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/5eg/ - Fifth Edition General

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Thread replies: 386
Thread images: 48

Unearthed Arcana: Revised Class Options 2:

http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previously, on /5eg/:
>>53705474

What's your opinion on half-orcs?
>>
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>>53709552
Purge them all
>>
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I wanna make more of them.
>>
>>53709552
If you're gonna be different, take a full orc.

If someone spergs about it not being in setting, slap them and remind them settings were meant to be altered, otherwise we'd play real life.
>>
>>53709552
>What's your opinion on half-orcs?
Another fun race to add to a party of outcasts.

My favourite party make-up has always been
>Human
>3 to 4 non-humans who acts really unnerving to ordinary people
>In places where the populations are generally 95% humans
>>
variant human is a mistake
>>
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When world-building, do you guys ponder the culinary and brewing of the cultures you create?

I love to do so, as I think it helps the setting feel 'lived in.' Not talking about fifteen minute descriptions of a spread, but thinking about more than 'medieval fantasy! They eat pigs and turnips!'
>>
>>53709552
>What's your opinion on half-orcs?
to be honest, never met a shitty half-orc player as of yet. In my current group we have to half-orcs. One is Barbarian1/Fighter4 for fluff reasons. I really love it when players don't optimize their characters but build them around a back story. The other one is a lolfuckrandom wizard, which is awesomly played by it's player
>>
>>53709669
Yeah.

I prefer using "Everybody get a feat at level 1". No Vhumans.

Humans are still ridiculously good at all around characters, since they get 6 ASIs, so for people who want to be generalists (which are humans thing) it is perfect.
>>
>>53709686
On every level except physical, I'm an autist and I do EVERYTHING about my race's culture

EVERYTHING.

All I want is some kind GM to let me rewrite the race I wanna play.
>>
>>53705570
Don't worry, my setting document is 60 pages, and that's before I even get to the rules.

No one is going to learn different names for months and days, though. It is completely irrelevant to the world unless the fact that they are named after X is some important historical fact, and even then that's not important anyway. All of those names are interchangeable and it's unlikely to ever be brought up, because having an NPC say "come back on Totallynotmonday" just makes the players ask "and what day is today", which wastes time when you could just say "come back in four days".
>>
how is celestial patron warlock? I want to be a cute female magical girl halfling, is this the correct choice?
>>
>>53709751
Reposting just in case.
>>
>>53709726
What's stopping you from making up a regional culture about the race you play?
>>
>>53709716
>Humans are still ridiculously good at all around characters, since they get 6 ASIs

Well it would help if the ASIs weren't fucking double what they used to be as well. But normies need their instant gratification and that's (((Wizards))) new target market.
>>
So I'm running Phandelver, this is my second D&D session ever and I'm also new to GMing. Do you all have any DM tips specific to the adventure? Or for handling Phandalin?
>>
Hey /5eg/, New GM here; is the "Sunless Citadel" module in Tales From the Yawning Portal a good followup to the Lost Mines of Phandelver if I'm running for mostly new players?
>>
>>53709716

I like doing this too. I'll let everyone take something that helps flesh out their character. My players don't rush for shit that are overused. They take stuff like Healer for a Thief Rogue who used to be a combat medic or Tavern Brawler for a bottom feeding drunk who only adventures to pay for more booze.
>>
>>53709817
We actually are going to try something like this next campaign but with racial feats from the UA
>>
>>53709726
I've actually thought of running a game like that, only using Pathfinder's Advanced Race Guide. Of course, the big surprise is all players are basically abominations created by a wizard attempting to create souls artificially.

That said, I've already done that for a homebrew, only I tossed out everything but humanity. Every race in question was created from the ground up, and aren't just 'elves but snake people.' Sure, used inspiration from history, but some are just piles of themes that get my nippies hard, then extrapolating their culture, technology, and geopolitical behavior on those lines.
>>
>>53709809
What level are your players? If they're starting Sunless Citadel above level 3 it will be a cake walk. Otherwise, yes, it's quite good.
>>
How do you roleplay your characters? Do you default to certain roleplaying style or character types?
>>
>>53709786
Well... The GMs, mostly.

Go and say "oh yeah I have -my- gnolls / orcs / kobs here let me tell ya about it"
GMs be like "wow no gnolls / orcs / kobs are evil-locked abominations with THAT origin story, THAT culture", etc. At best, I get compromises.

>>53709827
>no racial pride from being simple evolved beasts self-determining their identity as a people
>>
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>>53709552
>Fancy Noble Ball
>Half-Orc PC with an INT of 6 instantly falls in love with another Half-Orc who's secretly a Lycanthrope
>Tells him she's a Werebear and he'll be stronger, actually is lying through her teeth all night and is a pathetic WereRat
>Half-Orc wakes up with WereRat curse, goes nuts the next night since it's a full moon, gives it to another PC
>Party now trying to track down a cure for the curse (they have one lead, but it'll only cure one of them)
Any fun stuff I can do with this? I already have it planned since their new Lycanthropes they'll lose control pretty often earlier on and cause a ruckus some nights, but I suspect it'll be sticking around for a couple more sessions so I wanna know what kind of fun scenarios I can put my players in.
>>
>>53709826

We have an ongoing game at the moment so they haven't made any new characters yet. But they finished their most recent quest recently so I gave them a magical object that was made up of a mixture of both the race/skill feats so they can try em out a bit.
>>
>>53709887
Depends whether it is an online game or in person. Meatspace gets a less flexible approach, in which I favor the thinking man's brute or a smarmy face. Online? I'll play whoever I think is fun.
>>
>>53707452
If you take falling damage as a result of jumping (not being pushed off a cliff or walking over an unseen pitfall), you subtract your jump height from the distance of the fall.

A character who can jump 40 feet straight up will not take damage if they do so and then land.
If they jump 40 feet up to clear a castle wall but don't realize the whole castle is on a 20 foot cliff, they will take 20 feet of damage as they fall past their own jump height.
If they are pushed off that 20 foot tall cliff, they still take 20 feet of damage, despite being able to jump 40 (because they didn't).

That tripped me out when I learned it. Also, finding out that Slow Fall was "reduce damage by 5 x Monk level", not "ignore 5 feet of falling per Monk level". Way better now. I have done absurd things with Shadow Monk's teleport as a result.
>>
>>53709916
Well

Have the female Half-Orc come back in the story and still be kinda... You know, a "good" person he can actually still love? Give her motivations for lying, I can think of a thousand.

"...I was just, so alone, and people thought I was a monster because of my curse; a pathetic monster, even... Who would have wanted me?"
>>
Has anyone actually run a modern magic game with the UA?
>>
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>>53709950
THE TAINT
MUST
BE
PURGED
>>
>>53709914
Actually, there are two examples of that, as well.
Cephaloths: Picture a bipedal octopus man with all the color-changing abilities that are so natural that half their language is subtle changes in color and movement. They worship their god Leviathan, guardian of the sea of souls and mother of monsters, by consuming the flesh of such beasts.
Leppies: Short rabbit people forcibly uplifted by the Fae during a failed invasion. Half of them are trying to unravel their technology, while they other have gone half-feral, seeking to carve their own place in the world. This did start with the extermination of their baseline progenitors, and taking their place as a far more dangerous analog to goblins.
>>
>>53709697
> I really love it when players don't optimize their characters but build them around a back story.

I really like playing well-built characters, that also have great personality.

A class is a set of mechanics, not a job, or some shit like that. Fighter, Cleric, etc as "classes" don't exist in any setting. There are clerics, that may or may not have Cleric levels, or whatever.

I had a fellow player ask an NPC "So where do the rangers hang out?" when we had a new player joining that was a ranger. People who think classes like that exist in settings are flat out wrong 100% of the time.
>>
>>53709799
Or, it's a different game, and built that way.

It's not 4e, it's not 3.5e. It's not even AD&D 2e.

It's 5e.
>>
I wanna spice up my OoA pally by multiclass with Archfey lock, which pact boon should I take?
>>
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Hope I'm not annoying anyone with this
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>>53709768
It's the only choice.
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>>53709686
You might get a kick out of this:
http://imgur.com/gallery/BWnHF
>>
>>53709996
I'm about to.
>>
>>53710074
little bit, considering it is 100% redundant, and in an inferior format compared to the OP site. Good on you for making it, but you've basically reinvented the abacus, spamming adverts for it, and I'm sitting here with my TI-89.
>>
What is the opinion of the Zealot Barbarian Path? I can help but find it a little disappointing: it just doesn't feel Holy enough. Other than the magical Aura at 3rd level nothing about it really screams "Rage From The Heavens" for me.
>>
>>53710095
Ohh cool hope it goes well tell me what you think
>>
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>>53710037
>Fighter, Cleric, etc as "classes" don't exist in any setting.
I wish this other player would get this through his skull.
>of course I'm eloquent and charming, I'm a bard
>I'm a bard, so I'm the self-proclaimed leader
>all rogues hoard money
>our rogue is by herself, I bet she got in trouble
Fuck this guy, I'm a goddamn detective and I don't do charity work unless someone's really down on their luck or a child.
>>
>>53710107
Fair enough i'll chill
>>
>>53710129
Hate to break it to you but Cleric was e x p l i c t i l y a class-as-job in past editions of most D&D settings and likely still is.
>wah i'm devoted enough to my god that i think i should receive magical powers for it but i can't be assed to be part of the official heirarchy
JOIN YOUR FUCKING CHURCH
>>
>>53709716

Because someday my Barbarian may be playing chess while seducing a Dragon and that +1 that moved my dump stats to 9....well will still be irrelevant but I can pretend base human isn't shit and cling to the BS that everything printed works fine
>>
>>53710175
>explicitily
i have shamed deneir
>>
>>53710190
For shame indeed. I'm not a cleric but that I can understand.
>>
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What's this about experience from encounters being multiplied by some difficulty modifier? Don't you just add together the experience from each creature then divide it by amount of party members?
>>
>>53709805
I recommend you watch some Westerns for inspiration, and really play up the Wild West frontier tone of the adventure. I regret DMing Phandalin as a forgettably generic fantasy town.

