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/swg/ - Mongo Beefhead Tribesman Edition

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Previous Thread: >>54711842

Post about FFG, d6, Saga/d20, X-wing, Lego, Best place to get your YT-1300 modified and anything else Star Wars Related

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign

Have you ever made use of rejected or unused Star Wars material in your games?
>>
>Have you ever made use of rejected or unused Star Wars material in your games?

I hate the idea of the Vong, but I'm currently using the concept of aliens from outside of the galaxy as the meta plot for my campaign.
>>
>>54773292
For X-wing, how would you do a tournament centered around a mission? Likely the Escort mission from the core sets?

I'd like to try a non- 100/6 format for next month's tournament, but I'm not sure how to balance it fairly.
>>
>>54774119
Are they force immune?
>>
>>54774119
>I hate the idea of the Vong, but I'm currently using the concept of aliens from outside of the galaxy as the meta plot for my campaign.
there's also the Ssi-ruuk, alien velociraptors from the unknown regions that power their technology by draining living souls, who tried to invade the galaxy for more souls, the Nagai are edgy anime vampire-looking dudes from outside the galaxy who tried to invade for resources to take back their home from even meaner extra-galactic conquerors, the Yevetha are dudes from the deep core who learn super fast and feed their babies the blood of living sacrifices and tried to invade the galaxy because they're super racist and worship death, and the Charon, alien spiders from another dimension who also worship death and want to eradicate all life in the galaxy with their bio-organic tech but they can't because they don't have hyperdrives

then there's also Waru but we don't talk about him
>>
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what's a good amount of debt for a Smuggler to be in? Big enough to be trouble but not big enough that paying it seems impossible.
>>
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>>54774119
Have you heard the good word about our lord and saviour Waru?

>>54776047
Oh, its not the debt that gets you, its the Interest Rate
>>
>>54776061
tissue paper? the initial what, 2? ISD's were severely outnumbered and mostly held their own, and Vader's ISD fucked the shit out of the rest
>>
>>54776395
>tiny freighter
it was a corvette pham. pushing a disabled ship (thus building velocity unrestricted) into another ship which had been sustaining fire from a small fleet.

the fact that the rebels, who again had superior numbers, were forced to resort to ramming tactics in order to take out just two star destroyers discredits the notion that the destroyers are made of tissue paper
>>
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>>54776061
Shields are a big fucking deal in Star Wars ships
You've got the Ray Shield to deflect radiation, lasers and shit. Then there's the Particle Shields to stop high speed projectiles like a protons, bullets and micro-meteors and then there's the Concussion shields to keep out big arse rocks, punks in A-wings and missiles.

If you lose your shields you are fucked
They have armour, bulkheads and fairly hefty structure, but its not that massive construction with big slabs of metal like a battleship used to keep out stuff that will kill you. Think more like a submarine, its got some armour, but mostly its there to keep the air in
>>
>>54776047
about tree fiddy
>>
>>54776806
>the fact that the rebels, who again had superior numbers, were forced to resort to ramming tactics in order to take out just two star destroyers discredits the notion that the destroyers are made of tissue paper


The only thing that can cut a star destroyer.
Is another star destroyer.

Imperial durasteel folded over one million times by trained sith blacksmiths.
>>
>>54778073
They should make swords out of the downed Stardestroyers on Jakku. They could make a ton of money by selling their unbreakable swords.
>>
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>>54778073
>The only thing that can cut a star destroyer.
>Is another star destroyer.
Or a CR90 equipped with Shield X technology.
>>
>>54774997
The idea is that sometime during the foundation of the first Jedi Order when locations for the main temple were being scouted. On one such world, a group of Jedi encounters a rift in space that leads to the dimension of a malevolent celestial being.

When one of the Jedi tries to reach through the portal with the force to make sense of it, he inadvertently lures the being out of the portal and into his mind; where it starts to manifest its colossal form. One one Jedi is able to survive long enough to seal the being inside six holocrons, which he scatters across the galaxy. If the holocrons are ever unlocked and reassembled, the creature will revive, and use its strange connection to the force to enslave the minds of every sentient in the universe.

The PCs have to work against a secret shadow cult that believes that the being can bring true balance to the force and peace to the galaxy after millennia of wars between the followers of the light and dark sides. To that end, they have infiltrated the ranks of the Rebel Alliance, the Empire, and a number of Mercenary guilds; manipulating them to locate and gather the holocrons for their own purposes.

That's a rough sketch of what I have planned. There's a bit more to it I could get into if anyone's interested in it.

>>54776318
>>54775901
Fuck, this is the first time I heard about that. I'd steered clear of any expanded universe stuff that took place long after RotJ.

I think my think is distinct enough from that. though admittedly, not by much.
>>
>>54778397
>I think my think is distinct enough from that. though admittedly, not by much.
I was more making the point that there's a bit of precedent, so you shouldn't feel like you have to compare yourself to any one thing. if the galaxy is big enough to have everything else, it's big enough to have your thing too
>>
Reposting from last thread:
>I'm starting to struggle to make Scum lists for X-Wing. I'm entirely uninspired by most of the ships I own, and I just don't know what works well these days. Does anyone have any ideas that could help?

>>54771619
Wow, I completely misinterpreted the pilot ability on Talonbane. I might give that a shot.
>>
>>54778797
What do you have a what do you like to fly?
>>
>>54779157
1x G-1A
2x HWK-290
1x Kihraxz
1x Protectorate Starfighter
2x Quadjumper
1x Y-Wing
2x Z-95
2x Firespray
1x Jumpmaster (RIP Manaroo)
1x Lancer-Class
1x YV-666

My favourites are the Firesprays, specifically Boba, but I've not played him well in a while.
I've got an M3-A on it's way to me now.
>>
>>54779190
It's also worth noting that my most frequent opponent and I aren't fussed about having the cards for upgrades.
>>
>>54779190

>No Starviper
>>
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Rate my Swarm List

Soonthir Fel (27) TIE Interceptor
- Royal guard TIE
- PtL
- TC
- stealth device

Howlrunner (18) TIE fighter
- Squad Leader
- Stealth Device

Scourge (17) TIE fighter
- Swam leader
- Stealth Device

Youngster (15) TIE fighter
- Crackshot
- Stealth Device

the idea here is to have 3 TIE fighters fly in a swarm and Fel will break away from the swarm to do flanking manoeuvres. The 3 TIEs will be flying and attacking in a tight (if not) range 1 formation with most of the swarm abilities thrown into there including howlrunner and youngsters ability. While Youngster's ept can compliment the other TIES in the swarm including Scourge's ability.. it might be a tank against lone ships.

One con about this build is i think it might not fare well with bombers..
>>
My friends are huge SW dweebs with only a board game background and wanna try tabletop, obviously in the SW universe. I'm probably the least well-versed in the SW universe, my knowledge is mostly obsolete (JK games and KotOR went non-canon), but I also am the only person that did RPGs before so I want to do a one-shot. Which system lends itself best for one-shots? The newest one looks really cool, but I wouldn't have the die and rulebook on hand
>>
>>54778797
How to make a good Scum list:
Step 1: Jumpmasters.
Step 2: that's literally it.
>>
>>54779848

make that two jumpmasters
>>
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>>54779692
For one-shots, I would say that FFG's RPGs are your best bet. There are multiple beginner game boxes available, each packaged with pre-made characters, dice, rules, and a pre-made adventure designed to get new players acquainted with the system.
>>
>>54779692
FFG beginner boxes, any of the flavors with pre-made characters are easy peasy
>>
>>54779884
Well, you can now replace one Jumpmaster with Skurrgh, but generally you can't go wrong with Jumpmaster. It's just so ridiculously undercosted for what it does.
>>
>>54779355
Youngster needs a new EPT stat - he can only benefit the rest of his Fighter buddies if he has an EPT with the "ACTION:" header. Consider swapping Crack shot for Howlrunner's Squad Leader for goofiness (no one takes their own actions but gives the other guy a free action). Howlrunner can take any 1 pt. EPT she chooses
>>
>>54780106

besides Youngster and Scourge (im dreading to put this in my list because the Gonzanti Cruiser is a waste of space), Can Winged Gundark and Night Beast be a better alternative?
>>
>>54779848
I'm guessing Dengar, title, R5-P8, etc? I've only used my JM5K once, just before the Manaroo nerf. Might give it a shot, though I'm expecting to play an evade-heavy TIE list, or some B-Wings tonight.
>>
>>54780286
I would suggest either Mauler Mithel, Backstabber, or Wampa

Look into the TIE/FO's as well such as Omega Ace, Omega Leader, etc.
>>
>>54779692
>my knowledge is mostly obsolete (JK games and KotOR went non-canon)

You dont have to run new canon, you know.
If you want to run old canon you absolutely can.

And if your friends are huge star wars nerds they may even appreciate/prefer that.
I mean hell, just run Jedi Academy for them but with a party of padawans instead of just the one.
>>
>>54779190
Manaroo is still one of the best pilots around just because of mindlink and the jumpmaster chassis.

I ran Boba and Dengar for a while, went undefeated in Swiss at regionals a year or so ago.

