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Paizo Games General /pgg/

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Paizo Games General /pgg/

What kind of alien life forms are you interested in meeting in your future games?

/pfg/ Link Repository (Pathfinder): https://pastebin.com/JLu5xXML
/sfg/ Link Repository (Starfinder): https://pastebin.com/3GfJKi0y
Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>54344425
>>
>>54353539
Symbiotic lifeforms and bug people, mostly.
>>
RotJR harvest festival greentexts when?
>>
>>54353630
never
>>
>>54353630
I hear there was smooching.
>>
Cross posting from the last thread.

>>54353456
Carnal Crown, and I think I just had a breakthrough development. I'm going to use the Accursed story feat, so I need to come up with a fitting curse for my character (a skinwalker). Do you think this seems appropriate?

Curse of the Night-Beast
When exposed to moonlight, the skinwalker's body forcibly shifts to its bestial form. The skinwalker can resist this effect, maintaining their normal form, but is sickened for as long as they do so. Additionally, when in their bestial form (whether under moonlight or not), the skinwalker loses some part of themselves to the animal within, becoming prone to more animalistic behavior and instinct.

The second part of the curse has no real mechanical effect because I haven't thought of a mechanical way to represent "behaves more like an animal" without just becoming an NPC, so it's pretty much just an RP thing with some minor lewd potential. The first part is something I assume should come up pretty often in an AP like Carrion Crown, but the lack of a real (by which I mean mechanical) downside to just staying in the bestial form makes me worried this curse doesn't really do anything. Of course, I don't want to go too far in the other direction by making a curse that gimps the character.
>>
>>54353649
There WAS smooching! It was very much a thing that happened!
>>
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>>54353649
>>54353701
Hnnnng
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>>54353701
But was it cute?!
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>>54353660
Ustaval is pretty xenophobic, so most places will likely not be welcoming to one so afflicted. If you're the werebat anon, pick a species of bat, then copy a few of their behaviors. Vampire bats are the obvious pick, what with biting being erotic in certain contexts.
>>
>>54353630
>CASIMIR AND VALERIYA BANGED A WHOLE LOT
>ONRYOU GOT RAPED BY A BIG FAT HORSECOCK
>SEHT KNOCKED UP SHAYLISS
>ETAN GOT HIS PRECIOUS BODILY FLUIDS STOLEN AND CRIED ABOUT IT
>AMEIKO'S HAVING A GNOLL'S BABIES

There, now you people have exactly what you want. So stop asking.
>>
>>54353756
One of those memes doesn't even make sense, and I wish people would stop shitposting with ALL if those and demanding to hear about the games instead of just asking people involved directly how it went.
>>
>>54353756
Fuck off Vult, just because people actually like non shit games isn't an excuse to sperg out like that.
>>
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>>54353539

What are some of your character's greatest treasures, /pgg/?
>>
>>54353660
>Giant bat girls
>Somehow lewd

Literally the only lewd thing about bats is they're the only species of mammal out there aside from Humans that give blowjobs.
>>
>>54353795
>What are some of your character's greatest treasures

His wife.
>>
Have your character ever lost its teeth? Did he/she replace them with golden ones?
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>>54353795
The girl he left behind.
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>>54353834
No, and I don't plan to lose 'em, but I'm tempted to get Gyro Zeppeli-style grills at some point. It is that kind of campaign, after all.
>>
>>54353834
Yes, they were ripped out during torture. He replaced them with mithral, and that actually came up in a fight when we were up against a Vampire.
>>
>>54353677
Mmhm. There's certainly a downside there, but if it's only fluff it doesn't feel right. I'm hoping their might be some spell out there that I can say the curse inflicts the effect of, so I'm browsing through spells on the PFSRD right now.

Alternatively, I can try to come up with some other downside for the shifted form- I considered a -2 penalty to all mental attributes while in beast form, but the character is a caster so then I'm wondering if it's too much of a problem. Of course, with the Accursed feat the eventual goal is to cure yourself of the curse, so it's not like it would be a problem forever...

>>54353741
>the werebat anon
Yes, that's me.

Having something like "You need to succeed on will saves to avoid doing X bat-like things" was the first thought I had in my mind too, but it seems like it would make the curse really messy if I just add a long list of triggering conditions that would force a save to avoid doing something or other.

>>54353805
Huh, news to me.
>>
>>54353823

When did he realize he felt that way?
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>>54353795
His hammer. The Forgeborn are taught to smith, traditionally. Their first task is to smith a hammer - their hammer. Some smith a hammer for working, war, or a simple trinket. It's mostly symbolic, but they all keep their hammer with them. It represents a piece of them. He made a Piston Maul, and he doesn't part from it, despite using an axe for fighting now.
>>
>>54353848

What prompted him to leave her?
>>
>>54353900
Probably after she castrated a man that tried to screw her after she made it abundantly clear she was a happily married woman with three kids.
>>
Have you ever been in play by post games?
How did it go?
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>>54353908

Does the hammer have any unusual marking or quality to make it his own? How long has he carried it?
>>
>>54353927
>How did it go?

Poorly. Don't get me wrong, PbP is incredible for designing characters and taking inspiration from various writing styles, it's just so slow and impersonal that you will swiftly lose any interest in playing it after a month.
>>
>>54353916
He's a dirty, no-good scoundrel and he's well aware of it. He wants to become a better man before he even thinks about putting a ring on her finger.
>>
>>54353927
Poorly.
Like LARPs, it's basically a matter of who you know, and you're usually the new guy. There'll already be a clique set up, with someone as the leader, and they'll only be interested in talking to people they know.

You'll get maybe a few lines of interaction here and there, and it'll mostly be them shitting on you or "proving" you're wrong about everything you're passionate about. Any disagreements between you and another PC will be over before they start, because all the friends or e-fuckbuddies they already have will be jumping in to dogpile you purely due to OOC reasons. If you ever try to point this out, you're the downer spoiling everyone else's fun.

It's not so different from getting in on a /pfg/ game, really.
>>
>>54353891
>You need to succeed on will saves to avoid doing X bat-like things

See, the only issue I have here is that Bats don't really have a lot of interesting qualities. They shit a lot, they give their partners blowjobs, they screech and eat bugs.
>>
>>54353996
Yeah, that's the other problem with that idea. The more I think about it, the more I lean towards having the curse apply a -2 penalty to INT, WIS, and CHA while the character is in bestial form. That'll hit their casting stat, which feels like a pretty fair drawback and makes a reasonable amount of sense as a mechanical representation of having your mind become more animal-like.
>>
>>54353948
It's inscribed, and it's fuckhuge, which makes it easy to spot. Our game has different ethnicities of Half-Giant, which is his race. That means his hammer is sized for a Large creature. His hammer is a weapon, so engravings of names of past warriors and prayers to Mother Earth are etched along the shaft and head.
>>
>Make character that moves at 200 ft per action, 1000ft if run. Can run even faster if he spends mythic points
>Escaping from enemies
>They run as fast
Fucking how?! I move 5 times faster than a horse
>>
>>54354074
because the DM hates you
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>>54354065
Oh, and he's had it for about 28 years. He used it throughout his military service.
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>>54353990
So...which game?
>>
Does anyone ever actually take a camel as an animal companion?
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>>54354122
In a desert game, yeah. Worked out alright.
>>
>>54354074
If you are mythic, the best way to avoid fights would be using artifact tricks and mythic skill focus to always take 20 on stealth. Good luck, I am behind anywhere from 60-100 mod and counter any means to detect me past regular old rolling.

Though sure one person being high perceptaboo gives you room to be paranoid because other NPC fuckers can and will be doing the same (would even if pcs didn't)
>>
>>54354126
Wow you sound like a dumb fag. It's a fucking camel lol.
>>
If you meet a shitty GM in Roll20 you would hack into his comp so he be no longer able to log into the website?
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>>54354200
yeah dude hacking works just like in the movies, fucking tickyity-tap at my keyboard, its magic
>>
>>54353721
Yes
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>>54354140
You got me. Fuck.
>>
So I've been gone for 2 days, have we gotten any new games up or is it still the same roster?

>Iron Gods
>Fiends and Intrigues of House Karvane
>Carnal Crown
>Dominions of Vice
>>
>>54354262
High level Mythic Godslayer campaign WHEN?
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>>54354262
Yeah, uh... we got another. I can't remember the name, it's some sequel to a previous campaign.
>>
How can you cast spells as a paladin if you have a one hander and a shield
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>>54354296
Oh, Essentia got reincarnated, is that the one you mean?
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>>54354309
I think there's some trait or feat or weapon quality that lets you use your weapon as a holy symbol.

