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/btg/ Battletech General!

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Thread replies: 314
Thread images: 67

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I’m so Combine I crap kawaii

The /btg/ is dead - long live the /btg/!

Old thread: >>53962039
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-22 - Still getting worked on & now has 13349 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
>>
I am just starting to get into battletech fluff, any recommendations as to what novels to start with?
>>
>>53995205
Legend of the Jade Phoenix trilogy for early Clans, Wolves on the Border, just about any novel written by Robert N. Charrette, and depending on your taste the Warrior and Blood of Kerensky trilogies.
>>
>>53995205
Decision at thunder rift or wolves on the border are my two favorite novels. Else just read source books on factions that interest you.
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>>53994504
>build all the varients of the Celestial series from the Jihad

Wait a second... Build?
Maybe I'm misunderstanding here, but isn't every mech in the MUL already available as AS cards free to download? I don't know why you'd need to build them at all...

For example...
>http://www.masterunitlist.info/Unit/Details/2573/preta-c-prt-o-invictus
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>>53995324
Likewise, though I have to admit that Thunder Rift had one glaring fault as an early novel: They didn't know when to dial back the space babble, so they set this world as one with like, 24 different seasons in a non-regular pattern and 35 hour days or some shit...

Kind of cool flavor text, but they would drone on and on about it.

I also liked the Jade Phoenix Trilogy, but then, that was my first of the Battletech novels, and what a doozie it was for a first read. Luckily I had a rock hard tween boner for Mechwarrior 2 at the time, so hearing all the clanbabble didn't scare me off right away.
>>
>>53995205
If you're absolutely just starting I'd recommend Decision at Thunder Rift, then Mercenary's Star. They were the first and third novels to be written, and as such are very newbie friendly, as there was no assumption a reader would have reams of lore already memorized. They also follow one another in terms of plot. They take place in an older time period, so modern games don't play like the setting suggests, but they're a lot of pulpy fun.
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>>53995186
I'm so Combine my shits transmit targeting data...
>>
>>53995338
He's talking modelling them all. Why I don't know, nor why he's namefagging up.
>>
>>53995404
Thanks for clarifying.
Nah Bambaman's namefagged for years now, but he's not an attention hog or shitposter or anything, so its' cool. The Pole used to do that to, but again, it doesn't matter so long as you're not a shitposter like vroom vroom was, and at least we know what's coming in that case.

Some people around the chans are crazy tightassed about everyone protecting their super secret identity and start looking for post-style quirks or content, thinking saying "I recognise you" is the scariest thing possible.

But fuck, I've been in /tg/ since late 2007 or early 2008 for Battletech, because the OF get their panties in a bunch if you disagree or say "Fuck" in their hugbox. By now, someone's recognized me - and if they have - I'd be more likely to get a Battletech meetup out of it than have a flaming bag of dogshit at my doorstep.
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>>53984248
>>53993709
Thought the guy asking about how to start would be interested.
This was a hastily done comic I made in 2k8 detailing how I got my start into Battletech and /tg/ shit in general, before finally getting my start in the LGS playing pickup games. Sorry about the WORDSWORDSWORDS
>>
>>53995186
No wonder that fucker has no ammo or guns, the sword's so overdone it weighs at least 35 tons.
>>
>>53996587
I think it's the 21 tons of Hardened Armor and fuckhuge engine that are to blame.
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>>53996587
Imagine the power that shit must have.

Two handed pole-arm of doom made from sci-fi super alloys that is roughly 16 meters high, 2.5 meters wide and weighs 35 fucking tons, used by a human giant with up-powered muscles who is about 17 meters itself.

It's all sci-fi physics, so I guess it's perfectly reasonable to imagine it wedging that thing and splitting an Atlases' cockpit in half. Which is cool as fuck.
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Per chance any resident artfags come around, I think someone could make a pretty decent reaction pic out of this applied to BT. There's downright too many goofy mechs to pick just one.
>>
>>53997126
I could see this designed to be about the DCMS and the Charger 1A1
>>
>>53997126
Urbie, Hoplite, Jenner with a pancake on it's head, hell I'd say Akuma because it's just weird.
>>
>>53995186
Around Dracs, never relax!
>>
>>53997126
Oh god; the memes would never stop. There are too many options!
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>>53998890
Around Dracs, alpha strike and laugh.
>>
>>53998890
>>53999059
Just put a pretty or semi-pretty blond somewhere in their view and they'll be distracted for four turns.
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>>53999107
And then after four turns pass, fighting resumes and the snake dies.
>>
So I have to admit that I'm surprised there aren't more PGI deaign minis available on like Sbapeways. I thought that wohld be the place to find them.

I just want a good looking Centurion model. Is that so much to ask?
>>
>>53999483
Warhansa mate.
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>>53997126
I know it's not the point of the meme or the post, but in the defense of the Zock it doesn't look too bad in its first game introduction after which they decided to use the show design as is and use that from that point on
>>
>>53999483
Hitting the whiskey early today, yo?
>>
>>53999659

Could still be lit from last night.
>>
>>53999508
Didn't know that even existed! Thanks!

>>53999659
>>53999673
I assume this is due to spelling errors? I'm typing on my phone, and these damn touchscreen keyboards are the devil.
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>>54000013
Nah mane, I'd totally buy figs from Sbapeways. They make great Muckies.
>>
>>54000123
I wonder how that thing would look in late 1970's mecha anime colors of red, white, blue and yellow with black accents.
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this thread needs an image dump
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>>54000859
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>>54000920
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>>54000939
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>>54000984
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>>54001026
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>>54001045
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>>54001116
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>>54001135
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>>54001154
ops
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>>54000859
What? It was already a dump, and it had images. I don't mind your posts, but you coulda chosen images from battletech, and not some video game, at least.
>>
>>54001206
>but you coulda chosen images from battletech, and not some video game, at least.
what kind of drug are you using, nigga?
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>>54001291
Nostalgia goggles are hell mate, leave the old grognard be.
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>>
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>>54001179
>That creaky old fuck Stone in the same piece of shit he drove in Operation Scythe

Old motherfucker thinks he's Wayne Waco or Jaime Wolf. I hate the mary sue wolf he's up against but I hope Alaric kills Stone dead.
>>
>>54001480
That Atlas isn't a bad mech, I dunno what you're on about.
>>
>>54001480
I'm hoping for a Waco/wolf repeat ending myself
>>
>>54001544
The Atlas II is a mediocre nonsense mech that falls into the same star league prototype trap as have way too many before it. Except it did it for a limited production machine that was also ugly as sin. Stone's personal beast is a sad mixtech abomination.

Mostly, I hate the Atlas II and hate Stone, so it's like a perfect hate sandwich.
>>
>>54001852
I dunno, I've had good experiences with the Atlas II. Different strokes etc.

As for Stone, I hate the entire RotS and most of the Dark Age due to it being pretty stupidly written, so I can't really argue with you on that front.
>>
>>53997126
If you want a serious one, blood kite.

Silly: yeoman, flashman, stalker, dasher...
>>
>>54002038
The Atlas II doesn't perform that badly. The large laser and LBX10 thing is as old as fuck mod used by players for the machine like a ton of the royal munch designs. There's just no reason they shouldn't have made it an AS7-Db instead of that ugly piece of shit.
>>
>>54002097
Every time I see a Dasher / Fire Moth, I keep expecting to go, "Booga, booga, boo!"
>>
>>54001116
So THAT'S how you get into a mech in the field...
>>
>>54003043
Rope ladder/chain ladder has been stated since forever though some also have handhold ladders welded on them. They're usually not automatic like that though.

They also sometimes have single line winches with a footstrap like a gundam.
>>
>>54001379
I still hear the voice in my head. "Get ready, lance leader. They're coming."

>>54001116
I really don't like how they portrayed the cockpit. That looks damn near impossible to climb into without some serious gymnastics. Don't most cockpits in the BT-verse open from the front or sides?
>>
>>54003103
>I still hear the voice in my head. "Get ready, lance leader. They're coming."

"Oh, man."

"I see them ground commander. Hold your position."
>>
>>54001116
Why wouldn't you attach the ladder to the top edge of the cockpit?
>>
>>54003263
It is attached to the mech hatch in canon.
>>
>>54003281
That picture also really makes me curious as to how you'd get into the MWO raven design.
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>>53999452
>And then after four turns pass, fighting resumes and the snake dies.

