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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion

>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>53842043
>>
Does anyone else think hand crossbows are stupid?
>>
>>53847351
HAM's a fairly balanced feat at most levels, because so many enemies scale their damage with multiattack rather then one huge 20d6 and it's rare for a creature to have magic attacks.

At 1-5 it makes you an near unkillable lord over the puny creatures and their 1d6+1 attacks though.

>>53847361
Very much so.
>>
>>53847361
Out of all the dumb equipment and weapon options, you cross the line at hand crossbows?
>>
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So those of you who took a knight background. Describe your squire
>>
Which is a better frontliner: Barbarian or Fighter?

>inb4 paladin
not an option
>>
>>53847361
Alot of things in D&D are stupid, but few of them incomprehensible.
>>
>>53847395
A Shota boy who services my equipment. The DM's also a sexual deviant so out of game we roleplay him doing more.

>>53847396
Both are about the same, difference is Fighter can be used at range if you want. Play a Knight Fighter, it's fun.

>>53847361
Well Drow use them... so they're awesome.
>>
>>53847395
More cum than man.
>>
>>53847395
My three retainers are Yikyak, Makalakt and Renkle, a trio of kobolds that follow me around because I am a Half Dragon and they were part of a tribe that worshipped my dickhole dragon father.
>>
>>53847361
When did DnD became a realistic medieval warfare simulation system?
>>53847382
>puny creatures and their 1d6+1 attacks
Goblins have +4 to hit and 1d6+4 damage with their bows. Lower levels is where HAM is actually useful for survival. It doesn't matter how "balanced" it is on higher levels because it's not a matter of life and death anymore. It becomes just a quality of life upgrade.
>>
>>53847395
My retainers are a little bit too edgy knight-in-training tiefling and a dutiful half-elven maid.
>>
>>53847361
Thank God someone finally fucking said it.
>>
>>53847382
I hate how HAM, GWM and SS break the 5e convention of using floating modifiers. Fortunately they're easy enough to homebrew fix: HAM uses your proficiency mod for the DR, and GWM/SS drop your proficiency mod on the attack roll but add double your proficiency to the damage.
>>
>>53847396
Barbarians have the potential to be cooler. But to answer your question, the best is a 3/17 Champion/Bear Totem combination.
>>
>>53847395
A long-suffering elf of meager means but decent competency who works for me because I provide steady employment despite my adventuring.
I call him "Perceval", but that's not his name, nor will my knight ever call him anything other then Perceval, which has been the name of literally every squire he's had since he got knighted, just as every horse he's ever had is named Valiant.

My knight's a bit of a tit, to be fair.
>>
>>53847361
No, not really. I don't see how they're more ridiculous than anything else in d&d.
>>
>ask an incredulous "Are you fucking kidding me?" question fairly early in the previous thread

>spark a full thread argument about the subject

I'm sorry. I'm so, so sorry. I had fucking no idea this was something so contentious.
>>
>>53847451
>Goblins have +4 to hit and 1d6+4 damage with their bows.
1d6+2 with their bows. You don't add proficiency to damage.
>>
>>53847440
>Yikyak
Am I the only one who expected a knickknack paddywack give a dog a bone reference here? Possibly dogbolds?
>>
>>53847888
Yeah you're right, it's been a while.
>>
Is a Duergar Monster Hunter a good idea? Seems like he'd be hard to hit with Saves against most of the more debilitating abilities.

The general idea is a Duergar who roams around hunting creatures that mostly live in cities and in caves. Uses his Invisibility to hide from them and Enlarging to deal with big creatures.
>>
>>53847902
I was just trying to think of kobold names. I do have a campaign setting where the continents are name Ne'er, Fa'ar, We'ever and Ya'ar.

The players have only been to We'ever and Ne'er so far so they don't know to be mad at me yet.
>>
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>>53847973
>Ne'er, Fa'ar, We'ever and Ya'ar
>>
>>53847361

Unfortunately, yes. They were designed for the complicated build that makes PHB Beastmaster Rangers viable but involves so much finicky bullshit that no one actually wants to play one. Outside that, they're pretty useless.
>>
>>53847973
>those names
Look at you go you fucking baller.
>>
>>53843991
Currently playing through LMOP, but my party beat the living shit out of Venomfang when we got to Thundertree, we took him down below half HP and forced him to flee in under two rounds of combat, and the only hit he got in was a single claw attack on me.

Maybe it had something to do with the fact that our party was larger than seems to be the norm (six of us, plus Reidoth helping as an NPC). We got really unlucky on rolls, but we managed to deal ~50 damage to him with a combination of Reidoth casting Moonbeam, our Paladin getting a lucky Thunder Smite-powered halberd attack in, some chip damage from me (fighter) and the monk, and then a final attack where I stuck my rapier into a space between his belly scales and Reidoth casted Heat Metal to cause the sword to burn him horribly from the inside out.

No wonder the faggot ran, we had him on the ropes.
>>
>When a player doesn't show up for the session because he tried to kill himself

It was caused either by his depression or my DM skills I reckon.
>>
>>53847361
I thought no one would mention it, but yeah, they're pretty dumb.
>>
>>53848315
Maybe you depressed him with your DMing
>>
>>53848332
Also a distinct possibility.

If you see this in hospital or whatever H K, feel free to tell them it was my DMing. No one wants to play without you here so we're gonna put off the games until you're back.
>>
Does anyone have good Mystic builds for a party that's already highly specialised on melee combat? Got a Fighter and a Beastmaster, one GWM and the other Shield Master. So anything that can support them would be ideal.
>>
What's the best Cleric domain and why is it Arcana?
>>
>>53847361
Yeah, but they are scared shitless of pistols, and want to fill the same single handed trigger pull aesthetic.
So pistol bows it is.
>>
>>53847534
>the best is a 3/17
>level 20
>>
>>53848500

You misspelled 'Life.' If you're looking to be the best healer, Life makes your heals better. If you're looking to deal anything else, Life makes your heals better so you have more time to spend on other things.
>>
>>53847395
An orc spawn lass no one wanted to take in.
She pretends to be a male because it's easier than dealing with the annoyance of correcting people who don't care anyway.
The temple that provided for her after her mother died in child birth basically didn't have room for her anymore (and she was a distraction to one of the priests, DM didn't give more details on what kind of distraction) so they foisted her onto my character during a visit for confession and guidance.
So far she's proven strong and cunning, if taciturn and a bit moody. It could be her age or heritage.
>>
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>>53848571

>healing at all
>>
Okay, so in Thay the Red Wizards control the country and are basically an Evil Wizard Alliance, right?
What's this I heard about them being magical arms dealers or something?
>>
>>53848571
Gee, I sure am happy that I get +3HP from Healing Word. All it costed was interesting options, a good Channel Divinity and a spellist that includes things not on the Cleric list.

Life's good, it's not the best though. If you're the only person in your party with any form of healing then it's probably the best.

>>53848500
Light, their Channel Divinity AoE doesn't break the Sanctuary + Spirit Guardians combo. They can also give attacks that make it past their Sanctuary disadvantage.
>>
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>>53848571
agreed, brother! many people should enjoy the life cleric path for life
>>
repost, but i need some recommendations on a martial build in a four player party starting at level 1 with at least one wizard and one psion; probably want to be tanky, most likely a half-orc
>>
>>53848663
Magic initiate fighter. Gotta love your heavy armor and shield spell.
>>
>>53848602
It was a change during 3e that actually a lot of people liked, unlike most major Faerun changes during 3e.
Basically Thay is this alliegence of generic dickbag wizard tyrants who gave repeatedly tried and failed to counter the Eastern section of Faerun with magic and enslaved monsters and demons and basically anything else they could use because like most evil organizations they basically are riven with nasty infighting and ambitious plots because every single one of them thinks they're the greatest potential wizard-tyrant ever. You saw them all over Faerun enacting plots that supposedly would help them conquer Faerun but they were kind of poster boys for high Int, low Wis behavior in their total lack of common sense and their inability to get over themselves.

During 3e one of their leaders had the bright idea to actually make use of the fact that they had more wizards then anyone other then Halruua and they started becoming magical arms dealers, flooding the rest of Faerun with mass-made cheap magical items while selling monsters and magically "improved" monstrous troops to the rest of Faerun from these enclaves where Thayan laws applied. Not a lot of people trusted them, but many western Faerunian nations and cities had zero experience with the conquering side of Thay and so just let them in because why not, cheap magic items are great.

What's funny is that there was a LOT of argument about it in Thay itself despite how fantastically wealthy and ridiculously successful it was; a bunch just wanted to go back to being Sauron-wannabes and others thought that MAYBE controlling the magic item trade in Faerun was smarter and more effective long-term then loosing yet another war to their three neighboring nations for the umpteenth time (Rasheman, Mulhorond, Aglarond) despite logically being able to beat all three.
>>
>>53848692
Why could they never beat those countries?
>>
>>53848602
For a few moments back in 3e, Thay threatened to be something other than improbable cardboard cut out evil wizard land.
This was met with mixed responses as many gamers hate any depth more than smitable hp sack worth XP, yet still desire Magi-marts.
>>
>>53848663
Primeval Guardian Ranger who's sworn to kill other Orcs. Was exiled from his tribe for being weak and raised by Dryads who found his ugliness interesting, they trained him to be a guardian of the forests.

