn is she a good shot.

I dunno that's just my thoughts though.
>>
>>54849425

Our GM brought tons of horus heresy stuff in.
>>
>>54849809
As in gear? What about story wise? I'm thinking an emphasis on tactical agency, but my players really lack initiative.
>>
>>54849746
Easy enough answer here: They'll make dealing with the mutant and the xenos the problem for another day.

>Having to work with disgusting xenos filth due to lack of options.
>Will burn them ALL as soon as the light of the emperor becomes visible once again.
>Till then, grit your teeth and bear it.
>>
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>>54849746
>there's the potential for friendly Necrons

Now THAT
is going to be hilarious.
>>
>>54850137
A necron lord or overlord going "I'm bored as all fuck." and just helping out some lesser beings because it is somewhat entertaining.
>>
>>54850137
>>54850214
>yfw the NECRONS actually tried to reach out and co-operate with the Eldar
>YFW the Eldar went REEEE and shot it to hell

Cracks me up since canonically the Necrontyr were the ones who were so bitter and autistic they started the war in heaven because they were jelly and needed a scape goat
>>
>>54850403

>autistic faction chimps out and basically destroys the galaxy in a giant war
>the surviving enemy faction tells them to fuck millions of years later
>haha dude why are you so angry haha and you say I'm the grumpy one haha
>>
>>54850433
IT WAS JUST A PRANK BRO
>>
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>>54850403
>>54850433
>ancient spiteful bastards who hated your dads more than anything in the universe are actually willing to work with you because they recognize the galaxy has become so fucked up in their absence that there are bigger fish to fry
>REEEEEEEEEE THIS IS THE PERFECT TIME TO KILL THOSE ALREADY DEAD BASTARDS THAT JUST RESPAWN WHEN KILLED

So much for the ancient wisdom of the Farseers. The old ones must be spinning in their swampy graves.
>>
>>54849152
>>54849418
>>54849472
Navigators can see the Warp, anons. With the amount of Warp energy that's spilled into realspace following the opening of the Cicatrix Maledictum, that ability would be more valuable than ever, even if they might have difficulty guiding ships on long-distance Warp voyages.
>>
>>54850583
So they'de at least be useful as Weather Vanes.

"Warpstorms a brewing!"
>>
>>54846467
>playable xenos sounds fun
it's very possible to play xeno party. I want to try to work out making GorkaMorka into RPG since it has a lot of the elements there already. Probably convert very few parts into DH2 systems, but I can't spare the time to put it together.
>>
>>54848925
The internet.
>>
>>54848925
>tournaments

you looking for Warhammer 40k general? This is for the pnp RPG(s)
>>
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Good morning, Fa/tg/uys.

I recently just got in to tabletop roleplaying, being a huge fan of the 40k universe I decided to try and run my own game. I got a deathwatch core rulebook from a used book store. There's a section that says choose a tactic (Any) I cannot find a single listing of what the tactics actually are? Are there any lists, what page are they on? plx halp
>>
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>>54851180
Tactics is a skill with a few associated skill groups. Look on page 105 of the DW core book.
>>
>>54851353

Found it! Awesome thanks.
>>
>>54846056
Why do I feel like this RPG is going to bomb?

>>54849425
Make some underlying plot that the players uncover as the proceed to marine everything to death
>>
>>54846056
>uses a Shadowrun-esque D6 dice pool
I hate dice pools but that's just me, to each their own and all that.

>a unified line with Marines, Humans, and Xenos all playable in the core book.
I liked how FFG stuck to one area per book since it let them add mechanics specifically appropriate to that setting. Space combat in Rogue Trader, Cohesion and Tactics in Deathwatch, disposable Comrades in Only War, the balancing act between apotheosis and spawndom in Black Crusade. Trying to cover so much ground gives me the feeling it's going to be pretty thin, and leave disparate groups feeling a bit too samey.
One nice thing about FFG pretty much re-releasing the same system of rules for every line of their RPGs was that it allowed them to use new releases to iterate and rebalance elements of the core rules that broadly unified the system. If you have a single core rule book with race/powerlevel splats orbiting around it, then if you want to change those core rules you're left with a huge mass of errata. Imagine if they had to add errata for DH1e to get it to where DH2e is, or even Only War. All the skill changes, the overhaul on combat actions, the changes to psychic powers, updated weapon special effects etc, etc.