Do you think I'd be working in a place like this if I could afford a real snake?
>>
>>54003103
>>54003151
"We're tracking the Thor, lance leader do you read?"
>>
>>54003151

"That's the last com-sat. Moving to escort positions."

https://www.youtube.com/watch?v=YzWP-C8oDPw
>>
Is it okay to ask questions about the battletech RPG?
>>
>>54003549

Go ahead. Some of us here even play it.
>>
>>54003306
Most MWO designs are made with the TRO art in mind, not human proportions.
The cockpits used in the game fit only on like 2 mechs, most of them are completely unable to even contain a human being, let alone have a way of getting them inside.

Anyway, I'd go with the Mobile Suit solution. Have a rope with a stirrup (or whatever its equivalent is called for mountain climbers) attached over the cockpit entrance.
The tech is primitive, reliable and gets you into and out of the cockpit about as fast as it really gets.
>>
>>53995476
Goddammit anon. You said the name, you'll summon him up!
>>
>>54003423
Ejecting, ejecting, ejecting!
>>
>>54003799
>Ejecting, ejecting, ejecting!

Track that pod!
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>>54005045
Does shimmy still stream, or even hang out here anymore? I remember watching him do that one, was a lot of fun.
>>
>>54005237
He got a job or something and has less time to fuck around on the internet, which is why he hasn't been here much recently.
>>
You were right. That story had some major background flaws. I am now going to write a prologue for Sparrow washing out of the comguards for committing war crimes against the enemy while on garrison duty defending an HPG uplink.
>>
>>54006766
Who cares about war "crimes"?
>>
>>54006766
k
>>
>>54006841
A better question is who leaves Comstar alive, much less the Com Guards? Best to ignore the fucking moron.
>>
>>54006893
>A better question is who leaves Comstar alive, much less the Com Guards?

Jeremiah Rose.

Sorry, but leaving the Com Guards - with Star League-era experimental equipment, even - is 100% canonically possible. Unless you'd like to argue that Main Event isn't canon?
>>
>>54006947
Yeah, but that's the exception that proves the rule. Not just anybody can do it, because it's so exceptional that it gets written about in fucking canon.
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I'm new to the game and getting into the background fluff. The notion of "Great Houses" reminds me of Game of Thrones, which I'm a fan of.

Maybe to simplify things if you had to match up a Battletech great house to a GoT great house which would be similar to which?
>>
>>54006947
That was during the magical time of the schism where a shit ton of people up and walked with their machines while the upper levels of the organization were in total chaos. It just plain didn't happen before then. Fochtstar isn't old school comstar.

Also, even Jeremiah got cockblocked by old Comstar when he wanted to quit before Tukayyid.
>>
>>54007229
Tards are House Cameron
Arryn are Marik
Lanister are Steiner
Stark are Davion
Martell are Kurita
Greyjoy are Liao

Probably the closest you'll get but none of that fits exactly.
>>
>>54006947
Yeah, but he did that after Tukayyid. This dumbass Swallow is doing it before the Clans are even a thing.
>>
Well, the idea was that he was a cadet pulling garrison duty at a faraway HPG link, and was rejected from the comguards prior to being fully enlisted.
>>
>>54007673
after all, they must have had to do training, there are a lot of HPG uplinks that needed guarding, and a few were bound to wash out.

Mechwarriors don't just grow on trees.
>>
>>54007724
If you wash out, you're still in the organization though. You just get shunted down to something like mailman.
>>
>>54007673
>>54007724

I'm only going to say this once, anon.

READ.

THE.

FUCKING.

LORE.

The ComGuard, prior to Tukayyid, are the most highly trained and highly watched force in the game. Massive chunks of the Guard are actually ROM agents operating under cover, and ROM is the uber-elite intel agency.

If they even *suspected* a recruit might try this shit they'd execute them on the spot for being a traitor to the will of Blake.

Training is also conducted on Terra or Mars which are, you guessed it, ROM central. MechWarrior training for the Guard is done *only* through Sandhurst, which is where they train ROM agents as well. In the same fucking classrooms.

>>54007793

Prior to Tukayyid, I'd give a deserting ComGuard soldier a lifespan measured in seconds, unless he is secretly a ROM agent using it as a cover story.

And even then there'd be a ROM agent coming after him hard-core, either to make it look good or because he's pissed about it, who will put in a major effort to get the kill for the Blessed Blake.
>>
During the Era of Mad Max would a mech be passed down through families, or would it ultimately belong to the state in a more communist fashion?
>>
Since you're so dedicated to this character being a total edgy sociopath asshole, mister writefag, why not have him be from, y'know, the fucking BANDIT KINGDOMS where he could have literally been a professional child molester before he went mercenary?
>>
>>54008462
Do you mean the reign of Maximilian Liao, or just the general 3rd succession wars era? Either way, the answer is that it's gonna be a mix of both state and family owned mechs, with the CC under Mad Max tending more towards state owned than average, but by no means exclusively
>>
>>54008462

Passed down.

State ownership becomes a lot more common in 3050+ or the Star League/Age of War eras.
>>
>>54008462
>belong to the state in a more communist fashion
the USA army let their soldiers keep their tanks and helicopters after wars?
>>
>>54008516
Mad Max as in the terrible movie
>>
>>54008516
>>54008517
>>54008590
>>54008601
Apologies I meant the CCAF under Mad Max.
>>
>>54008462
State mechs were basically just new production. Family mechs were the old relics. Even in the Mad Max era you were awarded your state mech as a personal machine for great deeds or even making a machine live far past life expectancy. Lights especially were awarded at retirement. If you drove a Wasp for twenty years and it didn't explode, then they tended to give it to you.

In the old days, family machines and mechwarrior knights were the majority. They got to be rare breeds by the 3060's-3080's though.

>Dat Atlas ASD7-K2 entry
McKinnon has always been a faggot of the highest caliber.
>>
>>54007897
Calm down Anon, read the previous two threads. He's aggressively stupid in his refusal to learn the lore of what he writes about. He's too much of a genius to be confined by mere established canon, you see.

It's best to ignore or mock him and move on.
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>>54003151
>>54003103
>>54003411
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>>54008725
>>
>>54008725
>Big Al, stand by to intercept.
>>
>>54003151
>>54003103
>>54003411
>>54008725
I think the second to last pastebin has a link to all the audio for MW3 and Mechcommander. Someone posted it months ago.
I always loved the VA casting for both of them.
>>
You know what would be great? A Battletech game with a bioware-style hub ship/inter-mission interaction with the NPC pilots and crew in your unit
(But not WRITTEN by bioware, obviously)
>>
Here you go anons, new content!

https://community.battletechgame.com/forums/threads/8812
>>
>>54008881
>A Battletech game with a bioware-style hub ship/inter-mission interaction with the NPC pilots and crew in your unit

I don't know - Bioware could do a decent job of it if they were properly motivated by getting to add in the content they've made work in previous games. So, set it in the Dark Age. The protagonist is a lost descendent of Victor Steiner-Davion (and the subplot is that you're collecting a crew of NPCs from all 5 Successor States, a minimum of 3 Periphery states, and 4 Clans. All are romanceable.

Simultaneously.
>>
>>54007897
so you're telling me every limp dicked cadet pulling garrison duty on an HPG uplink in his Commando is an "uber-leet speshul ops suljur"?

Bullshit. Thats like saying a swiss guard at the tower of london could beat up a marine. Ain't gunna happen.
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>>54008970
Sounds fun.
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>>54008970
>>54009002

l-lewd
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>>54008987
>>
>>54008987
>so you're telling me every limp dicked cadet pulling garrison duty on an HPG uplink in his Commando is an "uber-leet speshul ops suljur"?

That's what the fluff says. Almost in so many words.

Whether you like it or not is irrelevant. It is objectively correct. Scream, cry, beat your fists; it doesn't matter. Every serving Com Guard member is highly trained, and something like 1/3rd of them are ROM special forces-qualified Mech pilots in disguise.
>>
>>54008970
It's more that the people who did the actual decent writing at bioware have literally all left in the last few years.
Plus literally 75% of the cast having daddy issues would be pretty boring
>>
>>54008679
So what about if you managed to salvage enough to restore an old assault (Goliath) would you be allowed to pilot/keep it?

