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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>54255344
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/always-darkest-before-the-era-monday-meeting-notes/
>Question:
stat me
>5th editons cliffnotes
https://pastebin.com/cp0r59da
>>
>>54274524
Supernal entity, a living symbol of his story.
>>
>>54274502
Forget the silver ladder, i'm getting a silver coat hangar
>>
Since this is chronicles, i already know the answer, but can i use Deviant to create the anal-vore ferectoi who wiped my last werewolf game?

He had a battle cry of "POOPGESTION!" I believe that Werewoilf must be approached with a certain degree of mockery and self awareness or you get yiffpocalypse.
>>
GIMME FUCKIN BUILDING A LEGEND PDFFFFFF
>>
>>54274653

POOPGESTION!
>>
>>54274653
Its been posted a few times why are you so bad at downloading things?
>>
>>54274685
Please... give me... a link
>>
>>54274685
Not the anon above, but I haven't noticed posting of that one.
>>
>>54273852
What, you don't like boyish girls? What are you, gay? I bet you don't even want to sleep with a promethean or have your werewolf girlfriend use the gender change power to drill your prostate.

>>54274653
Just buy it you lazy fuck, i'm not putting my dick on the line to give you my pdf.
>>
>>54274653
>>54274699
>>54274714
http://www.uploadmb.com/dw.php?id=1499815553
>>
How would the The Free Council look like if they had alied with the seers?
>>
>>54274743
>Just buy it you lazy fuck, i'm not putting my dick on the line to give you my pdf.
>le water mark meme
OPP doesn't use em. Your By Night Studio products on the other hand do.
>>
>>54274757
TKANK YOU MY DUDE
>>
>>54274781
They wouldn't be the Free Council if they did.
>>
>>54274781
>The Free Council look like if they had alied with the seers

Revolutionaries who snort magic coke of the asses of vampire strippers

>Techne: Gordon Gekko
>>
>>54274801
Its not awful, but I wish it were better.
>>
>>54274757
Cool, thanks. Hopefully it will be better than dick eggs.
>>
>>54274781

The Seers would resemble Threat Null, but more Self-serving and less worried about scientific accuracy.
>>
>>54274855
Huh just quickly flipped through and it looks rather good - no "beasts are righteous teachers of important lessons and heroes are jerks" crap, actually useful advices for storyteller... Pleasantly surprised.
>>
>>54275053
Its the best Beast Book that isn't a hunter supplement about killing them.
>>
>>54275191
>Mages capable of entering a Lair
through the Primordial Dream likewise possess powers that
can ward off or even destroy a Horror — especially if the Beast
underestimates them.

Least it knows about mage supremacy
>>
>>54276095

If you're interested in mage supremacy of beasts, read DaveB's story in the Beast Fiction Anthology, "Premeditation." It's a Beast / Mage / Changing Breed crossover,

The mage is an arrogant asshole, but also always right and crazy powerful, and he vanquishes a beast in the Astral with the help of another beast and changing breed sidekicks.

DaveB wrote for Beast (Lairs), but he readily acknowledges they're douches of a level worse than many mages.
>>
>>54276176
Yeh ive read it, its a good story.
>>
>>54276204

Hal would make a great Mage signature character.

Hopefully he'll show up again in Signs of Sorcery and Tome of the Pentacle (if they're released before Mage 3e).
>>
>>54274524
Spider-Man is probably a Deviant, but I'll make do with a Changeling version.

Mask: Fool
Mien: Martyr
Concept: Genius Superhero

Seeming: Fairest
Kiths: Skitterskulk + Maker + Truefriend + Superhero

Mental Attributes: Intelligence 5, Wits 6, Resolve 5
Physical Attributes: Strength 5, Dexterity 6, Stamina 5
Social Attributes: Presence 2, Manipulation 2, Composure 4

Mental Skills: Academics (Journalism) 3, Crafts (Photography, Engineering) 5, Computer 3, Medicine 2, Occult 2, Politics 1, Investigation (Scoops) 3, Science (Biology) 4
Physical Skills: Athletics (Climbing, Acrobatics) 6, Brawl (Neutralize) 5, Drive 1, Firearms (Web-Slingers) 2, Larceny 2, Stealth (Ambush) 3, Survival 2, Weaponry (Improvised) 4
Social Skills: Animal Ken 1, Empathy 3, Expression (Humor) 3, Intimidation (Bluff) 2, Persuasion (Diplomacy) 2, Socialize (Office) 1, Streetwise (New York City) 2, Subterfuge (Excuses) 3

Merits: Area Of Expertise (Acrobatics, New York City), Common Sense, Danger Sense (Advanced), Direction Sense, Encyclopedic Knowledge (Crafts, Science), Fast Reflexes 3 (Epic), Good Time Management, Indomitable (Epic), Interdisciplinary Specialty (New York City), Investigative Aide (Crafts, Science), Professional Training 5 (Journalist: Expression, Investigation, Crafts), Trained Observer 3 (Advanced), Ambidextrous, Demolisher 3, Double Jointed, Greyhound, Hardy 3, Iron Stamina 3, Parkour 5, Seizing The Edge, Allies (Superheroes 3 To 5), Alternate Identity 1, Closed Book 3, Contacts (Journalists, Law Enforcers, Academics), Fame 1 (Advanced 1: Inspiring), Iron Will, Resources 1, Status (Daily Bugle 1), Truefriend (Aunt May, Mary Jane), Defensive Combat (Brawl), Fighting Finesse (Neutralize), Firefight 3, Martial Arts 4, Unarmed Defense 5, Brownie’s Boon, Dull Beacon 5, Mantle (Dawn Court 3), Potent Kith 3, Token (Spider-Man Costume, Web-Spinners), Wyrd Evolution 3

[Continued In The Next Post]
>>
>>54276833
Health: 10
Willpower: 9
Defense: 12
Initiative: 14
Speed: 16
Wyrd: 7
Clarity: 9

Contracts: Changeling Fate 2 (Wizened), Fang And Talon 3 (Beast), Pathfinder (Beast, Elemental), Trivial Reworking (Ogre), Boon Of The Scuttling Spider (Beast), Dreamsteps (Fairest), Might Of The Terrible Brute (Ogre, Beast), Murkblur (Fairest), Blessing Of Perfection (Wizened), Discreet Conjuration (Wizened), Elegant Protection (Fairest), Tatterdemalion’s Workshop (Wizened, Ogre)

Superhero Kith: http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/841149-changeling-kiths-2e?p=1107471#post1107471
>>
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So here's a question, /wodg/: how do you use the Resources merit in your game? I'm a new GM, and I'm kind of baffled by it. Is it constant throughout every single story? Does it get spent or refreshed? How does it work in conjunction with the Price dots on equipment?

Please, help me out here. I'm floundering.
>>
>>54277360
As far as I know Resources is a static merit. Costs is just "If you have Resources x you can have this" Of course reason applies, if your PC goes "I have 4 dots so I want to buy 300 shotguns" you call him a retard and say no.
>>
>>54277360
Essentially if you need to get something, if it costs below your resources, you don't have a problem acquiring it. If it's equal to, you can get just one. IF it's ore than your resources, you generally can't get them or you'll overtax yourself and be low on cash. It's more of an ST fiat kind of 'yes, you can get this, but...' type of situation.
>>
How many dots in Life would I need to forcefully shift a charging Werewolf back into human form?
>>
>>54277545
We've had this discussion before, Spirit is what you want for that I think with Life as a 'add X' effect.
>>
>>54277584
You might not need to add Spirit into that, as you're only messing with its biology.

Gifts are solely under the domain of Spirit.
>>
>>54277545
You can do this with Time too.
>>
>>54277584

If the werewolf is in a death rage, I would guess at least Life 4 as the werewolf would not otherwise normally be in control of his transformation. Although conjunctional spells are disfavored, I wouldn't be surprised if some Spirit may also be necessary because it screws with inherent werewolf abilities.

