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/btg/ Battletech General!

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Thread replies: 319
Thread images: 71

---------------------------------
Holla Holla, got ya dolla edition

The /btg/ is dead - long live the /btg/!

Old thread: >>54204973
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-07-09 - Still getting worked on & now has 13605 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE
>>
Butte, Hold Haha
>>
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>>54240669
As you wish.
>>
>>54240767
Redjack knew exactly what he was doing.
>>
>>54240801
I'm honestly very disappointed by the lack of a RL-spam crud variant
>>
>>54240767
Hold, Haha Butte
>>
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What's your favorite Jade Falcon:

>bloodname
>mech
>cluster
>>
>>54241001
>Malthus
They're dicks, but usually entertaining dicks
>Turkina
It's a nice long-ranged assault.
>Cluster
Falcon Guards, I guess? Clans aren't really my favorite faction.
>>
>>54241001
>>bloodname
Hazen, because I know the guy who has it.

>>mech
All the Dark Age totem mechs that are hilarious, with wings and claws and shit. Fucking love those and I generally allow them earlier, like Jihad-era, so we can play with them more frequently because they're sweet as fuck.

>>cluster
Nigga I don't know that shit. Also, they're all Emerald Turkeys, so it doesn't change anything.
>>
>>54241001

>bloodname

Pryde, because it triggers you know who HARD.

>'mech

Stats-wise, Night Gyr is a beast. For looks the Black Lanner in its FM: CC incarnation.

>cluster

Meh. I guess the Guards because they were made only for failure and pain.
>>
>>54240801
Nothing like some Itano Circus spam.

I tried using that Bane / Kraken with the 8 LRM-15s against a Hellstar a while back. The missiles just couldn't deal with CERPPC spam to the head of a mech.
>>
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>>54241273
>For looks the Black Lanner in its FM: CC incarnation.
amen, brother
>>
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>>54240920
If you think of the hip missiles as individual RL10 pods, and the fist missiles as the same, it kiiinda works. Mostly. Still, have some rawkits.
>>
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Who /seafox/ here?
>>
>>54241628
WOO!
>>
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>>54241001
>start a new AtB campaign during the clan invasion
>roll randomly for what part of the sphere I want to end up in
>end up in the Jade Falcon invasion corridor
>burst of inspiration strikes me, rebrand my mercs as Waylon's War Pigs
>am now playing Mech scale Angry Birds
>>
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>>54241718
Use Snaggletooth as a logo, and blast Motorhead for your battle music for Waylon's War Pigs
>>
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Are interface cockpits compatible with LAMs?
>>
>>54242203
I think so, actually
>>
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>>54242274
>>
>>54242203
As long as they don't take up extra crit locations
>>
>>54242203
What about torso mounted?
>>
>>54241718
Sounds like a blast. Keep us updated, anon.
>>
>>54242742
Don't think so.
>>
>>54240669
>>54240801

Here's this other one.
>>
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>>54242274
>>54242722
>>54243131
Well that's disappointing, I looked and the Interface cockpit does actually take up an additional slot. My hopes and dreams of a useful LAM are shattered.
>>
>>54243408
Lams are boring anyway, quadvees are the real shit after all
>>
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>>54243527
>Lams are boring anyway
While I like quadvees, I still feel like i should fight you on principle.
>>
>>54243589
Not him but, LAMs are fun because you can see the aneurysm forming in your opponent. But they fall apart the moment a locust looks at them funny.

Quadvees are fun because you challenge your local clannaboo to a fight with Zell and show up with a star of Vees that suddenly get treated like mechs. Also quadvees are omnis so you can mod them to your heart's content, which you can't with LAMs.
>>
>>54244032
I've never had trouble with LAMs simply because of the longstanding tradition of custom vetoes that me and everyone I've ever played against use
I like them, they're fun and unique and add something unique to the game
>>
>>54244032
>Also quadvees are omnis
No they're not, they just don't have the limitations that LAMs have.
>>
>>54241359
Damn I can even see that in MWO one day, Alex could just model it straight out of from that pic and it would fit right in.
>>
>>54244131
I agree, battletech has moved away from its 80s roots and that's not for the best in my opinion. But custom vetoes are definitely the way to go, especially to stop munchkins and people who try to gauss wall.

>>54244139
Not up to date on all of the DA rules, isn't boreas an omni though? It has all the different configs
>>
>>54244409
>>Not up to date on all of the DA rules, isn't boreas an omni though? It has all the different configs
That particular Quadvee is an omni yes, but they're not automatically omni units.The other three are standard designs.
>>
>>54244447
Yeah I only use the boreas because it's an omni and clannaboos don't give a shit about the weight of vee stars when bidding.
>>
>>54244521
I guess I'm having a hard time with the thought process that starts with "this mech is an omni ergo all units of this type are omnis."
>>
>>54244537
Well I've never actually looked at the other units so I just thought they all were since that's usually how it goes. Especially with hells horses.
>>
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This is a straight up improvement, and so are 60-70% of Alex's designs. Prove me wrong. You can't.
>>
Are there mechs that were specifically made to support space combat/boarding besides disgusting LAMs?
>>
>>54245321
You are completely correct, the only thing I have to say is that the protomech artist was specifically instructed to make the protos all mythological monsters all 24/7 and succeeded, so it's not on the artists, rather the greasy excuses for writers in the drunken gang of cocksuckers waiting for excuses era, so don't judge TOO hard
>>
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>>54245763
I agree, of course.

Honestly, most TROs need a rehash if we want to bring new people into the hobby. Nobody's gonna fall for funky stuff. At best people would say "yeah, that art was a product of the era, so let's not look at it".
>>
Where do you get the blank stat sheets?
>>
>>54245817
Not him, but I consider Matt's designs a reasonable compromise between old-and-rugged 80-ies and """modern"'" look, and I that's what BT design remakes in general should go for.

I especially love his spaceships. Honestly, if they made aerotech minies like those, I'd buy them.
>>
>>54245834
You mean the blank Technical Readout sheets that you can fill in yourself?
>>
>>54245423
The Shadow Hawk IIC-7 was built for that stuff. Snow Raven variant, go figure. Everybody else just does away with the useless mass that is arms and legs and uses ASFs or gunships.

I know of no specialized space warfare 'mech, although Mad Malvina and Jana Pryde Gundam'd it out in Bonfire, I believe - uncertain about the exact book.
>>
>>54246158
Yes those.
>>
>>54245423

Some of the U-config Omnis are. Mostly they just have JJs and a cargo allocation for reaction mass, sometimes with a melee weapon to attack the hull.

'Mechs in space can be a cool idea (see: Jovian Chronicles) but in BT it's a pretty shit idea.

>>54246222

TechManual. I think they might also be a free PDF download but fuck knows when the BT site will be on-line again.
>>
>>54245817
It especially doesn't help when the art style in the TROs can change between pages.
>>
>>54246485
Thank you.
>>
>>54245817
SN1-C of the clan Blue Hedgehog?

HIS ARMS ARE NOT BLUE
>>
>>54246541
It's a Porcupine. Probably the SP-1N-Y Norman type.

DINSDALE... DINSDALEEEEE.
>>
>>54246555
Damn, now I feel old for getting this.

What's the average age of /btg/, around 45?
>>
>>54246568
I'm 27, and I made the joke. Hell, I slip the joke into most of my games.
>>
>>54246576
What a weird coincidence, I'm 27 as well. We should have sex.
>>
>>54246584
Only if you wear the hedgehog costume and call me Dinsdale.
>>
>>54246568
>around 45?
I'm hitting 30 on friday.

>>54246584
>>54246598
Enjoy, and don't forget to wrap it!
>>
haw long has the battletech website been down.
>>
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>>54241349
>Nothing like some Itano Circus spam.

But there's no Itano Circus in that gif.
Itano's Circus/Macross Missile Massacre is all about the animation technique where you give animation orgasms by going all around the scene in on direction while also shifting forward and back to let people cream themselves over the animated 3D.