VI boba w/ andrasta, bomblet, cad, engine and Dengar w/ VI, K4, Unhinged is probably pretty solid
>>
>>54782044
Bomba Fett, ey? Not something I've considered before, I usually go for maximum damage output for him. I must confess, I'm not sure on that setup for him.
>>
Hey everyone, painted some TIE fighters, let me know what you think. I plan on running a TIE swarm with an Interdictor...Do the two compliment each other?
>>
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>>54783043
>>
>>54783043

Soontir, another Squint, Mauler Mithel and 3 further TIEs go well with literally anything as a CAP.
>>
Good freighter for a crew of 5 pirates? My players are gonna steal this in their intro game and will probably keep it as their main ship - knowing them, they'll find a way to acquire a fighter soon enough.
>>
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>>54783327
Still new to Armada...but what's a CAP?
>>
>>54783751
Any of them, really, once you've taped on an Ion Cannon or two, but if you want a specialized pirate-y ship that still looks like a regular freighter, the best one would be the Telgorn 4R3 in Dangerous Covenants, though it's about twice the recommended starting price, but that'd be balanced by the wide array of issues that'd come of flying around in a stolen pirate ship
>>
Is it just me or are heavy tractor beams a little bit outrageous in the FFG RPGs?

GM started us off in a stripped down Gozanti-class Armed Transport. We managed to rig one where it'd normally have the proton torpedo launcher. I have no idea what to do with it now that it's on there, though.
>>
>>54784417
Damn, that's a mean ship. I was thinking about something less roomy, I'll keep this ready for a surprise encounter somewhere down the line.

What about a YT-2400? Pretty snazzy, doesn't seem too strong, keeps the CEC aestethic without being a NotFalcon. All but one of my players have only seen the movies, so I feel that giving them some sense of familiarity might help.
>>
>>54783751
Kappa-class shuttle. It's yuuuge inside, has enough to keep 4 players busy or 5 if one's in charge, has a couple hardpoints, and with the right coat of paint you can sneak up on prey as imperials, rebels, or anything in between.
>>
>>54784776
>What about a YT-2400?
If you get into a space fight you're going to have a rough time finding things for 5 lads to do.

>less roomy
Loronar E-9 Explorer-Class Long Range Scout? (Enter the Unknown p. 62)
>>
Are there any Species in the FFG RPGs with multiple arms? I have a player who wants a Trench thug with a shotgun, and I'd like to oblige him.
>>
>>54785219
>Besalisk (Special Modifications p.20)
>Quermian (Savage Spirits p.98)
>Xexto (Stay on Target p.24)
>>
>>54785219
>>54785343

I'm gonna piggyback on the topic of this, is there a list of species playable in the FFG system that says what books they come in?
>>
>>54785445
It's all in the pastebin in the OP, lad.

https://community.fantasyflightgames.com/topic/89135-another-character-generator/

http://www.bigtent.com/usr/files/101467952_2_00_SWDataSet-Full_DataSet_8Jun2017_1651.zip
>>
>>54785216
>>54785069
Ah, the party is actually fairly small, three players with maybe a fourth joining in a month or so; they're stealing it from the 5 pirates.
All suggestions have been duly noted, though. The E-9 might actually be just what I need.
>>
>>54785343

Thanks
>>
>>54785343
Xexto best race.

"Witness me" given flesh.
>>
>>54785540
Put a cheeky autopilot droid on the ship integrated into the copilot's seat that berates them when they don't do something piratey.
>>
>>54785611
You mean, besides the horribly overworked R5 astromech and the adorably bumbling herd of B1s?
>>
>>54784776
A modified 2400 is possible, sure, and the classic Ghtroc 720 would also work
The problem is going to be finding things for all five of them to do in a space fight; even with falcon-style turrets there's really only work for four (gunners, pilot, engineer)

Also be advised that FFG fighter combat is a terrible, unfun mess and you'd be well served to look into homebrew before giving the PCs a fighter
>>
>>54785703
Already downloaded some houserules.
I'll probaly throw everything out of the window and just make every space fight a cinematic branching adventure with rolls involved.
>>
>>54785484
My appreciation amigo
>>
One of the players in my Saga campaign is running a slugthrower rifle and wants to grab Riflemaster with a homebrewed slugthrower benefit, but I'm not sure what the hell to give him that won't be underwhelming versus the original benefits or overpowered.

For reference, the original feat benefits are -
Blaster Carbine: You can brace a blaster carbine set to autofire, even though it is not an autofire-only weapon.
Blaster Rifle: You treat the blaster rifle as an accurate weapon.
Heavy Blaster Rifle: When you use a heavy blaster rifle, the damage dice increase from d10 to d12.
Light Repeating Blaster: You treat the light repeating blaster as if it were Medium instead of Large.

Anyone familiar enough with Saga to give suggestions?
>>
>>54783778

It's not an Armada terms, it stands for Combat Air Patrol.

Basically, it's pretty good at tying up your opponents fighters, doesn't cost the earth and doesn't need Squadron commands to function. Howlrunner might make them more deadly, but Mithel's ability to splash down and kill for sure anything on 1hp, including unique pilots can be really handy, and effectively allows him to move and attack, something Howlrunner doesn't bring to the table.
That said, Howlrunner instead of Mithel isn't a bad idea either, and neither is replacing that second Interceptor with an Advanced so you can make sure that Soontir's ability is going to go off although the lack of speed 5 means that Soontir has to slow down for his escort, and lot of the Squints viability is his ability to jump speed 5 on something and pin them down.
>>
>>54786420
Uuuh, maybe the ability to place an extra mod on the rifle? Or the ability to craft a plethora of custome ammo? Been a long time since I last played Saga, sorry
>>
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>>54773292

What's the best system for running starfighter combat?
>>
TIE Fighter: · "Youngster" (15)
Expose (4)
Engine Upgrade (4)
TIE Fighter: · "Howlrunner" (18)
· Squad Leader (2)
Engine Upgrade (4)
TIE Fighter: · "Mauler Mithel" (17)
· Swarm Leader (3)
Engine Upgrade (4)
TIE Striker: · "Duchess" (23)
Veteran Instincts (1)
Engine Upgrade (4)
Adaptive ailerons (0)
-- TOTAL ------- 99p. --

Rate my 7 red dice plans pls /swg/
>>
>>54787896
Are you looking for something narrative and cinematic or "realistic?"
>>
>>54788115

The former.
>>
>>54788161
WEG D6
>>
>>54788161
FFG homebrew
>>
Any tips for running a only imperial trpg game?
>>
>>54789220
Someone has an adjusted duty table for AoR around here somewhere. If you ask nicely they might post it.

Are you doing troopers or something closer to ISB/inquisitors?
>>
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So I want to run a premade module with characters my group has designed that will later run into a campaign I'm planning.

I have a smuggler, a bounty hunter and a Jedi hopeful whose master was captured and is searching for a Jedi to guide her. The bounty hunter fell in with the smuggler a year prior to campaign start after fucking up a contract and basically getting shitlisted by the BHG.

What module do you guys think would be the easiest to tailor to a greater overarching campaign? It could be nice if it could involve their budding criminal relationship with a Quarren crimelord (they're all shitlisted by the Hutts), and have room for a plausible excuse to pair them up with the Jedi.

Thanks /tg/. Pic related, it's my three-hours-in-Photoshop attempt at a photomanip poster for the campaign. (all credit to the artists I shamelessly stole from to use as renders and for my PCs' likeness)
>>
>>54789551
All the class splats have some pre-planned but loose adventures at the end if you're looking for something malleable.
>>
>>54787896
Run D6 with FFG dice, done
>>
Some more of my Armada Tie Squads
>>
>>54787896
HotAC with a GM instead of AI.
>>
>>54788098
Why the hell do you pay for EUs on all your ships? Hull upgrades or stealth devices would be much better, or LWF on Duchess. Seriously she has a boost built in, she doesn't need it. Otherwise it's way too damn fragile.

Honestly I think the list idea works a lot better with four TIE/FOs.

OL: Comm/Juke
Zeta Leader: Comm/Juke
Omega Ace: Swarm Tactics, Comm Relay, Hull Upgrade
Epsilon Ace: Targeting Synch

I've actually done pretty well with this list, considering it was made to justify buying a 4th TIE/FO.

>>54792848

I'll get around to painting my Armada squads eventually. Looks like fun. How small of a brush do you use?
>>
>>54789442
I'm purposely letting the game start be a few months away.
I'm planning to let my players vote for Imperial Army, Imperial Stormtroopers, Imperial Officers, or Imperial Navy.
I'm going to give a rough draft explanation of my ideas.
Imperial Army: (Armored) Session 1, have the players man a AT-AT in a Imperial Assault during a Imperial Army raid on a rebelling fringe colony to have them get used to vehicle combat roles. Session 2-?0, The players are stationed on a desert/arid fringe planet with their choice of outdated & ran-down old repulsorlift tank (TX-130 Saber-class fighter tank with less dakka and hull) or Experimental Light Scout Landspeeder (A-A5 speeder truck equipped with mounted E-Web heavy repeating blasters and single laser cannon equipped as main turret). They are ordered by a poorly funded imperial military base to be stationed in a mining town. This will lead to them becoming involved with two factions that control the town, a possible link to a hidden rebel base on the planet, and eventually it will lead u
>>
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>>54789442
>>
>>54793041
Now that is an interesting idea.
>>
>>54794121
Well, not only did I by mistake press enter. But the second half my post is too long for the field. It was a mess anyways so lets pretend that never happened.