An canon answer will hopefully appear in the upcoming Crossover Chronicles (GenCon 2045?).
>>
Am I the only one bothered by how easily the Arcana can fuck over heavily integrated mechanics of the other lines?

>vampire uses dominate
>nope. mind.
>vampire uses celerity
>lol forces
>changeling contract
>cancelled cuz fate
>true fae exists
>lol matter = cold iron
now
>werewolf lunges
>nuh uhh. life.
>>
>>54277763
Stop buying into the Magefag shitposting for one.
>>
>>54277763

You should be bothered because mages are a) really fucking scary and b) relatively rare.
>>
>>54277763
>arcana
lol
>>
>>54277252

Maybe you guys can help out a brother trying to figure out how to throw in some Space Opera elements into WoD.
>>
>>54278286
You mean one of the three most common splats.
>>
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Can that anon who stated the Shiny Rod do it again now that the show is over?
>>
>>54278408
No
>>
>>54278486

He meant lore wise amount of mages in the world. Rare.
>>
>>54278575
Yes
>>
>>54278636
All supernaturals are rare, anon.
>>
>>54277432
Can't you combine social merits/skills to get items you may not have the resources to purchase?
>>
>>54278408
Doesn't one of the Mirrors books cover that?
>>
>>54278636
DaveB said they were in top 3 population-wise.
>>
>>54274782
>thinking I'll trust anon
come on man, I ain't goin' ta JAIL for a frog poster.
>>
>>54277796
It might be shitposting, but that doesn't make it any less true. Mind 2 comes with Mental Shield, which can be used to defend against Dominate. Forces 2 comes with Control Gravity, which allows the caster to decide that down is up. Also Mage Armor is reflexive, so the vampire isn't getting a one shot kill. It's either the Practice of Unraveling or Unmaking with Fate that allows you to cancel out Changeling contracts. That's Adept and Master level, respectively. An Adept of Matter can actually pull cold iron out of his ass. Or jury-rig a handgun that fires cold iron. I'm not sure what Life does to hardcounter Werewolves, but I know that you can ban their asses.

The worst (or best) part of the Mage Supremacy meme is that it really isn't a meme. It's just how things are.
>>
>>54279455
>I'm not sure what Life does to hardcounter Werewolves

Life can forcefully change them back into filthy homosapiens.
Spirit might be mandatory. Or not.
>>
>>54279540
Just put them to sleep. Why overcomplicate things?
>>
>>54279591
complication is a mage's watchword
>>
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>>54277763

Repeat after me:

>Mages don't exist in myWoD

The Awakening lore is boring and Ascension works only as a standalone or maybe with a slightly altered werewolf.
>>
>>54280980
This is objectively the best solution
Sorcerers, witches, shamans and pyschics are much more interesting and can easily replace the ivory tower special ed kids
>>
So what are good plot hooks for a Geist game and what are the reasons Geists would gather in a Krewe ?
Pretty fresh to the splat, only read cursorily parts from the core book
>>
>>54277763
Are you serious? How are those "heavily integrated mechanics" ?

The complaints about Mage are becoming really pathetic at this point.
>>
How many people would use Life to turn their girlfriend into a sheep just to fuck her brains out?

How many would turn her into a male sheep?
>>
>>54281186
Can't you easily steal sheep, even without magic powers ?
>>
>>54281186
What the fuck is wrong with you
>>
>>54281186
Mage: not even once.
>>
>>54281186
I hope your bait next thread moves onto arcanums beyond life and time. Try spirit, or fate, or even mind.
>>
Reminder that using Mind to get laid is akin to rape
>>
Aaaand magefaggotry is back full force.
>>
Do geist and vampires work well in crossover ? Like mixed parties ?
>>
>>54281435
Isn't there a Vampire Bloodline that regains Vitae by feeding from Ghosts?
>>
>>54281452
Yes there is, they can even "diablerize" ghosts if I remember well, but there's a very small number of them and they require intense training
That could be a neat plot hook though
>>
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>>54281330
reminder that human sexuality is just one big mind effect to get around to a consensual life effect
>>
>>54281330
reminder that make-up is rape
>>
>>54274653

>>54274757

You do know I posted this the last thread yeah? It's also in my damn trove listed in the pastebin.
>>
>>54277360

It's static like previously mentioned. It's basically a guideline on what your character can afford and obtain. Things above it are generally not accessible by your character or you will need to go through other means to get it, (stealing, bardering, etc.) something story wise, instead of just going out and purchasing it. The price dots on equipment show what resources you should have for a character like yours to obtain such an item. If the equipment is higher than your character's resource dots, then it would be quite difficult, if not impossible to obtain at that level.
>>
>>54279103

I meant in Ascension.
>>
>>54281435
>Do geist and vampires work well in crossover ?

Vampires do not crossover well with any other splat for no other reason than they cannot really do anything during the day.
>>
>>54281002
>Mages
>special ed kids

Don't you mean Honor Society?
>>
>>54281435
Fairly well. Geist powers aren't as insane as some of the other splats. Vampires are pretty low power in the grand scheme of things.
>>54281474
And they can go full underworld vampire, losing the ability to get vitae from blood.
>>
Question, CofD to be specific.

Can spirits in Twilight ride ghosts in Twilight? Do ghosts produce Essence at all?
>>
>>54282085
Whatever you say, sweetie
>>
>>54282167
No they are both in different twilight states and probably dont even see each other.
>>
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Mortals campaign where you play authors/writers/artists whose characters from there works manifest as a goetia who can be manipulated by humanity's collective conciousness of them.
>>
>>54281002

Because they're not a threat to your favorite splat?

That's true in both games, but I'm thinking more OWoD where Mages were powerful but couldn't purge the spoops without extreme consequence.

Camarilla Vampires have a lot more pull at local levels, and the Sabbat can replenish their larger numbers with way more ease than mages.

Werewolves keep a lot of nasty shit in check, shit Mages would be extremely taxed trying to deal with, even if they could manage the fragile unity of the Garou Nation (protip: they can't)

Wraiths and Changelings present their own problems - What happens when a mage or someone they care about becomes a ghost? Changelings keep that fragile spark of wonder that Mages depend on burning bright, and their decline would lead to revised-style paradox.
>>
>>54281002
Jup.

Hedge Magic is much more interesting to me. I like my mages with weird rituals they don't understand and always hunting the next occult book.

The whole consensual reality and paradox shtick feels way to overblown for me to include as side character in my chronic. And it really bites with the more occult and down to earth style i am aiming for.

>>54282337
Nah. I know its hard for you but it really isn't about powers.

Werewolfs as i use them could tear a Vamp (my main splat) a new one easily because they are raging, regenerating monsters.

The Sheriff might have a shot if he has a silversword handy but other than that the Vamp is Ash.


I just don't like the whole style of mages. If my PCs meet a mage he should be all about occultism and rituals. Consensual reality and Paradox invalidate the whole world for me and drastically change the style of a mage.

If a Mage wants to turn a Werewolf (temproarily) into a human he should be searching for old tomes and create a new ritual from half forgotten books. Then he has to forge a dagger in the night of a lunar eclipse, cooling the still hot blade in the blood of a wolf.

Then he has to aim for the heart (without getting torn to shreds by the raging beast) and pray that his ritual was close enough to the original.

Lel just using my ebin spheres just feels shitty to me.

And i like my mages lowpowered as specialists able to pull of weird shit but helpless against the beasts stalking the WoD.
>>
So I've been working on porting 1e Awakening's paradox rules to Ascension.

Base Paradox Dice Pool for a successful vulgar effect is 1-5 dice depending on Arete. (1-2, 1 die, 3-4, 2 dice, and so on).

