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/btg/ BattleTech General

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Thread replies: 307
Thread images: 76

File: Minobu Tetsuhara.jpg (71KB, 930x916px) Image search: [Google]
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---------------------------------
Drac edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53738150
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-10 - Still getting worked on & now has 12944 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
>>
Shoot. I wanted to do an update to the OP text, but it's okay. NEW THREAD!

Favorite mech painted red for draconis' sake, GO!
>>
>>53806461
Minobu Tetsurara did not in fact commit seppuku, but instead withered away on donuts and lattes
>>
>>53806510
I miss the times people created new threads using book covers in OP
>>
>>53807104
I'll do it next. As far as I know usually that's when I make the threads.
>>
Okay, quick announcement from the guy who's been tagging the fuck out of the booru for the past few weeks:

I've kind of got nothing on some of the more recent posts and there is a lot of back cataloged stuff I may never really tag. So if anyone would like to lend a hand, specifically if you actually know how to tag to save your life, the help would be appreciated.

Mostly I have not caught up to any lore past the fedcom civil war, I've been stuck in that era since its inception, I'm still reading through the jihad lore. So feel free to help a grognard out.
>>
>>53807637
I forgot my password and the reset apparently doesn't work so I guess I need to make a new account.
>>
>>53806461
how do i get people to read my battletech fan fic?
>>
>>53808162
post it here, we'll tell you if it's shit or not
>>
>>53808162
Post it, dog
>>
>>53806461
hey gaiz?
how come you don't have catalysts forums listed?

https://community.battletechgame.com/forums
>>
>>53808288
>>53808309
okey dokey

https://pastebin.com/mJgwTeTG
>>
>>53808162

Same way you make anybody do anything.

Make it good, or make it porn.

>>53808314

Because nobody wants anyone else to go there, unless they hate them.
>>
>>53808399
>Because nobody wants anyone else to go there, unless they hate them.
This, oh so this.
>>
oops. there is supposed to be a * on paragraph 91 to mark the scene transition. I copied this from an old story I posted on the old forums, it deleted the white space.
>>
>>53808314
That's not the Catalyst forums for one.
>>
>>53808493
Harebrained Schemes, I mean
>>
>>53808541
That place is even worse than Catalyst's forum . The OF people at least know what is going on with the franchise
>>
>>53808541

this >>53808764

I don't mind folk who only know the video games, I was once in their shoes. but some people don't care one ass bit about the franchise as a whole and won't wrap their heads around it when they make unbelievable demands of the vidya.
>>
>>53808764
It has one great utility: it's the center of the modding scene right now, meaning it is te best resource for learning how game files operate. Very handy for that.
>>
>>53809210
And as long as they leave everything as unpacked JSON/XML files, it'll be trivial for fans to make their own mods and modtools.
>>
>>53809451
That's actually already a non-issue. They've stated that nothing of that nature is changing for the final release.
>>
>>53809451
Probably the plan all along, though will there be ways to prevent cheats? If not, then goodbye multiplayer. It almost feels like a Bethesda game. "People are gonna mod this shit anyway so get the engine working, write the plot, make a main quest chain and some subquest shit and then release it for $60 and let the fans finish and refine it for us."
>>
>>53809565
That's easy to fix: checksum all of the files. If checksums don't match, they're disallowed.
>>
>>53809984
Okay, I'm a coding/programming nooblet. Does that mean both players would have to be using the same alterations? Does that mean mods just wouldn't work in multiplayer at all? I did some brief snooping into checksumming and it seems to point to the latter?
>>
>>53809984
Or just host games server side, with default files. Easy enough.
>>
>>53809565
I don't get that feeling. I get more of a "we want people to be able to customize things to their liking while still playing the fane as designed."

Or maybe I'm just dumb, but the fuck do I care? I have zero intention of playing the multiplayer with anyone other than people I know already. Fuck random matches. I'm mostly here for the campaign goodness.
>>
>>53810308
It could be either case. Official files would be signed with a checksum and if they don't match, they're disallowed or the client simply can't connect. Mods could definitely work if the server owner has loaded them or disabled that checking.

>>53810457
That would work too. But that's how they'd be verified.
>>
>>53810466
I'm not saying its necessarily a bad thing; most Bethesda games since Oblivion have been better for mods anyway. Oblivion was garbage stock and Skyrim was bland.
>no randos
I agree with this shit 110%.

>>53810579
Okay I gotcha. Thanks anon.
>>
>>53810670
True. I liked stock Skyrim, but mods do add some flavor. About the only thing I'd want from mods for BT would maybe be some more 'mechs, possibly a change to some weapon animations(the autocannon seems too machinegun like to me).
>>
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>>53810693
I kinda like how the Autocannons work, but I have always preferred them to be like actual, RL autocannons that fire rapid bursts of smaller shells. Course, that doesn't really hold water for LB-X Autocannons, so I dunno why I still feel that way. That said, you reminded me how strange the game balance and mechanical changes they made to the game for HBSBT are in general. It's even more jarring than the first time I played MechCommander way back when.
>>
>>53810894
What sort of balance issues? I know some people have a problem with rockets having more impact on stability than ballistic weapons, and that they chanved armor and damage outputs and so forth. What else is off?
>>
>>53810949
(different anon)

Mostly, it's little stuff, like weapon damage numbers and how stability works. I know there's no way to really implement PSRs in the game (at least no good way) but the stability change was unusual. Also, AC/10s are fucking bullshit right now in the beta and need to be changed like this very second.

>>53810693
Play with the Orion. It has a one-shot autocannon. There's different manufacturers in the game and they look and sound distinct.
>>
>>53810894
I liked how the ACs were portrayed in MW3 -- a burst of shells. The first time shooting off the AC/10 in the Bushwacker was a great feeling. MW4's LB-X was great as well, a good thump with a cloud of shot hitting the target, distribution of it being dependent upon distance.
>>
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>when the salvage op goes just right
>>
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>>53811018
They are described in some novels as firing a 'clip' of rounds held in a cassette.
>>
>>53811447
That would make sense, storing each shot as its own cassette. Would make ammunition loading a ton easier, too.
>>
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>>53810949
Yeah mostly what people have echoed about stability and stuff, especially the missiles > autocannons stability thing. Also agree that AC/10s are way too good. Apparently there are also diminishing returns on autocannons if you fire them every round? I haven't confirmed that yet; I honestly wasn't paying attention. LRMs also seemingly always hitting at least once (I have personally never missed a shot with one even at ~30% to hit) is kinda strange too.

>>53811018
Sounds good.

>>53811447
>>53811577
Makes me think of them as the Euro revolver cannons; fucking love those damn things.
>>
>>53811655
>Apparently there are also diminishing returns on autocannons if you fire them every round? I haven't confirmed that yet; I honestly wasn't paying attention.
There is a refire penalty of +2 for firing autocannons in consecutive rounds.

>LRMs also seemingly always hitting at least once (I have personally never missed a shot with one even at ~30% to hit) is kinda strange too.
Every missile rolls hit chance and hit location independently, which is why so many of them hit. Also why they can't actually kill anything but they knock stuff down really well: damage and stability are conveyed on each missile individually.
>>
>>53811655
>>Makes me think of them as the Euro revolver cannons; fucking love those damn things.
More like those quick firing Bofors 40mm cannon.
>>
>>53811791
Yeah I know that's more what you were referring to; I was just saying it reminded me of my favorite autocannon type.
>>
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>>53811393

Sweet Blake in the Main Frame...
>>
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Found a website that has extracted a bunch of portraits from the 1994 PC-98 Japanese Macross strategy+dating sim game.

Figured it would make for a nice addition for MekHQ. Enjoy.

http://www.mediafire.com/file/2qj8bzhiib4ka7p/Macross.zip
>>
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>>53812282
Huh, that makes me wonder if I can extract the sprites from Jagged Alliance II..

Also, if you want some other mecha, have the sprites I pulled from the PS1 Gundam game G Generation 0. The hole is where I pulled some personal info, disregard.
>>
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>>53812420
Gundam main series characters. The first one is the new charas made for the game.
>>
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>>53812428
Various mission-specific portraits.
>>
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>>53809565
>If not, then goodbye multiplayer.
>>
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As promised yesterday, an updated version of the old pdf. I've added more Japanese names and some background on the shows as it relates to fanart, as well as the helpful input from a Japanese player who was hanging out here a few months ago. Also added in info on a bunch more Japanese BT items that I've found around the web.
>>
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>>53813144
Grand Dragon "Yamato no Orochi" - keep in mind this thing packs a damned nasty headcapper in the CT
>>
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>>53813144
And the Cyclops "Hecatonichres" - it's a King Crab on fucking 'roids. I've tested it, and it's absolutely brutal in play in the SW era. If it can catch you, it WILL fuck you.
>>
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>>53813173
I should also point out that at least some players are trickling in on the JP side from MWO.
>>
Post your ideal 3025 company. 3 balanced lances, all that.
>>
>>53813392
>Post your ideal 3025 company. 3 balanced lances, all that.
I'm coming at this as a merc player with a fondness for Unseen and a disgustingly large mini collection.
"Go home, Doc, you're Drunk"
> Command Lance
TDR-5SE (CO)
AWS-8V, pretty much any Stalker, or a CGR-1A9
BJ-1 (flak ammo on standby)
SHD-2H (flak and infernos ready)


>Scout Lance:
Pixie (XO)
Cronus CNS-3M
Locust
Stinger/Wasps depending on availability.

