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/ccg/ Custom Card General /cct/

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Thread replies: 333
Thread images: 126

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Planeswalkers & Legendaries Edition

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
>>
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>>54406778
I'll start with my latest iteration of a cycle of legendaries. Really looking for feedback on these guys.
>>
>>54406844
>Konark
Permanent copies are not Mardu, maybe give the token haste and exile EoT?
>Gthna
Isn't a 5/5 flyer trampler on turn 4 too much?
>Aurum
Miracle is not black and you need to specify inst/sorc
>Ferun
He's not very blue but apart from that looks kinda alright
>Alextra
Maybe shuffle library before making the token
>>
>>54407120
>Permanent copies are not Mardu, maybe give the token haste and exile EoT?
That's a great idea, thanks.

>Isn't a 5/5 flyer trampler on turn 4 too much?
You're right, she's way too pushed. I think I'll make it
>URG: Put a +1/+1 counter on ~, it gains flying and haste until end of turn.

>Miracle is not black and you need to specify inst/sorc
Can't any nonland card be cast for Miracle though?

>Maybe shuffle library before making the token
I think I'll just remove the Scry part and add something else. Forcing the player to shuffle beforehand seems to chaotic/red to me. She definitely needs work though, regardless.

Thanks for the feedback.
>>
>>54407120
>Isn't a 5/5 flyer trampler on turn 4 too much?
A 5/5 trampling flyer at the cost of all of turn 3 and most of turn 4's mana is fine. If you want to actually use it, it sets you back massively.

>Miracle is not black and you need to specify inst/sorc
You do not need to specify instant/sorcery. Any card that can be cast, IE anything not a land, can have miracle.
>>
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I thought of building an EDH deck with a theme of mindgames, but realized that there are no decent generals for it (other than maybe Ixidor, but he's more straightforward than I want). That said, would something like this work? It doesn't seem to have any loopholes or obviously broken applications, at least.
>>
>>54409602
Seems like a thing that would quickly become boring. But mechanically, I don't see any issues.
>>
>>54409602
>a 1/80ish chance of getting it right
I feel like the way this would be printed is you name a card before revealing, then exile when you get it right.
>>
>>54410230
Reread the card, friendo
>>
>>54410358
He means that it should reward you if the opponent guesses right, as it's more difficult. That said, I don't feel it's that hard, but I didn't try playing it yet.
>>
>>54410411
Why is it harder? What am I missing? Aren't you basically guessing yes or no? Yes, it's the card Czeko's owner named or no, it isn't.
>>
>>54410442
It goes a bit more complex than that, but in the end, I don't think it's that difficult, yes. As it is, I can see three common scenarios:
>Name a land; it's basically a 50/50, a bit more inclined towards truth if you exiled an off-color card and want to cast it
>Name a utility non-land; again, close to a 50/50. If you name an artifact, they might agree with you just so there is a higher chance you get something you can't cast
>Name a key non-land; opponent is much more likely to agree with you, as that means you don't get the card they really need
Basically, they have to consider what you need and try to deny you those cards.
>>
>>54407120
>Miracle is not black and you need to specify inst/sorc
I actually agree that i think only non permanent spells should have miracle even though it may possible strictly speaking, but actually miracle can be black. In fact iirc they had a black miracle in AVR but cut it to make a harder line between black and the other colors.
>>
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Making a custom cube. Thought this would be fun.
>>
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Another fun one.
>>
>>54410642
At 6 this is probably fine in a vacuum, but it's impossible to tell without knowing what your cube is like.
>>
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>>54410790
>second ability
L-lewd
>>
>>54410953
10/10 would commander.
>>
>>54411157
You can.
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Another. Tribal kobolds is one of red's main themes.
>>
>>54412353
That might be undercosted, since it completely locks out any kind of single target buffs from an opponent on anything.
>>
>>54412353
Way too strong for such powerful control in red.
>>
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>>54412416
>>54412712
>>54412416
Ah, probably. 2RR? 3RR? I have always loved Flagbearers so I may have went a bit overboard.
>>
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>>54410790
I like the flavor. The only problem I have with this guy is that he's Legendary while being at Uncommon. There's also an unneeded colon in his costing.

>>54410953
Great card. It's weird to see newer word formating on the old card style. I always prefer the old MTG card style, but maybe it's just nostalgia.

>>54412353
This should probably be re-written to something like:
>Spells and activate abilities from a source your opponents control that target creatures must target at least one Kobold creature if able.

I'd say that if you're not going to have a cost associated with creating the Kobold tokens or redirecting the spells, it needs to cost at least 2RR or 1RRR, this doesn't seem like something that should be easily splashable.

>>54413104
You could probably get away with making this guy cost W.
>>
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Last one for now.
>>
>>54414002
hilariously undercosted
>>
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One more. Wanted to get some feedback on this. Forgive the art.
>>
>>54414718
A 2/4 flier for 3 that gets stronger every turn would already be good. The second ability makes it too strong for its cost, as it's just a massive card advantage engine.

>>54415224
Unique and interesting, though it doesn't work at common if you're going for NWO.
>>
>>54415224
>>54416153
Would its second ability cause its first ability to not trigger?
>>
Cooldown Guy is now posting on reddit, looks like you guys were finally able to get him out of here.
>>
>>54416549
He has been for a while now. Though, I find it kind of telling that people around here "miss" him or care where he posts now, or that he even is posting at all, but we've lost so many worthwhile contributors to these threads over the years and nobody mentions them or asks after them. I guess that comes with being Anon but it's still a shame what sticks in peoples' minds, and it makes me shake my head.
>>
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>>54416939
> Exile X cards from among them.
Is this X for the total cards among players or do you do X for each player? That aside, I really like the card.
>>54416949
This one scares me because double strike but I think the p/t tradeoff is fair. The revenge +1/+1 counters are a nice touch.
>>
>>54414492
>Muzzio

Thanks! And it's not just nostalgia. I started playing in 07 and I think the old borders are overall better. Except old gold-border, that shit is ugly.
>>
>>54416265
Yep. 1st ability should be changed to "as" rather than "when." That way it's a replacement effect, not a trigger.
>>
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>>54417093
Thanks that makes more sense. I've updated some rarities / made some balance changes to most of the cards I posted in this thread. Thanks for the advice everyone. Rat king is a rare now and has a name. Thoughts on this version of the 0 drop Kobold? Too much?
>>
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>>54417191
I like this a lot more. It works and has a reason to exist. I'm sure it's abusable, but it doesn't seem /too/ good.
>>
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>>54417225
Also, dug up this unfinished Vronos. Any input? No idea what the ult should be.
>>
>>54416549
Literally who
>>
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>>54417334
-7: Gain control of all artifacts on the battlefield then gain life equal to the total converted mana costs among artifacts you control.
>>
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>>54417344
I remember cooldown guy. He posted in these threads like...five? years ago. Always posted busted and / or overcosted cards with some weird cooldown effect. I'm sure someone else remembers better. There were some good ideas mixed in there with the madness.
>>
>>54417423
Ooh, I like that. Thanks.
>pic
I feel like this would be fine at 4 CMC, or 3 CMC as a 1/3. It's not good enough outside of an illusion deck, and at 5 it's not even good enough /in/ illusion tribal.
>>
>>54417491
Pretty sure the ability should be something like
>As long as you control three or more other Kobolds, ~ gets +1/+0 and loses defender.
>>
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>>54417534
I went ahead and just made the illusion a 3/4.
>>54417565
Thanks good catch. Have a pseudo Norin kobold.
>>
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>>54414492
Could you tell me where the unneeded colon is on the legendary rat? Should the tapping of the second rat be part of the cost?
>>
>>54418206
Yeah, it should read B, T, (tap the rat):

If tapping isn't part of the cost, it doesn't work as intended.
>>
>>54418206
>Should the tapping of the second rat be part of the cost?
Yeah, so:
>B, T, tap an untapped nontoken Rat creature you control: [Effect].
>>
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>>54418512
>>54418532
Thanks again for the help. Here is the most recent version.
>>
>>54418847
I think you could've gotten away with leaving him at 3 CMC.
>>
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>>54418960
Yea, 4 CMC probably is too much.
>>
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ok last one for the night from kobold anon. for real this time.
>>
>>54406778
Found a site a while ago where there were contests for custom cards, but didn't bookmark it. It had a jury for each contest, who gave extensive feedback and star ratings. Highest sum of stars would win.
Can you elegan/tg/entlemen help me find it again? Pretty sure it wasn't https://bestcustommtg.tumblr.com/
>>
>>54420685
Sounds like a forum, or possibly Reddit even.
>>
>>54420685
MTGSalvation? I know reddit doesn't have anything that fancy.
>>
>>54422151
>>54422068
Sorry, but it was more of a blog. Just asking because someone might know by chance what I'm talking about.
>>
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>>54410642
i am not a big fan of giving all the colors a very very good control card that has no answer.It's one of those things i'd put as the big payoff for one color or even 2 color.
But maybe it does make sense in your cube for everyone to have access to it.