I also suggest you also weave in some foreshadowing for the doppelgängers who appear towards the end of the adventure. For example, while my players were escorting Sildar from the goblin hideout at the start of the campaign, one of them caught a glimpse of Sildar's exact double spying on the party from the treeline before fleeing. In the next session, the Cleric heard from the innkeeper that someone who looked just like him was trying to gain access to his room. It makes the eventual doppelgänger reveal feel like less of an ass-pull.
>>
>>53710187
>Barbarian
You want 3 stats. You get all 3 stats as a human. That's the 3 ASI that everyone else gets.

That you get +1 to 3 stats makes no fucking difference outside of the first 3 levels, and who gives a shit.

You are also quite the retard to take 8 in a stat if you know you will get +1. If you don't care at all, leaving it at 8 is fine... but then you dont get to complain about that 9 in your "irrelevant" stat.
>>
>>53710175
>in past editions

This is the key.

When you're playing 5e, you're playing 5e, not any other edition.

I'm explicitly talking about 5e, in the 5e general.

It's not a job in this edition, which is the same as every other class.
>>
>>53709716
>Humans are still ridiculously good at all around characters

They're easily worthless.

I'd pick pretty much every other race (at least the PHB ones) over basic human. Basic human is fucking garbage.
>>
>>53709887
My characters are all just magnified versions of part of my personality. Easiest to roleplay that way because I just focus on that mindset and it comes naturally. I've been complimented on it before but I'm really worried about branching out to anything that doesn't fall into that method.
>>
I want to make an Arcane Trickster. Preferably an elf for the longbow proficiency.

How much INT do I need? I was planning on just getting to 20 Dex ASAP and then putting points in Int afterwards. Is this alright, or do I need Con and Int as well?
>>
>>53710244
It's just to calculate the difficulty of the encounter, you don't actually give multiplied experience.

Obligatory: http://kobold.club/fight/#/encounter-builder
A party of 4 4th level characters has a medium encounter against 2 Azer, but a deadly one against 3. Winning it, they only get the 1350, not 2700.
>>
>>53709916
A wererat is a pretty good candidate for rat king. Rat kings are fucking cool. Introduce some Necromancer or something with a swarm of rats at his command, have them diplomacy the things, turn them on him. Fun.
>>
>>53710274
Then pick something else. What's your problem, faggot? You still get your feat. You have literally nothing to be a bitch about.

But you are what you are, I guess.
>>
>>53710244
No, because fighting ten orcs at once is more difficult than fighting two groups of five orcs with a rest in-between. Use the encounter builder in the OP or the table on page 82 of the DMG.
>>
>>53710029
Well, I just don't find GMs that let me rewrite part of their setting, that's all.

I honestly don't understand this drive to fix to a canon of theirs, for a setting that doesn't exist outside of our small group of 4 people when they're playing it.

When I'm GM, people can ask whatever they want, and I make the setting around that. It's how I work. Not hard, especially when you can reuse assets.
>>
>>53710316
I'm just pointing out your error.

No need to get so angry, bud.

I agree that a feat at level 1 for everyone is a much more fun way to play, though.
>>
>>53710251
>a number in the edition changes
>ergo all of the setting lore is thrown right out of the window
Yeah, all these control freak gods who are literally empowered by belief are just letting their super-magic faithful run around all willy-nilly doing what the fuck ever with absolutely no mortal oversight, just a bunch of ad hoc churches with no chain of command and everyone casting shit over everyone else, total chaos, because a few players got butthurt that GOD HAS RULES.

I love "refluff shit" and "open up the classes to different concepts" and "you don't have to literally be X" more than most people here, but all this shit with Clerics and Paladins being divine free agents is horseshit. At least Wizards ostensibly have to read a few goddamn books.
>>
>>53710293
Depend on your build. You will be fine even with 8 INT if you focus on spell without saving throw (invisibility, Mirror image etc).

CON 12-14 is alright, since you will not be getting hit anyway.
>>
>>53710344
>I'm just pointing out your error.
Literally no difference when you use 3 stats. +3 just like
Literally.
Every.
Single.
Race.

Your perception of them being "worthless" is on par with redditors calling Bladelock op.
>>
>>53710404
>i want to be a Bard
nice
>who doesn't play musical instruments
cool
>or sing
go for it
>and isn't very charming
we'll make it work
>and doesn't do magic of any sort
uh
>or fight with weapons
so does he just punch things or
>no. also he's mute
so he has psionic powers?
>i said no magic of any sort
so what does he do
>he sits there and gives the party bardic inspiration
how
>he's a pretty-looking rock
>>
>>53710297
But then what does the adjusted XP actually mean? Do you just ignore it?

>>53710333
Now I'm getting mixed messages. That does make sense though.
>>
>>53710404
>Paladins

Except paladins aren't forced to follow a god like clerics this edition. They get their powers from their oaths, it's just that WotC is too stupid to actually come up with different names to ensure this confusion doesn't happen with abilities like channel divinity.
>>
>>53710495
What part of what you just wrote doesn't fit into "Paladins being divine free agents is horseshit"?
>>
>>53710478
>Do you just ignore it?
Yes, it's only a balancing tool, not a reward. You only give out the actual experience values of the creatures.

Or you just do milestone leveling and avoiding that autism.
>>
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I want to make a bard that instead of supporting by playing nice music he just has a really annoying bell that he rings in monsters faces and instead of singing he just fucking screams in their face. I want any buff he'd give to the party to effect the enemy negatively, like instead of +hit because nice song it's -hit because AHHHH RING RING AAAHHHH RING.

If you were my DM would you allow this?
>>
How is the newest college of the blade? There doesn't seems to be a good option for offensive blade flourish.
>>
I'm about to have the last session of a 15 month long campaign that is at level 20. They're coming up on an encounter with a balor and a goristro controlled by a lich who has the Wand of Orcus and is trying to bring Orcus to the material plane.

How fucked are they? They have a lore bard, tempest cleric, thief rogue, GOO warlock, and evoker wizard.
>>
>>53710058
>It's 5e.
And its got a badly designed asi system meant for normies' instant gratification

Deal with it.
>>
>>53710530
If you arent obnoxious about it, sure
>>
>>53710517
The whole they're not divine part
>>
>>53710538
I add swashbuckler to it as it does lack some major damage options, but it is pretty defensive.
>>
>>53710404
>opinions

I like it. Makes it so clerics that follow philosophers gods and the like are a thing now. I'd much prefer a cleric that believed in something akin to Plotinus' "the one" than have to be shackled with D&D's baggage.
>>
>>53710530
I'd tell you "No," then say I'm feeling sick and tonight's session is cancelled. As soon as everyone's out of the house I text everyone but you and tell them to circle the block and come back.
>>
>>53710456
No, I'm saying that +1 to each stat is significantly less valuable than +2 to one stat, and +1 to another.

If you were to give a race +3 to one stat, and that's it, that's inherently more powerful than a +1 to all stats, because a +3 is worth more than the sum of its parts.

The fact of the matter is that every other race is better at doing things (and Half-Elves are better generalists) than base Humans, so their value is pretty close to 0.
>>
>>53710530
No
>>
>>53709552

Why is Barbarian (Berserker) so bad?

Frenzy is pathetic unless and until you get a weapon that tacks on extra dice for a hit (flametongue, etc). That's not how shit should be balanced. Then there's exhaustion to screw with you as a downside for their limp-wristed attack.

Intimidating Gaze or whatever it is called is completely terrible.

Totem Barbarian gets to do almost the same amount of damage while having a whole host of powerful abilities.

It's just bullshit.
>>
>>53710175
>JOIN YOUR FUCKING CHURCH

This is the fucking stupid thing about D&D clerics. They seem to assume implicitly that every religion is fucking Roman Catholicism or something.
>>
>>53710615
>>53710625
But why? I haven't gone out and bought the bell yet
>>
>>53710578
> thief rogue
> wand or orcus
Guess who gonna get his wand stolen and abuse?
>>
>>53710652
Don't care it's a stupid gimmick like 3D tv and everyone knows it except (you).
>>
>>53710589
Certainly badly designed from your perspective.

3.5e's was abysmal though. Here's a bunch of +1s, that aren't tied to class advancement, so you get them regardless of how much multiclassing you do. Oh, and they're in feats. And you can get more than a 20 in a stat, just through these regular ASIs.

