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Warhammer Fantasy General /wfg/

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Thread replies: 352
Thread images: 69

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Dark North Edition

Upcoming Content: Total War: Warhammer 2, WFRP 4e, unnamed hack'n'slash genre Warhammer vidya.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Snotling Fling: https://itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Previous Thread: >>54819870
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>>54841982
Wrong edition edition.
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Okay so I'm coming from 5e, and my group doesn't know any other system. How do I sell them on WFRP 2e?
>>
>>54842351
No self-insert OCs allowed

Ulric's fury shits on nat20s
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Let's try this again since nobody replied last thread. I compiled the high elf army book pics some nice anon dumped some days ago into one pdf. Is this an okay pdf? Can we upload it somehow? Does anyone care? Please respond
>http://www4.zippyshare.com/v/6NEQwv8I/file.html
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>>54841982
Soon
>>
>>54843313
>Ulric's fury shits on nat20s
This.
Nat 20's are fun and all, but Ulric's Fury actually MATTERS more and my group gets hyped as shit when you roll more then one in a row.
>>
Who is more handsome, Karl Franz or Wulfrik the Wanderer?
>>
>>54843848
Before you did this I HATED the High Elf (6th edition) scan but now I LOVE the High Elf (6th edition) scan

Somebody replace the scan in OP with this copy because it looks good.

THANK you anon
>>
So TW:W takes place in year 2517 right? That's the year Franz battled spiderclaw.
>>
>>54844687
It doesn't really take place at any time at all, due to the appearance of certain characters long since dead in the "present" of the setting such as Vlad and Azhag.
>>
>>54844687
I thought it started, roughly speaking, in 2502 when Franz was elected. Worrying about timelines is pointless since half the major figures are halfway across the map from where they're supposed to be or shouldn't even exist at this point etc.
>>
>Pigeon bomb description says the bomb falls off the pigeon after the fuse goes past a certain point
>the chart says that no, it doesn't and the bird explodes
>>
Is there a postal system in the Warhammer universe?
>>
>>54844746
Vlad is not a timeline inconsistency, he was specifically stated to have been resurrected once more, though through unknown means.

Azhag is however yes
>>
>>54845418
The hat did it
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>>54845418
>Azhag doesn't have his crown at first and needs to unlock it through a quest
>is constantly wearing the crown and even talking to it no matter if you take the quest or not
>also why is he in the Badlands, if he is wearing the crown why doesn't he just head down to Nehekhara anyway, half the plot of his first campaign was him trying to slaughter his way back to Nagash's location
>>
>>54845494
>is constantly wearing the crown and even talking to it no matter if you take the quest or not
Karl Franz has Ghal Maraz and Archaon has Slayer of Kings. They don't change their models during the game.
>>
>>54845452
I like how azhag tries to take care of his boyz.
>>
>>54845379
Both the Empire and Dwarves have a state organized letter carrying system, though many still use private couriers. Furthermore, the Empire has a signal tower systems for long range communication, most humans have letter carrying pigeons, and Nuln is always fucking with speaking tubes and sound wires. Then you get magical options.

Dwarven messengers, Imperial signal tower operators and generic couriers all have official job stats in WHFRP 2ndEd.

I don't have it on my phone, but WAR had great, labeled concept art of an imperial signal tower. think like Discworld klaks, but with more skulls.
>>
Question for the roleplayers: what is your dream warhammer campaign that you wish you could play/run?
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>>54846111
Search for the 'fountain of youth' an Old One medical facility to save the ailing Emperor and help prevent civil war. Either that or re-run my old campaign of a Chaos Lord from the future trying to stop the End Times from happening so that all of existence doesn't die, but do it right this time.
>>
>>54846111
Travel through silk road.
>>
>>54846247
I've done that. Well, I helped to bushwhack a trading company that was returning from Ind. They were bringing spices, tea and even elephants with them back to the Old World. The elephants did not survive.
>>
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I created a WFRP 2E Character Creator in Excel, and I figured I'd share it.

It auto-calculates characteristics, skills, talents, wounds etc. - you only have to roll some dice and input the respective d100/d10 number. It also includes all the basic careers from the Careers Compendium, which you can select via a dropdown menu.

Here's the link: https://www.dropbox.com/s/xgaee0dsy5nsn47/Warhammer%20Fantasy%202E%2C%20Character%20Creator%20v0.9.3.xlsx?dl=0

And here's some screenshots: https://imgur.com/a/OSMTC

If someone could add this to the pastebin (if that is doable) it would be much appreciated.
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>>54847013

1/3
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>>54847030

2/3
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>>54847048

3/3
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>>54843958
Why? Is it just because before end times shitfest gods didn't manifest in general?
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>>54845936
>I don't have it on my phone, but WAR had great, labeled concept art of an imperial signal tower. think like Discworld klaks, but with more skulls.

Shit, really? I've never seen that and I've spent some time digging up information about the Empire's semaphore system.
If you could post that when you have access to it, that'd be great.
>>
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>>54847085
She was unique in that she appeared in person, or used an avatar, for her most dedicated followers. Gods aren't people, they're literally ideas, dreams, unconscious thoughts, desires and fears made manifest in the Realm of Chaos. Essentially all gods are Chaos Gods, but that doesn't mean they're part of the 'Big Four'. The Bretonnians worshipped the Lady since ancient times, along with the other gods. Their worship and thoughts and ideals gave form to a goddess that embodied and cherished those ideals. One who would reward honour, chivalry and piety. Gilles just happened to be the first person she appeared to because he was the greatest knight ever.

End Times throws that all in the garbage by having gods masquerade as other gods, as well as having gods get sick and die. That's like trying to physically assault an idea.
>>
>>54842351
It's easier to play.
>>
>>54845724
>They don't change their models during the game.
This is by far my biggest gripe about TWW.
>>
>>54847218
It would be great even if it was just the Legendary Lords that changed. Karl with a Runefang, Archaon in a lesser suit of Chaos Armour, etc.
>>
>>54847169
Some people seemed to become gods. Sigmar, Grimnir & the Dwarf ones did.
>>
>>54847274
Shogun 2 has a decent character creator, even if it was just for playing online, I don't get why they wouldn have tried implementing that in future games, especially with the whole "we want units to be personalized" talk that started as far back as Rome 2. TWW seems like the best excuse you could possibly have to incorporate "your dudes" in a way that means more than just stat increases.
>>
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>>54847393
Sigmar was worshipped as a god, but it wasn't the Sigmar that founded the Empire. Merely a being that resembled him in nearly every way. A warp presence that was based on him.

The Ancestor Gods are a bit more complicated as they were flesh and blood but simply returned to the earth after their task was done. As with elves, the dwarfs relationship with their gods is different from that of men. They may have temples and some priesthoods but it doesn't play as large a part as it does in human society or their every day lives. They are more concerned with the here and now, at least when it comes to religion. Practicality over spirituality.
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Are the Nehekharans the greatest race of Man?

>First civilization of Men
>Powerful and warlike, but still learned and knowledgeable
>The greatest warmblooded warriors on the face of the planet
>Beat the shit out of the greenskins so hard, they never even make it out of the jungle and stay there for thousands of years
>Hunt dwarfs and take them as trophys for fun, collect so many grudges they damnatio memoriae your civilization
>Bronze Age Men in chariots defeat gunpowder, runes, gyrocopters, and gromril like it's nothing
>While elfs are enslaving every other human race, beat the arrogant elves in battle so many times, they damnatio memoriae your civilization
>Unarmored Bronze Age Men with a kopesh defeating arcane magicks, dragons, phoenixes, and ithilmar.
>All of this while divided into numerous kingdoms
>Later groups of men get superior metallurgy, gunpowder, and larger numbers and are still scared of dwarfs and elves
>Later groups of men don't even realize that they were once the topdog on the planet
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>>54847616
I don't like Carnacposting as much as anybody, but I think you're seeing him as some kind of boogeyman, appearing out of nowhere to ruin everyone's good time. You basically have my point just in different words, though when I say 'Chaos God' it simply means they all spring from the same source: Mortals. The Chaos Gods, the Big Four, are more powerful because the emotions/dreams/etc that empower them are far simpler than say the human pantheon of Taal and Rhya, Ulric, Shallya and the rest who have more complex needs.

And just to post it again, Be'lakor is a lesson in never trusting Chaos because a slave will always be a slave even if he's a prince.
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>>54847710
Nehekhara was confined to one part of the world and never left because it was too busy fighting itself. The Karaz Ankor was shattered and busy staving off the orc-alypse and Ulthuan was in civil war. They even had to have their gods empower them and became weak manlets after the bond was broken. It was literally a nothing dustball that got murdered in one night.

Hell, their entire way of fighting was based on their neighbours. They even found the taking of a city to be shocking because it hadn't been done since Settra's time.
>>
>>54847105
That pic is the old 1stEd RPG yeah? Its basically an updated version of that exact pic.
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>>54843940
Leoun Leoncour.
>>
>>54847710
So buff they sought out and found immortality.
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>>54847852
Louen is first, then Franz, then Wulfrik
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>>54847885
You forgot about Grom.
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>>54847984
>>most successful greenskin
>>went on a world tour
>>huge goblin that headbutts orcs to death
How can orcs ever recover?
>>
>>54847984
The list was only humans that are alive
>>
after becoming the Everchosen do you guys just spam stacks of Manticores to?
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He's comin'
He's comin'
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>>54843903
My group is the best for this. A single Ulric's Fury is cause for celebration. Two and everyone starts shouting. Three, everyone goes nuts. One time we had seven in a row everyone was shouting 'Ten! Ten! Ten!'. Needless to say, the guy on the business end of that Fury was reduced to a pink mist.
>>
>>54848477
The Old World beware
The New World beware
>>
>>54847616
Except Gav, the loremaster of the 6th edition, says that all Gods are just aspects of the big 4.
>>
Endhammer Suggestions:

Viktor Saltzpyre is picking up the pieces in the Reikland alongside the young Prince Luitpold II von Holswig-Schliestein. Many witch hunters died in the Storm of Chaos/Would-Be End Times, but Saltzpyre made it through the chaos of Ubersreik and the Grey Mountains and out the other side.