it also does seem a bit undercosted to be honest... why does a better control magic also brick creature abilities? are you trying to make a colorless 3 for 1?
adding a "for as long this remains into play" clause, making the card add 3 mana or scry, removing the "can't activate creatures" part, putting it up at 8 mana. At least one of those has to be done.
>>
>>54410790
there are 2 colons in his ability.
unless black in your cube is extremely deep in rats tribal i feel like you could push him more by chaging the ability to "tap two untapped nontoken rat creatures you control,B:..." so he could use it on the turn he comes in, or removing the non token restriction.
>>
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Agent Venom. Lifelink and last ability are stuff that the symbiote gives Flash, ping is for guns.

>>54417334
Eh, seems weak. Also, why does it focus on artifacts? Wasn't Vronos an inquisitor or something? And why doesn't the Thopters have Flying?

>>54417717
A worse version of Norin? Why?

>>54419749
I guess the first ability works in Blue, but the second ability is basically a colorshifted Black ability.

>>54422471
Seems cool. Though I think you could change the first ability wording to
>If you do, you may play those cards this turn.

>>54422583
Sac ability seems kinda strong.
>>
>>54417191
are you the cube guy? if so i hope you aren't going to fill your cube with 0 drop kobolds.
>>
>>54418206
b-but bats are basically flying rats already!
>>
>>54419749
the second aiblity doesn't sound too blue. we usually see green or black doubling everyone's mana.
>>
>>54416653
Good posters stick out in peoples' minds too. Extremes on both ends of the spectrum get noticed.
>>
>>54423640
I've been gone for a while
What happened to the pirate anon?
>>
>>54424032
Vanished.
>>
>>54424032
>>54424045
Got hired by WotC, obviously. Working on Ixalan now.
>>
>>54424386
He and time anon both, probably
>>
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>>54424032
IIRC, he was planning on making another set after he finished the Pirate set, but after that he just vanished. Nobody knows where he is anymore. After that there's Time anon, who still pops up every now and then, he's just very busy IRL.
>>
>>54424397
Time anon says he's a teacher now, or he'll be one soon, I forget. Either way, I don't think he's working for Wizards, but it wouldn't surprise me at all if it turned out he was.
>>
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Since we're talking about him. Using the Exert for lands mechanic that Wizards did a cycle of in HOU. Kinda funny how similar it is to Cooldown's idea, though it is a fair bit different. Other idea is to essentially reduce the cost of spells you cast by half (rounded up), but whenever you tap a permanent for mana, it freezes, just like Exert.
>>
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>>54424404
>>54424426
I'm still around. I am a teacher now, and prepping for my first year is keeping me busy. Also dealing with some personal difficulties. But I'm still around.
>>
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>>54422954
>>54419749
I know, but it is supposed to pay homage to High Tide, one of the most iconic blue spells of all time.
>>54422921
Yea. Right now I'm just working on a large set or two while keeping cube in mind. >>54410642 is going in for sure.
>>
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I have the most trouble making mono green cards and common cards.
>>
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Based on Choking Sands, decided on Desert interaction. Does the 2 life penalty for hitting basics balance this out? Or should I increase the cost and/or avoid hitting basics altogether?

>>54425633
Well, we always look forward to seeing your stuff. And good luck with your teaching stuff.

>Fortune Seekers
Huh. For some reason I find it odd that that exact effect has only been used once before on a creature, at least as far as I can tell. Anyway, seems fine to me.

>>54426782
I like callback cards too, but for cases where you warp the color pie, it's probably best to let people know what you're doing when you post it.

>>54426867
Well, you know what they say, practice makes perfect. Want me to put one of the challenges up for practice?
>>
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>>54427373
I'd say it's fine as it is. Maybe bump it up to 3 life. Go ahead and put up a challenge. I never roll on those but why not.
>>
>>54427716
Blue doesn't get unconditional mana dorks.
>>
>>54427716
So, uh, what exactly is the exiling supposed to accomplish? Please don't say you're making an exile matters set.
>>
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Rolled 2, 4, 4, 3, 5 = 18 (5d10)

>>54427716
Got it. This version makes it easier to control for things like rarity and color.

>Babbling Familiar
Interesting... Not sure on the mana ability though. I get that U does sometimes get to generate mana, but it's usually just for stuff like artifacts. Maybe if it were UR?
>>
>>54427788
I'm not him, but why would you think he's making a set? He has no custom set symbol, and he isn't using the set syntax earlier. Maybe it's just me, but when I see cards like that, I just assume they're random one-offs.
>>
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Rolled 1, 1, 9, 2, 5 = 18 (5d10)

>>54427797
>Blue, sorcery, removal/burn, CMC 2, uncommon
Guh, fuck. What removal does Blue even have other than bounce? Polymorph?
>>
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>>54427788
It is a subtheme in blue.
>>54427814
I am working on a set, just havent decided on a symbol. Only have around 30 of 200 planned cards so far.
>>
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Rolled 2, 4, 9, 7, 7 = 29 (5d10)

>>54428049
Forgot to roll. Pic is basically a reprint of Political Trickery with a more blue leaning cost.
>>
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Rolled 2, 10, 4, 6, 3 = 25 (5d10)

>>54428015
>White, instant, token generation, CMC 2, uncommon
Had some difficulty with this one, but I kinda like what I got out of it.

>>54428049
But you're not even using a set skeleton? Have you looked through the Wizards articles on set design in the OP? I really recommend that you do.

>card
Eh... not really feeling this.
>>
Rolled 2, 2, 10, 7, 8 = 29 (5d10)

>>54428318
>Blue, planeswalker, removal/burn,
Eh, no. Rolling again.
>>
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>>54428262
Seems fine. Really situational though.

>>54428350
>Blue, instant, mana advantage, CMC 4, rare
Hmm. Hope this is good. A bit odd, but that's what happens when mana gen pops up in U.
>>
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>>54428318
I read them a while back. Probably wouldn't hurt to reread them. Using card codes and a skeleton, just edit out the codes when I export the cards for posting.
>>
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Rolled 1, 6, 7, 6, 2 = 22 (5d10)

>>54428262
>>
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is this overpowered?
>>
Rolled 9, 4, 10, 3 = 26 (4d10)

>>54427797
Oh that's neat, kudos to whoever made that.

color,type,rarity and cmc
>>
>>54429425
>Flash, Flying, Hexproof
This is fine, it's a big stealth jet you don't expect to see coming.

>Haste
I'd do either Flash or Haste, having both feels redundant since you could Flash him in at the end of your opponent's turn and start attacking right away the next.

>Skulk
It's already got Hexproof, so what's the point here? I'd rather design it as something like this


>SR-71 Blackbird
>4UUB
>Flash, Flying, Hexproof (Maybe Shroud?)
>Whenever SR-71 Blackbird deals combat damage to a player, you may Fateseal X, where X is SR-71 Blackbird's power.
>At the beginning of your upkeep, scry 2
>>
>>54429425
Flash and Hexproof aren't black.

Haste isn't blue and it's barely black.

Flying and Skulk is absurd because it means that this guy can only be blocked by a flier with 0 to 1 power.

Fateseal is pretty much always broken.
>>
>>54427768
>>54427788
>>54427797
Deranged assistant exists
>>
>>54431715
Flash is in all five colors if and only if it's necessary to make a card "work". So for example, if you made a black Assassin that was basically a Nekrataal, then stapled Flash to it because the black in your set was short both a creature and an instant-speed removal card at Uncommon, you'd be in the clear. If you're just doing it to do it, newp. A more clear example would be if a card needed to ETB on an opponent's turn to work, or something like that. Otherwise yes, Flash is GU. Haste is very black; this is just fallacious. Haste is in R, B, and G solidly. Everything else you said is on point.

