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/wmg/ Warmachine/Hordes General

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Cryx tryx edition

Previous Thread: >>53844327

Mk3 list building:http://conflictchamber.com

Warmahords chat:https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / d0thm

PP Youtube
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata: January 2017
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk

>Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html
>Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html
>Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html
>Mk3 Cygnar Command
http://www104.zippyshare.com/v/aG3otFxu/file.html
>Mk3 Legion of Everblight Command
http://www93.zippyshare.com/v/cJMBctzR/file.html
>Mk3 Khador Command
http://www92.zippyshare.com/v/JI62A5Ll/file.html
>Mk3 Cryx Command
http://www42.zippyshare.com/v/kAGpNygA/file.html

>Abridged Mk2 Lore
Gargantuans:
https://pastebin.com/XPKMKYUc

Exigence:
https://pastebin.com/6D1fwSgv
>>
Any link to the Skorne Command book?
>>
>>53909975
Sadly that's gonna take a while.

They were forced to re-edit the book after the pretty big Skorne Errata.
>>
>>53909975
Not until August/September
>>
At least they are digital edits now and not sections of pages glued over anthology books. That was hilarious.
>>
I hope Gastonne2 joins the Thorn Gunmages as well as becoming a full warcaster.
>>
>>53910337
Didn't that only happen once with Superiority? That was like ten years ago
>>
>>53911011
>Gun Mages
>Mk3
feelsbadman.jpg
>>
>>53911247
I play Cygnar and I keep forgetting we have a third theme.
>>
>>53911352
don't worry, Gravediggers looks super weak as well. Cygnar's gonna be mono-HeavyMetal for a long time.
>>
>>53911409
Nah Cygnars just spoiled as ever. Gravediggers is good.

Of course, Haley 2 will keep being taken forever, but thats Haley 2.
>>
>>53911409
This is how you know is pretty entitled. They're getting this awesome theme with strong models and players are s just like 'Nah, I'll just play Haley2 for the millionth time'.
>>
>>53911583
Honestly, that view isn't terribly off-base. Gravediggers is fine as a theme, but it's never going to be more than a secondary pairing for Cygnar since it amplifies Cygnar's biggest weakness -- a general lack of armor cracking.

It's great if you see mostly balanced and combined arms stuff at your local shop, but if you run into a significant amount of ARM skew (which shows up a lot at big tournaments and highly competitive metas), it's not an all-rounder. Siege2 and Stryker3 can get some mileage out of it on the strength of Fury, sure, but otherwise, there's not enough hitting power there to justify taking it over Heavy Metal or Storm Division (or even out of theme).

All-in-all, I think it's a great release because it gives the Cygnar players who want more trench warfare stuff solid ways to play but isn't going to be warping the meta.

But to a competitive player, it's pretty meh. But, of course, Cygnar doesn't really need anything more competitive than it already has.
>>
>>53911816
What's stopping them of using Trenchers and using Jacks as Crackers?

Khador gets lots of Mileage out of Winter Guard Lists even with a Jack Focus.
>>
>>53912435
They don't have lmaorockets
>>
>>53912462
Not Winterguard Spam, just balanced stuff. And I still have had success even without rockets. Rockets are nice but they are Pow 15-ish. Which is excellent ranged work, but it's not damage defining. Warjacks still do allot of heavy lifting.
>>
>>53912435
Cygnar jacks don't hit terribly hard, and once you stack enough to work, you might as well be running Heavy Metal.
>>
>>53910068
>They were forced to re-edit the book after the pretty big Skorne Errata.
That's just a bad excuse.
>>
>>53914694
well, to be fair, they are a bad company.
>>
>>53914588

I thought Iron Clads and Thunderhead?
>>
>>53917346
Thunderhead's pretty pillow fisted for a 20point jack. POW17 fists and a POW14 gun with reload2
>>
>>53917560

So their Colossals are about the only thing that hits hard in the army in melee?
>>
>>53914882
Remember when PP was the good company fighting against the evil ways of GW?
>>
>>53917787
ironclad, stormclad, hammersmith (due to volume of attacks, and cheap price) all hit hard. Stormblades are the closest Cygnar's got to a weaponmaster unit, and they hit hard. Stormlances hit pretty hard in melee on the charge. We've got options, but most of Cygnar's in-Faction stuff is teched hard into clearing out light infantry.
>>
>>53917899
something something live long enough to see yourself become the villain.
>>
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wew painting my first mini and it is looking like trash. Maybe this hobby isn't for me.
>>
>>53917925

Not a villain really, just incompetent.

Don't get me wrong, PP will hang around due to the veterans already too heavily invested in the game to jump ship. And they'll milk them for awhile but PP has definitely peaked.
>>
>>53918759
thin ye paints? It honestly makes a huge difference. Also it's not like anyone who actually still plays this trash heap game paints their models beyond sprayblack.
>>
>>53918759
If warmachines, spraypaint black, drybrush iron metallics everywhere, base coat faction color using multiple thin layers where necessary, wash, call it done. If warbeasts, mostly base coats and wash on the flesh/fur, drybrush on weapons, call it a day. They'll look half shit, but it's pretty hard to fuck up these small steps. You can make it better later when you get sick of how they look.
>>
>>53918759
At least you actually have paint on your models, which means you're trying harder than 80% of the people I've seen playing the game.
>>
I owned models for like 5+ years without even spray primer on them. The game attracts people who enjoy the game but not the modeling hobby pretty often. I wouldn't be too embarrassed if I were you.
>>
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Can anyone help me with my Convergence of Cyriss list? Running Destruction Initiative.

Iron Mother Directrix
Corollary
Prime Axiom
x2 Transfinite Emergence Projector
Algorithmic Dispersion Optifex
Optifex Directive
x3 Accretion Servitors
x2 Attunement Servitors
x2 Elimination Servitors
x2 Reflex Servitors

What to change? Other units/models I have include Reductors, Reciprocators, Mitigator, Galvanizer, and a Cipher/Monitor/Inverter kit I am magnetizing at the suggestion of an anon in a previous thread.

I'd like if I didn't have to start completely from scratch. I'll buy more CoC stuff eventually but for the time being I'd like any changes to the list to build off of what I have.
>>
>>53919098
>>53919059
>>53918894
>>53919048
Playing with plain gray models does not seem very fun
>>
>>53918759

Start hanging out in the /wip/ threads, anon. It's mostly 40k stuff in there but occasionally Warmahordes and Malifaux find their way in occasionally. Lots of good tips, infographs, etc. Everyone is shit when they start. Just keep at it.
>>
>>53919197
>Expects painted models

You picked the wrong hobby mate. Warmachine players don't give two shits about having their armies painted, even most streams are just globs of pewter and plastic against each other.

Warmachine is basically a board game, you best move on if this bothers you.
>>
>>53919283
>Warmachine players don't give two shits about having their armies painted

Speak for yourself, mate.
>>
I purposely position my troops in a way so that the ones that are painted worse are more likely to die.
>>
>>53919555
As it should be. A model's performance on the battlefield is directly proportional to their paint job.
>>
>>53919283
If you're not even going to put the effort into making them look nice why not just use paper cutouts or something instead of overpriced pewter blobs?
>>
>>53919422
>Speak for yourself, mate.

I speak for a majority of Warmachine players, as evidenced by any convention you travel to.