I guess we'll see how it turns out. The dice pool alone will probably keep me from playing it much regardless, fuck that noise.
>>
>>54849858
> my players really lack initiative.
It's already ogre.

You can cover for them a little bit by giving them a very specific mission brief, go here, do thing Z, then go here, kill thing X; but once they learn the combat system it'll get stale quick.

Then again that's true of any RPG with inactive players. You really need at least one 'leader' who will make a plan and drag the other players along to get shit done. Having a group of all 'followers' will just leave them spinning their wheels in every situation, no matter if it's interesting or not.
>>
player wants to roleplay getting mark of tzeentch. i am the dm. wat do? how does it happen?
>>
>>54853624
He's gotta do the fucking things that embody tzeentch, in tzeentch's name.
It's not that hard anon, for fucks sake
>>
>>54846056
>What are your hopes for the new RPG?
A comprehensive, all-you-really-need-is-in-there core rulebook with non-restrictive basics of every possible character and campaign concept. THEN reasonably contentful expansion books focusing on more specific (playable) aspects such as Imperial Knights, Genestealer cults, Orks, RTs, Chaos worshippers etc. etc.
>>
>>54852954
>Why do I feel like this RPG is going to bomb?
I find that highly unlikely. Could turn out to be shit but it won't bomb, too big a name for that.
>>
>>54853624
Depends on your viewof what the mark is...
Physical marking? It can either be applied from the outside (ritual brand/tattoo/scars) by the player as the god inspires them to do so or by some other cultist that recognises their right to have the mark, or be magically created from within (skin discolouration, etc).
Spiritual mark? Could be a gradually developing blemish on their aura/soul, aspects of their aura changing to match any particular thematic colours, an actual glyph that can be seen by psychics and warp creatures, etc.
The easiest roleplay oportunities come from the "dream from the gods" directing the player to seek out the holy being that can apply the physical mark ...
>>
>>54853252
Dice pool systems tend to boil down to have more dice.
I feel like GW approved this plan to get some autists who like rolling lots of dice into RPGs.
I wonder just how difficult it is to get a partnership with GW for making an RPG
>>
>>54853252
>I hate dice pools but that's just me, to each their own and all that.
I also find it disappointing that they are not using the d100 system, or at least something that's not D6 as it feels cheap and lacking substance, as idk how easily it will be to transfer old characters.

>I liked how FFG stuck to one area per book since it let them add mechanics specifically appropriate to that setting
Same, not to mention that can homebrew Xeno pcs. GorkaMorka has a good foundation to homebrew into the DH2 system (with currency and Influence). Should the party ever get off world, switch it to RT or Only War as needed.
>>
I'm def worried about the new system. Are they going to use any of the setting fluff introduced in the ffg rpgs?
>>
How would a campaign where players are Sorcs of Thousand Sons legion work out? Every player would have 4 Rubics with them? Would they search for artifacts while using "magic" to look like inquisitors.
>>
Is there a release date on the new game, or at least a demo/quickstart?
>>
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>>54849425
Deathwatch revolves around the Kill Team. A good GM should stress the doctrinal differences of the Player's Chapters when presenting possible solutions to a mission, as well as a Chapter's cultural ideosyncricies. This makes custom Chapters a bitch to deal with, but promoting the difference in warfighting and encouraging conflict within the Kill Team helps them grow into really Battle Brothers. The most obvious example would be a Dark Angel and a Space Wolf clashing over Chapter feuds and trying to outdo each other, or an Iron Hands promoting an artillery barrage over a Raven Guards stealth op.