>>54789442
To sum it up. I'm going to let my players vote for several different imperial branches and each one will be different from the other.
I'm wondering if anybody has done either a Imperial Army, Stormtrooper Corps, Imperial Officer, or Imperial Fleet game?
and if so, then might adding an recommendation to my stone soup?
>>
>>54795971
I planned an imperial campaign once that never got off the ground, but the premise was that the group was part of a task force run by Imperial Intelligence that hand-picked specialists from different branches to undertake various counter-rebel operations. Basically an excuse to let them be a variety of classes/backgrounds and give them a little bit of extra freedom, but if you're looking for more of a hard military theme that might not fit the bill
>>
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>>54787896
More Best-Wing
>>
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>>54795971
Compforce!
They go everywhere, anywhere and everyone hates them because they're dickheads like most PC's are dickheads

ISB and Ubiqutorate are also options for a more serious, skulduggery and intelligence scumbaggery which also likes to stick their noses in everyone's business because of the war damn it
>>
>>54793740
EU is my usual go-to, I mostly play scum.
My list was a pure experiment to get maximum red dice, not a 4x TIE list.
>>
>>54778193
Excuse me but a Captain Crievous wielding a collection of swords made of downed spaceships is now a villain in my Campaign
>>
>>54783251
>>54783043
Nice

TIE swarms and the interdictor don't have any innate synergy. Interdictor doesn't have any experimentals that really benefit them and doesn't have a high squadron value. (You can kind of benefit them, either forcing ships to speed zero and nose-punching them while they can't spend tokens, or dragging the station somewhere Whisper can abuse the fuck out of it).

It's got both an offensive and support slot, which is what made it the original nose-punch carrier before the Quasar dropped, but that's for bombers with Rhymer. (And predated the Rhymer and BCC nerfs). So it can lend itself to bomber lists somewhat, although the Quasar is better.

But for just raw TIEs, there's no real synergy. You can still throw both into the same list, but they're two big chunks of points that you'll have to make the rest of the list benefit from.
>>
>>54793740
>I'll get around to painting my Armada squads eventually. Looks like fun. How small of a brush do you use?

Not that anon, but I use the same brush I use for basically everything else, which is... an army painter "regiment" brush

If you play rebels the hardest part of painting squadrons is deciding which ones to wash with agrax and which to wash with nuln oil
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>>54778193
They should do that to Dreadnought-class heavy cruisers. That would get you a proper Katana Fleet to sell to space mall ninjas.
>>
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>>54778073
>>54778193
>>54797184
We need to go bigger.
>>
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>>54797132
>Not washing them in the blood of vanquished opponents?

>>54797184
Never did get to run my Katana fleet retrieval mission :(
It was going to be such a bloodbath too
>>
>>54797278
>Not washing them in the blood of vanquished opponents?

More an empire or scum thing than rebels desu
>>
>>54779190
>>54779215
My Starviper was delivered today. How's this Guri build?

Guri
VI, Advanced Proton Torps, StarViper MkII, Autothrusters, Virago, Advanced Sensors, Inertial Dampeners
>>
>>54798152
That's a lot of points sunk into one mid-PS StarViper. I think you could safely lose the APT without diminishing Guri's ability to do some hurt.
>>
>>
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>>54799396
>That FO capital ship
>That giant metal schlong in Blue Squadron colors
>>
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>>54799438

>Not liking the not-Firefox-had-sex-with-Red-October Carrion Spike

get out of here
>>
>>54799509
Haven't been paying attention to any Last Jedi leaks/updates, is thicc asian girl gonna be an important character or is she just an extra?
>>
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>>54799526

She's important and part of Finns side story. As far as I understand it
>>
>>54799526
Seems she's going to be relatively important. Going to be one of Finn's supporting characters.

There's going to be a Young Reader's book out this December about the two of them, a movie tie-in kind of like 2015's Journey to TFA stuff.
>>
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>>54799580
I immediately saw that roof vent as a floating skull with glowing eyes.
>>
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>>54800066
Skull-headed First Order battlemechs when, nucanon? It's been more than 30 years since Yavin. It's high time walker tech advanced beyond "AT-AT with some gubbins swapped."
>>
>>54800200
Never, I hope.
>>
>>54800200
The whole reason the First Order exists is because they're Imperial die-hard fanboys. They're the epitome of /empiredidnothingwrong/.

They're not going to change their basic mech design to be too far from the Empire's.
>>
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>>54800273
What about a spookier version of this thing?
>>
>>54799366
My thinking was with Inertial Dampeners, Guri's ability, and APT, I could throw out some pretty heavy pain with a decent set-up. Get to range 1 somehow, presumably by tricking the opponent to fly past by doing a 0. Use advanced Sensors to Target Lock, Guri's ability to focus, then fire the APT; blanks to eyes, focus the eyes to hits.
>>
>>54800273
>/empiredidnothingwrong/
By that logic, it could also be argued that the FO would be more interesting if they'd inherited the Empire's drive for technological change and progress. The 19 years between RotS and ANH showed a pretty massive shift in aesthetics and technological sophistication. Surely the larger time gap between the OT and ST, and the upheaval of the Rebellion and New Republic eras, should have forced the FO to swallow the Raithpill and go nuts with the R&D. Or did they blow their entire budget on Starkiller?
>>
Hello /swg/

I'm looking for ships to use in Star Wars Saga Edition, the Kom'rk-class fighter and Fang fighter.

I see Kom'rk under shipfag's hangar, but for a different rpg system. Does anyone know how to convert that to Star Wars Saga Edition?
>>
>>54800938
>The 19 years between RotS and ANH showed a pretty massive shift in aesthetics and technological sophistication

Not as much as you'd think. They already had the essential design of the Star Destroyer down with Venators and Acclamators, they just slightly changed the design and painting methods.

TCW also shows that they're already in the middle of adopting the beginning of the Empire aesthetic in the middle of the Clone Wars.

And the only real technological shift besides basic design for starfighters (which the TIEs themselves are pretty much just evolutions of existing fighters) was everything developed for the Death Star - and even that isn't exactly new technology as much as it is a more advanced version of stuff that had already existed for a thousand or more years.
>>
>>54798152
Might as well keep those torps around with a crane if you're set on using them.
>>
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>>54801135
In terms of Star Destroyers? Sure. But in terms of other stuff, I'd argue the gap is still pretty big. Hyperdrive rings ceased to be relevant in the 19 years as starfighter-sized hyperdrives became more available. The rare and expensive Eta-2 evolved into the cheap, ubiquitous TIE Interceptor. The most iconic GAR walkers look very distinct from their Imperial descendants, too. Meanwhile, the First Order has barely deviated from the classic AT-AT chassis and dusted off the old AT-RT blueprints.
>>
>>54801497
>The rare and expensive Eta-2 evolved into the cheap, ubiquitous TIE Interceptor.

I mean, the Eta-2 had hyper capability even if it took a ring, and also had shields.

The Interceptor has neither of those.
It's not really an evolution.
>>
>>54801529
Any nucanon sauce on ringless hyperdrive and shields? All I've got is Wookieepedia right now and it says that the nucanon Eta-2 still needs a hyperdrive ring. No mention of shields on the Wook's canon page, either.
>>
>>54801631

Fraid I cant give any.
Eta-2's needed rings, im pretty sure. I swear i remember them having shields, though I also cant say where that comes from.
>>
>>54801748
>>54801631

By default I'm pretty sure the Eta doesn't have shields, but it may have appeared in stuff like SWG where you could install shields on it as an option?
>>
>>54801793
>>54801748
Legends did have a shielded variant somewhere in a Saga Edition Clone Wars book, but that required an extra payment of 20,000 credits, which put the price tag at a whopping 310,000 (10k more than a TIE Defender). For that price, you could buy 4 Legends Interceptors with some change leftover. And those Interceptors would be only slightly slower, slightly less agile, and have 4 more laser cannons each.
>>
>>54801868

That sounds familiar, I guess that's what I was thinking of.
>>
>>54801497
I sort of look at it as a doctrine change.
During the clone wars and end of the republic era they had some really shit hot fighters, the Venator was a formidable carrier in of itself and most of the smaller escorts ships where serviceable to sub-par. Where they used to get into trouble was in capital ship engagements with the Separatists who mustered up some arse kicking line vessels that dealt some major damage to the Republic in fleet engagements.

By the time of the Empire, all those fighters got mothballed, the era of the Venators was over in a matter of years before they ended up in the breakers yard and line ships like the ISD's became the norm along with much smaller compliments (1/4 of the size effectively) of less 'spectacular' craft like the TIE. The TIE was a combination of cheap, good enough and low maintenance to sell itself, it does cap, shoots up space trucks, hangs around long enough for the nastier Imperial ships to turn up and just shoot the fucking hell out of anything real threatening.
Plus Palps owns all the banks, so his budget is effectively endless, unlike the Republic era where they started starving for cash later on.

First Order, still following the Empire doctrine as that's really all they've known and have been hiding away for decades rebuilding. Kind of like those crazy little countries around the world that still run on Soviet doctrine and weapons, they haven't had any real incentive or reason to evolve past what they've known. Their budget, kind of hard to put a finger on but going off what I know, isn't like the Empire at its peak so they have to be a bit more frugal- except that about 99% of it is dumped into the military, hence its comparatively quite sizeable.

Budget and Doctrine though are what a military runs on, technology isn't as adopted as quickly until its proven or proven to work with both doctrine and budget in mind
>>
>>54786221
careful with that hombre, it allows illegal options and includes a good bit of fan generated materiel unless he's tightened it up.
>>
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>>54800938
>TIEs are just Raith'd up Eta-2s
>death star designs already around since AotC
R1 was a mistake, Jyn's dad designed the death star my left nut.
>>
>>54803956
I thought it was pretty clear that he designed the laser. The rest of the structure was already being constructed at the end of RotS.
>>
>>54803956
>>54804000
Yeah, they made it abundantly clear he wasn't the one who designed the Death Star. He at best "perfected" the laser which was already under development.
>>
>>54791957
>Run D6 with FFG dice

w u t
>>
>>54804000
>>54804036
>they made it abundantly clear he wasn't the one who designed the Death Star.
Not in the movie.
>>
>>54804294
Yes, in the movie.

