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/5eg/ - Fifth Edition General

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Thread replies: 329
Thread images: 32

>Unearthed Arcana: Greyhawk Initiative:
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54608076

What's your opinion on the Compendium of Forgotten Secrets?
>>
Mmmm, this middle-of-the-night new thread will surely pick up quickly
>>
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Reminder that Eberron is objectively the best D&D setting.
>>
>>54618642
>nearly evening in Australia

What did he mean by this, /tg/?
>>
>>54618662
>Australia mattering

What did he mean by this?
>>
>>54618615
>Compendium of Forgotten Secrets
What the fuck is that and where I can find it?
>>
>>54618670
Hey man, moot's gone. Australia is important again.
>>
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>>54618652
Anon you misspelled Greyhawk.
>>
I'm making a half-orc paladin with the soldier background. What army could he have been a part of?
>>
>>54618713
Seriously depends on setting. If you're going with the Forgotten Realms as a baseline, Cormyr's army is fine. They're supposed to be generic.
>>
>>54618713
Special Forces, civilized people don't want ugly half breeds on the front lines, but will take advantage of their strength and ferocity for dangerous missions
>>
>>54618677
>What the fuck is that and where I can find it?
>http://lmgtfy.com/?q=Compendium+of+Forgotten+Secrets
>>
>>54618713
Maybe something in Bolivia? The Optimates private forces would also be a pretty neat background. Worst case scenario, you could fall back to the Rebel Fleet if your GM is picky.
>>
>>54618713
>What army could he have been a part of
How are we supposed to answer that when you didn't name the setting you're playing in?
>>
>>54618652
How big is Eberron supposed to be? It looks tiny.
>>
Are there any spells that deal with size aside from Enlarge/Reduce?
>>
>>54618782
Sorry, I thought people usually assume Forgotten Realms unless told otherwise.
>>
>>54618816
Deal with as in change? I don't think so.
>>
>>54618816
Technically Polymorph, Animal Shapes, True Polymorph, and Shapechange "deal with size"
>>
Fun spells for a level 8 tempest cleric?
>>
Please /tg/, sell me on a Sorcerous origin as the party's main source of damage. I'd normally choose Wild Magic for fun but the entire kit being at the whim of the DM is kinda fuck no.
>>
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>>54618800
It's smaller than Earth but still plenty big. I think it works out to be about 70% of Earth's size.
>>
>>54618857
>Main source of damage
Shit, you fucked up. Sorcerer is the best support class in the game because they can twin concentration spells and subtle spell to prevent counterspells.

But the origin doesn't matter at all. If you can do UA, go with the 'revised favored soul' from the Revised Subclasses UA. You get access to the entire Cleric spell list, which is pretty good.
>>
>>54618851
Call Lightning
Spirit Guardians
Call Lightning
Revivify
Call Lightning
>>
>>54618851
>>54618888
C
A
L
L I G H T N I N G
>>
Can Contact Other Plane contact a god?
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>>54618918
Depends on what your DM says.
>>
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>accidentally gave my level 4 party a dwarven thrower

How fucked am I?
>>
>>54618987
>accidentally
>>
>>54619013
Things move fast as a DM. Gotta keep the pace.

They were looking through basically a lost and found box and they rolled a nat 20 on the investigation check so I thought oh what the hell and picked a magic item out of the book that didn't look obviously crazy but still cool at first glance.

I'll just nerf it after they actually attune to it. Shouldn't be too bad.
>>
>>54619052
>they rolled a nat 20 on the investigation check
THIS DOESN'T MEAN ANYTHING YOU FUCKING FAGGOT KILL YOURSELF DIE
>>
>>54619052
>nat 20 on the investigation check

That doesn't mean things magically spawn that wouldn't have been there, it just means they did a really good job searching (inb4 nat 20 on skill checks don't matter, in 5e the bonuses are so small the die roll is always the biggest part of the result)
>>
My Arcana Cleric is getting really serious with another adventurer and might retire soon to settle down and start a family. What's a fun class to play for a successor character that has helpful party support and utility, but can also fight people and be tough? Is it just paladin or bust?
>>
>>54618888
>Spirit Guardians
That actually good?

Even with trying to not break concentration?
>>
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are any of the AL adventures any good?
>>
>>54619062
>>54619100
:^)

I know but I thought it'd be fun and that's more important than "NAT 20'S DON'T AUTO EQUAL SUCCESS!!!!" autism as long as you do it appropriately.

At this point I should mention none of them are actually dwarves, so originally I was planning on forgetting about that fact and letting the fighter have it anyways because he never gets cool items...but the rogue who uses a light rapier ended up taking it. So at this point unless I can find a way to get it into the fighter's hands I dunno what I'll do because the rogue is obsessed with magic items and will use it regardless of whether it fits his character or not.

And it was entirely plausible it could've been in there, they were in a dwarven city looking through a confiscated weapons box as part of a payment in advance.
>>
>>54619130
It pretty much replaces your attack once you have it up, thanks to the dodge action.
>>
>>54618615
Got my midnight tendies here ready to do some homebrew. Any requests?
>>
What is the worst printed adventure you guys ever played? It doesn't have to be a hardcover or even WOTC. for me it was SALT-01 in adventurers league. It was just a long string of combats framed in a pretty messy story.
>>
>>54619140
>I know but I thought it'd be fun
Now suffer the consequences.
Shit DM does a retarded thing and then runs here to ask advice on how to fix it without admitting that he fucked up. Classic.
>>
>>54619146
But I have low dex so even with advantage i'd probably still fuck it up.
>>
>>54619169
I plan on having Blackrazor and Dawnbringer in my game but I need a third legendary sword that fits a "twilight" theme.
>>
>>54619197
What the fuck does Dex have to do with Spirit Guardians + Dodge?
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>>54619210
Autistic idea. Denied.
>>
>>54618652
Completely fucking wrong.
>>
>>54619194
Sorry dude you can't get me down. Everyone had fun and they all said it was a cool session and now I'm relaxing while eating my favorite food and already excited about how the next one goes. I don't think I ever asked for help on how to fix it, either. :)
>>
>>54619130
Sanctuary stacks with it
>>
>>54619220
Isn't autism what this entire board is about though?
>>
>>54619218
Dodging requires to make dex saving throws against their attack rolls (with disadvantage)
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>>54619238
Excuse me?
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>>54619238
Are you fucking retarded?
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>>54619237
This passes the threshold.

>>54619238
Read the fucking book.
>>
>>54619238
read the goddamn book
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>>54619248
you make dexterity saving throws with advantage >????
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>>54619234
That actually sounds really neat-o
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>>54618615
Is there any official option for the ruathymbear forgotten realms
barbarians who don't just rage, they can also actually wildshape into grizzly bears?
>>
>>54619268
YOU'RE FUCKING DODGING
READ THE BOOK NIGGER
>>
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>>54619268
?? ?
>>
>>54619268
Your DM should kick you out of your game. You better not be DMing a game.
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>>54619194
He just asked how fucked he was. You might want to get that stick out of your ass.
>>
>>54619298
why does it say you make dex saving throws then
>>
>>54619268
>1. Attacks against you have disadvantage.
>2. If something requires you make a Dex save, you have advantage.

I mean, it's right there in the text.

Is English not your native language, maybe you're having translation issues in your head.
>>
>>54619305
Because you can still be hit by things that require Dex saves you ignorant cuck.
>>
>>54619305
See
>>54619307

It gives you two separate benefits that relate to dodging.
>>
>>54619305
kys
>>
>>54619305
Kys
>>
okay cool thanks for the help guys, I understand this better now
>>
>>54619328
Just so you're 100%

Dodging plus in aoe of fireball?
>adv on Dex save.

Dodging plus someone tries to stab you
>dis on the attack roll.
>>
>>54619052
>didn't look obviously crazy
>a +3 magic weapon that deals 1-2 extra damage dice on a ranged attack

nigga u dumb
>>
>>54619305
Ah yes clearly you make a DC? Dex save in order to? When attacked with disadvantage.

Learn to fucking read
>>
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Has anyone run or played the final chapter of SKT?

The heroes seem massively overpowered to fight against the Dragon.

They get 5 Storm Giant allies and get to be basically giants.