These sorts of differences (and in my opinion, encouraging the Kill Team to rotate Alphas to not only match specializations, but also to give everyone a taste of leadership) and dealing with a free-form "here's a problem, here are some tools and a few possible solutions [but not all], solve it, deal with the reprcussions" mission structure helps give the players a more A-Team feel rather than a monotonous "go here, Bolter/chainsword dudes, go home" by-the-numbers gameplay. Just my two cents, I have run several campaigns and my players enjoyed it, even those that weren't super 40k fans.
>>
>>54853252
>I liked how FFG stuck to one area per book since it let them add mechanics specifically appropriate to that setting
I'm not worried on that front, that's what splat books are for. It just means instead of needing to go to the Rogue Trader core rulebook to find ship rules for your Black Crusade game, you pull out your Imperial Navy splatbook.
>>
>>54856062
Don't think so. It appears to be based elsewhere

>>54856015
The d100 system worked, but got out of hand quickly. More apparent when playing as a space marine, but hell the number of times my players quickly got a +60 for a skill was derpy.
Also pretty much everyone tried to max toughness, there was no downside for doing this.
>>
>>54857305
>the number of times my players quickly got a +60 for a skill
This was especially bad in OW and DH2e, since the lack of class ranks to lock you out of skill ranks meant you could just rush straight for maxing out your main stats/skills really early as you often had both aptitudes (when I played a chirugeon in DH2e I was able to get to get to around 90+ on medicae tests by like the 6th session).
>>
>>54857305
>the Rak'gol, Hrud, Stryxis, Severan Dominate, et al are going to be consigned to the Bin of Irrelevant Fluff forever now
Fucking GW
>>
>>54858106
Wasn't the Calaxis Sector eaten by the scar thing?
>>
>>54858183
No it survived. Not so sure about the one from DH 2E though
>>
>>54858183

Jericho Reach was eaten. Calixis is fine.
>>
>>54850547
Eldar are just big fans of oldcron, and were expressing their displeasure at the canon change.
>>
>>54858240
Hadn't realized that the 2nd Edition of the games was set in a different area.
Odd question, especially since we'll never hear more about them and one part got swallowed by the Great Rift, but, which was better?
>>
>>54858499
Calixis is a better setting.
>>
Alright, GMs, what was the Tyrant Star?
>>
>>54858608
A breach in the warp that caused minor daemons to appear and maddness to spread, plus psykers to appear.

I dabbled in some ideas regrading what would effectively be a reverse gellar field, deployed or created to screw over a planet. Never went anywhere with it though
>>
>>54858608
A Yu'Vath construct of sorts
>>
>>54848986
>you came to the imperium nihilis mitherfucker
>>
>>54858608

Slaanesh's mobile anus
>>
>>54859776
Tactical Mobile Anus?
>>
>>54846467
A Deathwatch campaign set it a sector where all hell is breaking loose as a result of the Cicatrix Maledictum feels like it could be good.
>>
>>54849627
That Eldar description is spot on my man. Had some fucks who nearly put me off of 40k RPGs because they always had to play a Eldar/DEldar no matter the system. Dark Heresy and Deathwatch were the ones that really grinded my gears to the max though.
>>
Man what do you think Humans and Marines fighting side by side will be like?

Will the agents just get shit on? Or be more utilitarian while the Muhrines are combat bois
>>
>>54862852
>Man what do you think Humans and Marines fighting side by side will be like?
Clusterfuck. Grade A, pure, retarded clusterfuck.
>>
So after reading the website it looks like they're going for an all in one kind of package, No separation for Deathwatch, Only War, RT, that kind of thing. Even the Xenos will be in the base book.

Huh. I dunno how to feel about that.
>>
>>54862815
And what, the GM allowed them to force an Eldar into DH/DW?