>>53919654

Just the way this hobby is. And you joke but I've seen people play with bases with names on it. Warmachine is not a modeling game, it's a strategy game. The models really don't matter, go back to GW with that attitude and your participation medals.
>>
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This is what I've done so far. I'm all over the fucking place. I thought the white was kinda hard to see going on so i started doing the red parts instead so maybe the white would stand out more. I'm pretty sure this has no chance of looking even halfway decent. I've never been good at art and I'm especially bad at not getting paint in areas that it's not supposed to be in.
>>
>>53919784
You've got a good start. Don't worry about it being messy at this stage. You can always go back and clean it up later. White/Red are some of the most difficult colors to start off with too so don't despair.

If you've got grey/silver go ahead and paint up all the metallic areas first. Just work on getting everything basecoated. Even after a few years painting my models still look pretty messy putting the paint on. I just go back and clean up the areas one at a time. Privateer Press has some great painting stuff up on their youtube these days. I know for a fact they do a menoth jack for their getting started video too.

https://www.youtube.com/watch?v=lk5IHu7E-MM
>>
>>53919784
Go slow and steady your hands. Brace your forearms against the edge of the table or something so your hands don't shake as much. Also, for someone just starting, I wouldn't really suggest priming white. It's not very forgiving since it really pops on any missed spots. Black or grey is easier to deal with.
>>
>>53919784
White is always a pain in the ass, I switched my color scheme from purple/white to purple/gold because of it. My main advice would just be put on your base coats and from there figure out if you want to keep it or not. It is weird since I have Crusaders with different color schemes though.
>>
>>53919973
Like I said I am about as unartistic as a person can get so I really just wanted to go with the original color scheme since I can just copy it.
>>
Question how best to use Goreshade4, his feat seems like a trap or that you would want to run a griffon swarm because they would be able to survive for the feat. Other than that only Hydras come to mind when building a list for him.
>>
>>53920688

Oh and any one have any idea if House Ellowuyr swords man are worth the buy, Defensive strike on a reach unit seems good but...
>>
>>53920688
Hydras aren't worth it to be honest. Best results for me so far consisted of either a Colossal + Arc node or Banshees + Arc node.

Generally in my experience his list building tends to go:
>Strong Frost Field target
>Self-sufficient infantry
>Support
>Battlegroup

So a typical list might be something like:

https://conflictchamber.com/#c5201bhH4E4E1g9v3y3y3y2V313whPdK3x

Retribution Army - 75 / 75 points

!!! Your army contains a pre-release entry.

(Goreshade 4) Lord Ghyrrshyld, The Forgiven [+28]
- Banshee [18]
- Banshee [18]
- Chimera [8]
- Sylys Wyshnalyrr, The Seeker [4]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Dawnguard Sentinels (max) [18]
- Dawnguard Sentinel Officer & Standard [4]
- Soulless Escort (3) [3]
Spears of Scyrah [9]
- Eiryss, Mage Hunter Commander [6]
Stormfall Archers [9]
>>
>>53919283
>You picked the wrong hobby mate. Warmachine players don't give two shits about having their armies painted
Fuck off. You don't get to speak for us.
>>
Face it Warmachine is the COD of tabletop.
>>
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>>53921166
>massive popular casual game
>Warmachine and not 40k/Age of Sigmar
I don't get it
>>
>>53921200
Age of Sigmar just came out whereas Warmachine has been meeting that standard for awhile.
>>
>>53921214
Warmachine is neither popular nor massive
And AoS has been out for 2 years at this point, it didn't just come out
>>
>>53919283
>You picked the wrong hobby mate
Oh fuck off. There is some incredible talent on the hobby side of this game and playing against painted armies is still incredibly rewarding.

Hell, the world championship requires fully painted and based models.
>>
>>53921246
2 years holy shit. I've got to stop browsing tvtropes.
>>
>>53921246
>Warmachine is neither popular nor massive
It's second only to Warhammer and X-Wing. Just admit you're making shit up

https://icv2.com/articles/markets/view/36971/top-5-non-collectible-miniature-games-fall-2016
>>
>>53921283
Okay maybe that was a inaccurate statement
What I should have said is that it is not as popular or as massive as 40k (and Age of Sigmar to an extend)
>>
>>53921324
That is accurate. GW could do litterally anything shitty to their fans and the game would still be insanely popular. I don't think it will ever not be one of the most popular games in the world
>>
>>53920974
Nice I have been thinking of picking him up but didn't know what to do with him.
>>
>>53919195
Mother likes her gunlines more batrlegroup centric. Don't get me wrong teps are amazing, but I would swap them for assimilators.

If you wanna run teps put them with lucant or axis. They essentially take center stage for the army when you use them and will get focused hard, so you need tech to protect them. Mother has none.
>>
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How's Skeryth Issyen these days after the nerf to his killing power? Is he worth buying at a 60% discount, or should I just save my money for the Fane Knight Guardian?
>>
>>53922806
Well he's free in theme.
>>
>>53922806
Depends on who you use him with. Losing rapid strike hurt his missile status and Spears of Scyrah do what he does but better for 1 more point. He is a neat model though and like >>53922845 said he is free in theme.
>>
>>53919654
Because people won't let me play with paper cutouts, but they'll let me play with the gray models
>>
You know I actually like this game.

I quit MKII for the many misbalances and game design that really throttled what you could do because of the Mercenary choices and combos that just really propelled some choices massively over others. But the worst part was that if something was bad, the best you could hope for was a UA to make it better (And it rarely did).

Call it blander, but when certain combinations just make taking the opposite combinations requisite I call that bad game design. And what bothered me about MKII is that it moved TOWARDS that direction not away from it.

I think MKIII is better than MKII. In basic game design and in designer intent. And I care much more about the companies visible improvement attempts than its mistakes that it made along the way of getting there.
For instance, in this CID there was a massive lack of Soles in the premises. Already better.

MKIII has a shit ton of problems, but unlike in MKII I feel like shits actually moving in the direction of getting fixed, even if I have to be patient.
>>
You know what time of the day it is? JANK TIME!

https://conflictchamber.com/#c9201b_-0k4r6S4C5z6Ngggg6q6q6p6F6p6F6X6X

Skorne Army - 75 / 75 points
[Theme] Winds of Death

(Zaal 1) Supreme Aptimus Zaal [+26]
- Cyclops Raider [9]
- Cyclops Shaman [8]
- Rhinodon [12]
- Aptimus Marketh [0(5)]
Venator Dakar [4]
Venator Dakar [4]
Venator Catapult Crew [0(5)]
Venator Catapult Crew [0(5)]
Venator Reivers (max) [15]
- Venator Reiver Officer & Standard [4]
Venator Reivers (max) [15]
- Venator Reiver Officer & Standard [4]
Venator Slingers (max) [13]
Venator Slingers (max) [13]


Plan is: Shoot stuff, wait for the enemy to close in. Then Last Stand the poor Venators and have the opponent taste POW8 Weapon Masters. Thanks to AD the list is also pretty fast.
>>
>>53924866
Not bad, but be sure to add some suppressive forces in order to delay the enemy further.
>>
>>53924866
This doesn't actually do anything senpai. You have no pathfinder, no defensive tech, no anything.
>>
>>53925070
>You have no pathfinder, no defensive tech, no anything.
Why would I need that? I have guns and I can smash whatever comes into my lines.

