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/btg/ BattleTech General

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Thread replies: 310
Thread images: 69

---------------------------------
Griffin it in style, edition

The /btg/ is dead - long live the /btg/!

Old thread: >> 54626126
==================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-07-31 - Still getting worked on & now has 14474 pics! Any help with tagging appreciated!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-07-30!
http://pastebin.com/uFwvhVhE
>>
hold ha butte ha
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Davion best house.

What's your favorite Davion mech?
>>
>>54684859
The Timber Wolf.
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Who Commando here?
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>>54684887

>not the Mad Cat IV
>not the Hellstar
>not the Dire Wolf

What are you, some sort of Outback pleb?
>>
>>54684925
It's alright. I love the SRM combo.

But I prefer the Valkyrie. I love being able to bring LRMs into play.
>>
>>54684925
Damn right. Commandos are great, though I like the MML ones in later eras the most.

>>54684957
>liking those fag mechs
Real Davions use the noble Mad Cat and like it. If it was good enough for Hanse Davion, it's good enough for you.
>>
>>54684925
I really like the commando. I especially like the commando in conjunction with a light PPC trooper, at first Panthers, but later Toros overtook them
Though recently I've developed a HUGE boner for mixing Toros, Commandos and Valks
>>
>>54685100
Do you make up your own variants, or do you just run the SW era one?
>>
>>54684925
Commandos are pretty good. I think I'd rather they were 2x SRM4 and 2x ML so you can run a bin of inferno and a bin of regular ammo.

>>54685009
>MMLs
Speaking my language, anon. Fuck yeah Battle Magic.
>>
>>54684925
How often do you remake Comanndos with Clan tech?
>>
>>54685297
>I think I'd rather they were 2x SRM4 and 2x ML
thats a definite improvement
>>
>>54685009
How can you not like Fafnir?
>>
>>54685648

Small tits are better than giant ones.
>>
>>54685663
Dude, how can you not like bitchtits?
>>
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>>54685663
SAY SAT TO MAYU FAISU, NOT ONRINE, FAGGOT
>>
Does someone have images of the new Flea, galahad and banshee from that compilation TRO?
>>
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>>54685663
>>
>>54685663
>Small tits are better than giant ones.

Yet another pedofile in the battletech fandom. How many of you human diseases are there?
>>
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>>54685663

Fuck you. If you like any tits smaller than a D cup you're a pedo. Die in a literal fire.
>>
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>>54686307
>>54686351
Hey hey hey now, liking smaller tits doesn't make one a pedo. DFC degenerates are the real evil here. Plus my gf is Asian and only has C cups so I don't want to be a lolicon.
>>
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>>54685663
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>>54686436
>C cups
>asian gf

Fuck off and die pedo.

>>54685663
You too.
>>
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>>54685663
>>
Is the new core rules out as a book yet?
>>
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>>54686468
FFFFFFFFFFFFFFFFFFFFFFFFFFFFF I guess I have to kill myself then. I cannot suffer a pedo to live.
>>
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>>54685663
.
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>>54685663
>>
first for highlander
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>"as long as we're posting tits they may as well be BT relevant tits" bump
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>>54688281
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>>54688343
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>>54688351
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>>54688361
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>>54688371
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>>54688385
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>>54688392
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>>54688404
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>>54688413
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>>54688424
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>>54688434
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>>54688446
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>>54688459
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>>54688471
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>>54688484
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>>54688499
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>>54688518
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>>54688536
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>>54688559

Last one I can put on a blue board.
>>
>>54686527
Which book are you talking about? Assuming you meant as a physical book, if the Campaign Companion, yes. If the Battlemech Manual, no.
>>
I need input on a protomech I made. Super heavy quad protos get two main gun slots on their back turret, right? How does that effect machine gun arrays, are they one unit? Is it legal to put two 3-gun arrays in a SH proto turret?
>>
>>54690701
MGs and arrays are the same in terms of space as mechs, but protomechs don't require MG arrays to be in one location. So you could put two MGs in the main gun with the actual array slot in the body.
>>
>>54686525
>>54686562
>it's a "britcucks stick U's in words that don't need or have them" episode
>>
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>>54688281
>>54688343
>>54688351
>>54688361
>>54688371
>>54688385
>>54688392
>>54688413
>>54688424
>>54688434
>>54688446
>>54688459
>>54688518
>>54688536
Toss another one on the pile. This one is by request.
>>
You guys are kinda dumb dumb when you get randy.
>>
>>54686437
>>54686468
>>54686525
>>54686562
>>54688281
>>54688424
>>54688446
>>54688459
>blonde
these should all be Steiner
>>
>>54691552
If real life militaries can have pin-ups why can't we? It's a time-honored tradition.
>>
>>54691640
Steiner doesn't have a monopoly on blonde chicks, Anon. Just 80 ton scouts.
>>
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>>54691642
Yeah, they're cool and all, but... what's the point of spamming like >>54686562 >>54686525 >>54686468, or sad po-faces like >>54688404 >>54688413?

Besides, image spam isn't good thread conduct. Let's make slow, healthy threads rather than fast cancer threads.
>>
>>54691702
Well I only posted one of those; I was just commenting that in my opinion, pin-ups are nice. I can see where you're coming from though. It'd have been nice if some of those posts had some additional content (discussion, questions, etc). They could also at least stick some faction logos or something on the real-life broads to make them tangentially related.
>>
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I kinda wish the FedSuns had more of a French tilt to it.
>>
>>54691808
Yeah. Let's try to make better pinups, not just plop tits on the table and call it a day.
>>
>>54691837
I try, though I know I can't please everyone and I don't make new ones very often. Still try to have some standards though.
>>
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>>54691824
It does. It's just a 15th Century French tilt, like their 15th Century English tilt.
>>
>>54691876
I don't see it.
>>
>>54691894
Their entire knightly schtick is geared around the Hundred Years War era duct taped to the myth of King Arthur. Like the drac samurai are geared around the Warring States Era.

All the extra frenchy Fedsuns worlds are nice and comfy in the Crucis March too, so while they power a great deal of the realm's wealth, they don't get much attention from an invasion standpoint.
>>
>>54691894
All the references to nobility, 'mechwarriors as future knights? You overlooked all that?
>>
>>54691937
>>54691959
>nobility
>knights
you mean all the British Arthur and Camelot stuff?

anything actually French?
>>
>>54691976
You are right, really. They even use British spellings for things (ex. Marquess instead of the French Marquis).

So they're French inasmuch as the British are. Which is a little.
>>
>>54691976
What part of Hundred Years War + Arthur do you not understand?

This was when the French and the English were tied at the hip, when Normandy was English.

Especially all the references to MOUNTED knights in that era is supremely French compared to the English who largely preferred to fight on foot.
>>
>>54691976
There were French knights anon, knighthood and landed nobility aren't uniquely Anglo concepts.
>>
>>54691824

If you read the SBs, it does.

If you read the novels, it's SPACE MURRICA FUCK YEAR though.

Since the novels completely ignore everything aside from a few Arthurian trappings and the SBs never actually do anything with the supposed French stylings, it doesn't really come through.

>Captcha: INTERDICT SALE

Indeed. All hail the wisdom of the Blessed Blake.
>>
>>54691994
They mirror Britain in other ways. Breaking from the Catholic church and having their own head priest.

Neat when you think about it.
>>
>>54692004
oh lol that is true anon
>>
>>54692005
To be fair, almost none of the interesting worlds and cultures get talked about in Battletech even when you're taken to that location. Like when you see Arkab totally fucked in the Dark Age, none of the defenders or thousands of corpses are talked about like they were Azami.

>that bubba that farts in his turret over the open comms
>>
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>>54692005
>>54692065
It all rams into the wall of author competence and courage. Everything in the setting is tied in some way to American mindsets and worldviews of the eras they were written in, even the science fiction and technological advances of the times, because there was no singular guiding author's hand in the mix. Just a number of different authors either inconfidently attempting to write about different vistas, or then authors who gave up and directly wrote of what they knew.