Or you could just trust that your GM forgets about needing a focus.
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>>54354310
That's the one. No other new ones that I recall seeing, but I was asleep for most of the last thread, so you might want to check it.
>>
CURRENTLY OPEN GAMES

https://app.roll20.net/lfg/listing/81935/essentia-our-last-days
https://app.roll20.net/lfg/listing/82673/iron-gods
https://app.roll20.net/lfg/listing/83053/dominions-of-vice-an-osirion-tale
https://app.roll20.net/lfg/listing/83254/carnal-crown
https://app.roll20.net/lfg/listing/83277/the-fiends-and-intrigues-of-house-karvane
>>
Same dude from the previous thread
18, 14, 12, 18, 8, 12
Tiefling (tail, maw)
5th level Hexcrafter Magus
Traits: Wayang (frostbite), Magical lineage (shocking)
Must have feats: Rime Spell, Enforcer, Intensify Spell

Thinking on getting Intimidation Prowes and Improved initiative

First hex: Flight

Yes? no?
>>
>>54354413
Don't get flight at first level. It doesn't kick in until around 5th, so you're better off with misfortune or evil eye.
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>>54354443
I'm starting at 5th level though
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>>54354373
GODSLAYER WHEN
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>>54354538
when you run it
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>>54354538
You're honestly making me want to bamboozle with a month application process just to shut you the fuck up until the end.
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>>54354413
Pick aditional traits for +2 Ini and Int to intimidation
Pick extra arcana for arcane shield
>>
>>54353996
Make a will save or take 3 shits
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Is there an official ruling for two bonded items from different classes? Do I get to have two of them or am I stuck with one?
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>>54354731
you cannot have two bonded items
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>>54353569
>Symbiotic Lifeform
A !Venom Symbiote seems like an easy way to add claws or tail bits to races that don't normally have them, on top of being cool in general.

>Bug people
What type of bug people?
I've got hive minded beetles, berserker wasps, but I don't know what to do with Centipedes
>>
anyone got the penis rape rules handy? looking for the table.
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>>54355094
...wat
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>>54354575
You should do that!
>>
From last thread, since i got no replies: Retraining question: I'm playing a swashbuckler6 in a guns heavy campaign (suicide, i know) and my teamwork feat partner has decided he's retaining out of the one I've convinced him to take so far. The question is, is there any reason i should take something other than Improved Called Shot (since it's explicitly allowed this time)? Next best option with what I've got is improved trip/disarm (because weapon finesse applies) or one of the starter feats like dodge, toughness, imp initiative, quick draw, etc.
>>
I don't suppose anyone have & are willing to share the Pathfinder Legends - Curse of the crimson throne, Audio plays ?
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>>54354329
What feat is it?
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>>54355283
>imp initiative
This is always a good feat to take, no matter what. He who moves first generally is the one who wins combat
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>>54354309
Pay some money to engrave the holy symbol on your shield or tattoo it on your forehead.
>>
Am I missing something or does the desperado warlord not get dex to damage with guns?
>>
Out of curiosity what are the best occult classes? It's been a while since i've played pathfinder, but all the occult classes seem like essentially reflavored spell casters, yeah?
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>>54355328
Create Reliquary Arms and Shields (from ultimate magic) or buy consecrate'd weapons (what the feat makes) they cost 250G more then the base price for the weapon
>>
>>54355398
It can get full BAB to go with a slightly janky-but-fun version of 6th level spontaneous casting, it can't get fullcasting.
>>
Low level rusty dagger shanktown goblinslayer campaign when?
>>
>>54353795
Her family and her friends!
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>>54353795
Her giant dong
>>
>>54355398
>>54355451
So the occultist can be a proficient fighter and has partial casting. But it can only do that one it gets to level 16+ essentially?
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>>54353795
A +3 Adamantine Impact Vicious fishing pole he has used to bag creatures four size categories larger than him in his travels around the world, fishing in the most dangerous waters and deadly regions looking for the Deadliest Catch.

And his family I guess, but can that really be considered a treasure when he has a +3 adamantine vicious impact fishing pole?
>>
>>54355491
Hi Broodie.
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>>54355491
It's attached to her giant of a lover, is it?
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>>54355543
"Lover" is such a strong word.
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>>54355555
Accurate, though, if he's not just looking for a quick pump and dump
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>>54355527
Nigga it can have full BAB as early as level 2, it just only functions with one particular weapon, and may require you to sword'n'board
>>
>>54355483

Does she get many opportunities to see them?
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>>54355555
Would "fuck buddy" fit their relationship better? Tell us about him!
>>
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>>54355529

What sorts of creatures has he managed to catch with it?
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>>54355653
"Paramour" perhaps?
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>>54355296
Don't have it, sorry m8
>>
>>54355674
Paramour is just a lover by a different name!
>>
>>54353795
The necklace his father gave him.

He keeps it with him as a reminder of his past sins, and his promise to his father to liberate their homeland from the Horsemen.

It also serves as a reminder of the fact that he was once a minion of the Horsemen.
>>
Have you ever had an NPC be built up as some badass by other NPCs but turn out to be just a normal dude (or vanilla adventurer)?
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>>54355662
A few dinosaurs, some aquatic fiends and two ships he had to drag to shore because his line refused to snap and the hook costs a small fortune.
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>>54355722
But it implies a different kind of relationship. A more furtive one!
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>>54355653
Well he's 6'8, weights a fucking ton, two sets of testicles, and he's cumming.
>>
The Celestial Amphibian just got banned lol
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>>54355732
Usually happens whenever I make an NPC. The PCs win initiative, or just rolled something OP, so they steamroll em and just go "wow yous a bitch"
>>
>>54355785
who and/or what
>>
>>54355643
I'll look that crap up. It gotta be on one of those thousands of paizo class guides
>>
>>54355785
Wait what? How, I thought nobody got banned from that shitshow
>>
>>54355646
She doesn't get to see her family much at all, because they live far to the North, but she spends every day with her new friends!
>>
>>54355775
Wrex.
>>
>>54355829
Shephard
>>
Is there a feat that increases tatical speed beyond fleet? I don't mean when you run or when you charge only, I mean tactical speed. 3.5 had tons of +10ft to speed but PF only seems to have one of +5ft
>>
>>54355805
http://www.archivesofnethys.com/OccultistImplementsDisplay.aspx?ItemName=Trappings%20of%20the%20Warrior
>>
Is the Kineticist fun?
Looks like wordswordswords the class.
>>
>>54355866
Is brutally underwhelming
>>
>>54355761
It does, it really does! It implies a hidden relationship without either one seeking to make it more than just passionate lovemaking!

Is there a reason the relationship is kept on the down-low? Are they members of the wrong species, or one is already in a relationship?

>>54355775
You're boning a Krogan?
>>
>>54355866
No. Play something else, kineticist is bad.

What sort of guy do you want to play, though?
>>
>>54355866
You may be in the wrong game if you have problems with wordswordswords.

For the record, however; you need to have a clear understanding of what you're getting into and what you have fun with to have fun with kineticist. In other words: generally no.
>>
>>54355850
None really. Only class features tend to have bonuses to movement speed.
>>
>>54355850
tribal scars
DSP stuff that makes you faster off the top of my head: speed of thought, winds of war(provided you can claim people)
>>
>>54355866
The Kineticist is one of the crowning examples of Paizo's inability to design a fun class.
>>
>>54355888
>without either one seeking to make it more than just passionate lovemaking!
Or that there's some societal reason they can't make it public! That's even better!
>>
Put that nigger dick and balls in your mouth, bitch
>>
>>54355930
Perhaps it's a "workplace" relationship.
>>
>>54355930
Maybe it's a spoiled princess and her ulfen bodyguard!
>>
>>54353539
I saw Valerian today.

/tg/ was wrong. Starfinder isn't coming out with Guardians of the Galaxy. They were waiting for Valerian to come out.
>>
>>54355785
How did that happen? I'm intrigued
>>
>>54355987
Is it any good?
>>
>>54355726

What prompted his servitude, and the cessation thereof?
>>
>>54355918
Thanks, and I can't pick any of those. Monk btw
>>
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>>54353996
>>54354028
Bats are adorable.
>>
>>54355997
[Muffled toad noises]
>>
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>>54355894
I wanted to make a Jojo's Bizarre Adventure sort of dude with a mysterious ability.
>>
>>54355930
Are you telling me it's forbidden love? Sounds like something you'd see between a Chelaxian and a Halfling, or Sargavan and Mwangi.
>>
>>54356096
Or a tiefling and...well, anyone.
>>
>>54354288
Never, but not for the reason you think.

See, /tg/ is so hung up on the math of mythic adventures they never think about the actual core of the mythic adventure, which is the ADVENTURE. They cry and scream about "le quantum wizard overpowered meme" and utterly ignore 3rd party mythic paths such as The Stranger, The Saint and the Genius, along with all the mythic abilities added to other classes base class abilities that they get hung up on thinking "well, if I have a high power mythic character this is definitely how combat will go". And suddenly, it's not how they think it would go - they discover that while quantum wizardry is powerful, at that level of play it's also counterable. Even worse, the fact that there are creatures who have mythic ranks that aren't defined in the books means that they have NO IDEA what the enemies might be capable of at all, especially since the Gm is encouraged to make stuff up whole cloth.