Ancestor Barbarian, his tattoos made out of his father's blood leak off his body into those he attacks and force them to fight him. Hopes to find someone who can really beat him in combat to bare a child with so they can carry on the tradition of the blood tattoos.

Fighter Knight who was captured by an order of Knights as a kid, forced to be a sparing partner with young squires. One day as a teenager he used his years of training in combat to kill all the squires he was put against with a wooden sword, then managed to escape. Spent years roaming around trying to find someone willing to take on a Half-Orc Knight.
>>
>>53848706
Because they're the Bad Guys.
Specifically decadent racist mageocracy bad guys.
They trade off with the zhents on being the designated evil shit bagland where PCs are supposed to either join the resistance or just enjoy killing everyone.
>>
>>53848692
>Halruua
Best country coming through.
>>
>>53848706
Mulhorond was a bronze-age nation until maybe late 2e and the rest of 3e, so technologically it was stagnant. That said, it had as many priests as Thay did wizards and they were led by Incarnates of their actual gods, which dramatically evened the playing field.
Aglarond was heavily militarized (militia service and training was mandatory), and it was on a narrow peninsula that effectively bottlenecked Thayan attacks, limiting their ability to fight back. It was also sort of led by the Simbul, who was one of the Seven Sisters and who loved to Greater Teleport into the middle of invading Thayan armies and unleash tiny magical apocalypses that fucked up their formations and command structures something fierce.
Rasheman was even MORE frustrating to them because they were basically Slavic Conan land filled with berserkers and Kievan Rus-style warriors led by a few extremely powerful spellcasters who STILL managed to beat them simply because the terrain was so unforgiving and because the Thayans could literally not stop screwing each other over.
>>53848750
The Zhentarim were funny, because they came off as being FILLED with lunatics who nonetheless worked with a few stable people who managed to keep everything functional.
I think one plot point in 3e was that one of the primary "underling" guys who's job was making everything run smoothly while his megalomaniac bosses killed each other was finally just DONE with their shit and left the group.
He'd actually fit in with the much more practical mafia-style Zhentarim in 5e really well.
>>
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>>53848750
Speaking of the Zhentarim, I wonder if any of Manshoon's clones are still kicking around somewhere?
I actually liked him for being the embodiment of Evil Wizard Shenanigans.
Also his hat was cool. Mask. Gorget-thing. Whatever.
>>
>>53848782
5e Zhent is basically the new 3e Thay.
>>53848807
He's basically a video game enemy.
First you fight him as a boss, but later, his clones start showing up everywhere as tough but regular fights.
>>
>>53848942
>He's basically a video game enemy.
First you fight him as a boss, but later, his clones start showing up everywhere as tough but regular fights.
He really DID have some of the most ill-advised plans ever.

>evil wizard leader
>Has a second-command who serves as the highest priest of the god of ambition and domination.
>Predictably he betrays him, comes to assassinate Manshoon.
>Turns out when he gets killed his soul ends up on one of his dozens of stasis clones
>Turns out that that plan has one major hiccup; when Manshoon first transferred into the clones they all woke up at once
>Turns out they all have his powers and personality.
>Turns out they all think they're the real deal as they wake up and are filled with a psychopathic urge to kill each other.
>They have a massive wizard-fight that blows up half of Zhentil Keep and forces Fzoul to bail just due to the sheer arcane firepower being thrown around.

I remember one of his clones went and got turned into a vampire and took over the Night Masks.
It's like he's literally incapable of having ideas that aren't 100% crazy or something. He's the sort of wizard that thinks fusing an owl with a bear and then giving it an insane hatred for all life is a GOOD idea.
>>
>>53849007
He was the reason the Zhentarim couldn't have nice things.
Or rather, an avatar of the prevailing derp that kept them a non-threat that invariably solved itself given enough time.
>>
>tfw deciding which one of the various Gunslinger homebrews on DM's Guild to use.
>>
>>53848014
Hand Crossbows are the most powerful ranged weapon, HTH.
>>
I'm making a very off-the-cuff surrealist tower that's sort of a dream sequence that's popped into the real world, but it's mostly just someone's house that's gone haywire.

So far I've got a room where everything is massive and the party are the size of mice, and one where the kitchen table and the dreamer's dog are on the ceiling.

Doesn't have to have loot or surprises or anything, it's just a fun destination.

Anyone got any ideas I can chuck in? Anything surreal but relevant is welcome.
>>
I want to play a GOO warlock as a subtle nod to my old character who willingly sacrificed his soul for the greater good. Is the warlock any good? What pact is best?

Otherwise I could go eldritch knight as well.
>>
>>53849608
A room with a slowly rotating skull. It does nothing else
>>
>>53849655
I dig it. Into the tower it goes!
>>
>>53847396
barbarians are kinda weird now. i always envision them as getting shot full of arrows and javelins until theyre a pin cusion because of their physical damage resistance
>>
>>53849608
Statues that dance around the room, throw in a Mimic.
>>
Is the expanded spell list spells you would always get in addition to the spells your class chassis gets or do you have to choose from them?
>>
>>53849653
>What pact is best?
At what?
>>
>>53849608
All the doors/hatches/chests/cupboards open the wrong way.
Any wrong way, and it's never the same way as last.
>>
>>53849774
>>53849608
Also, books are full of gibberish, blurred text, or words changes if you read twice, NPC's speak with the voices of people the party knows, or is unintelligible rumble/mumble.
One of the rooms is slow motion, in another people can float as long as they focus completely on it.
>>
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http://homebrewery.naturalcrit.com/

Anyone here know how to change the color of text? Plan on making a white background, but I want to change the color of the brown headers from the #### markups to be blue or green.
>>
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>>53847395
Baby Beholder called Dizzy.

He found it one day, decided to raise him to be good and reject the evil of his race with the old "Religious shame" training.

So far it's worked, he uses his magic to fill out his costume and pretends his single eyeball is a head.

So basically there's a holier than thou cock of a knight followed around by Octodad: the next generation and ocassionally smacking him with the flat of his sword if he does something vaguely evil or even threatening.

He's pretty useful in combat though, our DM scaled him as a CR 7 beholder and all his abilities do half the damage of a normal beholder, but he never uses them unless Brunswick, the knight, is unconscious or elsewhere.

He's also good at carrying things because he can just use telepathy to make it float instead of carrying it himself.

That was my 3rd ever campaign, and he ended up becoming a character in the 4th campaign as a beholder that became the head of a paladin order after Brunswick died in the underdark fighting Dizzy's original father.
>>
>>53849608
Weird surrealist weapons (just an outline, blocks of color floating above an empty hilt, a rolled up painting of a sword) that deal 1d100 - 40 damage on hit, and yes if they get a negative number the enemy heals for that much.
>>
>>53847521
It's rare for a "powerlevel" feat to scale so that it stays equally relevant, let alone get significantly better (which I think is unheard of?).
Simply nerfing something like GWM down to a -5 for a +5 still makes the power attack better in almost every circumstance, and actually still implies a scaling, as you typically end up having more to-hit compared to enemy AC at higher levels (making it rarer and rarer for the power attack to be a bad deal.)

Besides, what's the point in altering GWM so it's not a flat number just so that you can refer to a variable? If anything, that's more complex and a worse user experience.
>>
>>53849924
Beholders are born as adults.
>>
>>53849967
you got a source for that?
>>
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So I hate points buy as it lets everyone perfectly tailor their characters to have no weaknesses and be special snowflakes.

Just using standard array makes everyone identical.

Random rolling of stats always causes issues with some players being gimped and others being overpowered so doesn't work either.

How would you feel if your character was generated by randomly picking one of the 60 or so valid combinations for point buy?

This method means that nobody is underpowered or overpowered as every combination is identical in terms of points but there's a broad range and variety of stat combinations. Some will of course be a bit more optimal than others but that's a far cry from the wild swings if random rolling or the identical adventurer territory of picking your points buy.
>>
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>>53849973
They are literally dreamed into existence by their 'parent' beholder.
>>
>>53849924
goblins are the only acceptable monster companions?
>>
>>53849976
Just use point buy at 30 or 32 instead of 27.
>>
>>53849986
so then could a beholder birth a beholder that artificially looks like a baby beholder but is in fact an adult?

either way I didn't know this at the time, so it worked for the info we had.
>>
>>53850010
That still let's players choose their stats which isn't fun as it creates traps for new players and allows munchkins to min max.
>>
>So I hate points buy as it lets everyone perfectly tailor their characters to have no weaknesses and be special snowflakes.
At the cost of being bad at their main stats. So why?
Most people will put weaknesses down because they want to actually have a couple of +3s.

And not everybody needs a weak stat. Not to mention, weaknesses don't have to be represented in attribute scores.

You've still gimped some players with those stat arrays, because a monk wants X but this other player wants Y. I mean, sure, it works, but it has the same inherent properties of rolling for stats, even if it's on a very minor scale and you could just point buy.
>>
>>53850028
Let them do so with a slightly expanded selection to give them more options.

