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Infinity General: Mortal Combat -edition

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Thread replies: 314
Thread images: 38

File: By the Spirit of Ariadna!.jpg (105KB, 676x850px) Image search: [Google]
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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where not arming yourself properly against men (and women) of faith can be a FATAL mistake.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA
>>
>>54753795
ye olde thread:
>>54695528
>>
PANOSUX
>>
>>54753842
not Teutons?
>>
There is a surprising lack of dynamic Khawarj-art. All posing or sneaky.
>>
*blocks your path*
>>
>>54754001
*Blinds you with disco lights*
*Engages you from 4 inches away*
*Crits you on a 14*
*Super plus jump climbs to the objective and specially operates it*
*Throws a Nimbus Grenade for no reason*

Heh, nothin' personerru Gaijin.
>>
>>54753889
Yeah, in OP:RV he's one of the least dynamic posed models and the best we got is the box art where it sort of looks like he's jumping so as to mirror the Tigress Soldier.
>>
>>54754545
Yep. Even TAGs with superjump get more dynamic pics and models, not to speak about shit like Samaritan and his shadow realm -of a base.
>>
>>54754545
It's a good LT because nobody will even bother killing it.
>>
Haqqislam should get some more melee specialist outside of Hassassins. How about a bare handed PH 15 guy.
>>
>>54755418
>It's time to oil up!
>>
Ok, so new player, I saw the Maghariba Guard and knew I wanted to run it.

What do I do to make the scorp mech do work? I know absolutely nothing about Infinity.
>>
>>54755536
It's an expensive unit, so the way Infinity works, you'll want to run lots of cheaper stuff with it. You generally won't want to run the Maghariba with more than maybe 1 expensive Heavy Infantry unit, but that's rather easy since Haqqislam is spoiled for choices in the mid-low end of things. You will also want to bring an Engineers and hackers to support it, but that's not a big deal either since Haqq have great both of those due to high WIP. Also, the Maghariba is cheaper than comparable TAGs since it's huge, so you still have a lot of wiggle room there. If you have a solid 10 regular order combat group to put the Maghariba in and a secondary group of at least 3-5~ guys to do other things, you'll probably be fine.
>>
>>54755418
Bare handed PH 15 guy ... what about the Fat Yuan Yuan?
>>
Yo! I just started infinity since figures look good and the rules seem to be pretty fine. I bought pan Oceania and nomads 2nd hand and I have couple of questions. I payed 200€ for these, did I get scammed or was this a decent deal? And can I make decent tournament lists with these?

Nomads
Sin Eater Observant (MULTI Sniper)
Reverend Custodier (Hacker, Combirifle + marker)
Reverend Healer (Icestorm exclusive)
Intruder (MULTi Sniper)
Intruder (HMG)
Moran Maasai Hunter (Shotgun) + 2 Crazy Koala
Prowler (Spitfire)
5 Wildcats (Rocket Launcher, Spitfire, 3x Combi Rifle + Light Flamethrower)
Hellcat (Combirifle)
8 Alquaciles (Hacker, Sniper, HMG, Rocket Launcher, Grenade Launcher, 3x Combi Rifle)
Iguana (TAG + Pilot)
Tomcats Rescue Team (3x Tomcat, Zondcat)
Spektr (Combi Rifle)
Mobile Brigada (MULTI Rifle + Light Flamethrower)
Grentzr (MULTI Sniper)
Meteor Zond
Lunokhod Sputnik + 2 Crazy Koala
Gecko (Mk12)
Tunguskan Interventor (Male) + Fast Panda
Specs Ops, converted from Alep Spec Ops
Pan Oceania
PanO starter(nisse, orc trooper yms.)
Nisse Hacker
Seraphs + auxbot
Nisse HMG
Croc Men Multi Sniper Rifle
Aquila Guard HMG
Akalis Sihk Commando Spitfire
Fusilier Sniperilla
Croc Men Boarding Shotgun
Indigo Spec Ops
Knight of The Holy Sepulchre
Armbots (peacemaker ja auxbot)
Dronbot Remotes
Auxilia (2 handler ja 2 auxbot)

extra
Nagas (monofilament mines)
Nagas (hacker)
Nagas (Sniper)
>>
>>54756876
No that is a lot for that price. Individual blisters for human sized figures go for about $8 dollars or more, boxes are usually like $6-8 dolars per model for human sized figures.
>>
>>54755566
Hm, alright.

Well, I've got an interest in tricky shit, and the faction seems to lean towards that. I'm super interested in the Khawarij for their looks and the Muyib because they seem to lay down mines and traps. Are either of those good to pair with the scorpion tank?
>>
>>54756876
Yep, that's a very decent deal. And there's a lot you can do with those Nomads, as both vanilla and Corregidor.
>>
How good are Zerats for MAF?
>>
>>54759017
Pretty much mandatory. They're the only infiltrators you've got.
>>
>>54759017
Not being in a marker state means they're much more vulnerable than your average camo infiltrator, but they're your only infiltration unit in MAF, so you will be using them most of the time. The hacker has D-Charges, which is nice for the Sabotage Classified.
>>
When was the last time the Army program got updated? The unit lists seem to be pretty out of date.
>>
>>54757396
Well, neither have some obvious synergies with it, but neither are so expensive you couldn't run them. Myib with grenade launcher could lay some smoke for cover, I guess. Taking some Djanbasan with smoke is usually worth it, as they see trough it.

With most TAGs it's usually good to keep your distance. You main weapon is less effective and you become vulnerable to hacking and close combat (the latter being pretty easy way to tie up a TAG).
>>
>>54760233
Yesterday?
>>
>>54760298
Not the online Army, the one you can install on your computer. My copy, at least, doesn't seem to have been updated since April last year, and the auto-updater doesn't pull anything down.
>>
>>54760346
They don't support the offline one for shit. They barely supported it when it was first released, I'm not sure they even remember it exists.
>>
>>54754001
Contender/assault pistol or combi?
>>
>>54761376
Yes.
>>
Is the Kriza Boracs Tunguska Crisis Special Uniton Infinity Army yet? As a newb looking to buy the expansion.
>>
>>54761472
Yes.
>>
>>54757396
Muyib is alright, but they only really shine in their sectorial. That said, a few mines to cut off some approaches to your tank are nice to have.
What you really want though is a Najjarun or a Kaplan engineer with a couple of Nasmat to keep your big spider tank operational, a few corner guards to keep enemy dipshits from flanking you, and cheerleaders to fuel your Maghariba with orders. Also, a back-up agression piece like a Kawarij wouldn't be terrible to have for when your killbot bites it.
>>
>>54761506
What is it under I've been searching for a while.
>>
>>54761562
Nomads. Between the Wildcat and the Mobile Brigada.
>>
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>>54761567
I must be a right goon or your taking the mickey.
>>
>>54761823
Are... are you possibly stupid?
>>
>>54761823
I don't even know what to mock first...
>>
>>54761873
It is a possibility. I have spent half an hour between the app and rules and can't find the blighter.
>>
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>>54761894
>>
>>54761968
Oh yeah there it is. Thanks anon.
>>
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With Maximus being a thing now, what are the chances we'll finally get some interesting rules for shields?
>>
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>>54761823
You were asking about Infinity Army, we said yes, so why are you posting old AVA tables?
>>
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>Combi+LGL
>1.5SWC
>WHY
>>
>>54762309
Looks to be a fuck up by whoever plugged the stats into Army. That should be HRL+SMG. Kamau lost their LGL profile.
>>
>>54762018
Never, maximus is only for aristeia
>>
>>54762432
Was that confirmed? It'd be a shame to waste those nice models on a game barely anyone will ever play.
>>
>>54762865
Confirmed, and they will have 30mm bases.
>>
>>54757396
>>54760286
I reckon Muyib viral mines is a pretty good TAG buddy - real area control there to mix with a Naffatun or two. I guess it's easier to squeeze in that sort of costlier support if you leave the visor off Maggie.
>>
Comrades, I´m looking for advice for my midfield ghulam core-link (in QK)
>Leila Sharif
>Hafza LT (Spitfire)
>Ghulam FO
>Ghulam D-repeater