Simple action economy is going to cuck the Dragon even if it has 400+ hp.
>>
>>54618615
5e newbie here

Bounded accuracy:
>Ability (-1 to 5). - Every roll type
>Proficiency (0-6). - Every roll type
>Proficiency x2 (0-6). - Skills, a few other things
>Magic Item (0-3). - Attacks, AC

So,

>Ability checks are just -1 to +5
>Saves are -1 to +11
>Skills are -1 to +17
>Attacks are -1 to +14

Is that about right? I suppose there are also spells to factor in.

Why isn't everything on the same bonus scale?
>>
>>54619423
Now that we have Volo's you can have a -2 intelligence orc, or a -2 strength kobold.
>>
>>54619423
What?
>>
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>>54619421
fudge the rolls
>>
>>54619423
Followup :

Doesn't having everything on different scales make it obnoxiously difficult to set the task dcs?

>>54619438
What about that post wasn't clear?

I'm skimming the PHB, looking for roll bonuses and seeing what sorts of modifier ranges are possible for different types of checks.

It seems like different types of checks are on drastically different difficulty scales in terms of chances of success, but the guidelines for setting dcs don't seem to account for that.

What am I missing?
>>
>>54619460
>Doesn't having everything on different scales make it obnoxiously difficult to set the task dcs?
Only if you're autistic
>>
So you can cast sanctuary and spirit guardians and then just move up to the front line and start dodging? My life cleric is only lvl 4 but my DM will Love this once I get lvl 5
>>
I'm trying to use PCGen to roll up a 6th level Swashbuckler, but a) the class isn't there at all, and b) when I try to add a feat at 4th level, the only option it gives is Grappler. I can't seem to find any resources that will let me add the former or let me work around the latter. Suggestions?
>>
>>54619498
Won't need to dodge if you cast sanctuary on yourself.

Just follow the tank around and throw out heals and buffs.
>>
>>54619524

>not using dodge + sanctuary to become invincible
>>
>>54619506
>PCGen
Use ForgedAnvil instead
>>
>>54619498
RAW you have to cast Spirit Guardians first, as casting that spell with Sanctuary up will end Sanctuary. RAI, Spirit Guardians negates Sanctuary.
>>
>>54619470
So......

Are you saying I'm missing nothing, ability checks are stupid difficult, and saves are much harder than skill checks?

This is a math question. Me having autism is not a math answer.

Are there bonuses I'm missing that put these things on the same number scale, or are different kinds of checks on drastically different difficulty scales, where dc 20 means 25% success for maxed ability checks, means 60% success for maxed saves, and means 95% success for maxed skills?

I thought part of Bounded accuracy was to try to put all the rolls on the same compressed number scale?
>>
>>54619498
You would need to cast sanctuary after spirit guardians as long as spirit guardians doesn't attack anyone when you cast it
>>
>>54619423
The "warping" is part of the game's intended math.
As opposed to for example 4e where most attacks vs. defences or AC are supposed to come out roughly 50/50 if all other things are equal.
In 5e, everyone is meant to hit more often with attacks and spells at higher levels.
It's most dramatic with spells because full casters can usually select spells that target a weak save; zero proficiency.
It's the same vs. AC, but less pronounced for various reasons.

There are many reasons, but two big ones are (1) it makes people feel like they're growing more competent as they gain levels and fight level-relevant challenges, since they're whiffing less - even if they're also being hit more, and (2) it makes the game's math much less fidgetty.

Normally, the value of each point of AC increases the bigger it is compared to enemy to-hit mod.
That means, against the same enemy, going from 4 AC to 10AC is worth almost nothing, compared to going from 14 AC to 20 AC, even if the difference is always a +6.
What this does is, if you might be matched against an enemy with a very high AC - even if it's only occasionally - then to-hit bonuses get absurdly valuable and make every other choice irrelevant in comparison.
Conversely, if you you have a very high AC and are able to stack AC bonuses, that's also the only thing you should care about doing (in terms of efficiency.)
Missing constantly also happens to be frustrating, and being missed a lot happens to be boring (because the enemy is unable to up the ante and keep the stakes high all the way through.)

One way to deal with this is to simply set AC values lower, but another way is to simply set the math up so that the "problem" is at its worst at level 1 (when people have little freedom to build and buy what they want), and then automatically improves from then on. This is the 5e approach.

So, at higher levels when PCs have an easier time finding ways to get bonuses, that's when bonuses are at their least valuable.
>>
>>54619553
25%, 55%, 90%.

My bad.
>>
>>54619460
>Doesn't having everything on different scales
No, because you're not supposed to do level scaling.
The numbers are set the way they are to ensure that you don't need to.
All you need to do is to look at the task and determine if it is an easy, moderate, hard, or incredibly hard task. That translates to DC 10, 15, 20, 25.
There is no need in 5e to work to negate the scaling of your PCs; just represent the world through your DMing and the game works.
>>
>>54619582

>As opposed to for example 4e where most attacks vs. defences or AC are supposed to come out roughly 50/50 if all other things are equal.

Iirc it's supposed to be about 60%, not 50%. To keep things from getting too 'swing and miss'
>>
>>54619553
You're pretty much right and the people calling you autistic are dumb because this can be a bi tof an issue.

A DC of 20 is said to be a 'hard task', but a Dex check with a DC of 20 is far more difficult than an Acrobatics check with a DC of 20.
>>
>>54619553
I think you're confused about how these checks work. They're on different scales because they target different numbers. Attack roles target an enemy's Armor Class, saving throws target a DC set by the triggering effect, and ability checks target a DC set by the difficulty of what is being attempted.

Furthermore, ability checks and skill checks are the same thing. A skill check is just an ability check where a proficiency can be applied, so they use the same scale.
>>
>>54619582
>>54619597
This isn't a question about levels though. They have nothing to do with what I'm trying to figure out.

This is a question about why, for a level 20 character, it seems ability checks are 35% more difficult than saves, and saves are in turn 35% more difficult than skill checks.

Thats what i dont understand.

If dc20 is supposed to bea certain difficulty, shouldn't it be the same chance of success for an expert regardless of whether that'd a DC 20 skill check, save, or other type of check?

I thought they were trying to undo how in 3.5 skills typically scaled to +25, and saves only scaled to +17.
>>
>>54619622
>>54619631

See >>54619630
>>
>>54619630
An ability check cannot have proficiency or expertise applied, and therefore your best odds of success are much much lower for the same dc.
>>
>>54619655
>An ability check cannot have proficiency or expertise applied
Yes they can, it's called applying a skill proficiency. All skill checks are ability checks. Only some ability checks are also skill checks. You're confusing squares and rectangles here.
>>
>>54619641
Yeah but my point was more about the comparison between an ability check and a skill check.

Say that you've got a level 20 Rogue with proficiency in Acrobatics.

Say that he's getting chased by a dragon and running down a steep slope littered with fallen branches, uneven terrain, the occasional pitfall and stuff like that. In this kind of situation, the DM might call for a DC 20 Acrobatics check. Since he's got 20 DEX and +6 proficiency bonus, he gets +11 to the Acrobatics check, meaning he needs to roll a 9 or higher to succeed this 'Hard' task, giving him a 55% chance of success.

However, a different DM might make him do a Dexterity check instead, because his way of thinking is slightly different than the previous DM. He'll give it the same DC, since it's still a 'Hard' task, but instead of getting a +11 the same Rogue gets only a +5. Now, he has to roll a 15 or higher to succeed, so it's only a 25% chance of success.
>>
>>54619683
>However, a different DM might make him do a Dexterity check instead, because his way of thinking is slightly different than the previous DM.
This DM is retarded. The system is fine.
>>
>>54619661
A DC 20 ability check that is not a skill check is never more than 30% odds of success, because your bonus caps out at +5.

A DC 20 ability check that is also a skill check is is never more than 90% odds of success because your bonus caps outta +17.

How can you argue that 70% chance of failure and 10% chance of failure are the same?
>>
>>54619709
>How can you argue that 70% chance of failure and 10% chance of failure are the same?
Because one of those checks applies your proficiency in a skill and the other doesn't. Why the fuck WOULD they be the same?
>>
>>54619534
>Use ForgedAnvil instead
>Doesn't work with Openoffice
>Creator refuses to update accordingly

Why do people insist on suggesting this?
>>
>>54619460
>What am I missing?
You don't set different DCs. Use the game's scale for each. Don't assume someone has expertise or a +3 magic item.
>>
>>54619722
why are non skill ability checks 60% harder than skill ability checks?