>>54425633
Good luck, Timeanon. We're pulling for you.

>>54423640
Hm, then I guess Pirateanon and Timeanon are the only two "good" posters by that definition then, because they're the only ones that really ever come up. I can think of a half dozen others off the top of my head that would increase the quality of these threads by a lot, and I am not including myself in that, because all my cards are shit and so am I. I'm not saying we should go about pining for posters from 5 years ago to come back, but when a select few are put on a pedestal time and time again, deserved or no, I assure you, it dissuades people from posting because they feel inadequate or unappreciated, especially if they strive to listen to feedback and give it on the regular. Or maybe I care too much and should shut the fuck up. Who knows?
>>
>>54430514
>>54431715
>>54433199
so drop flash. anything else?
>>
>>54432739
The exception doesn't prove the rule. Also, Innistrad is noted for being heavily top-down, which means at times it put flavor above mechanics. So... yeah, bad example, try again.
>>
>>54433199
Hey, are you Savage anon? I've been making cards to sorta represent different /ccg/ posters, and I wanted to make one for you too. Do you have any requests/suggestions? Any major themes/mechanics from that set you were making that could work?
>>
>>54433664
Blue can make mana for artifacts, but not much else, and only when it's thematic to do so. Also according to SoI it can do instants and sorceries too, but again, it's not something that it should get often, so I'd have to agree with both of you here.
>heavily top down setbuilding trumping the pie
If WotC does it, so can we. It's hard to do WELL, but we can do it since they set precedent. Great care needs to be taken though; I wouldn't trust anyone here to pull off Scars block, for example.
>>
>>54433615
Unless you make it BU and not hybrid B/U, you need to drop Hexproof and Haste too.
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Started this a while ago, decided to alter the ability a little and make it mono-Red, since in the latest color pie article by Wizards, they said they'd be putting splitting polymorph between Red and Blue now, with Red getting the random stuff that finds a replacement in a library, and Blue getting the predetermined stuff that uses a token for a replacement. Which I think makes a lot of sense. I hope polymorph works out well in Red.

>>54434017
Well, yeah, and the original anon actually had a good excuse, since it was designed purely as a throwback card to High Tide.
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>>54434367
The flavor of the morph on this one is pretty good.
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The original idea was to use Replicate and you only get a token if you tapped two artifacts, and that just seemed unfun.

>>54434329
Seems OK.

>>54434348
Very nice, I like it. Not sure if it should be common though.

>>54434367
Cool. I agree with the other guy, very good flavor with the Morph ability.
>>
>>54422873
removal and indestructible. yawn.

>>54422471
neat

>>54417059
Reduce to 2 life loss.
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>>54434904
>removal and indestructible. yawn.
Any suggestions? Though, yeah, I have been kinda burnt out on the CO cards for a while.
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>>54434320
better?
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Just concepting some western theme cards. This wants flavor text but I couldnt think of anything cute. Right now Im sort of envisioning a land sub theme since it fits the current idea of the setting I have so this also works on that front.
>>
>>54435379
>card draw and guarenteed land drops every turn
I'm thinking you should make the ability cost 1 colorless and/or only able to bounce untapped lands.
>>
>>54435425
Was assuming the bounce a land is actually a downside as far as cost is concerned based on Tragic Lesson.
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>>54435472
not when you can use a land, bounce it, put it down again and then tap it again. you could also use the ability to bounce a man land that's blocking or being blocked in order to give it pseudo indestructable.
>>
>>54435075
Yeah, that's good.
>>
>>54435520
Its not repeatable, but cant you do the same with Tragic Lesson? You also got instant speed over divination in exchange for the land bounce. A 1 as an additional cost is actually probably correct though. Tragic Leason is only a one shot after all. Iirc that was also how Soratami were costed.
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>>54433782
if you want to make a card for that faggot just make some kind of whining mechanic
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>>54435472
Almost any downside can be an upside in the right deck. For this specifically, Landfall. Just look through the ZEN and BFZ blocks for cards that involve bouncing lands you control.
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>>54435647
Well yes, hence my careful wording I used there to imply that I didnt believe it was all downside.
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>>54435612
One of my ideas for his card is that it can't attack or block alone. Hmm, maybe some sort of spin on Norin?
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>>54435590
Hmmm, no, Soratami are not tap abilities.
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>>54435728
why fucking bother stop wasting thread space on him nobody wants him back. make something worthwhile
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>>54436147
Aside from the discard, this feels far more GU than RG. Mainly because you put the rest of the cards into your hand, I think, though I get that's what the red is for. What about fusing the land fishing with red "impulse" draw? Just a thought.
>>
>>54436209
Before I even read this I thought "what if this was exile the top 3, put a land into play, and you can play/cast the rest". Id probably cost this 1rg then to make it functionally similar to Cultivate.
>>
>>54435379
>trying to do some other cards
>almost all other tropes I can think of are too flavor or mechanic related, since I want a showdown mechanic and probably a gun mechanic, or would need some flavor spin for the setting
Fuck
>>
>>54436370
as far as the gun mechanic goes you could make the guns equipment with counters attached to the equipped creature for the ammunition. when the ammo counters run out the equipment bonuses/abilities are null. reloading will get you more ammo counters, but doing so requires you to tap the equipped creature and it doesn't untap next upkeep.
>>
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>>54435290
This seems fun to play around with.
>>54435379
Bouncing lands always gets me nervous, but I like this.

> pic
Skirk Prospector in black for kobolds, basically.
>>
>>54436506
Right now the plan is charge counters in my head as in setting the guns, whatever they are or however they look, are magic powered. But I was mostly interested in trying to do some less invested designs so trying to avoid specific mechanics. Guess I can do a school teacher.
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>>54436370
You could keyword ping-strike for gunslingers. As for guns, maybe make a certain type of equipment. Hell, maybe gun equipment all give ping-strike.

Alternatively, bullet counters used like energy counters.

As for a showdown mechanic, I'm not entirely sure. Maybe a less random version of Clash? It just sounds to me like something that would work far better with players than with creatures, since it just sounds like yet another variant of Fight.

Also, you may want to look into Eternal. It's kind of a hybrid between Magic and Hearthstone, but I bring it up here because it's a fantasy western setting with lots of guns. I'll translate pic related for you.
>1B
>Instant
>Target creature gets +4/+0 until end of turn. If it's attacking, it gains first strike until end of turn.
>>
>>54436550
Personally I think it should be okay as they usually cost it as a downside, like the 4/4 flyer at uncommon or instant speed divination at common. But that it can be used each turn could be an issue. Not sure. Archivist is 4 cmc, and Archivist with discard is 3, so I was costing this as the latter. I dont mind an additional 1 as cost to tap, but Id rather keep it simpler if I dont need to. As far as I can tell Soratami did it because they didnt tap, but this does, so its already hard limited to once usually.
>>
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>>54436745
I really hate that clash is pretty much a never returning thing because its so god damn perfect flavorwise. If it was an 8 like madness om the storm scale id just say fuck it since as I said I envision a land subtheme and a mechanic that helps dick away lands you dont want fits in the environment and the flavor is on fucking point. Id been kicking around clash thst reads "Choose an player/opponent. You and that player/opponent each draw a card and reveal it. Do something comparing them, and if you win, get a bonus." Basically clash but the players just draw the card, both because it can say draw and it feels more impactful than Clash just basically scrying. But meh. Itd still need to compare which was also an issue Mark had with clash, as he seemed to feel it was too much busywork, so the issue there is still not avoided.
>>
>>54436819
I'll take this for Neheb, the Eternal, pls.
>>
>>54436745
>>54436888
Also, thanks for the reference to Eternal.
>>
>>54436888
I read Maro's discussion on it a while ago, but I remember one thing he said is that it was too random for most people. I think Scrying before the cards are revealed could help, and then do what you do and just draw the card.

>>54436919
No problem. It's a mobile game though you can also get it on Steam, and I've been playing it quite a lot recently. If you decide to get into it, make a good deck (RG beatdown seems to do well and be fairly cheap) and just grind on ranked for gold, then go into draft whenever you can.
>>
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>>54437065
>tfw you reveal an ulamog and your opponent reveals a land.
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>>54437017
I dunno about playing it, but seeing how they portray some flavor things could be useful. also I feel like adding a scry to it is probably a lot of words. Ive seen the suggestion of players taking a card from their hand and comparing them which removes random. But man. Sure would like to use draw. Another idea is maybe thinking of another time we naturally compare things in gameplay.