They pulled him in to work on the laser system. That was explicit. He worked on it a little, stopped, he and his family fled to that farm, then Krennic came and forced him to work on the laser system again.

Absolutely nothing in the movie indicates that he was pulled in for any other reason than to fix the problems they were having with the laser.

And it most certainly doesn't say he was working on the Death Star as a whole.
>>
>>54804356
Basically all they say in the movie is he was designing the death star and he somehow slipped the exhaust port past every other guy on his team. Tell me a timestamp and prove me wrong.
>>
>>54804458
The movie never says he was designing the Death Star, anon.

His team was the weapons development team.

I don't have timestamps right now, but when Jyn is brought to the Rebel base, they say Galen's a known collaborator in weapons development.

Galen basically oversaw the design and construction of the superlaser and its power systems. He designed the flaws in the reactor himself, so that no one else would discover it.
>>
>>54795971
I ran a AoR game where the PCs started off as Imps but were later going to end up as rebels due to ISB fuckery (yes i ripped off Hand of Justice, so sue me). The players didn't want none of that and went full Imperial. Unfortunately it fell apart after a few months due to clashing work schedules. Was a blast while it lasted though.
>>
Is running 2 Arquitens light cruisers, 1 Raider, and an ISD unwise?
>>
>>54808346
A few fighters too of course.
>>
>>54789551
Pretty decent poster anon, doesn't quite capture the feel of a Star Wars poster for me, but a cool handout for the group to be sure.
>>
>>54804458
As the other anon's have said, but also, Galen says they were close to finishing it anyways and that's why he HAD to play along. It's in his message to Jyn.

Also the conversation in the opening scene with Krennic very heavily implies they're already working on the death star.

ALSO also, Galen is like 50 at the youngest. Who says he wasn't working on those plans in AotC?
>>
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Deathstar is Separatist tech Dooku picked up in his travels
>>
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Do you guys know what ships go good with the Liberty Battle Cruiser?
>>
Is there a sourcebook out for Jedi Mystics?
>>
>>54808346
I'm not a big fan of the Arquitens. Fluff-wise, I love them. In-game, I feel they're pretty useless unless your opponent is running lots of CR90s or a sniper Nebulon setup.
Granted, that second one is still popular so it's not a bad idea to have at least one Arquitens.
But I prefer a Gladiator with Demolisher title. Really fucks up the meta being able to shoot after moving.
>>
>>54808720
Assault Frigates or MC30s. Smaller, faster ships that can slug it out and defend the Liberty's weak side arcs.
Or throw a Home One in on one side. Which will "encourage" your opponent to try to swing to the other side and get to relative safety. Which is where you should have fighters, a sniper Nebulon or a map hazard waiting for them.
>>
>>54803956
>>TIEs are just Raith'd up Eta-2s
If, by Raith'd up, you mean "vastly improved," then yeah. Raith Sienar took the Eta-2 and made it vastly cheaper and accessible to the rank and file with only a very slight drop in performance. Compare the TIE Interceptor's stats to the Eta-2. No matter which way you slice it, the TIE Interceptor is a massive step up in terms of cost-effectiveness and efficiency.
>>
>>54774748

My game store actually did a small scenario tournament once a month, they weren't full missions, kinda normal matches with some sort of twist. He would post what we needed to know the Monday before ( we played Thursday nights) to build our lists. Sometimes we built in a wacky way and played normally ( i remember one where our lists had to be 3 ships, one rebel one empire and one scum, faction exclusive upgrades had to stick to their own ships). Other times he would tell us to build a standard 100 point list but would hint at some kind of scenario ( two i can remember where one where the obstacles moved across the map as we played and another where there were stationary turrets on the board that would fire on the closest ships, forcing you to either destroy them or play around them and hope your opponent caught the worst of it).

my favorites were when the two types mixed. one of them we had to build a list with no upgrades allowed besides titles. Then on the field were tokens, if you ran over one you rolled on a table and got an upgrade, if you could use it it stuck to the ships, if not it counted for extra points at the end.

there's a lot of possibilities,and its super fun, but if you run something like it be ready to answer questions about it for clarification and such.
>>
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I still miss Kyle.
>>
>>54786420
Piercing Ammo: when declaring an attack, he may chose another target within his line of fire. Resolve the attack using the dice rolled to hit the initial target.

Hollow Rounds: for the purpose of determining if damage is sufficient to lower the target on the condition track, treat the attack as if it did 5 more damage.

From the Hip: shooting adjacent targets does not provoke Attacks of Opportunity.
>>
>>54808608
wow thanks that contributed a lot
>>54803956
>>
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>>54812070

I don't.
>>
>>54786420
to be honest I'd just apply the blaster benefits to slugthrowers, but if you want something flashier maybe let him add an extra weapon die (2d8 to 3d8) or upgrade the dice by one step (2d8 to 2d10) to make them more comparable to blasters

with respect, >>54812208 don't seem balanced. the first is way too good, the second is dangerously easy to cheese, and the last is barely a benefit at all (and ammo types should be equipment rather than talent features anyway)
>>
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>>54812070
Still holding out hope for Punished Katarn to show up leading a band of maimed, rag-tag NJO survivors.
>>
>>54778797
>>54779190

Meet the 5 at 9 list

Fenn Rau (28) Protectorate Starfighter
--Push The Limit (3)
--Autothrusters (2)
--Concord Dawn Title (1)
--34 points

Talonbane Cobra (28) Khiraxz Fighter
--Expertise (4)
--Vectored Thrusters (2)
--34 points

Zuckuss (28) G-1A Starfighter
--Veteran Instincts (1)
--Fire Control System (2)
--Tractor Beam (1)
--Mist Hunter Title (0)
--32 Points

100 Points Total.

All 3 ships at PS 9, all 3 ships throw 5 dice at Range 1
>>
>>54814845
98 points total with the new title for the Khiraxz. Doesn't seem too bad, though it'll probably (with the exception of Rau) die quite quickly; not a lot of defensive stuff. I've not used the G-1A yet, I was put off by it's dial.
>>
>>54809781
I meant more a narrative mission with some sort of alternative win condition.

The Shuttle Escort one seemed cool and everyone has the needed tokens.

I was just wondering how to address the shenanigans that people can pull if they know they will play the escort mission. (Biggs, Dormitz, Bumpmasters, etc.)
>>
>>54789551
Not "Return the jedi"..
>>
>>54816310
>>54814845

I would re-load up that Talonbane- he can take a bunch of cheaper upgrades to greater effect with the new title. PRS seems like a must.
>>
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>>54809533
But we know Gladiator works. Even after the errata. I've even run it a few times. That's why I'm making new lists.
>>
>>54816759
hmm i think the only way i can really see around that is to maybe have each match be a randomly selected mission ( have them roll a die each round off a list), maybe pick 4-5 missions that have similar build requirements and have them bring the tokens for all of them, this would force them to consider each mission and build a bit more well-rounded lists.

the tough part would just be finding missions that work well together like that, some may require a bit of tweaking.
>>
>>54809714
>vastly improved
>shields removed
>most of the transparasteel removed
>no astromech slot
>please don't force choke me, we made it cheaper!
>>
>>54816777
PRS?
>>
>>54817208
>shields
There were never shields in the first place in Legends' standard model, while nucanon has made no mention of any shields. And shields on an Eta-2 cost 20,000 credits.
>transparisteel
A design flaw that can be worked around through good use of your sensor readouts, as anyone who's played the flight sims can attest. Git gud.
>astromech
The baseline Interceptor doesn't need to make hyperspace jumps alone and wherever there's an Interceptor, there's an airbase or carrier with repair crews, spare parts, and rescue shuttles. The astromech's primary functions are thus rendered redundant in the eyes of Imperial naval doctrine.
>cheaper
You're underestimating the importance of cost. The Empire has an entire galaxy to patrol. Cheap is good. 75k credits compared to 290k (basic Eta-2) or 310k (shielded Legends Eta-2 variant). That's a hell of a contrast. For the price of 1 Eta-2, I could have a TIE Defender, 4 regular Interceptors, or 10 TIE/LNs. Each of those options can easily kill a lone Eta-2.
>>
>>54817208
>More than twice the firepower
>Costs one fourth of the money
>>
>>54817589
>as anyone who's played the flight sims can attest
"No." Star Wars dogfights want to be WWII dogfights. That means the more glass in the canopy the better.
>>
>>54817650
>the more glass in the canopy the better
Droid starfighter designs, the HWK-290, the lack of physical gunsights for laser cannons on the X-wing and TIE series, and the existence of sensors and targeting computers all show that glass isn't as big an issue as you think. Star Wars may be mostly WW2 dogfights, but it isn't always a complete 1:1 copy.
>>
>>54817868
On the flip side, waist gunners have to aim on their own, so automated tracking can't be too good.
>>
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>>54817949
Maybe in some craft, but whatever gets put into TIEs seems to be good enough for Vader, Black Squadron, and countless other Imperial aces across Legends, nucanon, and fan-made animu videos.
>>
>>54818154
Not really. Not to deny these imaginary pilots their skill, but it's pretty established that the saving grace of the TIE is how many they can shit out at once.
>>
>>54818170
>numbers
It's a bit more complex than that. No idea what nucanon says about force parity, but Legends TIE/LNs trade favorably against Y-wings, Z-95s, and most other common pre-X-wing starfighters, which is what they were meant to do. They need numerical superiority to achieve parity against X-wings, the TIE/LN was never designed to fight X-wings in the first place. Interceptors in Legends were generally regarded as equal matches against X-wings and could take them on with numerical parity. The Advanced was generally seen as equal or superior to X-wings in a fight. And in ANH, the TIEs are the ones who are outnumbered. Vader brings only Black Squadron out against Red and Gold. The TIEs presumably punched well above their weight, seeing as Luke, Wedge, and Farlander were the only ones to make it out with the Falcon. After all, not everyone ran the trench so presumably, some Reds and Golds were still dogfighting outside it.
>>
>>54818334
And those TIEs at the Battle of Yavin were assisted by how many stationary batteries?
>>
Fun things to do in Bespin?
>>
>>54818391
Bungee jumping.
>>
>>54818379
>stationary batteries
Most of which did jack shit. Most were meant for killing capital ships at long range rather than swatting starfighters. The TIEs were meant to be the primary anti-fighter defense.
>>
>>54818416
There are more than a few shots of rebel pilots getting creamed by those guns in ANH.
>>
>>54818410
That's a long rope.
>>
>>54818391
Gambling, classy drugs, underground ugnaught fighting, alien whores
>>
>>54818432
Rebel deaths at Yavin (including Legends deaths):
>Red Leader: Vader
>Biggs: Vader
>Red 4: TIEs
>Porkins: Crashed, debris from turret caused computer malfunctions
>Red 7: TIEs
>Red 8: TIEs
>Red 9: TIEs
>Red 10: TIEs
>Red 11: Can't remember, Wook doesn't specify
>Red 12: TIEs
>Gold Leader: Vader
>Gold 2: Vader
>Gold 3: Can't remember, Wook doesn't specify
>Gold 4: Can't remember, Wook doesn't specify
>Gold 5: Vader
>Gold 6: TIEs
The only actual on-screen turret kill was Porkins, IIRC.
>>
>>54818391
See the Thanta riders perform. Just be careful to not take a dive yourself
>>
>>54814581
I don't think they're so unbalanced, especially when you remember that slugthrowers generally have crap damage and options compared to blasters. The first needs clever positioning, the second is a copy of an existing elite trooper talent (for a weapon with crap base damage) and the last provides an alternative, last resort option against melee types. The feat's usefulness was already somewhat wacky depending on weapon types.