The missile spam itself is the uninteresting part that most shows do away with and simply use lasers (Eureka 7), or even magic (Madoka).
>>
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>Itano
Anyway, have there been any developments in the Battletech vidya or have they gone silent for now with MP and the eventual release being up in the air for undisclosed amount of time?
>>
>>54247003
Closing on a week. They tried to restore from a backup, but it apparently ate itself or something, and so they're going to an older, smaller backup.
>>
>>54247082
IlClan was supposed to be this year, but new linedev, new other top PTB, and it's 'being reviewed' or something from the last New Products thread before the site spoilt an otherwise impeccably choreographed rape scene by its unscheduled disappearance and persistant cries of "what's all this then?"
>>
>>54247245
I meant the video game but some info on just how hard is Catalyst dropping the ball is appreciated as well.
>>
>>54241001

An inner sphere freebirth Federated Commonwealth commander and nobleman was bidding in the defense of Twycross, a known shithole.

"Before this battle begins you must get on your knees and worship Victor Ian Steiner-Davion the most highly-evolved being the universe has ever known, even greater than Hanse Davion!"

At this moment a brave, trueborn, bloodnamed Jade Falcon warrior who had served 1500 tours of duty and understood the necessity of Operation REVIVAL and fully supported all military decision made by Clan Jade Falcon stood up and held up an ERPPC

"What is the battle value of this weapon?"

The arrogant commander smirked quite freebirthly and smugly replied "228 you stupid clanner"

"Neg. It is 412. If it was 228 and battle value as you say is not real... then we should play by weight now quiaff?"

The commander was visibly shaken and dropped his PPC and copy of TechManual. He catapulted out of his Hatchetman crying those spheroid crocodile tears. The same tears spheroids cry for the "lower castes"(who today in live such luxury that most own refrigerators)
when they jealously try to claw justly earned honor from the deserving trueborns. There is no doubt that at this point our commander wished he had pulled himself up a bondcord and become more than a savashri freeborn spheroid.
He wished so much that he had a clan ERPPC to shoot himself from embarrassment, but he himself had petitioned against them!

The warriors applauded and all registered bondsmen that day and accepted Clan Jade Falcon as their lord and savior. A falcon named Turkina flew into the room and perched atop the Star League flag and shed a tear on thePPC.
The Remembrance was read several times, and Kerensky himself showed up and recreated the Star League across the Inner Sphere.

The commander lost the battle and was executed the next day. He died of the surat freebirth AIDS and was tossed into the lake of fire for all eternity.[his genetic material was NOT needed]

Seyla
>>
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Post some LRM80+ mechs.
>>
>>54247665

I think the Bane is the only one, anon. Everything else that I can think of like the Salamander or Viking tops out at 70.
>>
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>>54247434
10/10 would give an elemental handy
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>>54247665
This is what I came up with without going full superheavy territory (I think you can convievably put 120 on them). Who the hell needs backup weapons or case anyway.

Probably could fiddle with structure/armor to decrease legal tech level and year, but whatever.
>>
>>54248009
>(I think you can conceivably put 120 on them).
Kraken / Bane 3 I think does 120 LRMs.
>>
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>>54248362
>120 LRMs
>>
butt holde
>>
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>>54248009
>>54248362

150 LRMs.
>>
>>54248784
What would Ana Fox pilot?
>>
>>54249055
Now just imagining a clan trinary all equipped with these mechs and all firing at the same time and having a graphics engine trying to keep up with the missile spam... it would be glorious!
>>
Trying to design missile boats always destroys my disbelief about how stupid battletech warfare is and "realism" starts creeping in. Why would you bother with giant robots when you could pack up your cheapest trucks with rockets and bombard them away to submission. There is a reason why actual modern battles between similarly sized forces are artillery duels and airstrikes.
>>
>>54249249
I understand this, but I think one of the reasons why ranges of weapons are so short is because how many hex field map sheets can you really have on the floor of the average home? I am not sure about the weight, but I think a real life Hellfire missile is not exactly that heavy, and if it had BT's explosive power could be a real pain in the ass with the massive ranges those things had.
>>
>>54249249
Because moving 7 hexes gives mechs +3 modifier, and trucks move like snails. Nanomyomers, son.
>>
>>54249291
>I think one of the reasons why ranges of weapons are so short is because how many hex field map sheets can you really have on the floor of the average home?

That's not a fucking excuse though. Giving weapons unrealistically short ranges is just shit game design. Battletech wants to be a simulation game, and the point of a simulation is to be as realistic as possible. Just admit that CGL completely fucked up and continues fucking up every day that goes by where they don't fix the game to be more realistic.
>>
>>54249394
If there was a table top game or even vidya like Panzer General or one of those other old strategy games with massive ranges, I think that would be cool. I don't know what a good compromise for BT is though.
>>
>>54249419
We'd need smaller minis and hexes.
>>
>>54249291

Yeah, that too. BT combat is ludicrously close range. Its easier bullshit it away with lasers and PPCs than with artillery units, but in the moment LRMs and Arrow IVs are in play you start wondering why cant they match the firepower and range of WW Katyushas.


>>54249394

The laziest shitposer.


>>54249419

It would make a pretty interesting project, how could you make a simulationist BattleTech game while staying true to its spirit. I'd bet all my C-bills it would end up in Saladin spam or something like that.
>>
>>54249394
>Giant robots
>Realistic

Got some bad news for you, anon.
>>
>>54249394
Ok, I can tell you're a new player, so let me break a few things down for you.

1) This did not start with CGL. A lot of the weapons, ranges, damage values, etc. are carried over from when FASA made the product. So this isn't a CGL problem -- this has been in the game since /day 1/.
2) A lot of the rationale for short ranges has been explained.
a) The simplest answer is: you don't need a football field to play by lining out mapsheets. If all you can do is press a button to do multi-decakilometer missile strikes, what's the point of playing? That's not fun at all.
b) Other common answers have been due to active electronic warfare preventing longer-range combat from happening. Every 'mech and vehicle has some sort of EW components, though not as powerful as a dedicated unit like the Guardian or Angel. These EW components are constantly looking for and attempting to neutralize hostile signals. While the machines (and pilots) are openly savaging each other physically via weapons fire, the computers are actively trying to hack, overload, and shut down each other, causing merry hell on targeting ranges.
>>
>>54246576
>>54246584
I'm 28. Want a third?
>>
>>54249394
>Battletech wants to be a simulation game

[citation needed]

Battletech has never been about realism you dunce. Not a single bit.
>>
>>54241687
Is that what the sea fox says?
>>
>>54250758
>>
>>54250758
>Is that what the sea fox says?

Will we ever know? Will always be a mystery ...

https://www.youtube.com/watch?v=jofNR_WkoCE
>>
>>54250995
This is why we shouldn't let norwegians make music
>>
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>>54250185
Technically Battletech is a great simulation... of combat in the world of Battletech.
It's simulating how it's own setting works, mostly. Kinda. More times than not? Vaguely consistent with it as much as the setting's own rules are consistent. Depending on what optional rules you use...

But simulation =/= realism.
>>
>>54251161

https://www.youtube.com/watch?v=rLyjZMG8Noc

Or the japs.

https://www.youtube.com/watch?v=mxzgwJ8tSE0

Or the chinks

https://www.youtube.com/watch?v=Z0DO0XyS8Ko

Or the gypsies.
>>
>>54251293
It's pretty funny but, based on a comparison of the boardgame vs the novels, Battletech isn't even a good simulator of Battletech (shoulder rolls and Grey Noton ahoy!).
>>
>>54249551
And the fact that there is that one explanation on how the Guardian system works in BT, it is downright scary.
>>
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>>54251161
What? You dare insult Norwegian music!

https://www.youtube.com/watch?v=IyZU_4h1L80

>>54251315
Shh, Billy. Let it go. Don't be angry.
>>
>>54251569
To be fair, novel writers hardly ever even played the game they just wrote about stuff that they found interesting, sometimes breaking the rules when doing so.

For instance Stackpoling is term used when Fusion reactor goes boom in Battletech, that's because Stackpole as writer didn't know or cared how the Fusion reactors worked in universe, so everytime in his novels 'mechs reactor got hit, it went skyhigh taking the mech and everything around with it.
>>
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>>54252938

And his taking complete liberties with physics and canon gave us some pretty great TacOps rules.
>>
>>54252938
>To be fair, novel writers hardly ever even played the game they just wrote about stuff that they found interesting, sometimes breaking the rules when doing so.

Breaking the rules with clear improvements in mind is not something I'd ever lynch anyone for.