>Fire Lance
ARC-2R (Lance Leader)
ARC-2K (I like the all-range firepower and the better punch over the ARC-2S, although in terms of heat and close-ranging the -2S is objectively better)
TBT-5N
GRF-1N
>>
>>53813392
Ideal for what? Assault, recon, cavalry? Ideal as in representative or favorite cherry picked machines? Fuck it, I'll go with generic all rounder and crank the fun up to five. Variants are standard unless otherwise indicated.

Recon lance.
Stinger LAM
Rambo Stinger
Stinger
Firestarter 9K

Mobile Attack demilance
Griffin x2

Light Show demilance
Ostsol
Discoback

Command lance
Archer x2
Stalker
Thunderbolt (commander)

>>53813601
Cronus is 3031
>>
>>53811393
Merlin, Lancelot, Black Knight, Rifleman.....in trade for your 3025 Awesome? Not bad!
>>
>>53813630
>Ideal for what?

Ideal in that nobody could possibly complain about your Mech selections for whatever purpose the company is built to serve.
>>
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>>53813630
According to the TRO, Gilmour was founded during the 3SW (before 3025, by definition) and making Cronus rebuilds almost from the get-go.I wouldn't really trust the MUL on that one, but if you must piss in the cornflakes I'd probably pick a Kintaro, another Griffin, or a 'Mechbuster Vulcan to round out the unit (depending on the operational history of the unit and the command lance's Assault)

>>53814368
>Ideal in that nobody could possibly complain about your Mech selections
ahahahahahahahaha
You don't know BT players very well, do you?
>>
>>53814447
I think you're right with the original TRO 3067, but the corrected reprint says he retired after serving in the final years of the 3rd War which was 3027'ish depending on when you want to draw the line and then within a few years had his business up and running. Pretty sure that's how they got the date.

I only knew 3031 for it because I was also looking at 5/8 mechs toting a large laser to pair with my Ost and would have taken it myself otherwise. Probably doesn't matter much. You calling the Vulcan 5T the Mechbuster? My friends always called it the Fire Vulcan, after the Fire Javelin.

My only grognism is hating the 3025R and 3039 retcons and downgrades.
>>
what's the best ever atlas variant? asking for a friend.
>>
>>53813392
MoC List

Command Lance
Thunderbolt
Phoenix hawk
Vindicator
Archer

Scout
Phoenix Hawk
2xVulcan 5T
Firestarter

Fire Lance
Stalker
Archer
Thunderbolt
Awesome
>>
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>>53814571
Fair enough on the reprint, I pulled my original copy of '67 off the shelf for reference. My group always called the designs that swapped a smallbore AC for Lasers/PPCs "Mechbusters", with the Fire Javelin being a bit of an outlier.

As far as the downgrades/retcons? I honestly don't mind the added breadth the Star League designs add to the era - not least because most of the ones they chucked in were a bit potato anyway. The illustrations in 3025r are steaming turds, of course. But I, for one, gleefully encourage Davion players to embrace the Kintaro in the stead of yet another fucking -D variant heavy or Pixie. Moving the >tech< threshold back to the 3030s, now, that was irritating as Hell.
>>
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>>53814666
>what's the best ever atlas variant? asking for a friend.
Derek Hasbani's. SATAN
>>
>>53814690
I miss the mystique shock factor mostly, that when Comstar took the field with them or gave them to the Snakes people were like Holy Lostech Batman!

The old ass way of a few of just about anything running around because somebody found an old Star League cache prospecting was fine, but increasing the numbers to crazy levels and putting parts and manufacturing support online throughout the wars was just a plain bad idea.
>>
>>53813153
What headcapper? All I see in the CT is SRM ammo.
>>
>>53813188
>Mechwarrior 2
>A Centurion
Wasn't MW2 all about Clantech?
>>
>>53816256
>What is: Mechwarrior 2 Mercenaries?
>>
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>>53816256
>>53816285
I'm more perplexed that they use a Mechwarrior online design to talk about a PC game from 1996...

...though I'm actually getting the feeling that it's more about them thinking about resurrecting the first edition Battletech RPG, since MW1e is the only edition they'd ever had.
>>
>>53813144
From the perspective of the Japanese, its description is listed since it has some corrections.

The English version translated into Japanese is as follows.
· BattleTech, 2nd Edition BOX (FASA-1604)
· CityTech, 1st Edition BOX (FASA-1608)
· MechWarrior: The BattleTech Role Playing Game 1st Edition BOOK (FASA-1607)
· Tales of the Black Widow Company BOOK (FASA-1605)
· Gray Death Legion Scenario pack BOOK (FASA-1617)
And
· Gray Death trilogy (Decision at Thunder Rift, Mercenary's Star, The Price of Glory)

Other source books are not translated.
The Japanese gameplay environment has stopped in front of The Fourth Succession War in 3028, and board game players do not know War of 3039 or Clans.
>>
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And a considerable number of PC games are translated into Japanese.
· MechWarrior (1989 Video Game) "バトルテック 奪われた聖杯" for PC-98 and X68000 and SNES
· MechWarrior 2: 31st Century Combat
· MechWarrior 2: Mercenaries
(MechWarrior 2: Ghost Bear's Legacy Expansion Pack has not been translated)
· MechWarrior 3
(MechWarrior 3: Pirates Moon Expansion Pack untranslated)
· MechWarrior 4: Vengeance
· MechWarrior 4: Mercenaries
(MechWarrior 4: Black Knight Expansion Pack untranslated)
· MechCommander
· Mech Commander 2
Are all Japanese translated PC games. I hope it will be helpful.
>>
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Sorry. I forgot one.
· MechWarrior 3050 (バトルテック3050) for SNES
This is handled by Shoji Kawamori only box painting. The contents are the same as the English version.
>>
>>53817404
>>53813144
you're a hero man. never forget that.
>>
>>53817329
Mechwarrior 1 is a port, not just a translation.

The definitive version of the game, if I may add.
Pixel art that is leagues ahead of the crap used in the original, actually has music, better sounds and better 3D action.
Basically, as long as you speak Japanese, there is zero reason to play the DOS game.
>>
Is the BattleTech starter box set out of production? What would be the next-best way to start with the tabletop game if that's the case?
>>
>>53816285
A game I never played, alas.
>>
>>53819301
Yes, it was a transplant that changed graphics rather than just translation.
PC-9801 and X68000 ver.
https://www.youtube.com/watch?v=KI8-Oq3G9CI

SNES ver.
https://www.youtube.com/watch?v=ndG5uVEk728

However, in Japan now, PC-9801 (NEC version variant of DOS machine) is no longer being manufactured, it is extremely difficult to play "奪われた聖杯".
>>
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>>53816072
I derped. It's the trio of SRMs-6 in the side torso. As noted in the PDF, there's an error in the JP rules that makes SRMs all hit the same location rather than grouping.

>>53817153
>>53817329
>>53817404
>>53819852
Thank you, Japan-friend. I'll update the pdf after breakfast. I made the product list by using Amazon.jp - so I was pretty sure there were gaps in it.
>>
>>53820206
So there's basically no reason to take streaks over standard srms in the Jurassic Park rules?
>>
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>>53820206
You are welcome.
So I will also write about Japan's original replay and light novels.
http://www003.upp.so-net.ne.jp/Irregulars/japanese.htm
This page is a list of BattleTech products published in Japan.

Two of them first.
バトルテックがよくわかる本 ISBN: 4-8291-4267-7
"バトルテックがよくわかる本" is like a guidebook for people who do not know BattleTech.

戦乱のタマラー協定領 メックウォリアーRPG・シナリオ集1 ISBN: 4-8291-7234-7
"戦乱のタマラー協定領" is a Japanese original scenario pack, which includes some scenarios and partial translations of "Mercenary's Handbook" and "House Steiner".
>>
>>53820456
And Replay.
There are a first season and a second season, the author and illustrator are different.
Kenichi Sonoda participates in only the first season.