Yes I know a fighting teacher is a little weird but consider it a mechanical consolation. And I love the flavor of Warrior's Lesson. Also she cant be blocked by little guys. Imagine the art is the Guildmarm. Costed it as Jhessian Thief as she wont always be unblockable, but I know Thieving Magpies are usually 2mm.
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>>54437194
>anon doesn't play bob in his emrakul deck
AT ANY COST
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>>54437285
this feels more like a black and/or blue card.
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>>54437285
>Ive seen the suggestion of players taking a card from their hand and comparing them which removes random.
True, but it just reintroduces the problem that Splice and Forecast have, in that it encourages keeping cards in your hand instead of casting them.
>>
>>54437350
Green gets curiosity effects, and cant be blocked by small creature is also green. But it is just a saboteur which are most common in ub, yes
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>>54437398
I didnt post it but if i went with that he preliminary idea was reveal then both players discard and draw. That was to solve the issue of it being lame if people just revealed the same card each time. But your problem seems bigger.
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>>54437512
tfw no dragon angel waifu
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>>54437526
Why Blue in the mana cost? Anyway, not too keen on mashing together Exploit and Dash like this anyway. Oh yeah, and art in use, that art specifically was used for the tokens that the Vraska planeswalker makes.
>>
>>54437526
Just wanted to say this card is fucking on point. You even made sure the sbility was in red too. The ONLY thing is the art since tarkir clans have a distinct aesthetic so.
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>>54437564
>Why Blue in the mana cost?
Blue and red prevent blockers.
>>
>>54437564
Ehh, reaally? I thought the mash was brilliant. I guess if I squint the only tiny detail is if you dash it and it sacs itself the dash didnt come into effect, but I dont think all modes of existing exploit cards we had were all equal already, so.
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>>54438230

Mode? Come on, bro.
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>>54438258
I really like the first part, but whats the mechanical or flavorful purpose of the second? It seems unnecessary on first pass, other than probably not being a rare without it.

Also not sure if this is just a random card or for a particular world, but is there any way this could be Techromancer?
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>>54438261
Not him but whats the issue exactly?
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Too pushed?
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>>54438733
Not pushed enough. You do know how fight works right?
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>>54438733
Can't target inside a replacement effect. You need to move the land-choice outside the replacement effect.
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>>54438862
I am aware of how fight works. However, the most comparable card to this is Swift Strike, and this is many magnitudes better. Admittedly, Swift Strike is terrible, but I don't want to go overboard.

>>54438879
Is that so? May take out the exile clause, then.
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>>54410953
This looks great with the old frame, true for a lot of art actually
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>>54436011
I dig on Savage Anon
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>>54440349
Seems very narrow. Maybe it just copies any Werewolf?

>>54440777
Also narrow. I guess with the cantrip though it's passable.
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>>54438733
How about
>Choose target creature an opponent controls. When that creature dies this turn, its controller sacrifices a land. Target creature you control gets +3/+0 until end of turn. It fights that creature.
>>
>>54435290
If you did not draw a card this turn is almost entirely irrelevant as you always draw a card at beginning of turn
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>>54413104
>>54419334
>>54434367


Love the flavor
>>
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Yes the +1 is strictly negative. The last time they tried to balance a 2 mana walker they did it by making him awful, so I tried to go a different route is all.
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First card designed
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>>54444276
Is there a flavor reason this is red? It can be, just out of curiosity. It seems costed correctly, though if Im honest its kind of boring for a rare. I think it could be uncommon. Maybe if it was a little more constructed level it could be a rare.
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>>54444276
>>54444357
Also small thing but useful to know for the future, key words in a list are lowercase after the first. Also not sure the correct order, I believe its alphabetical save for flying and I believe haste which come first because of their importance on board.
>>
>>54444357
Mostly due to the first strike. The card is definitely combat oriented which is Red and Menace and first strike together are really good keywords to be together. It is kinda dull tho
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>>54444534
You are right. It should read "First Strike, menace" ill update it when i go to make more cards.
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Decided to do a cycle of off-color creatures, similar to the archetypal Sedge Troll. I've actually always liked Sedge creatures, I hope they come back in the new core blocks. Anyway, I plan on doing 20 in total, each color combined with each other color, and in both directions (ie. a White card off-color Blue stuff, and a Blue card with off-color White stuff).

>>54444276
The other guy said it doesn't need Red, but I think Wizards would lean more closely to getting rid of Black, since I think it's more rare for Black to get FStrike than for Red to get Menace. Anyway, seems OK, but I agree that it could probably be uncommon.

>>54444266
Different route? I'd say you took exactly the same route. This seems pretty awful to me. The first ability is such an enormous downside, and nothing else on the card really makes up for it. The second ability only gets online after surviving a few turns and continually saccing your own creatures.
>>
>>54443940
Wrong. You have an upkeep first, THEN you draw.
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>>54445459
Didnt say it didnt need red, a lot of multicolor cards dont necessarily "need" to be both colors, was just wondering the flavor. I focused on black because it was a zombie knight and without the abilities can technically go either way. First strike is rarer in black, but they get it almost just for knights, so.
>>
>>54443940
Untap > upkeep > draw. Not my card, but it looks like the intent is that you can skip you own turn to pump it up.
>>
>>54444266
>>54445459
I actuslly like the angle here though I agree first ability is a pretty big downside. How about something like each player loses 1 life as a +1? Its small and doesnt impact the board and does technically hurt you, but it is actually beneficial too. And it has synergy with Orzhov strategy of bleeding since you will always be on top life ways in that strategy. Dunno if you already tried that.
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>>54445904
It's fine for the first ability to be a downside if the other abilities can make up for it. The problem with the card as it is now is that it doesn't have any way to make up for the creatures you lose. Other walkers that make up for their own downsides are Kaya and the first Nixilis (one ability gains you life, another ability causes you to lose life), and the DFC Garruk (one ability wants you to sac a creature, another ability makes a creature). And notice here that only Kaya has the downside in her first ability, Nixilis and Garruk only have the downside in their second ability. So you could just keep putting counters on them and ignore the second ability if you wanted. But you don't get that option here.
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>>54445459
It's a walker that comes down turn two that turns into a repeatable exile engine with any kind of setup, Nissa Revane is pretty garbage outside the right kind of deck

>T1 doomed traveler
>T2 Virrabell, +1 her, you can now exile a bear a turn until she's dealt with if you don't want to sacrifice anything else

It's not like I've tested her at all so maybe I'm thinking she'd be way stronger than she is

>>54445904
>>54445976
She's meant to be self serving in mechanics and flavor, to get any use out of this particular walker you're going to cater to her ambitions (sacrifice). She's inexperienced and mostly focused on herself and I wanted the card to represent that. That's what I was trying to do different from other Planeswalkers.

Ob and Garruk are also much more expensive than 2 mana, which is why there's no upside to the +1. Short term sacrifice for long term gains
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>>54446252
I think this wording would be better
>Then untap all creatures you control. Those creatures gain haste until end of turn.
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>>54446194
>Nissa Revane is pretty garbage outside the right kind of deck
Congrats, you've just realized why 2 CMC walkers are bad. Namely, they only ever work in a very specific kind of deck. Any card can perform well if given enough support in the right deck, but that doesn't make that card good. Kinda the opposite, actually.

Also, remember that the opponent will try to get rid of her if she becomes too annoying. Sure, she can get rid of creatures, but the first ability gets rid of some of your own too, making it a bit harder to defend her.
>>
>>54410953
This looks great with the old frame, true for a lot of art actually
>>54426867
As close as you can really get to a green burn spell. I love it. Doesn't really generate card advantage, so I say fuck it, make it an instant, or "up to two target lands/forests". I want to try playtesting it.
>>
>>54446806
>Any card can perform well if given enough support in the right deck, but that doesn't make that card good. Kinda the opposite, actually.

What are you even trying to say here? Decks work by cramming them full of cards that support each other towards your end goal of winning right? Every card in your deck should be Wurmcoil Engine in power level or its a bad card because it needs support?
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>>54447424
>So simple
>So practical
>So elegant
>>
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Does green still get spell based token making? I can't remember. I need to find Mark's article on the color pie seperated by mechanic.