>>53925030
Okay, you brought this onto yourself:
https://conflictchamber.com/#c9201b_-0k4r5z5z5z5z6N6vgg5U6p6F6X6X

Skorne Army - 75 / 75 points
[Theme] Winds of Death

(Zaal 1) Supreme Aptimus Zaal [+26]
- Rhinodon [12]
- Rhinodon [12]
- Rhinodon [12]
- Rhinodon [12]
- Aptimus Marketh [0(5)]
Extoller Soulward [3]
Venator Dakar [0(4)]
Paingiver Beast Handlers (min) [5]
Venator Reivers (max) [15]
- Venator Reiver Officer & Standard [4]
Venator Slingers (max) [13]
Venator Slingers (max) [13]
>>
>>53921077
>>53921255


Sorry, the proof is in any convention you travel to. Most players play unpainted. The only reason PP started demanding painting in certain areas was because no one bothers to paint their shit.

In local steamrollers and convention games, most every time you play it'll be against unpainted armies. This game is not about painting, it's about competition.

Fuck off with your painting requirements.
>>
>>53925497
>The only reason PP started demanding painting
WTC is not a PP event.

>>53925497
>most every time you play it'll be against unpainted armies
Again, speak for yourself. Around here it's easily 30-40% fully painted and another 30-40% partially painted.
>>
>>53925722
>Again, speak for yourself. Around here it's easily 30-40% fully painted and another 30-40% partially painted.

lol, so you're saying even in your meta only 30% of people have a painted army?

I rest my case. Conventions are probably more like 20% painted, maybe 30. Most Warmachine players don't give a shit about what their models or terrain look like.
>>
>>53925868
>lol, so you're saying even in your meta only 30% of people have a painted army?
No I am saying what I just said. Do I need to explain it in more detail to you? Rougly a third play fully painted. Roughly another third play mostly painted. Another third play unpainted.
>>
>>53926020
>Rougly a third play fully painted. Roughly another third play mostly painted.

But that's not what you said anon. Partially painted can mean one heavy and a warlock, which is typical "partially painted".

And again, I travel to cons. Most shit is not painted, no one cares about painting in this hobby. Or at least 90% of players that travel don't care. Even the painted armies you see, that are painted nice, are usually commission painted.

It's not a hobby for painting. It's a board game essentially.
>>
>>53926155
Im not sure what the problem is with some people not liking to paint stuff.
>>
>>53926409
Some people play the game to immerse themselves in a fantasy world. That immersion is ruined when your opponent is comprised of grey/metallic blobs.

Also it just looks nicer when both armies are painted.
>>
>>53926409

Arguably the hobby aspect of the hobby is just important if not more so than the game which revolves around it.
>>
>>53926502
If that was true the models wouldn't suck so hard.
>>
>>53926155
>But that's not what you said anon.
It's just not what you wanted to understand.
>>
>trolls placed top 4 throughout the whole year in less tournaments than either skorne just pre-errata or cryx just pre-errata
>troll cid won't touch on non-northkin models
I don't get it. Factions that fare better get buffed but trolls don't?
>>
>>53926901
>troll cid won't touch on non-northkin models
Don't be to sure of that.
Kraye got in the last CID and he doesn't have anything to do with Trenchers.
>>
What are people's opinions on Thyra and Kreoss3?
>>
>>53926990
CiD insiders mentioned that PP is really tight on not touching non-northkin.
>>
>>53927077
What CiD insiders?
Also if they're going to be making the Ice Troll (a.k.a. the Impaler except with Ice) then they should be giving the Impaler a look at just like they did long gunners.
>>
>>53926990
>Kraye not related to Trenchers
The tenuous link they used there was Kraye is in the Cygnaran Recon Service, as are Rangers, which are in the CID.
>>
>>53927162
But they didn't look at Long Gunners. They're still shit. Actually they're even more shit now because they released a version of theme that's just flat better in every way and compensated for making the "Regular Long Gunners" (who aren't in any theme, so no one would ever play them anyway) 2 points cheaper.
>>
>>53926990
So did the Hunter and Minuteman, and Laddy and Stormlances. CID is completely all over the place, and any semblance of order that PP tries to put forward is clearly either a lie or a joke, depending on how charitable you feel towards them after how shit they've become.
>>
>>53927548
>So did the Hunter and Minuteman, and Laddy and Stormlances. CID is completely all over the place
Would you rather not have them balanced?
>>
>>53927548
Isn't the Minuteman supposed to be a trench clearer?
>>
>>53919283
I put the most effort into my WMH minis desu... I'm still shit at it, but fuck playing with grey blobs. That meme is just a side effect of the game's community being built from many migrated 40kids who were used to having heaps of unpainted minis on the table.
>>
>>53927566
The biggest immediate concern is tournament finishes per faction. People would be much happier with Minions, Skorne, and Trolls if it was possible to actually do well with them in any capacity. After that start looking at weak models in whatever factions have weak models.

What you DON'T do is release a new faction and buff the best faction ib the game through new releases and reworks while other factions ail.
>>
>>53928301
>best faction in the game
>cygnar
my man, do you even look at tourney results? Sure Cygnar's up there, but it's no Cryx, Khador or Circle.
>>
Is there any word from PP on when the CID-changes will be made official? Is it one per month, starting with Grymkin next month, followed by SR and Battle Engines - or will they change or adapt the schedule if necessary?
>>
>>53929057
Battle Engines are pretty much final (apparently), trenchers are official on release of NQ prime in september. No idea for grimkunts. From their podcast I recall them saying that the new NQ will have finalised CID rules in them and make changes official, so expect it to be every two months?
>>
>>53928301
>best faction

See >>53928480

>buff

It's new stuff for what's probably the most popular faction, but I don't think Gravediggers is especially competitive at the top level, and it's being pushed out at the same time as a nerf to the strongest stuff in-faction.

Cygnar's power level is going down (even if only slightly) as a result of the recent changes.
>>
>>53928301
I don't think you understand how production and release cycles work. The stuff coming out now has been cooking for awhile now. Other factions will get tweaks when it's their turn.

You'll have to be patient. Deal with it.

>>53927548
>So did the Hunter and Minuteman, and Laddy and Stormlances
This is a good thing. Would you rather have lances just dominating the infantry game and muscling out any other choice in Cygnar?
>>
>>53929810
other Cygnar stuff is actually shit for the most part. Nerfing Stormlances won't make Long Gunners or Precursor Knights or StormGuard see more play, it'll just drive more people into playing only 'jacks in Heavy Metal. Heck, most of Cygnar's competitive scene plays only Heavy Metal even now, due to Blessed and SpellPiercer effects becoming more common in the meta and new releases.
>>
>>53930053
The point of looking at lances was to make trenchers more viable since, you know, we're in the Trencher CID. The other stuff your complaining about will get looked at in time. They can't do litterally every model people have a problem with at the same time.
>>
>>53928480
Isn't Khador currently getting assed by cryx, because they have no way of dealing with ghosts in any of their themes?
>>
>>53930445
Not necessarily ghosts, but the fleet as a whole.
>>
>>53927067
I haven't played Thyra but Kreoss3 is great, especially with Vengers. Just make sure to protect his fat ass. His spell list is good, although I feel like death sentence should only be cast on feat turn
>>
>>53930445
They have the tools. Jaws of the wolf is a pretty solid counter in theme and Sorcha2 out of theme is a hard counter.
>>
>>53926744

Your first post;

>Again, speak for yourself. Around here it's easily 30-40% fully painted and another 30-40% partially painted.

