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/5eg/ - Fifth Edition General

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Thread replies: 361
Thread images: 42

>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54239954
>>
The Castlevania show on Netflix has inspired me.

Please, tell me the secrets to the Bugbearmont
>>
>>54245750
Is it decent?
>>
>>54245750
THERE'S A CASTLEVANIA SHOW ON NETFLIX?
>>
What you do when your player want to take all the weapons and armors of whatever they kill? Allow them to take it but say they are in poor condition? Make them roll and give them just a part depending on the roll? Just let them take everything and then sell it?
>>
>>54245766
I enjoyed it. Trevor's grumpy and for a fair amount of it doesn't seem too happy in saving shit, but he's still a good person at heart even if he hates being one.
Fight scenes are satisfying to watch too.
>>54245790
IT CAME OUT ON LIKE THE SEVENTH.
Only four episodes though, but it's gonna get another 'season' at some point.
>>
>>54245800
You don't use encumbrance rules for decent players. You use encumbrance rules only for hoarding murderhobos like that guy. Problem easily solved.
>>
>>54245739
Holy shit the new one is trash. Why did they nerf the college into the ground?
>>
I know well enough to avoid Nuclear Druid and Loremaster as OP UAs but what are the worst UAs? Like shitty bottom of the barrel nearly unplayable garbage?
>>
>>54245825
The usual reasons they nerf things.
>>
>>54245848
By "unplayable" you mean "not nearly optimal enough to satisfy my autism"?
>>
>>54245849

"We thought it'd be funny"?
>>
>>54245859
Im just curious as to whats in line with the PHB stuff
>>
>>54245867
"We already have a thing that basically does this, but here's this new thing, and Whoops it does it way better than anything else does that thing."
>>
>>54245873
The PHB stuff is all over the place. Some of the stuff in the PHB is practically better than anything in UA, and some of it is more gimped than anything the UA has put forth.
>>
I want to do a Barbarian/Ranger. Right now my current plan is to go Barbarian 2/Ranger X. Be a Hunter and take Horde Breaker and Whirlwind.

I figure the Advantage whenever I want is neat and I can use Rage to run against large groups of enemies where I'll need protection and to be slaughtering people by the handfuls.

Otherwise I'll play like a normal Ranger who's slightly tougher and can get ADV whenever.
>>
>>54245904
Sounds like you are building a set of mechanics rather than a character.
R20 player I have to assume?
>>
>>54245825
It's not that bad. The new version gets dueling and you can use your weapon as a casting focus, and all you really lose out on is a decent 14th level feature being replaced with another decent 14th level feature and knifey-spooney bard action getting cut.
>>
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>>54245849
So valor bard is the only choice now, neato.

Alright boys next question. What are the dragonborn class best for? Class, campaign, etc.
>>
>>54245913
The actual character idea is a Mountain Dwarf Ranger who was exiled. trying to find a fun angle on the Dwarf who gets angry and can find his way through caves really well.

/5eg/ is rarely good for rp'ing ideas, so I only come to see if anyone has any good mechanical ideas. If you've got any ideas on how to spice up an otherwise stereo typical Dwarf I'd be happy to hear them.
>>
>>54245717
Will Roll20 catch me if they see me using maps from the mega link? I'm fairly unfamiliar with the system and was unsure if that was ok to do on R20
>>
>>54245936
Not every character with Anger Issues has to be Barbarian, desu.
>>
>>54245918
Well you lose the second attack. And in order to get a second attack you need to expend your bardic inspiration die which your team also relies on.
>>
>>54245936
>trying to find a fun angle on the Dwarf who gets angry
You are taking a 2 level dip in Barbarian for mechanical purposes of dealing/resisting damage.
>>
>>54245976
you need to spend an inspiration die to use a blade flourish OPTION. You can just blade flourish without the extra option and still get the two attacks each turn, and 10 movement speed too.
>>
>>54245956
>>54245978
Helps add to the flavor I feel. The idea of being able to sprint in unarmoured, frothing at the mouth and completely forgetting his spellcasting just seems fun.

The other option was going to be a Battlerager with a dip into Ranger for the skills at tracking and navigating, but the crowd fighting skills is something I do enjoy.

I won't lie that I'm trying to satisfy mechanical and roleplaying aspects of the game, both tactical combat where I get to do cool shit and playing a character alive in the world are fun to me. At this point I'm happy to hear other ideas about mechanics or fluff, but I'm currently going with a Barbarian 2/Ranger X Mountain Dwarf with TWF.
>>
>>54246015
How often do you play more than seven levels in a campaign?
Try to be honest.
>>
>>54245717
Is an Oath of the Ancients Paladin as close to the 4e warden class as I can get?

Also, fuck you Wizards for getting rid of the Warden. Being fucking unkillable was my jam.
>>
>>54245956
But there is literally a Dwarf only barbarian class
>>
>>54246015
You could just go Druid and refluff wildshape as your character getting Hulk mad.
>>
>>54245993
The movement speed is useless unless you kill the creature you were fighting. Also there's no way that you flourish without an option, because when you flourish you have to select an option.
>>
>>54246049
And your point is?
>>
>>54246042
Out of the 3 campaigns I've been it? One I got to 14 (LMoP into a homebrew one, my first game), one I got to 12 (I think this was a modified Out of the Abyss) and the other one fell apart in one session because a guy sent threats to the DM.

That last one was my first and last experience with Roll20. This game's going to be the same DM that did LMoP into the homebrew one.

I'm curious about all the questions though.

>>54246060
My last character was a Land Druid. The one before that was an Enchanter Wizard. Just wanted to mix it up this time.

I was going to play a Sorcerer in the game that fell apart but the hour of playtime I had as one wasn't very entertaining.
>>
>>54246064
>Blade Flourish
>Whenever you use this option, you can also use one of the following Blade Flourish options with it.

CAN, not MUST.
>>
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>>54246064
>"Whenever you use this action, you can also use one of the following Blade Flourish options as part of it."
>can
>>
>>54246099
I didn't ask you what level you reached, I asked you how many levels you played.
I never assume someone who's 12th level started at 1st. Around here, it's usually not the case.
>>
>>54246124
The LMoP one started at 1 because we were all new, the other one started at 3 or 4.

Seriously what does this all have to do with anything?
>>
>>54246046
>Being fucking unkillable was my jam.
Thats always up to your DM, he is holding your lives in his hands.
But if you're asking "is palading a tier-1 class" then yes, yes it is.
>>
>>54246132
Satisfying my curiosity, really. I offhandedly assume that people who "build" characters like arena Battle-bots are just larking about for a few levels on R20.
>>
>>54246141
Alright. Well you seem the sort who focuses more on characters then mechanics, got any good ideas for why a Dwarf could be exiled that isn't too cliche? I know very little about Dwarves in D&D other then what's in the PHB.
>>
>>54246166
Different anon here, offering up my two cents.

Family did something bad/taboo while the dwarf was a kid, grew up in the "outside world" without ever knowing what his family did, found that he was pretty at ease with being outdoors and leveraged that into getting his way back into the mountains and finish his Ranger training by going back home and getting familiar with the rocks in his home lands. He gets pissed if anyone finds out his last name or starts insulting him based on things he wasn't responsible for.
>>
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In my 6th DMing session using an optional rule where the bonus for strength is +1 hit/ +2 damage, rather than +1/+1.
(3 of the 5 players are Dex-based, the Barbarian and Champion are not. 33 total game sessions into campaign.)

So far, I'm very satisfied that it "balances" Strength and Dexterity as stats, and I enjoy how generally speeds up combats, and raises the danger level. Of course, monsters that rely on STR for hit/damage get a bit of a CR boost, but that's not hard to accommodate.
It seriously extends the usefulness of some otherwise low CR types that otherwise would be of little threat.
>>
>>54246046

Well, it helps you tank magic damage like nobody's business, and you've got some respectable control effects and area spells. Plus, as far as unkillable goes, you get a survive-at-one HP trick and a regen captstone.
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>>54246212
>champion
Its a single subclass that should be universally banned at any table, there can be exceptions for others but not this one.
>>
>>54246112
>>54246103

Wow that's actually something, i'm just so used to unforgiving and taxing games. That's wild thanks guys.
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>>54245913
>>54245936
>>54245956
>>54245978

r8 my Goliath Barb RP I'm currently playing lads

>Spent nearly all his life in a village that has great relations with a nearby Human village
>Work for them doing manual labour for good coin like most of his people do
>The Humans provide logistical aid, as well as building and infrastructure (as much as can be expected from a small village)
>Notices a lot of the Humans and weaker Goliaths seem to be weak of the soul also
>From his own observations he comes to the conclusion that the more he works his body the more he will steel his soul
>As he gets older he is not as easily drawn away by women and other seductions, so he concludes it must be working
>Decides that the body is the temple of worship, and perfect of every muscle will bring him enlightenment to some degree
>Left the village at the age of 20 to challenge the body, climb bigger mountains, lift greater weights, and spread his conclusions on self enlightenment
>This is clearly wrong in D&D, the soul and "Will saves" and such are clearly outlined on how to get them
>Hope someone challenges it on him in a session so he can have a growth of character or a crisis of confidence

the crunch

>His "Rage" is a self induced adrenaline rush where he pumps himself up mid fight
>Totem Barb
>Each Totem he takes is him specialising on a part of his body to hone
>First feature: Eagle - Core muscles, greater control of the body
>Second feature: Bear - Upper body workout, pump some iron
>Third Feature: Eagle - Work the lower body, become the ultimate Olympic athlete

Pic related is me. If you're in my group and you see this pls no bully
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So my DM wants to try his hand at homebrew and asked me to help balance his idea for a Frost Elf sub race
Besides the base elf shit, we got:
A) +1 Con
B) More arctic version of the Goliath's Mountain Born

Having trouble thinking of anything vaguely useful in combat that doesn't send it straight into DandD wiki tier, these guys are meant to be kinda like Eskimo / Viking elves.
Pic is what he sent me as inspo, also considering less optimised +1 to Strength instead for a little more leeway.
>>
>>54246166
A little-used route is making a decision in dealings with another race that is "fair" to them, but not advantageous to the Dwarves. Dwarves stereotypically keep their word when you can get them to give it, but they generally make every decision based on "what's the absolute optimal for the Dwarves."