As Witch-Finder General of the Reikland, Saltzpyre's principal employment is to burn out the taint of chaos, but his focus has been on the warrens and cults living beneath the shattered Empire's cities. Beside him stands the hulking, freshly sober Markus Kruber.
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>>54849194
How can a man rise so high and fall so far?
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>>54843848
Thank you anon.
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>>54849429
He was a Space Marine jumping asshole and pushed for it.
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>>54847721
Be'lakor was abandoned by the gods because they had no direct way to control him. I resent your insulation that he is a slave. Be'lakor is a slave only to his hubris and pride.

>o. Fluff that we follow on /wfg/, namely 6th and 7th edition, says that not all Gods are Chaos gods

Wow what a lying piece of shit, again with the wall of text of headcanon. See this? This is from 6th ED. It's clear as day and Gav and his predecessor talked about it in seminars, interviews, and online posts. All the gods are but aspects and portions of the Chaos Gods, the only true gods., So how does it feel to have my dick in your mouth, you cretin.

And if you go back further than this we also have lore about the Gods of Order being spawned by the Chaos Gods and destined to return to them. Notice that this guy never cites the lore. Just bullshits his headcanon in while praising the lore that he never read.
>>
>>54849543
>The physical and spiritual corruption of the races engineered by the Old Slann will ultimately destroy them. Even creatures created by the forces of Chaos are doomed to extinction. For, with Chaos' final triumph, all life will decay into a seething mass of protoplasm in which lost and screaming souls float helplessly, enduring the forms thrust upon them by the uncaring gods of Chaos. But the victory of Chaos, although certain, may be delayed - for Lawful and other non-Chaotic void creatures will strive to protect their own identities and ideals. With the victory of Chaos, they too will be swept back into the voids to rejoin the identities from which they were created as the gateways fell.

-WFRP 1st edition p. 268

Posting more stuff in defend the honour and virtue of Chaos.
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>>54849559
>Do you want the 'real' answer, or the answer as perceived by an educated inhabitant of the Warhammer world?

>In real terms, as described in Hordes of Chaos, all gods are but aspects of the four Great Powers. Think of four overlapping circles within a larger circle. The large circle is Chaos, or what we refer to in the rules as Chaos Undivided. Within that are the four Great Powers. Where they overlap, there are concurrent and conflicting entities which bear portions of the vague consciousness of the Great Powers. Any lesser god will be a dot or smaller circle overlapping the diagram across the relevant Greater Powers. The example of the Horned Rat is a good one, as it is obviously dominated by Nurgle, but does have elements of Tzeentch in there as well.

>If you are talking about perceptions of the inhabitants, then they are unaware of the above (or driven mad by it if they find out!). They are aware that there is a large pantheon of gods, includig the four Great Powers. To them, each is distinct, although some may have different names for the same gods Ð for example, the marauder peoples have many different names for the Great Powers, and some may even have several names for the same Great Power.

-Loremaster Gav
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>>54849577
Tuomas Pirinen (main designer and fluffer of Chaos in WHFB) seminar :

https://www.youtube.com/watch?v=Hnfo-cegsG4

It annoys me when degenerate and deluded fanboys think they know more about the concepts ad ideas that the developers themselves created when we have text and video of them speaking about the creation and implementation of said concepts and ideas.
>>
>>54849543
Hordes of Chaos page 102.

Be'lakor is a slave. Always has been, always will be. His power is derived from his masters. His hubris and pride, as you mentioned, is why he was fucked as he was. Being the greatest champion of his gods wasn't enough. He thought he was better. Too bad he got on the bad side of timeless beings. Fuck off Carnac and never return. At least a shitposter can be honest about it at times.
>>
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>>54849589
Notice that i posted more than one source. Two of them developers that wrote the 6th ED an older lore you whine about and pretend to like.

>and afterward with Chaos supplements the Law Gods can win as can others.

No, it doesn't. Tried of your lies man. Don't reply to me. I don't wanjt to give trolls more (yous) any more than I have to.

>>54849612
Gav was honouring what his predecessor vision. You wouldn't know about honour.

>>54849624
And most importantly. The fact that is certain and immutable in WHFB lore forever enshrined in the annuals of WHFB history is.....

Solkan is a lie

Lets this stew for a while while I make breakfast.
>>
>>54849660
Notice not a single argument just ad homs because he can't. The evidence is clear.

>>54849666
Nope, Be'lakor was a slave to the curse but he broke his binding. His last act of being a slave was crowning Archaon.
>>
How do we not have Drachenfels of all things in the Novels trove?
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>>54849699
He's a failure. He's cursed to fail because Tzeentch wanted to fuck with him. He's a slave. Worse than that. He's a slave who thinks he isn't.

Back to the abyss with you, Carnac. Be'lacuck was wiped from the field by a flick of Teclis' finger.
>>
>>54849725
Is this real?
Carnac legit is about MLP? That's a fucking weird combination of shitty person-ness concentrated into one thing. Are you sure he wasn't just on that thread to troll about something else or whatever?
>>
>>54849824
Indeed. He's a fool.

New topic:

Areas of the Warhammer world you'd like to see expanded upon?

I'd like to see more of Cathay. They're a massive empire that deals with ogres, kungfu monks, dragon emperors and lawful Tzeentch worship.
>>
You people are fucking turbo spastics.
>>
>>54849803
I believe it's all the same guy.

>>54849791
>Never forget that Be'lacuck ran away screaming from rocks.

Did not happen because phasing and portals.

>Just like Tzeench did when Solkan learned he imprisoned Arianka, terrifying him so badly that Malal stepped in to weave a plan to fuck over both him and Solkan simultaneously.

Headcanon literally. The first part comes from a document rejected and unpublished by GW, the latter is pure delusion.

And don't pretend to be an oldfag. It's embarrassing for the both of us.

>>54849770
I have no idea what this picture is even about. And no I ain't into MLP. Tried watching it to see what as all the fuss about. Found i to be an ordinary cartoon. I think that anon is projecting.
>>
>>54849676
TWW has already proved Belacuck was a big fat liar, and Archaeon and edgy teen.
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>>54849676
Reminder that Lorgar and Perturabo are daemon princes of Undivided in 8e CSM codex, reminder that Bel'sckor was bitch slapped by weakest space marine. a Imperial Fist in Fall of Cadia.
>>
>>54849855
>Areas of the Warhammer world you'd like to see expanded upon?

Southpole. I want them to do a 3D renedering of Be'lakor's fortress of the forsaken. It's a huge as fortress in the shape of Be'lakor. Basically a floating statue of Be'lakor. Within it is a throne in the shape of Be'lakor where Be'lakor himself sits.

Tis ridiculous and cool
>>
>>54849874
The world is basically Earth by another name, and timeline, so I don't see another landmass being around unless there's a really large asspull.

>>54849908
https://www.youtube.com/watch?v=AYURxfaTdpY
>>
>>54849855
The Southlands.
There's supposed to be an Empire colony there.
>>
>>54849886
>Be'lakor : ZA WARUDO. Time resets!

>>54849902
Can't win them all. And no Lorgar and Pert are unconfimed as long as there is lore that says that recent Be'lakor is the only one. GW won't contradict itself within 2 months. Not even they would do that. And stop offtopic posting.
>>
>>54849938
>Lorgar and Pert are unconfimed
They are literally said to be daemon princes of all chaos gods.
>>
I'm spending the last of my wifi in foreign lands to write that Carnac is a subhuman idiot that should be drawn and quartered.
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>>54850171
Don't give him the attention. Let him sell his soul for (You)s only to be starved.
>>
The whole Chaos wank has always bothered me. How can you ape that much of Moorcock but miss the boat that much?
>>
>>54850252
You get caught up in eating your own ejaculate, I can only assume.
>>
>>54849965
Stop spaming.

>>54849957
No, that only that their patrons gifted them with daemonhood so it can only mesh with Be'lakor's 8th ED and previous lore if they all agreed that Lorgar and Pert deserves a reward and made a game of it and who won gets to ascend them.

Be'lakor being the one and Only Undivided has been a thing for what 5-6 years by my reckoning? For 2 editions straight. They wouldn't rape established lore like that.
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How are these models? Better then vanilla?
>>
>>54850171
Fucking idiot, but at least didn't respond to him.
>>
>>54846111
Using the system to play a campaign set in the Monster Girl Encyclopedia universe. Not particular about the specifics such as which side the characters are on or what part of the vague timeline it takes place in.
>>
>>54850294
I don't know how to describe it, but all the color seem off. As if there's no ambient occlusion applied to anything.
>>
>>54841982
Reposting homebrew General career for WHFRP 2nd edition. Any advice?