Also not doubting you but could I get a source I'd like to do some research on my own.
>>
>>54008881
>>54009096
I think the Obsidian crew (minus Chris Avellone) could do a good job of it, especially if given actual time to write
>>
>>54009123
>So what about if you managed to salvage enough to restore an old assault (Goliath) would you be allowed to pilot/keep it?
Absolutely. That is not uncommon in the fluff
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>>54008881
There was a thread about ideal games a few years back.

My tastes might have changed a little, but not by a huge margin.
>>
So, I've been thinking
The mech selection for the periphery states in 3025 (and later, but let's focus on 3025 for now) is pretty pants, let's be honest
So I'm wondering:
How many more more designs added to their industries would it take to make them actually interesting to play?
>>
>>54009153
Sweet, was going to post up my OC donut steel and wanted to make sure I didn't get assblasted.
>>
Anyone interested in generating some NPCs for me?

I need three Knights of the Inner Sphere circa 3058. Background, prior regiments, mech, it's up to you.
>>
>>54008987

>so you're telling me every limp dicked cadet pulling garrison duty on an HPG uplink in his Commando is an "uber-leet speshul ops suljur"?

Yes. Now cry moar.
>>
>>54009347

FWIW I would choose something other than a Goliath. In the OG TR 3025 it's a fucking nightmare to keep them working due to a lack of parts.

I'd grab a Zeus or something more common unless having the Goliath is going to be the super special thing about the character and story and everything else is normal.
>>
>>54009269
All three major states need at least one (more) light, medium and assault each, plus the MoC needs at least one heavy and a second medium or heavy, and the OA needs a second heavy, and maybe a second medium. Finally, SOMEONE needs to built Mackies.
Here's what I'd give each
>TC: Toro, Talos, Stalker, Mackie (fits them best, I'd say)
>MoC: Spider, Cicada, Hunchback, Crusader, Longbow
>OA: Javelin, Whitworth, Blackjack, Rifleman, Striker
I'm kind of on the fence as to if the minor powers should get primitive factories or not, depending on how important keeping 3025 strictly introtech is

>>54009347
>>54009429
Zeus is a rare design outside of the LC, especially in the CC, and the Goliath is extremely short on parts if you aren't in the FWL. A Victor would be more suitable IMO, or perhaps a Battlemaster
>>
>>54009394

Captain Steve "Raven" Rodgers. Former ComGuard 1st Division, Tukayyid veteran, defected directly to the Knights of the Inner Sphere. Pilots what has been confirmed as the standard-model Atlas that Kerensky once used.

Andrew "Silver" Targaryen. Former 2nd Sword of Light, Luthien veteran. Defected to the Knights of the Inner Sphere. Gifted Morgan Kell's Archer after saving his life during that battle.

Alexander "Galahad" Knight. Travelled back in time due to a mis-jump. Pilots a SGT-9D and has to constanty beat off ComStar ROM agents who are trying to steal his mighty RE Lasers.

Bonus points: Ringringlingling can use them for a sweet OC novella, since they're so canon-compliant.
>>
>>54009269
I wouldn't give them much more than they have. In 3025, they're meant to be pants.

However, it'd be cool to give them some unique combat vehicles that are actually semi decent, but aren't necessarily expensive. Wheeled isn't required, but some sturdy autocannon-based tanks might be cool.
>>
>>54009551
hehe, I wonder how many people have the callsign Raven? Its hard picking a callsign that isn't redundant but still recognizable. (callsigns tend to be short, one or two syllables so you can shout them out quickly, unlike peoples full names, which can be a handful)
>>
>>54009551
>Alexander "Galahad" Knight. Travelled back in time due to a mis-jump. Pilots a SGT-9D and has to constanty beat off ComStar ROM agents who are trying to steal his mighty RE Lasers.
Hey. You and I both know that kit is the only OF user/"""writer""" allowed to self-insert
>>
>>54009702
#itsfreerealestate
https://community.battletechgame.com/forums/threads/8812
>>
>>54009269
>Wanting to fuck up the periphery by making them not the periphery

They're not proper major states. Haven't been since the Reunification Wars. Never will be. Never should be. Next you'll say that fucking pirate factions need to have production of every chassis class to be interesting.
>>
>>54009669
>>54009729
Honestly a hodgepodge of mechs coming from a bunch of shitty small factories feels more periphery to me then homogeneous bug swarms
>>
>>54009429
>>54009513
He's a character I played in a campaign a while ago. Basically we rampage up and down the FWL as mercs until the WoB nuked us.
>>
>>54009781
Well then I guess he gets our posthumous seal of backstory approval, then.
>>
>>54009771
Honestly, you don't know dick about the periphery if you think that. They're using old Star League stuff and trying to keep it barely running. Even the major states in that era barely have the education quality to make and maintain factories.

Even the Taurian Concordant who is the most advanced periphery state, can't design and manufacture their own models of nuerohelmets and pilot gear.

A bunch of small shit factories indicates technical expertise but not resources. They're the opposite, like a classic underdeveloped country. Shit ton of raw resources but not a lot of technical expertise. The Taurians took Capellan engineers to get their new shit up and running in the 60's, and stuff like Mountain Wolf in the OA is run by Lyrans.
>>
>>54009879
>and stuff like Mountain Wolf in the OA is run by Lyrans.
I've literally never heard this before, could you source?
I know they opened a branch factory in the FedSuns in the 50s, but nothing like that
>>
>>54009269
>mentioning the periphery and nice things together
You fool you've doomed us all.
He's probably on his way to shit up the thread as we speak
>>
>>54009269
>>54009513
>>54009729
>>54009944
>PeripheREEEEEEEEEEEEEEEE incoming
>>
>>54009702

I find that people tend to pick callsigns they think are "cool", when in real life callsigns are usually making fun of a mistake, or something in your name, or something others find funny about you. You never pick them; they just kinda happen and they stick.
>>
>>54009269
Just hand out the non-faction introbox machines, since that's what people actually have to put on the table
>>
>>54009921
Brandon O'Leary is the great grandson of the last Lyran Mountain Wolf CEO and restored the Alpheratz facility with his fat Lyran bank account.
>>
>>54009967
I'm >>54009944 and I honestly don't care much about the periphery, I'm a clanfag.
I just hate it when the MoC hatefag comes along and shits up the thread just because people are discussing something he doesn't like
>>
>>54009995
This, but it should also happen to the IS in general. It's really fucking annoying that the mechs that people actually have a lot of minis for are virtually all quite rare or only used by one faction
>>
>>54008987
>every limp dicked cadet pulling garrison duty on an HPG uplink in his Commando is an "uber-leet speshul ops suljur"
And yet it's also canon that ComGuards in SL-grade 'Mechs once got the nasty end of a 2.3:1 K/D ratio against a pirate band: http://www.sarna.net/wiki/Jolly_Roger_Affair

"Uber-leet" in sims is not the same as actually good in live combat.
>>
>>54010088
Shhh, don't mention him lest he appear.
>>
>>54009989
yeah, but there is a bit of artistic license. Plus we all know pilots are fags.
>>
>>54009551
>Pilots what has been confirmed as the standard-model Atlas that Kerensky once used.
Uh... Kerensky drove an ON-1K Orion, and that specific 'Mech is already accounted for: Teddy K's aunt found it and gave it to Teddy when he joined the 14th Legion of Vega, and it got BTFO during the War of 3039.
>>
>>54010144
>that's the joke.hpg
>>
>>54010170
>hpg
i c wut u did there
>>
>>54009989
http://deadspin.com/5608363/romos-bitch-call-sign-irks-navy-pilot
>>
>>54010190
tsk tsk tsk
the lack of discipline in todays Navy
>>
>>54009551
>constanty beat off ComStar ROM agents
Take your slashfic elsewhere
>>
>>54009989
Ex-fucking-actly.
Callsigns are literally just nicknames, and military nicknames at that.
Like, a lances' callsigns would look like
>Whopper Junior
>Cock Warrior
>Assdisaster
>Ham Hammer
Rather than the fancy shit
>>
>>54010258
Wouldn't it be a fapfic?
>>
>>54010275
Well, I was planning on having the 3 rookie pilots on an auxillary lance being named Roadkill, Stool Pidgeon, and Jockstrap.

(Jockstrap is a fuckhuge lesbian)
>>
>>54009269
I gave them a bunch in my AU, along with literally everyone else, as part of moving everything up to divisional scale
Lemme see if I can find the notes
>>
>>54010144

I thought there was some Periphery world where Aleks piloted an AS7-D to escape being boxed in and that was part of what led to the Atlas II. Been a while though.
>>
>>54010113
If they ever actually release the shimseen introbox, they really need to put the fucking stalker in there.
>>
Can anyone here give me like, (lol i know) an overview of inner sphere factories and manufacturing?