What a horrible system it was.
>>
Does Animate Weapon work with Lethal Strike? Do most DMs rule that it doesn't?
>>
>>53710654
He'll sure show that guy, stealing an item that will try to dominate and/or kill him.
>>
>>53710602
Divine != coming from Gods, as far as D&D Is concerned. It refers to energies springing forth from basic truths of the universe, like Good, Evil, Law, or Chaos; belief in its purest form. Swearing and Oath so hard that it gives you magic is an example of a Divine power source, even if there are no Gods involved in the delivery of that power to you. So you've got it exactly backwards: the Gods are Divine because they followed that route to get there, either being born of the universe as a necessity or being created by the belief of mortals. The Divine supercedes and encompasses them, it is not the same or descending from them.
>>
>>53710530
>If you were my DM would you allow this?
No.
>>
>>53710530
I wouldn't be your DM.
>>
>>53710635
Berserker would be fine if it just didn't give exhaustion.

Would it deal more damage? Yeah. Would it deal a LOT more damage? No.

Berserker could make 3 attacks with a greatsword at 5, for 6d6+(str*3)

Totem could make 3 attacks with a polearm at 5, for 2d10+1d4+(str*3)

With crits and whatnot, the berserker would deal more damage, but have less utility, which is fine.
>>
>>53710071
Tome gives you CHA Shillelagh that synergizes with PAM and shield.

PHB Bladelock is doody.

Chain can give you some RP potential and perma-advantage to hit enemies but is otherwise underwhelming.
>>
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>>53710470
>name: rocky
>movement speed: 0 feet
>racial trait: resistance to all damage
>racial trait: throwing weapon (deals 1d4 bludgeoning damage if someone throws you)
>languages: terran, but can't actually speak it
>proficiency: music (rock and roll)
>personality traits: sedimentary and chill, ideally wants to laze around all day, bond is to the laws of gravity, racist against pebbles
>background: his great grandfather was an iron ore and was mined by the villain's great grandfather, now he wants revenge
>alignment: chaotic evil
>>
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>mfw our Moon Druid is asking the DM for a special ability that "he developed through his years of isolation during his Hermit background"
>rolls a d20 every time he uses Wild Shape, if he rolls a 20 he "Mega Evolves", grows much larger in his beast form, and gains all the effects of a basic Berserker rage
>with every level, the roll requirement is expanded by one (so at 2nd level he gets to mega evolve on a 19 or 20, at 3rd he needs to get an 18-20, etc.)
>DM is new and a pushover and is considering giving it to him
>literally everyone else thinks it's autistic as well as a bad idea gameplay-wise, Wild Shape already makes this guy practically invincible and he's basically asking for a level of Berserker without officially multiclassing

What do?
>>
>>53710683
Oh shit that's right I completely forgot about that.

However I'm still of the opinion that it isn't that big of a deal other than wanting this edition to follow more closely to earlier editions. 5e was made for a different type of crowd and most people don't care about being part of one organization or another just to use x class.
>>
>>53710071
Here's the official tier list
Best tier
Chain, with a modicum of creativity
Great tier
Tome
Shit tier
Blade
What the fuck are you doing tier
Chain with no creativity
>>
>>53710717
The only answer is to kill him before he gets more powerful
>>
>>53710717
Ask for something equally stupid yourself. The DM will learn if he's taught the hard way.
>>
>>53710717
talk it out like reasonable adults

Christ this board sometimes
>>
>>53710717
Get together with the others and tell the DM you all will just not be apart of this bullshit if he gives into this. Explain why it's stupid and shouldn't be allowed.
>>
>>53710717
Leave if the DM allows it.

Don't threaten to do this, just excuse yourself from the game if the guy gets to be an rng pokemon.

It's overpowered, and unnecessary.

Good game>no game>bad game
>>
>>53710717
>mega evolve
POKEMON

GOTTA CATCH 'EM ALL
>>
>>53710530
Yes.
>>
>>53710470
Everything will be ok anon, I promise.
>>
>>53710615
What a passive aggressive guy you are. No balls.
>>
>>53710717
>Okay but you have to choose to roll for it when you shift, if you don't get it the shift is consumed and does nothing
>>
First time DM and in an effort to reduce management on both ends I wanna reduce the looting. Like instead of looting every Orc Corpse in the cave, I just say they looted it and then when it's over I say "Oh you got X money and y Orc Axes" or whatever.

What would be the quickest way to determine how much loot they got?
>>
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>>53710717
Get plenty of anons, like myself, who have years of experience DMing 5th edition to tell you it's not a good idea and that this is a case of players trying to become more powerful without working for anything. Then show your DM the responses.

That ability should have it's own druid circle. Not be stapled alongside the most powerful druid circle.

He's giving up nothing and getting a free chance to be more powerful for no reason. All he wants is to be legitimately immortal without having to put any effort into strategically not getting murdered in combat.

Basically, don't do it.
>>
>>53710717
Talk it out and tell him that if the druid wants the ability, he can always multiclass into barbarian.
>>
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>>53710645
All the churches are different. Crack open your 2E Faiths & Avatars to learn what makes your God tick.
Akadites have few temples and no massive organization or strict hierarchy and send their Clerics out wandering, for instance.
>>
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>>53710667
Still unsure...
>>
>>53710827
Roll loot before the session for each encounter and have it written down.
>>
>>53710667
>>53710859
If you would allow Lethal Strike to work on a thrown javelin, it works on Animate Weapon. You imbue a weapon you are holding, it leaves your hand, and keeps that imbuement. You could easily rule that losing contact with your weapon discharges the energy.

Or you could just say "no this combo is stupid, you can't do it", like you would if you allowed Paladins to Smite with ranged attacks but not with a trebuchet.
>>
>>53710859
Strictest RAW would say you're making the weapon an independent object with Animate Weapon, so Lethal Strike wouldn't apply because you personally are not the one making an attack.

I'd allow it. Blow through your psi points on single target damage, please.
>>
>>53710733
>Creativity
Like using your imp for all sorts of fun shit?
>>
>>53710840
>have to buy a second book to have clerics that are something other than a misconstrued attempt at catholicism

Pass.
>>
>>53710885
>throwing giant rocks isn't "smiting"

smite
smʌJt/Submit
verb
1.
literary
strike with a firm blow.
"he smites the water with his sword"

It's the smitiest thing there is. You take one on the face you are overkill and oversmite.
>>
>>53710859
Okay, so RAW I would say no. It specifies that the damage goes off when YOU hit with it. So clearly you can't hand it off to someone else and let them swing. Technically the weapon is alive and making its' own attack roll without you, so YOU aren't the one hitting with it.

But RAI I would say yes, the weapon is full up on psychic juju and it is smacking someone's ass, therefore explosion.

As a DM I might say that using your psi to animate the weapon means it can't hold any additional psychic power so you can't do both on the same weapon, or maybe allow it but then the weapon just falls to the ground inert.
>All the psi exploded out of it because of lethal strike, it's not alive to fly back
>>
>>53710899
basically yes. you can do all sorts of hijinks in battle, because the imp has a strong form of invisibility and shapeshifting.
>>
Newbie Warlock that is picking up the spell "Suggestion" in a group that has never played with warlocks before. I try to think crafty, and it looks like this spell can be utterly broken if you're a creative person. How should I go about about talking about this spell with my GM?

Like, I can't tell someone to go fall on their sword, but can I go to the harbor and suggest someone sell me their ship for a few copper? Or shit, just taking the deed to a business?
>>
>>53710929
With the way Smite works I wouldn't think it would work with ranged attacks since you confirm the hit before deciding to smite. I kind of thought you were channeling energy once you know for sure you made contact, which is difficult if the weapon is waaaaay the fuck over there.

I guess you might just be praying about it or something.
>>
>>53710910
>buying a rulebook from 1996 when the internet exists
Anon, neither TSR, WotC, nor any of the individual authors involved in that are going to get any money from you anyway.

There's basically no setting lore for the primary setting in 5E (Forgotten Realms) unless you look at SCAG, which barely goes into detail on a region that is to Faerun as North Dakota is to the United States. You pretty much have to rely on past writings of the setting from old sourcebooks if you want to actually scratch the canonical surface, rather than just look at it or invent your own out of whole cloth.
>>
>>53710980
As if you got time to think about anything when you're striking someone.

A STRIKE is something that happens in a split-second. Channeling AFTER a strike means you're either keeping your sword stuck on someone or casting an actual ranged spell after you hit someone.
>>
>>53710929
If a Paladin fires a shotgun and the buckshot hits five creatures does he do full Smite damage to all of them?

>>53710994
You're lost, friend. >>53707502
>>
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>>53710994
Would you?

Gtfo.
>>
>>53709716
6 asis is fucking garbage dude
>>
>>53711012
No as Divine Smite does not work with ranged attacks. Lethal strike and Animate weapon is ambiguous and is pushing on DM fiat.
>>
>Two PCs are Gnomes
>One is 3ft tall, the other is 2 feet tall
>Constantly feel like I have to remind myself about specific restrictions because of their size
>Can never think of any conceivable arguments since the only one I remember off the top of my head is two-handed melee weapons have disadvantage on attacks.
It hasn't gotten too ridiculous since they're Artificers and generally back-row fighters but it's still something I feel like I have to keep in mind.
>>
>>53710827
>What would be the quickest way to determine how much loot they got?

Most monsters don't carry pockets full of dubloons , most monster weapons are worthless. This isn't an MMO so individually looting stuff gets nothing.

Loot is found in 'hordes' at appropriate times when the players accomplish beating a powerful enemy.

You can use this to generate the hordes.

