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/anrg/ - Android Netrunner General

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MWL list in casual non-tournament format.
Good? Bad? Thoughts?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/aa/d3/aad35e6c-afdb-4de4-b034-ec5b5b748106/adn_faq_v312.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/fa/84/fa84c620-cd7e-4c6c-96bd-c703419fca5e/adn_mwl_v12_web.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the very WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Worlds of Android Scan now in the OP
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us

Old bread >>54149511
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>>54236590
>Thoughts?
Inevitable outside non-standard formats - i.e.: cache refresh, 1.1.1.1, campaigns etc.
>>
>>54237156
Cache refresh does follow the MWL but onesies and campaign doesn't.
I was more asking about casual games outside a tournament or league, if following the MWL is necessary to balance cards that otherwise can make decks not fun
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>>54237279
I'd say only if you know there's some unfun combos that you've got - Sensie is pretty bullshit, for example, as is Parasifr Faust
>>
>MWL list in casual non-tournament format.

We don't but then we're lucky to not have the kind of assholes who'll bring hyper optimized tournament decks to paly against people who barely have tipped their toe in the card pool.
>>
So what are the chances of a surprise(!) Core 2.0 appearing in 2 months?
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>>54239775
About as low as can be.

A "surprise" anything would be a terrible move, we've had debacles where just a small pack or rule change has been implemented just before an event, and that didn't go well at all.

The cycle to be announced is pretty much the most important for the game though, so combined with the new releases from other licences no wonder they're taking it slow
>>
>>54239775

Better not be too much of a surprise. I can't imagine the shops are going to take it lightly.
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>>54239775
I'd say next to none. A core 2.0 sure as hell would make me happy.

>>54236590
I personally use the MWL for every deck because I think it allows me to be a bit more creative with the decks I make. I don't force other people to do that though when playing casually.

General question that I'm throwing out there: what underutilized ID's would you like to see used more? And how you make them more viable?

>>54179365
I've got an updated version of my Nero list. Any other changes I should make before I take this to a GNK?

Nero Severn: Information Broker

Event (10)
2x Account Siphon
3x Forged Activation Orders
2x Inside Job
2x Legwork
1x Levy AR Lab Access ●●●

Hardware (4)
3x Daredevil ●●●
1x Recon Drone

Resource (21)
2x Aaron Marrón
3x Aeneas Informant
3x Earthrise Hotel
3x Gang Sign
1x Hernando Cortez
1x Jak Sinclair ●●
1x Political Operative
2x Rosetta 2.0
3x Security Testing
2x The Turning Wheel ●●

Icebreaker (5)
1x Abagnale
1x Breach
1x Faust ●●
1x Femme Fatale
1x Mongoose

Program (8)
3x Au Revoir
3x Cache
2x Tapwrm

15 influence spent (max 15, available 0)
48 cards (min 45)
Cards up to Terminal Directive
>>
>>54243352
I'd go down a Gang Sign, SecTest, and maybe Cortez or Tapwrm to get to 45.

I'd also suggest making a copy of the list, and start cutting cards for teching against what you think might pop up. You're geared pretty well for asset spam I think, although not having a way to get rid of corp recursion, especially for kill/prison spam, will suck. Too bad Caldera isn't here yet. Maybe fit in a Feedback Filter.
>>
>>54243638
I've used your suggestions but left my deck at 46 because I added a sports hopper to help null the railgun decks that I inevitably encounter.
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>>54244894
What flavour of railgun? Power Shutdown doesn't work anymore, so regular BN + HHN + Midseasons?
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>>54245198
Yeah for the most part. I like sports hopper more than plascrete as a railgun silver bullet since I can actually use it in other matchups for link or card draw.
>>
>>54241189
>>54243352

But if this hypothetical core 2.0 turns out to be something like what x-wing has, would that still be a big issue?
>>
>>54246661
What is it what Xwing has?
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>>54246798
X-Wing has two core sets, one representing ships from the original movies, and ships from the Force Awaken movie. They have the same ships, but the load outs are different I think, and they're both full sets so you can start from either.

So if Netrunner Core 2.0 works like that, we'd have two different entry points that have different cards, and both would be legal instead the new replacing the old. No idea why people would immediately assume a full reboot would happen instead of this.

If we're critical though, it'll be very hard for a new core set to top the original I feel. Unless they keep the doubles and singletons in both sets, and only have the 3-ofs be different, you can't really beat a set with Scorched, Breaking News, Biotic, Snare, Siphon, Magnum Opus, and Parasite in it.
>>
>>54247305
>They have the same ships
They are not the same ships, merely very similar.
>they're both full sets
I don't remember, I thought they just had 1x Xwing and 1x Tie?
>>
>>54247329
>merely very similar
Exactly.

Both have two Ties and an X-Wing, I think, I'm not too sure on exact contents. Though what I meant by full set was both had complete dials, tokens, range sticks, basically whatever you needed to start diving into a game with; both are proper Core Sets.
>>
>>54247305

A lot of the 3-offs are pretty critical for their respective factions, although given that TD had many cards that are similar in function to Core stuff, perhaps those cards might be swapped out for other (hopefully useful) stuff.

It does also beg the question of how a hypothetical double core choice would affect Cache Refresh decks.
>>
>>54247526
>Cache Refresh
Choose one core?
>>
>>54247554

Would be a rather drastic choice of both cores are significantly different in the important bits though.
>>
>>54247305
Indeed, but Flashpoint managed to get a similar feeling. Imagine if Flashpoint was released as a second core box instead of a cycle. It would need some fixing, like neutral econ to replace sure gamble and hedge funds, but we have new archetypes that complement those in the core set. Derez instead of bypass, stealth instead of MO and shaper breakers, placing Null as the Noise replacement makes Sifr qith Nfr and Sunya an interesting choice for breakers. Etc.
>>
>>54247526
Critical, no. Iconic, maybe, but losing the 3-ofs only means a change in the core set game plan instead of not being able to function at all. Anarch for example is perfectly functional losing DemoRun, Stimhack, Parasite, and Cyberfeeder.

>>54248336
If the deck built is in synch with the chosen core set then there's no real problem there.

>>54249017
That's true, though bear in mind that rotating cards usually have higher power levels than non-rotating on purpose. Not that the specific cards you mentioned are particularly over the line though (except maybe Net Mercur).
>>
>>54249085
Mercur, rather than Sifr or Marron?

>>54249017
Null does feel more 'core anarch' than Noise, who's very much unconventional and a specialist, though Sifr really does sour it me on it
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>>54249306
I actually managed to block Sifr while reading that post, for some reason. And Marron doesn't contribute that much to the mentioned derez strat, he's just good.
>>
>>54249444
Oh true.
Actually Aaron gets significantly less ridiculous if you don't have Siphon - I mean he's still ridiculous, but Siphon really takes the piss, given it's basically THE crim card.
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>>54249508
It's funny because in the original Anatomy of Anarchy article they pose Siphon as an anarch card in disguise.
It's the only criminal card that directly denies credits while it tags the runner. There are no other criminal card that does any of that. The only criminal part is the stealing of credits, and even then I guess Anarchs sometimes do that too (with a virus and in less amount).
>>
>>54249017
>>54249306

Idk, I wouldn't be surprised if Reina would be the Anarch representative, and CT the Shaper one. No idea who the Criminal runner would be, perhaps Andromeda?

The corp IDs would be anyone's guess, since the rotating ones are either too crap, or play drastically differently from everyone else.
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>>54249708
Those runner are dead, bankrupted or in jail man, let it go.
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>>54249708

Personally find Reina has always been in a weird spot. The aggressive face-checking and opportunistic play-style makes her one of the more "core" Anarch ID to me. But then so many of her attack vectors - mainly the anti-econ, but also potentially the targeted derez - are things that I would associate with Crim.

With all our talks about Crim cards these past few months, I've been wondering about factions having an identity crisis as the designers tried to expand the base design of the game - and I think it's been particularly apparent in that blue meets orange anti-econ side of the game.
But I haven't bothered to put it into words.
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I'm thinking, if I were to make a couple of Reina vs GRNDL decks, starting with Reina, I think I'd start with the Caissa of course, but judging the novel I'd go with Counter-Inteligence for multi-access.

On the other side we have Mr Stone. Dealing 1 damage every time the runner takes a tag. That should keep the match interesting. Now it just needs something else to survive long enough the tagme against Weyland.
>>
>>54249932
>I've been wondering about factions having an identity crisis
They have been pretty adamant on the whole "mechanics don't *belong* to specific factions" thing, even if how lenient or strict with that seems to change on a whim. That said, the factions share a decent amount of archetypes or mechanics I feel, like punishment evasion (Shaper + Crim), anti-econ (Crim + Anarch), good draw and recursion (Shaper + Anarch), etc.
>>
>>54252547
>Counter-Inteligence
Counter surveillance?

Shame it's a clan resource, but yeah, definitely fits.
Guess Reina learned some of her craft on Mars
>>
>>54252871
>They have been pretty adamant on the whole "mechanics don't *belong* to specific factions" thing

Yeah but then certain mechanics do belong to factions. If only out of mechanical prerequisites and consequences - you hardly need derez when you have ICE trash*.
And more importantly, it goes back that old conversation about how Criminals had been lacking power-cards for a long time. Not powerful cards - as in Aaron Marron - power cards as in, I don't know, Rubicon Switch looks like a cool candidate? Cards that make you go "this is why I play that faction, this is what I want to be doing (of course a card can be both - see AS).

So yeah that anti-econ aspect that was mostly a crim thing when the game started grew more and more in orange with time. To the point that we don't have much of a problem associating both together, feels natural. But then, where did Crims expand in turn? What did they get that fuels their strategies and define them further as a faction?

*: I know, ironic considering where I started the conversation from, but hopefully I get the point across.
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https://forum.stimhack.com/t/increasing-diversity-in-the-netrunner-community/9064

>Stimhack going full SJW again.

