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/5eg/ - Fifth Edition General

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>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previously, on /5eg/
>>54194108
>>
First for 4e!
>>
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Can Goblins become Lycanthropes?
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>>54201473
sure
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What's the best part about being a rogue?
>>
What do you do when your players try to convince a monster to not fight?

I never feel like I handle the situation well. It always feels like I'm going either "yeah this is a combat encounter, so they're not going to back down" or "yeah, lets put down our swords and have an ethical discussion about the nature of conflict"
>>
>>54201484
Dying so you can roll a proper character like a Wizard
>>
>>54201484
Reliable Talent.
>>
>>54201484
They dying easily.
>>
>>54201484
This >>54201516, but bard instead, since they're better skill monkeys.

If you insist on not dying, I'd say it's probably getting to use objects with bonus actions through either mage hand or fast hands.
>>
>>54201510
What are the monster's motivations to fight? Maybe consider making a few notes on that when planning an encounter so it seems more purposeful than "oh, now seems like a good time to fight".
>>
>>54201484
Multiclassing with barbarian and becoming the ultimate martial.
>>
>>54201510
Depends on the monster and how the players do it. One of mine tried to intimidate someone to not by simply rolling for it but crap like that isn't going to fly.
>>
>>54201484
Bailing when the big strong fighters fuck everything up and put you in mortal danger
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>>54201484
Cunning Action. And if you're a thief, Fast Hands and Second-Story Work.

But seriously, Cunning Action was my most consistently useful class feature.

>>54201518
Also this.
>>
>>54201413
OP isn't black.

Why isn't OP black.
>>
>Make EB free for Warlocks
>Give Agonizing Blast for free at 2
>Give the "Core" Pact invocations for free at certain levels
>Let Bladelock do the CHA attack meme if with one-handed weapons and a fighting style, give shield and medium armor prof.
Hey look I fixed Warlock.
>>
>>54201770
You forgot:

>short rests assumed to take place after any encounter, with the rule of thumb being 5-10 minutes of catching your breath. Consecutive encounters don't allow for short rests.
>>
>>54201770
>ban warlocks
Hey look so did I.
>>
>>54201473
>>54201480
Okay, cool. I was planning on making a Goblin Wererat Rogue.
>>
>screening roll20 candidates
>"my character was from a monastery, bandits killed his sister, so he draw them to his monastery and easily killed the four of them, then he was ousted because they had a rule that you couldn't kill in the monastery grounds"
>"k man, we can work with that. But you're lv1, it wouldn't be so easy to kill 4 armed bandits at once"
>"what if I was, like, way stronger before and in addition to being ousted they cursed me with this goat tattoo in the forehead, making me lose my powers"
>"this can work I guess"
>"and the curse also makes people I like die, so I left my wife and children, and my brother-in-law relentlessly hunts me for that"
god fucking damn, it's just fucking lost mines, not an epic world-threatening story
>>
>>54201770
Bladelock invocations should just be part of the rules for pact weapons. It's ridiculous how little you get for the blade pact that Book warlocks can be better bladelocks by taking Shillelagh and can take Find Familiar to also get the benefits of Chainlock.
>>
>>54201792
Nah I don't think that'd be needed, since with this Warlocks wouldn't need those spell slots as badly to be competitive since they could round thrmselves out better with Invocations instead of being taxed on them as bad.

Maybe make quick resting an Invocation on it's own though.
>Eldritch Juice-up
>Prerequisite- level 8 or some other arbitrarily high number to avoid dips
>You can spend 5 minutes in a state of deep meditation to gain the benefits of a short rest. While you do so you are blind and deaf, however can be awoken by taking any damage or by being shaken awake by an action. You can use this ability CONmod times per long rest.
>>
>>54201921
No, short rests on 5 minutes fix a whole lot of issues with 5e.
>>
Which battlemaster manuevers are good? Which are trap options?
>>
>>54201908
>can take Find Familiar to also get the benefits of Chainlock.

No, you don't. This is a meme perpetrated by people who don't realize how good shapeshifting, speech capable, dextrous, familiars are.

Chain lock gives you advantage on everything, because the imp can take the help action on anything you can do. An owl can't help action with a persuasion check, because it couldn't theoretically persuade anything for instance.

An owl can't help you with an attack safely, because people can just shoot it. An imp can turn invisible and help you.

An owl can't help you put all your ball bearings back in the jar, because it doesn't have thumbs.

An owl can't talk to people (and doesn't have decent bonuses in deception and persuasion).

And on and on and on. Normal familiars only provide about half of the benefit of a Chain lock familiar.
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>>54201770
>Why not pick pact of the blade for a quick and easy +5 AC boost and jack shit all else while you continue to EB spam everywhere because EB is still better?
>>
>>54201955
Commander's Strike & Distracting Strike varies in usefulness depending on the party
Disarming Attack varies in usefulness depending on the DM
Don't like Feinting Attack because it uses the dice before the hit, even if you do have advantage
Lunging Attack doesn't seem great outside of meme reach builds
Goading Attack doesn't seem great when menacing exists
Everything else should be fine
>>
>>54202077
and Sweeping Attack is also bad
>>
Does anyone know what dead goblin god the Nilbog is supposed to be?
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>>54202016
Congratulations, you picked the combat Pact and are better at combat.
Book and Chain are utility pacts, Blade is the combat one. It should be no surprise it's better for combat.
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>>54202166
By original design, ALL pacts are intended to be utility.

Pact of the Blade is no exception.
It's just they then threw a couple of extra invocations on blade pact that allows you to fight differently (But isn't really a combat buff so much as combat utility in being able to both blast and use weapons)

The contrast between 'straight-up boring combat upgrade' and 'fun utilities that can sometimes prove useful in combat but it's mostly out of combat' is too much, and it's a big design flaw with third edition or pathfinder or whatever D&D where you get to choose 'You COULD be better at doing your role.. Or you could get +2 to persuasion!'

It's not quite as bad as the above as warlock's role isn't tanking, but it's still something I believe should be avoided.
>>
>>54201413

Are we getting a July UA?
>>
>>54202250
10th
WotC was closed this week or something
>>
>>54202226
One of my favorite fixes is letting the blade pact weapon turn into tool kits. You're proficient with pact tools.
>>
>>54202261
They closed down to march in the Pride Parade.
>>
>>54201955
Always get tier:
Precision
Riposte (if melee)
Trip

Situational tier:
Commander's Strike (depending on your build and party disposition, ie giving a second Sneak Attack to rogue).
Disarming
Pushing

Very situational tier:
Goading
Menacing

Trash tier:
All the rest

90% of the time, the best use of your Maneuvers will be Precision, Trip, and Riposte. This means that some of the defensive ones, that would be good at early levels, are pointless since you'll get them too late to matter.
>>
>>54202353
My main problem there is by using that you can become proficient in any occupation possible. Stone walls? You're now a mason, and know about that shit. Sword? You're now a blacksmith and know how to tell if it's magical.
That's not super incredibly strong but it feels like it serves to ruin anyone who decided to pick up tool kit proficiencies for flavour. That one dwarf smith-mason-brewer is now outcompeted by someone who has never done it in their life.

So I'd allow it to become any tool kit needed, which is kinda big considering tool kits can be pretty heavy, but not give proficiency. But you can still try to use them.
That works well enough if the DM encourages creativity with items and inventory, but requires a fair bit of player thought.

The other thing mentioned was something more like 'you're guided by an otherworldly force to create your things and what you make is fiendish/whatever, and you don't really know much about what you've made'. So if you used it to make a magical sword, it might have some fiendish detriment property you don't know about.
>>
>>54202448
>supernatural hero makes deal with devil to get proficient in crafts.

I don't see a problem with it. If you really feel like it's a problem, the proper solution would be to offer a path to expertise in crafting for the guy who got his stuff legitimately.
>>
>>54202416
I can't tell I forgot your joking or not, please tell me you are
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>>54202448
Yo man, devil deal tools that can only make cursed items would be flavorful as fuck.
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>>54202533
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>>54202496
If you do proficiency properly, 'proficiency in all tools' is seriously like saying 'You know fucking everything'.

Want to know how X is made? If a blacksmith should know it and you're proficient in blacksmithing tools, you should just automatically know it.
If it's some ancient artefact sword? Maybe not autosuccess, but the blacksmith should stand a better chance.
And so, proficiency in all toolkits can translate to 'proficiency in everything that is made'. You could even say you should know about owlbears because 'owlbears were made from some wizard cock-up' and you can say 'I'm proficient in magical biological tools and I deserve to have a good chance at knowing how to create an owlbear'.

It's just silly.
That's why I recommended the second thing where 'the devil makes it for you with your idle hands'. It's the pact doing the work for you, not just implanting your brain with all the ancient knowledge about all crafting you'll ever need.

Of course, the DM could just say 'No, identifying this golem is an arcana check I don't know why you think your magical-golem-building tools should contribute to this' but that's ridiculous. Specific proficiency should always override lack of a general proficiency.
>>
How would you go about enchanting weapons? As part of my EK/sorcerer's progression, I eventually want to learn how to place enchantments like lightning on my sword through runic inscriptions or something.
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>>54202619
>Want to know how X is made? If a blacksmith should know it and you're proficient in blacksmithing tools, you should just automatically know it.

Yeah, a blacksmith would know how to make mundane objects. A guy who sold his soul for that knowledge would too. I don't see any problem with this.

>If it's some ancient artefact sword? Maybe not autosuccess, but the blacksmith should stand a better chance.

A blacksmith would not know how to make this, and neither would a guy proficient in blacksmith tools.

>And so, proficiency in all toolkits can translate to 'proficiency in everything that is made'. You could even say you should know about owlbears because 'owlbears were made from some wizard cock-up' and you can say 'I'm proficient in magical biological tools and I deserve to have a good chance at knowing how to create an owlbear'.

Can you identify specifically the tools necessary to make owlbears, so that you can summon said tools and gain proficiency in them with your pact weapon feature? No? No proficiency for you then.

