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/anrg/ - Android Netrunner General

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Thread replies: 313
Thread images: 80

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Moonrune (marsrune?) Spoilers Edition: https://imgur.com/a/cjxex#MCyNfbI

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/aa/d3/aad35e6c-afdb-4de4-b034-ec5b5b748106/adn_faq_v312.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/fa/84/fa84c620-cd7e-4c6c-96bd-c703419fca5e/adn_mwl_v12_web.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the very WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Worlds of Android Scan now in the OP
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us

Old bread >>54440698
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So I was bored and made a thread again. It's incredible that we are not going to have any news on ANR until GenCon. Besides these spoilers this period seems so deserted.

Anyway, I bought Free Mars this wednesday. What's the opinion on the Criminal cards in the set? I'm thinking of pairing Flashbang with Mongoose and run with it.
The other two events seem NUTS. I love Leave no Trace, particularly with Mammon and how it synergies with Nero.
>>
My boyfriend and I are trying to get back into netrunner, and we think Terminal directive would be a great place to restart. However, the extension isn't available in our country, is there some guide to play it, whether by proxy or on jinteki.net ?
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>>54701844

LNT is alright and so is RD, but both aren't exactly general auto-includes compared to the Moose. 'bang and 'goose pales in comparison to that clearly misprinted new killer.
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>>54702470

Not very likely for Jnet to implement the campaign itself, though if you are looking for the campaign-only card spoilers, they should be on cardgamedb.
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>>54702470
To be honest, after playing the campaign I think I'd avoid it. It's terribly unbalanced in Corp's favours, specially HB, to the point of being really frustrating for the Runner. And there's a lot of book-keeping involved with all the stickers that slows the game a notch.
If you play it I recommend going Weyland.

Terminal Directive made a few things right though.
First of all, I love all the new cards and IDs. They have character and a distinctive feeling. The box is definitely a must IMO.
Second, the campaign inspired the community to make their own campaigns, which I recommend to look it up.

I'm very busy lately but one of the projects I have in mind is to turn this campaign a bit on its head, simplify all the book-keeping aspects while keeping the story moving. Maybe branching it out a little bit to make it more dynamic.
>>
>>54702470

Terminal Directive *is* a great place to restart

As anon pointed out, the big trouble is that organizing campaign play will have to spoil the surprise of campaign cards to at least one player (and if you do, make it both for fairness's sake I'd say). Which I think is a net loss since the surprise is integral part of the pleasure of the experience the first time over.

That being said, if you plan on organizing something anyway, I don't think I've seen anything but the rule booklet posted yet, not the packets instructions.
Bound to happen if it hasn't yet though.

>>54701844

After all the complaints about Crims recursion, you'd think Rip Deal would be *everywhere* in blue. And yet I haven't found the adoption to be that noticeable. Yet.

Conversely I do think people have been warming up to Flashbang, once they saw it in action/did the math.

I don't think I've seen Leave No Trace yet. As an aside, hadn't really thought of it at first, interesting to compare it to Running Interference.
>>
Transparency Initiative + The Cleaners.

"My well, yes, we kill people. Is there anyone that still does have an issue with that aspect of business nowadays? Murder has been an integral part of the corporate experience for decades now. Hell, every employee - every employee that matters - insurance policy takes it into account and no one bats an eye anymore. We all know that business means murder, and murder is business"

>>54703319

Funny how different our experiences can be. As much as I agree there is a strong snowballing component to the campaign, I did not find it that bad to be honest.
Trouble to me was more how depending on which IDs you play, yours might basically end up blank.
>>
>>54702470

You might want to give Watchdog, a fan-made, a look in the meantime.

https://docs.google.com/document/d/1XQi5wd_Ya9l8blMy8ANR2D5BvtJFE2GOZO4WdVDDTZw/edit?usp=sharing
>>
>>54703436
The flavour for being transparent with a few of the Weyland agendas can be pretty hilarious.

Revealing their plans to shut people up during a crisis.

Announcing plans for taking over a government.

Admitting to political bribery.

Revealing that they sell weapons illegally.

Conspiracy theory level project for getting stuff they want.

And the big ones: causing the big tsunami and then covering it up by murdering people.
>>
>>54703320

Thing is, you pretty much need to have HQI and/or turning wheel to make RD more then just a déjà vu. It's a nice 1-off I suppose, although what to drop for it is a question.
>>
>>54704556

Or The Gauntlet
But really, influence-free recursion, comparable to what used to be imported, but with synergy with in-faction tools to make it better? If the argument is that it's not good enough, color me dumbfounded.
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>>54704808

It's way better then nothing that is true. Problem is that, unlike the usual recursion stuff, more often then not there is a far higher cost to using it to significant effect, considering how most corps generally try to make HQ runs as painful as possible if able.

That with Gauntlet is nice to have in Cache Refresh games though.
>>
>>54704037

On Mars where that is technically set, the corps can easily get away with those, seeing that they essentially own the planet as it is. Big E and Jin in particular.

Openly researching something akin to obakata protocol must be hilarious.
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>>54703874

That is pretty awesome and should be in the OP links.

One can only wonder what happens to Mr Howard in a month or two...
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Which runner mini faction is the bet in the current meta ?
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>>54708000
Adam, doesn't matter if you pick Cache Refresh or Standard. He's naturally above the power curve compared to the other two.
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>>54707220
>One can only wonder what happens to Mr Howard in a month or two...

Delivered to the same room Reina, CR and Andie, who'll then proceed to beat him to a pulp?

>>54706312

I keep wondering about Obokata whether the joke is that they managed to actually find a way to do what the original Obokata defrauded, or if it's just that the whole project is a fraud meant to ambush runners.

Random thought: why is Artificial Red Blood Cell three influence? I know the damage is meant to be seen as a feature more than a flaw, but when you see Diesel, it's hard to fathom why it would cost less.

Unless there's something we're missing... Blood Cell Replicator?

>>54708000

Not Apex right now. I think both Adam and Sunny could have a shot at it though.
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>>54708053

In CR format, Adam is a tad weaker due to no C&C stuff, although having E-strike is a decent compensation. That said, once the next cycle appears, he would lose Find The Truth and that would suck unless another directive appears.

Sunny is alright, although she would have to lean on all those pseudo Deuces Wilds in order to help with draws.
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>>386210051

Rigged Results, win and get in HQ, access a Future Perfect, win the Psi, steal.

Extremely satisfying.
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>>54710074
You could say the game was RIGGED.
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Can someone this game's formats to me? I've only played yugioh and magic
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>>54713732
Watch the what is Netrunner video in OP. In short though:

>two opposing players play two sides, the Runner and the Corp. Both play very differently and use different cards/decks
>Corps either try to score agendas or kill the Runner, and build decks around that. Often they'll need to place down defenses, known as ICE, to protect their servers
>Runners usually try to win by stealing agendas, which they do by running into and accessing the Corps' servers. They often build decks to have ways to get through the Corp's ICE, or disrupt the Corp so they can't score agendas easily
>in tournaments, you're usually required to play both sides
>>
>>54713732
Do you mean formats like commander and stuff?

Because it doesn't really have them - the closest it has is a couple limiting the expansions used in deckbuilding, but they're not massively popular
>>
Played a small 3 man GNK today, brought a Magnum + Vamp Silhouette deck that had all the 1 influence cantrip cards in it + Exclusive Party so that it figuratively only has ~25 cards in it, and a somewhat rushy Skorpios deck with tagging upgrades + Ravens.

The Silhouette deck performed surprisingly well against glacier HB and CtM, it was built before Rosetta was released, and with the singleton Magnum, Cache Rosetta would definitely get that going a lot faster. Vamp and Exploit did surprisingly poor though, I couldn't find a good timing to use either of them, Exploit especially, which either had <5 credit targets, or huge ones like Janus that I couldn't afford.

Skorpios one did eh against a reckless Gabe and good stuff Whizzard, once a proper remote was built it was basically a guaranteed tag if you run it, but centrals were weak as expected. Once both players were at match point the remote didn't really leave much of a threat. Definitely considering a second copy of Audacity to NA out 4/2s. Also need a bit more burst econ, as well as run bait. Really gonna miss GRNDL Refinery post-rotation.
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>>54714242
Yeah, GRNDL Refinery is actually a very solid card, despite how little attention it got early.
Though Dedication helps enormously
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>>54714242

Just a thought here, but if you want to go derez with Silhouette, just how much value do you think you could deride from her expose ability in conjunction with Rubicon Switch? I mean, there probably *is* value in knowing exactly how many credits you need to derez a piece of ICE before going somewhere, the question is how much?
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>>54716338
Maybe in a deck with mammon, where you really need good information
>>
Criminal is in a pretty interesting place right now. Lot of stuff to be explored if you're so inclined. Same with Anarch really. Am I the only one thinking Shapers got he short end of the stick this cycle? Not that the cards were bad, but didn't feel to me like they expanded the faction like the two others did.

And even some of the good ones can work better in other factions. Dummy Box in Anarch tag-me for one.
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>>54703436
Still not as fun as ending Employee Strike with Housekeeping.
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>>54721192

Which is better in that case though, Housekeeping, or Door to Door?
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>>54721343
Housekeeping has a bit more of a sinister, "We fixed the glitch."

Door to Door is when Mark Yale puts a cigar out on the back of his accountant's hand and says, "Find them."
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>>54713732
>>54714053

The only official format that isn't the full pool is Cache Refresh, which is essentially limited to 3 boxes (1 core + TD + big box) and latest 2 cycles.