1st season
魔女達の饗宴 バトルテック・リプレイ集1 ISBN: 4-8291-4261-8
女神達の彷徨 バトルテック・リプレイ集2 ISBN: 4-8291-4271-5

2nd season
魔弾の射手 メックウォリアーRPGリプレイ集1 ISBN: 4-8291-4309-6
エニウェアの嵐 メックウォリアーRPGリプレイ集2 ISBN: 4-8291-4328-2
虚像たちのワルツ メックウォリアーRPGリプレイ集3 ISBN: 4-8291-4345-2
終末へのカウントダウン メックウォリアーRPGリプレイ集4 ISBN: 4-8291-4355-X
>>
>>53820592
Lastly it is a light novel, but this is the one that transcribed the contents of Replay as a novel.
One book for the first season, four books for the second season was published.
Although it is a personal opinion, the contents are not so good.

1st season novel
戦士たちの邂逅 ISBN: 4-8291-2562-4

2nd season novel
出撃!独立愚連隊 ISBN: 4-8291-2657-4
脱出!独立愚連隊 ISBN: 4-8291-2692-2
激闘!独立愚連隊 ISBN: 4-8291-2716-3
決戦!独立愚連隊 ISBN: 4-8291-2768-6

This is the end of the BattleTech related books published in Japan.
There are other magazine appendices etc, but it is a few decades ago and there is a high possibility that it is not left anymore.
>>
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>>53820206
>rather than grouping.
err, "Scattering"

>>53819852
"DOSBOX" へあそびませんか? CPUの時計。。"抑制"?。。があります。
http://www.dosbox.com/download.php?main=1

http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=3&t=1161 - more JP persokan emulators.

>>53819381
>Is the BattleTech starter box set out of production?
Yes, although theoretically it's going back up soonish. Probably after GenCon.

>What would be the next-best way to start with the tabletop game if that's the case?
Grab the quick-start stuff off the website (or out of the PasteBin ) and fuck around a bit until you have the basics down. Then get teh BattleMech Manual out of the OP, read the BattleTech Universe pdf (also free on the CGL website/pastebin) and see what factions you like. $60 worth of Lance Packs online will get you ~16 'Mechs, which isn't >quite< as good a deal as the boxed set but still not bad at all. I'd also read TRO 3039 and 3050 to get an idea of the capabilities of the stuff in the Lance Boxes, plus the Era Reports, to get a quick overview of what's up.
>>
>>53820309
In the Japanese environment Clan does not come, so "streaks" has only SSRM 2 of lostech.
So no one was aware of the danger of Jurassic Park.

By the way, there are only vehicles included in CityTech 1e. VTOL does not introduce the rules themselves.
>>
>>53820742
>"DOSBOX" へあそびませんか? CPUの時計。。"抑制"?。。があります。
Thank you. DOSBox is used when playing with MechWarrior2 series of DOS version. It's very useful and nice.
PC-98 DOS is a unique variant of Japan, so regrettably "奪われた聖杯" did not work with DOSBox.
>>
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>>53821044
Thought so. :/
DOS which is not compatible is cruel.

Revision two of the resources pdf is done, I think.
>>
>>53821215
A really fast job!
As a result of checking, the Japanese version of MechWarrior RPG is a translated version of "1st edition setting in the 3025s".
Because MechWarrior 2e is set in the 3052's, it is a rule book of the era when Clans is already here. But Japanese players do not know Clans.
>>
>>53821493
We should translate some of the Clan Invasion sourcebooks into moonspeak, introduce our nipponese brethren to the new plot-lines released since the early 90s
>>
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>>53820309
Streaks save ammo if they miss. Also the Japanese rules still have the two-pack restriction for Infernos, as I understand it.
>>
>>53822020
Streaks and infernos are incompatible though.
>>
>>53821872
Unfortunately I'm not the one to do it - Japanese is my fourth language and far from my best. I'm at about a second-grade reading/writing level.


>>53821493
Thank you again. I'll change that up for the next time I post.
>>
>>53821872
As there are several private translation sites, enthusiastic Japanese fans also know about Jihad and Dark Age's plot line.
If there is a problem with introducing Clan Invasion, it is likely that the sight that the player will be tired of "Clan cheat weapons" will be reproduced in Japan like the former America.

And there is a disparity in the operation of the vehicle. Even Ontos does not exist in Japan.
>>
>>53822048
With the rules up to "BattleTech Compendium: The Rules of Warfare" you can load inferno ammunition into the SSRM.
MechWarrior2 Mercs was able to use inferno-SSRM2 according to this rule.
>>
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>>53806461
has anyone else tried playing on tabletop sim?

I know it can be clunky sometimes but having the models snap to the hex facings and such really does make it play okay.

tried with a friend of mine, both first time players. was fun enough, though a little slow due to us being new. believe it or not, this completely surrounded jenner survived.
>>
>>53822595
If it integrates Megamek or a diceroller to automate, it might be fun.

Otherwise nah.
>>
>>53820309
Jurassic Park?
>>
>>53823101
Is that not what JP stands for?
>>
>>53816285
Overrated
>>
>>53823227

This.

All of the Mechwarrior titles, up until they released MWO, were pretty damn overrated. That one is good at least.
>>
>>53823164
Oh, derp. I'm dumb today.
>>53823254
Say what you will about the gameplay, but MW2 had amazing music.
>>
>>53820456
If I'm not mistaken, the contents of the TAMAR scenario pack are a tie-in with the first-season novellas/replays.
>>
>>53823390
That's right.
However, it is necessary to note that the "TAMAR" in the first-season novellas / replays / TAMAR scenario packs creates a unique setting for the Japanese version.
Specifically, it seems that translators have confused "FRR" and "Principality of Rasalhague", the history and circumstances are strange.

It is very strange that Tamar Pact people want to independence from Lyran Commonwealth in 3025? As Skye people can still understand.
>>
>>53823307
Jeehun Hwang did the music for both.

>>53823254
Dunno. MW3 did some pretty right things. The ability to both torso twist and move your reticule within your FOV were impressive and something that no MW game has replicated thus far AFAIK.
>>
What's the absolute maximum level of indestructibility that I could pile onto a hundred tonner who's sole purpose is to be as tough as possible?
>>
>>53824461

Hardened armor, compact gyro, Guardian ECM, probably a few other things that I can't recall off the top of my head.
>>
>>53824461
Hardened+modular armor on a quad, maybe reenforced IS, CLPS, blue shield, maybe armored components and/or compact engine/gyro shit
>>
>>53824461
You could start with a Great Turtle, remove the weapons and JJs and add some of the more esoteric defensive items, like Nova and Blue Shield and all that.
>>
>>53824461
Laser AMS is one people tend to space out on. But if you are dead set on MAXIMUM face tanking then it gives you a minor benefit, but surviving another salvo of SRMs or whatever is still a marginal edge.
>>
>>53824461
Hardened Armor, Reinforced IS, any special armored components, either Compact or Heavy Duty Gyro, Compact Engine. For defensive stuff, Angel or Guardian ECM, AMS/Laser AMS, and possibly some of the different equipment and hand-mounted shield options depending upon how outlandish you want to go. Of course CASE II for any ammunition you carry. BAPS or Bloodhound can help you avoid trouble.
>>
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>>53824461
reposting, some of it got cut off
>>
>>53824672
>Of course CASE II for any ammunition you carry.
Because the TANKMACHINE carries weapons. Seriously, are you retarded? There's no guns on the TANKMACHINE, just armor all the way down.
>>
>>53824800
>blue shield
Damn, I forgot that thing existed.
>>
>>53824800
I, for one, welcome the return of the 100tonner melee meta.
>>
Hey /btg/ are there rules somewhere for trying to find specific vehicles in atb? I'd really like some transport vtols for ferrying infantry and performing hot-extracts on downed mech pilots, but all I get for vtols in the unit market are warriors.
>>
>>53824930
Are you? A machine that's nothing but defensive measures isn't a threat. One that is and does carry guns is. Since it's so massive and is going to be using all of these weight-occupying things, it's going to be slow, making it poor for charging and melee.
>>
Is there a reason why the core rulebook and starter set are out of print while the 2004 Classic Battletech book is still available on Amazon for $20?
>>
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Hey /btg/, I've been watching MWO videos and so help me, it looks actually kinda fun. Explain to me why I shouldn't play it, since I'm sure it's actually shit but I can't figure out why from gameplay vids.

In return, have a Marauder I found.
>>
>>53822595
I started on tabletop sim. Megamek is absolutely the way to go. As nice as TTS is to look at, it's slow
>>
>>53825651

As someone that is trying to get back into it, the difference between a brand new, no skilled-up mech and a fully kitted one is ridiculous. Dying to ERLL headshots from enemies you can't see, as you walk out of spawn, is dumb.
>>
>>53825651
As someone who recently went back to playing: it's still a slow game to get anywhere with.