It's silly because you're being silly anon. But that's a personal problem.
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>>54202686
>>54202619
>Can you identify specifically the tools necessary to make owlbears, so that you can summon said tools and gain proficiency in them with your pact weapon feature? No? No proficiency for you then.

Also, it should be noted that there are no such tools in the game. Toolkits have a table just like weapons do anon.
>>
>>54202686
> A guy who sold his soul for that knowledge would too.
Pacts aren't necessarily selling your soul, especially since you're already a warlock.
And it's not just mundane items, but everything beyond that. Like I said, 'everything that has ever been made'.

>A blacksmith would not know how to make this, and neither would a guy proficient in blacksmith tools.
That's shit DMing to say 'While you're trying to figure out this sword, it dawns on you that you know nothing more about this sword than that idiot next to you who has never made a sword in his life'.
A blacksmith is more likely to have heard rumours of magical swords. A blacksmith is more likely to know what the placement of a rune means, even if they don't know the rune itself ('A rune on the pummel is usually something intended for the sword-bearer'). If someone went to having a flavourful blacksmith backstory and then you give them nothing in return for it, that's shit.
I'm not saying he's gauranteed to know how to make it, but he has a better chance than anyone else.

>Can you identify specifically the tools necessary to make owlbears, so that you can summon said tools and gain proficiency in them with your pact weapon feature? No? No proficiency for you then.
You're limiting players to only toolkits found in the book?
That's narrow-minded.
What if a player wants to be an X-maker, but there's no tools for making Xes? Oh no, it's not in the book, such things don't exist.
>>
>>54202593
>ever entertaining the thought of working there
dropped
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>>54202704
>I want to use a katana
>The katana is an improvised weapon 1d4 because it's not on the table and it's just a lump of metal

If you want to impose table-based restrictions on the blade pact/tool pact then fine, because that's what I'm arguing for. But there are better ways to restrict them than a way that implies other types of tools/weapons don't exist.
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>>54202750
>What if a player wants to be an X-maker, but there's no tools for making Xes? Oh no, it's not in the book, such things don't exist.

If the player wants to make owlbears anon, I would probably let them roleplay out an extended sidequest to gain the knowledge, gain the laboratory, and gain the funds to do it. That doesn't mean the pact of the warlock has to include something as vague as "owlbear tools."

>You're limiting players to only toolkits found in the book?

For the warlock homebrew fix I made? yes. If they think of something reasonable, I might let them go beyond the table, but "owlbear" tools, or really, any of your insane concerns, are not reasonable. So it's not really a problem.

>That's shit DMing to say 'While you're trying to figure out this sword, it dawns on you that you know nothing more about this sword than that idiot next to you who has never made a sword in his life'.
>A blacksmith is more likely to have heard rumours of magical swords. A blacksmith is more likely to know what the placement of a rune means, even if they don't know the rune itself ('A rune on the pummel is usually something intended for the sword-bearer'). If someone went to having a flavourful blacksmith backstory and then you give them nothing in return for it, that's shit.
>I'm not saying he's gauranteed to know how to make it, but he has a better chance than anyone else.

No anon, someone who has done extensive magical or historical research would be more likely to know about how to make the magical part of a magic sword. The blacksmith would know more about the sword part. Luckily, we have skills for this already in the game!

>>54202768
Actually, with improvised weapons, you're instructed to find the weapon they're most similar to, and use those stats, with 1d4 as a fallback option. I'd probably make the katana count as a longsword mechanically, but I'm open to others.

have you even read the rules? Or are you doing that "pretending to be retarded" thing?
>>
>>54202759
Reminder that
1. You're one of like two people here who care, and
2. Inclusivity is the opposite of a safe-space, and you are a special snowflake.
Also,
>Implying they would have hired you anyway
>>
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Thinking of running LMoP (first time DM'ing) for a bunch of new players.

Any tips?
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>>54202848
>That doesn't mean the pact of the warlock has to include something as vague as "owlbear tools."
You've stated all tools as part of the warlock pact, so why wouldn't it have the tools and proficiency required for such a thing?

The whole point of tool proficiencies is that if the player has them then at least some parts of the owlbear making process should be easier if they wish to do it themself, i.e. stitching together pieces of bear if it's part of their proficiency. If someone wanted to be a biologist/surgeon as part of their backstory I don't see why it wouldn't apply in that case.

>but "owlbear" tools, or really, any of your insane concerns, are not reasonable. So it's not really a problem.
You're taking it too literally.
'Owlbear tools' are whatever tools are required at the time for that part of making the owlbear. You need some funny alchemy shit? you get alchemy shit out. You need sewing equipment? You can get that. Generally, most tools are already in one of the tool sets, but I don't see why you wouldn't allow a tool that can normally be obtained for.

>The blacksmith would know more about the sword part.
That's not wrong but also considering the entire thing is a sword that's implying they know more about the sword in general.
As I said, they might not be able to identify the magic, but logically they can reach conclusions that others wouldn't be able to make.
Unless you're running a low-magic campaign, it's reasonable to expect everybody to have
>>
>>54202848
>>54202936
... some level of experience with magic.

Who's more likely to have had a guy come to them with a magical sword for them to look at, the blacksmith fighter or the regular fighter? That proficiency bonus is what sets the blacksmith slightly ahead of the normal fighter there.
It's not a 'gauranteed they'll know it' thing, it's a 'more likely to know it' thing.

>have you even read the rules? Or are you doing that "pretending to be retarded" thing?
You have to realize that tools and such are largely the domain of the DM's decision, as is crafting.
You're given common examples of tool kits but very little described about what you can do with them because it's open to the DM. And if the DM thinks it's sensible that blacksmithing tool proficiency applies to blacksmithed things, then all the more power to them for making the tool kits more relevant.
>>
I am going to DM a new campaign this Sunday with a couple of friends, not my first campaign with these people, but a new one. Anyone got any good ideas for a world, overarching story or beginning? I have some tidbits, but nothing close to a good idea.

Random quest ideas or weird stuff is also welcome. I love weird stuff.
>>
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I NEED TO DM IN 10 MINUTES AND I HAVE NOTHING PREPARED WHAT DO
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>>54202993
Shame on you for not preparing.
Just do Lost Mines of Phandelver.
Or improvise something.
>>
>>54202993
Provide alcohol and wing it. Once everyone's had a few drinks you'd be amazed at how much improve you can get away with.
>>
>>54202936
>The whole point of tool proficiencies is that if the player has them then at least some parts of the owlbear making process should be easier if they wish to do it themself, i.e. stitching together pieces of bear if it's part of their proficiency. If someone wanted to be a biologist/surgeon as part of their backstory I don't see why it wouldn't apply in that case.

If, in the quest to learn how to make owlbears, the warlock learns that stitching is required, then being proficient with sowing is going to help him. But before doing the quest, they won't know if stitching is required. So where's the problem?

Let me answer that: the problem only occurs if you assume that being proficient in a craft automatically gives you all knowledge of that craft's applications. Which is insanity. Knowing how to sow doesn't mean you know what to sow. Knowing how to make a sword doesn't mean you know about every historical magic sword. I don't think we'll ever agree on your particular brand of insane conclusion jumping.

>>54202993
That's the best state to be in anon. Turn your DM's guide to the page with improvised monster numbers. You can improvise everything in a fair manner with these.
>>
>>54202993
WING IT


ROCKS FALL. EVERYONE DIES.
>>
>>54202993
deck of many things
>>
>Level 1 "boss" encounter
>8 Monodrones and one Duodrone armed with a Shortbow
>If the PCs kill the Duodrone the Monodrones can't receive new orders and continue whatever the last one was, if "Attack" they'll attack until their target is unconscious then stand idle or attack other monodrones, if "defend" they stand guard and only attack in a 10ft square but otherwise take no actions, etc.

How dangerous is this? I'd rather not have a level 1 tpk, so like this the party could survive even if everyone but one person goes down (or theoretically everyone if they al passed their death saves, waking up to idle Monodrones standing where they were when they got KOd) as long as they kill the Duodrone (there will be hints all over to do this in the event PCs don't know about how Modrons work)
>>
>>54202993
GOOD LUCK
>>
>>54203050
>Let me answer that: the problem only occurs if you assume that being proficient in a craft automatically gives you all knowledge of that craft's applications. Which is insanity. Knowing how to sow doesn't mean you know what to sow. Knowing how to make a sword doesn't mean you know about every historical magic sword. I don't think we'll ever agree on your particular brand of insane conclusion jumping.
That's fucking ridiculous.

The very idea of proficiency in tool kits as a background is you know your way around the subject. Your knowledge doesn't just suddenly stop when it's conveneint for the DM.
A blacksmith would know what to blacksmith to get around a problem.

Do you ever go to an engineer and they say 'Well, yeah, you've got a problem, but you should tell us how we should fix it?'

It's not insane to jump to the conclusion that - gasp - the engineer knows something about the applications of engineering.

Sure, a sewer might never have made an owlbear before, but they would know that they can sew together corpses or living beings. Whether they know enough about owlbear sewing is a different thing and that's what the whole point of rolling in this game is - it's hit or miss whether your character will know because it's not standard knowledge. You don't say to anyone with arcana 'you've never seen magical swords before so you automatically fail all checks'.
>>
If my concentration is broken I don't lose a spell slot, but if I end my concentration early I do lose a spell slot right?

Also should I get Sanctuary or Shield of Faith?
>>
>>54203135
If you kill the Duodrone one of the Monodrones in its' unit is automatically upgraded to a Duodrone, that's how Modrons work.

Also, how many players are in the party? Being outnumbered is really dangerous in 5e, even with shitty low level mobs. If it's like 5 or 6 it won't be very hard, but for 3 people that would be a very difficult fight.
>>
>>54203165
>>54203050
Oh, and, also, if you're saying 'tool kit proficiency doesn't give you any knowledge' then sure, you're agreeing with one of the suggestions I made - that an otherworldly force helps 'puppet' you in order to make the thing even if you don't know much about it or how to make it afterwards or much about the subject.