WS +30% | BS +20% | S +25% | T +25% | Ag +25% | Int +20% | WP +20% | Fel +30% | A +2 | W +8
Skills: Academic Knowledge (Strategy/Tactics), Animal Care, Command, Common Knowledge (any three), Dodge Blow, Gossip, Read/Write, Ride, Secret Language (Battle Tongue), Speak Language (Kislevian or Tilean)
Talents: Disarm or Quick Draw, Specialist Weapon Group (Cavalry or Two-handed Weapon), Specialist Weapon Group (Flail or Parrying), Warrior Born, Lightning Reflexes, Very Strong, Very Resilient, Savvy, Coolheaded, Suave, Hardy, Marksman
Trappings: Trappings: Flail or Sword-breaker, Lance or Great Weapon, Medium Armour (Full Mail Armour), Shield, Destrier with Saddle and Harness, Army of Troops
Career Entries: Captain
Career Exits: Agitator, Explorer, Merchant, Outlaw Chief, Politician
>>
>>54850512
They seem kinda washed-out I guess.
>>
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>>54847885
Leoun is handsome in an aristocratic way, Wulfrick is handsome in a manly and rugged way, Franz is handsome in a way that's middling between the two - manly, yet refined.

The only question I still have is how they all breathe if they're constantly drowning in bitches.
>>
>>54850622
Who needs to swim when you're drowning in the pussy?
>>
>>54850622
Those eyes are really unsettling
>>
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>>54850733
Never fucked a Grail Knight, huh?
>>
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>>54850748
I really like that depiction of a Damsel. Not only is she a beautiful woman in a dress, but she has all those lilies, things like the cup, sword and bangles - she could still use a few bags or other magical trinkets, but they did a good job on making her stand out.

It's really a pity that it seems like no one tries to add that sort of flair to damsels and never gets past the 'woman in dress' part. These are still priestesses and spellcasters! They should still have a magical and religious vibe, and Bretonnia needs to crank things up to 11 and have more bangles and religious iconography in general - a woman in a dress alone just isn't interesting. It's like just having a guy in a robe instead of a wizard.
>>
>>54847488
What about godGotrek?

>>54845936
WFRP.

Question: Anyone ever been to a Warhammer LARP event?
>>
>>54851059
Same with End Times garbage.
>>
>>54849938
That time reset gimmick is the least sensible part of Bellybutton. That's some top-tier ability, why would a daemon prince have that and not a Chaos god?
>>
>>54850266
>they wouldn't rape established lore like that
you are aware that we talk about Games "Malekith was the good guy all along" Workshop, right?
>>
>>54851406
Everything Be'lakor is was from the gods. All his gifts and all his blessings. Be'lakor controls time because at some point the Chaos Gods decided that he should have that ability.
>>
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>>54851420
An ability that the gods themselves never utilised?

It makes more sense that Belly doesn't reset time, but is just moving between branches of fate
>>
>>54851431
Who was wrong in this situation?
>>
>>54851471
The Empire had three emperors. They each issued coin and decrees in the sense that they were lawfully elected. It was the beginning of the end for the Empire.
>>
>>54850733
Grail Knights are literally filled with light and holy power

And are also generally cool guys, since they are empowered by the Elven goddess of mercy, and if they aren't pure in heart after their quest the Grail kills them
>>
>>54851527
I really feel like Brettonia got cucked hard in some ways, even though they actually lasted longer than the Empire.

What happened to that realm that was supposed to reincarnate them?
>>
>>54851471
No one. Some of the various Emperors were greedy or cruel, but others just had the interests of their people in mind rather than bowing to another's whims who didn't deserve their loyalty.

It's an interesting, and rather long, period of the Empire's history that I'm sad gets skipped over so often. it doesn't seem like anything's really happened in the Empire aside from Sigmar and Mandred Skavenslayer until Magnus the Pious.

>>54851527
>elven goddess of mercy

Nope, Lileath was a goddess of dreams and prophecy. Even if you don't like that lore, it's interesting to compare those ideas to how the Lady works. Even when she was purportedly more about chivalry, she didn't do all that much aside from telling people to be chivalrous and having them work it out themselves. It'd be like if Taal didn't really have anything to do with nature.
>>
>>54851471
Magnus. Empire was better in three parts.
>>
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Anyone got a dad working for Geedubs who knows if they're planning to give Battle for Skull Pass the Age of Skubmar treatment like they did Island of Blood > Spire of Dawn?
>>
>>54843848
can't upload to the mega due to shitty connection issues

but I saved the link and will do it when it returns, I promise
>>
>>54851585
my dad works at nintendo and he says they are not going to do it

why would you even want it?
the sculpts are inferior or equal to their plastic kits

the only relevant stuff would be the tied up dwarf, the scenery, the goblin boss and the troll, but I believe you can still find them on the bay or convert better alternatives yourself.
>>
>>54851559
Be'laclown found out about it and killed it. Not even joking.
>>
>>54851559
>What happened to that realm that was supposed to reincarnate them?
offscreen end times asspull
>>
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>>54851687
>>54851698

Are you fucking serious

I just know some Writer put that in to make Bret players hopeful and then GW stamped it out because they needed the old setting completely exterminated
>>
So, what are the background differences so far from total war?

apart from everything happening after karl franz election not being strictly inevitable like the death of marius and azhag and archaon as final everchosen?

is it just vlad and isabella getting resurrected and tzeentch sabotaging archaon with sarthorael?
>>
>>54851711
Be'lakor was hiding in the shadows when Jerod forced Lileath to reveal the truth. He heard it all and so did the Chaos Gods who are his parents.

Lileath lost contact with Sanctuary afterwards. Whether the Chaos Gods found it and destroyed it or if it's still there somewhere recreating the old world is unknown. AoS might have a follow up for the story at some point. I mean the Sanctuary plotline feaetured in nearly all End Times books. They cannot just drop it. That's sadistic.

Anyways, the blame for all of this falls squarely on Mannfred for alerting Be'lakor about Lileath and goading Jerod to go after Lileath, and on Jerod for forcing Lileath to reveal to him the truth

The whole event revealed something cool. Be'lakor is older than any b banishment spell makinh him resistant to such magics. Also to him the magic of the Elves is young
>>
>>54851762
>AoS might have a follow up for the story at some point. I mean the Sanctuary plotline feaetured in nearly all End Times books. They cannot just drop it. That's sadistic.
You're talking about a series in which at least one entire faction was killed offscreen. They can, and did.
>>
>>54851711
Even if gw introduced bret like models in AoS, their fluff will stay completely AoS-bound.
>>
>>54851775
I'm fine with undead light filled paladi- wait, fuck, thats what the golden boys already are.
>>
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>>54851762
>The whole event revealed something cool. Be'lakor
anyway, I seem to remember rumours telling that the end times plot and final purpose was changed midway, it would explain all the barely resolved plotlines and the quality differences between the book on nagash and the following shit.
>>
>>54851677
they're good deals for someone just getting back into the hobby m8
>>
>>54851762
>belakor wank
>cool
>>
>>54851791
I was more thinking about ghostly chivalrous knights riding forth from misty ruins covered in ivy


but it may be too sensible for a GW that created the stormcast
>>
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>>54851819
You know, I could dig it. And Bretonnians technically have a Battlescroll or whatever they call their army books, so if you really wanted you could just paint up your army that way. And spectral themes are cool, especially since they can be taken in a way that seperates them from Undead.

But as cool as it is, I still like the original Brets better - even for all their flaws, generally getting shafted in the lore and writing in a way that feels like the writers had no real idea what to do with them or creative licence themselves, and the arguments that they regularly cause.
>>
>>54851736
Skarsnik relocating to Karag Azgaraz
>>
>>54851856
name one faction where the original is not better
>>
>>54851882
Chaos Dwarfs?
>>
>>54851869
the squig hunt that opened opportunity to the rebellion, right!
>>
>>54851894
I prefer the originals. The Forge World update just made them generic spiky Chaos gits.
>>
>>54851882
not him, but if you mean AoS, I'd go with beastclaw riders and the flesh eater courts, simply because they actually bothered to expand what was an otherwise rather anonymous extention of another army.
>>
>>54851894
>not liking mesopotamian/persian industralists worshipping moloch and enslaving orks
it amazes me still that no other franchise has made the jump to associate dwarfs with persians. Both love long beards, have built great structures and carved things in mountains and are rich as hell (at least when the greeks write over them)
>>
>>54851936
most franchise are way more derivative than warhams
>>
Could Mordheim return if there are new Necromunda and Bloodbowl?
>>
>>54851986
I doubt GW wants to touch the old world again when they have to keep a straight face about their decision to support the new setting.

I don't know how similar the skirmish ruleset is to mordheim, but it might clash with a possible reintroduction.
>>
>>54851935
What's even new about the not!Strigoi, anyway? It's all old Vampire Counts units, if I remember right. They could have easily kept the old Strigoi fluff if they'd really wanted, and I don't enjoy how they changed it, not even for Strigoi getting a bit more limelight. They work best when not at the forefront anyway - what else can you do with rabid monsters that infect others aside from making them like the Tyranids of 40k?
>>
>>54849577

>horned rat
>dominated by nurgle
>Pestilenz is the most recent and weaker of the 4 great clans

so much for "loremaster"
>>
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>>54852122
Necrophages from Endless Legend
>>
>>54851762
What's this retarded obsession with Belakor?
>>
>>54852226
Carnac. Don't question it, don't react to it, don't feed him (you)s
>>
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Let us discuss waifus instead
>>
>>54852233
You don't solve a problem by ignoring it.
>>
>>54852122
>What's even new about the not!Strigoi, anyway?
nothing, but the madness glamour has actually been used this time around to define the fluff instead of saying "there's also that"

>what else can you do with rabid monsters that infect others aside from making them like the Tyranids
you can make them like genestealer cults!
>>
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>>54852341
froggo best waifu
>>
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>>54852341
Dready best waifu.
>>
>>54852341
How dare this thread discusses lore.
>>
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>Elves, even the Wood Elves, call humans primitives
>Elves have no gunpowder, engines, or industrial power at the same extent as the empire

justify this.
>>
>>54852393
...why do the ears stick out of the helmet?
>>
>>54852413
just Elves being racist, they are >tfw to intelligent to all races
>>
>>54852413
Gunpowder is just destructive, crude, hardly reliable, and dwarves have that too No idea if elves call them primtives, probably not They know of gunpowder, they just don't use it. Engines poison and destroy nature and most of what human industry produces is shit-tier. Meanwhile human education, culture, history, peotry, music, art and magic is all lacking compared to them.