Quintessence may be spent to remove all but 1 die from the pool. Remember, Quintessence isn't nearly as avaliable in Ascension as mana in Awakening.

Difficulty is 10 - Highest sphere used in an effect.

"Permanent" Paradox adds a die for each point of permanent paradox the mage has.

Each success is used to "build" a paradox event that occurs when thematically appropriate.

Each sleeper witness adds a "sleeper die," which is difficulty 5. Sleeper dice cannot be removed from the pool with Quintessence.

There's also the "conversion effect" - a sleeper sees enough crazy shit to start believing in what they see, which I'm not sure how I want to make work.

Thoughts/Criticisms/Reasons I suck?
>>
>>54282685
Couldn't have said it better
Thanks man
>>
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>>54282685
>my ideal mage is one that is pathetically weak and helpless against the real monsters of the WoD and his magic is entirely dependent on convoluted methods that don't even give him a fighting chance after going through so much prep
>also my favorite splat is vampire
>but this totally isn't about powers i swear
>>
What is Baba Yaga in CoD? A Thyrsus? A True Fae? Some weird Beast?
>>
>>54283473
The Russian Apex
>>
>>54282992

>myWoD
>MY
>other splats don't even exist (henlo changeling)
>Mages tots need to have ebin combat powers cause reasons
>also you have to use them because reasons

Nah. A Mage still is a dangerous enemy for a Vamp. He just can't burst in throwing fireballs rewinding time.

He will create foci that allow him to find the Vampire and his Ghouls. Then he will slowly kill the Ghouls one by one. Or just give the foci to other Vamps that hate the Vamp.

Or create a Talisman that gives him fire resistance and than start firebombing the shit out of the cities havens.

My mages act more like hunters. If thats Not your thing thats cool. But don't act like there isn't a reasonable case to make mages less combat effective and less powerful.
>>
>>54283533
>>myWoD
That's why I said '[your] ideal mage'
>>Mages tots need to have ebin combat powers cause reasons
>>also you have to use them because reasons
Didn't even say those things. You're the one that said you liked your mages "lowpowered" and "helpless against the beasts stalking the WoD". If you want to nerf mages so that they're viable in your stories as npcs, that's your prerogative and honestly a smart thing to do. Your way sounds boring and redundant, but you do you.
>>
>>54283513
Probably, but the Apex can be any splat. Which one is she?
>>
>>54283684
Beast.
>>
>>54281002
New to this WoD thing, except for some contacts with Masquerade after having a blast with Bloodlines ages ago.

What the fuck are sorcerers and where can I read about them? The books always mention mages (even if they don't use ascension rules) and that's it. Only interested in oWod for now since it's what we're playing, by the way.
>>
oh man sure wish I was reading my Scion 2e book that was supposed to be in my hands as of two months ago
>>
>>54283758
It's all in Second Sight but it's for nWoD
No idea about oWoD since I don't play it
>>
>>54281232
Cucking your gf is wrong, transforming her is ok.
>>
>>54282685

>Nah. I know its hard for you but it really isn't about powers.

>And i like my mages lowpowered as specialists able to pull of weird shit but helpless against the beasts stalking the WoD.

uhh...

>>54283533

The overwhelming majority of mages are hedge mages/psychics/whatever as of Revised. This explains why other splats can "win."

Canonically speaking there are 2-10k True Mages in existence, Half of whom are Technocrats.

I went into doing spergtastic estimates, but True Mages are pretty rare. Players in a Non-Mage game may never bump into them, but I reserve the ability to bring them in when the players do stupid shit or when I want shit to get real

>>54283758
"Sorcerer" for Mage.
>>
>>54283758
World of Darkness: Sorcerer and Sorcerer Revised
>>
>>54283776
>>54283810

Thanks senpaitachi. I'll check sorcerer and I may check the other one too if chronicles is similar enough to oWoD to be easily adapted.
>>
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>>54283627

>If you want to nerf mages so that they're viable in your stories as npcs, that's your prerogative and honestly a smart thing to do.

You don't say.

>Your way sounds boring and redundant, but you do you.

If you say so.

Care to enlighten us how you would do it?


>I went into doing spergtastic estimates, but True Mages are pretty rare. Players in a Non-Mage game may never bump into them, but I reserve the ability to bring them in when the players do stupid shit or when I want shit to get real

And thats valid but personally i will use other things if shit hits the fan. I just don't like the way the mage mythology works and i don't like the way mages operate.
>>
>>54282685
>Lel just using my ebin spheres just feels shitty to me.

What the fuck is ebin sphere?
>>
>>54274524
Given that oWoD being entirely about comic book superheroes doing comic book superhero type shit, clearly a oWoD vampire who found Golconda. Gangrel bloodline, spider themed.
>>
>>54277763
>Am I the only one bothered by how easily the Arcana can fuck over heavily integrated mechanics of the other lines?

Not really because:
A) Crossovers are shit, so might as well dont even try.

B) If for some godforsaken reasons i was forced to do it, i would houserule it that awakened magic even at mastery cannot affect all those things.

C) If i was a player and not DM of said crossover game, refer to point A).
>>
>>54284162

>B) If for some godforsaken reasons i was forced to do it, i would houserule it that awakened magic even at mastery cannot affect all those things.

Also valid. I think you can make a convicing case that such heavily integrated mechanics are something mages cannot influence the way they do most of reality.
>>
>>54274524
He's a mage of sorts, with life and fate as his focal lines. Life to accentuate his agility and strength and reflexes, as well perhaps for adaptations like the wall climbing - the webbing can of course be either life (or a little matter) or science too, depending on the iteration of Spider Man, his webbing was either a scientific marvel of his own genius, or a biological oddity relating to the radioactive spider bite. Now perhaps his greatest power, his spider sense, that's what makes him clearly a mage, it just screams out fate. In description of course, he can only *read* fate, subconsciously, predicting dangers and reacting perfectly to avoid them, but in effect it's almost as if he's manipulating the situations (subconsciously) to enable him to allow him to avoid them.

I wouldn't make him a mage proper of course, just perhaps one whose Awakening only partially happened, but it'd be actually pretty easy to work out I think.
>>
>>54284325
he's obv a deviant, so cant stat him till that book comes out.
>>
>>54284341
Or he is a changling that got "bite"/ fucked by a spider in faerie..
>>
>>54284341
Would he have similar stats to >>54276833?
>>
>>54284033
>Care to enlighten us how you would do it?
I wouldn't make them not!Hunters with next to useless magic, for starters. I think it would be alright for them to burst in hurling fireballs and rewinding time as long as they had the right prep for it and it has caveats, like making an enchanted item or binding a spirit. The way you outlined it, there's really nothing unique or characteristic about mages, and their role in the story sounds peripheral and once push comes to shove they're easily dealt with, being "helpless". So why even have piss weak mages in your story at all? Do you go in-depth to all the mysticism and occult stuff? Why not just use hunters if mages operate similarly?

I don't get it, and I do think it's a power thing.
>>
So, been wondering, you guys ever make historical figures into supernaturals in your campaign? Thinking about making Orson Welles a demonic cover, and the War of The Worlds broadcast was actually perpetrated to cover up nation wide infrastructure destruction hidden amidst all the hysteria
>>
>>54284538
Not him but
No, you have a power thing
Clearly it bothers you that in some iteration of WoD, even an unofficial one, Mages can be anything else than the absolute top dog
My advice ? Drop it and consider playing Pathfinder
>>
>>54284341
What the fuck even is a deviant? The book isn't even out yet, so how can you say with such certainty?
>>
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>>54284641
>I want a version of WoD where my Vampires aren't week to sunlight
>And can transform into wolves
>And have Spirit magic

>Maybe you should use Werewolves

>wow faggot go play Pathfinder
>>
>>54284786
DaveB has talked/written stuff about it. Pretty sure it covers "Man bit by a spider given weird powers"
>>
>>54280980
>slightly altered werewolf

You're going to have to alter it way more than you think if we're talking about WoD...
>>
>>54284807
>>I want a version of WoD where my Vampires aren't week to sunlight
>>And can transform into wolves
>>And have Spirit magic
>>Maybe you should use Werewolves
I still think my Moonfucker legacy of Thyrsus is a good idea.

