[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Protoss in 40k

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 318
Thread images: 38

File: tumblr_ohthni4TQ91tx612ao1_1280.png (2MB, 1280x1331px) Image search: [Google]
tumblr_ohthni4TQ91tx612ao1_1280.png
2MB, 1280x1331px
I think they'd fit in pretty well.
>>
>>54213989
Depends on whether or not their psionics are also linked to the Warp or not. If they're hooked up into the psychic murderfest that is the Warp in the milky way, they're probably going to get buttfucked by daemons.

If not, they will probably do okay. Having faster-than-light travel independent of the Warp would be a huge advantage.
>>
>>54213989
They'd be another one of the countless minor xenos civilizations that either escaped notice of the imperium or are a few centuries of backlogged paperwork away from having a serious force directed towards them


On another note, how would their experience against the Zerg help them against the tyranids? Or Orks? The 2 most likely races to come across them.
>>
File: tumblr_o1t45thm9Q1ugae8wo1_1280.jpg (351KB, 1280x1687px) Image search: [Google]
tumblr_o1t45thm9Q1ugae8wo1_1280.jpg
351KB, 1280x1687px
>>54214022
Dark Templar draw psychic power from the Void, which seems like a pretty clear Warp analogue especially when you contemplate it's connection to the Xel'naga. They're pretty daemonic, too, at least as of StarCraft II, but more Order-aligned than Chaos. Warp entities with a different set of priorities, as bad but with fewer random mutations.

>>54214033
Zerg are small time compared to Tyranids but they share enough similarities that Protoss would probably be pretty proficient at fighting them. The big difference is behaviorial, Zerg infest planets to turn into their hives, whereas Tyranids just strip them clean and move on; giant termites vs. giant locusts. Similar tactics, different strategies.

Protoss warrior culture is pretty hardcore, I can see them getting pretty into ork fighting. Probably disdain them as barbarians but appreciate the challenge.
>>
>>54213989
The Tau are already in 40k. As are the Eldar.
>>
>>54214158
>wanting fewer armies in 40k
And yet Xenos players always cry about the fifteen different flavors of Imperial army.
>>
File: 99060104006_JainZarNEW_01.jpg (27KB, 600x620px) Image search: [Google]
99060104006_JainZarNEW_01.jpg
27KB, 600x620px
>>54214180
>non-marine players always cry about the fifteen different flavors of Space marine army.

FTFY

Yeah have fun playing with old, outdated kits when Marine get new kit every year.
>>
>>54214398

in fairness tau get new kits on the regular too

: ^)
>>
>>54214158
>>54214180
Well, I suppose you could have Protoss-flavored Eldars, considering how similar the two are.
>>
File: Selendis_SC2_Head3.jpg (92KB, 830x720px) Image search: [Google]
Selendis_SC2_Head3.jpg
92KB, 830x720px
>>54213989
They wouldn't.
They're too good.
And CUTE
>>
>all psychic aliens are the same
>>
>>54214504
I want to fug Selendis.
>>
to be honest speaking of starcraft I feel that the tyranids would be far more interesting if they were more like the zerg. because then you could have yourdudes™
>>
>>54215686
And you could masturbate to big-titted tyranid queens
>>
>>54215705
>>
>>54215705
Overqueen zagara is a better character then the swarm lord any day
>>
>>54216058
I want to see them fight.

And then fuck.
>>
>>54216118
Would Zagara consume the Swarmlord's biomass to spawn their grotesque zerganid offspring?
>>
>>54213989
It was already confirmed that war craft was being developed as a Warhammer game but negotiations over the ip didn't work out so blizzard changed the artwork just enough to avoid trademark. Did they do the same with starcraft? Or was it just a casual inspiration?
>>
>>54214022
The Protoss are a hivemind in their own way, with the collective being it's own thing, the Khala. I would imagine that psychic union would translate to giving some protection within the warp. Though they aren't so numerous that I think they would produce their own shadow in the warp, might work a bit more like the orks and the waaagh.
>>
>>54216328
Warcraft was not intended to be a Warhammer game. One guy on the dev team pushed hard for it to be one, but the rest didn't want to go through the hassle of negotiating with GW.

As for StarCraft, why does anyone think it has anything to do with 40k? They have nothing in common beyond being sci-fi and having bug aliens, which they both stole from Starship Troopers and Alien anyway. With Warcraft there was at least some visual similiarity with the orcs.
>>
File: 14032502359.jpg (36KB, 511x509px) Image search: [Google]
14032502359.jpg
36KB, 511x509px
>>54216686
>As for StarCraft, why does anyone think it has anything to do with 40k? They have nothing in common
>>
>>54216578
It's like the WAAAHG! but more organized it also let their creator hijack them later on, so they ended up having to cut themselves from it, though with the threat dealt with its possible it could make a come back.
>>
>>54215739
>tit freckles
>>
File: 1356197156067.jpg (33KB, 459x265px) Image search: [Google]
1356197156067.jpg
33KB, 459x265px
>>54216729
It's true, though. The similarities between StarCraft and Warhammer only became more pronounced AFTER StarCraft came out and GW started redesigning the Tyranids and Eldar to more closely resemble the Zerg and Protoss. Don't believe me? StarCraft came out in 1998, 3rd edition 'nids didn't come out until 2002.
>>
>>54216729
Nothing in common except for the extremely generic things I mentioned, anon.

For reference, this is what tyranids looked like when StarCraft was released. Tau didn't even exist back then.
>>
File: SarahKerrigan_SC2_Art2.jpg (205KB, 1200x484px) Image search: [Google]
SarahKerrigan_SC2_Art2.jpg
205KB, 1200x484px
>Some people assume Protoss are copied from Eldar
>One is a race of 9 feet tall aliens with digitigrade legs, four clawed fingers, blue skin, featureless face, glowing eyes, oddly shaped cranial 'crowns', that use advanced technology while believing superstitiously in ancient religions, and whose signature weapon are basically lightsaber projected by their own individual psychic powers
>The other is space elves
Yeah, GW *wishes* they were stolen
>>
>>54216328
>confirmed
Then post source
>>
>>54217202
http://kotaku.com/5929157/the-making-of-warcraft-part-1
>Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition. Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. We had already had terrible experiences working with DC Comics on "Death and Return of Superman" and "Justice League Task Force", and wanted no similar issues for our new game.
>>
>>54217371
So... it was one guy, out of the whole team, who "hoped to", but it was never actually a thing.
>>
>>54216933
Nice ultralisk in the background.
>>
>>54213989
Well, considering they're pretty heavily based on Eldar...
For the 3 of you that don't know it, Starcraft was originally going to be a 40K RTS. That's why the Terran Marines look so much like Space Marines, and why the Zerg and the Tyranids have so much in comon.
>>
>>54217371
>. Warhammer was a huge inspiration for the art-style of Warcraft,
>>Allen Adham
Yeah sure, now bring me citation from art-designer of Warcraft (from Chris Metzen)
>>54217460
>Well, considering they're pretty heavily based on Eldar...
>>54217178
>>
>>54217418
Correct. It's painfully clear from the quote that nobody else at Blizzard was interested in pursuing a license. Furthermore, Electronic Arts still had the 40k license at that point in the early nineties, so that's probably the "traction on business terms" he refers to.
>>
>>54215601
How? They have no holes
>>
>>54217498
>Electronic Arts still had the 40k license at that point in the early nineties
Nope, they didn't, SEGA have
>>
>>54217521
We find a way
>>
>>54217521
By making one
"Choose a hole or I'll make one"
>>
>>54217460
Please.

In Starcraft, Marines are the cannon-fodder Terran make until they can mass produce better units, and are pretty much weaker (but not least cost effective) than any other unit but Zerglings.

If Starcraft was based on WH40K, it would have seventeen factions, fifteen of whom would be 'marines', whose unit choices would be 'Marine', 'Marine with bigger weapon', 'psychic marine', 'Marine apothecary', 'Marine in bigger armour' and 'Marine-carrying metal box'.
The remaining two factions would be Chaos Marines and Chaos Daeaeamouns, of course.
>>
>>54217652
>If Starcraft was based on WH40K, it would have seventeen factions
Like Chaos Gate, like Final Liberation, like Rites of War?
>>
>>54214398
So much marine wank, has made me dislike my marine army.
Mostly due to "my opponent has been playing with the same models for a decade" not because he is a cheap fuck, but because he hasn't had a fucking model update in decades.
>>
>>54217725
What does he play?
>>
>>54217737
It was a general thing
Even bloody Eldar have models from 2 decades ago.
If you army had anything from the 90's it will still have models from that time.