We know where to target, right?
>>
>>54008748
That was great. They knew they were massively outclassed by the Thor, yet they still engaged to buy their commander more time to line up his killshot.

>>54008764
The campaign intro video is one of the best ones. The combat drop starts then everything goes completely tits-up in a half-second. The intro to MW4 is great, too: the lance leader knew the fight was unwinnable, but fought until the end to give the royal family more time.
>>
I think it would be cool if Battletech had rules for intelligence gathering, like getting a preview of what you might fight with a chance of getting it wrong. (Three locusts and an... Atlas? That can't be right..)

That or getting to position yourself in a double blind match prior to the engagement so you can plan an ambush.

Further, I think most fights should be much more uneven, to reflect the nature of battle. Rarely do you get to match even forces in battle, overall, winning the campaign should be key.
>>
>>54010435
>plastic stalkers
I'll take a dozen
>>
>>54010547
There are literally rules for all that stuff. The game is built like old historical simulators, not around fairness or balance. It's geared to be able to recreate almost any military scenario with mechs.

All that BV and stuff is just for pickup games between random players, not how you actually play a proper Accountantech campaign.
>>
>>54010510

>Can anyone here give me like, (lol i know) an overview of inner sphere factories and manufacturing?

No. Way too complex for the thread limit, much less the per post character limit. We could go through fifty threads and not make any real headway.

>>54010547

It does. Maybe you need to read the books?
>>
The objectives should also be a little different. After all, most objectives involve disrupting enemy logistics.

I mean, none of that is going to matter when the Cepellans roll up on you with 3000 tons of armor, but its nice to imagine that you're stategic ops made a difference.
>>
>>54007444

See, this comparison just makes me annoyed that we have a GoT show instead of a wheel of time show or a battletech show. Both would be better than George RR Martin's derpworld of retards.
>>
>>54010763
HBO presents...
>>
>>54010763
Well, we are getting a Wheel of Time show next year, and there is a Battletech show, though it's an old Saturday morning cartoon.

https://www.youtube.com/watch?v=A-_-8D8R4CU

Sorry, I never miss a chance to post MUH HOME PLANET
>>
>>54010763
I don't understand the fascination with Wheel of Time. It's basically misandrist bitches freaking out and having catfights once men start practicing magic too.
>>
>>54010841
You forget the part where Satan is invading too.
>>
>>54010829
this is what happens when you sell your intellectual properties to Ted Turner

https://www.youtube.com/watch?v=GgE_27xfzSc
>>
>>54009989
I got called raccoon because, as it turns out, I WILL eat garbage if I get hungry enough.
>>
>>54010510
http://www.sarna.net/wiki/Category:Manufacturing_Centers Here, you will be reading for a while.
>>
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>>54009989
>picking your own nickname/callsign
Pig disgusting. Some shit is sacred, anon. In a PC group where the players are pilots of some kind, they should listen to each other's backgrounds then everyone other than that player picks his or her callsign. Or, you play a pre-game session that has some combat or something then choose callsigns based on events in that. Anything to have players not pick their own though. Dear god.
>>
>>54010999
Sgt. Peacock
>>
>>54010408
On New Vandenburg, during the Periphery Uprising, and it was a flat-out Atlas II. It's in the Star League Sourcebook, p.81. But every single Atlas II left the Inner Sphere with the Exodus Fleet, so Captain Wannabe up there is still SOL.
>>
they call me Squitts cause..uh.. i'd rather not talk about it.
>>
>>54011066
Paul? That you?
>>
Okay I'm >>54009781

My character for the campaign was Subcommander Jing Ling, a Capellan Defector who joined a Fedrat merc outfit and rampaged across the FWL for almost 30 years before being nuked.

Subcommander Ling began his career in the Sarna Duchy Regional Training Center, graduating with average scores as a mechwarrior. Originally assigned to a Vindicator in the Sarna reserves during the waning days of the Third Succession War Ling seized the opportunity to move up when he volunteered for a raid on a Davion held world. While raiding he managed to capture several tons of spare mech parts. Among these were several repairs for a GOL-1H Goliath. Using these repairs and a mothballed chassis found in his companies stores, Ling was able to get an old Capellan Goliath up and running (sans one LRM). Ling was granted the privilege of piloting this Mech which he did until the end of his time in the CCAF.

He left the CCAF on less than ideal terms. As the pilot of the only functioning assault mech in his company Ling was often encouraged to lead from the front. The fact that the GOL-1H is a fire support mech with no short range weapons notwithstanding. Eventually his (wise) decisions to remain in a fire support role left him with enemies high up in his battalions command. By the time of the 4SW Ling began to chafe under increasingly hostile commanders and colleagues. Since the mech had been granted to him personally, it could not be reassigned to a more tractable soldier and Ling was becoming more and more wary of deploying to battles without supporting elements. After one too many close shaves fighting the AFFS in the 4SW Ling decided to defect. Under the cover of agreeing to what would essentially be a suicide mission Ling and a few fellow disgruntled soldiers commandeered a dropship and managed to make contact with a DMI operative who managed to smuggle them into the St. Ives Compact.

Cont.
>>
>>54011105

Once there Ling quickly became bored. Because of his history he was not allowed to embark on any operations against the CCAF. Eventually the 4SW ended, Ling was quick to sign up with a group of discharged Feddie mechwarriors who were starting a mercenary company. Eventually the four of them got contracts within the FWL. For 30 years the “Rough Riders” existed as political tools. They would be hired by one local planetary ruler to intimidate another, then quickly move to another part of Marik space and do the whole thing over again. Sometimes they would be asked to participate in “training exercises” against disloyal troops, or else take short term garrison jobs in the Periphery or along the Lyran Border.

Eventually Ling grew tired of all the moving and small jobs. Deciding to take a steady paycheck he convinced the other founders (and majority shareholders) it was time to settle down. So they accepted a long term garrison contract with the Principality of Regulus. Their story would end as many mercenary stories ended, at the wrong end of a Blakist nuke.

One interesting note about Ling was that he would almost constantly get on his colleagues nerves. Taking the idea of a mech requiring the pilots natural sense of balance to remain upright to its natural conclusion Ling would walk everywhere on all fours. Publicly it was to better control his quadmech but almost everyone thought it was just because he was weird. He was also a gifted strategist, being the brains behind many of his companies most successful missions. Other than his short stint in a VND-1R he piloted the same GOL-1H for his entire career, eventually upgrading it to a GOL-3M after some successful jobs gave them the cash for some more in depth refits.
>>
>>54011034
>not Ms. Peacock for the Clue reference
Dammit anon, one job. But it'd need a few more votes to become official.
>>
>>54011121
>Ling would walk everywhere on all fours.
>>
>>54011105
>Jing Ling
>>
>>54011236
Yep he was a freak, I added that as a way to annoy my fellow players.

>>54011247
Named him after a mutual friend me and the others had. Don't get too full of yourself
>>
>>54003423
Has the best standard sensors in the game, misses a Mad Cat. Lose a mech because of it. Dumbass deserved to be used as bait.

"Paingod here. Somebody thinks they can hurt me."
Rooster here. Hee-heeee, he blewed up good.
I loved that game.
>>
>>54001026
Who is the artist on this one? if I would guess Shimmering Sword but I don't think I have seen this one on his Deviantart page
>>
>>54010510
has anybody ever thought about using an SQL database to house and store all these? It really would be a good training exercise.
>>
>>54001135
My Personal favourite of the 3 MWO pics, . It's just just cool atmosphere piece, with all the shady dude hiring mercs to do his or his superiors bidding thing going on.