>http://redkatart.com/dnd5tools/

If you must have MMO looting you can generate individual loot using that too.
>>
>>53711163
HOARDS
I'M A SLAV AND EVEN I CAN SPELL IT CORRECTLY
>>
>>53710974
The DM has a lot of latitude to tell you that those things wouldn't sound reasonable to the target.
>>
>>53711163
You are quite cruel a mob fight after the other.
>>
>>53710993
>implying I care even slightly about Forgotten Realms

It's the second worst D&D setting, just ahead of Dragonlance.
>>
>>53711261
I'm glad we can all agree that Dark Sun and Mystara are the only good normal read: not Planescape settings in D&D.
>>
>>53711285
I enjoy Eberron as an artifact of 3rd edition. I wouldn't play it, but it was neat to see a setting that attempted to answer the questions raised during 3rd edition about the utility of magic items and the needs of a society to evolve differently with magic as a stable resource (to be fair, Dark Sun sort of answered that question too, but in a different way).
>>
>>53710245
>doppelganger foreshadowing
Oh shit, I forgot about those. This is a great idea, thank you.

I'm definitely emphasizing the "frontier town" aspect (children playing outside, with the Redbrands fucking shit up? What the hell, boxed text?) but westerns would definitely provide some great inspiration. I'm not very familiar with the genre though. Any must-watchs?
>>
What is the appeal of stone sorcerer? Smites just seems to be less damage than a normal spell while taking up your concentration, and hitting someone in melee isn't much more damage than a normal cantrip. Is it just because some people want to gish at the expense of spells and damage?
>>
>>53710717
I hang him a Pokémon game cartridge and tell him to leave the table. Politely.
>>
>>53711349
Yes it's why everyone threw such a fit when Warlock's gish option got gutted
>>
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>>53711363
>giving a sweaty nerd a $30 video game
>>
My fighter fellow an oath and address as a retire crusader(soldier background). My fellow player can not comprehend my character as just fighter.
>>
>>53711417
Sometimes you have to make sacrifices.
>>
>Fairy Lance
>Spear +2
>+2 to damage and +2 to hit
>The damage die of the spear is increased by 1 step
>Has the finesse property
>During movement, you can active the magic in the spear, and make your movement as per the jump spell. If you make an attack at the end of the move, you have advantage to hit. Has 5 charges, and regains 1d6 charges every sunrise.
>Can store up to 3 spells with a cast time up to 1 action in the spear, which can be released as part of an attack action. This disappears during sunrise, and needs to be recharged.

Thoughts on this?
>>
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>>53711455
Did you have a stroke or is English not your first language?
>>
>>53711382
Everyone is so touchy that casters might wind up stepping on the toes of martials that this sort of shit seems just inevitable.
>>
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>>53711455
>>
>>53711417
An old one, not a new one.
>>
>>53711495
Well casters can already do that but people conveniently ignore that, the other issue is the theory crafters on Reddit pissed and moaned about it being op by literally just theory crafting, some even admitted, so WotC listened and gutted it.
>>
>>53711494
Why not both?
>>
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>>53709552

They look good well oiled in the service of KORD!
>>
>>53711492
Seems cool. A bit much, but I am biased towards liking Fey inspired items. Maybe get rid of the free advantage and I think it'd be more balanced.
>>
>>53711545
It easily could be
>>
>>53711492
>>53711557
Also maybe limit the spell stored to a cantrip.
>>
>>53711535
I just want a half-decent Gish option that isn't the bard. Going by what they were in 3rd, Eldritch Knight should have been a wizard option, but instead they just had to go with the fucking magic schools.
>>
>>53710717
If he want that ability, it is represent by multi classing into Barbarian.

It's easy if you imagine it. He spend years during his hermit background perfecting his "mega evolves" training then he would have to delay his usual basic Druid training that other people did during the same period of time.
>>
>>53711500
If I understand correctly, Anon's character is a Fighter with a Soldier background. He is fluffed as a retired crusader. Another player at Anon's table thinks this makes Anon's character something odd, like a Fighter-Cleric hybrid, when really, it's just fluff.
>>
>>53711455
I'll take a stab at this.
>My Fighter follows an oath and carries himself like a retired crusader (he has the Soldier background). My fellow player(s) think he is a Paladin and not just a Fighter.
Not as good as Plate-Monk whose party thought he was a Ranger.
>>
>>53711492
i'd say ditch the spell storing, and maybe just make the Jump spell one of a few spells that can be cast to consume a charge. In it's current form, it's a little to powerful
Example:
>You can expend a number of charges to perform one of the following:
>Cast Jump as a bonus action, targeting yourself.
>Cast Faerie Fire as an action, DC 15
>Cast Blight after hitting your target with a melee attack, 4 charges, DC 15

etc, replacing the example spells with something you think is appropriate. Don't forget to specify a DC, action economy cost, and a charge cost appropriate for the spell level.
>>
>>53711659
taking my own advice,
>Cast Jump as a bonus action, targeting yourself. 1 Charge.
>Cast Faerie Fire as an action, DC 15, 2 charges
>>
What would be the best way to be a Dex eldritch knight?
>>
>>53711713
Dwarf.
>>
So does everyone agree that Planescape's the best, most interesting setting to graze D&D?

If so, what is Wizards fucking waiting for?
>>
>>53710993
That's wrong, though. The Sword Coast is more like California.
>>
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>>53711285
>Dark Sun
>normal
What?
>>
>>53711713
Hand crossbow with haste.
>>
>>53711753
Apocalyptic fantasy is fucking normal. Did you not live through the 70s/80s?
Teleporting to 90 different planes every day (Planescape) or flying on your space boat (Spelljammer) isn't.
>>
>>53711713
They make great tanks. Play human variant with Resilience dex proficiency. Use a shield and stack armor class. Take defensive and self buff spells. You will be near impossible to kill.
>>
>>53711725
They lack the talent for a decent update of anything other than Forgotten Realms. They got really lucky with CoS. If they make Planescape again we need Monte Cook aboard.
>>
>>53711753
It's pretty normal if you've ever read something like the Barsoom series or Thundar.
>>
>>53711771
Dark Sun is nowhere near normal fantasy like Forgotten Realms/Mystara/whatever. Metal is scarce, characters need to worry about water and surviving in the desert, etc.
>>
>>53711725
I really think Planescape is pretty lame, at least how I've seen most people use it, as some sort of WoD in D&D high-falutin method acting "let's wank about philosophy in a fashion accessible to your average sperglord" experience, rather than as D&D, but with more options for shit to plunder.
>>
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>>53711261
What's your favorite dnd setting and why?

Curious, since I still haven't figured shit out about Forgotten Realms. Which annoys me since I tend to like playing canonically.
>>
>>53711770
Nice.

>>53711772
Sweet as, thanks heaps dude. Will try to go for that build.
>>
>>53711839
There are tons of options out there for dungeon crawling, no need to ruin Planescape.
>>
So I need a villain that goes bump in the night. Not something impossible to beat, but one that would make villagers lock the doors and close the windows at night. What would be good at doing this?
>>
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>sharpshooter feels like it might get boring
>considered giving them a chance to get a ring of jumping and let them have advantage or a little extra damage while shooting in midair
>realize that that's all they'd do if there's room for it
Trying to make things interesting for players is a little harder than I thought. I could impose some limit of 'you have to jump your full distance if you attack like that' though.
>>
>>53711772
Damn, Resilient is pretty fucking good.
>>
>>53711854
But seriously anon hand crossbow is always the best dex-build. No more other dex build can compare to its damage, especially on fighter who get extra ASI.
>>
>>53711848
Mystara. It can manage all the basic sword and sorcery themes of D&D, without feeling like a basic Tolkien clone, and having plenty of room for the zany cheesiness that I've come to love about D&D.
>>
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>>53711723
>Hill Dwarf
>10 / 15 / 16 / 14 / 11 / 8
>Defense Fighting Style
>Squat Nimbleness to remove your movement penalty, pump your Dex to an even number, and double Athletics or Acrobatics' proficiency
>spend ASIs on more Dex, Resilient (Wis), or Shield Master
>maxed AC
>high Dex saves, quasi-Evasion
>high Con saves, even more HP
>high Wis saves, Indomitable to bail you out eventually
>high Acrobatics to save your ass from falling and grapples
>Shield and Absorb Elements to avoid ever taking meaningful damage
I'M FUCKING INVINCIBLE
>>
>>53711863
Planescape was already ruined with the high-school philosophy wanking.
>>
>>53711918
>>53711772
Don't forget that you can only take Resilience feat only once, and Wisdom is a good competitor for that slot.