But... it's far from anywhere near as bad as it could be. The core gameplay of mechs shootan at each other with stuff still works. It won't rape your wallet unless you make it do that. Yes you will be at a big disadvantage compared to older players but for the most part, as long as you can aim straight and move smartly then you can get by.

For love of fuck don't play with a steering wheel or complain about cheaters constantly.
>>
>>53825651
It's okay if you play it once in a while and don't overextend yourself. All cosmetics cost real world neoshekels, but I'm comfortably playing without spending a cent (you can get some neoshekels from game events as well). There's typical free2play bullshit like lootboxes and slow progress, but it takes you literally 3 days of relaxed play to level a mech with maximum skillpoints (and they're kinda important, as >>53825671 said; it's like +10% armor and structure and +10% range if you max out survivability and weapon skills). Also, when you start and beat your first 15-20 something battles you'll have 20m c-bills, which is enough to buy any non-shekel mech you want, including the Marauder. Marauder is pretty fine, actually.

I mean, people could bitch about meta, and the game being in beta for 99 years, but it's fun if you don't pay for it. Gameplay is fun, and coordinating 3 lances of your teammates and winning against a strong opponent is a good feeling.
>>
>>53825631
New book soon(tm) check the pastebin for the beta version of it
>>
>>53825814

...where are these skillpoints coming from? I played something like 8 matches the other day with the same mech, took a few hours. I'm showing zero points to spend. And it won't let me do anything with my old converted xp from before the skilltree update.
>>
>>53825848
You earn XP, and convert it to points in the skill tree. Something like 800xp per 1SP. You earn 2 types of XP, for the current mech only, and general XP for any mech you want to spend it on.

Also, check your profile on the mwo.com site, they will reimburse your SPs from the old skill tree.
>>
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>>53825651
It's kinda fun, yeah. It's free, so I don't understand what's stopping you from trying it out yourself. As other people said, you'll have enough dosh to buy and outfit any mech after your first few battles.
>>
>>53825651
I love the game and would recommend to anyone to at least try it, it is free after all.
>>
What's your favorite Lyran regiment?

For lineage, insignia, paint scheme, or special unit rules.
>>
>>53825671
>>53825804
>>53825814
>>53825965
>>53826389
So, what I'm hearing here is that it's a grindfest to get stuff? I don't care about cosmetics, but unique mechs are something I DO care about. Is it reasonable to say that new mechs cost ~20 matches, give or take? Are all weapons available from the start? How does mech customization even work?
>>
>>53827125
http://mwo.smurfy-net.de/
Educate yourself.

Buyin mechs is not expensive by itself, the most expensive part is the engine, especially XL ones.
>>
>>53827125
All weapons are available, but you have to have a Clan 'mech for Clan weapons.

And you have to buy weapons with C-bills. So kitting out your 'mech can get expensive fast.
>>
>>53827156
Once you buy a component, like a larger engine, do you have it only for that one time? Or forever? Are double heat sinks standard or do you have to buy them special each time? That mechlab page is handy but not very specific about how inventories work in-game.
>>
>>53827311
You have all your shit you buy forever and ever, and you can sell it for 50% (you mostly sell shitty engines that come in default mech build, but you can stockpile them if you think you'll use them for other mechs). You need to unlock double heatsinks/endosteel/ferro-fibrous armor/artemis targeting for each mech individually if you want them, and it's a major c-bill investment.
>>
>>53806461
https://www.youtube.com/watch?v=GNCd_ERZvZM
>>
>>53827357
Sounds like the idea is that you sorta kit out one mech at a time over time, right? I've also heard mechs have special quirks or something like that that give bonuses to specific weapons? I think it was on the Rifleman that I heard has LB10-X quirks that make them really powerful. Is that a common/real thing?

Are there any good starter resources you know of? I found a video about good starting mechs from a dude named MoltenMetal who seems to be some reasonably popular YouTube streamer for MWO, but I don't have any other resources to work with here.
>>
>>53827442
Yeah, you buy one or maybe two mechs after finishing the tutorial and stick with them for a while before you have enough money for another full mech package. Quirks are bonuses of a specific mech model. For example, one Atlas variant might have autocannon/SRM cooldown bonus, and the other one something for lasers. They're good to keep in mind for specific builds.

http://metamechs.com/
The guy who makes stuff for this site knows what's up. There's a lot of "meta" and competitive builds, and he wrote guides for most mechs that are in the game. Just ignore his hate for LRMs (which I share, but still).
>>
>>53827502
What's wrong with LRMs? They seem like a good way to contribute to a fight while not having to brawl and die immediately. Are they bad in MWO or something?
>>
>>53827613
They're just mostly used by potatoes, and they're not really that great in the current meta (which is, unload as much focused damage in a second as possible to a single component without giving the opponent a chance to answer). Missiles distribute damage and are good against people with breached armor, but most direct-fire weapons are much better if you want to just focus one guy's center torso and kill him in a few seconds.

Good rule of thumb: don't use LRMs on assaults (your team loses too much potential DPS this way), and never use only LRMs (always have some lazors and stuff as a backup). Otherwise feel free to farm damage as much as you want.
>>
>>53827502
>Just ignore his hate for LRMs (which I share, but still).

There's a reason for LRM hate, in organized play they're essentially wasted tonnage. OTOH, in pug drops they're okay. Just make sure you're not one of those idiots who mount nothing but ammo-dependant weapons, then become useless once they burn all the ammo.
>>
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>>53827708

My Huginn laughs, and laughs, and laughs.
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>>53827715
Huginn is a meme.
>>
>>53827683
Sounds like LRMs are pretty crap then. I'll keep that in mind.

>>53827708
>pug drops
English, please. I do not yet speak MWO.
>>
>>53827767
Pug = pickup group. Randoms. Morons.
>>
>>53827777
I see. Is this one of those games where if you don't have 8 friends who play you shouldn't bother? Is there that level of hate for randoms?
>>
>>53827793
I just have a hate for pugs because I constantly get the kind of people that play with their thumbs. I have no idea about MWO, got the Founders package, played for a while and realized the game was run by the Diamond Sharks.
>>
>>53827613
It forces the rest of your team to fight superior numbers while not contributing nearly enough to the fight to make up for it. That assumes you can even get locks, if your team isn't good about holding locks and/or can't keep UAVs in the air an LRM boat is more harmful to its own team than the enemy.

This is why LRM assaults completely deserve to be ridiculed and shunned. The proportion of the team being LRM mechs is a bigger indicator of which team will lose than how many players are using comms or even the skill us the units involved that are using direct fire weapons.

>not having to brawl and die immediately
If you are dying immediately, its because the other team saw you as too obvious a target to ignore. This happened because you didn't stick with the group. This is why LRMs are so reviled, the LRM "specialists" place the burden of situational awareness and self preservation on the rest of the team and blame others when they die wandering into unwinnable fights they didn't need to. LRMs are loved by lazy cowards because they see a "playstyle" that caters to their lazy coward habits. They can be fun, but allowing yourself to depend on them prevents you from getting the grounding in essential game mechanics you need to actually make the most of them by insulating you from the actual fighting.

>>53827767
>pug drops
Its not an MWO exclusive term, it just means playing with public groups as opposed to a full premade. i.e. just messing around.

>>53827793
You sound like you have at least two braincells with the strong possibility of a third. I'd be more than fine if you wound up on my solo que team if it meant I didn't have to risk getting lumped in with some retard Davion pubbie.
>>
>>53824930
>>53825425
>hold still while I mule kick you.
>>
>>53827683
>>53827708

Mostly this.

I will say, though, that I've been faffing around with a Night Gyr D (quad cLRM-20s), customized to have two cERLLs (head and CT) as backup guns, and it's actually been fairly impressive. The trick you have to remember is that you either need to listen to whoever is coordinating the support fire, or you need to BE the one coordinating support fire, or you need to commit to being a 2nd-strike guy (let somebody else smack somebody, then unload 80 LRMs onto them to take advantage of weakened armor). It's about knowing when and where to salvo your missiles; if you just starting hitting the trigger as soon as the match starts, you'll be worse than useless.

It's not an <actual> competitive build, but it is a lot of fun and reasonably good at surviving to farm damage XP from lots of targets. Not needing LOS to contribute does a lot to protect you from eating 257 ERLL hits to your CT 3 seconds into the fight.
>>
>>53821044
>>53821215
DOSBox wouldn't work, but various PC-98 emulators probably would. I haven't found an image to try it with though, but I have found one of the X68k port and it works with emulators of that computer.
>>
>>53827849
>LRMs
Ok, this makes a lot of sense. Is there a niche for using a classic Catapult for "in-the-mix" LRM fire (getting in there and unloading a salvo at someone at medium/close range)? Crit seeking and the like? Is that even a thing in MWO?