I'd be much more worried if the player started stacking the condition track talents through aiming and shooting at flat-footed targets, something gun-centered builds can easily do, even when restricted to core. But something tells me a dedicated slugthrower character won't go for the cheese.
>>
>>54817075
I would like to do one mission, just tweaking rules for balance and addressing all of those oddities. Your suggestion just adds random chance to it.
>>
>>54817569
Pulsed ray shielding.
>>
Boba Fett (47)
Firespray-31 (39), Veteran Instincts (1), Dengar (3), Slave-1 (0), Engine Upgrade (4), Proton Torpedoes (4)

Fenn Rau (34)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2)

Syndicate Thug (18)


My opponent expects me to use Kavil with TLT. Think I'll be able to fare well with Boba/Fenn if he drops the Y-Wing early? He's used a lot of high-mobility TIE stuff recently, mostly Vader and Whisper.
>>
>>54820185
Why is the thug even there? At least give it ABT and a droid...

Ditch the torp to pay for it. Maybe swap Boba to Kath as well?
>>
How the fuck do you fly Firesprays? Mine always die in the secind turn regardless of what I do or have on them... the Scum rut is real. Thinking of going Imperial instead :(
>>
>>54823296
>the Scum rut is real
>>
>>54823385
As in, I'm stuck in a rut with Scum. I can't find a setup that works.
>>
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How do I make the U-Wing work? Is there any reason to ever flip the wings into landing mode? It just feels like I'm flying a half baked brick.
>>
>>54809446

Not at this time, no. There hasn't even been an announcement of one being in the pipeline, the last F&D career book that came out was the Consular book.
>>
>>54823599

>tfw U-Wing will never be a small ship and a terror
>it will always be a huge brick that you can kill without even trying

Life is pain.
>>
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>>54773292

Anyone have any good names for Rebel starships?
>>
>>54824305
Pick literally any name appropriate for a civilian ship.
>>
>>54824305

Check out Royal Navy names, they work pretty well for it.
>>
>>54824691
That's imperial names, lad.
>>
>>54824702

>Victory
>Artful
>Triumph
>Daring
>Defender
>Charger
>Explorer
>Tracker
>Sabre
>Echo
>Protector

Those definitely come off as more Rebel and Imperial.
>>
>>54824769
than Imperial*

That said, there's imperial sounding ones in there for sure.
You can quite happily take the ideas from the RN and the USN though. Name after places or people.

A carrier/medical/command cruiser called the Mon Mothma, battleship called the Bel Iblis.
Escort called the Alderaan's Memory, medical frigate called Caamas.
Shit like that.
>>
>>54824836
>>54824769
>fucking >Dreadnought
>Victory is literally the name of three imperial ship classes
>>
>>54824841

Sure, but most imperial ships tend to be a bit more violent sounding in their names.
>>
>>54799526
>That.
>Thicc.
That's chubby, not thic.
>>
>>54824914
But that's just plain fucking wrong.

>https://en.wikipedia.org/wiki/HMS_Allegiance_(1779)
>http://starwars.wikia.com/wiki/Allegiance-class_battlecruiser

>http://starwars.wikia.com/wiki/Ardent-class_fast_frigate
>https://en.wikipedia.org/wiki/HMS_Ardent

>http://starwars.wikia.com/wiki/Dragon-class_heavy_cruiser
>https://en.wikipedia.org/wiki/HMS_Dragon

>http://starwars.wikia.com/wiki/Crusader-class_corvette
>https://en.wikipedia.org/wiki/HMS_Crusader

>http://starwars.wikia.com/wiki/Gladiator-class_Star_Destroyer
>https://en.wikipedia.org/wiki/HMS_Gladiator
>>
>>54823296
>>54823385
The point he was making is that scum is currently the strongest faction, and imperials the weakest. The Imperial Firespray is actually the 2nd worst ship in the game.

Kath with VI, EU, ID and Dengar isn't bad.
>>
>>54823792
>>54823599
Keep it cheap, give it a goal.

Remember that flipping gets telegraphed to your opponent- only do it if your opponent cannot punish you for it, or for mindgames.

The issue is that rebels have so many good crew carriers.
>>
What are the best rules for Dejarik?
>>
>>54773292

Okay, somebody recommended the Star Wars Artists Guild as a good source for character art. Does the site have any sort of search/tag filter function? I can't seem to find one, and it's really tedious to go page by page looking for what I want.
>>
>>54823296
Scum Boba is actually really solid with cruise missiles. VI, EM, Cruise, Chips, glitterstim, and crew of choice. Do a four straight on the joust. Catch them at range 2-3? 5 dice to the face. They go fast to get into range one? Who cares, you're Scum Boba. Pop the stims and use the rerolls.
>>
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>>54824769
>Adjudicator
>Invincible
>Shieldmaiden
>Stalwart
>Steadfast
>Courageous
>Valor
>Vanguard
>Triumph
>Tempest
>Valiant
>Monarch
>Formidable
>Sentinel
>Gallant Sun
>Two ships named Warspite
The Empire has a shitload of British-sounding starship names. Not every ship in the Imp arsenal is named after a Decepticon. The nicer-sounding names tend to be present in media like TIE Fighter, where the the audience is meant to sympathize with the PC and his Imperial allies.
>>
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Question: Can you take a Signature Ability if it's not from your "base" Career? Like, if I started as a Technician and went Gadgeteer, would I be able to pick up the Bounty Hunter signature ability if I got enough Gadgeteer talents?
>>
>>54828217
Nope.
>>
>>54828217
>A character can only acquire a signature ability from his career and can only attach that ability to in-career talent trees .

Hell to the nope.
>>
>>54786420

Sport Hunter is the Feat including Slugthrowers. Same book.
>>
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>>54825080
>>54824914
>>54824836
>>54824769
>>54824702
>>54824691
>>54824361
>>54824305
>>54824841
>>54828127
>>54828856

Let's look at some rebel names- I'll take the unique titles from X-wing and Armada-

rebels get-
•Bright Hope
•Dutyfree
•Quantum Storm
•Dodonna's Pride
•Jaina's Light
•Tantive IV

Empire Gets
•Requiem
•Suppressor
•Vector
•Assailer
•Impetuous
•Instigator

Armada ones are as follows-

Rebels get
Admonition
Defiance
Foresight
Endeavor
Gallant Haven
Garel's Honor
Home One
Independence

Empire gets
Avenger
Centicore
Corrupter
Devastator
Demolisher
Dominator
Hand of Justice
Insidious
Interdictor

And I got bored after the letter J- You get the idea.

Rebels have a much larger tendency to have 2-word phrases. Empire ships sound like something a 40k unit would be named.

Speaking of that, I really want to paint my Raider as the Interdictor scheme, just so that I can claim it's the interdictor. Sure, the other titles may be better in-game for how I'm using it, but just look at this name- Interdictor.