Just like with animation, where animation comes first and realism comes second, not being tight assed about something is a good thing.

Stackpoling was never bad per say. It has no place in a MP game but it's not that Battletech ever said these reactors can't go boom. The only rationale behind it not happening is that they are fusion reactors and fusion reactors don't go boom (neither do fission reactors made in the 21st century but get that through someone's thick skull). It's a moot realism argument when we're talking about a piece of technology that was magicked in in the first place. Fission reactors don't need to go boom and we still made such that do, same thing could happen with the eventual reality of fusion reactors.

It makes for great intro movies, 40 year old kids love it, real kids love it, it gives your VFX guy something to go wild on.
They're pretty much all around a net positive. Giant robots go boom when they die for added effect, it's just what some of them do.
>>
>>54252706
Current EWAR isn't terribly different from that. The most basic form of it is to simply broadcast on the same frequencies used, but at a much higher power, with nothing but noise, to overwhelm their use of radios, signal devices, etc.

Guarantee you that the military will be developing means to actively combat enemy communications as a passive means. Probably through micro directed EMPs.
>>
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HAAH WAAW
>>
>>54252938

My favorite is when a writer makes up a word and keeps using it again and again and again.

>grandstanding
>>
>>54253486
Requesting Archer pick of "Get down and boogie" or whatever that silly pic is.
>>
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>>54253214
>Guarantee you that the military will be developing means to actively combat enemy communications as a passive means. Probably through micro directed EMPs.
...Son, they've been doing that since 'Nam. Look up the E/A-18 "Growler" and all the Wild Weasel birds we've been making since the EF-111. The pods they put on the Growlers and E/A-6B do use directed attacks, although a lot of the details are classified, and DARPA has had working laser units for knocking out optics for over a decade. Not to mention the shit the Russkies came up with for overriding GPS back in '02..

>>54253815
Grand-standing is baseball slang and dates back to the twenties.
>>
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>>54254080
>>54253964
2/2
>>
>>54254080
>>54254093

Damn, beat me to it.
>>
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>>54253815

...what?
>>
>>54253815

>some clan guys speak in twenties baseball slang

Thats even more retarded. Also, in my 17 years of speaking english I have literallly never heard of that word anywhere ever: I assumed it was just a private autism of the writer, like that one with the Civl War names.
>>
>>54254135

Well, whatever retarded dialect of English you speak, the word is still in use today. And it's reasonably common.
>>
>>54254167

Not in england.
>>
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>>54254201

Oh. That's your problem; you speak the irrelevant kind of English.
>>
>>54254219
You're overdoing the bottom-grade americanisms again, william. It's not good.
>>
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>>54254434

Man, must be something in the tea over there to cause this kind of stupid. It's a good thing you guys won't have a country soon, so we can continue ignoring you.
>>
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>>54254135
Originating in the twenties has nothing to do with whether it's relevant today. Just with my amazement that you claim someone in the 1980s made it up. Hell, 1850s poker slang is a huge component of American English, as is 16-1700s naval slang that the Brits ignore. Just because Crown Prince Flap-ear von Saxe-Coburg doesn't like it doesn't mean it's not English, boyo.

Basically you're criticizing an American author in an American property for using slang you've never heard in a completely different country. Do you also bitch at the author for "making up" all the words you don't understand in Crocodile Dundee?

>in my 17 years..
Ah, so you're underage as well as being a twat.
>>
>>54254434

Just ignore it. Nothing makes them more mad if you dont respond at all.
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>>54255135
>Ah, so you're underage as well as being a twat.

Maybe the age difference is like the time dilation problems in The Forever War. Every time Mandella returns from his deployment, the English language has evolved so much that he experiences increasing difficulty understanding what the soldiers under his command are saying, even though they purport to be speaking the same language.
>>
>>54240678
next OP should use

>The OF are dead, long live /btg/

instead of the usual
>>
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>>54256568
>>
>>54256568
He should drop the exclamation point and spell "BattleTech" correctly too.
>>
>>54257725
Honestly, spelling BattleTech right actually would be cool. It's autism, but it's my kinda autism.
>>
How are RAC/2s as anti-Aircraft/Vee/Infantry weapons?
>>
>>54256568
>>54256635
>>54257725
>>54257774
If I'm around to do it, these will all be done. I agree with everything.

Are there any additions that can be added to the second to the last pastebin?
>>
>>54258104

Shit for anti-infantry and anti-aircraft.

Some utility for anti-vee because vees can be pillboxed or critted and multiple small hits are a great way to increase the odds for that.
>>
>>54256065
To be fair to the guy, three years of high school *is* an eternity in the evolution of slang.
>>
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green birds report in
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Reporting in!
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Where can I download HMA?
>>
>>54260245

Links in the OP should have it. Comes in a torrent too.

If you plan on using it to design ships, be aware that it is as outdated as fuck and screws up a lot of calculations. ASFs it seems to construct properly but is outdated as fuck with.

Better to design by hand, fampai.
>>
So are gauss rifles coilguns, railguns, or something else?
>>
>>54260730
>Links in the OP should have it.
they don't, that's the problem
>>
>>54260821
Coliguns because it has rings in the barrel that accelerate the projectile, not two rails like a railgun.
>>
>>54260821
Coilguns.
>>
Coitus guns
>>
>>54261216
Is that some newfangled Clan thing? Like Iron Wombs?
>>
Related to fluid guns
>>
>>54261273
that's how they load the iron wombs. and they clean them with douche lasers.
>>
What version of battletech would you guys recommend for to try and run with a mobile suit gundam facelift?
>>
>>54262258
Ugh. Use aerotech rules and reskin fighters as mechs? Otherwise just use light-medium mechs for ground operations, I guess.
>>
How FUCKING INVINCIBLE would WarShips be if they were allowed to mount armor using DropShip rules?
>>
>>54245893
Mein Neger. A mix of sleek modern and 80s style is my jam as well.
>>
>>54262739

Considering you can already build absolute slabs and nuke-proof them with AMS? They're already stupid tough if you want to build them that way. The limiting factor is SI mass and how much you want to sink into that. Lev II/III is bullshit due to having 1,000 armour on each location in a game where even the next-best canon ship might kick out around 300 damage total across its arcs and less than half will land, especially at range. It's possible to build tougher though and even the Lev II/III doesn't max out its available armour.
>>
And you run into levs all the time!!! Its like my vGina hurts so bad because of a potential selection gurrrdurrrr
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>>54263252

>discuss potential for building tough ships using the toughest canon one as an example
>resident ghost burr throws a shit fit
>>
The fox class is better
>>
>>54258198
>Shit for anti-infantry and anti-aircraft.

Shit for anti-infantry, yes. Shit for anti-aircraft, no. You must be forgetting the lawn-dart rolls. They're almost as useful as LB-X for knocking planes down.
>>
Do the Wobbies have LAMs?
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>>54264999
Not only do they have Succession Wars and rare Star League models, but they also made their own new models. Praise Blake!
>>
>>54264999
For the Manei Domini, yes. Three Spectral LAMs, the Yurei, Pwwka and Waneta. The wider WOBM wouldn't have access to them beyond whatever ancient Stingers, Wasps and Phoenix Hawks they could get a hold of.

>>54265048
They have stupid names, look silly and need VDNI to work right. They're also slow as shit for their tonnage.
>>
>>54265050
>They're also slow as shit for their tonnage.

Like every other LAM. The IJJ's help in the sky or in Airmech. If you're using pure mech mode for anything other than breaking LoS to hide in super thick trees or underwater, you're doing it wrong.
>>
>>54265065
I meant in ASF mode, where the Word were trying to use them as space and air superiority platforms. They're nimble as hell in AirMech mode, but that's not what the MD were trying to use them as.
>>
>>54265078
All LAM's are slow as shit compared to similar ASF's though.

They were just using them in space because of the old Battletech thing where ASF's are even rarer than mechs and if you can stop someone in space, you save the entire ground campaign. Also with the only places where they were engaging were in trying to punch through and escape a blockade or keep a homeworld from being bombarded, they didn't have much choice.

Basically, they needed birds more than mechs so just threw them into the grinder, which hearkens back to how most Succession Wars LAM units died honestly, minus the ones that died to technical failure.