You were given an idea of what to make, and it made it for you.
But that isn't what proficiency should mean.

A fighter who is proficient in swords can not only hit things with swords, but knows their way around the concept of a 'sword'. They might not know how to make one, but they can tell the proper weighting of one.
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>>54203191
You expend the spell slot as soon as you cast the spell, whether your concentration is broken or not. You can't just free cast spells by maintaining them for a minute.
>>
>>54203135
This depends on how many players you have. My gut tells me it won't be a fun encounter. General rule of thumb is to keep the number of active combatants at any given time in an encounter to less than or equal to the number of players.

>Sure, a sewer might never have made an owlbear before, but they would know that they can sew together corpses or living beings

"I know that I can sow corpses together"
"therefore I automatically know if the sowing of corpses together is required for making an owlbear"

No.
>>
>>54203196
I'm running it as "the nearest Monodrone IN MECHANUS gets promoted" to avoid this.
>>
>>54203212
Oops, the second portion of that post should be in response to this moron:

>>54203165
>>54203206
>>
>>54203196
>>54203212
Also 5 players with a "balanced" party composition
>>
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>>54201413
So i would like some help in dealing with my party. It is an Adventure League game (specifically we are in Dead in Thay in TftYP) and my party is just steam rolling everything. The party consists of: Firbolg Moon Druid, Dragonborn Moon Druid, Orc Druid (Just joined so I forgot to grab what type of druid), Goblin Red Dragon Sorcerer, Human Divination Wizard w/ Lucky, Tiefling Paladin of Vengance w/ PAM, Half-Elf Valor Bard, and an Assassin Rogue / Hunter Ranger (Who is extremely murderhobo and extremely lucky with his stealth, initiative, and attack rolls). The party is all between Lvl 8 and 10, averaging out to 9. All the Druids have Staffs of the Woodlands (thanks to White Plume Mountain), the Sorcerer and the rogue have a Wand of Fireball and a Wand of Lighting Bolt, and they have a flesh Golem Companion.

So basically, How exactly should I scale this adventure for this party? I don't want to make every fight a grueling death-match where the party is burned out (Though I do want the Bosses of the dungeon to be that tough, especially the last one), but I don't want them to become bored with easy and pointless encounters they steam roll with ease either. I used Kobold Fight Club, but I think that their expectations for the party is lower that what they can actually handle with relative ease.
>>
WHAT WOULD AN OUTLAW BAND OF COW RUSTLIN DIAMOND HUSTLIN GOBLINS BE CALLED?
>>
>>54203212
>"therefore I automatically know if the sowing of corpses together is required for making an owlbear"
Not what I fucking said.
I'm advocating for 'you would have proficiency on the roll to know since it's within your field of work'.
>>
>>54203230
Then no, I wouldn't run that encounter, mostly because it probably won't be any fun. Try to change it so you have 5 monsters, and no more.
>>
>>54203216
Lame

That mechanic is the only interesting thing about Modron fighting. It forces players to turn normal strategies on their head and clear out the the least threatening enemies first to avoid turning them into stronger ones.

The first time my players encountered Modrons the Assassin immediately blew his load on the Pentadrone and was fucking pissed when the rank up trickled down the enemy line. It was great.
>>
>>54203247
Green Dust Devils
>>
>>54203191
Sanctuary. +2 to AC could be useful, but there are probably going to be much better uses for your concentration (e.g., Bless).
>>
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>>54203211
>If your concentration is broken, the spell fails but you don't expend a spell slot

I must be an idiot but I don't understand what they mean by this if what you're saying is the case
>>
Rogue - /lit/, can get expertise in int skills and know even more about arcana than a wizard and general utilitarian. Also arcane trickster. Rather than brawn goes for weak points.
Barbarian - /fit/, I don't even need to explain it.

Barbarogue - /fitlit/.

Discuss.
>>
>>54203250
Why would knowing you can stitching corpses together anon give you any insight into whether stitching of corpses together is necessary for owlbear production?

Consider a universe where owlbears are made by breeding. They have nothing to do with stitching. Your character has only heard of owlbears in legend, but thinks maybe they're stitched together. So he learns how to stitch in his background. He hasn't spent any time studying owlbears. Why should he have any sort of advantage on knowing how owlbears are made over a guy who doesn't know how to stitch?

At this point, you're not going to convince me you aren't retarded, and personally, I'd love to see you argue this in front of any DM, that your character should have access to meta knowledge because they took an unrelated crafting proficiency. Can you record your next session and upload it to youtube?
>>
>>54203321
We're confusing two types of concentration.
* There's concentration required to maintain certain spells. If your concentration is broken before the duration is up, you're SOL and lose the spell slot.
* For spells requiring multiple turns to cast. If your concentration is broken while still casting, you don't lose the slot and can try again.
>>
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>>54201413
Is there an official class tiers list for 5e?
>>
>>54203338
Given the sneakiness and thief backgrounds to rogue, it's clearly /r/
>>
>>54203372
OFFICIAL 5E TIER LIST

>Tier FUN!
*insert classes you like*

>Tier not as fun
*insert the rest of the classes*
>>
>>54203321

If you are in the middle of casting a spell that takes several actions, are forced to make a Concentration check, and you fail, you don't lose the spell slot.

>Player wants to cast Astral Projection, which takes an hour to cast.
>Player begins casting
>20 minutes into the casting time, Player is sufficiently distracted
>DM calls for a concentration check (Con saving throw
>Player fails
>Player is forced to stop casting Astral Projection, does not gain any of the spell's benefits/effects, but the spell slot is not expended since the spell didn't go off.
>>
>>54203321
It's pretty easy to run, the first cave is actually pretty deadly until they are level 2. The castle my players wanted to take it over and keep it. And didn't like the doppelgangers so I switched them over to drow. Don't throw them all the side quests in phandalin at once. Keep it natural. Also the dragon is super deadly make sure it actually talks to the players or it might wreck your party.
>>
>>54203321
There are two applications of Concentration at work here.

1. Long Cast time - concentration to continue casting, you use the spell slot when you finish casting the spell, which is also when the effect of the spell begins.

2. Concentration spells - Spells with the concentration property are usually cast with an action or bonus action, the effect keeps going until you reach max duration OR someone hits you, forcing you to make a concentration check or end the effect early. In this case as well the spell slot was expended as soon as the effect began.

So in summary, if the effect of the spell is active your spell slot is GONE. The Longer Casting Times will almost always be applied to ritual spell casting which is something you don't do if anything is around to hit you 90% of the time.
>>
>>54203413
Damn, this list is fucking great.

Thanks bro
>>
>>54203339
>Why would knowing you can stitching corpses together anon give you any insight into whether stitching of corpses together is necessary for owlbear production?
It means there's a chance that you've heard of people stitching corpses together and then reanimating them or anything like that. You're more likely to have heard of it than someone who doesn't do that with the same other proficiencies and stats.

>Consider a universe where owlbears are made by breeding. They have nothing to do with stitching. Your character has only heard of owlbears in legend, but thinks maybe they're stitched together.
Okay, so two guys, identical except one is a sewer, decide, 'Maybe an owlbear can be stitched together?'
Both roll the exact same number from luck.
Who is more likely to realize 'actually, I don't think you can stitch an owlbear together?'

The flaw you're making here is that you seem to think that characters are assumed to not have any knowledge, when that's what the point of rolling is - to determine whether you have the knowledge. If both of the rolls above were high enough, then they've both heard of owlbears. That's when the one who has stitching has a higher +bonus from proficiency because they then know the evidence to tell whether or not owlbears are stitched or not, whereas the other guy only has a vague idea of sewing.

>because they took an unrelated crafting proficiency.
How in the holy fuck is knowing whether or not something is stiched unrelated?
>>
>>54203372
>Top Tier:
Bards, some variety of Wizards

>Good Tier:
All casters, Rogue

>Okay, but you clearly enjoy repetitive tasks a little too much tier
Martial classes not otherwise mentioned

>Shit
Wot4e Monk
Berserker Barbarian
Champion Fighter
Ranger (non-revised)

Note that if your campaign is especially oriented around murder hoboing, martials all jump up a tier.
>>
>>54203421
Fuck meant to quote
>>54202892
>>
>>54203372
no but it's something like this

1. bards, wizards and druids
2. other casters and rogues
3. fighting guys
4. rangers probably

1 meaning powerful and really versatile, 2 meaning versatile and kind of powerful, 3 meaning good at hitting things, 4 meaning ranger
>>
>>54203429
Maybe Tailors aren't very prone to gossiping about necromancy? Oh you stitched any bodies lately? No? Well neither have I, that's something only Necromancers would be doing, just because it involves a needle and thread doesn't mean a tailor would know anything about it.
>>
>>54203429
>The flaw you're making here is that you seem to think that characters are assumed to not have any knowledge, when that's what the point of rolling is - to determine whether you have the knowledge. If both of the rolls above were high enough, then they've both heard of owlbears.

No, the flaw you are making is assuming that crafting can substitute for an appropriate knowledge skill in a field unrelated to the crafting.

"Hey, DM, the religious guys use clothes right? Can I use my stitching proficiency to figure out whether god is real?"
>>
>>54202983
I'm in a similar boat. I have a new player and others that played in my previous campaign.

I'm starting my campaign that the party gets ambushed traveling to a small village. They'll be ambushed by bandits and which will get them learning combat. They bandit will retreat into the woods to their camp. They can follow them for more combat and rewards or continue to the town. The village they'll be heading to will be provide the players with rumors about a cursed town to the north(hags) a few sidequest at the village, a tower appeared to east of the village where people are entering hoping to claim what's at the top or they can head to the major city to the east.