>You sound like you have at least two braincells with the strong possibility of a third. I'd be more than fine if you wound up on my solo que team if it meant I didn't have to risk getting lumped in with some retard Davion pubbie.
I'd like to pretend I have at least three braincells. Maybe four, on good days.

I'll probably give MWO a shot in a few days, once Origins is over. Is there a /btg/ group or anything? I don't have voice, so you wouldn't have to deal with my jabbering or anything, but it might be nice to have a teammate to show me the ropes and buddy around with.
>>
>>53827793
No, the quick play que is fine if you just want to have games.

Faction Warfare, which is now revamped to Inner Sphere vs Clans as a whole rather than individual factions as it was previously (probably because that was a crap method), is where you need to be in an organised team or you're just fodder.

There's some good basic gameplay guides out there, especially on Steam, that teach the kind of simple tactics and practices needed to not be terrible forever. Whilst people bitch about mech balance, and there's certainly a lot of crap mechs (things like the Dragon has that awful huge, easy to target centre torso, anything humanoid with all the main gun mounts being low, that kinda thing) what it really comes down to is still forte against foible: most firepower in the right place whilst not taking it in return.
>>
>>53827874
>not doing LRM100 stalker
H A
A
>>
>>53827917
You can do a LRM catapult with 3 lasers, it's pretty standard. My favorite is SRM24 catapult though.
>>
>>53827917
LRMs can make for a surprisingly good supplemental weapons on (some) brawlers, especially in mediums who have the mobility to throw up UAVs where you can get good target locks for yourself.

There is no /btg/ group, but 9th Sword or the Dragon, Cameron's Highlanders, Arkab, Phoenix Legion, Isengrim, 6RNT and Night Scorn are all units I've had positive experiences with. 9th sword in particular I hear is looking for new people.
>>
>>53827998
The Stalker chassis has done nothing to deserve such disgusting things done to it.

>>53828013
heavies/assaults with a butload of SRMs in general are fun.
>>
I'm actually thinking about doing a lore build in MWO. I wonder how effective some of the standard BT builds will be. Probably not at all. Maybe Awesome will be alright with the whole PPC meta and all.
>>
>>53827849
Are SRMs good? Racks of missiles are my favorite aesthetic thing on mechs.
>>
>>53828098
Pretty good. My favorite assault build of all time is probably Atlas-D with AC20 and a shitton of SRMs. Deletes almost any mech in 300 meters instantly. Shame people are always trying to bully me at long-range though.
>>
>>53827767
Eh, LRMs can work if you're smart with your positioning and if you bring your own TAG laser or just have LRM be part of your mech. I only have 1 mech that is only LRMs that is a Stalker with.... I think it has 2 LRM 10s and 2 LRM 5s with 4 medium lasers and a TAG. Chain fire all the LRMs and laugh as you whittle away the enemy's armor. I also have a Timberwolf and an Ebonjaguar with lasers in the arms and LRMs in the shoulders that are just meant to dump the missiles on whoever I'm shooting my lasers at (I think the Wolf has 4 medium lasers and 2 LRM 10s and the Jaguar has 4 medium pulse and 2 LRM 20s). I also run a single LRM Shadowcat (2 LRM 15s, and 3 medium lasers) because I like to have each of the 3 different variants I own do something different. It does ok but it is definitely the worst of my 3 Shadowcats.
>>
>>53828369
LRM be part of as opposed to the only thing going for it. And when I said only LRM on the Stalker despite the lasers... well 4 mediums on an assault is a lot less than 4 mediums on a heavy. Needs a lot of tonnage for ammo.

As an aside if you're lucky dumb firing (shooting LRMs without lock) can be pretty hilarious if you get hits.
>>
>>53825505
you can buy Units that are not in the market from the Unit Purchase thing, just select VTOLs and write what you want to find
>>
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Friendly reminder that the Wasp and Valk are still not available from IWM. And IWM is under a gag order. WHEEEEE
>>
>>53830379

Gag order? For what, and why?
>>
>>53828086
PPC Awesomes are surprisingly bad in MWO. The guns are mounted too low for sniping at targets from behind cover, which is what PPCs are all about in that game. OTOH, you can do some nasty brawling with a load of LPLs.
>>
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>>53830379
Curious what people think about FD's version of the Wasp compared to the Shimmyseen one. Personally I think the FD one looks more like a 20t 'Mech but Shimmy's has a better aesthetic. I don't care for the bubble cockpit as much I guess. How many people have ever even see this thing? I haven't ever seen it posted.
>>
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>>53831516
>>
>>53831516
That's not an official FD version. That's an edit made by someone else.

I mean for fucks sake, you can SEE they copied the side torso missile launcher from FD's assassin concept and the head from his Griffin concept.
>>
>>53831736
Ah yep, just found the source of it; some dude named Odanan. Huh. That probably means the Stinger from the same PDF is a modified Phoenix Hawk then, since it looks so similar. That's kind of a bummer since I like it a lot actually.

I don't see the Griffin cockpit though, aside from them both being glass bubbles. The framework and stuff is all different.
>>
>>53831516
Shimmy's wasp is probably his most perfect rework so far and doesn't have the one or two fuckups most of the rest of his do. That FD inspired one is almost as bad as the 3060's reseen.
>>
>>53830379
>Gag order
You mean NDA or an actual Gag Order? Because the second means there's legal action going on.
>>
>>53831858
I dunno, stick the head and right arm of Shimmy's on this not-FD one and it'd be a winner in my book. To each their own I guess. Shimmy's Light 'Mechs always look too bulky to me. The OostScoot is basically the only one that looks right.
>>
>>53831920
>>53831858
Oh, and the Locust is bretty gud too. Forgot about that.
>>
>>53831516
That looks like a cheap chine- ahem, Capellan toy ripoff of the original. Wow that's bad.
>>
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>>53831840
>I don't see the Griffin cockpit though, aside from them both being glass bubbles.

That's because that australian nigger uses photoshop to cut and slap together edits. See this picture. Look at the cockpit. That aussie cunt just cut the griffins cockpit off and pasted it onto FD's Phoenix Hawk design, then warped it a little when his ass realized "hurr, it dun fit rite."
>>
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>>53832335
And the phoenix hawk. Here you can see the guy just deleted the gun and put the laser muzzle where the fist used to be.
>>
No discussion of the world campaign announcement?
>>
>>53833195
At least give a fucking link to your announcement.
>>
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>>53830379
you may be mistaken, anon. I would like an explanation.
>>
>>53833936
Objectively terrible.
>>
>>53833992
my post or the mini? because i actually really like the valk mini, like, a lot. I hope they don't re-sculpt it and fuck it up. also an explanation would still be nice.
>>
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>>53833936
That's the reseen Valkyrie, model QD1 from 3067, manufactured by Corean after they lost their jumpjet source with the St Ives War.

And also manufactured by Viwhore in vast numbers for the Wobbies. Blake eleison!

>>53834049
Go flip through the OG TRO:3025 and TRO:Project Phoenix.
>>
>>53834118
nice invisible explanation. allow me to jump to conclusions. it appears that the new reseen valk isn't going over too well (which i understand but disagree) and everyone is all doom and gloom over the old one going down? do they even keep unseens at IWM once the reseen hits?
>>
>>53834314
None of the Reseens ever went over well the last fifteen years. That doesn't matter to the conversation at all though since they're 3060+ machines. They're new models of the oldies, not actual replacements. The actual replacements for the 3025 unseen machines like >>53830379 are what people are bitching at not being available despite the art and sculpts having been done for over a year now. CGL is holding it up somehow.

That you consider them the same is just silly. A QD1 is no more "the Valkyrie mini" in 3025 than a Shadowhawk is.
>>
>>53834627
and now someone finally clarifies, thanks i guess. also, not silly, just uninformed, I probably should have asked about it. oh wait...
>>
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Are there any other artists working with the Alex's redesigns as a base?

I know of:
>http://user000000000001.deviantart.com/ - Takes his designs and adds Armored Core aesthetic for custom loadouts. Very cool.
>That one Pixiv fella who drew the new Phoenix Hawk stripped of the worst Lego elements.
>>
>the bushwacker is based on the griffin chassis

Woah

Anyone got a Griff style refit of the Bushie?
>>
>>53836464
>the bushwacker is based on the griffin chassis

You realize they pulled that right out of their ass, right?
Probably as a reference to the fact a lot of the earlier designs were actually several versions of redrawings of older 'mechs.

Like Archer - > Vulture. Rifleman - > Jaeger. Et cetera.
>>
>tfw the ilClan is a merge of Republic of the Sphere and the nice-guys from that Jade Falcon galaxy that Malvina Hazen hates
>>
>>53833195
I don't think anyone has two fucks to rub together for their "announcement."