Sure, Assailer sounds, cool- it means he's going to fuck you up. But "Instigator"? That's a way of saying 'this ship starts shit'. You don't get called the fucking Instigator for sitting around in a dock all day- You get called the Instigator for being 2 things and 2 things only- Wrecking Shit.
>>
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space communist bump
>>
>>54826428
It used to, but the place is terribly managed. No telling why they removed it

Believe it or not,. Pinterest is really nice for character art
>>
>>54832614
REMOVE COMMUNIST
BANDERA DID NOTHING WRONG
DETONATE ALL VATNIKS
>>
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>>54832941
>Best spess slav says nyet!
>>
Overlap after Maneuver in X-Wing is called a...
>>
>>54829868
>Empire ships sound like something a 40k unit would be named.
Star wars imperial baneblade when?
>>
>>54835623
Storm Trooper Corps get their own Commissars.
>>
Does anyone have floor plans for the C-ROC? Should I just repurpose Gozanti floor plans?
>>
>>54836781
The C-ROC is pretty much just a Gozanti with a few walls removed to enlarge the cargo area
>>
>>54837007
Perfect, thanks anon
>>
>Get Gozanti as birthday gift
>Try to use docking clamps on TIE
>Clamp gets loose and plastic piece for the stick breaks off in the docking clamp
>get it out, and have to repair the model

So...what's the best way to install those things, or is it too fragile to be worth it?

I don't want to risk harming my models.
>>
What is the rule about Gunner + TLT + Target lock?

is it even legal?
>>
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>>54797488
Fairly sure its a Redback thing and involves dipping your models into some poor bleeding player, literally.

>>54838563
Magnets!
They solve so many problems keeping multi-part models in one piece on the table, without having to worry about bits being ripped off or caught on something when you're transporting them.
>>
>>54838666
What do you mean?

I don't see how the Target Lock fits in there.

If both of your TLT shots miss, gunner triggers. You can spend a TL on any of those 3 shots.

What was the combo you thought of?

>>54838563
Tweezers and super glue- i don't understand what broke where-

You could potentially get a replacement model from FFG though.

If you do get a replacement model, i would really like to buy your broken one- i recently had my custom gozanti model (but not the cards or game components) lost in a move.

Email me at [email protected] if you do get a replacement from FFG.
>>
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>>54808720

Something like this would work
>>
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Just played my first x-wing game with a friend and it was a pleasant way to spend time. We have no idea about squad building so we played with pilots only but it ended up to be a balanced fight actually.
We both are grabby bitches so we want to have some fun with bigger ships. For now we have two TFA Core Set boxes and want to buy HotR box for resistance player and TIE/sf and Upsilon-Class Shuttle for the First Order.
Is it enough to build decent list for each player without buying some extra cards on the secondary market?
>>
>>54843112

Yes, easily. All those boxes should give you enough minis, pilots and upgrades to play pretty well without needing anything else, so long as you don't mind occasionally splitting the stuff (I/e imperial player can maybe borrow some stuff from the rebel sets, etc).

You can't hit the very best like no-one ever was, but for casual X-wing with friends it's very easy to build basically competent lists which are not jank and not fucking atrocious on the cheap.

If you want to expand your collection, I recommend the TIE Aggressor next, that'll give whichever of you is running imperials their own turreted ship option, and the Lightweight frame it comes with is great for the SF, and Intensity is great for some T-70 pilots.
>>
>>54773292
How many people on a typical planet?

How large are Imperial garrisons.
>>
How much would I have to hack apart force and destiny to get it to work with other kinds of force users (imperial knights, jensaarai, etc)?

Also I remember hearing that the earlier FFG RPGs had weirdly fragile space combat because they fucked up the shields rules or something. Did that get errata'd or anything?
>>
>>54844979

>How much would I have to hack apart force and destiny to get it to work with other kinds of force users (imperial knights, jensaarai, etc)?

None. This sort of thing even gets a little bit of official support in Disciples Of Harmony.

>Did that get errata'd or anything?

No, as far as FFG is concerned space combat works as intended I think. Mostly it's weak in fighter conflicts, which is more lethal than you'd like. Just pick your appropriate house rule.
>>
>>54773292
>Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0
This link just directs me to the file for the Force and Destiny CRB, where are the other pdfs?
>>
>>54845256
There's a link to the archive in the pastebin.

We really need to remove that link, damn.
>>
>>54844979
>How much would I have to hack apart force and destiny to get it to work with other kinds of force users (imperial knights, jensaarai, etc)?
It works as is, most trees are written vague on purpose.

>Also I remember hearing that the earlier FFG RPGs had weirdly fragile space combat because they fucked up the shields rules or something. Did that get errata'd or anything?
Nope, but there's plenty houserules out there. I'm using this one, feel free to drop any rule that doesn't jive with you.
That said, the system kinda works as long as the party is hanging around in a freighter.
>>
>>54845166
>Disciples Of Harmony
Huh, doesn't look like that's in the archive. Sounds neat though.
>>
>>54843492
>Yes, easily. All those boxes should give you enough minis, pilots and upgrades to play pretty well without needing anything else, so long as you don't mind occasionally splitting the stuff
That's good to hear. Any examples of such lists limited to stuff I will have?
>>
>>54845647

I'd have to think on it, but probably some combination of Rey and Poe, or maybe a couple of the lesser T-70s pilots and then any Upsilon with whichever SF and FO TIEs you like, maybe some generics +Hux.

http://x-wing.fabpsb.net/gindex.php?lng=en

Try Fab's Squadron generator, you can tell it specifically what boxes you own/want to use and you can build your lists from there.
>>
So we've been running an EotE game in between our regularly scheduled games, like when regular GMs aren't able to run for a weekend we do some SW. Started off real lowest of the low, slowly working our way up, then last session we got in way over our heads...

>playing an ex-military (which military is unclear) Aqualish
>Soldier Commando, but mind you she started off with just a Corellian Cutlass and has Int 1
>her Adrenaline Rush triggers for this session
>she's already on a hairline trigger for action, so I figure all bets are off

>heading to Yavin 4 for artifact hunting
>as per another PC's Obligation triggered last session
>I'm flying as our pilot is away from the table this weekend
>GM describes there being a clear route to the planet
>or a more direct route through an asteroid field that shaves off 30 mins
>to make it worse, another ship pulls up next to us and makes a bet we can't beat him through the asteroids to the planet
>Adrenaline Rush action: 1 of 7

>we get to the planet, choose an archeological spot to set down at
>it's a temple of unknown origin
>can choose to land farther away in a safe clearing
>or closer on the edge of a crumbly-looking cliff
>Adrenaline Rush action: 2 of 7

Part 1/?, oh boy this was a long session.
>>
>>54846072
>we land without the cliff giving way beneath us
>pull out a skiff loaded with our archeological gear
>set off up a mountain towards this temple
>entering some caverns, we find cave paintings...
>..and then a vein of diamonds
>said diamonds and cave paintings will take hours to harvest with our borer droid
>my character turns the turret on the vein and says she could do it in seconds
>gets shouted down, storms off in a huff
>wandering through the caves, finds a cavern full of glowing red crystals
>stumbles upon a small loose crystal as she fails Perception check after check
>touching it, she feels rage and hatred flow through her
>as an Acklay peers around the larger crystal formation in front of her and growls in her face
>another Acklay assaults the skiff
>instead of running back to the skiff, she pulls out her cutlass and slashes
>Adrenaline Rush action: 3 of 7

>long story short the skiff manages to find her and she jumps on board
>her Acklay is finished off by the turret
>but not before she slashes it once more
>she asks to take over the turret, hired gun PC on it cautiously obliges
>he then jumps into the pilot seat and seeing the glow of crystals from the cavern, drives closer...
>small crystal is still in my pocket, mind you
>as we get to the mouth of the crystal cavern my PC screams
>"LOOK OUT THERE'S ANOTHER!"
>fires wildly into the side of the cavern mouth
>and walks shots up into the roof
>as the cavern collapses, hired gun tries to yank her out of the turret
>cue PC infighting, opposed Athletics checks and such
>until the crystal was thrown out of the skiff and my PC knocks herself unconscious jumping out after it
>Adrenaline Rush action: 4 of 7?
>our "face" PC who is only good at lying gaslights her as she comes to
>she's convinced she just dreamed the crystal
>>
>>54846092
>finally make our way up to this temple
>skeletons, armour and weapons littering this courtyard from a long-gone battle
>various styles of exploration engaged
>my character's just stomping through the skellies
>finds an old, could even say ancient sword with an obsidian black edge
>wonder if it's better than my cutlass?
>"face" trying to stealth around trips a very fresh proximity alarm up a side passage
>First Order troopers suddenly pouring back out of the passage he's run back down
>they start shooting at the "face" and the hired gun shooting at them
>but as soon as they see the buff Aqualish running at them with two swords, knowing the stories behind sword users, focus her
>instead of ducking into cover, pulling out her pistol and shooting back she just keeps running into the middle of them
>Adrenaline Rush action: 5 of 7

>scholarly archeologist char has been flying a recon probe around this whole fight
>finds the location of a shuttle, FO officer and another squad of Stormtroopers just outside the temple, up the side passage
>whelp, into the temple then
>finds an archive
>boops a door open to reveal a main hall
>a black-cloaked figure in a black and silver mask with a red lightsaber is fighting...
>boops the door closed again immediately
>ohh no GM you didn't
>I'm almost dead/unconscious with 3 Crits and oneshot levels of Wounds/Strain
>but we came here for money dammit
>we sneak in, find a curiously locked door
>archeologist and hired gun hold back at the door trying to unlock it
>"face" and I sneak forwards to loot the archive right next to the furious lightsaber battle room
>>
>>54844962
This depends entirely on the planet in question (location in the galaxy, whether or not its a planet of origin for some species), and the garrison in question.

There are planets with trillions of citizens, and planets with thousands. Ones in the thousands to millions range are probably Outer Rim worlds, with the lower populations being farming planets or recently settled worlds. As you get closer to the core, the planets tend to get more populated - this isn't always the case however; Naboo is in the Mid Rim for example and has about double the population of Alderaan, itself a Core World.