They're also free to go off map and I'll just make some shit up on the spot. Though my players know to follow the breadcrumbs because they'd rather find out what I plan than have me improv.
>>
>>54202439
>Menacing
This is amazing against any brutish enemy that isn't immune to being frightened. Give them disadvantage on everything.
>>
Channel Divinity is neither an attack nor a spell. Does it cause Sanctuary to end?
>>
>>54203435
>>54203448
fucking rip in pieces rangers

thanks guys
>>
>>54203450
So if you take sewing proficiency and choose to be a necromancer, you don't know about stitching corpses together?
I don't think so.
How do you determine the difference between one type of sewing and another?
You don't, you just assume one is proficient with all things around the subject or we'd be at an even worse point than third edition.

>>54203474
You're just being absurd now.

With an owlbear, you can go through every single tool and ask 'is an owlbear stitched?'
'Is an owlbear made through alchemy?'
'Is an owlbear made from glassblowing?'
Until you've covered every single proffession possible.

Your example there is just an example of how you can't comprehend the argument at all.
>>
>>54203502
No. Neither does, technically, damaging people with spirit guardians. Wink-wink.
>>
>>54203533
You know how to stitch things together because you are a tailor

and you know about CORPSES
because you are a NECROMANCER

You may notice that the second bit still has nothing to do with being a tailor
>>
Is there any good resources for reading up on the Ethereal and Astral Planes?
>>
>>54203533
>With an owlbear, you can go through every single tool and ask 'is an owlbear stitched?'
>'Is an owlbear made through alchemy?'
>'Is an owlbear made from glassblowing?'
>Until you've covered every single proffession possible.

You still haven't shown how knowing how to do X with a tool necessarily implies you know a specific application of X in a very complex procedure full of numerous other steps unrelated to using X.
>>
>>54203421

Thanks! Any other tips?
>>
This argument about tool proficiency and owlbears is fucking stupid. I'm not giving any of you (You)s because you don't deserve them.
>>
>>54201516
>Powergaming
>Faggot DM allowing a wizard to become THAT powerful while everyone else suffers

I'm sure you are fun to play with.
>>
>>54203487
You have nice players

I have decided to get all of them in caravaan towards a town, where they are going to visit an orphanage where they were all raised only to be met by screaming people from the town. It has been flattened by a stampede of raging undead frost giants. They arrive at the town and it is burning and being looted by bandits or opportunists. They see the orphanage in flames with the matron 's corpse being ravaged by some bandits while other orphans are being loaded on a cart.
>>
>>54203548
But, technically, there can be defined tools for fucking around with corpses, and why shouldn't you be able to procure them and get proficiency in them?

If you only wanted to produce one part of a glassblowing kit, would you not get knowledge of glassblowing?

Of course if we say 'you don't deserve knowledge in the professions' then we just go back to 'Okay, so you can get tools and use tools but you don't have any general knowledge on the subjects' and then we're all fine with that.

And if you say 'you can only procure tools that are in the PHB' then fine, though that's a rather odd definition and I don't think it's a good way to fix it that makes other people with tool kits relevant without saying 'oh, we're going to homebrew ways to get you tool expertise because of this warlock'.

Also, again, a sewer is more likely to know whether or not corpses can be sewn together. If they're not sewn, then they're more likely to know they're not sewn.
It doesn't mean they automatically have the knowledge. They might automatically know if their background/character implies it though.

>>54203611
> necessarily implies you know a specific application
Because as I've said I don't know how many fucking times, it doesn't gaurantee you automatically know.
It means you're more likely to know.
That is what the proficiency bonus is.

Someone with experience in the field is more likely to know a specific application than someone who doesn't have experience in the field.
>>
Strength fighters get very obvious advantages - access to great weapon master and polearm master too. What about dexterity fighters? Presuming I want to fight in melee, not shoot people with a crossbow.
>>
>>54202654
Anyone have an idea of how enchant things?
>>
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>>54202759
>Wanting to work for a company that STILL produces elves in their content.

Whose the real fag here?
>>
I've been thinking about what it would be like if Strahd was a druid. The premise is a druid who believes the planes are a part of nature, so he sees nothing unnatural in the plane of shadow powering undead.

Castle Ravenloft would have to be a grove with a giant hollowed out tree.

Instead of obsessing over Tatyana, I think he could be obsessed with his old loyal dog from his time amongst the living. The dog was a loyal companion until Strahd became a vampire.

He might breed swarms of mosquitos that bring blood back to him to feed.

Rather than the mist around Barovia, the plant life itself rises up against those trying to escape and releases hallucinogenic poisons to keep people contained.

How else could I make a druidic vampire interesting?
>>
How out of place would a (currently weak to the point of near nonexistence) Lesser Deity who lives in the Ethereal Plane be?

Figure he got booted there after his Plane degraded to a Demiplane then got left in the Ethereal Plane after the Demiplane popped, as they do without maintenance.
>>
>>54203663
>It means you're more likely to know.

A 16th century blacksmith is not more likely to know how to make advanced alloys than a 16th century physicist or chemist. In fact, the latter two would be far more likely to know, because they actually sought out advanced knowledge, and the blacksmith was trained to be proficient in a trade.

So no, you still haven't shown anything.
>>
So I'm pretty new and playing the revised ranger. I was thinking about multi classing but have never done it before. Is this a good idea and if so what would pair well with a ranger
>>
>>54203647
I'd say don't let the Goblins give directions to the castle. It can shorten the adventure a lot, especially if you're not using the premade characters.

>>54203752
You dodge stuff better, I guess. And have better ranged options when needed. If you ever get yourself into a featless game, dex fighter is better.

>>54203812
Bloodweed?

>>54203898
Don't multiclass UA. Especially the ranger, it's a pretty strong 3 level dip.
>>
>>54202864
>implying I care what a degenerate thinks
>>
>>54203730
Do you have plans just in case you butcher your party or in case they just make bad decisions?

I'm notorious amongst my friends for being the best die roller and I'm the type of DM to leave the dice where they land. Which leads to a lot of crits against my players and them missing my a.c. 11 monsters.
>>
>>54203785
Touché my dude
>>
>>54203972
They get captured by the bandits to be sold at the slave market, hilarity ensues
>>
>>54203448
I thought rogues were bad this edition? What makes them better than other martials?
>>
>>54203752

The biggest one is that Dex fighters have better initiative, being able to gimp an enemy first is pretty good.

Dex fighters have better Dex saves. (A more common type of save than strength.)

Dex is applicable to a wider variety of skills, and light armor doesn't gimp your stealth rolls.
>>
>>54204055
>I thought rogues were bad this edition?
What? No? They do middle-of-the-line damage but are also huge skill monkeys with a ton of mobility from early levels. They're a blast to play.
>>
>>54204055
There's only really 3 tiers necessary:
1. Bard, cleric, druid, wizard
2. Everything else
3. PHB Rangers

Tiers 1 and 2 are playable.
>>
>>54204110
Rangers are fine, if flawed. It's specifically beastmasters that are terrible.
>>
>>54204014
Cool, my bandits are looking to recruit so they'll give the option of letting the players join them. They also have prisoners that can be freed to help fight against the bandits. If by some miracle my players are still failing I'll have a Deus Ex Machina druid show up and start killing the bandits for destroying the forest and it's wildlife. The druid will assume the PCs are enemies too.
>>
>>54204055
they can go into stealth after any movement or hit, they are OP is what they are.
>>
>>54204154
deux ex machina's are always an option, love them when used properly
>>
>>54204154
>single powerful npc saves the day
lame desu
Now, if it's a rival bandit gang attacking, it's another story. They were recruiting for a reason, amirite?
>>
>>54204110
Hunter Ranger is fine.
Tier 3 is Beastmaster Ranger, Wot4E Monk, and Assassin Rogue
>>
>>54204238
ooh, I like it!
>>
Is Land Druid + Monk a good multiclass?
>>
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How do we 'fix' monks?
>>
>>54204284
Allow them to use DEX for things like shoving, tripping, and disarming.
>>
>>54204284
Let them use STR instead of DEX for monk abilities if they want.
D10 hit die.
Fighter ASI progression.
>>
>>54204284
d10 hit die
can substitute dex for str and str for dex in everything
elemental disciplines cost 1 ki less (just a hotfix, still needs to be redone)
>>
>>54204238
It's a bit odd and I'll have to go into a lot. The druid is the sole guardian of the forest, he guarded it with his sister but she is a fallen druid turned hag. (She is currently terrorizing a town that is considered cursed) One of the captors at the bandit camp is a dryad that the bandits "abuse" for fun. The druid is a basic npc from monster manual so CR2. The druid will just help against the weak bandits, there are 2 strong bandits. A half ogre and a grizzled ex soldier of the kingdom who is recruiting bandits to destroy the city who used to work to protect.
>>
>>54201770
How about, EB is optional, so make other options that compete with EB. Instead of adding 5 new invocations that buff EB.
>>
Which ranger conclave do you guys usually take, hunter or stalker
>>
>>54203754
Rune Master prestige class in UA is probably the closest thing to what you're looking for.
>>
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>>54204284
Eh, Way of the Shadow monks are arguably better rogues than rogues are at scouting and being stealthy. Combat stealth, not so much but they have stupid good mobility. Dim Light is synonymous with shadows so enjoy your bonus action teleporting. The problem is that they are front loaded like all the other martials. They don't get 'better' teleport or 'better shadow stuff' ever.

Open Hand is pretty good too for combat just squishy to physical damage due to shit hit die.

Honestly, it's like they gave up on martials after like, 7 levels because they literally didn't know how to make them more powerful while wizards and casters ONCE AGAIN get absurd spellcasting abilities that explode in power by level 5. I'm alright with a reality bending wizard (to some extent) but my level 20 fucking way of the shadow monk should be immune to scrying, be able to walk upside down, paralyze you with one touch, have shadow clone powers and shit but no... all I get to do is hurr punch harder.

WotC needs to fucking stop trying. 4e was shit and so is this for trying too hard to imitate 3e. We know what the problems are but WotC refuses to address them.
>>
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>>54204055
The rogue is fundamentally good but the class tapers off after level 11.
>>
>>54204381
>Open Hand is pretty good too for combat just squishy to physical damage due to shit hit die.