Why am I not surprised.
>>
>>54253412
Please leave, we don't care about your drama.
>>
>>54253249
I was looking at the "evolution" of blue cards over the sets and it's true, we have mostly econ cards (as expected) and certain outliers that never amount to anything like CBI raid, bribary and stuff like that. We have a few interesting cards like the Spy Cameras and how Geist advance the deck by trashing cards. Nobody reorders his deck with spy cameras though. I thought of trying using it with Drug Dealers to choose what is being draw, or maybe Oracle May. But never got the time for that.
>>
>>54253412
>You might try shifting the locus of events from an intimidating one (game stores) to a more familiar, comfortable one (coffee shops, microbreweries).

>microbreweries

Does this fucker mean "the pub"? Cause a microbrewery is where they are busy making beer not playing card games.
>>
>MWL list in casual non-tournament format.
>Good? Bad? Thoughts?

Good because it limits power level of busted cards. If you need to use them in a casual deck, you'll find a way to anyway.

Besides I really never understood this notion of playing kitchen table just for fun. I've always imagined that if you play a game your primary concern should be getting better at it and fun comes just from simply getting better, understanding more intricate mechanics or from satisfaction that you managed to get out of a very difficult situation just by skill and good understanding of the boardstate.

>>54253530
>game stores are intimidating
>>
>>54253412
I just want to play fucking card games dammit. If you think game stores are intimidating, why are you interacting with other people? I'd be more intimidated walking into a pet shop than a board game shop.

>>54253249
I'm really hoping that Crim and De-rezing becomes a more fleshed out experience, since I can see that being an interesting line of play in the future if more different cards are added.
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>>54253249
>Criminals had been lacking power-cards for a long time

See pic rel.

>>54254270
>wanting to just play card games is racist
>>
>>54254508
>See pic rel.

What else since Core?
>>
>>54249306

Honestly? I still contend that Sifr wouldn't be that bad in an environment without Parasite, which is a card I'd heavily advocate removing if they overhauled Core anyway. I can admit it should have been higher on the influence cost, but alongside Null it really gives the fixed breakers some new life.
>>
>>54255597
I want to make a corporate style deck which only uses Null, fixed breakers and Sifr with Parasite to get through most ice very easily. I might actually throw that together and bring it to my next meetup.
>>
>>54255597

I like the base principle of Sifr. I still think the hand reduction "cost" is where the issue lies, functionally.
It's not significant enough to even register the vast majority of times. An issue magnified by BOOM! being published alongside.
>>
>>54253628

The idea of playing "kitchen table" or just "for funsies" is for the experience. It's win or lose being able to say you genuinely enjoyed the game and maybe got some fun stories out of it to tell later. The getting out of difficult situations can make for some of the aforementioned interesting stories, but not so much when getting out of the situation repeatedly is a wholly miserable experience.
>>
>>54255772

One thing people discount all too often about the non-competitive side: people having a miserable experience can voice it, with decks being changed accordingly more easily and rapidly.

When playing in a competitive meta, voicing the same concerns would be more likely to get you answers like "well that's what the deck is supposed to do, I'm winning" and "that's not my job to regulate the game, just wait for the next MWL". Often worded in a less confrontational manner, but amounting to the same.

The base social contract of competitive is "we play to win to the best of our abilities".
The base social contract of non-competitive is" we're playing to have a good time, whatever it may mean to each participants".

Very different experiences.
>>
>>54255658
I think if the influence had been higher initially, or if it was "reduce your handsize by 2" it would have felt more balanced, and wouldn't be on the MWL or hopefully lower on the tier list. It's definitely an interesting card, but I agree with >>54255597 ; Parasite turns Sifr from a good card, into something the gods would only dream of.
>>
>>54254508

>ironically much more brutal in anarch decks then crim ones
>>
>>54253249
True, ice interaction mechanics do seem to be faction specific than most others. The "mechanic belongs to this faction" is a lot more inconsistent corp side though, or atleast a lot more interchangeable between corps. Might be a thematic thing I guess.
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>>54249906

There's that gloss CT with a core set symbol (iirc) about for a while, so who knows?
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How is this coming along?
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>>54263898
As someone who adores Fisk and is looking for ANY Corp draw effect ... this card is still complete trash
>>
>>54263898
>>54264066

It's a shame the majority of the crim cards from TD turned out to be mediocre at best.
>>
>>54258553
Pretty sure Şifr would be balanced if it was "reduce your handsize to 1" instead of "by 1". And there's this whole thing about instant speed Parasite as well.

>>54260157
You haven't played against siphon spam Leela, yes?

>>54263898
It is quite awful.
>>
>>54253249
Crims getting their derez and bypass game upgraded by TD and Rubicon feels good to me, I often feel that with Siphon (and then Andy) crims were held back in getting different strategies because their extant one - go fast and use the good stuff - was good enough.
After all, they kept winning
>>
>>54263898
Theoretically this followed by a Medium or Legwork run should be pretty good. It's all about getting accesses, which people tend to forget over the next new shenanigans deck that wins an event.

That said, I do wonder if Crim has a lot more "vanilla" in them compared to the two other factions. Not that they don't have any, but usually whatever tools they get usually help them with accesses over stuff like destroying board state or building inevitability, for example.
>>
>>54263898

I really like it, but then I seem to be in the minority of people that really like cards that offer a choice to the other player. I also like cards that allow you to infer hidden information. And SYN Attack does both.

>>54264854

Can work pretty decently with a Medium/Gauntlet/Turning Wheel set up in my experience.
Like Fisk, I hope the card will have a better time post rotation. Though the card itself is not particularly recommended for Fisk milling builds in my opinion - if you go milling, you want the clock acceleration to be a certitude, and can't afford the corp having the option to stall, especially at a two-click cost..

Agreed on the vanilla bit. They're the pros, and pros just do the job. No fancy stuff.
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>>54264403

If she can chain trigger her ability, then yeah that's brutal, but anarchs can do it just as/more easily with all the ice trashing they get alongside in-faction recursion.
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I keep trying to compare Charlatan and Tracker. Tracker is really interesting and I think the prevention of subroutines firing can be a new thing for criminals. It goes pretty well with Grappling hook.
Charlatan I see potential, but at the same time is so limited it's almost a waste.
>>
>>54266299

Don't see anything reasonably good about it. The clause of first rezzed ICE encountered (corp can easily counter that with cheap stuff) AND needing and extra click makes it just outright terribad.

And despite it having decent full bleed artwork, having it chosen as the runner side prize for the TD launch events is just...bad. At least Eli 2.0 is somewhat usable in some HB decks.
>>
>>54266299
I'd say that the most Charlatan has going for it is its art work. Tracker has a much higher likelihood of seeing play and I think interesting potential than Charlatan. Going up against an NBN deck with Tracker could actually negate quite a bit of ice, or at least make it easier to get through Data Raven, IP Block, Resistor, etc. especially if you have a hunting grounds on the board.
>>
Charlatan is really a weird one.

Tracker is immediately understandable. It's great early game as a pressure solution to gear-check ICE with its zero install cost and non-type dependent solution - and it offer some cute uses later on if needed (break all subroutines form ICE A and let ICE B fire so that Tracker prevents it, particularly good if B is high Str with one subroutine). Combos with existing cards (Grappling Hook). Pretty unique solution to some others (Mirâju)

What does Charlatan wants to target though? What does it want to do? Its 5 cost and rezzed ICE requirement makes it useless in early game.
Interesting targets are low str high subroutines ICE, NBN on-encounter effect ICE, and sometimes high STR High subroutines ICE.
But then said NBN ICE tend to be high str, making it prohibitive - two clicks and 4 credits to prevent Data Raven from Tagging me? Not *useless* but going to call for pretty specific board states to be worthwhile.

And then the timing requirement on Charlatan makes it so hard to actually have it fire on the ICE you light want it to target.
>>
>>54264403

1.) It would help if you considered the rest of the context of the conversation as Parasite being problematic was already addressed
2.) Why is everyone's solution to "fixing" cards to overnerf them in such a lazily simple way instead of *actually* looking for a balancing solution?
>>
>>54266872

Actually that card might have some merit now that Rubicon Switch is a thing. Or just a greater density of Derez effects in general. Since the ICE has to be rezzed beforehand if you're playing around with their ICE placement you can more likely engineer a situation where Charlatan hits something you want it to because maybe something slipped through that you missed the chance to Rubicon.

On that note, however, how do folks feel about trying to make the Raptor breakers work with Los?

The thing I will note about the Raptors that I've noticed is that they don't go well with the highly aggressive style people seem to tend to associate with Crim, but I think they work pretty well with the more passive "sit back and wait" builds that make fewer runs, but ensure those runs are more high-impact.
>>
So does anyone else think it's kind of bullshit that people complain about Runners being too rich when Corps keep getting neutral *influence free* econ?
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>>54267572
People fail to realize that the reason runners are so rich is because :
a) Ice destruction whatever is taxing, so they don't spend money
b) Whizzard money to trash is very profitable
c) They don't run except to combo run or to snipe
d) Corps don't play ambushes/no bluffing
>>
>>54253412
>community stuff

I'm going to regret this, but hey, blog post incoming, give it a pass if you're not interested in the conversation.

Trouble with the nice intention of being welcoming is that it can only do so much. Thing I learned from managing a club: you need to reach a certain level in any given population to be attractive to that population. That's because a lot of people have a hard time dealing with otherness. By which I don't mean they are racist, they just have a hard time *being* the other.

I remember reading an interview of Chris Rock about how weird it felt when you've been successful, and suddenly you're mingling in those high places and you're the only black person around. I've seen something similar in very extreme form twice. Once in Africa, one French guy after a few days had literal panic attacks from being one of the only white people around. The guy wasn't racist. He wasn't afraid of others doing something to him. But he had never been the other. And it hit him hard the realization of what it meant.
Another time was in Japan. Now the friend was of Japanese origin, but he was clearly foreign, and when an elderly woman refused to sit next to him on the bus, he was seething with rage. He had been the other - in Europe, but he wasn't expecting it to happen here.