That is a Legacy of Thyrsus that use Space alongside Spirit and Life.

At least, that's how I remember Legacies working when I was last here.
>>
>>54284538
>Do you go in depth about all the mythicism and occult stuff.

Yeah thats the plan. I am even learning Tarot for that.

>Nothing unique or special

Yeah sure Hunters just can create magical artifacts.

>Why have "piss weak" mages at all ?

For occultism and stuff mages can so that no one else can.

Also "piss weak". Come on. I would get off on creating magical artifacts and having all the other stuff hedge magic can do.

>muh its a power thing

Yeah sure. I am bringing some weird forum war into a chronic with my friends.
Also tf Mummies and Werewolfs are way stronger in myWoD.

>>54284641
Jup. Magefags can't accept something like this. They immediately see this as an attack from "Vampfags".

>>54284807
Wat. That example of yours is really retarded and doesn't fit what he meant.
>>
>>54284641
>No, you have a power thing
I'm not bothered. He can do what he likes, it's his story. I just don't get the appeal.
>>
>>54284911
Why use mages instead of hedge magicians?
>>
>>54285021
And we both don't get the appeal of Mages as is
So maybe let's drop the subject ?
Also sorcerers do exist and can do some pretty funky shit
>>
>>54274636
Everything you just said gave me cancer
>>
>>54284911
>I am even learning Tarot for that.

Speaking of which has anyone ever used keys to the supernal tarot? If so whats your experience with it?
>>
>>54285049
>So maybe let's drop the subject ?
Sure, if you're that insecure about creative decisions and don't want to discuss them and different ideas.
>>
>>54284583
I did use some of the historical characters that were presented in oWOD
>>
>>54284911
So what are your plans for Mages in the story?
>>
>>54285082
>discuss them and different ideas.

Nobody in here wants to discuss new ideas. This a thread about complaining about opp shitty management, shitty forums, shitty releases (or the unicorn that are....actually good releases) and mage wankery
>>
>>54285082
I was just suggesting replacing mages with the Second Sight splats and the other Anon was proposing to make Mages more like those
You on the other hand, were just saying that you like Mages
I understand you have a pathological need to have the last word, so I'll allow you one more quip before I teleport behind you
>>
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>>54285244
>advocating discussion and creativity and ideas
>get called a quipping magefag
>>
>>54285041
They are extended hedge magicians basically. True mages don't exist.

>>54285060
Keys to the supernatural?

>>54285156
Occult advisors, enemies or allies capable of weird stuff. Also mage circles are a political entity to interact with.

>>54285244
This. I want extended Second Sight/hedgemagicians basically.

Whats to discuss if you think my concept is rooted in a power trip and retarded without presenting something yourself?
>>
>>54285339
>Occult advisors, enemies or allies capable of weird stuff. Also mage circles are a political entity to interact with.
I meant more like the mystic stuff you wanted to include.

>Whats to discuss if you think my concept is rooted in a power trip and retarded without presenting something yourself?
Your idea?
>>
>>54279591
>Just put them to sleep. Why overcomplicate things?
Just turn them into lawn chairs. Why overcomplicate things?

>>54281310
Reminder that vampire feeding is rape too, no exceptions. Especially with animals - they can never consent.

>>54277360
>Once per chapter, your
>character can procure an item at her Resources level or lower,
>without issue. An item one Availability above her Resources
>reduces her effective Resources by one dot for a full month, since
>she has to rapidly liquidate funds. She can procure items two
>Availability below her Resources without limit (within reason).

>>54284081
>What the fuck is ebin sphere?
ebin - 4chan ironical misspelling of "epic"
sphere - rough Ascension equivalent of Arcana
>>
>>54285337
>>54285339
Also ritual magic allows for convocation of powerful entities (devils, spirits, etc ...) that can help you a lot or fuxk you up in horrific ways if you don't know exactly what you're doing. Which happens fairly often with hedge magicians
This brings us to one of my other favorite quasi-splats : Inferno
You can do so much shit by invoking, binding and making deals with devils, but always at a terrible price (for you or others)

I think that's what I don't like about Mages actually : they've got enormous power that's easy to use, but also very very few drawbacks, tradeoffs or actual risks for using it, as well as an absence of the fundamental drawbacks of the other splats
With sorcerers and hedge wizards, you can also do some absolutely terrifying stuff, but it requires arduous research, setup and sacrifices and has heavy consequences
Or you can skip all that and ask the Loas, the Great Spirit or Baphomet. Better know how to ask properly though.
>>
>>54285437
Oh, yeah, I forgot about moving onto other splats! He could bring up bestiality in werewolf, or child-immortal Purified! Just jam a bunch of kids onto a locus, murder them, and hey presto! Abhorrent!
>>
How many mages would use Fate and cast shared fate on their girlfriend and then get another dude to fuck her brains out so that when she orgasms you orgasm too?
>>
>>54285499
>I think that's what I don't like about Mages actually : they've got enormous power that's easy to use, but also very very few drawbacks, tradeoffs or actual risks for using it, as well as an absence of the fundamental drawbacks of the other splats
>With sorcerers and hedge wizards, you can also do some absolutely terrifying stuff, but it requires arduous research, setup and sacrifices and has heavy consequences

One of the reasons I'm looking forward to Deviant, and like some of the fansplats for the Purified/mortal sorcerers.
>>
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>>54285514
>hey presto!
why am I laughing so hard at this
>>
>>54285054

Cancer AIDS
>>
>>54285499
This fits pretty well. A sorcerer might even throw a fireball in myWoD but to get there he has to jump through some serious hops.

>>54285381

>Tarot for seeing the future
>demons summoning i have to work out
>generally mostly ritualized stuff made up as i Need it
>>
>>54285523
Implying Mages dont get heavy consequences?

hahahahahahahahaha, go fuck yourself.
>>
>>54285339
>extended Second Sight
Some psychic/magical organisations, conspiracies and cabals would be neat

>>54285648
did you give Inferno a read ? I seem to recall there are detailed rules for invocation in it

>>54285660
paradigm that can easily be avoided by metagaming ?
>>
>>54285696
Oh your still playing shit that has paradigms? Then thats your problem.
>>
>>54285696
Summoners isn't bad for things either. It's from a mage perspective, but they flat out say "Non mages can do it too".
>>
>>54285731
>Summoners
I'll give it a look
>>54285724
>snarky remarks
>no source or help of any kind
you know, this is because of people like you that the few tolerable Mage players get branded assholes with the rest
>>
>>54285173
>see this
>>
>>54285499
>I think that's what I don't like about Mages actually : they've got enormous power that's easy to use, but also very very few drawbacks, tradeoffs or actual risks for using it, as well as an absence of the fundamental drawbacks of the other splats
I hate to play this card, but that's kind of the point. And they do have a fundamental drawback, Paradox.
>>
>>54285339
>Keys to the supernatural?

Is a book about using tarot for mage the awakening
>>
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>>54285764
>being surprised that the obvious baitposter is baiting
>Year of our lord 2017
>>
>>54285810
Smart mages dont let paradox get out of hand, though if/when it does yes it'll become a real problem.
>>
>>54285810
>Paradox
yes but it can be avoided fairly easliy, compared to other splats' banes
there's nothing utterly unavoidable about paradox, like the woofs' rage, the vamps' bloodthirst and frenzy or the changelings' descent into madness
nothing stops a mage from being a perfectly well adjusted member of society, when WoD is all about exclusion, uncontrollable urges and the monster within fucking you up, because mages aren't conceived to be monsters, they're conceived to be the best
in my opinion, it's mary-sueish and doesn't fit with the tone of myWoD (to recycle the other anon's expression)
>>
>>54285868
myWoD sounds gay.
>>
>>54285879
maybe yourWoD
mine is great
>>
>>54285868
>"muh personnel horror"
>>
>>54285854
Nice that actually sounds treaty! Will Check it out.