Rather different and quite fun. Corp will be missing Jackson Howard though.
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>>54716338
I think it would end up depending on your econ engine. If you're rich enough and moving fast enough that you can run HQ a few times and plot stuff out, then you'd definitely have enough leftover clicks to do Rubicon. Practically, it'll likely be targeting central ice, so the routine would be run HQ, reveal RnD ice, derez HQ ice, money up, run RnD, derez.

>>54720356
I don't think that Crims got any *new* options, but previous playstyles have been decently strengthened I think that players can try for more than just Siphon spam. Shapers definitely got some weird cards, looks like they're mostly improving Ayla decks, or rather, pre-existing types of decks in general.
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>>54721192
I find it amusing that a curfew will end it just fine, but Housekeeping (or Door to Door) is much more satisfying, and has a bigger impact (though usually for less time)
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>>54723191

Well, Crims did get a critical bit of support for the derez side of things, which does make what was previously a mediocre tactic fairly workable for the whole game, particularly for Los.
>>
I really want to get into netrunner, it's just way more interesting than other card games. But I honestly don't know where to start. Are there any good starting points anyone could point me to? Where to start buying the cards as well.
Pretty much any help is appreciated
>>
>>54726398
Start with the core set first, have your fill of fun with that and learn the basics with the default decks, then expand out by buying deluxes for your favourite faction, and maybe Terminal Directive. Then maybe aim for the Cache Refresh format which has a smaller card pool, or dive into the deep end and build decks with the entire card pool, proxying as necessary.
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>>54726430

This pathway is usually the best, although Terminal Directive as the next purchase after the first core does give better support to 4/7 of the factions, which is nice if you intend to mostly play those anyway.
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Umm where did those redesigned identity cards come from in the OP?
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>>54726912
They're not official, someone just made them
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>>54726113
Yeah, good to see it get a boost, though I hope they've learned from trashing and that we don't see much more for a while - no need to go overboard with it

Also can't wait for that last pack to drop if the translation was right, Weyland's going to have some fun
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>>54726912
New Zealand meta is really interesting in that regard, their tournaments and events often include fanmade cards and playmats.
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>>54726912
They also did this
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>>54728068

Indeed, derezzing is probably less of a NPE then the usual destruction instead.
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>>54728068
Wonder what you can do with Priority Construction, the space ice are obvious benefits, and probably some RPC shenanigans. Kind of hard to find the card slot though. Same with Fractal, though in a pure Skorpios single ETR deck those trashes will be scary.
>>
>>54731294
I like that it works well with anything advancable (other than morph) - space ice is free, wonder ice is (parenthesised), and the rest is just stronger/has subs
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>>54732473

I like that whatever the corp puts on the board using Priority Construction, the runner has to respect it. For all you know it could even be a non-advance able piece of ICE but you have to take into account all the ugly possibilities.

>>54728068

I'm thinking we're at a very interesting point with Crims and derez right now. The new cards are more costly than the old options - Crecentus and Emergency Shutdown - but the central pieces come with built-in repeatability attached, and the support and events make it so you're much more likely to do that often... if you can get the econ going.

Very interesting dynamic here between corp and runner spending given the slight power creep in econ war we've had.
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>>54728300

Between this and Australia, the region seems like it has an awesome community. Nice to see from the outside at least.
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I kinda miss CtM being omnipresent.

>play sunny
>3 security nexus
>3 rabbit holes
>3 power tap
>Citadel Sanctuary
>Jack Sainclair and Patron
>Scrubbers

This made Ctm cry.
>>
how come no-one has leaked core 2.0 at gencon yet.
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>>54734231
Isn't gencon in two weeks?
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>>54734154
How do you make money off Nexus-Citadel if you are already at 6 link?
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>>54734231
Really can't wait for whatever the fuck they are unveiling for ANR at gencon to be announced already.

Personally I hope it's not core 2.0 - though I heard x wing's core 2.0 works okay

>>54734411
This strikes me more of ken being a shit like he normally is rather than anything good
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>>54734411
yes but why has nobody leaked that it is going to be revealed
>>
by the way i only have quality hearsay this time around and not a full leak like the MWL, but i would personally be willing to put money down on a core 2.0 announcement at gencon.

i think everybody is tired of waiting on ffg to just announce their stuff already. i know i've been for a while, but then again i always was.

how many are of you are going to switch to l5r and shout some utzes and banzais at tournaments by the way?
>>
>>54734490
Centrals and Data Ravens.
Also, really shitty players didn't realize there was a "may" on their ID.
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>>54735089
We still don't even know what is "core 2.0". We can't even agree on what it is supposed to mean for the rest of the collection or the new players.

Anyway, I was superpumped for L5R but recently a certain community of players put together the cards already spoiled and have been playing it around here. It seems the game will play very similar to aGoT 2.0 LCG, according to them anyway. And that really put me off the hype. I never liked the way aGoT 2.0 LCG was played, although the plot cards were an interesting mechanic that I'd like to include in a campaign for Netrunner.
>>
>>54735089
Not gonna switch to l5r.
Netrunner might not be perfect but, with the MWL and the power creep finally hitting Weyland and Criminals, the games feels exceptionnally nice now.
>>
>>54735089
>i think everybody is tired of waiting on ffg to just announce their stuff already

I think there's an uneasiness about the future of the game. For various reasons. Rotation being the big one. But L5R representing newer greener pasture is not totally unrelated. Then local issues about the state of the game and how to keep communities going in spite of erosion.

One thing that really bugs be with Netrunner is that, I don't know how things are elsewhere, but here for the most part people still play the game. Just not together. I don't think I have experienced a previous similar case. Generally the community thins as it centers more and more around the hardcore elements until they're the only ones left (I could see that from ONR and Jyhad to a slew of more recent games - Arkham being one). But here, we've lost a few people here and there, but for the most part, people still seem to play he game. Forming micro-communities with different card pools (some stopped upgrading at D&D - though many of those still got TD, others are planning to stop post Mars). But apart from sealed, the core competitive and few people like me testing weird decks, we talk more about the game than we play it at the club.

And to me the big thing is what is going to be left of the community once we have at least three big card pools that separate the community. Cache Refresh is a cute idea, but it automatically removes the people that have stopped upgrading, hence the lack of success locally I think. I really should ask about that now that I think of it.
>>
>>54736549

While it is not ideal, one can still make workable CR decks with just the boxes (and proxies), so it can still be a bridge of sorts between different groups of players.
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>>54734859

One would have thought even a 'leaked' card or 2 would generate much publicity, even if only to stop the further haemorrhage of current players.
>>
>>54735089
My local LCG players are getting burnt out from physical and digital card games, they probably can't handle L5R as well. Only a few of us actually invest any time into Netrunner as well, the rest mostly play casually and don't even buy new expansions.
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>>54735089
I would love to buy the L5R core set and play casually, but I don't think my wallet can handle LCG's much anymore. I'm running out of steam.
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>>54734490
>>54735153

John Mas is neutral and he gives a tag if you deliberately fail runs, so that's one trace attempt at the very least.
>>
>>54736549

Unless there are bonkers good cards in Carcosa, I suspect the number of players who bother getting that cycle after Dunwich is going to be somewhat lower then what FFG would like.
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>>54743651
Not that bonkers good mean anything in non-competitive games anyway. I do wonder how low it will be though, probably still high enough to have printing issues I reckon.
>>
>>54743757

They could probably support at least two more cycles (likely one featuring Great Cthulhu himself, and one featuring Shub-Niggurath), but loads of staples are already found in Dunwich, so probably only one of the playgroup would invest in a different cycle at best.

Would be interesting if Netrunner had some sort of co-op campaign. A bunch of hapless Runners trying to prevent one of the Great Megas from completing on of their Agendas would be a blast to play.
>>
>>54743881
That could be interesting. Runners make run on increasingly dangerous servers trying to get in accesses and clues before the corp completes their (non-accessible) agenda, with more dangers popping up after certain thresholds, following the AHLCG format. Probably not too hard to come up with some sort of encounter deck thing for installing ice and playing operations.
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Au ReSnitch's (very brief) best friend should be with us soon
>>
>>54745320

That's the real reason for the wait! They're extending the cohabitation period by a few months so that the turtle may snitch in peace.
>>
>>54745320

The hypothetical Core 2.0 could extend that rather brief period for a month more, assuming it does appear after GenCon.
>>
>>cohabitation

Whatever Core 2.0 ends up bieng, I have a feeling some people will end up being disappointed.

They'll be if it's too much of a departure, they'll be if it's not enough. They'll be if there is no Core 2.0 at all.

I don't envy the designers their job on that one.
>>
>>54745938
If core 2.0 isn't core with a campaign on the side I'm going to be disappointed
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>>54745938
I agree. Expectations are running way high that it can "fix" the game. Realistically it won't happen, and I doubt there can be anything a single announcement will help to prevent disappointment. Personally I'd be plenty happy if it was an X-Wing Core 2.0 if at all, followed by heavy MWLing of the old core.
>>
Capital Investors vs Long Term Investment, as run bait and as a credit source.

LTI's trash cost and if protected in a scoring remote could deter a trash and get decent credits, but a lot can happen in 4 turns. Meanwhile Investors is pretty much instant credits, but is very click intensive, and gets lost easily in RnD runs. Both provide decent incentives for making runs.

