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/ccg/ Custom Card General /cct/

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Thread replies: 316
Thread images: 142

File: Magic Primer v3 (+1).png (2MB, 1401x1660px) Image search: [Google]
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Amonkhet edition! (-1/-1 counters, Zombie tribal, Aftermath, Embalm, Eternalize, Exert, etc.)

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>53842773
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made this as a suggestion for an Anon's set that was based around pirates and +1/+1 counters

also, a reference to my favorite drinking song
>>
>>53929611
Are you talking about Pirate anon's set? He finished that ages ago.
>>
>>53930376
Probably. I did that card ages ago, found it among my old files. The year was 2014 I think.
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>>53930376
>>53930426
Did he leave a link of his set? I would like to know how that turned out
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>>53932309
Check the OP.
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>>53932408
lol

i had just checked a bunch of stuff on OP and didn't see that link. i feel stupid now
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does anyone where ever played heroes of might and magic 3? I'm doing a set based on the game and I need to define each town's color.

For the moment I'm with:
Castle - W
Rampart - G
Tower - U, perhaps some W
Stronghold - R, maybe a splash of W idk (probably monored)
Fortress - UG, maybe BG ou UBG (UB perhaps)
Conflux - UBRG, depending on the elemental
Dungeon - UBR
Inferno - BR
Necropolis - B

what do you guys think?
>>
>>53933248
I've only ever played Heroes and Dark Messiah. If you want help, you'll have to explain it to us. Abd pkease don't flood the thread. Write one part, post it, and wait a while for feedback, then post the second part.
>>
>>53933248
>>53933462
>Heroes
Meant to say Clash of Heroes. Honestly loved that game, I'd buy a sequel in a heartbeat.
>>
Anyone else having trouble with mtg.design? Whenever I try to refresh the card preview, it gives me a not found placeholder, and when I try to download a card, it gives me the image for the last completed card I viewed. I've tried refreshing the page, logging in and out, and clearing my cache, so I'm reasonably sure the problem is on their end. I'm on an iPad if that helps any.

>inb4 download mse
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Yes, the ability triggers even when the tokens created by it die too, that's kinda the point of it. Maybe make the tokens ETB tapped?
>>
>>53934663
That happened to me for a while. But then it started working properly. Maybe it just needs time? Dunno, didn't do anything but wait.
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>>53932435
I mean, if you're going for dick jokes...

Otherwise, might I suggest "adamant"?
>>
>>53933248
Seems more or less correct, yeah. Rampart might be WG.
Tower is probably more UR than UW.
Fortress is likely UBG or BG, I'm not super feeling the U.
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>>53935952
horrible.
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>>53935952
Rest in Peace costs 1W. I think you've way overcosted this. Even though it draws a card you could easily cost the artifact at 3 and the activated ability at 5.

>>53934674
>Doubling Season: Token Boogaloo edition
I feel like this is a GW card, actually. Or BG. Something G anyway.

>>53933248
Oh man, I love HoMM3. That said, I am not the biggest fan of converting other IPs into MtG cards, but I'll toss in my two cents. Mind you, I never played Conflux, so I have no idea about it. The biggest issue here is that I think since there are 9 factions, having a few be monocolored, a few pairs, and a few wedges or Nephilim-colored would lead to some issues smoothing everything out. The other issue is that there's nothing preventing you in MtG from drafting all manners of color combos, but in HoMM you don't typically get other factions' stuff unless you have a Diplomat, so it feels odd that way.

>Castle
I can see the argument for monoW, but I think you could also argue for RW here.
>Rampart
GW all the way.
>Tower
UR, I think, but see the Conflux.
>Stronghold
RG for sure.
>Fortress
BG. I mean it has basilisks and stuff. It screams "deathtouch a go-go" Though, when considering the Dungeon, see below.
>Conflux
No idea. Just because the elementals are different elements though, that doesn't mean they should be more than a single color pair. I mean, Earth and Fire elementals are R, and Water and Air are U, so technically it should be UR, but the tower is already that. I guess the tower could be WU, and give the Conflux UR.
>Dungeon
This is tough. I guess it kinda deserves BG, even though I claimed Fortress should be BG. I think we're gonna have to Conflux it, since UG can technically fit the Fortress, we make that UG since UG doesn't fit the Dungeon at all. Biggest issue is that the top tier unit for the Dungeon is the Dragon, which is R. This is why trying to do stuff like this is miserable.
>Inferno
I agree BR is the best.
>Necropolis
I'd make it WB, honestly.
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>>53936916
>I feel like this is a GW card, actually. Or BG. Something G anyway.
Eh, I guess BG.

>I love HoMM3
Well, I feel like a loser, I don't know what any of this shit means. Well, guess it's time to start making adaptations of the MM games I have played. Hopefully this one isn't a clusterfuck. Oh who am I kidding, it totally is.

>card
I saw the earlier draft of this in the last thread. This is... different. Not entirely sure how I feel about it. I guess I just feel like the downside is kinda disconnected from the upside. Maybe change to creature sac?
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>>53937262
>~ gains haste until end of turn.
Which turn? It should either specify that it gets Haste for the turn it ETB, or just give it permanent Haste.
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>>53938504
>>53938524
"Yes, dis is gud"
- Sodomex
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>>53937262
The counter ability is a lot better than the haste option unless you are sitting against no blockers and have a Giant Growth or something. Or a good Equipment to strap to it.

>>53938054
They have an updated version of Heroes of Might and Magic III on Steam, if you don't mind Steam. It's pretty fun, though the AI can be brutal sometimes. It can also be retarded.
>Sareth
Holy shit, mechanic soup. Honestly the haste is a bit unnecessary since you'll have just spent 4 mana to cast this; you don't want to swing with it till you're sure you can combat trick it to keep it alive and secure kills, and you can pick your blocks in the meantime.
>Heretic
Yeah nobody said anything about it I don't think so I decided to have it do something more cleric-like after sleeping on it. The reason for the life payment on upkeep is the sort of "pain for pain" thing that evil magical minions would demand, you know? Plus it helps keep it in line. I thought about making it a 3/2, but I'm not sure about that.

>>53938073
Wat? "Until end of turn" always means the current turn. Why would you not know this? Not even my card but that's a really odd thing to even say if you know a lick about MtG.

>>53938504
>>53938524
Okay, part of me wants these to have silver borders, but honestly there is an interesting mechanical parity going on here. Still, mixing counters is kind of a no-no. Though, these cards could theoretically be in different sets, so that's sort of a moot critique.

>>53924573
And hey, Momentum guy, if you make it back anytime soon, I just wanted to say that I realize you have -1/-1 counters in your set, but I really think that you should strongly consider dumping them and Profane for Momentum that uses counters, because it's way more interesting than either of the other two mechanics that'd need to get axed to do so.

Okay so this card is weird and I have no real explanation for it except I wanted to make a creepy serial killer vampire card that eats weenies.
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>>53938832
>Wat? "Until end of turn" always means the current turn. Why would you not know this? Not even my card but that's a really odd thing to even say if you know a lick about MtG.
Not thinking straight. I should've said that it needs a proper trigger to work. Unless you can explain to me how pic related would work.
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>>53938919
Did you not see the anchor word trigger?
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>>53938832
This should have the slith ability instead.
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Added a 1 cost to the ability. Hopefully this will finish it. I guess next it's time for me to finish that stupid Dragon-ship I started way back when Pirate anon was making his set.

>>53938832
>Sareth
Seems like a good idea. Though honestly I already changed the trigger. Now it checks on upkeep to see how much combat damage it dealt to a player this turn. I'm thinking 5 or more. And I'm starting to have doubts about giving the Demon side the super Prowess.

>Heretic
I get payment as a Black downside, I'm just not sure on making the payment lifeloss. I think making it creature sac would be more interesting, as it would actually affect how the last ability performs.

>card
Two evasion abilities? One of which has anti-synergy with the counter ability? Why?
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>>53939166
>>53938832
>They have an updated version of Heroes of Might and Magic III on Steam, if you don't mind Steam. It's pretty fun, though the AI can be brutal sometimes. It can also be retarded.
Whoops, forgot to respond to this. Yeah, I love Steam. And I've honestly never really been drawn into Might and Magic. Honestly, it's partly because the older games look incredibly dated. And as for your suggestion, according to the comments, it's barely been improved over the original, and the version on GoG is superior. That's what they say anyway.

Have you ever played Clash of Heroes or Dark Messiah though? I definitely recommend both, though Dark Messiah, from what little I understand of Might and Magic, is radically different, since it's a first-person RPG that's basically a middle-ground between Thief and Dishonored, fitting since the Dishonored people made Dark Messiah.
>>
>>53938965
>>53939166
>Ruin Stalker
Actually it's funny, I had it all "figured out" then I forgot you're likely to block with it to get a counter, which kinda screws things up a little. The original idea was that you'd force them to block with all 1/Ns, which are likely 1/1s, so it's going to get a counter. Then it's a 2/4. Now you have to throw two 2/Ns at it to block and kill it, else it gets another counter, and starts to get out of hand. That kind of thing. The idea was that Skulk controls the power of the creatures that can block it and keeps it low so it survives being double blocked, and if it gets let through, well you can combat trick it or whatever as per normal with a Skulk creature.
>slith ability
This is an idea, but of course it kinda ruins the flavor of the card a little. That just takes some re-tooling of the flavor text though.

It's funny, whenever I make cards like this, I always get bombasted by people over it and have to sit here and explain it then probably get called dumb anyway. And I still do it. Oh well.
>Sareth
I dunno, the counter thing wasn't too bad but making it want to use the Prowess isn't a bad idea as you have it now. I do kinda dislike do-nothing counters though so I'd be okay with seeing them gone.
>Heretic
See, the thing is making it a sac is feel bad, because you're getting less return out of it. Making it life loss means you're forced to be aggressive to compensate, so it plays well outside black too, say with red for example. It pays well with lifelink and white as well, for the same reason.
>Seeker
Not bad. I think this seems okay to me, but you may get some folks who say it's still too aggressive/undercosted. I honestly think it's fine since cards that rely on other cards to work to their full potential can be a bit pushed in that regard. Have you considered a Metalcraft-like trigger too that checks for number of artifacts? The idea that he pops back up if you have three or more Treasures/artifacts sounds kinda neat to me.
>>
>>53939398
>Ruin Stalker
Eh, OK. I guess that makes sense. Just not a design I think I would've gone for.
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>>53939334
>GoG version is superior
How so? Most people only like GoG because it's DRM free. I wonder what's different, I'd have to take a look for myself.
>Clash of Heroes/Dark Messiah
I have not, but I know that the Might and Magic games were first person like Dark Messiah, but they were party-based RPGs, where the Heroes games were the strategy ones. I'll have to give them a look.

>>53939311
Clever. I dunno if the Forecast is properly costed or not, but for it to be remotely useful it has to be cheap anyway. It couldn't be usable if it were more expensive than 1B, I think.
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>>53939398
>The original idea was that you'd force them to block with all 1/Ns
Or they just don't block. 1 dmg a turn takes a while before it becomes a concern.
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>>53939497
>How so? Most people only like GoG because it's DRM free. I wonder what's different, I'd have to take a look for myself.
From what I skimmed from the comments, it basically amounts to that, which means it's a lot easier to install mods for. They also mentioned something about expansions, so maybe the Steam version if missing some other additional content.