Whats the benefit of having any ability checks that are not skill checks, and throwing any attempt at a consistent difficulty system?
>>
>>54619766
Throwing out*
>>
>>54619766
It IS a consistent difficulty system you fuck
Non-skill ability checks are only 60% harder at the very extreme high end of the difficulty curve, where characters are expected to be fucking great at what skills they have. The vast majority of the time, applying a skill proficiency to an ability check is only a boost of ~20-25%. The benefit of having ability checks that don't apply a skill proficiency is that not every difficult task fits a skill! There will often be challenges where your specific skill training does not apply. Why should these be just as easy as situations that you can apply your training towards?
>>
>>54619683
You made a scenario where it isn't justifiable for the GM to not let the player apply any kind of proficiency. In this game 95% of ability checks should have the possiblity of a proficincy bonus, because the skills are generic and cover a broad range of talents/knowledge. In the specific case where a flat ability check is required, you simply can't set an equally high DC, and expect the same chance of success.
>>
>>54619506
>>54619534
>>54619737
Use orcpub2 instead.
>>
>>54619630
Regarding attacks and saves, fair enough, I hadn't noticed the dcs capped out differently, with ac capping out at 19, and save dcs capping out at 20 (for traps, I haven't done the math for spells).

>>54619796
If it's a task where your talent matters, how is it not something you could learn to improve with practice and training?

Whats a good example where it makes sense that your ability should apply but there is no kind of skill that could possibly apply?

People even train in lifting techniques, and can lift significantly more with good techniques than bad techniques.
>>
>>54619796
>he vast majority of the time, applying a skill proficiency to an ability check is only a boost of ~20-25%
... the vast majority of the time you play above level 8-12?

What the fuck?
>>
One of my players is a druid and she and her boyfriend keep begging like crazy that they get to see a tiger so she can turn into one. It comes up every game. There isn't a fucking tiger because none live on this small island wildnerness nation. This got to the point that I had to make a quest reward from a noble that doesn't make sense. He said he'd look into getting a tiger. Every week I keep getting asked about this fucking tiger and in-game it's only been 4 days.

Either way, it's not going to be a tiger. It will get there and the guy will say "How the fuck do I know what a tiger looks like"
should it just be a different creature or should it be 2 assassins in a shitty tiger costume? I'm kind of leaning towards the latter.
>>
>>54619838
Sorry, I should have said "caps out at"
>>
>>54619849
>There isn't a fucking tiger because none live on this small island wildnerness nation.

Did you explain this to them like an adult, or did you jump straight to scheming a passive-agressive waste of time?
>>
>>54619834
>Whats a good example where it makes sense that your ability should apply but there is no kind of skill that could possibly apply?
Breaking free of tied hands. You could make a Strength check to break free of a rope, but you wouldn't apply Athletics to that.

Why don't you read the fucking book? Chapter 7 contains examples of ability checks where a proficiency may not apply for EVERY ABILITY.
>>
>>54619131
All of them besides RoT vary between okay and good. RoT is a dumpster fire.
>>
>>54619421
More legendary actions

More resistance

More hp
>>
>>54619890
Most of those examples *used to be skills*.

A person can absolutely be trained to escape from bonds, play a stringed instrument, or craft a detailed object (Dex).

You can absolutely learn the value of things to use for estimating the value of something else, forge a document, or Learn techniques to win a game of skill.

Etc.

Most of the examples in chapter 7 where you can't apply skill proficiency are absolutely things a person could logically be trained in, either formally or just through trial and error and experience.
For breaking bonds, there is training for that. I've seen people teaching it for money.

The list of stuff that seems arbitrarily 60% harder is not just that I didn't look at the list, it's that the list *doesn't make sense*
>>
>>54619891
So what are the major problems with RoT? Just curious. And yes this is an invitation to rant
>>
>>54619169
I request that you kill yourself, cancerous discordshit
>>
Can you have a legitimate 5th edition homebrew setting where there are races that aren't the Neo-Tolkienian standards of Dwarf, Elf, Gnome and Halfling?
>>
So my party is trying to recover an ancient Yuan-ti relic from an elven ruin, and they're about to start the boss fight next session. I've decided I want a Bone Naga to be their primary enemy, but I'm worried that it will either annihilate the party with a good lightning bolt or the party will focus fire the shit out of it and it won't be a challenge.

What would be the best way to make this more fun and interesting without making it unfair? The party is 4 level 3 adventurers, a Paladin, Artificer (Alchemist), Wizard (Divination support) and Sorceror (focused on pyromancy).
>>
>>54619966
It's completely railroaded to the point where it just expects the PCs to be retarded. Oh, these statues and your necklaces are glowing, but you don't know how to do anything for 5 chapters, definitely not touching the two.
>>
>>54619970
>he doesn't use discord.
But why?
>>
>>54619951
Most of the things you listen are specifically covered by tool proficiencies too
>>
>>54619976
What would you propose to replace them?
>>
>>54619951
>arbitrarily 60% harder
You're really committed to this fucking level 20 Rogue with expertise, aren't you? If you're going to keep judging the whole system by its absolute extreme, there's no fucking point in arguing this with you.
Why don't you calm your autism and realize that it doesn't make sense to have a skill for every possible thing you could conceivably be trained in. People can be trained to eat dog shit very quickly. Should there be a skill for that too?
>>
>>54619951
The point of skill proficiencies isn't the difference between ability checks that apply a skill and those that don't. It's the difference between an ability check for someone trained in a skill and THAT SAME CHECK FOR SOMEONE WHO ISN'T. If you're trained in that skill, you get to add proficiency. If you're not, you don't.

Also, read the fucking book
>>
>>54619993
If this was a game where competitive shit rating was a reasonable task that would come up repeatedly, yeah. I would expect that to be the case.

Of course I'm going to look at the extremes. That's where things tend to fall apart the most, making problems more obvious.
>>
>>54620008
Except it doesn't even fall apart at the extremes. A character with expertise in a skill is a fucking expert at that skill. They deserve to have that bonus to their ability checks over characters that are not experts in that skill, and those who are proficient deserve that bonus over those who aren't.

This is so fucking simple, but I've actually seen dumber shitheads than you in this general
>>
>>54619991
Depends on what kind of setting I'm going for. For example, in something more Weird Western, I could go with pistol-packing lupins, hexslinging aranea, orcish gauchos and slave-worker minotaurs, off the top of my head, and easily find places for other races - diaboli as the obligatory Amerindian stand-in race, for example.
>>
>>54620008
What is the point of taking it into severe autism? That's not even relevant to most campaigns.
>>
>>54619989
Filled with redditors and trannies.
>>
>>54619879
of course I did.
I already told them the nearest tigers live far as fuck away and it would take weeks by ship to get one there.
I didn't even argue with them about their characters magically knowing what tigers are, but having never seen one. It's fucking OoC knowledge and I explained that. They still insisted on asking about tigers.
They're doing jobs for nobles and kings already and getting paid pretty generously for it.

It's just poor form to be obnoxiously begging GM for creatures to appear just so you can transform into them. She isn't exactly transformation starved. Where exactly does it stop if I encourage that behavior?
>>
>>54620004
>muh read the book meme.
If reading the book had answered my question I wouldn't have bothered posting it here.

>>54619990
>tools
A couple of them do have tools, yes.

Theres no "brawn tools" or "bonds breaking tools" in the book, or anything like that however. No "memory tools", "gut instinct tools", or "streetwise tools", or "eavesdropping tools".
>>
>>54619976
Yes, of course?
If you don't want any of those races there are plenty of stuff left to choose from, not even counting homebrew. I personally like all the Volo's races, and you also have Genasi from the Elemental Evil companion pdf
The way I like to go about it is asking your players what they would like to play before you start, and making the races in the party act as the core races for the setting.

also
>having gnome on that list
>>
>>54620040
Discord everywhere, or just 5eg?