All that to say, you can be as welcoming as you want, some people are going to look at your homogeneous group and feel "I don't belong there. I'm the other". And all it takes is one person actively, if mistakenly sending that message to have people leave.
>>
>>54267739

So you want to expand your community? You can't really count on individuals - unless you're lucky and you manage to attract an opinion maker, or very lucky and you manage to get several people at once. You have to make sure people come in groups. Which is hard to do given how much is out of your control. You'll have to actively seek out and recruit people so that you reach that critical mass that lets those people inform the community by just being.

I think looking at the micro game-to-game communities in the club, this is nowhere near as apparent as with women.

Young girls playing? No problem. Older women? A bit harder, but we have them.
But then post-puberty girls? We're bleeding them (no pun intended). You can see how the sexual context changes everything, and unless you have enough women in the group, and I would say, but it may just be me, older women that make the space feel neutral and secure, you have very few. Even the younger girls that were playing before just leave if they don't find that proper space.

Last: you're probably never going to be so open you get everyone on board. Just admit it from start.
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>>54267739
Hmmm, interesting point. I do hope that people, even if they feel that sense of *being other* would sit down and ask to learn to play. What matters is making that first step from either side I guess, to make people feel included and interested.

I'm against having community sanctioned race quotas and getting everyone to be more "inclusive" to make themselves feel better. Get people to play netrunner, have a good time, and get them to join the community. Just get more people to play and enjoy the game you love, purely because you want them to love it too.
>>
>>54267141
>Why is everyone's solution to "fixing" cards to overnerf them

Well, what do you propose as a solution to a card everyone agrees is way above the power curve? Raise every other cards a little bit? Why is it bad to propose a cost to the ability that is similar, if not on par, to the gain? How is it overnerf?

>>54267321

Derez play might give it some leeway now that you mention it. Not convinced, but definitely worth looking into.

>>54267694

I tend to agree that there's been a big issue with corp taxing power not being on par for a while.
I have a feeling things might have changed a bit, but this would need some heavy game-accounting checks I can't take the time to do right now.
>>
>>54267976
I guess because making Sifr reduce your hand to 1 is WAY too brutal, specially when Nexus also makes bypassing a piece of ICE trivial with enough credits/link.
I think Sifr should reduce strength down to 1, within the effective range of Sunya and nfr. It would play around parasite just enough to make it a necessity to wait a single turn or play more cards like ice carver and datasucker and wyrm
>>
>>54268093
>I guess because making Sifr reduce your hand to 1 is WAY too brutal

The closest equivalent we have is NULL/Faust. One card trashed for -2 str. Sifr can make even Wotan be 0 str. And doesn't *require* you to lose any card since you can use anything in grip before end of turn.

If anything, I'm thinking 1 is more than fair, I'd go zero myself. the runner *must* be sweating any time he fires Sifr, or it's not doing its job. Otherwise there is no real cost associated.

>specially when Nexus also makes bypassing a piece of ICE trivial with enough credits/link.

Yes, so with enough set up. Set up Sifr does not need. As it is the enabler to other cards,a dn not the other way around.
>>
>>54267874

I'm thinking seeing it as purely racial and not also social - class issues if only, but also sub-communities - is doing the thing a disservice. But then it seems to me one big problem in the US where race all too often seems like a convenient scapegoat to hide what actually are class-related issues. The two being so messily intertwined there.
>>
>>54268093 #

God I love Sifr/Wyrm. Both from actually making that card viable and from the reactions you can get from people because you're running Wyrm.

That said reducing to one instead of zero does seem more of a fair compromise, but you lose out on the flavor.

>>54268167 #
Going down by one isn't actually *entirely* trivial, though I suppose it's a bit more of a corner case. That said...

>>specially when Nexus also makes bypassing a piece of ICE trivial with enough credits/link.

>Yes, so with enough set up. Set up Sifr does not need. As it is the enabler to other cards,a dn not the other way around.

Nexus doesn't need that much set up. The decks running it are already typically using Runners with native link so you're typically getting through ICE for 2-3 credits on the Nexus alone. I would happily pay 2 credits instead of 6+ to get through a DNA tracker with nothing else on board.

Which brings up the other point about Sifr not requiring setup: It absolutely does. Let's compare it to Nexus again. I can plop down a Nexus, *just* a Nexus, and start aggressively facechecking anything I want. With a handful of credits I either get through the ICE, bounce off an etr, or bounce off something nasty and take a tag that I just shed next click. You can't do that with Sifr. To use the tracker example above, I can plop down a Sifr and go to town. Of I'm suddenly staring at a DNA Tracker with no Decoder, I can bring that Tracker down to zero all day. I'm still taking 3 Net to the face. Nexus gets better with support and definitely *does* want the extra setup but works just fine on its own. Sifr still requires you to be able to deal with the ICE in some way out of the gate.
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>>54269507
>Which brings up the other point about Sifr not requiring setup: It absolutely does.

I'm going at it the other way round: it does not require set up. It is the set up. Sifr does nothing on its own. It's here to enable other cards. Same way Link does nothing on its own. It's here to enable/disable other cards - like Security Nexus.

>start aggressively facechecking anything I want.

Unless going full tag-me, let's not downplay the 8 cost and tag-removal requirement.
(Unrelated, but it feels like only yesterday you could hear people going with the conventional wisdom that an 8 cost console was unplayable)
>>
>>54269507
>Going down by one isn't actually *entirely* trivial, though I suppose it's a bit more of a corner case.

If we're talking reducing grip size by one, when is it not trivial? What corner cases are we talking about exactly here? It's not even putting you in single scorch range. Hell, if you're playing Anarch, staying at four helps, since you want the certitude of your IHW being hit.
>>
>>54267739
>>54267867

Much as I hate to say it, this is kinda true.
Im a dyke and me and my gf go to our only real FLGS. It's a great place, with awesome selection and friendly people behind the counter.
The people who go there, too, are pretty normal looking - I've not even seen more than maybe two full blown neckbeards, it's weird.
It is, in no way, unwelcoming like all the stories and memes.

But even with all that, we've encountered maybe one woman there before.
Neither of us are going to stop going cos, fuck, where else are we going to get our tabletop shit?
But it is a very strange feeling being the only ones in the room, and it happens almost every time we go.
>>
>>54270660
>>start aggressively facechecking anything I want.

>Unless going full tag-me, let's not downplay the 8 cost and tag-removal requirement.

Oh, it's an investment all right, but let's consider what it enables:

Say I'm Sunny. I spent my last turn getting up to 8 or so credits and dropping that Nexus and the Corp is at mmm... 14-15 is credits or so. Next turn, I can get up to 2 credits and run whatever server I choose. Does the Corp spend 12 to rez that Chiyashi or 8 to rez that DNA Tracker or Tollbooth? Maybe a modest 6 for that Fairchild 3.0? 5 for Komainu? 4 for a Data Raven or a Mausolus? All of those are pretty unpleasant facechecks. With Nexus, you simply don't care. A simple trace will get you through for two credits. No nasty on-encounter, no nothing. The Corp can still potentially keep you put but they have to spend money to do it, you shed the tag and next turn you can go poking around elsewhere. This means that sometimes it's not worth it for them to rez the ICE at all. Before you get into the additional risks associated with tagging there's typically not a whole lot anyone but Weyland can do to you with a single tag that early in the game if all you have down is a Nexus, so while floating the tag isn't recommended it isn't suddenly a death sentence if it sticks for one turn. That said, like pretty much any other aspect of this game it's all about reading the board state. Obviously you aren't going to do this if you suspect something like an immediate HHN or Stinson, but against someone just trying to rush out Agendas? Having to spend on those early teases really slows them down, especially if they pay for the ICE and you can still either get through or not eat the subs either way and keep in mind you can be doing this as early as turn 2 (turn 1 in Christmasland) Never underestimate the power of making the Corp keep spending money to keep you out after they've rezzed their ICE.
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>>54268336
As someone who lives in the Midwestern US, this is definitely true. Class issues and race issues are heavily intertwined here and can make talking about either a very messy situation. And you are 100% correct about people using it as a scapegoat to hide class related issues. It's because of how heavy handed people respond to accusations of racism and the response it causes.

>>54270764
Different poster, but that's why I think lowering the handsize by two would have made the card significantly riskier. Popping a Sports Hopper will no longer save you from BOOM, a fully used plascrete will stop the damage but you'll lose your whole hand, double scorched earth will kill you outright in either of those situations, etc.
>>
>>54271148
>Say I'm Sunny

Already a huge opportunity cost right there. There's a reason the Nexus is Sunny's console. And thee influence.
Now out of Sunny, even with 1 link runners, we're talking 3 credits per ICE if the corp doesn't boost trace. After paying 8 credits for install.

I'd say all you've been saying is interesting, but beside the point. I'm not trying to downplay the Nexus's innate power. It's an incredibly powerful console. I'm just thinking "aggressively" is a bit misleading. It's not my rush decks that fear Nexus reaching the table.
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>>54271394
Hell, 2 would make Snare a nasty prospect as well. Odd how even the very slightest adjustments can make cards an amazing amount weaker or stronger - pic related is another example I think
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>>54272915
Doh
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>>54273227
I love Skulljack not only for its art and flavor, but because it is genuinely a decent card that is only fucked over because of Scrubber.
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>>54273247
I think it's ironic that against asset spam it can be almost as good as desperado or bad pub, yet it never really saw adoption - as you say, Scrubber is just so good for the same cost and no damage

Also is J-net down for any of you?
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Pretty sure whatever card this is from isn't out yet
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>>54273653
Maybe people will start using Chrome Parlor's more post rotation. It would be nice to see more cybernetic cards hit the table.
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>>54270764
>Hell, if you're playing Anarch, staying at four helps, since you want the certitude of your IHW being hit.