You can fix that by going variant human and taking Mobility. Open Hand abuses the shit out of that feat.
>>
>>54203647
Like what this guy said >>54203953
I made things plays out like this: goblin cave> redbrands>thundertree>cragmaw castle>wave echo cave.

It flowed really well and made sure the party was at least level 3 by thundertree. Also I made sure the villagers reacted when they drove out the redbrands, made them local heroes got free drinks etc at the inn. My party ate that stuff up, they feel like everything they do is worth it. Also have fun and feel free to throw in your own stuff. I had a female drow at the castle looking for her brother who ran away. And he is of course the main baddie the black spider.
>>
>>54204390
see:
>>54204381

All martials taper off early. For low level games it's slightly less of an issue but at a certain point you are better off multiclassing. WotS Monk 20 is entirely inferior to Monk 18/Warlock 2 due to devil eyes and you could even do Monk 15/ warlock 2/ rogue 3. Martials are heavily encouraged to multiclass to become better while casters are encouraged to remain pure and virginal (except cleric 1/wizard 19 but that was unintentional)
>>
>Want to play a rogue
>Someone else also wants to
Is it possible to make them so different that they can fill different roles outside of combat?
>>
>>54204451
One of you goes Arcane Trickster and now has ranged Sleight of Hands. Use a bow, be an arcane archer of sorts

The other one dies because Assassin is awful and Thief doesn't really do anything either or goes Rogue/Monk hybrid or something.
>>
>>54204451
Yes. Or you could just tag team the role and pick up the slack for each other when one rolls poorly. But I supposed one could be the cat burglar type and the other the con man type. Or one is a masks and disguises social infiltrator and the other is a straight up kneecapper.
>>
>>54204480
>Oathbreaker
>weak
is dis nigga fo real
>>
>>54204451
>Different skills
>Different expertises
>Different races
>Different subclasses
>One could pump Wis and another could pump int
>Melee and ranged
>>
>>54204504
Fuck, that was a typo. It's supposed to be bracketed.
>>
>>54204480
Is this bait?
>>
>>54204480
>>54203372
Noticed a few more typos so just gonna repost it:

If we don't count UA content:

Archetypes in [brackets] are notably strong for the class, archetypes in (Parentheses) are notably weak for the class.

Tier 1:
Wizard[Divination](Transmutation), Bard[Lore]
Tier 2:
Fighter[Battlemaster](PDK), Paladin[Oathbreaker], Cleric[Arcana,Life](Trickery), Sorcerer[Dragon]
Tier 3:
Barbarian(Berserker), Druid[Moon], Monk(Four Elements), Rogue, Warlock
Tier 4:
Ranger(Beastmaster)
>>
>>54204489
>The other one dies because Assassin is awful and Thief doesn't really do anything either
What's wrong with inquisitive, scout, mastermind and swashbuckler?
>>
>>54204585
I don't even know about those really. My group is playing out of core only for the most part. I heard Swashbuckler was good but if I never read up on it, I'm not going to talk like I'm informed.
>>
>>54202166
>It should be no surprise it's better for combat.
If it's better for combat, it should be better by using the fucking blade. If you want an armor pact, call it pact of the shell, shield, or armor.
>>
>>54204585
Whenever people discuss classes we pretend we're in an alternate universe where SCAG was never released, anon.
>>
is twf any good in 5e or does it suck here too?
>>
What are some cool ways you guys handle crit hits and failures. I find myself often using the same you take x damage, or enemy takes x more damage, over and over again
>>
>>54204696
Depends on the class, but generally its not the best option. It's good for melee rogues that don't use melee cantrips, beast masters that don't have any feats and low level games where you are never going to get feats (level 1-3)
>>
>>54204719
There's the lingering injury table if you want crits to cause players to cause broken ribs or internal damage or lost limbs. Risky because it can backfire on the players.

Or use the shock system for when a creature loses half it's health in one turn and have enemies fall unconscious or become stunned.
>>
>>54204489
I played a Thief through to level 14 and loved every minute of it.

Theorycrafting is the worst.
>>
What class would you recommend for a mine working dwarf who is an explosives specialist?
>>
>>54204696
In early levels it can be quite helpful with killing weak enemies that outnumber you (kobolds, goblins, skeletons if you dual wield light hammers), but at later levels it falls off in usefulness unless you invest in both the fighting style and the feat, as well as getting two magic weapons. With that said, it is not terrible by any means and should not be discredited because of it's not as effective as other fighting styles.
>>
>>54204895
Alchemist obviously
>>
>>54202416
>>54202593
>>54202759
They closed because of ID4, you autistic retards. Fuck, you're worse than the gays.
>>
Is Warlock a decent endgame class? Feels like it gets lame when high level encounters happen.

The Fiend path specifically, feels like the most threatening one and does the job.
>>
>>54204055
No, you're thinking of pathfinder rogues. 5e rogues are actually well designed.
>>
>>54201484
Going back to taking nothing but Fighter levels once you pick up Fast Hands.
>>
>>54201413
I've invited some colleagues over for a barbeque coming sunday. Today they suggested that we could play round of D&D. They know I've played regulary, they haven't played before and are interested. Are there any fun and quick adventures including actual role playing and not only fighting. Preferably not LMoP. A oneshot would be good.
>>
>>54204842
Fun is fun. These threads are always theorycrafting because that is literally the only thing you can talk about with any meaning. You can't measure 'fun' and it is sooo subjective. I find Wizards unbearably boring so it is Z-tier hot garbage to me but I can't quantify it.

If you are having fun, then why are you even here? Seriously. There is zero reason to have a dialogue concerning 'fun' factor because the conversation ends at "I find thing fun." great! There is no objective. We theorycraft to better understand what people find 'fun', what couldm ake something more 'fun' and some of us (all of us) do power game to some extent. If you are lying to yourself that you don't think about becoming stronger or worrying you would fall behind in your sessions then you don't belong here.
>>
When a familiar casts a self spell, is it targeting itself or the character controlling it?

Can a familiar disguise self?
>>
>>54205066
I dunno of any 5e one shots but there is "We Be Goblins" or some shit from Pathfinder. They all have to be goblins and it is really wacky and not meant to be taken seriously.

They are literally given a necklace of fireball at level 1. Watch the hilarity ensue.
>>
>>54205080
>tldr: stop having fun, I don't like when other people are having fun because I'm severely autistic.
>>
>>54203435
>Champion Fighter is shit
Why?

Crits at 19 is good.
>>
>>54205095
nvm familiars can't cast self spells
>>
>>54205080
>If you are having fun, then why are you even here?

Not the anon you were replying to, but I come here because I'm a new player who wants to avoid being That Guy at the table.
>>
>>54205115
>Strawmanning

What the fuck are you even talking about you screeching autist? I never said stop having fun, just realize every single threat is theorycrafting because simply saying 'thing is fun' isn't worth a fucking conversation.

Sorry theorycrafting is too hard for you to grasp and now you are screaming out of frustration, faggot. Go have fun. Everyone else is having fun theorycrafting and also playing their unoptimized character despite bitching about it.

Either join the conversation or you are just shitposting about the conversation not being about whatever the fuck you want it to be. I'm done with you.
>>
>>54205066
Trouble in Waterdeep (http://www.dmsguild.com/product/205194/Trouble-in-Waterdeep--An-Urban-Adventure?term=trouble+in+waterdeep&test_epoch=0) for a more urban adventure.
Link from the Dragon+ Magazine http://media.wizards.com/2017/dnd/dragon/Trouble_in_Waterdeep.pdf (84+ MB)
>>
>>54205100
Thanks, I'll give it a look to determine how easy it would be to play as a 5e adventure. My 3.5e times are long gone and I prefer to never touch that system again (although i loved it back then)
>>
>>54205127
>Crits at 19 is good.
Pair up with 2h weapon handling and you can reroll your damage dice and crit at 19 for maximum theorical damage.
>>
>>54205156
Haha, you sound upset, you triggered autist. Calm your lard.
Theorycrafting is literal autism and is the worst judge of what a class can actually do in a campaign.
>>
>>54205156
>stop screeching
>you are the only one screeching
Okay.
>>
>>54205154
It's not hard to avoid being That Guy. Just don't be a try hard or an edgelord (or both).

Play whatever you want to play. These threads ultimately end up to that fact. Ignore theorycrafting unless you very specifically want to be That Guy. Other guy is throwing an autistic fit because he thinks theorycrafting ruins these threads when these threads are quite literally only about theorycrafting because that is the only thing worth talking about besides the basic questions about roleplaying, what sounds cool and weird rules and shit.

Don't worry about being That Guy. If you are actively trying not to be the main character of the story or trying to derail the story, you'll be fine. 5e isn't like Pathfinder where you can suddenly find yourself to be overpowered just by playing. The classes are balanced enough that everyone can have fun and if your DM isn't totally inept he won't let any one person have too much power.

>TL:DR Don't act like Sephoroth or the 'main character' and you'll be ok.
>>
>>54205218
See >>54205200
>>
>>54205200
>Theorycrafting doesn't work

Except there is a literal term for someone who theorycrafts and brings it into the game: The Min/Maxer or "That Guy"

Glad to have educated you at least.
>>
>Want to play a warlord
>But PDK fucking sucks
>>
>>54205100
>>54205170
Thanks both of you. Both adventures seem great for a quick session. I'll simply ask the players whether they would prefer something more rational or more lolfuckrandom. I'm pretty sure I already know the answer, though
>>
Heyo, can you divine smite with unarmed attacks?
>>
What's PDK?
>>
>>54205282
The advice was don't be That Guy, you lardtornado.
>>
>>54205306
Purple Dragon Knight, a fighter archetype that notoriously sucks ass.
>>
>>54205307
>>54205282
You mean autistic lardtornado.
>>
>>54205284
Avatar mystic.
>>
>>54205284
Try a mastermind/battlemaster multiclass, might give you what you want
>>
>>54205284
Battlemaster 4/Valor Bard instead?
>>
>>54205307

>"Theorycrafting is the worst judge of what a character can do"

? Explain ?
>>
>>54205325
>mastermind/battlemaster multiclass
A sword and board rogue. Sounds stupid enough to work.
>>
>>54205127
It's boring. Doesn't add anything to the class, just makes it better at what it already did.
>>
>>54205127
Champion is a bad archetype because it's strictly inferior to Battle Master. 19-20 crits are an alright dip but otherwise their only archetype feature worth a damn doesn't come online until 18th.