Though wood elves calling them primitives I won't defend. Probably for the same reasons outlined above. Any source on that?
>>
>>54852413
the elves care about magic more than technology

also
>elves
>>
>>54852341
Oh, fuck off!
>>
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>>54852511
no u
>>
>>54852658
It's avatarfagging at this point.
>>
>>54850294
Dryrain's Reskins are all you need, trust me. He's the only one so far that finds a good balance between the TWW aesthetic and the designs from artwork and tabletop.
>>
>>54849908
Cool that sounds lame and retarded
>>
>>54850252
Because they intentionally made it bleaker.
In Moorcockian writing there is a force of balance, while in Warhammer there is an inevitable descent into Chaos.
>>
>>54852344
That's how you solve trolls though.
Even if you were to find him in real life and kill him someone else would just take up the mantle because his bait is good.
>>
>>54849624
I bet you think Decker is a replicant too
>>
>>54852996
In Warhammer Chaos is essentially a stand in for entropy. The whole 'chaos will inevitably win' is the same as saying 'eventually we all die'. It's a universal truth, but it doesn't mean it's all powerful. That's what all the nuHammer shit forgot and where they dropped the ball.
>>
>>54853171
>thinking he's not, despite having replicant eye lens flare.
>>
>>54853202
Chaos was never all powerful and I don't think anyone has said as such.
But it was going to consume the planet, which is what ultimately happened.
>>
If Bel'kar's so great how come the lizards saw what he was doing, said no and left and there was nothing he could do about it
>>
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>>54852721
>talking about sexy elves is avatarfagging.
>talking about belacuck is srs lore dicksucktion
>>
>>54853242
I don't think it was ever really specified in the early lore that Chaos was going to eat the planet - just that, like entropy, it was always destined to win - but that it could always be stopped and forstalled.
>>
>>54853310
In the first edition of wfrp it was said that it was going to do just that. In every edition we we told that one day the armies of chaos would sweep down and the world would become part of the realm of Chaos.
>>
>>54853295
>posting the same pic to the point that it's easily recognizable that it's the same anon
>not avatarfagging
>implying posting about "spankable elf ass" has anything to do with discussion
I already feel dirty writing these words.
>>
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>>54853333
>all this projection
its a pretty common pic, especially as fanart of whfb is relatively rare and most of it is filled with furry ratpeople.
What a waste of quads.
>>
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so has anyone heard about http://www.wyrdwars.com/ as a alternative to mordheim?
I'd love to try mordheim out but my only 2 warhammer friends are a wood elf forest spirit heavy grill and a warriors of chaos player (and myself, empire)

wondering if this serves faithfully to the original.

pic sorta related is some terrain I've been making, it's made using cat food boxes and old sprues.
>>
>>54853354
You certainly don't know what projection means.
>>
>>54852986
Why do you hate fun, anon?
>>
>>54850252
Because Warhammer Chaos represents entropy.
>>
Was there ever a vampire Empire that wasn't retarded? I read some lore on Ushoran and it said he founded a great empire, where the mortals did not fear their masters because they only fed on criminals and enemies.

But Ushoran is a strigoi, and Strigoi are insane and delusional. Was any of this true, or was Ushoran just hallucinating that he was a king before his relatives killed him?
>>
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>>54852721
We both know that isn't true.
>>
How do you imagine occupied cities (Conquered by norsca) in total warhammer?
>>
>>54854094
Malmo.
>>
>>54853403
He don't. That's why he dislikes dull stupidity.
>>
>>54854041
We all know that it is though. If you don't want to contribute to a thread but just wallow in sharing the same exact six pictures, then why don't you create a specific thread dedicated to it? It could even have black jack and hookers.
>>
>>54854101
>Malmö
We're obviously the result of Arabyans fleeing the nefarious Bretonnians.
>>
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>>54854211
Almost all of the elf posts come with content, usually a reply to some question, save ones that exist solely to tweak you while you chimp out.
>>
>>54854240
Should dump my whole folder of warhammer elves somewhere, so you that you can attach an on-topic pic to your helpful on-topic posts? Why the fuck do you even need to post pics all the time? If you don't want to avatarfag you are doing a really bad job at it, since people are clearly recognizing you.
>>
>>54854014
Strigoi only became beasts after Strigos fell.
>>
>>54854014
Strigoi didn't go batshit crazy until Strigos was destroyed my marauding orcs. And the only reason the orcs ended up there was because Neferata was butthurt her un-favorite little brother was running a Vampire Kingdom that she did, so she used her Lahmian Illuminati to have human tribes force a greenskin migration.
>>
>>54854182
Creating a castle in one's visage is dull? Sitting on a throne modelled on yourself is dull? Having tiny versions of yourself cry out praises an exultation to your glory is dull?

No, that's hilarious.
>>
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>>54854339
That isn't me. Neither was >>54852658 or >>54852341 . Don't they make pills for people with your...condition?

>>54854014
Strigos was basically Lahmia as Abhoresh suggested it would be, and back then the Strigoi were as handsome as any vampire has the ability to be. It's centuries of living as renegades, feeding on the dead and on animals, which has permanently twisted them into monsters. These days, they actually pass their corrupt form on to any gets, though vis. NDM, it's rare for a Strigoi to give anyone the blood kiss, as they think it's a cruelty beyond the pale.
>>
>>54854437
It's gay.
>>
>>54854437
It's hackneyed. I'm not sure if you're being serious or describing Skeletor.
>>
>>54853171
The author Phillip K. Dick did toy with the idea, but never took it forward
>>
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>>54849624
>guy with no say and was not allowed to include an idea insists this is the "real" truth long after he has stopped mattering
>>
>>54854478
>NDM, it's rare for a Strigoi to give anyone the blood kiss, as they think it's a cruelty beyond the pale.

So does that mean Strigoi one would encounter would be incredibly ancient, and thus be extremely powerful? Or does age not necessarily mean power like it does with Vampire Hunter D vampires?
>>
>>54851585

There is zero possibility because it used custom scenic bases and the chance of them putting out something with squares is nil.
>>
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>>54854568
Older vampires do tend to be more powerful, but that's at least in part a product of frequency of feeding and their studies. Vampires who can't feed frequently or are constantly being pursued tend to find a hole and hibernate, something Strigoi have gotten very good at. You don't seem to grow in strength while doing this, but at least it slows starvation.

Most Strigoi probably date to Mourkain, though I imagine there are some that date to the years immediately after its fall. Multiple Strigoi have tried to revive their bloodline's fortunes through cockamamie tricks, so it's plausible that one or two just started shitting out gets regardless of how horrifying a state it is. There's also the fact that Strigoi WILL do things like punish mortals that hunt them with the blood kiss, or reward especially loyal and strong-minded retainers, or possibly just try to create companions.
>>
>>54854563
You make no sense. His vision carried over since the inception towards to the end.

>>54854496
You mean it's warhammer. Classic warhammer. Silly and overthetop.
>>
>>54852341
That's not a waifu, that's a high elf.
>>
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>>54852341
Lahmians are best.
>>
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>>54854478
where do all these lewd elves come from?
>>
>>54842351
Mechanically it doesn't really offer anything over D&D. Sell them on the setting instead, and you can do that just by GMing it. I guess you need some homebrew for guns and maybe magic colleges though.
>>
>>54854765
Memes mostly, fanfiction, lore-breaking pornography, japan, "fan"-art, some lore here and there.
>>
So, whose self-insert is Be'lakor?
>>
>>54854765
Well, that one there comes from /tg/'s own drawthread.
>>
>>54854795
No ones. He is the plot advancement facilitator.
>>
>>54854698
>You mean it's warhammer. Classic warhammer. Silly and overthetop

There's a line between self aware and ridiculous, and unfortunately this Saturday Morning Skeletor reference is on the wrong side of it. If the character was more geared towards being a joke, it would be fine. But as it stands, it's just toss.
>>
>>54854789
I'm still painting one elf of each type as haremettes.
>>
>>54851793
It was.

It's not just plotlines getting dropped and characters disappearing, you'll notice how the last two books seem very rushed and chaoswanky compared to the first three
>>
>>54853356
has no one played wyrdwars here?

Just want mordheim but with woc and wood elf tree spirit friendly lists.
>>
>>54854865
The character is geared to having an obscene amount of ego and self worth which most of it stems from him being discarded and forgotten by his masters/fathers. He is overcompensating for his paternal abandonment with copious amounts of self worship and love.