>>53939398
>Seeker
Fuck me I should go to sleep. I just now realized you were talking about Treasure Seeker. The Metalcraft idea sounds interesting, but I think I'll just save it for another card.
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I'm alive. A bit bummed that Wizards announced a set similar to what I'm doing again. Regardless, I'm continuing to work and tweak things, just very slowly.
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>>53939565
>mods
Eh, The only thing I can think of is extra/new maps and I think the Steam version can too. I have admittedly never looked at the Workshop page for it though.
>expansions
Ah, Conflux was lame anyway; the new town is broken as shit, even with the fixes. I'd passed on it when it came out and I'd pass on it again, probably. Unless they figured out a way to finally make it work.
>Seeker
Sorry, I abreviate card names sometimes. And it's only 11:30pm where I'm at; what do you work at 6am or something? Ouch.

>>53939552
Yeah it's a pretty shitty clock in that regard. I mean I don't expect every card I make to be good, or to be liked every time. You are forgetting combat tricks though; they do count for something. Course a card like Invisible Stalker is better for that, if we were going to split hairs over it. Maybe it just wasn't the best executed idea, even if it sounded like it was at the time in my head.
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>>53939647
> A bit bummed that Wizards announced a set similar to what I'm doing again
Story of my life.
>>
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>>53939773
Wording issues on that last ability. Why not make it check power?
>>53939718
>Story of my life.
You're telling me, man.
>>53939919
Hah. I like the flavor a lot.
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>>53939647
I actually pointed this out a few threads back as a joke but I'm guessing you didn't see it.
>no changelog
Dammit, I haven't seen these in weeks, so I can't remember how they were. I'll just comment on what I know is different.
>CG03
Looking at Prisim Ring, this shouldn't be common, even if it's simple.
>CG10
Not bad. I think since green gets the best value on creatures overall, this could potentially be 2G and be fine.

Everything else looks similar enough to when I last saw it.

>>53939773
Wording issue already got pointed out. I'm not sure on the balance though; that amount of repeatable Scry is pretty good, and there is next to no risk in using the creature to get it. You'd basically never cast it unless you can get the counters.

>>53939919
I am now manually angry we didn't get something like this in Kaladesh. Not that it could have easily mechanically supported it, but... still.

Okay, so I based this on Shadows of the Past; I'm not sure if it having a 2/1 body is okay. I mean it doesn't trigger itself, and it costs a creature to cast it, so.. I think it's okay? Maybe it should be 2/2? I dunno. But when it was suggested that I make the Blackheart Heretic sac creatures, I wanted to make a Mercenary card that did that.
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BLRGURHGU

Let's see how shit this is.

>>53939647
>I'm alive.
See, kept saying you were still alive and just busy with your teaching, but no, apparently everyone else thought Wizards decided to send a hitman after you so they couldn't possibly get into any legal trouble further down the road.

But in all seriousness, welcome back.

>CG01
Considering how easy it is to get the counter, maybe GG?

>CG07
I think I'd make this 1/1

>CG10
Was it always three or fewer? I feel like this might be too easy to trigger. I think Wizards had it right with Heckbent.

>CG12
I still think this should be an attack trigger, so an opponent can't just be a jerk and cause you to draw, turning off Trample. Also, have you considered making this an aiblity word?

>CG15
From what I've seen on other Fog-likes, the bonus should probably be a bit more to justify the extra 1 in cost. Could just be me though.

>CG18
Same bonus as the Fog-like? You could at least try to make them a little different.

>Reprints
Honestly, not really liking the use of the old art here, I just feel like ti cvlashes with the rest of the set.

>>53939718
But did you make Undying?
>>
>>53939679
>Sorry, I abreviate card names sometimes. And it's only 11:30pm where I'm at; what do you work at 6am or something? Ouch.
No, I'm on the East coast too, and no work tomorrow. Just an incredibly amount of sleep debt that's been cataching up to me in the last few days.
>>
>>53939988
I was fine with this till I saw the mana ability and I kinda frowned a bit. The fact that it needs 4 counters on the card before it sees a return is... bleh. I mean I know it puts counters on itself but still. I'd have it do something else, like mass firebreathing or +X/+0 where X is the number of counters, or hell direct damage of some kind. I dunno, I mean it's your card. I just don't think the last ability is any good.
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>>53940009
I get on average 6 hours of sleep a night, so... I dunno what level of debt I'm at, and between that and my college days way back when where I was getting 2-3 a night some nights, I don't want to know.
>>
>>53940034
Yeah, mana was just a recent idea. I think I'll go with ping rather than pump, since I feel like scaling pump would be odd on a scaling creature.

>>53940047
I've been at 5 or less for a while now. And everyone always says to just get more sleep on the weekend, but that doesn't work when you have family obligations and can't sleep til 3. Plus my boss has this annoying habit of scheduling me early on weekends too, though thankfully just one of them.
>>
>>53939980
>>53939988
Thank you guys for the feedback; I'll take what you've said into consideration.
>See, kept saying you were still alive and just busy with your teaching, but no, apparently everyone else thought Wizards decided to send a hitman after you so they couldn't possibly get into any legal trouble further down the road.
Luckily, I haven't been assassinated yet. I was looking for a teaching job for a while. Just recently got hired on at an area junior-senior high school, so I've been working out the details on that. Also had some personal stuff crop up, as it tends to do. But until I get assassinated, you all are pretty much stuck with me, even though I will disappear on occasion.
>Blackheart Oracle
Seems solid. I like the idea of a downside with an upside.
>The Wooden Dragon
The mana generation bit strikes me as odd. Red's mana production is very much temporary. Maybe if it was a sacrifice for a ritual effect equal to the number of counters?
>>53940043
I don't get it.
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>>53940189
I've had Mercenaries on the brain for a while, so for the last few threads I've been subjecting these poor anons to my depravity. Sadly not all of these have "pay me/drawback" mechanics on them, but eh, some Mercs take what you pay up front I guess. They've had various degrees of reception. Not many folks like drawbacks and I don't blame them, but I do so I keep forcing it on everyone.
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>>53940280
Why are they all women?
>>
>>53940425
Spicy
>>
>>53940280
>Mercenaries
No worries, I used mercenaries all the time a while back, without adhering to established mercenary mechanics at all. As long as each card is well-designed outside of its creature type, the type shouldn't have much of an impact outside of flavor and tribal stuff.
>>
>>53940425
Weird card. The fact that you can't make the creature spell uncounterable is kinda disappointing.

>>53940441
A reverse Opal card? Huh. Cheeky. I like it.

>>53940445
Because unless I'm making a set, where having balanced, tasteful, sensible art is the priority, I'm just going to strap hot chicks to everything because I like the art and I'm a shameless, unapologetic nerd. If that means you'll pass over my cards, I guess that's your right. If I stumble across some cool art, no matter the gender, and want to make a card with it, I will though.
>>
>>53940519
Yeah I know, I was around for that. I've been around for all your sets. You just mentioned you liked drawback/advantage cards, so I tossed them up, since that's now I Mercenary.
>>
>>53940553
Oh, cool. I'm going through your mercs in more detail now so I can give you some specific feedback
>>
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>>53940280
>Cur
Another good use of downside with an upside. Cool give-and-take mechanically.
>Heretic
Probably not an ability that should be that inexpensive on an uncommon, even one with a downside.
>Reaver
Equipment-specific effects feels weird on a black card. Beyond that, it's cool.
>Rookie
Fun with counters-matter stuff.
>Cabalist
Too cheap. I'd nix the flavor text to make the card less busy, too.
>Rankculler
First strike and wither probably shouldn't show up together on a common if NWO is at all a concern for you.
>Thug for Hire
Love the flavor.
>Usurp Command
Based on the name, I expected a modal command. Again, I'd nix the flavor text to make the card less busy and try to change the name to better convey the flavor (which is what the flavor text is currently working to do, I'd say).
>Marauder
Very suicide black. It might be a bit too swingy, but honestly I'm not sure.
>>
>>53940600
>>53940844
Thanks for the feedback.
>Heretic
Tried to make the Brutal Hordechief ability cheaper, but situated to make you aggro. I figured it biting back and not giving you the life like Hordechief was enough to counterbalance the fact that it hits every opponent, but maybe not? Hordechief is 3B for a 3/3 and an other ability, for reference.
>Cabalist
I could change the discard to not be random. It's a shame about the flavor text; I rather like it. It might be that I should just rework the card; I'm sure I can figure another way to make "pay me in knowledge then I'll go steel more secrets" into a card.
>Rankculler
What about it violates NWO? It's 3 lines, it's self-targeting, and it doesn't have strange board interactions or cause opponents to have to make judgement calls beyond "do I block this or not?" I dunno, I figured it was good, but fine.
>Usurp Command
How does the name not convey the flavor of stealing the command of a mercenary unit away from its previous owner? That's literally what "usurp" means. Got me puzzled with this one man. I can see nixing the flavor text though; It does scrunch the card text badly.

>>53940737
Hm. Probably fine. I like the idea of hybrid cards that reward you for casting them as gold cards.
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>>53941125
This is neat, but I can't tell if it's balanced at all. It feels like it is, but I'm also tired.

>>53941927
"for as long as you control a Spirit." I think. Or something about Spirits you control being on the battlefield. Since it costs 1 more than Oring and Banisher Priest, it might be alright.

>>53942061
Personally if I made this card it wouldn't be a creature, but to each their own. It's hard to say how exploitable this is but how exploitable is Necrotic Ooze?
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>>53939930
Back in 2014 I had nothing to do with my life, so for a time I was really active on threads like this and decided to make my own set. I decided to use the Delve mechanic, because I love the time spiral block and I thought it was good enough to made as a main mechanic of a block
> then KHANS OF TARKIR came out

Then I was like, whatever, and decided to work on Hearthstone. Hearthstone is a lot simpler (A LOT), so making a Hearthstone set is much easier as well. But I started dating and stopped having that much free time and never got to publish my Hearthstone set.
> Every single Hearthstone expansion that comes out prints 4~5 cards I had planned for my set
So I lost interest in it, since probably no one is going to believe me, and my set will just sounds like a massive collection of reprints (even though i did them before blizzard)

so, fuck with it

decided to make my own card game

its glorious

GODDAMN GLORIOUS
>feels good man

(btw, I want to work as a board game/card game designer, so even though making custom cards for MtG/Hearthstone was just for fun, if I was able to release them before the original games, would show I know enough about card games to predict their flow)
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>>53939988
I like non-creature permanents with +1/+1 counters. I think its a theme that could be explored

>>53940280
I like Mercenary theme. I made some custom cards around that some 8 years ago. I really think that Mercenary tribal goes well with Black + Red, not only black

>Blackheart Cur
Could make that a mechanic: Bla <cost> (This creature can't attack or block. Any player may pay <cost> to ignore this effect until end of turn.)

> Thug for Hire
Could use the mechanic I mentioned above

> Vicious Marauder
Interesting using echo, feel very mercenary-ish

>>53940425
Interesting, but I feel like a green card like this would likely be a sorcery that goes as "The next creature spell you cast..."

>>53940445
>>53940533
>Because unless I'm making a set (...) I'm just going to strap hot chicks to everything because I like the art and I'm a shameless, unapologetic nerd
Hell, I put hot chicks whenever possible too, even on sets (pic related)

>>53941125
How is mana working now a days? Do the mana get emptied if you don't use it right away? Or does it survives until your next main phase?