I'll add that authors who can thoroughly disassociate from their base of life experience and create a lasting, robust mythology of thier own are few. The popular Game of Thrones world is entertaining and convincing, but at the same time a shallow americanization of what is essentially an earlier series of french literature. Tolkien established a very thoroughly matured, long-rooted mythology, but even in his second creation could not make difference from his life experiences, the long and passionate study of history, and the surroundings and tales of his childhood. To quote; "All the “great secrets" under the mountain had turned out to be just empty night: there was nothing more to find out, nothing worth doing, only nasty furtive eating and resentful remembering."
>>
>>54692065
Well we get to see the world's best culture, that of the Scots.
>>
>>54692152
It's more that some of the authors read like a five page primer on the universe and never even read the sourcebooks. Some really suspect plotlines aside, stuff like the Jihad books proved that they can pay attention to the details when they want to.
>>
>>54692300
Different authors and different ways to approach a fictional universe, some just read a primer as you said and go full tilt on their own stuff, like that one writer that made Bounty Hunter snuff film making serial killer.

Then you have some writers that read alot of the stories that happened before and make references to past events in universe that fans might get.

But in the end it comes down how good the author writing the story is and if they can tell a good story.
>>
>>54691640
>these should all be Steiner

The Calderons are blondes. Janice Calderon is explicitly so. Likewise, Kym Sorenson is very explicitly called out as being beautiful with blonde hair and ice-blue eyes.

>>54691702
>what's the point of spamming

Pretty sure somebody got defensive about >>54685663 and started posting large-breasted women to help disguise their own pedophilic tendencies and/or ridiculous insecurity. Note that all the IRL women who got posted have giant racks.

As long as this isn't a regular common thing, I certainly don't mind BattleTit dumps every dozen threads or so. It's convenient to get all of the pinup images posted every once in a while, since the anon who does them doesn't post them regularly.
>>
>>54692722
>Kym Sorenson is very explicitly called out as being beautiful with blonde hair and ice-blue eyes.

A lot of people forget the Sorensons are from Wrasslehog . Don't forget all the blonde Davions too. Aaron Sandoval, Julian, etc.
>>
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Burrs
>>
>>54694974
>Bears playing defense
>Not just attacking and walking all over whoever

I guess this really is a post-Ben era.
>>
>>54688536
>>54688518
Anybody know the source for the pinups in either of these?
>>
>>54694974
What is the flame spewing mech on the left?
Also great work.
>>
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>>54695551
That's an old school Executioner. Nice to see some of the stonefaces getting modern art.
>>
>>54695639
Is it a Executioner H?
>>
>>54695784
Maybe it's a P with its plasma cannon.
>>
>>54696016
If that left arm is firing autocannon rounds, the right arm matched the heavy laser, so it's probably an H.
>>
>>54696074
You know, I always thought heavy lasers were garbage until I took a Madcat H. Those things are vicious with a clan pilot to help offset their penalties. The heat management reminds me of a lot of those balls to the wall succession wars designs too.
>>
>>54692152
... you do know that's a quote about Gollum and not the Professor, right? If yoy want to read his autobiographical fiction, read 'Leaf by Niggle'.
>>
>>54695156
Awwww, do you need a tissue and hug?
>>
>>54696723
You read into what you want, I'll read into what I want. But do not presume to cross the road.
>>
>>54697045
Only for my tears of joy. Nah, Ben's a good enough guy but fuck the bears.
>>
>>54697195

In soviet rasalhague, bear fucks you!
>>
>>54695156

https://www.youtube.com/watch?v=a15M75IMkrA
>>
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>>54697575
Augh woah fuck jesus do not want. Those snapping ripping sounds... need an adult...
>>
>>54697045
be careful, you bring up things like TRO 3039 around here and you'll trigger folks hard

this play is like a self-imposed penal colony for exiles from the OF.
>>
>>54698395
What's the deal with TRO 3039?
>>
>>54698830
Some people hate it. A lot. Like, an irrationally great amount of hate. And they make sure to let people know it, and try to make everyone as unhappy as they are.

Sometimes I don't get large sections of this game's fanbase.
>>
>>54698830
Honestly, anybody that asks this question never played the game before 2009.
>>
>>54698395
Personally I don't mind the "retcons" of 3039 all that much, alot of the downgraded mechs run really hot and keeping them operational requires skillful play. It's just seems that Eternal 3025 grogs REEEs everytime someone brings something else other than the original 3025 mechs on the table. Variety is really good thing on a game and the better when the new stuff forces people to change their gameplans a bit.
>>
>>54698927
New players? Yuck. I want my franchise dead/full of grogs.
>>
>>54698927
I mean, isn't that a good thing? It means even with CGLs fuckery new people are still joining the game.
>>
>>54698927
well no fucking shit
>>
>>54698927
And what exactly is the take for this wonderful revelation you've come by? Are you... wait... really? You're attempting to establish seniority? On this subject? And on this arena?

Do you even know where you're shitposting right now?
>>
>>54694974
new starslayer art plx
>>
>>54699006
Good thing to have new players. Bad thing about 3039. Every new person since 2009 was told to get 3039 as their first TRO so it indoctrinated a whole generation into these >>54698959 kind of uninformed opinions which have nothing to do with why 3039 is disliked by a lot of people.

Real 3025 grogs haven't bought shit since the early 90's. It's dumb to blame them for issues with modern products.
>>
>>54699063
So could you FUCKING explain why people hate the TRO 3039, because the ones I have seen are allways REEing about the downgraded Guillotine or Black Knights and complaining that their preClan Invasion perfect little game has been ruined by their mere excistense
>>
>>54699063
>uniformed opinions
Such salt, yummy.
>>
>>54699621
In a nutshell it gave some factions mechs that some feel they never should have had. It introduced several designs that were meant to be sub optimal for fluff reasons. And in several places it retconned large sections of lore that had vast rippling implications across the storyline.

Battletech is full of plot holes. Some of us grogs got used to that long ago, some never will. And 3039 was full of stuff meant to rewrite some BT history and it objectively did so without any grace at all.
>>
>>54699621
Like the variety argument has no merit. You could easily play a 2900 game with those machines or a 3039 drac game where they had a bunch of downgrades. It affects variety by zero on the table. It's about who has what and where that screws up whole plotlines in the lore.

A comparable thing would be all the Goon exclusive mechs. Imagine just giving them to everyone in like 3015. Loads of people would like to have some extra nasty assaults like the Annihilator or the Mad II.Which is interesting because it circles back to that one guy talking about how export and non-exclusiveness screws faction flavor over hard. 2750 mechs were the Comstar mechs. Rare and cool and evoked a sense of aww. No more. It's the old "If everyone is special, nobody is."

Considering how popular the robes are as a faction to this day, it's not surprising a good number of folks would balk at what happened to them.
>>
>>54699679
It is really sad that the anti grogs can't even properly inform themselves on a game they claim to love. You'd at least empathize with the plight of people with more backbone than you.

But if you love masturbating to your own ignorance so much go for it. Just remember who the one really laughing at who is.
>>
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>>54699621
>So could you FUCKING explain why people hate the TRO 3039,

OK, straight up, the primary reason that people hate on TRO 3039 is that it makes several previously-established plot points make a lot less sense, or in some cases no sense at all. In the interests of space, the *primary* example of this comes from the War of 3039.

In the FASA canon, Teddy K invaded the FedSuns and made significant gains as a direct result of ComStar secretly feeding the Dracs Star League-era equipment with a bunch of the upgraded technology stripped out (except for some Battlemasters, as cited in the original TRO3050). The impact of the hitherhto extinct designs was said to have a very significant impact on the FedSons troops. In fact, it was one of the primary reasons why the DCMS was able to achieve the military successes against the Suns that they did.