My biggest LAM complaint is they went back on letting fighter mode carry hardpoints of equivalent ASF tonnage but needed all loads jettisoned be able to transform. The flexibility of extra fuel, shipkiller missiles, bombs and such is exactly the sort of thing that nudges LAM's into actual strategic usefulness.
>>
>>54265114
No different than drop tanks on fighter craft extending their range but reducing their performance. It just means you don't load out a LAM with bombs unless you're sure you've got a mission for it, and accept that once in a while it's going to dump a few bombs on empty forest anyways. Strategic utility isn't actually harmed.
>>
>>54265152
I don't think you read my post right. You can't carry extra fuel or stuff on hardpoints anymore. IntOps went the reverse direction of the previous decision. Now the only goodies you can carry on LAM's are in internal bays. Fucking sucks.
>>
>>54264808

Not really. A full burst from a RAC that gets a 12 on the cluster chart will still only hit with as many clusters as an LB-10X. Most of the time you will only be going at 3-4 rounds in the burst which is less effective than an LB-5X.

Plus LBs are getting -3 or whatever it is to hit, which RACs don't.

RAC-2s are basically longer-ranged, heavier, more heat-intensive SRM-6s with a jam chance. The RAC-5 has potential as a replacement for class 10 and potentially 20 A/Cs as long as you're willing to accept scatter damage and jam chance.

I mean, a RAC is better than a normal A/C without AA ammo but it's not real great for AA duty in and of itself.
>>
>>54265286

>A full burst from a RAC that gets a 12 on the cluster chart will still only hit with as many clusters as an LB-10X

Rolling a 7, I mean. And also have less range and shots per ton while doing so.
>>
>>54265178
Yeah, definitely misread. My bad.
>>
>>54260245
One of the links has a Heavymetal collection which includes HMA.

If you're going to design AeroFighters or Conventional Fighters, MML does them and does them accurately. Be cautious if you're going to do any small craft or larger, as some of the calcs may be a little different, but from what I've seen comparing the AT2 rules and the TW rules, not a lot has really changed on that front. The calculations that might get screwed up would be BV and cost, I imagine.
>>
>>54263977
What I found interesting that while there are 3-4 Leviathans in-universe, it seems Foxes, produced full tilt by FedCom and later the separate realms, only number at 24 (?) total. With tonnage difference from 235,000 of fox to 2,400,000 of leviathan, and the gap increased by clan technology on the latter, it doesn't look happy for the Fox overall.
>>
>>54265944

In terms of rules and canon vessel numbers though the Fox has one trick it can pull to gank the Lev II/III and it's one Feddies are famous for.

You get close to the enemy vessel, initiate a jump, hope the target fucks up their control roll, and then hope that the target suffers catastrophic crits and SI damage. Trading a Fox for a Lev is a pretty sweet deal given that a Lev can literally slaughter half the existing WSes of the Dark Age era in a combined fleet action.

But in a straight fight, yeah, the Fox is fucked. Just like literally any other canon WarShip in a 1v1.
>>
>>54262258
Use Mekton Zeta, which was designed for playing !notgundam.
>>
hi everyone I am new!!!!!!! holds up neurohelmet my name is Katy but you can call me the Falcon of Doom!!!!!!!! laughing out loud... as you can see I am very honorable!!!! that is why I came here, to meet honorable warriors like me _… I am 13 years old(I am honorable for my age though) I like to watch Trials of Positon with my sibmate(I am future khan if you do not like it challange me to a Trial of Refusal) it is our favorite type of trial!!! because it is SOOOO honorable!!!! she is honorable too of cours but I want to meet more honorable warriors =) like they say the more the merier!!! laughing out loud... anyways I hope to make alot of bondsmen here so give me lots of batchalls!!! STAAAR LEAGUUUEEEEEEEEEEE <--- me being honorable again _^ hehe...surat!!!!!

Coupling and field rations

The Falcon of Doom
>>
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>>54266325
>>
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>>54266325
Okay, that caught me off guard this morning.
>>
>>54266325
You either have a bloodname or you're dezgra.
>>
>>54266669

I think even the clans let their 13 year olds be a little retarded.
>>
>>54266682
No, they don't. They wash out of their sibko for retardation.

Only Bloodnamed warriors are allowed be retarded, read the canon novels if you don't believe me.
>>
So I've been trying to scrounge up info about how to play battletech and it seems like a critical mass of the cgl/battletech.com stuff is just dead links... Including the majority of stuff in the op. The best I have is Russian ftp with myriad pdfs that don't really give me much headway on which is the "current" rule set or what era we should be playing, etc.

Anyone have live links to the critical stuff/reccomendations for eras?
>>
>>54262739
>>54262929
>>54263977
If I was revising aerotech, one of the first things I'd change would be to either impose a tonnage-based SI cap or else give free SI based on tonnage, not sure which'd be better
And also change the armor formula to not be exclusively based on SI, that too
>>
>>54266094
Didn't mean 1 vs 1 scale, but rather the scale of manufacture, and that Fox is considered one of the most common sights of its era at those numbers.

And that jump drive kamikaze is stupid as dogfuck. If it was that simple to cripple the world's biggest warship, then jump drive cruise missiles would be among the most common capital-killer weapons in existence. Hell, what happens if you use one on a planetary atmosphere?
>>
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>>54267032

Go to the Mediafire link, and go to the Rules folder. Download the Battlemech Manual Open Beta. It's not the intro box rules, but it's a good start. Total Warfare is the next iteration in terms of rules complexity, which is supplemented by Tactical Operations (all of the rules in TacOps are optional). Era stuff is kind of a mess. I'll see what I can scrounge up for a good compilation for you. Casual reading of Sarna (I say casual because it can be littered with errors and bias because hey, it's a wiki) is also recommended.
>>
>>54266325
you with the average clanner going out on their first deployment at age 17 it's wonder they don't all act like fucking boots or a high school sports team.
>>
>>54267107

KF drives can't even initialise if there's too much gravity.

Beyond that, logical application of tech or BT fluff. Choose one.

>>54267077

SI and armour is less of an issue really than the successive waves of design philosophy.

Broadly speaking, you've got:

Phase 1: SLN vessels, given stats before construction rules and then not unfucked when the construction rules would have allowed for way more guns and armour to be piled onto them.

Phase 2: TR 3057 and early Field Manual ships, designed to be a bit (but not hugely) better than the SLN ones.

Phase 3: Late FMs. Stuff like the Conqueror, Mjolnir, and Avalon are better than what's come before. Still beatable because their armour doesn't exceed the 70-point threshold you can reach but a giant pain in the ass compared to SLN and 3057 ships.

Phase 4: Fuck you, I'm a Ghost Bear. Batshit insane armour and fairly optimised weapons layout, plus nuke-proofing.

If you go back and start using the cavernous cargo bays on earlier ships the discrepancies get a lot less severe. However, BT has a *MAJOR* aversion to retconning unit stats unless the unit doesn't comply with the rules. Old WSes do comply with the rules, they're just incredibly poorly optimised.
>>
>>54267107
Not him but it takes so long to make jump drives that most states only crank out a few dozen per year. And they require stupid amounts of power and are supremely delicate. So the technique is solid and simple, but the ammo/vehicle is awful. It's a primary reason why the JS/DS model is so successful.

When you're staring down a Leviathan, making a kamikaze run isn't the worst idea though.
>>
>>54267107
Jump drives are too expensive to waste on cruise missiles. That and they have to be half a kilometer to a kilometer long to work.
>>
>>54267205
>it's wonder they don't all act like fucking boots or a high school sports team.
I'm definitely going to do this in the future, thanks for the idea
>>
>>54267190
I have a decent grasp on the context/story so far and read *a* version of the intro box rules, total warfare, and tacops but I'm pretty sure they're all from different cause half are rife with fanpro/wizkids and none of them have the same visual style.
>>
>>54267205

20. They're 20 when they test out of sibko, and they've been in bootcamp their whole lives. They've had most of the stupid beat out of them, or they were demoted to a different caste.
>>
>>54267347

Depends on the Clan and the era. 20 is kinda the average but at times they'll graduate them at like 15 or 15 if they're super exceptional or a patron author wants to undo the damage of a previous plotline.
>>
>>54267205
The real disasters would be the guys flash-promoted to command after their trials of position. They'd be like the very worst butterboots, but EVEN MORE SO
>>
>>54267343

The BMM is the most recent iteration of the rules, and is designed for mechs-only play. If you want to use combined arms forces (infantry, vehicles, aerospace fighters, etc.), you'll need Total Warfare. All of them can be found in the mediafire sites. Fun fact: the Archives have just been updated, and the Rules .zip file now contains the BMM.
>>
>>54267347

>They've had most of the stupid beat out of them

Clanners are fractal stupid. No matter how rgeen they are or accomplished they get, a close examination reveals the same, unchanging amount of stupidity.
>>
>>54265048
>pwwka

is that the noise a jade falcon makes?
>>
>>54267205
>it's wonder they don't all act like fucking boots or a high school sports team

They do.