>>53941927
Sounds strong, but I wonder if it could get confusing (if Haunter in the Dark gets removed from board, then people just forget about the exiled card). I don't think its something mtg would do

>>53942061
Sounds pretty kickass. I like it (and I'm not even an artifact fan)

>>53944414
Neat. I like the fact it draws by just attacking! But I would make the +1/+1 ability cost only "1B".
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>>53939647
>>53939718
>>53939930
>>53944649
>A bit bummed that Wizards announced a set similar to what I'm doing again.
As I've mentioned in previous threads, if you work on your own sets long enough, you'll find that MTG's design space really is as tight as MaRo says. There's no reason to be bummed. I made a few sets more than a decade ago, and Wizards are still releasing new mechanics and themes very similar to ones I explored. The only thing they've released so far that I never explored is Planeswalker cards, because those didn't exist at the time.

By the time you finish your first set you should expect to have explored design space that MTG hasn't touched but will explore overo at least the next decade. Wizards isn't stupid. They've no doubt already tested a mechanic very close to anything we create, and discarded a lot of them too.

Even if you make your own game, a lot of board games are derivative. Making a truly original game is almost impossible. Drafting (7 Wonders) and Deckbuilding (Dominion) might be the only two truly new *genres* to arise in the last couple decades, and even those two were basically created from turning the corresponding *mechanic* of MTG into the core game.
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>>53945206
Why?
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>>53945240
> Why?
I'm making this little set where it makes sense having a card that is one color in cost, but another in "color". Hence why we have a red-cost card that is white in color. Naturally, not to stray too far from the color pie, such cards usually have abilities or/and effects both colors have (in this case, First Strike). The activated abilities, I just think the go well, since its quite traditional for each white and red to have this sort of opposite abilities (+0/+1 for white, +1/+0 for red), they go nicely together, and since its an ability that requires colored mana to trigger, I don't have to worry too much about the color pie.

Now, why the fuck a kavu would be a paladin, that is a whole other question. That is there mostly to give the card a "wtf" feeling, which seems to have worked as intended considering your post.
>>
>>53945778
Not him, but have you considered using hybrid?
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>>53946204
Yes, I have considered using it, but it wouldn't work for what I need.
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>>53946346
Show us want you want to work with this then.
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>>53946399
It is supposed to be white to work with cards like this, pretty much. Nothing much special really
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>>53946459
...That's it? I thought you had an actual reason for your odd design. This is just the return of bland "colors matter". Go back to Lorwyn-Shadowmoor and see how they handled this theme there. Pay close attention to cards that change the colors of other cards.
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Decided to do that recurring Metalcraft creature someone mentioned. And of course it turns out I actually already did this idea with another card. But I like this one more anyway.
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>>53946805
I will check out that block, I wasn't playing Magic when that block was around so I don't know much in detail about it.

> That's it? I thought you had an actual reason for your odd design.
Mechanic-wise, its just that. :)
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>>53947003
OK, so technically it's two two-set blocks, but they're very closely related, so people tend to throw them together. It's really Shadowmoor that uses the colors matter stuff though. They do this through using hybrid mana, but they have a bit of extra support with the Scarecrow tribal, which had its theme around "colors matter" which was kinda odd considering that they're all colorless artifacts, save for one exception that does have colors.
>>
>>53947003
>>53947143
Pic related isn't the exception by the way, just an example of one of the cards that changed the color of cards that I mentioned before.

Also, you should probably read up a bit on Magic. I'd recommend you at the very least skim the themes and mechanics of all the Modern sets (ie, the ones that start with Mirrodin). When did you start Magic anyway? It must've been very recent if you don't even know who Kiora is, assuming you're that guy from the last thread.
>>
>>53947143
Yeah, I just checked some cards (cards from that block (yeah, thought it was the same block haha) with the word "color" on its text). I see they give plenty of support for multicolor on the set, several lands/artifacts to add mana of any color. But mainly it seemed pretty basic stuff. Any other card in particular you would recommend checking out? (of any edition)

I thought about using hybrid but I decided not to for several reasons:
1) Cards such as Paladin Kavu (>>53945206
) take a "red" slot on the set. I feel okay with this because it needs red mana to play. If it was hybrid, a card such as that taking a red slot would feel unfair and damaging the color balance
2) I'm personally not a big fan of it. Like I said, its not something that was around when I was playing Magic
3) At least originally, my set was supposed to feel a bit "old school". There are no planeswalkers, and some mechanics I was using were somehow outdated (such as Fear, for instance). I'm no longer using bad keywords like Fear, but I still think that hybrid color would not fit the set's "feel".
>>
>>53947298
1) You aren't tied to any set color distribution. Do you think Wizards didn't change their normal set distribution when they made the multicolor-heavy Shadowmoor?

Also
>I feel okay with this
Doesn't actually mean anything because you're also the designer of the set. If you're just going to make cards for yourself and nobody else, why even share them here?

2) And I'm not a big fan of White cards that cost Red mana. We don't get everything we want.

3) What does this have to do with making cards with a different color than the mana in their casting cost?

And as for your card, have you considered allowing it to change its color? Like
>W: ~ gets +0/+1 and becomes white until end of turn.
>>
>>53947548
> You aren't tied to any set color distribution.
If I make a set with 50 red cards and 65 white cards, it's going to sounds/look/feel weird, isn't it?

> Doesn't actually mean anything
It meant "I think its okay to take a red slot with a card that 'is white' in color but has its cost exclusively red and its effects within the red color pie. Basically, for all effects its a red card with a "___ is white" effect. That is the main reason why I chose this rather than go for hybrid color.

> What does this have to do with making cards with a different color than the mana in their casting cost?
It has to do with reasons why I chose not to use hybrid mana cost, that is why I said "I still think that hybrid color would not fit the set's "feel" ".

> And as for your card, have you considered allowing it to change its color?
Yes, and naturally I plan on having cards that change color in the set (quite frequently, actually). But for this card specific, I thought it would be important to be always white, and to be visually white as well (hence why the card's frame is white).

>>53947197
> When did you start Magic anyway?
my first Magic deck was the starter pack from 7e. The majority time I played was from 7e to 8e, but I kept active until the end of Time Spiral block. (I also played a few sets every once in a while)
>>
>>53948578
>If I make a set with 50 red cards and 65 white cards, it's going to sounds/look/feel weird, isn't it?
I don't know how you got here, but it's a good thing you have complete control of the set isn't it? Seriously, what's the problem here with changing stuff?

>That is the main reason why I chose this rather than go for hybrid color.
All I here is "This is precisely what hybrid mana was made for, but I don't want to use it, because reasons."

>It has to do with reasons why I chose not to use hybrid mana cost, that is why I said "I still think that hybrid color would not fit the set's "feel" ".
What are you reasons then?

>Yes, and naturally I plan on having cards that change color in the set (quite frequently, actually). But for this card specific, I thought it would be important to be always white, and to be visually white as well (hence why the card's frame is white).
What really blows my mind is how, out of all the solutions to this very simple problem, you choose by far the strangest answer.

>my first Magic deck was the starter pack from 7e. The majority time I played was from 7e to 8e, but I kept active until the end of Time Spiral block. (I also played a few sets every once in a while)
When did you get back into Magic then?
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After a day of thinking over the feedback I got in the last thread, I've reiterated on Profane. No more -1/-1 counters in the set, no more wither.
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>>53949185
Oops. Accidentally put the old Ripper Devil with the old profane in that pic.
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>>53948748
> it's a good thing you have complete control of the set isn't it? Seriously, what's the problem here with changing stuff?
I honestly don't see a Magic set not having the exactly same number of cards for each color. I think the "balance" of the colors is a pretty essential part of Magic. If I want to go into that sort of change, I could as well just make my own card game (which I have, which btw does not have the exact number of cards for all "colors")

> "This is precisely what hybrid mana was made for, but I don't want to use it, because reasons."
Not really. Hybrid cards are a card that fits both colors so its not really just one color, but both of them at the same time. That doesn't fit my set's idea, where there's no middle ground - you are either one color or another. More specifically, you are either black or white. Its totally a different feeling than being hybrid.

> ME: At least originally, my set was supposed to feel a bit "old school", but I still think that hybrid color would not fit the set's "feel".
> ANON: What does this have to do with making cards with a different color than the mana in their casting cost?
> ME: It has to do with reasons why I chose not to use hybrid mana cost
> ANON: What are you reasons then?
The reasons it is supposed to few "old school", its supposed to feel like a set made before hybrid mana was a thing, so that's one of the reasons I don't want to use it

> What really blows my mind is how, out of all the solutions to this very simple problem, you choose by far the strangest answer.
Seriously, what's the problem here with changing stuff?

> When did you get back into Magic then?
Well, I can't be 100% out of Magic. So I'm always checking out spoilers for new sets, keeping the mechanics in check, etc.
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>>53949227
> Oops. Accidentally put the old Ripper Devil
I was wondering that haha I was like WTF

>>53949185
I like this new mechanic. But I would suggest that if you going to keep the great majority of cards within profane 1~2, maybe you should as well just settle for the number 2 and use it to all cards. With this you lose a bit of design space but I think it could be a good trading

> CW05 Blessed Knight
Giving life to get life link :D i like it! But a nice idea for a white profane card is an angel that gets a bunch of shit when it becomes profane, but loses flying (as in a fallen angel!)

> UA01 Soulfuse Golem
Sounds quite strong. A 2 mana artifact that adds 1 mana is okay, a 2/2 creature with that is already quite strong, a 3/2 is unnecessary strong for just 1 point of life (this is why I think profane 2 being the standard would go nicely)

> UM01 Untaintable One
Nice!

> UM05 Sin Seeker
How about "Whenever Sin Seeker becomes blocked, put a +1/+1 counter on it for each profane creature blocking it."

But in overall, I really liked this change!!!
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>>53949185
>>53949227
>Profane
I think this is the worst version of Profane I've seen yet. This version just screams memory issues, especially with the new Ripper Devil. In addition, paying extra life for an upside isn't a really hard decision, I can't see many situations where people would actually forgo Profane.

Maybe do that thing in Amonkhet where they had creatures with
>When ~ enters the battlefield, put N -1/-1 counters on a creature you control.
And interact with -1/-1 counters.
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>>53949387
What about this?

>>53949675
-1/-1 counters was what the set used extensively before this change, and I got a lot of negative feedback for that too.

>memory issues
DESU I'm actually sick of this reasoning. It really wouldn't be that difficult to just put a counter or a mark on anything that becomes profane if you're playing with a group of goldfish.
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>>53949740
>DESU I'm actually sick of this reasoning. It really wouldn't be that difficult to just put a counter or a mark on anything that becomes profane if you're playing with a group of goldfish.
It also wouldn't be difficult to incorporate counters in your cards, if not -1/-1 counters. Just saying.
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>>53949740
>negative feedback
Not him, but remember you got the feedback because Momentum, one of your other mechanics, is really too interesting to sacrifice on the altar of "too many counter types" in terms of design space. At least, that was our reasoning.