Sad that you can't do Catrina Atlas facepaint on MWO I think.
>>
>>54011557
I thought about it because I'm one of those faggots who fluffs out their designs and/or tries to plan logistics when doing custom manufacturers for my stuff. But I'm so used to Sarna and I know not many people would care, so I don't bother. I'm lazy, so sue me.
>>
>>54011557
Sure, if we had all the data for what factories are open when, what they produce across all eras, and what damage if any those factories took when they were taken over.
>>
>>54011602
well Sarna itself has almost all that, and whatever it doesn't have you can just leave blank.
>>
>>54011618
I wasn't volunteering, I was pointing out the hurdles. And I don't trust Sarna as far as I could throw Herb.
>>
>>54011627
I'm not shilling Sarna here, but honestly, with the disparities in the published material and the efforts CGL puts into fact checking, you could do much worse, and it's at least convenient.
>>
>>54008748

Wasn't there something like two versions of this scene, they both play out the similar way, the other one bit more "mercenary" as in the end the the Mad Dog just goes to the Summoner and headshots him?
>>
>>54008590
In Battletech it's more of honored Knight keeping his war horse,weapons and armor the king graciously gave him before a war. Feudal systems operate on different kind of mindset than modern state ones.
>>
>>54011627
Its basically data entry. You could hire somebody fill out a spreadsheet.
>>
>>54011796
convert the xml to sql.
>>
>>54011796
Or you could have some volunteers or interns do it.
>>
>>54001135
i cant get over that wrench in the bottom right... it just looks so shopped in. im not sure why.
>>
>>54011808
I've got a spreadsheet one of my friends made of mechs, asf's, droppers and js sorted by faction, location, company and book source from 3025-3050 (though it includes sources up to 3075, but only in regards to stuff that was around in that period). No clanner stuff and no newer stuff but it's super handy for Succession War campaigns. I've been bugging him to update it to 3060 chassis at least.

Sarna is generally okay but the major fuckups are with time so you have things like Jalastar's 3061 licensed Grasshopper line not having a date in the wiki entry so dumbasses go "Nuh uh, the Fedrats had a Grasshopper factory in 3025"

Actually, there's a ton of those. Like the 3060's licensed Hunchback line for the Lyrans causing goofs to call it a signature Lyran mech in 3010 when it's OG Marik.
>>
>>54011845
>im not sure why.

Because the scale is fucked. That pipe wrench is about a foot long in real life where the picture was taken from.
>>
>>54011845
It's the bright red color vs the muted colors in rest of the scene. And yes that bright color of the wrench is an actual color used in some wrenches. Probably to help to find them fast on a hurry.
>>
>>54010547
>cool if Battletech had rules for intelligence gathering
Hmm... There ARE sourcebooks for intelligence operations, spy stuff, and all that, but I think what you're talking about are like, RAT charts for random encounters.

While there are random assignment tables, mostly that sort of thing only crops up in a GM/Players type situation, be it RPG or extended campaign (Chaos system or otherwise)...

There have been attempts in the past to make "Battle outcome" randomisation tables based on the forces going into the fight, though.

Not sure if the Gigatorrent is still running these days, but make use of the megashares we've got at the top of the general. Anything involving "Intelligence" or "Campaign" might be of help.
>>
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>>54011924
they make pipe wrenches that big tho.
>>
>>54011965
Of course. But the proportions and name stamp size are different. Like notice the one in your pic has a thinner neck because it's big enough to get away with it.
>>
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>>54010190
>http://deadspin.com/5608363/romos-bitch-call-sign-irks-navy-pilot

Just don't call her that to her face.
>>
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>>54009781
>I played in a campaign a while ago
Jealous as fuck. Never been able to be anything but a GM.
>>
>>54011153
Sgt. Ms. Peacock?
>>
>>54015538
Dowager Duchess Sergeant Mrs. Peacock. You've gotta get all the titles in.
>>
>>54015447

I know that feel bro. It'll be alright.
>>
>>54015553
What about the rest of the clue characters? Actually, can we just make /btg/ edition Clue?
>>
>>54009989
https://www.youtube.com/watch?v=YZ-aKkEoAUQ#
>>
>>54015599
Star Colonel Mustard of Goliath Scorpion solahma cluster.
>>
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>>54014247
>Day After Tomorrow.
Fun movie, but it further tells me people who think Hollywood or even HBO would ever make anything even resembling a decent Battletech adaptation are out of their mind.
Give it to the Japanese or keep it to yourself.

Piloted robots not kosher in western media. Starship Troopers being a prime example where infantry got changed from being a robot-only army to some poorly equipped dudes with guns.
Edge of Tomorrow also pissed all over the original and removed all mechs (pic related) in favor of some of the most idiotic hydraulics imaginable just to show some idiot's face.
>>
>>54016008
>Starship Troopers being a prime example where infantry got changed from being a robot-only army to some poorly equipped dudes with guns.
To be fair to the movie, it wasn't a Starship Troopers movie at all until some suit realized they owned the rights and slapped them on there. The suits would have been unfilmable at the time, and maybe even now, unless a lot of the characters talking in their suits played out like the Iron Man movies. Or else you go for the Roughnecks style of semipowered armor.
>>
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>>54016055
>To be fair to the movie, it wasn't a Starship Troopers movie at all until some suit realized they owned the rights and slapped them on there.

I haven't heard of that but it would make sense.

>The suits would have been unfilmable at the time...
Why is that? The OVA did perfectly and was shown in cinemas to great success.
And that was back when the author died, whereas the Hollywood movie came out much, much later.
They don't contain any internal shots of the characters when inside of them and yet they work perfectly.
>>
>>54016144
>Why is that? The OVA did perfectly and was shown in cinemas to great success.
Now, I want you to go over *exactly* what you said there. A cartoon. Not live action, which the American viewing public will expect. Also, that OVA was unlicensed so that's not exactly going to win execs over.

>They don't contain any internal shots of the characters when inside of them and yet they work perfectly.
Just think, you've paid 15 million dollars for Big McLargeHuge to star in your movie as an executive. Are you going to hide his face in a blank helmet, or have that shit plastered everywhere?
>>
>>54016200
>Now, I want you to go over *exactly* what you said there. A cartoon. Not live action, which the American viewing public will expect.

Release it everywhere outside USA and then pray to the powers that be Americans catch whiff of the entire world seeing and enjoying one of the best book to cinema adaptations ever made?

And I suggested copying the whole thing into live action, anyway. Like, just copy the whole thing over with actual actors instead of animated figures if the American audience can't handle different art forms.

Lastly, there was no Big McLargeHuge in Starship Troopers.
Plus the OVA is like 90% human interaction (like the books) and only a small part of it is actual robot action.
>>
>>54016285
I feel that you're either baiting or too retarded to live, so have fun with that.
>>
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How does one host succesfully on megamek through all these newfangled internet fire wall solar panel travel ban router things? It all seems like space wizardry to me. Depressing. I just want to play games. I can't seem to even find a functional ipv4 for myself.
>>
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>>54016144
>I haven't heard of that but it would make sense.

It's true. They rearranged the plot and names of a work-in-progress they had to match what goes on in the book, which Verhoeven and Neumeier hadn't even (yet) read. I doubt that Verhoeven ever did.


>>54016285
>Lastly, there was no Big McLargeHuge in Starship Troopers.

Like >>54016200 said, they wanted this to be a "buddy war movie" (actually, Paul Verhoeven even expanded on that explanation - you can look it up via Google, I'm sure). Big stars or not, it's hard to empathize with the characters when you can't even see their faces. Same reason Stallone took off his helmet in Judge Dredd when we all *know* that you *never* see Dredd without his helmet.

It wasn't until somebody came up with the brilliant idea of frequently showing Robert Downey Jr's face from *inside* the Iron Man armour that this kind of thing would have made cinematic sense.


>Plus the OVA is like 90% human interaction (like the books) and only a small part of it is actual robot action.

It's the part that we would all come to see, though, dontcha think?
>>
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OK, all done.
>>
>>54019316
The Shootist will never not disappoint me mini wise. And the fact that there isn't a Gauss variant that isn't Blakist.
>>
>>54019316
Let's play identify-the-mech! From the far left! That little man and his friend are Herpeses, right?
>>
>>54019289
>Big stars or not, it's hard to empathize with the characters when you can't even see their faces. Same reason Stallone took off his helmet in Judge Dredd when we all *know* that you *never* see Dredd without his helmet.

Well, the new Dredd movie did just fine not showing judge's face at all.
But, of course, that takes actual effort on the part of the director.

Effort being something that humans are not really well known for when there exists a shortcut.

But I'd argue it's never about "not seeing their faces".
You don't get faceless characters most of the time, it's just they're mostly not seen when the action starts (which is the same for non-giant robot movies as well, you just substitute giant robots for explosions and set pieces and gunfights and running and other shit that obscures that $5 billion smile).

Anyway, I think this topic's worn out and done. We're not really going to convince anyone otherwise.