So /tg/ brainwashed idiots will apply, and a smart GM with the books they don't bother looking at who has a brain puts shit together to challenge them, and they'll be stumbling all over themselves screaming "WHY IS THIS NOT WORKING LIKE /tg/ SAID IT DOES!?" and quitting the game just because the GM isn't bowing to their player driven white room theorycrafted narratives the way /tg/ says he's supposed to..
>>
>>54356009
WARNING: This is some edgy bullshit because the DM created a world in which the four Horsemen have subjugated the world and the PCs are fighting against them.

He traveled to the North with a group of 7 other men. They were brash, young men in their early 20s who thought they could take on Death himself and purge him from the island.

Death's followers killed them all as they made their journey. He was the last to fall. His psionics manifested for the first time as he fought them off, and because of that, they forced him into servitude as an assassin..

He broke away from them when they sent him to kill his village. He did it, including his father, and realized what he'd done. He decided to join up with the resistance against the Horsemen and liberate his island from Death.
>>
>>54355998
It's low on plot, high on eye candy, and totally ridiculous. It's great.

It's even better if you read the comics, which are no less over the top and utterly ridiculous.
>>
Musketeer cavalier. Any good? And with that I mean as far as cavaliers and martials go, I am not asking if a gun wielding knight can stand up to an overpowered piece of shit that can shoot a planet out of his ass and revert time just to do it again.
>>
>>54356200
no
>>
>>54356174
Look, dude, I've been playing in a mythic game, no 3pp allowed, and is exponential wizard bullshit all over the place, I left a couple of weeks ago because shit was unsustainable.
>>
>>54356206
Any cavalier archetype that is actually good then? Assume ideal conditions even for a medium sized cavalier.
>>
>>54356240
daring champion
>>
>>54356240
Virtuous Bravo Paladin and Daring Champion Cavalier.
>>
>>54356263
>>54356259
Something that doesn't turn me into a better swashbuckler?
>>
>>54356285
http://paizo.com/threads/rzs2rzop?The-Songbird-of-Doom-A-Guide-to-a-most
>>
>>54356285
cavalier is bad so
>>
>>54356174
>mythic is balanced because non official stuff that not many GMs allow make it balanced
>>
>>54356114
>Tiefling
>Forbidden love

This sounds familiar...
>>
>>54356174
Ducking hell I just want to play a Mythic campaign to see if it's really as busted as /pfg/ squeals it is.
>>
>>54356479
I played in one last year.

I didn't want Mythic because I didn't want my character to be that powerful.

It wasn't as strong as I expected.
>>
>>54355860
That...is pretty amazing
>>
Does anyone realize that Paizo had retconned into their multiverse the concept of powerful creatures that uphold the underpinnings of reality?

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/titan/titan-danava/

>Certain danavas have, over the eons, merged with the cruxes of the universe they oversee. These danava pillars are more powerful than normal, and destroying one would be a step toward unraveling reality itself, so they are targets for creatures like the hundun, who wish to destroy entire dimensions. Danava pillars are always 10th mythic rank, and they vary from CR 25 to 30.

If anything, these are more important than deities. Killing, say, Sarenrae will not spell doom for Golarion's sun, let alone all suns in the Material Plane.

Killing the danava titan connected to the Dimension of Time, on the other hand, will unravel time all over the multiverse.

It is rather ridiculous that Paizo introduced such an important facet of their cosmology in a single bestiary entry.
>>
>>54356498
The problems seem to be entirely on the strength of Archmage.
>>
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Time to throw basic bitch homebrew at the wall and see if it's going the right direction, and hopefully get my homebrewing gears turning to churn out a whole document of the stuff: https://pastebin.com/vg3dBt66

Behold, the most BASIC BITCH of homebrew fixes!
>ways to get back shit an archetype traded away
>a bandaid over a minor hiccup of a tax problem an archetype that probably shouldn't even exist has
>not one, but TWO ways to let the alchemist do shit he probably should have been able to do to begin with!

These all feel INCREDIBLY anemic as far as discoveries go, but hey, what can you do? Perhaps down the line I can dig through my really old notes and revise some stuff. Maybe if I'm really ambitious, I can try to hammer out specifics for a unique weapon modification specifically for alchemists/investigators. Which would unfortunately suffer from the tax hell they usually get plagued by.
>>
>>54356563
>CR 24/ Mythic 9
>Pillars are CR 30 / Mythic 10

That... That is something I want to fight in a Mythic campaign. There's so MUCH I want to fight in a Mythic campaign, holy shit the Titans alone can have an entire campaign devoted to them.

You want to talk about GODSLAYERS? The Titans are rudimentary gods, the first children of the divine and their greatest mistake.
>>
Are there any third-party Deific Obediences?
>>
>>54356224
Give me some examples of the unsustainable bullshittery the caster pulled, anon. I want to hear about why it was unsustainable as opposed to "it's impossibru because I say so".
>>
>>54356351
Never said mythic was balanced at all. Basic PF isn't balanced either even when you iinclude 3PP. The solution isn't 'balance' it's 'understanding how mythic stories work as opposed to brute force mathematic theorycrafting shit".
>>
>>54356805
Look at literally any mythic spell, anon.
>>
>>54356830
So what you be saying is, when you hit a sufficient amount of Mythic power, you should try and shift the tone of both the story and characters to something you might find in, say, Beowulf or the Iliad?
>>
>>54356466
TIEFED
>>
>>54356885
>Beowulf
aka "ur venerable now, eat shit"
>>
>>54356889
ONE
DEE
TEN
>>
>>54356913
He killed Grendel and Grendel's mum right proper, though.

Speaking of Grendel, if anyone has ever wondered what he was, he was probably a Draugr. Big angry undead thing that rips n' tears and can only be killed by being outmatched in wrassling is what a Draugr do.
>>
>>54356944
I thought Grendel was a Nictuku
>>
>>54356805
Wild Arcana
>>
>>54356836
>oh no, more damage!!!!!!!!!
95% of the spells is more damage.

>>54356885
Yes. Everyone automatically assumes that the casters have infinite mythic power to spend just like they assume normal non mythic casters have access to every spell automatically and infinite preptime. Sure, you can cast a double augmented mythic teleport and return to your origin location within 10 minute per tier...at the cost of 3 mythic power and having tier 6 capability and spending one of your mythic paths to be able to even cast the spell.

Protip: Mythic power is also required to save your goddamn ass from other mythic beings and situations that could otherwise destroy you or worse. Those swift actions to cast mythic spells cost mythic power, as does casting the mythic spells themselves, and you have to spend path abilities to gain mythic spells in the first place, which you have a very finite number of. In addition, using those path abilities to gain mythic spells also means you are losing out on defenses, counterattacks, counterspells, and other 'save my ass from mythic shit' abilities that spells don't necessarily save you from (because while you can try and use divination spells to determine what mythic spells might save your ass, there are counters to those spells as well, not to mention accidentally changing the future by making a choice you hadn't planned for in the first place).
>>
>>54357020
That shit is literally the Batman wizard made class feature.
Pick the power that lets you prepare spells in one fucking minute and you'll be always prepared for anything.
>>
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Hey /pfg/, I need some input. My friends and I are new to tabletop and I'm not sure if we're playing on hard mode.

So we're just a handful of sessions into our open campaign, maybe six or seven, and 2 characters in our party of 5 have already kicked the bucket and been replaced. Our last fight, with the whole party at level 3, was against 6 Draugr and 2 Necromancers. The necros used their enlarge spells to make the draugr Large and start hitting us at +9 to hit, and one of them managed to crit our monk and chop his ass in half with one blow. We finished the fight and the remaining group earned 1200 xp, which according to a table I found is like CR 8.

Am I being a wuss, are we unlucky, or is this just how tabletop tends to go? Either way I'm gonna talk to the DM about it, but it's only his second time running a game so I'm wondering if his encounters are scaled right.
>>
>tuvarkz asking questions in fiendish intrigue
I wonder what he'll apply as!
>>
>>54357020
Wild arcana doesn't make the spells automatically mythic. In a mythic campaign, nonmythic spells are nice, but they're not going to be useful agaisnt mythic being at all. Most of them are going to shrug off nonmythic effects - including wishes.

Hell, the Danava above is immune to divinations to begin with, and can simply ignore your Wild Arcana effect if it decides it doesn't want to deal with that spell. Wasted wild arcana that turn, now what do you have memorized and can you cast it defensively without getting smacked into oblivion? You DID pick up Perfect Concentration, using one of your paths, right? Or did you just get all mythic spells?
>>
>>54357170
That's what everyone things. It's amazing how often they're wrong.
>>
>>54357193
That fight was scaled to TPK the party.
>>
>>54357170
How is that different from what /tg/ claims wizards can do all the time anyway?
>>
>>54357193
Doesn't seem quite right to me.

For one, that's way too high a CR.

Secondly, Enlarge Person only works on Humanoids, of which Undead are not. I dunno if he was aware of that or not, or gave them some special ability, but normally, you can't use Enlarge Person on Undead. Even the Necromancy wizard school doesn't let you do that, and the Bloodline Arcana for Sorcerers only works on mind-affecting spells.