As per TRO3039, those designs have all been around for centuries in low-level but constant production and weren't lost at all. Which means that the reason behind the DCMS military gains isn't a reason at all. IMO, people's irritation at this aspect of the SLDF-Mech availability retcon is justifiable: invalidating the reasons behind one of the major previous plot points is a pretty major thing.

Something analogous might be to retcon the flight characteristics of the Japanese A6M Zero to be no better than that of the American Brewster Buffalo...but to change literally nothing else about the Pacific War in 1941-42. Suddenly, the major air successes achieved by the Zero make, well, zero sense given that the Wildcat and Aircobra fighters opposing them in 1941-42 would suddenly be objectively superior in every possible metric. For a war historian, that would right piss them off. Such as it is with BattleTech fans who were invested in the established history of the War of 3039.
>>
>>54699063
You're just one of the shit-encrusted oldbeards that alienate everyone else from the readily fucked-up "community" by holding on to some weird-ass grudges over ancient mess-ups down the mess-up-encrusted ladder the game has climbed up to reach this day and age.

Worst of all is that people like you don't even mean to do it. You're just hard-wired to it, grown to uphold certain asspains and dysfunctions and divisions that only add more difficulties to the "fanbase". 2009, you say? That was 8 years ago. Eight goddamn years. If you were on board before that, you probably should have quit by now for everyone's sake.
>>
>>54699948
Side note, reading Heir to the Dragon right now and it's a damn good book for Battletech standards. I'm trying to build up my faith in the novels a little again before diving into that DA Danai novel where she's moping about what happened on New Hessen.
>>
>>54699948
wasn't this also around the time they were effectively retconning the war into "FedSuns was winning at everything and then decided to go home"?
>>
>>54700134
Historical 3039, TRO:3039, and the tech date tables in the Fanpro Tech Manual are the trifecta of stuff.
>>
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>>54699948
The war of 3039 in its entirety pisses me off. Look at the campaign data. It's nothing but the dracs being stomped again and again, with tiny counter-gains, and... and it all goes away, somehow. It both stubbornly upholds the saturday morning cartoon drac stereotype, that even the sword of light and ryuken regiments are absolutely incompetent and easily defeated by even Lyran line regiments, and at the same time, even without a single redeeming factor the faction somehow rebounds and keeps being a "credible black hat" instead of collapsing, as would be logical.
>>
>>54700213
>tech date tables in the Fanpro Tech Manual are the trifecta of stuff.
wasn't that in merc sup II first?
>>
>>54700267
Oh yeah. Nice catch. It's the only one of the three Mercs Supps I never got in paper so I never read through it.
>>
>>54695476
Cappie one is Ganassa.
MoC one is Warren Louw.
>>
>>54699894
Mmmhmm, more tears, please!
>>
>state of the thread right now
Dear fucking god I'll come back tomorrow. You're all retarded.
>>
>>54700406
When you do can we talk about copyright law and the Unseen?
>>
>>54700429
No, let's do LAMs and how they're an integral part of the game.
>>
>>54699948
You know after TRO 3039 it might the more of the DCMS actually wielding those Star League mechs in large formations that might have caused the impact and not the mechs themselves.

if we go by WW2 analogies, think Tiger-tanks used in Regiment sized formations, instead of the couple of companies sprinkled across the frontlines that they kept being used. Everytime germans did that, the results where not pretty to the allies or the soviets.

>Brewster Buffalo
You did not just dis Brewsters did you? Because if you did you really need to read up on what well trained and experienced Air Force can do with them.

Also I am firm believer that there is somewhat of Myth about Zero, but the truth is it would not have gained half of it's successes or fame without the really well trained and, again experienced pilots using them. When that experience gap waned, those Wildcats and Airacobras could and did tear a new one to the Zero.
>>
>>54700634
>Also I am firm believer that there is somewhat of Myth about Zero
This is pretty much true.
>>
>>54700052
A lot of the novels written during the era of FASA are quite good. Despite being a shitbag of a person, Coleman is actually a good novel writer.
>>
hey guys, there's three Wolfhound IIC's in MegaMek Lab.

Which one is the canon variant Phelan piloted?
>>
>>54701030
>the canon variant Phelan piloted
I think there's at least two canon ones. One from the Blood of Kerensky trilogy, and another in a scenario pack set a few years later. Guy insists on piloting a light 'Mech in every battle he better be prepared to rebuild it a few times.
>>
>>54700871
What's funny is his best novels are when he's not writing the Capellans.
>>
>>54700382
see
>>54700034
The 'anti-grogs' are the ones reeing the most you tryhard faggot.
>>
Are there any mechs/asf/ba/tanks with Mongol names?

I've been watching Marco Polo on Netflix and it has me interested in Mongol stuff.
>>
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3039 man, just 3039.
>>
>>54701567
Clanners are space mongols. Just grab something you like from them.

Also, that's a great show. Is season 3 out already?
>>
New TRO Succession Wars yet? Only interested in it if there is new art and better write-ups.
>>
>>54701890
Has like three pieces of new art and copy-pasted writeups. And a pretty interesting foreword. That's it.
>>
>>54700634
>on what well trained and experienced Air Force can do with them.
It helped that the Finns were using their B-239s in cold conditions and (IIRC) had actually *new* engines in them, as well as stripping out all that weighty naval-operations gear. And that the Soviet opposition was... not especially skilled.
Many of the Buffalos that fought in the Pacific were using airliner engines that had been worn out, then reconditioned for military use. The hot-and-humid conditions hurt performance even more, promoting overheating problems and excessive fuel-consumption.
>>
Simple design challenge for anyone interested.

Just custom Shadow Hawk variants for a MoC pilot in the 3025-3050s period.

And/or some variants for a Shad during the early Cappie tech giveaway to the Magistracy.

I just really like Shads.
>>
>>54703123
Tear out the SRMs and heat sink, give it an AC/10
alternately, replace the AC with one LL, the arm ML with a second, and tear out the missiles for more sinks and extra JJs

A fun early 50s variant could be to go DHS and replace the AC with a Blazer, and replace the missiles and ML with an arm ERPPC
>>
>>54703123
Replace the missiles with their weight in small lasers and do the standard PPC swap, create a lunatic disco shad
>>
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>>54703123
This is a pretty simple upgrade that would be easy to do. A version with a Plasma Rifle could be awesome too, for the Cappie giveaway. I also considered replacing the LRM5 with an LRM10 in the version I posted instead of the armor, JJs, and SHS.

>>54703299
>AC/10
This is a pretty good idea, actually.
>>
>>54703123
MoC's make regular Shads and exports for Davion Shads back then as a base to start from. I'd be interested in seeing something based on the Davion Shad that didn't suck which they keep back home in the MoC.

>tfw nobody ever talks about the Davion mook SHD-2D battalions that the Haseks used as a big chunk of their militia forces
>>
>>54703123

Do it SHD-2K style.

Out goes the AC and SRM, in goes a spare PPC from a Vindy. Top up jump jets to 5 and to 15 HS. Enjoy your Dougram/mini-Griffin.
>>
>>54695639
Am I wrong for not liking them at all? Out of almost all the variants they seems to let me down, the UAC20 and med laser was fun though.
>>
>>54703884
The Prime, F and the I never let me down. The chassis is made to tango with and kill lots of smaller mechs though. You take it into a turret tech slugfest and it doesn't fare so well.
>>
>>54704072
So I've been doing it wrong to use it like a traditional mech of it's size. I'll give it a shot at bullying meds etc.
>>
>>54703376
>I'd be interested in seeing something based on the Davion Shad that didn't suck which they keep back home in the MoC
What about a variant that replaces the missiles with an ungodly fuckton of RL/10s and a second ML?, without cutting the armor?
>>
>>54704168
Did the MoC ever make rocket mechs? Always seemed like a Taurian/Marian kinda thing.