So making some pivotal decision (say destroying a dam to reflood a valley, collapsing a tunnel network to preserve the delicate (and valuable) underearth environment of some other race, would put you at odds with the Clans.
>>
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>>54246237
>From his own observations he comes to the conclusion that the more he works his body the more he will steel his soul
What's yer Wisdom?
>>
>>54246230
Why, though?
>>
>>54246237
Gioliaths can't grow hair normally.
>>
>>54246273
"Something, something, not optimal, meme" I am assuming.
>>
>>54245913
>how do these set of mechanics sound?

>Sounds like you are building a set of mechanics rather than a character.

You don't fucking say?
>>
>>54246237
Sounds like his level 20 class feature will be to suck himself off.
>>
>>54246273
Because its the reason why battlemaster ended up being so shit, the maneuvers as a whole were balanced against such an ebic feature as improved critical, and the only reason Champion exists is so people new to the game could play something extremely basic. Basically a whole fucking class (not counting the UAs) had to be sacrificed in order to make a game more accessible.
>>
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>>54246312
You know, I don't want to sound like a dick to people who approach 5th Edition like Vidya Gaems and trying to "win" the game,
But I've been playing Dungeons and Dragons (and other RPGs) off and on for about 33 years.

And none of my fond memories of the game revolved around "That awesome rage-whirlwind build with advantage".
Find a group of decent people.
Try to find a good night to reliably play 2-4 times a month.
Relax, be imaginative and have fun.

So little of the true enjoyment of TTRPGs comes from autistically micromanaging your mechanics and planning your "build" to level 20.
>>
>>54246357
And that's fine, I personally agree with you. Not everyone will though and they way they play the game doesn't hurt you in the slightest.
>>
>>54246335
I can't really agree with your analysis.

Battlemaster weak? Please!
And frankly, i would appreciate if we had more simple, 'beginner' classes.
>>
>>54246357
>Implying i can't do both
>>
>>54246335
DM running the campaign with the Champion here.
I increased the Crit threat to by one on the Champion (I don't allow multi-classing btw) and slightly modified the 7th level ability.

The inclusion of multiclassing (and assumed automatic use of it by players) did 10x as much to deform class balance as any particular subclass.
>>
>>54246367
>>54246387
Yes but it makes for dreadfully boring threads.
There are boards like Giant in the Playground where people will eagerly dissect "my awesum build guize" and you don't even have to pretend that there's some fluffy justification for it.
>>
Use an inflection and soften your "t's" and "r's" then refer to everything and everyone as cunts. Huzzah you're Australian.
>>
>>54246272
11, 9 int
>>
>>54246335
>the maneuvers as a whole were balanced against such an ebic feature as improved critical,
You do realize that Battle Master *always* outpaces the champion in combat, right? Even with the improves critical, that small increase in average damage from extra crits is useless compared to having extra dice per short rest.

At 4d8 per short rest, that's +18 damage per short rest, at 3rd level.

With the expanded crit range, at 3rd level with a greatsword you're dealing +0.35 damage per swing on average. That means for the average damage bonus for champion to catch up, you'd have to make *52 attacks* before a short rest. And that is just simply unlikely to happen, and the disparity becomes larger at higher levels.
>>
>>54246409
You might want to take "Resilience, WIS" before you start bragging on your spiritual superiority.
>>
>>54245920
Dragonborn is best for the trashcan for being a garbage race.
>>
>>54246281
That's fine, some humans have Afro hair. Just a different part of the world Goliath to me
>>
>>54246412
Champion should've been +1 Attack, +1 Damage and +1 Crit. Going up to +2 later.
>>
>>54246412
This, the RAW Champion is considerably weaker than the Battlemaster, and that's assuming you are playing the Champion with a weapon that's absolutely optimal for crit damage.
>>
>>54246413
That's the thing, he doesn't have anything too special in that regard, but he believes that he does. He will probably be proven wrong in the campaign, maybe multiple times. He is wrong about his beliefs, but those are the ones he has at the age of 21.
>>
>>54245800

You enforce encumbrance rules.

You let them sell the stuff but at a highly reduced price( 1/4 of base cost) depending on the context and only if they can find the right merchant via an investigate roll. Most merchants aren't looking to buy tattered stinking Orc hide and shitty goblin spears. This isn't an MMO or Diablo.
>>
>>54246423
I just give them 18+ crits initially, and have it improve from there.
It's never been a problem over 8 levels (6 of them Champion).
>>
>>54246395
>The inclusion of multiclassing (and assumed automatic use of it by players)
This.
IMO true multiclassing should be a UA option, and "splashing" instead handled by kits or 2e style Dual-classing, hell I'd evne go af far as to say if you MC you should lose class specialisations.
>>
>>54246438
That's good then.
>>
>>54246450
Honestly the UA expertise Feats pretty much completely remove the "need" for multiclassing for anyone but munchkins and people building "lel meme characters" like Wrestlebarbarians.
>>
I also have a "Climber's Kit" tool proficiency that allows for climbing based on Dexterity, whether it be second-story tools or nekode or actual climbing gear or however you wish to define it.

Sheer free-climbing sans gear remains a function of STR/Athletics.
>>
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why is variant human the best race

and why is drow the worst race
>>
>>54246498
Drow's good in a lot of settings, Sunlight Sensitivity is all fine in Barovia
>>
>>54246498
free feat
can't go outside without SPF 1000 sunscreen
>>
>>54246467
Keep in mins MC is a every level option while feat specialisation is a 1/4 levels thing.
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>>54246498
Because too many people take the most "optimal" feat at 1st level.

Because they want to discourage the tide of post-Salvatore gish Dark Elf players.
It got to be like all the douches who showed up to costume parties dressed like the Crow (or later Heat Legend Joker).
>>
>>54246515
And?
>>
I'm currently doing a Polearm build for my paladin. Currently at level 7. Do you guys think I could dip into sorcerer or warlock at all? Or should I just stay straight paladin?

(Yeah, I'm a little new at this. )
>>
>>54246523
Well basicly having to kill 300 goblins in order for a.. Cleric to learn how to pick a pocket feels rather stiff.
>>
>>54246395
>The inclusion of multiclassing (and assumed automatic use of it by players) did 10x as much to deform class balance as any particular subclass.

Thirding.

Level by level multiclass was a mistake.
>>
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>>54246515
People want to multiclass to either A. "Do bitchin damage bro" or B. Be super-competent at a skill.
(mostly A)
Specialization before 5th level isn't THAT impressive to begin with, and you'll be too busy trying to stay alive lvls 1-3 to worry about being flamboyantly awesome at some skill.

Multiclassing is an Optional Rule that is also a mistake in a system that offers a nice selection of archetype sub-classes. It forces the developers to consider every new class and sub-class through the prism of "How big of a pain in the ass will this be with multiclassing in AL?"
>>
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>Get the go ahead to play a Mystic
>Make character sheet, fill out each individual ability as a spell (using roll20)
>mfw looking at my spells page and having 28 spells ready at all times for just about every situation

IM HYPE FOR VERSATILITY BOIS

>Literally only one of them directly deals damage though
>>
>>54246587
Mystic class is literally a rubber pacifier for the most autistic players.
And that's fine.
>>
>>54246587
>"I can literally sit and review my 28 options and giggle to myself while everyone else is focusing on being novel or interesting."
>>
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>>54246376
>weak
I didn't mention anywhere that I consider it weak, I said that its shit and its shit because its boring and maneuvers can't even remotely have a comparable effect on the outcome of the battle as a well-timed spell can. Why? Because it's not a core feature of the class. The core feature of the class is more auto-attacks and more feats, assuming your DM even allows feats. And that is pretty shit design in my opinion.
>And frankly, i would appreciate if we had more simple, 'beginner' classes.
I see no benefit in that. The game is already streamlined enough.
>>54246395
And its still yawn-inducing to play, literally "left mouse button: the class".
>>54246412
I never said it was perfectly balanced, but maneuvers were still designed to be more or less on the same level with Champion features and the same can be said of EK and its piss-poor progression.
Maneuvers are underwhelming in terms of damage, and the control effects like menacing strike and disarm are just meh. They're not a core feature of the class and are just a weird side-dish, and instead of something full-fledged like the spellcasting system you get a couple more attacks than other classes and more +stats, which is again pretty fucking boring. At this point I'm almost convinced the amount of crunchy fun you can get out of the class is proportional to the amount of pages said class has dedicated to them in PHB, spell-lists included, since its basically just more options. Question: why do spellcasters get a whole section of the rulebook dedicated to them while martials dont? Why is there such a disparity in terms of content that martials and non-martials recieved? Please elaborate.
>>
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>>54246604
>muh autism
u rite tho. I just like that I can be a beefy tank AND have a shitload of out of combat utility.

>>54246608
I'll giggle like a little bitch and like it!
>>
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>>54246612
Some people don't require a page of options to enjoy themselves in a game that's at often roughly half roleplaying.

Our Champion is a shieldmaster/sentinel who does a lot of knockdown shoves (setting up advantage attacks for crit), and he uses his good Dex and Str to attempt a lot of situational tactical maneuvers that aren't "hard manuevers" per se.

Fighting in dungeons and dragons, (particularly Horde fights) are often not the most exciting thing in a particular evening, unless your DM is a meek non-roleplayer who's running vidya gaems.
>>
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>>54246587
You're an evil man, if I were you I'd at least gimp myself a bit by having a mediocre stat array or something like that. Mystic is a well-designed class but numerically its a bit imbalanced.
>>
>>54246612
There are pages of combat feats that your average caster would not touch.