Thoughts?
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>>54747541
I prefer LTI. Back when I tried CapInv I was dissatisfied with how click intensive it is. It's basically a trap you can fall in very easily. LTI and even CI Fund are much more my style.
>>
>>54747541
>>54748012

The question is: what do you do with those clicks if you do not spend them on Capital Investors? If your deck is click intensive, is helped by having several bait run targets on the table, and can withstand the delayed nature of the payment, I can see Long Term Investment slotting decently well.

Say, in an Underway Renovation deck. Very click intensive, I'll often just leave the Casting Call-ed UR on the table as a Hunter Seeker enabler.

I'm still pretty much on the fence about LTI.For reasons similar to C.I Fund. I really enjoy like the possible very high variance of it, it's fun but the set up time means it's basically a dead cad if you draw it in the late game, and I don't think the pay off when you manage to make it pay - not easy feat either - is generally worth that.
>>
>>54748012
>>54748269
I'd like to appreciate the fact that both of you have different approaches regarding the cards, which is interesting to see side by side.

Most archetypes have plenty of better ways to use clicks beyond clicking for credits I feel. With any archetype it's usually better to install or play cards, either to push the runner's limits or create a window to score. A typical deck would be installing ice, then try to score or do a thing when an opportunity arises. Asset spam wants to keep finding and installing cards. FA and Rush wants to either draw tools or agendas. You're basically deciding between advancing board state and getting an economical advantage (which on hindsight, really shows why EtF is so good), and not many decks (besides tag-n-bag) have their win condition based on just that, nor can I think of decks that have that much of a leeway on clicks.

That said though, in decks that can afford durdling and play or install a single, maybe two cards a turn, 2 credits a click is pretty decent. It will drain your resources and take up space if put in your scoring remote and you want it to last longer, but the latter can be said the same for LTI/C.I. as well.
>>
>>54748012
How often do you take from Long-Term, and do you ever not take the full amount?
>>
>>54750873
I haven't tried LTI yet. But since it saves me some clicks I prefer that option over the alternative.
I would just let credits pile up until I need them or something. Just like with CIFund
>>
>>54745320
God bless Adam S Doyle, FFG might not tell us anything until GenCon, but Adam sure is giving us something to chew on in the meantime.

>Aumakua, new card artwork out now for #Netrunner, from Fantasy Flight Games

>The reference is to Hawaiian mythology. "ʻAumākua are intimate members of the human family, spiritual relationships with them are especially close and their presence is sought for feast and festivity, as well as in time of crisis. They act as healers and advisors, counteracting troubles and punishing faults." - J. Gutmanis
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>>54751637
Oh shit, english Crimson Dust!

Yeah, he's one of the best artists for it, up there with Liiga for putting his new stuff up

Is that you with that pack anon?
I'd love to see the proper text (there was a little confusion over some translations) and the flavour text
>>
>>54751725
No, that's literally Adam S Doyle spoiling cards in his facebook page. I thought you knew because Aumakua.
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>>54751942
I got it off Instagram/his art site
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>>54751725
why the small Nah Notek anyway?
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>>54752067
Instagram's a bitch some times - how'd you get it bigger?
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>>54752130
I reverse-googled your image. It looked odd that FFG seal and Adam signature were so small.
>>
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I forgot Proco had an alt
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>>54753285
I love that Mongoose alt-art, it's absolutely adorable.
>>
>>54753285
That mongoose is cute!
Desperado's also looking good, for Desperado

I hope these pics turn up online - previous cool art for a Dutch event has. Can't see the artist name there.
>>
What are the problems in netrunner that everyone thinks need to be fixed?
I hear a lot of talk about everything ffg does is hoped to fix the game, but I'm relatively new so I'm not sure what they actually are.
>>
>>54753285
Is there any way that I can grab better quality images of those cards?
Alternatively if there is a template for full art netrunner cards?
People definitely have them but they seem to be impossible to just find online, you have to actually just ask someone that already has them.
>>
Shiny! Thanks for the new illustrations.

>>54753285

So why can you only use Mongoose once per run anyway?

Oh... so that's why..."

>>54748875

Always interesting to see how our own preferences and idiosyncrasies shape our readings.
I for one don't mind high-variance cards if the risk is worth it when it lands. Trouble is it's very hard to balance given some people automatically equate losing to a high-impact high variance strategy with NPE. Intrinsically.
>>
>>54751637
The official wording turns it into a pretty decent card with multi-access or stacked upgrades, neat. Synergy with Datasucker makes it even better. Still pretty hard to top Mammon though.
>>
>>54755529

How does multi-access change anything?
I mean, there's even a potentially negative impact of sort as the more cards you access at once, the more likely you are to hit one you'll steal or have to trash. By which point no counter.

Interestingly though, multi-expose cards do give one counter per card exposed. That's just Satellite Uplink for now. Hmmm.

Probably too inelegant to play from a purely physical standpoint, which is too bad because I'm liking the base idea: "Expose all unrezed pieces of ICE. The corp may then rearrange any of the exposed ICE."
>>
>>54755651
The human brain has the tendency to interpret stuff in the best way possible, and I'm a victim. Sorry about that. Multi-expose instead does seem fun, maybe that mechanic will get a buff after this.
>>
>>54755890

No apologies needed, I was just confused myself. Thought I had missed something for a moment.
>>
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>>54755651
>That's just Satellite Uplink for now
For a moment there I thought Expert Schedule Analyser "exposed" cards for you instead of access (can you expose non-installed cards?), but no
>>
Now that I think of it, seems like Aumakua might be the reason Spot the Prey ended up balanced the way it's been.
>>
Is there a decent way to cascade MCA Austerity Policy from a He3 score into a multiple agenda score turn?
>>
>>54757131

Maybe you need load testing(s) and CSM to really make it work?
>>
>>54755360
>>54753285

Would have been appropriate having it snacking on a cobra at the same time.
>>
>>54753757
I think it says Olie Art.

>>54755333
Both Desperado and Mongoose are part of the same illustration, in case you didn't notice. Can't help you with the templates though.
>>
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>>54759982
Oh yeah, that's the same guy they got before then - and you can just see Mongoose is napping by the light of Desperado.

Hope the guy puts it up, he's really pretty good (I personally think this Reina is better than the official Alt)
>>
>>54753285
I saw they are selling these in the Netrunner Dorks facebook group, in case anybody is interested
>>
>>54726912
They were the prize IDs for the ANZAC online tournament ourganised by the New Zealand meta
>>
The fanmade alts aren't official tournament legal right?
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>>54763035
I think it's a variable thing

It has to be clear what they are, and they have to be sleeved, and I think people can refuse to play against fan-alts (meaning you'd need proper copies with you), but I'm sure I've seen even worlds games with fan alts for IDs
>>
>>54763147
Definitely, but have you seen fan alt art for cards? Closest I remember was a fullbleed Lotus Field that I'm not sure was official or fanmade in that tourney.
>>
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>>54764154
Fullbleed Lotus is an official alt
I can't say I've ever seen regular cards, I've not watched enough matches and they don't tend to get as many fan alts as IDs.

There is one exception, which was the "empty desk" Jackson alts during the big Opening Moves drought - it hadn't been reprinted for ages, so it was one of the few times proxies and alts were okayed for legit use as a general rule (might have even been from FFG, I don't recall) rather than a case-by-case basis.
>>
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Huh, turns out this guy (despite the mechanics on J-net) can't actually install MCA informant on another Connection if you give it him.
>>
Weyland ID idea:
"You have 4 clicks to spend during your turn instead of 3.

All advancement requirements on agendas are increased by 1."

Mostly fantasizing about stuff you could do with 4 clicks a turn as corp really. Also, I got excited thinking about Spiderweb + Battlement with the new Fractal upgrade servers trashing 10 cards from the runner's stack, then realizing it would only trash 4 since it's per ice, not per sub.

>>54767328
While obvious, that's a pretty hilarious situation to think about, the Supplier framing another connection for his treachery.
>>
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>>54767517
>fantasizing about stuff you could do with 4 clicks a turn as corp really
Well seeing as you're Weyland, maybe make like the vengaboys and have a double Boom?

That ID might make Publics even better
>>
>>54767517

I don't know about those Contract Killers for one.
Or being able to play two Double Operations per turn (twice the Hunter Seeker fun! Two Mushin no Shin dilemma!), and then innate Success FA... definitely worth testing, but walking on eggs, because it has the potential to severely limit he scope of advancement boost cards like Shipment From Tennin.
>>
>>54767517
Finally an ID that can score Vanity project in two turns. That combined with success as mentioned here >>54767779 means it would be the best ID to run Vanity in, since you can conceivably fast or slow advance the thing out.
>>
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Fave corp to play?
Fave corp ID?

Fave corp/ID in fluff? - are they the same?
>>
>>54771944
Corp to Play: Potential Unleashed
Corp ID: Builder of Nations
Corp Fluff: Not sure, I like a lot of Weyland Fluff as well as Sync.

Potential Unleashed is my current muse, but once Crimson Dust comes out I'll be riding a Weyland train of hype for a little while.
>>
>>54753285

Would be awesome if the artist posted the whole artwork for all to enjoy.
>>
>>54771944

Corp generally Weyland and Jinteki - I like my corp with teeth.

Recently I've gotten a kick out of playing Cybernetics Division though. That ID reconciled me with HB.