It's hilarious and piteous at the same time. It's brilliant writing. Besides it's hammers in the devil expy feel. Building a monument to one's self does show which sin governs Be'lakor's soul.
>>
>>54854825
So then what's he doing in 40k?
>>
>>54855021
Same role. He plays the same role he did to Archaon but without time reset powers. He is said to be the Herald of the End Times and will play a crucial role in the setting's ending.

tl;dr start shit up and move the plot. Get beaten by a hero or villain and then bow out of the story
>>
>>54847616
>If you go back even further, it was said that the only true 'big" gods were those of Destruction (Tzeentch, Khorne, Nurgle, Slaanesh, and Malal) and those of Order (Solkan, Alluminas, Arianka, one or two unnamed others) and that their energies powered all good and evil gods in the world; the Horned Rat was empowered by the Destructive gods, and Ulric was empowered by the Order gods, for example.

I don't think that's consistent with the fluff presented in WFB3/WFRP1, which is the last time the Gods of Law were around.

All gods are created and reside within the Realm of Chaos, that much hasn't changed. Some of them are still the "natural" gods of the Warhammer world in that they arose organically from various cultures' worship. What the Law Gods have in common with the Chaos Gods is that they're intruders in the material world, brought about by the hubris of the Slann. In the normal course of events these big meta-gods would have no direct interface with ordinary mortals and by seeking to extend their influence in the world they're only disrupting things.
>>
The problem with how some people treat chaos is that they seemingly confuse the fact that entropy eventually wins out in regards to heat death as "chaos wins, right now." It's like babies first grasp of nihilism where the fact there is no greater meaning to anything makes some people think they should just be as antisocial assholes as possible, even though they just end up doing what other religious nutters do as a matter of condemning unbelievers and embracing like minded folks.

On the one hand, it's true that chaos has shaped the world more than any other force, but on the other, it's mostly because it's a mutagenic pollution that also powers various "technologies". Crying out to the chaos gods is about as simple minded as praising the sun.

As a setting, the issue with fantasy is that despite the old ones irreparably fucking up the planet, you still have people building civilization. It is hopeful in the fact that individuals can still lead happy lives even if the world is covered in magic radiation. That's a contrast to 40k where humanity had conquered the stars but their empire had started collapsing in on itself due to their tech relying on a supernatural dimension that is loosely linked to the psychological health of the people in the real universe. The difference is in fantasy shit went down, and people continued to build anyway, while in 40k shit went down and the empire may never be as great as it once was.
>>
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>>54855019
>brilliant writing
>>
>>54855172
The thing with the gods is that they are only as real as their effect on the world and what their worshippers will do. The big four are by far the most influential because every few decades a horde of barbarians descends from the North singing their praises. As a matter of their cults, they tend to do the same thing all religions do, which is criticize and belittle other religions and paint it all in the context of their own methos. The problem is people take that as a statement of fact rather than an interpretation of unknown physical laws.

The thing with the big four is that they're just aspects of your standard abrahamic god: the fact that he's unknowable, he'll let/cause bad things to happen, he'll reward you if you obey, and you can justify awful shit in their name.

Realistically, the nature of the universe is a secondary concern to the social implications of what and how you worship.
>>
>>54854478
>>54854394
So Neferata ruined everything and the Vampires could have been almost kind of noble.

Are Strigoi all mind broken? Could one still be noble of spirit despite being decrepit of form?
>>
>>54855818
>Are Strigoi all mind broken? Could one still be noble of spirit despite being decrepit of form?

Gashnag.

>So Neferata ruined everything and the Vampires could have been almost kind of noble.

Well...yes and no. It's implied, subtly, that vampires all eventually trend down a pit of wickedness, madness, and cruelty. Mourkain was doomed because Ushoran was using artifacts tainted with Nagash's will, and eventually he would have been subsumed.
>>
>>54855982
So once again, Nagash ruined everything
>>
Do any of you dweebs actually play 6th, or do you just sperg about the lore on the internet?
>>
>>54857411
I still play 8th but houseruled to do away with hordes.
>>
Imagine how fucked up it is to be a Strigoi. You can't interact with other bloodlines because they all hate you, or want to experiment you or hunt you as prey. You can't be around humans much because Witch Hunters are a constant threat, so your only real source of fresh blood are tainted Ghouls, and if you're especially unlucky you'll be living off of rats and the blood of the deceased.

The only humans you can have any positive interaction with at all are the Strigany, and while they're loyal, they're in the shitty position of being gypsies and constantly being hated by the Empire, so they can't even just settle down somewhere and try and regather strength with loyal, willing subjects.

But the worst part is that that cursed, twisted state that makes you so jealous of von Carsteins? It's the only advantage you have. Even if you knew how to reverse it and save your bloodline, you probably wouldn't as long as you were being hunted - if looking good would have helped, you would have never had to hide in crypts.
>>
>>54857444
Do you play with the 8th skirmish formation? Without those two things, and other than general balance, what's drastically different between 8th and 6th/7th?
>>
>>54854231
Will Araby, if it gets a separate faction, will gain the same ability?
>>
What kind of fauna lives in Athel Loren? Is it just the normal fay-folk kind of deal with sprites, dryads, unicorns etc? Or is it much more specific?
>>
>>54857489
No, and monsters are op.
>>
>>54854101
fuck off
>>
>>54858747
for how faggy it sounds, I thought Maleficent's portrayal of the fey folk was kinda related
>>
>>54858747
I know Athel Loren is kind of corrupting, in a way. Forest dragons are dragons that got caught in Athel Loren and became a part of the forest, an extension of its will - sort of like how Chaos corrupts if you get too close to the poles.

So it stands to reason that there are a lot of animals that are a part of the forest. There are definitely deer, and magical creatures, but probably anything that might wander in.
>>
>>54858792
t. Ahmed Mohammed
>>
>>54858645
Arabyans are big slavers, traders, and pirates. Their position in the world and activities are inspired by the Barbary Pirates of history.
>>
>>54859540
Man, between Norsca and Araby, poor Bretonnia is gonna have a "fun" time.
>>
>>54859914
In the lore and in Total Warhammer, Bretonnia honestly usually seems like the safest place. Worst case scenario, the Wood Elves start expanding or Mousilion takes Lyonesse, but usually it's the Empire getting left half in ruins and really suffering. Even in the lore this is so - with the Storm of Chaos, Bretonnia didn't even suffer an invasion at home, just some peasant uprisings.
>>
>>54859914
The Bretonnian navy is the strongest in the Old World. Neither of them will have an easy time of it.
>>
>>54859914
araby got BTFO so by brets so hard it created the border princes
>>
>>54859540
will Bretonnia be able to Crusade them? Since the original Crusades were also called against Araby
>>
>>54860320
Outdated fluff.
>>
>>54861158
Pretty much any naval fluff is outdated though. When was the last time the navy was really looked at outside of Man O' War?
>>
>>54860031
If you're a peasant you get treated like shit
>>
>>54860484
you mean by the empire with some autistic bretcucks.
>>
>>54861174
Dreadfleet. Don't think Brets were mentioned.

There's a section in the relatively recent Archaon books where he's attacked by a fleet off the coast of Bretonnia, but it was the Imperial fleet. Can't remember if the Bretonnians are even mentioned. There's stuff about sailors and trading fleets in the WFRP Brets books but I can't recall if warships were discussed. I do remember Shades of Empire going into alot of detail concerning the brewing war between the Marienburg, Carroburg, Reikland and Nordland fleets (engineered by Nordland to invade Marienburg). But again, no Bret stuff iirc.
>>
>>54861302
(cont) They don't even come up as allies, let alone notable enemies:

"As should be expected for a fghting force, the Imperial Navy has many enemies. Primarily, the navies and merchantmen of other Old World nations pose the biggest problems; but, in turn, the Imperial Navy poses the biggest problems for them. So, whether it is marauding Norse
longships, sleek Elven Dragonships, crude Greenskin hulks, or enormous Tilean galleons, the navy stands against them, and they stand against the navy." (sry for formatting)
>>
>>54861302
>>54861388
Well, all I can guess is that either they didn't want to work with the headache that is the Bretonnian fleet at all, or they couldn't think of a way to reinvent it so they decided to just forget about it aside from vague mentions of merchant ships.

Either way, even if it's old and outdated, I think that means Man O' War is the only real solid lore we have on the Bretonnian navy. And most of it isn't that bad - you could even easily drop the tagline 'the most powerful fleet' and you'd get a navy that still feels pretty Bretonnian, treating most ships like knights and broadsides as lances.
>>
>>54861657
I should mention that Knights of the Grail does specifically talk about coastal fortresses defended by cannons and gunnery ramparts near L'Anguille, set up by the main Merchant's guild.

It also talks about the major differences between Manaan-worshipping coastal trade hubs and the more traditional Lady/Grail types inland.
>>
>>54861907
That's also mentioned in Knights of the Grail but it's said that it's only possible because the duke has been traumatized by the sea and won't come near it anymore, so the cannons are maintained in secret.
>>
>>54861907
But it doesn't do that for Bordelaux...well, a short story that I've read does include cannons and well-equipped private soldiers, but Knights of the Grail doesn't do much of that. It marks a sort of seperation like you mentioned, but not really a technological one. L'Anguille is set up as the exception rather than the norm.
>>
>>54862024
On that subject there are a couple of interesting lines in the Bordeleaux section:

"Bordelen nobles tend to think that the domain of the Lady of the Lake ends where the water turns salt"

and that the Temple of Manaan, the most important spiritual building in the area, is a giant floating barge which Grail Knights, Damsels and Prophetesses are (typically) forbidden from setting foot upon. This combined with the fact the L'Anguille merchants are considering seceding suggests Manaan-dominated coastal areas have considerably more power and influence than is usually depicted in lore. It wouldn't be a huge jump to assume that the navy is therefore exempt from the usual prohibitions on gunpowder etc.