Right now I'm playing with Escalate as a mana sink mechanic to differentiate it Zendikar using kicker, I like modes, and Escalate kinda fits the world as there's a constant race for esources in the concept right now. Escalate was used in SOI to represent working together but that feels like a weird flavor mismatch with the name, but I think it's a nice workhorse mechanic.
>>
>>54447466
Also not sure the correct combination of abilities either. I like the one defensive, one evasive, and one that's raw stats but it's hard to find that combination for the same mana cost and in one color. I am actually thinking of using Daunt so that would be green evasion but I'm not sure the correct stats on a two drop with Daunt (2/1?), but I'm not sold on it so I wasn't sure if I wanted to use it here. Trample needs a token that's too big for the cost I think, so in this context deathtouch is meant to be the evasive one though I think it's actually more defensive, and reach is purely defensive, so it's not my favorite.
>>
>>54447466
The article is in the OP, but I can't find anything that specifically talks about tokens being made by nonpermanents.
>>
>>54447567
I seem to remember him saying they pretty much leave spell based token making to white and red and phased out stuff like Call of the Herd, etc. but as an example escalate card, being in green made sense since it's the color that'd have the most extra lands, and in world spirits in this context lean green. I was thinking white and or/blue as well but the flavor doesn't really work in either of those colors and it's definitely not very blue mechanically anyway. Guess I should concept a different Escalate example. I need to think of a new way to use it anyway.
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Is the spell mastery wording on this correct? Also thoughts on the card?
>>
>>54447799
I don't get the point of the green.
>>
>>54447928
I guess he could be monoblue
>>
>>54447799
I'm honestly not entirely sure on the ETB ability, but let's try
>Flash
>Prowess
>Spell mastery — When ~ enters the battlefield, you copy up to one target instant or sorcery spell. If there are two or more instant and/or sorcery card in your graveyard, copy that spell twice instead. You may choose new targets for the copies.
Again, not sure on the ETB ability because I can't find any precedence for an ETB ability that uses an ability word like this.

Also, yeah, not really Green at all. Closer to UR actually.
>>
>>54447799
>>54448012
>Seathe the Paledrake
>When Seathe the Scaleless enters the battlefield
definitely either make him mono blue or blue and black.
>>
>>54449042
It's even less black than it is green.
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>>54449296
the flavor of the character is definitely black/blue though.
>>
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Boring and probably not even costed right. Couldn't think of a card to reference for costing on this though I'm sure there is many.
>>
>>54449399
mechanics >>> flavor
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>>54449537
Hum, maybe baseline fireblast but you have to pay the 6, but if you sac the lands you get the additional? Thats probably a horrible card actually.
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Did someone say Souls?
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>>54449537
Maybe attach a mana cost to the Escalate as well?
>>
>>54449972
he should have trample instead of haste.
>>
>>54450195
That would make the card very bad
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>>54450218
in addition to, then. or just remove/change the second ability, it really doesn't work given the events of the game. maybe change it to 'At the beginning of your upkeep sacrifice ~ unless you sacrifice another creature.'
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>>54450341
It's much more important for the card to work in the context of MTG than it is for it to perfectly match the game's flavor. However, Lautrec's shotels and his betrayal of the player are both fairly well represented within the card, I feel.
>>
Bizumpity bumpity
>>
>>54450512
lautrec never betrays the player though. he helps the player throughout their journey. he kills the firekeeper, unless you kill him before he kills her, but he never acts against the player at any point without being provoked.
>>
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>>54453499
Killing the fire keeper is a pretty clear sign of betrayal my dude. You even get a special eye orb to invade his guilty ass.

Also post cards to stay on-topic.
>>
>>54414718
Make them -1/-1 counters and you have a good card. Bustable, but not a one-card murderhouse.
>>
>>54417423
Broken. 0-cost equip means you sort your deck.
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>>54454488
A combo interaction requiring a five-mana card with no protection that doesn't even win you the game is far from broken.
>>
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https://mtgcardsmith.com/user/mickio1/sets/22754

a little pet project ive been working on for a bit now, its a set based on the RPG games ive been having for about a year or so now mainly as a gift to the GM.
>>
>>54454688
I don't think you understand what "sort your deck" means.
>>
>>54454809
I get it. It means that you get the card you want NEXT draw. It doesn't guarantee a win. It doesn't even improve your board presence. In a game with two-card combos like Twin, this is nothing. Hell, Sanguine Bond-Exquisite Blood is a better combo.
>>
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>>54454797
Needs quite a bit of wording work. Have you ever made MtG cards before?

>>54454295
I like Concentration as a concept, but it's very limited in scope since it only works on Instants and stuff with Flash. If there's an "instants matter" theme or something going on in the set, I can see it being a thing, but otherwise it comes off as narrow.

>>54449537
Yeah cause red will just dump all its tapped lands to this pre-swing in the late game and get a cheap one-sided board wipe out of the deal. I agree that a minor mana cost attached to the Escalate or maybe a minor increase in the casting cost would help. Nice draft rare though.
>uncommon
I wouldn't do that if I were you. Maybe it's just me.

Pretty sure since the land ETBs tapped this is okay. I wanted it to be B/G hybrid so I limited it to Forests and Swamps instead of basic lands, which is what I'd probably make it if it were monogreen. And it'd probably be a better card, truth be told.
>>
>>54454861
Are you retarded?

It doesn't guarantee your next draw, it guarantees ALL of your draws for the rest of the game. It's top on crack. It makes most tutor cards obsolete. You get what you want when you want it 100% of the time. The only saving grace is most 0-equip artifacts are sorcery speed, in which case any of the infinite-target abilities of enchantments, creatures, or lands will work just as well and typically at instant speed.

It doesn't guarantee a win in the same way omniscience casting enter the infinite won't guarantee a win, but if you don't win you're bad at deck building.
>>
>>54454964
The difference is Top is 1cmc and can generate card advantage immediately while simultaneously protecting itself. This is 5cmc, has no protection, requires setup with other cards, and only generates pseudo card advantage. All the pseudo card advantage in the world means exactly jack and shit if you can't get those cards into your hand when you need them. It does NOTHING to directly impact the game.
>>
>>54454962
Nope. and i realised too late that i cant edit cards in MTG card smith so now i look like a fool.
>>
>>54455061
I have no words. If you can't understand why having your deck as you want it every time then there's no hope of explaining anything to you.
>>
>>54454295
the firekeeper was never aligned with the player character, and in fact if you revive her she tells you that she wishes you didn't. the black eye orb is not the same as the blue one. it is for vengeance, not justice.
>>
>>54454962
We can get 4 mana modal land death and escalate at uncommon. I think its usually uncommon. I am thinking of costing at 6 eith sac 2 for escalate but that card seems horrible desu. Red might care about saccing lands but its too early to judge.

Also Escalate only allows extra modes, doesnt let you reuse a mode like confluences. At most you can pay and sac two of those to kill a dude, an artifact, and a land once each.

I would be very sad if that was my rare.
>>
>>54455177
Look, stacking your deck is great. I'm not disputing that. I'm simply saying that the work required to stack your deck using that Illusion card isn't worth it in any actual format. It isn't broken. It's too resource-intensive and unreliable for too little immediate benefit in any setting beyond the kitchen table or casual commander games.
>>
>>54454962
Should be
>As an additional cost to cast ~, exile a creature card from your graveyard.
>Search your library [...]
The rest is fine.
>>
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>>54455161
>so now i look like a fool.
No you just look new to it which is different and not at all bad. We all started someplace. Do you use Gatherer to check your text, structure, and syntax? It's a big help. I like to drop the key words of whatever card I want to make into the advanced search function and see if it already exists, and how best to word it based on my needs. I still fuck up but it helps make me fuck up a lot less.

>>54455256
I forgot that Escalate can only mode select once. My bad. It's not so bad at that rate, and yeah, belongs at uncommon. I'm still not sure if it needs an additional cost or not. It's a hard card to judge.

I can't tell if I got the wording on this quite right; kicker text is kind of all over the place with how they word ETB stuff. It seems to vary based on whether it's targeting another card or not, so I went with my gut.
>>
>>54455331
I modeled it after Vile Rebirth, because you can't cast it if there's no card to target in the first place. Or is there something more to it I'm missing? I don't mind changing it I'm just curious.
>>
>>54455374
Oh. Vile Rebirth is worded that way because it can exile a card from any graveyard, not just your own. AFAIK, technically you could reword Vile Rebirth to make it an additional cost rather than a target, but I think Wizards made it a target so it would be affected by things Grafdigger's Cage, but I could be wrong on that, maybe they wanted the simplest wording possible. Your wording does work though, I guess I was just being too much of a stickler. Either way it's up to you, just know that if you make it target, if it loses the target, the entire spell will be countered. Super fringe, I know, but still.