but, should I take a Hafza with HRL or Ghulam ML as the fifth? I want a mean ARO-weapon to give it some defensive bite but im torn between the two. Also, there is a sixth ghulam-medic with a nasmat on the list too, so I don´t think I´d want that in this link.
>>
>>54763188
Why are you taking Lt Spitfire? You can't hide him as easily if he's shooting, attract fire on the reactive and might eat a crit on your turn. I'd drop the D-Repeater for a bare Lt Hafza then go HRL, because if you really are going to be in spitfire range, that delicious Missile Launcher will never be in a good rangeband.
>>
>>54763188
Make the Hafza a normal rifle and give the third Ghulam a HMG. The spitfire is pointless unless your LT already got revealed, in which case you have bigger problems.
>>
Going against tohaa with limited insertion, opinions?

Nómadas
──────────────────────────────────────────────────

9 / 1
INTERVENTOR Hacker Teniente (Disp. de Hacker Plus) Fusil Combi / Pistola, Cuchillo. (0.5 | 25)
GECKO 2 Fusiles Combi, Chain-colt, Panzerfaust / . (0 | 53)
PILOTO GECKO 2 Pistolas de Asalto, Cuchillo. ()
TSYKLON Spitfire, Pitcher / Pulso Eléctrico. (1 | 31)
TSYKLON Feuerbach, Pitcher / Pulso Eléctrico. (1 | 34)
LUNOKHOD Escopeta Pesada, Lanzallamas Pesado, Cargas-D, CrazyKoalas (2) / Pulso Eléctrico. (0 | 25)
SALYUT Hacker (Disp. de Hacker EVO) Pulso Eléctrico. (0.5 | 25)
INTRUDER Ametralladora, Granadas / Pistola, Arma CC. (1.5 | 42)
METEOR ZOND Fusil Combi / Pulso Eléctrico. (1 | 21)
BANDIDO Hacker (Disp. de Hacker Asesino) Escopeta Lig. Lanza-adhesivo / Pistola, Arma CC DA. (0 | 25)
ZERO (Observ. de Artillería) Fusil Combi, Minas Antipersona / Pistola, Cuchillo. (0 | 19)

5.5 CAP | 300 Puntos

[url=http://army.infinitythegame.com/index.html?l=KwBgjAPgzCIRYBsBSALCA7MsqAcBOZAQlTDSgCZthEyjK0KpqphiHUmWV7nPUWWem04owwUsQFR8bHDGIUQaMGRz4BRQumUV8FOmGXo1qRGwACVoA===]Abrir en Infinity Army
>>
>>54762922
No they won't. I'm making custom acrylic hexes for those.
>>
>>54764018
Seems generally solid.
Sat lock+EVO combo isn't quite as much fun without a guided missile or grenade launcher, but being able to induce targeted can still be a useful trick.
Lack of smoke might hurt the Intruder a bit.
Not sure you're going to need an assault hacker against Tohaa. Is there precedent for your opponent bringing hackable stuff?
>>
>>54764670
The bandit is a killer hacker device, i chose it instead of forward observer because it was exactly the points it was left for 300.
>>
>>54764789
Ah. The list being in Peruvian threw me off.

Even so, a Fastpanda on that Interventor might be a better investment. Offensive hackers don't usually have much of a place against Tohaa.
>>
>>54763652
>>54763918

OK, I hear what you are saying, but assuing the spitfire Hafza-LT is a ineffecient and risky move, wouldnt it make more sense, points wise to as suggested take a ghulam-HMG drop ghulam-DRepeater and also drop Hafzas all together and simply go for a plain ghulam-lt?
>>
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I don't think anyone has used this as thread OP this summer yet. I am disappointed.
>>
>>54765790
Be the change you wish to see.

Summer has been freezing here
>>
After getting the panoceanian starter and the support box, what are the next 2-3 things one should buy?
>>
>>54767452
Drone box (assemble as Reaction + Sensor)
Crocman (hacker or TO)
Bulleteer box
Auxilia box
>>
>>54767478
ok, I know that proxing is ok in inifinity, but I can't find any other model of croc man the sniper rifle one. do you think he would be better as a hacker or something else?
>>
>>54767692
General practice is to snip the end off sniper rifles to use them as normal rifles.

Most common ways to use Croc Men are as FO or hacker (since they're specialists and also have good utility), though minelayer and sometimes shotgun are also good for reinforcing the midfield and hunting down other infiltrators respectively. Sniper is okay, but generally overshadowed by other options.
>>
>>54762018
Why? There's like only two figures with a shield in game including him, and its not like the rules aren't bloated with special rules as it is.
>>
>>54766760
I would, but someone else keeps making the thread before I have the chance.
Lucky you
>>
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>>54767692
There are old Croc Man models, but stores prefer to store the new ones. Official store still carries pic related and the old hacker, so maybe you could ask your local store to custom order one for you.
I actually like old Crocs more, where they don't look like helmetless Kamau.
>>
>>54768151
>could make more interesting future releases
>could be used to distinguish knights or other melee troops further
>would be more interesting than 'no effect at all' (Azra'il, Mormaer) or 'possibly a ARM bonus all around' (Unknown Ranger)
If Nanoscreen can have rules, so should a common fucking shield.
>>
>>54768309
Nah.
>>
>>54768309
The game doesn't even distinguish between types of CCWs aside from knives and "ammo". Melee is not the focus. Shields look cool, but they are not something Infinity direly needs.
>>
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>>54768434
Okay, but ballistic shields are also a thing. And having one of those on a doorkicker might be interesting.
It's not like Infinity doesn't have a wealth of useless skills like the stupid vampire gimmick that could be safely removed.
>>
>>54768769
Ballistic shields are just armor for the most part. Statistically it's fine, there's already a gigantic bonus for flanking.

What you're asking for is an effective nerf to models with shields - they wouldn't get the armor bonus when attacked from behind. There's really no bonus worth giving, it's worth like 1 or 2 points of armor that's already figured in to their current stats.

RPGs typically have pretty crappy/generic shield rules so I wouldn't expect any better from a tabletop game.
>>
Hows the Infinity RPG?
>>
>>54768932
The PDFs are done and in our hands, the printing is late. Again.
As for how it plays, I've not tried it yet. I need some sort of tablet or reader so I can read it all comfortably. But there's some people here who have played it.
>>
>>54769244
>The PDFs are done and in our hands,
Well, the core and Player's Guide are. The supplements are still in the works.
>>
>>54769277
I'd rather wait for them to be done well. After all those delays I can wait a bit more. I'm in no hurry to play.
I was wondering if I could pledge more to get the PanO supplement + mini too, along with the Nomad ones (could work as a CSU), but I think I'd rather not spend more money on them than I already did.
>>
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Ok, so I got interested in this game because I saw these dudes.

Asking around, I was informed that they're genetic super soldiers who use poison they produce themselves and are immune to most other poisons the enemy can try and use on them.

So, my question is this: can I build an army around these bad dudes, and is what I've been told true?
>>
>>54765790
I think I recall it once like two months ago.