I'd totally drive it though.
>>
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>>54703123
Do this to it. Reduces chance of boom by 66%, increases damage output to "look ma, I can finally force a piloting check!" level, can do jumping alphas forever. For added comedy, load infernos.
>>
>>54704249
>Did the MoC ever make rocket mechs?
No, but they did import them from the TC here and there
Also, I'm annoyed at the nonexistence of a rocket Thud, considering how it's one of the most common periphery mechs
>>
>>54704454
Damn, I must be more tired than I thought, I read the max heat as the dissipation number. Disregard jumping alphas. Still a decent 3025 refit though.
>>
Page 9 Battlebump. Damn kids and their social lives.
>>
>>54703349
Change SRM 4 + Ammo for another LRM 5 + ML
>>
>>54700634

>You know after TRO 3039 it might the more of the DCMS actually wielding those Star League mechs in large formations that might have caused the impact and not the mechs themselves.

Yeah but the Historical takes away the potential for "large" numbers of those 'Mechs to have been in use and makes it so that the very best-supplied units might have a company of SLDF machines, tops. Which is only barely significant if you're using RATs for force generation because the mostly don't even show up otherwise. Fluff-wise, everyone's meant to have them in at least that amount.

>>54701567

ASFs. Jagatai, Sabutai, Jenghiz, Kirghiz.

>>54704506

The standard IntroTech Thunderbolt is one of the best-designed machines available, why fuck with it? Unless the techs were going to replace the 15 SHS with 10 DHS and 10 RL-10s, like fuck I'd be letting them touch my machine.
>>
>>54706794
Certainly an option.
>>
>>54703123
>3025
I would take off the SRM-2 and the ammo, put in a Medium and Small laser, add half of ton more armor.You have machine that can alpha strike with all of it's weapons without heat issues, has a decent close range firepower and can take and dish damage in melee aswell.
>>
>>54701916
Can anyone kind enough post the three new pictures? I've seen one as an avatar on the OF but those sizes are for ants
>>
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>>54703123
Here you go, taking my old "build it like a Manticore" idea from that 60 ton version. Needs more heat sinks and armor, but doesn't everything in the era?
>>
>>54700634
>Also I am firm believer that there is somewhat of Myth about Zero

The US tended to luck out and find enemy aircrafts/or have the Israeli deliver them to them, which really helped them figuring out how to fight them without having to review hundreds of hours of screaming death over radio.
>>
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>>54703123
BRRRARARARARARAA OOHOOHAHAHAA
>>
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>>54701916
>>54708649
I have this one
Haven't seen the other 2
>>
>>54700634
>You did not just dis Brewsters did you? Because if you did you really need to read up on what well trained and experienced Air Force can do with them.

Pretty sure NEA was talking about the turning abilities of the Zero. Everything is vulnerable to boom and zoom tactics. While the Zero wasn't a practically invincible fighter like it was made out to be, you're also being revisionist as fuck if you're claiming that the Zero wasn't hugely superior to everything else in the Pacific when it came to a turning fight. Since a turning fight is what the F2A-3s on Midway tried to do against the zeros, and got completely BTFO'd at.
>>
>>54708759
That's selling out US Naval and Air Force pilots short. Thach Weave was tactic developed by Naval fighter pilot before they had found a intact plane.
https://en.wikipedia.org/wiki/Thach_Weave
https://en.wikipedia.org/wiki/Akutan_Zero
>>
>>54709745
Looks like the MW4 version of the Flea.
>>
>>54709747
Yes the Zero was excellent turn fighter and mostly flown by pilots who hundreds of hours of combat experience thats not the argument, what I was arguing was that he was using tilted example when there is counter-example he might have not been aware of.

And I still hold that the myth about the Zero got blown out of proportions of the planes capabilities compared to the Wildcats, P40s and P39s it faced. I do believe it was due to the initial shock it caused when the Pacific War started. After awhile that shock dissipated and as early as Gualdacanal, Wildcats and Airacobras actually managed much better.

Interestingly enough the early air war over the Pacific actually can be used as real life example to compare what happened in Clan Invasion Era. Tech and pilot wise Clans have early advantage and everytime IS fights the Clans in Clan terms they get BTFO, then IS forces come up clever tactics to nullify the advantages the clanners have and tables start to turn. Tukayyid being the Midway for the clans as they lose alot of their best mechwarriors and mechs in there that they would have had to go defensive afterwards, even without the Truce.
>>
>>
>>54708837
Filename lol
>>
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>>54711582
Still pisses me off that the mini for this turned out so shit. You could even still save it with an arm and leg resculpt.
>>
>>54710355
>Interestingly enough the early air war over the Pacific actually can be used as real life example to compare what happened in Clan Invasion Era. Tech and pilot wise Clans have early advantage and everytime IS fights the Clans in Clan terms they get BTFO, then IS forces come up clever tactics to nullify the advantages the clanners have and tables start to turn. Tukayyid being the Midway for the clans as they lose alot of their best mechwarriors and mechs in there that they would have had to go defensive afterwards, even without the Truce.

I'll have to note that the pilot advantage is mostly pick-up-game specific, reflected by basic rules. The Inner Sphere is lush with vet and elite pilots, afterall, to the point of having absurd all-elite regiments.

Veteran pilots are also one of the best ways to clobber clams.
>>
>>54708759
Fuck off /pol/
>>
So... how do you handle conventional fighters in your games? Such as the Boeing Jump Bomber, Guardian Fighter, and Angel? I have a Mechbuster (just painted!) but i cant find any minis for these other guys (i'm getting a few ASFs ordered.)

The reason i'm wanting to get these is i'm hoping that the gms who usually run our btech games would be more willing to let me bring in a 10 to 20 ton paperwheight than a Thunderbird, as our group has been kind of resistant to bringing in aerospace fighters. (Our current GM is pretty based though, and might just let me bring in a Mechbuster a few games from now. Fingers crossed!)

But yeah i cant find any models for the above mentioned Conventional Fighters. What do i do?
>>
>>54711917
That mechbuster is going to die like a bitch. Low level air to ground combat is a terrible idea without really good pilots no matter what you're flying. Conventionals are basically planetary defensive mooks. Use ASF's if you want actual air power on the table.
>>
>>54711682
Wow, who made that mini, Stevie Wonder?
>>
>>54712036
But if your stuck with conventionals, how do you use them successfully?
>>
>>54712104
By engaging more expensive ASF's in the air and trying to deny the enemy space forces air superiority. Same way you dump a company of Vedette's against some mechs. Conventionals are not made for ground combat. Except the bomber.

If you want a cheap AC/20 then get some AC/20 field gunners for the same price and not only do you get two, it will sure live a lot longer than a mechbuster flying at elevation three.
>>
>>54712104

Us bombs, inferno bombs, and air-launched Arrow IVs on the hardpoints.
>>
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>>54712236
Field gunners are fiddly business. Just get Hetzers.
>>
>>54712599
Hetzers explode as soon as you look at them. They're good for like one shot. Infantry take some dedicated killing by either artillery or actual anti-infantry weapons, anti-infantry weapons that have the same effective range as the AC/20.
>>
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>>54712599
Hetzers are slow, just get Saladins.
>>
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>>54712633
Saladins are slow. Just get LAMs
>>
>>54712657
LAMs don't carry AC/20s though.
>>
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What would a BT unit named "Corgi" be like?
>>
>>54712682
Yet.
>>
>>54713154
...I guess you could if you managed to make a Superheavy LAM? But standard ones just don't have the critspace or weight for an AC/20.
>>
>>54713094
Probably a light PA suit.
>>
>>54713261
I was thinking more of a stealth armored CSAR hovercraft with active probes and a MASH unit on it.

What else could be useful in CSAR missions?
>>
>>54713347
MASH would be less useful than Paramedic Equipment.