>>54455352
Just make it modal.
>When ~ enters the battlefield, if it was kicked, choose one
>>
>>54436819
This seems incredibly abusable. First two things that come to mind: copy your planeswalkers ability for incredible value. Copy a Braids, cabal minion trigger to annihilate an opponent.

Maybe it would be okay at XRRR
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Is this effect too out there?

>>54455352
I think that wording is correct, but I'm not entirely sure. It took me a second read-through to understand you weren't making a 2 mana 4/4.
>>
>>54455623
I'll go ahead and change both cards, actually. Thanks. Modal is a good idea for the Ursine.
>>
>>54456037
Yeah I just took the other anon's suggestion and made the Ursine modal. It's less confusing that way too, because I can see how you'd misread it.
>card
Holy shit that's weird. I like the idea of it though. No clue if that's how they'd word that. It's certainly simple enough.
>>
>>54456037
Weird as hell, that's for sure. Also, Forced Fruition.

>>54456038
No problem. And yeah, just like >>54456037 I had to re-read the card a few times to understand exactly what was going on too.
>>
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>>54406778

Can you mtg pro's rate my planeswalker? I wanted to make an actually decent RG walker and wondering if I got the errata and everything correct.
>>
>>54456037
If you have this and you lose, do you win?
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>>54456245
I think you would just lose, especially if there are other people still at the table.

If you are the only player left, I think the game would technically go on, kind of like Abyssal Persecutor, until you lost or got rid of it.
>>
>>54456037
That is such a cool idea for a card but I think it would have to be silver border
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>>54406844
>Konark
Seems solid, but I agree with the anon who said they should be temporary tokens.

>Gntha
It's fine but kinda boring, imo. I'd make the activated ability +3/+3 so it can stack in the late game.

>Aurum
Love it. I'm wondering how abusive that exile redirect could be. Unearth, flashback, embalm, eternalize. Not to mention individual cards that would care.

>Ferun
Wow, no. First off, a demon in RWU? And the card's abilities are RBW rather than RWU. Activating his ability will likely swing the game your way, yes, but it will also kill Ferun and typically deal a shitload to yourself. The rest of the time, it's a 3/3 for 3 colors with a downside. I can't tell if it seems unfun or just crap.

>Alextra
I love the flavor of this one, but it's too good at shitting out high-powered creatures. Especially since it dodges targeting removal. It just seems too undercosted.

>>54456547
BROTHER
>>
>>54456601
I feel like this really wants to tutor skeletons somehow.
>>
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Did a few Oaths a while ago, decided to do one for Tamiyo.

>>54456601
First ability seems like a cool tribal thing. Second not so much. I wish he had an ability that actually encouraged him to attack, or act like a creature instead of an enchantment.
>>
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>>5445wordswordswords
I think clash is just not fixable by me.

Also doesnt make much sense a creature lets you do this but whatever.
>>
>>54457140
Also it doesnt really matter in the context but this probably would not be common.
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>>54457140
Maybe tuck instead of discard? And what if the winner got the effect, regardless of who won?
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>>54457140
Feud seems pretty extreme of an ability in terms of changing the game. Both a draw and a discard all tied to an ability that would be expected to be seen on multiple cards in the set. I would exile the card to prevent it being used for graveyard shenanigans to dampen it a bit. I feel it clashes with clash which is what it seems like it's trying to be without being.
http://mtg.gamepedia.com/Clash
I could see there being a clash that exiles the card instead of putting it back though. That would be neet
>>
>>54457374
Thought about tuck, its fine, but I dont knownid it sh9rtens anything.

Not keen on the opponent getting the efecr if they win. Timmy will like it more I guess since the difference between winning snd losing would be greater but I sont want this to potentially hurt you. I just think its way too long and wordy. I thoight qbout just revealing a card from hand but it doesnt work if you have no cards and I need it to pitch so you arent revealing the same card each time. But then that just gets me back to too much words. Maybe I just shouldnt have a clash variant. I also dont love the gameplay thinking about it because you pitch a high cmc card which means you wont get it and that probably kinda sucks for some.
>>
>>54457140
>not for sale
you're one of those guys
>>
>>54457470
Its pretty much just a card flow ability like Investigate or Cycling which is how Im treating it with the weird part being the opponent does it too. I wish I could just use clash.
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>>54457556
Just make it more like Clash then if you want to use clash. Nothing says you can't make it literally Clash except discarding
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>>54457622
Making clash but discard instead of scrying doesnt fix any of the problems with clash.
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>>54457640
What are the problems with clash? I never used a clash deck, so I assume it has something to do with everyone running 2-3 CMC cards, or that you can clash the same card over and over?
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>>54457693
A) too random, B) timmy didnt like the random because it was not hugely impactful, C) its functional purpose was too subtle in comparison to its eandom factor, and D) Mark said it was too much busy work, though I dont exactly know what that means. Its about as low as modern mechanics go on the storm scale. 8 is about as low as returning mechanics go and only if it perfectly fits flavor and environment, like Madness in SOI, and Clash was a 9. It was ranked the same as motherfucking phasing.
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>>54457776
Hmm... So basically only Blue could clash properly if they set it up, so it was essentially "How much higher CMC is my deck compared to yours".

I can see the issue, but maybe Feud should be black and make it not draw, so people only lose cards from it.
Or Red and make it only draw after you have already "Feud"ed with your opponent so you can replace your card.

The draw effect still seems really strong, as well as the graveyard interaction.
>>
>>54457836
Well, no, see, that was one of the problems with clash. Clash was not exactly about actually winning the clash. Its basically scry. Spike actually liked the mechanic because it smoothed out your draws like scry does in limited. But that wasnt what they were aiming for and it want really that impactful anyway for spike to love if.
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>>54457893
Ah, I didn't realize the deck drawing/scrying was a purposeful interaction. I suppose it makes sense since red is always looking for more stuff to play
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/ccg/ can you post your dual lands?
I was using these, and the resulting meta was really 3-4 colors easily, splashing zero problems. I want to scale down to 2-3 color decks, but everything I make thats weaker ends up neutering anything more than 2.
>>
>>54457958
Well itd be in all colors, but itd probably be centered in Mardu, focused in RB since thats where it mechanically makes the most sense.
But I think Im ditching it anyway so.
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>>54458031
it can always be a less used mechanic or even a 1 off if you wanted it to be despite it having its own rules
>>
>>54457958
Might work better if it read like this:

Tap: Add white to your mana pool. Put a Pulse Counter on Pulse Land

Tap: Add white white to your mana pool. Activate this ability only if there are two or more pulse counters on Pulse Land, then remove all counters from this land.
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>>54458110
I wanted to force the land to "pulse" every so often so that you couldn't save it. I'm sure it could be worded better, but the goal is to have it go "1, 1, 2, 1, 1, 2"
>>
>>54458097
Not attached to the particular mechanic, just knew that it fit perfectly flavor wise but was pretty much a never coming back, so I wanted to see if I could fix it.
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>>54458165
This is actually kind of neat. I assume the white is because Fateful hour?

>>54457984
Reverse the ability order, but other than that, it's fine compared to things like Isolated Chapel and whatnot.

>>54457958
Strictly better than a Plains, since it always produces W and will sometimes make WW. If it made <> then made WW it might be alright that way.

So from this collage, which of the three would you rather see? I don't doubt nobody will vote for #1 because it's a fucking novel, so it's probably between #2 and #3, or a combination of how they work. Or none at all and I should kill myself. Also a possibility.
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>>54458348
>I assume the white is because Fateful hour?
I made it a while ago, but I think that was my reason, also to make it harder to play since it's a general tutor which seems to be more black than anything else
>>
>>54458348
>Strictly better than a Plains
your right. Would need to come in tapped, or perhaps go "1, 2, 0, 1, 2, 0" instead
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>>>>54458165
Another idea could be to do a miracle - cast for free and then have it just straight search for a card. Just as an interesting mix of the flavors.