If you objective is to kill shit, Battle Master simply works better.
>>
>>54205282
Why the fuck would you tell anyone to don't worry being That Guy? Are you telling them to be kicked out of a group?
Based on your actual screeching autism and you being so triggered, the other guy wasn't actually screeching at all, do you have even any group that wants you to play with them?
>>
>>54205377
Superiority dice ruined the game in general.
>>
>>54205282
You can be a min/maxer and not be "That Guy"
>>
>>54205349
Whiteroom theorizing is useless because nothing happens in a vacuum.

What might be theorycrafted may not actually play well in the circumstances or may actually be shit.
>>
>>54203235
Shameless self-bump for any input on my problem.

>TLDR version:
What is the best way to scale encounters for a super powerful level 9 party of 8 players, all with with plenty of magic items and other powerful tools?
>>
I'm taking a 2 level warlock dip for my monk. Should I power up eldritch blast with my two invocations, or something else?
>>
>>54205477
Shadow Monk / Warlock 2 takes Devil's Sight.
>>
>>54205218
>Don't worry about being That Guy
No, that is terrible advice.
>>
>>54205485
I'm doing open hand in order to maximize hex + flurry

Or is shadow way way better?
>>
>>54205477
Why did you take it in the first place? Hex?
>>
>>54205477
>I'm taking a 2 level warlock dip for my monk
But why?
>>
>>54205497
>>54205501
hex + anime laser that scales with character level so I can do something at a distance + hp drain or some other utility abilities to help me be more durable
>>
>>54205517
But that anime laser scales from your charisma. Do you have high charisma, anon?
>>
>>54205477
It's just like my japanese animes.
>>
>>54205424
but theorycrafting can take that into account. it's not all number crunching. the 3.X tier list placed great importance on versatility, for instance. the fact that wizards are generally better than monks is useful information even if in some situations a well-played monk has probably outclassed poorly played wizards.
>>
>>54205496
Open Hand Technique is good. Works with what Monk already does.

Shadow on the other hand has amazing mobility, and synergizes perfectly with Devil's Sight to see through Darkness for advantage.

Don't MC into Warlock unless it's for the latter; if you want Hex, just grab Magic Initiate.
>>
>>54205542
Even with only 13 cha to multiclass at all eldritch blast is accpetable as a backup range attack that, especially because it upgrades by obtaining extra attacks instead of damage so it actually has a decent chance of landing hits do to how swingy d20's are/proficiency being a universal mechanic
>>
>>54205558
If the game is played for a more narrative bent, that information is pretty much useless. Even in your normal D&D campaign, the differences in classes aren't that big of a deal.
>>
>>54205517
If you want to be an anime just take Way of the Sun Soul so you can shoot Ki blasts.
>>
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How would I stat pic related?
>>
>>54205576
>Hex, just grab Magic Initiate.
Why would you waste a feat on the already MAD class that is monk? If you want hex warlock dip is way better.
>>
>>54205452
>8 players
why do you do this to yourself? (although it sounds awesome anyway.)
>>
>>54205596
Bitch, you have maxed Dex. Carry a fucking Shortbow.

1d6+5 with +5 to hit, attacks twice
vs 1d10+1 with +1 to hit, also attacks twice

Which do you think is better? Hint: it's the fucking bow.
>>
>>54205452
The answer to your question is Rakshasas and Magic Immunity in general. Put more pressure on them and restrict their possibility for long rests. I don't know the adventure you are playing, but long rests in the wild can be difficult to come by, you'll need a perfect camping spot, ideally fortified. Ambush them when they try to camp in a non ideal surrounding.
>>
>>54205644
I don't know what that is specifically, but my first guess is a slightly modified Marilith
>>
>>54204306
If you give them the d10 hit die, then they don't need the fighter ASIs. I do the DEX to STR for class features thing too.
>>
>>54205651
Needing 2 ability scores + con isn't MAD, it's the norm. Only certain fighter and rogue archetypes need less. I would say just get the feat instead if you're human though since there's not really any feat you'd specifically need as a monk
>>
>>54205664
Or if UA is on the table you could go Kensai
>>
>>54204451
The Thief rogue can grab the Healer feat and be a battle medic. I've got a character concept that's been sitting on the backburner for a while now.
>>
you can just max dex/wis/cha as a half elf, strength and con and int are all sucker stats

>>54205664
What kind of bitch ass monk uses a weapon?

>>54205619
at the range where you can use sun soul you can just run up and punch them for the same or more damage, also all the other class features are horrrible and the laser punch itself is barely better than eldritch blast until you're high level
>>
>>54205652
>>54205452
The problem with 8 players is, that the fighting mechanic isn't suited for this. There are two obvious options:

1. Use extreme powerfull enemies. The problem with this is, that it will become ridiculous if your players are only fighting against the fiercest foes. Another problem obviously is, that the spike damage probably is high enough to kill single players really fast.

2. Use large groups of monsters to tilt the action economy in your favor. This would be my approach. However, fights might become tedious. I also DM for a group of 6-8 players. I usually roll multiple attacks at once and then state what happens. If there are 8 Orcs on the field, they might attack in two blocks of four creatures. I roll the attacks and then simply state what happens. My players and I found that this is the best way to shorte tedious fights with large groups.

An additional option is: use more environment. Let them fight in completely disadvantageous positions like a hallway full of traps, in an area without magic, below a cliff were enemies threw boulders on them. Usually putting players in a situation where visibile enemies are only one source of danger leads to more pressure and sometimes stupid (as in not ideal for the player) decisions.
>>
>>54205728
>What kind of bitch ass monk uses a weapon?
Huh... a competent monk?

Quarterstaves and spears gives you better damage die on your attacks until level 11, nevermind getting magical weapons with sweet hit/damage bonuses like the rest of the party will surely be obtaining.
>>
>>54205711
Even then it's still inferior, the only thing of value you get for going monk past 17 is another ability improvement at 18 when you probably don't care anymore.

Meanwhile taking a warlock dip (or anything really) for 2-3 levels gets you hex + some other spells that recover on short rest (the feat is long) as well as some cantrip/pact power/invocations that either give you perks way more useful than "age slower and get some ki if you don't have any" (and at low levels where you're actually going to be playing) or at the very least are flavorful and interesting like being able to read minds or something.

You're not a 3.5 caster where multiclassing permanantly retards your power, you're a monk, having lots of stats spread thin and lots of weird gimmicky powers is entirely your shit
>>
>>54205558
In my experience they usually don't want or try to account for what might happen in the campaign, and in fact often they assume very unlikely things. For example, the archivist is considered broken as fuck because in theory it can learn every divine spell at once and outclass any CoDzilla, but this requires a campaign where scrolls of every divine spell are freely available for purchase, which is not generally the case. Lots of campaigns never see a divine spell scroll at all.
>>
>>54205611
that's fine for you, but it's really up to DMs to do what they want with the information. many people felt the original ranger was underpowered for instance, and WotC seems to agree it wasn't up to snuff because now we have the revised version. if nobody had discussed it we wouldn't have that content. maybe you don't think the revised ranger was necessary but the people who wanted it can now enjoy it more.
>>
>>54205781
Seconding a lot of this. I'm playing in a group of seven players, and it's ... Kind of fucking ridiculous. Action economy means we end up just ripping apart groups, and anything that is meant to be challenging enough to us becomes super swingy in what they are capable of doing.

Ended up going against some Boss Monster Thing that made eight bloody attacks a turn. Got dragged into a melee since an (idiotic) monk player decided to run in and stand flat footed against it, so I went to at least try to support and absorb some of the hits. Only for us to end up having to take four attacks each a turn. Guess how fast we went down:
Hints, its fucking fast.
>>
>>54205651
>>54205711
>>54205786
You could always just dip cleric for Divine Favor instead, and gain a lot of a one level dip that doesn't require any additional MAD.
>>
>>54205477
You could do warlock5/rogueX instead

Or, you know, not multiclass with the most multiclass in com fucking patible class in the whole game.
>>
>>54205818
Then there's still others who think the original ranger was fine. I prefer the revised one personally but I do like mechanics to a point.

When number crunching becomes autistic and not just playtesting feedback which is what encouraged the existence of the revised ranger, then there's an issue.
>>
Is running the TYP White Plume Mountain worth my time as part of an ongoing campaign? My players will ideally reach the appropriate level after some city adventures and a fun dungeoncrawl fetchquest with good rewards (not the three weapons, but rather the prizes they'll get from the weapons' legitimate owners), and a lot of the flavor looks fun.... But the crunch worries me.
Quesnef the Oni is the best "boss" flavor-wise but weakest stat-wise, while the vampire is a dullard but the hardest thing in the dungeon... And the two Efreeti at the end... Two CR11 adversaries right there...

Am I better off just cobbling together my own funhouse dungeon fetchquest?
>>
>>54205894
Hex is a d6 compared to divine favor's d4, but the real reason hex is better is because it last an hour instead of a minute. He doesn't really need charisma even with the warlock levels anyway
>>
>>54205664
Don't you need to be level 12-13 to get a monk with 20 dex for that +5? At that level blast is three beams while bow is still stuck at two. So it's actually 8X2 damage vs 6X3 damage, meaning beam does more overall damage even before you take into account stuff like hex, longer range or being able to push them back 10 feet with every shot automatically being a pretty great tactical option for a sidearm. Or just having points in charsima too because you're a psycho half elf with a 8/15/8/8/15/15 array or something

Course, a magic shortbow still wins, but that requires you to actually have the bow itself which is up to GM fiat especially if you play adventure league but it's more close than it might first seem.