Unfortunately, no clear statements one way or the other on the navy, at least that I can see.
>>
Why don't the servants of Chaos make more use of gunpowder? Surely even if they can't produce it themselves, they can capture cannons and handguns from Kislev and the Empire as part of their raids. The Ogres can justify having a gunpowder unit despite their tech level being more stone age.
>>
>>54862221
I think cultists certainly use it quite regularly in WFRP adventures - as firearms, as bombs etc. and Chaos Dorfs obviously use it quite a bit. If I had to speculate perhaps Chaos powers simply find gunpowder dull and disapprove of its use, so Norscan don't bother going to the trouble of learning how to use and maintain firearms when it's not going to get them any recognition.
>>
>>54862221
because gunpowder is difficult to make unless you have good conditions and well functioning industrial base.
>>
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>Why are there no black people in Warhammer?
>Are you all just a bunch of RACISTS???

>Why would you play a game that involves violence and murder?
>Do you condone WAR and MURDER???

>What these monsters/bad guys kidnap people and enslave them?
>Do you condone SLAVERY and RAPE???

Who else deals with this shit?
>>
>>54862590
No one tells me that.
now back to /v/
>>
>>54862590
No, because I don't live around cucks. I do get questions about other human races, but because I GM WFRP games I try to rationalize that they are there but don't get a lot of attention because they aren't part of one of the armies.
>>
>>54862590
I've never once seen anyone say this except /v/ guys inventing scenarios to be mad at.
>>
>>54851936thatas exactly the dwarves in TES, just change "orcs" with "elves"
>>
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>>54862590
Nope, I've never heard anyone complain about that. Take your boogeymen elsewhere, sir.

>>54862851
What? I know the dwemer had Babylonian-style beards, but otherwise they weren't really Mesopotamian or Persian at all. One of the things I like about TES is that most of the races aren't obviously just based on one culture like WFB barely gets away with.
>>
>>54862590
But there are black people in Warhammer.
What, are they trying to say that black orcs aren't people?

Fucking racists.
>>
I like the fact that since the setting's a setting a can do whatever the fuck i want with it and both Carnac and Anti-Carnac are right or wrong depending on how my story goes and everything else doesn't matter
>>
>>54862590
To add spark to the shitfire; Araby is the biggest known slave hub that we know of right?
And they get their slaves from the Norsecans, who primarily raid the old world.
That means in Warhammer slaves are almost exclusively white.
I'm just trying to figure out how to paint my slaves
>>
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>>54863336
>Welcome to Warhammer, where the lore's made up and the canon doesn't matter.
>That's right, if the canon was anonymous advice it'd be Carnac insisting Solkan is a lie.
>>
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So how's the Norsca DLC? It was pretty hyped, as the first original armylist, but are they fun to play?
>>
>>54863417
Not really
>>
>>54863417
I don't know if they're fun to play, but they're a lot more fun to fight against. Even mammoths and giants in their own way aren't as hard as chariot spam, and they've got good enough infantry and ranged-infantry that they're feasible footsloggers.
>>
>>54863417
I'm not gonna lie, they sold me on the idea that Throgg was going to make trolls viable, but all he does is make one unit unbreakable for about 30 seconds. It's a little disappointing.
>>
>>54863417
Skinwolves rape all infantry harder than Fimir rape anything

That being said, everything else is alright.
>>
Dumb question, but total newbie to WFRPG. Why is 2e preferred over 3e?
>>
>>54863859
Long story short, 2nd edition is a roleplaying game. 3rd is a board game.
>>
>>54863874
Are there any good 3e sourcebooks to use in terms of lore...etc?
>>
>>54863859
>>54863874 This. 3e has a bunch of cards and accessories and shit that are necessary for playing the game. All you need to get the ball rolling on 2e is the rulebook some paper and some dice.
>>
>>54863859
Slightly longer explaination:
WFRP existed for nearly 20 years as a 1 edition game. All the supplements and splats were built around the same d100 system that, if you played WFRP, was the system you knew.

2ed took this system and streamlined it, greatly improving gameplay while maintaining all the core elements of 1ed so that previous splats and campaign books could be used with little to no effort. In short, it took what people loved about WFRP, polished it up and gave it fancy new clothes.

3ed jumped the shark by using an entirely unrelated system built around a proprietary dice mechanic. Right off the bat this broke the base thanks to the staggeringly different gameplay that neither GMs nor Players were used to. On top of this, mechanica from earlier editions are generally unusable making most of your previous WFRP books useless. And 3ed was woefully undersupported and only saw a small handful of expansions - not helped by the fact that they sold poorly due to the broken player base.

3ed was struggling uphill at every stage. Unfamiliar system, players recommending 2ed to newbies, poor support due to lack of sales.

As a system itself, whilst it is unique and a vast change of pace to 2ed, it also suffers today because it was clearly the prototype FFG used to test the system for their Star Wars games.
>>
>>54864035
>>54863874
I know 4e was announced not too long ago. Has there been any mention of returning to the old 1e/2e system?
>>
>>54864078
Cubicle 7 has stated that their release will be compatible with 2ed.
>>
>>54850622
>The only question I still have is how they all breathe if they're constantly drowning in bitches.

Louen needs but one bitch, and she lives in a pond.
>>
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>>54858792
OOOH! SO ANGRY!
>>
>>54864035
3rd was a jew scam, basically, FFG using the Warhammer player base to beta test what would become their Star Wars game.
>>
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>>54863395
Wrong. The biggest slavers are the Skaven, then the Druchii, then the Dawi Zharr. Arabyans and Norscans rank after that. Araby does its own slave-taking, they don't just buy from Norsca (who needs slaves as it is to till the earearth, labor generally, and offer their dying breaths to the gods). Arabyan slaves consist of other Arabyans, Southlander blacks, and Old World whites.
>>
>>54864323
>southlander blacks
They go into the dinosaur and demon infested jungle to catch pygmy cannibals?
That's some dedication, I would have settled with pows from a raid by the savage tribesmen.
>>
>>54864229
>the cuntiest wood elf
May only have one vagina physically, but she acts as of she had 879.
>>
>>54864381
Nah, they do like the Druchii do and raid coastal villages. Plus, unlike real life Arabs, the Arabyans don't cut off the genitals of their slaves, breeding them instead.
>>
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>>54864381
Nah, there are actual humans down there, they're just scattered tribal bands. Some of them are cannibals or things like that.
>>
>>54864381
There are supposed to be 'Ebonian Tribes' pretty close to Araby. Just northeast of El-Kalabad, which I assume is a Arabyan colony rather than part of Araby proper.
>>
>>54864508
>that middle woman
Damn, I'd burn down her village and take her in chains to serve me.
If you know what I mean.
>>
>>54863395
>Araby is the biggest known slave hub that we know of right?

No, probably not.
Skaven, Naggaroth, even the Hobgoblins probably challenge that.

>That means in Warhammer slaves are almost exclusively white.

Well, the ones in the game-relevant areas probably are, yes.
>>
>>54864741
Known world, as in human nations. Definitely should have worded that better.
It's just there's very little info on Cathay and the like other than Norsecans apparently greatly value Cathayan women for being exotic. Which would make then fairly rare slaves since first they have to be taken by the Hung, then traded to the kurgans, and then moved to the Norsecans.
If they're ever sold in Araby at all then the price must be astronomical.
>>
>>54864508
The guy on the far right would make a sweet mini
>>
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>Remember the Mordheim video game
>Get really angry

Why couldn't it have been good?
>>
>>54865675
It wasn't good, but it wasn't shit either. It committed the greatest sin any piece of media can perform today - it was merely okay.
>>
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>>54865750
It will also be left in a state of being rather incomplete, with 7-10 warbands left out, and only two sets of generic maps to endlessly go through, and other significant key-locations left out.

And also AI will never not beeline to your own warband. Vampires and Witch Hunters certainly solved the monotony of just 4 warbands, but it sure isn't enough.

And it will never be resolved, as the devs are now working on Necromunda as far as I know.
>>
>>54865903
This might be a conversation better suited to /vg/, but surely there must be community led mods to improve the game?
>>
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How badly do you miss playing WFB on the tabletop?
>>
>>54862150
>>54862024
>>54861907
Merchants are not peasants but neither are they nobles. Because of this, they occupy a grey area where they are not bound by the prohibitions that apply to either - they aren't peasants so they can use gunpowder weapons, and they aren't nobles so they can be unchivalrous. It's sort of a double think, but you find it in eastern cultures all the time (Legend of 5 Rings springs to mind) regarding the merchant class - commerce is distasteful but powerful and necessary, so it gets leeway.

>>54862287
>>54862221
>>54862280
>gunpowder
>difficult to make

Because the Norscans are bloodthirsty tribal shit idiots and chaos warriors are ascended bloodthirsty tribal shit idiots and beastmen are mutated unholy bloodthirsty tribal shit idiots.

More "civilized" cultists of chaos can and do make use of gunpowder. The only one I can see not being particularly enamored with it for one reason or another is Nurgle, but neither does he have a particular reason to dislike/hate it.
>>
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>>54867168
Going off this tangent, the Brettonian navy should probably be entirely private enterprises financed by merchants: Localized Mercenaries, in a sense. There is no glory or chivalry in a naval battle, except in boarding actions, and while adventurous knights (especially ones from Bourdeleaux, where it is customary for coastal nobles) might join a vessel for the opportunity to join into such affairs, the other day to day matters of sea faring and even most sea based combat is beneath them and you can't really bring a horse or full armor on a ship either.