That does exactly nothing but maybe save you a couple clicks. A single Scorch wouldn't kill you at 4 cards in hand, yes, but IHW at 4 cards in hand won't save you from the double scorch which would kill you either way if you weren't at 5. It's not the huge chunks of damage that you need to worry about. It's the Thousand Cuts style decks. They're the ones where the difference between ending with 4 or 5 cards in hand matters.
>>
>>54267739
I love that this is a more sensible, level headed response to the entire issue than I've seen on either Reddit or StimHack. Kudos anon.
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>>54272915

Explain. Max hand size doesn't matter until the end of your turn, particularly a temp reduction effect like Sifr's. Having a temp hand size reduction for the turn isn't going to make you any less prepared to eat an ambush. It's the damage you'd take on the Corp's turn that would make it relevant and the hand reduction would hit you either way in that case.
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>>54271429

Well when you consider the next most common user of Nexus is Kate, who gets it for either 7 (or 4 if she opens with Modded), that's still not that long to set up. As for being aggressive, realize we're talking what is essential a Console with a built-in AI breaker that will always be able to save you from even the nastiest of surprise subroutines. One of the biggest reasons *not* to run early at times is the potential for some awful facecheck subs. Nexus doesn't care. As long as you aren't expecting something waiting in the wings just from running (which would be a problem regardless in that case), you *can* run early and often and slow the Corp down while you spend time building back up.
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>>54267739

Truer words have never been spoken, Anon.

Hell, as a nonwhite gamer, I can say that what I want most, if people feel that the racial issue is that important, isn't to see more "nonwhite" gamers or to have extra attention paid to me because I'm a nonwhite gamer. I just want to be able to go into my flgs and have people not have my race matter. If I can walk into a place and have no one bat an eyelash, and I can expect that for pretty much anyone else who walks in that door, then I think that's a pretty good community. It's not about being underrepresented. It's about it not being an issue at all. It's about people just enjoying their games. That, I think, is one of the best ways to get people not to feel like "outsiders" and that's why I love my LGS.
>>
>>54275588
If you use it on consecutive turns without some draw (wyldcakes being a notable exception) then having a handsize of 3+cards you drew this turn is tough.

I was also thinking about corp turn though, -2 puts you in range of a lot more corp effects
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>>54275748

Power Tap Andy likes that console as well fwiw, and honestly it's a shame the pack with Citadel came out after worlds '16, otherwise we could have more full bleed crim stuff (although not having Desperado there sucks).
>>
Whenever I start deckbuilding in criminal I end up with a Sunny deck. I just don't like Sunny ability enough to build for it.
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>>54273653
>against asset spam it can be almost as good as desperado or bad pub, yet it never really saw adoption

Add also multi-access on centrals, where it can represent even more value provided you access and deal in one run with several cards that can be trashed.

Having played it, I found the card was pretty good value in a the asset spam meta.

>>54263898

Ok, jank overtaking me but, you know where this would be funny to play? Itinerant Protesters deck.
>>
>>54281935
What of the brain damage? Problem with the card is not the value it gives to trash things, it's the unbalance between the cost and the effect.
>>
https://anrportugal.wordpress.com/2017/07/11/click-efficiency-and-click-waste-a-study-on-android-netrunner-strategy/

I'm not sold on the click inefficiency concept. If anything, I'm thinking it's one of those cases where you let linguistic parallelism shape things when the reality doesn't quite fit.

Click efficiency is relatively easy to intuit: how much value do you generate in one click?

But then forcing the other player to make sub-optimal plays will often have very little influence on click-to-click production output. To use an example we've seen previous thread: the FAing corp that sees its plan cut short by a Populist Rally hasn't seen it click efficiency vary by much. If anything, if the corp is going to use its two remaining clicks to accrue resources instead of advancing, you could say on a macro level that it made click efficiency *rise*.
>>
>>54282193

People play Stimhack for 9 credits (sometimes less if the run doesn't call for it). I'm thinking a brain damage for a card that can give you easily twice that value in one game isn't that bad really. Especially with the cost reduction meaning you need less liquidity on hand at all times. And now opportunities to turn that damage into offense.

I'd say the thing isn't one factor, it's all of them at once: Scrubber competition, Unique, 2 cost, brain damage.
It's a lot to swallow at once.
>>
>>54282311
Well, not exactly, people play Stimhack for the surprise factor. It's a 9 credits boost and a run for a critical time to catch the Corp guard down.
>>
>>54279391

I had considered mentioning Andy but I have less experience with that deck, plus not all variant ran Citadel. I ran into a few that just ran Desperado and used Citadel/Power Tap with Siphon and Vamp spam.
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>>54283616
I like the concept of Citadel but I haven't given much thought to it.
Now I'm thinking a Maya deck that run Citadel instead of Dorm Computers. Power Taps are nice for it.
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>>54283817
Citadel and Power Tap are obnoxious as anything

Nexus at least you can beat by stacking ice (assuming you can afford it with all the siphoning), but Citadel just sucks. Also those moments when you forget the second ability and scorch/boom without trashing it first.

Or pic related (she can't compare to Jackson, but I know who I'll miss most in my heart)
>>
>>54282311
Yeah, all of them at once basically relegated it to post-rotation, though ironically I don't know if rotation had been decided upon at that point
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>>54285451
I don't know how can you forget its second ability.
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Remember this thing?
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>>54289065
One of the big problems with Spinal Modem was that Ash was way too common, which meant almost always a brain damage even if you broke all subroutines.
The other problem was that Desperado gave you a credit to do whatever.

Another good quality for Spinal Modem was that the use of icebreakers doesn't stop at breaking and boosting, can also be used for secondary abilities like Femme bypass and Darwin boosting at the start of a turn.

I always found interesting how the core anarch deck tried to push itself for a "at least one run per turn" strategy. By giving you recurrent credits to break subroutines, Yog to break subroutines without credits, and parasite to not having to break at all.
This card tries to replace cyberfeeders while giving you some MU in exchange. Probably leaving Djinn to host the virus. This means that while everyone prefered to play Grimoire and drop the Djinns to avoid the "order of install" issue, the Spinal Modem pushed for Djinns.
Still, if you manage to install Spinal Modem and 3 cyberfeeders that meant 5 credits every turn just to break subroutines. Along with Yog and Parasite it practically paid every first run every turn.
I guess the modern version would be either Maui or Smoke+Mirror?
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>>54289065
I was actually planning on using this for a Clan Vengeance deck, but the brain damage can add up way too fast if you play against NBN
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>>54291576
Would Titanium Ribs and Persephone be good includes in a Clan Vengeance deck?
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>>54282311

Well, yeah, the surprise is definitely great added value, but surprise or no, I have a hard time imaging the card being successful if it only landed you 4 credits.

>>54289065

Pretty solid console in the right deck - we have a MaxX player that slots it, and it gives the deck legs.
One of those cards that never got the love it deserved.

>>54289431

I really liked what they were trying to do with the design funneling of one run peter turn (recurring credits, Wyldside click reduction) with escalating consequences (Medium) in Anarch at the start of the game.

>>54292653

Sill experimenting, haven't slotted Persephone in one of those old full cybernetics shells.The Clan Vengeance synergy is definitely there though.
>>
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I realize it's not really related, but has anyone played Android: Mainframe? What did you think of it?
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>>54292653
Ribs is a big yes, Persephone depends on the Corp's choice of sentries I guess
>>
>>54292653
Titanium Ribs is great - guaranteed IHW from self-inflicted damage is really nice
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>>54293917
Not personally played it, but I do know that as it re-uses a lot of assets for programs (actually I think all of them) it's the one time that Leviathan is good
>>
>>54293917

It's alright, although it's a reskin of an older game or some such.
>>
>>54293917
It's ok, very thinky, and as >>54294091 says it's just a reskin, though I guess the program abilities change it up a little? If you like abstract puzzle games then it's not a bad buy, though I would recommend trying the original first - Bauhaus - in case you end up not liking the core game.
>>
>>54293917
While it is certainly a reskin, IIRC they brought the original designers over to improve and expand the mechanics of Bauhaus. Game is basically Bauhaus v2, with the Android paintjob.
That's something FFG does frequently, aparently Infiltration was inspired by Inca Gold, and I suspect New Angeles probably has a similar origin. It doesn't take away that some of these games are truly amazing and fun.
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>>54295923
I've not heard NA compared to any other base game, I think it's its own thing.
Have you played/got it?
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>>54296395
Can't think of an exact match but semi co-op is obviously a thing. Reminds me a lot of Archipelago with the Federalist/Seperatist role, but without the fun island building obviously.
>>
>>54295923
>>54294569

To be fair, Mainframe is *far* easier to get into compared to all the other games of the Android universe, and it's still a decently fun game where many rounds can be played in the same time period as a single play through of the others (sometimes even Netrunner).
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Has anyone photoshopped 4chan in those holograms on pic related?
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>>54297407
No, but if they want to here's a bigger version

It's a great pic for shitposting
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>>54299205
Gotta love tommy boy
>>
Tangentially related, but I thought "why not?". I like Mr. Pondsmith, and CP 2020 *was* the original Netrunner backdrop.

https://www.rockpapershotgun.com/2017/07/12/cyberpunk-2077-mike-pondsmith-interview/

(Bonus point for namedropping Appleseed).
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>>54300810
I liked the TED talk at the end of the article.
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Thread is going down fast, I gather this won't last tonight. In the meantime, how about discussing some Netrunner?

I'm wondering about a conundrum I have. About the benefits of Equivocation and Top Hat when compared to the likes of R&D interface and Medium and the sheer brute force digging that is Deep Data Mining.

The big difference would be the additional draw the Corp is getting from Equivocation. The combo accelerates the Corp tempo, which can be a good or bad thing, depending on the board state. But it also allows you to check more cards per click (2 each). Unlike R&Di and Medium, which reveals just 1 extra card.
The benefit on Medium is more interesting, piling more virus let you check more cards per click if at some point R&D is shuffled.