I mean mechanically, a base Eldar without any talents or whatever is better than a starting DH character, and thematically an Eldar should really not be running around with DW.
>>
>>54862916
Probably going for a World of Darkness situation. Main book will likely give you the bare bones necessary to play those roles/xenos. And later on, they'll release focused supplements for those who want to be Imperial Knights, Rogue Traders, Space Marines. etc that offer more in-depth rules and fluff.
>>
>>54862916
They already lost me at d6 dice pool based system (not because it's bad, but because its yet another of the same old few rpg game systems) but trying to do too much at once is never easy. If they don't have someone on hand that actually knows the material they are working with, they're fucked.

>>54863001
Well it's not like they'll go 4th E dnd levels of supplement book spam, right?
Then again, pathfinder is doing the same fucking thing...
>>
Anyone ever run a game where the PCs were all assassins? I'm iffy on if the eversor could be a player, seeing as they're just Kill kill kill or asleep.
>>
For Deathwatch players and masters. Have you ever found your Killteam having to go undercover into the mission, mainly in high populated areas? Like no armor, no fancy weapons, try to act like gladiators or gang meatheads?
>>
>>54863215
I think it would have to be a team of Callidus, Venenum, and Vanus to be real PC material. The other ones are too singleminded. These ones have to have some kind of social lives, even if they only ever interact with targets and people surrounding targets.
>>
>>54863271
Wouldn't that be more of Dark Heresy's territory?
>>
>>54863271
Even without armour and weapons I'm not sure it's that easy for space marines to walk around like they're human beings
>>
>>54863459
Can't you pretend to be a merry band of 6 feet something chads?
>>
>>54862974
Yes. Yes he did. And it was hell. The DH Eldar was given all the fixings. Aspect Armor, the ability to craft their own weapons, ammo, and grenades, and psyker powers. Couple all that with the fact that their stats were just straight up better than a couple of bumfuck level 1 Acolytes and you can imagine how fun that game went. The DW situation was arguably worse. They played some Eldar/Human half-breed that the Kill Team was just supposed to be all buddy-buddy with because the Inquisition said so.
>>
>>54863502
Space Marines are NOT 6 feet tall. This is the only good thing to come out of the primaris thing, if nothing else. Space Marines are taller than you, yes you! They are taller than anyone you know and everyone you've seen or heard of. They are tall and they look suited to their height. You would never confuse them for tall humans and they'd fall squarely into mutant territory.
>>
>>54863706
Deathwatch says average armored space marines are "slightly over 2.1 meters". Assuming a few inches of that come from the armor, that's really tall, but not impossibly tall. I know some people in the 6'5" to 6'8" range.
>>
>>54863830
2.1 meters is 7 feet, which is not outside the human range, which has been the canon height of an unarmored marine for ages. Hell, NBA players tend to be couple of inches taller then that don't they?
>>
>>54863830
>>54863966
Thank god for Primaris Marines.
>>
>>54863562
>some Eldar/Human half-breed
Unless your GM set the game in RT era fluff, that is definitely worse.

...now I kind of want a splat book for playing the RPGs with RT era fluff. Anyone know if Shas is still doing homebrew stuff?
>>
I'm still sad that the Rak'gol are going to join the Q'orl in the 'irrelevant fluff xenos' pile.
>>
>Playable OFFICIAL xenos

Finally, we have official rules. We won't have to resort to using dirty fucking homebrew.
>>
>>54863562
This all sounds like my worst nightmare, why'd you stick around for it?
>>
>>54864292
>Finally, we have official rules.
What, is FFG's xenos PC rules in Rogue Trader not official enough for you?
>>
>>54864884

We have no official craftworld eldar or harlequins.
>>
>>54864292
Rogue trader had rules for eldar, dark eldar, not so dark eldar, orks and kroot.
No, you can't be a nercon
No, you can't be a tyranid
No, you can't be tau

If you want to play a daemon, there's rules for that in the grey knight book.
>>
>>54864942
>No, you can't be tau

Yes, I can. Tau Character Guide.
>>
>>54864942
>No, you can't be a tyranid
>>
>>54862852
Marines will probably be the big meaty tanks of any party they're in.
>>
>>54864979
He probably assumed you were a roleplaying group. Some groups do have fun just rollplaying.
>>
>>54863140
>If they don't have someone on hand that actually knows the material they are working with, they're fucked.
Good thing the project lead developer is the dude who was the lead developer/designer for DH, RT and DW. Also worked on Black Crusade. So basically all of the 40k rpgs so far.