Should probably check with him on that too.
>>
>>54357298
Because with wild arcana you can cast any spell in your spell list (not prepared, not in your book, just in your class) as swift action and at +2 CL.

With the power I mentioned you might wake up and just prepare a couple of useful spells and leave the rest of slots avaliable, it just takes 1 minute to prepare them, so before any fight you can do it easily, or if caught by surprise, use the ones you prepared

As for "/tg/ claims", again, this isn't "the best spell for this unique situation", that never works, there're, though, lots of must have spells that work in many situations and that are fucking good, those are the ones you should prepare, because a single of them can work for many situations, so you never prepare something that you might not going to use. That's how a proper wizard works.
>>
>>54357230
We started at level 3, around 6th level we got our first tier, and we didn't get our second till 8th level. It was unbearable how fucking broken the wizard was, with 7 swift action quantum spells he was always deciding the damn combat. Add to that the almost 0 preparation time that allowed him to have half his spell slots free so he never prepared a wrong spell.

Meanwhile I picked guardian due flavour and i was useless. Our champion was slightly better, but I find laughable that 1 MP = 1 extra attack for him but for caster was 1 MP = 1 spell any spell at swift action and +2 CL for the caster, that's not balanced in the slightless.
>>
I need a level 6, strength-based Zealot build. How do?
>>
>>54357394
There's also the 'fuck you DM, you can take away my spellbook but not my spells' ability.
>>
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>>54355849
>>54355829
>>
>>54356048
>Weather Report
>Mysterious
>not just stupidly broken and criminally underutilized
desu, him relearning Heavy Weather screwed him over and honestly made him weaker.
>>
>>54357479
Rory pls.
>>
>>54357483
Wrox
>>
>>54357483
I still wanna play a Sheepman named Shepard at some point.
>>
from the looks of things I've a five weeks of games left before my party moves on to the next adventure, if we're even still playing then.

What should I do to pass the time?
>>
>>54357479
Eternal Guardian, Sleeping Goddess, swap Golden Lion for Radiant Dawn, and Impulsive Reactions. You're welcome.
>>
>>54355333
Already rocking +6, and I'm gonna be waiting for the cleric and arcanist to buff anyway...
>>
>>54357601

But anon, sheep can't be shepherds. The union says so.
>>
>>54357476
Btw, took 12 sessions between the time we got tier1 and the time we got tier2. So I actually only fought two mythic creatures before leaving that shitty game.
>>
>>54357655
Thanks.
>>
>>54357687
That's discriminatory!
>>
>>54355333
My experiece with Imp initiative is the worst. everytime I pick it everytime I go last or almost last in every combat ever. Last time I did my Ini was 10, 10!, and I was going last 90% of combats.
>>
>>54357476
This is the worst offender, according to Paizo 1 spell = 1 full attack action (as in several attacks) yet 1 PM for casting any spell at swift action is equal to 1 attack as swift action? come the fuck on
>>
>>54357885
But Guardian gets way more extra hp!
>>
>iron gods apps are open for like, two weeks more

Give it to me straight /pfg/, how likely is it we see an app that upsets Anka and Cynn
>>
>>54357394
>>54357476
They actually faq'd that to be a standard action: http://paizo.com/paizo/faq/v5748nruor1gl#v5748eaic9r83
>>
>>54357985

No one else seems to be as interested in shilling
>>
>>54358015
the votes don't lie anon-kun
>>
>>54358024

Whatever you've got to tell yourself.
>>
>>54358034
Oh no those lies are different like 'everything is going fine' and 'people like you'
>>
>>54357985
Why does it matter? If there's an app to rival those two, it won't rival them, it will just be the third or fourth PC.
>>
Is the Sage archetype for familiars worth it?
>>
>>54358101
Only if you have jack shit for skill points and nobody invested in any knowledges, otherwise the familiar would have more skills/level overall just from leeching your ranks
>>
>>54357394
>it only takes ten combat rounds to prepare spells, surely nothing can happen to me in a mythic game to interrupt that
>I'm a wizard, I know how to deal with any problem that might crop up because the player is telepathic and can read the G,'s notes and mind
>no one and nothing can put me at odds because I have INFINITE SPELLS and INFINITE MYTHIC POWER
>there's no way a mythic dragon can counter anything I do ever because I'm BATWIZARD
You know, you're really kind of stupid.
>>
>>54358065
We don't like you, anon.
We love you. And we want you to be happy.
>>
>>54358024
is that the poll where Anka is being beaten by a completely blank app?
>>
>>54358194
https://www.youtube.com/watch?v=Nu0rHfUzT2Y
>>
>>54358210
Blank App for Iron Waifus! I ship them with Cynn!
>>
>>54358210
I ignored the polls after it became clear people were spamming votes all over it even for the lowtiers, you shouldn't be able to select unlimited numbers of things.
>>
>>54358179
All that you mentioned happened, what's your point? that you're stupid? ok, you're, happy?
>>
>>54358179
The dude literally told you they only faced 2 mythic creatures in 12 sessions because they were at tier 1 most of the time. Are you dense?
>>
>>54358251
I ignored the polls after it became clear they're fucking stupid and a new low point for this place

and yet there's still no bottom in sight
>>
>>54358290
Nah, polls aren't as bad as when ERP logs were being dropped in the thread
>>
Best Iron Waifu?

Best Dominion Waifu?
>>
>>54358305
>Best Iron Waifu?
Elrana________
>>
>>54358305
Blank App!
>>
>>54358305
[ironic answer]
>>
>>54358305
I want to be Anka's enabler and Renpa's sugar daddy!
>>
>>54358267
Then you have a shit GM as well as a memewizard.

The Thief of Dreams has stolen the essence of every diamond, which is unfortunate - now wish spells cannot work. When you use your divination magics, you land yourself in immediate combat with a mythic winged three headed hydra, which always keeps one head ready to attack when you try and cast any dimensional spells to escape. Your standard defenses don't work because it has mythic blindsight, and it forces rerolls of all caster checks by it's very presence, and is immune to nonmythic spells and attacks.

Sure, you have access to every single spell, but it has access to mythic abilitiess as well, three of which make it much harder to instantly disable using Wild Arcana. Suddenly, exactly what powers you chose, what mythic spells you have, and how well prepared you are becomes pretty critical.

All because a dickass mythic theif has Mythic Mislead, Mythic False Vision, and automatically knows when someone scrys on him as extraordinarily mythic abilities.

I haven't even made it impossible for your archmage to win, if he has help and people who can run interference for him, and i haven't actually taken any of his power away, only given a mythic dragon mythic powers to cope with their greatest natural predators - mythic adventurers. This is what the book suggests you do RAW - not full stop counter, but make it harder to manage to use their power to instagib anything.

I realize it's a difficult concept for /tg/ to grasp, but that's how the game has always worked - when the GM works to balance the player's desires with their capabilities, and challenge them with things that are actuallychallenging, rather than 'what's in the book'.

Cue RAWRULESONLY anon sayign you may as well just play pretend. Duh, that's why it's called a game to have fun in. Gm's can fiat shit, they have to.
>>
>>54358443
>These rules are broken
>lol just GM fiat it away mythic is fine

Absolutely epic.
>>
>>54358459
Anon... You're criticizing a DM doing their job as a DM.
>>
>>54358179
>it only takes ten combat rounds to prepare spells, surely nothing can happen to me in a mythic game to interrupt that
Most combats you have 1 minute before they start, because you're the one looking for problems. For those ambushes you use the spells you prepared in the morning.
>I'm a wizard, I know how to deal with any problem that might crop up because the player is telepathic and can read the G,'s notes and mind
You have at your disposition all the spells of your class ever. You should be playing a fighter if you can't find a spell for the right situation.
>no one and nothing can put me at odds because I have INFINITE SPELLS and INFINITE MYTHIC POWER
Nice strawman
>there's no way a mythic dragon can counter anything I do ever because I'm BATWIZARD
So something only happens at both high level and high mythic tier, yeah, that should totally going to affect the rest 99% of game
>>
>>54358459
No shit these rules are broken. Never claimed otherwise. But yyou really love to ignore the rules as written that give the GM permission to challenge players so they're not just mythic steamrollers, or make up mythic rank abilities from whole cloth. Those rules are in the mythic rulebook too.
>>
>>54358489
your argument was that we were all doing it wrong and mythic wasn't broken

now you admit mythic is broken

really gets my noggin joggin
>>
>>54358477
>Nice strawman
That's not a strawman, that's literally what was claimed by the previous poster, anon.
>>
>>54358443
>Mythic rules are broken and make casters even more powerful
>Nuhnuh
>Yes, look at this
>DM can say no to all of that therefore mythic rules are ok
Aren't you special
>>
>>54358496
If you could politely point me to where I claimed it wasn't broken?