Your second post;

>Roughly another third play mostly painted.


It's not what you said initially. Partial painted can mean 2 models, which is the average in Warmachine.

>>53926409
I agree! Warmachine is not a hobby for painting, the company and players don't care about that. You can tell that from most any battle report. Usually boards look like shit and the game does too.

But that's ok because it's not the focus of Warmachine. It's a board game.
>>
>>53930638
>can mean 2 models
It can also mean a million models. You interpreted my meaning in a certain way. I specified that it was to be interpreted differently. Calm down kid.
>>
>>53930680

Then don't say that's not what you said, "buddy". GTFO with your painting elitism.
>>
>>53922806
He's probably sad that Scyrah chose to exalt Goreshade and not him.
>>
I like painting for myself but I want to dip all my painted stuff into acetone when paint elitists come around.

I enjoy the hobby aspect and a fully painted army looks great. But I can respect that maybe not everybody has the time.
>>
>>53930745
>painting elitism
You have me laughing here. Me being able to hold a paint brush semi-steady for an hour or so a week is elitism? Would you mind looking up elitism?
>>
>>53927067
Kreoss3 is my favorite caster in the game to play, even if he's not ultra-competitive.

Runs cavalry well, has a great toolbox spell list, can play a lot of game styles, and can be set up to be pretty resilient even though he's on a large base (take Tristan who Fortifies a Vigilant, have K3 behind it base-to-base with Arcane Ward on himself, and he's DEF 20 vs. shooting and immune to spells and knockdown), is always threatening an assassination (Run Venger into place, Force Hammer it into or over enemy caster, rain hell from above with Redeemers).

Plays well in the new theme, although he really misses Tristan.

Contrary to a lot of Protectorate casters he's really active and mobile, but unlike Feora3 doesn't die trying to use his kit.

He's fun and really good but not game-warping. Play him.
>>
>>53930939
Menoth's cav are pretty good too, I think the reason they're not considered very often is because they're not lmao!Idrians or literally-one-million-Dervishes.
>>
>>53918764
Ok
>>
>>53930053

>StormGuard

What are those even supposed to do that the other Storm Knight variants don't?
>>
>>53936100
They're supposed to be defensive, but their rules are rather offensive. They could do with something like Battle Driiven, Force Barrier or similar. They don't need much though.
>>
>>53936100
I mean they're supposed to be your frontline screen that mulches other infantry. Unfortunately they have 12/15 stats and die to Pow8 blast and small arms fire. They lack any defensive tech at all.

They definitely die way better than all other storm knight variants.
>>
>>53936148
>...their rules are rather offensive
Well I was certainly offended when I decided to run them once.
>>
>>53936148
E-Leaps when attacked in addition to attacking? I mean, sure it's an anti-infantry solution in an infantry light meta, but with ghostfleet and the trencher CID, I think we should expect infantry to get better in the updates to come.
>>
>>53929201

Who got the best battle engine out of CID anyway?
>>
>>53936477
Probably still CoC.
Outside of that: Ret's one is pretty cool, and the Throne of Everblight.
>>
Could a Skorne mystic get away with binding the Void Spirit of that Skorne Tyrant who unleashed the Kovaa's on Halaak?
>>
>>53936690

How's he supposed to *find* him?
>>
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>>53922284

Good stuff, anon. Thanks. If I were to run Lucant or Axis should I still take the Axiom and rely on its melee, or should I drop it for a couple of Inverters/something else? The RAT on those guys is turrrrrible.
>>
>>53938091
when I run Axioms with Lucant it's pretty easy when your inducting properly.

-get two Focus onto Corollary, chain them to the Axiom and Induct a third to it.
-Boost to hit on the pull, just to get them to you.
-If you need to, boost the auto hit you get with the drill on that side
-start punching.
>>
>>53938091
Axiom is okay with Lucant. Rat 3 is bad but plausible with boosting. Additionally his feat synergizes very well to protect it.

But don't bother with axis. Rat 3 is a big difference and makes utilizing it nearly impossible. A very good axis list atm is: theme with 2 teps, 2 inverters. Axis's FM countercharge means that if an enemy heavy charges a two you can counter charge it with the inverter and end it's activation with knockdown, protecting the tep for a turn. Arguably, axis's feat is better at protecting the teps as well since it prevents charges and jamming for a turn whereas Lucant is essentially all anti gunline.
>>
>>53926713

Can't really argue with that
>>
Is Amon/High Reclaimer still the go-to pair for Menoth? Seems like Menoth hasn't been winning a while bunch of big events and most of what I do see is that pairing.
>>
>>53942222
Sevy2 was always in the running. VinnyD seems to be getting there. And supposedly Sevy1 might see a comeback with the Revelator (clock: reset). But really, there is no bad Protectorate warcaster.
>>
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>>53936160
>>
>>53942222
Severius2 seems pretty rad against Ghost Fleet, wew.
>>
>Threat 10
>13/14
>Zero defensive abilities
>Minifeat weaponmaster
Who would field this utter garbage?
>>
>>53944882
Uh whatcha, talking about Willis?
>>
>>53944882
Anyone with a Krea. Fuck off whiner.
>>
>>53944882
DEF 13 is literally the best, because any DEF buff makes them basically impossible to hit.

I've played against Foot'ed Stealheads way too much a time.
>>
>>53944882
I'd you think swordsmen are bad you're retarded. I've been able to deliver them everytime in my xerxis1/hexeris1 lists. Skorne players are the whiniest bunch of pansies ever.
>>
>>53947014

Feeding a troll on a one-anon (you)'ing 4chan campaign against PP doesn't make Skorne players whiners, anon.

The swordsman thing is a trial-balloon he put up in another thread.
>>
>>53930939
Why is he not competitive? I've been thinking of running him and his entire kit seems great.
>>
>>53947378
Didn't say he wasn't competitive, he's just not Amon/High Reclaimer tier.
>>
Why do you guys still play this game now that 8th Edition 40K exists?
>>
Do not rise to the bait friends
>>
>>53949856
I'm not a big fan of GW's boner for "roll a 6 to [do thing]" mechanics, honestly.
>>
>>53949856
Because 8th is not 5th
>>
>>53949856
Because I play both.
>>
>>53949856
Because all the Space Marines have a tiny Penis.

Also I like more complex games with challenging mechanics.
>>
>>53950095
>>53950326
>>53950595
>>53951386

Dammit anons what did i just say?
>>
>>53949856
Because I enjoy actually using those grey cells.
>>
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>>53949988
they rose to the bait
>>
>>53949856

I like variety.
>>
>>53949856

I don't,I play 8th mostly.

>>53951386

Yeah, right on anon. So what theme are you playing?
>>
>>53937941

Complete luck?
>>
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>Elara2 order comes in
>no card
I take it warcasters aren't complex or important enough to include reference material with purchase
>>
>>53957162
At this point, I'm not even surprised or outraged. I'm just numb. rip PP.
>>
>>53957162
>>53957303
they announced this change a while ago. They will no longer be shipping out the rules with models; go to their site to get it or get War Room 2.

none of this is news; unless you got into the game four days ago you should know this.
>>
Who were the casters who suffered the most from the transition to mk.3?
I know Grissel1 got hit with the nerf bat real hard.
>>
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>>53957450
I knew this was coming, it just didn't occur to me at the time that Warnouns, the most important model in the game, were getting shoved into the DIGITAL ERA OF PAID ACCESSIBILITY along with everything else.