One last thing I'd love to mention before that, though. I've seen a Japanese documentary on the mechanical culture. The thing had a snippet towards the ending where they asked the premiere Japanese directors as to why the west doesn't like robots. They concluded it must be because the western people are kind of stuck in the past (which is funny when many clueless people online talk bullshit about how Japanese culture katanas and honor and samurai is why they make their giant robot shows as they do) and have an aversion against machinery. According to them, we require the human element and despise robots/mechs because we ultimately fear the machines replacing us or harming us.
It was a funny new perspective on the age-old arguments as to why people here never get into these things.
>>
>>54019479
You want the whole unit?
Left: 2x Hermes II, Scarabus, Unseen Locust.
Front Left: Trebuchet, Awesome, Shootist, Warhammer.
Back left: Battlemaster, Cerberus, Awesome, Thug.
Middle: Thunderbolt, Perseus (Nooo), Atlas, Cyclops.
Front Middle: Wasp, 2x Cicada, Wraith.
Back Middle: Catapult, Grasshopper, Anvil, Nightsky
Right: 2x Hercules, 2x Grasshopper
Front Right: 2x Trebuchet, Hunchback, Apollo
Back Right: Awesome, Marauder, 2x BD Riflemen (I think, it's clearly not the second sculpt though.)

>>54019592
>Well, the new Dredd movie did just fine not showing judge's face at all.
And made fuck all for money, though that's more likely because of the similarity to the Raid and the perception that it would be campy based on the Stallone film.
>>
>>54019648
>And made fuck all for money

It didn't fail on account of being deemed bad by the people who watched it. Quite the opposite.
It's just not that many people got the opportunity to do so.
>>
>>54019648
Noooo! You ruined the game.

Oh well. Not that anyone really likes playing games here.
>>
>>54019648
Those Rifleman are 3rd edition box plastech. A bunch of his unseen and regular stuff in there are plastic. Like the Hermes II are plastech, so is the Cat, the Wasp, the Thud, one of the Cicadas, one of the Trebs, Cyclops, Atlas, Warhammer, Battlemaster, one of the Grasshoppers, one of the Awesomes, Hunchback, maybe the Mad but it's hard to tell. The cockpit looks wide enough but the seam is done perfectly. Locust might be plastech but it's been cleaned up extremely well.

>>54019857
Not really a game when most of us can identify not just all the machines but the specific sculpt version. Actually, the most impressive mini in there is the Apollo, since the mold for it was lost for like a decade.
>>
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>>54010608
That's easy. Would you also like a dozen FUCKING SHOGUNS with it? Not that I'm annoyed.
I just recasted the Stalker and I use like twenty of them.

>>54011066
>>54010873
I was "96" because of a combination of ASVAB scores and being ass-backwards at a critical moment. It changed to "Homer" once my hair fell out - at 21.

>>54011105
>>54011121
Five too many "eventually"s, but other than the quad-furry thing it's not too bad.
>>
>>54019970
>since the mold for it was lost for like a decade.

Funny story, the Battle Pope and I were the ones who found it again. Took us like 2 hours of digging through the mold archive at IWM. That Apollo is the *first* Apollo cast from the re-found mold.

And yeah, a fair amount are plastics. A bunch of this unit was composed of leftovers after I'd built the other ~13 battalions of this project.

Also (and I just had to walk over the display case and check, because I couldn't remember myself), none of the Awesomes are plastic. Neither is the Beemer. Otherwise, you're spot- on.
>>
>>54020597
>That Apollo mold story
Awesome. I've just had mine since 3067 came out, so I never knew the damned thing even got lost. I wonder what else they have buried back there..
>>
>>54019316

Holy cow, those cockpits have a fantastic contrast with the purple paint. Damn fine job. You made a shit paint scheme actually look good.

Didn't you start that project like last week? Did you just finish a battalion in a week?
>>
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>>54009989
Exactly.

Like you know this pilot's callsign is Bee Gees, whether he likes it or not.
>>54019316
>>
>>54011965
that things not for pipes, its for killing hobos
>>
>>54021620
do you have the jungle boogie meme?
>>
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>>54021841
this one?
>>
>>54021870
yes! thank you
>>
>>54021870
I'm so proud of that meme.
>>
>>54018295
I just use hamachi and that works alright.
You have to open ports on your router but it's a major pain to do
>>
>>54019985
As I said to >>54011236
The walking on all fours thing was a way for me to annoy the hell out of everyone on the table.

>>54015447
I know that feeling man, that was the last battletech campaign I didn't gm. All I've been able to play is 3.shit and shitfinder ever since.
>>
>>53995186
https://www.youtube.com/watch?v=PhGSBu23FLU

read my fanfic
http://bg.battletech.com/forums/index.php?topic=57997.0
>>
>>54023430
It's pretty clear by your writing style that you have the 'tism. I'm sorry for your loss.
>>
>>54023430

ComStar would give zero fucks about slaughtering bandits who were attacking a HPG.

And I mean literally zero fucks. There wouldn't be some special medal for it (and, incidentally, at the time the Guard had all of two medals, which you had to do Victoria Cross shit to get) and it wouldn't cost him his post.

It also wouldn't impress the living shit out of supar speshul merc benefactor, because all he did was kill a bunch of infantry with the best infantry-killing gun available.

Read.

The.

Fucking.

Lore.

And if you can't do that, at least listen when we point out how completely retarded your bullshit is so you can do better next time.
>>
>>54023750
Just stop responding to him. He's doing this idioty to trigger /btg/ and people keep taking the bait.

Let him keep putting in the work and get ignored instead of (You)s and he'll leave.

Or throw an epic shitfit, either way it'll be better than REEEing at him.
>>
Not sure how many of you folks come from a land down under, but therexs a guy on ebay called Iron Kangaroo who sells metal MWO style minis if you're into those designs.

Shame it's like $25 shipping to the states or I'd buy his Catapult with the various weapon options(PPC, Guass, Arrow IV and Plasma).

So might be helpful to folks in Straya looking for those types of models without getting raped on ahipping.

I'm also still working out what is what from Warhansa. Some of the designs I can't recognize(not familiar enough with the MWO redesigns to know them all).
>>
>>54023900

We'd get pwned on shipping costs and then it would come by StarTrack any way.

Be almost as cheap and a billion times more reliable to fly wherever he lives and buy them in person.

>mfw you can't get StarTrack to commit to a pick-up time
>or delivery time
>and despite giving no authority to leave they put your brand-new $2.5K gaming rig out in the rain during the summer storms
>and deny responsibility
>and you have to take them to small claims court
>and it takes a fucking year and a half to resolve the problem
>AND THIS MEANS YOU ARE ONE OF THE FORTUNATE CUSTOMERS SINCE YOU WERE ABLE TO MAKE THE SHITCUNT ARSEMERKINS PAY OUT FOR THEIR IDIOCY

Yes, I'm bitter.
>>
>>54023900
I live State-side and have bought from him before, actually. I have a King Crab from him, as well as a Marauder and Warhammer I bought that are Unseens. Sculpts are solid quality and didn't take too long to arrive here. I recommend trying him out. Shipping also encourages you to buy multiple minis at once (worth it), since it doesn't really increase with weight up to a point. You can message him for details, he was pretty helpful when I spoke with him about it once.
>>
>>54023993
Well that sucks. I was hoping you guys might finally catch a break. That'll teach me to try and be helpful.

>>54024018
That's true, but most od the other stuff he sells I can get from Warhansa. It's mainly that Catapult of his I want.
>>
>>54024200
>That's true, but most od the other stuff he sells I can get from Warhansa. It's mainly that Catapult of his I want.
His stuff is metal though, where Warhansa is not. He also ships with all variants, at least he did for my orders and I assume he still does. I also just remembered, I also have a Marauder II from him.

I really do recommend giving Kangaroo a shot, his stuff is quite nice. He also has other, unlisted, Unseens, such as a 1-piece Battlemaster I picked up from him. Again, just message him and ask about things.
>>
>>54024200

It's Australia, dude. Everything is trying to kill us, including the shipping companies.
>>
>>54023750
So you DID read it.

I read the Wolves novels during the clan invasion. I hate everybody else, even warden wolves. (Except Ghost Bears. Ghost Bears are alright)
>>
>>54024249
I'll have to take another look at his options.