Stop trying to micromanage them.
>>
>>53850028
>creates traps for new players
If you're a fucking idiot, maybe
>allows munchkins to min max.
Munchkins, being allowed to minmax? Impossible! Nobody could ever do that!
Oh, wait, they can min max no matter what you do. Roll for stats? They can pick the class that's most suited to their stats. Roll for array? Again, they can know how to make the most of their array while newbies will fall into traps because they don't realize that monk really badly needs stats and therefore if they have 15, 14, 14 they should go wood elf rather than, say, half-elf, whereas if they could point buy their stats the half-elf would give them two 16s still.
>>
>>53850016
Yes, and promptly kill it.
>>
>>53850050
Isn't newbies falling into stat traps part of the fun
>>
>>53850094
To be fair, no matter what system you use, the munchkins can abuse it and the newbies can fall into traps.
>>
>>53850050
Point buy at 30 or 32 is fine.

Gives you slightly more wiggle-room to diversify stats but not enough to be gamebreaking.

Standard Array is fine, too, though. I usually just use it instead.
>>
>>53850053
well i guess his daddy was too busy to murder him that day then.
>>
>>53849653
If you just want something that's kind of generally pretty good, but also very clearly isn't cheese, just go Fiend.
Fiend has fireball and dark one's luck, and the rest is good too but seriously what more do you really need?
>>
>>53850050
High WIS wizard makes sense for most people when they first start try D&D, you know.
>>
>>53850166
And it's still possible as long as they also take high int. It makes sense a wizard can be wise.

With 30/32 point buy they can still get good stats on dex and con if they wish as well.

With my set-up, passive perception is calculated from both int and wis so having both is good in that regard, it gives them a wide range of skills (wizards are good non-combatants) and if they did dump dex and con a load I'd give them something to compensate slightly for it.


If they refuse to conform to the meta, they just end up filling a different role where they're very cautious in battle but end up being a bit better out of combat than usual.
>>
>>53847361
hand crossbows exist in real life though??
>>
Does a Half Elf Cleric with knowledge domain work as the base for a good support character?

Rest of the party will likely be a monster hunter ranger, some sort or charOP melee character and with all likelihood a Warlock or Sorc.
>>
>>53850209
So do people with Downes.
>>
>>53848706
They never beat Aglarond largely because the Simbul, one of the Seven Sisters and canonically more powerful than Elminster (but less experienced/skilled) liked to ambush and obliterate Red Wizards she thought were threatening her kingdom.

So most Red Wizards didn't have the balls to try, and even the really big ones like Szass Tam were wary of it because the problem with the Chosen of Mystra is that you're rarely engaging just one of them. If you fight one, you'd better expect to have to deal with at least one or two more before the fight is over, since they're smart enough to work together.

Admittedly, Mystra told the Simbul to stop casually obliterating Red Wizards, and even approved of the magical arms dealing Thay was engaging in (it spreads magic around), so she had to take a lighter touch eventually.
>>
>>53848807
No, because the point of the Manshoon Wars were that ALL the clones woke up at once. They murdered themselves down to 3-4, one by the time of the Sundering books, and that last one actually wound up a Chosen of Mystra, at least for a while. He still has silver fire, anyway, even though Mystra revoked the title.
>>
>>53849007
>>Turns out that that plan has one major hiccup; when Manshoon first transferred into the clones they all woke up at once
That wasn't the problem.

Normally only one clone wakes up at a time, and they were triggered to only wake up when the previous one was dead.

The problem was that when one of the clones was made into a vampire while still in stasis, the spell collapsed on itself, so it kept going "is clone X alive, no, wake up next one, is clone X alive, no, wake up next one, is clone X alive, no, wake up next one" because clone X was a vampire and by definition dead. And wound up accidentally triggering EVERY clone at once in the most hilarious chain-looped resurrection fuckup of the 2e/3e era FR setting.
>>
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>>53850053
>>53849986
There's also the 3E Lords of Madness version.
>>
If I'm playing a monk, I get to add my DEX to attacks instead of STR. Does this mean if I go to shove/trip someone I can use DEX? Or is shoving prone always STR?
>>
i am making a satyr monk who has joined a mercenary group.

what could be my backstory?
i am thinking of something on the lines of " i was an orphan raised by a kung-fu monastery but as i grew up my satyr nature took over and i wanted to see more of the world and fuck bitches, so following the counsil of the head monk ( or whatever a monastery leader is called") i decided to get out and join a mercenary group".

but i am so shitty at inventing stories and i already had to scratch several backstories and give up playing with that DM because he tought my backstory were stupid or didn't fit his world.
>>
>>53850270
Shove/Grapple is an Athletics(Strength) check.

Monks don't get Expertise so it's not worth attempting even if your DM houserules otherwise.
>>
>>53850286
well, satyrs are supposed to embody benign chaos, and monk is the epitome of discipline and order, so it'll be pretty difficult to explain, but something less cliche than "Orphan" would be better for it. Maybe he's a monk because he likes fighting, and learning to fight properly can aid in his trickery, then once he knows how to fight he decides to test out his newfound skills on the road, so joins some travelling mercs as they pass through the edge of the faewild.
>>
Other than expertise, what are the reasons to get rogue levels on a barbrogue?
>>
>>53850459
the mental image of the world's angriest thief.
>>
>>53850459
Imagine a viking-style pillaging raider and pirate. There's your barbarogue.
>>
>>53850459
Everyone keeps making fun of him for not being as good in melee combat I once the enemies are aware if them.
>>
>>53850459
Uncanny dodge. Sneak attack. A skill proficiency. Evasion. Eventual wsidom save proficiency. Cunning action. reliable talent.

Pretty much everything?
Especially the level 1-7 level rogue stuff where barbarian 6-12 is getting dogshite in comparison.
>>
>>53850459
Past level 5, better damage scaling that straight Barbarian.
>>
>>53850591
Specifically for non-feat-using-barbarians.
GWM/PAM barbarians still don't get damage scaling but they're already good on damage.
>>
How do I make a Skald in 5e? STR focus much preferred.
>>
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>>53848611
>using a crossbow on a 10 dex dwarf
should really scale with strength, I mean it's THE dwarf weapon after axes
>>
>>53850826
Make a Valord Bard.
Get a greataxe. Have fun.
>>
questions about Curse of Strahd. Amber Temple. It says on the sidebar that characters can destroy the amber sarcophagi and banish or destroy the god shards inside. Does that mean that the PCs can destroy the creators of Strahd an potentially dispel the mists and free him of the curse ? Is this a possible good ending for the story ?
>>
>>53850906
how would it scale with strength? Are you pulling the trigger REALLY HARD or something?
>>
So players are about to siege a village. It's got 1 guard captain and maybe 16 guards (1 ded).
The village walls is 5 feet tall. Anything I should know so I can make this more difficult for them?
>>
>>53851067
How would it scale with Dex ? Are you pulling the trigger really nimbly ?
>>
Quick, how do I make battle master not boring as shit?
>>
>>53851102
You're aiming for the right places.
>>
>>53851067
Can hold it steadier and deal with the recoil of shots.
>>
>>53851102
Dex is how well you aim, and how fast you pull the trigger, that has an effect on how much damage you do. Pulling the trigger REALLY HARD or fucking THROWING the crossbow at them doesn't make sense.
>>
>>53851067
If anything, normal Bow's should use STR or at least have a STR requirement. Longbows weren't easy to draw.
>>
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>>53851081

A 5 foot wall by RAW can be jumped over by any character with 5 strength.

The guards can certainly use it as cover though until the pcs close on them at least.

Since this is D&D due to the nature of the action economy it would be far more efficient for all of the guards and the captain to cluster in the town centre total war style and mob the party together rather than spread out into neat combat groups around the settlement that thye can take out one by one. But the latter option is more balanced and arguably fun.

I suppose you can have different combat groups defending different key parts of the town and if they take too long dispatching one the others are 'alerted' and join in.

Throw in some monster like an ogre ,cockatrice or wild goats the town can use in their defence for some variety. And guard dogs. Everyone hates fucking guard dogs.
>>
>>53851159
>And guard dogs. Everyone hates fucking guard dogs.
Any player that kills a goodboy becomes CE and loses all class levels instantly, with no way of regaining them.
>>
>>53851112
>>53851126
Dex is already guiding your aim since you get a bonus to hit, the bonus to damage has no place on a crossbow and it should get a higher damage dice instead.
>>
>>53851126
Eh historically crossbows were so effective because an untrained peasants could fire one and kill a plated knight.

While in D&D that knights 18 ac is only being hit 20% of the time by the 10 Dex peasant with proficiency for a piddly 1d8 damage . I always imagined dwarves used them for their efficiency over bows in terms of not needing all that training to use them that could be put towards manlier pursuits like digging holes and drinking ale.

I can't think of a satisfactory way to model them in D&D properly so they're just a bad bow. It's just not that type of game.
>>
>>53847361
A little I guess. Like seriously, at that point just give me a gun and call it a day.
>>
>>53847425
>Well Drow use them... so they're awesome.