I also noticed that Fisk can simulate a Equivocation with Adam's Find The Truth. Revealing the top of R&D just before deciding if forcing the Corp to draw the card or not. Just once per turn though although it works on all centrals.
>>
>>54303521
On the subject of mats, what mat has been your favorite so far? I was lucky enough to win the Day Job mat in a raffle and use it now as my mouse pad instead of for play. And what mats do you hope to see in the future, card wise? personally I'd love for this worlds tournament to have a custom mat in memory of the runner's we have lost to rotation
>>
>>54305189
That would be an interesting playmat but watching CT cry every time would make me sad
>>
>>54305189
I want a playmat of Whizzard taking a rocket to his face
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>>54305359
Yes please. Boom! had my favorite bit of runner retirement from the last cycle.
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>>54305189
What, like a triptych of Boom, On the Lam, and Financial Collapse?

Speaking of, does anyone use either of the Sad CT cards?

>>54305114
I think it's good that there's multiple avenues for it - Medium and DDM both have more raw power, but then every so often you'll slam into a Snare, and PE and Argus are both forever - Equivocation/Fisk Find the Truth both let you save yourself from a faceplant
>>
>>54305767
I used Shattered Remains in my GRNDL for a little while. It was fine, the small investment is worth it but AggSec is even better.
>>
>>54305767
>Speaking of, does anyone use either of the Sad CT cards?

I don't know what you're talking about.

>>54305359
>I want a playmat of Whizzard taking a rocket to his face

"Everyone looks better with a rocket to his or her head."

Elizabeth M. Weyland employee.

>>54305114

Deep Data Mining is a one run thing. It's about securing the opportunity. Equivocation is about the repeated runs, you need to be able to hammer R&D to truly make it shine. Since you bring Find the Truth, something I've played to pretty good results, and I don't really understand how it hasn't met more success is GlobalSec Security Clearance.
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>>54306532
>I don't know what you're talking about.
>tfw when your dads fight over money issues when you raided the largest bank in the solar system
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Challenge: make a deck with all the Reina cards

Just wanted an excuse to post the picture
>>
>>54308094

The sad thing is that I'm really conflicted about En Passant in Reina alongside the Caïssa suite. I'd rather the corp trashed the ICE instead of me most of the times.

But then it *can* prove invaluable in case fo early ICE staking attempts.

You'll tell me, you don't have to use Caïssa just because you're using Deep Red.
>>
>>54267321
>how do folks feel about the Raptor breakers with Los?
>The thing about the Raptors that I've noticed is that they don't go well with the highly aggressive Crim style

I keep going back to that and there's a hunch I just can't seem to articulate properly from playing with Khan and the Raptors. Seems self-evident to me the raptors were designed so as to slow you down as built-in check for mass derez. Hence Temüjin (with the backfire that making money one of the slow down constraint and then giving so much free cash made the strategy worthless so far: there's just so much more things you can do with cold hard cash) and the Khan ability - free clicks - as support. You're not supposed to use them that often EVEN in the builds with full support.

But then I must say, while not the most powerful, the raptors + Blackguard deck was probably my most hated of the bunch. Sure it's hard to get it going, but when you do you can literally keep the corp in the red for the rest of the game, and it's extremely oppressive to play against. And sure it was a slow build, but it *was* also a build in which, *once set up*, you had to use the birds often.

Anyway, enters Rubicon and Keros....
>>
>>54307205
Wait, she has... two dads?
Not judging or anything, just wondering.
>>
>>54309397

As a big Reina player, one thing that made me immediately tick with Rubicon has been the "X is its printed rez cost" bit (Xanadu-Rook-Reina, you paid 5 credits for your Ice Wall I derez it for 1 and run again, do you go at it again? Also Cortez if at all possible).

But then looking it back from a criminal angle, it looks like a very good complement to the raptors. With Los + Keros, you can derez any 4 or less ICE at no loss with Rubicon. Basically you can deal with any face-check for free or close to.

The raptors deal with the big ICE. ICE you couldn't derez with Rubicon at some point but would still be high impact at the right moment. You don't have Khan's innate ability to immediately reinstall a raptor after use with Los, but you get more money with which to recoup the rarer uses, which means you need less set up around the birds for the re-installs.

There's something here with pretty different pace that could get classic early aggression crim + end game slow if you if have to get it going, but I feel like I'm blindsided by something, and I just can't figure what it is exactly I'm missing.
>>
>>54309397
>>54309662

When are the raptors better value than Brute-Force-Hack - especially out of Khan?
>>
I'm in love with God of War already.

https://imgur.com/a/gmP5q
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>>54310685
God of War looks like so much fun. The new shaper breakers look super cool as well.
>>
>>54310685
Interesting values on all of the alternate breakers, I doubt they'll see much use now with the likes of far more efficient breakers around, but after one, maybe two rotations it'll be interesting to see how they do.

Rover Algorithm is pretty cool, especially since ice destruction seems to be less rampant lately. Data Loop is a pure tempo hit, which is pretty decent. Wonder why the ETR if tagged is there though. Thematic reason for Apex?

There's probably a benefit to God of War's start of turn tag thing, but I can't think of it at the moment. Feels like a weaker Mammon, but cool design nonetheless.

HQ trashing in HB? And card filtering in Weyland? This is definitely Mars. Helheim looks pretty decent at two per card though, might be worth on a critical run. Both Open Forum and Transparency Initiative build up on my favourite Weyland flavour, which is "we don't care if you know all our secret stuff, we still win", which is cool, though the latter requiring a second click to do might just kill it. Hopefully it works with the Public agendas too though.

Metamorph is weird. Theoretically you'd want it in front of other ice so you can rig the run with expensive to break cards. If you're relying on that though the runner will probably just break it anyway. Also, as worded, you can swap an installed agenda with an upgrade on centrals.

Leave No Trace is Inside Job's "rez first ice to force encounter second ice" thing, except the ice doesn't stay rezzed after. Pretty brutal. And I hope Flashbang sees traction, maybe with recurring credits or something.

Maven looks interesting, should work well with Dedicated Processor. I like that one of the tetrapods is on there. Nanotek looks like a weaker Crim breaker, which is cool.

Interesting pack overall, I don't know how viable the cards are, but they should make for interesting post-rotation decks.
>>
>>54311261

Idk if it is just me, but doesn't the shaper killer sound like something that is thematically closer to Los (polynesian name?) then anything else?

It would suck if it was meant to be blue to begin with.
>>
>>54310685
>>54311928
Mmm, that's some nice shit right there.

Rover I really like for gearcheck - finding the slot might be a bit tricky, but slap it on early central gearcheck and you're laughing.

Data Loop seems to just be for that sysop guy, but the encounter is pretty brutal

Another card for CI, but it could be cool. Also good for hand-emptying, obviously.

Open forum looks neat, reminds me a little of Daily Business Show, but Weylandised - slightly worse, but with potential for shenanigans. Worth remembering Weyland's R&D shuffling abilities.

Transparency Initiative is does 2 really nice things - it makes all agendas Oaktown, which is one of Weyland's best, it's also a Dedication Ceremony (and MCC if you hate money) enabler in-faction (Casting Call is nastier though).
Tithonium looks alright too, but we knew that

The ice swap stuff I'm sure is AgInfusion support, not sure how good it is though. On swapping agendas into Centrals, while swapping isn't installing I think the inherent property of agendas to be unable to be installed in a central at any time stops that

Leave no trace looks interesting, could well be obnoxious if paired with Blackguard.

The shaper cards look interesting with the program play stuff, and the killer just looks good.

While DLR is in the pool God of War gets a bonus use, but we'll have to see what other uses anarchs get from being tagged. Other than Counter Surveillance
>>
>>54310685

Interesting that Lean & Mean is about number of program installed rather than remaining MU, given TD. Probably more a thematic reason than a mechanical one.

Talking of mean, Data Loop looks hurtful in very interesting ways. How hard do you want that full Equivocation turn? Don't let the Snare sleeves distract you.

I assume people going to freak out that Na"not'k doesn't specify "until the end of the run". As Flashpoint started, definitely a recenter of balance on core Anarch breakers. I like that it seems to try to foster an environment in which BIG single ICE servers have value.

On that note... Rover Algorithm on Architect to make derez more desirable than ICE trash?

Transparency Initiative... is going to have a hard time, had it installed the agenda like Casting Call, it might have had a lot more success, but I guess this was a cleaner way to make it not usable on public agendas. Interesting for rushing 4/2s?

I like Leave No Trace at first sight.

Cool that Metamporph offers Midori some time in the limelight before rotation. Sysops need love too.
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>>54313662
Yeah, kind of a shame Sysops aren't very big, especially for Jinteki
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>>54313143
>it makes all agendas Oaktown
Not exactly, you just get free advancements.
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>>54315197
Okay, that's fair - you don't get actual money like you do with Oaktown. Actually I do think it's cool that from 1 credit you can advance anything
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>>54316785
>>54315197
I don't think it's cool enough. You are still spending a click to install the card. It would be better if it installed the agenda faceup for you, like a Casting Call.
I rather play PAD Factories.
>>
>>54316949
I concur.
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>>54316949
Upside, it allows Weyland to play Dedications on non-public agendas without spending influence on Casting Call.
>>
>>54311928

Well, I can see two potential uses for it. The first is they're definitely pushing a lot of Anarch tag-me support this cycle, and second it seems like it'd go *really* well with Obelus. I'm also liking that it's a Virus. Use with Virus Breeding Ground for extra hilarity.
>>
With all this derez shit space ice gets new value (as does anything that lowers rez costs or gives money for rezzing)

Also makes pretty good batteries for RPC
>>
>>54319016

*God of War I mean.
>>
Hmmm... so unless the last pakc has them all, w can expect the cycle to not have one ID per faction.
>>
>>54319225
Nothing new there, though I think Jinteki is still ahead in the IDs both pre and post rotation
>>
Just hit me (captain obvious) na'not'k just a pun on nanotech?
>>
>>54319837
Maybe?