GW is still selling models from 2007 at full price.
>>
>>54217803
Sigh, now I'm wondering how well a starcraft war game would sell, especially with the diverse sub factions they have now, primal zerg, purifiers, covert ops, mercs, Tal'darim, infested, etc.
>>
>>54217845
Well the Board game did rather well all things consider.

Twilight Imperium stills blow it out of the water.
>>
>>54217521
They might have some crazy ass psychic mating thing that feels kinda like sex, like the asari.
>>
>>54217845
>Sigh, now I'm wondering how well a starcraft war game would sell,
Depends on studio.
I would prefer WoW skirmish from CB
>>
>>54214033
The Protoss's mentality when it came to the Zerg was always "burn it out" when they found infested worlds (until Tassadar came along anyway). I don't really see this sort of tactic really working against Tyranids because their infestation is really only temporary, unlike the Zerg. Within months of planetfall they would've stripped the entire planet already. It'd probably work against Genestealer cults but a surgical strike would probably be more effective and cause less collateral damage. They might resort to what Kryptman did though with preemptively wiping out worlds the Tyranids might attack.

With Orks I think they'd probably see them as simple savages but once they realize how dangerous Orks can be when they start a WAAAGH! and tend to taint environments with their spores they might just resort to glassing planets like with the Zerg.

What I want to know though is how would they deal with races like the Eldar or Necrons, both of which are probably much older than them, spanning back millions of years.
>>
>>54213989
They'd be a less fast, less powerful, version of Eldar with less numbers and backstory/ powerful relics, they also really don't fit into 40k

They would likely be a small xeno empire that the imperium could crush if they really wanted too

Heck even the lead designer on starcraft said a marine chapter could completely take over the terran in starcraft, he said a few chapters backed by the guard could wipe zerg, terran and protoss clean
>>
>>54214180

His point is that Starcraft is a big heavy rip off of 40k.
>>
>>54218820
>Heck even the lead designer on starcraft said a marine chapter could completely take over the terran in starcraft, he said a few chapters backed by the guard could wipe zerg, terran and protoss clean

The leader designer said that?
>>
>>54218820
Daily reminder that any of the various Terran factions can deploy billions of Marines, which are cybernetically enhanced supersoldiers in power armour armed with railgun rifles that shoot 30 8mm armour-piercing rounds per second at hypersonic speeds, with a range in kilometers and thousands of rounds in the magazine.
Said supersoldiers with said fucking insane weapons are the cannon fodder of the setting. The local equivalent of your flashlight guys.
Also they do have their own Titans, fleets of hundreds of battlecruisers ranging from 500 mt to several kilometers and with weaponry powerful enough to one-shot similar sized craft, and none of the Imperium's technoidiocy.

They're a fraction of the size of the IoM, but they would nail your space marine chapter to the wall.
>>
>>54218934
Just like how J. K. Rowling said that a muggle with a shotgun could take out the entire cast of Harry Potter. It's amazing what people "have said" when you're arguing about power levels on the internet.
>>
File: FlawlessHost.jpg (111KB, 450x686px) Image search: [Google]
FlawlessHost.jpg
111KB, 450x686px
>>54217521
Oh you sweet summer child.
>>
>>54218495
>Within months of planetfall they would've stripped the entire planet already.
Try two weeks
>>
>>54214022
He said "fit in" meaning they would be living there already as they are in Starcraft, he did not say not "transported to the 40k world for crossover bullshit reasons". Since they lived there and their civilization was established as it is that means the warp shenanigans are out of the question.
>>
With all the fan codices I've seen how is there not a Codex Protoss?
>>
>>54219163
>Daily reminder that any of the various Terran factions can deploy billions of Marines

Wrong, starcraft 1 the zerg tiamat brood was known for being the biggest zerg brood encountered and numbered at 6.5 million and was considered huge. If any terran force could deploy a billion marines they would faceroll over everyone. StarCraft is low tier, lead designer himself said a chapter of marines could take the terran, not me saying that, the lead designer himself
>>
>>54219168
>>54218934
Theres literally a video interview...watched it several months back, ill try finding it
>>
>>54220522
Sure, and in Starcraft 2 billions of Zergs descend on a planet in a narrow timeframe (minutes or hours).
>>
>>54220522
>StarCraft is low tier, lead designer himself said a chapter of marines could take the terran, not me saying that, the lead designer himself
[citation needed]
Also, terran dominion isn;t alone human faction
>>
>>54220554
Was Andy Chambers, the lead writer, not designer sorry, still looking for the video though
>>
>>54220562
Source?
>>54220569
He did say a chapter could take the terran dominion, the entire sector he admitted would take more
>>
>>54220601
>the lead writer
Lol no he literally was Metzen's bitch who wrote campaign story for WoL
>>
>>54220616
>He did say a
[citation needed]
>>
>>54220616
>>54220601
>>54220569
>>54220522
>>54219163
>>54219168
https://www.youtube.com/watch?v=UzJ-1wBJ4wM

Fuck its in there somewhere but I really cba to sit through it all
>>
>>54220656
So what? he wasn't main writer or lead designer of SC universe
Also
SC and SW stronger than 40k
>>
>>54220723
SW maybe, MAYBE

SC lol no
>>
File: 1499269584172.jpg (271KB, 1200x943px) Image search: [Google]
1499269584172.jpg
271KB, 1200x943px
Okay, tyranids manage to get a small brood of zerg and all its DNA.
How stronger they would be when/if they incorporate new strains, getting new units? Would Banelings replace spore mines? Gaunt vs Zergling, what is more efficient? Are Swarm Hosts worthwhile?
>>
>>54220824
They don't really get stronger, tyranid equivelants tend to be better than zerg ones.

Banelings are significantly larger than spore mines, and cant be launched through the sky. Gaunts are larger than zerglings, heavier, probably just as (if not more so) armoured and a hundred times more numerous
>>
>>54213989

I can see why the kids are butthurt, but I personally think that this is a great idea.
>>
>>54220616
I played the game nigga
http://wiki.teamliquid.net/starcraft2/Campaign/Last_Stand
It's a mission in Legacy of the Void. You have to trigger the destruction of a planet and, since you're there, you decide to take away as many Zerg as you can with it. One of the mission objectives is to hold out until at least 1 billion zerg make planetfall. One achievement asks you to wait for 2.2 billion zerg.
Guess what, the Zerg don't really take that much of a hit.
>>
>>54221021
Ah I gave up after heart of the swarm, SC2 had butchered starcraft so hard
>>
>>54220753
Movie SW is pretty unimpressive to be honest.
And the EU doesn't make sense with the movies, which should be the first source of canon.

SC is weaker than 40k for a mere sense of scale
BUT
remember that a Terran marine is the local equivalent of a guardsman (AKA cannon fodder to send to the front by the billions) and not of a space marine, and yet it is a supersoldier in power armour with a fucking badass rifle.
>>
>>54220656
43:40
>>
>>54221050
On one hand I must agree with you. It basically made it into WOW with all the Xel'Naga bullshit.

On the other hand there are still some great character moments, like best boy Alarak, and the campaigns in themselves are fucking great to play. Although, in all honesty, Wings of Liberty was the most enjoyable.
>>
>>54220849
Ultralisks canonically out size carnifexes by a few times, leviathans are just as good as their nit equivalents and theu have better ambush tactics
>>
>>54221077
Correction - it is simply a soldier, probably drug-abusing prisoner.
Supersoldiers in SC universe are ghosts and spectres.
>>
>>54218873
40K and starcraft are both rip offs of popular science fiction works.
>>
File: 2017-07-08 14.33.21.jpg (21KB, 142x152px) Image search: [Google]
2017-07-08 14.33.21.jpg
21KB, 142x152px
>>54216931
>>54216933
HERRO PREASE
>>
>>54221728
Pretty much this to be quite honest famalamadingdong
>>
>>54217521
They have no mouths, nothing is ever said about other holes and they have clearly distinct males and females.
>>
>>54221409
>leviathans are just as good as their nit equivalents and theu have better ambush tactics
Nigga what, leviathans are tiny as fuck compared to nid ships, nid ships DWARF imperial cruisers, which are several kilometres themselves
>>
File: screenshot.png (654KB, 1024x576px) Image search: [Google]
screenshot.png
654KB, 1024x576px
>>54221961
They canonically have nips however.
>>
>>54222228
why
>>
File: 1387146216547.jpg (36KB, 805x669px) Image search: [Google]
1387146216547.jpg
36KB, 805x669px
>>54213989
Race from a game that was originally meant to be a 40k RTS fits well in 40k.