Besides, summer's not over yet.
>>
>>54769414
Yes, they recently got buffed. But whom you really want is their leader, Tarik Mansuri. Khawarij dish it out but can't take it, Tarik is a little more resilient. I think there is one Khawarij in Haqqislam starter and Red Veil and Tarik is available in a blister and will be in the Beyond Red Veil box that's on preorder now.
>>
>>54769414
They are good, but they do suffer from being a bit of a glass cannon. Unfortunately, their poison isn't used very often, as it is a close combat skill, and other than the poison, they are pretty mediocre at close combat. They are led by the famous Tarik "Big Dick" Mansuri (pictured second from the left) who is a total baller with a lot more survivability than the normal Khawarij
>>
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>>54769414
Well, they are fairly potent light infantry with some solid stats and okay rules.
Poison is more of a gimmick, it won't really threaten most things that you can't also shoot to shit, Bioimmunity is hotly debated but in general situationally useful, and Religious makes them reliable. But Superjump is basically why you take them. This allows them to engage from unexpectad angles, take shortcuts and flank like a motherfucker.
You could take three of them at most, plus Captain Islam, their bossman. That's way too much though. One with a spitfire (or a panzerfaust in a pinch) and a doctor would be plenty for most lists.
>>
>>54769775
>You could take three of them at most, plus Captain Islam, their bossman
Are you specifically restricted to three?
>>
>>54769924
That's what the AVA in their stat block means. Availability. Can't have any more of a unit in your list than their AVA allows.
>>
>>54769924
You wouldn't want more, they are expensive and you want 12-15 models in a list.
>>
>>54769924
Right now, yes. AVA3 means you can take three at most. The next sectorial might have a raised AVA for them (plus maybe a link option), but, honestly, even AVA3 is too much.
>>
>>54770073
>Kharawij core
>linkable with Mansuri
Oh dear.
>>
>>54770344
I want a Zhayedan link so bad
>>
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Terrainfag here.
This is some neon-fishing line. Plan is: somehow fixate it into the outline of chinese signs, then shine on it with hidden UV LEDs. Should make a neon ad-sign.

UV LEDs exist, right?
>>
>>54772997
Post pics when done
>>
Really retarded question here, but just to clarify, USARF Devil Dogs are dogfaces?

>>54769277

Is the final Player's Guide "v7"?
>>
>>54773548
>Is the final Player's Guide "v7"?
I'm not sure. I'll check the BackerKit folders when I get home and see if there's a newer one. There should be a newer version of the core book at some point, if not already, as there's a sentence fragment loose in the Acquisitions section. Mechanically that shit's all done, though. Anything left is minor error correction.
>>
>>54774588

Do you also know what the final version of the core rulebook is? v9?

Thanks.
>>
>>54773548
>USARF Devil Dogs are dogfaces?
ye
>>
is this like necromunda? can you level up your guys or is it one offs?
>>
>>54775410
>can you level up your guys
Only if they're spec-ops. There's a campaign system in Campaign: Paradiso, but it's pretty rudimentary and largely locked to the mission set they give you.
>>
>>54775410
It's currently one offs. There is technically a campaign system that lets you level up certain customizable units (they're the unnamed Spec Ops miniatures), but it was released for last edition and also had some generally wonky rules. The rulebook that Corvus is currently working on is an updated Paradiso campaign book, which will bring better campaign rules to Infinity that are also up to date with the new edition, along with a new sub-faction for each faction in the setting.

Of course with the way Corvus works, don't expect that book out any time soon.
>>
>>54773548
The most recent Player's Guide is v7 and Core Book is 20170704 which was uploaded later than v8.3.
>>
>>54775444
ah thats a shame
>>
>>54775410
Aside from not leveling there's a lot more differences from Necromunda.
Necromunda/Shadow War removes a lot of tactical decisions and adds a lot of dice rolls.
Infinity has fewer dice rolls and a bigger emphasis on decision making.
>>
>>54775452
oh that sounds good, what do you reckon, a year or two?
>>
>>54775500
to be honest, we modded alternate activation into necro and mordheim anyway, hence why I like the look of this
>>
>>54775526
Possibly.
Many siestas are to come.
>>
>>54775464
You can kind-of-sort-of make a more involved campaign system using the RPG and the RPG-Wargame conversion rules, in that you stat all your units up as RPG characters, use the conversion rules to give them wargame stats, then use the RPG advancement rules to handle advancement and the wargame to handle combat. It's ugly, and there are no point values so you have to rely on your own ability to gauge balance between forces, but you can do it that way.
>>
>>54775526
Realistically maybe in a year. Rumors are that some of the billed Sub-factions are very close to being done, rules wise anyways (I've heard Ramah, Tunguska, and Varuna are very complete). They don't actually have to make the whole book from scratch, but just revise a big chunk of the old stuff. Bostria said recently at a Q&A that Invincible Army, one of the sectorials to come with N3 Paradiso, would be landing sometime in 2018. Safe bet would be somewhere between 2018-2019. The last book got delayed quite a few times.
>>
>>54768300
Ill stick to the cut off barrel croc man, when the store owner told me how much they want for an old model from custom model, my balls went all up.
>>
>>54769414
You could easily fill the majority of your lists w/ Kwarij w/ a single Tarik Mansuri. That will be about half your points. The rest can be Ghulam with more flexibility so you have orders and a hacker.
>>
>>54755418
Hakan is godlike but nah. I like how Haqqislam rolls by largely avoiding melee.
>>
I can't find an answer to this anywhere. Is triangulated fire the full burst of the weapon or is it burst one?
It says makes a bs roll at - 3 so I'm presuming it's burst 1 but I'm not sure.
>>
>>54777181
Full burst.
>>
>>54777254
Also no burst modifiers.
>>
So Since Kriza's have Fireteam:Duo. Do you think any one would care if I used a Taskmaster as my 2nd Kriza since I love that model but I never want to play Bakunin.
>>
>>54777606
Kriza have AVA 1, so it doesn't matter before Tunguska hits...after siesta.
>>
>>54777634
Oh rip I did not even see that. I was Too pumped from seeing Duo T__T
>>
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>there will never be crossfaction rules
>you will never be forced to track down a rogue Ariadnan Bureau Noir agent past the Paradiso Garrison who has apparently gone native and seized control of a Morat force
>you will never have to slowly cross the out-of-control Paradiso Garrison with panicked fusiliers, USMC riflemen, keisotsu, mobile brigada out of their depth begging you take you home
>you will never have your once-friendly Bureau Noir agents trust you less and less as your shell-shock from previous experience on Paradiso, with endless Shasvastii ambushes and Morats wiping out your men, drives you to heinous deeds
>you will never see them dwindle one by one in bizarre deaths at the hands of an unseen enemy
>you will never find the Ariadnan BN agent in command of Morats, whose only ideal now is that of utter war against everyone
>you will never have the friendly Moderator-turned-cook's head thrown into your lap
>you will never set a camouflage marker and stab the damn BN traitor to death
>>
>>54777715
Sounds like an RPG campaign more than an Infinity match. But even if it was, you can just make up your own list. When you're having a game with your friends, you are not beholden to the tournament rules.
>>
Is there any word on when Tunguska hits?? Will it be at Gencon or is more of an Early Next year?
>>
Yo, would it be reasonable to have the (more proportionate) Space Marine minis get converted to Military Order knights?