Memory issues are a real problem when it comes to board state and game state; it's not just a bunch of us crowing for no reason. The reason lands can easily become permanent creatures, or enchantments, or artifacts, is that you can move them up to the "creature row" to represent that and track it. With creatures, differing states are hard to accomplish because you can't easily reposition them, so you need another way. Hence things like Monstrous and Renown working how they do. Now, one option that some people might not like, but you could do, is to use either the Flip mechanic from Kamigawa to represent Profane cards. The reason for Flip and not DFC is that Flip is permanent, and presumably so is Profane, so it fits. DFCs can go back and forth, which isn't what you need. The issue with flips is that they need weird art. So I can't help with that. But the mechanic translation is sound, as far as I can tell.
>Profane N (As an additional cost to cast this, you may pay N life. If you do, it enters the battlefield flipped, and is profane.)
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>>53949675
>>53949740
>>53949815
Instead of each time Anon changes the Profane ability we suggest something else, maybe we should just take a time to brainstorm and find the best option for that ability and the one that most fit Anon's idea for his set. I will start:

> "Profane (As an additional cost to cast this spell, you may pay 2 life. If you do, this permanent becomes profane.)"
I actually like this one, and I don't think the memory issue is that hard. Memory-wise, its not that far from Soulbound, and I don't remember that having any sort of counters.

> "Profane (When this creature enters the battlefield, you may put a -1/-1 counter on it. It is profane as long as it has a -1/-1 counter on it.)"
I think this could also works. Back when Profane was something like that, what I thought it was mostly weird was not the ability itself, but how most cards interacted with it. Mechanic-wise I think this is a good option but I don't feel it flavor-wise, because for me it doesn't make sense a profane pact give you -1/-1 (that is why I like the option above, because you are taking life from someone else and that is quite profane)

What other suggestions you guys have?
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>>53949990
Soulbond didn't need counters because you can physically arrange your cards in pairs. Profane has no special way to put the cards so they need some kind of demarcation. That's why I suggested this >>53949939.
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>>53950021
You could as well put all your profane cards to the left, and all your non-profane cards to the right. Its exactly the same kind of arrangement you could do with Soulbound.

Plus, the 2 life mechanic also allows other permanents to be Profane, which is interesting. I would reprint shock lands as Profanes just for the sake of it haha
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>>53949990
>Profane N (As an additional cost to cast this spell, you may pay N life. If you do, it enters the battlefield with a profane counter on it.)

Re-writing all of the abilities of the cards anon posted we get

>As long as ~ has a profane counter on it, it has flying and lifelink.

>As long as ~ has a profane counter on it, it has haste.

>Each creature you control with a profane counter on it has first strike.

>As long as ~ has a profane counter on it, it has deathtouch.

>As long as ~ has a profane counter on it, it's a 3/2 Goldem artifact creature.

>Prevent all combat damage that would be dealt to ~ by creatures with profane counters on them.

OK, I'm actually not entirely sure how to word Ersatz Fiend, as I'm not entirely sure this ability works. AFAIK, the creature would forget how much life was spend to cast it. Maybe something like
>Whenever you pay life as you cast a creature spell with profane, scry X, where X is the amount of life paid.
Or something. I should've pointed this out earlier, but I was too focused on the keyword at the time, sorry.

>As long as ~ has a profane counter on it, it has first strike, haste, and provoke.

>Whenever ~ deals combat damage to a player, it deals 1 damage to each creature that player controls with a profane counter on it.

>Whenever ~ becomes blocked by a creature with a profane counter on it, put a +1/+1 counter on it for each creature blocking it.
Another one I should've pointed out before. This ability triggers each time it gets blocked by a profane creature/creature with a profane counter on it. Which means if it gets blocked by two of those creatures, it'll get two +1/+1 counters for each creature blocking it.
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>>53950101
I never said anything about the life cost or whatever, so I don't know why you're mentioning it. It can be whatever, that's why I used N in the wording. I had no strong opinion about that. But hey, whatever dude. Do what you will. Just don't go crazy if/when people keep harping on the memory issue thing. Because they will. Because WotC is on their side.
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>>53950176
>profane counters and +1/+1 counters
We are trying to avoid this, and rightly so. Plus he has another mechanic to consider that uses counters already that's much more interesting to several of us than Profane, so that's why it's on the change block.
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Might as well repost this, been on a recursion kick anyway, why not?
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>>53950176
The main thing about using a profane counter (with I have personally suggest as well), is that Anon also wants to use -1/-1 counter, and two types of counters don't go well on the same set. Between using two different counters and relying on memory for Profane, I'd rather go for memory.

>>53950179
I know memory is an issue. I made my own card game 99% free of memory issues, the whole game of Magic is already a memory-problematic trap in comparison to my game. Memory issue is not a "no-no", its just something we must be aware of and try to avoid whenever possible, or at least reduce it. But eventually, we will run into it.

Also man, sorry it looks that way, but when I said "Plus, the 2 life mechanic..." I kind of meant that as an addition to my previous post about the 2 options. It wasn't an argument for you. Sorry, my mistake (because I does look that way)

>>53950200
If Anon was okay on having Profane with +1/+1 counter, flip everything to +1/+1 counter, he could even use Momentum with +1/+1 counter and fit it all together. I don't think I suggested this before solely because I think Anon wants -1/-1 counters and not +1/+1, and I can't blame him because I too agree -1/-1 has been less explored on MtG than +1/+1 on mechanics.
>>
Pic related is the most recent iterations of Profane, save for the one on the far left, which was the first.

>>53949815
The problem I ran into with creatures using +1/+1's to mark that they're profane, is that the creature had to be very weak or overcosted, at which point I realized that I'd ruined what I was going for and Kicker would likely be a better ability to have.

>>53949939
>Not him, but remember you got the feedback because Momentum, one of your other mechanics, is really too interesting to sacrifice on the altar of "too many counter types"
Yeah, and I agree with this, which is why I'm trying to move away from making Profane a counter based mechanic.

The problem I'd have with flip cards is that, having played back during Kamigawa, having them on the board was a huge pain. Tapping them made them confusing, and during matches sometimes people would bump the table and the cards would rotate a little. They were the ultimate memory problem once you had more than one of them out.

>>53949990
>Mechanic-wise I think this is a good option but I don't feel it flavor-wise, because for me it doesn't make sense a profane pact give you -1/-1
I agree with this. It didn't really make sense to give up your soul just to become more frail, which was another reason I wanted to move away from -1/-1 counters.

>>53950101
>You could as well put all your profane cards to the left, and all your non-profane cards to the right.
This is how I deal with most mechanics like this. Back during invasion, when some Kicker creatures didn't get +1/+1 counters on them, me and my friends would divide them from the non-kicked variants. It wasn't perfect, but it worked almost every game.

>>53950176
I dislike the Profane counter idea for the same reason I dislike "this creature is profane as long as it has a -1/-1 counter on it". Flavorfully, it doesn't make sense to me that someone can sell their soul, and then just get it back whenever.
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>>53950471
All that typing and I forgot the pic.
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>>53950327
The issue with -1/-1 counters is that they are fine on something like Wither, but putting them on your own stuff isn't typically very popular because people statistically don't like drawback mechanics. I do, personally, but what I like doesn't matter. You are designing for a wider audience, so you have to do what they want, or what you are pretty sure they want. Now, I will say that I'm not sure how well the -1/-1 counter mechanics tested/we received in Amonkhet, so maybe they did well and opinions are changing. But from what I know, drawbacks are not popular, and WotC avoids keywording them. Hell even the drawback mechanic in Amonkhet I'm talking about isn't keyworded for that reason.

I've said my piece on memory issues, and now I'm done with the topic as a whole. Anon will put out his cards, and I will give feedback. And he'll do it how he sees fit. And that's that.

>>53950471
>don't want flip cards
Alrighty then.

>>53950494
Far left is interesting but narrow. I think it'd draw unfavorable comparisons to Fabricate. Middle two have the same issue regarding counter types and count. Far right is the most likely to get any kind of backing around here most likely, given the current state of your set.
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>>53950257
Forgot feedback here. Trample seemed superfluous at first but it kinda plays well into punishing chump blocks to prevent the third ability going off. This is a very busy card though. Why does she recur? Just because? Or is she notorious for surviving things she shouldn't? I dunno the character.
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>>53950494
>>53950599
The third one (from left to right) first sounded awesome, but then I realized it might have an even bigger memory issue, considering that people will really on counters to remember who is profane, so whenever a card lose its counters, everyone will forget it was profane in the first place.

If my vote counts for anything, I like the far right one the best. My only suggestion would be to write in a way its not limited to creatures, because I honestly think it gives an interesting design space for other non-creature permanents.
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Still worried this could be too pushed by having the tokens ETB tapped. And yes, Atlanteans rather than Merfolk. Long story short, I just prefer this creature type.

>>53950662
Recursion was because I wanted the creature to get more than one use. Though I'm pretty hung up on that with a lot of my cards, so it's probably just a personal preference that bleeds into my cards. But lore-wise, I could likely justify it through her being a stuntwoman before she turned into a villain (she actually became a villain because being a stuntwoman was too boring). So I imagine her recursion having more or less the same flavor as Ovalchase Daredevil.

>>53950471
You could use a counter as a marker, without the counter having any intrinsic purpose, or needing the counter to make the creature Profane. Like, you have stuff like Xathrid Gorgon and Arbiter of the Ideal. They alter the characteristics of cards and use counters to mark the change, but the counters have no intrinsic value in and of themselves, and removing the counters doesn't change anything.
>>
>>53950794
>having the tokens ETB tapped
Meant to say "having the tokens ETB attacking"
>>
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Bored in a hotel room. Came up with this in a few mins. Any constructive criticism? I'm kinda caught up on God's right now. Can't figure out italics with this app I'm using.
>>
>>53950599
>I think it'd draw unfavorable comparisons to Fabricate.
Yeah, originally I conceived as a kind of "evil fabricate" and I was going to go with a "Devils matter" theme for the set, which it still has a little of.

>>53950685
>My only suggestion would be to write in a way its not limited to creatures, because I honestly think it gives an interesting design space for other non-creature permanents.
The reminder text automatically updates itself based on if the card is a creature or not, as seen on this card >>53949740.

Anyway, I'll keep thinking about it.
>>
>>53950827
Seems like it could be interesting. I think I'd prefer Convoke to Awestruck though. And I'm wondering if the cost should be raised.
>>
>>53950827
I honestly think this is way too overpowered. Awestruck is an interesting mechanic, but at least to me, any mechanic that lets up cast shit without paying their mana cost has a lot of potential to be broken (Affinity, Phyrexian mana, etc). Also, you should consider having Awestruck checking color (making it in a way that only creatures of the card's color can tap for it)

> First turn: any 1/1
> second turn: two individual 1/1s or that sorcery that spawns two 1/1
> second turn pt2: 5/3 indestructible and 3 free damage to opponent
>>
>>53951037
>The reminder text automatically updates itself based on if the card is a creature or not
I did not know that. Cool!
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>>53951079
I think its a bit standard to have it as a 1/3 "Other Ooze creatures you control get +1/+1.", isn't it?
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>>53951038
>>53951045
Made it a little less op. Any thoughts? I agree three was a bit low and making the creatures share a color seems like a good idea.
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>>53932435
>>53936354
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>>53951119
Here's the blue white card in the cycle. Thinking of making them mono colored. Also this draw may be op af.
>>
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>>53951162
Would've been funnier if they made it wood instead of earth.
>>
>>53951119
>>53951204
I honestly think both cards' abilities are OP for triggering when entering the battlefield then triggering every upkeep. But I also aim low at power-level, so you can't take my opinion about this 100%

>>53951217
Only works with charge. Red is the color with most charge. So basically its a red enchantment against red cards lol

One thing you could do is the other way around, "At the end of each turn, deal N damage to each untapped creature that entered the battlefield this turn." (I was going for "that hasn't attack this turn", but I thought that tapped was better)

>>53951293
Why its mouth is there? would it be on the top? maybe my whole knowledge of dicks is wrong
>>
>>53951390
Honestly though, if you think about it, triggering every upkeep can be kinda worthless unless built around. With exert it's fantastic but normally you won't have many creatures, if any, tapped after the untap step.
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>>53951390
>Why its mouth is there? would it be on the top? maybe my whole knowledge of dicks is wrong
Because Kaneko
>>
>>53951695
> normally you won't have many creatures, if any, tapped after the untap step.
True that. Seems like everytime I read this card, I find out something new haha (first time I didn't read the "and on the beginning of your upkeep" part)

This could also synergize with any card with any "Tap:" ability. Its an interesting thing to consider, if this is ever going to a set.
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Workin on totally OP dfc constructed-potential card ideas. (As usual, am wanting a small number of legitimately powerful cards in any set.)