>be me drow
>live in the Underdark
>no trees anywhere
>learn to use a weapon that uses wooden amunition

Great work WotC.
>>
>>53851159
Well the players really only, so far, want to kill the guards. They disagree heavily with the guards' tax policy.
I'm thinking a suitable consequence would be the village being defenseless once the party's done holocausting the corrupt guards, but now I'm not even sure if the guards are really guards. Maybe they could be a band of mercenaries, and the original guards can be found hogtied in a basement or some sort.
>>
>>53851236
>be me drow
>find stockpile of crossbows
>have to use sharpened spider legs as ammunition
>such is life in soviet underdark.
>>
>>53851236
I mean, I guess they could use bone or something.

They use them for poison sleeping darts so maybe it's even just a metal bolt. Which sounds fairly retarded.
>>
>>53851236
I think drow either use a kinda mushroom who's stalks are as dense as wood as a timber substitute.
That said, they could just as easily make a metal bolt out of relatively light metals that are hollow.>>53851236
>>
>>53849924
>, our DM scaled him as a CR 7 beholder
Why not just give you a gazer?
>>
>>53851238
Are you playing the lost mine of phandelver starter set adventure ?

The plot of that is literally town guards in frontier mining town are corrupt and extorting the populace but protecting them from bandits, orcs and monsters outside none the less. I'd recommend giving it a read to give you some ideas.

I think having all the other guards tied up is a bit contrived . I'd just have them as extortiante guards protecting but bullying the settlement. If the players dispatch them it creates a power vacuum and allows the nearby orc/barbarian/goblin/giant/whatever raiders attack the town. Party can rise up in defence seven samurai style or leave the village to is fate


If you want to run dispatching the guards a bit more simply give them a barracks/base and run it as a dungeon.
>>
>>53851236
Here's another one:

>be me drow
>reach 5th level
>can cast darkness
>can't see through it
>already live in the darkness of the Underdark

Very realistic WotC.
>>
Whats a good nonmeme multiclass to go with a firbolg paladin?
>>
>>53850286
Can't you just be a Satyr that's really good at punching?
>>
>>53851302
>The plot of that is literally town guards in frontier mining town are corrupt and extorting the populace but protecting them from bandits, orcs and monsters outside none the less.
What? No it's not.

>>53851316
Because Darkness is magically unable to be seen through. It's even canon that the main thing they use it for is hiding themselves in caves and they use sound to know when to jump out to ambush.

Also when exposed to bright lights they use it to make everyone blind so they can even the fight.
>>
>>53849756
Depends on the class. Read the fucking book, nigger.
>>
>>53851318
War Cleric for bonus action attack and Cleric spells, makes you MAD though.
Bladelock for Eldritch Blast, double smites and free magical weapons.
Sorcerer for extra spell slots for smites and Quicken Spell to bonus action attack with melee cantrips.
Bard for spamming Cutting Words to be extra defensive.
>>
>>53851318
Well, Warlock of the Archfey, obviously. Or maybe a Bard.

Depending on how high is your Wisdom, either a Nature or a War Cleric.
Fighter will have something for you, with action surge and whatnot, but the gains are marginal.
>>
>>53851349
>they use sound to know when to jump out to ambush.

>casts silence on top of darkness
>now nobody can find anybody
>>
>>53851316
>implying magical darkness would be a beneficial mechanism if it didn't work on anything in the area you live in
Darkness is a field of energy that's more like a cloud of ink than it is an area of suppressed light. You're basically pulling up the metaphorical concept of darkness out of your own brain and choking even the tiniest fragments of light out of the field and crowding it with motes of this conceptual shadow.
>>
>>53851386
>Two concentration spells
>>
>>53850376
Maybe the monks are brewers and he joined to learn their kick-ass brewing secrets.

Did he steal learn their recipe and take off to improve alcohol around the world against their wishes?

Did he steal their secret scroll, piss them off, and now he's looking for someone to use or decipher the recipe?

Did he drink of the sacred wine and have an epiphany? Before or after joining?

Lots of good mixes between satyrs and booze monks.
>>
>>53851398
I meant the drow's opponent would cast silence for the lulz.
>>
>>53850459
It will increase you damage much more than if you boost your Barbarian level. You also get more ASI, Evasion and Uncanny Dodge to make you much tankier.
>>
>>53848069
That sounds badass!

My group is just 3 PCs (Fighter, Rogue, Cleric) and we're all first-time D&D players. I doubt they'll deal half damage and live, even with (CL 4 Druid) Reidoth's help. Unless I nerf Venomfang, but that strikes me as really lame.

Maybe I'll work a real Venomfang + Cultists confrontation into the next adventure I run...

>>53851081
Why make this difficult? Let them have an easy victory, and then sic the King/local authority's army on them.

Otherwise:
-Remember that the guards are never outside the gates, that's just dumb.
-Place archers in towers or high place (city roofs, maybe with some planks they used to climb all the way up?)
-I assume the walls exist to keep animals and beasts out of the village. They've got to have spikes at the top to discourage climbing critters.
-There's got to be a few dozen snares, traps, alarms, etc. to capture those creatures, too. It's certainly easy for a big bunch of commoners to maintain and regularly check up on 10-50 different traps.
-Guards and commoners should use those traps to their advantage and bait the PCs into them.

Also, seconding guard dogs.

>>53851302
I don't know about anon, but coincidentally I've been prepping the Redbrand encounters in Phandalin this weekend. The Redbrands strike me as pretty much petty thieves and angry thugs stealing from, harassing, and racketing the townsfolk and local businesses.

The way I play them, Redbrands claim it's for protection, but really, it's not. They don't defend shit, and if the Wyvern Tor orcs were to attack Phandalin the Redbrands would just exploit the chaos, loot as many buildings as possible, then flee for somewhere safer. (Now, if the Zhentarim gains control of the Redbrands, they might set them up as more of a "protection racket" mafia.)
>>
>>53850286
A Satyr group who roamed around, except instead of fucking they liked fighting. They ended up settling down in one area when a powerful Fey offered them magical power at fighting in exchange for guarding the forest temple.

Now they run what is effectively a monastery of drinking and physical endeavours, each year a Fight is held and the winner is blessed with the Fey Magic that makes them a Monk.

Your particular Satyr always desired to be a famous hero, and saw winning the competition as a way to gain the powers he'd need to go down as a legend.
>>
>>53851349
>Because Darkness is magically unable to be seen through. It's even canon that the main thing they use it for is hiding themselves in caves and they use sound to know when to jump out to ambush.
>Also when exposed to bright lights they use it to make everyone blind so they can even the fight.

Pretty gud explanation anon. So, that's why the daylight spell exists.
>>
>Find Steed
>While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
>Burning Hands
>Range: Self

Is there any reason this doesn't work like I think it does?
>>
>>53851375
I can be mad about nature
>>
>>53851431
>instead of fucking they liked fighting.
>Instead
Have you gone daft laddie? I should nob ya on the Wacker for that heresy upon the good Irish folk.
>>
>>53851316
Wait until you encounter a group of drow fiend warlocks of Llolth with devil's sight.
>>
>>53851458
Target only Self. A cone can target other people
>>
>>53851442
Drizzit even has a few moments in the books where he takes advantage of the fact he's fought in pitch black a lot, whereas most people haven't.

So while he may effectively be blind, he still has a better shot then most other fighters of being able to guess what his opponents doing. Which I guess is easily represented by the Ranger blindsense ability.

>>53851458
The spell doesn't target you, you're just the Range. The creatures it targets are the ones hit by it.

>>53851476
True, which makes me feel a bit weird about the fact Firbolg are so peaceful. Should've been a bunch of chaotic Irishfolk.
>>
I am a first time DM soon.
>>
>>53851491
>>53851489
What about Produce Flame?
>>
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>>53851492
thanks for your input. have a story.
>>
>>53851182
Well here's the awkward thing. The attack roll represents how well you aim, but because hit points are an abstraction of defences, the damage roll can also represent how well you aim.
>>
>>53851509
No, the creature you target is the one you end up attacking it with. Even if you don't attack with it, still doesn't make you the target.

Greater Invisibility, Invisibility and Fire Shield are the best spells off the top of my head for Bardic Horse Casters if that's what you're doing. The idea should be to self-buff like crazy and ride around attacking people.
>>
>>53851516
kek'd
Group one should have created the dick of Vecna.
>>
>>53851537
Magic Jar on the other hand....
>>
>>53851537
Right, thanks for the information. I'm mostly looking for level 1 dips for a mounted Paladin build.