Also
> Tank
> in 5e
> With Dex build
Enjoy having every enemies just ignore you because you will not do any damage to them.
>>
Does anyone have some fun/weak magic items for a low level party? Just so I can give them something instead of holding out until they are high enough to get + items.
>>
>>53711972
http://www.lordbyng.net/inspiration/
>>
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>>53711947
I didn't realize how much I want to play this until now
>>
>>53711818
>Did you not live through the 70s/80s?
So, yes.
What you'd call "normal fantasy" today, the Tolkien-type shit where everything is boring whitebread medieval England with some spooky ghost guys and orcs running around, was not the norm back in the day. Sci-fi and fantasy had yet to be divorced. If you had a setting like that, there were secretly laser guns and spaceships buried in the earth, the Orcs were actually radioactive mutants, all magic was actually psionics, and half the planet was a barren wasteland where people played Mad Max in Conan get-up.
>>
>>53711956
I'm sorry anon, must be hard being so autistic you can't have fun with anything beyond killing monsters for loot.
>>
>>53711854
With Dex, your armor class will continiously be behind a Plate armor user. However spells cover for this and your saves will be much better. Just remember you don't do damage like a battle master and don't cast at all like a wizard.
>>
>>53711972
A compass that always points towards your heart's greatest desire.
>>
>>53712001
Come on dude, you got my fucking point. When you talk about D&D first thing that comes to mind is adventurers killing monsters in tight rooms, not walking under the scorching desert sun looking around for any signs of cannibal elves.
>>
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>>53712032
>>
>>53712032
Would it have any bonus? Maybe it gives expertise in one proficient skill?
>>
>>53711947
What would a DM even do to you if you could teleport out of gangbangs, break grapples, dodge most physical attacks, negate Dex saves, and have a good chance of passing Wis saves or ignoring them outright?
>uh yeah a spaceship lands in front of you and some slug people crawl out and say they're invading the planet and they're the setting's big bad now and all their attacks and magic target Cha and make you kill your allies
>>
>>53712048
No, but maybe because I remember the 70s and 80s and Gygax opens the first book of D&D talking about adventuring as Conan the Barbarian marching under the scorching Martian sun looking around for any signs of cannibal six-armed green yetis.
>>
>>53712070
Not really necessary, but hell, throw in proficiency with sailing and deception.
>>
>>53711947
>>53712084
Lore Wizard with Charisma-save suggestion.
>>
These feats actually look pretty fun.

Never looked at these before.
>>
>>53711723
>>53711947
That's goddamn brilliant.

>>53711922
Holy shit, is the hand crossbow the best Dex based weapon in the game?

>>53711963
Yep, no worries there. Seems like Wis is the go to ability score with its associated save, but that potential increase to Dex is so tempting.

That's alright, I'll just tank everything.

>>53712007
No worries and thanks advice for the advice.
>>
>>53711918
Yeah, it's a really fucking solid feat all around.
I don't understand how some people call it boring: maybe the terminal autism's hit me, but there's something oddly satisfying about rounding out your weaknesses in such a clean way; it only "costs" +1 to an ability score, and saves feel like a huge part of the game.

Besides, it's very versatile: almost anyone can make use of it. It's particularly good on Paladin.
>>
>>53712168
>>53712007
Thanks heaps for the advice.
>>
Would you allow firearms in your setting? Would you allow them to work with corresponding Ranged Weapon Feats (Considering a Flintlock or similar to be a Hand Crossbow and a Musket a Heavy Crossbow)?
>>
No one would expect a dex tank.
>>
>>53712168
Hand crossbow give you 1 more attack as a bonus action. Hand crossbow also give +10 to damage.

Level 11 Rapier (assuming 5 DEX and dueling fighting style)
3d8+21 (average 34.5 damage)

Level 11 Handcrossbow (assuming 4 DEX with CE and SS)
4d6+16+40 (average 70 damage)

Even after accounting for accuracy, Hand crossbow is still the best.
>>
>>53712252
this means taking two feats though, which is going to be a bit of a tax for anyone who isn't variant human + fighter.

Still pretty good tho.
>>
>>53712252
What the fuck?
>>
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How do I deal with PCs that keep having 18/19 AC due to Shield of Faith and general shield and armor? Some of my encounters are threatening but they only just got level 5 and I don't want to be too brutal on them, but at the same time whenever they fight something with a x3 Multiattack and +7 to Hit I end up rolling eight (and I'm not bullshitting you on this one) 3's in a row. I don't want to punish them because of my shit rolls but they breezed through a 3,000XP encounter with a Troll and an Ettin because they were completely untouchable.

Also, one more question if you all mind: How do you deal with PCs and their equipment, like bags and stuff? I had one PC get ambushed during a Long Rest and he was unarmored, but he told me he keeps his Bag of Holding on him at all times and
>Cast Jump, end up in a tree
>Claims to me he finds purchase on a large branch and begins donning his armor (1 minute)
>Warn him he shouldn't do that because that'd be 10 turns and the rest of the party is getting fucked on
>Whines why he couldn't be halfway done donning when he spent one round attempting to don his armor (which got interrupted because he got punched in the face)
I told him it'd wouldn't work but it raised the question of what I do with player backpacks and stuff during combat. This also came up during a Formal Event earlier in the session where they had all their weapons confiscated, but I neglected to have a "Bag Check" and so all of them were in a politically dangerous, highly sensitive area with all their equipment stored in their bags (an oversight on my part but still felt a little to "We did this without telling the DM" kind of situation)

Sorry for the many questions.
>>
>>53711947
You meant Mountain Dwarf, right? How did you get 16 Con?
>>
>>53712252
Very nice, very very nice.
>>
>>53712359
Point buy is my guess
>>
>>53712222
Only if i'm doing a setting inspired by the renaissance/age of sails/victorian setting. Using guns the way something like Critical Role does is pure cringe.
>>
>>53712359
All dwarf give +2 CON.
>>53712331
It is a pretty common knowledge here that Sword and board and TWF is a cuck in 5e anon.
>>
>>53712343
18-19 AC aint shit. Comeback when you're players are hitting 27 AC.
>>
>rolled stats
>18 CHA
>playing a yuan-ti pureblood
oh boy time for 20 CHA level 1 hexblade
>>
>>53711659
I think I'll just axe the spell storing, and replace it with the another option.

The intention was "self buffs", not offensive powers, but I somehow didn't think of that.

What would a good self-buff be? The idea is to let it compete with the "jump+advantage on attack" option. Not haste, though.
>>
>>53712343
AOE/Save attacks.
Grapple+Prone to force advantage.
Group attack mechanics to ensure at least one hit.
Environmental hazards.

>>53712407
They're level 5 anon.
>>
>>53712343
Target their saving throw? Grapple?
>>
>>53712383
>>53712402
Derped hard, thought Dwarfs got Str instead of Con.
Numbers check out now.
>>
>>53712157
>Redemption Paladin
>AC16+Dex
>Mariner fighting style
>AC17+Dex
>Dragonborn with Dragon Hide
>AC18+Dex
Jesus christ.
>>
>>53712418
>They're level 5 anon.
and?
Shit you can hit 18 AC at level one:
Mage Armor + Shield (Spell)
Chain Mail + Shield (item)
>>
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>>53712232
>meeting the new party member for the first time in the inn
>dwarf standing 4'6" waddles in wearing heavy armor and a tower shield
>buys everyone a round of drinks and introduces himself as DARGRIN THUNDERHAMMER
>we all have a great time and head off to save the nearby mining camp from orcs or some shit
>stick him in the lead because he can see in the dark
>oh no, the orcs have booby-trapped the mine and poor Dargrin is about to get smashed by a rockfall trap
>that he blocks completely by holding up his shield
>boy he's strong
>oh shit there's a swinging log trap flying right at him
>that he standing somersaults over
>then limbos under a swinging scythe blade
>what
>orcish archers begin firing down the hallway at us
>Dargrin vaporizes them with a wave of fire from his hand
>what
>runaway minecarts start flying down the tracks in a narrow cave, forcing everyone to squeeze into side passages
>Dargrin walks up the wall and starts walking upside-down along the ceiling as the carts whizz past just a foot below his head
>what
>their warchief still remains
>Dargrin whips out a dinky rapier, disappears in a puff of smoke, and nothin personnels the warchief
>what
>deflects a massive greataxe swing just by looking at it
>what
>then bonks the warchief into the ground and stabs him in each eyeball twice
>what
>>
>>53712418
Bladesinger level 5
13 (Mage armor) + 3 DEX + 4 INT + 5 Shield + 2 Haste = 27
>>
>>53712481
>Mage Armor + Shield (Spell)Chain Mail + Shield (item)
For a single turn.
>>
>>53712481
You can't use Mage Armor if you are wearing actual armor.
>>
>>53712511
>For a single turn.
and?
>>
>>53712558
Try reading his post again.

Slowly and carefully.
>>
>>53712558
I'll give you a moment to let you ponder on why you are an idiot.
>>
>>53712511
Chain mail + shield (item) last forever.
Also most combat last 3-4 round.
>>
>>53712474
It's not that scary.
You have 16 AC in your father's old chainmail, which you inherited. You strap on a cheap shield for 18 AC.
At level 2, you remember that you're good at fighting on boats. This means nothing to you because you'd have to throw away your shield and chop the bottom half of your chainmail off to make a chain shirt, which would lower your AC to 16.
You briefly consider buying some halfplate with the riches of your latest conquests, but when you wake up the next morning at level 3 you've realized that all villains need redemption and armor is gay. Your throw away dad's armor, your shield, and your AC is now 19.
Getting a bunch of orc blood on you as you grind your way to level 4 causes your skin to break out in a scaley rash. Your AC is 20.
Four levels later, you hit 8 and concentrate on all the backflips you've been doing in the campaign so far. Your AC is now 21.

Meanwhile the party Fighter has 21 AC the moment he can afford, find, or finagle get a reward of full plate, and he showed up to the party with 19 or 20 at level 1.
>>
>>53712621
>Also most combat last 3-4 round.
Congratulations, you have a shit AC for 25% of the fight.

And no other spells.
>>
>>53709716
+1 in every stat is useless for literally every single class in the game
>>
>>53712558
You just went full retard.
>>
>>53712707
at level 1 cantrips are more than enough.
>>
>>53709697
I've met one shitty half-orc player. The best way I can describe them is that it's like I'm sitting next to 2009 Nostalgia Critic while playing
>>
>>53712707
>>53712707
Level 5 Wizard has 4 level 1 spell anons. And that's not counting arcane recovery which could give you another 4.