Who would've thought.
>>
>>54222265
Because their biology is incomprehensible to our own? idk lol
>>
>>54222308
>originally meant to be a 40k RTS
Maybe if you keep saying it, it'll be true.
>>
>>54222265
Because boobs. Use your head, man.
>>
>>54222308
See >>54217371. There was never a relationship between Blizzard and Games Workshop.
>>
>>54216578
Well, SC2 ends the Khala on Auir. Artanis separates the Protoss from it to escape from Amon's reach, with Zeratul's help. The Dark Templar already refused the Khala. The only faction that still has their nerve endings not cut are the Tal'darim.
>>
>>54223040
And they keep the Khala out with terrizine
>>
>>54223040
Yes but it is an almost entirely natural aspect of the race. Being predisposed to being part of a hivemind is protoss biology. So even if all of the protoss cut their connection, the next generation would still be able to recreate it.
>>
>>54223268
And it wpuld be unfair to force them to cut their dreads unless they were able to make that choice themselves
>>
>>54216578
Wait, if the Khala Protoss draw their powers from the Khala, and the Dark Templar draw power from the Void, then where do the Tal'Darim draw power from since they're separated from the Khala as well.

I feel like, however, that even if they all drew their powers from the Warp that the Protoss wouldn't be heavily effected by things like daemonic possession and such for the same reasons the Eldar aren't.
>>
File: latest[2].jpg (70KB, 1024x819px) Image search: [Google]
latest[2].jpg
70KB, 1024x819px
>>54223268
>Being predisposed to being part of a hivemind is protoss biology
Is it? I might have misinterpreted it, but my take on it was that the protoss were in great physical shape (Purity of Form) and that the Xel'naga uplifted them by giving them the hivemind. Then when that didn't pan out the way they wanted, they did the opposite with the zerg, who physically were little more than worms but already had a hivemind (Purity of Essence).

Which is why I thought the primal zerg were bullshit, but that just seemed par for the course with Blizzard storytelling at that point.
>>
>>54217521
mindfuck her
>>
>>54223737
The protoss possessed an innate subconscious gestalt before they were uplifted, it's what originally drew the xel'naga's attention.
>>
>>54222265
Because Blizzard storytelling.
>>
>>54223674
The Tal'Darim draw their power from the void like the Dark Templar. Mind you in Starcraft Terrans don't draw their psychic power from anything, and so one would assume Protoss don't have to draw power from anything, they just naturally do, and that it likely makes them stronger than if they didn't.
>>
File: 1497663387819.jpg (217KB, 623x414px) Image search: [Google]
1497663387819.jpg
217KB, 623x414px
>40kids actually think similar settings are just 40k rip-offs

Like pottery.


Also, Protoss are too top-notch for the hamfisted clusterfuck that is 40k.
>>
>>54220753
>SW maybe, MAYBE
>SC lol no
Both of them more popular than 40k, they are stronger in real world
>>
>>54213989
SELENDIS A CUTE
A CUTE
>>
>>54221961
Actually the Starcraft field guide that came with collector's edition of Lotv makes it clear that the protoss have no orifices whatsoever. Zero holes.
>>
>>54225858
you're clearly unbiased so i believe you
>>
>>54218820
The Damocles crusade forces could probably wipe them out as long as the star craft factions don't get Tau level plot armor. Several chapters of space marines, billions of guard and mechanicus soldiers, an entire execution force, and just about everything except SoB and titans.
Macharius crusade would absolutely steamroll them.


As for other forces, Even a moderately sized WAAAGH would wreck them pretty hard, and I'm pretty sure even a small hive fleet like Gorgon would be too much to handle. Necrons would bend any of them over hard. Eldar don't really conquer. A tau expansion fleet would probably be able to assimilate some of the human factions and some of the Protoss. If it came to war the Tau would be more than capable of wrecking any of these forces
>>
>>54221728
Starcraft is quite literally a rip off of 40k, no exaggeration
>>
>>54216328
Other way around.
>>
>>54219163
>fleets of hundreds of battlecruisers ranging from 500 mt to several kilometers
Your average imperial destroyer is bigger than that and can be fitted with Exterminatus capabilities.
>>
>>54219163
Marines power level in SC is wildly inconsistent.
They can spray and pray and take out armored aircraft in some novel while they are struggling to even kill one fucking zergling less than 100 meters away in the broodwar intro.
>>
>>54213989
Meh, they'd feel like someone mashed Eldar and Tau together.
>>
>>54230039
>Starcraft is quite literally a rip off of 40k,
It's like a music, you can enjoy it endlessly
Meanwhile it's okay when GW ripping off Warcraft design in Age of Sigmar
>>
>>54230119
Yeah, it is also recharged by slave labour somehow.
>>
>>54229523
See >>54222228.
>>
>>54230440
Yes, and? That doesn't contradict the lorebook
>>
>>54230262
>The largely hopeless quest for originality
Didn't Starship Troopers bug have a description of their bug-like aliens?
>>
File: Breast_anatomy_normal_scheme.png (5MB, 1920x2220px) Image search: [Google]
Breast_anatomy_normal_scheme.png
5MB, 1920x2220px
>>54230473
Nipples are orifices, genius.
>>
>>54213989
Zealot
M6'' WS3+ BS4+ S3 T3 W1 A2 Ld7 Sv4+

zealots have 2 psi blades
S user AP-, each time the bearer fights it can make an additional attack with this weapon

shields
this unit may ignore the first wound it takes each turn

upgrades:
charge
unit adds 1'' to its movement and charge distance
>>
>>54230503
Maybe it's just some alien organ that resembles nipple without being an actual nipple.

Like, maybe it's a psionic nose or some shit. Probably not extremely sensitive or it would've been covered...

More to the point, where do baby protoss come from? Do they just... coalesce out of a cloud of psychic energy?
>>
>>54230503
No they are not. There is a difference between a gland opening and an orifice
>>
>>54230776
>S3
>T3
>AP-
Nope
>>
>>54230849
protoss are about the same size as humans and ap-1 sounds ridiculous even for psi blades

hows this for the psi blades?
S+1 AP-1 D1,each time the bearer fights it can make an additional attack with this weapon

4 S4 attacks at -1AP is gonna have some serious power for your basic troops
>>
>>54230913
>protoss are about the same size as humans
>literally ten feet tall
>>
>>54230829
regardless, what would they have such gland for if they don't have anything to suck on them with?
>>
>>54217595

you're dumb as fuck

Both EA and SSI had the rights for 40k related games

>EA went on to create the 1st total war game, Shadows of the Horned Rat and Later Dark Omen, Both WHFB games, and both with a cool ass Merc protag that it was Morgan Bernhardt

>SSI Years later created Final Liberation, Chaos Gate and Rites of War, last one being the 1st and LAST GAME game with classic ugly Nids.
>>
>>54218934

Chris Metzen and blizzard itself is full of GeeDubs fanboys, blizzard already stated once that 40k can solo both universes at once

Metzen was on the Las vegas Open early this year, even /TG/ made thread about ait and went to his twitter on full adoring fan mode to talk with him.

he played with the Guard during that event, Though he had a full fledged BA army.
>>
>>54230494
IIRC starship trooper bugs had technology and use it
>dumb creatures don't build starships
or something like that
>>
>>54230954
>Chris Metzen and blizzard itself is full of GeeDubs fanboys, blizzard already stated once that 40k can solo both universes at once
[citation needed]
>>
>>54230954
>Chris metzen is a guardbro
Based as fuck
>>
>>54230975

already posted above, now please, go fuck yourself back to /sc2/

oh i forgot /vg/ janitors is giving to all starcraft thread the same treatment new vegas is receiving on /v/ and /vg/
>>
>>54231004
>already posted above
Where?
From what we've seen it's GW big Blizzard fans
>>
How would the zerg and nids interact?

Hostile? Or would they have a jolly old time exchanging DNA?
>>
>>54230921
According to every single bit of lore, they have no orifices thus no mouths or anything like them. The simplest explanation to why zeratul model has nipples is an error by the person who made the damn model, who probably was not briefed on protoss biology and just put nipples there out of habit.
>>
>>54230921
They're for oral stimulation by kinky Terrans. Selendis was thirsty as fuck for Jimmy's orifices.
>>
Starcraft is 40k rippoff, of course they'd fit in well.
>>
>>54231301
>Starcraft is 40k rippoff,
>>54216933
>>
>>54231093
>Hostile? Or would they have a jolly old time exchanging DNA?
Those are same for them.
>>
>>54223737
>but already had a hivemind (Purity of Essence).
Purity of Essence has nothing to do with the Overmind, it's an "essential quality" they have that even when the zerg take in other life forms, they do not become "zerg plus other being", they simply convert the other life form entirely into "zerg". Before you wave off anything with retconning, the SC1 manual makes this clear.
>>
>>54230983
He's an all-around cool guy. Shame his games attracted such troglodytes.
>>
>>54213989
The Inquisition would flip their shit if they saw two Templars merging into an Archon.