>go to their site to get it
That would be great if they uploaded cards from each faction outside of the three or four that have hard errata.

>or get War Room 2
I actively hate War Room. Not for any fault of the app itself, but because I play tabletop games to get AWAY from electronic devices. Spending $10+ for the privilege of shackling myself to a smartphone (and to its battery life, or a wall socket, in the process) as my exclusive form of statline reference isn't something I've really been prioritizing.

Their press release made a vague reference to a "Print On Demand" service that would be "available in the future for a nominal fee (read: if we actually commit to doing this)", but they haven't mentioned it sense.

My only reason to be angry at WarmaHordes before this was the pool of toxic players at my shop several of which use WarRoom as an excuse to hide shit from their opponent. But being made keenly aware that my preferred format for playing toy soldier games is getting shitcanned and replaced with a paywall app really hits a nerve.

I just want to read all of my 'casters shit without scrolling back and forth on a touchscreen or having to photoshop my own shitty cards, is that so much to ask
>>
>>53958176
>Warnouns, the most important model in the game, were getting shoved into the DIGITAL ERA OF PAID ACCESSIBILITY along with everything else.
What part of ALL CARDS don't you get
>>
You could pay a sportscaster to do callouts for you.
>>
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>>53958176
1) Go to privateerpress.com
2) Go to the sidebar and hit Card Database
3) Hit your faction
4) Select all the motherfuckers you want then hit the PDF My Selection at the bottom

You now have a PDF of the cards for those models. And, if you're too dumb to do that, I've already gone ahead and gotten Elara2's card for you.
>>
>>53958176
http://cards.privateerpress.com/
Here you go anon, just be glad you don't play fucking mercs. or even worse minions. PP is dragging their fucking feet so much on rolling this shit out it's actually crazy. At least Ret has it's recent releases out unlike other factions.
>>
>>53958402
>>53958421
WEll fuck, nevermind then.
PP should really correct the URL on the back of the blister, not that it excuses my bitchfit.
>>
Is there any reason why most of the Character Jacks and Beasts in the game are Heavies?

And why aren't there any Character Light Warbeasts among the Hordes factions?

Not that I don't like it better that way, but I was surprised that the Skorne managed to have character Heavies of beasts that are ordinarily Lights, like Molik Karn and Chiron.
>>
>>53958626
Mostly it's a balance thing
If you try and make a character light beast it's probably going to be the equivalent of a heavy anyway so why not make it a heavy
>>
>>53958626
In the tune of >>53958654, it's easier to balance out the value of powerful unique abilities when the model's already paying for a heavy statline.
>>
>>53958626
best guess is that the heavies usually share a similar body that makes the character upgrade packs easy to implement
>>
>>53958402
>Select all the motherfuckers you want then hit the PDF My Selection at the bottom
yea all my no war casters if Im menoth, this shit launched a month ago I'd like to play again
>>
Rolled 5 (1d6)

Tough check!
>>
What in-universe groups would you like to see explored more that don't currently have much in the way of models?

I'd like to see the Seekers expanded on myself. Possibly as the Iosan equivelent of how Lhael works for Cygnar. Take a Seeker merc list, add a few non-mage hunter Iosan units.
>>
>>53961535
Totem hunter's race/tribe whatever. Zu models pls
>>
>>53959156
>Upgrade kits
The only one of those in Skorne is for a Titan.
>>
How could this game flop so hard. I live in Manchester, there were two stores that stocked it in large amounts and had a big, regular playerbase. After mk3 dropped one stopped bothering at all and the other sells it but their meta is about five people only random two of which appear each week.
>>
>>53962468
Give it some time and run some events. Our community revived stronger than ever.
>>
>>53962468
Are you actively trying to grow your community or is it just a bunch of grognards chasing off new players
>>
>>53959866
Not everything is in there anon. Right now it's just new stuff and cards that have gotten recent errata
>>
>>53962468
Meanwhile, my shitty little podunk village group has doubled in size over the past month, despite subsisting purely on mail order and word of mouth to advertise games. Do more to promote your game and hook in new players.
>>
>>53964511
I'm actually gonna really do that at my meta. All it takes is some guy to advertise and try out new stuff.

Try running the non-serious scenarios with fluffy bits. I find that shit is the coolest.
>>
Has anyone made a Jack and the Scottsman diorama with a kilted Trollkin and Skorne swordsman surrounded by Farrow and Gatormen led by a guy on a threshertank?
>>
>>53964871
>>>/co/mblr

If you watch cartoons that are not anime you need to kill yourself from this thread.
>>
>>53964871
[YEEEEEEEE-HAW intensifies]
>>
>>53919283
Why would you ever pay anything for miniatures if you don't give a shit, just play some digital/card game at that point.
>>
>>53965730
For the same reason, any tabletop game is played. Something about dice, social interaction, and collection.
>>
>>53965780
Fair enough, though if speaking generally about tabletop games you could probably play way cheaper and still get dice and social interaction side and collecting you can do with just about anything.
>>
>>53966072
I paint my figures. I just don't take issue with the people who don't.

There is something about Minifigs that attracts people. Similarly to Ninja Turtles. Some kind of niche that defies all logic.

Maybe its the desire to play with Actions figures we can't do at a later age?
>>
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>nearly able to field a decent Nyss list in Ret
>models all look great minus one glaring weak link
Nyss Hunter resculpt when?
>>
>>53966277
The desire to play make-believe with cool action dudes is a big chunk of the motivation to paint my minis. Which of course means that Thyron was the first model I bought and painted before I had a strong grasp on the rules
>>
>>53966277
This is why tabletop minis games aren't going to be supplanted by digital versions anytime soon.

We've had Warcraft for two decades. It's the physicality of miniature games that keeps them going, and that they're specifically *not* digital that drives many if not most players.

Same reason board games are seeing a resurgence; it's an explicit rejection of video gaming -- or, at least, the idea of video gaming as the totality of gaming.
>>
>>53966421
That and tangibility. We're all materialistic in one way or another. Even when it comes to video games, you get PC gamers with xboxhueg shiny looking PCs and 200$ keyboards.
>>53964511
Please teach me sensei. What worked for you when it came to growing a community? I feel like with press gagners gone, it's up to us to get people to play with.
>>
>>53966421
I think the slow death of console split screen multiplayer (in lieu of muh 60 FPS 4k immersive epic narrative) also contributes to that resurgence. With fewer popular vidya games that let you sit down with a bunch of friends and hang out in person, the next thing in line to fill that void of actual human contact is tabletop gaming.
>>
>>53958143
Like, 70% of them got hit real hard.
>>
>>53958402
Circles only has 2 models on still.
>>
>>53966682
This and the death of non-competitive LAN Parties.
>>
>>53966682
Oh god, this.

My kids are getting old enough to play console games and I'm seriously considering getting a second PS4 and TV in the living room so multiplayer is actually a thing, because so few games now actually support couch multiplayer.