And they still have all level 2 slot and a single level 3 slot left too.
>>
How do I use Geas?
>>
>>53712846
First, get really long, noodle legs.
>>
>>53712414
Well, what's the story behind this item? Maybe we can come up with something that fits the theme.
>>
>>53712483

Just wanted to say I kek'd. Thanks for making the final working hour more bearable
>>
>>53711118
My gnome friend likes to ride on my shoulders since I'm a 6'2" Human and she's 2'6"
The only other thing I can think of is that she can move through occupied space of a large creature, and automatically fails grapple checks against large or large creatures. Not that she's doing a lot of grappling since she's a druid, but she will get automatically grappled with no chance to contest against a large
>>
>>53712874
It belonged to a Fairy King the party helped.

He died in battle, and his son handed the spear to the group as thanks for the help they did.

The party is level 16 right now.

It is intended for a OoA Paladin who uses a spear and a shield.
>>
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>>53712942
Does she like to ride on something else, if you know what I mean?
>>
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>Group of new players including myself
>I'm the only one who read the rule books
>Including the DM

So this is D&D
>>
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How should I stat her for 5e?
>>
>>53711060
Looks smelly, no. Bath, decent hair cut, get rid of the ugly scars and give it a sultry lady voice. I'd do a lot of things if they had sultry lady voices.
>>
>>53712942
>Not that she's doing a lot of grappling since she's a druid, but she will get automatically grappled with no chance to contest against a large
Hmm...
>Checks spellbook
>Enlarge
No chance to contest you say? Interesting...
>>
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>>53713069
Fucking furfags
>>
>>53713069
>I'd do a lot of things if they had a sultry lady voice.
Spoken like a true patrician. People need to appreciate pleasant voices more.
>>
>>53713045
Thank Critical Role and WotC for that.
>>
>>53711963
Lightning lure.
>>
>>53713045
>when you want to make sure everybody's playing right so you keep correcting the clueless DM
>start feeling like That Guy

f-fuck
>>
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>>53713045
>>
>>53713133
Nah, this shit's been going on for longer than that.

The only edition that the players in my old group ever actually read the rules for was 4e.
>>
>>53712343
I'm new but sounds like targeting saves would be the best idea. Crowd control oriented encounters, maybe something that can disarm/strip buffs?
>>
>>53713164
Sure, but having players who don't even bother to read the rules playing in your official streams and events sure doesn't help.
>>
>>53713064
Warlock of the Great Old One with some spells swapped for necromancy spells.
>>
Last night I had the most fun I'd had in a session in a long time. Our DM gave us two large bombs that when exploded nearly killed everyone. I quite enjoyed the large damage over a large area. What is the best class to play as a blaster? i want to do big flashy explosions and lots of damage over a large area. thank you for your time.
>>
>>53713064
She'd need to have a bigger HP pool, obviously lower AC (19 if kept at CR20)
Legendary Actions for attacks and casting spells (like Lich).
>>
>>53713153
That's really how I'm feeling. I don't want to be an asshole, I've tried to let some things go. There's some shit though man. I swear one guy is just using a character from a different edition, none of his shit makes sense.

>>53713159
What's this? I keep seeing it
>>
>>53713264
People having entirely too much fun.
>>
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>>53713090
Absolutely incorrect. I simply follow my dick, anon. The dick knows. It holds no preference for that sort of thing, it just enjoys the variety. Why would anyone deny their dick? Too many fools see it as a tool for pleasure, an object for them to manipulate and handle. That is wrong, terrible and wrong. Your dick is not a tool but instead the twin side of your soul! Your heart and your dick when in union make up a man's very soul!
Follow your dick, listen to your heart. When mind and body are as one you will feel truly whole. Deny yourself no variety, cease not pleasure, pluck every fruit life offers!
>>
>>53713090
Holy shit, I had a figurine who looks just like that. I threw it in the garbage, though, because the shield hand broke, and so did the sword. Still stood on my shelf for seven years.
>>
>>53713304
>>/pfg
>>>/d/
>>>/trash/
You can choose your destination yourself, but you can't stay here.
>>
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why is Faerûn spelled with a û

fuck Faerûn
>>
>>53712002
That's a nice assumption there, God forbid that I think a game designed primarily around adventures of exploration, combat, and plunder should feature settings primarily oriented around exploration, combat, and plunder rather than method acting wankery about a bunch of half-baked philosophies. I'd go read some Nietzsche or something, at least his philosophy is fully-baked.
>>
>>53713164
This. I remember starting out with 3rd and seriously screwing up the game by actually reading the book.

>>53713203
I don't honestly think it made much difference. Gamers being too lazy to read anything but the barest minimum of the rules is as old as gaming itself.
>>
>>53713064
As a PC?

Celestial Pact Warlock.

Your "patron" really isn't happy with you stealing their power.
>>
>>53713389
So you think a game should never try anything new, huh? Are you still playing OD&D?
>>
>>53713454
What is the most fun class with no spellcasting? No battlemaster
>>
>>53713514
Rogue.
>>
>>53713383

Because diacritics are a favorite of lazy worldbuilders. It's "foreign" and "unique".
>>
>>53710699
A great weapon master can already attack with a bonus action a lot of the time.
>>
>>53711972
+1 weapons
>>
>>53709552
I like them. I'm seeking on using them in an oriental style campaign where their origin is a bit more mystical, like all monsters. I've had suggestions that orcs should be like lesser oni, which I like, but in regards as a sort of rambunctions ogre-like creature. Half-orcs are the result of trysts between these creatures and mortals, or if a mother harbours great hate and violence in her heart, her child can be born a half-orc.
>>
So one of my players got a clever idea in the princes of the Apocalypse game I'm DMing. Instead of destroying the legendary weapons wielded by the cult leaders, he wants to use it himself.

Note that everyone playing this campaign is lawful evil or neutral evil, so it makes sense for them to try this. He asked instead of letting this weapon affect his thoughts or behavior, if he could make daily rolls to see if he could bend the weapon's will to his own, with enough consecutive successes resulting in no mental change to the wielder. Failures would result in the usual flaws being added.

What would an appropriate DC be for such a check?
>>
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>>53709686

>I put huge effort into detailing the various fauna , flora and animals the players can scavenge and hunt for in the various areas of the map.
>As well as the various meals the natives make.
>Players get goodberry spell
>Promptly ignore it for rest of campaign

:(
>>
>>53713133
The only person in my group who watches CR is the one with the most "system mastery", who has about ten spare characters rolled at any given moment and remembers rules that even I forget. He'd never played until he joined my game.
In my experience, the worst ones are players who played a lot of another edition or system and misremember the rules from that system, then argue with me when I tell them they're wrong.
>>
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So I want to make a Rogue/Assassin. Never played one before.

I'm open to literally any suggestions. I haven't even decided on race yet (but not an elf, already made too many of those).

He won't be edgy. Will probably be cheerful and friendly, unsettlingly so, like that one neighbor who's always smiling and saying "how do you do?" that gives you a bad feeling.
>>
>>53713383
Because Greenwood went archaic?

Really it should have been a macron rather than a circumflex, Faerūn.

(To show it's pronounced like "Fey-rune" rather than "Fey-run.")
>>
>>53713685
You could have just disallowed the spell
>>
>>53713596
>What would an appropriate DC be for such a check?
>A sentient item has a will of its own, shaped by its personality and alignment. If its wielder acts in a manner opposed to the item's alignment or purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder's Charisma check. If the item wins the contest, it make one or more of the following demands:

I got a great starting point for you, anon.
>>
>>53713542
This. No contest.
>>
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>>53713685
I have an Inn with stat boosting food items that last only a couple hours but gives intensive for the players to care about the food in the world. There's one old Duregar brew that has random effects that a PC is interested in recreating or learning how to make.

Dungeon Meshi completely changed how I approach ttrpgs
>>
>>53713685
>Eat only berries for days on end.
>not forcing slowly increasing fort saves for shitting out their lower intestines.
>>
>>53713693
>unsettlingly friendly

Sounds like a gnome or halfling.
>>
>>53713748
They're a) magical and b) healing
If you do this, you are a bad DM
addiction on the other hand, that could be interesting
>>
>>53713693

What type of game does your DM run? If it leans game-heavy, Lightfoot Halfling or Variant Human. If it leans roleplay-heavy, do whatever you think is most flavorful. Eerily happy Orcs/Dragonborn wouldn't come off as creepy (just weird, e.g. they're character just isn't used to human social nuances), but a Dwarf might work.
>>
>>53713755
>halfling
Nobody suspects the halfling.
>>
>>53713208
>>53713454
Sauce on either of these? Are they UA? Also is it okay to make an NPC with a PC class? I heard that PvP was broken, i.e. a fighter versus a fighter was highly unbalanced.

Is a 10th level fighter a CR 10 opponent? What about a 10th level wizard?

Or should I just make her as an NPC and give her innate spellcasting?
>>
>>53713781
It's a good balance of combat and roleplay.

Lightfoot Halfling might work. Variant Human if I find a feat that I absolutely must have, I guess.
>>
>>53713693
>He won't be edgy.