I don't really look at reddit. What do editors do that's bad?
>>
>>54619993
>>54620008
>very quickly
I don't know, guys...
If I really had to choose between having to eat animal feces long enough that I'd get used to it or starving I'd probably just jump off a cliff.
>>
>>54620074
>If reading the book had answered my question I wouldn't have bothered posting it here.
Did you miss the part where the book does actually answer your fucking question?
>>
>>54619810
I don't know man. It's a situation in which high dexterity might help you (hence the +5 bonus), but it's also one that you're very unlikely to have experienced in your life, hence the lack of proficiency.
>>
>>54619421
Here's the crazy thing about DMing... the dragon has as much HP and does however many attacks as you want it to so the fight feels epic and your players feel rewarded.
>>
>>54620074
>brawn tools
Strength check
>memory tools
Intelligence check
>gut instinct tools
Wisdom check
>streetwise tools
Wisdom or Charisma check
>eavesdropping tools
Wisdom (Perception) check

See how easy this is? How the fuck would one be proficient in "gut instinct" anyway?
>>
>>54619976
You can ban the standard races just fine.

Ran a Lorwyn campaign back in the day, banned humans and dwarves to start.

I played in a campaign where everyone was orcs and goblins and hobgoblins and bugbears.

I ran one where the only options were 4 kinds of elf, for a crown wars campaign.

So of course you can. Why would you think you can't?
>>
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How do you create fun boss fights in 5E? Been looking online and a lot of people seem to recommend doing phases by, essentially, creating more than one monster (monster A dies and goes into its second phase, monster B). Does that really work well?
>>
>>54620143
>How do you create fun boss fights in 5E?
Interesting minions
>>
>>54620117
Clearly. Because after you said to read the book I looked again and I still can't find anything in there that explains why it's arbitrarily harder to "gather information" or do brawny things in 5e, why they don't have their own skills anymore, and are instead impossible to train at.
>>
>>54620143
Interesting environments, interesting minions, and a big bad boss that knows how to take advantage of them.
>>
>>54620120
>It's a situation that you're very unlikely to have experienced in your life
>running down a fucking slope
Is running away from a dragon fundamentally different from other kinds of running?
>>
>>54620139
Those were all examples of things without a relevant skill that I pulled from the book. I didn't make them up

Str, int, wis, cha, cha.

The question is why these things are impossible to improve your ability with through practice or training.
>>
>>54620139
>how would one be proficient in gut instinct?
Gut instinct proficiency: experience with other people over time leads to being able to better predict the actions of strangers in the future both as individuals and groups.
Make a reasonable guess at how people will respond without any actual evidence, based on your past experiences with different people.
>>
>>54620056
Is tiger ecology and occurrence really that important for your setting?
>>
>>54620093
people on 4chan put themselves on an enormous pedestal because they are the OG internet neckbeards

Nothing wrong with reddit, it has the same amount of shit content and good content as here.
>>
>>54620143
never EVER make it just the party vs the boss

stage- environmental threats and challenges, maybe the safest place in the arena is up a series of rickety ladders
raise the stakes mid fight- block a potential escape path or remove an advantage they felt confident in
>>
>>54619977
Anyone? Really feeling the DM's Block.
>>
>>54619977
First of all, changing battle arena. Make it a platform sinking into a pit of bones, or the room is slowly rotating (like the inception corridor) and snakes can adapt easily as they can shift their weight across two planes versus the normal bipedal one.

Have enemies periodically attack when the boss gets to certain hp levels, so they have to split their attention and you can have the boss reposition without much drama/they won't just focus it down.

Have the boss use utility spells as much as damaging ones. Eg Have it cast fly on someone then cancel it when they get high enough. I know the Boney doesn't get this but you catch my drift.
>>
>>54620268
The best part about 4chan, is that it's the only place with no reputation or ass kissing bs.

If you're wrong, I don't have to coddle you in case you're friends with a mod, or because you're popular and if I disagree with you peoplewillbeonmy back about it for months.
>>
>>54620256
It's not, but why should they be entitled to it? Why should I have to argue with them about it OOC until a wealthy NPC agrees to ship a tiger there as a free bonus on top of their already handsome reward?

If anything it's going to become a running quest now. They wanted a tiger but instead it's just a CR 1/4 panther. On their upcoming journey, the assassins after them have found out they really want to see a tiger and use bad tiger disguises. Maybe way down the line they finally think they're going to see one, only for it to be a Rakhasha.
>>
>>54619977
You could try making it more than a boss fight. An encounter that can be only solved through combat is already boring.

Secondly, the bone naga fight will go exactly as you said. One side will rape the other depending on initiative.
>>
>>54620205
Anybody have a reasonable answer?
>>
I've been wanting to run a spelljammer or dragonstar style campaign. Anyone with experience got suggestions on what to expect, what works and what doesn't?
>>
>>54619272
Yeah, you multiclass into Moon Druid.
>>
>>54620404
>muh entitlement argument
>Maybe way down the line they finally think they're going to see one, only for it to be a Rakhasha

What a piece of shit.
>>
>>54620404
They're not entitled to it. Same as you are not entitled to players willing to play in whatever game you are running. (No offense meant - just pointing out my view on the entitlement issue.)

It's hard to judge from your posts only, but it seems to me like you are unnecessarily strict about it. I mean, what's the harm? (AFAIK available forms for Wild shape are capped by CR, so it probably won't be balancing issue, right?)

Obviously, you're the GM, you're responsible for keeping the games tone and genre and you know the situation. Not me, so don't take me that seriously.
>>
>>54620474
They don't cast spells, and the only thing they can transform into is a bear form.

I thought about that.
>>
how do I make an interesting (ideally non-tragic) backstory?
>>
>>54620572
http://whothefuckismydndcharacter.com
>>
>>54620503
You multiclass into a retarded moon druid that has only ever seen a bear.
>>
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>>54618652
Eberron is nice, but Dark Sun scratches my Earthdawn and Conan itches.
>>
>>54620204
Trying to stay on your feet through difficult terrain is an Acrobatics check, you retard. It says so right in the book that you clearly did not read.
>>
>>54620495
It's not unbalanced or anything. She already turns into things just as good as a tiger, so what's the point when it doesn't fit the setting? It's not like she's been gimped.

the boyfriend's GM in another game we play and it turns out he was forever GM because he has control issues. He tries to hijack my shit, insisting OoC my NPCs should know shit that they don't and torturing them unless the cleric casts Zone of Truth, or insisting that it's okay to speak out in a king's court without being addressed without consequences when they've been told otherwise. He's also been OP every combat and the one time his character got fucked up because he rushed a situation he pouted silently the rest of the night.
>>
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>>54619268
>>
>>54620404

>they finally found a real, live, no-bullshit tiger
>it turns out to be a wild shaped druid who gets off on being pet and ridden in animal form
>>
I'm going to an Adventurerer's League game for the first time tonight. What can I expect?

I have a level 1 barbarian prepared, I followed the AL rules and all that.
>>
How do you role play a character? I want to play more as an actual character but am catch myself not getting into it. Advice?
>>
>>54621014

You don't have to put on a super exaggerated character voice, but try speaking dialogue in the first-person as if you are your character. It'll align your perspectives a lot better and get you more invested.
>>
>>54621014
Read the Roleplaying section of Chapter 8 of the PHB.
>>
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So I'm just now learning that Mike Mearls runs such a heavily homebrewed game in Greyhawk that it has the complexity of 3.5e. What a fucking hypocrite.
>>
I've finished DMing a campaign recently and I feel like running something new, but I'm absolutely out of ideas and inspiration, and I've had so much sandbox recently that just thinking of it makes me feel queasy. What are some good suicide methods?
>>
>>54621316
It's not really that hypocritical if the market wants one thing and his players want another. His job is to give the market what it wants. He's free to do whatever he likes in his own home game.

Why shouldn't he be?
>>
>>54621316
Mearls is also one of those people with shit opinions, so as long as he keeps his nonsense to homebrew I'm fine.
>>
>>54621415
Easiest way to think of simple adventure ideas is to just read the lore in the monster manual and build around that
>>
>>54619737
>Openoffice
lolled
>>
how do you make jon snow in dnd
>>
>>54621685
Pretty sure he'd pretty much just be a Commoner, but with a high Wisdom and proficiency with Wisdom (Medicine).
>>
>>54621685
You make something better
>>
>>54621685
Assuming you mean after he's gotten into the Watch but is still fresh enough to be a 1st level PC, Human Noble Fighter 1, dueling style, a feat that represents that he's a tad more clever than he lets on, and play up his "I'm my father's Bastard" flaw to the nines.