>>54285696
Sure mages are supposed to have their own cabals and cults. But they don't appear in the Start so they are on the backburner.
>>
>>54285868
In WoD? I was under the impression that Paradox is constantly on the heels of Mages. Every single time they actually exercise their power in an overt way, Paradox. And this is just what I heard, but didn't the rules for Paradox become incredibly punishing for a time?

In Awakening, Paradox is more lenient, but it's all about Mages becoming monsters not through their Awakening, but through the power it gives them. Mages have Obsessions, they pursue them, they get power, they get Gnosis, and as their Gnosis grows they become more and more detached from reality, less and less human-like in mindset. High Wisdom is difficult to maintain (at its highest even something like lighting a candle with Forces is an act of hubris) and as things go on and Mages become more entrenched in mysteries and conflicts and power plays and politics, acts of hubris can happen incredibly often. Wisdom might as well be called "Sanity", because degeneration rolls can stick you with mental illnesses if you go low enough and you can wind up Mad. And in the game, the temptation is there. Awakening is less a story about living as a monster, but walking a tightrope in not trying to become one.

On paper, that is. Of course there are fucktards who disregard all of this just like there are fucktards who play Vampire to engage in revenge/power fantasy with creepy sexual overtones. And I know we're talking mainly World of Darkness, but I don't know enough about Ascension to argue its merits, even though I'm sure somebody else in here can. And one last thing, "myWoD" does actually sound pretty gay. There's no reason to not use that space.
>>
>>54286077
I was under the impression paradox mattered only if sleepers were around ?

and what if I like that it sounds gay ?
>>
>>54286152
>I was under the impression paradox mattered only if sleepers were around ?
That's only in Awakening 2e. For 1e and Ascension, every time you performed an obvious spell, even with no witnesses, you had to roll for Paradox. And I mean the actual term "myWoD".
>>
>>54286202
>And I mean the actual term "myWoD"
I know

Thanks for that clarification but then, how are you supposed to play Mage ? Ascension, 1e, 2e ? Everything mixed ?
>>
>>54286231
Whichever you prefer.
>>
>>54285879
If you say so.

>>54286077
You don't say old WoD.
>>
>>54285967

I'll take a personal pizza instead kthx

>Brucato: "MAGES DON'T EAT PIZZA REEEEE"

Truly, this is a World of Darkness.
>>
>>54286202
The paradox change and the reach mechanic is the greatest thing DaveB et al. did for Awakening 2e.
>>
So are the traditions still completely anti-technology or not in M20? I'm hearing conflicting things and I'm sure as hell not going to give WW/OPP money for 400+ pages of Bruccato ramblings.
>>
https://www.youtube.com/watch?v=jCMNWAJiz5Y
https://www.youtube.com/watch?v=yUK7n4_J-xg
Is Sly Marbo a Hunter?

I mean, I know he's completely out of his fucking tree, but that really has no bearing one way or the other.
>>
>>54286634
>I know he's completely out of his fucking tree
So obviously a hunter.
>>
>>54286659
But there are other splats where being out of your fucking tree is either a prerequisite or, at the very least, encouraged.
>>
>>54286690
I mean, in order to play Beast you have to be so far out of your fucking tree that you've somehow wound up in someone elses
>>
>>54284807
Vampires can already turn into wolves, retard.
>>
>>54286634
maybe a Deviant ?
>>
>>54286736
Well we know less than potato about them, so yeah, good choice.
>>
>>54285967
>don't like mages
>"grah personal horror!"

It's not about Mage being or not being "more hopeful", but about Mage being full of That Guys who want to play drastically out of place characters because their Purple Paradigm says that hard scifi is the same thing as Harry Potter.
>>
>>54286600
Its 700 pages of shit.
>>
>>54286763
>I'm sad.
>It's too bright.
>I wanna go back in the box.
>>
>>54286763
So how do you feel about Awakening's strictly magic approach?
>>
>>54286763
That was what was great about mage, you 'tard. It forced you to think about "what is magic, really?"

>>54286795
It's not as strict as people make it out to be. Granted, consensus is gone, but you can still do magic in unconventional ways.
>>
In my experience only mortal games really veer into 'horror' territory. Splat games range from urban fantasy to dark urban fantasy.
>>
>>54286795
I don't do CoD.

>>54286832
We already have a setup of what magic is and isn't in other games. Mage was just spinning its wheels about it and trying to use a one-size fits all system to define a wide variety of practices that don't all fit under its Purple Hermetic umbrella.
>>
>>54286793
Hi there, That Guy.
>>
>>54286776
>Its 700 pages of shit.

For what do you need 700 pages?
>>
>>54286832
>but you can still do magic in unconventional ways
Yeah, but there are better, more plausible reasons for it that are somewhat thematically consistent.
>>
>>54286976
It's a delicate and detailed approach to do away with sexism and educate the player base on correct culinary choices.
>>
So why did DaveB make Paradox so weak? It's only come up once in our campaign and it was barely anything.
>>
>>54287100
Because you're not throwing nasty enough challenges at the Mages. Paradox isn't a "Happens once and you're fucked" deal like it was in Revised. It has to snowball
>>
>>54284341
I stand by what I said, it works out as a partially awakened mage. Deviant might fit, might not, but all you know about it is headcanon, which is worthless bunk. Gotta go with the archetypes we have, and it's the Mage that fits.
>>
>>54284831
That doesn't answer my question at all.

What is a Deviant? What is the Archetype all about?
>>
>>54287126
>Because you're not throwing nasty enough challenges at the Mages. Paradox isn't a "Happens once and you're fucked" deal like it was in Revised. It has to snowball

ymmv but revised had the snowball effect better than awakening with the permanent point of paradox.
>>
>>54287196
>What is the Archetype all about?

Ever read Cherion Group in Hunter? That, but you went rogue.
>>
>>54287196
It isn't even on the list of things in the monday meetings being worked on, we don't know fuck shit because the state of gamelines are very heavy in the ??? zone.
>>
>>54286077
>On paper, that is. Of course there are fucktards who disregard all of this just like there are fucktards who play Vampire to engage in revenge/power fantasy with creepy sexual overtones.

Hi! You must be new to /tg/! This is where those fucktards go to socialize, because actual human contact, much less the social function required to join a gaming group, is something denied them by their very fucktardian nature.

Prepare yourself a nice pot of tea, some scones, and sit down, and prepare to be amused for hours on end as they discuss raping an anthropomorphized version of the hunk of rock orbiting the Earth, with their imaginary wizard, or at least arguing how said imaginary wizard is powerful enough to in their terrible magic realm reading of the game's rules, while other board readers foolishly acknowledge them, and try to argue them down from their megolamaniacal autoerotic headwankery. Oh, and faggots will talk about Changeling. Just be happy they're out of the closet and doing okay, and not trannies, and hope the trannies don't wake up and start talking about Beast.
>>
>>54287353
>and prepare to be amused for hours on end as they discuss raping an anthropomorphized version of the hunk of rock orbiting the Earth,
How dare you insult the Moonfuckers!
>>
>>54287353
>hope the trannies don't wake up and start talking about Beast.

Dont they talk about Mummy?
>>
>>54287353
Moonfucking is a perfectly respectable practice, I'll have you know.
>>
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>>54287353
>hunk of rock orbiting the Earth

Don't you dare insult my waifu!
>>
>>54287353
Excuse you, half fags can like changeling as well good sir.