Unless there's something I'm missing
>>
>>54205926
The divine fervor advantage is that you don't need to use your bonus action to switch targets.
>>
>>54202448
>in any occupation possible
Well yes.
And since occupation proficiencies come up about as often as fuck all, it really does provide a nice simple fix to a deficit of usefulness to the character without fucking around with Martial Arts
>>
>>54205926
You have to cannibalize your bonus action to re-apply hex every time something dies, which is a bigger deal on monk than most classes.

Cleric 1 would also potentally let you pick up some more nice spells from a domain: Forge in particular comes to mind with searing smite and shield.
>>
>>54205935
If you really wanted to go full multiclass you could even say fuck it to wisdom in general and just settle for armor of shadows. You wont have as high of AC as other monks at the highest level, but it would still be as good as a rogue, and it frees up a lot of ASIs. At some point you have to wonder why you're even playing a monk though
>>
>>54202353
Yeah, I came up with that when the Fiend Warlock at my table was picking pacts.
She liked the idea of being a performer, so I built that around the idea of a Golden Fiddle
>>
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>>54205652
Tbh, I didn't intend to. I had been trying to create a consistent party for months (AL is rough with keeping people around sometimes) and when I finally got one, two of the players invited their wives. The party size is not too bad of an issue, it's their power that has me stumped.

>>54205668
The adventure I am currently running through is suppose to be a blitz assault on the inner workings of the Thayan Empire, with the ultimate goal of destroying all of the phylacteries of all the rulers of Thay. The adventure calls for alert levels as they spend time in the dungeon an random encounters as they progress through new and old rooms, but neither has really happened cause they can just leave to take long rests after only a few minutes in the dungeon. However, you do have a solid point. I think after all the chaos they have caused in the sector they are in and after three days, security would probably start getting more tight, and long rests may become impossible (or at least extremely hard to get) after several more days of this stealth attack that has been slowly devolved into a siege.

>>54205781
You do have a point. Unfortunately I can't decrease the party size, but I can most definitely buff the encounters. With the party as it is, I know hordes of weaker enemies would work better than single stronger enemies. I also need to use the environment more, and by that I mean start actually creating an environment to be used to begin with. This book, while overall fun to run, is definitely dated in terms of creating environments that are meant to do more than either be a trap or look good. I'll probably work on having the enemies barricade and watch the portals into the dungeon as well as secure all the areas the party clears as they long rest from hear on out to enforce them staying in the dungeon longer.
>>
>>54205894
>>54205926
Divine favor is way worse, less damage much shorter cooldown and it doesn't come back on a short rest like hex does

>>54205959
This is a fair point, but given the much much longer duration and bigger D it's overall way more damage unless you run a game where you long rest after every single fight
>>
>>54205952
If you have access to all of them, it comes up a lot more, considering anything that's made stems from an occupation. It's literally 'proficiency in checks relating to anything that can be made'.
And that's why the 'an otherworldly force of your patron guides your hands to make shit and you don't actually know how to make it yourself' works, especially because it's pretty silly to constantly have all that knowledge enter and then leave your character.
>>
What sort of character would pair well with a stone sorcerer?
>>
>>54202686
Being proficient doesn't mean you autosuceed at it, it means you can make the ability check and add your proficiency bonus to it.

A Bard is proficient in rapier, doesn't mean he can solo Tiamat with a single hit
>>
Can the caster of find familiar continue to move and control himself when he is seeing through the eyes of his familiar? Can a human use an owl familiar on his shoulders to see in the dark?
>>
If we're talking wacky multiclasses I would like to put forth shadow monk/assassin/warlock to be the ultimate *teleports behind u* character
>>
>>54206042
Someone with HAM for even further damage reduction and sentinel to keep the enemies from bugging the sorcerer instead.
>>
>>54206029
Well, yeah, it comes up a lot, but no where near say, Jack of All Trades, which already let's you basically do the same thing, only you have all available to you at all times, for actual skill checks, and not a one tool skill of your choice at a time
>>
>>54206068
No need for warlock other than memes.
Shadowmonk6/AssassinrogueX is kinda a 'super stelf' character of edge.
>>
Why isn't the /5eg/ trove updated anymore? Is it because there is no PDF files of new adventure league's modules or is something else in question?
>>
>>54205925
I ran through White Plume mountain with my group and we had a great time with it. It is a little rough but you can edit the encounters as you see fit. Also, the oni should definetely use his ability to disguise himself to his advantage to ambush the party while fighting another room of tough enemies.

Also, I just realized from your post I completely botched the ending of the adventure. I read Efreet (which is how they typed it in my copy of the book, not with the proper spelling of Efreeti) as Ettin. I threw 4 CR 4 creatures at a party of level 7 and thought that was the intended route. Luckily, I can correct this with ease in the sessions to come.
>>
>>54206063
Depends. You throw your senses into the familiar, does that include your sense of direction?
>>
>>54206091
Wasn't meganon in charge of it? He was kinda indiscrete with his identity, and roll20 came down on him.
As much as I love him for making 5etools, he had it coming for being a discordfag.
>>
>>54206091
Megaanon got hit with C&Ds from roll20, so he stopped. It's also why 5etools was taken down and no longer updated.
>>
>>54206081
the teleport between darkness requires that it be something you can see, which is where devil sight comes in

you could just be a bitch ass drow or something but that gives you a penalty

If you want to be silly you could go warlock 3 and get an imp
>>
>>54205156
>I'm done with you.
lol
>>
>>54206079
Jack of all trades is weaker than guidance, though, if it's for out of combat things and providing your DM doesn't restrict it a whole load.

It's only +1 until level 9.

And the meaning of proficiency itself is quite important with things such as crafting and instruments, I feel, as you wouldn't let someone who isn't proficient in a fiddle roll a 19 and somehow by sheer luck do a grand performance adding their performance skill proficiency and charisma modifier other than making a joke of themself. Though a bard could likely get away with it on jack of all trades because they're a frickin' bard.

Actually, yeah, would probably let bard try a few things since the idea is they're supposed to have dabbled in a lot of professions. The idea is to make, say, 'making a sword' require several checks which makes every + bonus count so much more.

Anyway, back on point, I don't think it'd be gamebreaking at all to give proficiency in all toolkits, but at least jack of all trades is 'I'm kinda half as good as you as the thing you've done all your life', more like 'I'll be your apprentice' rather than 'I'm just as good at you'.
>>
>>54205300
yes
>>
>>54206126
You can be literally any race with darkvision to see into darkness.

Basically: Anything that isn't a dragonborn, human or halfling.
>>
>>54206118
oh, fuck it, I really enjoyed having new stuff there, but yeah the end had to come once, thanks
>>
>>54206126
Shit like this is one of the many reasons I love my Aasimar Light Cleric
>>
>>54204542
This list is shit.
>>
>>54206153
Darkvision lets you see through darkness but not through Darkness.
>>
>>54206142
>Jack of all trades is weaker than guidance
>Applies to initiative
>Applies to counterspell
>Qualifies you to try all skill checks


We re gonna have to agree to disagree
>>
>>54206122
but 5e tools is still updated, isn't it?
>>
>>54206179
For the most part. Kinda wish we had the Curse of Strahd roll 20 deal tho. I need a decent map of Ravenloft
>>
If you want to mix monk + sneak attack you're better off being open hand + anything besides assassin

just knock them on their ass with your flurry and then hey you have advantage to sneak attack with every single round
>>
>>54206213
>Swashbuckler
MAD
>Arcane Trickster
MAD
>Mastermind
This isn't a Role-play build
>Thief
Well I guess...
>>
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Hydradrone or Crabdrone?

Or scrap them both and make something else entirely?
>>
>>54206239
monk + mastermind = wuxia as fuck warrior and a scholar or master of the basics of CQC
>>
>>54206248
Hydra
>>
>>54206171
Drow can't see through magical darkness either.
Darkness takes an action anyway and you might lose concentration, but I guess it allows you to avoid opportunity attacks.
Well, I guess there's a little bit of value in warlock2/shadowmonk6/rogueX

>>54206173
Guidance can apply to initiative and counterspell and all that too. If you cast guidance all the time before potential fights, that's +2.5 to initiative instead of +1.

It doesn't 'qualify' you to try it. You only add half your proficiency, really. And whether or not you qualify is generally up to your DM, but if you mean stuff like 'qualify to use instruments' that's deservedly more of a bard in general thing.
Also you can guidance others.

But, yeah, guidance spam is more annoying. It's 2.5x as strong until level 9 but requires you to bother the DM a lot to say 'I cast guidance!'
>>
So I'm a new player, made a cool character and all, but I just realized it's pretty much a generic "traumatic childhood event, dead parents, lonely outcast" backstory. I wanna be better than that, but actually do genuinely like the character and their backstory. Anyone do something like that but give it a twist to set it apart? Honestly just kind of lost for ideas and a little disappointed in myself.
>>
>tfw perception rolls make up more than 50% of the rolls per session
>>
>>54206309
Character grew past it? Instead of some edgy vengeance shit, he forgave the people who killed his parents
>>
>>54206292
>Guidance can apply to initiative and counterspell and all that too

Once. Then you have to expend both an action and concentration that you could be spending on anything else from True Polymorph to Enhance Ability Charisma for advantage on that counterspell . So that you could be able to do it again, once.

But hey, one can always grab Guidance from many sources.
>>
>>54206248
Crabdrone on the right
>>
>>54202593
ugh.

Rainbow is the new marketing strategy.

faggots think they're anything other than gullible consumers.
>>
>Party are getting custom legendary items that are meant to be the tools they need to take down the BBEG
>One player has to quit so he hands his off to a player that already got one
>"I don't want this"
>Tosses it into a river
fuck.
>>
>>54206309
It's hard to play well. I hope by lonely outcast you mean he's lonely and wants friends and will be willing to work with the party and not a brooding dark mysterious guy who wants to do things by himself.
>>
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>>54206248
Also not that I'll ever animate them because that shit takes way too long I picture them walking like a big ol spider, something like this.
>>
>>54206359
Curse him with it. He throws it into the river, so he gets a river thrown on him, before waking up next to it next morning
>>
>>54206309
Maybe instead of dead, have their parents cursed? Or perhaps dead and cursed with Undeath?