and then paint some morats puke-green and give them all cockney accents
>>
>>54777735
>tfw no crossfaction rules
>you will never have Knights Hospitallier, Daktari, and Ariadnan and ALEPH doctors frantically triage the wounded as TOMCAT teams attempt to keep the ship from exploding
>you will never have ORC, Hac Tao, Mobile Brigada, and USMC constantly scanning the walls as everyone can see the outlines of Aswang flicker for seconds before disappearing
>you will never hear the Domaru Butai unsheath his sword and whisper "death before dishonor" as the remaining Knights do the same followed by 'nuthin personnel kid'
>you will never hear your Djanbazan suddenly gurgle through a ruined throat as the USMC open fire at the aswangs coming out of the walls
>>
>>54777829
What movie?
>>
>>54777829
>tfw no crossfaction
>you'll never laugh and jaw with the others at the paradiso garrison, all gathered around the fusiliers' tent because one of the ozzie fuckers got the newest trideo game
>you will never work up the courage to chat up the qt 3.14 odalisque despite everyone in your unit trying to hook you up with the (also qt 3.14 but you think she's way too hardcore) Tiger Soldier who was raised next to you when you were in Hong Kong
>you will never awkwardly blush and smile when she notices you staring and winks
>you will never laugh your ass off as the Moderator Corp goon shittalks the Croc Man as they arm wrestle
>you will never convince the Achilles unit to armwrestle the O-Yoroi AND the Maghraba's tail
>you will never scramble for your armor as the klaxons sound and you know that the Morats managed to sneak too close when the rifle cracks from the tank hunters who were on guard duty today ring in your ears, way too close
>you will never break out in a cold sweat as the tank hunters' shots suddenly disappear
>you will never see the odalisque pull out a big fucking knife, bigger than your arm, from under the qi pao she was wearing
>you will never have the druze asshole suddenly shove you aside as a boarding shotgun rips into the quickfab tent
>you will never see Charontids rip the Dutch Nisse from head to toe, the one who was always showing you guys funny shit from back in his old unit
>you will never see the odalisque lying on the ground, clutching her gut as a red stain spreads across her stomach
>you will never feel this angry as you manage to bayonet the nearest morat even without your servos, acting before you reacted
>you will never see a boarding shotgun swing your way and realize you never got the odalisque's name
>>
>>54777905
From the 'coming out of the walls' line, Aliens.
>>
>>54777905
aliens and kong: skull island, though i didn't steal the bit about damage control from any one media - probably halo 1's intro, maybe bits of dunkirk

there is seriously a moment in Kong: Skull Island where an American WW2 pilot pulls out his former-enemy-turned-friend's Imperial Japan katana, whispers 'death before dishonor' in Japanese, and manages to cripple a weird snake-dinosaur-komodo that's bigger than a T. rex
>>
>tfw no crossfaction
>you will never cross into one of the hardest-hit planets by the EI, now taken over by Earth-based crime organizations and cartels shipping out illicit goods stolen from the Combined Army, as well as Spice hijacked from Haqq routes - despite the attempts at aid and clean-up operations by O12 forces, all you can see are cracked city streets and desperate poverty, like old pictures of Juarez
>you, the rookie Moderator accompanying some cops from Yu Jing, will never be intimidated by the huge amount of we're-special-forces-and-we-do-horrible-classified-shit surrounding you, all led by a strange, green-eyed man who doesn't wear the provided armor and is constantly half-asleep, and his Ariadnan American underling who keeps telling you what to do
>you will never extract a Mexican cartel leader who struck a deal with a known EI node - from your time chasing down his underlings in Praxis core, you know this dude is one bad hombre and fond of doing nasty, nasty shit the more jaded Moderators laugh and pass around the offices while you held you tongue from pointing out that "retard" was just some kid they found
>you'll never feel uncomfortable as bozusoku, kum, and desperado bikers race ahead as the Aquila Guard and Asawira whisper to each other as the convoy watches foot and hovercar traffic, with the strange, insectile designs of the Tohaa trucks rushing past, carrying Mobile Brigada - you know they're guys mostly pulled from Correigdor, so ghettos are a cakewalk
>you'll never see headless, nude figures, slashed into something inhuman and ungendered, with taunting lines in Thai, Spanish, Portuguese, Somali, Arabic holopainted in the bombed-out facades around them - you know they're threats at rival gangs and warnings to the civilians to keep quiet or you'll end up like them
>you will never jump up slightly as a masked, hooded figure is slammed into your truck by MBs, then tossed in
>>
>>54777715
>>54777829
>>54777928
>>54778148
>tfw you can do all these things because the RPG exists
Too bad people willing to play it don't
>>
>>54778148
>you will never spot for the convoy, you and the yu jing cops watching the streets, looking as obvious cartel cars and "peacekeeper" spinners try to blend in with the horde of cop cars
>you will never arrive at the off-world launch pad, where traffic has been slowed to a crawl - allegedly an eight -car pileup into the traffic control grid, all of you know it's cartel shenanigans
>you will never see so much heavy infantry from all across O12 crammed into civilian aircars - you'd giggle if you weren't at risk of having a cartel TAG dropped on your head
>several cars, all guys in wife-beaters, cholo plaid, purples and reds, all messily tucked under chopped-up stolen armor - bandit in ill-fitting plates wrenched from some Joan of Arc there, some white trash bootlegger with teardrop tats checking his Spitfire and adjusting the Shinkami plates
>you will never feel cold sweat as the windows go down, and the SAS and GIGN piled in the car over pile out, followed by the rest of the Mobile Brigada and Heavy Infantry piling out, guns drawn, searching the civilian cars near them
>you will never be told to "get out of the car" by the was-asleep green-eyed man, and you will never sit there awkwardly, with the Yu Jing cops and the restrained son-of-a-bitch, as you draw your assault pistol, curse, and watch as the Mobile Brigada surround a car, Al-Fasids oh-so-politely asking the men inside to have their hands up
>you will never see them grind the idiots inside into a fine red paste because you saw the driver try to pull out his MULTI
>you will never have more gangsters spill out from their cars, rushing the HIs as a bullet pings past you, seeing some bangers dressed up as Peacekeeper Fusiliers in the side mirror sprint to the back of your car, rifles drawn
>>
>>54778228
>you will never be a bunch of bored Paradiso garrisoneers noticing the Joan of Arc keeps leaving at random-ass times
>you will never gather a party of random, bored garisonners to follow her
>you will never watch from afar as she has makeout sessions with ALEPH girls, odalisques, winter vixens, and dragon ladies
>>
>Israel, Nigeria and Iceland are independent countries in fluff
Interesting...
>>
>>54778772
Kinda weird, given PanO seems to have Icelandic units.

Wonder what happened to most of Africa?

Also, Thailand is apparently independent.

Modding Ariadnan units to resemble IDF troopers when
>>
>>54778803
Nigerian troops when?

dat tidbit about a Nigerian billionaire building a palace on a comet heading out of the solar system and felling silent after some decades...
>>
>>54775453

Thanks for checking.
>>
>>54778803
>PanO seems to have Icelandic units.
If you're talking about the Jotums, and Nisses I thought those Norwegian.
>>
>>54779296
Norland, Iceway, who cares.
>>
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Help me, /tg/! I can't decide between starting USARF and Morat. Convince me to start either or I'll just wait for Blackjack to come out and never start the game.
>>
>>54780947
's alright. Never felt the need to field more than one Umbra, though.
>>
>>54780947
I envy CA recoil dampeners or the strength of his fingers.
>>
>>54781166
Who cares, you're gonna get both anyway.
>>
>>54781166
Choose USAriadna. They've got Coca-cola, Minute Maids (and men), Zanta coming in the backline to give your opponent presents from the sled of red-nosed Antipodes. And radical bikes.
>>
>>54781302
But Morat has superior waifus. US only has qt sweater grunts.
>>
>>54781166
Consider Morats

>>54780947
Meh. We've got more than enough Legates already and the spitfire is the least useful profile, so I see no reason to get him no matter how funny his frown looks.

Where's my Maakrep, CB? Give us the good edgy aliens, not the shitty ones.
>>
>>54781390
waifus<soda.
>>
>>54781390
There are barely any female Morats. The Oznat. The Raicho Pilot. The Zerats. That's it I think. It's one big sausage fest after than.

Much better to have closer to a 40% female range with USAriadna, as Voronin would say: quantity is a quality of its own.
>>
>>54782022
>choosing run of the mill burgerina, when quality alien booty is an option
Yeah, no.
>>
>>54782022
Anyat.
>>
>>54781166
I humbly recommend the Morats.