Read any of the novels. Young Clan warriors are just like that.
>>
>>54267630

Anon, everybody in BT* is fractal stupid. The Clans are hardly exceptional there.

*Except for the Feddies in the late 3rd and 4th SW, plus chunks of the Clan Invasion.
>>
>>54267717
Close, it's the sound Pac Man makes when he's eating dots. Or is it "waka waka?" [/spolier] It works since the Falcons gobble up anything they can.
>>
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>>54267279
Well.. I'm more likely to choose "battletech-logical application". It's a logic that, in the end, accepts the jumpship kamikaze as a viable tactic of "trading" jump drives with an insurmountable single-unit enemy. It also expects that the warship executing the maneuver ends at a narrow, sharp point on top of which Hanse Davion, live and well and spacesuitless, is doing the Strangelove rodeo with his ten-gallon hat in one hand, and an oiled-up, bikini-clad Marthe Pryde under the other, while she's feeding him greaseball burgers.
>>
>>54267894
>Hanse Davion doesn't die of boredom watching Sun-Tzu's message.
>The Fedcom press for Operation Bulldog to focus on the Jade Falcons instead of smoke Jaguars.
>Khan Marthe Pryde ends up as his bondswoman and is assigned the task of making Katherine not a fucking idiot.

FUND IT.
>>
>>54268148
>bulldog against the falcons instead of jaguars

That would have been fascinating.
>>
Holy shit, there is no consistency in tabletop sim model packs. MW4 mechs standing against mwo ones is a god damn war crime.
>>
>>54268148
>>Khan Marthe Pryde ends up as his bondswoman and is assigned the task of making Katherine not a fucking idiot.

She'd probably fuck it up just to be a cunt

>It is natural to want to bed your sibkin, I mean brother, quiaff?
>You must declare a Trial of Grievance against your rival, this 'Kuritan whore' and end her once and for all in a circle of equals.
>>
>>54268148
Bulldog would've ended very differently had they gone after CJF instead of SJ. CJF, even despite recently having fought in the Refusal War, was still a much stronger force than SJ -- and the new SLDF didn't exactly win Bulldog by leaps and bounds.
>>
>>54268344
>Implying this diplomatic shitshow wouldn't be awesome
>Implying Katherine being dumb enough to follow this advice wouldn't disqualify her from ever assuming public office.

Win/Win
>>
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Why that clan slag is hyped as the hottest woman in BT? She was even described as ugly
>>
>>54268381
>CJF, even despite recently having fought in the Refusal War, was still a much stronger force than SJ
This is wrong. At the time of Bulldog one of the reasons it was launched against CSJ was because they were stronger than CJF (something Phelan Kell confirms).

>and the new SLDF didn't exactly win Bulldog by leaps and bounds.
It.... literally did. Only on Luzerne did they run into any real trouble. Everywhere else they were ahead of schedule and under budget. They did in six months was was estimated to take years.
>>
>>54268398
>implying the Sandovals wouldn't announce her Best First Princess For Life if she ran a Kuritan princess through with a sabre.
>>
>>54268478
>They did in six months was was estimated to take years.
Wasn't it implied or outright said at some point that this was the frontline units pulling back to Clan space after getting word of Serpent?
>>
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>>54268430

Nasty was hyped as the hottest woman in BT, even saying she was GMILF sexy into her 50's
>>
>>54268478
Good points. Looking back the new SLDF could probably have taken the Jaguars and Falcons of 3059 at the same time.
>>
>>54268525
No, Serpent hit months after Bulldog and its first phase (defeating the solahma garrison) completed only *just* before Jaguar survivors returned to Clan space.

There was a huge time difference.
>>
>>54268381
>>54268536
I always wondered what would happen if the 2nd SL kept its shit together and fought to eject as many occupying clans as possible from the IS. I could see the Falcons, Crusader Wolves and Vipers all going down pretty quick, but would the clans eventually band together to stop them? Would the burr's author fiat be too strong?
>>
>>54268536
>>54268829
The problem with the falcons is their fleet being really good; it's stuffed with NAC death trashcan cruisers like Aegises and Black Lions and less lemons than any other clan navy
The SL2 really doesn't have much navally that can stay up with those fuckers aside from possibly Mjolnirs, the Invisable Truth and maybe a nova cat boat or two
>>
>>54268961
>falcon fleet is really good
>archer's avengers capture a warship easily

get off the chatterweb, marthe
>>
>>54269000
their fleet's good,but their marines are terrible
>>
>>54269000
>>54269147
between that and the BSIs stealing that Fredasa, I feel like stealing clan WarShips should have been a thing more often, it'd be a fun way to proliferate the things without having to go through the
>muh shipyards
argument over and over
>>
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ghoooost BEEEEAAARRRRR

you know how battletech was born out of some twit reading les rois maudits and going "SPACE NOBLE HOUSES with JAPANESE ANIMES"?

and then it went to fuck and shit and confusion and nothing looked like they'd wanted it to look. so they decided to start again with a more familiar subject, with the clan invasion.

and they picked NFL. the motherfucking handegg league. as the model of technologically super-advanced future-mongol hyperbarbarians. hand fucking eggers. it makes sense. too much sense. all of the goddamn sense. the fruity outfits, the retarded mutilation of english language, the fraternity-like group faggotry, the actual faggotry, the bad haircuts, the tradition of encouraging underage violence, the blatantly obvious reliving of junior high bullying trauma through the sibko dynamic, the retarded ass-backwards "combat" rules, all of that poorly channeled testosterone, and most of all, the fucking furry jerkfest mascots and all. mother fucking handegg adtf235@£€@£@€${-
>>
>>54269147
Don't they use Elementals as marines?
>>
>>54269469
yes, but it evidently doesn't help much
>>
>>54269506
The Avengers didn't board the ship though. They caught it undergoing maintenance and fucked the engines so it had to surrender.
>>
>>54269542

That's such bullshit fiat-driven writing. You'd never see that happen with a real life navy. If you're in a war, or even expecting hostilities, you aren't going to just stop somewhere, sit around and wait to get attacked.

Sure, something like Pearl harbor can happen when you don't realize you're at war and the other guy does, but once you're actually fighting, there's no way that any ship should ever be caught 'at anchor'.

The writers shit the bed again.
>>
>>54270153
The JF weren't expecting hostilities. That's kind of the plot point that was significant. They were on an offensive ground war and the vessel was in a 'rear area'.

Maintenance requirements don't just go away because you're fighting a war, you know?
>>
>>54269277
Holy shit, sibkin, calm the actual fuck down. Handegg Clans are basically fine, it's not like it is any worse than the rest of BattleTech's poor life choices.
>>
>>54270153
>You'd never see that happen with a real life navy.

Offhand examples of navies engaged in a combat area getting caught at anchor (and not counting a dozen battles where ships engaged and *then* dropped anchors to make sure they could stay alongside their target...):

280 AD. Germans burned the Roman Rhenish fleet at anchor. Barbarian Invasions.

1607 AD. Battle of Gibraltar. A Dutch squadron destroyed a fleet of galleons at anchor. 80 Years War.

1666 AD. George Monck's British fleet came upon De Ruyter's Dutch fleet of 85 ships at anchor and attacks. 2nd Anglo-Dutch War.

1781 AD. Battle of the Chesapeake. Admiral Graves caught Admiral de Grasse's fleet at anchor. American War of Independence.