The Spellcasting section covers the spells available to six full caster classes and two half caster classes.

If you need to have a craptillion options to "have fun" then play a caster. Some people don't need a crowded character sheet to be effective and have a good time.
>>
>>54246578
Or C build a character that falls outside/between predefined kits and classes.
>>
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>>54246673
You're trying to build a clever mechanics stack.
You don't have to pretend you are being curtailed from "that one awesome concept for a character I had" because you aren't.
>>
>>54246687
I was thinking of playing a wizard whose magical experiments had mutated and twisted his body so much he covers it behind plate armor.

I mean, technically I guess you could just have a wizard that wears plate armor without proficiency, but it'd kinda suck, better if I take a level of life cleric. Fits with the "cancerous" theme too.
>>
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>>54246636
>>54246667
>but i dont NEED content to have fun!
That is a tough position to argue with, but would having more for the sake of balance hurt? I mean one could oversimplify the spellcasting rules so that they take only 5 pages or so, but would that make people happy?
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>>54246724
>but i dont NEED content to have fun!
Some people want to be Conan, a bold warrior who punches camels and carries off princesses, and doesn't have a golf bag full of different weapons or a half dozen swashbuckler maneuvers to sort through EVERY GODDAMN TiME YOUR TURN COMES UP STEVE!
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>>54246722
Why would you not use a Holocaust Cloak?
>>
>>54246722
This is exactly the same sort of ridiculous reverse-engineered "fluff" that you typically see munchkins use to justify their munchkineering.

Except of course no one combines Wizard and Life Cleric as it's not "optimal".
>>
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So I wanna be a swashbuckling bard, what do?
>>
>>54246808
College of Swords
>>
>>54246815
what race, feats, spells?
>>
>>54246823
Depends on the setting.
>>
>>54246795

I think this hits the issue of games like D&D on the head.

Players don't think of a character concept , plan that out and then use the mechanics to make that character playable within the game. They think of a mechanical concept and retroactively use the games fluff to justify the fluff as that's exactly how the games designed unfortunately and I don't see a fix within D&D at least to change that.
>>
>>54246870
Because you don't get to make a concept, you get to choose from a dozen classes that you can reconfigure a little or mash together. Don't hate the playa for playing the game.
>>
>>54246237
Zyzz the Goliath
Make sure you tell people

"We're all gonna make it, bro"
>>
>>54246915
Well exactly it's part of the game for better or worse.
>>
Would you allow one of the Spirit Guardians to be necrotic to indicate that the PC has an evil side that he didnt tell the other PCs about?

Im trying to subtlely drop hints that my Tempest Cleric didnt become a Cleric to be lawful and honest, but to use his powers to become the greatest pirate lord on the seas using lightning and manipulating storms. One of those hints is that I call the group 'crew' and that I use a compass a lot.
>>
So, my players are running around in what is mostly a sandbox, but with a central campaign available that they dip in and out of and find out more about by completing some of the side quests.

I've thrown hundreds of hooks at them with the reasoning of Elder Scrolls, that they can have each available and choose to follow up on the ones they like when they like and come back to others later.

But in the last session, they picked up a few hooks while going from one place to another for another side quest, and they diverted a few times, and the game slowed down.

But equally, they were pursuing a special artifact they wanted added to the game (I built it and added it in but said they'd have to go through a questline to get it) and I realised I'd suddenly run out of side quest ideas that they could follow for it, despite them having loads on.

How do you guys manage your sandboxes? Am I better off not producing any more side quests until they complete the ones they're after, or do I just keep throwing hooks at them and creating more quests so they always have options? I don't want to overbloat the thing.

Bonus question: what side quests have you got going on? I need more ideas.
>>
>>54246498
I actually have a great drow player in my group. He's evil, but not edgy, just sort of "well if we kill her we could probably avoid this problem" solutions to things.

So far sunlight hasn't been too much of a problem, they do most of their fighting in dungeons.
>>
>>54247154

Sandboxes tend to be very reliant on strong characters for the NPCs, as you won't have story to keep the players invested. I'd put some effort into getting 'Faces' (A recognisable NPC who's the usual interaction person) for each group you want to include.

Give them some personality, some wants and personal goals and quests can flow easily from recognisable characters. At least, that's how I do it.
>>
>>54247173
Yeah, that makes sense. They've got a few of those already - not necessarily the ones I intended, but they've picked out their favourites they go back to regularly, and there's ones they need to interact with.
>>
>>54245717
Is that a dragon dildo in a sheath?
>>
>>54245717
What's up with the July UA?
>>
>>54246587
I'm currently playing a Mystic and is now level 5. I have to say I absolutely hate it. Pretty fucking boring and too many abilities do the exact same thing. They seriously need to streamline it and cut off half of the abilities.
>>
>>54247310
It comes out today, wasn't released last Monday because of 4th of July holiday.
>>
>>54247366
Ah right, thanks.
>>
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>>54247154

How I make a sandbox.
>I think of a theme , new world with dinosaurs, classical city states ,feudal Japan etc
>I draw out a hexmap. Usually 12x12 so 144 hexes. Each hex is 12 miles. I try to put it in a lot of unique terrain.
>I separate the hexmap into different zones that represent different in-game levels. My current map is roughly made up of 12 zones from level 1-6
>I key this hexmap and write a one line description of each individual hex. For example 'ruined jungle temple. 'city state of the warlike Sparcians, great rice fields owned by Lord Hakamoto etc. I try to make sure each zone has one tribe/faction, a dungeon of some sort ,some monster lairs and groups and some kind of large visual landmark.
>I create a random encounter chart for each zone based on its level (with spikes for random dragons etc for a fund) and on what I know is already in the zone.
>We have a session zero at some point, I pitch the theme, ideas and some details about the world and answer questions to flesh things out more.
>players create characters with an individual goal and group goals.
>I think of 4 starting hooks , I try to link these to the players and groups goals. I also try to link them to NPCs within the first settlement who provide the hooks and further down the line they're linked to the overarching 'bbegs' and their goals.
>arbitrarily find a reason to place the party in the middle of the hexmap, usually in a settlement nested in the level 1 zones where they can find these hooks.
>I create a flowchart that links key areas within the hexmap, not all of them just a selection. Each 'layer' of the chart links to every other layer on the same level via a series of clues and additionally has a further clue that goes to the next layer.
> The first 4 layers are the first 4 hooks.

Pic is my current flowchart.
Current map here
>>http://imgur.com/a/TCb1p
>>
>>54247148
I believe there is no given number of guardians, right? So having one necrotic would be probably eh, difficult to track.

Anyway, if you want to change damage type of your spell, lighting or thunder sounds more like way to go for you.
>>
>>54247397
The necrotic is there mostly for visuals. Something like: "The cleric surrounds himself with his Spirit Guardians, the spirits shine bright except for one who appears to be dark red/black" suggesting this Cleric isnt really that LG
>>
>>54245814
>selectively applying different rules and restrictions for different players
>>
>>54247395
As an example from my current game.

The campaign is is a wilderness hexcrawl in a new world with dinosaurs, strange species of creatures and jungles, temples , fungal swamps etc. Players are shipwrecked and taken in by a group of settlers from the players world who have built a fort on the island but are failing to go much further than that.

One players goal is to find out what destroyed her village back home.

I provide a hook. The leader of the settlement says that another group of adventurers have become lost in the jungle. They were searching for a magical artifact they believed was in a dungeon in the depths of a giant jungle tree. The area however is suffering a plague that's affecting native and settlers who venture in it alike and this plague I say sounds similar to the plague that took over the players village. Nobody knows the source.

If the players venture into the tree dungeon they'll be able to pick up on four other clues this area leads to on the chart.

The tree itself is a religious monument for the amphibian race that lives in the jungle, it's where they place their elders forever in stasis, sort of a living morgue. It has been taken over by corrupted blights.

>1. They find a Dwarven Cleric as part of the trapped party in the tree who says he attempted to go into an Iron Mine towards the North but was forced away by aggressive bird like creatures. (Kenku guarding the mine, working for dragon bbeg)
>2. The creature that guards the dungeon is inflicted with an aggressive plague , similar to creatures the players were told are in the fungal forests to the east.
>3. The artifact within the dungeon is one of two elemental orbs. The second is located in ruins to the plains in the west.
>4. the amphibian humanoid creatures that built this complex have a village further south , they're encountered within it and can lead players to their village.

Ultimately this particular path leads to an aboleth as the root of the plague.
>>
Dming a campaign, I let my players draw from the deck of many things, because the campaign might die at any moment due to summer madness and the such, and my paladin player pulled a estate, since hes a minor noble now, he is invited to a meeting with all other nobles in 3months. including the neo-roman emps himself. How do I make the meeting interesting? The meeting is to discuss warplans to fight either the Not!Greek city states that have formed a coalition or the orc viking raiders, or to go destroy the barbarian not!mongol tribes
>>
Is way of the four elements really that bad?
>>
>>54247544
RAW, " If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish". I think it would be better to make them appear uniform and you could make them look like some kind of spooky water spirits. Or just dark storm clouds, if you'd make them lighting and thunder.

I probably wouldn't rule against having one different, if it was about visual's only. Though it has certain snowflake-ishness.
>>
>>54247703
Yes, it's notoriously weak for a monk subclass. I want to play it myself just to make sure it's not just memes, but in my DM's settings four elements monks were wiped out.
>>
>>54247737
What's so bad about it?
>>
My friend and his party just beat Zuggtmoy as a 4 man level 6 party. The dm was surprised because the guide said they should flee (Out of The Abyss for anyone who doesn't know).

Now I've never played OotA but a quick Google shows the boss as a CR 23. Is what they did impressive?
>>
My intention was probably lost in the request but trying again before leaving for work.

Any reasonable way to traduce monster CR to an equivalent PC level?

Like, a CR4 creature would equal what PC level and vice versa?

I'm not trying to pit PCs against monsters, I'm trying to figure out what can a group of monsters with CR fight against.