USAriadna is cool. They have respectable soldiers and high armor. They want to take good cover and muscle through shootouts with their armor and superior numbers. In exchange they tend to die quick when their armor fails, and have few high tech tricks.

If you pick the Morats though....
The monkey business starts with the Morat rule. It lets morats ignore loss of lieutenant. This means every turn you can declare your biggest gorilla the LT, and ram him down the enemy army's throat. Yeah hes gonna get killed back, but then you declare the next one LT and send the second biggest gorilla. And so on. Also they have the Morat Diplomatic Corp. The diplomat corp are soldiers who airdrop in, then stick demo-charges to enemy troopers. Morats tend to have respectable tech, better than you might think due to their place in the Combined Army. Finally, most of their model range is cool as fuck.

USAriadna is cool classic tactics and tech. Morats are a motherfucking Ape Escape with toys for days.

The only reason I can suggest Ariadna is for their motorcycles, which is admittedly a couple of super sweet units.
>>
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Do you think guys that these bases will fit into an Aleph army? The scheme will be white marble.

http://shop.microartstudio.com/mosaic-bases-round-25mm-5-p-1175.html
>>
>>54782668
Morats would happen, if Planet of the Apes evolved a few thousand years.
>>
>>54783290
If their scheme fit them, yeah. Maybe aim for a bit more regal look than usual.
>>
If I try to use the Hacking Program Hack Transport Aircraft, would it work against any level of AD lower than combat jump as well? Or is it only Combat Jump? It does say combat jump but I'm in the mindset of some models having a level of a special skill that also grants them all lower levels.
>>
>>54785158
What? No. There isn't even a roll in lower levels and your logic doesn't apply in this case.
>>
>>54782022

>Much better to have closer to a 40% female range with USAriadna, as Voronin would say: quantity is a quality of its own.

Shit taste confirmed
>>
>>54785311
you know not everyone is in to guro masochism with super muscle females that crush your penis durning coitus. A good thing to know, when your fetish is on the extrem side, is not to judge people with more mainstream ones. Big boobed blonds are not shit, for majority of people.
>>
>>54785961
>Big boobed blonds are not shit
No, that's exactly what they are. And I'm not a Morat player.
I prefer Shasvastii
>>
>>54785997
Best girl in Infinity is glorious Red Fury Pheasant.
>>
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>>54786159
>doesn't even have cat ears or a tail
Disgusting.
>>
>>54785997
sigh. Man I am furry myself, but I am wise enough to not judge other likes or dislikes based on my taste.

>>54786159
flat is justice?
>>
>>54785997
That makes you gay.
>>
>>54786159
She's not even the best Pheasant mini.
nor the second best
>>
>>54786288
Yiff in hell.
>>
>>54786352
No matter how cool the mini is, the Pheasant Sniper does not exist.
>>
>>54786377
It does. It's a very good base to convert into whatever weapon you need.
My friend who tends to borrow my Yu Jing likes Pheasants but has terrible luck using snipers. I'm gonna troll him into fielding it.
>>
I did some updating of the PanO tactica and included noob-friendly example lists near the end. Should answer some "I got the starter/Icestorm, what do I buy next" questions.
>>
>>54786418
Don't do it Anon, that's too mean. The Pheasant Sniper is one of the worst snipers in a faction filled with terrible snipers. That's why Lunah is such a nice thing to have now. She's mediocre in a sea or terrible. Though really I don't mind too much, we have good HRLs and MLs to compensate, and MSRs kind of suck anyways.
>>
Where has this meme about clipping sniper rifles barrel and turning them into """" rifles""" spawned? I'm game for cool/good conversions, but it's lazy and look bad, at keast when you look at the model closer than table length away.

Why you invest into detail if you don't care in the end?
>>
>>54788447
It's easy. Most people think it looks fine. There are a lot of sniper miniatures that are bad snipers.
>>
>>54788447
>Where has this meme about clipping sniper rifles barrel and turning them into """" rifles""" spawned?

Simple observation of the real world? Longer barrel=better accuracy over longer distances. With the clearly modular design of the weapons, cutting down the barrel makes an msr look like a combi. putting whatever old msr muzzle attachment on the now combi looks fine too if you can align it correctly and hope it doesnt fall off and get lost.
>>
>>54786159
>not Fraacta
Must I post it again?
>>
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>>54786159
Surprising best/worst girl is Emily.
>>
>>54789148
She actually looks decent.

I knew angel phoned it on on them. What a lazy cunt.
>>
Best
>>
>>54789961
Ah yes, the mighty Chicken Agents.
>>
>>54790099
I call my CG Guifeng the Imperial Agent, Trash Pigeon Rank.
>>
>>54785961

CA or Tohaa?

Did the Tohaa do Dawn 9/11?
>>
>tfw you will never hugg a winter vixen
>>
>>54791878
>when it's molting season and you end up with more of her fur on you than she has on her
>>
>>54791878
>>54791937
NOMADS GET OUT REEEEEEEEE
>>
>>54791937
>implying they don't have vacuums in the future
>>
>>54792002
they do, they're called chainguns
>>
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Trying to start ALEPH with as few unsightly Greeks as possible, but also not gimped and with access to smoke, since it seems to be one of the most powerful tools in the game from what I'm seeing. Luckily the Myrm officer is exactly the right level of GitS to be allowed in.

How does this look as a starter list? Any input would be appreciated. I'm thinking of dropping the Dasyu hacker down to a Naga, so I can fit some Yudbots in.
>>
>>54792183
Nice one
>>
>>54791937
>implying terminators molt when they don't want to
>>
>>54753795
> So the first faction specific release for the RPG is going to be Pano isn't it?
>>
>>54792262
Your list is way too elite. You have several order hungry units in a combat group with effectively only 8 orders. Dakini paramedics are awful, use post-humans for specialists.
>>
>>54792943
>Dakini paramedics are awful
I'll fucking fight you faggot, cheap 6-4 mimetic specialists are legendary. Don't mistake Posthumans being ludicrous bullshit for the alternatives being bad.
>>
>>54786374
am more of the moo moo guy, but I get what your saying.
>>
>>54792451
maybe she molts to mark you as hers. a lot of females do stuff like that in the animal kingdom.
>>
>>54792790
Yes. What else would you start with, a minor nation?
>>
>>54793236
6-4 mimetism specialists are better than what literally every single other faction can get at that price point.
>>
>>54792262
Honestly, I'd swap the MSR Dasyu for a MSR Proxy mk2 and FO Proxy Mk 5. 2 points more for more versatility and board coverage.

The swap from a Dasyu KHD to Naga KHD definitely feels like a good way to free up points.
>>
>>54788447
I've never met anyone who had a problem with it.
Maybe you've just got sand in your vagina?
>>
>>54793236
I don't know what that guy is smoking, I love the Dakini in Imperial Service. 6-4 Mimetism specialist is awesome. HMG for 1 SWC has Mimetism and can be buffed with Marksmanship Supportware. The MSR can also be buffed with Enhanced Reaction, though that is still 1.5 SWC.
>>
>>54794659
I'd ague that 14 point Auxila FO with Auxbots are similarly awesome, if only for Heavy flamer bro coverage.
>>
If someone in hacking range declares reset to get out of immobilized-1, does that trigger AROs from the hacker? Also, hacking routines get full burst in ARO right?
>>
>>54795531
Yes and no. Only one specific defensive program get burst two in ARO.
>>
>>54795531
>If someone in hacking range declares reset to get out of immobilized-1, does that trigger AROs from the hacker?
Yes. Any skill performed inside a unit's ZoC triggers an ARO unless specifically stated otherwise.