There's also some suggestion about it coming from the martian-set fiction that Inversificator comes from, Sparks Nevada, Marshal on Mars
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>>54319063
I'm beginning to run space ice in my RPC deck because of derezing potential.
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>>54319225
Guess thematically it means only Jinteki and Weyland have any sway on Mars, even though HB at the very least looks like they have some serious stuff going on behind the scenes. Odd that Kabonesa Wu won't make an appearance though. I guess a 3 ID pack wouldn't be too unlikely.
>>
So I'm planning to make a cube in which you can draft IDs.
Right now I'm working on the runner side.
I want a virus theme to be available to draft, and as such I want an ID to go along with it.
The only issue is that from what I've seen from others who have tried this is that due to the lower deck size from cube, Noise is too good.

So I want to ask, has anyone here done this before?
If so was Noise a problem?
How would you alter his text to make up for this?
I was considering just giving him Grimoire's text but considering Grimoire is also in the cube having them stack could be an issue.
Another thing I was thinking of was:
"When the corp purges you may prevent an installed virus from being trashed or after counters are removed place a virus counter on an installed virus".

And while I'm posting if you have any ideas for cool themes to put in a cube draft with IDs I'd love to hear them.
>>
>>54326826
Noise with once per turn limit, just like that. Still strong, but more manageable.
>>
>>54326993
Once per Runner turn even, though I guess they should be rewarded if they could draft a deck that can do shenanigans on the Corp turn.
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>>54322932

Really hoping this becomes a thing.
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A friend is selling his Netrunner collection because he feels that netrunner is getting too random, with Barriers and codegates that can trash programs or do damage, and Sentries that ETR. I told him that's actually a good thing, being able to drop a Faerie and suddenly have a free pass at facechecking was actually hindering the Corp ability to keep the Runner out and making facechecking ICE way less scary than it should be. Something like that should be reserved for AI breakers and stuff. This is why I started playing Wendigo and Inazuma a while back. Why should the Runner feel safe when Running against a Corporation? What do you think /tg/? Am I wrong?
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>>54332474
Nah, exceptions help prove it, though I do think ice needs to be better at their core ability - Barriers don't end THAT many runs, Sentries don't do all that much damage
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Interesting that Maven is similar in style to the hexapods/greek/MU breakers - obviously it works in name, but no flavour text and almost exactly opposed mechanics
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>>54332474
>A friend is selling his Netrunner collection because he feels that netrunner is getting too random, with Barriers and codegates that can trash programs or do damage

By opposition to the number-crunching certainties of asset spam?

Code Gates and Barriers that do damage are technically as old as the game - Chum and Viktor 1.0 are a thing, so are Wall of Thorns and Heimdall. Barrier that trash are still incredibly low in number. Bulwark, Markus 1.0, Wotan, Orion if you want to be exact, and Tithonium - and that last one is the only strict Barrier that allows the corp to chose - for others it's the runner that decides what gets trashed.

I'd say one expensive barrier (even with the agenda forfeit option) that can find you with your pants down for being too cocky isn't too much randomness, it's not only perfectly fair, it's good for the game. You *want* to sometimes be taken by surprise when you think all is going well. It makes for good games.

To each their own I guess.
>>
Having just tested it a bit, I must say I love (LOVE) the design of God of War as a gear check solution that cannot be abused for other ICE types - I thinks as with a lot of cards that are being poorly received this cycle, there'something good for the game here. If anything, my main complaint with it isn't the two-credits for one str. It's the 4 install cost.
>>
It looks like the runners for the hypothetical Core 2.0 appears to be CT, Reina, and Gabe again for some reason. Rather interesting really.
>>
Thinking of it, if there's one deck I could have used Transparency Initiative to great effect it's the old GRNDL rush Government Takeover deck. Definitely worth the slot.

Not exactly for the value in credits, but for the advantage of not seeing your threat threshold dwindle as you advance.

>>54333565

That would seem pretty fair to me. I love Noise but him being an outlier is difficult to dispute and Kate being removed can only be a good thing in my book - as much as I like her.
>>
Flashbang: Nero's Killer?
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>>54333614

Still a shame they won't actually be a new Crim though, and I'll still be missing Andy when she disappears.
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>>54333820
Nero? Don't you mean Los?
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>>54333854

Everyone is going Los because of the credits, but Nero can early face in impunity check and then come back with the right amount of money. Don't know if there's enough value in that, but I do like the idea.
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>>54333565
>It looks like
From where/what?
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>>54333930
Nero I think might like Mammon, given he exposes so much.
Big code gates and destroyer-barriers are always a risk, but they're not in every deck
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>>54336353
Well, I wouldn't say "exposes". He might find it interesting, moreover, I find his synergy with Mongoose (his actual killer) amusing, being able to break one and jack out of another one.
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>>54337419
huh, got that mixed up wiht >>54332474

What sort of expose effect would people actually use?
The only one I've seen is pic related, and that's because it can be devastating...if you have derez, anyway, which coupled with the price of the console is a LOT of setup.

What would sort of expose tool would you actually use?
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>>54339253

I'd say with Nero GPI Net Tap is all you need if you're not planning on exposing inside remotes.
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>>54339653
Any runner with GPI can expose enough to find utility in Mammon. As usual Silhouette is the only true answer! Praise be Silhouette underdog meta!

PS: I admit that Nero has a certain synergy with GPI that no other runner (well, maybe Kit) has. GPI allows you to expose ICE during the approach, but thanks to how the timing works you can jack out normally without trashing it as long as it's not the first ICE.
Nero would save GPI by using his ability during an encounter with a outermost Sentry.
>>
>>54342507

The thing with Nero/GPI is that a single GPI can often last you the whole game.
>>
Great debate of the day, started from the old "Vulcan Coverup would have made a honest 3/2":

Would you have played Atlas/Vitrivius had they been 3/1? Do you think it would have been a fair ratio give the very powerful effects?
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>>54333854

Rather a shame that new shaper killer wasn't printed in blue instead.

>>54333930

Maybe in the past, but now with all those scary code gates AND barriers out there, Nero's ability is worth a lot less now.
>>
>>54343904
If they gave tokens after 3 advancements instead of 4, yes. With any 1 pointer you'd usually want an immediate effect upon scoring, since unlike 2 or 3 pointers you're not usually hoping scoring one gets you a win. If you need 4 advancements to get a token, you might as well have scored a Corporate Sales Team or some other 4/2.
>>
>>54344472
To be fair, as long as you remember which Code Gates and Barriers to look out for, the scary ones don't really matter compared to any Sentry.
>>
>>54343904
That atlas would be The future is now with a delayed trigger, that would be interesting but you can see how little is played.
The 1 point is a pretty big hurdle when trying to keep agenda density under control. I often include punishing cards for stealing agendas in that case.
>>
>>54347292
>That atlas would be The future is now with a delayed trigger

Which I would say is stronger: being able to get any card whenever you want at paid ability window is stronger than getting any card you want NOW.

>>54344530
>If they gave tokens after 3 advancements instead of 4

At fist sight, I don't think that would be unfair.
>>
>>54345746

Once the corp has above a certain amount of creds (6+), most facedown ice is a potential brutal facecheck anyway, and there are plenty of cheap code gates which are pretty bad to faceplant into. In most cases, his ability won't be all that helpful anyway.
>>
>>54344472
>Maybe in the past, but now with all those scary code gates AND barrier

Expand on "all". You make it sound like there's been an incredible increase with Code Gate and Barrier risks, and while there has, I don't thing it's been to the extant some make it sound.
>>
>>54349536
Ignoring sentries because Nero, of Code Gates we have DNA Tracker (don't run with 2 cards or less), Fairchild 3.0 (run first click, as with any HB ice), Merlin (pretty dangerous), Archangel (not death), Mausolus (don't run last click), and with Barriers, Heimdalls (heh), Chiyashi (12 credits), Bulwark (10 credits and bad pub), and Hailstorm (relatively ineffectual). Notice that you can play around them by just playing around the faction entirely (don't run with low cards in grip against Jinteki, don't run last click with Weyland, etc.) Sentries are still by and far the more dangerous to facecheck, starting from the 2 cost Owl, and hard as it is to take advantage of Nero's ability consistently, there's no denying he makes a damn good safety net.
>>
bumpitty bump
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>>54354254
Wonder if this/mobius will be errata'd at some point - you'd have thought they'd have done it by now
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>>54354486

Don't think there's any point in doing this, it's in no way a meta-warping issue, which is what would be required for an errata.
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I wish I had something of worth to discuss for a bump, but summer means less play around here.
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>>54360088
Regardless of where I live, the immediate community is non-existent. I've got to get some friends to play with me when they aren't busy playing Magic.

>>54305767
I was thinking, instead of a triptych, it would be something closer to an alt art, or just special art for the winner's playmat. Personal Idea would be Whizzard's arm sticking out of a pile of rubble while Andromeda's wig blows in the wind or something. Something to really reinforce how gone they are from the game.
>>
>>54360088
>>54361238

Actually, one thing I can bring up, after all those months it didn't occur to me but: I do think the no Core experiment has been pretty positive. All things considered.

Just only not having Yog.0, Mimic, Corroder, Parasite, Desperado - even to a lesser extent Account Siphon and Gordian Blade - does a lot of good to variety - on both sides.
>>
>>54362086
Interesting. Does Account Siphon's absence make a bigger impact on Crim's or on Anarchs? I can see Desperado being great for variety in criminals
>>
>>54360088

If nothing else, there is always Jnet.

Other then that, if you haven't already tried it, Cache Refresh is actually quite fun to play.
>>
>>54362086

How do your decks even function without basic 3-offs like sure gamble/special order/diesel and suchlike which are no way game breaking?