Say, how many CR1 things can defeat a CR3 thing or if you give as an NPC/pet/ally a monster stat block to a party of PCs, does it modify the encounter expected CR (which is already a flawed system) by how much?

A high level party is fighting something fuck huge with the help of an unicorn or a rakshasha or a mind flayer, for whichever reason, how big must the fuckhuge thing be, CR-wise?

Etc.
>>
>>54247780
Well we'd need context on exactly how they did it.

Usually in these situations it's just GM fiat as he doesn't want the party to die so fudges they win, or the GM failing to actually play the monster properly making use of all of its legendary and lair actions because he didn't expect them to fight it , or the players coming up with some bullshit contrived rules lawyer loop from some combination of spells, rules, narrative justifications, kiting etc that 'wins' and the GM being too weak to say no.

So likely actually not very impressive at all.
>>
>>54247844
this.
>passing orcus' power word kill "save"
>>
>>54247832
The answer is just no. PCs and monsters are built completely differently. Monsters fighting other monsters will take a really long time. NPCs on the side of the Any PCs should be too weak to make a difference, because otherwise the PCs are just watching you play solitaire.
>>
>>54247703
Yes it is.
All the base class features are better than anything the Subclass offers.
The devs just created the Wot4E archetype as an Avatar knockoff and didn't put any thought into it.
Would be better to make 4 separate elemental archetypes instead.
>>
New UA when?
>>
>>54247780

Looking over Zuggtmoy's stats again, that's highly unbelievable. If we are to believe such a thing happened, the DM would have to roll a good 36 times in the 1-3 range on the d20. Missing that much is unheard of.

Reminds me of when I was at the local game store. Two tables were doing Curse of Strahd, my table heard the other table had killed Strahd at level 4! Turns out the DM never used any of Strahd's Legendary resistances or actions or anything. We rolled our eyes.
>>
What classes can make more than one attack before level 5th?
>>
>>54247984
polearm master variant human to have it from level 1 on any class
>>
>>54247964
Looking at her stat block, I feel like she has an issue of 30 feet speed + needing to be close to enemies to hit them, unless I'm missing something. I guess it depends on if you are fighting her in her lair, what the terrain is like, are there are charmed myconids helping her, etc etc
>>
>>54248000
I said classes, nigga, not feats, I need to know for balance reason.
>>
>>54247844
I know it was fair game because I know all of the people involved. In the end the entire party was downed except for the ranger (Barb/Pally/Ranger/Druid).

The Pally knocked out a good 50-70 damage a turn with good rolls on smites and had advantage the whole time thanks to the barb. I do know the monster used a legendary action every round of combat.
>>
>>54248013

I'm not sure how well the sit-on-a-ledge-and-snipe an enemy strategy will work against an opponent with Teleport, and even if it did, Zuggtmoy is not the type who would just sit and let herself be sniped to death, if she couldn't hit the party, she'd just leave.
>>
>>54247984
Monks
anyone using TWF
Frenzy barbs
Fighters with action surge
War Clerics
Sorcerers that use quicken or twin
Beast conclave sort of (One beast attack, one or two ranger attacks)
Moon druid
>>
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>>54248022
>>
>>54247767
The ki cost for it's features is absurdly high. Compare, for example, with shadow monk's shadow step which doesn't use ki at all.
>>
>>54248030
>>54247844

Um, no it very likely was not.

To use a white box example. Zuggtmoy gets to multiattack four times on her turn with her 'pseudopods' these have a reach of 10 , a +13 hit bonus and deal on average 24 damage each.

If we take a level 6 Paladin with AC 16 and 52 hp , she has a 85% chance to hit it and so she's knocked it unconscious in one round having dealt 72 damage with 3 attacks. She can then spend her final attack to either autocrit and kill the Paladin with 42 damage on average which would be massive damage or hit another party member.

Even if we assume that the entire party is somehow flawlessly doing 50 damage per turn past her 18 AC and all somehow pass the DC 19 check not to be charmed by the mind control spores she can summon in addition to her attacks and all beat her in intiative, it will take them 7 turns to kill her, by which time she's knocked out at least 2-3 party members with her total 168 average damage per round , who obviously then wouldn't be able to attack her.

She can use this basic attack at the end of each player turn due to legendary actions so can make up to 7 of these 'basic attacks' in a round.

She can just choose to pass failed saving throws up to three times meaning any save or die effects , which are vastly reduced in this edition anyway, fail.

This is before we even consider her ability to summon violet fungus to aid her, release mind control spores to charm characters into attacking eachother , and cast multiple spells including entangling strike and teleport. Which if she was somehow dying she should have used to exit and return to a permanent circle somewhere else in the abyss to recover.

So yeah, no way these players beat this encounter at level 6 raw without a gming fudging like crazy and playing badly.
>>
Is points of light still a thing in 5E?
>>
>>54247641
anyone?
>>
>>54248160
No.
>>
>>54248160
Yes.
>>
>>54248239
Weird to see the deck not destroy a game but rather provide interesting RP opportunities.

Running something like this is simply a matter of working out what each noble coming to the meeting actually wants. They then push their own agenda and compromise when they feel they have to to push through what they want as they would in any discussion. Your player will likely have his own goal he wants to achieve as well.

It also helps if you know what each character is able to actually bring to the table in terms of army, resources etc as these are their leverage to get what they want. And beyond that their flaws, strengths and personalities and you're able to communicate this to the players somehow.
>>
>>54248160
Maybe
>>
>>54248160
No, but it's not like:
Points of light is rigorously defined.
WotC will dispatch assassins if you will run such campaign.
>>
>>54247703
Use this
https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view
I wish they had an updated and improved version but anything is better than classic WOT4E
>>
>>54248160
We don't talk about the 'wackety shinety doo dah' around here. Keep your voice down, they'll here you.
>>
>>54248189
Sorry, in clearer detail: Your Fire Bolt does 16 average damage. Your Fireball does 33 average damage in a 20' radius. If you really have no other targets, then that's +17 damage for a 3rd level slot. In that case, you could turn it into sorcery points for +24 damage overall. It's just that absolute single target is such an unusual situation, and one which many other classes can handle, that I wouldn't recommend sorcerer on those merits. There's fewer options for area damage, and none of them stand out more than sorcerer or evoker.
>>
>>54248276
Cheers nigga
>>
>>54246238
The +1 to Con is fine, ignore difficult terrain caused by cold weather could be interesting (like what they have on the boots of the Winter lands)
>>
>>54245194
>>54245183
>>54245206
>>54245219
Isn't Haste better than Swift Quiver? It's a lower level spell so you can cast it more often. It's the same number of attacks if you have Crossbow Expert. And it can be used on someone that does more damage to be more effective. It also gives other benefits.

>>54245209
>Starting with at least 1 feat gives personality to the character.
It's because level 1 is supposed to be simple and your race, class, background, and player are supposed to provide personality already. If you want to be more special, you should be starting at level 3 (for archetype) 4 (for feat) or 5 (for tier 2) anyway.

>>54245291
>Trying to lynch a goliath
Seems kinda retarded.

>>54245377
Tieflings are cursed, not part demon. Well, mine is part devil, but he just has six fingers and cat-eyes. Which is probably enough to get burned at the stake and would be laughably inefficient.

>>54245485
>They also overhauled the entire Beastmaster archetype so that the pet scales with the Ranger and gets some more stuff in exchange for the Ranger losing Extra Attack at 5th level.
The pet always scaled with the ranger. They just gave it much better defenses, slightly weaker offense, and it has to use its reaction for its second attack. As well as denying the Ranger extra attack if they do end up without their pet. It's a rework more than a buff, but I think both versions (Classic and Revised) are better than Hunter anyway.

>>54245531
>discovered that most if the hobgoblins on the ramparts were just dummies
That's really great, actually.

>>54246949
Once again, the revised ranger is not AL legal.
>>
>>54248560

>but I think both versions (Classic and Revised) are better than Hunter anyway.

I'm curious at how you arrived at the conclusion that PHB BM is better than either version of the Hunter.
>>
>>54246046
They're making some warden themed barbarian and ranger subpaths too. It wasn't a core class so it's a lesser priority, I guess. Unlike Warlord, which was a core class and was an anti-priority.
>>
What is the max AC that a Monk can have?
>>
>>54245800

If someone needs gear, even for spares, and the potentially looted gear is appropriate for them I'll let them just take it so long as they have room.

In my setting there's no reason to take it for loot, though, because it's impressively hard to find buyers for used armor/weaponry to begin with, much less low-quality stuff. The only people likely to want said things will acquire it through other channels.
>>
>>54246312

Honestly, I kind of like it when useless assholes advertise it. Saves me time.
>>
>>54246423
Ugly, but fitting. It might not even need to go to +2 later.

I think giving them something exciting like recovering Second Wind on a critical hit or something OP like recovering Action Surge on a critical hit would have quelled a lot of the complaints we see now.
>>
>>54248697
30 dex wis and cha from use of books
Mask of dragon queen
Bracers of defense
Wand of orcus with ac minor bonus x 2

So 47
>>
>>54248697
20, fuckin' duh

magic items are DM's realm and thus don't count.
>>
>>54246441
>You let them sell the stuff but at a highly reduced price( 1/4 of base cost)
Fuck that. Enforce the rules and don't let them sell garbage. 1/4 base cost is for good stuff sold to a poor or hostile merchant.

>Arms, Armor, and Other Equipment. As a general
>rule, undamaged weapons, armar, and other equipment
>fetch half their cost when sold in a market. Weapons
>and armor used by monsters are rarely in good enough
>condition to sell.
>>
>>54248030
Look it didn't happen
OR
it did and the dm is a retard. Not only would zuggy down 2 players a round she had all her bridesmaids and army not to mention mind control spores
>>
>>54246612
At no point was there ever any design that had martials using things more than what you see offered by the battle master's maneuvers. It's not Champion's fault. This post also reeks of "Autism: The Buttoning" like >>54246587.
>>
>>54248812
I prefer to say Yes but than No because muh rulebook for the most part.