Maybe get him a level of Ranger for when he's an experienced commander and a level of Undying Warlock for post-resurrection, even though it's a little inaccurate to make him a spellcaster.
>>
What are adventure books you guys like? I've been reading a lot of self-help books recently and want to go on an adventure; I know about Lord of the Rings. Otherwise, I haven't read a full-on adventure book.
>>
>>54620040
>implying that's a bad thing

I'll take REEE REDDIT NORMIEESSS REEEE and trannies over whiny bitter neckbeards
>>
>>54621820
Curse of Strahd is best.
>>
>>54621876
That's lovely dear.
>>
>>54621793
>and a level of Undying Warlock for post-resurrection, even though it's a little inaccurate to make him a spellcaster.

Could see him going down the Bladelock route, maybe.

Who else?

>Arya: Either Arcane Trickster or Assassin Rogue
>Melisandre: Undying Light Warlock
>Hound: Berserker
>Tyrion: Mastermind Rogue
>Daenerys: Beastmaster Ranger because she's shit at everything except dragons
>Jaime: Battlemaster Fighter with dueling fighting style for one-handed combat
>The Mountain: Revenant Oathbreaker Paladin
>Brienne of Tarth: Paladin, Oath of Devotion
>>
>>54621820
WotC's upcoming adventure, Tomb of Annihilation, is going to be excellent! You should definitely give it a buy when it comes out on September 19.
>>
>>54621934
>Rickon Stark: Monk, he's good at catching arrows
>>
>>54621685
He's a pretty ordinary Beast Conclave ranger (for Ghost) with soldier background to signify his status as a watchman
>>
>>54621948
kek
>>
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Where were you when 4 Elements Monk was confirmed dead?
>>
>>54621934
>Jaime being good at fighting after losing his hand
>Melisandre not being light cleric
Anon pls. They even get scrying as a domain spell.
>>
>>54621934
>>54622063
>implying Melisandre isn't a GOO Lock masquerading as a Light Cleric
>>
>>54622093
You walk a dangerous path, heathen scum. Embrace the flames of R'hllor before they embrace you.
Also, if there is a GOO warlock, it's Euron.
>>
>>54622043
It's not like someone actually cares about the Wot4E monk at all anon.
>>
>>54621820
I think there may be a failure to communicate. Are you looking for a book about how to run a particular adventure in D&D? Or are you looking for a novel about an adventure?
>>
>>54622063
>>54622093
>light cleric
>implying she hasn't 100% sold her soul to some light-and-dark monstrosity

GOOlock seems more accurate. Just a shame their spell list doesn't include something for summoning shadow demons.
>>
>>54622130
Yeah, least of all the development team.
>>
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How do I make a high-stakes card game exciting in a session?

How do you even run a card game?
>>
>>54622199
The usual way to run games is to treat them as opposed ability checks. Gaming sets are tools that you can be proficient in, so anyone proficient in the use of that gaming set adds their proficiency bonus to the ability check.

If you want something more play-by-play than that, you could always just do it for real. Get some Three-Dragon Ante cards, or just use whatever dice or playing cards you have and run it.
>>
>>54622093
Now that I think about it, Melisandre is more of a Fiend lock.

>>54622199
You break out a deck of cards and play poker instead.
>>
>>54619140
Let them have it. Later, have a dwarven berserker party search for that thrower. Tell the players it's theirs and they want it back since "muh clan item".

Giving people good stuff is fun as long as there are consequences.
>>
>>54622153
Novel, my bad.
>>
>>54619849
Well, sounds like your couple might have to use a faulty portal that throws them into a faraway jungle. With no obvious ways back.
>>
I want to make an Aarakocra Druid, wondering if Circle of Moon or Land is better and what's more fun?

I'd be starting this new character at level 8 or 9 and gonna dump points into as much Dex and Wis as I can, so wondering if it's worth multiclassing?
>>
>>54622386
It's almost never worth it to multiclass when you're a primary spellcaster. Moon druids are more powerful than land druids, but that's because they can be onion druids and hide behind thick laters of temporary HP, making them very hard to kill. That might not fit with the aarakocra's usual strategy of flying out of reach of everything forever. There are some other druid circles in UA that you might want to look at.
>>
>>54622386
It's almost always worth multiclassing if you aren't planning on playing to level 15/17 (Druid's hard plateaus).
>>
>>54622386
You don't really need Dex on a druid. Between animal forms and Barkskin, you should have that stat covered.
>>
Are crossbows worth using without cbe? Our party is reaching a town and as a dex fighter I've been considering swapping out my arrows and longbow for a crossbow of some sorts. However I don't have cbe yet- I'm one level away from being able to take another feat. I'm likely going to buy the crossbow and bolts regardless, but if I'm not going to be effective with the crossbow yet, I'll just hold onto my bow as well and buy some more arrows to tide me over instead of hocking it for whatever I can.
>>
>>54622199
I came up with a basic method for card games. You could adapt it for more rounds and more bluffing:

>PC rolls once for hand (doesn't show DM). Adds any proficiency.
>DM rolls for opponent's hand (doesn't show player). Adds any proficiency.
>If either want to cheat, they can roll for sleight of hand - but if it's lower than the other side's passive perception, they get caught cheating and might be dealt with by authorities/casino workers.
>Higher number wins, but either side may choose to roll a second (or third, if they're cheating) time for bluffing before the result is revealed. They add their deception bonus. Either side must go with the bluff score.
>>
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>>54618615
>TFW chucked from a new UA by one day
>>
>>54622518
>>54622704
Probably should have added that i'd be between spellcasting, wild shape, and airborne ranged weapon fighting.

>>54622537
Our group rarely levels up so multi classing just gives a bit more range and versitility to have fun with since we never really progress with our characters much.
>>
>>54622706
As a fighter, your damage comes from multiple attacks per round. Crossbows typically do not provide those.
You need the feat, brotha.
>>
>>54622706
The Loading property limits you to one attack per action without CBE. If you're over level 5, the bow is better.
>>
I'm playing a drunken monk that I want to give some druid levels for roleplaying reasons/getting to be a kung fu panda. Can you give me any tips?
>>
So what do you guys think of using gold as XP for a mini campaign (like 4 or 5 sessions)?

should 1 gold = xp? have any of you tried this?
>>
>>54622706
>Are crossbows worth using without cbe?
No.

>>54622758
>Our group rarely levels up
Try Moon Druid 6/ Paladin 2 then, Smite + Bear form and nova the fuck out of everything.
>>
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>>54622821
If you're playing the drunken master monk archetype you should kill yourself for
A) Picking something that's literally just all the other things but worse with a half-feat
B) Poorly designed in general
C) A 'gotta go fast' monk instead of a 'drunk' monk
D) Multiclassing with UA
E) Multiclassing with one of the least multiclass compatible classes

If you're not then you should only half kill yourself.

But it could work considering moon druid's level 2 is pretty powerful. But I'm not sure what exactly the current battleplan is.
>>
>>54622861
That's how D&D used to actually work.
Rogues could literally level up by stealing shit. Any adventurer could level up by finding loot in dungeons, whether or not they killed anything. The idea was that killing is never an adventurer's priority - making a profit is - so it shouldn't be the only thing adventurers are incentivized to do.
I say do it, and observe your players' changing priorities.

>>54622874
Drunken Master archetype is a fairly accurate depiction of the real-world drunken fist style instead of the meme "lol actual drunk martial artist."
>>
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>finally release a character creator after 6 years
>the beta only includes 1 archetype for each class

I don't understand. How many more man-hours would it have taken to just type out the other archetypes from the phb?

were the man-hours saved worth making your official app worse than most of the 3rd party apps already on the market?
>>
>>54622758
If you really want to use wild shape for fighting rather than scouting, then yeah, you need to be a Moon Druid. Prepare to have sub-par attacks and not much else going for you except buckets and buckets of expendable HP.

Ranged weapon attacks are kind of wasted on a druid. Any of your cantrips will be better.
>>
>>54619853
>>54619766
There is no such thing as a skill check.
There is only an ability check.
You can either be proficient in the ability check, or you can not be.
Same as you can be proficient in a weapon, or not be (for an attack roll.)
The proficiency happens to come from something called a "skill" but that does not introduce a new kind of roll to the game; it is still an ability check.