AMS would be useful as defense, maybe some light defense weapons like MGs, MLs, MPLs, etc. ECM wouldn't be a bad idea either.

Infantry compartments with paramedics would be good too.

Depending upon the terrain it'll get deployed in, any sort of obstacle clearing stuff like drills, saws, etc. can be useful, though that's more ancillary.
>>
>>
Its slow, defend the stalker.
>>
>>54716067

It's cheap. It's plentiful. It's durable. And it can hit like a ton of bricks. If you're going to complain about assault 'mechs being slow, there's always the Charger.
>>
>>54716158

Now attack the stalker, why should i pick other assaults over it.
>>
If a Gauss rifle is critted the rules say a 20 point ammo explosion. Does this mean 20x8(dm of weapon) points of damage or just 20.

Sorry to ask its just ambiguous enough for me to ask
>>
>>54716204
Because it looks like a dildo, lacks a knockout punch weapon, and didn't really get any good advanced tech variants until 4 or 5 real time years ago.
>>
>>54716229
But looking like a dildo is why you should drive it. The buttplug mech is the best mech.
>>
>>54716226
Straight up 20 damage directly to the internal structure.
>>
>>54716226
"A critical hit on a Gauss rifle results in a 20-point ammunition explosion."
That's not ambiguous. If the weapon has a note for explosions, that's the number.
>>
>>54716204
Cause the Dark Age upgrade blows without a robe pilot. Most of the upgrades are pretty bad honestly or stop having that Stalker all-range flavor.
>>
>>54716204

No real main weapon, heat issues, no jumpjets to help ameliorate its speed in rough terrain, no good canon upgrades.
>>
>>54716158
I do have a soft spot for Chargers and the later updates

I really don't know why
>>
>>54716373
It's because they try their best. Even when it's not very good.
>>
>>54716067
Davion Stalker with tarcomps.

It's bullshit, I swear.
>>
>>54716158
>Complaining about a 5/8 mechs speed when XL engines exist. Seriously though I love the charger. No one expects you to rebuild it into something threatening.

>>54716226
It's a flat 20 to the internals. Gauss ammo doesn't explode, it's just inert metal. What explodes are the capacitors in the rifle itself, which deals the damage.
>>
>>54716373
Because in an age where assaults were a rarity outside big operations, a 5/8 Zombie Assault can really get in close and Jackie Chan a ton of the mediums and even heavies of the era. Shines in a campaign more than BV balanced though. If it was a couple hundred BV lower, you could really be mean with it.
>>
>>54716443
>>54716286
>>54716252

Many thanks
>>
>>54716443
>Thinking everything is set after 3050

Stalker's a fun SW era 'mech, but no one is saying it doesn't show its age once lostech stops being lostech.
>>
>>54716459
>>54716403


I do have a pilot with melee speciality in my campaign. Hes in a MAD 3R but could take over a Charger 1A9 for as you say 'Jackie Chaning'.

Thing is i have the CO, in the Charger, paired with a Hopper and its a nice team in my Rifle Lance

But yeah its a cool assault. I really need to get hold of a model from somewhere
>>
>>54716204
Stalker does its thing at the wrong tonnage. 85 tons is the capital of 4/6 flexible multirole assaults. 3/5s are 100 tons. As such, Stalker is second class in both.
>>
>>54716475
I was defending the charger. Which has great speed and can melee really well.
>>
like the extended range lrm stalker variant, even if uts a bitch to get back Up.
>>
>>54716823
> bitch to get back Up.

>base pilot of 5
>+2 no/minimal arms
>+2 hardened armor
>+1 torso cockpit
>-2 careful stand

>roll to stay up in the first place before falling down
>still an 8

Jesus Christ
>>
>>54716204
An 85-tonner mounting a 255 engine and no jump jets is never going to set landspeed records. To a Stalker, 'mobility' is for other mechs. And you can feel it; the Strand 255 has problems on hills, problems on rough terrain, problems in forests and cities. As long as it isn't a flat plains, you are never gonna hit equity on your TMMs.

This tiny engine and lack of jets should mean that it has a significant amount of guns, but it somehow manages to struggle to put together a 20-point PSR-ing hit until it gets within medium laser range. As an assault. It somehow manages to pack half again as much weapons as the Thunderbolt and have enough heat sinks to throw almost exactly the same damage downrange, but we'll get to the heat later. Ammunition is okay. 12 shots for the LRMs and 15 for the SRMs. It can be thin because you're not gonna be pulling the trigger to both of those weapons every turn unless you have a death wish.

Armor is passable but nothing to write home about at 13.5 tons; that 75-ton downgrade mounts the exact same amount just fine. It holds up decently against the oversized heavies that populate the 80-to-90 ton bracket in 3025 but anything else going 3/5 is gonna be packing better guns and more armor.

The heat, oh god the heat.
20 goddamn sinks is nowhere near enough to manage the heat of its laser-and-missile kit somehow, and any time you ever lean on the triggers it *will* repay you by overheating like a pig. Fans of the Stalker will say that heat management is pilot skill and not a deficiency in the engineering, but it's got a second large laser that you basically can never fit into any acceptable weapons firing phase, and is- as near as I can tell- just there to keep symmetry. The old SLDF-era Stalkers had a combat computer that could help mitigate this buildup, but you don't have that, do you.
[cont]
>>
>>54716964

The Stalker is basically the commuter minivan of assaults. You didn't get the truck-like power of the Awesome or Atlas, and your glory days in the drac import Spider are long behind you. A Stalker says to the world "I've settled." You put a kid in that girl that you knew from high school that was just a little too homely to make the cheerleader squad, and now you have to go out and buy an assault that fits your budget and lets you bring the snot-nosed spawn that is the rest of your lance along. To own a Stalker is to admit that you have given up.
>>
>>54716938
Wait, only +1 for hardened armor. Still, Jesus Christ.
>>
>>54716986
Yeah, I love the Stalker's look, but I definitely adjust the weapons. Usually drop a LL, move the other to CT, and slap some jjs in.
>>
You guys are forgetting the Combat Computer the Stalker has, which is basically 2 free DHS.
>>
>>54717152
No they're not. They're talking 3rd War Stalkers.
>>
>>54700382
drinking your own autistic tears doing that much for you eh?

it's always nice to see the mentally challenged find purpose in life.
>>
>>54711730

Clans still produce more by percentages or raw numbers, especially when you factor in the 1-point differences in skill.

>>54716067

It's actually pretty good in 3025, it just gets overshadowed by the sexier Awesome, Battlemaster, and Banshee-S.

It does get absolute ass for upgrades until the 3060s, and then you're mostly pointing to the aforementioned ERPPC/MPL/S-SRM-4 boating T-Comped Davin machine because nobody ever just does a sensible upgrade of it otherwise.

>>54716204

Devastator, Nightstar, Thunderhawk, Pillager...
>>
>>54717862
Wasn't the total clan warrior caste count around a million though?
>>
>>54717886

The "average" Clanner graduates training with IS veteran skills, and the IS doesn't produce all that many Veteran/Elite units except in times of conflict which reduce their overall military size from casualties.

The Clan system still does it *way* better than the IS.
>>
>>54718290
Eh, if you're trying to get 'elite' units sure. If you're trying to fill 'mechs, not really.

Don't forget how many kids wash out of sibkos on the way, the Clan method has its own inefficiencies.
>>
>>54718386

"Inefficiencies" that even in the Dark Age produces warriors on average at least one level better than that of the IS and which require IS forces to have a 1.5:1 or 2:1 advantage minimum to win because they sure as fuck aren't fighting on an even field nearly 100 years after the Clans arrived and after Clan and Advanced/Experimental tech has proliferated wildly.