Wondering how this looks.

Too overbearing? It's very fragile and can be interrupted somewhat easily, but the rewards are so very juicy.

I'm concerned about long multiplayer formats, but I feel this would be one of those "Paint a giant target on your head" cards.

Hmm...
>>
>>53952139
Noteably, I am considering a "activate this ability only once each turn" clause to Dark Star.
>>
>>53952066
I'm pondering set mechanics now. You may see more refined versions of these as well as support cards within a few days to a week.
>>
>>53952139
That card is interesting. I like the fact it can turn back to normal easily, and without external factors, it will basically be 1 draw every 2 turns. Have you considered limiting the drawing? Maybe just 3x per turn? Or maybe you could draw the card on the end of your turn (like Necropotence).

>>53952167
lol, just thought that haha. Could also be something like "At the beginning of your turn, draw 1 card and lose 1 life". This also limits 1 card per turn, and feels more like the opposite of its other form since also triggers at the begining of the upkeep.

>>53952175
Let us now :) as always, I recommend not overdoing support cards for any mechanic. A good way to deal with it is to find several supporting mechanics and throw a bit of each around the set. This way, the set's mechanic won't feel force (because everything obviously supports it), but the set will give a flowing feel because somehow, everything seems to work together. That is why I think finding other ways to get cards tapped is interesting
>>
>>53952289
I like the draw card @ upkeep or end of turn variant. Limits its power a bit, but that might be good to keep it in check. Still very powerful, as long as you keep your life total high.

Will consider.
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>>53952349
make 'im BG and it's fine
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>>53951390
>Why its mouth is there? would it be on the top? maybe my whole knowledge of dicks is wrong
Because it's Shin Megami Tensei, where YHVH looks like he's related to Andross, Nike looks like a Transformers with the alt-mode of a jet, and Neconomicon (yes, the fucking BOOK) gets to be a demonic UFO with tentacles replacing tractor beams. SMT is where Rule of Cool thrives, and where historical (mythological) accuracy goes to die.

>>53951915
Also this.
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>>53933248
>>53933462
>>53933515
>>53936413
>>53936916
OP here,
I'm almost convinced on the following:
Castle - W with a splash og G
Rampart - G with a splash of W
Tower - U with a splash of W
Stronghold - R
Fortress - BG
Conflux - URG
Dungeon - UBR
Inferno - BR
Necropolis - B

Each color present on at least three towns

Maybe I will shift U from the Dungeon to the Fortress and put G on it.
>>
>>53952349
>>53952459
I don't think Green goes for land sacrifice. Goes for land destruction, sure, but "Hey everyone, sacrifice a land" is more a black/red thing
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>>53952724
OK, seriously, what does any of this mean? Like, are these factions?

>card
Eh, seems like it needs a lot of setup.
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>>53952596
Never seen this, that's fucking sick. I love SMT demon designs.
>>
>>53953329
It's from Persona 5. The character who uses it looks like a sci-fi Splinter Cell in her thief costume.
>>
>>53951119
This reminded me that I really wanted to do a cycle of gods using Convoke. I fucking love Convoke. But I couldn't do Theros gods because they're so wrapped up in Devotion and I haven't thought about it long enough to pick from another mythology like Norse or something.
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memes
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>>53952139
"Cycle"

May expand it.

Morning Glory // Dark Star updated.

Using World Queller as an excuse for white getting mass sac. Has other precedents too.

Seems fun.
>>
>>53953317
> OK, seriously, what does any of this mean? Like, are these factions?
I think Anon there is trying to come up with cards for factions of another game (I think the previous thread had some info about that)

>>53953530
Sounds very strong, considering that you can potentially cast any creature on turn 4. I would rise its cost to 5, and make the first effect require 2 creatures and the second one 3.

>>53953834
>>53953834
Not sure about the cycle thing, but there's absolutely room for a blue/black one that is about having more than 7 cards in your hand.
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>>53954833
Why would anyone block this? Is it a build-around card?
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i'm a commander babby
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>>53955340
That text box is huge. OP's image recommends maximum of 8 lines.

>>53955690
Interesting. But I believe the creature type should be capital ("Cleric").
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Guys, anyone else ever used the Future Sight theme and had issues with pictures? Seems really hard to fit properly a picture that (it always ends up looking weird, because of how the picture is displayed).
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>>53956083
>That text box is huge. OP's image recommends maximum of 8 lines.
Any suggestions on reducing the text box? Any ideas for different abilities that don't take up so much space?
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>>53952596
desu some of the early demons are accurate
I think it was because Kaneko got bored of doing Fertility Goddess Number 4359 and decided to do crazy shit
>>
>>53953317
Sorry, this >>53933248 was my first post.
>>53954059 is right, i'm doing a set for Heroes of might and magic 3, asking for opinions on the colors of each town.
Homm3 is old as fuck, I don't expect a lot of anons knowing what i'm talking about
>>
>>53957438
No, I know what it's from, but what exactly is the deal with the towns? Do they represent certain factions? Maybe certain races? Do they have certain mechanics tied to them? Or are they all pretty much the same?

Also, the card I posted is from Clash of Heroes, which I told you earlier I played. I guess you didn't recognize it.
>>
Working on a transform gimmick for mirrodins turning into phyrexians. Right now l, Im working from the idea that they transform somehow based on -1/-1 counters, probably gained in different ways, but all of them transforming with the same condition. My thought right now is, for example,
Ezuri's Lieutenant 2G
Creature - Elf Warrior
Whenever another creature enters the battlefield (under your control?), put -1/-1 counter on ~.
At the beginning of your end step, if ~ has a -1/-1 counter on it, transform it.
4/5
----------
Gitaxian Lieutenant
UG Creature - Elf Warrior
Whenever this creature transforms into ~, remove all -1/-1 counters from it. Create X 1/1 green Elf Warrior creature tokens, where X is the number of -1/-1 counters removed this way.
4/5

Basically the idea is that it transforms once it has counters, then you remove the counters to get a bonus on transform. What Im wondering is A) this feels kinda long, B) does this even work?, and C) should it transform once it has enough, or shouos there be a risk of it dying before transforming?
>>
>>53957587
Eh, I think the Scars block did it better by increasing the amount of Phyrexian cards in different sets and spreading their mechanics through the color pie. I suppose if you really wanted to do this, you could do a few, but I don't see it being a major theme. But if you wanted to make DFC specifically a theme, maybe you could show "standard" creatures improving themselves and becoming "elite" by transforming?

Also, for your card idea, first is that the front seems way undercosted. At uncommon, maybe... 4G? And why does the back get U mana when its mechanics are mono-Green? Oh, and I think better wording would be
>When this creature transforms into ~, remove all -1/-1 counters from it. Create a 1/1 green Elf Warrior creature token for each -1/-1 counter removed this way.
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>>53955340
>>53956136
>At the beginning of your post combat main phase, search your library for a creature, instant, or sorcery card. Exile that card. You may cast cards exiled by ~ without paying their mana costs.
>>
>>53957698
It shouldnt be undercosted. Its a 3 drop 4/5 which is above curve, but it shrinks when you or your opponent plays a creature, locking you from playing more and putting giving your opponent an additional avenue to kill it. I could see it go down to 4/4, 3/4, or maybe even 3/3 since it is powerful if it lives to flip since it becomes even more above curve, though the backside could be smaller here to compensate for tokens instead? Its weird flavor for it to get smaller but if it makes better gameplay its a small consolation. I also realized it should probably be an upkeep trigger though that feels slow for this particular card.

So you dont feel that the creatures should be above curve if the creatures put -1/-1 counters on themselves? I guess there need to be more than one example.

The idea is that the mirran's environments are poisoning them, and once theyve been infected enough they transform into Phyrexians and use the poison to benefit.

It's UG for flavor, and the ability is within blue (manipulating counters, and blue can make small tokens). You dont need blue mana to cast it, just green, so.

Another way I was thinking to so it was if it died with a counter, return it the battlefield transformed, but I like the idea of -1/-1 counters as a threshold mechanic since its new space and fits flavorwise for transforming mirrans into phyrexians.
>>
>>53957698
>>53957990
Also, dfc would be a theme in the set. The mirrans turning into phyrexian DFC cards (gets counters, once it has counters flip it) would be most of them, like werewolves in innistrad, but thered be some other ones and a meld mechanic.

Maybe having a number of counters would be better, instead of transforming just by having any? On top of it being an upkeep trigger, it should allow the creatures to be above curve to compensate for getting counters before transforming pretty safely since it'd put a lot of control in your opponent's hands.
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>>53957900
Not bad. Would likely be printed at uncommon though, I think. Delirium is such a strange name for that mechanic, but I do like it as a replacement to Threshold.

>>53957883
>Helloween song lyric flavor text
I had to look up the band name, though I knew those were song lyrics I'd heard. Ironically enough I was going to use some lyrics from Comfortably Numb for this card, but I decided not to because it'd clutter the card. Maybe I still will.

>>53957698
>>53957990
Not the original commenter, but a 3-drop 4/5 is on-curve for green if it's GGG. 2G is fine for a creature that dies slowly, BUT the issue here is that the flip side has an advantage, so it shouldn't be 2G. I realize it's harder to use the pricier it is, but maybe you should make the body smaller? 3/3, then flips to a bigger body? I dunno. The tokens really make it super powerful, and that's the main issue really, I think. A 4/5 that dies slowly for 2G, maybe with haste, would be fine as it was. Would have a kind of Vanishing feeling to it.
>>
>>53958467
Im thinking a threshold higher than 1 is the way to go for this so its easier to regulate how much of a thing you're getting and also so the opponent has some more play with when it transforms, though it feels less interesting when the amount of a thing you get doesnt fluctuate and you can get more or less the more dedicated you are to poisoning the creature. It also doesnt feel like it should be non mandatory transformation.

I think theres a really good well here but Im not sure the best way to execute. Having things care about the number of -1/-1 counters on things, getting something after , counters, and the matching flavor of mirrans transforming into phyrexians is really goldie but Im not sure the correct say to go about it.

Another example would maybe be
Leonin Holdout 1W
Creature - Cat Soldier
Whenever Leonin Holdout attacks or blocks, put a -1/-1 counter on it.
At the beginning of your end step, if ~ has a -1/-1 counter in it, transform it.
2/2
-----
Leonin Convert
W Creature - Cat Soldier
When this creature transforms into ~, remove all -1/-1 counters from it.
3/3

Would probably be the most basic form of the mechanic, say, at common.
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>>53958706
I don't think that would ever live to transform. I'm not really a fan of this mechanic, but I did get an idea from my original comment mentioning Vanishing. It'd never get used because it's a keyworded drawback, but it could be fun in a -1/-1 counter set, since you can use the counters for something. I'm not sure it's balanced though; I kinda tacked the ETB tapped on at the end then made it 5/5. It was a 4/4 at first. I think it's a bit more fun this way though. Maybe 1BB?
>>
>>53958706
That is a much better idea.