Not being proficient is worse than being proficient by design, because being proficient is beneficial.

In summary; There are no skill checks - there are only ability checks. Having a skill is just the way for you get proficient in an ability check.

((Ironically, 4th edition had both ability checks and skill checks, and the only defining difference was that skill checks got the benefits of a skill. This is not actually what 5e is doing; what 5e is doing in a 4e mindset is "everything is a skill check, there are no ability checks. You can have Skill Training, or not have Skill Training, and if you don't have skill training you obviously don't get the bonus."))

"Skill proficiencies" is one approach to how you can get proficient in ability checks. It's the default approach, but it can be exhanged with other ones, including official variant rules. There's at least one variant in the PHB where you don't use skills at all, but in that variant YOU STILL have ways of getting proficiency to your ability checks (I think your saving throw proficiencies just apply to both saving throws and to ability checks? I don't remember exactly where it came from.)
>>
>>54622861
Gold is not as big a deal in 5e and players can find as much or as little gold as the DM desires without really breaking the campaign. So just see to it that they find an amount of gold equal to the amount of total XP you want them to receive.
>>
>>54622962
BETA
E
T
A
>>
>>54622961
Drunken master by its mechanics is literally all about speed. Is the original 'drunken fist' style actually about speed? No, I'm pretty sure it's about confusing the opponent covering a more regular martial arts style (Or at least one that isn't about recklessly charging the opponent, punching them a billion times then getting away before they can react).

Maybe the shitty level 6 (Just maybe 10) ability is relevant but outside of that it's still pretty stupid with the main core features definitely not belonging.
>>
>>54622962
It's beta, still testing the shit out.

They're also not going to put everything into it for free when they're planning to sell a subscription model for it once it's out of testing.
>>
>>54619976
I'm running this right now in both my campaigns.

In one, it's literally ancient greece and the most common humanoid races are humans, gigas, satyrs, siren-folk and centaurs; elves and dwarves and the rest of the stuff never existed (for racial mechanics we just go with "pick any race; it counts as X" or "it counts as X and you're weird cause you've got godblood from two generations back")

In the other, it's more standard fantasy fare, but basically the dwarves and elves both died out long ago, after having their respective golden ages. A handful of supremely old elves still live, but they've given up on reviving their race. (Too much incest and unpleasantness involved.)
>>
>>54622995
Not to mention that even without variant rules, tool proficiencies are a way to gain proficiency on ability checks.
>>
>>54623030
I mean sure, if that was true. But it isn't.
That's not even remotely what the drunken fist style does in the game. You clearly haven't even read its entry.
>>
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Breaking news: Drunken master is literally a homebrew, 'way of the sanic' that was reskinned into a drunken master.
>>
>>54623030
>Drunken master by its mechanics is literally all about speed
Not at all. The mechanics are about fighting groups of people.
>3 - Disengage and move farther, allowing to punch more people
>6 - Getting multiple people to punch each other
>17 - Punch even more people
Come to think of it, it's probably based less on actual Drunken Fist and more on Jackie Chan's fighting style (in Drunken Master).
>>
>>54623145
>Trying this hard to copy Way of the Knife Asshole
Next time, don't try crossing a stolen humor conceit with a bad meme.
>>
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>>54623148
Ask your DM if Tavern Brawler can let you count improvised weapons as Monk weapons and truly become Jackie
>>
>>54623148
>>54623143
Alright, let's start at the level 3 feature:

1. This feature offers nothing grabbing the mobile feat would already have given you. The mobile feat is already one of the most useful monk feats. That's shit design, especially considering it only triggers on flurry of blows. Literally they might as well have said 'have a feat for free at level 3' and it would've been better.
2. It doesn't feel classic drunken master-ish. All it does is let you move into battle, punch, and move out again. Every other monk can already fucking do that. What sets it apart? You can punch more while doing that. You know what that's intrinsic of? Someone who goes fast. That's literally it, no masterful technique, you're just good at punching a lot.
Of course open hand technique would flurry of blows, knock the enemies back 10ft then walk away, but who would pick a clearly superior technique? So not only is it an inferior feat, it's also inferior to the other archetype features, only that it's slightly more reliable for disengagement while flurrying than open hand.
3. It doesn't capture the whole point of drunken master. You're not deflecting blows or redirecting them or anything, you're just running away.

Level 6 feature:
It's good flavour-wise, which is new.

1. And the only real point, is it's shit. Once a short rest if you have a reaction and an enemy misses and there's another enemy near you they... Hit another enemy, and that's it? This would be okay if the level 3 was good.
>>
How does hex work with magic missile? An extra 1d6 per force bolt? Or just a single extra d6 regardless of the missiles casting level?
>>
>>54623148
>>54623143
>>54623242
Level 11 feature:

1. It's a shit version of diamond soul all monks already get.
2. It's diamond soul.
3. It's not diamond soul, but it's still shit.
Diamond soul lets you reroll after failure when you already have high saves in the first place.
It definitely helps if you really do want to succeed a save, but that sounds like bad design to me.
4. How the fuck is this relevant to being a drunken master?

Level 17 feature:
You... Punch lots. LOTS.
1. This is literally sanic.
2. How is this relevant to being a drunken master?
>>
>>54622962
Why are you surprised? the D&D department at Wizards only has seven employees, theses threads kinda trick you into believing the franchise is in a good state but everybody in the company knows their one bad splat away from more redundancies.
>>
>>54623258
Hex probably doesn't apply to magic missile at all. It only adds damage when "you hit [the target] with an attack," which in 5e tends to mean "you roll a successful attack roll."
>>
Any Homebrew that makes Artisan's tools actually useful?
>>
>>54621685
Revenant
>>
>>54623276
Since when the fuck is "punching a lot" a thing Sonic does?
Also, I never said the archetype was any GOOD. I just said it was less about speed and more about engaging multiple people.

>>54623278
>Hasbro is a small indie game developer
>>
>>54623305
Well, you're not entirely wrong.
It is kind of focused on engaging a lot of people, but eh.

It's not necessarily what sonic does, but the archetype is, in functionality, mostly about going fast - Running in and out of combat and punching a lot, I'd say.
>>
>>54623299
I sense that your real question is "how can I use artisan's tools in combat?"
Instead of trying to make them "actually useful," try finding situations to use them. This probably requires your DM to run a game where downtime exists or where encounters aren't 100% combat all day every day.

>>54623203
Holy crap, that would be awesome.
>Jack, it's your turn
>I grab a chair
>>
>>54623299
Most of the tools proficiencies aren't actually supposed to be very helpful unless the player is god tier.
This isn't something that necessarily needs fixing.
You can do anything with proficiency in Artisan's Tools, that someone proficient in them should be able to do.
That's why those kinds of tool proficiency (e.g. not Thieves Tools) are so easy to come by.
>>
>>54623325
Except there's only 1 feature dedicated to disengaging and 3 features dedicated to fighting lots of people.
The disengage isn't there for hit-and-run attacks - it's there so you can hit-and-hit-someone-else.
>>
>>54619977
Give it lair actions and legendary actions that prevent it from being nuked outright.

Create a catacomb in which the players are incentivized by some reason to stray from one another and have it use hit and run tactics against one of them to lead them into a dangerous location where there are hazards or traps experienced in combat rounds that can stem the flow or tide of the fight.
>>
What sort of spells/items/feats/etc(i'm still new to this so don't fully know what's out there, or not out there) can buff magic missile?
>>
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>>54623338
I wasn't looking for combat options at all, but yes, downtime-related activities that could give meaning to being proficient in a chosen tool. Doesn't need to give profit at all, either.

>>54623346
I didn't say it needs fixing, just usefulness/meaning. I found this the other day and thought it was elaborated enough, as opposed to simply rolling a dice to see if I can find [generic plant] and apply it to something.
>>
>>54623357
No. It really absolutely isn't.
>>
>>54623357
>1 feature dedicated to disengaging
Which synergizes with the late 'punch lots' feature, and between levels 3-5 is literally all you get, and in the many cases at level 6-10 where the level 6 ability doesn't proc is still all you get.