I love the effect of a NEXT Wave 2 has on rush for that ID. Can force the runner into very high impact choices really early. The simple strat of running to force the corp to spend early becomes a liability if it allows for a NEXT ICE rez that will enable brain damage (possibly even two with Defective Brainchip). So if you're not *certain* of the steal, it can be better to just not run (throw some Cerebral Overwriter in the mix for good measure).

It's a stupid deck, but a lot of fun.

>Fave corp/ID in fluff?

I actually really love the idea of mutually beneficial effects (to a point) that drives the design behind Palana Foods and its related cards. It's very cool in fluff and mechanically.
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>>54767779
>>54768718
Oh yeah, Success FA would be pretty strong, pretty much negates the increased advancement thing. How about instead of the +1 requirement:

"As an additional cost for the first time during your turn that you would spend a click to advance a card in a server, or play a card that would advance or place advancement tokens on a card in a server, lose 1 click."

Probably opens up some rules issues (eg. use vs play, I'd rule use as distinct from play since most of the stronger FA options are on Operations. There's Jeeves too; could you use Success with only three clicks with it on the table?), but atleast this closes off silly FA options somewhat.

On that note, wouldn't Success decks benefit from a 1-of Vanity nowadays? Unless you have another 5/3, you're still looking at 3 steals for a win, while you could potentially win with 2 scores assuming a scored GFI.
>>
>>54763147
As a rule I think fan made ID cards are fine (the rules forbid them, but they pop up on official streams all the time) but fan made regular cards are probably out. Besides if you did want to use them, you'd have to reveal them before you play, and not many people want to give away info.
>>
>>54777720

If they were cards that see common usage regardless, like Desperado in crims, or JHow for corps in general, its not exactly a huge revelation if they get declared anyway.
>>
>>54778132
I just want someone to say "hey, I have fan made Desperados in this deck" then slap down Sifr
>>
Do you think Bloo Moose is too good; or is this an acceptable meta warping card (with printed solutions)?
>>
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>>54779870
It's pretty great, but not too OP - it greatly reduces a big Levy (though admittedly it filters it really well)

Sadly pic related will be gone soon, so no blowing it up without warning.
>>
>>54779870
Is it really meta warping? A 20+ turn Daily Cast is undeniably good, but without proper credit management the runner would still run out of steam. It does further expound matter of the runner running away with credits though.
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>>54779870
Pst.
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>>54783113
Say one thing for NBN, their propaganda is pretty good if their Blacklist will get you excluded from an damn anti-corp bar on Mars.

Still not sure how the Chronos interaction works... maybe you're excluded from the clinics?
Bad case of the left hand not knowing what the right hand is doing there in that case
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>>54783438
>tfw the last art Emilio posted was titan and there's been no sign of anything in ages

AgInfusion, Jemison and especially Biotech look so cool as well - I loved the various areas of the 'J-plex' thing
>>
>>54780075
>Is it really meta warping?

I definitely think the potential is here at the very least. It's not just an econ solution, it's an econ solution that feeds itself off your non resilient econ solutions, and more subtly who can convert overdrawing into econ. Which has the potential to severely change things in the balance.
I guess they thought if Faust was already doing it, they had to spread it across factions.

I'm not a alarmed as some here seem to be, but I can see where they're coming from.

>>54783113

Well, yes, as I said, "with printed solutions". Chronos Project being a decent one too.
>>
Pic related is so fun in BoN - you just get absurdly rich - certainly beats regular commercialisation
>>
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>>54788898
Funny game I just had, thematically.
>I was RPC BoN, opponent was Chaos Theory using Maven and lots of programs
>Just drew into gov takeover, as I use Biotic game is over next turn
>6 points in archives, but Jackson is out
>Opponent runs archives
>Being that I'm playing Takeover, I have Punitive
>Opponent passes ice on archives. Do I Jackson and win next turn? Or do I do nothing, and punitive her to death?
>Fuckit, I've won the last game with RPC

Jackson Howard had to sit and watch, doing nothing, as a little girl with an unusual rig made of Mem chips and Meme Strips stole enough top-secret plans to put her into the "terminate with extreme prejudice" category.
>>
>>54790662

I just love when stories build out of playing. Some of the coolest games.
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I'm thinking of making a cube for draft games, anybody has any experience with this? I saw a premade cube in the stimhack page. How fun is it?
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>>54795663

Wonder why they didn't expand the backstories for the Core runners? The most we ever got was Noise playing background roles in some of the novels.
>>
>>54797471
Gabe's got a little with Infiltration, but ofc you can't buy that any more
>>
>>54797471

Double-edged sword: the more defined they are in published narrative form, the less they can be by the player's imagination and actions in game.You have to give enough that the players are willing to be invested in the character, but not so much that they cannot be personalized, so to speak.
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>>54701782

Haven't played in a year or so, had a friend who wanted to try out Netrunner and I figured why not, I"ve still got all my cards in storage. Did the standard Shaper vs Jinteki matchup with just the base set.

I've forgotten how good it feels to pop somebody's Junebug cherry.
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>>54798061
>I've forgotten how good it feels to pop somebody's Junebug cherry.
Aw yeah, right in the brainstem.

Related to you pic, Midori is clearly a massive pervert - actually I think most Jinteki sysops are: Akitaro Watanabe is "unorthodox", Tori Hanzo is definitely a dom, Batty is a dirty old man - Emelyov is probably the most normal of the bunch, but she didn't last long.
>>
>>54798061
>I've forgotten how good it feels to pop somebody's Junebug cherry.

It's always the first time.™
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>>54798800
Man, that even feels like a Jinteki slogan
>>
>>54799243

Went some dark place there, but I remembered talking to some Japanese animal welfare activist, and being told of a practice there by big fortunes: disposable hunting dogs. Basically they train the dogs for one single use at peak form during hunting season, then get rid of them. You can see Jinteki providing for that in a more "humane" fashion.

Now, change context: Jinteki Idoru prostitution ring. Your "pure" Idoru forever waiting for you to taint her, then to be disposed of and made "perfect" again.

Hmmm... interesting idea/ID to explore for a custom campaign.
>>
>>54799885
I'll admit I had a similar idea when I saw >>54798800 although I was also thinking about the potential of a 'rogue' series of the clones becoming a resistance group, trying to save clones headed out for 'retirement/recycling', and training them as agents or infiltrators.
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>>54799885
That's some pretty dark, real old-school cyberpunk grimness there - even for a world where you can wake up in bed with your OWN head as a threat if you piss off the wrong people.

Still, I bet you could twist it into a slightly less dark way while keeping the main themes - something kind of the opposite of pic related thematically perhaps?
>>
>>54800064
That would be a market Jinteki wants, especially since Custom Biotics basically fulfills it from the HB side. The disposibility angle fits as well, since boiroids are probably more expensive if you go for even a primitive braintape, so Jinteki is marketing the cheaper temporary solution for niche products.

Mechanically, I don't know what they should get. Maybe corp Geist? I could as see something like a built in Advanced Assembly Lines. Something like:

"The first time you trash one of your installed cards each turn, you may install a non-agenda card from HQ, paying all costs."

Sorta stepping on HB's toes, but Jinteki has a few effects which would like it, plus all of their trap ice can trigger the text.
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>>54800272
It's noted in WoA that while Jinteki do make Universal Donor clones for medical use, which can be used for transplants of pretty much anything save the brain or CNS, richer people often have more tailored clones for transplants. And I assume there's some capacity for small batches.

I've always thought CB was a cool ID, but a lot of the time it's been even slower on being picked up than the prof (though part of that's just being not-EtF)

Corp Geist could be cool, though corps don't like to trash their own stuff much - and self-trash is actually a big thing for Weyland (not that anyone does it)
>>
Jotted ideas, starting from a TD template of two factions per side.

- Different factions on the same side go at cross purpose: criminal runner paid by their rich clients to clean their file on Jinteki's service platform; Anarch trying to expose the whole thing;Jinteki trying to keep the ball rolling; Another corp aiming at shutting it down.
- This makes "winning" can make you the asshole whatever side - certainly, the other corp wants to shut that division down for business reasons, but it's good for once as an employee to feel like you're dong the right thing on top. And beating the "shut down corp" as Anarch make you shortsighted and missing the bigger picture in a shitty grey world.
- Make the Anarch ability "win the game if the corp has 7 bad pub points"?
- Conversely, I'm thinking go Weyland for the other corp, with the irony that the shitty unethical methods you use make you more likely to lose to the Anarch though you have a similar goal. Hell, go Weyland subcontracted by Jinteki's mother house wanting to get rid of the whole mess before it explodes in their face.
>>
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>>54801197
Not quite sure what you mean about Jinteki's "service platform" - but am I right in thinking that Jinteki and Criminal would be sort-of on the same side (as in, the crim still tries to rob J and wipe their client's data, but overall there's a relationship there), while Anarch and Weyland would be roughly against them (but also very much fighting each other), but essentially meaning that instead of playing only corp or runner, you'd pair up as any corp-runner pair:
Jinteki + Crim (yakuza friends) vs Weyland + Anarch (burn everything)
OR
Jinteki + Anarch (fuck these Weyland assholes) or Weyland + Crim (money bros)
>>
>>54801197
Subcontracted public relations work seems like NBN to me. Maybe that's what the other firm is, NBN's "executive discretion" division which gets big players what they want and ensures nobody knows what that is. They've had business dealings with this Jinteki in the past and the custom life operation brings money and headaches, so they're trying to either take it over or shut it down. Makes the corporate angle more of an infighting thing.