>Also, hacking routines get full burst in ARO right?
No. They're burst 1 like normal weapons.
>>
I just got into a PNP Infinity game! What are the lewdest parts of the setting? Not counting the butts?
>>
>>54796282
Pupniks. Bakunin in general.
>>
>>54796295
Bakunin is everything and the kitchen sink. True lewd lives in Haqqislam caravanesaries.
>>
>>54785961

>super muscle females that crush your penis durning coitus

Uh, link on this Morat lore?
>>
>>54794659

Yeah, but once again just because they are awesome doesn't make the other ones garbage.
>>
>>54796295
>>54796347

Reminder that Odalisques are heavily trained in (and known for) seduction.

also reminder that the official painter of the Winter Vixen gave her hard nips on her mini, for some reason

That said, there are Pupniks that are purely combat, but apparently, those and pupniks solely for yiffing are rare in comparision to the fucking 'get paid to get raped by a furry coming down from a combat high who might have murdered something seconds earlier" pupniks.
>>
Speaking of Pupniks, what would be the best way to fudge Infinity RPG chargen to allow animal uplifts/pupniks/Morlock Gruppe genemodders?

also, shoutout to the anon some threads back about the combat-only velociraptor pupnik with an 80s mohawk and a punk 90s attitude, because i need to replay primal rage
>>
>>54796824
Waiting for the Nomad book with its specialised lifepath and expanded Augmentation stuff.

If you don't feel like waiting 50 years, though, you could probably cook up something by replacing the Basic Lhost with something fiddled for whatever you're trying to make.
>>
>>54792943
Am I incorrect in assuming that when a TO camo'd model reveals itself, its order is added to the freely usable pool?
>>
>>54797119
Yes, but only at your next order count phase. It can use its own order into itself, if it reveals itself during your active turn.
>>
>>54793236
If you just want a cheap specialist the faction has many other options. I'd rather
take a mk.1 doctor and some FO than the paramedic bot. He has a sophotect, so the paramedics are redundant anyway.
>>
>>54797119
Its like AD my dude.
>>
>>54796282

ALEPH, CA, and Tohaa. They're inhuman.
>>
>>54797281
>If you just want a cheap specialist the faction has many other options
Correction: The faction has 4 other options. One is Thorakitai, which outside of their sectorial are slow and underwhelming. Another is the standard sensor bot, which is very good but rather fragile and fat.
It just so happens that the other two options are Posthumans, which are by far the most undercosted units in the game and are always the best option for any role they are able to fill. Until they are nerfed nothing will ever compete with them. If you're going to point out Dakini paras then also point out the Dasyu sniper, which is downright made obsolete by its Posthuman counterpart.
>>
>>54797502
I agree that the dasyu is a worse choice than the mk.2. We're basically just rehashing the Teuton augment from the last thread. If you think it's a good idea I won't accuse you of badwrongfun.
>>
>>54797776
This is discussing overpowered units rather than underpowered ones, but yeah. I'm not arguing that Posthumans aren't a better option (as they always are), I'm just defending Dakinis as a really good unit in their own right. If you've already filled your Posthuman AVA with other stuff like Mk2 or Mk4 then they're a great option for cheap specialists. They're certainly not awful.
>>
>>54797776
The dasyus sniper still has a place because the Mk2 hacker exists and post humans are ava 1.
>>
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>>54798094
Needs his backpack. Get Yashia to make it for him.
>>
A bunch of adventures from Adventures in the Human Sphere have been previewed. I slapped them into a PDF and put them in the previews folder.
>>
>>54794833
Ah, some clarification: I haven't used Posthumans because they're clearly imba as fuck.

I've played one game and have only recently learned all the rules, and even I can tell that they're completely unfair. I really don't have any interest in winning with blatantly overpowered models. I mean, let's say you get two of the ten-pointers and a Netrod, which I understand to be pretty mandatory for running them, not sure how else you'd do it. That means you have two 12-point dudes with NWI and good statlines, and just looking over what else is available in other factions, that seems like an insanely huge deal.

If I'm wrong and they're not broken as fuck in practice I'll probably change the list to include two of them, replacing the Dasyu sniper and one of the Dakinis.
>>
>>54798094
Heh

Puppy
>>
>>54792262
This list is... worth trying, certainly. It's a little order hungry at the start but it's durable as fuck, if I'm not mistaken over half these guys have NWI and three have ODD or TO. A lot of lists can't deal with that kind of durability.
>>
>>54799686
They're pretty powerful and arguably imbalanced, but they're not unbeatable. In general in Infinity balance is pretty good. But you do you, no one is forcing you to play them and you're not at a disadvantage by doing so.
>>
>>54799686
Basically, other Factions also have powerful groups, like Fireteams, so Vanilla ALEPH instead specializes in having power individuals.

You're not going to say Posthumans are overpowered when a 5 man team of BS 15 Haramaki comes barreling into your deployment zone. Or have a team of Djanbazans filled out with Hafzas saying "Come get some, I have Shock MSV2" to your entire force.
>>
>>54801622
This. They could easily be 30%-50% more expensive and still be competitive, but the thing is, you play with a list, not an unit, so one AVA 1 guy doesn't break the game.
>>
>>54799686
They're not broken as fuck in the conventional sense. They don't automatically win you games. If you were able to spam them they would, but capped at 3 they don't do much more than shit up listbuilding for Aleph.

>>54801803
They could be 70%-100% more expensive and still be competitive.
>>
>>54801950
Well, doubling the price would probably be pushing it (with maybe some exceptions), as they still do have some drawbacks.
>>
>>54802300
I was thinking of the Mk1 and Mk5 specifically for doubling. They're the worst offenders.
>>
>>54801670
1) Haramaki are BS 16 base in a five man
2) That has nothing to do with why Proxies are busted

Comparing link teams, something that every sectorial has access to, to the unbalance that posthumans represent is more than a little disingenuous.
>>
>>54802300
>>54802412
Yep, one of the big problems in pricing is that some of them doubling in price, like the Mk1, wouldn't at all be unreasonable. This is a rather large problem when you're talking about a faction that is supposed to be extremely expensive to offset the efficiency/power of singular purchases.

As others have stated, they're not unbeatable, but they are still a broken concept.
>>
>>54789172
I think Killionaire (or whoever painted it) added an extra strand of hair to her forehead which really helps with the model's worst looking aspect.
>>
Hey, are the aleph lhosts real humans with cyberbrains or robots with skin?
>>
>>54802412
Even for those, I'd prefer +8-10 points across all the profiles. Would make the more expensive options still desirable. HI profiles would probably work with +7-9 and Mk 2 +10. I don't want to nerf them straight into oblivion (like how they were rarely taken when first introduced thanks to how they fucked order system for full groups). But yeah. That's like extra 2, maybe three bottom tier cheerleaders for ALEPH for a full three proxy Post Human. Skews the balance a little, but outside of tournament play it hardly matters. Like how in Wotan CA had extra 25 points for one scenario because "lol, it's their ship".
>>
>>54803281
Depends on the model or who you ask. Post Humans, as name implies, have organic origins. Aleph aspects are a more borderline case. Their "manufacturing" process involves stuff like artificial personalities and quirks (Vedic aspects being created for efficiency, while Steel Phalanx are more humane with nature and rougher edges, party going and such). So for Nomad that would still be Mr. Roboto working for Aleph, while some PanO citizen would be more willing to include them into humanity.
>>
>>54803358
Just remove NWI and stop the transfer to Netrods. The main problem mechanic with Proxies is that they're too difficult to warrant killing them on top of being very good at their designated role during their active turn. Removing the grossly undercosted NWI from their profiles along with the ability to never lose the order until six models are killed would leave them as simply hyper-efficient active-turn pieces which is what the intent seems to have been.
>>
Yo, to people complaining about Post Humans:

They are AVA 1. So yeah, that means you can only have 1 of the 3-man squads. However, those new bodies don't generate orders.