I'm not going to make a fucking pilgrimage to a con or to a city with a live demo team for some irrelevant historical skirmish.
>>
>>53838368
We've already seen the cover, and it's Stone fighting Youshould'vegivenherthedick Wolf-Steiner-Davion. Wolf Empire is going to take Terra. Honestly, kind of the expected event after what happened on Tharkad in Bonfire.

And of course the Lyrans are getting raped too hard by cockfalcons to do anything about fighting the Wolves when they are weak and stretched out it while the nuFWL will sit on their asses and twiddle their thumbs like always because they have a peace treaty with the Wolf Empire and now that the Captain GMILF is dead, they aren't bent on conquest anymore. Her daughter is smart but she has no real ambition.
>>
>>53838714
To be honest, I've been expecting the Wolves to take Terra since they got the Kerensky Bloodname.
>>
>>53839587
I just hope Terra got their shit together since two companies of mechs landed unopposed and nearly took the place in 3133. Even the Senate civil war in 3135 was like 3 regiments slugging it out with maybe a third of that force as mechs.
>>
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>>53838714
The cover just indicate that Alaric and Devlin fought in Unity City, a battle we know since 2013

New info hints that the Wolves aren't the ilClan
>>
>>53840053
my dream is that the falcons become the ilclan and are promptly crushed by the sphere, perfect bittersweet ending for my favorite faction
>>
>>53806461
Why do the Dracs keep using SHS long after it is obsolete?

Is it because the writers will do anything to make sure that House Davion is never inconvenienced?
>>
>>53838714
>Youshould'vegivenherthedick Wolf-Steiner-Davion
Wait what?
>>
>>53840467
Katherine made a tubebaby out of her and her brother's DNA and secretly inserted him into a sibko. After graduating, that kid went from nobody to Khan of the Wolves in three years, then proceeded to take more territory for the Wolves than anybody had since Ulric.
>>
>>53840308
Not while Thurston yet lives
>>53840376
Sort of.
Mostly the trick is that every faction got some shitmechs in TRO 3050, it's just that new un-fucked variants came out shortly thereafter for everyone who wasn't the dracs, and after that it was mostly an issue of RATs, which were hopelessly unbalanced for about the reasons you describe
>>
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>>53840467
>FCCW.hpg
>>
>>53840540
>Not while Thurston yet lives
What's he been doing lately?

I enjoy his Jade Falcon stuff because it humanizes them a little more than most writers. Or at least has a few human characters surrounded by stereotypical Green Burd dickheads.
>>
>>53840717
>Not while Thurston yet lives
>What's he been doing lately?

Probably still waiting for a paycheck from writing the Legend of the Jade Falcon books.
>>
>>53840053
>New info hints that the Wolves aren't the ilClan

or its an obvious troll, to make it seem like the wolves aren't going to be ilClan.
>>
How do I get into the lore? Should I just read every novel ever published or something?
>>
>>53842001
Honestly, given the breadth and depth of the lore, I'd find a faction or section that interests you and dive into it. Split off as necessary to learn other things from there. Reading all of the novels won't be a bad idea but they won't cover everything and they operate under the assumption that the reader doesn't know anything so they only give a brief about the relevant lore.
>>
>>53842001
Read the Original Six sourcebooks (the five House ____ books and The Periphery, 1st edition) and then come back here for more recommendations on whichever faction grabs your interest
>>
>>53842001
If you're thinking "How am I going to know as much about the lore as the guys who've been buying and reading every book since they were in grade school", the honest truth is you're going to have to read all the stuff that they read.

...but you don't necessarily need encyclopedic knowledge of every aspect of the lore. There are more than enough products out there to give you the run-down of "What's happened so far". Some of which can be found in the starter box that we're feeling the absence of.

Luckily, Catalyst at least had the foresight to make sure that the lore primer book in the starterbox remained a free PDF. It takes you up to 3067, which makes the later fluff more approachable.
http://d15yciz5bluc83.cloudfront.net/wp-content/uploads/2011/10/BattleTechUniverseGuide.pdf?x64300

As for the encyclopedic knowledge of mechs, the most popular series of books in Battletech are Technical Readouts - which are completely useless for playing the game, but are filled with all the lore and information about the mechs that give players raging nerd-boners. While all you really need to use a mech is a legal record sheet with a front-facing token, you won't know about the mechs' planet of origin, or who uses it, or the weird manufacturing problems that they had in trying to get the head mounted small pulse laser to work... They're almost completely useless for pickup games, but they make ideal bathroom readers that have fuelled many an imagination.
>>
>>53838714
>Wolf WIns

That doesn't strike me as a massively huge paradigm shift.

Even before the clans were fully introduced, the so-cool Wolfs Dragoons were from there.
Of the invading clans, they were the "Good guys" who were the best at everything and had the Timberwolf.
They were the first clan to have a spheroid Khan and decide to protect the inner sphere from the big bad crusaders... Even the Dragoons seemed to settle down and turn into the Merc equivalent of Steam: Not really working, just making cash selling other people's work.

Honestly, the main reason why they seemed to fall into obscurity is because once the invasion was halted and the only sphere faction that really shared a border with them was the tiny stub of FRR, they were not relevant to the story anymore.

But with clickytech, everyone's been wolfing the wolfy wolf with wolfness. I mean, sure, they could M.Night Shamalamadingdong and make the Smoke Jaguars or Steel Vipers end up being the IlKhan, but there's only so much "What a tweest" we can tolerate before we call bullshit.
>>
>>53846432
>Even before the clans were fully introduced, the so-cool Wolfs Dragoons were from there.
>Of the invading clans, they were the "Good guys" who were the best at everything and had the Timberwolf.
>They were the first clan to have a spheroid Khan and decide to protect the inner sphere from the big bad crusaders

Good.

Bow before your yiffing otherkin overlords. It's about time we were on top again.

#JusticeForCalbeck
>>
>>53846432
As much as the wolves were the shameless protagonist faction of the clans, I will always love them for getting me into battletech with Trollric Kerensky's shenanigans. And Vlad didn't turn out as a bad character and avoided the stackpole hero syndrome.
>>
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>>53846453
>#JusticeForCalbeck
>>
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>>53846833
They were interesting enough, but they really were the Davions of the clans, especially in the beginning. The Refusal War was honestly the best thing the writers could have done. Other clans started to exist as a result.

Of course, the Bears seem to have taken up that mantle since, being the only invading warden clan with significant territory, these days. The dark age seemed to really blur the lines between Clan Wolf and what remained of the Wolf's Dragoons.

Not unlike how House Kurita, though they got mostly bad designs since the 32nd century, still managed to cut a giant swath of land through Davion space, the Wolves managed to get freed from being boxed in by three other clans and are now close enough to terra to make conquest viable. They're set-ups written only in the lore as flavor text so that the writers can push some dominos down and give the fans what they want later.
>>
>>53811018
>>53810894
MW3's burst of shells was kind of neat, but the issue was that it didn't line up with the mechanics as well as I'd like. Mounting an AC in the arm meant the stream of rounds forced a recoil torso twist. As a result, the ACs didn't operate like they were supposed to. I haven't played MW3 since it was new (It wasn't very reverse-compatible friendly, if you have suggestions for how to get it running on various OS'es, I'm open to suggestions), but remember that frustration during the time I'd been playing it.

However, I felt like MW4's autocannons did a good job, though the numbers were way off. The AC10 and 20 properly conveyed that the ACs fired a burst of shots, but didn't spray them around haphazardly like a 5-year-old trying to use a fire hose.
>>
>>53849892
For MW3 I just have a partition on my hard drive with another older version of windows, Windows 7 or Vista. It seems to work fine there.
>>
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>>53849965
Weird. I was trying to run it on my vista laptop. I was getting incredible jittering, and the gravity seemed to be tied into clock speed. A tank went over a small hill, and while supposed to "jump" over the hill, instead went straight up. didn't come back down for three minutes, and exploded on impact.

So yeah. That's the main reason why MW3 hasn't been played as much as I would have liked. Then again, I would have said the same about Mechwarrior 2 had it not been for Dosbox and ISO mounting.
>>
>>53835602
Well I know Sp0oky77 uses MWO mechs in some of his art.
http://spooky777.deviantart.com/
>>
>>53848124

You know Ghost Bear Dominion kinda irks me. Why? Well because they established that in the former area of FRR, region known fo being rather hostile to all outside invaders and what happens? Absolutely nothing happens, the remaining Rasalhague territory actually joins the Dominion after one former Prince comes in and says "Ghost Bears are cool you should really join them" and everyone goes "Allright we will"
>>
>>53850259
Thanks, but Spooky only uses the MW:O models.
He never really changes them which is what I was looking for.