And when the Clans really need to fill 'Mechs they still do that well- look at the Spirits, Falcons, and Wolves for example.
>>
>>54718519

Yes, but now you're no longer comparing average training techniques. You're comparing average IS to emergency Clan conditions. We'll have to agree to disagree, or descend into autistic screeching now.
>>
>>54718600

Either way they still graduate better warriors than the IS under ideal (Gunslinger/FWC/RNS/NACMS/SZMA/Nagelring) conditions or the proving grounds stuff that mirrors the Clans hitting the panic button to round up all the warm bodies they can get for duty.

It doesn't matter which way you compare, the Clans still pull more Veteran and Elite-skilled warriors than the IS whether you go by raw numbers or percentages of their military.
>>
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What's your favorite Blakist mech?
>>
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>>54719325
Hard to say. Fondest memories are of the Toyama. Elegantly understated and solidly reliable from Odysseus to Scour. That old boy has saved my ass so many times and outlived half a dozen Celestials in the same Level II.

Blakest Blake to Blake? The Waneta, or as my group calls it, the Wahoo. Sexiest ASF and Airmech mode of the Spectrals. Dances 18/27 per turn on the table and hits with enough long scattershots to make it not total shit in a low altitude lawndart dogfight.
>>
>>54719325
The Legacy. Flippy accurate UAC/10s are too cool for the IS.
>>
>>54719325


The one that looks like a Bruin
>>
Whelp, let's post stalker variants, then
>>
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>>54719852
Have a twofer, I'm too lazy to crop the Warhammer out.
>>
>>54716964
>complaining about landing 20 damage PSR hits with a level 1 85 tonner
>"this 85 ton mech holds up well against other 80-90 ton mechs"

*bruh*

>20 goddamn sinks is nowhere near enough to manage the heat of its laser-and-missile kit somehow, and any time you ever lean on the triggers it *will* repay you by overheating like a pig

The STK-3F's weapons mix is why I like it, but it definitely has to be used in a pretty specific way, and if you don't like using it that way it's going to feel like a lemon. To wit, you have to manage heat *and* ammunition expenditure as the enemy closes on you, with your goal to have empty LRM bins by the time your side torso armor is looking a bit thin - without CASE, you really, really don't want to take an ammo crit. It helps that the LRMs generate half the heat of the LLs, so you can afford to fire them more often anyways to soften up the target.

Now the key is, if the enemy's kiting, the LRMs and LL combo are pretty solid, hole-punchers and crit-seekers, etc., but if they're closing it's best to fire the LRMs and save the LLs till they close - then you've emptied most of the dangerous LRM ammo and softened them up a bit with cluster hits - just in time for them to enter medium laser/SRM range... which is also the large lasers *medium* range. With two SRM-6, four medium lasers AND two large lasers, you have an alpha strike that can fuck its way clean through almost anything in one turn - and, again, the ammo in your bins is a danger as your armor thins, so you can keep plugging away with the more heat economical SRMs and a few medium lasers till you get your chance. IMO the medium lasers substitute for the SRMs just fine when crit-seeking and when I fire all four of 'em it's highly unlikely I'll *need* to shoot on the following round.
>>
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>>54720233

A lot of this just boils down to being comfortable using assaults, and knowing how chary people are of lingering in a Stalker's frontal arc, of course. There's some extras - if you're playing with Quirks, the Battle Computer is nice and all, but I'd say the flippy arms are even better - at the cost of wallowing around in the dirt like a beached whale if it goes down, it can really, *really* facefuck those little zippy bastards good with that.

With the Stalker, compared to other assaults, I always feel I've got options - I can always mix and match the hole-punchers and crit-seekers as needed for the given range, and if it's time to fuck someone, the alpha strike is fucking horrifying. That's important on a 3/5, given that the enemy's going to be dictating the range most of the time.

For what its worth, the Warhammer is a 'mech I just cannot fucking fathom. The armor feels paper thin, the two PPCs insufficient, the backup weapons not worth mentioning, and the 4/6 speed always seems just insufficient for what I need, but costs just enough in armor and firepower to make the mech hapless. In other words, I'm not very good with 4/6 mechs in general. Someone who *is* probably... well, the way you describe the Stalker is a lot like how I view the Warhams sometimes. In which case you just want your 3/5s to BRING SAJUUK TO BEAR instead of fucking about, I suppose.
>>
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>>54720338
Whammy fits the Destroid it is derived from, which is what counts.
>>
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>>54719852
Here you are my good man. two Stalkers. One basically re-defines the standard configuration to better handle bracket fire, and the other is a true Siege variant meant to break open defensive fortifications and assault cities.
>>
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I know we are talking stalkers right now but I gotta share this with you guys.

Just made this absolute monster in SSW and I wanted to show somebody. TSM and a cocktail of mixed tech. Also a smug use of SHS in late jihad early DA ftw.
>>
>>54720767
So I assume like with most TSM 'Mechs this is just supposed to use the rule where you can shut HS off? Because I have no idea how you would ever activate it otherwise on this thing.
>>
>>54720829
pretty much, though jumping around and shooting the ppcs each round would overheat you in a few turns.
>>
>>54720870
True, but you don't want that jumping THM when you're trying to Talon something to death. I mean it's cute but I guess I'm just not as excited about TSM stuff as other people are. Still, it'd make a great Solaris 'Mech. The sort of thing that's super-entertaining to watch because you'd need a showboater as a pilot who is also very good.
>>
Mech challenge time!!

Think of a mech you know is mediocre. You got it?

Now write up a pitch like you're a used car salesman trying to sell it to a third rate force or planetary militia.
>>
>>54720652
>swapping one LL to upgrade to LRM-15s

Not a bad idea. I think that's what really bugs people about the stock Stalker, the inability to fire every gun, every round - it's a very, very hard habit to break. But the weapons actually fit the heat sink capacity pretty well, if they're being used in bracket fire.

To wit, two LRM-10s (4 heat x 2) and two large lasers (8 heat x 2,) = 24 heat, sink 20, 4 heat left over. Next round, just fire the LLs (16 heat + 4, sink 20, 0 heat,) or fire the LRMs if somehow you're taking running MP and you still have numbers good enough to shoot on. The medium/short range bracket is more forgiving - 4 medium lasers at 3 heat each for 12 heat, two SRM-6 at 4 heat each for 8 heat = 20 heat, sink 20 and end the round at 0. This doesn't leave you any margin for movement-induced heat and/or extra weapons fire, of course, but you can then swap to the LLs, which fall 4 short of saturating the sinks.

So, for instance, you've got some annoying fuck in a speedier medium or heavier light whom you know's going to hustle down near you as soon as he gets initiative, so you abstain from too much fire to maneuver instead, covering your rear. Sure enough, he pops down to fairly close range to light into you with medium lasers and such. Your Large Lasers are at short range, so it's awfully tempting to unload them - but you want to shoot next round as well, and for roughly the same effective heat you can fire *four* medium lasers and *two* SRM-6s, which is even better since his armor's light enough that you've got a decent chance of breach and crit even without the LLs. Then, next round, you can light him up with the LLs after he meepmeeps away again, or the LRMs if you've got ammo left and you want to exploit holes from last round.
>>
>>54721085
Zeus 6S. If it's good enough to be most popular Lyran scout Mech, it's good enough for you.
>>
>>54721127

The even pairs of weapons ensure you've always got a nice, nasty balance to fire at any bracket range, but it really, *really* puts the onus on you to think ahead. More mechs take the approach this anon's using here >>54720652 where the weapons are biased towards one or the other to tweak the heat curve for sustained fire (in this case, the LRMs,) without sacrificing punch. It certainly feels a hell of a lot more natural. Certainly more reliable, unless you've really internalized the use of those weapons pairs.
>>
>>54721085
Urbanmech.
It's slower than some of your other options, but that makes it easier on your infrastructure, and its cheap armor package makes maintenance a dream. Blowing away your enemies has never been so economical.
>>
>>54721085

Vulcan 2T

It's perfect at "suppressing" all those rabble rousing protestors you got and then shoot the press VTOL out of the sky. No witnesses, no crime right?
>>
>>54721085

Those holes in the locust? Those are speed holes to make it run faster.
>>
>>54721329
I'll take 20!
>>
Are the Lyran Royal Guard regiments any good or just parade units?