And as for this carf specifically, maybe get the counter at end of combat so at worat it's not a 1/1 for 1W? And maybe gain life when the counters are removed?

Might as well propose my own design.

Stubborn Auriok
2W?
~ enters the battlefield with a -1/-1 counter on it.
Whenever ~ attacks, remove a -1/-1 counter from it.
At the beginning of your end step, if there are no -1/-1 counters on ~, transform it.
2/1
//
Auriok Leader
Defiant (Counters can't be placed on this permanent.)
Whenever ~ attacks, remove a -1/-1 counter from target creature.
4/3

Or something like that. Too tired to design properly. Good night all.
>>
>>53958850
It basically reads like renown, though I would think a stat change to something like 1/4 to make actually blocking and transforming more viable.

I actually really love vanishing type mechanics. Its good flavor and is sweet for spike. Ive never played with vanishing cards though so Im not sure the roundabout correct stats. Plopping that guy down to eat an attacker or fog the opponent and then having a big dude to swing with seems powerful which is why I assume you put the tap ability there, but I dont recall vanishing type creatures having that before so maybe its not necessary. I would just colorshift or otherwise make a functional copy of one to see how they statted it.
>>
>>53958953
Well you can get a 5/5 Vanishing 4 card with Shroud for 2WW at uncommon so I think I'm okay.

I agree with >>53958912 that putting the counter on at a different time will help your mechanic. Hell, since it's not a keyword, you can do it at different times for different cards. You can even make ones that do it when they tap if you want.
>>
>>53959015
The idea was always that the counter would get put on in different ways, with the constant being thst it flipped once it had x and then removed them. I havent figured out hoe to divvy that though. By color, praetor, the effects on the back side on an individual basis, etc. I think I gotta brainstorm on this some more since this mechanic feels like it needs to have a lots of examples through rarity and color. I like commons mostly just removing the counters as the upside. The main stipulations I have in mind are I feel there needs to be a downside for you in somehow (the leonin gets smaller if it attacks, the elf doesnt let you play creatures, etc.), and I want the opponent to be able to have some play around it, similar to werewolves.
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Final update for a god cycle I started out of boredom today. This feels like a fair card. Let me know if it's still op.
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>>53959693
Here is a support cards to go with it. Meant to be uncommon but this app doesn't let me do a lot without paying.
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Not sure how to balance cost of this card, any ideas?
>>
>>53961155
Doesn't seem like red/white if it puts -1/-1 counters on, maybe BW.
Otherwise, cost is OK. 5 life pay is okay too.
>>
>>53961168

I guess you're right: I was thinking thematically it should deal damage but it should persist turn-to-turn, hence counters. It does seem more B, though.
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How would I word this effect?

~ can only be cast if each of your opponents' hands contain at least 4 cards.

Target opponent reveals his or her hand. For each creature or land card revealed this way, ~ deals 1 damage to each of your creatures. If no creature or land cards were revealed this way, ~ deals 9 damage to target opponent.

And how would I price this? 2RR?
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>>53957576
Well, since there are 7 creature types on each town, they really don't 'officially' represent a race, but the reature types of some towns will be consistent in mtg. http://heroes.thelazy.net/wiki/Castle for example, will be five humans, a griffin and an angel . Some towns have very distinct mechanics, such as http://heroes.thelazy.net/wiki/Necropolis . in which all the heroes have the necromancy skill
http://heroes.thelazy.net/wiki/Basic_Necromancy
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>>53957883
Interesting! Didn't like the card's flavor though. I know its quite similar, but I would rather name it something like "Heartstop" or idk

>>53957900
Nice, I too like Krosan cards. Also, do you know why they decided to go for Delirium instead of Threshold? Once I read they think threshold is too hard to keep track, but I think Delirium is even harder...

>>53958467
Nice! An ability like this actually fits my set very well :)

>>53958850
Interesting. I'm doing a similar mechanic on my set, but with +1/+1 counters that fade every time the creature attack or block.

>>53959693
> Menace
Are you giving each card in the cicle an ability? I don't think Menace is very white-like. I would go for either First Strike or Double Strike (and reduce her stats for 2/2 or something, in case of double strike)

>>53959712
How many cards you expect to have with the Worship ability? Also, I think you shouldn't have it as mythic. Could easily be common. (also, forgot the capital D on the second ability)

>>53960431
Sounds VERY strong. An uncommon land with card draw is already very very overpowered. This would play even on monocolored decks because its a land that gives you 1 free draw.

>>53961155
Could write it "Pay 5 life: Destroy CARDNAME. Any player may activate this ability." (the way its written, its not specified WHEN the opponent my pay 5 life)

>>53961210
Why destroy, and not additional cost of sacrificing? "As additional cost to cast CARDNAME, sacrifice up to four untapped lands."

Also, 12 damage is way too much. Could be to all creatures (instead of opponent), than I guess it would be okay. Or you could not limit the number of lands, and go for 2/land (which is what I would do)

>>53962309
Six counters is A LOT. That is at least six turns, unless the 2/1 creature dies before (which is more than likely). You could change that ability to: "1BB: Regenerate CARDNAME. Put a sorcery counter on it."
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I've had double sided cards on my mind for a bit. Do you think this could be a good cycle?
>>
>>53962657
Could be common :) this looks very nice and it could fit very well on my set, actually (but I personally don't like double sided cards). Btw, I think you could reduce the second ability's cost (I think "T:" is enough - after all, if you want a black mana you need to tap it one turn before, that is already quite a lot time for a land)
>>
>>53962731
Good idea. I've been recently rereading the Lorwyn books and I was toying around with some of the ideas that could come out of the Aurora.
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>>53962607
I don't know much about commander, but that seems VERY STRONG. The abilties are already strong by themslves, but the fact it cost only 5 every time, it means that basically you get to cast this guy easily now matter how much times it dies. Really overpowered in my opinion

>>53962765
> rereading the Lorwyn books
I don't know much about that block. Someone here actually advised me to check it out. What you most like about it?

>>53962773
That sort of ability reminds me of cards from the era pre-4e. Maybe you could change it to "T, Sacrifice CARDNAME: Target creature gain legendary landwalk until end of turn." Its a lot more simple and go straight to the point, besides being a lot less bad since you are only losing a one mana elf.
>>
File: Thieving Mongoose.jpg (49KB, 375x523px) Image search: [Google]
Thieving Mongoose.jpg
49KB, 375x523px
>>
>>53950827
Untap->upkeep->draw

Her second ability rarely does anything.
>>
File: Ashling-the-Pilgrim-MtG-Art.jpg (545KB, 1280x921px) Image search: [Google]
Ashling-the-Pilgrim-MtG-Art.jpg
545KB, 1280x921px
>>53962933
I like a lot of its worldbuilding, Ashling is a really interesting character, and I absolutely ADORE the "Shadowmoor" book in particular. Unlike the rest of the books of the set, which are a regular magic novel, following around specific characters doing plot related things, Shadowmoor is a collection of short stories set after the Aurora, filled with occasional cameos from the main cast and slowly advancing the plot. It's really interesting, and I'd love to see it done more often.

In terms of story though, it's a pretty fun ride. Rhys is a little boring to start with, but Maralen is fun, Brigid is a whole mess of a character arc, and as I said before, Ashling is nothing like you expect from seeing her cards.

Also Colfenor a best
>>
>>53962964
Anon already explained this on this thread. The idea is to be used with cards that won't untap on your untap step (like in Awestruck)

>>53962963
Broken as a motherfucker. There is this ability called "trample", which is sort of common on green...

>>53963014
> collection of short stories set after the Aurora
What is Aurora? When you say that all I can think is my grandmother because that's her name lol

Also, this Ashling in the picture seems hot

But then you mostly like ti because of the flavor and the story? What is your opinion, mechanic-wise?
>>
>>53963172
So Lorwyn and Shadowmoor are the same plane, and the Aurora is this massive cosmological event where they switch. When it happens, no one remembers their former lives unless they've taken precautions or gotten some kind of artifact that protects from it. Lorwyn is a land of perpetual day, happy fairy tale creatures, and generally kind of jolly things (except for the crazy ass genocidal elves, but whatever). Meanwhile Shadowmoor is all of the horrifying nightmarish old school fairy tales instead, where everything eats babies and the only thing good left in the world are the elves, who are kind of out of their depth.

In terms of mechanics, Lorwyn has a ton of stuff I love, but I can agree that it's a bit of a mechanical mess. Evoke is awesome, and I think should be used again in the future, and I definitely can see why they stopped with a lot of the tribal stuff Lorwyn and Morningtide focused on, because they were most definitely parasitic in design. Champion is the coolest shit, and I'm using it in my own block, Clash and Hideaway weren't bad, if underused and underexplored, and I honestly quite liked Prowl. Reinforce was pretty meh though.

Now Shadowmoor, that block brought in tons of keywords that I absolutely adore, and will continue to adore forever, chief among them Wither and the woefully underused Conspire.

Also Ashling is indeed very hot. Especially when she goes full thermonuclear in the middle of a Volcano, hopped up on elemental magic and tree murder
>>
File: 1401497397297.png (141KB, 800x1552px) Image search: [Google]
1401497397297.png
141KB, 800x1552px
Little challenge, hopefully this makes the thread more lively. I have art I can dump too if you guys want some
>>
Rolled 105 (1d123)

>>53963523
Alright, lets do this!
>>
>>53963523
ROLLING

and harder mode on: I will use somebody else's mechanics (if we are going to do random cards, might as well brainstorm idea for fellow Anons)
>>
Rolled 28 (1d123)

>>53963549
forgot to roll, lol not sure i even know how

>>53963535
see >>53963549 :)
>>
File: Sandstone Awakening.jpg (44KB, 375x523px) Image search: [Google]
Sandstone Awakening.jpg
44KB, 375x523px
Rolled 31 (1d123)

>>53963535
Welp, I put this together in like five minutes, but whatever. It's something. Time to roll again.
>>
File: Shivan Firecougar.jpg (50KB, 375x523px) Image search: [Google]
Shivan Firecougar.jpg
50KB, 375x523px
Rolled 9 (1d123)

>>53963571
There we go (rolling again)
>>
they see me rollin they hatin
>>
File: Shards of Heaven.jpg (39KB, 375x523px) Image search: [Google]
Shards of Heaven.jpg
39KB, 375x523px
>>53963681
Not sure if this one is undercosted, but here ya go. I'll be heading off to work in a minute, so I won't be able to make more until later today.
>>
Rolled 42 (1d123)

>>53963883
Goddamn it. Let's try this again.