There's a difference between unplayable and broken. All of PF is broken anon. Mythic is broken, it isn't unplayable. Now Epic 3.5, that shit was unplayable.
>>
I've never had a TPK before, and I have a feeling the next session may be one.

How do people typically do total party re-rolls? At the same level you were upon death?
>>
>>54358526
>3.5e epic is unplayable
>but mythic isn't
Ah YES
>>
Man, I just want to play a Mythic campaign because it changes the tone of the story. I know somebody's going to tell me "just play a normal campaign," but it's just not the same, you know?
>>
>>54358526
>Mythic is playable because you can handwave shit away
>epic isn't playable, despite the fact you can still handwave shit

My noggin has never jogged this hard
>>
>>54358521
>mythic rules make wizards invincible and unstoppable
>no they don't
>yes they do
>look at this
>LIES, DIRTY LIES!
Don't you have some edition wars to get back to?
>>
>>54358527
Ask your players first. Sometimes there's ways to get out of it, if they don't want to be TPK'd. They can be KO'd and captured, or they can be rez'd by one of the mentors they met earlier, or they can simply redo the encounter if it wasn't meant to be that hard. Otherwise, yes generally same level.
>>
>>54358527
TPKs are typically the death of a campaign. They aren't something you can bounce back from.
>>
>>54358504
Read, then reply. The other anon never mentioned infinite spells nor infinite mythic points.

Even at mythic tier 1 you can have access to 7 spells (at swift action) of any level you want (that you can cast though). Reapeat, 7 spells chosen at the moment you cast, swift action, +2CL.

You basically roll knowledge (whatever) as free action to learn about the creature then cast as a swift action whatever and as a standar action another whatever. No damage spells because that shit, you cast battlefield control spells and some don't even target monsters so you can ignore most of the mythic immunities.
>>
>>54358573
>Swift action

That got errata'd back to a standard y'know.
>>
>>54358550
>My homerules are law therefore every GM does that
Aren't you even more special
>>
>>54358550
Look at what? Your fucking houserules? I can houserule literally fucking everything, I can houserule someone Planar Shepherd || Factotum Wizard || Rainbow Servant Dread Necromancer stacking Keening Spirit, Half-XXXXXXXXXXXXX etc. templates to be workable, doesn't mean Savage Species and Planar Shepherd aren't broken garbage.
>>
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Hey folks, I have a new, fairly funny build for you today. It's all about poisons!

It starts with the Eldritch Poisoner archetype for alchemists, and requires you to take the Fetchling for the racial FCB - it's +1 on Craft (Alchemy) to make poisons, and +1/4 to poison DCs

By level 20, your Arcanotoxin has a save of 32 (assuming you've maximized intelligence). Normally, this would be pretty good on its own, but we're pushing it as far as possible.

Take the Fetchling Race, as their racial FCB increases their craft checks for making poison by +1 per level (so you're getting double your level on it) and +1/4 to the DC of any poisons you craft, for +5 by level 20.

Because Eldritch Poisoner can forgo sneak attack dice for +1 to the DC for every die you drop off, and Eldritch poisoner ends up with 6d6 sneak attacks, you can get +6 to the DC from flanking.

Ability Focus, if your GM allows it to work on Arcanotoxin, allows you to push it up by +2. If you use it as part of a sneak attack and are wielding the new weapon, the Sanpkhang, that's another +2.

This gives you a save DC of 47. It's only slightly weaker as you go down in levels. This is high enough that a Tor Linnorm cannot make the save unless they roll a 20 and auto-succeed.

With a level 10 discovery, we can make the Arcanotoxin deal constitution damage, and paralyze on a failed save. With another (Celestial Poisons), we can make it affect undead and evil outsiders. With another Arcanotoxin discovery, we can make it paralyze targets at level 15 (or stagger them, as early as level 8). It can also deal intelligence or dexterity damage, at the user's option.

Looking at the saving throws of various monsters, Tor Linnorms have a fort save of +25, so only succeed on a 20. Fafnheir only succeeds on a 19 or 20. Nocticula and Pazuzu (+32 and +31 respectively) only have a minimal chance of resisting the poke of doom, and if you're fighting them, you probably have mythic at your disposal, for extra shenanigans.
>>
>>54358305
>Best Iron Waifu?
I want to sling Elrana onto the bed Then action reload into Anka.
>Best Dominion Waifu?
I want to (forcefully) cuddle and spoon Olivia and then bend Renpa over the side of the boat.
>>
>>54358573
And that makes it impossible for mythic monsters to fight back how? What iif he has to use those mythic points to boost his CL to pierce spell resistanc? There goes one mythic point. What if he needs to take a second action to move further away so the monster just doesn't move up and kill him with pounce? There's another mythic point gone. Down to 5 spells now. What if he needs a mythic spells that is augmented to affect the creature? That's two more points gone, three if he wild Arcana's it. He has two left now, better hope that spell was successful. Of he can run away, now, using teleport as his wild arcana. Neothelids can teleport trace as a non-mythic abilitiy - that might not work. What if it does work? Now he has time to prepare more cunning plans.

So does the monster.

Mythic power is an expendable resource, and it's no different than normal spells, in that challenging a caster means making him expend those resources. The same as any other game of D&D. Suggesting that Archmage can obviate all potential situations based on Wild Arcana - which IS what people clamed - is false logic.
>>
>>54358691
this build does get screwed over by fighting constructs, oozes, plants, and elementals, so the GM remains capable of kicking your teeth in when you get uppity, and your to-hit bonus is likely not up to snuff, so be sure to drink an extract of True Strike before attempting to turn the local demon lord into your bitch.
>>
>>54358443
>The Thief of Dreams has stolen the essence of every diamond, which is unfortunate - now wish spells cannot work
That isn't part of how the Wish spell works, RAW. You don't need the essence of a diamond, you need diamond worth X amount.

>When you use your divination magics, you land yourself in immediate combat with a mythic winged three headed hydra,
So a CR-inappropriate encounter for an entire school of magic because you're angry.

>which always keeps one head ready to attack when you try and cast any dimensional spells to escape
But did it ready an action to stop me from casting Time Stop?

>Your standard defenses don't work because it has mythic blindsight, and it forces rerolls of all caster checks by it's very presence, and is immune to nonmythic spells and attacks.
Who cares about Blindsight if you're out of its range?

>mythic abilities
But who cares when I can use any spell I want and force you to tell me its weakness because I have ridiculous knowledge, force him to reroll, and probably have DCs through the roof?

>dickass mythic thief
But who cares about the dickass thief when I can simply Mythic Wish once I'm in combat with him because RAW, you can't 'steal the essence' of diamonds?
>>
>>54358717
I'm starting to believe you're trolling
>>
>>54358627
And here we have someone who hasn't read the mythic rulebook at all.

It's not homebrew that a GM is allowed to make up and utilize Mythic Rank powers. THE RULEBOOK SAYS TO DO SO. The Archdevils (and a number of other high level mythic mosnters/beings) are given 10 mythic ranks in their home planes. The book tells the GM to assign those powers as appropriate, including making them up. That's not homebrew, that's RAW.
>>
>>54358553
Well, the encounter is basically: Get to the mage on the other side of the room and interrupt her two-turn-long cast or eat a massive blast.

I'll see what happens.
>>
>>54358691
Isn't Toxicant/Vivisectionist with Pernicious Stab better for this?
>>
>>54358776
>it's not homebrew
Yes it is. Rule 0 also exists and is not homebrew, but you can't claim that because Rule 0 exists therefore nothing is broken.

>>54358792
Oh it's Inspector. Make the blast do nonlethal.
>>
>>54358745
>How dare you make up somethign as a GM that might potentially challenge my character, that's against the rules
Show me in the rules where it says you cannot make up challenges for your players please. I'd love to see that rule.

Thiss is white room theorycraftign at it's finest - "player narrates how the game goes because he's the GM now".

>>54358751
>I have never played any roleplaying game ever
Really? that's your answer? Players can't be challenged by a GM at all? Time to go play boardgames, anon.
>>
>>54358813
Huh, that's a good idea, I'm surprised it never came to mind.

Thanks, anon.
>>
>>54358838
Yep, bait. This is my last (you) enjoy it as it lasts.
>>
>>54358813
Sstill not claimign anythign is not broken.

I am claiming that a GM is allowed to design challenges appropriate to the classes, capabilities, and powers of the players, and that understanding the rules the players play and using the rules presented to you as a GM can allow you to do that. But because it goes agaisnt /tg/ "casters are all powerful" it's heresy.

And that's why a high level mythic game would never work on /tg/. The players would scream and cry when their archmages and heirophants don't automatically win.
>>
>>54358804
Toxicant/Vivisectionist with levels in Guild Poisoner blows it out of the water.
And has the added bonus of dealing conditions instead of ability score damage.
And can boost non-toxicant poisons as well.
>>
>>54358885
And they would complain rightfully so when their class features and powers don't work as intended because they GM decided to come up with something that is not in the manuals like all those called Willima die of dysentery right now. No different than rocks fall.
>>
>>54358804
I don't see why it would be; Toxicant's ability is once per day, and it gives you no other bonuses to making poisons, and this directly targets stats instead of HP; with the right setup, you can always go after the worst stat a creature has with a Dc that only the most amazing creatures in the multiverse can deal with - at level 20, 2 constitution damage (and you can deal up to 6 per turn) is worth about 27 damage, and toxicant will largely be restricted to 13, at most, and can't paralyze or stagger targets with their poison.