>>53849892
>However, I felt like MW4's autocannons did a good job, though the numbers were way off. The AC10 and 20 properly conveyed that the ACs fired a burst of shots, but didn't spray them around haphazardly like a 5-year-old trying to use a fire hose.
Well, that's because the animation was purely cosmetic in MW4.
The gun dealt all its damage instantly at the point you aimed at and played the animation for dramatic effect.
>>
>>53850400
I think those that know the lore agree that it's pretty bullshit.

For those that refer to everything as "Space XYZ" and defined both Rasalhague and the Ghost bears as "Space swedes", it was the inevitable conclusion.
>>53850413
That's the point. ACs are meant to hit only one location because the burst fire is fast enough. Spreading over multiple locations turns it into an LB-X cluster shot, especially in the "miss with 40% of the shots" category.

Don't get me wrong. I think that up until MWO came along, MW4 was the weakest of the series, but at the very least, they did ACs in a way that agrees with the Battletech mechanics pretty well.
>>
>>53850400
The worst part was them kicking out Comstar as the FRR remnants were a Comstar protectorate, essientially a Comstar state, and that goes double after they lost Terra in '58. It's what protected them from getting swallowed up and built up their entire industry at the same time.

So what did they do when Ragnar showed up and said, "dude guys, we should totally be reunited"?

"Yeah, fuck those robes who have saved our asses since the Invasion. We wanna be furries like you!"

The hogs were only ever good as part of the Combine. They were actually cool and interesting then.
>>
>>53825651
I'm going to get blown the fuck out for this but also give mwll a look. It messes with the lore a bit but it focusses more on longer missions with respawns and combined arms.

Same mechanics, different game. One of the biggest complaints is the fact that there is no mechlab; everything that you pilot is earned over the course of the match. The community has gotten a lot better and friendlier towards new players. Give it a look.

I think I'm just trying to save it from obscurity since there are just enough players to fill a server...
>>
Hey /btg/, a bored drawfag here. Am I drawing this right?
>>
>>53851038
Definitely.
>>
>>53850509
The FRR was best when independent in the 5 minutes before the fur fags showed up.
>>
>>53851084
No they're not. They were lamer than St. Ives was when independant.

Go read Heir to the Dragon where they're plotting and wearing ancient motheaten uniforms of the FRR like ex-Confederates in the 1870's and it's a million times better than Chancellor Hatesmercs Grumpenstein and his kamikaze daughter.

Having them in all the offices of the Combine as the members of the state that they were was so much cooler. In the 3010's, you had one as the Keeper of House Honor, one as the top personal bodyguard of the Coordinator and so on. Seeing them interact and adapt and deal with their own countrymen was way better than space viking memes.
>>
>>53851063
Thanks.

Doodled a mechwarrior with neurohelmet and cooling 'vest' as well.
>>
>>53850509
>>53851145
Really goes to show that the Inner Sphere is better with five great houses keeping together nations that have internal issues and independence movements, rather than actually having loads of small states.

They tried it at first with Derp Age thanks to Wizkids but happily we can see they're undoing that and leaning from their mistake.
>>
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>>53851560
>Really goes to show that the Inner Sphere is better with five great houses keeping together nations that have internal issues and independence movements, rather than actually having loads of small states.
Only if you have the attention span of a goldfish. Piechart Sphere is boring and, thankfully, gone
>>
>>53851996
try reading, young one. there was another sentence you may not be so thankful for.
>>
>>53851145
This guy gets it.
>>
>>53851408
Works for me.
I tried my hand at something similar.
I get the feeling you spent less time for better results than I did.
>>
>>53853285
That looks like something the old Waltrip brothers would draw. Neat though.
>>
>>53853361
Considering the source materials I referenced were Mercenaries Handbook, Mechwarrior 1st edition, and the 'about the universe' book from the most recent introbox, I wouldn't call it too far off.
>>
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>>53853285
>3025 accurate F-cup cheesecake
>>
bump for mech greatness
>>
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>>53851408
>>53853285

Not entirely lore-accurate (actually not even close), but at least we won't be on Page 8 any more.
>>
>>53857329
Not like the first guy was close either. He swapped the coolant connections to the helmet with a breather for some reason and the cooling vest has no coolant channels for cooling.

Actually, it's kind of strange how mechwarrior outfits have drifted toward pilot G-suits and jumpsuits in modern art versus actual cooling. Once upon a time, you could tell an aerojock from a mechwarrior at a glance. Now they look almost identical. My guess is they wanted the people to look more professional and military vs barechested old men in speedos and wifebeaters.

The written descriptions have remained much the same though.
>>
>>53852235
But they're not eliminating all the extra factions, and CGL has destabilized the map more than ever. So how is >>53851996 wrong?
>>
>>53858661
Not him but the 3145-3150 Catalyst material was basically a giant mop up of the Republic splinter factions, finishing the FWL Reunification and so on to unclusterfuck the list of players. The RotS will be as dead the Hegemony soon enough too.

Shifting borders doesn't necessarily mean more states.
>>
>>53850478
>they did ACs in a way that agrees with the Battletech mechanics pretty well

Reminder that the tabletop rules are a heavy abstraction of the actual combat taking place, and that wanting those to be reverse engineered into live gameplay is unrealistic and a grog givaway.

MWO does stick to autocannon rules, until clan versions came in burst to be "balanced" (they're not). Their burst mode is entirely in line with fluff, so fuck the rules abstractions.
>>
>>53851560
Having more factions is fine IF AND ONLY IF the writers actually pay attention to them, which battletech writers don't. Hell, even back when there were only five factions they only barely paid attention to more than two of them, and in the 30 years of battletech's life the writers have never shown any ability to remember the existence of more than three factions at a time, maybe four if one of them is only being shat on
>>
>>53858870
I thought the Jihad was good about giving everyone their moment in the sun in a way we hadn't seen before. Though even then some people got forgotten hard.

>Black Thorns
>A shit ton of the FLWN
>Plot hooks like Gem Council

Not too many fumbles considering how many things had to be accounted for.

Fuck those assholes that think all the states should be busted up into their five world dukedoms and stuff though. The result of that particular grand experiment can be seen twice. First in the Chaos March sourcebook with all the teeny tiny little factions that nobody ever gave a shit about like Small World's alliance and were forgotten completely when the Blakists came and swallowed them up. Then later in the Early Dark Age, when ninety percent of the non-Capellan non-Falcon shit going wrong with the RotS was their own Prefecture Governors going AWAL. Were ANY of them even loyal after Grey Monday? Tara doesn't count since she was a replacement for Katana. Those guys all got plenty of screentime. Too much really, as everybody was fucking pissed it took like three years to find out what was happening outside the Republic's borders. The only really fun guys out of that original lot were the Swordsworn anyway, and they got pasted in the intro for ER:3145.
>>
>>53859010
>awal
>grey

I need to read my stuff closer before posting.
>>
>>53825848
Until you buy a C-Bill mech, you're earning pilot xp only. you don't get mech exp with the free mechs.
>>
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>>53854279
Goodness, that was a mistake I made.
>Play AtB
>Lose some Warriors, feel nothing. Lose a mech, Irritated.
Wait, this is the opposite of how things are... at least so long as you're playing anything that isn't DCMS and/or after the helm core...

>Start new AtB Campaign
>Set gender proportion to 100% female.
>Make portraits of tittymonster animu waifus
>Insert additional fetishes
>You are now playing lewd Girls und Battlemechs

Combining your favorite game with your preferred smut is a dangerous combination and has eaten up entire weekends.
The other problem is I'm too protective of my warriors and catch myself restarting matches if I lose any of my favorites, or restarting the client if retirement rolls go badly.
>>
>Even the Dragoons seemed to settle down and turn into the Merc equivalent of Steam: Not really working, just making cash selling other people's work.

10/10

Waco did nothing wrong
>>
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>>53861094
This.
>>
>>53861029
>inserting fetish faggotry into megamek

Commit sudoku desu
>>
>>53857693
Yeah sorry about that, I purposefully tried to design it with extra cheesecake on top of the usual description (helmet, vest, minimal clothing). The actual vest itself I cut down to have only the cooling tubes itself (which I assumed circulates coolant to keep the pilot... cool). The front bit on the helmet connects to triangle chest piece.
>>
>>53861029
>Combining your favorite game with your preferred smut is a dangerous combination and has eaten up entire weekends.
Oh I know that feel too well
This thread keeps reminding me that I really need to finish writing that goddamn S-Dcest fedcom salvation fic
>>
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>>53861632

It's fine. Absolutely nothing says that every cooling vest everywhere MUST look super-similar to the model shown in >>53853285. There can be plenty of different designs, and anyone complaining that "there's too much cheesecake" doesn't understand what Battletech is about. Pin-ups and showing skin for the express purpose of titillation are just as much a part of Battletech as a Wasp or Mackie or ignoring the FWL.
>>
>>53862578
>This thread keeps reminding me that I really need to finish writing that goddamn S-Dcest fedcom salvation fic

Get on it. There was like 8 participants in that smut fanfic competition, and only NEA had the decency to actually finish an entry.
>>
>>53858795
>tabletop rules are a heavy abstraction of the actual combat taking place, and that wanting those to be reverse engineered into live gameplay is unrealistic and a grog givaway

Likewise so are the hit locations having specific hit points. Whether you hit the shoulder or the tip of the finger, it's counted as the same "point" of damage absorption.