1/4 of base price is fine. It can further be reduced if the merchant is hostile , and the player can barter etc.
>>
>>54245717
Is that a dildo in that dragonborn's hip holster?
>>
>>54246498

V. Human is the best race because it knows what it's job is and it does it well, allowing feats at character creation for characters that need it while getting out of the way of characters that don't.

Drow is in a multi-way tie for the worst race because RAW they forgot that the first rule of a PC option is that it shouldn't fuck up the flow of the game for the rest of the table, and Sunlight Sensitivity does. I would hope that XGtE might give us a post-transition Drow race that doesn't get in the way but given that it's almost 100% that stupid Oath of Conquest is going to be in it I'm not holding my breath.
>>
>>54246724
>That is a tough position to argue with, but would having more for the sake of balance hurt
More content is not more balanced. Maybe balanced coverage, but it would just be shoving extra shit in to fill up page space without good ideas to justify it.
>>
>>54246941

:'(
>>
>>54247273

I think it's meant to be the grip of a flail, but I'm not asking.
>>
>>54248966
It can be two things
>>
>>54247544
If you're a tempest cleric, you probably aren't LG anyway.
>>
Which feat should a crowd control/utility monk take?
>>
>>54249089
Mobile.
There are no other feats for monk to take.
You need to up your dexterity+wisdom.
>>
>>54247703
It's not as bad as the groupthink would say, but it is pretty bad.
>>54247767
Just gets a spell list, no class features, and it's a short spell list too.>>54248109
>Compare, for example, with shadow monk's shadow step which doesn't use ki at all.
Like that. That's a class feature.
>>54248341
>better than classic WOT4E
Sadly not by much.
>>54247832
Purely as a guess, add the monster ally to determine party size and add the monster's XP value as extra encounter threshold (which is normally based on player level). See how that looks. Maybe test it out a few times for good measure.

>>54248150
The paladin was probably given plate armor by level 6, but all good points.

>>54248639
Can deal more damage while it has the pet and doesn't always deal less damage when it doesn't, because the Hunter's level 3 features are situational too.
>>
>>54249089
Mobile. Lets you dance around the enemies as well as a swashbuckler, without using a bonus action
>>
>>54249176
>Not by much
>Gives Elemental Evil cantrips which can be pretty useful and are definitely more flavourful than elemental attunement
>Two options at a level instead of one
>Some options don't even use ki
>The options that do use ki are sometimes actually useful such as giving a burrow speed + tremorsense
>>
>>54248875
I just like to consider what sort of play I'm encouraging, and I don't want to encourage "I loot 8 longswords".
>>
>>54247703

It's bad in the sense that it doesn't do what people go into it wanting it to do. You still get all the base monk abilities plus some very customizable but expensive spellcasting that will rarely come up in play but can be immensely valuable when it does.

If you can maximize the value of said spellcasting it's fine, but when you can't it badly trails the other archetypes, same as most of the other gishies.

The real problem with it is that players that want to play an elementalist monk want to be an elementalist monk every turn, and it's not. Elemental Attunement is a good ribbon but all the actual elemental attacks are too expensive for regular usage, so the result is less "I get to be the Avatar" and more "I hit people with sticks and hope we fight something with fire vulnerability soon."

Personally, while I acknowledge it's not completely without merit I don't recommend it. Way of the Open Hand is more generically useful for a standard monk and Way of the Sun Soul does a better job of covering the short range magical damage archetype, and it can do it every turn..
>>
>>54249176

And PHB BM's pet's inability to get past BPS resistance? Or its lack of survivability ensuring it dies to the first Fireball that hits it? It's really quite bad, Colossus Slayer by itself is better in all situations.
>>
>>54249193
It still looks like it was lifted from Pathfinder. It's still not a good design. It's just more mechanically powerful. That's not much of an improvement.
>>
>>54245920
Paladins, Barbarians, and Dragon Sorcerors
>>
>>54249217
>It's bad in the sense that it doesn't do what people go into it wanting it to do.
>See, it's just very situational
And being incredibly situational makes something shit, especially when, as you said, sun soul does the same thing with an alternate damage type but better.
>>
>>54248160

Not as a separate setting, at least not yet, but it is clear that it was a big influence of the 5e DMG.
>>
Why does toll the dead do d12 instead of d10? I always thought that poison spray had such high damage because it was poison damage and it requires you to be so close to an enemy. Toll the dead has a decent range and a decent damage type with no real disadvantage
>>
>>54249242
I'd have to ask you to back that up, because I don't agree.

It addresses the 'too much ki usage' with features that don't use ki.
It addresses the flavour thing by allowing them cantrips that WIZARDS can get that would be extremely flavourful for an elemental monk, yet they don't?
It addresses the lack of power with more mechanical power.
And it stays true to original design with customizability.

Sure, it's not perfect, but this was made a couple of years back and it's not as if they've been putting as much effort in as WOTC. But it's better.
>>
>>54249241
>And PHB BM's pet's inability to get past BPS resistance
Some of them can deal poison damage too. Some of them have crowd control that's helpful too. Not all creatures have resistance. Nothing the Hunter subclass adds gets around resistance either.
> Or its lack of survivability ensuring it dies to the first Fireball that hits it?
It does have limitations. Conjure Animals is strong but has the same problem. If it isn't up against AoE, it has good AC and is an extra 4HP per level for your party.
>Colossus Slayer by itself is better in all situations.
Colossus Slayer doesn't apply in all situations, so sometimes it's equivalent to having nothing.
>>
>>54247395
>>54247590
Just wanted to say I really appreciated your posts. They'll be helpful as references while I build mine.
>>
>>54249176


>The paladin was probably given plate armor by level 6, but all good points

Thanks, hard to obviously guage this without seeing their character sheets. AC 18 would be a 75% chance for her to hit which is still high and generally if the vastly intelligent monster is whacking the player with the highest AC with basic attacks for no good reason then it's a sign of a GM playing it badly too.

It would also be fairly trivial for her to cast ensnaring strike , root the paladin and barbarian in place then hit them back from ten foot away.

I don't want to shit on people's fun and all but bragging you've done something you haven't really done does seem off to me. (Then again this is 99% of all 'lulz' DND stories like sir bearington and the tarrasque with wizard levels.)
>>
>>54249287
>I'd have to ask you to back that up, because I don't agree.
You don't agree it looks like a Pathfinder class? That's something that seems self-evident, but is definitely just my opinion.

Or you don't agree that it's just mechanically more powerful? It already knows an elemental cantrip that's totally unique to the class and isn't actually a cantrip, doesn't use V, S, M components, etc. The original design has problems, that's why you don't copy it wholesale.
>>
>>54249322
Yay! Glad someone read them and got something out of them.
>>
If I want to specialize in killing fey, what class should I take?
>>
>>54249252

Sun Soul does generic Avataring better but it's only got 2 damage types: 3 Radiant abilities and 1 Fire ability, plus no build options. They aren't really trying to be the same thing, people just go to one expecting it to be more like the other.
>>
>>54249373
I really think if the Avatar class is just going to teach one ability per subclass feature, then the abilities should be elemental Disciplines like the mystic's disciplines.
>>
>>54249358
>You don't agree it looks like a Pathfinder class? That's something that seems self-evident, but is definitely just my opinion.
Honestly I don't know enough about it. I only played it once before, I believe, years back.
Its design is certainly unusual but it doesn't do certain things I feel previous editions should have avoided such as giving a class an at-will teleport ability that has a specific trigger and then implying 'but you can't at-will teleport unless there's a specific trigger'. Which is just weird.
You'll have to enlighten me about what problems pathfinder classes had and how that ties in, though.

>Or you don't agree that it's just mechanically more powerful? It already knows an elemental cantrip that's totally unique to the class and isn't actually a cantrip, doesn't use V, S, M components, etc.
Elemental attunement is utter shit mechanically. It's a small packet of flavour that has no purpose beyond flavour.
And that sucks, because it doesn't reward you for creativity, it just livens up your roleplay a bit.
Meanwhile, wizards are going around hauling tonnes of water at-will and forming great earth sculptures with a wave of their wand, spreading fire and blowing winds with the elemental evil cantrips while the elemental monk just stands there and says 'Oh, I can make a shower of sparks I guess, or make a only very vaguely humanoid figure in that fire'.
>>
>>54249424

I think Mystic is already a better "Avatar" than Wo4E or Sun Soul. The Wo4E just has too huge a gap between what the fluff suggests it's supposed to be and what the mechanics actually make it.
>>
>>54249371
Revised Hunter Ranger
Ancients Paladin
>>
>>54249426
>Honestly I don't know enough about it.
http://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Ki-Power-Su-
http://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Style-Strike-Ex-
This is from PF's revised monk. This is what PF class design looks like.
>Elemental attunement is utter shit mechanically. It's a small packet of flavour that has no purpose beyond flavour.
>And that sucks, because it doesn't reward you for creativity, it just livens up your roleplay a bit.
Welcome to cantrips. EEPC is not the PHB and a lot of its spells are poorly written or balanced. Mostly the writing.
>>
If I wanted to be a HUGE faggot and play a Mystic, is Take 1 or Take 2 better? I'm obviously inclined to think Take 2, but it's clearly unfinished and only goes to 10.
>>
>>54249523
... what about Take 3?
>>
how would a kenku go about removing his curse and becoming 'enlightened'? would this be as easy as casting remove curse?

i want to play a kenku bard who aspires to fly and create his own music, but cannot because of his curse.
>>
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>>54249534

There was a take 3?
>>
I'm trying to make a character based on Zach Galafianakis's role in The Hangover.

Part of me wants to do a druid with low int and low CHA, so I can capitalize on one man wolf pack jokes. However, high wisdom does not seem to fit the character.

Would high int, low wiz and cha wizard be more fitting? Which wizard school is most fitting?