Additionally, Eldritch Poisoners can work with poisons that aren't their class-feature given ones. Ever wanted to increase the DC of a Drow Sleeping Poison by 15? how about craft it in the space of a couple hours? In addition, Eldritch Poisoner has the ability to change what the Arcanotoxin does on every application, and can be used with the new Sanpkhang.

And you don't need to worry about touching people as an Eldritch Poisoner
>>
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Hey folks, it's-a-me, Intrigueio.

Got around to updating the 3pp list and some of the stuff, so here's what's what:

Added Spheres, Psionics and Avowed to the 3pp list, with some adjustments. Added a note on races and some other stuff (like clarifications on classes that puke pets all over the board). Still need to look at the Wyvern Rider before I make a call on it.

Sidenote on SSDK materials stuff: Chanting Spells is almost done (and as an added bonus contains an option for CURVED LASERS) and will be added to the SSDK materials list upon completion. Soulforger is lacking a few Aspects (think bloodlines) and FCB options, and will be added once those are done and I've done some review of the class as a whole.

As a bonus, I will provide you with the exquisitely detailed visual representation of how you can use the Curved Beams feat to outsmart your enemies.
>>
>>54358838
>Show me in the rules where it says you cannot make up challenges for your players please. I'd love to see that rule.
You cannot simply change the RAW rules as evidence why the system is broken. The rules say that the requirement for Wish is to spend a certain amount in diamonds. Nowhere does it say anything about the essence of diamonds. Of course, it's well within your rights as GM to do, because the GM can do anything - but that isn't proof that the system is solid. I can make ways for Planar Shepherd to not work either. I can make ways for an Arcanist || Rainbow Servant Beguiler specializing in Illusion and stacking Shadow to 160% reality to be balanced and challenged as well. That doesn't mean either aren't broken. Moreoever, are other players participating? Do you actually know the problem with Wizards as RAW? Or do you know only how to spout memes and to scream 'white room theories!!!!', when Batman Wizard no longer needs to ignore WBL?

>>54358885
Are you having a fucking stroke?

>I am claiming that a GM is allowed to design challenges appropriate to the classes, capabilities, and powers of the players, and that understanding the rules the players play and using the rules presented to you as a GM can allow you to do that
But this is entirely fucking meaningless, because even the example you gave would simply end with the Fighter oneshotting that Hydra and the Archmagus continuing to solve literally every problem out of combat. Are casters stronk in combat? No, that was never the point. Casters are tier 1 because they do everything and do it well.

>a GM is
A GM can fix anything. A GM could fix FATAL. That means shit-all because you're invoking the Mythic equivalent of Rule 0. As a rule, Rule 0 invalidates discussions about a system.
>>
>>54358885
Because you're disabling their powers arbitrarily or coming up with horseshit 'encounters' that are more like the DM punching you and saying NOOOO YOU CAN'T DO THAT RIGHT NOW. Of course they'll complain when you're changing the class they're playing.
>>
>>54358914
Forgot my links, silly me.
https://app.roll20.net/lfg/listing/83277/the-fiends-and-intrigues-of-house-karvane
>>
>>54358885
>hmmm my player is playing a martial who specializes in doing massive amounts of damage to physical objects
>better make the next adventure about ghosts that can only be touched by spells :DDDDDD
>holy shit y is my player angry :((((((((( he babby :((((
>>
>>54358887
How many levels in Guild Poisoner we talking about?
You got a build?
>>
>>54358966
New dude in the conversation and tangentially related experience
>Invited to a 3.5 game
>Ask GM about the game
>"your usual fantasy setting"
>Refuses to tell me anything more specific
>Ask players what the group needs
>They need a rogue ish type of character (skills, disable device, perception, etc)
>Roll Scout
>Due goddamn awful rrolls I have to focus on Dex and go archer
>Game is Raventloft meets Eberron. Absolutely every enemy is either undead, construct, elemental, plat or ooze
>Due this all my damage is negated and I deal 0 to monsters, becoming 100% useless in combat
>+1 to Wis and +3 to Dex, plus feat so my spot is 7 and my disable device is 9
>Traps are all magical and have a DC of a lowest 21
>I spot less than half and disable half
>After several sesions of dying, being ressurrected with one level lower and other shit ask GM why all this shit if this is going to change eventually
>"I'm the GM, my word is the law, I do whatever I want, rule 0 motherfucker"
>Leave
>>
>>54359090
Basically that, yeah. Yes, rule 0, but challenging your players isn't the same as stopping them from using their class features all the time. Oh, so this one monster is immune to death effect and energy / ability drain, but his minions aren't - the necromancer can still do his thing on the "adds" and support the team with debuffs. Oh, this one huge pudding is immune to precision - but look, there's a bunch of kobolds, take them out before they free the other pudding. You can't just say 'half of your class doesn't exist' and expect players to roll along.
>>
>>54358887
>>54358912
Getting mixed signals here.
>>
>>54358910
There are class features and powers that specifically counter theirrules in 3PP stuff such as Path of Dragons, Mythic Heroes, and the like. How is that different from PoW being allowed in a game?

>>54358916
>Do you actually know the problem with Wizards as RAW? Or do you know only how to spout memes and to scream 'white room theories!!!!', when Batman Wizard no longer needs to ignore WBL?
Does it even occur to you that there comes a point where the GM has to take aa look ass say, "well, time to take off the kid gloves and make shit up, and hope the players can cope with playing against things that the rules don't cover exactly and to the letter." The system has more holes than swiss cheese and can still be fun to play. If it takes using Rule 0 to challengee the players, the GM should be allowed to do that. The fact that you don't like it, that it issn't RAW outside of Rule 0 doesn't mean it's an invalid way of playing the game, and doesn't mean that you can't have fun with it.

But the fact that you have to argue SO HARD to prove "archmages make challenges of any sort impossible in mythic games" says aa lot more about your mindset as a player. You would be one of the first to quit because you couldn't cope with the idea that the Gm has to change the game around to make it playable.

And in case you're wondering, this was not about the system - this was to prove my point, here:

>>54356174

That /tg/ can't play high level mythic stuff because "muh rules", "muh systems", and "my archmages aand heirophants". You're saying RAW those rules don't work, and you're absolutely right. I never said they weren't broken It takes Mythic Rule 0 to make it a challenge again, and the GM is not only allowed, but encouraged by RAW to do so.

System discussion is irrelevant, but that doesn't mean a 20th level 10 MTier party shouldn't try and have fun takign down an archdevil You just can't expect it to work like the math, and most importantly, /tg/ says it should.
>>
How can I make a full adventure out of this?

>the party goes to a mysterious circus to bring back a teenage girl who ran away with it to elope with the ringleader
>it's only when the players return with her that they realize the girl they brought back wasn't her, the real girl died long ago
>>
>>54358966
>>54359090
Bad GM's are bad. Not all GM's are bad.

I do find it amusing that these are just as anecdotal as someone saying "but I didn't have those problems".
>>
>>54359173
>the GM should be allowed to do that
First inform your players of what you can do, what you allow, what works and what doesn't. Don't be an asshole and suddenly start to change the game before informing your players beforehanded, don't act surprised when you're alone in the table.
>>
>>54359208
Make the circus evil fairies, the girl they bring back being some sorta changeling (not the Paizo kind, the folklore kind)
>>
>>54359249
I already know that part of the plot. I'm more concerned about fitting in a proper number of encounters and skill challenges
>>
>>54359211
That bad GM is as bad as the "thief stole the essence of diamonds so fuck your archmage". Is bad because neither of them informed the player beforehanded of what was going to happen.
>>
>>54359208
That's hard. You could make a whole AP out of that, really.

Level of party, makeup of party? Do you have access to the Villian's Codex (because ther eis a circus troupe that would be just perfect for this in there)?