1805 AD. HMS Leviathan sinks the Royo while she lay at anchor recovering from the Battle of Trafalgar. Napoleonic Wars.

1939 AD. U-47 sneaks into Scapa Flow and sinks HMS Royal Oak at anchor. WW2.

1940 AD. Battle of Taranto. British fleet attacks the Italian fleet lying at anchor, putting three battleships out of action. WW2.

1942 AD. Battle of Christmas Island. USS Seawolf attacks the Japanese invasion force at anchor, torpedoing between 1 and 3 ships. WW2.

1945 AD. USS Pennsylvania is torpedoed at anchor by the Japanese. WW2.

2000 AD. USS Cole is successfully attacked by suicide bombers while lying at anchor. Anti-terror operations.

>1801's Battle of Copenhagen only partially counts, so is listed separately.
>>
>>54270675
WarShip qestion:
Is it just me, or is loading a ship down with dozens of NL/55s the most effective weaponset for light vessels?
>>
>>54270675
>tl;dr: shit is the same everywhere
You know how your job is basically people running around doing whatever am doing somehow shit gets done? Same deal everywhere.
>>
>>54270901
I dunno, AR-10 launchers can be pretty nice.
>>
>>54270901
I likes my HNPPC's. Less heat per damage.
>>
>>54268344
>Omi and Mad Kat catfighting
Not seeing a problem?
>>
>>54271066
>katherine's new master plan is to show victor who's boss by stealing his girl
>>
>>54271122
>lesbians
Into the trash it goes. Got plenty of that in the DA already and it's just as bad there.

Speaking of DA though. Anybody think it was odd one of Victor's grandkids was basically a housewife and her brother was a top tier information broker who supported tearing the Republic apart? The roles of his family are all over the place. They don't seem to have any kind of unifying purpose or estate.

>captcha picasso ortilleria
guess it's back to discussing warships then
>>
>>54271033
I remember when I tried to make a ship with 300 missiles. the AR-10s went away rather quickly to stay inside my desired weight. Still like the flexibility though.
>>
>>54270901

Not necessarily. A NAC/10 does essentially double the damage of an NL/55, reaches out to Long range, and builds up a lot less heat, so you have to add the necessary heat sinks back for the NL/55 back into the equation.

To generate 10 heat-neutral Capital damage for at least 20 turns requires:

x1 NAC/10: 2014 tons, 1 fire-control slot (incl. SHS & ammo)
x2 NL/55: 2370, 2 fire-control slots (incl. SHS & ammo)

Is being able to reach into Extreme range, slightly easier access to bracketing, being totally ammo-independent, and access to AAA fire all worth a 15% mass penalty and an extra fire-control slot? It's debateable; Extreme range isn't always that useful, and in practical terms, the ammo independence isn't worth much as long as a weapon as at least 20 turns of fire. Using the extra fire-control slot means that you're liable to run into fire control tonnage penalties more quickly, but if you aren't mounting enough guns in the first place, you'll never see those penalties.

Preferring the NL option isn't a sure thing, but it's *probably* the better option.

For further thought: To generate *20* heat-neutral Capital damage for at least 20 turns requires:

x1 NAC/20: 2,538 tons, 1 fire-control slot (incl. SHS and ammo)
x4 NL/55: 4,740 tons, 4 fire-control slots (incl. SHS and ammo)

For the cost of 4 NL/55s, you can have 2 NAC/20s and double your damage, at the expense of losing higher-end bracketing fire options and AAA fire.

I'd argue that the NAC option is *probably* the better choice now, simply because of the vastly improved ability to inflict threshold critis and raw damage without losing a whole lot of range. Doubly so if I'm driving a faster WarShip that can close through Extreme into Long range quickly.

>WarShip weapons are - strangely enough for a FASA product - reasonably well balanced against one another.
>>
>>54269542

It was such a lungful of fresh air in the pants on head retarded battletech school of war. Like holy shit! An actual, tactically sound move trying to hit the enemy with its pants down instead of arbitrarily similar-ish sized units just crashing into eachother on a planet.

On this note, Operation Serpent was almost too sound and logical to go through.

If they are going all tacticool with designs and equipment, why not include some basic strategy as well? I'm so sick and tired of seeing characters use the most basic fucking moves since a caveman threw a rock at an another one like flanking or having strategic reserves only to be hailed as a strategic genius and a second coming of Sun-Tzu.
>>
>>54271269
>I'm so sick and tired of seeing characters use the most basic fucking moves since a caveman threw a rock at an another one like flanking or having strategic reserves only to be hailed as a strategic genius and a second coming of Sun-Tzu

But ALL tactical maneuvers are derivative. It's like stories; there's only like 10 plots, and there's only a finite number of maneuver options. No matter what tactical stuff anybody ever does in battletech, it'll be a repeat of something that we 20th century people have seen over and over and over again already.

What makes a person a 'genius' is their ability to actually make those maneuvers work against a resisting opponent, and the ability to muster their logistics to support their tactics. And those efforts are boring and make for shit storytelling, which means that they don't appear in the books. Which THEN means that they're indistinguishable from unjustified author fiat.
>>
>>54270901
maybe on a 5/8 ship built around extreme range plinking forever, or a REALLY (like under 200kt) small corvette, but on a regular line ship, probably not
>WarShip weapons are - strangely enough for a FASA product - reasonably well balanced against one another.
except, of course when they aren't
on that note, how would you fix mass drivers?
>>
>>54271332

>And those efforts are boring and make for shit storytelling,

Then youre a shitty writer and have been consuming shitty media.
>>
>>54271332
>Which THEN means that they're indistinguishable from unjustified author fiat.

Mostly this. Maneuver warfare doesn't appreciably change, and wouldn't change with the tech demonstrated in the BattleTech universe. As tech advances, other sorts of tactics and strategies can emerge, but the strategies of "moving people around an area of operations" isn't really going to ever change.

And a *very* definite agreement on the argument that the detail which make grand strategy actually function make for boring pulp novels, and so when the author omits them, it seems like the grand strategy comes out of nowhere and *will* be mistaken for fiat.

>>54271395
>on that note, how would you fix mass drivers?

Everything with a Mass Driver gets the Accurate Weapon and Improved Targeting (all) Quirks, for starters, because that +2 modifier is completely ridiculous. Those quirks offset that penalty.

Basically, Mass Drivers should be able to have the +2 targeting penalty, OR the "straight-ahead hexrow" firing arc. Not both. I personally like the "straight-ahead hexrow" arc, because I feel it's thematic for a spinal mount weapon, so IMO, the +2 "fuck you for liking things" to-hit penalty Herb gave them has to go away.

If you don't like the firing arc restriction and want to give them a normal Nose firing arc, then keep the +2 penalty intact.

Oh, and reduce the fuck out of the "minimum mass" requirements. Requiring a 1.5 m-ton ship to mount a Medium Mass Driver when IIRC there are 5 WarShip classes** that mass that much (McKenna, Texas, various Leviathans) and realistically nobody has ready access to ships over 1m-ton is pretty stupid. You may as well say that Medium and Large Mass Drivers don't exist.

>**Eirynes is a YardShip, not a WarShip. And the Enterprise was a 1-off failed design. Neither counts.
>>
>>54271642
>I personally like the "straight-ahead hexrow" arc, because I feel it's thematic for a spinal mount weapon,
same here
>Oh, and reduce the fuck out of the "minimum mass" requirements. Requiring a 1.5 m-ton ship to mount a Medium Mass Driver when IIRC there are 5 WarShip classes** that mass that much (McKenna, Texas, various Leviathans) and realistically nobody has ready access to ships over 1m-ton is pretty stupid. You may as well say that Medium and Large Mass Drivers don't exist.
Think 500/750/1000kt as the minimums would be more like it?
so it's basically
>Destroyer
>Cruiser
>Battleship
for the three classes
>>
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GgghhhoOOOOOOOOSssstTT beeeaAAAAAAARRR
>>
Alright /btg/, post some theme songs.

Liao: https://www.youtube.com/watch?v=4_o47Gs6DQ0

Steiner: https://www.youtube.com/watch?v=3rW74KU5Q4w

Davion:https://www.youtube.com/watch?v=_3H18bkKyG8

Kurita: https://www.youtube.com/watch?v=rLyjZMG8Noc

Marik: do they even have a theme in the game?
>>
>>54271685
>Think 500/750/1000kt as the minimums would be more like it?