And then there is the Dark Archon...and the Twilight Archon.
>>
>>54231766
>The Inquisition would flip their shit if they saw a daemon summoning ritual
No?
>>
>>54231782
Merging and Summoning are two completely different things.
>>
File: A Good Laugh.gif (2MB, 360x270px) Image search: [Google]
A Good Laugh.gif
2MB, 360x270px
>>54214484
You sweet summer child.
The Eldar directly inspired the Protoss.
>>
>>54231766
The Inquisition flips their shit over anything that glows bright. Your point?
>>
>>54232089
Would they handle POWER OVERWHELMING?
>>
>>54231801
>Implying that all but the most protoboo Ordo Xenos Inquisitor would make a distinction
It's psychic witchery that ends with a daemonic manifestation.
>>
>>54231850
see
>>54217178
>>
>>54232114
It's closer the an avatar of khain, they burn out after a day or so, the difference is they can mass them, but they'd probably have the daemon rule if feilded n table top
>>
>>54232435
Inquisitors still consider those daemons.
>>
>>54232561
Inquisitors consider everything to be demons
>>
>>54213989
What I wonder is how would the Tau interact with these guys? Would they attempt to add them into their empire? Would they even be able to force them to?
>>
>>54213989
>deviantart
>starcraft
Tojo nuke this thread
>>
>>54213989
I think so too. We should also get the Tauren in 40k. That'd make warhammer epic.
>>
>>54213989
*raises paw*
What about the Soul Society? I think they'd fit in pretty well.
>>
>>54234934
Terrans have a difficult time making Protoss do anything they don't want to do and the T'au Empire's tech level isn't much higher than the Dominion's. I suspect that if the T'au rolled up on a Protoss planet and demanded that they join the Greater Good, the reaction would vary from, "it's cute that you think that," to "get off my lawn," all the way through, "time to die, primitives," depending on which flavor of protoss they encountered. Tal'darim and Purifiers probably have less tolerance for child races than Khalai or Nerazim
>>
Local player in some distant backwater, probably on the wrong side of the Cicatrix. Could the Imperium exterminate them? Probably, yeah, but they've got other stuff going on.
>>
>>54236004
How would the Protoss react to a race that's much older than them though, like the Eldar or Necrons, which are millions of years old.
>>
>>54213989
How do Protoss take sustenance? The old rulebook said they have a hunter culture, but they DON'T HAVE MOUTHS.
>>
>>54239216
I mean manual. Too much /tg.
>>
>>54239216
They use photosynthesis, and absorb minerals through their skin. Apparently with some modification they can actually live just fine off of reflected moon light. As for their hunter culture, it's because they used animal parts for things, they don't eat.
>>54239163
There is no set age I can find for the protoss, they could be up to tens of millions of years old as a civilization. Which could put them a contemporaries of the Eldar and Necrons. But they would likely be super annoyed if they weren't the first, because they call themselves the firstborn.
>>
>>54217178
>lol our space marines are totally different than your 40k space marines because they're big blue hardened warriors but you see they're ex-cons so it's different!
>o-oh you have ex-con space marines too?
>well our eldar are blue and have funny legs...
>>
>>54230262
>ignoring the 3rd edition tyranids.

yeah sure.
>>
>>54241904
See >>54216931.
>>
File: Blood Crusade.jpg (71KB, 450x467px) Image search: [Google]
Blood Crusade.jpg
71KB, 450x467px
You think the Protoss would be able to fend off a Blood Crusade?
>>
>>54243045
Well they are 10 foot tall, all psykers to some degree, and posessed reliable warping tech for laying down fortifications and can glass planets easily, and that's just by default.

Then with the nerazim they have cloaked warriors, telaporting light dreadnaughts, seige range turrets that are both AG and AA.

With the Purifires they have self reviving warriors and Body jumping AIs based on the mightiest warriors through history.

And the Tal'darim have life siphoning, meat shields, the mighty death fleet, powerfule AoE spells, and lots of brutal artillery
>>
File: Protoss biology.png (3MB, 1539x840px) Image search: [Google]
Protoss biology.png
3MB, 1539x840px
>>
>>54213989
They're literally eldar. This is bait.
>>
>>54244601
If you knew anything about either race, you wouldn't say such stupid shit.
The protoss and the Eldar resemble each other only due to both filling the ancient psychic alien niche. Otherwise they differ immensely.
>>
>>54217489
>Yeah sure, now bring me citation from art-designer of Warcraft (from Chris Metzen)

FLAG

15-point penalty, Moving the goalposts.
>>
File: 1493198095702.png (11KB, 269x148px) Image search: [Google]
1493198095702.png
11KB, 269x148px
>>54217371
That doesn't mean it wasn't initially designed to be a Warhammer game, just that they didn't try for the license.

If I make a 'Metroidvania game' about a female bounty hunter, but no other similar details, that doesn't mean Metroid didn't inspire its creation and design.
>>
>>54244621
They fill the exact same niche in the universe and would be totally redundant. They're the same.
>>
>>54244917
That is true.
However, they aren't "litarally eldar" as the way they fill the niche is very different from the way the Eldar do.
Well, at least in case of SC1.
SC2 did admitedly make them more like Eldar in LotV with the whole damn gigantic ark ship they had to inhabit in order to escape Amon.
>>
>>54243045
Fuck no, the only ones we know who achieved that were the Orks and tyranids of Octarius led by Ghaz and Swarmlord.

>>54243178
All those weapons are cute and all, but the blood crusade steamrolled over several factions with even better tech, like Necrons
>>
>>54243045
Not even a little, they would be steamrolled hard
>>
>>54244802
Allen Adham literally does nothing to contribute to the development of Blizzard's games. Saying that he wanted the WFB license but the team decided not to pursue it is like saying he wanted to go to Taco Bell for lunch but the team decided to go to In-N-Out; so fucking what? Lunch is at In-N-Out. Warcraft is not a Warhammer game.
>>
>>54244832
I'm not sure what you're trying to argue, nobody's saying that StarCraft was developed in a vacuum completely isolated from 40k. Obviously, that can't be true because art inspires art and the principals at Blizzard are all tabletop nerds.

The claim is that StarCraft was literally going to be a licensed 40k game but Blizzard and GW had a falling out, had their license pulled and changed a few names so they could release the game, anyway. That has literally never been the case and the post you're replying to makes it clear that Blizzard decided to go their own way in 1993, long before StarCraft was even in development.

By your logic, something like Axiom Verge was going to be a Metroid game because it's a side-scrolling action platformer with exploration and advancement characteristics, even though it was developed independently from Nintendo and the developer never attempted to pursue a license. Taking inspiration from a thing is not the same as, "it was going to be X but they changed it because that couldn't get a license." There are games like that and most of them come to an ignoble end because they're crap without the brand recognition that they're hoping to trade on. WarCraft stood on its own merit at a time when nobody but the crustiest game store nerds knew what Warhammer was.
>>
>>54247674
>stood on it's own merit
on it's own gameplay.
>>
>>54248003
Don't be obtuse, the game was good and it sold well as a result. Only salty GW apologists pretend like it was stolen from them. News flash: GW has always been terrified of technology and as of 1994, their only video games had been a couple of crappy adaptations of their board games because they didn't want anyone thinking you could play Warhammer without miniatures. They were late to the party and didn't get in on the RTS bandwagon until ten years later.

Unless you count Shadow of the Horned Rat, but I'm not sure why you would because nobody played it.
>>
File: Exodus-cover.jpg (122KB, 586x768px) Image search: [Google]
Exodus-cover.jpg
122KB, 586x768px
>>54247674
>There are games like that and most of them come to an ignoble end because they're crap without the brand recognition that they're hoping to trade on.
I know that feel.
>>
>>54248370
Warcraft's lore came into it's own only during warcraft 3. 1 and 2 were incredibly good games with a very unique aesthetic for warcraft 2, while 1 was a very well polished RTS game for it's time.

Blizzard makes good games for the most part. GW's ineptitude doesn't come into the picture.
>>
>>54248818
>Warcraft's lore came into it's own only during warcraft 3.
>I never owned the original Warcraft: Orcs & Humans box with the dead tree manual and it's twenty pages of backstory written from the perspectives of the last Guardian of Tirisfal and Garona the only literate orc
It's okay to not know something, just don't go around pretending that you do. Most of the cosmology in Warcraft 3 was already established in the first two games, the only thing that was new was that Sargeras wasn't acting alone to be a comic dick.
>>
>>54250064
you forgot the huge number of retcons that blizzard made to make the story coherent between warcraft1, 2 and 3.
The tides of darkness happened twenty years after Warcraft 1. Lothar was a middle aged man during the first game.