So I suppose he might know something.
>>
>>54846056
Wow, that's awesome news. Ulisses-Spiel's work on 5th edition Das Schawrze Aug has been awesome. I am looking forward to seeing their work on Warhammer 40k Roleplay.
>>
yfw their "fast paced" D6 system is an adaption of the TT rules. So boltguns are fatal for human PCs on a 4+.
>>
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>>54865579

>the tabletopfags finally won
>>
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>>54865590
>>
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>>54865590
The old rpgs being put out to pasture should've clued you in.
>>
>>54856830
I appreciate the input, anon. I'll be sure to make the players do their chapter homework.
>>
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>>54849425

When I ran Deathwatch, I emphasized that the players had a legionary history, and that their truest strength as Spess Mareens was to embrace their legacy of ten thousand years past. Mixing the strength of the past with the faith of the present to create an Astartes greater than any that came before. This history gives one something to strive towards, to become a legendary hero of the Imperium's glorious history. It was one of the greatest expressions of strength that the people of the Imperium could be shown, and by always leading the charge, inspire them. The mark of a hero is not fully in one's deeds, but how your deeds push others to accomplish their own.
>>
So with Papa Mars giving the Space Marines all this cool new gear, what're the odds that our guys and gals at the Officio Assassinorum will get a upgrade?
>>
>>54866556
Seems unlikely considering how many times the assassins and everyone else have been at odds historically.
>>
Given the wording of the Desperado's Move and Shoot and the Charge action, using a Charge would not allow you to shoot right?
>>
>>54864450
Because the games before then were really good, but as time went on the GM developed battered-wife syndrome for the Eldarfag. So the rest of the group just stuck along with the hopes that things would go back to how they used to be.
>>
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Resurrection GM from the last thread here. I talked with the player some more, and he decided that a warp ritual was the way he wanted to go. I wrote up the attached PDF for it. Whatcha guys think?
>>
>>54862974
>and thematically an Eldar should really not be running around with DW
The Deathwatch are, according to the book, explicitly one of the most likely to be able to work with xenos without falling to the urge to gun them down mid-combat.
>>
>>54866921
You're pulling Contempt of the Warp from Black Crusade right?
>>
>>54865590
I think that's kind of a good thing, anon. It means that you could go to any GW store and, if you wanted to play a more character-focused game, get together all of your grognard friends and play. Their Dudes and Your Dudes could be used as minis, and the tabletop ruleset might actually be easy to pick up for modelfags.
>>
>>54867002
I was using Disciples of the Dark Gods. How does it work in BC?
>>
>>54867012
Roughly the same, though some results are a bit harsher.

On the results of "Body and Soul" and "Mind and Body", is the is the character still resurrected?
>>
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>>54867056
Yeah, basically, the Ritualist only need 2 of the 3 steps to be successful for the ritual to work, it just means the character comes back fucked up in some significant way.
>>
>>54867078
Should reword those results for clarity to indicate that since only the second and last results actually say that the character is resurrected.
>>
>>54867093
I'll do that, thanks.
>>
>>54858608

In my game the Tyrant Star turned out to be a manifestation of Necrons harvesting every form of energy from a star system. Reports of a new celestial body appearing prior to a flood of death and insanity were actually garbled recollections of tomb fleets siphoning energy from the sun prior to reaping all life energy as well. My players experienced secondhand the effects of a Necron fleet harvesting the Malfi system after the world had already been lost due to an abortive ritual partially submerging the world in a warp storm. Daemon-haunted and abandoned to the dead and insane, multiple attempts to re-sanctify and cleanse the world failed. Where the Necrons come in requires a bit of backstory.