Also a Proxies can be "killed" by E/M weapons.
>>
>>54803855

> until six models are killed

What the fuck?

Also you can "kill" them w/ Isolation.
>>
>>54803281
>>54803431
Not to mention the jokes that people go ALEPH so they can be rewarded with becoming Post Human women.
>>
>>54803943
>>54803906
Yep, because E/M is super abundant and long range. Keep living that dream.
>>
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>>54803431
>So for Nomad that would still be Mr. Roboto working for Aleph
>>
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>>54803951
>>
>>54803906
>However, those new bodies don't generate orders.
Look at it this way: those bodies are hard to kill and losing one does not lose the player the Order. That makes the killy ones really prominent, as a person is less likely to throw away even a 44pts ORC than a 25pts Mk 4 and the cheaper one is more of a headache to kill in the first place.
>>
>>54804171
That be an Asura.
>>
>>54803996
What your local meta isn't ghazi spam lol?
>>
>>54803996

>E/M is super abundant and long range

It is in all my lists. Are you not building your lists to be flexible and engage a multitude of opponents at many ranges? Or are you assuming one playstyle and just cheesing that?
>>
>>54804259

Look at it this way. It's a single unit that is the combined cost of all the bodies without fireteam efficiency to move all those bodies.
>>
>>54803996
>Not hacking them into isolation
>>
>>54804411
>ODD is OP
>hacking is OP
>Symbiont armor is OP
>NWI is OP
>TO is OP
>>
>>54804511
>Yuan Yuans in PanO are not OP
>Ariadna is not OP
>>
>>54804511
>ODD and hacking are OP

Man I would have never guessed that moiras are OP.
>>
>>54804511
Hi Poland!
>>
>>54803996
Between JSA and Haqqislam I've literally never not fielded E/M.
>>
>>54804904
KURWA!
>>
Sweet Space Jesus Samaritan is big.
>>
>>54805971
Like two heads taller than S5 models, even without base.
>>
>>54802432
If everyone literally had everything everyone else had, the game would be inherently balanced. You could put one unit on one end of the balance beam, and the same unit on the the other end of the the balance beam.

But thats boring.

So Factions have different things available to them. You have to put different things on different ends of the balance beam to see how the Factions weigh in against each other. AVA is just as much a balancing factor as Points and SWC: it's less well understood, and is 'meta', which makes it easy to freak out at a lot of bargain for points. But when you look at the full balance, I conclude.

-Vanilla ALEPH was and is designed with you taking 2-3 Posthumans and some Netrods as a given. They are the most GitS of Factions, so the only real posthuman full cyborgs deserve some attention.
-If you intentionally don't take them, fine, but you're not playing to the strengths of your Faction. You might do poorly against people who embrace TAGs in PanO, HI ninjas in JSA, cheap skirmishers in Ariadna, etc. You had the chance to bring your faction focus to the weigh in and failed.
-Since we look at them as the selling point of the Faction, we can and will get to look at the opportunity cost of choosing ALEPH over other Factions. Otherwise, the analysis isn't complete. And good for the Haramaki.

Posthumans are undercosted on paper and autotakes, and thats intentional. They are vanilla ALEPH flavor wise and game wise. If people don't like it, what the fuck, guys?
>>
>>54806321
>-Vanilla ALEPH was and is designed with you taking 2-3 Posthumans and some Netrods as a given.

...These models weren't even available at launch for them. It was years into the faction's lifespan before the first Posthumans were released.
>>
my friend uses aleph units in his yu jing police army, and I have been thinking about maybe adding some other faction units to my army too. Some cheap ariadna infiltrators or some smoke throwers.
the thing is, I can't find the rules on how one can legally attach other factions units to ones army. are those rules in the Paradiso book or are they in some other place?
>>
I need a good color scheme for my Tunguska. What have other people done? I was thinking maybe orange and white?
>>
>>54806981
Unless they're specifically mentioned in the faction/sectorial army list, you can't take them.
>>
>>54807049
that sucks, ok thanks for the fast anwser.
>>
>>54806981
To elaborate on the other anons response. ALEPH is linked/entrenched/interwoven to both hyper powers and provides assistance to them. This gets to be seen in select units being available in sectorials; ISS, SAA, NCA, presumably Varuna and maybe Invincible Army when they come out. It also lets people playingthese sectorials have a gateway to branch into playing ALEPH and lets CB be lazy and not have to design new units.

Another example is Haqq sectorial QK getting some Nomad units.
>>
>>54807021
When you find one let me know. I have slightly modified color schemes for Corr/Bak but they are fairly close to the official schemes. So my Bakunin peeps are off-white/orange/dash of extraneous color but probably red. I have yet to paint my Spektr or Grenzer.
>>
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>>54807021
I saw a pretty cool purple one the other day. I just generally think Nomads look nice in purples too.

Orange and white sounds apropo, Black and Orange like the logos too.

I've personally just painted an Interventor with Grey cloth, white armor, and blue details one time but I don't plan to stick with it.
>>
>>54803951

It's a joke? I thought it was real.
>>
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>>54807596
Who wouldn't want to become a cute post-human soldier?
>>
>>54807637
Sorry, but degenerates like you belong to Bakunin. Only mentally stable people get to join us.
>>
>>54807637
>tfw ALEPH is an overly possessive tsun
>tfw ALEPH splits off pieces of it for whole new personalities and experiences
>tfw Violent Intermission was ALEPHS anime girl response to nomads not wanting to be around them

DAMMIT NOMADS GET IN THE FUCKIN ROBBIT GIRL
>>
>>54807637
I wanna be the robot
>>
Are ALEPH Recreations Aspects or are Aspects Recreations?
>>
>>54807811
Aspects are shards of ALEPH. Recreations are data-mined conglomerations of historical data and memes. So Aspects are (Re)creations of ALEPH while Recreations have a backdoor to become Aspects of ALEPH.
>>
>>54807862
My understanding and headcanon is that recreations are made like in the scifi short story Enter a Soldier. Later: Enter Another by Robert Silverberg.

Basically actual recreations are pretty rare, even Steel Phalanx, which supposedly run the whole Illiad cast, actually has like three actual recreations. Rest are more ordinary aspect who just assumed the role.
>>
>>54807976
That is a really good point and I outright forgot about. Achilles, Ajaxfailed Achilles, and Penthelia are the actual recreations right? Probably Hector now that I think about it.

But youre right, most of the Homeridae are Aspects that lined up nicely/had the disposition for the naming. Probably because its much harder to make a person out of an ancient text than it is from less ancient multiple texts and historical data.
>>
>>54804114
That captcha should be replaced by the classic "I am not a robot" one.
>>
>>54807862
Are ALEPH recreations self-aware? I know non-ALEPH ones are.
>>
>>54808116
Alas, poor Patroclus got forgotten.

But yeah, Only Achilles, Penny, Hector, and Patroclus are outright recreations. Everyone else earned their names, including Ajax.
>>
>>54808394
Considering that the RPG lets you play as one, I'm going to go with yes.
>>
What is the size of a typical (non TAG) army in Infinity? How many models total + how many do you actually push around and pew pew with (vs stay back out of LOS to feed you orders)?
>>
>>54810298
Depends on your faction and play style. What do you have in mind?
>>
>>54810373
Nomads look pretty cool (mobile brigada models look really nice as do the warrior nun ladies). I also like most of their other stuff. No furries though?
>>
>>54810914
You'll probably end up running 10-15 models. Nomads are a great army.
>>
Why would anyone take Zhayedan w/o Breaker Rifle?
>>
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Head swap on an acontecimiento regular. Statuesque female heads fine scale. Yay or nay?
>>
>>54811444
Sniper rifle option is okay, but Djanbazan is probably better most of the time for the extra utility of MSV2
>>
>>54811522
Looks p gud mang. a lil small imo but hardly enough to make it noticeable.
>>
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>>54808394
I think thats the point of the whole psychogenesis process.
>>
Hey anons, I recently got into Infinity and picked up the haqqislam half of Operation: Red Veil. I was wondering if you guys had any recommendations of what to pick up next.
I haven't had the opportunity to play more than one game (and this was a few months ago) so I'd appreciate some general advice/suggestions.
>>
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>>54811546
thanks! how about this HMG Thorakitai (just an Ekdromoi w/o wings)
>>
>>54811578
beyond icestorm is a good start, then support pack and remotes.
And Ghazis.
>>
>>54811578

WELCOME TO GLORIOUS HAQQISLAM

From Red Veil you can go where-ever you want.