But, yeah -- it's the physical nature of tabletop and the fact that it involves dealing with other humans that's a huge part of the draw.
>>
>>53966621
>Please teach me sensei.
Well, make an inventory of the player base you have. Find out times they feel like playing and organize meets at those times.

Then find out the games they want to play and play them. Painted stuff sure helps, but so does allot of terrain.
Terrain advertises the game well. Gives it character. Try playing Story Leagues, with scenarios from the Nqs.
Stuff like that is visually attractive. Put up posters to attract people and such.

Advertise the good parts of the game, but be true to its negatives.

It's shockingly not as hard as you think.
>>
>>53964325
There were multiple attempts at running journeyman leagues but nobody was ever interested (and there is a lot of people coming through both stores). Game was also advertised on facebook. They tried to host tournaments but again nobody was interested.
>>
>>53959866
>>53964353

In otherwords, sorry we can't do what we say we'll do...go fuck yourself and buy Warroom!

Even if other miniature companies make their shit free, in a better app, go fuck yourself!

Man PP is ran like shit.
>>
>>53964140

Our community is dead. 8th Malifaux and Infinity are king now
>>
>>53967158
They said it'll be complete some time next month. But they really can't into computers.
>>
>>53967213
Looking at WarRoom, they also can't into people who *can* into computers.
>>
>>53967792
>Looking at Tactics too
>>
>>53967879
Seriously, how hard is it to ask a web designer to do this. OR a software engineer. I mean, it's a database, a couple of CSS and some javascript. Bingo, you're done. Whenever I read the announcement about it, they make it sound like they gotta photoshop every single card individually and add it to the DB.
>>
>>53968102

Look at the Infinity App. Clean, easy to use, all the stats..usable on any device/computer....and fucking free...
>>
>>53968102
>>53968196

For reference, conflictanon has a job, a second part-time job, kids, and still manages to do it. It isn't rocket science.
>>
>>53967158
Look anon i don't know what to tell you other than deal with it. All the stuff is available in War Room for like $8 and that covers you for everything new or updated for the life of the edition.

If you don't want to move into the 21st century then everything except the brand new stuff that came out last week has physical card for it. You can get them from your LGS.

All the new stuff is being released digitally, you can do with that what you will.
>>
>>53968196
>Look at the Infinity App
I really like this one but I don't think it would work something like Warmachine. List building sure, look at Conflict Chamber, but it wouldn't work for running an actual game where war room replaces the actual cards
>>
>>53967070
If people aren't interested in those events perhaps you should consider running different events? Talk to your players see see they want to do
>>
>>53968287
war room looks and feels like an app from end of 20th century though
>>
>>53968380
Thing is, we aren't even talking about warroom, we're talking about generating printable pdfs of the cards. You don't need any status saving or logic other than to show a bunch of cards lined up on a page ready to be printed.
>>
>>53968411
It has its problems but that's grossly inaccurate. If you've used it recently you know they've fixed a lot of issues and it runs pretty smoothly.

Personally I haven't had a problem in a long time and my entire community now uses the app.
>>
>>53968441
I guess maybe you'd want them to look nice and be searchable? They said everything will be up sometime this month.

I mean there is litterally no card you cannot get right now if you need it. It's either a physical card or in the database and everything is in War Room
>>
>>53968523
>I guess maybe you'd want them to look nice and be searchable?

They want every card to be separate for ease of editing. As a guy who had to edit PDFs sometimes, those things are a monster to edit.

Im not sure just a temp thing for printing wouldn't be a better idea for now, but PP just needs to fire so many people these guys are the least of their problems

Overall its a noble endeavor.
>>
>>53968523
I agree, I just feel like they are either going about it the wrong way with their DB. Hopefully it's just because they have a different version of the DB that they are populating and are testing consistently before releasing it in its final form. It'd be a pleasant surprise coming from PP.
>>
>>53968380

I play Infinity anon. It has a play feature, updates the # of orders you have as stuff dies or takes wounds, doesn't crash and is easier to use.
>>
>>53968714
Shit, I haven't played infinity in a while. That stuff sounds rad af. Friggin eurofags know how to write code for a living.
>>
>>53968753

It's awesome. When you build lists--you can actually filter your army by special skills, weapons, ammo, etc.

So when you start...you can say I want an inflitrating specialist with TO Camo--show me what my army has with those requirements...now show me MSV2 HMG options...

It's so far beyond Warroom (and fucking freeeeeeeeeee)...it's hilarious how bad it makes Warroom look.
>>
>>53968794
>When you build lists--you can actually filter your army by special skills, weapons, ammo, etc.
You actually can in war room as well. Its just not used often. I have and it works fine.
>>
>>53966994
>story leagues

this sounds exactly like my kind of shit. is there somewhere to get a large compendium of story scenarios, or do I have to go through each NQ?
>>
>>53969677
>this sounds exactly like my kind of shit. is there somewhere to get a large compendium of story scenarios, or do I have to go through each NQ?

Each one of the holden stuff has 2 or so neat scenarios.

Stuff like: Be in bandit camp that's shooting at your stuff and destructible tents
or
Be in a mining town with randomly exploding crates and mining tunnels.
>>
>>53969677
Check the NQ tabke of contents and look for scenarios. The recent Crossroads of Courage league was also pretty fun
>>
>>53961613

The Iron Kingdom have colonized Zu haven't they?
>>
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>>53971484
No, but Madrak and crew decided to go there
>>
>>53971620

I think it mentioned Khador had possessions or colonies in Zu at least.
>>
>>53971484
I think there are a few Menite colonies, and Everblight has some minor presence there in waiting. I'm not sure Cygnar, Khador, or Ord really have much presence aside from trading with that port city.

>>53971620
Also I thought the Trolls went to the Alchiere Subcontinent
>>
>>53971665
Oh no wait you're right they did go there
Where's Zu again? I'm getting my places mixed up.
>>
>>53971484
The story was going there to set up a "Scramble for Africa" or Age of Sail type setting for the Iron Kingdoms, but then they released Grymkin instead of Zu like everyone expected.
They should have just let Soles resign instead of folding to his ultimatum.
>>
>>53971709

Zu is the distant continent where the Orogoth are theorized to have originated from by some accounts.
>>
>>53971716
Did someone really blow the whistle on an ultimatum by Soles, or are we just assuming as usual?
>>
>>53971814
Consider where you are.
What do you think?
>>
>>53971814
obviously speculation. It's 4chan, c'mon.
>>
>>53971804
Orgoth don't come from Zu. They came from across the western sea, Zu's far to the south.
>>
>>53971843
>>53971997
That's what I figured.
It's obviously Soles' pet faction, but I don't think the other staff seem opposed to grennlighting that sort of "wacky" faction concept.
>>
>>53972028
you'd think they'd save the wacky factions for their shitty "release a faction a year" scheme, and start off with the actual plot relevant factions like Zu. You know, to actual start the plot of mk3.
>>
>>53972135

>actual plot relevant

So a faction lead by the first five Humans ever to defy Menoth and their nightmarish kin is not relevant?
>>
>>53972196
No, you see, he doesn't like them.
Therefore they're not plot relevant.
>>
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What's behind the door?
>>
>>53972196
in the context of this Age of Exploration storyline they're setting up? or in the context of the Fight for a Free Llael? or in the ongoing Skorne Invasions? or in the the Draconic Great Game?
Grymkin are like Convergence. Sure, they exist, but they add nothing to the story.
>>
>>53972406

Well, it's said the Grymkin are going to be crucial to whatever the Old Witch has in mind to prevent.