You have to tailor the adventure to the capacities of your players. Unless you intend to allow them to murderhobo the circus, you have to allow them to try and earn the carnies trust, to infiltrate or join the circus, maybe as roustabouts or performers. You have to let them learn about the troupe in general, not just the daughter and the ringleader. You have to give hints, some carnies not happy about how things happened, not comfortable talking about the girl. You have to let the players work their way into the inner circles and find secrets, and eventually let them get close enough to steal her away - or perhaps even convince the dead girl to leave with them.
>>
>>54359173
>Does it even occur to you that there comes a point where the GM has to take aa look ass say, "well, time to take off the kid gloves and make shit up, and hope the players can cope with playing against things that the rules don't cover exactly and to the letter."
Yes, it does. I use it myself, but that doesn't mean you can simply decide to throw the rules out the window, then discuss as if you hadn't. It is meaningless to say "mythic is fine" without the qualifier "with some houserules", but houseruling makes your position a waste of bytes because you can houserule fucking anything.
>>
>>54359172
Well, from what I can see, Toxicant/vivisectionist deals mitigating status ailments and direct HP damage. not much at that, even, but it can do it a near infinite number of times per day as long as the poison keeps going.

the Eldritch Poisoner, meanwhile, has a custom poison that can target a number of different stats - something that often has a very large impact on a build, depending on what you go for - and can also use it to stagger and paralyze, but can't blind, exhaust, or stun a target (not that you need to, if it's paralyzed). And due to the wording on the Master Alchemist feat, Eldritch Poisoner can theoretically create its intelligence in doses of Arcanotoxin every time it activates the ability (though they lose their potency after 1 minute, so this is primarily good for a single combat against multiple creatures)

I dunno about you, but I feel that stat damage is a lot more useful to a player character than HP damage, particularly in the lategame when the bigass monsters will have multiple hundreds of HP, but will generally have a state at 20 or less; a Tor Linnorm, for instance, has 420 HP, meaning HP damage is kinda shitty against it, but has an intelligence of 7, meaning two lucky rounds of arcanotoxin can render it comatose.
>>
>>54359277
Look into the Villain Codex, there is literally an entire chapter devoted to evil circus folk. Take it as inspiration.
>>
>>54359173
>You just can't expect it to work like the math
Why the fuck not? Why do you expect us to discuss the mechanics as if they were anything but the written mechanics? Are you fucking stupid?
>>
>>54359292
>>54359245
>don't use examples, it's fucking stupid to use examples because we're autists who don't understand what an example is.
My bad for not being perfectly clear about examples and possible plot hooks, anons.
>>
>>54359320
I don't know, maybe because there's more to playing roleplaying games than mechanics?

Or does that not compute.
>>
>>54359310
Isn't it metagay to look up the bestiary entry of whatever you are fightin?
>>
>>54359335
Example had nothing to do, can you read, the fact is that you came up with something out of your ass without informing your players previously and acted all mighty if they were to complain. I don't care is rocks fall, eberron bitches or Carmen SanDiego stealing the divination school, if you're breaking the rules, inform your players.

Or would you see normal that when playing Football suddenly if you touch the ball with your feet means you team loses because the referees decided that was going to be "challenging and fun".
>>
Are there a good set of consensus, somewhat-balancing house rules out there? In recruiting for a game, everyone's come in with their own set of preferred houserules and a few people have gotten pissy when I've refused to adopt them for conflicting with other stuff the group wants to do. Writing my own seems like a recipe for trouble.
>>
I WANT TO KILL SOME TITANS.

TITANS ARE MY TRIGGER.
>>
>>54359335
You're changing the rules of the game, then being surprised when people complain and rightfully tell you that that is literally not how the game works. You are no longer playing the same game, you are playing a houseruled version. Houserules are discussed with players before the game begins, or at least before they're implemented, especially to those it inordinately harms. Not doing so is a very good way to get players so affected, unjustly according to the rulebook they believed you were using and operating off, to fuck off.

>>54359351
You cannot discuss the system and use Rule 0 to handwave any and all problems. You also cannot use Rule 0 and, by changing the rules of the game from what is written, then accuse everyone who does not use the same houserules of being childish and hurling unwarranted insults at everyone who disagrees. There is absolutely no clause which suggests that Wish requires anything but the diamonds themselves. If you previously tell your players that Wish is impossible to use and that you will be dropping ridiculous monsters on them for daring to use an innocuous spell, then obviously there is no problem, but nobody appreciates coming face to face with a monster far out of their EPL because the Wizard tried to use the normal divination spells to figure out where the King was right now, or buying 10k of Diamonds and then being told that they're in fact worthless rubbish. You also cannot assume everyone is using the same houserules as you. Otherwise, a very good way to get Mythic to work? You're Mythic Rank 0 forever. Don't talk back; I'm the DM.
>>
>>54359364
Not if you roll a high enough knowledge check. Besides, you can make some general assumptions - animals are stupid, dragons have low dexterity, and everything that isn't undead or a construct takes a serious hit from constitution damage.
>>
>>54359277
https://youtu.be/5ROBtsu8vgM
>>
>>54359316
the issue I'm trying to get at is I'm not sure how many encounters I can really milk out of the concept.

>Players arrive. They are blocked by guards for trying to bring in weapons
>Players ask carnies about the girl, provoking a fight
>Some kind of performers spot the players after the fight and attack them
>Players find the girl but she unleashes wild animals and bolts
>Players run into some armed carnies on the way to the big top
>The big top has a number of challenges both combative and acrobatic
>fight the miniboss
>boss battle tag teamed between the girl and the magician
>>
>>54359411
I think the Feat Taxes are almost always implemented, at least.
http://michaeliantorno.com/feat-taxes-in-pathfinder/
>>
>>54353539
Is master summoner actually broken? My gm refuses to let me play one.
>>
>>54359547
I don't know, would you say playing seven characters is OP?
>>
>>54359547
It's broken, but more importantly it's frustrating because one player takes many times as long due to all the summons he has.
>>
>>54359505
Do these work? Comments section seems a little divided, especially vis a vis Rogues / TWF.
>>
>>54359593
Rogues are steaming shit that need all the help they can get.
>>
>>54359482
Well, expand the plot. Going through all of that only to find out it's the wrong girl and there's nothing they can do about it might leave your players feeling salty. Give them a way to reclaim her soul. Maybe a greater fey than the ringleader has her, and they have to travel to his realm to bring her soul back to her body.
>>
>>54359074
5 levels of guild Poisoner and taking Accomplished Sneak Attacker nets you full SA progression AND the ability to add your SA dice to your poison DC at a 1:1 ratio.

>>54359310
The big deal with Toxicant is that, unlike Eldritch Poisoner, it's focused much more heavily on conditions than the Eldritch Poisoner which focuses more heavily on ability score damage. At 6th level Toxicant gets access to the Dazed condition, which completely shuts down a target. The Eldritch Poisoner's closest comparable thing is the Sickening Toxin (which only gives Nauseated at level 12) or Paralytic Toxin (which only gives paralysis at level 15).

Also, the Eldritch Poisoner eats up discoveries. All the Toxicant abilities are baked into the poison.
>>
>>54359416
>>54359374
>you're a bad GM for thinking of anything that might be a situation the players might have to overcome and using that as an example of how you might invest mythic characters in a situation that might turn out like this making the character think outside their memetic status
You two prove the point behind the idea that /tg/ doesn't actually play games by making an example of a situation where mythic wizardry might not be all it's cracked up to be as the sole argument agaisnt a GM making a mythic adventure that might challenge players.

Seriously, you are using what is clearly an example of ~potential play~ as an argument agaisnt trying to challenge players. You are unironically attacking an example of a possible plot hook to prove a point someone admitted to.
>>
>>54359643
On the other hand, the Toxicant's abilities don't actually end encounters, just slow down targets.

If you don't really have anything else you want to build for (And you're a poisoner; there's not much else you want to build for) then I feel like the ability to end fights is more valuable, personally. that said, I can see how they could reasonably be considered sidegrades to one another, dependant on what you want to do with them.
>>
>>54359611
Which is fair, but I already have a Slayer and a Vigilante signed up, so I'll have to be dealing with it.
>>
>>54359674
No, you are a bad debater for assuming that DMs all houserule like you do. You are a bad DM for implementing houserules that change the system and render class features pointless without first consulting players if they would be fine with this. And you are not a very nice person, because you can't help but sling insults that were completely unfounded, and accused people of being childish for not wanting to play in a system where non-prediscussed houserules stopped certain classes from using their abilities.
>>
>>54359614
The way I had it thought out is that they actually can discover midway through the adventure that the real girl is dead and her body is kept in alchemically chilled coffin if they investigate the right spot.

Also I haven't decided on the miniboss. It's either an clockwork human artificer (the magician's apprentice) or a clown skald (clown is his race, and yes he's an abberration)
>>
>>54359674
Taking away wish isn't a "pure" plot hook any more than needing to go on a sidequest to resurrect your teammate is a pure plot hook. It's a mechanical thing that is being tied into the plot. But the funny thing about the latter? You check with your players if that's what they want to do.
>>
>>54359674
Why are you still claiming that we're attacking your example when it's false? we don't care about your example, we care that you implement not trivial and heavily affecting stuff without informing your players first.

You're literally like his GM >>54359090, changing stuff without informing first, punishing player for something he didn't knew and couldn't know and shouting "I'm the GM I'm GOD".
>>
>>54359770
>>54359712
>>54359762
>you have to literally get a group
>write up house rules
>make sure this real group is okay with houserules
>or with you making up reasons to go on adventures
>and then you may use that group as an example
>but this is the only valid method of using examples on /tg/
This is what you guys are literally saying has to be done for any example on /tg/ ever. The words you are writing indicate no one may use any kind of made up example ever for any purpose unless they have okayed it with a real group of players.