>>53963887
Cool card honestly
>>
>>53963172
Could you at least read up on Magic lore? Do you know of anything that's happened in the last 15 years of Magic.
>>
File: Shards of Heaven2.jpg (40KB, 375x523px) Image search: [Google]
Shards of Heaven2.jpg
40KB, 375x523px
>>53963887
Holy shit I just realized what a clusterfuck of writing errors that was. Here's a better one.
>>
>>53963887
see http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12484
>>
>>53963887
that is an outrageously weak card

it's a 3 mana creature removal that will randomly do nothing half the time. also it should be converted mana cost, not just mana cost

it needs to do something else to be worth it. draw the card, loot the card, be an enchantment, something
>>
>>53944649
I remember you, Arrows Anon. Peddled Away. I've been around for quite a while myself.
>>
>>53963911
>>53963913
not my card, but since Erratic Explosion already exists at the same cost, I would make Shards of Heaven 5 in cost, and put the card reveled in your hand (also, target creature or player)
>>
File: Elder Core.jpg (43KB, 375x523px) Image search: [Google]
Elder Core.jpg
43KB, 375x523px
Rolled 5 (1d123)

>>53963902
I like this effect but I'm unsure about the cost. When in doubt, overcost I guess
>>
>>53963916
> Arrows Anon
am I Arrows Anon? What that is supposed to mean? you might be confusing me with someone else haha
>>
>>53963979
The set symbol with two arrows pointed at each other, right? That's the guy that did delve before Khans.
>>
>>53963996
> The set symbol with two arrows pointed
Either I'm having some big memory issue and should get myself, or that isn't me. Though I kind of remember a set symbol like this, that was not me

> That's the guy that did delve before Khans.
Well I did delve before Khans (or at least started doing), but maybe someone else also did =( to be fair, it was quite a good mechanic and wasn't hard to see it had a lot of potential

But the thought of almost being remembered on this thread was probably the most exciting thing going on for me on this friday, so thanks anon. Hopefully one day I will be remember by someone like you :)
>>
>>53964056
> and should get myself
get myself checked*

gods this small windows always make me type like shit
>>
Rolled 84 (1d123)

>>53963523
Alright, let's see what clusterfuck I make this time.
>>
File: Shards of Heaven3.jpg (42KB, 375x523px) Image search: [Google]
Shards of Heaven3.jpg
42KB, 375x523px
>>53963907
>>53963965
Alright, here's something a bit better. It actually reminded me of a cycle of weird cards I made earlier that I'll post in a moment.
>>
File: Visions.jpg (316KB, 1875x523px) Image search: [Google]
Visions.jpg
316KB, 1875x523px
>>53964306
Yeah, I made this cycle a while back after making the white and red ones, and deciding to finish up the bunch. Not sure about the black and green to be honest. It was mostly just an experiment.
>>
File: Temple of Leshrac.jpg (38KB, 375x523px) Image search: [Google]
Temple of Leshrac.jpg
38KB, 375x523px
Rolled 97 (1d123)

>>53963848
rollin again
>>
File: Faerie Grove.jpg (42KB, 375x523px) Image search: [Google]
Faerie Grove.jpg
42KB, 375x523px
>>53964083
>>
>>53963971
Are you Shuffling Anon? Btw, 7 seems a lot - for a 7 mana legendary artifact, here are some suggestions:

> "Whenever you search your library, you may exile a card from it. Put that card on top of your library in the beginning of the next end step."
> "Whenever you shuffle your library, you may exile a card of your choice from it. If you do, put it on top of your library after the shuffle."
Not sure how the word of any of this could be. Also, doesn't the current effect triggers itself? When I'm about to shuffle my deck, the effect triggers then I exile top 4 cards, then I would shuffle it but then the effect triggers and I exile 4 more cards, then I would shuffle but before that I exile 4 more cards, then... eventually I ran out of cards to exile and I lose.

>>53964306
I think it now could see play. Being an instant and drawing the card makes up for 2 extra mana, although I still think it could target a player as well (which generally is better in situations like this).

>>53964329
> Not sure about the black and green to be honest.
I think those are the only two that are decent. All the others are quite underpowered.
> Vision of Ruin
Rare card that cost 1 more than Erratic Explosion and go the same effect.
> Vision of Glory
You will likely get less healing than a 2 mana common healing spell. Maybe get twice the card's cost in healing?
> Vision of Mystery
This card would be less terrible if it was Instant. But a 4 mana sorcery that may or may not tap/untap a few permanents is a bit dull. Btw, if you think making it a Instant breaks it from the cicle, remember that Cunning Wish is part of a cicle and is an Instant (where all the others cards from the cicle are sorceries)
>>
>>53964329
Forgot to mention in >>53964705, but the arts for your cicle are really cool and match very well. Nice job on that one
>>
Does anyone have a good custom cube laying around?
>>
File: Ancient Castle.jpg (39KB, 375x523px) Image search: [Google]
Ancient Castle.jpg
39KB, 375x523px
>>
>>53966166
No reason for that to be a rare. Uncommon at most.
>>
>>53966166
Mathematically, its similar to "T: Add 1 mana.". You could adjust it considering that.

Here are some suggestions if you want to keep it rare:
> T: Add 1 to your mana pool.
(in addition to the ability it already has)
> T: Flip a coin. If you win the flip, add 2 to your mana pool. Otherwise, add 1 to your mana pool.
> T: Flip a coin. If you win, add two mana of any one color to your mana pool.
>>
where is everybody? or is it just me who have no social life on a friday night?
>>
File: Shido Bringer of Pain.jpg (44KB, 375x523px) Image search: [Google]
Shido Bringer of Pain.jpg
44KB, 375x523px
>>53968560
I'm here. Would rather stay home with my cat than go out.
>>
>>53966602
this, unless you have a thumb it's just a waste.

make it 3. or 2 and if you lose you get 1.
>>
>>53968560
I'm here but just eating lunch before getting back to work. Working from home is kinda nice.
>>
>>53969384
I work from home too, anon. That is why i'm here all day haha

>>53969286
I think 3 is too much. I would rather go for the "win 2 lose 1" one. But that card isn't mine so its not up to me

>>53969230
my cat died last year =/ that cat was a jerk, but i really liked him

I think the first ability should be "
If an opponent would gain life, that player loses that much life instead." instead, so that the player don't even get to gain life at all (which means any "when you gain life..." won't trigger). Just pure pain

Also, you could consider adding Double Strike and Lifelink to this :D what about it?
>>
>>53968560
CO anon here, just lurking. Haven't had much interest in making cards lately.
>>
File: Terramorphism.jpg (43KB, 375x523px) Image search: [Google]
Terramorphism.jpg
43KB, 375x523px
Rolled 1 (1d23)

>>53964420
and rolling again!

what you guys think about this one? :)
>>
>>53970569
Very complicated crop rotation, but I like what it does with ETB lands
>>
File: Martyr of Thoughts.jpg (38KB, 375x523px) Image search: [Google]
Martyr of Thoughts.jpg
38KB, 375x523px
>>
Rolled 121 (1d123)

>>53963523
Rolling on Nightmare!
>>
File: To Remake.jpg (38KB, 375x523px) Image search: [Google]
To Remake.jpg
38KB, 375x523px
Rolled 121 (1d123)

>>53971430
Rolling again!
>>
File: Return from Nowhere.jpg (31KB, 375x523px) Image search: [Google]
Return from Nowhere.jpg
31KB, 375x523px
>>53971652
Well fuck, another WU common sorcery.
>>
File: Incineration Elemental.jpg (37KB, 375x523px) Image search: [Google]
Incineration Elemental.jpg
37KB, 375x523px
>>
>>53970693
Yes, a bit similar to crop rotation. The difference is that maybe you can use the over complication to your favor, moving different lands to different positions. I also considered doing all the cycle (graveyard, deck, hand, battlefield) with 2 lands instead of just 1. (which means you can do a big switcheroo with the lands

>>53971420
simple

>>53971652
>>53971838
lol exactly the same number haha

>>53972011
nice :D couldn't the first ability read "Spells have deathtouch"?
>>
File: Oaro, the Wings of Dawn.jpg (219KB, 744x1039px) Image search: [Google]
Oaro, the Wings of Dawn.jpg
219KB, 744x1039px
Working on a god cycle. What do you think of the basic concept? (yes I know the artwork is from Aetherstorm Roc)
>>
File: Oaro, the Wings of Dawn2.jpg (221KB, 744x1039px) Image search: [Google]
Oaro, the Wings of Dawn2.jpg
221KB, 744x1039px
>>53972495
Legendary*
>>
File: Escaped Alpha2.jpg (259KB, 744x1039px) Image search: [Google]
Escaped Alpha2.jpg
259KB, 744x1039px
>>
>>53972525
Itd help to know a little flavor and backstory to understand how the mehanics portray it sincr gods are pretty heavily a flavor excercise. Is this your own mythology? Whats the cosmology like? How do the gods exist?
>>
>>53963523
Oh hey, I didn't think anyone still had this older challenge pic. Usually you guys use the new one.

>>53962612
>Excisionist
Thanks. I don't mind if you use it.
>Decomposing Horde
Hm, I assume then that the creatures have 0/0 P/T then? Well, a lot of them anyway.

>>53973766
Giant Adephage costs two more mana for a 7/7 trampler that has to deal combat damage to get the token. This is probably fine, but it's a little pushed, since CMC5 is FAR easier to use than CMC7, even in green.
>>
>>53972525
Soul Warden makes for a really easy infinite combo
>>
>>53946928
This could easily be a one drop.
>>
Rolled 123 (1d123)

>>53963523
>>
File: Natla Voyage Seer.jpg (46KB, 375x523px) Image search: [Google]
Natla Voyage Seer.jpg
46KB, 375x523px
>>53975452
>>
Rolled 20 (1d123)

>>53963523
Might as well give this another shot.

>>53975374
Cool, sounds good to me.
>>
File: Cloudscraper Drake.jpg (30KB, 375x523px) Image search: [Google]
Cloudscraper Drake.jpg
30KB, 375x523px
Rolled 86 (1d123)

>>53975700
Hmm, I just realized how vague this challenge is. Oh well. Doing nightmare mode, so 0 means common. Well, I normally don't make commons, so is this any good?
>>
File: Dementia Hex.jpg (44KB, 375x523px) Image search: [Google]
Dementia Hex.jpg
44KB, 375x523px
Rolled 7 (1d123)

>>53975992
Common again. One more for tonight.
>>
File: Harsh Repercussion.jpg (29KB, 375x523px) Image search: [Google]
Harsh Repercussion.jpg
29KB, 375x523px
>>53976186
>>
>>53976186
This should cantrip, because otherwise it's really bad.
>>53975992
Very strong common.
>>53975642
This is much more green than either of its two colors.
>>53973766
Why not just make 4/4 tokens? It's also rather pushed.
>>53972525
Has too much going on. Anything interesting in either design or flavor is lost in the mess.
>>53972011
Instant and sorcery spells.
>>53972405
>couldn't the first ability read "Spells have deathtouch"?
In rare instances, it will let spells with cast triggers kill things.
>>53971838
3 mana minimum.
>>53962657
Strictly better than basics.
>>
>>53976538
>This should cantrip, because otherwise it's really bad.
Maybe change the trigger so the controller discards a card and you draw a card?
>>
File: Dementia Sphinx.png (246KB, 375x523px) Image search: [Google]
Dementia Sphinx.png
246KB, 375x523px
>>
>>53932639
Why do your creatures need trample? There are no blockers.
>>
Rolled 12 (1d123)

Rolling again

>>53976538
>3 mana minimum.
Come on, m8. Cloudshift is also a common and an instant.