So would we be able to do a /btg/ campaign using Megamek? I have no idea how campaigns in BT work, but Ixd be willing to learn to play in one.
>>
>>54023750
defeating an armored tank company and two platoons of jump infantry in a Locust is no mean feat for a cadet.

Refusing to accept surrender is a big no-no in Star League conventions.
>>
>>54025630
>I'll have to take another look at his options.
A good decision. He's a good dude and I wholeheartedly support people buying from him. Any good alternatives to IWM are worth the time in my experience (though, I actually don't dislike IWM really, they're fine folk IMO).

>So would we be able to do a /btg/ campaign using Megamek? I have no idea how campaigns in BT work, but Ixd be willing to learn to play in one.
Gotta talk to someone else on that one, I don't MegaMek myself. Been jamming with MWO though, feeling ok about it. Getting the hang of my Thunderbolt-5SS (2 LPLs, 4 MPLs), doing pretty decently. Thinking about buying a Marauder pack to get three Marauders and a month of premium time. Seems like a hell of a deal.
>>
>>54025599
>Ghost Bears
>alright
Highest proof of bait yet.
>>
>>54023885
you should try it too anon, you'll like it.
update soon.

http://bg.battletech.com/forums/index.php?topic=57997.0
>>
>>54025630

I've been running a BT RPG campaign using MegaMek at times. Group is full though.
>>
>>54025736
can somebody make a pic of a locust stomping infantry with blood all over its feet?

I like to beat my feet on the Mississippi mud!
>>
>>54025750
Well I was thinking a big campaign of regular old CBT. Factions fighting over a planet(or system) and such.
>>
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>>54025770
>>
>>54026103
Isn't that the Japanese Locust, or Koto?
>>
>>54026138
yes.
>>
So is the only way to get nice cardstock maps through the intro box? I know CGL sell map packs, but I don't trust paper maps to not get destroyed.

Would love to buy a bunch of Heroscape tiles to make a table with those, but I don't have that kind of money just sitting around.
>>
Where would be some good places on the map to put additional bandit kingdoms on the map, aside from the former RWR?
>>
>>54026516
Somewhere in the TC/MoC/CC gap, out past the OA, the TC/OA gap (aside from the tortuga guys), and further out past the zone with the Marians and circinians and all that.
>>
>>54023993
>ARSEMERKINS
I think I love you.

>>54024249
>>54024200
I've seen some of Kangaroo's sculpts, he does a good job and the minis are much, much better than the usual recaster fare.

>>54026500
>So is the only way to get nice cardstock maps through the intro box? I know CGL sell map packs, but I don't trust paper maps to not get destroyed.
No, there are a couple of "hexpacks" that have double-sided heavy-duty maps. Only Lakes and Rivers and the Hills and Canyons packs are still in print, but they come with about an extra map's worth each of spare tiles that you can use to adapt maps or make new patterns.They dropped the idea a few years back because it cost too fucking much.
>>
>>54028116
I thought those were paper. I think therexs a store not too far from me with both of those. Might need to call them and see if they still have them.
>>
>>54020831
>Didn't you start that project like last week? Did you just finish a battalion in a week?


Last Wednesday. So a battalion in 6 days, technically.
>>
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>>54028375
I keep meaning to make a reference post about the contents of those things. the mini-scenarios they come with are honestly an excellent training tool, I just wish they hadn't half-assed the concept and then given up on making maps entirely.
>>
Hey everyone, how are the BattleTech canned scenarios and campaigns? What are the best you know of, and what should be avoided?

I'm trying to find the correct "battletech atmosphere" with canned scenarios. Something based on the official materials wholly, and not on my interpretation of the world.
>>
>>54032582

I'd avoid the Starter Books.

SB: Sword and Dragon combines lopsided play between the two factions involved with needlessly complicated prototype rules. It is marketed as the ideal way to move from the basic rules set to tournament level gaming but the rules it uses are more difficult to learn and slower to play than actual tournament rules.

Wolf and Blake isn't bad for the rules and timeline but quite a lot of people dislike one faction or both involved.

Fist and Falcon is just kinda there. Never really read it.

With the older scenario packs the biggest issue is usually piling stupendously huge numbers of combat units onto one or two maps. I think there's a Tukayyid scenario that pits 18 ComGuard 'Mechs against a Clan Star on a single map.

There's also the curse of the mono-unit command where a million billion copies of the same 'Mech make up the force and the leader has something else to make them stand out.

The good news is that all of the Scenario Packs and Starter Books are quick reads, so even if they're not much chop you can get through them fast.
>>
>>54032750
W-wow. Maybe I should go with my own interpretation of the game afterall.
>>
>>54032750
>There's also the curse of the mono-unit command where a million billion copies of the same 'Mech make up the force and the leader has something else to make them stand out.

Does this happen a lot in the old books, like Sorenson's Sabres and Gray Death Legion and such? I know the mech selection was thinner back then.
>>
>>54033117

Yes. Mostly for opposing forces though.
>>
>>54033117
No idea about Sorenson's Sabers, but I'm re-reading the earliest Grey Death novels at the moment. Worst I've seen yet are two of a chassis in the protagonist unit, while the antagonists have a tendency to amass Wasps, Stingers, and Archers.
>>
What should I use to round out my star?

I have a Kit Fox, Summoner and Hellbringer.
>>
>>54034442
Timber Wolf and Ebon Jag both would go nicely.
>>
>>54034442
What kind of star are you going for? Ignore >>54034476, they're insane. If a heavy star, add a Mad Dog and a Stormcrow. If a medium star, add a Stormcrow and a Nova.
>>
>>54034953
What's wrong with >>54034476

Timber Wolf is solid as fuck. And the Ebon Jag ain't half bad.
>>
>>54035106
You're unlikely to get a Cauldron Born from the Jags, and the Falcons REE'd at anyone using the Mad Cat as being faggots who couldn't use best Falcon mechs.
>>
>>54025689
So with Kangaroos stuff, have you magnetized any of it? I'm looking at the Hollander and the non LRM Catapult and I'm wondering how difficult it would be to magnetize those models to make best use of the weapon options
>>
>>54035135
Just use Aiden Prydes config, that would shut up any REEE about the Mad Cat
>>
>>54034442
Something that's made like an anvil and presents a tempting rush target. Night Gyr. Supernova.
>>
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>>54032582
>Hey everyone, how are the BattleTech canned scenarios and campaigns? What are the best you know of, and what should be avoided?
It depends on what you're looking for. A lot of the earlier books are based on a "historical" atmosphere - more in the sense of /hwg/ than actual history, mind. They can be hilariously unbalanced, but a lot of fun.
You should take particular caution with the first few books, though. Fox's Teeth (FASA) and Tales of the Black Widow Company were both written for the earlier BattleDroids ruleset, and deliberately limited to the handful of units and pair of identical maps that came with the BD boxed set. BD also had different construction rules and a number of 'Mech designs were illegal under the current rules - or just >very< different.

The earlier books have a more "Mad Max" aesthetic going. Nearly as much of the scenario balance (and challenge) is in managing your battered shitboxes as it is in dealing with the enemy. That stops shortly after Kell Hounds, as FASA starts prepping for the Clan Invasion

>>54032750
Eh. That's a needlessly blinkered view. The tight fights with a lot of units are mostly there to speed things up, and make most efficient use of a (frequently very) small map collection. They do teach bad habits, but it's not that hard to expand (say) that ComGuard fight out to a proper 4x4 setup.
>>54033117
>>There's also the curse of the mono-unit command where a million billion copies of the same 'Mech make up the force and the leader has something else to make them stand out.
>Does this happen a lot in the old books?
Not really. Even in the thinnest days (Fox's Teeth and Black Widow Company) the most you usually see is four of any given 'Mech - and that is in the multi-company scenarios. There are a couple of linked scenarios in the GDL book that involve a Panther Company, but that's very much a special case. Even in the earliest books there's rules for variant 'Mechs as well.
>>
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>>54034442
I'm always partial to a Mad Dog (or a Timber Wolf if you want to anger the Wolf faggots. Which is always a plus in my book). If you want to play a later era, a Night Gyr or a Turkina would be nice. In earlier eras, the Mist Lynx is a decent scout and BA taxi, and the Adder is a MEAN little motherfucker. The Nova is an acceptable design, but it's far too easy to gamble with it once too often and melt yourself. The Stormcrow is fun as Hell, and everyone has a shitload; the alt configurations get pretty sick, especially the Bravo (only singletap) and Charlie.