Blizzard completely rewrote the story every time they released a new game. Kil'jaeden was just a demonic mentor for the orcs. Medivh was a wizard who wanted more power. The draenei weren't even a thing during warcraft 2.
>>
>>54250221
>The draenei weren't even a thing during warcraft 2.
Beyond the Dark Portal literally takes place on Draenor. The Draenei were first talked about in the orcs' origins as the original inhabitants of Draenor that the orcs enslaved and exterminated before being brought to Azeroth.

The Exodar and it's crew of space goats was the retcon and that didn't happen until World of Warcraft.
>>
>>54250294
they were barely hinted at and their origins were changed multiple times, along with that of the legion.

WC3 was when warcraft shifted from generic goodguys and badguys to a more nuanced world. High elves weren't goody two shoes helping humans, they were using the alliance as a meatshield to protect their forests and to kill trolls.

The alliance had crumbled and humanity was decaying from the inside out even before Kel'thuzad happened. The dwarves were just dwarfing around I suppose.

Blizzard made a very compelling world in warcraft 3, and it's early retcons helped expand the world instead of shrinking it.
>>
>>54250547
>Blizzard made a very compelling world in warcraft 3
Was that before or after they retread Kerrigan's arc from StarCraft with Sylvanas and the Scourge?
>>
>>54250975
>Was that before or after they retread Kerrigan's arc from StarCraft with Sylvanas and the Scourge?
Been a while but I believe that's in the Frozen Throne campaign.
RoC was pretty solid though.
>>
>>54214110
I always figured the Void as something that is as much a part of our world as it isn't. The emptiness, the nothing between things, rather than just some hellish other dimension that leaks into our world. The Void being as much the emptiness of space, as the emptiness between dimensions.
>>
>>54251491
I think it would be a neat contrast to the Warp, a realm of Chaos, if the Void was the manifestation of Order - so that Dark Templar psionics are diametrically opposed to Warpcraft.
>>
>>54252028
It also matches that the xel'naga would reside there, being the keepers of the great cycles and even amon saw himself as a bringer of order
>>
What would the tyranids make from protoss essences?
>>
>>54252867
Not much, they can't make anything from space marines, and it's notedly difficult to work with protoss genetics.
>>
>>54252961
I thought warriors were at least partially based on space marines.
>>
>>54253589
Thats Hive Guard I believe.
Though that is lore from an era when Zoanthropes were made from Eldar and those spore mine throwing fuckers from orks.
I do not know if that lore is canonical anymore.
>>
>>54253739
It was specifically rumored that tje Tyrant Guard were made from marines, orks into biovores, eldar into zoanthropes. With no siginifigant word agaonst these rumors, personally I think theu could make a handy pheramone weapon from Tau Etherials.

Protoss wpuld be trickier, the zerg csnt integrate them normally due to they we both races were engineered, requiring bleeding edge terran tech to create the hybrid, which is implied to be a very imperfect and brute force process, resulting in variants with aysymetric distribution of zerg and protoss traits, tyranids might run into the same hurdles
>>
>>54253971
>requiring bleeding edge terran tech
It wasn't so much terran tech, as tech given to the terrans by a Xel'Naga. It also took Duran awhile to get to that point himself, that the dominion also managed it after helping Duran do it doesn't really mean terran tech could have managed on its own.
>>
>>54254083
Ahh a slight wrror on my part, thank you for clarifying, the point is that protoss are consistantly a tough nut to crack in the lego genetics game
>>
File: image.jpg (109KB, 800x800px) Image search: [Google]
image.jpg
109KB, 800x800px
>>54215686
Well some kind of well agend Korprulu Sector hidden behind a warpstorm could be nice. Some Terran Worlds shielded from the Warp by Kerrigan since she was a Godess at the end of SC2 and Raynor stomping around as a dreadnought or being in stasis etc.
>>
I feel like Immortals, Archons, and HT would be pretty good in 40k. I'm not so sure about the rest of their units.
>>
>>54254329
Zealots would be analogous to close combat Primarines. DTs should probably be less common, like Legion Moritats.
>>
>>54254169
Tychus probably could fulfill the dreadnought. Jimmy is reunited with Kerrigan and both disappear at the end of Legacy of the Void's epilogue.
>>
>>54254401
What I'm struggling with is how to convert from sc2 stats to 40k stats. What would that shit look like on the table.
I'm not well versed in 40k.
So zealots would be like 2 wounds, 2 or 3 attacks in melee, with bonus charge range from robolegs?
>>
>>54254617
Kerrigan becomes a goddess, Jimmy probably gets King Arthur'd and stashed on some magical space island to sleep until he's needed or until Kerrigan wants to tap that.
>>
>>54252028
The Warp isn't a manifestation of Chaos in a semantic sense. It's a manifestation of the thoughts and emotions that dwell within the minds of all living beings. Concepts associated with order would be reflected in the Warp as well, but the minds of living beings tend to be chaotic, so the Warp tends to be chaotic and turbulent.
>>
>>54255173
Right, and the Void is a manifestation of the extreme order that comes from an absence of living things, which is why it's found in the empty spaces between the stars and the Dark Templar have to train themselves to draw on its power. It's the perfect opposite to Chaos.
>>
>>54256083
So why does Terrazine make one closer to it?
>>
>>54256360
Orders the thoughts and allows the user to focus their concentration, like Adderall.
>>
>>54256360
It's something the Xel'Naga made, possibly just Amon's group. It's not a natural substance in that it would develop on its own on ordinary worlds that weren't terraformed by the Xel'Naga.
>>
>>54256497
>>54256482
That's interesting, in Terrans some reasearch says if causes insantiy, but we've seen in smaller doses it can help reveal blocked memories, the seeming insanity may be a side effect of it undoing neural resocialization procedures, in ghosts this can make them into specters by effectivly unshackeling their minds
>>
>>54213989
Of course they would fit in, Starcraft is just a knockoff version of Warhammer that doesn't violate any copyrights.
That being said, blizzard has done an okay job of developing their universe.
>>
>>54257171
StarCraft isn't a WarCraft-tier knockoff. The storyline for StarCraft is infinitely more interesting than 40k's and it doesn't have the baggage of trying to explain how Warcraft fits into its past.
>>
>>54254870
All I remember from SCII is Essence and Firstborn
>>
File: 1498180623042.jpg (58KB, 510x438px) Image search: [Google]
1498180623042.jpg
58KB, 510x438px
>[insert gaming company] stole from muh setting

Geez, kids.
>>
Almost any race that doesn't go way above the power scale of the setting can fit in pretty well. If you look at all the minor xenos empires and races encountered around the galaxy you would see a lot that don't really "fit in" with the playable races
>>
>>54254682
zealots were statted out
they were made closer to stormtroopers rather than primarines
>>54230776
although, if you want, it could be made more primarine-esque
Zealot
M6'' WS3+ BS4+ S4 T4 W1 A2 Ld8 Sv4+

zealots have 2 psi blades
S user AP- D1, each time the bearer fights it can make an additional attack with this weapon

shields
this unit may ignore the first wound it takes each turn

upgrades:
charge
unit adds 1'' to its movement and charge distance

armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save
>>
>hurr durr Starcraft stole from fohrdeekay!
How can you steal from a thief?
>>
>>54263170
It's the difference between being compellingly transformative and being dully derivative
>>
>>54243045
Maybe not a CSM vet from the old war, but I honestly think a zealot would be a good fight for a regular space marine. Consider:
Both train for decades/centuries
Both have massive close combat capabilities
The Protoss shield will probably block a bolter round or two, allowing the zealot to get in close
Both have massively superhuman reflexes
Both are zealots in both senses of the word

>>54243178
>10 feet tall
They're like 8 or so but I will give you that they have good weapons because each zealot has essentially 2 power swords

>glass planets easily
It took an entire protoss fleet to glass one planet in SC1. I dunno how "easy" that is

>teleporting light dreads
Stalkers are squishy af, anon. I would put a lot of emphasis on "light."

>turrets that can hit both air and ground
If chaos doesn't have this, I would be very disappointed

>body jumping AIs in the form of the Purifiers
>AI
>against chaos
really makes you think
>>
>>54253971
>tfw you will never see (zerg) infester Space Marines/Eldar/Orks
>tfw you will never see Tyranid bio-forms of Protoss units
feelsbadman
>>
>>54264296
I feel like zealot shields will block more than a bolt or two. 50 shields is 5 marauder RPGs or two siegetank autos. Well, in game anyway. I haven't read much sc fluff.
>>
>>54266014
>Well, in game anyway. I haven't read much sc fluff
See >>54230138
>>
>>54217652
Warcraft was initially developed to be a Warhammer RTS, except they couldn't get the rights to the IP and had an almost finished game on their hands and decided on changing the name and the graphics.