Personally I just picked up models that I think are cool (Kum, Ayyar, Fiday) and that got me up to 300 points. Nasmat Remotes are a real strong option when you have a Ghulam Doctor (who is a really strong option).

In general it's really hard to go wrong with units. Red Veil Haqqislam units have enough options for you to kit them out however you want to deal with any threat or synergize with any additional models you pick up.

I think the model looks lame but FUCKING GHAZI is much more than a meme. The unit is extremely powerful for how little you pay.
>>
>>54811620

You mean Beyond Red Veil, yah?
>>
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>>54811658
Okay cool, so am I right in assuming that there aren't a whole lot of "trap" options? And when you say "fucking Ghazi" you're referring to these janky ass looking motherfuckers?.

>>54811620
Not sure if I was unclear, I wanted to expand my Haqqislam force before branching out and grabbing some other factions.
>>
>>54811522
Damn she is ripped
>>
>>54811578
General suggestions are the Hunzakut Blister (the girl, make her a FO specialist), Saladin (great Lt to replace the lame Khawarij), Hafza (good for mind games/decoy Lt), Al Hawwa Hacker (solid camouflaged mission doer), a Remotes Box (good support/ranged pieces), Ghazi Muttawi'ah (although I'm one of the few it seems who play them for the fluff and looks, but the actual in game stats are a plus), Hassassin Fiday (iconic skirmisher unit for a reason), Djanbazans (MSV2 for anti-camo), and the Hassassin Ayyar (great utility as a heavy infantry and a variable reception on looks, but if you're into its looks you're really into it).

I also found myself buying the QK starter piece by piece as I was getting into Haqqislam. I have all but one model from that and I kind of wish I just bought the starter to begin with.
>>
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>>54811678
DUH!
Please excuseme while i bang my head on this concrete.
>>
>>54811775
>so am I right in assuming that there aren't a whole lot of "trap" options

Exactly. I come from 40k where such complete garbage existed and I have yet to encounter any unit in any faction that approaches the trash of some of the shit I've seen. Worst you will get are units who you will pay for options that they will not necessarily be using for their role. Like a Doctor that is also a deadly close-range killer. You will pay for both those abilities when instead you could get someone who is just as strong a Doctor but much less murderous. Such a thing comes down to personal preference. Frontline murder doc definitely has merits, especially when playing with objectives.

Personally I like to avoid getting multiple 25+ pt models of the same kind (for example, I have no desire to run any more than one Zhayedan and one Kwarij) but that is more of a flavor thing. Every unit has power, it's about making sure you are squeezing every ounce of efficiency out of them.

>these janky ass looking motherfuckers

Yes. I have yet to play them but trust me when I say that their rules make them one of the most annoying fuckers to field, especially for their low cost. They will be a trick to get used to but I assure you that if you like being an annoying shit they will be worth the investment.
>>
>>54812032
>>54811808
Awesome, thank you guys for the input I'm looking forward to bolstering my forces.

> I assure you that if you like being an annoying shit they will be worth the investment.
Definitely going to be getting some of them then. Thanks again.
>>
>>54811775
>so am I right in assuming that there aren't a whole lot of "trap" options?
Yes... But you can build yourself a list that will auto-lose if it's not well balanced. For example, if you were to take two Al Fasid, two Azra'il and a Maghariba Guard all in the same list you'd find yourself quickly out of Orders to use any of them efficiently. Similarly Haqq has many Irregular troops that share Orders, so having multiple Ghazi and Kum Bikers will result in too many cheap Irregular troops that can't share Orders and will die quickly. Alternatively if you put in too many units that start off the table (like Tuareg or Ragik), you may find yourself with too few Orders at the start of the game, as they don't contribute until they're on the field at the start of the turn.

As for Ghazis themselves, they're the best Warband type unit in game. They can quickly break Links and incapacitate things 20 times more expensive than them with their Jammers and E/Marats.
>>
>>54812117

No prob, dude!

This game is awesome and I want more people in it.
>>
So, thinking about it: Let's say you need a Dog-Warrior type and may face one or two camo/TO. Think the normal Dog Warrior's better for his '3' wounds and dual chain rifles, or the Devil Dog for his 2 better armored wounds and puppy?
>>
>>54813588
I say puppo. One order pops all Camo markers in 8" w/ WP +6 while Dog Warrior needs LoF and to pass a WP roll.

Getting the Antipode into range might be a bit of a trick tho.
>>
>>54813698

Remember the Antipode is speed 6 and doesn't need to survive popping sensor.
>>
>>54813588
DD is best for popping camo, intuitive attacks aren't reliable while sensor is. There's even the potential to get hidden deployment troops with it.

Just remember to clear the approach either way. My TR bot has taken the lives of many filthy mutts who thought themselves invincible.
>>
>>54813864

I don't think it catches hidden deployment, does it?
>>
>>54813877
>By declaring Sensor, the user may make a Normal WIP+6 Roll (without Range or Camouflage and Hiding Modifiers) to simultaneously Discover all enemy troopers, Weapons or pieces of Equipment in the Hidden Deployment, Camouflaged or TO Camouflaged states inside the user's Sensor Area.
Afraid so mate
>>
>>54813935

Niiiiiiiiiiiiiiiiiiiiice
>>
>>54813935
Also prevents regaining camouflage status inside the area. Doesn't affect impersonation anymore, though.
>>
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How many Blackjacks would be too much in the USARF? I want to build a list around them when their models come out.

>mfw they end up looking like shit
>>
>>54814903
Eh. I don't see myself taking more than one and definitely not more than two. Other than extra durability they have nothing much to offer and taking several burn your SWC points rather quickly. If you do take three, I'd take three snipers due to that and that gives you rather scary backfield ARO battery and defence. They're one of the few things in the army that's hackable, though.
>>
>>54814903
Two is maximum I'd take. One of each profile.
>>
>>54815510
This is sensible. But we are past sensible.

Quikly, >>54765790, now's your chance to make a thread of your dreams
>>
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>Israel has managed to stay independent despite being overwhelmingly small compared to Pan-O

>World controlling Super AI is named after the first letter in the Hebrew alphabet.

What did Corvus Belli mean by this?
>>
>>54815781
That Israel is very suspicious and against international cooperation beside their (now ex) lapdog and prefer to keep to itself and their hobby of steamrolling over locals.
>>
>>54815781
Nothing in particular? PanO has no reason to want Israel, it has more important shit to do than clean up insignificant Earth countries.

And aleph is a cool word that doesn't get used much.
>>
>>54815781
>In Borges' story, the Aleph is a point in space that contains all other points. Anyone who gazes into it can see everything in the universe from every angle simultaneously, without distortion, overlapping, or confusion. The story traces the theme of infinity.

I think Aleph is mostly inspired by the short story though.
>>
>>54815781
jews control aleph.

Please, a drawfag has to do a laughingjew.jpg aleph
>>
>>54816738
>thatsthejoke.jpg
>>
new thread
>>54816549
Thread posts: 314
Thread images: 38


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