I know, It should be Jules, the Jester in text, but my original files got trashed along with the rest of my harddrive, so I'd rather do that nitpicky stuff lated.
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>>54458438
The idea with Heart of the Cards was supposed to be "You always draw the card you need", rather than being able to play it or so forth. He always draws the right card at the right time.
>>
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>>54458745
>scry 5 then draw 2 for only 5 mana
I get that it's triple blue, but this seems way too value.
>>
>>54458870
scry 5 might be too much, but 2 card draw is 2U by itself. I'm not sure anything scrys beyond 3 except for Scry X.

I'm gonna change it to Scry 3, not that it really matters
>>
>>54459135
I'll also throw on "A deck may only have one card named ~." onto each of them since a win condition regardless of the multi colored ness of it might be a bit OP if you can have multiple.

Maybe not, but I'm not sure. Having 4 copies of 5 different colors seems a bit intense.

What do you think? Force 1 copy through card text, or allow 4 copies?
>>
>>54459173
use card text to limit it to 3 copies since that's the copy limit in YGO. it would be pretty silly to run more than 2 copies of each regardless though.
>head lets you bounce all the limbs, but there's no way to bounce the head back.
I kind of feel like they should all be creatures since that's what they are in their original game.
>>
>>54459229
YGO is also 40 card decks. 3/40 > 4/60.
>>
>>54459229
The actual game has a limit of 1 per piece. Yugioh has a ban list (0), a limited list (1), and semi limited (2). Exodia is limited (1)

I just wanted to make it unique since in reality Exodia is useless as a creature. If anything, I should make Exodia's color identity WRUBG so that it could qualify as a commander
>>
>>54459260
didn't know exodia was single copy limited. makes sense to do that then. you should still include a way to bounce the head back though.
>>
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Made using MSE
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Is it too powerful ?
Is it too expensive ?
Is the "discard your hand" too much of a drawback ?
>>
>>54455352
Multikicker?
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>>54456333
>murica
>>
>>54461871
Too expensive. Haste doesn't combo well with the card, since you'll need even more mana to dump creatures beforehand. The effect also isn't that great, since a lot of red creatures will be getting a +2/-2 at best. Works better if you combo it with green, but it also falls short if the enemy has any tokens.

The cost might be fair if it was trample instead of haste, but even then I'm not sure.
>>
I'm working on ideas for a more death-focused set. I want to use stuff like Devour and Scavenge in terms of keywords, but I'm not sure what do do for White or Blue. I had considered a sort of self-bounce mechanic for Blue to lower the cost of their big creatures by bouncing smaller ones, and then combining that with draw and discard effects, but I'm qt a total loss for White. Outside of creatures sacrificing themselves or removing things from a graveyard, they don't get many death-centric effects.
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>>54463084
Small dudes reanimator. Proclamation of Rebirth style stuff.
>>
>>54464002
Hmm...something like that might work. I may tweak it slightly to have some Token strategies with it, a bit akin to Embalm, but with an outside source. Have something come in, exile stuff from your graveyard, and then create a couple small 1/1 or 2/2 tokens.
>>
>>54435075
This is kitchen sink design. Cut the haste and skulk. They're unnecessary and do little for the flavor.
>>
>>54436819
Clones Are Not People.
>>
>>54437398
This does funny things with the Chain Veil.
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>>54406844
>>54407120
>>54456601
Updated these guys so I'm posting them again, along with a cycle of cards that are supposed to do well with their respective champion.

>>54458348
Maybe a better wording for Reckless would be:

>Reckless N
>Whenever this creature attacks you may have it get up to +N/+0 until end of turn. If you do, put a -1/-1 counter on it at end of combat.

The ability seems like it's going to be really situational though, as you have to decide on attacking, rather than any time during combat, which will make dealing with the creature very easy unless your opponent has no answer to it, in which case it's just a win more keyword.

>>54458438
Shroud isn't black

Redirecting spells and forcing creatures to attack isn't white or black, but they might be fine in this instance.

This guy seems BRU rather than W/B hybrid.

>>54461871
Agree with the other anon, this is way overcosted. It also needs to be rewritten:
>As an additional cost to cast ~, discard your hand.

>Until end of turn, each creature your control gains haste and becomes X/1, where X is that creatures power plus its toughness.

>>54463165
This guy's toughness is too high for his cost plus vigilance.

Also if you're going for more current game mechanics, regeneration has been phased out in favor of temporary indestructibility so:

>Remove a regrowth counter from ~: It gains indestructible until end of turn.

But some people prefer Regeneration so it's up to you.

>>54463486
Don't know what to think of this guy, as I think retrieving creatures from exile is currently impossible.
>>
>>54457693
>Fuck Skullbriar: the card
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I'm trying to get MSE2 set up properly, but so far the M15 style is fucked up, pic related. The font is wrong, and the flavor text overlaps with the P/T box. Halp.

Also, rate my card.
>>
>>54467082
Install the Beleren font. There's an install package for it in the "Additional Downloads" section.

As for the card, it's pretty underpowered. Shadowborn Demon, for example, has the same mana cost and P/T, and flying, and Murders on ETB, with barely a downside.
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>>54467138
Thanks, that worked out.

Added menace. With -1/-1 matters cards, the downside may not be that big.
>>
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Excuse the images, I don't pay attention to the art I use.
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>>54466221
>Reckless
How's that different than what I suggested in the third version? I mean, I guess your version is a "may" but what would be the benefit of it being a "may" ability if the number of -1/-1 counters put on it is static and doesn't scale with the +N/+0?

That said, I agree with you that it's not the best idea now that I've slept on it. Thank you for the feedback.

>Konark
Not sold on the tribal token thing. I'd divorce it from a hard tribe and rebalance it to compensate. You lose a little flavor for a marked increase in utility and no real loss in mechanics for "Hyena tribal" stuff.
>Gthna
You can just say "Creatures you control have..." for the first bit. Save yourself space. In the last ability, I think the steps of the process need to be re-arranged, but I'm too lazy to check it. If I recall right, type changes come last.
>Aurum
I think the wording on the last ability needs to be changed to specify zones, and honestly, Miracle BGW isn't that great. Sure, I mean you can cast Coalition Victory or something for that, but overall it's not terribly impressive. Maybe I'm missing something.
>Ferun
Penance in Murrika colors? Feels out of flavor. I'd picture it in WBR or WB myself. Hard to gauge the tax ability. The bounce feels too cheap for how hard it can hit, but since it's attacking and blocking creatures, it might be okay.
>Alextra
Hexproof + Scry 3 for GUB? Hooo boy. Why not just simplify the last ability into Manifest? It doesn't need the action word, but it's be a lot simpler overall and could be GU/B or something, and it doesn't completely remove the card from being usable, and plays awesome with the Scry still.
>Marauders
Might want to check the name. Is it Konark or Konarch? I think it's a bit too loaded myself, and that tribal thing is bothering me again, because it looks out of place among the rest of this stuff due to none of it caring about tribes.

(cont)
>>
>>54468416
>>54466221
(cont)
>Bloodsworn
I don't know that "first strike damage" is a viable term to use, but it explains itself so I wouldn't decry its use.
>Hart
I think the Miracle cost can be cheaper, honestly. GG?
>Penitent
Why? Is there some pertinent reason for this to be a creature and not an Enchantment? It's so expensive that voltroning it to get to use it is pointless.
>Astral
Nooooooo. No no no. No. Please no.
>>
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>>54467342
If you're worried about the power level if it since you have a "rot" thing going on maybe every time you put a -1/-1 counter on it you create a 1/1 black Worm creature token? Might be a little less redundant than comboing two evasion abilities and it keeps the creature relevant even if it can't fly. I dunno, just a thought. As the card I'm posting proves, I'm a retard.

Complexity hoooooo! I'd love to do something with off-color Angels but it'd have to be a set to explain why they aren't in white and even then, people would probably complain about it. I'd try to make it so each Angel that was "out of color" had something about it that both white and the "wrong color" can do together though, to mitigate things a bit.
>>
>>54468956
I think Innistrad tried to do a but with that, since it had an Angel Flight allegedly for each color, but even they were still dual colored.

It might work if you put a slight twist on them to explain why they're that color, such as Illusory Angel in Blue or Fallen Angel in Black. Essentially just givw them a secondary creature type that clarifies that they aren't actually a real Angel. Illusion for Blue angels, Shade for Black Angels, Elemental for Red Angels with flaming wings, and Plant for Green Angels? Green Angels themselves would be weird due to the lack of flight though.