Starcraft was supposed to be "Warcraft on Space" the same way 40k is supposed to be "Warhammer on Space".
Later Tyranids were influenced by Zerg, but they were both heavily inspired by the Xenomorphs of Alien.

http://kotaku.com/5929157/the-making-of-warcraft-part-1
>>
>>54257702
It's not just Warcraft in Space! It's much more...sophisticated.
>>
>>54213989
Come to think of it, the Protoss are in many ways an anti-Imperium.

The Imperium is fractured but ultimately held together by singular faith in the Emperor, as well as the internal politicking of the High Lords. The Protoss are fragmented on different faiths, but generally are able to be in symbiotic communion with each other, be it the Khala, worship of Amon, etc.

The Imperium fears Psykers, and treats them as a necessary evil. The Protoss are innate psionics that integrate psi into all their tech. And they can merge, into what may well be Daemons.

The Imperium uses servitors, and massed manpower. The Protoss freely use AI in order to supplement their lack of numbers.

tl;dr, Protoss have the religious zeal, massed Psykers, and liberal usage of true AI: Everything that scares the Imperium, or could lead to a 2nd Men of Iron scenario (see: Purifiers).
>>
>>54213989
I think my dick would fit pretty well in her foul xeno hand.
>>
>>54264296
One thing to consider is that in a Blood Crusade (and I'm going off what I saw happen in the Cholercaust Blood Crusade except without a comet tearing open a rift into the Warp above a planet), the initial waves of the invasion would be any daemons that possess psykers on the planet and landing shuttles full of slaves and traitor guardsmen that have gone raving mad. They usually send these guys in the thousands to "probe" defenses. Then as they send more waves of these cannon fodder in more and more actual Chaos Space Marines are mixed into the waves, until eventually you have mostly CSM and even at that point some daemons and daemon engines coming out.

I don't feasibly see the Protoss being able to completely fend this off. However, I do think they'd be able to enact a good enough defense to at least evacuate a majority of their population from whatever sad planet is getting sacked by the Chaos Space Marines.
>>
File: starold1.gif (122KB, 640x480px) Image search: [Google]
starold1.gif
122KB, 640x480px
>>54267254
That is literally the exact opposite of what the article you linked to says. The relevant quote is excerpted in >>54217371 and makes it clear that there was only one person interested in pursuing a license and nothing ever came of it because – and this isn't in the article but has been discussed, already, earlier in the thread – Games Workshop's early '90s video games were just adaptations of their board games being done by Gremlin Interactive. It wouldn't be until 1997, three years after Warcraft's release, that GW licensed a direct adaptation of one of their miniature games, the finally remembered but deeply flawed Epic 40,000: Final Liberation.

StarCraft DID originate with the concept of "WarCraft in space," but by early 1996 that had already been dropped and the Terran/Protoss/Zerg paradigm had already begun to emerge as demonstrated in the alpha version using Warcraft II's interface demonstrated at E3 that year.

By a September of '96, the game had adopted the familiar three quarters isometric perspective and underscreen command interface of the final version, but with temporary art assets. By the time E3 rolled around again in the following year, the game was essentially indistinguishable from what would finally be released nine months later in March, 1998, notwithstanding some units that would eventually be replaced or cut entirely in play testing.

Some early screens with approximate dates are available here:

http://blizzardarchive.com/pub/Images/Screens/Sc1_2/clean.html

Continuing
>>
File: Tyranid_Attack.jpg (42KB, 640x439px) Image search: [Google]
Tyranid_Attack.jpg
42KB, 640x439px
>>54269134
Continued

Bearing in mind, this was all during the "neon gothic" period of 2nd edition 40k; 3rd wouldn't hit until 1998, and the Tyranids wouldn't get their 3rd edition Codex until 2002, at which point StarCraft had already become a global phenomenon enjoying more mainstream brand recognition than Warhammer. It was right around this time that the lie about StarCraft being a failed adaptation released without a license started to come out of Games Workshop hobby centers – one of the redshirts at my local GW would say so any time anyone mentioned StarCraft, as early as 1999. He maintained for years that StarCraft II would never come out because there'd be a lawsuit and that was one of the conditions of settling it, even though there were never any court filings and Blizzard was continuing to develop spinoff properties like StarCraft: Ghost.

Despite a fairly steady rate of niche releases through the mid-to-late nineties, GW effectively abandoned the video game scene after StarCraft until 2003 (SSI's hex-based wargames were only popular with the historical crowd and never achieved mainstream market success), when THQ got the 40k license and released Fire Warrior to cross-promote the new Tau army in 40k. That didn't really pan out, either, because it was marketed directly against Halo while hype was building for Halo 2.
>>
Would a protoss codex need to be broken up into individual suppliments for the Nerazim, Tal'darim and Purifiers?
>>
>>54213989
She's got the hips to fit in
>>
>>54270122
I have no idea what you mean but your dubs demand observation.
>>
>>54264178
>dully derivative
So, you mean like 40K?
>>
>>54275934
I think that was the joke, yes.
>>
>>54213989
FANDEX WHEN
>>
Stalker
M8'' WS3+ BS3+ S4 T5 W2 A2 Ld8 Sv4+

particle disruptors
assault 2 ,24'', S5 AP-2 D1, add 1 to hit against targets that can fly

shields
this unit may ignore the first two wounds it takes each turn

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

blink
at the start of your movement phase, you may remove this unit from the battlefield and place it anywhere within 24'' of its original position and more than 1'' from any enemy models
this unit counts as having moved and advanced for the purposes of the rules
>>
>>54278083
>shields
>this unit may ignore the first two wounds it takes each turn

Sounds messy, just place a counter next to the model. The counter has the same T (but maybe no Sv) as the model and once a wound is dealt the counter is removed, at the end of your own assault phase the counter is regenerated.
>>
>>54217521
delet
>>
File: plague_dalek_by_ingjing-d6ihzw0.jpg (648KB, 1300x1300px) Image search: [Google]
plague_dalek_by_ingjing-d6ihzw0.jpg
648KB, 1300x1300px
>>54267794
Which means they're ripe for corrupting by Chaos.

Even if they resist at first, a hundred years in a warp storm oughta change that. Because if fanfiction has taught me anything, nothing stays untainted for long.
>>
>>54278083

Seems like just giving it 'It regains a wound at the start of each turn' would be a better idea. Or an Inv save.
>>
>>54280252
i want to make it distinct from living metal, since recovering wounds implies repairing damage rather than stopping hits

i also want to catch the second lifebar aspect of the shield, a save is too RNG, whereas shields are supposed to be dependable

simply increasing the wounds would be too boring
>>
>>54280271

Ignoring wounds is really fiddly and feels like it would make it easy to play funny buggers shuffling wounds about as you don't actually have any damaged models yet.
>>
>>54280138
>>54280281
having a counter might be good

shields
the unit is surrounded by a shield with T5, 2 wounds, and no save
the shield must reach 0 wounds before the shielded unit can be allocated wounds
at the start of your turn, remove a wound from the shield
>>
>>54280319

I'd still lean towards something like:

W 2 (1)

Shields: This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.
>>
>>54280335
that sounds good, not sure if any attacks can pierce shields in game, since even a nuke has to punch through their shields first

Stalker
M8'' WS3+ BS3+ S4 T5 W2(2) A2 Ld8 Sv4+

particle disruptors
assault 2 ,24'', S5 AP-2 D1, add 1 to hit against targets that can fly

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

blink
at the start of your movement phase, you may remove this unit from the battlefield and place it anywhere within 24'' of its original position and more than 1'' from any enemy models
this unit counts as having moved and advanced for the purposes of the rules
>>
>>54280372
>since even a nuke has to punch through their shields first

Stuff like Spawn Broodling kills the crap out of units even past shields, which was my thoughts. That and the fact that Mortal Wounds are a general 'Fuck your defensive abilities' thing.
>>
>>54214033
I'll just assume you don't know much about SC.
It's very poorly represented in the games because Blizz and story ha ha, but before the Swarm crashed into them, the Protoss had a huge empire of worlds operating beyond Eldar levels of technology. They would not be a minor civilization. I'm not saying they'd stomp everything, but they wouldn't be MINOR at least.
>>
>>54220656
That was the writer for Starcraft II, which dropped the goddamn ball on so many lore facts it makes me laugh, laugh from my mountain.