However, sin the kin are still a new faction, they aren't going to have any impact on the storyline right away.
>>
>>53972406

>ongoing Skorne Invasions?

That already has enough factions.
>>
>>53972372
An art gallery containing all the works of Jason Soles
>>
>>53972406

>Convergence

Aren't they fighting the other factions over lay lines for their grand work?
>>
hey /tg/,

I'll be running an IKRPG campaign in Merywyn soon. the party will be helping the Resistance in their desperate (and probably futile) fight to be rid of the Khadoran occupation.
my question is, how do you imagine would the Resistance get their hands on warjacks to use in their fight - and I mean proper warjacks, not retrofitted laborjacks.

also, I imagine that with the city being policed and patrolled by the Khadoran army, walking around the streets with warjacks - even if the PCs claim to be with a mercenary charter - would alarm the locals and law enforcement. how would the Resistance move their warjacks from A to B without being chased all the Iron Fangs in Merywyn?

one idea I have is using a diversion - like blowing up a guard post - when they plan to make an attack using warjacks at the important location.

so give me ideas! if you were fighting for the Resistance, how would you overthrow the Khadorans?
>>
>>53975284
I have no idea, they're like Sea Dogs or the Ceph, they just exist.
>>
>>53975605
>how do you imagine would the Resistance get their hands on warjacks to use in their fight

Probably smuggled to them by sympathisers amongst the Cygnarans, either with or without tacit approval from the military.
>>
>>53975605
After the ceasefire in the Thornwood a lot of military equipment was just left there. You might be able to refurbish some stuff you find.even though the Thornwood is the shittiest place on the mainland.

also Merywyn runs along the Black River, you better believe there are smugglers that call that stretch of water home.

Or if you got the money for it you could always call in a tactical dwarf strike.
>>
>>53975605
They could get them off the black market, get them from sympathetic foreign sources, or even gain access to an abandoned storehouse (there's some fluff about the Khadoran invasion being so fast, that many Llaellese jacks were never even brought online and left in storage).

You could transport them while they're offline in covered wagons and crates and whatnot. You could also attempt to disguise them as simple labor jacks.
>>
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Are there any melee models that Elara2 *doesn't* work particularly well with? I'm trying to decide between trying her out with 2 heavies, Chimera, Sentinels, and Halberdiers, or a list with one infantry unit + 3 heavies and various solos like MHA and Narn.
>>
>>53976483
How about - beear with me - you just take 30 Halberdiers and get free solos and advance move?
>>
>>53977740
Because I have no interest in using themes as an outlet to spam as many copies of the same unit as I can, regardless of that being PP's apparent intent for the theme mechanic?
Not to mention my hesitance to buy, build, and paint two more Halberdier boxes to prop up a single meme list.
>>
>>53977740
Hmm well, Calvary seem like they would do well under her, she gives them pathfinder via feat extends threat range and removes stealth. As for bad units hmm well her real issue is that she can't protect any of the units she takes so keep that in mind when pairing her in a list with lots of infantry hate. So battle mages i don't see excelling under her same with Vyre electromancers. I have a threory that she will do well with invictors because even if they fail the charge they get the assault shot so her feat and thier mini-feat do well with each other. Oh and retalitory strike and Scything Shadows on Imperatus is a hoot.
>>
>>53943107
>Sevy1 might see a comeback with the Revelator

So never?
>>
>>53977902
I've been quibbling back and forth on Invictors.
A wave of POW12 shots from 24" is cute on feat turn, but with with no defensive support to had had from Elara they'll probably get swept after a single gimmick barrage.

And I don't imagine any number of POW12s will be doing anything to a heavy or colossal screening for a caster.
>>
>>53977740
Because its not a good strategy.
>>
>>53978278
Threatening the entire table with 30 strong AF infantry models that basically ignore terrain and getting a bunch of free shit for doing so is a bad strategy how exactly?
>>
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>>53978443
They might not be there next turn.
>>
>>53978525
So it's a bad plan if the opponent happens to be Mordikaar? Seems like an okay risk to me.
>>
>>53978525
It would be cool if the Grymkin could take Void Spirits.
>>
>>53971716
>Soles
You know Soles is the reason we have a game to bitch about right? No Soles, no Warmachine
>>
>>53978625
Good for you, Will. We're all very thankful.

Now go away.
>>
>>53978443
Because they suffer into shooting, continuous difficult terrain, spacing, not hitting hard outside of the mini-feat, whilst at the same time overstacking against jacks at the same time?

Just because you get an advanced move, it's not worth spamming only Halberdiers because of the current year meme.
>>
>>53978722
I'm not the one spamming them. I played into it before the theme hit and it was already gross back then. You should really play into it sometime.
>>
>>53978763
I'm just not sure what makes them so super lethal that doesn't make Iron Fangs Super lethal for example.
>>
>>53978638
I'm not joking, Soles is the reason Warmachine exists. He took it from a 3.0 module and turned it into a wargame. The dude is a cunt but he's the reason we have a game to be dicks about
>>
>>53978192
No but add Narn or position Imperatus or a chimera with Scying shadows and a barrage of pow 12's might be a different story.
>>
Reminder that Warmahordes is like a poorly made Japanese TCG that's nothing but unstoppable combo decks with very little interaction.
>>
>>53981423
Awesome man! Love it! High five!
>>
>>53981459
PogChamp /
>>
>>53978865
It's their speed. IFs are not slow, but Houseguard with Advance Move get way beyond the center line Top1.
>>
>>53981597
So? In the theme Iron Fangs get 1 Unit of Advanced move, and Countercharge. And they still struggle super hard into a good shooting.

And that was BEFORE Sr 2017 which doesn't care about speed as much. You have access to a really good theme list. Why gimp yourself in terms of options for a gimmick?
>>
>>53981423

I laughed

Then cried because it's true
>>
>>53978443

Devil's Advocating, it seems like a gear-check, and one that a lot of players can pass.
>>
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>>53978443
*places wall template behind you*
shh, nothin' personnel, kid
>>
>>53917906
hammersmith is the shiiiiiiiiiiiit
>>
>>53921283
if only there was a word for being second to two other things...
>>
>>53981948
>and one that a lot of players can pass
>>53981948
Is that really the case? I find a lot of lists will struggle to remove 30 models in one round. Because one round is all you will get. At least as far as guns are concerned.

It's by no means unbeatable, but I think discarding it before having seen it on the table is foolish.
>>
Unpopular opinion:
>if it wasn't for faggots playing with flat terrain the game would be much more appealing for passerbys, would amass more players and in the end be in a more healthy state
>>
>>53984600
No this is a pretty popular opinion.
>>
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>>53982744
don't mind me
>>
No link for the elf book?
>>
>>53985574
http://www108.zippyshare.com/v/9gF1X7iU/file.html
>>
>>53984600
Trash tier:
2D terrain

Acceptable:
3D terrain

Godlike:
2D terrain with removable 3D terrain on it
>>
>>53985629
HNNNNNNNNNNNNNNG
>>
>>53985637
Elder god tier:
Scenic tables
>>
>>53985713
I'm actually thinking of making a modular fully-scenic table for the Company of Iron game, not sure how well my group would take care of it though. they're kinda shitters.
>>
>>53985757
You and me both brother. I'm going to gen con and gonna learn how to make em castles with plaster. I want to take advantage of LOS rules, and actually, have climbable and destroyable terrain.