The thing about the tabletop mechanics is that they were thought up with being a board game in mind. Everything we know about the Battletech universe is made with those limitations in mind.

When a PC game starts trying to make a game and wants to deviate from using the tabletop rules, they have two options. One is to gut the whole thing and start from the ground up as a new game that shares some aesthetic similarities, the other is to start with the foundation and start making changes from there.

The former has the issue of often not resembling the original in any way but may be half-decent on it's own terms (Mech Assault), the latter ends up looking like a game of jenga, taking small aspects of the game and changing them in some way. In some cases, the end product is more stable than others, especially if they're well thought out, but haphazardly picking and choosing how to change things can either make the tower a teetering mess or risk causing the whole thing to collapse.

For example, MWO and pinpoint aiming. Yes, it worked in Single Player because they pit you against many multiples of your own force numbers, and they don't 80 point pinpoint alpha you in return. It ended up making a powergamey mess in MW4 multiplayer and subsequently MWO. Also MWO with the emphasis on "Team play" instead put rewards focus on personal action, causing every pug to lone wolf.
>>
>>53862639
I know, I picked up the idea after the guy in that contest failed to deliver.
If you want something done, do it yourself and all, right?
>>
>>53862578
>>53862842
>Dare you enter my magical warehouse.hpg
>>
Pick a mech for her, /btg/! Maybe a light or a fast medium?
>>
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>>53863800
>light
>medium
the only acceptable class of mech is Assault
>>
>>53863800
>sassy overconfident female
Hermes 3S1
>>
>>53863841
How's that hole in your rear armor and speed 3 working for you, awesome?
>>
>>53863876
please do not bully the awesome it looks tough but is actually very sensitive
>>
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>>53863841
ARA ARA

YOU'RE 100 YEARS TOO EARLY TO CHALLENGE ME SMALL FRY
>>
>>53863800
A little too young to be given a heavy, even in Steiner space, I think.

My first feeling was an Enforcer, though a Phoenix Hawk might fit the bill, too.
>>
>>53863938
>dick status: muh
Can't wait to get my hands on a warhansa annihilator now
>>
>>53863800
A nearly wrecked family Archer refitted with a brace of MLs, SHS, and (or, in later years, MMLs, CASE and DHS) Jump Jets, plus a burning desire to show everyone that an Archer can be a brawler, and not just fire support
>>
>>53863876
The awesome has stupid thicc rear armor you fool
Do you even play BT.
>>
>>53863800
Thunderbolt-9T
It's almost like you don't want to be the pride of the (galactic) South
>>
>>53864332
Doesn't matter if it's thick when you can backstab him every turn with his shitty atlas-tier speed.
>>
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>>53863800
Locust.
So you can Savannah Master her.
>>
>>53864350
That's what lancemates are for
>>
>>53863800
Give her a Penetrator.
or a penetration
>>
>>53863800
Give her an Awesome and a best friend in a second Awesome to stand back to back with
>>
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>>53864350
>>53864332
As a veteran and skilled Light pilot - an Awesome is NOT your friend in the rear arc. It's got forty bloody points of armor on the rear torsos, so you need a Javelin or Jenner to have a hope in Hell of going internal. Worse, his "Atlas-like speed" means you're losing your own TMM post-fucking-haste. Even with minimum range mods that RA PPC is eventually going to find you..
Your best bet is to backstab it with a pair of Pixies, or nestle into the LA-only coverage gap and pick at it from there. Less sexy than the backstab but it'll actually >work<. I suppose you could pound it with Infernos but that only pulls one PPC out of the rotation - and realistically you're still wasting massive amounts of BV even on turns where you >do< hit.
>>
Thanks for the suggestions, but since everyone gave different ones I picked one at random.
>>
>>53864460
I'd let her disrupt my communications, if you know what I mean.
>>
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>>53864460
Jesus Christ.
>>
>>53864668

zoom zoom motherfucker
>>
>>53864445
>awesome lance
is there such a thing as too many PPCs?
the answer is no
>>
>>53864694
How many PPCs can you realistically minmax and fire each turn? I saw that 4 PPC annihilator, but it basically has heavy-tier armor and whopping 2 move points
>>
>>53864732

Limit is usually 4. Examples: AWS-9Q, Hellstar (Standard).
>>
Since people were recommending the Awesome, I guess it'll go to The Rival Mechwarrior.
>>
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>>53864732
The real question is, how many light PPCs can you fire.

And the answer is all of them.
>>
>>53864930
Fitting, seeing as ECM Hermes can easily 1v1 it without breaking a sweat. Unless there's a really unlucky roll.
>>
>>53864930
Oh boy, are we going full Kill La Kill route with her being flamboyant and her rival being serious all business type, and then it turns out they're sisters and all that?
>>
>>53864930
Why is her rival the MC from Top Ni Nerae Gunbuster?
>>
>>53865046
because the Awesome deserves the best mech pilot
>>
The Crimson Meteor.

>>53864982
No season 5 spoilers please.
>>53865046
Why not.
>>
>>53865569
This is getting silly.
>>
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>>53866312

Silly? In -my- /btg/? Never.
>>
>>53866389
Catapul is NOT SILLY!
>>
>>53866467
>insert "You think they're monsters?" here
There's no Catapult in that picture.
>>
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>>53866467
I think the Catapult looks pretty cool, but that might be because I'm a fag who played too much Sonic as a kid.
>>
>>53866705
The hell is the thing in the right supposed to be then? Stalker?
>>
>>53866723
Yep. That should be obvious, there's no overhead missile racks.
>>
>>53866723
>>53866762
Also back/forward/both jointed legs.
>>
Why does best light mech not get love anymore?
>>
>>53866723
Yeah. Hoplite, Jenner, Stalker, I'd say.
>>
>>53865569
>Why not
I'd thought you were making your own characters, not crossovers.

I was mistaken. Carry on.
>>
>>53866823
Because you mechfu a shit.
>>
File: TolerableFlareTheDragon(DRG-1N).jpg (81KB, 684x714px) Image search: [Google]
TolerableFlareTheDragon(DRG-1N).jpg
81KB, 684x714px
>>53866823
Obsolesced / Because of Warhansa players aren't keeping up with post-3052 to have decent looking mechs anymore.

The Hollander recently got the Hollander III upgrade, but nobody's going to go around talking about it like it's 2009 and it's named "Flare"
>>
>>53866719
That would make a neat protomech. What utility is there that would allow someone to make protomechs?
>>
>>53866823
Maybe some of these people have seventeen or more enemies.
>>
>>53866823
Because if I make another Hollander variant, my players bitch and moan and say the HPPC is too OP pls nerf.
>>
>>53866881
There used to be a Heavy Metal program for that, but these days, your best bet is probably a pen and paper, or maybe a notepad file.
>>
File: Wight[1].jpg (30KB, 350x342px) Image search: [Google]
Wight[1].jpg
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>>53866897
This is why you Wight.

Also
>HPPC too OP
>15X the heat of a GR
>Max Range 18
>Minimum Range starts 1-hex further

Their saving grace is on lights. On bigger mechs, it's wiser to take the GR, since you can expect to fire more than just the single weapon per turn.
>>
>>53866924
I can't have Wights with a bunch of shitty militiamen on the FWL side of the Lyran Commonwealth. Also, I gave the HPPC "Accurate Weapon", because I can.
>>
File: mech.jpg (144KB, 1200x1600px) Image search: [Google]
mech.jpg
144KB, 1200x1600px
Where can I buy this particular model?
>>
>>53866881
>>53866901

Not saying there's a link to it in the OP mediafire links, but who knows. I certainly don't.
>>
>>53866943
That's an N-scale orko one fansculpt Dragon. They came out about five years ago. Best hunt around on Lords of the Battlefield or ebay for one. It may take you awhile. There were only a few dozen ever made.

I got two when they were new, but I'm not selling.
>>
new thread with some updates...
>>53867106

>>53867006
There is a copy of heavy metal in the OP's three mediafire folders for sure.
>>
>>53866943
Probably it is a Dragon made from the 3D model of MechWarrior4
>>
>>53866942
not with that attitude!
Thread posts: 307
Thread images: 76


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