Also, NBN would work for symmetry with Terminal Directive.
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>>54801723
NBN and Jintkei have certainly collaborated on projects before, I could see it - also works with them being PR masters, so discrediting them with 7BP really works
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>>54801777
>>54801723
Also, in New Angeles, NBN's secondary speciality was in Biotech (presumably more psychographics, BMI interface tech, profiling, drugs, health and sex industry rather than Jinteki's more literal flesh expertise), so that works too
>>
>>54801777
So that would get us four factions;

Crim can have the same motivation, since a rich client can have secrets with either half of the service.
Anarch can either be mad at the people doing the bad thing or the people who set up the system where people do bad things.
NBN and Jinteki thinks this whole venture is more trouble than its worth, but would be profitable if it were solely under their control. But if the project goes down from their business partners failing, they get some insurance money and no more headaches, so runner win is a win for them as well.

As >>54802212 mentioned, NBN has some expertise in Biotech, so to go with that angle NBN needs enough project data to keep the "service platform" going after Jinteki's technicians leave. Jinteki needs a dossier of NBN secrets so they know who to bribe to prevent scrutiny. Neither runner is shooting for those things of course, but maybe make that a goal for campaign progression. The mandatory campaign 3/2 is a big DNA databank and whenever 3 get stolen, the corp on that runner's side gets a benefit. That sort of thing would emphasize that this is tug of war from a corporate perspective.
>>
>>54802435
So you'd definitely have each player playing both?
>>
>>54802540
I'm not the original guy, so I don't know his plans. But a cooperative big sell out campaign could be fun. Or you could go with alternating corp and runner games, where winning as a runner is how you get corp perks and vice versa.
>>
Thanks for the ideas everyone. Really liking some of it. Food for thought whether I use it or not.

NBN instead of Weyland is interesting because of how NBN isn't big on BP traditionally. So there's a stimulating angle in how to make more (interesting) self-BP-dishing NBN cards. Bitting a bit on the big W's heels sure, so better be careful, but the then they have as many BP-related cards as all other faction combined, so it's certainly worth exploring.
>>
>>54800060

Clone Retirement comes with another layer of creepy in that whole set up and just slots *perfectly* in a fluff-meets-mechanic way.

Thinking about the 7 BP requirement win condition, I'm liking how it changes the value of a card like Frame Job.
Lots of interesting stuff to do in that design space using the narrative foils.

>>54801653
>am I right in thinking that Jinteki and Criminal would be sort-of on the same side (as in, the crim still tries to rob J and wipe their client's data, but overall there's a relationship there)

The way I'm seeing it so far is Jinteki and Crim have aims that somewhat align in that they want the thing to not blow up to the public, but they have very different reasons to want so (interesting also the idea to instill professional vs mercenary ethos for crim ie: do you back-stab your employer now that you have the data payload for higher risk/higher rewards; or do you keep professional about it?).
Similarly Anarch and - let's go with NBN for now, I'm still on the fence but you're presenting a pretty good case - want the thing shut down. But for very different reasons. Ethical for Anarch, business/money related for the corp.

I think it works better if they're not perfectly aligned, if only because there could be something fascinating a player playing two sides that go at cross purpose so to speak.

Good call on the Yakuza connection to muddle things up.

>>54801723
>Subcontracted public relations work seems like NBN to me

Well Subcontract is a W card. Not to mention parasiting institutions is their thing too.
>>
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>>54803593
It's not that NBN deal themselves bad pub - outside of Reality Threedee, a card who's flavour/mechanics I love - but they have Exposé, All-Seeing I and, most importantly, pic related, their big public HQ - they're good at removing it, which might matter a lot against Anarchs who would win at 7BP (especially if the anarchs have more BP-dealing cards, or cards that use BP)

>>54803921
Clone Retirement is a fantastic one too

Looking at crim + NBN, I think the key would be information. Well, that and NBN has already been shown to have some orgcrime links.

The one I'm less sure about is NBN + Anarch - not sure what the best way they feel like they go together is?
>>
>>54804368
>The one I'm less sure about is NBN + Anarch - not sure what the best way they feel like they go together is?

Journalism? If you can't sell the clones, you can sell the news, and that idoru ring is Pulitzer material.
Basically beat the Anarch at their own game, let them bring it all to light, get paid for it.
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>>54804455
So if the BP-focused anarch is Val+, NBN's looking to enlist them as useful tool, give them access to a few of their tricks as the guys with the network... and manipulate their stories slightly when it goes out to the masses
>>
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>>54801197
>>54798800
Made it slightly less directly creepy - not too happy about "the customer", that bit feels more NBN
>>
>>54806950
Yeah the slogan is off.
"Tailored for your needs."
"Growing Dreams."
"Life the way you want it."

Something like that.

How did you make the card up? It looks good.
>>
>>54807203
I used my folder of cyberpunk/future art and http://cardcreator.grndl.net/

Yeah
How does "Your Dreams A Reality" sound?
>>
>>54807394
That could work. I just thought of "Let your dreams breathe.", which has a creepy double implication.

I thought grdnl didn't have IDs, but I guess I'm wrong.
>>
>>54807203

Abusing grammar by way of Engrish...

Yours Eternally First.

More seriously: Evanescence Eternal could work. Very same thing, but cloaked in the poetic.
>>
>>54701782
My store does not have this. wat do i do?
>>
>>54808988

How hard is the online buying option?
>>
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>>54808988
Other stores, buy online, play online to see if you like it
>>
Crimson Dust updated on cardgamedb for those that want to check the original English text.
>>
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>>54811170
Even accounting for the 'remotes only' clause, my boner for this card knows no limits
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>>54811170
Well this certainly isn't going to be obnoxious
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>>54811170 #
An NBN 4/2 that might actually see play, and a decent card in a cycle of mediocrity for Yellow, what is this?
At least they got the abysmal flavour text on point
>>
>>54811877
My hopes for Builder of Nation's hasn't been higher. The train can only let me off at the top.
>>
>>54811170
What's the final say on Fractal's name?
>>
Is there an alter of sure gamble where she's holding runner cards?
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>>54812799
Fractal Threat Matrix - looks amusing with Weyland's big single-sub ice
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>>54813192
That flavour text is pretty fitting in that sense too. Definitely a great pack for space ice lovers.
>>
>>54813192

>imagine the look on the runner's face if you can rez all 3 in the same server.

And then you score a Chronos Project is said runner was insane/desperate enough to actually run through that.
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>>54796503
Cube is great, just be prepared to proxy a LOT of cards for your premade games. And Stimhack is a good place to start, but don't be afraid to make tweaks if you see some cards are a little too powerful. Also worth noting after a draft what cards didn't get used and see if there's a common thread you can swap out.
>>
>>54813192
I... may throw this in my Potential Unleashed deck. Breaking a 1 ice server with Kakugo, Fractal Threat Matrix and a Hostile Infrastructure? I can't image anything sweeter to be honest.
>>
>>54813192
4 rez is tough
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>>54814260
Bbg bby
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>>54814437
Do upgrades count an in a server? Remotes don't have roots right?
>>
>>54814910
They do count in a server.
>>
Breaker Bay Grid +3x Fractal Threat + 3x Black Level Clearance oooooh mama
>>
>>54815030

Just to be clear, if all of them are rezzed and the runner jacks out after successful run, do all of the BLCs trigger?
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>>54815090
No. You have to jack out 3 times to get rid of them all, or take the brain.
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>>54812103

3/1 you meant? And NBN has pretty good ones, the issue was always the 3/2s omnipresence. And now add GFI I guess.

>a decent card in a cycle of mediocrity for Yellow, what is this?
Threat Level Alpha, Data Loop, Free Lunch, MCA Informant, Escalate Vitriol, Biased Reporting; Henry Philips.... I think you're being a bit harsh, some good cards, just not necessarily in a right spot right now.

Definitely some duds - I really don't know what to make of Traffic Analyzer, Just like I didn't know what to make of Drone Screen in Flashpoint.
>>
>>54816804
Yeah, had had very little sleep
>>
>>54816804
>Traffic Analyzer

With an Aryabhata on the board you break even on rezzing a Chimera (assuming you win the measly 2 strength trace) and sap the runner for a credit. So, uh, that's always something.

I really can't figure it out either, and believe me I've tried.
>>
>>54817384
There's probably quite a bit of trace fuckery you can stack if you want, might b cool.

If the Runner has a little link TMI can be an infinite money engine, seeing as you can rez it as many times as you want in the window if you fail the trace
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>>54816804
Henry and Free Lunch look fairly meh to me
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>>54820088

I tend to see Henry as a high-variance Product Placement, with all the good and bad it entails.
Won't slot everywhere, not everyone will want to play it, but definitely not bad.