I could make it W/U W/U, but 3cmc would make it simply unplayable.
>>
File: Liquid Snake.png (278KB, 375x523px) Image search: [Google]
Liquid Snake.png
278KB, 375x523px
>>
File: Antali Restorer.png (289KB, 375x523px) Image search: [Google]
Antali Restorer.png
289KB, 375x523px
>>
Rolled 11 (1d123)

>>53963523
This is the kind of thing I need, rolling
>>
>>53976946
Not him, but blocking is a lot more technical than you think. A blocked creature without Trample deals absolutely no combat damage to the defending player or planeswalker. And there doesn't even need to be a blocking creature for an attacking creature to be blocked.
>>
File: Nightmare Seeker.jpg (38KB, 375x523px) Image search: [Google]
Nightmare Seeker.jpg
38KB, 375x523px
Rolled 64 (1d123)

>>53976952
And let's do it again!
>>
>>53976952
Acrobatic Maneuvers. Granted, I did't notice Return was sorcery.
>>
File: Violent Zane.jpg (40KB, 375x523px) Image search: [Google]
Violent Zane.jpg
40KB, 375x523px
>>53977153
Fuck, Planeswalkers are hard as fuck to make.

>>53977153
Acrobatic Maneuvers is a little different because the set is really good for ETB triggers on limited and it is an instant. My set is kinda low on ETB triggers and the card was a sorcery. So, yeah. 2 cmc.
>>
File: Bloodcurdling Whispers.jpg (212KB, 744x1039px) Image search: [Google]
Bloodcurdling Whispers.jpg
212KB, 744x1039px
Rolled 35 (1d123)

>>53977013
>>
File: Mask of the Returned.jpg (245KB, 744x1039px) Image search: [Google]
Mask of the Returned.jpg
245KB, 744x1039px
>>53977505
And also another I did before I saw the stipulation of rarity
>>
>>53977556
???
>>
>>53977643
???
>>
File: Bishtahar Cultivation.jpg (274KB, 744x1039px) Image search: [Google]
Bishtahar Cultivation.jpg
274KB, 744x1039px
Rolled 115 (1d123)

>>53977505
>>
File: Lasting Impact.jpg (41KB, 375x523px) Image search: [Google]
Lasting Impact.jpg
41KB, 375x523px
How to better word this?
>>
File: Tawnos, Yotian Artisan.jpg (277KB, 744x1039px) Image search: [Google]
Tawnos, Yotian Artisan.jpg
277KB, 744x1039px
>>53978012
That's it for now
>>
>>53978277
Wow, that one is a mess, what a shit one to go out on
>>
>>53978146
Target blocked creature gains wither until end of turn.

If target blocked creature would deal damage to another creature this turn, instead put that many -1/-1 counters on that other creature.
>>
File: Durdle.jpg (48KB, 375x523px) Image search: [Google]
Durdle.jpg
48KB, 375x523px
Since they announced a new un-set I decided to give an un-card a crack.

Anyone else got any Un-cards?
>>
Rolled 55 (1d123)

>>53963523
rollin
>>
File: Reflector Golem.jpg (45KB, 375x523px) Image search: [Google]
Reflector Golem.jpg
45KB, 375x523px
>>53979042
Postin
>>
File: Hemologist.png (291KB, 375x523px) Image search: [Google]
Hemologist.png
291KB, 375x523px
>>
File: Adaptiveous.jpg (46KB, 375x523px) Image search: [Google]
Adaptiveous.jpg
46KB, 375x523px
>>53973766
Nice! I like it

>>53974907
> Thanks. I don't mind if you use it.
I might :3 I will post here if I do
> Hm, I assume then that the creatures have 0/0 P/T then? Well, a lot of them anyway
Yes, you are correct. Most of them are 0/0

>>53974926
True that, haha.

>>53975642
Playing other people's land seems confusing really. Also, there isn't much point on the third ability being that specific. I think it could be just a general "Whenever a land enters the battlefield, you gain 1 life." (also this >>53976538)

>>53975992
Why not just the usual +1/-1 or -1/+1? Unless there's a reason to go 2 always, I would do the normal 1.

>>53976186
I think this could be 6 cards, and 1(U/B) (<- hybrid mana). Otherwise its quite bad really. (if you compare it with a pacifism, its just worse for more mana)

>>53976945
I think the ability would read "If a spell is countered..." (instead of "that")

>>53976962
Nice art (pic related)

>>53976998
Interesting

>>53977556
>>53977643
lol

>>53978146
see >>53978354

>>53978277
First ability is mostly useless. Artifact may not have summoning sickness, but creatures do.

>>53979112
Very interesting!
>>
>>53979112

So where is this Mirror Golem it combos with?
>>
>>53982435
woops
I renamed it cause a quick google shows mirror golem already exists.
>>
>>53979112
>>53982444
If you use "~" anywhere in the card's text, it will autofill to the card's name, and update if you ever change it. "@" will autofill to the card's short name, as in "Jace, Blue Asshole" will be just "Jace".
>>
File: Eater of Soul.jpg (39KB, 375x523px) Image search: [Google]
Eater of Soul.jpg
39KB, 375x523px
>>
>>53984190
Arr you serious? There are already a bunch of 1-mana bears with minor downsides. Plus there's a legendary 2/2 for W with no downsides, other than the inherent downside of being legendary anyway.
>>
>>53984348
Arr but it's not just a drawback you can build around it while also getting a strong board presence
>>
File: Grueling Confinement.jpg (49KB, 375x523px) Image search: [Google]
Grueling Confinement.jpg
49KB, 375x523px
Playable?
>>
File: CARDNAME.jpg (47KB, 375x523px) Image search: [Google]
CARDNAME.jpg
47KB, 375x523px
>>
>>53984348
Almost like it's not an overtuned card. Shocking for these threads, I know.
>>
File: Matrim Lich Lord.jpg (44KB, 375x523px) Image search: [Google]
Matrim Lich Lord.jpg
44KB, 375x523px
>>
>>53985213
Maybe if it was just WB. Or maybe 1(W/B). For that cost I could just cast something like Vindicate and get it done with. Also, the text should be "At the beginning of your upkeep"
>>
File: Bloodstone.png (271KB, 375x523px) Image search: [Google]
Bloodstone.png
271KB, 375x523px
>>
File: Arbound Centaur.png (235KB, 375x523px) Image search: [Google]
Arbound Centaur.png
235KB, 375x523px
>>
>>53986235
Kudos for making a modular card. My first deck was a modular/sunburst deck, I'll always have fond memories of it
>>
File: Image.jpg (30KB, 223x310px) Image search: [Google]
Image.jpg
30KB, 223x310px
>>53985835
> last 3 turns
memory issues
memory issues everywhere

>>53986215
Shouldn't you just give it Bloodthirst? "Whenever you cast a creature spell, it gains bloodthirst 1." (pic related)

>>53986235
Very nice entwine of mechanics :) but you forgot the C in the name, didn't you? ("arCbound centaur")
>>
File: cards.jpg (272KB, 750x1046px) Image search: [Google]
cards.jpg
272KB, 750x1046px
Same guy from >>53945206.

This is all from a set I'm working on. What you guys thoughts on these? (if anyone has a better art for the possum one, please feel free to share! that one is way too bright and happy)
>>
>>53986396
This is just dumb and confusing.
>>
>>53986303
what is memory issue?
>>
File: Fervent Sniper.png (286KB, 375x523px) Image search: [Google]
Fervent Sniper.png
286KB, 375x523px
>>
File: Heliotrope.png (278KB, 375x523px) Image search: [Google]
Heliotrope.png
278KB, 375x523px
>>
>>53986425
why is it confusing? it visually looks black/white to fit the fact its black/white. Its quite simple, why would anyone be confused about it?

>>53986510
I think what anon meant is that is hard to keep track what happened 3 turns ago. Also, are you considering that 3 turns don't specify what player's turns?

>>53986567
Reach is not really a red keyword, is it? I think the "can't attack unless it has a +1/+1 counter on it" idea can be better explored (flavor-wise)

>>53986587
Skulk + trample is an interesting combination!
>>
File: 143.jpg (67KB, 312x445px) Image search: [Google]
143.jpg
67KB, 312x445px
>>53986710
Reach is indeed done in red. They began doing it relatively recently, I think Origins.
>>
File: Armored Guardian.png (203KB, 523x375px) Image search: [Google]
Armored Guardian.png
203KB, 523x375px
>>
>>53987052
Plate (If this creature would be destroyed, instead remove all damage from it and transform it.)

Kinda boring as a generic value mechanic.
>>
>>53986877
Didn't know that. Does make sense, considering its also a color that lacks flying.

>>53987052
I think the idea is interesting, but seems quite a narrow keyword. Not sure how much design space there is with this.
>>
File: Burning Swordsmanship.png (265KB, 375x523px) Image search: [Google]
Burning Swordsmanship.png
265KB, 375x523px
The description still feels wrong, don't know how to describe it shorter or better
>>
File: Flaming Mind.png (239KB, 375x523px) Image search: [Google]
Flaming Mind.png
239KB, 375x523px
>>53987915
>>
The part that stuck out to me is its just sorcery (when you read this your mind automaticaly goes instants AND sorceries) and it should be converted mana cost and the word two iirc. Neat mechanic. Have you thought about tying it to its power? That feels more flavorful to me and adds some interesting interactions. Would probably require some adjustment if you want this to be 2 in this case.
>>
>>53987983
Well, I had in mind that you cannot cast sorceries when its not your turn. Thought it would be a neat idea if you could do that. The idea is that battlemages use spells in fight to defeat their opponents, rather than boosting their attack.
>>
>>53987933
I honestly think you are putting it on the wrong way. Doesn't make sense the "Battlemage" keyword magically works for X. I think the card text would be:
> "Enchanted creature has Battlemage X, where X is the enchanted creature's converted mana cost."
Also, you shouldn't use mana symbol on that X. (X) is any amount of mana. X (no symbol) is a plain number.

>>53987915
> Burning Swordsmanship
"Swordsmanship" is the ability of handling swords. Doesn't make sense to call a creature that. (it would be "Burning Swordsman")

Like (>>53987983) said, I think it should be instant or sorcery, especially if the mechanic is both blue and red. I also think Flaming Mind should be based on the creature's power, which would allow the player to do some tricks around it.
>>
>>53988083
See, my idea was that they were battlemages because their strength in battle translates into powerful spellcasting ability. Also it has really neat synergies, like prowess, red pump like firebreathing or brute strength, +x/-x abilities, etc. Also neat counterplay with -x/-0 abilities in limited though thats small. Up to you.
>>
File: Temur Battlemage.png (304KB, 375x523px) Image search: [Google]
Temur Battlemage.png
304KB, 375x523px
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File: Firecat Pride.png (291KB, 375x523px) Image search: [Google]
Firecat Pride.png
291KB, 375x523px
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File: Revengeance.png (331KB, 375x523px) Image search: [Google]
Revengeance.png
331KB, 375x523px
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>>53986396
HYBRID
Y
B
R
I
D
>>
File: Butchers trick.jpg (39KB, 375x523px) Image search: [Google]
Butchers trick.jpg
39KB, 375x523px
>>
>>53988432
Weird and cool at the same time :D

>>53988481
Interesting combination of abilities

>>53988502
If you want to play hard mode, could change the damage to 4 and make it a sorcery

>>53989335
BBBB as cost looks weird

>>53989313
Yes, people (may youself?) have already suggested hybrid. I already tried to explain that it wouldn't work for what I want
>>
The new age:
>>53990150
>>53990150
>>53990150
>>
File: IMG_20170625_001201.jpg (64KB, 375x523px) Image search: [Google]
IMG_20170625_001201.jpg
64KB, 375x523px
Thread posts: 316
Thread images: 142


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