It's a massive effort, but hey, hobby. And might attract people to the game.

Company of Iron has a VERY low barrier of entry, and is 100 times simpler without warcasters.

I think it may be the smartest move PP has done in....I dunno.
>>
>>53985934
I wanted to do this http://gravengames.co.uk/the-governors-palace-gaming-board-for-warhammer-40k-and-zone-mortalis/ but in a Convervence theme, or something like a desert cave system for Skorne, or a sewer system for Cephalyx. It would be so cool, but I know it would get ruined at my LGS.
>>
>>53985998
Cave systems are difficult for Jacks or larger things to navigate. Not to mention Colossals.

Not saying they should be given a Chance, but, maybe it could be made to be expandable? Like the cave systems are Ruble sized, but can be split up and enlarged to be Regular Sized? I dunno.
>>
>>53986214
you can't run heavies in CoI. Or colossals. neither of them are the target demographic; why would I care if they could fit?
>>
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>>53978033
>Anon...
>>
>>53986301
I mean because it's fun to have stuff of expandable utility. Making modular terrain you don't only use once, but for anything else as well.
>>
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Not a warmachine player, wondering how big a colossal is? Especially the Cryx Kraken. About how many pieces do they come in?
>>
>>53986594
not sure about the Kraken but the resin kit for the Prime Axiom came in approximately 36 pieces, not including pieces that attach to the base, the base itself, or the servitors it creates.
>>
They are big but not as big as that image would imply. I think the Kraken is like 20 pieces. It's not like, GW taking up half the table kind of thing.
>>
>>53986459
>tfw still salty the revelators guns are basically oversized Vanquisher cannon nozzle with less details
>>
>>53986894
Okay thanks! I love the look of the thing, I can't find any photos of it near anything outside the game and I have no sense of perspective.
>>
http://us.battlefoam.com/cryx-kraken-colossal-foam-tray-pp-5-6/

So the Kraken is roughly like 5x6" or something like that. It's not super huge but its a bit of trouble to fit into a regular bag to get to and from the store, especially if you have many other models.
>>
>>53987478
Neat! Okay so decently big but no lol-huge.
>>
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>>53987659
>>
>>53966307
how many units of resculpted nyss hunters will you purchase?
1?

>Not enough.
>>
>>53985637

It's the hills, and how half-inches matter so much in this game. I can only scream in horror when my infantry slides off places they *need* to be and chips up my painted toys.

2-D hills are love. Trenches, no preference. Forests, no difference. 3-D everything else.
>>
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>>53985637
>>53987768
2D walls are ultimate form of autism. They are so wrong, I would set them all on fire would I be able to.
>>
>>53987659
Right. I think a Huge base which is what they are on is basically the same size as a conventional CD.
>>
>>53987816
2D walls are fine for markers like spells but cancer for permanent terrain.
>>
>>53978612

I wouldn't be surprised in Mordikaar comes back as a Grymkin Warcaster.

He is technically in Urcaen right now.

Though I'm not sure the Grymkin would have much interest in the Skorne given they have a Human focus.
>>
>>53986459

We still don't have a release date.
>>
>>53986459
>>53978033
>>53988787

At this point, until we have a firm release date, everything else they put out is utterly meaningless.
>>
Is Mordikaar technically considered AWOL at the moment given he never rejoined the Army of the Western Reaches?

And where is Despoiler for that matter?
>>
Have Dahlia Hallyr and Lanyssa Ryssyl linked up with the Retribution yet?

Would they for that matter? Not really sure about them given I don't think I've seen either of them appear in the lore yet.
>>
>>53989561
>Is Mordikaar technically considered AWOL at the moment given he never rejoined the Army of the Western Reaches?
Probably. But I mean, the man's got a good excuse.
>And where is Despoiler for that matter?
You know that Mordikaar's signature spell is Essence Blast, right?
>>
I also heard that Magical Girl Menoth was MIA, but I don't know any specifics.
>>
>>53989763
Dahlia is a weirdo, and Lanyssa's blighted Nyss murderboner wouldn't be compatible with hitching herself to a single faction.
Not that Lanyssa2 wouldn't force me to call a doctor for an erection lasting longer than four hours.
>who's the frost caster now, 4shade
>>
>>53989874
>19 pts for a pow 10 spray
y tho
>>
>>53990165
It's STR+5. And because the model is only removed after the damage, Despoiler's Dark Shroud can be applied to his own guts as they come flying out. God I fucking wish Mordikaar was just a LITTLE better. Maybe if Void Spirits didn't get worse and worse the further your opponent's army is from being living with no tough.
>>
>>53984600
This is true though and not unpopular for the vast majority of players. The only people who care about 2d terrain are high tier players and tryhards that wish they were high tier players
>>
>>53990365
most of the people in my meta refuse to play with anything but 2d terrain.

most of them are tryhards who want to practice for tourneys months upon months in advance which is poor practice because of the volatile meta this edition, but I digress. When I can get in games with 3d terrain I do, it always feels good.
>>
>>53990408
>most of the people in my meta refuse to play with anything but 2d terrain.
Well these people are cunts. Is Mio I can tell you 100% that 3D terrain brings new players into the game. Nobody's really interested in playing a game that looks flat and has just a bunch of unpainted armies you got to get that 3D stuff on the table.
>>
>>53972406
>Finally reach the setting endgame
>Toruk wins and denny is sucking his big musky dragon cock
>But then gaspy gets up and says "Hey has anyone checked on convergence?"
>Yuge fucking robotmoon about to crash onto caen
>Age of Menoth
>>
>>53958143
Arguably Bradigus got knocked down the farthest. Both Grissels, and Gaspy2 initially (wew his initial Mk3 rules). Also any caster with Revive.
A lot of casters got smacked around in the edition change if for no other reason than an active simplification of the rules removed a lot of their side rules or integral spells.
>>
>>53976483
A unit of Halbs is a good choice with her because they're cheap and she can make them hit hard enough most of the time, but basically anything besides an all ranged army is good for her. She likes heavies with 2" melee and at least one arc node from my experience. Running her in Defenders of Ios with double Halbs, support, the Pain Knight and Stormfalls as a second line is good, but playing out of theme gets you things like Sentinels and Narn (arguably the best Scything Touch target in the faction) and MHAs. Elara's quite good. Just don't expect her to run a huge BG or get work done herself.
>>
New thread here:

>>53992874
>>
>>53981623
Only solos get Countercharge. That being said, I'd never run more than two units of Halbs simply because you can't run three Thanes to get them really zooming up the board. Two units with Stormfalls is a good module though, and it transitions nicely into some other army builds if you get tired of it (Ossyan with a unit of Halbs, Riflemen, and Stormfalls in DoI theme is good, for example).
>>
>>53992867
>get work done herself
As much as I'd like to get xxxxsick_fragsxxxx with that sickle staff, it's clear she's not built for the front line. Does Ret even have casters that can do their own work in the first place?
Arguably Rahn, I guess
>>
>>53992895
welp
>>
>>53990129
Definitely not 4Shade, sadly. Why they couldn't give him Icy Grip and Frost Hammer over Backlash and Revive (with nothing to give him more focus for it like Reclaim) is beyond me.
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