Disengage is logically only there for hit-and-run because you're a squishy monk that survives by not being in range of attacks and using deflect missiles if you are attacked at range / hides behind cover. It's how monk works.
>>
>>54623305
Hasbro hate Wizards and considers them a liability so much so they don't let them handle their own recruiting and hiring process because they kept hiring retarded camwhores.
>>
>>54622874
Yeah I'm not a min-maxer, I really just want to pick classes that fit character, and then make the best with what they are. I'm pretty new to DnD but I'm still well aware there are way more efficient ways to play. No-one in my group has that mindset though, we are all in it for the roleplaying.
I do wish the level 6 drunken fist thing was like, two ki points instead of just once per rest.
>>
>>54623299
Artisan's Tools are as useful as your players are creative and your DM is not shit.

>Stinson Jessops
Good name for a character, captcha
>>
>>54623406
Honestly if it costed ki points it'd be even worse. You need that for stunning fist.


The level 6 feature could have been an at-will level 3 feature instead or something with the requirement that the enemy makes another attack roll. That would be half-decent, at least, not awfully good.
Just remembered that the level 3 disengagability makes the level 6 ability even less relevant because you should be striving to stay out of combat's way.


It sounds like if you want a drunken master, just pick open hand and refluff a bit.
>>
>>54623370
>17th level feature: you can make more attacks during your disengagey flurry of blows, as long as you make them all against different people
Yes. It really absolutely is.

>>54623406
Ask your DM if you can make it 2 ki points instead of once per rest. It's UA anyway and will probably change in some capacity before it sees actual release (if it does at all). Your DM might let you have that.
>>
>>54623428
We should be making our own shit up, I get where you are trying to lead me on, but I came here asking if someone knows of something already made. that could add complexity to the artisan's tools proficiency mechanic.
>>
>>54623242
>>54623276
All I get out of this is you're buttflustered and stubborn as fuck, and you picked an unfathomably shit comparison early on, and by gosh gee oh golly are you gonna stick to your guns until people start to agree.
But it's extremely plain to see that you're just super super assmad.

Like so fucking assmad you can't think straight. With your "a conditional 10ft speed boost is sanic" this and "AOE martial arts attacking means you're being super fast sanic" that.

You're trying so so hard, doubling down as much as you can, but the comparison isn't even remotely apt. It's so fucking labored it needs its own union. You're just totally over fixated, and you can't see it yourself.
>>
>>54623454
I really like the level 6 ability though, and plus I didn't pick mobile so the level 3 is bretty useful.
>>54623460
Maybe I'll talk to him, he's a pretty cool dude and has been lenient so far with interpretations of things to let our characters work. But like the other anon said, two ki points might be too expensive for a different reason. I wonder if there is a good rework?
>>
>>54622962
Well, the final version will have content purchase options, subscriptions and the like.

So far at a value many do not like too much.
>>
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Inspired by another thread, I spent my morning figuring out a stat block for Jason Voorhees.

The principal idea behind this design was to create a "deceptively dynamic" monster, a big bag of hit points that can still scoot around the field and cause chaos with its legendary actions. Melee attackers will have to worry about getting shoved by Jason and being prone when his turn comes, and ranged attackers can't take as much refuge in sitting far away. However, the flaws baked into Jason's design mean that a clever party can strategize on his simple-minded patterns by forcing him to constantly divide his attention between targets, or by capitalizing on his weakness to disguise and illusion. And then, of course, just when you think he's dead, he springs back up, in classic "final five minutes of the movie" fashion.

This is the kind of creature I'd love to pit against a woefully underpowered party, just to see them really dread the thing and to watch how they strategize with plans, traps, and smart tactics. But I want to know, what do you guys think?
>>
>>54623513
10ft speed boost + disengage on a monk (that's already fast) lends itself entirely to a 'run in fast, run out fast' playstyle.

Clearly you have no fucking clue how monk works.
Monks are not tanks until the very late levels, they should stay out of melee range after attacking if they can, which is what disengage does.

No way 'running into combat, punching people and running away to somewhere the enemeis can't catch up to you' isn't a speed meme build.
>>
>>54623513
>It's so fucking labored it needs its own union
I don't even care if you stole this from somewhere, I laughed.

>>54623514
Maybe "a number of times between long rests equal to your wisdom modifier"?
>>
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>>54618652
>>54618869
What parts of Eberron correspond roughly to Asia, Africa or the Middle-East? I know Xen'drik is basically South America.
>>
>>54623577
That sounds good. Like another anon said, it's more situational than it seems anyway due to Monks, this Monk anyway being all about disengaging and stumbling about pretending to be a drunken fool. On the other hand the free disengage does let you potentially set up these situations more easily, at least I think that was the idea.
>>
Joining a new group. Party comp is:

Tiefling College of Lore Bard: Off healer/utility

Human Draconic Sorcerer: Blasty

Half Orc Devotion Paladin: Healer/Tank/Damage (You know fucking pally's)

Last dude was a dual hand crossbow fighter but he is 're rolling I believe and will probably end up rolling warlock as it's his most played class.

So my question is what would you guys recommend for a good fit? I was thinking Half Orc Battlemaster and being an additional frontline fighter alongside the Pally, or Half Orc Barb and go wolf for smite advantage.

These are the stats we're working with 16/15/14/12/11/8 before mods. Level 4 start.
>>
>>54623605
Middle East concepts are in Khnorvaire with Valenar and Talenta. A bit of Africa as an unexplored continent rests in Xendrick as well and a little in Aereanel. Sarlona has aspects of Asia and Russia. Argonessan is not quite Australia but there be Dragons.
>>
>>54620374
There is reputation here and I'm King. You should bow down to me now that I'm back. Rate my homebrew while you're at it.

https://www.homebrewery.naturalcrit.com/share/Sy-Krg-Tyl
>>
I'm expected to play the wizard in my group's new campaign, but I'm still in rogue-mode from our first. I've had the idea of playing an arcane trickster with the magic initiate feat, and charlatan background, who's posing as a wizard. Obviously my spell output won't be as good as if I was a wizard, but does this seem viable? I've not played a caster before, and our group isn't too powergamey.
Correct me if I'm wrong also, but sneak attack damage can trigger from spells, right?
>>
>>54623630
When I was just a lad looking for my true vocation
My father said "Now, son, this choice deserves deliberation
Though you could be a doctor or perhaps a financier
My boy, why not consider a more challenging career?

Hey yo ho.
This party's looking fun.
Why they'd share and share alike with you and love you like a son.

Not quite gentlemen of fortune but that's how it has to be. But if you were to claim you're a pirate, you'd loose those shackles free.

Play a rogue. Swashbuckler as your sub. And you'll flit and flick between the foes your friends have locked mute and dumb. As your background you can be a sailor or variant by repute'

But when you're a professional pirate.
You're always in the best of company.
>>
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I need some advice for the Dawnflowers Ward, I gave it a once per week Mass Revivify effect and I'm not sure how balanced that is towards the end of the game, but I want a massive revive type of effect.

(In my game I use Matthew Mercer's revive rules, which makes it so to revive someone it requires a spellcasting check to see if it works)

My other alternative was a reaction auto heal that would do this

>When a creature you can see within 60 feet of you is knocked unconscious by an attack or spell, you may use your reaction to make the creature immediately regain 1 hit point and is brought back up to their feet. All enemy creatures within 10 feet of them suffer 2d6 fire damage. You cannot use this ability again until you finish a long rest.

Any feedback on anything here would be great.
>>
>>54623794
"Member of one class pretending to be member of another class" is cancer. Don't do it, ever.

Real wizards make better rogues than rogues anyway. In addition to having spells that make whole rogue class features obsolete, they can send a familar out to scout, thus ensuring that the rogue never gets caught out alone and killed ever again.
>>
>>54623794
No, sneak attack damage can only be added when you hit with a finesse weapon or a ranged weapon. Spells can only get sneak attack if they specifically mention making a weapon attack, not a spell attack, as part of the spell.

Anyway, most subclasses that involve dabbling in another class, Arcane Trickster included, do not give you nearly enough to actually fill the role of the class you're dabbling in. Your party didn't ask for a wizard because they want someone who is nominally a wizard or pretending to be a wizard. Your party wants someone who can fill the role of a wizard. Arcane Tricksters can't do that; they're rogues.
>>
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>>54623794
>>54623860
Don't listen to this guy, he's a fag
Your next character is Oz, the great and powerful.
>>
>>54623788
Oh look, some noname bitch got uppity.
>>>/reddit/
>>
Sorcerer is kind of shit, I want to make it less shit.