Are they anywhere near as good as the Davion Guard?
>>
Battletech Autism

https://pastebin.com/fMLD3mAc
>>
Sure, the Griffin 6S runs a little hot, but its an economy model! We've got 2 factories that have been operating for over 300 years! We stock surplus in the thousands! I can give you a great bulk rate!
>>
>>54721236
damn, your pretty good.
>>
>>54721640

>Are they anywhere near as good as the Davion Guard?

No, because no other units (except the Red Lancers) is allowed to be anywhere near as good as the Davion Guard.

The Lyran Royal Guard are mostly a parade unit. It's a bit hard to tell between all the LCAF herping and derping to set up the FC and FCCW but it also appears to be social general heaven.
>>
>>54721085
Fireball ALM-7D

Everybody knows that Davions make the best mechs. And everyone knows Corean makes the best Davion mechs. So how can you go wrong with the premier scout and security mech from the people who construct Devastators for the most elite units of the Federation Suns? Able to outrun even a clan Dasher in the 3055 Noisel Mech Marathon, and equipped with easily-maintained weapons with deep bins and smart ammunition conserving technology, your pilots can operate on patrol over vast distances in times that put your old bugs to shame. The spacious dome cockpit and smooth ride affords comfort completely unheard of before in comparable scouts in its class. Controls are trainee friendly and weapons are coordinated by rugged tried and true Corean B-tech technology.

When you need a high performance, low maintenance, reliable scout, look no farther than the Fireball.

Built in the shadow of the famous black box Valkyrie plant by NAIS graduate technicians on New Avalon itself, you know that Corean means quality.

*Comstar credit check required
*shipping fees and standard periphery charges apply
*not responsible for damage incurred attempting to load alternate munitions into non-compatible systems
*replacement crystalline engine shielding limited to one per chassis purchased
*8D and 10D refit kits unavailable for export at this time
>>
>>54721951

....nerd

But seriously good job
>>
>>54721877
Well I think the Golden Knights were in their day. And DG unit they couldn't beat they could at least fight to a standstill.

Since the formations never fought I base my opinion on theory.
>>
>>54722424
The real fun part is filling it full of half-truths and misdirections like a real scum pitch.

Low maintenance but uses non-standard parts
Can beat a Dasher in a long haul but is slower in top speed
Historically issued to a bunch of greenie scrubs as their first mech but hard to pilot
And so on
>>
Anyone here still use bugs ever?

Or for anything outside 3025 Mad Max era?
>>
>>54721669
click on the RAW
>>
>>54722569
Wasp 1L usually does work for me for some reason. Twin ML Stinger is pretty good, and the 1M Locust is straight hilarious.
>>
>>54722569
I have a soft spot for the Flea, even if it's made of wet toilet paper.
>>
>>54722569
All lights loose a ton of their viability in later eras. Plus a lot of the bug roles get usurped by vehicles and such for much cheaper. Take a cargo ferret and fly it up to twenty+ elevation and it will do a better scouting job than anything for cheaper than some squishies with a shoulder SRM. It's only like 80BV.

I tend to use bugs quite a bit in campaigns just because you take what you can get as a merc. Wasps and Stingers are especially nice as they're things you can almost always get parts for. You just treat them as disposable, like Vedettes or Scorpions. They're nice to fill out ranks and send as detachments for raiding and stuff.

As far as new stuff, the Wobbie locust is fucking fantastic as a spotter. I love baseball sliding it behind short hills and pairing it with the Wobbie LRM carriers for maximum FUCK YOU. Wasp 3L is just way too expensive to use outside campaign play. The rocket Stinger and LPPC Stinger are surprisingly decent though.
>>
>>54716537
You really don't need melee speciality with Charger, though it's nice ability to have and if you really mean Close combat one I will recommend the 1A5, AC/20, 2xSRM6s, Medium and Small Laser, I will guarantee any lighter mech that will be in close range of that will get fucked up.
>>
>>54722569
I do, especially for minor periphery powers and pirates
Of course I also use a lot of customs that suck somewhat less than the canon ones
>>
>>54720338
>For what its worth, the Warhammer is a 'mech I just cannot fucking fathom. The armor feels paper thin

I have to agree with that, though there is subvariant of that thing I like and that's the Warhammer-6D, that takes off the SRM-6 and the MGs and puts all that tonnage to armor and heatsinks and it works wonders, especially in a campaigns those things really start to show their worth.
>>
>>54722944


Aff i agree. Thats the warhammer i like the most myself.
>>
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>>54719852
here's a bit of a fluffy odd duck of a Stalker, or technically the downloaded Stalker-75

Basically I figured that the helm core mean that people didn't really have to do things like modify stalkers to be lighter anymore, so pretty much everyone dumped all the old Stalker-75s out in the periphery, where a lot of them got turned into rocket boats and other dirty low-tech surplus shit
>>
>>54722434

Well, good luck with that because the lore, writing for Davion Brigade, and special rules shit all over those of any unit bar the Red Lancers who magically catapult right past the supposed next best in the Sword of Light and Genyosha to be TEH UBER1337357 EVAR.

>>54722569

Mostly in 3025. Past that rarely outside of scouting Locusts since they're too frail against advanced tech.

>>54722944

>most of the Davion refits are energy zombies
>lol we have always loved a/cs you guys

It would be nice if there was some consistency.
>>
>>54723656
>consistency.
>battletech
oh anon.
>>
>>54723656
Well it's usually stuff they don't make that get's the full energy treatment. Mechs that they make like Blackjack, Enforcer and Victor are pretty much all about the Auto Cannons being their primary weapon. Hell they even used to make Hammerhands which was AC carrying Warhammer.
>>
>>54724444
>Hell they even used to make Hammerhands which was AC carrying Warhammer.
It's actually more that the Warhammer is the PPC carrying Hammerhands, given that the Hammerhands (and the Battleaxe, I guess) predates the Warhammer and was the inspiration for it.
>>
>>54724632
I love me the whammy, for all it's fault but the first two were ACs and Davies love ACs seems strange they swapped. Is there some lore I'm missing?
>>
>>54724444

They refitted the Blackjack to an energy config (with random S-SRM-2s), they built the Marauder and Warhammer, they put the Black Knight back into production and the Penetrator is one of theirs too.

More of their "iconic" rides are energy or GR based than have A/Cs. The whole A/C thing is pretty heavy Flanderisation when even their God-King Hanse was ripping A/Cs off shit to replace them with energy weapons.
>>
>>54724660

Hammerhands is a clumsily retconned in machine from TR 3075.

It and most of the other old machines are too good to have been phased out in favour of other designs, especially when some basic modernisation would let it beat the competing designs.

There's a pretty heavy swing towards ballistics in the late 3050s and FCCW era for the Suns (mostly GRs though) but saying they've always had an affinity and appreciation for A/Cs goes massively against the forces I can remember playing against and what shows up in the novels or TRs for them.
>>
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just got the time of war book and alpha strike, I assume these two can be played together well enough, right? sorry for newfag
>>
Fixing autocannons - a random thought.
Remove the AC/2 from the game. Shrink the AC/5 to the size and mass of the old AC/2, shrink the AC/10 to match the old AC/5, and shrink the AC/20 to match the old AC/10.