>>54362140

If Cache format is any indication, the Gauntlet is a pretty popular alternative for many standard Crim decks.
>>
>>54363150
There's plenty of decks that have skipped Sure Gambles/Hedge Funds for the deck slot, so it's not like it's impossible.
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>>54363150
>How do your decks even function without basic 3-offs

There's enough alternatives in the game for decks to remain functional, if not optimal at all times. I'ts not s if you couldn't see decks not slotting Sure Gamble in the traditional meta.

>>54362140
>Interesting. Does Account Siphon's absence make a bigger impact on Crim's or on Anarchs

I'd say Criminals. Goes back to what I was saying about the faction lacking power cards. Anarchs have a lot of cool toys to fall back on to compensate for their loss. Crims, not so much.The power vacuum was felt harder. Even Weyland managed better losing Scorched Earth (especially once BOOM! was released).
>>
Oh and the elephant in the room: no EtF for HB.
>>
>>54366524

That wouldn't be surprising if Kate gets replaced with CT. The only question is what would the replacement be?

>>54366198
>>54363198

Sure there are some rare decks who don't run SG (and other 3-off staples) for some reason, but saying 'lots' of decks do that is vastly overstating the numbers.
>>
CT is bad for a Core set, she is made redundant memchip and doesn't have enough 2 MU and utility programs to actually make full use of the ability.

Also, all core set IDs are and should remain 45/15.
>>
>>54366675

Didn't say lots myself, just pointed out they existed. And they do. Proving it can be and has been done.

In a way it's funny to see how our evaluation of cards can change with time. I didn't mention Magnum Opus, and for the longest time, the card would have been a staple of Shapers. Been a long time since anyone batted an eye not seeing it, though.
>>
>>54366710

I find it telling that some people seem so focused on deck size but not bothered by Link/No Link at all.

I do agree influence is another matter altogether though. For a core ID at least.
>>
>>54366772
Traces are a very simple minor mechanic in a core, and there are 0 cards that benefit from link in old core. I don't see that changing.
>>
>>54366710

So we can safely say the 'matsu chips and the Toolbox would be replaced by other stuff, although it would be rather sad if Dinosaurus ended up as a 1-off.

And even as a 40 deck, she didn't even win any major tourneys after all these years.
>>
>>54366799
I think it's more likely that she just isn't the core 2 shaper ID.
Memchip-like cards are necessary for the other factions. Not likely it'll disappear.
Toolbox might be changed or replaced.
>>
Maybe Core 2 with teenaged or adult CT. A CT 2, if you will. With a different statline and ability.
>>
>>54366844

Idk, never actually saw any Crim or Anarchs actually bother to splash 'matsus when they have better ways to spend inf instead.

>>54366865

Shrug. Might as well make up a new runner ID then, since I doubt the 'timeline' would be advanced all that much.
>>
>>54366791

Yeah, that was my point, I guess. Trace game is stillborn.
>>
G-blade, Bat Ram, and Pipeline becomes Zu, Snowball, and Creeper. How convenient.
>>
DESU I have no idea what orifice you are pulling any plans for a Core 2.
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>>54367769

Come on, games of pretend are older than /tg.
>>
>>54367505
Trace game is hard to define. I think it works as intended, but its relevance has been nil because players rather just find the breaker and pay to break subs than giving the chance to the corp to boost the trace. Even if sometimes the trade between link and trace +boost is favorable to the runner, I like to let traces fire to make the Corp spend credits. Since I play Sport Hoppers and others link cards this let me pass through free. Or better yet, put the Corp in the spot of having to spend credits.
>>
>>54370823

Oh, you're preaching to the convert.
I'm definitely of the "take-trace-aggressively" school of thought.

But then I have to say, there was a short time after D&D when the trace game was gaining traction, and I had hopes it would finally land on its feet in the overall meta.
Sadly if I look at how things seem to haven enfolded around here, people just fell back on the old break everything mentality.
Unless they go all the way on the Link strat. No middle ground.

I keep wondering how much of it is a side effect of Temüjin, as I said >>54309397, backfire of allowing runners to too easily have cash on hands. Doesn't matter that the strength of tracers and the traces themselves got rebalanced up, if the money game of runner increased at the same time, allowing them to compensate.
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EMERGENCY BUMP
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>>54371220
Yeah, we sure gained some good cards for tracing game in D&D. Agendas, upgrades, assets, currents. Plus some amazing ICE.
>>
>>54373705

And the lesson learned from the game's life: tracers need higher str to make taking the trace worthwhile, high trace are not a bad thing for smaller effects.
>>
Obligatory "what decks have you been playing / working on" question; jank or otherwise.

I'm personally working on a Hasty Relocation + Mutate AgInfusion deck, using friends to recur cheap sac ice to force people into big scary ice.
>>
>>54374040
Well, since all this talk about trace I'm making a Sol tracing deck with Surveillance Sweep and Sandburg. But I'm way over 60 cards now. It doesn't even have a way to score yet.
>>
>>54374320
>But I'm way over 60 cards now. It doesn't even have a way to score yet.

>Megacorp problem.

SOL for Surveillance Sweep I gather?

Still on Khan, kinda hitting a wall, but still experimenting. Crosspollination from my other experimentation, if I install Persephone with Khan's ability as I pass a sentry, can I useit to trash cards off the top of R&D?
I think no, but hey, would be a silly play.

Corp-wise I still on working the kinks of a jinteki anti-econ deck.
>>
>>54376640
A Jinteki anti-economy deck sounds like it would be interesting. I definitely think that Khan is going to get a lot of support in the next few packs with more de-rez support
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>>54376928

The big question is: what does Khan need?

At that point I don't even know. Derez support is cool, but supports Los just as well, if not better to be honest.
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>>54378866
Personally, I would love something that would allow Khan to lower the cost of breaker installations more... and now I remembered that Dhedger exists and can do that. I was considering that Khan just needed more money in general to help her get buy, so maybe Multithreader to help pay for the breaker abilities?
>>
>>54379135

Well, that's assuming Khan goes full raptors. But is there something else that could benefit Khan specifically? Can't even install Grappling Hook with her ability.

>Dhedger

Would rather go Scheherazade as long as it's there. Influence is tight.
>>
>>54379222
I think I might make a Khan deck based around denying the corp any reliable form of credits while keeping yourself rich. So running Forged Activation Orders, Account Siphon, derezing various pieces of ice with a "full" bird suit I'm dropping Golden since that new program from Free Mars literally does a better job derezing cards, and having mongoose to break smaller sentries . The only issue is that, while this seems like it would be a good strategy overall, I'm worried that it would simply work better in a Los deck.
>>
>>54379353
I think this is the exact problem Khan has. The plan they built around her is far more efficient for another ID to handle. Her ID is too specialised AND they slashed her influence.

Like they were thinking "Oh man, bird decks are going to be out of control, better make it a 12"
>>
>>54379895
If she had, say, 17 influence, I'm sure they would be some crazy shenanigans that could be available to her. But then again, we are working with incomplete knowledge of upcoming cards. So hopefully there is something that will give Khan a boost in the future. I can only hope that she gets something, but at least she isn't as specialized and weird as Nero.
>>
>>54380090
Nero seems to me to be an ID that should have been in a much earlier cycle, maybe Lunar or Spin. It's an ID designed to face-check, which is neat for Crim because it kind of needs that early game to keep the Corp econ under control, but now there are so many ridiculously punishing Barriers and Code Gates he's nigh on useless
>>
>>54380325

And unlike crazy red/green bird lady(?) and Kit, his ability doesn't really help advance his game plan even if he sees
nothing but sentries. Can't steal shit if you can't access anything.
>>
>>54380325
>>54381068
I can't help but wonder if people are too obsessed with firing off his ability instead of just letting it exist and mess with the corp's head the way Alice's, Kit's, Skorpios' and Seidr's does.
>>
>>54381694

Those abilities are going to be used a lot more proactively compared to Nero's, regardless of how the opponent plays, and since he has to eventually deal with sentries anyway, his ability might as well be blank after the first few turns of the game (or even before that), so one might as well play another ID instead.
>>
>>54382686
If you're playing a Nero deck the same way you do with another ID, of course you should play a different one. No point picking an ID that you can't pilot in a way that fully takes advantage of it.

Ignoring the obvious benefits of blanking an ice type that has mostly 4+ rez cost, I think why Nero trips up a lot of people is because you can't build around his ability to fully take advantage of it. You can build a Kit deck about hitting code gates efficiently, you can build a Quetzal deck about breaking a single Barrier ice per turn, but you can't force your opponent to always put down sentries and then rez them to get those free jack outs. Doesn't help that he is in the faction with the least variety of overall deck archetypes either.

The Nero deck from a thread or two back looks promising though, due to having multiple vectors of benefiting from a run, successful or not.
>>
>>54382874
Piggybacking on this, Nero with Rubicon Switch looks interesting.
>>
>>54382874

My biggest problem with Nero is that I'm not wired to play him as a friend says. You might rez a sentry, cool, but I already planned to bite the bullet and go through.
>>
>>54383732
Yeah, if you're playing normally and just powering through the sentry like usual then his ability isn't going to help. If you bounced off the scoring remote into a Siphon, then following up with a Rubicon derez though...
>>
>>54380325

Define "so many". As per >>54333323 I don't get that claim that Barriers or (especially) Code Gates that can put the hurt are anything new nor that they are so numerous it becomes a huge issue.

You'll tell me, some of those are now in vogue, which is bad for Nero, and that would be fair. But I don't think that means there's been a rampant growth of their number. If anything adding some more barriers that can hurt to the pool is putting them closer to the proportion we had in Core, when Wall of Thorns and Heimdall 1.0 existed (2 out of 5 Barriers - nowadays it's 11 out of 46 Barriers, and I think I'm being generous in adding Hailstorm and Orion).
>>
>>54383994

My bad, 11/45 I added Metamorph to the pool for some reason.
>>
>>54381694

For his case, the corp can easily install other ice before any sentry, essentially making him pay more to even trigger his ability, or not at all period.
>>
>>54384193

That's thinking you want to trigger the ability for something else, for an external gain - say Au Revoir.