This is what you are using as an example of bad Gming - a made up example using made up situations to provide a case study of how one might go about creating an adventure hook and following challenge for imaginary players. And I am the bad Gm for it. Really.

I knew /tg/ was autistic, but this is insane.
>>
I'm building a more support-based, AoO zealot.

Took the Protection mission, Impulsive Reactions, Bodyguard too, all that fun stuff in order to be more protective of my allies. How are my maneuver choices though? I've never built a Zealot before

>1: 5 Maneuvers, 1 Stance
Stance: Vigilant Watcher Stance (EG)
Maneuver: Spilled Salt (CR)
Maneuver: Terrifying Blow (EG)
Maneuver: Hunting Party (Golden Lion)
Maneuver: Pride Movement (Golden Lion)
Maneuver: Hunting Party (Golden Lion)
>2: +1 Maneuver, +1 Stance
Stance: Aura of Misfortune (CR)
Maneuver:
>3: +1 Maneuver, 2nd-level maneuvers
Maneuver: Relentless Warden's Strike (EG)
>4: non
>5: +1 Maneuver, +1 Stance, 3rd-level
Stance: Aura of Shared Misery (CR)
Maneuver: Kill the Wounded (Golden Lion)
>6: Advanced Study +2 Maneuver, +1 Stance
Stance:
Maneuver: Intruder's End (EG)
Maneuver: Binding Fetter (EG)
>>
>>54359917
Wait

Forgot to say, I have no clue what to pick for my extra 3rd-level stance and my extra 1st-level maneuver.
>>
I need a little help. Okay, no. I need a lot of help.

Almost nobody in my group seems to want to do downtime stuff besides cutepost and molest each other. I can't think of any team-building scenes I could do with any of the other PCs, because none of the players really seem that interested in developing bonds they don't already have. The only ones that do always seem busy. And the GM just seems to want to make jokes about us and dick us around with mind games.

I'm worried this campaign is going to end up stillborn on account of just everybody playing the "Well I have no reason to go on this adventure" card.
>>
>>54360070
So what are you asking of us? Advice? Scene ideas? A better game? Are you just trying to get people to accuse you of being in whatever game they hate to show that it's bad?
>>
>>54360172
Advice, mostly. What would you do in this situation to fix it or make it better, assuming that "just leave" is the absolute last resort?
>>
what sounds like a better idea?

>make the players fight an artificer with a bunch of wands
>make the players fight a clown with the compress ability in environment that's mostly narrow spaces between tightly packed crates
>>
>>54360224
Artificer sounds like less of a hassle. If you give the PCs access to the different areas of the environment so they're not just constantly getting shanked while they struggle to keep up with the clown, that could be fun. But the important thing is that it's actually a fight and not a meat grinder.
>>
>>54360204
Stop asking, foist your slice of life adventures on them with the subtlety of a sledgehammer if you think it'd prevent later 'reasons' issues.
>>
>>54360204
I'd do solitary activities that don't require the GM. If he's going to joke and do mind games, anything involving an NPC is bound to be shit. None of the others want to downtime, so pick up a hobby. Buy some wood and carve something. Try your hand at painting or writing. Become a more active worshipper, if you're at all religious. Things that make your character a more well rounded person.

If you're willing to risk the GM's bullshit, write a letter to an NPC family member or one you met along your journey. Go whoring or volunteer somewhere. Keep a diary. Actually writing a diary in-character can be somewhat rewarding.

Also maybe talk to the other players.
>>
>>54360310
How do you suggest a way to talk to people that generally respond with "I dunno what do you want to do?"

It's also a little problematic that we're basically stuck using a medium that has us basically locked at a really inconvenient point in time.
>>
>>54360422
Best bet in that situation is to take charge. They have no motivation? Supply it! When properly done, you can motivate everyone involved to do what you want to do.
>>
>>54360422
Okay, I know what kind of loaded term this is because we're all such a bunch of neurotic assholes around here. But bear with me: PM them.

If you don't feel comfortable running a side scene in what forum you're given, set up something in Discord or Skype or whatever. Run it there, and retcon it in however you have to.
>>
>>54360422
I've done scenes for previous downtimes while we were stuck adventuring. Just retcon a little.

Are there things the party members have said or done that seemed odd? Anything interesting about them? Do you know about their pasts IC? You could always have a story time session where you all sit down and tell stories. These could be past experiences, myths, pranks they've pulled, or little bits of anything related to them. Making up stories on the spot that they were told as children can be great fun, and gives the players a chance to flex creativity. If you share a hobby with a party member, have a session where you partake in that hobby and chat. It could be as simple as, "Do you always wear your hair like that?"
>>
File: 1450239901421.png (253KB, 442x442px) Image search: [Google]
1450239901421.png
253KB, 442x442px
>mfw the DM includes her children in the campaign
>mfw her little boy plays the evil dragon
>>
>>54360881
Do they have fun? Have you taught them about caster supremacy and why their level of optimization makes them subhuman filth? Do they give their characters fun voices?
>>
>>54360881
You know what to do
Grapple>Pin>Tie up>Rape
>>
>>54360965
They're having tons of fun! They don't have characters of their own, so it's not like they're making the mistake of playing sword-and-boarders or other untermenschen, and by their nature they give the characters funny voices.

Great experience all around, I know some people fear children in these things but this isn't one of them!
>>
>>54361024
That's great to hear! I hope you all continue to enjoy yourselves.
>>
It strikes me that I'm setting up the perfect situation for a lycanthrope villain campaign arc, but given that I'm starting with a were lobster how crazy can I get before it all becomes too much?

I figure I shouldn't really get into the monstrous lycanthropes unless the party makes it to level 12 or so. so no were animated objects or were skeletons until a higher level
>>
What PoW classes make good archers? Hawkguard seems bizarre because the tactical acumen feature is totally wasted.
>>
>>54361103
Just set the campaign in Maine, there's enough weird shit going on there to fuel a campaign.
>>
>>54361110
Any of them. You don't NEED all your class features dedicated to doing 1 thing, that being archery.

Just take solar wind and tempest gale maneuvers and variable wind feat
>>
>>54361142
I know I want a were jellyfish, a wereshrimp gunslinger, plus a weregiraffe for the obvious reason. I think I'll include the were-raptor when they're a bit higher level

It's a shame though, I want to do something even more ridiculous with clowns
>>
New thread

>>54361224
>>54361224
>>54361224
>>
>>54361225

What is the obvious reason for including a weregiraffe? Because I'm not sure it's as obvious as you believe it to be.
>>
>>54361225
You should've just done a Wereclown, anon.
>>
So one of my players is making a dual cursed oracle with both clouded vision and deaf curses. How bad of an idea is this?
>>
>>54361233
Page fucking 7, shitlord.
>>
>>54361233
>early thread
>weeb image
>bait question

Hmmmmmmmm
>>
>>54361233
P A G E 7
A G E 7 P
G E 7 P A
E 7 P A G
7 P A G E
>>
>>54361280
>weeb image
Nah, it's frog stuff. But still designed to look kind of animu.
>>
>>54361278
It's an awful idea and will likely end in death. Have fun with it!
>>
>>54360881
You've claimed this before
>>
>>54361249
There's this infamous character from one piece named Kaku who fans latched onto because of his goofy traits (a long square-shaped nose, his habit of talking like an old man, and his godlike parkour skills) People thought he might join the crew because he was a really friendly and strong guy, and filled the missing role on the crew

then it turned out he was a traitor who framed the crew for attempted murder, shot the guy fixing their ship, kidnapped a crewmate to be executed and then for good measure destroyed their ship, all while still acting incredibly friendly.

His reward for the mission was gaining a random superpower. Since many of his crewmates had lycanthropy superpowers, he had a habit of scaling buildings and the superpower was gained by eating a banana-shaped fruit people guessed he was going to be a weremonkey. However, when he finally tried out his power for the first time, his new form collapsed the floor under him. The first thing we saw was a minecraft-style giraffe falling through the ceiling.

Over the course of the fight he's basically figuring out his powers as he goes along while also trying to figure out the names for his attacks as he's using them. Despite that he picks it up quickly, performing amazing feats like exploiting his shapeshifter maleability to tactically exaggerate certain features while minimizing others, giving himself the mass distribution he needs to kick a steel-reinforced tower in half from the inside
>>
>>54362265
>>54362273
Eh, it's fine. I still have yet to even make it, and even then I have no idea how to run a game.

As for the level thing though, the idea I had for it was basically give everyone a level after X amount of trials/encounters, and a mythic rank and BOSS WEAPONS after each major boss. Said bosses will probably be able to create adds, and use MMO style area/shape effects as well

Also, either free or mandatory Divine Source, for reasons.

>>54362293
>Heavenly PROMOTIONS.jpg
>>
>>54361233
Welp, there it goes.
>>
New thread:
>>54362459
>>54362459
>>54362459
>>54362459
>>54362459
Thread posts: 334
Thread images: 20


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