Finally, does Divine Favour work with The Undying Light Warlock's Radiant Soul feature?
>>
>>53851559
Yes. Also works with crusader's mantle to just fuck everything up, everywhere, forever.
>>
Question: If a beholder enters an antimagic field, does it fall to the ground?
>>
>>53851559
Undying Light's outdated, you should be using Celestial (renamed because of the actual Undying pact existing) as the replacement for it.
>>
>>53851581
>moves radiant soul to 6th level

fuck

Guess my dreams of a damage Paladin are forever lost.
>>
>>53851621
>Guess my dreams of a damage Paladin are forever lost.
All you need is a vengeance (paladin). That's enough damage.
>>
>>53851621
>Guess my dreams of a damage Paladin are forever lost.
Multiclass into sorcerer, smite everything forever.
>>
>>53851644
Meh, Hunter's Mark is only a 2 damage potential difference from Divine Favour, and aside from that there's not much damage-specific stuff in the tree.
>>
>>53851710
I think that the paladin's smite spells are damage specific.
>>
>>53851797
look up theurge wizard, warlock of the undying light, and favoured soul sorcerer
>>
DM is letting me use spell points and mix them with my Sorcery points as well. I'm pumped especially since I got a necklace that adds slots, so if he lets me convert those too I'll be at like 38 points at level 3.
>>
>>53851111
Accept that you're not playing a videogame and pitch cool ideas to your DM. If it makes sense, throw it out there, see what happens.
What, no cool ideas? Looks like you were the problem all along.
>>
Is there a RAW way to learn new languages?
>>
>>53851993
There's a feat for it I think
>>
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>>53851842
maybe you could've at least tried to put this into a relevant conversation instead of blurting it out like an autistic child. Enjoy your cheese.
>>
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>first time playing dnd
>DM for my buddies over roll20
>read the books, watch playing the game series on youtube
>get a sub for roll20, buy the MM/tales/volo/mines of phandelver
>play for 7-8 months in one campaign
>they slowly begin to noshow off and on
>begin to notice they are doing shit like homework, playing video games while playing
>last game was on the 3rd, tell them the 13th is our next one
>3 of 4 players arrive 30 mins late / call in
>reschedule
>3 no call no shows
>drop all contact
>they are dig into me for just leaving, how immature and shitty I am
>>
>>53851962
"Much creativity" is a useless response to mechanicals questions.
>>
>>53852055
>drop all contact
>they are dig into me for just leaving, how immature and shitty I am

Well, that's your problem right there.

Instead of talking to them and letting them know why you're so pissed off at them, you decided to just completely stop talking to them.

They probably don't even realize what they're doing is wrong and why it pisses you off enough to walk away from their group.

To them **YOU** look like the dick who stopped showing up and abandoned them without offering any explanation.
>>
>>53852055
>Have 6 players
>Majority of the time there is one no show, sometimes there is two
>6 isn't too many if everyone does come
>>
>>53852175
I've talked to them many times about it. I'm not going to waste my time prepping and sitting around waiting for no one to show up.
>>
>enjoy the concept of the soulknife
>make a human soldier soulknife for giggles
>hit a brick wall trying to figure out why a footman in the king's army might develop psionic powers that manifest in the form of being able to slam people around with telekinetic blasts, jumping really far and making laser swords out of his hands
Aside from "sudden psychic awakening" which feels like a cheap cop-out, can someone give me some ideas to roll around in my head?
>>
>>53852305
Psionic super soldiers, happened while tortured by enemies or he trained as a youth and just happened to want to be a soldier.
>>
>>53852305
you could ask your dm if you could establish yourself a little higher in the hierarchy than grunt and be like, a royal bodyguard who was chosen because he was born with and developed soulknife powers over the course of his life.
>>
>>53852326
>>53852363
Thanks for the ideas lads, I'll mull these over and talk with my GM.
>>
>>53852272
I understand completely.

I just was pointing out **why** they could easily see you as the bad guy.

I think you're entirely in the right.

But some people just don't understand when they're being shitty, and because of that they're blaming you.

Don't let it get to you. They didn't respect you or the effort you put in.

Find another group. One that can show up on time. One that isn't being constantly distracted by other responses or goofing off.
>>
>>53852373
no problem. if you go for the latter route, you can set up the royal guards as anime-esque "each of them has a different mystic power" type organisation. It's tropey but fun, especially if the players pay attention.
>>
>>53852055
>Be a mature adult
>Players come late then don't show up at all
>Suggest that if they no longer show up, then maybe it's time to cancel the campaign
>See if you get enough interested players (it's an opportunity to salvage the good ones)
>If not publicly announce you canceled it
>If yes see if they show up for more games
>If they don't, even though they showed interest, publicly announce you canceled it
>Problem solved

>Be an autist
>Players come late then don't show up at all
>REEEEEEEEEEE
>Stop talking to them
>They think I'm a sperg
>Too socially retarded to understand why

Communication, motherfucker, use it.
>>
I want to multiclass into sorcerer as a paladin, how many levels of each should I go? Which oath/origin should I pick?
>>
What are some good gods for an Oath of Treachery paladin? The way it's set up doesn't exactly make it seem 100% evil, I'd think the OoT spells would fit with a Selune paladin.
>>
>>53848069
No, your DM just sucks. There's no way a dragon would ever lose to a party of level 3 shitters.
>>
>>53852887
Paladins aren't devoted to gods anymore then a Rogue is.
>>
>>53852747
2 levels paladin, 6 levels paladin and 12 levels of paladin are all advisable.

Don't forget you get an extra level of spellcasting on even numbers only if you multiclass into sorcerer instead of 2 and then 3, 5, 7 etc.

2 is good because you get smite then.
6 is good because you have extra attack and aura of protection.
12 is good because you have the level 7 oath feature, the level 10 aura, improved divine smite and a third ASI.
Rest of your levels in sorcerer.
Always start with two levels of paladin before going into sorcerer as you get +2 max HP for doing that, and the first level of paladin is boring so you then take the second.

As for oath and origin, just don't pick something shit.
>>
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>>53852747
Be advised.
>>
>>53852887
The God of Shit UA Content
>>
>>53848069
>and the only hit he got in was a single claw attack on me.

>surrounded by enemies
>they are hitting me pretty hard
>'Should I use my 12d6 AoE dragon breath?'
>'na, lets just swipe one of them instead'
>>
>>53847361
Nah, they made a great baseline for making a derringer for my Western campaign setting.
>>
>>53852928
They can still serve gods though.
>>
>>53847361
I have a player, and literally every single character... EVERY CHARACTER he plays dual wields hand crossbows with the crossbow expert feat.
>>
>>53853212
Tell him that breaks the rules because you need a hand to load the crossbow, even with crossbow expert.
>>
>>53847396
If you're just trying to absorb damage probably barbarian. I played a berserker in an early campaign and he could take a beating while critfishing. Was pretty fun and a good change of pace since I usually play wizards.
>>
>>53853212
That's your fault for not reading the rules. You can't dual wield hand crossbows even with CBE.
>>
>>53847395
My retainer is Rolf, your average commoner who always talks to everyone, including me with the same sort of style. 'Of course, m'lord'. He would take care of the horses carry our things, and just loves every minute of it.
>>
>>53852958
What makes it shit?
>>
>>53847396
Fighter is better off with CBE+SS and staying back, but it okay at going into melee.
Cleric can go frontlining with dodge+spirit guardians.
Paladin provides aura support.
Barbarian has wolf totem which is seriously good for this shit.
They can also soak a load of damage and potentially stack up AC.
They can also go for grappling and hindering opponents from getting away from them.
Bear also later gets a sentinel-like ability I guess.
Go barbarian and take sentinel.


>>53853335
Literally every single feature is just 'You get advantage!' or something like that. Aside from that escape one if I remember right.
The level 20 ability shows whoever made it had no fucking clue what they were doing even if you'll never get the level 20 ability.
It overlaps with vengeance too much mechanically. It has better advantage-granting than vengeance and also has haste.
And the 'make a clone' ability is weird by concept anyway.
The poison damage ability is maybe a bit much damage at levels 3 and 4 but is fine after.
And..
Really, it'd be best just to refluff vengeance paladin.
>>
>>53853385
Oh. In that case is there an oath that gives access to spells like sleep, darkness or other night related spells?
>>
>>53853409
Well, true, there could be a better 'evil' paladin subclass but oathbreaker is broken with that extra improved divine smite.
I merely stand by all the non-core paladins being shit except crown.

I guess you could make your own 'evil' paladin by taking vengeance paladin, changing the vows and changing the spell list as low as you don't upgrade the spell list a lot. Vengeance's spell list is already pretty good.
>>
>>53853450
>>53853409
Though on second thought, that's a lot of faff and honestly you're probably best off just playing treachery paladin at that point.
Treachery isn't exactly broken except at level 20 which'll never happen. Maybe a bit powerful, but the design could have been better, but eh.
Better than asking your DM to do some weird homebrew.

OR you could play UA bladelock which gets smites.
>>
>>53853409
Oathbreaker has Darkness. Most of the other spells are necromancy based
>>
>>53853272
>>53853293
Where does it say that? Hand crossbows have the Light property. Are you saying that even if he had a sword in one hand and the crossbow in the offhand, he'd only be able to fire off the crossbow once with a preloaded bolt and then drop it?
>>
>>53853509
Light is irrelevant because two-weapon-fighting rules only apply for melee weapons.
He'd have to drop the sword to continue firing it after the first shot.
>>
>>53853509
Just play it as you are. There's nothing RAW which states you can only load a hand crossbow with a free hand. In fact, all the Loading quality actually does is limit the attacks per round. Nowhere in the rules does it actually state precisely what must be done in order to load such a weapon. And then your CBE lets you ignore that quality, anyways. RAI, yeah, you probably can't. But RAW, there's nothing in the book that forbids it.