As for Free Lunch, decent cost/strength/subroutines ratio, and an effect I've immediately wanted to slot. If there's one thing playing Spark Agency taught me, it's that being able to make the runner lose credits at the moment of your choice is far from innocuous.
>>
That moment when you want to make a deck of a kind you haven't played in awhile, and want to cram in all the new toys pertaining to that deck with giddy joy, yet know it cannot work at all if you do just that.
>>
>>54822842

Some of those campaign cards from TD aren't really all that unbalanced for standard play really.
>>
I'm just coming back to the game after... a while, and in my absence there's this "cache refresh" format, or whatever. How common is it? Should I sort my cards taking it into account or is it typically ignored?
>>
>>54830782
Some aren't, especially basic versions - if I was playing a casual game I'd allow some.
Some though are a bit off - Sneakdoor Prime (Predator) vs Sneakdoor Prime (Protector), for example - any Central to any remote (the former), is far more balanced than the other way around (the latter)

Also was the unique card name thing (both sides having the same person) ever officially spoken on?
I kinda want it to be 'on both sides'
>>
>>54832937
I mean, counting on both sides, so there can only be one
>>
>>54832358

Probably not quite as common as standard, but since its a lot more newbie-friendly in a relative sense, it does depend on the local scene. That said, its quite an interesting experience compared to standard, so if other players are willing to give that a go, no harm trying it out. It also arguably good practice for rotation.

>>54832937
>>54833112

It wasn't explicitly mentioned iirc, but since said person isn't strictly speaking necessary for victory (esp for corp?), that kind of situation probably won't happen all that often anyway.
>>
>>54798027

Did anyone manage to post those novellas about Reina and Ken somewhere?
>>
>>54834124
Probably not, I just like the idea of a character who works both sides, and the mechanic-thematic link of trashing your opponent's when you install because of the Unique rule
>>
>>54835842
Wonder what keyword you could use for that mechanic. Unique is already a thing, Single would confuse it with Doubles and Triples... Turncoat maybe?
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>>54836260
Nah, all it'd need would be for the Unique rule to check both players - so a runner Mayor Wells would trash a corp Mayor Wells, for example
>>
>>54835740

I uploaded the bonus pages, but to my knowledge the full novellas haven't been uploaded in the /anrg/ threads.

That being said, I have no doubt they must be somewhere if one knows where to look.

>>54836260
>Sneakdoor Prime

I think both version are pretty much terrifying, just more or less depending on the kind of decks you play. Asset spam being so hot is making us forget about decks that had no remote but the scoring one, with a plan for it be pretty taxing.

>>54835842

That is a pretty cool idea.

Make me remember I'm pretty disappointed in Clan no only being Anarch only, but also runner only. liked that idea when Mars was announced about both side having Clan cards, forcin you to gauge the risk in escalation from the other player's.
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>>54837285
Feels like it could be potentially confusing though, especially if no such cards are in the evergreen sets (oh, so playing a Unique trashes an already installed card on either side? Cool. What do you mean there aren't any of those cards in the core set?). I'd prefer it if it stuck to a different keyword, but eh.

>>54837817
No real reason for corps to have Clan related cards, but that does seem cool nonetheless, especially if the corp side card required it to stick around.
>>
How do I play this game well? I've got the basic rules down now, but nothing is really clicking for me, regardless of whether I'm a runner or corp, I feel like I'm always just sluggishly taking baby steps every turn.

I've been trying to stick with Jinteki to win on damage and Criminal because... honestly runner is much more of a mystery for me to navigate and for some reason I can't into tinkerer or anarchist at all.

I really like the asymmetrical playstyle and cyberpunk setting and want to just not suck dick at the game.
>>
>>54839186
Watch metropole grid on youtube, the guy explains every decision he makes during his turn so you can really understand what's his train of thought during the game.
>>
>>54839258
I started watching a video, and he's going so fast, I honestly have no idea what either of them are doing. This is really helpful, though. It's already vastly different from what I've been playing. I've never seen a credit pool higher than 15 when I've played.
>>
>>54839429
Yeah, the guy talks really fast. Another more slowpaced is TeamworkCast, they show cards on camera during live games so viewers can tell what the card does. Also do commentary.
>>
>>54839186
Metropole Grid is probably the best option since just knowing what a player takes into consideration while playing really helps a lot for both sides. While you're doing that though, try playing some more games while maintaining the same decks, i.e. both players know what to expect. Try to consider what can and can't happen during your turn and your opponent's turn, and start predicting and preparing a reaction to stuff your opponent often does. Card and deck knowledge plays a huge part in playing Netrunner, and usually you're on your way to being a decent player when you start recognizing certain cards and figuring out what situation you are in.

At which point you start finding out the best responses to such situations, how to always have said response when a situation comes up, how to build towards a favorable situation, how to counter counters to that situation, ad infinitum. No use worrying about that now though, baby steps.
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>>54838923
>No real reason for corps to have Clan related cards

Well clans are everywhere on Mars; they're a part of the corp workforce. That's where the idea came from originally.
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>>54839429
Sounds like you are playing core Jinteki? Keep in mind It has lots of economy problems.
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>>54839429
Metropole Grid is probably the best for learning players at the moment, but still Andre assumes you know a big whack of the card-pool. You can't really upload regular content and have to reiterate every card that comes out each video. Beyoken would be another good suggestion. Same problem applies, but he also takes you through a deck's strategy as he plays and reviews pros and cons afterward.

Once you're up to speed I'd suggest TeamWorkCast and SneakdoorTV for live games, as they both have large overlays of cards played and typically do a good job of discussing play.
>>
>>54842738
>>54839186

Indeed, just core PE by itself has loads of issues besides not having enough cash. Things would go much smoother if Honor and Profit was available as well, since many important Jinteki cards are in that deluxe box, which is incidentally supposed to be evergreen (not subject to rotation).

H&P is also supposed to be the Criminal box, but other then a few key cards, it is not as beneficial for them compared to Jinteki.
>>
>>54839652
>>54841367
>>54847241
I appreciate the advice. I'll definitely keep watching Metropole and also check out TeamWorkCast. I might just keep a tab open to look up cards as he goes so I can keep up with context somewhat...

>>54842738
>>54848928
I actually have all four deluxe expansions (my girlfriend saw how excited I was about the core set), but I haven't really delved too much into them aside from a handful of failed attempts at building some non-Core decks (with Jinteki, in particular, I was retarded and focused so much on hypothetical ICE chains that I didn't even think to include any economy cards).

I also only have on friend who lives within an hour of me that actually plays it with me, and he's even newer to it than I am. He runs a comic book shop and literally has one off day a month, though, so I rarely get to play with anyone.

Thanks again, guys. I'm so used to /v/ and /vg/ that I assumed half of the replies would be telling me to fuck off and figure it out on my own or something.
>>
>>54849598

If by ICE chains you are referring to positional ICE, then yeah those can be tricky to use properly in many situations.

Other then that, if you would like some decent examples of a workable deck, head to netrunnerdb and search away.
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>>54849598
This reminds me, the self modifying code channel includes videos of the top popular decks you find in netrunnerdb, interviewing and playing the decks with the creators of those decks. Another channel to keep an eye on.
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Hadn't though about it until playing it, but in this context of mass derez, High Stakes Job get a lot better as an enabler.
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>>54854306
Definitely, big problem is still the six cost though. Although gotta love the interaction with shadownet
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>>54854855

Not to mention the return of Prepaid Voicepad.
>>
>>54854306
That's a good point - it's quite common that you don't have the money to play it and guarantee you'll get in early, and then when you can there's not often there's unrezzed ice.
Derez makes that a lot better.
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Oh well, Panchtantra Khan was fun. Neither as good or bad as I expected.
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>>54860127
Can you explain the core of it? I can't see the synergy.
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>>54860227

Well basically the usual Panchtantra + Deus X/Sharpshooter+B&E suite you could see in Geist - with a side dish of Gingerbread for good measure.

Instead of having the natural draw (AND Link, that's actually been a bigger hurt to me than expected in practice) Geist provides, you get a free install click and a credit to get the install cycle rolling once it starts.

Still mad Grappling Hook isn't an Icebreaker.
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>>54860760
Wonder if that could benefit from Rosetta and Reaver, probably too influence heavy for Khan I suppose
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>>54863408

I"m not sold on Rosetta, not convinced it would help that much apart from Panchatantra itself, the deck is more about having cards in bulk than having the right one at the right time.

Similarly, I positively *love* Reaver, but I don't think that's what that set up needs really. It's already heavy in programs, and more importantly it's never gong to compare to Geist ability to draw from *every* trash ability.

Now, what that set up has, especially once you've added Autoscripter, is clicks to spare. You don't spend much if any on installs, you don't spend much in gathering money. With that in mind, Laguna Velasco District. You don't have Geist explosive draw, for better and worse, but what you have is more controlled draw power.
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>>54863671

ProCo doesn't sound too bad either in this situation, and is arguably better since it can be hostaged out and helps brings in creds when actively used.
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>>54867040
Keep spinning, wheeler!
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Amusing one this morning: having the corp go broke by triggering Macrophage"s virus purge repeatedly with multiple Fester installed.
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>>54868920
I always thought Macrophage needed the same may CVS has.
>>
>>54869075
Not many ice have 'may' - as programs they're not smart enough.
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>>54869381
quite an amount actually
>>
Wait, with the new MCA Austerity Policy, 2x Load Testing and 2x Clone Suffrage Movement and Victoria Jenkins, it's possible to consistently reduce the runner to 0 clicks every turn.