Stop letting /tg/ affect your decisions and play what you fucking want. /tg/ gets angry at edgy characters because they are bad at playing them and desperate wished they could execute one well.
>>
>>53713748
>not forcing slowly increasing fort saves for shitting out their lower intestines.
nah they'll just say b-but magic!
Our group has a running joke that all magical food has a faint taste of windex.
Or, if you are star trek nerds like we are, magic food is like replicated food. Sure it's good, but it tastes EXACTLY the fucking same EVERY SINGLE TIME. Imagine, if you will, that you enjoy a nice bowl of oatmeal. Now imagine eating oatmeal, every meal, every day. after a month you would eat fucking dirt just to taste something different.
>>
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>>53713768
Or sanity damage from boredom.
>>
>>53713755
>>53713693
This. I reckon halfling is the way to go.
>>
>>53713035
I wish. She's a qt
>>
>>53713840
>Rogue with no darkvision

wew
>>
>>53713706
>"but anon it's in the boooook"

Nah players are fucking parasites. Not the guy you replied to, but it just isn't worth it to start rule zero'ing shit because if you do the players lose confidence in you as a GM and start to see you as a control freak.
>>
>>53713799
The NPC Warlocks are stated up in Volo's.

The Celestial Pact warlock was introduced in the most recent UA (see OP)
>>
>>53713706
Yeah but the players already think I'm a dick because one of the players fucked up and got themselves killed, so banning a way for them to heal and avoid starving to death would only have exacerbated that.

I'm also aware how autistically detailed my game design is and can't expect everyone to be on board with that especially the #criticalrole #nat20lulz generation.
>>
>>53713859
almost like getting autistic over a part of the game nobody gives a shit about is irritating
>>
>>53713893
>got themselves killed
impossible. you killed them
give details and face judgement, or be judged anyway
>>
>>53713927
>impossible. you killed them
shit man, have you ever played DnD? Players kill themselves all the time! And I say this as a player. I witnessed (and been part of) players 100% getting themselves killed. And I mean the kind of deaths that are nothing short of the DM going "uhhhh....an angel appears and stops you from dying."
>>
>want to play a thief with some degree of "stolen" magical ability
>hate illusion spells
>melee warlocks are fucking jank
>no idea how to refluff song of healing and bardic inspiration
What are my options? Sorcerer? My gut says that'd put the focus way more on magic than on sneaky shit but I've never played one.
>>
>>53713893
>Autistically detailed my game design is

I'd eagerly play with you anon. Our autism can intermingle and create something beautiful, or something terrible. Either way it would smell like squid.
>>
>>53713888
I want to buff her to CR 20, though. Should I just make my own NPC at that point? Or just make up my own ur-priest ""class"" to use specifically for that NPC?

Nice trips btw
>>
>>53714051
Dude, just multiclass. Or if you can calm your autism for a moment, you can always NOT use certain class abilities.
>>
>>53713817
I can do edgy well enough. Warlock is my favorite class. I just want to do a somewhat off-putting, creepy "good neighbor" vibe. That one smiling glad-arm that's always cheerful and upbeat and never, ever, changes his facial expression.

>>53713755
>>53713840
>>53713854
>>53713781
Recommended feats? I'll most likely pick Halfling.

We use the Standard Array but everyone starts with 1 feat.

Also, about darkvision: I'm okay with not having it, plus Thief classes gets blindsense for 10 feet.
>>
>>53713927
The players got attacked by 4 Velicoraptors on a fairly open plain near some ruins , one of the players continually said so was 150 feet or so away from the party when they engaged. Two of them flanked around to his position and attacked him. The party were too far away to help. He went down. The party messed up their stabilise rolls and he died from death saving failures.

Stupidity was punished.
>>
>>53713693
A big gutter mouthed brit. More of a mugger than a rogue. Not the stealthy type. He just knocks people out with his blackjack and takes what he wants. Kind of guy that calls people "gov" and raises his worn out hat.

Assassin is a flexible term. Throw a rock through a window and beat the guy to death when he investigates, that's assassination.
>>
>>53714051
Song of Healing could be some kind of family recipe for a really hearty meal, maybe a soup or something? Or maybe really good homebrewed alcohol.
Bardic Inspiration could just be combat advice, where you pick up weaknesses with your high perception - "He's slower on his left!" or something like that.
>>
>>53714109
>Assassin is a flexible term. Throw a rock through a window and beat the guy to death when he investigates, that's assassination.
Blow up half a city block to kill one guy, now THAT is an assassination.
>>
>>53714088
>blindsense for 10ft
well, at level 14 anyway

>>53714109
>rename Thief to Mugger
>rename Thief subclass to Thug
>rename Assassin to Mobster
>rename Arcane Trickster to Handyman
>>
>>53713064
You'd be best off making her an Archmage.

Even if a GOOlock would be better fluff wise (Atropus makes a mighty fine Great Old One), mechanically she did have higher level spells. (And without going into CR problems)

Just swap her spells to make her more like the original. And given her ur-priest nature, I'd say ignore things like "spell lists."
>>
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Stats for a Potion of Barry's Red Cola?
>>
>>53714176
Drink and make a -10 con save, on fail of DC 15 you vomit
>>
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>>53713304
>The sin of lust and gluttony

Unfortunately for you I'm more of a pride man myself therefore I have standards and beasts fall way below that.
>>
>>53714175
alright I'll do that. thanks anon.
>>
>>53714084
>just multiclass
I've been trying to figure out how a rogue/warlock would work, and it kind of fucks you for damage. Your sneak attack progression is shot and bladelocks get even more gimped by level restrictions on invocations. The only way you can still contribute in combat is spamming eldritch blast and spellslinging is exactly what I *don't* want to do.

>you can always NOT use certain class abilities.
This strikes me as the *most* autistic way of handlings things

>>53714154
>Song of Healing
I really like the cooking suggestion. Hadn't thought of that. Will stew on it for a bit.
>>
>>53714197
>not having Envy as your greatest sin

plebs, all of you
>>
>>53714082
CR's entirely different in 5e. You'll need to use your own stat block entirely.

Look at other things around that level, like Balors, Pitfiends, and Liches.
>>
>>53714240
>not being so greedy you MUST have all the sins
Weak.
>>
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What DC would you assign for a trained professional doing a sword swallowing routine? Would it be a Sleight of Hand or a Performance skill?
>>
>>53714263
>Primary reason for calling a check is finding out whether or not he's safe
Sleight of Hand
>Primary reason for calling a check is finding out how much money he makes
Performance
>>
>>53714263
I'd allow either.

The real question is what happens if he fails his save?
>>
>>53714263
I'd say performance, if an amateur is doing it a con save or check as well.
>>
>>53714263
depends, are they a kobold?
>>
>>53714205
Archmage is the best base for her, change the spellist and drop GOO stuff as traits then.
Be sure you know how to calculate her effective DPR for those spells.

Maybe add Legendary Actions (like Lich), otherwise she might be too weak with one spell per round.
>>
>>53714240
It used to be envy, then I got off my ass and got /fit/ so it's second
>>
>>53713304
>>53714197
>>53714240

>they don't even sloth
>>
>>53714227
>This strikes me as the *most* autistic way of handlings things

>I like everything about class except _____
>Just don't use _____
>That's the most autistic way to handle it
???
>>
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>>53714197
>Limiting yourself

The deadly sins are only called that to keep you weak. What is pride but the success of a job well done? Envy, greed and lust if not a drive to better yourself? Gluttony and sloth are just finding joy in life. Wrath is the only arguable quality.

One day you'll understand.
>>
>>53714176
Drinking the red cola gives you advantage on Stealth checks for one minute.
Con save to resist having another drink.
+1 DC each failed save.
>>
>>53713730
Anime when
>>
>>53714344
anti-paladin please go.
>>
>>53714325
Maybe you should get off your butt and do something about it.
>>
>>53714340
Alternatively
>I am perfectly capable of doing ____
>Doing ____ would cost me literally nothing and benefit the entire party
>I don't do ____
>That's the most autistic way to handle it
I see where you're coming from, but this is probably how the rest of my group will see it.
>>
>>53714344
>He can't find drive with only one motivation and goal

Never gonna make it senpai
>>
>>53714298
Leave Or don't
>>
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>>53714366
Take your life in your own hands anon! It's yours and no one else's!
>>
>>53714382
your group is retarded then

I am currently playing a forge cleric, group asks me to heal, in character I respond with "I'm not that kind of cleric." Group goes, "Oh, okay."
>>
>>53714434
Haha. I'm playing a half-orc when my group asks me to help sovle a puzzle or some humie shit I just say
>me not that kind of orc
xD
>>
>>53714434
It's not quite the same thing. All of your forge cleric healing comes from spells. For you to heal, you have to give up spells prepared and spell slots.

This is more like your group asking you to bless an item (ANY item) and you saying "oh I don't do that"
>>
>>53714298
w-why
>>
>>53713685
do your players know they can cook food? Most dm's from my experience treat meals as something that is assume to have automatically happened during rests or ignored entirely.

One group i tried playing a paladin who acts motherly to the party, making sure everyone is well cared for and fed. But i got the impression that our dm thought that i was wasting time on rp fluff, slowing down his dungeon crawler. He keep loading on disadvantages every time i tried. Encumbered from cooking gear,you find no hunt-able animals, you gave everyone foodpoisoning, you burned your hands. And in the end "Well, after tolling for hours you manage to successful cook porridge. Everybody eats, moving on."
>>
>>53714463
>>53714504
my cleric also doesn't have proficiency in religion.
>>
Okay, so it seems I won't be able to convince my GM to switch to the -clearly superior- PF system.