I think those would be excellent starting points, yes. I'd put the ideal at something between your values and 500/1mt/1.75mt at the *absolute* high end, and I personally would be more than willing to just use your values outright (but I can see some fluff justification for setting them slightly higher).

I'd also institute some sort of minimum SI score to mount them, were I to rewrite their rules. I'd have a problem with an Agamemmnon mounting *any* sort of Mass Driver with an SI of 40.
>>
>>54271819
>I'd also institute some sort of minimum SI score to mount them, were I to rewrite their rules. I'd have a problem with an Agamemmnon mounting *any* sort of Mass Driver with an SI of 40.
that does seem logical, maybe 50/70/90?
>>
while we're cocking around with WarShip rules, I think it'd make way more sense for armor to be maximum POINTS based on SI, not tonnage, so that mounting fancier armor just means you spend less tonnage to do it, not that you just get flat more armor
also I'd cut the armor points per ton by 90%, so that it's actually a relevant thing to spend mass on during design
>>
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>>54271731
Marik: https://www.youtube.com/watch?v=fLjE-2_Luaw

Time and again, time and again.
>>
>>54271731
>Liao

Xin-Sheng and all:
https://www.youtube.com/watch?v=AqhLZGGWHNA
>>
>>54271731

This is always Marik as fuck.
https://www.youtube.com/watch?v=Sw3PaIsdzXk

And this.
https://www.youtube.com/watch?v=UiSB2Fbw9gs
>>
>>54272256
I think you're reading the purple colour of marik a bit too much.
>>
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Where my Robes at?

https://www.youtube.com/watch?v=dyk0AeyKtLE
>>
>>54271731
>Steiner not being Prussian Mil marches or Erika.
>>
>>54272339
I think you haven't heard of the Rolling Thunder.
>>
>>54272354

>being so generic and predictable

[laughs in german]

Ve peaceful traders now, ja?

https://www.youtube.com/watch?v=sWOUi0PVTXw
>>
Got one for the dyed-in-the-wool Stoners

https://www.youtube.com/watch?v=cAFsoz0IH44
>>
I just had a thought...what if there other Mechs with a similar naming scheme to the Awesome.

So we'd have the Light Neat, the Medium Cool and the Heavy Radical or "Rad" for short (with a variant call the Hella Rad) and whatever the Superheavy is called.
>>
>>54272750
I don't think we can make a Superheavy. Epic is overdone.
>>
Alright, line up. Which one of you gigglebutts did this?
https://www.youtube.com/watch?v=WmmpIl6t-_E
>>
>>54272862

I'm really actually upset that Flails aren't affected by tonnage, because I'd absolutely make a 200 ton TSM'd superheavy that's entirely engine, armor, and those, and call it the Epic Flail.
>>
>>54268497
Hardly, even with Martha Pryde training her, Omi would have kicked her ass and chopped her head off when she tried to backstab her after asking for mercy, you know she would totally try that.

And then FASA needs to find a new way to undo FedCom.
>>
>>54273001

>And then FASA needs to find a new way to undo FedCom.

They could have just used a new clan invasion to begin with, with y'now, bordering the clans and everything.
>>
>>54273001
>FASA needs a new way to undo the FedCom.

>Victor marries Omi, Draconis Combine and Sandovals both flip out and attempt secession.

>Black Dragons attack Smoke Jags and Ghost Bears to provoke retaliation against the FedCom.
>>
>>54273001
Maybe in a normal fight, but this is for the VSDick.
>>
>>54273062

Must run in the family.

Hanse Davion pulled off "Through Dick, Unity" with the FedCom.
>>
>>54273092
PN-15 Penetrator?

Two Lances and a CT mounted Gauss Rifle.

The rest of it's tonnage goes into achieving "MAXIMUM PENETRATION SPEED!"
>>
>>54273062
he'd probably just stop the fight by promising to fuck them both anyhow
>>
>>54273242
>Temporarily stops the fight
>Just turns into spy vs spy shenanigans with a psycho and a ninja princess

I could live with that.
>>
>>54268536

With the Falcons you run into the problem of Thurston fiat and the size of Bulldog and Serpent, It was difficult enough to get everyone to agree to send the Bulldog/Serpent forces and put them under the command of the SLDFpolitically, and supplying them and shipping them out was an issue too. Theoretically the units are there but on a practical level it wasn't going to happen IC. Falcons are also one of if not the most popular Clan OOC as well so good luck with that, it would be like killing off the Suns.

>>54269277

Could be worse, Dracs beat the Nova Cats at soccer in some Trial.

>>54272135

Even if it's 100 points per ton per point of armour with no bonus for SI a McKenna could still pay for that and have over 120K for cargo. You'd need to push it to like 1K/point before it became a meaningful choice and that would break some older ships like the Aegis any way.
>>
>>54269000
A warship in drydock with disassembled main drives and reactor. The captain had more balls than brains as is usual, but he was pushing rope.
>>
>>54273825

and with Pardoe's blatant GMPC leading the charge
>>
>>54273890
Sitting it out on a dropship, actually. Otherwise he'd replace one of the fighter pilots without training and nothing but natural talent, racking up enough kills to become an ace in one go.
>>
>>54273999

him merely being there is enough to reshape reality around him through the power of knowledge of the ACW

and then being a super honourable gentleman from an age long thought lost he donates the aegis to the wolves
>>
>>54274158
The bias really is strong in you, my friend. It's alright, embrace it.

Let it divert you from the fact that there were no IS crews who had trained on, let alone repaired, an Aegis-class in 300 years.
Ignore that shoving it into the sun was not an option without its own power, as no dropship could push that thing fast enough to finish the job before more JFs arrived - weeks later.
Forget that dropping it on a planet would be an act of barbarism deeply shunned by all parties ignored.
Disregard that leaving it adrift would only bring it back into Falcon possession sooner or later.
And while you're at it, make sure to not remember that honorable conduct is the only way short of extermination to make a Clan stick to its word.

Let the bias flow through you, and let it warp your perception until you have nothing to fear from critical thought.
>>
>>54274504

they could have scuttled it or made a deal with the wolves to fix it up as a Lyran ship

>And while you're at it, make sure to not remember that honorable conduct is the only way short of extermination to make a Clan stick to its word.

its the god damn falcons anon, they dont give a fuck about honor, only winning
>>
>>54269277
funny thing is how I love the clans, and hate few things in life more than I hate football.
>>
>>54274574
Why would you hate football of all things?
>>
>>54274631

Not him but Gridiron is slow as fuck.

I hate Soccer as well because its entirely possible the game will end with a nil-all draw in regular time and go to a goal shootout so why not just do the shootout, but even that's better than Gridiron.

Rugby League is the patrician game.
>>
>>54271731
I can't believe no one thought of this either as a theme for the Star League, the Fed Suns or just /btg/ in general.

Macross Plus National Athemhttps://mega.nz/#!wuRT0bIS!6jHme0NRGPHuhRxMy-RUg8v0e1V1swl1-_cNh6gzkyo
>>
>>54272211
Nice reference pic. My inexplicable bard in a kung fu D&D campaign thanks you.
>>
>>54274683
Football is a game of intense short bursts of skill. It's about seeing players show performance that wouldn't be possible in an extended game.

Of course, Rugby is pretty great too, anyone can agree on that.
>>
Forum is back, but you can't log in
>>
>>54274683
>soccer is bad because it can end up in 0 - 0
Fucking Americans and their obsession for stupid huge scores
>>
>>54275550

fucking euros and their obsession with getting fuckall done
>>
>>54273890
>>54274158
>hating on a character who has done nothing not demonstratively possible as NEA showed

Let me guess, you're some butthurt green bird fan?

Or are the only skilled military commanders supposed to have famous last names from great houses?
>>
>>54275826
I enjoyed Archer Christifori, honestly.

Anything that pissed off Katherine WantsVictorsDick can't be bad.
>>
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>>54275920
He was a great character for the Lyrans. A pro-Lyran Lyran commander who was competent but not invincible. And I stand by that because despite what others might say he lost most of his patchwork force during Operation Audacity. Three combined arms regiments were reduced to less than one.

And, of course, he fucking died fighting the Falcons later and all his troops were killed, captured or joined the Knights of St. Cameron.