Now excuse you as I go make a changeling girl that has a dick.
>>
>>54287474
See, he get's it!
>>
>>54282171
They made crowns out of construction paper today, with gold stars and glitter! They are feeling extra special, and a little rambunctious.

That one there, the chubby one over there rocking back and forth, the downs boy, we told him his magic marker was a wand, so, just play along!
>>
>>54287256
Yeah, exactly - it's pure speculation at the moment, with just vague hints and marketing talk to seed interest. And yet we have folks here deep in headcanon wandering through their own magical realms knowing all about it, and what it entails.

People were doing this shit for Prometheans too, trying to insert everything imaginable into the archetype before they even knew it was Mary Shelley's Frankenstein meets the worst kind of tranny's narcissism drama.
>>
>>54285499
>they've got enormous power that's easy to use, but also very very few drawbacks, tradeoffs or actual risks for using it, as well as an absence of the fundamental drawbacks of the other splatsWith sorcerers and hedge wizards, you can also do some absolutely terrifying stuff, but it requires arduous research, setup and sacrifices and has heavy consequences

Gee, why don't you play Ascension then? Oh wait, Mages are still the strongest of the bunch.
>>
>>54287778
He's talking about Ascension.
>>
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>>54277763
>Arcana not Sphere
>>
>>54287790
Oh wow, then he's even more fucking pathetic.

Ascension mages are all about heavy ritual, occult lore and eldritch knowledge.
What a fucking dumbass.
>>
>>54287842
Ascension magic(k) is also really hard to get off compared to Awakening.

Or really easy depending on cheese.
>>
I just had a thought about Worm.

Which Splats would be the most accommodating to the various factions?

Seems to me like the YangBan would be a great Seer Pylon.
http://worm.wikia.com/wiki/The_Y%C3%A0ngb%C7%8En

Only tricky part would be explaining how Nulls power distribution works.
>>
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This entire thread is "I hate Mage because I don't understand it at all"
>>
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>The Devil’s Washbasin
>It doesn’t take much blood to use the Basin. About eight pints (eight points of lethal damage) will do the trick.

>eight pints of blood
>not much

Humans are only supposed to have about 11 pints of blood in them in the real world, what? And you start dying if you lose less than half that. https://en.wikipedia.org/wiki/Bleeding#Blood_loss

But an average character at Stamina 3/Size 5 can naturally survive 7 lethal damage. Are mortals in the World of Darkness actually just over bloated blood bags with 20+ pints of spare blood in them instead?
>>
>>54287894
Nope, that's about 95%.

the remaining 5% are dedicated members of the Moonfucker Legacy.
>>
>>54282685
>Hedge Magic is much more interesting to me. I like my mages with weird rituals they don't understand and always hunting the next occult book.
>The whole consensual reality and paradox shtick feels way to overblown for me to include as side character in my chronic. And it really bites with the more occult and down to earth style i am aiming for
>I just don't like the whole style of mages. If my PCs meet a mage he should be all about occultism and rituals

You dumb ass motherfucker.
Have you even taken a gander at Ascension?
>>
>>54287913
>Are mortals in the World of Darkness actually just over bloated blood bags with 20+ pints of spare blood in them instead?
Yes you little hairy bugger.
>>
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>>54287894
Explanations are wasted here
>>
>>54287920
Real talk, a Thyrsus Legacy dedicated to worshiping Luna would be pretty neat.
>>
>>54288276
Is it that time of the month again?
*angry howling*
>>
>>54288007

>Technocratic Union
>Umbral realms
>Paradox
>Consensual reality
>poorly defined spheres allowing basically every effect

Sure Ascension just fits my needs. Fuck off Magefag.
>>
>>54288276
I concur.
>>
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>>54288316
>>
>>54288330
>>Technocratic Union
>>Umbral realms
Both of these things are actually interesting.

And they gave us Threat Null, so there's that.
>>
>>54288330

Maybe read a bit before you spew your sewage into threads.
>>
>>54288330
>>Technocratic Union
Don't have to include.
>>Umbral realms
Don't have to include.
>>Paradox
What's the problem?
>>Consensual reality
What's the problem?
>>poorly defined spheres allowing basically every effect
>what are traditions and paradigms
>>
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>>54288355
>>
>>54288401
>explains nothing
>>54288057
>>
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>>54288367
>>
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>one guy doesn't like mage all too much, so he makes his own game without
>magefags can't even stop themselves from frothing at the mouth with autistic rage
Impressive, truly impressive.
>>
>>54288473
Nah, it's because he blatantly shat out nonsense about what Mage isn't, when it really is what he wanted all along.
>>
>>54288473
>guy mouths off about how much he doesn't like mage
>turns out he doesn't actually know much of anything about it
>gets called out on it
>hurrrr magefags are at it again
>>
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>>54288512
>>
>>54288595
*Deobfuscates behind u.*
Pssh, nothin' personal, antitribu
>>
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This thread so desperate for another Aspel. must be a slow week
>>
>>54285868
Ascension was originally conceived as a cyperpunk action drama in the style of the Matrix or the Invisibles. The horror isn't personal but that even though the Mages have superpowers and stuff they are fighting against an impossibly huge and powerful establishment.

Just like the Matrix sequels though it has suffered from going full god-mode.

>>54286600
>Virtual Adepts
>Sons of Ether
>anttitechnology
>>
>>54288667
You look distressed, Prince Faggot.
>>
>>54277763
No, the lines aren't in competition. Each is written from its own perspective, and independent game.

When a storyteller brings in beings from other lines as NPCs, he acts like a noncockweasel and doesn't fuck over players by negating their core capabilities carte blanche.

And likewise if he does allow the mixing of lines in PCs, any decent Storyteller is going to have to do a little handwaving/balancing of players powers to maintain a level of sufficient agency and capability between them throughout the story to keep things reasonable.

So, in a Mage only game, yeah, they're men who have opened up mankind's incredible transcendent potential, and have gone from being simple mortal prey to beings above and beyond even their former predators in many ways. But in a mixed game, sure, they might no longer be the prey, but they're no longer so much above and beyond as being respectable allies, and formidable if challenged.

That being said, sometimes a player being weaker isn't a bad thing, if there are other things that balance it out. The old Cinematic Unisystem games did it well with Drama points, where say with Buffy, Vampires and Slayers were just superhuman and able to tear sidekicks apart without question, but sidekicks were given Drama Points which when spent let them narrate (or co-narrate with the GM/Director) their way out of risky situations, though not necessarily without (potentially very significant) cost. WoD, isn't the same game, it's darker, bloodier, and the weak face more significant risks, cinematic it is not (for them at least, especially nWoD).

For oWoD playing mixed say hunter/extraordinary mortal (ghoul/sorcerer/psychic/low powered geist/hunter) parties, their more human nature pays its dues, giving them a lot of stage time, while the heavy hitters are twiddling their fingers. And when the shit hits the fan, then the big guns can start slugging it out. But a smart, agile StoryTeller is the key to most any balance issue.
>>
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>>54288758
>>Virtual Adepts
>>Sons of Ether
Are traitors from the Tech. Traditions are still faggots trying to steal your plumping
>>
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>>54288800
>>
>>54288800
But what if some people have severe autism and refuse to play anything other than RAW?

Don't use Mage.
>>
>>54289057
Even better: Don't do crossover.
>>
>>54284033
I love how the man offering the drink is wearing a cheap, ugly suit, with a jaundiced hand, while the handsome Russian comrade refusing it is handsome, well groomed, smartly dressed and eating a healthy meal, smartly portioned. The artist was so careful with details.
>>
When did these threads become so terrible
>>
>>54288758
The Matrix was the end of the 90's, Ascension was towards the beginning. Know your 90's bitch. God Mage 1st was 90's as fuck. If you haven't read it, find a PDF and do so.