After a year or so of running various linked campaigns in Dark Heresy, I decided that the entire Margin/Achilus Crusade was actually a Chaos plot to siphon men and materiel from the sectors around the Cadian Gate so that they would be in a weakened state before the launch of a Black Crusade. Honestly, think about it: Why would a Crusade, declared and supported by the High Lords of Terra, need to be secret? It made very little sense to me. The Jericho Reach, with its all-encompassing warp storms and limited resources, was obviously a red herring. Thus, it was discovered that His Grace, the Duke Dmetrius Gage, Chancellor of the Estates Imperium, was a Chaos agent.

So, the best way to stop the Margin/Achilus Crusades was to remove the warpgate in the Maw. Too large to be destroyed by human means, it could only be the technosorcery of the Necrons--Or so the players were convinced by an Ordo Chronos Inquisitor, Inquisitor Drakeholm, who was also from the future. But an exchange was necessary, for the host of the King in Rags in Tatters (he's a Tomb Lord in my game, deal with it), was weakened after its long sleep. And thus Malfi died, and the Cadian Gate was secured.

And then 8th edition came along, and all that hard work was for naught. :(
>>
Standard or automatic

Which has the favor of the omnissiah?
>>
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Made this imperial report thing to give my players basic info about the planet they are going to brig back to the emperors light in Only War. Thoughts?
>>
>>54868893
Darken the background around the font or something. It is readable, but an unpleasant experience.
>>
>>54864942
>Rogue trader had rules for eldar
Did it?
>>
>>54850624

Going by the old RPG rules:
Navigators are still better even without the warp than navigating warpless, they also have large quantities of money piled up and resources and lore going back ten thousand years and more. They're also good at expelling and fighting demons.

They'll be fine.
>>
>>54868893
Does the 'Imperial Guard Attachement' mean a single regiment, the 327th Gorax Firefangs? If so, you might want a few extra dudes to put down 19.4 billion seccessionists. One regiment would probably have a hard time.
>>
>>54869265
Yeah, now that I think about it it sounds like too much for one regiment to handle. I'll tweak it in a bit
>>
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>>54869105
>>54869265
Changed the picture, better now?
>>
>>54869980
>Cirica
pretty sure it's Circa
>>
>>54870047
fuuuuu, didn't see the spelling error!
>>
>>54869980
>1.2 million
I think you're going a bit far in the other direction now. Is that just a single mining outpost (by imperial standards)? According to google, new york city has a population of 8.5 million in 2016.
>>
>>54870065
Also you wrote ImperIator
It's Imperator
>>
>>54870075
How many imperial citizens would be enough then?
>>
>>54869105
>Even reading is an unpleasant experience
Sounds like he's just immersing his players in the setting.
>>
>>54869980
>>54868893
Are your players going to have to solve the secret behind the Mining World of lead and iron with 1.2 million people, whose strategic value is "Absolute"?
>>
>>54870145
The administratum being the administratum.
>>
>>54870200
Memes.
>>
>line is saved

Retard spotted. This will be a whole different line based on shadowrun 5e cancerpools. Also, based on nu-gw lore. Dark Imperium? Shove it into your fat asses kikeworkshop.
>>
>>54857458
I had a tech preist who had a skill rank of 104 in Tech Use.
>>
>>54870523
>gm not using modifiers.

Blame the gm and your retardness not the system you cucks
>>
>>54870417

Cry some more, you're getting left behind and nobody will miss you outside your increasingly insular circle.
>>
>>54868893
>Dolfus Primus
>19.4 Billion

Nothing specifically wrong with this, is there?
>>
>>54871099
Dont forget to show that post to your foster father.
>>
>>54870100
I'd go for hundreds of millions. 678 million if you want an exact number.
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