Twitter and Sage Advice are shit, also.
>>
>>53853509
CBE does not remove the Ammunition property, therefore it still requires a free hand to load.
You can still dual wield two Hand Crossbows, you can't load them.
>>
>>53853450
>Oathbreaker gets an extra improved divine smite
So they roll 2d8 with every attack?
>>
>>53852941
I'm thinking 12 paladin (vengeance) and 8 sorc (dragon or storm) think they'd mesh well?
>>
>>53853627
RAW, ammunition never states anything about actually requiring a hand being free. It can be assumed that it is intended, but it never states anything about "you require a free hand to draw the ammunition." The only thing that ammunition specifically requires is having the ammunition for the weapon.
>Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
>>
>>53847395
A PC in our second campaign set in the same universe.
>>
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>>53853711
It has been addressed in the phb errata.
>>
What's a good Wizard spell for Magic Initiate?
I'm leaning towards Absord Elements or Sleep.
>>
Why doesn't Strahd immediately slaughter the party when they begin fucking around in his business?
>>
>>53853786
Cuz villains gonna villain.
>>
>>53853212
Even if this doesn't actually work, isn't it pointless anyway because of the bonus attack? You are just making yourself need 2 magic weapons and have 2 hands full for no reason
>>
>>53853758
Sleep falls off at higher levels. Absorb elements and shield are always good spells
>>
Is an ancients paladin nature cleric multiclass redundant?
>>
>>53853892
They key off different stats why would you even consider doing this
>>
>>53853632
+cha to damage, which is probably +3 when you get it which is about 62% of improved divine smite's value.
But it can potentially be even better than improved divine smite if you hit 20 charisma.
It's not gamebreaking, but it puts oathbreaker paladin as the most damaging class considering they can make 3-4 attacks a turn that adds both IDS and the level 7 feature. So like fighter, but better at fighter's job. Also better at burst. Also heals. also this and that.

>>53853672
It works, I'm not really sure if there's any archetype synergy to be had in the first place, though vengeance does give stuff like haste which sorcerer can already pick up from its class spells. I'd just say whatever archetypes seem appropriate flavour-wise.
>>
>>53853892
Pretty much. There's no clear point to it. Best you can do is maybe use it for shillelagh and fight with wisdom but you probably want to fight with charisma.
>>
Give me some not obvious advice for playing a Wizard.
>>
Just read the warlock of the fiend patron. Wouldn't it be more reasonable for someone willing to make a pact with Asmodeus to ask for immortality? What's all this resistance shit?
>>
>>53854024
It's just a way to give you a demon-themed pact

Immortality is also an Epic Boon this edition so it would be too much if you could get it off class features. Closest is the druid's aging slowing down to 1/10
>>
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Some roleplaying questions. Why would a local noble/rich merchant/guild leader allow a classic fantasy barbarian in their home? I can't imagine a low int barbarian practices good hygiene.
The other question is how would you fluff a barbarian with the knight background? I was considering playing a lizardman barbarian who was raised by kobolds and now leads his own small band because "He's the biggest"
>>
>>53854066
Assuming he is powerful and mighty and they need him for something, there is likely enough reason to let him in. Otherwise the party members can politely ask him to use some soap.

also barbarian with the knight background like you described makes enough sense. Same thing can be for any tribal barbarian though. You can get retainers as an orc if you are the biggest and strongest for example.
>>
>>53854066
To keep him as a servant or "pet". The Wild Man/Woodwose is a common figure in medieval European folklore, and there's precedent with some wealthy Victorians keeping "garden hermits" to show their friends
>>
>>53854054
What is an epic boon?
>>
>>53854066
1.) Fashion - really. Most viking misconceptions came about during a phase of Scandiboo wanking in Europe. Of course by then all the actual Vikings were long dead, to be replaced by what would eventually become today's cuck Scandi. Still, there was considerable interest in the 'primitive' or 'barbaric.' A merchant in your case might hire such a character as one part conversation piece, one part bodyguard.

2.) I'd basically run as Vengarl of Forossa or The Mountain That Rides. A big, stupid, vicious 'knight' only in name.
>>
>>53854133
Basically, feats which you can only get at level 20. There are rules for using more epic boons in lieu of leveling up if you play level 20, but nobody does
>>
Is there any major drawback to playing a strength based ranger?
Any drawback other than being a ranger I mean.
>>
I'm making the reveal of my final villain be that hes one of the PCs from an alternate timeline.

/tg/, this a good idea, or a garbage ide?
>>
>>53854066
Hygiene is wisdom, not int.
>>
>>53851993
You can train them in your downtime, it takes 250 days and 250 gp (see PHB, p. 187)
>>
>>53854174
None. Melee Ranger has to be STR-based or it'll suck.
>>
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>>53854189
Why is he there, why is he evil and what happened to the rest of the party?
Infamous did this really well actually, the villain was a future version of the protagonist who traveled back in time to make sure his younger self was prepared to face the future.
>>
>>53854174

Well, they don't get heavy armor, so you'll either need to take Heavily Armored (opportunity cost of 1 ASI point), or get a 14 in Dex if you want to have a decent AC.

But there's nothing wrong with it, otherwise. Grab a sword and shield, take Dueling and go nuts.
>>
>>53854231
>What is a rapier and Dueling since rangers can't get GWF anyway.
>>
>>53854260
>Implying GWF isn't shit

>>53854174
There's no real benefit to being a strength or melee ranger over going ranged.
So, eh. The drawback is being suboptimal.
>>
>>53854174
Be the axe thrower you meant to be.
>>
>>53854294
>Implying GWF isn't shit
That's.. not what I was implying. Whether it's any good or not, Rangers don't get it, so you may as well grab Dueling since twf is shit, and rapiers are as good as any other Dueling weapon.
>>
>>53854309
What you're essentially saying is
>Why don't you go dex and use a rapier? You can't get GWF, after all
Which implies that not getting GWF has anything to do with why you should go for a rapier instead.
>>
>>53849069
I like Mercer's but it's not for everyone.
>>
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Can anyone help me locate additional Cleric domains other than the ones in the PHB? Looking for ones published in more official sources not DM guild stuff. I'm really just not sure where to look.

I haven't kept up with unearthed arcana and don't have any other books.

Thanks!!
>>
>>53854357
No, this was the line of argument
>Melee ranger has to be STR based or it'll suck
>No, it doesn't, because the only style that has to be STR is GWF; which rangers don't get, and rapiers do just as well in melee as a longsword.
>IMPLYING GWF ISN'T SHIT

You are coming in partway through a discussion just to meme on people in the search for internet badass points.
In addition, you tried to derail the discussion. It's not about whether GWF is any good or not, it's whether melee ranger HAS to be STR or suck. And since there's literally no mathematical difference in the damage one can do with Dueling with a rapier as opposed to a longsword, or even TWF with light weapons, it doesn't have to be Strength or suck. Strength ranger has an advantage in Athletics if you want to use the Shove maneuver (with Shield Master or not), and Dex has advantage in skills, initiative, and an easier time securing a high AC.
>>
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>>53854415
Keep up with UA faggot.
>>
>>53854415
forge cleric best cleric.
>>
>>53854503
Awesome. Thanks cunt
>>
>>53854309
>and rapiers are as good as any other Dueling weapon.

What is the quarterstaff desu
>>
>>53854473
I'm not arguing for the whole thing, but I'm arguing that that one particular point is irrelevant.

>STR rangers don't get GWF
Is as valid an argument as
>If you don't do X, you won't get free dog shite so why aren't you doing X

You would be valid in saying 'Str rangers don't have any useful fighting styles aside from defense whereas duelling can be pretty good' instead.
>>
>>53854473
You don't need GWF to use a halberd and GWM/PAM. +1 AC from defense is superior to GWF anyway.
>>
>>53854563
>If you don't do X, you won't get free dog shite so why aren't you doing X
Actually I think I fucked up the analogy but whatever.
The point is that is that 'because the only style that has to be STR is GWF' would be okay, but then adding 'which rangers don't get' implies that GWF actually matters.
>>
>>53854066
>Some roleplaying questions. Why would a local noble/rich merchant/guild leader allow a classic fantasy barbarian in their home? I can't imagine a low int barbarian practices good hygiene.

They'd probably let him sleep in the stables.

>The other question is how would you fluff a barbarian with the knight background? I was considering playing a lizardman barbarian who was raised by kobolds and now leads his own small band because "He's the biggest"

A Barbarian with the knight background can be played as a Squire who had anger issues or a high ranking nomadic tribal warior.
>>
>>53854563
>>53854606

Fine, whatever, you have successfully pulled at the dangling thread that was a completely secondary comment to my argument. What's your point? Are you trying to counter my core argument that melee ranger doesn't have to be STR or not?
>>
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>>53854675
Well, now we've cleared that, all I have to say is:
It doesn't matter, because melee ranger is shit no matter what, so just do whatever's the most flavourful because it's clear you don't care about choosing the best choice.
>>
>>53854517
>>53854503
Is forge cleric basically a runesmith?
I think I'll be playing one in my next game.
>>
Is there a similar link or torrent to the mega in the OP with a download for all of the 3.5e books?
>>
>>53854675
Melee has to be STR.