How do reverse-engineer the Contemplative Wilder class for 5e?
No, I'm not going to play that Mystic crap, I want a really Contemplative Wilder thing.

A reminder of the core of "Contemplative Wilder": you pick your powers known every morning. You can access the whole spellbook, just one or two powers at a time. Extra-versatile, just not very blasty.

Look at that list of powers.

http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-psion-wilder/

There are feats to get to choose more talents and powers known than base, and I wanted that; I'm roleplaying a natural psi user that manifests different things every morning because she's whimsical and cares about different things. There's thunder in the air today? You bet she's running around shooting thunder bolts. Are we travelling or is it casual Friday? Skate all the way, bro. Has she spent too staring at a flame trying to understand how it actually exists? Control Flame.

More than that, she loves to impress or fuck with people using tricks and such, so, I wanted the feat that let me take 5 more talents, because, we wanna be able to both set coats on fire AND grope someone from a distance (so that she turns around and slaps her neighbor in the face). And let's not forget she gets a bunch of her income cheating in gambling dens, Conceal Thoughts and Empathy are great for poker, Autohypnosis (Skill) is meant for counting cards, and Create Sound is super good for throwing people off your tail when they're chasing you in a dark alley.

So I looked at the mystic class and then? Eww. Ultra-specific specialities. Why do I got to be of the order of whatever or the other one or stuff?

You. You are wise. Advise me.
>>
>>53714522
>w-why
you know why.
>>
>>53714552
no
but i do wanna know
>>
>a warlock knows all eldritch invocations, and can switch between any they meet the requirements for upon taking a long rest.

Does this fix the warlock?
>>
>>53714542
>play wizard
>refluff spellbook/learning new spells as your mind/intensive study to replicate spell effects as psionics
That covers the flavor. Most of the rest of what I'm seeing in your post sounds like specific pathfinder mechanics which isn't gonna translate directly no matter how hard you try.
>>
>>53714552
He's a scalie who wants to jam his dick down a kobold's throat.
>>
>>53714592
You're still gonna be using the same invocations every day with rare exceptions and bladelock is still shit so no, not at all.
>>
Why are there a bunch of named miniatures in the Storm King's Thunder set that never appear in the module? They all look pretty cool and I want to know their stories but they don't seem to exist
>>
>>53714647
What named miniatures are you talking about?
>>
>>53714640
Is bladelock really that bad with smite nerf? I feel like it might not that bad with the smites now. Am I missing something? Am I retarded?
>>
>>53714688
It's damage is better but it's still MAD as fuck (and you have to take two invocations as basically taxes). So it's playable, but it's always been playable. Your suggestion doesn't really impact it much.
>>
>>53713685
Who the fuck eats Myconids?
>>
>>53714669
Theres a whole bunch

Crag Ungart
Helena Nostrum
Kleef Kenric
Lai Antolio
Solara Thanx

This is most of them
>>
>>53714726
Who doesn't? There's an entire part of their lore dedicated to the effects of eating a myconid.
>>
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>>53714726
Frogs
>>
>>53714804
Welcome to the new thread motherfucker!
>>
>>53714726
I bet you don't even like mushrooms on pizza, you savage.
>>
>>53714738
I believe they're meant to be PCs.

http://www.gametrademagazine.com/Home/1/1/58/591?articleID=184148


Cazi Alphelandra, a wild elf, who likes to talk loudly and carry a big stick. Cazi’s giant bow, “Big Banta”, is custom-made for hunting large monsters, including dragons and giants, and she can wield it with deadly effect.
Crag Ungart, a shield dwarf whose keen, strategic mind makes him an efficient, but detached, leader.
The team of “Hook, Line, and Sinker”: Helena “Hook” Nostrum is the glue that binds the group together. It’s her iron resolve and leadership that keep the others focused and sharp. She’s no stranger to the destructive power of giants and has dedicated herself to knowing how to stay one step ahead of her prey. Lai “Line” Antolio is a master of contraptions. He’s a high-strung perfectionist, with a mind that never stops thinking about the next trap or technique. And finally, Solara “Sinker” Thann. She’s a paladin who has taken an oath to protect the natural order, and giants smashing the world are not part of the plan. She prefers straight-up melee combat, but is patient enough to hang back and let Lai’s traps do their work.
>>
>>53714793
>>53714831
Just thinking in terms of consumption of an culturally sentient creature
>>
>>53714617
You forget: power points, supernatural qualifier, no need of components or incantations except for a simple thought and a line of sight.

And all those specific powers.
>>
>>53714887
Not possible, pathfag.
>>
>>53714877
So what, you don't even eat Soylent Green? Weirdo.
>>
File: Myconids.jpg (111KB, 764x600px) Image search: [Google]
Myconids.jpg
111KB, 764x600px
>>53714877
Are they actually though?

Toadstools are the fruiting bodies of a vast mycelium web. The bodies of Myconids that we perceive as individual creatures are more like a limb of a person. So even if you eat a Myconid, you're just eating a part of a sentient creature, rather than an entire creature itself.
>>
>>53714887
>Forgot

More like no one cares
>>
>>53714910
And I thought 5e's big selling point was that it was sooo easy to use and homebrew ^^

Isn't D&D's motto something like, "everything's possible"?
>>
>>53714995
It is if you're not autistically hung up on using the exact mechanics from another game
Nobody gets mad that you can't play a Rogue Trader or a Decker
>>
>>53714991
>you're having fun wrong

>>53715035
>I admit I can't actually do anything except LotR characters

I'm very disappointed in this general.
>>
>>53715056
>>53714995
>he doesn't realize there's a new thread and I tried to give helpful advice in it
Every post makes it look more like you're baiting but man I'm trying to help.
>>
>>53715056
5e characters have next to nothing to do with what you'd ideally use for an actual Tolkien game, though. Starting by the races having little in common other than names and the game being absurdly high-magic. And I'd like to see where a tiefling or dragonborn pops up in LotR
>>
>>53715056
>LotR characters
You must be playing a different system, I think beyond Fighter pretty much nothing is even similar to any LotR character
>all fantasy is LotR meme
>>
>>53713239
sorc or evoker wizard
>>
>>53715093
>you're being an enormous faggot
I can feel the advice in my very skin here
>>
>>53715117
5e isn't absurdly high-magic, although it might be compared to LotR, maybe.
When gauging the level of magic in Middle-Earth, always remember:
1. Everyone except Aragorn and Gandalf are fighters and rogues
2. Aragorn can and does use magic all the time, it's just described in non-flashy terms
3. Gandalf can use pyrotechnics all day but is generally forbidden by his bosses from doing so
>>
>>53715196
You should be thankful he even took the time to write the rest of that post (the part with the actual advice, which you ignored) rather than cutting to the chase and calling you an enormous faggot
>>
>>53715229
Do you want me to suck your dick with that
>>
>>53715196
IF you're asking to be spoonfed. Reading comprehension, man. Your first post asked for advice but then a later post told me that *I* forgot something. I'm not sure what you want at this point.

If you're still not sure how to start converting pf powers to 5e spells for the ideas I've suggested I'd be happy to help with that. If you've got issues with the suggestions I've made I'd be happy to work with you to figure out what would work better. If you want me to just wholesale convert the spells for you I'm afraid I can't help with that. Pathfinder's psionics have something like double the lifespan of 5e at this point, if you want to convert every single power that's gonna be an undertaking.
>>
>>53711972
>Wand of "My Problem Now"
If you aim this wand at someone with less hit points than you, you both swap current HP. The target's new HP cannot go over maximum HP. Good for healing and trickery.

>>53711993
This is fantastic, thanks anon.
>>
>>53715275
I AM considering the suggestions, actually. But I don't see why I'm asking to be spoonfed, if I'm just asking for help to port the class over.

Can it be really this hard?

Can't I just basically say, okay, I'm picking my powers from the PF list... I get to switch one or two every morning... GM looks over, gives me 5e numbers for their actual effects, so it doesn't break shit.

I just replace some of the stuff like "psionic mastery" with something that is more on the flavour of what PF had in store for higher level wilders. Got no issue doing this myself, but since I know close to jackshit about D&D, well I always ask first.

I did read your suggestions, especially this.

>Most 3.x spells translate pretty directly in terms of level, cast time, effects, just reference existing 5e spells to tweak the numbers. Shit's easy
>>
>>53715370
>altering the rules of the mystic
Why, though.

Personally, when I homebrew, I try to alter as little as possible as far as mechanics are concerned. What you're describing sounds basically like a spell point wizard in terms of spell preparation and the like, just "psychic" instead of "magic." The class doesn't need porting if it already exists.

>Can't I just basically say, okay, I'm picking my powers from the PF list... I get to switch one or two every morning... GM looks over, gives me 5e numbers for their actual effects, so it doesn't break shit.
Sure, but that's pushing a lot of work on the GM. If they're fine with it, godspeed, just make sure to ask beforehand.
>>
So all Monks can stunning strike, which is a CON save.

Open Hand Monks can flurry of blows to knock a monster prone, and is a Dex save.

This is interesting to me because 1. It means Monks have two effects based on two different stats and 2. both effects work regardless of size.

The thing is though what do you do if you knock a Gargantuan enemy prone? Can you grapple them then?
>>
>>53715685
New thread, buddy: >>53714804
Very few people left here to answer.
>>
>>53711917
Make it only work a few times per short or long rest
Thread posts: 386
Thread images: 48


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