It remains that, if the corp would ever be in a situation where it finds you unprepared to deal with a Sentry, you can just jack out.
>>
Just occurred to me, to conflate two conversations we were having in this thread: Data Loop is a honest - if not great - Charlatan target.
>>
Nero running something like the old program-less Criminal shell, upgraded with Charlatan.
How far could this take you?

And here sadly, Tithonium is real killer.
>>
>>54384193
Depends on the ice being installed. If we use the Daredevil Nero deck from before as a base:

ETR? Two cards and a Turning Wheel counter.

Sentry? The above + Au Revoir credits.

Expensive and hurtful ice? Prime Inside Job and derez target.

Cheap low strength ice? Once you get a breaker down, it's less taxing to run than if it was big ice.

Really shows how he is a very tactical ID, moreso than most. To note though, these are pretty basic paths for any runner, but he probably relies on this even more since he doesn't have a strong ability (compare Geist, Leela) to fall back on.

>>54384761
No idea what the old shell is, but given the amount of derez tools we have it might be decent if put some anti-econ on top, and Security Nexus.
>>
>>54384761

>using Charlatan

As nice as it's full bleed is, it's easily one of the worst cards to appear in TD.
>>
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>>54385033
>>54382874
OP here who is working on the Daredevil Nero deck. I'm currently working on the non-Faust variation, and I'm including Inversificator to help swap ice around to make sure that the sentries are near the outside of the server for prime jacking out material. I've also thrown in a copy of Rubicon Switch to help make derezing ice better and force the corp to spend more money on beefy ice by using Forged Activation Orders. The only real issue I'm running into is memory, and that is something that I've tried to solve with Leprechaun.

On the subject of the Faust variation, I think it's almost fully complete. The only issue with the deck is that due to influence constraints, it can only run 1 copy of Jak Sinclair. I may cut a copy of Daredevil and Turning Wheel so that I can have 2 copies of Sinclair, but that all remains to be seen in playtesting.

>>54380325
While I agree with my statement that Nero is weird and specialized, I'm glad he's getting some auxiliary support with Daredevil and Rubicon switch to help tax the corp. I definitely think that he can turn into an ID that is just based around taxing absolutely everything the corp does and forcing them either rez or trash their ice. but yes he should have definitely been in an earlier cycle. with the way his ability is designed it definitely feels that way
>>
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>>
I need to take a look at the previous Nero you guys are talking about, in the meantime, this is my Nero!

Nero Severn: Information Broker

Event (11)
3x Account Siphon
3x Forged Activation Orders
2x Inside Job
3x Sure Gamble

Hardware (5)
1x GPI Net Tap
2x Reflection
2x Rubicon Switch

Resource (17)
2x Aaron Marrón
3x Aeneas Informant
1x Hernando Cortez
2x Maxwell James
2x Rosetta 2.0
2x Same Old Thing
3x Temüjin Contract
2x The Turning Wheel ●●

Icebreaker (7)
2x Abagnale
1x Mammon
2x Mongoose
2x Paperclip ●●●●● ●

Program (5)
3x Cache
2x Collective Consciousness ●●●●

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.
>>
>>54391745
Here is the updated version of the Faust deck from the previous thread. I like the use of Collective Consciousness as a draw engine, especially with Rubicon Switch and Forged Activation Orders to tax the corp.

Nero Severn: Information Broker

Event (10)
2x Account Siphon
3x Forged Activation Orders
2x Inside Job
2x Legwork
1x Levy AR Lab Access ●●●

Hardware (6)
3x Daredevil ●●●
1x GPI Net Tap
1x Recon Drone
1x Sports Hopper

Resource (18)
2x Aaron Marrón
3x Aeneas Informant
2x Earthrise Hotel
2x Gang Sign
1x Hernando Cortez
1x Jak Sinclair ●●
1x Political Operative
2x Rosetta 2.0
2x Security Testing
2x The Turning Wheel ●●

Icebreaker (5)
1x Abagnale
1x Breach
1x Faust ●●
1x Femme Fatale
1x Mongoose

Program (7)
3x Au Revoir
3x Cache
1x Tapwrm

15 influence spent (max 15, available 0)
46 cards (min 45)
Cards up to Terminal Directive
>>
>>54391745

I'm on just for Collective Consciousness.
Thanks for that idea.
>>
>>54391849
I like the idea of ttoring Au revoirs with Cache.
>>
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>>
To go FULL jank, I was thinking, if we full Rosetta/utility program + Cache to get them out, barely any breakers, mostly events in Nero and some hardware/resources support... well that a deck that could use LLDS Memory Diamonds: can use the link, can use the mem, can use the hand - rare enough that we have all three.
>>
Ok, something I had totally missed to take in account Bloo Moose is seedy.

Influence neutral Populist Rally enabler. I like that.
>>
>>54395034
That sounds like my kind of jank. I'll get to work on throwing something like that together.
>>
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>>
>>54395501

Thus my good action for the way was done.
>>
>>54398536
>>54395034

Just threw it together in a few minutes. I left out some more staple resources like Aenas Informant and Sec Testing to make room for more events, but I left our staple Temujin's in. I think the deck looks pretty good as of right now.


Nero Severn: Information Broker

Event (16)
2x Account Siphon
3x Dirty Laundry
3x Forged Activation Orders
2x Inside Job
2x Legwork
1x Möbius
3x Sure Gamble

Hardware (8)
3x Daredevil ●●●
1x GPI Net Tap
2x LLDS Memory Diamond ●●
1x Recon Drone
1x Rubicon Switch

Resource (8)
1x Jak Sinclair ●●
2x Rosetta 2.0
3x Temüjin Contract
2x The Turning Wheel ●●

Icebreaker (5)
2x Abagnale
1x Femme Fatale
1x Mongoose
1x Paperclip ●●●

Program (8)
3x Au Revoir
3x Cache
2x Tapwrm

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to Terminal Directive
>>
>>54398772
I think losing SecTest and Aeneas loses the multiple vectors of attack thing, but I guess you could just do runs on naked remotes and jack out for Au Revoir credits. Think you can fit in the new "derez all ice that was rezzed this run" event?
>>
>>54398988
Definitely, I would just remove Mobius. That was an event I just threw in for fun.
>>
>>54398988

SecTest/Aeneas are nonbo with Au Revoir anyway, so no loss not having them around assuming one can get the full snitch/AR combo up fast.

You can also save on some inf by using Dysons instead of the diamonds, since the 'free' draw from Daredevil are probably better off used actively anyway.
>>
>>54400592
They may be nonbos but they do provide an alternative if Au Revoir fails to set up. Only point of contention is probably SecTest since if either all three Au Revoirs or Aeneas are down, it doesn't give as much credits and replaces accesses, but a solid two credits otherwise.

Also, post-rotation.
>>
There's something immensely satisfying in seeing someone pull one of your own moves on you.

So yeah running an IAA remote turn3 for rush, corp is sitting on 6 credits, I have no breaker, but thinking at that threat threshold, worth running it just to force the corp spending.

Corp rezzes and trashes that little shit Thomas. Rezzes a Brainstorm. Welcome zero-card grip game.
>>
>>54398772
>recon drone
>>
>>54404070

We al have our silly wild/favored cards one-offs.
I've slotted worse.
>>
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Anyone tried to run an RPG in the Android setting? Between the cards, the Worlds book, novels and board games, the setting is pretty well defined.

How did it go?
>>
>>54403659
And they say jank doesn't pay off
>>
>>54400592
>>54401481
Yeah, I've been making most of my decks post rotation as a personal challenge. We have two (?) unless FFG blindsides us with something before the next cycle or delay's it until after Worlds more packs until rotation almost hits, and I figured I would start preparing while I had the chance.
>>
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>>54404208
Yeah, I think quite a few people have "pet" cards - not good ones, but ones they still like to use

For a while mine was Swarm - may have to give that one last shot
>>
>>54404395
haven't run one yet, but with Genysis or however it's spelt releasing soon I'm expecting to see [un]official campaign books shortly after.
>>
How did you guys campaigns with Terminal Directive go? I read a couple lackluster reviews, but I still want it for the cards. Did you guys have fun?
>>
>>54407468
I was thinking to give The Sprawl a go with the Android setting. It's pretty setting agnostic, the rules and the setting seem pretty compatible, and I'm in a mood for something a bit more of rules light.
>>
>>54407856
Is The Sprawl v1 available for free for cheap bastards like me? I only have v0.2
>>
>>54408490
Yes. Someone uploaded a copy sometime after it was released. Don't know if there are still working links for it, though.
>>
>>54408490
There's a working link in the PDF thread archive.
>>
>>54407579
Still waiting to finish mine, but we enjoyed the smaller card pool, and both of us had fun with our decks, which, thanks to the card pool being naturally synergistic and works together, did pretty decently. Definitely don't try to win as fast as possible, and instead just slow burn through and try to tick off as many objectives as you can, especially as the corp since you can blow the runner out of the water decently fast.
>>
>>54408831
>>54408530
Thanks, I'll go check the PDF thread
>>
>>54404395

I've ran quite a few one-shots by now, I think the first one that repurposed The Mountain Witch is the most infamous locally. Was fun. Backstabbing always is.

Most recent we had was built around Lacuna - with the three stats being replaced by Meat (how you interact with the physical world), Bits (how you interact on the net) and Networks (the extent of your resources, tools and social contacts). The heartbeat became The Trace.
A bit stupid, but for something improvised in 30 minutes, I think it worked decently well.

>>54407579

Decently well. I stand by my original assessment: solid proof of concept which could have been better in execution but was still ultimately satisfying. Wild swings during the games. With some of the campaign cards having huge influence, while others didn't move the game around as much as they could or should.
I still think there's an unbalance between corp and runner aims.
>>
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>>54411297
Were they both with an adventure/campaign planned then, rather than a more sandbox-y shadowrunner type thing?
Thread posts: 293
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