Garrisons will also depend on local population and threat possibility. A small garrison on a low populated world might only be a hundred to two hundred soldiers. Larger garrisons probably aren't going to be too common, but in troublesome areas or for guarding high-level prisons you'd see garrisons of thousands of troops.
>>
>>54846132
>lightsaber battle stops
>door to the Archive opens
>Kylo Ren is just looking at the probe floating in front of him
>I'm leaving the room
>"face" stays and hides for some reason???
>next thing we know after some Force dice are rolled, Ren has our "face" held in stasis
>"What are you here for?"
>"M-money..."
>meanwhile I've gotten our archeologist to jury-rig my pistol to overload
>Ren still questioning about what the "face" saw/heard
>as Ren is gettin' frustrated, I pop my head back in the archive door
>"As the idiot said, just money"
>I throw the pistol in Ren's face
>Adrenaline Rush action: 6 of 7

>cue Athletics checks chase
>we run out the side-entrance we came in...
>then everyone wants to run back across the courtyard to the opposite wall we climbed over
>to be fair, it still had climbing gear all fastened up to it
>of course Ren takes the more direct front entrance and bursts out into the courtyard
>despite the best dicepool my success/failure had been all canceling out and I'm trailing behind in last place
>probably the three Crits I'm nursing
>I can take my maneuver to run to the wall
>or engage with Ren
>screaming one last scream I fly at Ren and slash down with my cutlass
>the sword in my other hand of course has a cortosis edge
>but I don't know shit about cortosis or lightsabers
>Adrenaline Rush action: 7 of 7

>Triumph and Despair
>GM allows me to use the Triumph to stop Ren from using Parry
>with the Despair though, my cutlass is sheared clean in two by Ren's blocking saber
>the tip carries on forward and slices down his face, his helmet discarded at some stage in the chase
>my team are pretty much over the wall, the hired gun racing on ahead to grab the skiff
>as Kylo Ren cuts four times across each of my limbs
>I'm taken down to exactly 0, Critted once more
>the last thing the Aqualish sees before she passes out is the tip of our grappling gun burst through her shoulder
>>
>>54846148
>the "face" hands the gun off to the archeologist after nailing the shot
>Ren looks on in horror as my char's body is suddenly pulled back away from him
>ragdolling over the ground until it hits the wall, and starts sliding up
>Ren putsh is hand out and holds me in stasis
>but doesn't expect the archeologist to suddenly just jump, suicidally in Ren's eyes, off the other side of the wall
>a successful Athletics check and her gambit yanks me out of Ren's Force grip
>she lands on our skiff hiding just behind the wall
>as the "face" gives me a nudge to make sure I land on the skiff too and aren't sent down the cliff edge
>we ride off into the sunset as someone stimpacks me
>1HP

So anyway, how do people feel about canon interacting with their non-canon parties?
>>
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>>54846196
Oh I also forgot, to give the others a bit more credit:
>skiff rises back up over the wall and the hired gun peppers Ren with shots from the turret
>leaving him dazed and buried in a cloud of kicked-up dust, we ride off into the sunset

And sorry if my posts are a bit pic related, I ain't good at greentext stories.
>>
>>54846196
>how do people feel about canon interacting with their non-canon parties?
Danger level 10/10 no fucking way
>>
>>54846196
>So anyway, how do people feel about canon interacting with their non-canon parties?
I avoid at all costs. even during one of my AoR campaigns the party would be briefly re-based on Hoth, and I made damn sure to say that the they showed up just as the main SW cast was leaving to go do things. I always made it so whatever the party was doing, they would be conveniently away from the canon cast or events seen in the movies.
>>
of all the ships featured in EotE, AoR, F&D, and subsequent splatbooks, which would you say are the coziest?
>>
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Stat this ship boys

Wave 12 bomber imminent.
>>
>>54848804
>>54849656
Why do you guys do that? Purely the thought that a player would do something stupid?

I mean in that whole Ren encounter there we had no chance in hell of actually seriously damaging Ren mechanically, and on a character level no inkling to stay around and try. We even dicerolled everything out there was no real GM fiat (only a little I guess when it came to shooting a person with a grappling gun and how that would work), all of Ren's powers were rolled and everything.

We've also had Luke show up in an AoR game and give a briefing, character-wise there was no reason to attack him there and I'm sure he would have had just as formidable a statblock anyway to survive and run if we for some reason did try. Do you just not trust your players? I feel like it almost breaks immersion to have canon characters constantly out of sight and whatnot anyway.
>>
>>54849888
I'm gonna go out on a limb and say it will be wave 13-14. Rebels will get their new A-wing in wave 12. Have we actually gotten real stats on how big it's supposed to be?

Otherwise, it will probably end up looking like a much beefier Upsilon, crossed with a Ghost that took a attack shuttle, with some sort of turret or out-of-arc mechanic. I'm imagining most will cost somewhere in the range of 65-70, with the cheap ass generic in the low 50s so you can't take two.
>>
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Has /swg/ seen a more accurately painted Kath Firespray than this? Emphasis on FFG Imp and Scum "accurate." It.dont think it even needs those Life Day landing lights.


seewhatididthere.jpg
>>
>>54849888

Here it is, slightly bigger. It's Slayn & Korpil.
>>
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>>54851055

looks almost the same size and a YT-1300 but vertical if you put it side by side with a T- 70.
>>
>>54849888
>>54851055
>>54851763
>>54851851
Yeah, we at least know that the two rear turrets on the top and bottom are one-seater bubble canopies (not unlike the turrets on a LAAT/i, maybe slightly beefier) so you can use those as a rough estimate of scale. Definitely looks to be in the small freighter range
>>
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>>54773292
>“Dave did share with me, by the way, he considered making Starkiller an Inquisitor in Star Wars Rebels,” Witwer said. “It didn’t quite fit the story that they were telling, but he did think about it because he thought that would be interesting.”
>http://screenrant.com/star-wars-rebels-starkiller-force-unleashed/
How would you feel about this?
>>
>>54851250
Looks really good! Did you do it yourself?
>>
>>54853498
Kanan or Asoka should have killed him.
>>
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>>54852516
>Definitely looks to be in the small freighter range
My first impression was that they'd be nearly in the Sil5 corvette size, but in retrospect you're probably right its just on the larger end of a space truck freighter. They definitely interest me though as a heavy bomber because its just a really cool thing to have in Star Wars, however, we've really got not much to go on in terms of ordinance load out aside from the turrets.
So they may well be just some kind of patrol boat or gunship.
Part of me really wants that keel section full of proton bomb tubes and torpedos for dropping copious amounts of 'fuck you' all over battlefields.

>>54853498
Still got a season left in Rebs, so who knows
>>
>>54853936
>star wars Kitakami never
>>
>>54853498
Canon Starkiller as an Inquisitor would have had to be much different from his Legends incarnation, enough that he's basically Starkiller in name only. For starters, he'd have to be toned down well below even the level that the books and comics lowered him to (which is way below the way the games portrayed him). Maybe making him older so he's not a teenage prodigy... Vader can still recruit him but none of that "I pulled Vader's lightsaber from his hands when I was a toddler" stuff.

That being said, his role of rooting out and killing whatever Jedi he can find is already one of the roles of the Inquisition. So I can see why Dave would have thought about it, in addition to them being friends.

And all that being said, PROXY is about the only thing from the TFU stories that I wish was canon any more. He's like a less meme-tier HK.
>>
>>54853979
Still have the old Victory if you need Robotech levels of missiles in your life
>>
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>>54854062
>>
>>54854062
Or I can just wait for the FFG engineer splat to drop with ship crafting.
>>
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>>54854074
>>
>>54854079
Hope its like the old D20 ship building system, that was like a baby pacifier dipped in morphine for PC's.
>Just throw money, the book at them and they sit there for hours completely silent with a dopey look on their faces
>>
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>>54854128
This is the teaser we've seen for it.
>First, each of the primary components and systems must be selected and built, each requiring their own investment in time and credits, as well as a skill check. Then the components are combined with a final assembly skill check to produce the vessel.
I'm pretty hype.
>>
>>54801497
Keep in mind what they have access ton budget and resource wise. Imagine how much of thise were put into designing and making the star killer
>>
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Is Thrawn a Mary Sue character?
>>
>>54854705
In which materials?
>>
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>>54854705
In the original Thrawn Trilogy? No. His flaws and dickishness are made pretty evident.
>>
>>54854705
Heeeh. He's outstandingly competent, but he doesn't have everyone in the setting sucking his dick. And he's actually an asshole sometimes, and recognised as such.
I wouldn't say he is a Mary Sue.

Now this is only from my experience with the books, I don't know how they handled him in Rebels.
>>
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>>54855321
In rebels he tries to be 2 long game 4 u but he's in a Saturday morning cartoon so it doesn't ever work /really/ and in the end he gets fucked over by a dark/"grey" force user's lightning.
>>
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>>54853740

Commissioned. I took the approach of the Catholic church and found it easier to pay a painter--sans the pedophilia of course.