Thus I expect the sea is the only place where a non-noble might have any freedom, and where you might see something almost resembling a middle class. Merchants would organize their own private navies and contract to the King by writ for the right to police Brettonia's waters and keep plunder. Hefty duties are of course likely paid to whatever nobles run the ports, and the ships themselves all theoretically belong to the King.

Being non-peasants (how an you be a peasant if you aren't tied to someones lands, after all?) they can get around the prohibitions on Gunpowder as long as they are out to sea (which is outside the Ladies domain, as far as Bordeleaux and L'Anguielle is concerned anyway) . It's specifically mentioned that in L'anguielle the lord wants nothing to do with the sea, which is why the light house brethren can basically run things however they want.
>>
>>54867168
Merchants are technically, as a social class, peasants. Bretonnian law makes no distinction between them and poor farmers or laborers. It's more the realities of their wealth, and the fact that the Bretonnian system of taxation is based more strongly around agriculture than goods and services, that really makes them distinct. They don't even have any real political clout - guilds don't exist in Bretonnia since they have no real power, so merchants have 'clubs' instead.

I'm not saying that merchants aren't a power in Bretonnia unto themselves, but on paper they're not supposed to be. And even if nobles thought that naval stuff was unchivalrous, I can't see them letting peasants running their own ships - nobles would have to at least be captains, even if many of them didn't actually have any practical knowledge and left it up to their inferiors.

Personally I kind of like the idea that nobles crew the biggest ships, with some young nobles even seeing serving on a grand enough vessel as an equivalent to being a Knight-Errant, especially if they're from a navally-focused dukedom with little adventure for them on land. The farther down the ranks of ships you go, the less pride you see in nobles for ships and serving on them, until at the bottom you have the equivalent of privateers, the private navies of merchants to co-opt your idea, and prisoners conscripted to serve on naval vessels. And maybe impressed fishermen or an equivalent of a coast or river guard.
>>
>>54867410
>until at the bottom you have the equivalent of privateers,
Technically this is already true, canonically (in Manowar) Brettonian 'Ships of the Line', the smallest ships, are catapult armed Privateers.

>Buccaneers patrol the coast of Bretonnia. They are small craft crewed by private individuals who are chartered by the Bretonnian King to keep the sea lanes clear. In times of war these small, catapult-armed ships are used to swell the numbers of the Bretonnian fleet. The crews of Buccaneers tend to be villainous individuals, lacking the discipline and elan of Corsair crews. Many are condemned criminals, spared the gallows if they will sign on the crew of a Buccaneer. The officers on these ships are the hardest men afloat, maintaining discipline among their men with fear and the leash.

>On Buccaneers, weapons are only broken out before battle. Bretonnian Admirals don't think twice before sending Buccaneers to their doom in combat, often using them to block other ships reaching the Galleons.

Nobles being captains and being figureheads (except in Bordeleaux where they're competent) while their peasant sailor first mate tickles by Brettoniabone, it's very fitting double think for the nation.

On the other hand this likely makes Brettonian Marines rightly feared as each is technically a lightly armored but highly skilled knight whose been learning to fight from birth. The peasants using gunpowder being less of an issue because they're beyond the reach of the Lady at Open Sea, so it's just something the captains sort of ignore though don't approve of.
>>
>>54867545
Oh, and the other two Brettonian ships:

"The Bretonnian fleets are led by proud Galleons, huge Men O War rivalling Imperial Greatships in size.
Galleons are built in the King's shipyard from carefully selected oak timbers. The laying of each keel is a notable occasion marked by a great religious service as the keel is blessed. When the ships are launched there is much feasting and a holiday is declared. The Bretonnians love their Galleons and are intensely proud of them.

Despite their size, Galleons are swift, the skill of their crew enabling them to manoeuvre as well as many smaller vessels.

By tradition each Bretonnian Galleon is crewed by volunteers, carefully selected from the ranks of the Bretonnian Navy: they are an elite crew, proud of their ship and their skill in handling her. Their captains are dashing, flamboyant individuals much given to attempting showy manoeuvres to prove their skill and courage.

Given the enormous firepower of these vessels and their tremendous resilience they can often survive seemingly suicidal tactics such as sailing into the middle of an opposing fleet."

and

"Corsairs and the greatest Bretonnian Ship of the Line. They are swift, heavily armed craft ideal for long sea voyages and deadly combat. In battle their thunderous broadsides strike terror into the hearts of Bretonnia's enemies.
Each ship's crew is taught to respect their captain and believe their ship is the finest craft that has ever sailed. This means there is tremendous rivalry among the crews to prove their valour and skill, and each ship in a squadron will vie to sink the most enemy ships. Almost in contradiction to this rivalry is each squadron's fond belief that it is the finest unit of the Bretonnian Navy and, in spite of any rivalry between crews, they will always aid their fellows in combat.

In battle Corsairs sail in long lines astern, hoping to find a gap in the enemy line and sail into it, firing broadsides on both sides simultaneously."
>>
>>54849106
I like it
>>
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>>54867545
I enjoy the doublethink a lot myself - it's really fun to see how Bretonnia has this strict set of rules that are almost unfeasible, so they keep on bending and working around them. But at the same time, I feel like a lot of people want to shove nobles out completely if it's not to do with knighthood. And I'm sure some nobles have to be scholars or priests or just general courtiers, right? You can't leave that all up to the peasants. So why not have some be captains and officers on ships, and actually be kind of good at it? Though I imagine at sea, the lines between noble and peasant blur a little.

Though if you're a Bret fleet fan, don't worry - at least you're not on a Chaos Dwarf fleet. Those things apparently never leave harbor.
>>
>>54868084
>scholars or priests
Damosels

Though given that exceptional knights are lauded, most are realistically knights and scholars, or knights and courtiers, etc. Not everyone can be a beast on the jousting pitch who eats beastmen and shits justice

I bet many questing knights eventually come home never having found the lady or the grail and nothing is thought less of them, though it is a disappointment.

Grail Knights like Leoncour and co are the top 1% of the nobility.
>>
>>54867168
yes, civilized cultists actually live in societies where you have access to gunpowder already.
>>
>>54868084
Did they swap this guys arm with a lance?
>>
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>>54868084
>at least you're not on a Chaos Dwarf fleet. Those things apparently never leave harbor.
They do, it just that the easiest way out is blocked by the High Elfs.

Thus few make it in numbers enough through blockade/northern sea to do much besides a slave raid. They have made it as far away as Athel Loren (old White Dwarf battle report), and to the new world to help Chaos invade the Lizardmen Kingdoms(some board game fluff, also had the Dark Elfs aligned with the Chaos factions)
>>
>>54858747

There are monstrous deers and eagles in the forest (although very rare).
It seems athel loren encourages megafauna
>>
>>54868783
>Sir Lance Lancington, of the New Lance Lancers

>>54868814
How to the High Elves, or anyone for that matter, deal with submarines?
>>
>>54868958
Its Warhammer, it need not make sense, just know it works.

In reality, the only reason is that the High Elfs have the most disciplined Navy in the game, and one thats the best(or near so) according to fluff.

Dwarfs are the only true counter(logically) to the Chaos Dwarfs, what with their aircraft carriers.
>>
>>54866141
The game doesn't support mods which is a shame. The official reason is that GW won't allow it. That's pretty odd given that TWW has plenty of mods and that large Warhammer mods exist for CKII, Mount and Blade and older TW games.
>>
>>54869147
CA has vastly limited modding for total warhammer compared to other total war games, even those with the warscape engine. CA didn't even pack in a variant editor with their tool and there is no scope for adding custom animations or models to the game.

Mind you, CA is backed by SEGA and has a long working relationship with them and even they had to give a hobbled modding experience to appease GW.

GW doesn't want mods for it's games. Period.
>>
>>54869429
Interesting but makes me wonder why they are not going after the big non-official Warhammer mods for the other games I mentioned.
>>
>>54868958
>How to the High Elves, or anyone for that matter, deal with submarines?
Drop bombs into water.
>>
>>54869453
because they can't. The mods don't even have patreon pages and no one's profiting off them. GW will have to sue paradox for hosting the mod on their website or moddb for hosting Call of Warhammer.
Note that neither of the latter parties are doing anything illegal.
>>
>>54869429
>CA has vastly limited modding for total warhammer compared to other total war games, even those with the warscape engine.
It's about the same as Attila, so I wouldn't put the blame entirely on GW.
>>
>>54869487
>No custom animations
>no way to add models to the game.
>animation files are locked instead of being a text file like the previous games.

On the plus side.
>Terry actually allows importing custom maps to the game.
>>
>>54869487
Factually wrong:
>Model format changed, locked and no foreseeable change on it
>Animation format locked so it's no longer possible to mix-mash animations
>Texture edition reliant on an oversight from CA (also, texture format recently changed, thankfully, there's a converter)
>Terry editor intentionally gimped (some modders managed to enable hidden, fully functional Siege edition on it, somehow)

All of these were officially/unofficially posdible in Attila
>>
>>54869648
>
I like how CA changes texture converters every 2 patches and modders have to run around like lemmings and figure stuff out from scratch.
Although that might have to do with the terrible documentation that CA has for their patches.
>>
>>54868958
Submarines are rudimentary enough to be an option for shamed Dwarfs instead of taking the Slayer oath and there's many underwater monsters, which ships don't have to worry as much about
>>
>>54869481
Stop giving GW ideas.
>>
>>54869648
Holy shit. Why is anyone bothering with this shit heap of a game. They castrated it.
>>
>>54869740
>base game is good
>adds more stuff to gameplay than it removes.
>nearly all of the removed stuff has more to do with technical aspects of unit models.
>custom maps work perfectly in TW:WH unlike attila where you can't even import them to the game.
>>
Best way to play tabletop online? All local shops have finally done away with anything not profitable by saying AoS and 40k have priority on tables and terrain, even if you are in the middle of a game. I've built my own table and terrain but no one really wants to drive out and play.