Are there any other classes that might pull this off better?
>>
>>54249555
There is one. You dumbass.
>>
>>54249521
>PF's revised monk
Oh, I remember reading this from back whenever now. I don't recall all the non-monks being designed like that.

But yeah, you'd probably have to explain why that's a bad design. I figure it gives a DM more to deal with, but for a homebrew that doesn't really matter as much since it won't be 100,000 people reading over it and the DM can just exclude overpowered options and let players take balanced options instead, or take inspiration. Throwing ideas at a wall style.

>Welcome to cantrips. EEPC is not the PHB and a lot of its spells are poorly written or balanced. Mostly the writing.
A lot of the EE spells are pretty lame, but the cantrips are pretty great. Perhaps more powerful than standard cantrips at times when you can load up tonnes of water provided it's into a trap rather than as a mid-combat attack, but it doesn't matter if the cantrips have some fun applications as that's the entire point of it.

Many cantrips have applications beyond flavour. Elemental attunement is even more of a 'flavour and nothing else' spell than prestidigitation or thaumaturgy, however.
>>
>>54249572

Well I'm a fucking moron.

Thanks I guess?

So is it overpowered or shit or whatever?
>>
>>54249617
Can be broken, fine or weak. There are so many options it really just depends on what you pick
>>
>>54249544
>would this be as easy as casting remove curse?
I'd imagine it's a lot more complex.
I like to think that they could never fly and someone just thought it was weird a bird couldn't fly, so made up some stupid story about a curse and then it just got passed around
>>
>>54249767

Well I'd wanna settle around the "fine" area. I wouldn't wanna play something overpowered and everyone hates me for being the strongest fighter in the sonic fighting academy.

Anything in particular I should avoid to not become god?
>>
>>54249591
>I don't recall all the non-monks being designed like that.
http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained/#TOC-Rage-Powers
http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/rogue-talents/
Gets its own page.
http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons#TOC-Evolutions
The whole pet gets its own page.
http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries
This is a fucking habit.
https://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/


Basically, it's a spell list for class features that puts Witch Bolt and Mage Armor right next to each other and usually includes things that are obviously OP alongside things that are subtly shit. Rather than throwing ideas at the wall and keeping what sticks, they're scraping ideas off the kitchen floor and setting the dumpster on fire. Instead of being served a fine well-balanced meal, you're given the keys to taco bell pantry.
>>
>>54249827
And the thing is, all these lists o' shit come along with other class features in PF. They're basically a bunch of variants and options. On the Wot4E monk, that's all you get.
>>
UA when
>>
>>54249827
All those stuff like rogue talents are a bit different.
They're stuff like 'you get +4 to persuasion' or something.
Or something such as 'you sometimes get a +1 to saves under these circumstances I guess'

Honestly it's not much different to mystic, though mystics are more like 'bundles' than lots of individual selections. Or spells. There's a lot to read through and your mix and match.

Stuff like 'rage powers' is more akin to battlemaster manoeuvres.

And yes, there are a lot of trap options, but as long as there are decent options the player feels like persuing it works fine enough as homebrew. Homebrew isn't PHB material, the player and DM can look at it and say 'Yes, this has the right sort of abilities for your character if you're planning on taking these and it's balanced enough'.

As said, the design isn't perfect by any means but it's a servicable homebrew that makes a barely playable archetype playable, I'd say. It doesn't need to be PHB publishable because hopefully WOTC are going to make their own fix for it.
>>
>>54249805
No Bard (or play it badly)
No Divination Wizard (or play it badly)
No Moon Druid (for the early levels)
Nothing that uses Great Weapon Master, Polearm Master or Sharpshooter

Avoid those and you'll be mediocre at best, unless the rest of the party really sucks at character building and you don't (but you seem to lack system mastery so...)
>>
UA
WHEN
>>
>>54249900
>>54249951
It's going to be Mearls' alternative initiative system, so who cares
>>
>>54249938

I was actually asking in regards to Mystic, my dude. I've never played them or even looked at them, but I've heard lots of complaints about them being broken so I was asking what makes them broken so I can avoid that part.
>>
>>54249974
citation needed
>>
>>54249981
Oh, you can do whatever with Mystics, they're mediocre.
>>
>warlock UA: Ghost in the Machine
what were they thinking
>>
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>>54250010
citation sent
>>
>>54248160
Mearls recently tweeted to everyone have patience as far as former campaign settings go. Apparently there are plans to touch on and provide content/resources for "All" former D&D settings without creating seperate product lines that dilute the brand and wind up competing with themselves.
>>
>>54250073
I can edit a pic too, give me a link, I didn't find one
>>
>>54248671
I never understood their internal hatred for warlord.
>>
>>54249974
The best initiative system is to not roll initiative at all unless it's a big, crowded fight. Only roll initiative if you can't decide who the first person to move is.

There, fucking done, eat a bag of dicks Mearls.
>>
>>54250102
I don't care enough to edit a picture and I don't care enough to get a link
>>
I banned GWM, SS, CBE and PAM on my table, any other feat that I should ban too?
>>
>>54250166
Ban fighters, barbarians and rogues while you're at it. Your players will thank you after you nerfed them like this.
>>
>>54250120
Yeah I think the loudest players who can get the GM's attention the most should be able to do more I. Game too. Seems like a good recipe.for fun.
>>
>>54250166
Ban fun while you're at it
>>
>>54250187
Rogues are fine without CBE and SS, not that I agree with that guy
>>
>>54250166
Just stick to GWM and SS; synergistic effects with those is what make PAM and CBE problematic.
>>
>>54249974

This
>>
>>54250166
You should ban your players from talking about your game after you've finished so nobody finds out you're raping them repeatedly every week.
>>
>>54250198
You don't seem to understand.

Everybody still has a turn, but you don't define it by initiative.

If there's only one monster, initiative is:
14: Player1
12: Player2
9: Player3
5: Monster
3: Player 4

Instead it can be
'Player 1 noticed this monster and attacked it before it was even ready, so I'll let them go first. Then the monster will move, then all the rest of you can do your things in whatever order before we go back to the monster.'
Or, in actuality, you just say
'Okay, player 1, make your shot'
'Then, the monster isn't quite close enough to you yet, and it dashes, running until it seems almost as if it'd have run you down. Players, make your moves.'
'Okay, you hit it. You cast your spell. You disengaged and moved away. You shot again. The monster now..'
>>
>>54250098

My group is taking bets on how close to 'all' it ends up being. My money's on less than half.
>>
>>54250120
Shadow of the demon lord is sort of like that. You either go fast or slow. Fast means you only get an action or a move, slow means action and a move
Order is fast PC > fast monsters > slow PC > Slow monster
Other than that, you just go when you want
>>
>>54250205
Well, true. Their role isn't entirely dealing damage and they can function on melee damage with TWF or GFB+BB or whatever, though CBE is the best way to do rogue, easily, unless you know what you're doing with an AT. Swashbuckler is just AT: Easy Mode.
>>
>>54250166

Maybe 5e isn't for you, Sport.
>>
>>54250187
>Ban fighters, barbarians and rogues while you're at it
Martials are totally fine without those feats, those 4 just make anything that is not a hand crossbow or a greatsword obsolete.

>>54250187
>Your players will thank you after you nerfed them like this.
I nerfed no one, as feats are an optional rule just to begin with.

>>54250199
>Ban fun while you're at it
My players and I have a lot of fun, how about you?

>>54250259
>Maybe 5e isn't for you, Sport.
It actually is great for me and my group, I think it's you who should go back 3.5/pf
>>
>>54250248
But not rolling for turn order is an affront to the Sacred Cow.
>>
>>54249424
I know we're getting a Fighter Subclass that uses the mystic's system of psionics on the Sohei (unless they ditched the idea after New Years) but frankly I would not mind seeing a Psionic Monk subclass.

Or at least optional rules or a feat for Wild Talents.

The wild relents especially for Darksun, the Psionics Monk especially for Eberron. Because it would be pretty damn cool for the Path of Light faith/philosophy of the Kalashtar.
>>
>>54250270

Yeah, we can smell the success your "group" is having from here. Mind if we spray some air freshener?
>>
>>54250271
I've seen this alternative initiative trick that I've been wanting to try out

>Initiative is rolled every round, lowest goes first
PC initiative.
>Damage die defines initative die
>Small dagger is fast, d4 likely goes first, great axe is slow, d12 goes not first
>In case of spells, 1d6+Spell level

>Monster initiate
>Class size defines dice,
>>
>>54250235
Sure, that works if there's only one monster and I'll admit I've sometimes ran it that way myself as it flows better.

But as soon as you add multiple monsters of different kinds into a combat then you need an initiative system to adjudicate it. You could have ALL the enemies go at once but that ends up feeling very stale, and rolling intiative is hardly that time consuming.
>>
>>54250270
>Martials are totally fine without those feats, those 4 just make anything that is not a hand crossbow or a greatsword obsolete.
A longsword without a feat does 7.5 damage average with duelling. You also get a shield for +2 AC. A greatsword does 8.33 damage with GWF. A halberd does 6.3 damage average.
There's no fucking point to using a greatsword anymore. A halberd is situational.

In fact, considering the archery fighting style gives +2 to hit, you might as well just take that route. It's not as if you can't get away if monsters get too close to you on a fighter.

Now, while it breaks down the point of using big weapons at all, it breaks down further when you start to realize it means that casters are starting to do almost as much damage or more than the martials, as well as having their usual caster abilities.

A fighter's main role is dealing damage, and you're denying them that with casters who have utility roles doing just as much damage as them. Also you've limited their choices.

>Feats are an optional rule
Not this fucking meme again. This implies they actually designed the PHB entirely right.

There are better fixes than outright banning compulsory feats.
It's a straight-up nerf to martials unless you think martials with feats are 'overpowered'.