>Recover sorcery points equal to half sorcerer level (rounded down) after a short rest once per day
>Capstone now gives you 3 sorcery points if you have 0 when you roll initiative

Is this a good, simple way to make that happen? I feel like the main difference between sorc and wizard should be that sorcerer has fewer tools, but can use them more, and in more ways.
>>
>>54623997
Don't sass me, fuckboy. I don't know who you are, but I'm a big deal around here. You will learn it soon.
>>
>>54623997
Don't give retards (You)s. It sustains them.
>>
>>54624001
Give the Sorcerer a bunch of spells from the Wizard's list.

>Recover sorcery points equal to half sorcerer level (rounded down) after a short rest once per day

I probably wouldn't do this, It's basically a superior arcane recovery, just give them arcane recovery instead.
>>
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>dm and the rest of the group want to roll for stats
>you dont

do you roll or take the predetermined stats just to be a purist?
>>
>>54621685
Ranger. He would even be a literal ranger in-universe like Benjen if he wasn't being groomed for leadership, but he does all the typical ranger stuff anyway. He ticks all the traditional ranger themes, protecting civilization from the monsters of the wilderness, being underappreciated by said civilized people because they never see what they are being protected from, and having a soft spot for the inhabitants of the wild (in his case meaning the free folk). Plus an animal companion with which he shares a quasi-mystical bond.

I'm pretty sure he's based on Aragorn to some degree.
>>
>>54624001
Should just be able to use up your hit die to regain slots
>>
>>54624089
It's actually a bit behind arcane recovery if you compare the points gained each level to what you'd get if you burned spell slots for that amount.
>>
>>54624041
What sustains me is the tendies my wife brings me. That and a fresh diaper after I went boom boom.
>>
>>54623788
it's shit
>>
>>54624103
He never casts spells, though. But then again, do rangers ever do it except for hunter's mark?
>>
>>54624115
>A moron pretending to be me, badly
Genius breeds jealousy, I guess.
>>
>>54624128
Incorrect. Kys since you can't see greatness.
>>
>>54624167
nah kys cuz it's shit
>>
>discord shit
page 9 can't come soon enough
>>
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>>54624158
>Genius
Sorry that you are severely assblasted at my greatness. You don't have to lie though, anon.
>>
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In retrospect, dropping the boss with four attacks per round on the level one party in the second session was probably a bad idea, but I also didn't think they'd try to slap his shit and break into his house.
>>
>>54624089

Yes, let's make the wizard and the sorceror even more samey.
>>
>tripfagging
>>
>>54624135
Eh, it's a much lower magic universe. If you think of Bran as a druid then Jon has the same thing going on, just not as powerful. Add that to the other stuff and you get a ranger.
>>
>>54624220
5e's altered Vancian casting making Wizards and sorcerer samey, Wizards just way to versatile anyway now you don't have to prepare spells into slots any more, in previous editions sorcerers not needing to pick their spells was an advantage.
>>
>>54624101
Roll. If you use standard array or point buy while others roll, you're gimping yourself pretty badly. Trust me.
>>
>>54624135
In DnD, EVERYONE cast spells.
>>
Let's talk about my Warlord for 5e, the Tactician class. It's probably better than UA if we're all being honest here.

http://homebrewery.naturalcrit.com/user/c0re

Go on, click the link.
>>
What would be an example of each stat at 20? A person, an action, whatever.
>>
>>54619631
proficiency bonus
>>
>>54624429
>>54624432
That's done. We're talking about the homebrew Warlord now.
>>
>>54624429
at 20 int you'd have an IQ of 200+
>>
>>54624300
>you're gimping yourself pretty badly
Does rolling on average get you better stats?
>>
>>54624448
fuck off, namefag
>>
>>54624380
shit
>>
>>54624451
This triggers me hardc0re. You do not roleplay your stats. You are not retarded if you have a 5 in your Intelligence. You are not bombastically handsome if you have a 20 in it, and you're not strong as an ox if you have a high strength.
>>
>>54624477
kys autist
>>
>>54624483
>5 intelligence
>only two points higher than most animals
>not retarded
Sure
>>
>>54624103
>based on Aragorn to some degree

Will we ever get to know Jon's tax policy?
>>
>>54624555
He takes away wildling's riches as a payment for crossing the Wall, because the Watch needs money badly, and Lannisters won't give him federal funding.
>>
>>54624468
Yes, it does. I once made mistake of point-buying when other rolled and... well, that characters sucks big time now. I think i will change it for something else.
>>
>>54619052
Make it the cursed hammer of a disgraced dwarven general whom brutally executed a beloved dwarven king with the hammer after a huge leap to conclusions and misunderstanding.

The curse makes the wielder reluctant to part with the hammer for long, become proficient with it, and when confronted with a heavily wounded or incapacitated foe, feel the strong urge to finish them via hammer to the noggin. This could perhaps give a hint to the weapons dirty history, as any mention of the hammer or it's owner to a dwarf is usually met with distaste, most dwarves refuse to acknowledge or share the story, claiming "It ain't worth the grace of words and I'll say no more.", and often treat the wielder with similar disrespect for affiliating with it.

It is not a fully fledged thrower, owing to its history. It is only a +1 warhammer, and deals 1d4 additional damage when thrown, 2d4 against a Dwarf.

If the Rogue insists on being the one using it, feel free to add "If you have advantage on the attack roll, this weapon may be used with the sneak attack feature even though it is not finesse.", he won't be able to use it exclusively, but every now and then will get the chance to whip it out.
>>
I can think of what to put in a forest, a mountainous region, or a desert, but what kind of civilizations might exist in a series of great plains? I'm at a loss. All I can think of are not-mongol raiders, or maybe centaurs... Or a combination of the two?
>>
>>54624429
10 is average
5 is deserving pity, leads an independent life but has struggles
18 is the highest a normal person could with training - top 1% (powerlifter, food eating champion, famous motivational speaker, top research professor, renowned author)
20 is best in the world, freak of nature, only one or two people on Earth could reach this level, there are probably documentaries about this guy
>>
>>54624736
Mostly nomadic tribes. You could include some Druids, or take inspiration from native American tribes.
>>
>>54624603
I never liked rolling because in my head I always tend to roll badly, so i'd take the risk out and go for average.
>>
>>54624736
farmers
>>
>>54623943
>No, sneak attack damage can only be added when you hit with a finesse weapon or a ranged weapon.
Ah, hell, I missed that. Damnit.
My party are mostly inexperienced; I'm expected to play the wizard as, besides the DM, I have the best grip of 5e rules. Or, any rules, for that matter. They're all filthy casuals, and I could probably get away with this; my only concern would be lacking spells above level 1.

>>54623948
>Your next character is Oz, the great and powerful.
Well I'll be damned...
>>
>>54624736
A herd of awakened wild horses.
>>
>>54624603
You're not actually supposed to roll when given the option. Its DM code for 'Just pick your numbers and put them where you want'

Give yourself two 18s and a 17 but then like a 7 in Cha or something to be totally 'not suspicious cause it rounds out lol!'
Literally never seen a person 'roll' their stats and not have at least one 18.
>>
New thread

>>54625103
>>54625103
>>54625103
>>54625103
>>54625103
>>
>>54625080
I rolled my stats and ended up with this Ranger.

14/15/13/12/9/9
>>
>>54624101
Rolling for stats is better, but honestly you could just wait to see what the others roll and then take predetermined stats if it means you're pretty much on par.

If you're below everyone when you take predetermined stats, roll instead so you have a chance of being on par or at least get to have fun being a gimped gimmick character who sucks dick, because being mediocre is never fun.
>>
>>54620234
So.. You mean Insight?
>>
>>54620234
Pretty sure that's an insight check bucko
>>54620421
ASIs are the mechanic you're thinking of, you increase your stat and that reflects in overall improvement.
>>
>>54626017
Insight is sense motive, that's a bit different

An ASI improves everything in an attribute, not your ability with those specific task types. And it doesn't address those task types being arbitrarily harder.
>>
>>54627137
>Insight is sense motive, that's a bit different
Insight is much more than just sense motive. Try reading the book?
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