No wonder he doesn't know his own goddamn lore.
>>
>>54232435
No they don't, archons remain for centuries. There was an ancient archon as the villain of one of the books.
>>
>>54216686
Oh you sweet child of summer.
Lurk more.
>>
>>54217803
There are kits(SoB) from 3rd ed going for 65quid.
Let that sink in.
>>
>>54280894
I think if anyone needs to lurk more, it's you. >>54216686 is absolutely right and if you actually read the thread you're replying to, you'd see that.
>>
>>54217521
They have no mouths, and yet for some reason, their females have breasts.
>>
>>54280404
fair enough

Zealot
M6'' WS3+ BS4+ S4 T4 W1(1) A2 Ld8 Sv4+

zealots have 2 psi blades
S user AP- D1, each time the bearer fights it can make an additional attack with this weapon

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.

upgrades:
charge
unit adds 1'' to its movement and charge distance

armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save
>>
>>54281224
That's because blizzard are hacks.
>>
>>54281366
>complaining about xeno titties
Fag.
>>
>>54281388
I want my xenos to make biological sense, and actually be alien, not just recolored humans.
This is the ideal. Xeno tits is fucking dumb and for plebs that can't get off to actually alien looking aliens.
>>
>>54281412
>I want to stick my dick in a gimpsuited bug-sheep
Some of us aren't closeted bestiality enthusiasts.
>>
File: disdain for plebs.jpg (32KB, 400x462px) Image search: [Google]
disdain for plebs.jpg
32KB, 400x462px
>>54282667
Yeah, you made it readily apparent that you are an utter plebeian already given that the only way you can appreciate "alien" chicks is if they are basically just human women with a different skin tone.
>>
Zerg v Tyranids would be weird. Tyranids don't really stay on a planet after it's eaten, but the Zerg would turn a cleaned out planet into a hatchery world.

You also get the weird scenario where what happens if the Zerg absorb and assimilate some Nids, or if the Nids absorb and assimilate some Zerg.

Then you've got fucking Kerrigan, who's so psionically powerful she would step into the 40k setting and immediately be in the top 10 list of psychic super powers.
>>
>>54280486
I thought he was an anomolie sustaining himself off of drained life or something
>>
>>54281412
>actually be alien

Then why did you post a pic of something that has an average insect body, lamprey-ish mouth and feet stolen from a goat? That's not alien, that's three terrestrial animals put into blender.
>>
>>54282985
Post an actual alien then dipshit.
Birrin are certainly more alien than trash like Asari or Twi'Leks are.
>>
>>54283008
Point was that it's hard to imagine something truly alien unless you want to go full silicon membranes communicating via vibrations or something. As such, vast majority of aliens in fiction is either humans in different color or various animals mashed together. Neither is superior, unless your intent is sexual and if it is, it depends whether or not you like stick your dick in a sheep-bug.
>>
How would you guys stat Protoss stuff? I know jack shit about how to actually design something in 40k balanced so if this is shit then please refrain from pelting me with metal minis.

Common special rules

Khala: I dunno maybe something like a unit within 12" of a character can use its LD for moral checks?

Plasma Shields: Maybe something like: Units with Plasma shields add 1 to their Toughness until they lose their first wound. Or maybe something along the lines of Void Shields where they have starting wounds that can come back.


Zealot: M 8" BS 4+ WS 3+ S 4 T 4 W 2 1 A 2 LD 8 SV 4+
Psi blade: S User AP -2 D 1 Each time the bearer fights it can make one additional attack with this weapon(If you want to get crazy you could say you get two attacks for every attack with this weapon instead)

Khala: see above

Plasma Shields: see above

Cybernetic Leg Enhancements: You may re-roll one die for failed charge rolls.
>>
>>54283806
Trying to reflect how in game Zealots are comparably more durable than their counterparts in the other armies with a fairly powerful melee attack at the cost of being much more expensive. So of course this would cost quite a few points.
>>
>>54283806
>>54283837
Damn did the thread die?
>>
>>54283806
>>54281335
which one did it better?
>>
>>54230959
Yes but because of ST influence, you see bug-like aliens in Military sci-fi, Ender's game and Armor to name just two examples.

>http://tvtropes.org/pmwiki/pmwiki.php/Main/BugWar
>>
>>54284324
Haha, I must have missed that when I skipped past all the arguing about which franchise stole what.
>>
>>54214504
Insert star crafts reference here
>>
>>54253971

Your writing gave me cancer
>>
>>54287841
why?
>>
>>54289706
Because it's carcinogenic.
>>
>>54289706
It contains a lot of errors.
>>
>>54264305
>Not wanting Zerg-Borne Tyranid bioforms that can be the perfect spy/saboteur unit
>>
>>54286226
try making one for the protoss high templar
>>
>>54240770
>Space Marines
>Original Concept

you get exactly one.
>>
File: tyranids-2e.jpg (251KB, 625x889px) Image search: [Google]
tyranids-2e.jpg
251KB, 625x889px
>>54216933
>For reference, this is what tyranids looked like when StarCraft was released. Tau didn't even exist back then.

>>54269181
>Bearing in mind, this was all during the "neon gothic" period of 2nd edition 40k; 3rd wouldn't hit until 1998, and the Tyranids wouldn't get their 3rd edition Codex until 2002, at which point StarCraft had already become a global phenomenon enjoying more mainstream brand recognition than Warhammer.

I think your knowledge of 40k is either limited or you're deliberately misleading everyone by posting only the ancient 1st edition legacy models that were still around when the 2nd edition Tyranids were released in 1995. Epic Hive War came out in 1994, and included a lot of Tyranid creatures which show the roots of the more modern Tyranid look, including giant bio-titans and other large tank-sized creatures that never made it to 40k until much much later. Some of these were later ported over from 6mm to 28mm with the 2nd edition Tyranid release.

The pic here is from page 10 of the Tyranid Codex published in 1995.
>>
>>54292139
How about this
High Templar is an HQ choice and knows the Protoss Psionics Psychic discipline.

Psi-Storm: Warp Charge 8
If manifested target an enemy unit within 18" of the High Templar. Roll a D6 for each model in that unit. For each 4+ that unit suffers a mortal wound (might need to be a 5+ but in lore Psi Storm is supposed to be devastating).

Feedback: Warp Charge 6
If manifested target an enemy psyker within 24". That model takes 1 mortal wound and subtracts (some amount, lets start with 3) from their psychic tests until your next psychic phase.

Hallucination: Warp Charge 6
If manifested target a friendly unit within 12". Shooting attacks against that unit suffer -2 to hit (might need to be -3).

M 6" WS 2+ BS 4+ S 4 T 4 W 5 A 3 LD 9 SV 4+

Khala: see >>54283806

Plasma Shields: see >>54283806

Psi Powered Strikes: Successful wounds dealt by this model in the fight phase deal 2 damage.

Don't know how many powers to give them. Though 2 would be appropriate but that might be too strong.
Also how did I do with the Zealot? >>54283806
We should try to throw a fandex together like with the Covenant.
>>
>>54292541
high templars are nearly defenseless, dont give them anything better than token attacks

psionic storm is their bread and butter, it should be pretty easy to cast, though still the hardest one to use
it should be devastating to swarms, so keep it at 4+

feedback looks good, but it should be more effective the higher the targets psi rating, to turn what is normally a strength into a weakness, and in-game the higher your energy the more punch it has

hallucination is good, more effective than the base game actually

for plasma shields, +1T until you are hit is kind of lame, go with
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start
that way you can model high shields low HP units more accurately to the game
>>
>>54280239
>Because if fanfiction has taught me anything
It hasn't. Fanfiction actively makes you more retarded.
>>
>>54292541
Dragoon.... Elite choice? They are basically Dreadnoughts.

M 8" WS 4+ BS 3+ S 6 T 6 W 9 A 2 LD 8 SV 3+

Phase Disruptor Range 36" Heavy 3 S 8 AP -2 (-3 maybe?) D D3


Khala: you know the drill

Plasma Shields: ditto

Robotic Chassis: You may re-roll advance rolls with this model and it may shoot after falling back.


Design philosophy: in game the Dragoons are the generic line holding tank type thing with a decent attack that specializes in targeting armored targets. They are somewhat squishy so they have the toughness of a light vehicle (not counting the shield of course).


Also design for the High Templar: They are one of in not the most powerful casters in the game with only the ghosts nuke surpassing the raw damage of Psi Storm.


>>54292624
Agree with the HT defenseless thing, I just thought it'd be boring if all they had was abilities, but if they are sufficiently powerful that's all they need I guess. Make Psi-storm a 7+ and let them cast 2 things to compensate?

For feedback do you mean it deals as many mortal wounds as abilities that model can cast? If so I really like that idea. Mimics how they annihilate units with high energy in game well.