I'd suggest something like allowing all martials to apply parts of feats to each of their weapons as they wish, i.e. maul has +10 damage -5 to hit, greatsword has GWM's bonus action attack, etc.
>>
>>54250315
>we can smell the success your "group" is having from here
Kek, are you this assblasted because someone can have fun without optimization? My group plays without feats, but I'm planning to add them to the game.
>>
>>54250384
If you have two monsters you could well do it as
'Okay, player 1 and 2 move'
'Okay, monster moves'
'Okay, player 3 and 4 who have low dexterity/were distracted/have some reason they were a bit slower now move'
'Okay, monster 2 moves'

As long as you only have 1 or 2 monsters, it's fine. And that's the point.

Once the combat gets big and complicated you start rolling initiative as normal, but rolling initiative against a single monster is stupid and DMs need to stop doing it. It slows down combat and makes it less fluid.
>>
>>54250166
Crossbows in general are unusable without CBE, and Hand Crossbows in particular are only a problem when combined with Sharpshooter.

The rest is OK. Maybe ban Lucky if turning disadvantage into super advantage irks you, and also ban Grappler so that nobody accidentally picks it.
>>
>>54250240
Probably. It ultimately depends on the total lifespan of the edition.

Or if they start a faster release product line within 5E in the vein of their now burgeoning "X's Guide to Y" series where they just pump out regurgitated setting information into "Insert Regional Location Here Adventurers Guide" with sparse mechanics except where it's setting relevant.

Like, The 5 Kingdoms Adventurers Guide is the first Eberron Content and contains the Artificer and mostly just Khorvaire Fluff, some sub races, setting specific races, and a few setting specific options without covering the whole of the world.

Or The Burnt World Adventurers Guide for Darksun, containing the Mystic.

Maybe "The Known Spheres Adventurers Guide" for Spelljammer

The "Cage Adventurers Guide" for clueless.
>>
>>54250387
>this fucking mem
It's not a meme, feats are an optional rule, as is magic treasure and multiclassing.

The game expects you to make some options.
>>
>>54250392

Yeah, you "all" sure are having a bunch of fun together and playing "your" game right unlike literally everyone who's deigned to speak to you and you're not at all reduced to pretending you have friends on 4chan.
>>
>>54250428
>unusable
>Unless you are a bard, cleric, beastmaster, rogue, sorcerer, warlock or wizard
>>
>>54250446
Not rolling for stats is an optional rule too, and see how that turns out.

Feats in their entirety are an optional rule yet it heavily nerfs fighter who relies on getting a load of feats.

Disarming an enemy without a specific ability is an optional rule even though there's no reason you couldn't at least try even if it's not by the exact optional rule given.

Having humans that anybody actually wants to play is an optional rule.

All optional rules mean is 'If you're a newbie DM who can't handle the heat maybe you shouldn't immediately allow this' and/or 'We're not too certain whether this is good or not'.

The only excuse you have therefore for not allowing feats is being a new DM or a shit DM.
>>
>>54250387
>A longsword without a feat does 7.5
1d8 = 4.5
4.5 + 2 = 6.5

>A halberd does 6.3 damage average
It has reach

>There's no fucking point to using a greatsword
It deals more damage, especially for champions and barbarians because of bigger crits

>in fact, considering the archery fighting style gives +2 to hit
It's a valid option just like every other

> it means that casters are starting to do almost as much damage or more than the martials
Cantrips are still shit, and if someone wants to be a blaster I see no problem. If you follow 6-8 encounters/day it will be balanced

>Not this fucking meme again.
It's not a meme, just because you don't like it doesn't mean it's not the truth

>This implies they actually designed the PHB entirely right.
And they did it relatively well

>It's a straight-up nerf to martials unless you think martials with feats are 'overpowered'.
Just those four are OP, the rest isn't

>+10 damage -5 to hit
This is the major problem, I think removing it and making GWM and SS half feats fix the issue


>>54250428
>Maybe ban Lucky
Nah, lucky is fine, it's 3/day
>>
>>54250501

"Group"
>>
>>54250536
Yeah, group, some people here have friends to play with
>>
>>54250473
Bard: You don't get Martial Weapon proficiency unless you're Valor, and if you are then you need CBE for Extra Attack. Lore will be using cantrips.
Cleric: I guess War Clerics can use Heavy Crossbows?
Rogue: I'm sorry.
Sorcerer: Cantrips.
Warlock: Cantrips.
Wizard: Cantrips.
>>
>>54250501
>>There's no fucking point to using a greatsword
>It deals more damage, especially for champions and barbarians because of bigger crits
No greataxe is better, when you crit you roll a damage die, not the dice

>Cantrips are shit
For Cha based spell casters they can put two level into warlock to get eldritch blast+Cha mod invocation to do as much damage as a fighter does but sooner because it's at level 17 you get it. Granted if you have no multiclassing then it shouldn't matter

>Those 4 are op
Crossbow mastery isn't OP, all's it gives is another attack which is just the same as using two weapon fighting
>>
>>54250625
>No greataxe is better, when you crit you roll a damage die, not the dice
That's the Half-orc and Barbarian features, not the general rule

>For Cha based spell casters they can put two level into warlock to get eldritch blast+Cha
No one multiclass in my group and even if they did they would slowing their spells progression

>Crossbow mastery isn't OP
I might not ban it as SS is the major problem
>>
>>54250348
Do you subtract dexterity then? And you'd have to decide actions before turn order somewhat. And what about when you do two things on your turn, like War Magic? Just take highest?
>>
>>54250610
You can't always cast cantrips and crossbows can be better at level 1-3. Lore bards can use light and hand crossbows.
I'm not saying crossbows are some amazing weapon everyone should use, just that they aren't unusable
>>
>>54250348
What do you do with class features that affect initiative rolls?
>>
UA WHEN
>>
I hope it's not just the initiative rules
>>
>>54250348
That's just the Initiative Factor variant from the DMG except with no consideration for how it affects the pile of abilities that affect initiative rolls.
>>
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End of thread question, which barbarian path makes the most sense for a heavy-armor wearing barbarian with the soldier background? Fluff is he lost his squadmates (or whatever the term would be) and fell into a rage, then he falls into the rage whenever he feels frightened.
>>
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Are Mystics fun?
>>
Death or grave cleric?
>>
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So I've been looking into warlocks and I think this is a fair evaluation...
>fiendlocks make the best blades for combat
>goolocks make the best tome for utility
>feylocks make the best chains for sneaking and illusions
Where do Undyinglocks fit in?
>>
>>54250882

Berserker, most like.
>>
>>54250882
Fighter. Otherwise you'll be shit anyway, doesn't really matter the archetype.
>>
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>>54250943
(you)
>>
>>54250670

If you remove GWM, PAM is fine. Compared to Greatswords (and Greataxes for Horcs & Barbarians) it's only a little bit more damage - at the cost of a Feat.

No, really. A level 12 Fighter vs AC16 is going to do 26.5 avg damage per round with a Greatsword (up 28.3 with GWF) while a Halberd PAM Fighter does 28.26.

For Barbarians the math is a bit more skewed towards the Bonus Action Attack early on, but then they get Brutal Critical and overall have less Feats to work with.

Paladins and Rangers have things they can do with their Bonus Action, so that's evened out there.

It's really GWM and SS that completely screw the game's math.
>>
Arcana when?
>>
>>54250501
>If you follow 6-8 encounters/day it will be balanced

I have never played in any campaign, nor DMed any campaign, which was able to deliver this many encounters regularly. Probably less that 5% of days with at least 1 encounter ended up having 6-8
>>
I'm new to this game. Can someone help me with something?

I'm reading the Player's Handbook, and it says a 2nd level Rogue can take a bonus action on each turn on combat. This has to be a Dash, Disengage or Hide action.

This leads me to 2 questions:

Can other classes take a Disengage action?

Does the Dash action as a bonus action stack with double moving? So, can a Rogue move 90 ft each round?
>>
I have an urge to play an eldritch knight/arcane trickster. Any suggestions?
>>
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I posted this the other night but I ended up passing out not long after so I figured I'd post it again.

I'm looking to make put together a Warforged battle-chef but I'm a little hung up on which class would be the best fit. He was created for the sole purpose of preparing meals for a senile old wizard who is now deceased. Now he's out adventuring to become a better chef/unravel the mystery of what killed his master/whatever. I wanted to make sure I could get the character to function mechanically before I committed to hammering out an interesting story for him.

Here's what I was thinking:

>Artificer
I could just go the alchemist route and flavor his alchemist abilities as various food items. This seemed like the most natural fit but until artificer is in a better place I don't really want to bother with it.

>Barbarian
Maybe he goes into a culinary trance when he whips out his meat cleaver, I don't know. I just thought this might be a good option because Warforged get a +1 to strength and I'd hate to waste it on a class that doesn't care about strength at all.

>Ranger
If he's preparing meals for the wizard, he's probably hunting for the meat and foraging for the fruits and vegetables.

>Druid
Similar to ranger. Maybe he had a garden that he tended or animals that he formed a bond with while searching for ingredients in the woods.

>Bard
Someone actually suggested this to me the last time I asked. He could be a sort of hibachi chef who performs by juggling knives and inspires his group with his unbelievable cooking skills.

>Rogue
If he's preparing meals, he's probably butchering meat. If he's butchering meat then it's likely he has a fairly strong knowledge of anatomy which would make him a pretty potent assassin. Pair that with his apathy towards human life and I could see it being a pretty good fit.

I don't know. I'm too indecisive to sort this shit out. Please help me.
>>
>>54250956
>PAM is fine
PAM makes TWF totally useless, that's my concern
>>
>>54250980
PHB is in the mega, anon.
>>
>>54250980
The disengage action is an Action anyone can take and is described elsewhere in the PHB. Being able to do it as a Bonus Action is a cool thing the rogue can do among their options then still be able to do other things.
>>
>>54250980
>Can other classes take a Disengage action?
Yes, but only as an action. See "Actions in combat" part of the PHB.
>Does the Dash action as a bonus action stack with double moving? So, can a Rogue move 90 ft each round?
Yes.
>>
Has anyone ever made a decent map of the multiverse and things near it like gothic earth and d20 modern.
>>
>>54250988

Make him a dagger throwing assassin that throws cooking knives at people.
>>
>>54250999
TWF sucks RAW, and requires the fighting style to be on level with using 2H weapons.