You could also use something like Avatar or Spirit that's more color neutral as well.
>>
>>54417225
Shut 'em Down 3W
Enchantment
Creatures your opponents control can't attack you or target you with abilities unless their controller pays 2 for each of those creatures


Open Up Shop 3G
Sorcery
Create a token land named Flea Market. It has "1, T: Add one mana of any color to your mana pool" and "1, T: Two target players each draw a card"
>>
>>54468416
>How's that different than what I suggested in the third version? I mean, I guess your version is a "may" but what would be the benefit of it being a "may" ability if the number of -1/-1 counters put on it is static and doesn't scale with the +N/+0?

Because it's not a very strong ability if you can't choose when to use it? If it attacks and gets blocked by a 1/1 it dies and does nothing.
>>
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>>54469445
The "additional creature type" thing could work, yeah. Not a bad idea.

>>54469569
So a combo of the second and third ones, were I to do it. Which I'm not, since I agree with you that it's bad. It's funny how something can sound like such a good idea at the time them you sleep on it and boom, "what the fuck was I thinking?" happens.
>>
>>54469703
Fug, that's supposed to be uncommon. Oops. I forgot to change the rarity when I overhauled it from the complex mess it started out as.
>>
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>>
>>54467517
Oh, and I didn't put thought into the rarities.
>>
>>54468416
>Konark
>Not sold on the tribal token thing.
Hyena tribal is W/B/R's theme for the set I'm working on so I'm not gonna budge much on it.

>Aurum
>Miracle BGW isn't that great.
It's just to give you some options if you draw something that costs too much or you don't have the right mana for. IMO, a guarantee to cast any nonland card you draw for 3 is pretty good.

>Ferun
>I'd picture it in WBR or WB myself.
Getting people to repent doesn't seem at all Black. People usually repent to better live up to an ideal, not for selfish reasons, and it's usually a very emotional an philosophical ordeal, which are both red and blue respectively.

>Alextra
>Why not just simplify the last ability into Manifest?
It's less flavorful and you'd have to build a deck around manifest to make the card useful.

>Marauders
>Might want to check the name. Is it Konark or Konarch?
I changed it back and forth a bunch of times so the names aren't entirely right.

>I think it's a bit too loaded myself
Because of the menace?

>Bloodsworn
>I don't know that "first strike damage"
The reminder text on Double Strike says "Deals both first strike and normal combat damage" so I think it's ok.

>Penitent
>Is there some pertinent reason for this to be a creature and not an Enchantment?
Obvious flavor, and because creatures are generally easier to deal with.

> It's so expensive that voltroning it to get to use it is pointless.
Yeah I wasn't sure what to cost it at, since it's ability just pings for life non-stop whenever your opponent does anything combat-related.

>Astral
>Nooooooo. No no no. No. Please no.
This isn't useful feedback.
>>
>>54469887
>Hyena tribal
That's fine, and I'm telling you I think it's a bad idea. You do you.
>Aurum
I guess you'd have to playtest it.
>ferun
I think maybe I was confused what you meant by "penance". I was thinking old school fire and brimstone penance, and you're talking more spiritual redemption, so it was a flavor miss on my part.
>Alextra
How is it less flavorful? Manifested cards are supposed to be obtuse spirit-entity things that don't really have a defining trait. Illusions are about half a step off from that, and you don't lose the card you manifested because manifested creatures can be cast for their casting cost at any time. Why would you need to build around something so self-contained?
>marauders
It just does too much, I feel. Course there's Captain of the Watch so I suppose it's alright-ish. Menace is a touch more powerful than Vigilance, yes. Playtest it and see where it stands.
>Bloodsworn
Reminder text is not rule text.
>Penitent
Eh, whatever. Not really a fan of the decision. Look at other cards that punish attacking for your costing purposes.
>Astral
Yes it is because you shouldn't do it. Not at that cost. A 2/2 flier for UU is already great value, and being able to recast stuff you Flashbacked or Rebounded over and over again for FREE? Did I really need to spell this out for you? So in this case, it was the feedback the card deserved.
>>
>>54466221
How did you manage to get such a darkly colored miracle frame?
>>
>>54463084
Play up the Spirit connection that Innistrad made. Maybe something like creatures that you can exile from your graveyard to give a creature you control the exiled card's power and abilities, sorta like a temporary Bestow.
>>
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>>54470234
Hey, I've done something like that before. Never had a problem with people using my mechanics so go nuts, if you like it.
>>
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I just had this crazy idea for Haunt. Here are a some quick cards for the concept. Please let me know what you think.

>>54470311
Yeah, I remembered your mechanic like halfway through that post. But it's a mechanic I really like.
>>
>>54470234
>>54470311
Something like that might work. Not sure if I'd want it to be more like Dearly Departed in some spots, or have it be more akin to Haunt or that temporary bestow effect.

I may want to mess around with it more later, since ideally I do want a common thread for both the creatures that are intended as death fodder and for those who are to benefit from the death.
>>
>>54470437
I kind of like the idea of putting Haunt on things other than creatures, although a big problem I've had with Haunt is that there isn't much counterplay. It isn't like Bestow where you can remove the enchantment on the creature.
>>
>>54470437
I dig the first application of it, but the "recurring" thing is a bit odd on the second, since Haunt is permanent but the effect isn't, so it comes off as a bit awkward to me.
>>
>>54470499
That is true. I'd like to see it work though. And I don't think Wizards has entirely thrown out stuff like this considering Cipher, but maybe they've changed their mind since then. Oh, and if you want to get technical, Haunt already exists on nonpermanents. I always remember Benediction of Moons for the cool name, even if the ability itself is pretty shit.

>>54470521
Thanks! As for the second, it was designed that way so it couldn't be used essentially twice on the turn it's cast.
>>
>>54470005
>Reminder text is not rule text.
Yeah, you're right, I'll have to look up how to make it work.

>it was the feedback the card deserved.
All you had to say is that it's undercosted.

Thanks for the feedback regardless.

>>54470065
I made my own template, as the miracles in the set are supposed to be from a Demonic source rather than the divine intervention theme the old ones were going for.
>>
>>54470591
>All you had to say is that it's undercosted.
That's an understatement, hence my incredulity. Sorry if it came off as harsh, but there's a line between "honest mistake" and "wtf were you thinking" and that card is way over it. I've done the same so no real harm anon, but you can't really get upset at a card like that eliciting that sort of reaction.
>Thanks for the feedback regardless.
Welcome, and again, sorry if it was a bit too prickly.
>>
>>54470591
Not that guy, but it's not just because it's undercosted to holy hell, which it certainly is, it's because it's essentially infinite recursion. There's a reason that most recursion effects that let you cast a spell from a grayeyard for free have you exile that card afterwards. It's specifically done that way so you can't pick the same trick multiple times. But this is designed for it, which frankly baffles me.
>>
>>54470657
>>54470709
Spellbinder does exactly what you two are flipping out over. The only difference being that Spellbinder costs more, is harder to deal with for some colors, and is more self-sufficient.
>>
>>54470802
So, Spellbinder can cast any instant card you own in exile? Or is your comparison shit and it only casts an instant that you already had in your hand when it ETB, and only that card?
>>
>>54470585
Cipher is a good point, but I'm still not sure how I feel about Haunt for this setup. Partly because it feels like a more restrictive version of Sacvenge in some regards, but also because it conflicts with the other White mechanic I thought of to have cards exile smaller stuff from your graveyard to make tokens. Hard to make that work well if all the small stuff is willing itself, and also hard to make the small stuff help the larger stuff if it dies before the big creatures are played.
>>
OK, new thread incoming. What should the theme be? Honestly, I've been thinking a lot about Spiders recently, but it's up to you guys.
>>
>>54470884
Theme is up to the OP. I mean some people follow it, but really it's just whatever you want to do. Your little perk for making the thread.
>>
>>54470802
and also needs a creature to work, and isn't a self-contained package at 2 mana. So... no?
>>
>>54470912
Cool. Spiders everywhere then!

NT: >>54470968
NT: >>54470968
NT: >>54470968
NT: >>54470968
NT: >>54470968
>>
>>54470858
>Or is your comparison shit
It's an apt comparison, and better feedback than "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" which is what amounted to you two gave him.
>>
>>54470987
It really isn't, but it's not worth arguing over either. At least not to me, so... feel free to respond but you'll get nothing back. These threads aren't worth the extra effort anymore.
Thread posts: 333
Thread images: 126


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