Rapier w/ dueling: 2*(1d8+2+5) ~~ 23 w/ +2 AC (shield)
Greatsword w/ defensive: 2*(2d6+5) ~~ 24 w/ +1 AC

But here's the kicker: Greatsword works with GWM.

Or also a Halberd with PAM.
>>
>>53854729
>the best choice
Nigga you realize this is the core issue correct?
If no one at the table was a minmaxing faggot then everyone would be happy being "suboptimal". RPGs aren't about winning.
>>
>>53854729
>>53854675
Or, considering what I just said is essentially 'it doesn't matter'
If it did matter which was better, strength ranger would be better for damage because PAM/GWM but it woulld suffer for not having proper dexterity when dexterity is a better stat and the other ranger will probably have 20 dex and be running around in light armour and have a shi eld as well.
Dex ranger is better at not-damage but still probably comes moderately near for damage.

And then ranged ranger does both of the above but better.
>>
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>>53854753
>runesmith?
No. Maybe you're looking for this.
>>
>>53854753
I don't know much about runesmith but i am going to say no. BUT I am playing one, currently, and they are VERY self sufficient with great defenses and can put out a lot of damage.

A fun thing to do once you hit level 6 is whenever you get grappled/swallowed, cast heat metal on yourself. you'll take half damage, the grappler will take damage as normal, and you can leave it on because it only deals damage at later turns when you activate it as a bonus action. You'll convince whatever has you to let go REAL quick.
>>
>>53854794
I wish the Alchemist wasn't so shit.
>>
>>53854859
I don't use it in my campaign nor the gunslinger.
>>
>>53854859
me too, currently i think alchemist's biggest problem is lack of good spells to use. It's got a fantastic ability to share it's spells and not a god damn thing worth using it for.
>>
>>53854782
I say it's about each person having something they excel at.
If you pick a class that primarily does damage and then you refuse to do damage properly, what the fuck are you doing? You should at least get some return from that in being good at other areas such as other ranger things like exploring and hunting and whatever.

It's fine if your wizard has 8 con and 8 dex because that means they're just weaker in an area they're already supposed to be weak at.
It's not fine if your fighter decided to use his fists instead of a weapon because it's 'cool'.
It's fine if your fighter decided to use an inferior weapon because he noticed there's no magical utility and started grabbing things like ritual caster.

Maybe roleplay heavy games it doesn't matter so much, but in some games it's good not to be dead weight that brings others down unless you really know what you're doing to make the 'joke' character relevant.
>>
>>53854859
Thematically, I think it should be a wholly separate class.
>>
>>53854859
I'd say it's stronger than the gunslinger, and if you make proper use of the level 6 feature you're on par with other classes.

I wish you didn't have to rely on that awkward once every 1.5 long rests bot though.
>>
>>53854759
https://dnd.rem.uz/
>>
>>53854859
Alchemist should be a character background and alchemy should be a crafting system. As a class, it's always kind of dumb.
>>
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>Spy background, Ranger
>CBE using a single hand crossbow and ranged fighting style
Should I take Scout or Deep Stalker?
>>
>>53854859
At least it's an actual option opposed to the cucksmith. Even a shitty wizard's better than "Look, ma, I can do damage, too!"
>>
>>53855105
Yeah, the Gunsmith is fucking terrible.
>>
What class have you played the most /tg/?

>your trusted fighter reporting in
>>
>>53855191
DM...
>>
>>53855191
Right now I've played a different class in each of my campaigns, but my Wizard was the longest running campaign I've been in so far.

Which ended at 5th level because the DM wasn't enjoying it anymore.

I just want a campaign that actually grabs me and goes for any significant amount of time.
>>
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>>53855191
https://www.dandwiki.com/wiki/Black_Blood_(5e_Class)
>>
>After two years of playing with my group of friends, someone finally chooses Battle Master instead of Champion
>During the session, he asks: "why has no one ever picked BM? It's so good!"
And to this day no one in the group has ever played a wizard...

>>53855191
Warlock, it's my favorite class, even with all the hate it gets here
>>
>>53855191
Probably Rogue.
>>
>>53854236
The PC is an Elf from evermeet. The NPC is a warlock/cleric devoted to Cyric. In his timeline, Evermeet wasnt pushed into the feywild during the spellplague, it was pushed into shadowfell. The NPC then devoted his life to travellig back in time and counteracting the force, pushing evermeet into the feywild, resulting in the current timeline.

Now, hes realized that hes spent his whole life saving a place hes never really lived in, and he wants revenge on Cyric, the being that caused untold destruction throughout the kingdom in a bid to gain his favour, so he can betray him and kill him.
>>
>>53854859
Yeah.
Kinda wish it got the Alchemists supplies for free like Gunsmith getts Smithing tools.
>>
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How would you, mechanics-wise made cleric fall? One player at our group made character decisions that are in stark contradiction to what his god would preach. I talked with him and he seems OK with idea of his cleric falling, but i am unsure how to handle it in ways of mechanics. Any ideas?
>>
>>53855191
Monk and Sorcerrer.
>>
What would be the best class to round of a party of:

Circle of Twillight Druid heavy into wild form
Gunsmith Artificer
TWF Monster Slayer Ranger
Starting from lvl. 1

I rolled beastly stats with 18-17-16-14-11-10 so even MAD requirements is no obstacle

>>53855191
Warlord
>>
>>53855380
Have them lose powers and have it drive them to break a deal with a warlock patron. Rule they can use wisdom instead of charisma for things if they need to.
>>
Greataxe or maul for a half-orc champion? Which will deal more damage on average
>>
>>53855525
For a champion, maul. It's also more reliable.
For a barbarian, greataxe eventually becomes worthwhile once you get enough extra crit dice.

Don't forget your crit chance increases if you get advantage somehow.
>>
>>53849961
>It's rare for a "powerlevel" feat to scale so that it stays equally relevant, let alone get significantly better

It doesn't really though. GWM/SS would get to -6 attack +12 damage, but that's only at levels 17-20. For levels 13-16 it stays the same (-5/+10) and everything before that it's significantly weaker. In HAM's case it starts slightly weaker (-2), jumps to its usual power for levels 5-8, and then afterwards - right around the time when it ordinarily tapers off into obscurity - scales slightly.

>Simply nerfing something like GWM down to a -5 for a +5...
Sure, but personally I would worry that it would just scare players off from ever taking the feat in the first place in favor of a guaranteed +1/+1.

>Besides, what's the point in altering GWM so it's not a flat number just so that you can refer to a variable? If anything, that's more complex and a worse user experience.
The point is that you only ever have to memorize a single number (your proficiency modifier) instead of a whole bunch of arbitrary flat modifiers. The former is simple and the latter turns into Pathfinder: "Ok I roll a dice and add +4, +2, -5 and +1 to the total. Wait maybe it's +4, +2, -5 and +3? Hang on, hand me that book. No the other one."
>>
>>53855380
>>53855480

Don't fucking do this, this is no punishment at all. Have them lose all cleric powers and if they want, they can multiclass, but not reset. So if they have 3 levels in cleric, they can take a level in another class if they level to 4. Depending on the transgression, they may be pursued by the god's other followers or even the god itself through servants, avatars, or pure misfortune.
>>
>>53855567
Oh and of course only allow multiclassing if they have a good reason, such as becoming warlock if they make a pact, a fighter if the party fighter trains them etc.
>>
>>53855567
>Don't fucking do this, this is no punishment at all. Make them a peasant instead.
So you should punish them by making their character significantly weaker?
You might as well kill the character at that rate, it'd be more fun for the player than playing a character that's just a fighter without fighter features.

The idea behind my concept is
A) Yes, the Cleric does become weaker.
B), The Cleric finds an in-game way to circumvent it.
C) The Cleric likely may suffer in some way for it, but that's up to the DM. Their character doesn't suffer viability-wise, they suffer in an in-character way such as, as you said, god's followers coming after them.

Honestly it might be better to say 'you keep your armour proficiencies and all that but you have to use charisma for spellcasting now you're a warlock' I guess which gives both a benefit and a downside, but eh.

It's even in the PHB about falling that a fallen paladin might be able to put their levels elsewhere if I remember right.
>>
>>53855469
This may be totally out of left field, but I'd be tempted to go Bladesinger. You could go Drow, have 10-19*-16-18-14-12* stats and run around with a hand crossbow + rapier or arcane focus, shooting and stabbing and blasting. Pick up crossbow master for 3 attacks/round. If you can't see because of sunlight sensitivity you're still well capable of playing utility caster as a wizard. Or you could cheez with a familiar and just have it use the help action to nullify sunlight sensitivity. Whichever.
>>
>>53855191
Forever DM. Hell, I should be planning encounters for something that might happen tonight.
>>
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>>53855040

it is a background though
>>
>>53855722
Wizard is about the only Class I hadn't considered, I rarely go below medium armour classes, so a entirely unarmoured one didn't occur to me at all.
>>
Hopefully this is an easy query... back in 4e, there was a Tiefling racial variant - the Blood-Crowned Courtier - who sacrificed their Infernal Retaliation racial power for the Diabolic Transformation racial power.