If you want an Assault, it's pretty much a tossup between the Gargoyle and the Turkey, though.
>>
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>>54036721
Oh, and I forgot the Cougar for latter-era frontliners, it's actually a very nice complement to the Falcon heavies. Just, you know, slow as all Hell for a Clanner Medium.

>>54036578
>>54032582
Anywho, <cont.>

A lot of the FASA books from the Clan Invasion era are centered on showcasing whatever new ruleset or TRO just came out, so they weight pretty weirdly. On the other hand, they also put a lot more thought into what 'Mechs the protagonists are using, and had more fiction to go off of. The Merc's handbooks also bracket this era, and give a lot of advice on making your own scenarios and units.

"First Strike" is the genesis of the current style of scenario design, a "Your Dudes Here" BV-balanced campaign that would later be adapted into the Chaos Campaign System. While the overhead is lighter for the DM, with fewer proxies and models needed, these books are also a lot less flavorful. All you really need is Total Chaos and First Strike.

Modern-wave "historical" scenarios are.. badly-playtested. Not that that's new, but a lot of the stuff uses TacOps or StratOps rules without explaining them, which the FASA books were always good about. Even when they made shit up on the fly, you could usually run them without the GM needing a couple solitaire practice games.


Here is a scenario I designed recently as a demo game. It's not exactly perfect yet, but it shows what I look for as a GM
• Clear listings of 'Mechs and variants involved
• Split-out sections for each major part of the scenario, with an overview.
• Clear breaks between fluff and rules text.
• "GM's Section" with tips and rules you'll need to keep on top of.

Not every scenario requires a GM, of course, but even simple 2-player games benefit from knowing what the fuck you're doing instead of spending the entire game faffing around in the rulebooks...
>>
>>54035135
Was the Timber Wolf issue mentioned in the Jade Phoenix books. I mean it does make sense.

Wouldn't an Ebon Jag fit since they were allies with the Jaguars?
>>
>>54037317
Timber wolf issue wasn't mentioned in any form.

The timber wolf was more a sign of a warriors status than a "reeee! wat, CJF meks no gud 4 u fgt?" issue.
>>
Why are there no mechs with 6 AC5's?
>>
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>>54038118
Because you need to make a lot of sacrifices to fit them, and the resulting mech is completely impractical?
>>
>>54037317
Clans don't just share hardware. Especially the ebon jag which was deployed just before or just after luthien (I honestly don't remember which).
>>
>>54038204
First seen at Luthien. I remember because it premiered in the Luthien sourcebook.

That reminds me. Did they ever remake the Imperial Palace map for megamek?
>>
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>>54038204
>Especially the ebon jag which was deployed just before or just after luthien (I honestly don't remember which).
Just before. The Luthien scenario pack says that only three confirmed chassis took part in the Battle of the Black Pearl, and all were in the hands of Jaguar Guards.

>Clans don't just share hardware.
True, but they >do< Trial for it. Only a couple of designs are actually exclusive, and everything but the Orion IIC is because it's either new as Hell, Dezgra, or shitty. Usually two out of three. In the Fall of Huntress, Ebon Jags went to pretty much everyone (and then got dumped on Freebirth in most of the Clans, but that's as may be).
>>
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>>54033117
I think that there were a few books where the Drac forces they faced were almost completely Panthers, with one or two Dragons thrown in there for command mechs.

Kind of a weird mix, but considering how few factories the housebooks listed for the DCMS...

Don't ask me to source which novel that's from, though. All I can remember is that it was set prior to the clan invasion.
>>
>>54038672
The Warrior Trilogy has that.
>>
>>54038672
Warrior Trilogy has a Panther company commanded by an Awesome. Pretty good combo actually. A storm of PPC's.
>>
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>>54032750
One scenario book I did like was "First Strike". It was pretty much how I envision introductory products should be: It only ever used the contents of the intro boxes, or in later chapters, the Citytech box.

It offered mostly scenarios that didn't branch, and existed to give people who bought their 4th edition boxed set some extra mileage out of it. I think it might have included a mini-campaign system as well.

Balance might be a bit off in some cases, but overall there aren't really any hugely one-sided fights.
>>
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QUICK, /giantrobotsgeneral/, I need an assault with jump jets and a sword/hatchet that can shotgun shit with its torso slots and ax people questions in physical phase, especially in urban scenarios.
>>
>>54038935

Why not just use an Axman? Because so far as I know, nothing exists that fits all of thaat criteria, notably the assault-weight prerequisite.
>>
>>54038997
It was my first thought, and LBX version looks good, but I wonder if there are heavier alternatives. Basically, a giant brick that powers up and suddenly *blocks ur path* between buildings.
>>
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>>54039034

How big of a dick are you wanting to be? Is this going to be a friendly game, or can you run full fuck you? Because you could swap some of the pods on the Seraph and it'd be pretty damn beastly, but you'd either need a higher piloting skill or some MD shit to counteract the Small Cockpit.
>>
>>54039073
I'm looking at a Seraph right now, actually. Don't like retractable blade, and maybe I should install snubbies on it.

It's basically an urban scenario for my friends, but I plan to upload a pdf somewhere if I like how it goes. They started only recently, and I want to show them the hell that is urban combat. There's gonna be a LRM boat in the distance and some faggy light with a tag as well.
>>
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>>54039120

Just use the TacOps rules for Retractable Blades. Not as much damage, but a chance for a crit every time you hit. Sure, you risk breaking the blade, but you also risk ruining their day in a single melee attack. Also, true hell is combined arms urban combat. My players hate me when I run those scenarios, because things happen like me sneaking up on them with AC/20 Urbies and suicide bomber vehicles. If you do it in an RPG campaign with characters they've gotten attached to you can watch your players age a few extra years in a single session.
>>
>>54039170
>combined arms urban combat
Anon, no, I don't want to cross that line yet. They already hate vehicles and infantry with a passion of a thousand suns after they realized their large lasers and shit do 1-2 damage.
>>
>>54039219

If I do a scenario like that, I tend to run a BV lower than my players, sometimes to the tune of 1k+. They still hate me, but it's much more winnable.
>>
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>>54038935
The Battlerider Mechforce UK mech has that in both of its variants. So you know, depending on how canon you want to be. Magazines like Battletechnology were fully canon back in the day. Now they're just apocryphal.

The Solaris 7 variant of the Grizzly is right up your alley though. Jumps, hatchet, and dual LBX-10 in the torsos.
>>
>>54039170
>>54039219

Guys like you is why I refuse to take a city without a couple high jump scout mechs for the rooftops and a vtol or two to ruin all your hidey holes. Usually, I'm not allowed artillery or lighting the entire map on fire though, because muh civilians. I still plow into buildings for free armor when it gets too hairy. Basements are more dangerous than SRM carriers to me at this point.

I also break my fire rules if I run into infantry. If they didn't want me to light Ian Cameron's historical summer home on fire, they shouldn't have used it for cover.
>>
>>54039404
War is hell.
>>
>>54039170
Tandem charge warheads for SRMs are an even better way to get free crit chances.
>>
>>54038935
That game was fucking baller as hell. I'm amazed anyone other than me remembers it.
>>
New thread...
>>54039720
>>
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>>54038935

If you're OK with customs and with your players hating you, then you might want to look at this.

>34-point hatchet hit
>LB-20X with ample, CASE'd ammo
>25 tons of hardened armor, which also helps protect against crit chances against the LFE
>5 Jump is about as good mobility as an assault Mech can get
>Head-mounted TAG *and* a C3i system, so those LRM boats you're talking about? Yeah, enjoy ignoring the range, indirect fire, spotter's movement, and target movement penalties to your LRM fire.
>It's not terribly difficult to mess with your heat fine-tuning using the X-pulse lasers, plus, well, short-range pulse lasers in a city
>remember, Hardened Armor PSR penalty does *not* apply to physical attacks - physicals are just an attack roll that use your Piloting Skill.

Only real downside is BV2 with a competent pilot, but if you want a "boss" battle anyway, then loading this up with a 2/4 pilot or thereabouts should be able to cause a fair number of outsized problems for your players.
>>
avengers assemble!
>>
>>54038204
One of the other JF mechwarriors in the same Bloodname trial as Diana had an Enon Jaguar, iirc. It's not inconceivable as salvage, but you probably aren't gonna see multiples in a unit.
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