90's

as

fuck.

It is a thing of beauty. If you weren't alive then, or too young to remember, reading it, the fiction, the feel of the text, it will just fuck the 90's into your ass, and warm your 90's from the prostate radiating all the way, to your toes, fingers, and out your eyeballs, the fuckin' 90's man. And it will feel good. And you will hate Brucato even more for 2.0 and Revised. Even if 1 needed changes.
>>
>>54289158
It's almost as though it's a propaganda piece.
>>
>>54289192
They've always been terrible. The just get more terrible in between releases.
>>
>>54288358

>actually interesting

Yeah for certain games sure. But for my Vamps neither the Umbra nor high tech dudes are interesting.

>>54288401
>don't have to include two main concepts

>muh whats the Problem with consensual reality

Its the wrong fit for my chronic. Reality being determined by what people believe is a huge deal.

>muh why isn't your Movie about knights playing in the matrix

>>54288512
>>54288573

>don't want Technos

Whats stopping mages from changing the paradigm.

>no Umbra

Ripping a big Part of the game out.

Also I don't like the traditions that much and the consensual reality really bothers me.

So how is Ascension exactly what i am looking for?
>>
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>>54288940
Read it again. I'm talking about nerfing mages heavily in mixed games so that they don't have easy trump cards against the other splats, how they're going to have to be playing on a more even playing field.

And please, I preferred Obrimos. Usually a deeply religious Christian one when playing Mage, because the worst person in our group always ended up being a major intolerant creep who had a huge problem with anyone of faith, one a militant athiest, another a lesbian activist who hated the idea that there were people out there who weren't thrilled with her scissoring lifestyle (who also beat on her girlfriend who was our friend in the group, the fucking cunt).
>>
>>54289057
Those people can suck it. That applies to every roleplaying game, and has since the dawn of the friggin hobby (even if Gygax didn't like it).
>>
>>54289402
Unless you go real deep into mage lore (and I don't see why you would) consensual reality won't be a problem. For all intents and appearances it'll just be different kinds of mages with different kinds of magic. Likewise you don't need to go into the paradigm or the umbra.
>>
>>54274636
Where did this furfag bullshit come from? I used to play WW:tA back in the 90s and there was none of that shit in any of the games I played in. If anything, it was more like cross between the Guyver and Swampthing with a bit of Captain Planet on the side.
>>
>>54289402
You made the accusation that Ascension had nothing to do with the occult, heavy ritual and arcane endeavors.

That's where you fucked up.
>>
>>54289323
I know, right? But it's Russian!

I can't believe propaganda, it has to be a fine, public education piece for the betterment of the proletariat.
>>
>>54289483
Yeah, it was usually about angry messed up kids, like the ones with speech impediments and major facial deformities and other social rejects just taking out their rage in game form, hulking out and tearing things up.
>>
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>>54289446
Stop Nerfing mages VampFag
>>
>>54289402
>consensual reality is shit
You're not wrong from what I gather
>>
>>54289765
>moros is favorite path
>unironicially like disturbed
Should I be worried?
>>
>>54289809
It actually is pretty bad once you get into the nitty gritty of it.
>>
>>54289495
>You made the accusation

No. I said how my mages will be.
>>
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>>54289809
>>consensual reality is shit
But it's the best. Reality is what you Believe! VR is the future.
>>
>>54289842
So your mages are exactly the same as the ones in Ascension?

Why even bother.
>>
>>54289836
I dare to ask for explanation but worry about >>54288057
>>
>>54289343
We need fucking fresh content and book releases to keep the TRUE evil of shitposting down.
>>
>>54287434
Nah because they have mummy issues
>>
>>54289925
Given the molasses speed of OPP and the general fuckery of Paradox!WW, that's thin hope.
>>
>>54290109
I know, it is the cancer that eats away at us all, empowering the shit posters. Truly we are Wraith: the oblivion.
>>
>>54286893

Well guess what? That's not how Mage works.
>>
Sometimes I have to wonder what the devs/writers think of this place
>>
>>54289866
>several core elements of the game are missing
>haha its just the same :>

Why so desperate?
>>
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>>54290239
why do you vampire fagots always got to be offense to ideals?
>>
>>54290239
Would you be going deep into those core elements?
>>
We just wanted psychics and sorcerers instead of whiny mages
But all we got was a tantrum
>>
>>54290173

It's faster than the other places, that's for sure.
>>
>>54290308
Then why not use the actual hedge magicians? oWoD has those, iirc.
>>
>>54290295
I like to have a consistent world. I probably won't use antes but I know whats the deal with them.
>>
>>54290361
I basically use an extended version of hedgemagicians.
>>
>>54290308
>Sorcerers
I guess if you want to play a half person cucked by reality
>>
>>54290380
Fucking use what you like just stop telling us about it.
>>
>>54290380
Then why call them Mages if they don't actually have anything substantial in common with the splat?
>>
>>54290361
They have a bunch of hedge magic/humans with weird quirks. Every main splat got one, there were psychics, sorcerers, humans that could learn Vamp thaum, and random retakes of the hedge magic system showed up in all sorts of places.

The trick is asking which of those works the best in general. I threw up my hands and used humans+thaum with V20, since Sorcerer Revised kind of sucked and hunting down the more esoteric stuff did not sound like a fun evening.
>>
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So uh, Caine could beat an Archmage.
>>
>>54290469

shut up shut up SHUT UP
>>
>>54290409

>discussing the Concept with someone that agrees
>magefags come in
>start discussion
>loose
>uh just don't tell us

Why don't you neck yourself?


>>54290424
Because they do Magic stuff? And in myWoD there are no true mages as a reference.
>>
new bread please. this one is stale
>>
>>54290526
It hasn't even reached 300 posts yet, you narc
>>
>>54290518
>Because they do Magic stuff?
Not much of a qualifier. That would be like calling a beast a vampire just because his Hunger involves drinking blood.
>>
>>54290566
bread so stale, i'm starting to see anons resort to boring low quality bait
>>
>>54290595
They're called mages because people that do magic = mages man, come the fuck on, he's obviously using mage as in spell casters, not Mage as in the splat.
>>
>>54290595
in a game without "real" vampires I could absolutely see the moniker passing to the blooddrinking monsters of another splat

it's not clear why this matters to you
>>
>>54290595
>Vampires drink blood
Is this the newest meme?
>>
>>54290634
>>54290624
This.
>>
>>54290624
Except his very first post on the subject details how he would do Mages because he doesn't like the "ebin spheres", and this entire time he's been speaking of his idea as taking the place of Mages in his WoD. Only once or twice has he come out and said "they're basically just extended hedgemagicians", in response to it being pointed out that his idea is closer to them than actual Mages.
>>
>>54290739
So what? He's saying he's using Sorcerer Rules with house rules and calling THOSE Mages. Whats the problem here?
>>
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>>54290739
Being this acoustic
>>
>>54290771
>Whats the problem here?
Nothing really. I just don't get why he would call them Mages when they're closer to Sorcerers, in fact almost exactly Sorcerers, if he isn't trying to replace Mages proper. Does he just think Mage is a cooler term?
>>
>>54290786
Call me what you want. I'm not gonna fret about it.
>>
>>54290815
1. He is trying to replace Mages proper, in his campaign.

2. I guess he does?
>>
So, do Mages feel the need to replace a splat in their games?

Besides ODemon or Beast
>>
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>>54290815
>>
>>54290829
How is he replacing them? What void are they filling?
>>
>>54289483
>>54289541

Oh you sweet summer children. I remember Werewolf before my first furry...
>>
>>54290815
The only major difference between Sorcerers and Mages is that the former is Linear and the latter is Dynamic.
>>
>>54290739
Listen I know reading intent is hard on the internet, but we know what he means now, he possibly could have worded it better sure. The end result though is he's replacing Mages with hedgemages and the like because it's a custom game.
>>
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>Demon the Desent: Interface
>Long Road to Caanan

>Somewhere far away, a man named William felt me and tried to scream. But his hand had
carved his name into a stone beneath Greenwich, and that made him mine. I stepped into him and drew him over me. He and I fell into place; as his memories flooded within me, our falling together became a sensation not wholly unfamiliar.