I had hoped Archer's Avengers would imitate Chisholm's Raiders and become a pair of line rapid response regiments for House Steiner. Sort of to replace the Tamar Tigers and Stealths.
>>
>>54275826
>hating on a character who has done nothing not demonstratively possible as NEA showed

>implying that just because something actually happened it's appropriate to put it into a work of fiction
>>
>>54275550

>americuck
>rugby league fan

Pick one, genius.

>>54275826

Archer wouldn't have been so bad if not for him being all WHOAH LOOK YOU GUYS SOMEONE WHO STUDIED THE AMERICAN CIVIL WAR, THIS GIVES HIM INSIGHTS INTO WINNING THE FEDCOM CIVIL WAR KEK shit that Pardoe shoehorned into his novels. Yes, we get it Blaine, they're both civil wars. Wow. Such parallels. Much literature.
>>
>>54276007
Really? They actually killed him off? Last I read of him was in The Longest Road.

>>54276057
Please tell me you're just pretending to be this retarded.
>>
>>54276057
Heh, I guess we can take the Mark Twain route with it.

>>54276070
The ACW gets mentioned maybe a couple times in the Avenger books. Other military examples are cited just as often or more. I know this meme is powerful on the OF but it can stay there.

>>54276088
Yeah he died offscreen in the upteenth Falcon Incursion.
>>
>>54276070
I don't know if you can call one or two mentions per novel 'shoehorning'. You just seem easily triggered. Yankee, Yuropoor, or Birdaboo?

>>54276101
Disappointing, but not really unlikely. The Falcons would probably have let someone who nailed him have a nomination for a bloodname
>>
>>54276101

Maybe the ACW stuff is less grating to Americans, but as someone who's not American it's like nails on a fucking chalk board even if it only comes up a couple of times per Archer novel.

It's BT, there are other campaigns that could have been referenced. But Blaine is a *massive* ACW buff and frequently works that into his author bio so to me it's really fucking annoying, especially since there's the whole Stonewall Jackson comparison meme going on. Surely to fuck some Lyran Archon or famous general fought a multi-front war and split their forces, why dredge up what is BT wise some dinky conflict from over a thousand years in the past?
>>
>>54276172
It's BT, any other campaigns referenced would have also been dinky ancient wars on Terra.

There were rather few actual civil wars in the Successor States, so deal with it.
>>
>>54276172
>Maybe the ACW stuff is less grating to Americans, but as someone who's not American it's like nails on a fucking chalk board even if it only comes up a couple of times per Archer novel.
Good thing it doesn't.

It comes up zero times in Measure of a Hero, once in Call of Duty, and twice in Operation Audacity. That's it.

It's frankly just as valid as the scores of ancient (to BT) war references that have popped up in other BT novels and sourcebooks going back to the original House books.
>>
>>54276172
I feel the same. By the year 3000 it has all the relevance of the great Bulgar-Byzantine War. No one is going to have the slightest clue what the fuck happened or what they fought over or where it was unless they were Terran.
>>
>>54276211
Also, I'm British.
>>
>>54276206

So use Succession War campaigns or Kerensky's march to Terra. Or Age of War stuff.
>>
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>>54276257
They weren't well fleshed out back then. Most of what we had were the original House books which were considered half-obsolete.

And he was writing for a mostly American audience playing a game that is overwhelmingly played by Americans.

It's such a none issue given it's mentioned three times total in three books that's it's striking we're even discussing it.
>>
>>54276310
*non-issue
>>
It's too bad the SovSoy is so terrible, because I really like how it looks
>>
>>54276228
I'm sorry, I hope your cultural enrichment helps you cope.

>>54276257
>Waaah, the American Author writing about an American Game, puts American References in booooks.

Jesus, I bet you bitch about British cultural shit in 40k threads.
>>
>>54276584
>I'm sorry, I hope your cultural enrichment helps you cope.

Cultural enrichment compared to who?
>>
>>54276437
Lord, do I agree, anon. But what did we get from it? "Workers, meet your quotas, and beware of flying glass!"

Seriously: bump the speed to 3/5 (or even 4/6), add on the 18 NLs the original fluff mentioned (but were overlooked by the original stats), turn the armour into a matching tonnage of ferro-carbide (getting you +50% thickness in all sections)... that fixes a shitload of the problems with the thing, and it only cost you what, *half* of that XBAWKSHUEG cargo bay? You still have a hundred kilotons of cargo space. If you really think you need more cargo space than *that*, FFS take *off* all the guns and stop pretending you're building a WarShip instead of a goddamn freighter.
>>
>>54276437
If it had the like 50 NLs and big engine it was SUPPOSED to have, plus actual armor, it would be great
Though as it stands you're better off using it to carry missile/ASF droppers to do the actual fighting
>>
>>54276437
The 3057 art is better, fite me. It's the only one that's outright better, though if the Aegis didn't have gigantic semaphore paddles it'd look better too.
>>
Oh hey, the OF is finally back online - slightly.
>>
What is the absolute biggest mech portable weapon?
>>
>>54276818
Biggest in mass, or damage dealt?
>>
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>>54276584

>Jesus, I bet you bitch about British cultural shit in 40k threads.

Not really. Papa Smurf and the Blue Man Group annoy me for other reasons but there's not much in the way of WE R BRITTIN HERE US RAWR in 40K these days any way.

>>54276697

Granted the armour is still shit but I tried not to go too overboard with my Unfucked designs.

>>54276762

I like the McKenna as well. Mostly I prefer the 3057 redesigns since I find the space dildoes boring, but whatever.
>>
>>54276842
Wouldn't the answer be the same for both -- Long Tom?
>>
>>54276865
No, single-target damage is higher with the UAC/20 and HAG-40.

If you factor in splash, then yeah the Long Tom wins out, but only when you factor in the splash damage.
>>
>>54276818
Mass? No idea, probably one of the artillery pieces (can you fit a Long Tom on a mech?)

Damage? I believe it is the Heavy Gauss Rifle, at short range, for 25 points in one cluster. If you can fit a Long Tom on a mech, it'd be that though. Also, if you're cheeky and are counting Davy Crocketts, then the prize goes to the Arrow IV.
>>
>>54276846
>I like the McKenna as well. Mostly I prefer the 3057 redesigns since I find the space dildoes boring, but whatever.
I dislike the weird thruster on the bottom of the hull the 3057 one has. Plog's redraw is pretty much perfect though.
>>
>>54276882
>>54276877
Damn, forgot the UAC/20. Still maintain that nothing beats the A4 with a Crockett round, though that is obviously cheating.
>>
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>>54276437
>>54276846
here's my rather different take on the SovSoy, part of a batch I did of SLDF ships that I simply downsized until the crazy extra cargo was gone (and increased SI and armor somewhat)
I also taped on the legendary 40 NLs and requisite sinks while I was at it
>>
>>54276884

>i'm a space shark
>duck my diiiiick
>>
>>54277090

>duck

Fucking end my life.
>>
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>>54277090
>>54277105
>>
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>>54277105
it's no biggie man
>>
>>54277204
Jade Ducks should be a thing.
>>
>>54277348
Donald Duck throwing one of his tantrums could be their logo.
>>
New thread
>>54277407

Some guys wanted the OP altered a bit, so there ya go.
>>
>>54277422
much better, worth forgiving you for incessantly making the threads early when it's entirely unnecessary
>>
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>>54277460
time to shitpost for a few posts

someone, quick, post your favorite BT memes, pic related
>>
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>>54277489
>>
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>>54277519
>>
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>>54277535
>>
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>>54277546
>>
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>>54277558
>>
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>>54277570

i can only post so fast
>>
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>>54277580
>>
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>>54277593
>>
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I also appreciate wordplay based on mech designations. Especially Marauder based ones.
>>
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>>54277954
>>
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>>54277988
Don't forget Urbicus Ultimus
>>
>>54274562
I suppose scuttling could work if one rigged up the ship's ammo stores, but capture was the smarter move. Having the Wolves refurbish it for the Lyrans would have put the ship on the sidelines for a year until the crew was ready, and that is even IF the Wolves would have agreed to do it - that's not guaranteed.

>its the god damn falcons anon, they dont give a fuck about honor, only winning
Malvina isn't even born yet.
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