This let them, once per day, for the duration of an encounter, turn into a more fiendish version of themselves. In this hulked-out state, they had better fire resistance, could regenerate, doubled their Bloodhunt bonus, got +2 to damage rolls, and could target a single foe with the Black Wrath of Hell. This fancy-named title basically let you boost the damage of a successful hit (it triggers on a free action on a hit) for +1d10 per tier damage, and afflict the victim (if they survived) with a save-ends penalty to attack rolls equal to the higher of your Int modifier or your Cha modifier.

Long story short, do you think this could be converted to 5e?
>>
>>53855832
Bladesinger has light armor proficiency btw. Though you could just rock mage armor if you like, it's not much difference
>>
>>53855868
it could, but you'll be disappointed, the power level of 4e and 5e is vastly different, and what you posted is way beyond swapping out hellish rebuke.
>>
>>53855832
Make a Mountain Dwarf Wizard, bro.
>>
>>53851569
Their flight is not magical last I checked. They're full of buoyant gasses.
>>
>>53855191

Cleric and Sorcerer. The way this game works, I feel like the full casters are the most interesting, and you can mark the interestingness of a class almost by how good its spell progression is.

That being said, druids are a no-go because I can't stand the nature fetish aspect. Not a fan of bards because of the way he get pigeonholed into being musicians or storytellers, I feel like when a class is too connected by a certain type of background it's too limiting.

And with wizards, I just think their archetypes are a bit boring. Sorcerers and clerics get cool elemental and heavy theme stuff, and wizard just get schools of magic.
>>
>>53855964
>how to kill a beholder
>use a pin
>>
>>53855868
The theme could be converted, but the specifics are way too powerful for 5e.
>>
>>53854004
>>53853974
You got any better options
>>
>>53855868
If you want to play 4e just play 4e dawg.
>>
none of my friends in real life are into DnD and I have nobody to play with. I keep trying to find ways to do DnD over the internet that isn't one of those stupid virtual tabletop sites. Like, why is it so hard to find people who are just down to skype and use a group dice roller?

All I wanna do is play CoS with peeps
>>
>>53855941
>>53856006
>>53856039

Yeah, I know that it can't specifically convert over, but any suggestions on doing a "thematic" conversion? I just really like the idea of a tiefling whose special power is to hulk out into a more fiend-like monster.
>>
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>Tiefling, Pact of the Blade, Hexblade, Flames of Phlegethos UA feat
Is this a fairly standard hexblade build?
Why does it seem like Tieflings are usually played by edgelords or That Guy, how did they get this reputation?
>>
>>53853608
What do you call errata then?
>>
>>53855868
As a bonus action you can transform into GIGGA TIEFNIGGA.
For one minute, you have immunity to fire and regenerate 2 hp per round. (Bloodhunt bonus?)
On a sucessful hit you may add extra fire damage equal to your level and give the target of the attack disadvantage on one attack this turn, this feature can only be used on one attack per round.
Once you use this feature it cannot be used again until you finish a long rest.
>>
>>53856114
Bloodhunt was a racial trait for tieflings in 4e that gave them +1 to their attack rolls if their target was Bloodied (50% or lower health).

But, seriously, that actually looks pretty good. You thinking subrace, or substitute feature?
>>
what happens if a revenant is going after a vampire
>>
>>53855010
Thanks!
>>
>>53856222
If it was my campaign I would let the player substitute it for Infernal Legacy but let them keep thaumaturgy.
>>
>>53856034
What do you want, the nature theme?

Either do straight Ancients without multiclassing, or do Ancients + Fey Tomelock. It will give you short rest smites, a Charisma-based ranged attack (Eldritch Blast+Agonizing Blast), Shillelagh if you wish to go that route, Devil's Sight + Darkness combo, and Find Familiar if you take the Book invocation.
>>
>>53856303
But II'm playing a firbolg so what do I do with my +2 wisdom score, just let it go to waste
>>
>>53856345
Try not playing that retarded race.
>>
>>53856295
Many thanks.
>>
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>>53856377
Hey man I wanna play it
>>
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>>53856345
Why not play as a fighter and multiclass into nature cleric? Doesn't require the CHA commitment.
Go full darwin with a "muh rules of nature" mentality.
>>
>>53856431
I like the idea of smiting people who try to fuck with nature desu, and a full martial doesn't sound very firbolg to me
>>
>>53856076
Tieflings are the best grapplers now.

BARBED HELLBOY DICKS
>>
>>53856431
Nature Cleric already offers Heavy Armor + Shield proficiency, so there's little synergy here beyond the 2 level dip for FS+AS.
>>
>>53856455
Let your +2 WIS go to waste then. That's just the way the cookie crumbles.
>>
>>53856076
>Why does it seem like Tieflings are usually played by edgelords or That Guy

You are literally a daemonspawn social outcast.

And in 4th it was one of the flat out best races in terms of feat support and alternate class features.
>>
>>53856345
.. Play a nature cleric without multiclassing?
>>
>>53856548
But if I muticlass into cleric it won't go to waste. The input here is useful but it just isn't working for me
>>
>>53856568

Like being king of the shit pile
>>
>>53856611
You could just dip a level into druid, or a bit in monk.
>>
I have a concept for my new character, I want him to be a dual wielder ranger, with a panther pet. I want him to be from a usually evil race but he wants to redeem himself and do good for the world.

My problem is that dual wielding sucks in 5e, do you think that the DM would let me refluff it so it is basically sword and shield? (one scimitar as a shield)
>>
>>53856683
Hello, Drizzt. Feeling cucked yet?

In any case, I don't see why the DM wouldn't allow it.
>>
>>53856683
>I want him to be a dual wielder ranger
>with a panther pet
>usually evil race but he wants to redeem himself and do good for the world
Subtle shitposting is still shitposting.
>>
>>53856683

Drizz't was a fucking faggot
>>
>>53856683
I don't know why a deugar would want to wield scimitars instead of axes or be a ranger, but you do you anon :^)
>>
>>53856683
Enough time has passed that Drizzt clones are fresh again.
>>
What happens to a character if they are wearing heavy armor but lose the strength to continue to wear that armor from an effect that reduces a character's strength?
>>
>>53856785
Your speed is reduced by 10 feet while wearing the armor. That's all the penalty is for not having the strength requirement for heavy armor.
>>
>>53856811
That doesn't seem too bad. If a player has the proficiency but not the strength can they put armor on as normal as well?
>>
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>15 15 14 14 13 12
>stat rolls
>fair
Hmmm bard or druid?
>>
>>53856866
Right.
>>
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>>53856876
>stat rolls
>>
>>53856876
I actually like stat rolls. But you have pretty good ones for a druid I would say, maybe a paladin or bard.
>>
>>53856723
>>53856727
>>53856728
>>53856737
>>53856783
I never heard of this Drizzt person I based my dark elf dual wielder on the elf from the PHB
>>
>>53856981
Thats drizzt, welcome to the forgetten realms, enjoy your stay
>>
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>>53856876
Druid is one of the least stat-hungry classes in the game.
bard isn't very stat-hungry, mostly just wants charisma.
Paladin is the best thing to do with those stats, or barbarian.

But seriously
>Rolling for stats
>>
>>53856737
Because dex>str anon
>>
>>53856683
>Dual wielding
>Bad
>as a beast conclave ranger
?
>>
>>53857000
>bard isn't very stat-hungry, mostly just wants charisma.
Valor bard is. Con dex and charisma
>>
>>53857063
>Not playing lore bard
Not to mention valor needs less dex than lore because their AC requires only 14 dex.

I mean, valor bard's main appeal is having more AC.
>>
How do I stop making and wanting to play new characters. This feels like a condition, like I can't commit.
>>
>>53857093
Just don't make the character when you have an idea unless you have a new game really soon. I always make a character, think I'll play it in the next game, make another, think I'll play that one, repeat
>>
>>53857087
>Not to mention valor needs less dex than lore because their AC requires only 14 dex.
Not if you want to hit stuff with your sword/bow
>>
New thread:
>>53857207
>>53857207
>>53857207
>>
>>53857170
And you're doing, what, 2d8+6 damage as opposed to 2d4+enemy has disadvantage on next attack? And that's only when you aren't doing other things like casting spells. And that's using a bow which means -2 AC from not using a shield. If you use a rapier, you get +2 AC but you put yourself in danger you didn't really need to put yourself in in the first place.
It's hardly a big difference.

You do, however, get good grapples with expertise in athletics + extra attack for two grapples, but nobody is smart enough to use that.
>>
>>53848692
Ever hear of punctuation, anon? Would a fucking comma hurt?
>>
>>53855480
>>53855567
>>53855625
Thanks for input
>>
>>53855191
I have also played Fighter more than any class, which seems strange considering I hate the class mechanically.
But a lot of my character concepts are just "guy with sword" and Barbarian doesn't quite fit.
Thread posts: 362
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