Is there a demonic form ability I don't remember or something that lets you touch a guy across vast distances? Soul pacts need touch to cash in on them.

And the memories thing seems noncanonical, I thought this was billed as a book of rules-plausible fiction.

>Stealing someone’s life doesn’t actually give the demon any of that person’s memories, knowledge, or personality.
>>
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>anon goes on about how he doesn't like mages and how he would do them
>"hey that sounds like hedge magicians"
>NO SHIT THAT'S WHAT HE WAS SAYING ALL ALONG TRY READING SOMETIME RETARD
>>
>>54291059
revisionism doesn't really work when anyone can scroll up and see people whining about it
>>
>>54291059
I'm more annoyed that he thought mages weren't all about esoteric shit.

He has a lot to learn.
>>
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>>54291108
Careful people might actually do the research and that would cuck your point
>>
>>54291108
Strawmanning isn't revisionism.
>>
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Mage the Awakening is a really interesting game, but man, reading chapter one of 2.0, the path descriptions is just the most agonizing, tedious block of garbage text I've read in a long time. It's turrible. Just turrible. Just. FUCKING. TURRIBLE. 1.0, even with that god awful gold foil BUUU SHIIT did them much better. And you know what - they WERE even more readable in 1.0, because the layout of the Path descriptions in 2.0 were ass.

Fucking white males!
>>
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>>54290902
Shut up, you fucking harelipped freak.
>>
>>54291227
Bait post

Probably hasn't even read it
>>
>>54291259
Go back and read them. Thanks. I had actually not until a new player pointed it out to me, and I agreed with the assessment. For those of us coming to the system with prior experience, we kind of skim a lot of that shit, but for someone new, reading it for the first time, it is GARBAGE. Florid garbage.
>>
>>54291285
Sorry your taste is absolute ass

The book is easily the best currently out
It's actually coherent for once
>>
>>54291227
>>54291285
Bahahahahahaha

You clearly don't know what bad book layout is, anon
>>
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>>54291259
>>54291333
Mage fan gets butthurt at petty criticism. Rage flows liberally.
>>
>>54291253

Hey guys i found the furfag ruining werewolf. What do I win?
>>
>>54290424
Because mage is a fucking word for someone who has magic, that's why. If he doesn't use ascension mages, he can call whoever he wants a mage with no confusion as long as they do something identifiable with magic.
>>
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So, V5 is pretty much stillborn now. I don't think I've seen it mentioned here for days. Talk about sad.

I'm happy with Requiem 2.0 and V20. In the former I get probably the best vampire game (with capital and lowercase "v") and in the latter, a pretty goddamn fun game of comic book action and political intrigue with horror themes.

V5 just looks like desperate shit, mixed with greed, and embarrassing LARPer baggage.
>>
>>54291761
Is that dracula's new edition? Personally masquarde with blood and smoke mechanics will always be my favorite way to play.
>>
>>54291761
Why the fuck are you posting Girugamesh man, I'm amazed at how often i'm hearing about that meme recently.
>>
So what's the deal with Demons? Can someone do a tl;dr for me?

I'm the storyteller of a dark ages game and I alowed one of the players to take the flaw that makes you have a flaw with a demon because it sounded fun. But to be honest maybe I should have not because I don't know much about oWoD besides vampires and werewolves. Also I've been told that Fallen is not very good (although this comes from a hardcore atheist so maybe not reliable)

Should I just ignore Demon lore or is there something worthy of being saved and used? The player has no expectations because it's like his second time playing, but maybe others in the group do.
>>
>>54291853
A pact with a demon, sorry, not a flaw with
>>
Man, Dark Era's still ain't even funded, most feel weird as shit for the guys used to their things popping off in a few hours (for WoD things at least)

>>54291853
It's very unlikely that, in a dark era's game, your charecters will be dealing with demons from DtF, since they only become free near the turn of the century and are a... More or less diffrent branch of demonics. It's probably best just to play them as infernal things that tempt vampires into vices that degrade their humanity (no idea if they could handle someone with inhuman morality) or make them fall/give up more than they thought they where. Typical demon stuff.
>>
Do any Mage players out there also work with the Tarot in real life? Do you work it into the game with your players?

Myself and a few of the people in the roleplaying community in my locale are practicioners of magick, and we have begun to hear of someone doing so, and one, a dear friend, has been taking part in a group with him, and while he seems unconcerned, I have noticed that his guards and wards have been conspicuously messed with ever since they started and he has been oblivious - and even hostile to discussion of the fact.

What are your thoughts. I feel that using the tarot is not necessarily dangerous, but when adding in the mix of a game of chance, relaxation, a bit of drinking, the doorways being opened by drawing the cards is risky, and a dangerous spirit or spirits may have come through, or be acting through one against them.

What are your thoughts, if any of you are out there?
>>
>>54291897
Is that fucking you DSR
>>
>>54291795
Yeah. V5 is that cunt's desperate new attempt to somehow codify the shitty LARPing game into a tabletop game, and put it on store shelves.
>>
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>>54291832
Because my friend, NOW IS THE TIME.
>>
>>54291888

If you want to fund fast, have a draft ready to go on KS launch day. That should be something everyone should know by now.
>>
>>54291897

>this is Brucato
>>
>>54291888
Ah, okayand, I was barely aware about Fallen guys being modern but I assumed there would be a connected if different group. Like changellings not existing in dark ages but fae running free.

So basically I just have to play it like a classic Mephistopheles and it's okay? The player doesn't use humanity but he's on the path of chivalry, I'm sure there's a lot of ground for corruption there.
>>
>>54291926
No do you have a friend in the group too? I am now a bit worried about giving out my initials, it seems like reacted awfully quickly and are very eager to scry my identity.

Be warned, my wards are NOT down, and are reactive.
>>
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>>54291958
Duh.

There is no Brucato, only Satyros.
>>
>>54291960
Yeah basicly, old corruption and shitty deals demons are pretty part and parcel for a dark era, though there are things called 'earth bound' demons that are closely related to The Fallen which are like the demon the Tzimisce follow, though I can't remember if thats happened in dark eras or if it's in the future. But that's a little beyond the scoop of a typical vampire game unless your party is baali/other magic fucks that could deal in infernalism. Though having the charecters demon be a powerful earthbound demon having fun MIGHT be a fun twist, but I'd advise aginst it.

So yeah, stick to corrupting ideas, promises of things like the power to defend more people if he does this one little thing... He could do so much more if he just breaks one tiny little rule. you know that ol schtick.
>>
>>54291897
Find a good mental institution and enroll yourself.
>>
>>54291995
>There is no Brucato, only Satyros.

>King (or non-gender binary leader) of the Douches
>>
Hey folks, new thread time!
>>54292225

>>54292225

>>54292225

>>54292225
>>
>>54292146
Listen, I am not going to tell you how much of a fool you are, but let me say, plain and simple, there is a lot more out there than what we think we know, the universe is much more complicated than human understanding can truly grasp. Each one of us sees a different perspective, and some of us have seen some pretty out there stuff. Count yourself lucky that your life has been a simple one and that, for now, you can write off anything that seems too wild or unimaginable as madness as a true blessing, I am glad for you and hope that it stays that way for you and all of those you care for.
>>
>>54291973
>Needing delusions to sleep at night
How pathetic or broken are you?
Thread posts: 330
Thread images: 43


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