Really really wanted one that matches the art. Beyond some base turret stuff--which only exists on on one image--I'm pleased.
>>
How do I b wing /swg/?
>>
Doubt this is the best place for it but Gamefinder thread is completely dead
Would anyone be willing to play in a campy Star Wars d20 game? The kind of game that's more about making your own place in the universe and having fun instead of being the last jedi, or a sith apprentice. I've been trying to find players but no one really responded in the Gamefinder thread
>>
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>>54856937
The first step is getting the gold medal on Razor Rendezvous in Rogue Squadron II. Only then can you truly consider yourself to be on the path of the B-wing.
>>
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>>54857057
>Razor Rendezvous
>Not the DS 1 B-Wing missions in X-Wing

I respect you opinion.
>>
>>54857140
>X-Wing
RR is much easier than the flight sim B-wing missions, so I figured that it would make more sense as a first step.
>>
>>54857251
It's been more than a decade since I played either, so I couldn't really recall which was harder. I do remember getting lost on the DS surface during the B-Wing trench run mission though.
>>
>>54856937
1: gold on Razor Rendezvous
2: X-Wing DS1 B-Wing missions
3: ???
4: Change name to Keyan Farlander
6: HA HA TIME FOR B-WING!
>>
>>54856985
Which d20? Original, revised, or Saga? I've got experience with Saga but not the previous two.
>>
>>54858283
Revised, I'm more than willing to teach anyone that needs help. If you want to hear more about the game and stuff add me on discord
AlonelyBard#7430
>>
>>54858302
I've actually never used Discord.
>>
>>54858363
It's pretty easy to use and it's helpful for these kind of gamefinder things
>>
>>54858363
It's the best non-video chat service around right now. Far superior to teamspeak/mumble/etc. /shill
>>
>>54858363
It's pretty great once you look past the nerdygamer stuff
>>
>>54858435
>>54858476
>>54858488

I've just legitimately never had a reason to use it. I just installed it for the first time, and I haven't made an account yet.

>tfw coming up with usernames that aren't too identifying
>>
>>54858476

Ever heard about IRC?
>>
>>54858535
I've only used IRCs a little, but discord is so much more user friendly.
>>
>>54858302
I've sent you a request
kynar#5386 is me.
>>
>>54856063
How much did it cost? I repainted my own ships and then got most of my collection stolen and re-repainting them seems more like a chore than a hobby now.
>>
Thinking of branching out into Scum from Imps when the Kihraxz buff drops.

Stress Eater Asajj, Slippery Viktor and a TLT Mux looks like a fun list
https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!219:176,190,-1,-1:44:-1:;262:176,143,145:54:1:M.26,M.3;126:135,-1,-1:-1:-1:&sn=AVT%20Stress%20Eater&obs=
>>
>>54851055
>I'm gonna go out on a limb and say it will be wave 13-14.

I'm thinking Wave 11.5 with a September reveal same as last year with TFA.

Statwise?

I'm thinking Maybe the B-Wing to the Falcons Y-Wing. So, maybe 8 Shields, 5-6 Hull? It's tall, and it's long, but it's not very wide is it? So maybe?

It might have an evade dice if we're lucky, and I'm thinking front and back firing arcs and at least one crew slot for Tailgunner shenannigans.
Double Torp Slots, some other gubbins, Tech and Systems maybe?
>>
>>54856985
>>54858302
If anyone else wants to join, I still have space
>>
>>54859041
This one is still TBD for the final but it's probably running me over a hundred. But that's because dude does it for a living /20+ years and I felt splurggy. I share the same sentiment on it being a chore since I'm short on time these days. Even a normal game 1v1v1 game with my usual crashdummies takes 1 to 2 hours with all the "wait wait, I forgot ---" shit. In the end, your spending the money just to get it done. The extra is for results.
>>
>>54860165
Well, i'd be bloodstriping and royal-guard-ifying ships mostly, but I would be doing ~40 ships. In a couple hours I can take photos of the few ships that I have left, if you want an example of the level of modding and painting I do/did.

I'm just not really not sure what to do- losing this much of a collection sucks. I also am not sure if the game is in a goid place- if the meta and game design stays shitty, i'll probably only buy First Order ships and some Strikers, because those are the most fun.
>>
>>54860352
I'll take pics. Do you have any cool mods?
>>
Spacebump
>>
>>54862092
I'm taking photos with my toaster phone now, my Firespray and Upsilon- I've already posted my lambda before.
>>
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>>54865338
>>
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>>54865350
Fuck it, sideways I guess.
Here's the back-
>>
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>>54865371
Upsilon top
>>
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>>54865397
Fuck that's blurry. Underside upsilon.
>>
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How canon would it be to have a STALKER-style planet - visited by old Rakatans/Celestials, Force-fucked by Sith factions through the ages, with anomalies that defy logic/physics/time/space and angry Dark Side-inflicted mutants, with Rebels and Empire/Empire Remnants locked in a never-ending struggle for extracting immensely powerful lostech and Force artifacts that would benefit the war, supplanted on all sides by Jedi, CSA/TradeFed troops, neutral parties, and loners who scavenge the crashed, ancient ships and risk getting force-pushed into a red stain on the ground.

also TFA would have been better if Jakka was more like Chernobyl
>>
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>>54867538
>How canon
What do you mean? The Unknown Regions exist in both nucanon and Legends, so they're an easy excuse to cook up whatever planets you want. Malachor V and Korriban have plenty of artifacts, Force weirdness, horrible monsters, and anomalous activity to accomplish your criteria as well. Legends Tatooine could also be interesting, since it has a connection to one of the ancient alien empires and wasn't always a sparsely inhabited desert shithole. Nucanon Malachor also had some ancient Jedi/Sith weirdness but it wasn't really explored in significant detail, IIRC. Post-R1 Scarif could also work if you want a more recent disaster-stricken world.
>>
My group is about to get into the FFG SW RPG. I was looking at the links at the top of the thread but the only book that appears to be there is F+D. Is there a way to get AoR?
>>
>>54868595
Check in the pastebin.
>>
>>54868595
Mixed > eote > f&d > aor
>>
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>>54867625
Oh, as in stuff like attributing environmental devastation and anomalies to pure Force-fuckery instead of how whacky SW physics get. I know Roadside Picnic's "tech/weirdo aliens leave their shit everywhere" can be safely attributed to Celestials and STALKER's hive mind of people trying to make the world better via psychic/magic force/the film's utterly weird version of the living Zone has been done before in SW/

also because i'm autistic and i don't wanna trigger other autists into "AKSHULLY NOT CANON HSK HSK"

Isn't Jakku basically Legends Tatooine? There was some dumb EU plotline about Jakku being the site of the Emperor conspiring to do force-fuckery on it.
>>
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>>54869206
I'd argue that Legends Tatooine has a different flavor to it than Jakku. The Jakku we see is more run-down and more economically tied to scavenging. Most of the good adventuring places on it will likely be recently-crashed starships full of new tech. Legends Tatooine is more economically developed. It has an established agricultural base (enough to have a wine industry), large settlements with creature comforts, and proper starports. It's near a hyperlane that's important enough to warrant a name and does get a fair bit of expat traffic from scum types. It also has evidence of some Rakata tech here and there, as evidenced by the KOTOR star map.

>autists arguing about canon
By running a tabletop campaign and coming up with new material, you are already deviating from established canon. Nucanon star maps also do have places explicitly named Malachor and Rakata Prime, and Moraband is basically just Korriban with the serial numbers filed off. You can also easily argue that planets are big, the films/shows/books only explore small parts of those planets, and you're simply sending the PCs to another region of that world or filling in blanks that nucanon has yet to answer.
>>
>>54869155
For a new group surely simpler (one book) is better?

>>54865428
Go into the /wip/ thread and follow the instructions for taking better miniatures photos
>>
>>54854160
I'm pretty optimistic, they seemed to have reigned in some sense into their dev team of late to get some tighter uniformity to their work. Not that there was anything I'd really consider completely unsalvageable from their prior releases, but I guess they've had a fair bit of practice too for the last 5 years... shit where has time gone?

>>54869206
You'll actually hurt yourself badly trying to keep a TT-RPG 'canon' so to speak
Its a huge depth of material there to use as you see fit, make up as you go and make it what you want, plus it makes it 'hard' for PC's to game the system when presented with something mysterious. Oh, it'll also save you from breaking the knees of players when they claim every stormtrooper has a thermal detonator in their lunchbox.

Course if you really are on the spectrum, you're already pretty much fucked! But good luck anyway
>>
>>54869206
There are gorillions of worlds in the star wars galaxy. It's fund to visit the ones you're familiar with from books and movies, but you can stray away from them a bit if you like.
>>
>>54869881
>For a new group surely simpler (one book) is better?
Not really. They all have the same mechanics, so if you really want to keep it simple just say no force sensitives. More options means more fun, though.
>>
>>54870373
>fund
fun
>>
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>>
Can anyone explain to me how linking weapons works in the FFG RPG? The wording is quite confusing, I can't figure out how many hardpoints I would spend.
>>
Question: can Zuckuss be used on the C-ROC? Can his ability trigger? If so, then that'd be pretty potent since the stress he gains goes away
>>
>>54871868
>Hard Points Required: 1 (per weapon)
Did you look at the book?
>>
>>54872065

Currently, yes, Zuck works on the C-ROC. This isn't as big a deal because huge ships usually have shitty dice mods anyway and precious slots - but if they get an Epic which can perform multiple attacks per round it might be a bigger problem.
>>
>>54873123
Could you please keep the smarmy answers for yourself and point me to the exact page? The only thing I can find is in the "Upgraded Weapons" paragraph, I don't understand if I'm supposed to buy the weapons one at a time and then link them (Spending, say, 20k and 4hp to buy 4 Ion cannons and then 7.5k and 1 hp to link them) or if linked weapons count as a single weapon (spending, in this case, 12.500 and 1 hp for 4 linked ion cannons) or some god-forsaken mix of the two.
>>
>>54871868
>>54873791
You'd have to buy a twin/quad/whatever laser turret, afaik. No hardpoints required.
>>
>>54873979
Perfect, thank you anon. Much appreciated
>>
Whoever will make the next general, please remember to remove the second link under >Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)

It's outdated and unnecessary
>>
new thread now please
Thread posts: 314
Thread images: 75


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