I like your idea for shields. As you can see I thought of something like that as well but I was worried it would get tedious to track shields for multiple units though.
>>
>>54292727
Not counting named characters in the most powerful casters bit of course.
>>
>>54292727
didnt anyone tell you?
dragoons are immortals now

they are anti siege weapons who excel at killing armored targets, and can never exceed a certain amount of damage with every hit

dragoons were never line holders, they were more like mobile fire support
>>
>>54292771
Yes I know about immortals, they still show up in LOTV though (and in HOTS for that matter). Mobile fire support is a much more apt description though.
>>
>>54292820
there was a stalker posted a while back
it looks more in line with the game since dragoons and stalkers aren't that tough for their cost

use T6 for immortals and T7 for collosi
>>
>>54292541
>>54292624
>>54292727
>>54293220
Are these stats for 7th or 6th edition 40k?
>>
>>54295314
no idea, although the movement stat should give you a hint


dragoon
M8'' WS3+ BS3+ S4 T5 W3(2) A2 Ld8 Sv4+

phase disruptors
assault 2 ,30'', S7 AP-2 Dd3, add 1 to hit against targets that can fly

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

dragoons and stalkers arent supposed to be like battlecannons, they are more like autocannons with more AP

Stalker
M8'' WS3+ BS3+ S4 T5 W2(2) A2 Ld8 Sv4+

particle disruptors
assault 2 ,24'', S6 AP-2 D1, add 1 to hit against targets that can fly

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

blink
at the start of your movement phase, you may remove this unit from the battlefield and place it anywhere within 24'' of its original position and more than 1'' from any enemy models
this unit counts as having moved and advanced for the purposes of the rules
>>
>>54295737
>no idea, although the movement stat should give you a hint

Yeah, I don't know how I missed that.
>>
>>54292727
>Design philosophy: in game the Dragoons are the generic line holding tank type thing with a decent attack that specializes in targeting armored targets. They are somewhat squishy so they have the toughness of a light vehicle (not counting the shield of course).
In BW they're not really that squishy, they're have 100+80 HP+s compared to Zealots at 100+60 and Siege Tanks at 150. They're Large units so they suffer more against enemies that deal Explosive damage (such as Hydralisks) and deal Explosive damage so they do less against small enemies (like Zerglings). Their main advantage is they outrange other basic ground units with the range upgrade and maneuver quickly (when the pathing AI doesn't freak out).

SC2 things get weird because the Stalker replaced the Dragoon as the basic core ranged unit, and lore-wise the Dragoon became the Immortal due to Aiur being overrun and the temple where Dragoons were consecrated was lost. Immortals are produced at the Robotics facility using the Dragoon chassis, but have a new weapon that melts Armored units (but is still very respectable against non-Armored). They also get a fancy shield, which originally capped incoming damage at 10 while shields were up but was later changed to a temporary 100 HP shield for 2 seconds triggered when taking damage (on top of the regular shields).
>>
>>54296141
>when the pathing AI doesn't freak out
How dare you!
This is totally a feature and not the result of shitty coding I assure you.
>>
File: uBzf9.gif (2MB, 400x300px) Image search: [Google]
uBzf9.gif
2MB, 400x300px
>>54296164
>>
>>54296177
That poor Dragon has just gone senile, I-I assure you they usually behave as well as this one: https://www.youtube.com/watch?v=G2s3quNbfKs
>>
>>54214110
Yes, more thick thighs
>>
>>54296141
Immortal
M8'' WS3+ BS3+ S4 T6 W3(2) A2 Ld8 Sv4+

immortal phase disruptors
heavy 1 , 24'', S8 AP-3 D1+d3

hardened shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.
attacks against this units shield that would remove more than one wound instead remove just one wound

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

an immortal may replace its hardened shield for a barrier
barrier
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.
once per turn, you may increase the total number wounds on its shield by two for a single phase
>>
>>54296222

I'd lean towards 'Reduce the damage value of any attack on the shields by 1 (To a minimum of 1)'.

Makes light anti-tank a lot less useful without completely no-selling a titan-scale meltagun. As with T6, anti-infantry fire against it will likely be a joke.
>>
sentry
M6'' WS4+ BS4+ S4 T4 W1(1) A1 Ld8 Sv4+

the sentry has access to its own psionic abilities

Force field: Warp charge 6
if manifested you may place a force field onto the battlefield, it is a circle 3'' in diameter and 3 inches high
it cannot be targeted, blocks line of sight for the purposes of aiming weapons, and it impedes the movement of all units that cannot FLY
the force field is instantly destroyed if a TITANIC unit is within 1'' of it
the force field is removed at the start of your next turn

Guardian Shield: Warp Charge 7
if manifested all units within 6'' of the sentry add +1 to their save against all attacks

Hallucination: Warp Charge 6
If manifested target a friendly unit within 12". Shooting attacks against that unit suffer -2 to hit

Disruption beam
Assault 2 18'', S4 AP0 D1, this weapon automatically hits its target

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.


upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save
>>
>>54292771
I also remember in LOTV they added in a new thing called Vanguards which are the Tal'Darim's equivalent of immortals. However they act as artillery.
>>
File: NHdXbkl.jpg (280KB, 1920x1080px) Image search: [Google]
NHdXbkl.jpg
280KB, 1920x1080px
>>
>>54301386
>dat ass
Whelp shoot me for heresy for it is finer then any ass of humankind
>>
>>54213989
>>54214110

WHY ARE WE STUCK WITH THE FUCKING BORING UNINSPIRED TAU

imagine if we had fucking protoss-like race instead. Holy shit.

We got small ugly vagina faces instead in japanese cosplay suits.


40k Tau are completely replaceable and boring. Bland beyond the pale.

What a waste. Imagine the millions of dollars people have wasted on Tau. Holy shit.
>>
>>54222228
>>54222265
>>54222351

Because western authors still haven't overcome the big "WE ALL HAVE THE SAME SPACE ANCESTORS" reveal trope

Thank god for the Alien franchise.
>>
>>54302122
Shut up, Tau are fine, just stuck with some meh writers, though I'd love to see something like the brotoss
>>
>>54301921
PURITY OF FORM
U
R
I
T
Y

O
F

F
O
R
M
>>
File: tau battlegroup 40k.gif (3MB, 684x340px) Image search: [Google]
tau battlegroup 40k.gif
3MB, 684x340px
>>54302150
>Tau are fine

This, Tau is a great faction.
>>
>>54304080
>Tau posting kills thread
Shocker
>>
Would y'all want to make a Codex: Protoss thread?
>>
>>54305638
I would but I know nothing of how to balance
>>
>>54219163
>billions of Marines
In-universe they absolutely do not have those kinds of numbers.
>>
File: orz_by_47ness.jpg (136KB, 800x700px) Image search: [Google]
orz_by_47ness.jpg
136KB, 800x700px
>>54213989
Protoss would be fine because the Eldar would HATE them, which is always fun, anyone that dares to be as knowledgeable, arrogant and smug as the Eldar, BUT CAN ACTUALLY BACK IT UP would be on their eternal shitlist. Just like the Necrons.

Now, these motherfuckers on the other hand, they would wreak havoc, especially if the Tau were dumb enough to ally with them (they would be).
>>
>>54213989
As with every one of these threads that pops up, if you introduce an new race to 40k, you have to contend with the fact that you're just giving the nids new evolutionary biomass. And I for one, would not want the nids to eat some Protoss and potentially get bullshit from them regardless of the fact that they're eternal pushovers on the table.
>>
>>54306526
how does the warp interact with Quasi space?
>>
we've done good fandexes before so why not? https://1d4chan.org/wiki/Setting:Halo/Covenant
>>
>>54217803
This is a valid point for those eternally blowing GW. I mean aside from sisters, eldar aspect warriors have got to the the ugliest most outdated 40k units out there and theyre still fucking 40 a pop
>>
>>54306864
I suspect the same way it interacts with Gork or Mork, or the Hive Mind. The "thing" that the Orz are is bigger then the Warp, encompassing an entire universe as an entity.
>>
>>54306884
I wonder how the Bugs from either Ender's Game or Starship Troopers would fair. The books mind, not the movies. ST bugs in the novel were more then just monsters but an actual galactic empire.
>>
File: 54634563456.jpg (16KB, 179x200px) Image search: [Google]
54634563456.jpg
16KB, 179x200px
>>54213989
Bumping this thread with the amusing mental gymnastics of how Orks would react to the Unfallen from Endless Space 2.
>>
>>54308756
We're at the bump limit, brotoss.
>>
>>54308898
In a transcendental state.
Thread posts: 318
Thread images: 38


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.