I am fairly new to 8th but that's all I have books for and taught myself. I just want to fucking play.
>>
>>54870052
sounds fucking retarded, why do people keep supporting AoS??????????????
>>
>>54870077
No one is.
>>
>??????????????
The summer is killing me.
>>
>>54870112
why???????????????????
>>
>>54866896
Not much to be honest. GW seemingly went out of their way to discourage me collecting their miniatures, and there isn't a good alternative fantasy wargaming scene as far as I know in the US.
>>
>>54868140
Actually, it's pretty well implied by lore that once you're on the Quest, you're on it until you drink from a very certain cup or die. There's not really any mention of knights who went "well, guess I failed, back to being a knight of the Realm."
>>
Where are the Chaos Dwarf women? Are they valued by Hashut?
>>
>>54870543
Forgive my ignorance concerning Bretonnians, but how exactly does the quest work? You leave home looking for the grail, and you can never return until you find it, but when it shows up is more or less unpredictable, else everyone would head straight for the lady and it's not much of a quest, and in the mean time you do knight-things?
>>
GW witch elves vs raging heros witch elves, what is everyone's preference?
>>
>>54871067
Chaos Dwarf women carry equal weight to men. They work, they fight and they are held in no particular esteem. They can't be sorcerers - probably due to cultural reasons, and occasionally some are chosen and used for unexplained reasons thay involve removing their tongues.
>>
>>54850526
>Stat advances
These seem a bit wonky. You're giving him the S and T of a Champion. That's more S and T than a Knight of the Inner Circle or a Crusader. +25% S and T is reserved for endgame careers that fight, first and foremost. The only equivalent would be Grandmaster, and that's a Career for men who do their own fighting much more than a General does. The whole Career is 'Less Fighty, More Bossy Grandmaster' overall, so giving it the same S, T, and Ag as its more combat oriented brother doesn't sit right. I'd give him more Int though. He should be planning and orchestrating large battles and whole campaigns, and that takes brains.
>Skills
Fine with these. Maybe give him Ac. Knowledge(History and/or Genealogy/Heraldry), a general should be better read than most, and even if he doesn't like the nobles his position will force him to rub shoulders with them.
>Talents
Giving a single career EVERY stat increasing talent is dumb. Even Grail Knight limits itself to 3 (Very Resilient, Very Strong, Warrior born) and they're semi-supernatural beings. Why does a General need to be a great shot? Why does a General need to be very agile? Why does a General need to have more wounds than a Champion? You should cut those talents down to the 2-3 most appropriate. Might make sense to give him Super Numerate for estimating distances/troop numbers etc., or Schemer since he'll probably be stuck dealing with the politics that surround his campaign.
>>
>>54871097
The Grail reveals itself to you when you have proven yourself worthy of it.
>>
>>54871507
>Trappings
>Weapon requirements
Seem oddly specific in type and a bit too forgiving on craftsmanship. I can't really hold this against you though, the existing careers often require a specific weapon set for no discernible reason. I'd probably go for a Good or Best Craftsmanship weapon or two and a Good or Best Craftsmanship shield. Let them choose what they want, but having multiple bog standard arms doesn't feel right.
>Armour
You should probably up the armour up to Heavy Armour (Full Plate Armour). If he has a legit army he can probably scratch together the 400 gc without much trouble.
>Career Entries
It should probably be possible to enter from some of the Knight type Careers, and probably through Noble Lord as well. The fact you only have Captain as an entry gives the whole thing a strong whiff of it being made as Super Mega Awesome Fighting Captain more than General.
>Career Exits
I'd like to see a Noble option here. Successful campaigns might be rewarded with land and Title, and it presents a cool way for a commoner to be risen into nobility.
>>
>>54871136
Raging heroes, if they'd FUCKING RELEASE THEIR GOD DAMNED SHIT AAAAAAAAA
>>
posting again as I was ignored due to rampant waifuposting.

so has anyone heard about http://www.wyrdwars.com/ as a alternative to mordheim?
I'd love to try mordheim out but my only 2 warhammer friends are a wood elf forest spirit heavy army and a warriors of chaos player (and myself, empire)

wondering if this serves faithfully to the original. while letting my friends actually use their armies!
>>
>>54871673
We are at page ten, just saying.
>>
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>>54871097
You hang up any lands and titles you have, put up your lance (Questing Knights traditionally do not carry them), and wander the land. It's actually much like being a Knight-Errant, in that your duty is to go around finding and righting wrongs, only rather than being mostly about proving your prowess to get entitled, you're seeking spiritual enlightenment. The 'how' of coming to the Grail always varies. Sometimes it comes to those who perform a great benefit to the world or, preferably, Bretonnia. Sometimes it comes on the heels of conquering a personal demon, like pride or wrath. Sometimes the great deed isn't even martial, though all Questing Knights are warriors par excellence. What everyone will invariably encounter is a moment where their resolve is tested, where they realize they may NEVER see the Grail, and the choice they make here is the most important one they'll ever make on the Quest: whether or not they acknowledge that the Quest comes before their own ambitions, that it isn't merely a journey with a prize at the end but a way of living.

Even when you do receive the Grail, if you're still somehow found wanting, it slays you when you drink from it.
>>
>>54871945
So what's to stop a knight from going home and saying "yep, found the grail and drank from it. Full blown grail knight here. Yup."

I mean the whole process sounds like a bizarre snipe hunt that you move past with a nudge and a wink, with the added benefit of getting to delegate your noble duties for a few months/years.
>>
>>54872097
well for one grial knights turn into space marines who radiate holy power strong enough to melt undead

also The Lady is a real god and can just say hes false or kill him or something

sirt of a retarded question lad. its like saying whats stopping a random person from declaring himself emperor? well nothing but people would find out or just write him off as crazy
>>
>>54872097
I imagine that (very rarely) happens, but Grail Knights literally shine with holiness at first and later, when in battle. They're changed men and those who meet them know it. They're always noble, always just, always courageous, always kind to the weak and downtrodden. If you were to pretend to have sipped from the Grail, you're either getting called out by a Damsel, or one will have a vision and send an ACTUAL Grail Knight to challenge you to a duel of honor and kill you.
>>
>>54872097
>snipe hunt
>turn into a demigod and speak with god

are you retarded or did you just learn that warhammer existed today?
>>
>>54871496
Source?
>>
>>54872139
>well for one grial knights turn into space marines who radiate holy power strong enough to melt undead

Source?
>>
>>54872238
literally all lore on grail knights ever

stop being such a fucking idiot
>>
>>54872256
>>54872238
>muh spess mahreens
>get fucked by bloodknights every time
>>
>>54872256
Yeah? I'm sure you can give sources then. Because I can't find it in either armybook or Knights of the Grail.
>>
>>54872278
The Space Marine comparison isn't made, but the 6th ed Bretonnia manual mentions bouncing cannonballs as a miracle (I think), and Knights of the Grail explicitly mentions radiating holy light. One of the novels has some undead idiot get merced by a Grail Corpse, I think, but I've never read it. Might've been ET trash.
>>
>>54872278
even grial knight skeletons radiate holy power enough to fuck with powerful demons and undead

do you think being an edgy annoying retard makes you superior to other or something?
>>
>>54872306
Ok, so it's just Black Library then. Knights of the Grail doesn't say holy light though, it says Fay light, and it disappears a couple of days after drinking from the cup. All knights can bounce cannonballs, it's the Lady's blessing.
>>
>>54872278
>he pretends to read source books just to be able to have a comeback

pathetic
>>
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Let's talk about the Bretonnian fleet instead.
>>
>>54872356
>he uses Black Library novels as fluff sources
>>
>>54872366
Let's talk about Karl Franz's death instead.
>>
>>54872354
The light reappears during times of heroism.
>>
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>knights of Origo from first edition
>>
>>54872156
I don't pay much attention to Bretonnia, and am trying to figure out how corrupt the place is given how shitty the peasants are treated vs the living embodiment of holiness that the knighthood aspires to vs the number of knights that end up becoming vampires. Mostly I'm trying to figure out how a faction based on a mythos which is itself based on Christianity actually functions.

I mean you've got super knights melting shit with holy power, but is that a chicken or egg coming first scenario where if only the most powerful/worthy knights are able to sip from the grail, how do you know the grail has any power to begin with and these guys aren't just super special awesome on their own?
>>
>>54872529
>I mean you've got super knights melting shit with holy power

Let's stop perpetuating this fanfluff right now.
>>
>>54872476
Fucking finally.

>Mung
Wanted to avoid the dick jokes, CA?
>>
>>54872529
youre intentially being annoying. this is a fantasy setting. this is not real life. gods are real. magic is real. the lady is real. she blesses them with holy magic. grail knights are the order faction version of Chosen. they radiate holy power. bullets bounce off of them. etc etc etc

youre just trying to be a shitty troll but keep questioning objectively true bits of lore. im not going to bother responding to you anymore
>>
>>54864861
Would be kinda swanky to field an army of Southland Chaos-worshippers.
>>
>>54866896
Quite badly. Haven't been able to play it for over a week now due to work.
>>
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>>54872601
Nay, the Mung are one of the Hung tribes. Hung Mung, if you will.
Thread posts: 352
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