Add +1 CSM, a tiny bit of permanent drip econ and Restore/Friends, and you can can do it forever, while getting 2 clicks every 3rd turn to do score agendas or do whatever. And thats before biotics and other click granting things come in come in.
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>>54870597
Sure but you'd be out of clicks too.
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>>54870630
Read MCA again.
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>>54870669
I always forget you get FOUR (4) clicks. The card is ridiculous. Nothing balances it like Haas Arcology AI and Elective Upgrade.
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>Had a cool idea for an ID
>Turns out the faction I thought of actually has the least amount of cards that would interact in-faction - and they're going to rotate
Ah well, back to the drawing board
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>>54872072
I see your execs and raise you god ice
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>>54875840
It's amazing how orion is utter shit compared to the other three
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>>54876180
They're all a bit meh really, though Orion being all 3 types and hugely expensive isn't great. Does fit into an advance-ice deck though.

I'd say it's better than Thoth though
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>>54872072

Wonder if the leaders of GlobalSec and Melange Mining would make an appearance in the future?
>>
I know a guy that has like the worse luck. His agendas consistently get at the bottom of R&D. Makes for long games at least.

Making News Door to Door vs Sunny. Made for very long, stressful, credit by credit battles where the first to find a weakness to exploit would get the snowball rolling. Enjoyable.

Khan make me desperate. Like every time I find an angle of attack I think is going work, the end result is either better in Los or Geist. And when I get her rig out to "end-game inevitability" into a fashion that I think decently fast, all the agendas are at the bottom of the deck.
On the plus side, Recon Drone did save my bacon today. Take that Snare.

>>54869075
>I always thought Macrophage needed the same may CVS has.

I'm glad it doesn't. It's always nice when interactions offer non-evident angle of attack like that. Makes for more interesting board states.
>>
>>54876180
It's pretty good as a 4th curtain wall in blue sun.
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>>54879742
The guy should exploit that luck and go for kill decks.

Have you tried building a Khan deck in a Cache Refresh environment?
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>>54701782

https://netrunnerdb.com/en/decklist/44666/john-wick-jr-louisville-cache-refresh-1st-place-

I'm trying SO hard to make this non-Cache Refresh and failing. I like the idea of "get fucked, Inversificator" behind it, but it seems landing the shooting is hard in non-Cache Refresh since Film Critic and Syphon can stop it along with Employee Strike.

Strike can be taken out with Hostile Take Overs. MCA can't be tutored/drawn quick enough and if they catch on, Film Critic will be protected.

I'm not sure what to do.
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>>54880324

That' why he's got the worst luck: he almost invariably plays vegan non-kill decks. Hell I think his only Weyland deck ever was a Blue Sun Uncorrodable variation.

No Khan in CR (yet).
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>>54880353
Put in Stand Off maybe? More non-valuable agendas mean more opportunities for Hunter Seeker, if they take a shot you can take a part of their rig, and if they don't you'll atleast get your money back. You can also try Paper Trail for a mass connection trash.
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>>54880782

That's 0 Agenda Points though. I'm not sure if going above 44 cards for Skorp is worthwhile.

Paper Trail might work, but I'm not sure on traces for the deck. I took out Keegan and Data Raven to put in more MCA's.

So now I'm getting MCA's and sitting there waiting for Aaron and Film Critic and if they know the deck they won't put it out unless I bait an Agenda in which case, Employee Strike + Film Critic means I have no means of taking out their Barrier or Sentries to let the ICE do the work.
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>>54880958

Perhaps Dr Batty (hiss!!!) might be more helpful here, although putting him in might result in a drastically different deck. At least he works with Tithonium if you want an all barrier deck.
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>>54880958
Sounds like you're relying too much on Hunter Seeker if you're that afraid of Film Critic. I'd give Batty a go for another angle at trashing stuff, mostly because you can avoid needing Data Raven. And as another push for Stand Off, they'll either steal it, turning on Hunter Seeker, or use Film Critic, which means stealing the next agenda they access during multiaccess, or spend 2 extra clicks for a 0 point agenda.
>>
>>54876408
Thoth is a beast in Making News/Door to Door decks, but you're right, he's eh without support
>>
>>54882478

I'll try Batty out later today.

>>54884718

Probably. But the Agendas chosing in that deck make it 44 hard limit before the next increase. I'm not sure what to include to make it 20 points and if I do that's like 9-10 Agenda's in the deck and possible flood.

But can't they just replace the accessed Agenda on Film Critic with the next one? So Standoff would just be trashed?
>>
>>54884860
The ruling seems to be

>The Runner cannot voluntarily trash an agenda hosted on Film Critic, even if the Runner accesses another agenda. [Official FAQ]

Which means they do need to manually take it off to use Critic for another agenda.

As for Stand Off, going from the original list I'd take out a Preemp, Beanstalk, and Boom personally. The Hostiles, Hedge Funds and IPOs should be enough to get you going, but definitely not indeterminately. Looking at the econ Paper Trail is definitely not an option, though I'd go Oaktown or Corporate Sales Team myself over Meteor Mining.
>>
>>54883441

An unsung hero (with awesome full bleed and bleh AA). It would be missed.
>>
>>54886102

I won't be surprised if we end up discovering that card has generated the corp more credits over the life of the game than any other.
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>>54886102
>bleh AA
Please, this is EXACTLY as obnoxious as a pop-up's AI should look
>>
>>54886568
I agree, >>54883441 is way too beautiful to be a popup window
>>
>>54886568
NBN servers are probably a pretty hilarious target for runners, what with being bombarded with pop up ads with various click bait titles, getting special offers on the latest PAD that was released yesterday, and getting exclusive coupons for free lunches at a diner downtown during the run. And just when you think all is well and you start digging through the data, you run into a freaky dude with huge wings that resets your rig to factory settings.
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>>54885175

Hostiles seem there to stop Strikes and bait Hunter Seekers, at least that's how I feel about the deck. But I'll try your mods.
>>
>>54892637

Ironic that this fella, who would be most vulnerable to actual 'rotation' in-universe due to unknown (presumably low) clone lifespans, being virtually immortal from actual rotation.
>>
>>54895237
I don't know, maybe he has connections. I mean, he is the only 17 influence runner. Must know know somebody.
>>
>>54893889

https://netrunnerdb.com/en/decklist/44631/anatomy-of-anarchy-2-0-steven-wooley-memorial-rip-

This fucking deck rips it apart.

Skorpios Defense Systems: Persuasive Power
44 cards
Influence: 15/15 ●●●●●●●●●●●●●●●
Agenda points: 18
Tournament legal

Agenda (12)
3 Corporate Sales Team
3 Global Food Initiative ●●●
3 Hostile Takeover
3 Standoff
ICE (14)
2 Battlement
2 Cobra
2 Colossus
2 Ice Wall
2 Self-Adapting Code Wall
2 Tithonium
2 Wall of Static
Operation (16)
1 Best Defense
3 Hedge Fund
3 Hunter Seeker
3 IPO
3 MCA Informant ●●●●●●
3 Preemptive Action
Upgrade (2)
2 Marcus Batty ●●●●●●

Like how the hell do you stop Surveillance in tag-me? You have to hope you can get them to steal 0-1 agenda's and then trash their stuff if they don't have strike.

I'm honestly not sure what to do for Regionals now. I want to do Rig Shooting that gets around the Code Gate swapping bullshit of Inversicator, but now I'm not too sure if that's even possible.
>>
>>54895999
Theoretically if you're seeing lots of tag-me then Boom/Scorched becomes a much better include, even with Obelus and Mercs, as is Keegan, which will handily get rid of those God of Wars, though Batty should be doing some work against it. Throwing a Hortum in to 3-advance won't hurt either, so long you put it in front of a barrier. The Beanstalks help you survive Siphons too.

Also you'll have to accept that there will always be decks that can squarely beat yours in competitive, being in denial about that will just serve as a source of frustration. The key is to pilot well and consistently against decks that you can beat, while accepting that you'll probably lose against the ones you can't (but not give up entirely), besides playing the right cards for the right meta (which was what that one Hayley deck did).
>>
>>54896479
> Also you'll have to accept that there will always be decks that can squarely beat yours in competitive,

That's what is pissing me off with the game currently. There's like 9-10 different ways for the runner to ruin the corp's plans and you have to include 3-4 cards that may not be used in any other match for the sake of ONE deck you may run into in a tournament.

Like... how is that even good for the game when 1-2 cards can ruin the entire game plan for either side?
>>
>>54896539
Unless you're in the knockout rounds (which in most of the premiere official tournaments is already pretty damn good) then a single loss won't hurt you too much. Better to accept that single loss than to panic add counter cards that don't get used in other matches and get several, unless you're predicting you'll see those decks all the time, which means making countering them a priority and putting that single loss elsewhere.

Really does feel that knowing the meta is a lot important nowadays just due to the number of archetypes you can encounter, which isn't bad thing. Probably frustrating for the players who don't have the time to keep up though.
>>
>>54896539

Always seems like a weird complaint to have, to me.

I'd say the fact that the meta can support several different, concurrent decks is a healthy sign. You want that.

Now if the decks were really RPS in that one always lost 100% to every other that isn't its dedicated prey, I could understand, but in my experience not only that's not the case, but even the best against you isn't a guaranteed loss if you've armed for it. You'll tell me 75-80% is indistinguishable from 100% for tournament people.

>>54895237

Amusing theory:
He's not free. He's a Jinteki pet project testing adaptability and stress responses. He keeps getting replaced and updated/modified to gather new data every time he dies.
>>
>>54895352

>a non-legal 'person' somehow having more influence then most actual people. Even that poor retired spy.

>>54897277

If Adam is anything to go by, that could be grimly appropriate. Strange there aren't more yak connections to conveniently go with him.
>>
>>54897277
> I'd say the fact that the meta can support several different, concurrent decks is a healthy sign. You want that.