Underpowered, or overpowered?
>>
>>54724777

>13 tons for 20 damage
>not OP

Choose one and only one, anon.
>>
So while I love this setting and played the minis game back in middle and high school, moving out of my parents house killed my opportunities to play. My current gaming group is asking me for a gritty sci fi campaign, and I had an idea to introduce them to the Battletech setting, if not the actual rules. What I want to do is have the PCs be a team of mercenaries in customized battle armor, hunting mech scouts, commanders, artillery, damaged stragglers, anyone who'd be alone. I want it to feel like a space version of Dark Souls, Monster Hunter, Shadow of the Colossus, etc where the enemy can slaughter you in 1-2 hits, forcing you to avoid trying to tank and use more strategy. But I don't know what system to use to represent this.
>>
>>54716986
Yes, but on the bright side you own your own home, have good insurance and are looking to retire at age 65.
>>
>>54686437
Now imagine that chick was your fucking sister. Every fucking day you had to look at that face, those eyes, those tits and that ass. How could you not grow up feeling inadequate?
>>
>>54725282
Every fucking day you have to train yourself not to fuck your gorgeous (STEP!) sister, you have to put her out of your mind cause somewhere somehow you were 3rd or 4th cousins or something and you will end up having freak babies.
>>
>>54725316
And you will ALWAYS be her little brother, and she will always look down on you as her 'lil bro' and give you that unintentional, patronizing stare, she will always think of you as a little boy and forever remain out of your reach.

You throw in even a tiny bit of homophobia or transvestite tendencies and your a nuerotic mess by the time your old enough to go to college.
>>
>>54724814
Is the LRM20 OP, then? That's only 11 tons, counting ammo, and it can hit you - indirectly! - from 21 hexes out.
>>
>>54725785

Won't do it for all 20 in one location though.
>>
OF is down again.

Literally what the fuck are they doing over there, do they pay for like 100 MB of combined uploads and downloads to the server per 24 hour period and whenever it gets exceeded it gets shut down until the next day or some shit?

This is beyond embarrassing, it happens all the time and the change to the new host was supposed to fix it.
>>
>>54726653
OF is down? Damn. The containment site is going to overflow to here again.

These threads were great before the contamination.
>>
>>54724853
Anything incredibly lethal. Dark Heresy comes to mind. Or Strike Legion.
>>
>>54726653
It's throwing 504s fairly consistently, but it's not down. I was just poking around on it. Definitely slower than it's been, probably because of said trouble.
>>
>>54723656
Lol well yeah the Red Lancers special rules are bullshit.
>>
>>54725282
>>54725316
>>54725338
>he never fooled around with his hot cousin when he was younger
How do you even play a game about Great Houses and sikbos?
>>
>>54716537
One of my favorite home brew scenarios is like this. A Drac diversion/spoiling attack by a fat jumpy lance of Charger. Grasshopper,Victor and one more versus Davion light mech company. Sneks have to destroy/leg the recon screen and then withdraw across a deep gorge. Feddies had to get 4 uncrippled mechs across the board or kill/capture the Tai'sa.
>>
Wasp or Stinger?
>>
>>54717886

This. Every single clan put together including the Abjured ones and every single clan warrior from the greenest rookie just out of his Trial of Position to the oldest, most crotchety solahma infantryman guarding some shed on a backwater rock barely tallies up to a million. Also, every single clan civilian from all clans added up numbers less than the population of New Avalon.

Clans are incredibly lightweight. Once their frontline galaxies are smashed they can be just effortlessly walked down.
>>
>>54724814
The Clan Ultra AC/10 is less than 13 tons.
So is the Clan Ultra AC/20.

A standard AC/20 coming in at a ton more than the Clan Ultra strikes me as just a reasonable upgrade.
>>
>>54728066
Logically, yes. They have no real manpower reserves.

But this is BT, and things like that and logistics only matter when the plot demands it. For example, Hanse Davion's use of jumpships brought the FedSuns to the brink of economic collapse.

But even in the jihad, when larger numbers of jumpships are being used and industrial worlds are being captured or bombed to annihilation we never see an economy collapse.

Plus dumb things like worlds having populations in the billions and two militia regiments of infantry.
>>
>>54728602

All of those things are stupid and I don't accept them as valid canon.
>>
>>54728602
>>54728927

Agreed, I generally vastly reduce IS population numbers when I run a capaign, or I bump up the numbers of bug mechs and vees for militia/garrison. Save the heavier stuff for actual military units.
>>
>>54709745
Yeah, this is how it tricked me.
I saw revised art for the Flea, and thought "Oh, it must be filled with revised artwork".
Haha fuck no. Unless you're counting the tiny handful of not-macross-inspired unseen, it's a rehashed clusterfuck of Age of War, Star League, SW, and 3039 technology.
>>
>>54724749
>time of war book and alpha strike
I've never tried.
Mind, Alpha Strike isn't the "Original" game, but the simplified version thereof. The idea was that people would use it to play upscaled games with lots of minis, but there seem to be more people using it to reduce play time, though I feel it nixes depth too much for that purpose.

At the gameplay scales that AToW runs at, you wouldn't need the simplification. You're talking about two different peripherals, and aToW came out a fair bit earlier.

If you're playing aToW, usually, you'd want Total Warfare (or Battlemech Manual) for in-mech combat. For stuff like repairs and customization, I'd suggest leaving it up to NPCs, but unit creation rules for most unit types are found in Techmanual, and there is a robust Maintenance/Repair/Customisation system in Strategic Operations. If you find that too crunchy, the Chaos Campaign system abbreviates a lot of it, but I find that if you're going to roleplay, you want to be dealing with C-bills and tons, not "Resource points"

Of course, I don't suggest blowing the bank ASAP. Pace yourself. I say, pirate it at first, and if you find that you use a book a lot, buy hard copy or support them with a PDF purchase.

As far as Alpha Strike combined with any of the RPG systems go, I'm really not sure. Maybe someone else here can support on that front.
>>
>>54724853
Mercs in BA? You could probably pull it off with aToW, but that's up to your judgement. Logging damage with tactical armor types (vehicles, BA, etc) can get pretty convoluted. Still, you wouldn't need to use any other books than aToW to do the job if you're running BA suits only.

Mechwarrior 3e possibly, but I am unfamiliar with it and to this day can't comprehend why they didn't stick with a 2d6 mechanic to keep things straightforward.
>>
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>>54724853
>I want it to feel like a space version of Dark Souls, Monster Hunter, Shadow of the Colossus, etc where the enemy can slaughter you in 1-2 hits, forcing you to avoid trying to tank and use more strategy.

Sounds a lot like MuvLuv. Maybe you could try fishing for some systems made for that setting.
>>
>>54728602

>Plus dumb things like worlds having populations in the billions and two militia regiments of infantry.


This is especially dumb because its completely unneeded. Planetary campaigns could be just as fun as hopping between planets for a single battle.

I dont even want every planet to field realistic amounts, dozens to hundreds of million reserves and dozens of thousands of tanks, vehicles and aerofighters with possible surface-to-space emplacements, dropship fleets and military spacestations. Just more than a couple hundred infantrymen and two dozen mechs.
>>
>>54720493
direwolf is good
>>
>>54730427
I made a Direwolf once with 6 CLPLs. Is that better than the Hellstar?
>>
Lazy Sunday New Thread

>>54730455
>>
>>54730292
I don't agree, simply because most people forget that most battletech planets are shit. Poisonous water and atmosphere, killer creatures, dying terraforming, insufficient water. The second thing is that many of those worlds are basically independent and just a tax stamp for the ruling nobility so only the actual institutions of power like the capital, spaceport and manufacturing centers are worth taking. The only time you see a full multicity planetary campaign is when the population are a bunch of die hards for their faction, like the campaigns on New Syrtis and Dieron. Battletech planetary conquests usually operate more like a military coup in the real world than an invasion.

The semi-garden worlds should maybe have big militias but not the rest. And they tend to anyway. Like look at Marfik in the 4th War. Shit tier dumping ground for malcontents. Still has a regiment of mechs, four of armor, and six of infantry.
>>
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>>54720338
>BRING SAJUUK TO BEAR

Homeworld references? My Azami Brother!
Thread posts: 310
Thread images: 69


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