Even with the fighting style, at level 5 you're getting 19 (3d6 +9) damage with 16 in strength, vs 20 (4d6+6) with a greatsword, at the cost of a bonus action. For dex it's a little better, but most classes which favor dex also have other things to do with bonus actions anyway. This only gets worse as you add more attacks from stuff like action surge, or opportunity attacks.

TWF should add your ability modifier with no additional fighting style. The style should either give extra attacks, of make the one extra hit you get not require a bonus action.
>>
Hey guys I'm thinking for my next character to be a paladin who has a romantic love for a Goddess after he saw an image of her saving his town/family or something along those lines, which Goddess would best suit this?
>>
>>54251077

What setting?
>>
>>54251002

I own the PHB and the DMG, but I'm struggling with the sheer amount of rules.
>>
>>54250882
You can't rage in heavy armor. Well, you don't benefit from rage in heavy armor. One of the two.
>>
>>54251088
If going to the appendix and looking up disengage is too much for you, you are too stupid to play this game.
>>
>>54251021

Sweet, thank you.

>>54251029

Thanks a bunch.
I'm making a Rogue NPC, so I'm reading up on it. This makes her very lethal at low levels.
>>
>>54250882
No barbarian archetype makes sense for someone wearing heavy armor because you can't rage wearing heavy armor.
>>
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>>54251125
>I'm making a Rogue NPC
Stop.
>>
>>54250999
Oh, don't worry about that: TWF is always worse than a Greatsword whether you have feats or not.*

Seriously, it's such a narrow difference, it feels like they fine-tuned it so it'd always be a slightly worse option than 2h. PAM doesn't make a difference.
*TWF is alright on Rogues and Barbarogues.
>>
>>54251087
I guess ones where Gods still exist/live and can very rarely be seen during great events or after they've seeked you out, if that's what you mean, I'm not joining a particular game just yet but this is what I will be most likely going for next time I do.
>>
>>54251171

Why?
>>
>>54251113
Oh. Just read that. That's fucking dumb, heavy armor already takes away the benefit of unarmored defense, and you already have to burn a feat on using heavy armor as a barbarian. Why specifically disallow heavy armor?
>>
>>54251054
Are throwing weapons worthwhile in 5e? I'd be a little worried about being useless in combat.
>>
>>54251227
muh arnold schwarzenegger loincloth barbarian fantasy
>>
>>54251245
depends on class and level, the more attacks you get, the less beneficial they are. It's always good to HAVE throwing weapons, to deal with hard to reach enemies, but having it be your shtick can be bad, again, depending on class and level.
>>
>>54251193
Look at how baddies in official adventures are designed, such as Strahd von Zarovich or Nezznar the Black Spider, or Captain Othelstan. None of them are using PC rules, this is not 3.PF.
Instead, only some of them may have an ability or two of a PC class, like Othelstan has action surge - but nothing else from the fighter. He doesn't have improved critical, or manuevers. Strahd von Zarovich is a wizard (well, he's a vampire, but he's a wizard), but he doesn't have Portent or Arcane Recovery.
>>
>>54250041
Maybe what would fit with stuff like Technomancer wizard?
>>
>>54251245
Javelins make good options for STR-based Fighters and Barbarians who are or want to stay just out of range.

Characters with decent DEX should just use Bows as backup weapons, though.
>>
>>54251285
We're starting at level 1 but I'd rather not build around a gimmick that's not going to be good for long.
>>
>>54251318
again, depends on your class. Rogues and Rangers can make it work, fighters and barbarians not so much.
>>
>>54251227
So that barbarians are barbarians and fighters are fighters. Or so that barbarians and fighters don't wear the same armor.
>>
>>54251245

Throwing daggers work with sneak attack and you can use them with sharpshooter (don't tell that one guy in the thread right now though or you'll be banned for life kiddo).

They obviously aren't meta, but a throwing dagger assassin can do a lot of damage at the start of a fight.
>>
>>54251227
Encourage some DEX investment and give them 1 less AC than Fighters and combat Clerics. Same reason Rangers only get Medium, really.
>>
>>54251357
I was about to shitpost at another guy but actually this. Heavy armor would remove their need for dex entirely. doesn't make me happy even if it makes sense
>>
>>54250955
Well sorry I assumed he knew how the class worked.
>>
>>54251300

That is very good advice, thank you.

Again, I'm just starting with this. I'm still trying to acqaint myself with the game. Any tips are welcome.
>>
>>54249324
Ok don't be mad bro. Firstly I said it was a friends group I wasn't even playing so I an hardly bragging. Secondly, I didn't think it should be possible seeing a CR 23 monster but because I am not autistic I posted here rather than way that to them. And lastly thanks for the responses because I genuinely just wanted to see people's reactions/thoughts on the situation.
>>
WHERE IS THE UNEARTHED ARCANA?
>>
>>54251468
calm your tits, at least wait until noon before you start a bitchfest
>>
>>54251463
>And lastly thanks

You're welcome anon.
>>
>>54250887
Not really.
>>
>>54251463
*Say. That's what I get for phone posting.
>>
>>54245939
No. I've been for months
>>
What's a good progression for a forge cleric? Are clerics reasonable for multiclass at all?
>>
>>54251444
If you are not using this yet, use this.

https://astranauta.github.io/bestiary.html#Aarakocra
http://kobold.club/fight/
>>
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>>54251489
>It's already past noon in over half of the US
>>
>>54251563
yeah but not the part THEY are in.
>>
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>yfw it's UA: Food and Provisions
>>
>>54251624
I'd unironically like this.
>>
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>>54251624
>>54250988

I'm okay with this.
>>
>>54251624
As long as it comes with "Substitute ingrediants for alternate planes such as Aerth"
>>
>UA: Revised Encumbrance Rules
>>
>>54251562

This looks very usefull.
My thanks.
>>
>>54250073
>meral's favorite class is the rogue
Of fucking course it is.
>>
>>54251717
what's wrong with rogues? They are quite fun this edition.
>>
>>54251739
>NEW THREAD
>>54251739
>NEW THREAD
>>54251739
>NEW THREAD
>>54251739
>NEW THREAD
>>54251739
>>
>>54251757
when you see
>merals
you should not respond
>>
>>54250235
Check out popcorn initiative. I use it the same way, if someone initiates combat they go first and then they decide who goes next. If there is no initiator, initiative is rolled and whoever wins takes control. It's a very pleasant way to transition a fight from my mind to the tabletop and bypasses issues like "I attack" > "you failed initative so you don't attack/you miss except you didn't actuall miss an attack/the monster attacks before your lands".
>>
>>54251780
if no one responded to any posts on 4chan that had bad spelling, this website would be dead.
>>
>>54251821
Merals is an intentionall misspelling meant in a derogatory way, usually because they disagree with his views/how he expresses those or they dislike his design methodology.
>>
>>54251821
It's not about misspelling, it's the calling card of a particular annoying sperg
>>
>>54251849
>>54251876
I stand by what I said.
>>
>>54251817

Is everyone missing the 'determine surprise' step of intiative? If a creatures surprised it doesn't get to act on its first round of combat so whoever surprised them will effectively act first.
>>
>>54251931
I prefer to use surprise when someone is surprised at combat happening at all. I know it isn't how it's intended RAW, but getting an entire round extra just because in this obviously dangerous, monster-filled place you managed to sneak up on someone, while a guy in the market being shot will have just the same amount of slow reactions, doesn't sit right with me. Your surprise turn is spent doing max a bonus action, basically gawking in surprise, which is dumb to do for 6 seconds if you're an adventurer in a dangerous dungeon anticipating monsters around every corner. In that situation, winning initiative makes sense, but surprise is a bit much IMO.
>>
First character got killed last night, thinking of making a Fallen Aasimar Warlock. Anybody played one? Do they work well? If so, what's a good pact/patron?
>>
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>>54251624
>yfw it's UA: Mearls
>>
#mearlsdidnothingwrong
>>
>Two Mastermind Rogues
>A Divination Wizard
>A Fighter 1/War Wizard X
>Land Druid
So many familiars
SO MUCH ADVANTAGE
BWAHAHA
>>
>>54252079
I had one of my players play one. As far as I see it, you can play it strait and try to hold back the edgy-ness and keep it to a minimum.
Or you can go over the top and go full edgelord to the point where it's funny but not obnoxious..
>>
>>54252079
>>54252788
Oh, and for how they work: Works just as well as any warlock really. It's nothing to different about them from a normal warlock game play wise. So you'll be fine.
>>
>>54251563
These Wizards are on the West Coast.
>>
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>>54251624
>Food and Provisions
What can possibly go wrong?
>>
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> now 12pm pst

U A W H E N
A
W
H
E
N
>>
Ya fucked it Mearls.
>>
>>54245717
My players will stumble upon a small ship which lies in a port for over 20 years without any outer signs of damage. It was used by a priest of umberlee, therefore the supersticious folk didn't go anywhere near this ship.

Any ideas for an encounter when the SC enter the ship? Any monster I could refluff as Klabautermann?
>>
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My DM likes to throw in a lot of environmental obstacles in Combat, as well as monsters.

Because of this I need a reliable way to cause damage to my Barbarian to sustain rage because he won't always be making attacks every rounds but will still be making a lot of Str checks
>>
>>54254628
Easy, go to the Mage of your choice and let him craft you some ring that starts drinking your blood. On a command word it could insert needles in your finger. If your DM really likes you, he could also give you a bonus for this. For example resistance to magic sleep effects because of the persistent pain.
>>
>>54254628
Do you not have a weapon? Just cut yourself, or start slapping yourself to psych yourself up.
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