The meta isn't the issue. The fact you need "silver bullets" to stop certain bullshit (Blackguard + Rubicon Switch, Tag Me + Counter Surveillance, Estelle Moon + Spam...) combos because there is no "uh, excuse me, what the fuck are you doing?" sort of counter-plays is the thing that is pissing me off.

Again: You need to pack 3-4 cards to factor in 1-2 cards that can ruin your entire gameplan.

I mean look at Magic: There's Mill Decks and other such archtypes. However a lot of those decks don't completely blow your plans within 1-2 cards. You can still fight back/counter spells/etc. their plans in addition to progressing your own.

Whereas in Netrunner, due to the timing windows and the like, if they're playing Tag Me and you don't have Advanced Assembly Lines installed because you didn't know it was in their deck:

1) Click 4-3-> install Counter Survelliance
2) Click 3-2>Run, pop Counter-Survelliance (and if have adequate tags + money) get 7+ (I've seen 20+ due to testing decks and general stupidity in play just trying to counter it) accesses.

Like, Deep Data Mining requires the runner to have free MU for at least 4 accesses (+3 more if you're using R&D interface) so while 7 accesses is bad, it's "reasonable" compared to Counter Surveillance that breaks that limit.

Like if you play tag ICE and they go "oh, yeah tag me" and then do the above with Counter-Survelliance, how the *fuck* do you counter it?

If you have no idea it's in their deck, you're fucked. If you don't have Crissium installed: You're fucked.

Like, how is that fun? / (As much as it sounds like whining) "fair?" The Corp can't do shit to prevent it other than "predict" that is in their deck.

And if it isn't? It's a useless waste of space in their deck for a prediction that didn't come true.

That's where I have a problem with the game: I enjoy the game, but with--
>>
>>54897781

--way 2-3 cards can combo and there is no way to stop them, it's really displeasing to me to see how the game becomes "BLOWN THE FUCK OUT" within 5-6 turns.

Mumbad was the start of the power creep, but it seems like Fantasy Flight has no dedicated Netrunner department to look at cards outside of a vacuum and go "these combo together and that's REALLY bad, we need to tweak them to where they don't ruin the interactions and lopside the game for either side."

It's disappointing. It's not necessarily "Rock, Paper, Scissors" but more "goddamn, at least GIVE me a chance to respond to shenanigans."
>>
>>54897781
While I maintain the "importance of predicting the meta" stance above, I do agree that there are plenty of runner game plans that can snowball out of control if the corp doesn't make haste or have the proper cards to counter it. And that is pretty much built into the game due to the runners having inevitability. That isn't new, and Counter-Surveillance is no different a threat than Medium is. I don't think a different solution besides predicting the meta and slotting in solutions while still having a strong game plan will ever happen, unless we get a complete overhaul on the base game mechanics themselves.

That said, whenever complaints about particular cards or interactions that apparently exacerbate certain built in mechanics (if you run you get punished, if you don't run you still get punished; if you let the runner build their board state, they'll win the game!), it's really hard to not just say "deal with it" considering it is a core part of the game, and you're supposed to find ways to deal with it while building a deck.

Going off on a tangent, come to think of it there haven't been any cards that *remove* tags from the runner besides Observe and Destroy and Keegan have there?
>>
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>>54889200
Yeah, I'd think so - lots of light and noise, but often you'll get the feeling you're being watched.
>>
http://www.emergencyshutdown.net/webminster old netrunner database and bump
>>
>>54900568
I kind of imagined it goes like this:
Weyland data space: bland 2D walls and files evoking mix mediaeval castles, old video game fortress and outdated file systems of by gone eras.
HB space reminds of underground infrastructures, tunnels and cables etc. constantly maintained by Bioroids.
Jinteki full on digital Japanese medieval fortresses with detailed skies and decorations and weird mazes.
NBN glowing and relentless vortrex of data, constantly broadcasting and collecting data with large hurling chunks of ice ready to slam into you and trace your ID or spam you with ads.
>>
>>54902735
I'd say Weyland's would probably be spacious, fitting in huge ass walls, being forced to pass through equally huge buildings, monuments, and statues, and basically impossible to traverse through normally (hence ETRs), with sudden transportation into space here and there.
>>
>>54897803
>Mumbad was the start of the power creep

I'd say O&C with its re-evaluation of ICE destruction was the start - at least runner side. Mumbad us when certain things reached a critical mass.

>>54898813
>cards that *remove* tags from the runner

Lily Lockwell was the first I think, and the only other one I can think of right now.
>>
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>>54903042
Observe and Destroy, and the NBN Whizzard sysop both do
>>
>>54903042
Huh, operation tutor could be interesting, especially since you can Boom a tag me runner faster. Turns out we don't really have non-counterable tag me runner solutions though, maybe the devs figured killing the runner would've been the default solution. Which would've been true, if they didn't get cards that protected them and let them go tag me at the same time.
>>
>>54903307
>we don't really have non-counterable tag me runner solutions
Psychographics is probably the biggest one
>>
>>54903512
Yeah, but it's no so much a solution as it is a happy coincidence. An aggressive tag removal card could be fun, like "Remove any number of tags. Gain 2 for each tag removed (up to 10 credits)".
>>
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>>
Tomorrow we'll probably have some news. It will not survive the hype so might aswell take whatever Good comes with it.
What's your best case scenario? New campaign?
>>
>>54897781

I really need to give that some real answer later on, but really, can't you at least give poor Blackguard its sliver of time in the spotlight before rotation, after years of it being mocked as unplayable?
>>
>>54910293

Honestly not expecting or even hoping for anything right now. I'll take whatever we get. I would definitely enjoy if they managed to expand and refine on the campaign box front though.
>>
>>54910672

Scenario packs ala Arkham Horror LCG could work?

Hopefully something nice does come soon though as well. Only a day more...
>>
>>54912490

Seems way too early to announce a new campaign to me, in all honesty, and even if they had one, that would mean it had been in the production pipeline long enough that I don't believe whatever was learned from TD could apply.

>>54904483
>Yeah, but it's no so much a solution as it is a happy coincidence

In which sense? There's nothing coincidental in Psychography being NBN tag-punishment, that's what it was always meant to be. Their big gun even.

>>54897781

As that other anon mentioned,do you think there's anything those new cards do that wasn't being done by older cards, in different ways? If only AS/FAO/Parasite and Medium + virus support?

>Like if you play tag ICE and they go "oh, yeah tag me" and then do the above with Counter-Survelliance, how the *fuck* do you counter it?

Two cases. One you have *some* tagging ICE. Well, your purpose is going to get rid of it ASAP and adapt your game plan. Uncomfortable, but not impossible. Two, you went all in on the tagging. Well, you took a risk at the construction level, and it's not paying off since you're facing a deck meant to be a predator to yours (and even then you're NBN, they guy has twenty tags, that's a 10+ agenda points Project Beale you can score from HQ using Psychography; not exactly left defenseless here).

I'm thinking what would be an issue worth investigating is the range of decks. How specialized they need to get to to create their win condition vs how many opposing strat they can decently face. I don't think the game is in that bad a spot on that front. But as I say, beware of hunches.

Tangential, but as a big rush player, it's interesting what some newly released cards do to my game plan. Both Rubicon and Mining Accident narrow ICE selection terribly at first sight. But then Space ICE + Priority Construction is basically a perfect solution to both those issues and the early bypass pressure... then we're adding some more to the roulette aspect of it all though.
>>
>>54912490
Scenario packs probably are our best case, especially since they seem to be on a narrative gaming binge lately. Maybe Android setting books for that new RPG system of theirs?

As a side though, I'm glad Netrunner Core Set was released during the early days of LCG. L5R being a mandatory double core for full decks is incredulous.

>>54914405
Coincidental, in that if you had Psychographics then you were planning to tagstorm the runner anyway, not that you're slotting the card just to counter tag me. Though going back to reading the meta, it's definitely a great card if everyone goes tag me.
>>
Been thinking, is there a place that collects homebrewed cards?
>>
>>54914493

If it's been done I've never heard of it.

>>54914483

Oh, ok. Makes sense that way.
>>
>>54914483
>Psychographics is definitely a great card if everyone goes tag me.

Add Quantum Predictive Model support. Runner wants to go deep dig R&D, let that Counter Surveillance run score your closing points for you.
>>
>>54914702
2 rez 2 trash
Asset - Unique
"When the runner accesses an agenda and they have 2 or more tags, then you may remove this card from the game and pay the advancement cost of that agenda to add it to your score area."
>>
>>54915086

Wholesale Remembrance Institute
Rez Cost 2 Trash cost 2
Upgrade Region

When an agenda is accessed in the installed server, you may remove X tags from the runner to add the agenda to your score area, where X is the agenda points value. Remove Wholesale Remembrance Institute from the game if you do so.

"The funniest part is: they don't even remember ever working for us."

Should have been a Mars card, obviously.
>>
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>>54914493
Don't think so - anyone who's got a collection probably made most of them themselves

This is one of mine, for example
>>
How many hours till GenCon in burgerland?
>>
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>>54918254
Gencon itself opens about 3 hours (10am in Burgeranapolis).

FFG's main announcement time, the in-flight report, is tomorrow, at 11am:
https://www.gencon.com/events/110527

So, 3 hours for the first rumours, 28 for the guaranteed info
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