Adds a little more flavor to why they are questing, I think.
>>
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>>54206309
Remove the angst, and make the trauma a driving force that inspires the character to better themselves rather than something that somehow holds them back. Make them an extreme extrovert rather than a shy introvert.

Just be warned that this will basically make you Naruto, but that's not necessarily a bad thing in and of itself as long as you don't become trapped in a series that refuses to end the way Naruto did.
>>
>>54206309
Just one parent dead. Can be just as traumatic but not quite as cliche.
>>
>>54206382
Might have to.

Why the Fighter gave his greatsword to the Cleric, I don't know.
>>
>>54206309
>The Twist
He had a psychotic break due to some curse placed on him in his infancy or possibly before his birth and killed his parents. He came to and saw his dead parents and his bloody hands, scaring him for life. Now he is a lonely outcast by choice to avoid killing other innocent people while hunting down the Hag / Witch / Warlock who cursed him.

I think there is a legit background that was released at the same time as the Curse of Strahd book that pretty much can be made to match this backstory if you want to read over it.
>>
>>54206406
So maybe he could Conjure it as a spiritual Weapon, Eldritch Knight style?
>>
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STORM KING'S THUNDER: THE MUSICAL

Yeah, I'm still slowly setting up for this. Short version: something about Storm King's Thunder makes me want to have major NPCs sing. Previously I posted "Hefty", Chief Guh's song, which was just the song "Shiny" from Moana only re-written to be Guh singing about how she's fat.

After very little debate, I settled on a "The Immigrant Song" as the basis for Storvald the ice giant Jarl. It's kind of too good, and needed only minor tweaking. The biggest problem with it is that I'm going to have to try and sing it in a VERY deep voice and with a Norwegian and/or German accent, which is of course not how the song is normally sung. Fortunately "deep" is my natural singing range, at least.

https://www.youtube.com/watch?v=kEGuHdKn0Lc

>Ohh! Ohh!
>We come from the land
>Of the ice and snow
>From the midnight sun
>Where the hot springs blow

>The hammer of the gods
>Will drive our ships to new lands
>To fight and howl
>Sing and cry
>Annam we are coming

>On we sweep with threshing oar
>Our only goal will be the southern shore!

>Ohh! Ohh!
>We come from the land
>Of the ice and snow
>From the midnight sun
>Where the hot springs blow

>How soft their fields so green
>With whispered tales of gore
>Cannot becalm the tides of war
>We are their overlords

>On we sweep with threshing oar
>Our only goal will the the southern shore!

>So how we sweep the land
>And reduce all to ruin
>The ice giants will win the day
>And our worth will be proven
>>
>>54201317
On one hand your backstory seems solid
On the other why the FUCK would you ever play Purple Dragon Knight?
>>
Do you guys use backgrounds, or do you/prefer your players to create their own entirely?

I'm trying to pick a background for my character and none of them really seem to mesh with the idea I had.
>>
>>54206574
Well... Yeah that'd be the song to do it on
>>
>>54206800
What's the idea you had?
>>
>>54206800
I let my players make their own if they wish, or use the published ones if they wish. Either way, doesn't much matter to me.

>>54206828
The big problem is finding a place to put it in. The song works best if Storvald is either gearing up for a raid, or in the process of carrying one out, but as published the players will only meet him as he's RETURNING from a raid.
>>
>>54206800
PHB explicitly allows for customizing your background. Let your DM know what you're doing and everything should be fine provided your DM isn't shit
>You might want to tweak some of the features of a background so it better fits your character
or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds. You can either use the equipment package from your background or spend coin on gear as described in chapter 5. (p. 126)
>>
>>54206843

Paladin who found out his entire religion is just a big fucking scam by some fallen god.

It's not incredibly unique original character do not steal, but none of the backgrounds really fit it.
>>
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>>54206800
My players make a history and them pick a background, if none of them fits just change to a new one. The book state how easy it is to make and that you should do it.
>>
>>54206936
Acolyte? He was part of the religion for a really long time, presumably. So he WAS an acolyte for the majority of his background.
>>54206970
this, though
>>
>>54206771

I have been toying with a Triton PDK character myself, but I have yet to make it click in a way that it sounds fun to me. PDK needs to be multiclassed with something to make it worthwhile, but I have yet to find out what.

That, and

I have yet to find the answer to what happens if you have a crab familiar in a Fog Cloud with the Warlock Invocation Voice of the Chainmaster. Nobody seems to know what fuckin' happens.
>>
Probably gonna play Tranny of Dragons.
What class should I pick? No UA allowed.
>>
>>54206936
How long ago did he learn it? Background is meant to be what you were raised with, presumably before you even got your 1st character level.

Before the Big Reveal to your paladin, what background would you peg your character as having?
>>
>>54206771
I'm actually pretty new to the game, which may not come as a shock at this point.

Just seemed like a fluffy, team-oriented class. Also seemed like the only real "Chivalrous Knight" class without being a Paladin, which I don't care for, at least not with the Triton character.
>>
>>54206366
Yeah, that's it. They're also a different race than the common one where they now live and find it hard to connect with other people, but they really want to "belong" somewhere and hope to make friends.

Parents might also not be dead - they got separated during the event and weren't able to find them again.

>>54206394
Thanks, they're not really angsty though.
>>
>>54207002
>>54206980

Acolyte I suppose. I guess I'll just refluff a few bits and take a different feature.

Thanks guys.
>>
>>54206999

Be a Fighter, Purple Dragon Knight(SCAD). Defend the weak from the threat of the dragon cult.
>>
>>54207061
*(SCAG)sword cost adventurer's guide
>>
File: PurpleDragonKnight.jpg (47KB, 400x502px) Image search: [Google]
PurpleDragonKnight.jpg
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>>54206771
>>54206985
>>54207018
Forgot pic.
>>
>>54207061
Shitty archetype for a shitty campaign, right?
>>
File: tfw teutonic.png (543KB, 3500x3200px) Image search: [Google]
tfw teutonic.png
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>>54207086

n-no.
>>
Knight > EK > BM > Champion > PDK
>>
>>54207162
>having Knight above Samurai.
>>
>>54207162
>Completely overpowered UA archetype that's definitely getting nerfed > other archetypes
No shit
>>
>>54207192
>Completely overpowered
What? It's totally fine

>>54207179
>Samurai
It's cool too
>>
>>54207192
>Overpowered
Explain. Seems fine to me.
>>
New thread:

>>54207287
>>54207287
>>54207287
>>54207287
>>54207287
>>
Anons. I want to make a ninja. And I don't mean shitty shadow monk/assassin rogue. I want Fighter levels. So, I am praying by the day that Xanthar's has a Fighter archetype that I can multiclass with a Rogue archetype to give me an acceptable ninja. Pray with me, friends.
>>
File: don_quixote_by_leventep.jpg (607KB, 1160x560px) Image search: [Google]
don_quixote_by_leventep.jpg
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>>54207061
Wait, even better: be a Fighter and select the Purple Dragon Knight but fluff it so that you're not actually a member of the PDKs, you just idolize them. Take the Noble background and the Knight variant.

Put your WORST SCORES in Wisdom, Strength, and Dexterity (wisdom MUST be worst) but your BEST scores in Intelligence and Charisma.

Fluff yourself as an old man who had actually never picked up a sword nor fought anyone in his life before, but rather lived a rather quiet life in Greenest...but read great books about the heroes of the Forgotten Realms from ages long past. The coming of the Cult to Greenest somehow at once broke your sanity and clarified it, and you conceived of the strangest project ever imagined: to become a knight-errant, to sally forth into the world in search of adventure! To write all wrongs, to mount a crusade, to raise up the weak and those in need!

No longer would you be plain Alonso Quijana, but a dauntless knight, known as...

DON QUIXOTE DE LA MANCHA!

https://www.youtube.com/watch?v=osvdGAD0z5c

No, but seriously, it is my dream to one day play Don Quixote in a D&D game.
>>
Can you guys help me out with hiding during combat? Hiding counts as an action meaning that (unless you're a rogue) you can't attack then hide right away correct? Also, let's say a PC is fighting a monster and the monster is completely aware of him. The PC would have to break line of sight and THEN hide correct? Like running behind a pillar wouldn't count as hiding because the monster saw the PC run behind the pillar since there was no breaking of line of sight. Am I using these rules correctly?
>>
>>54207314

that musical is underrated and we'll never have a faithful adaptation of Don Quixote ever in the history of mankind.
>>
>>54206878
Think *when* do you need the whomp factor of that song.

Traditionally it's played at charge
>>
>>54206999
Copper Dragonborn Sorcerer Draconic Origin.

You 'look get absurd mileage out of dragon masks
>>
>>54202533

They did send reps to Pride, but that wasn't the reason they designated the week of July 4th as their "summer vacation" week
>>
>>54202848

Two votes for Longsword. Honestly 1d8/1d10 Versatile Slashing more accurately depicts a Katana than an actual "longsword," especially since 5e doesn't have a damage category for "mostly bashing with a little slashing, except you can do all slashing but it doesn't do as much damage. You can also use the sharp bits but not as well."

And thank God it doesn't.
>>
What sort of monster would fit for the Haunted One harrowing event;
'A monster that slaughtered dozens of innocent people spared your life, and you don't know why.'
>>
>>54208090
Slaad
Any Fiend, clever ones work better
Aboleth
A Hag
>>
>>54208140
Really any monster would fit, dude.
>>
>>54208140
>>54208845
You can even leave it deliberately nebulous, citing the fact you don't want to talk about "the incident".
>>
>>54204350
I'm not looking for a class, just a method of doing it that could be taught to an EK/sorcerer by magic blacksmith who specializes in crafting and enchanting weapons
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