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Infinity General: Feelings of Inadequacy Edition

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where Yu Jing's twin planets have trouble competing with PanOceania's huge tracts of land.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread
>>53570002
>>
Has anyone ever seen a fun to play caledonian army that doesn't use gay werewolfs in Limited Insartion?
>>
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PANOCEANIA MASTER RACE
How can chestlets even compete?
>>
>>53628497
Jesus fucking Christ, what do they feed 'em in Panoceania? They have a thriving dairy industry or what?

SHARE THE SECRET! Chests like that are a gift that must be shared with all humanity!
>>
>>53628473
Have you try Grey core and Mormaer shitharis?
>>
>>53628497
joan its a recreation made by aleph,you peasants.
>>
>>53628530
Aleph genedic modification, clearly. For decades, the AI has been in the shadows, helping folks find love through the internet or helping them otherwise. People with big tits breed because they've got an AI in the background helping them out in PanO, and it's turned into these titty monsters you see today.

Meanwhile, with the rest of the Human Sphere, their efforts into genetics for the sake of 'diversity' means that PanO now has a bias on titties.

Take back your titties, humanity! Don't listen to an AI that has its own interests at mind! Join the Nomad Fleet and we can hook you up with any titties you want - Big one, little ones, furry ones, jumbo ones - Titties are for all humanity!
>>
>>53628560
>implying they're not almost the same thing
>>
>>53628530
That's what being the FIRST and the BEST does to your females
>>
>>53628543
No. I only have 1 grey hmg, and one hmg mormaer. normaly I thought that I would run 4 SAS, a voleenter link with the grey in it, 2 infiltration volenteers and 3 galwagians. But no one here plays other games then Limited insartion.
>>
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>>53628569
Aleph Girls are perfection. Aleph is the future. Embrace AIs.
>>
Haven't painted in maybe 5 years or so. Working on this so I can git gud before I dive into my PanO MO.

Thank you CB for making such sexy models.
>>
>>53628711
Like sticking your dick in a toaster.

Hot but ultimately regrettable.
>>
>>53628569
Okay, I know nothing about Infinity, but as far as
I can tell, you're telling me the AI that directs humanity from behind the scenes is helping people find love with continuously better humans, through genetic modification and subtle social engineering nudging you towards the perfect partner?

Kindly tell me why in the ever-living fuck I would ever support literally any other faction? I'm in!

>>53628711
>Aleph independent subroutine has been helping humans find love for generations
>Can't help you; everything it's (she?) tried has failed
>Finally decides "Fuckit" and takes a gynoid frame to flat-out ask what your problem is
>"Well see, the thing is... I kinda like you."
>Who knew a gynoid could blush?
>tfw you will never have a slightly tsundere robot girlfriend
>>
>>53628569
>nomads
haqq bioscience makes the best titties, obviously
>>
>>53628783
الثديين أكبر
>>
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>>53628791
>>
>>53628791
مرحبا
>>
>>53628778
As much as Lupe likes to tease Thrasymedes, they are not really robot, they are more like bioroids. Sometimes one mind in several bodies.
>>
>>53628839
Wait, that's ACTUALLY A THING?! I was shitposting!

Infinity confirmed for greatest sci-fi setting ever!
>>
>>53628827
I'm not Arabic, it's all Google Translated.
>>
>>53628691
Tell them not to be assholes and change play stile.
>>
Assume I am late to the android meme game and want to make 2B and 9S as proxies for Ajax and Thamyris, what models would be a good basis?
>>
>>53628919
Why, so you can return to the glory days of kurwaspam?
>>
>>53628971
I'm not sure Ajax would be a good fit for either of them, he's huge. Even 2B's butt isn't quite big enough for that.

>>53628991
Eh, there's a happy medium between limited insertion and 20 order faggotry. 14 dudes is hardly kurwa.
>>
>>53628971
I've been thinking about a 2b conversion too. I was thinking I maybe start with a Moira body. The thong leotard is already sculpted on, and you'd just have to sculpt her dress on. Then a Proxy Mk1 head with blindfold. I'm just not sure of where to get the swords
>>
>>53628991
Limited insertion isn't the solution, many armyes lose lots of profiles and play same lists if they want to have a chance.

Fuck sistematically someone to avoid someone else being fuked sistematically is the same problem with diferent face.
>>
Split icestorm with a friend. What are some good first buys for PanO?
>>
>>53629053
Ajax, despite being xbox hueg, is Aleph's only real evasive melee model. Kinematika, big melee weapon and massive robot cleaving power made him seem the best rules fit for 2B
>>
>>53628991
yeah, because I have to play with 10 dudes, when the other dudes are runing around with their bots that don't count, for LI , proxies that don't count for LI etc. also the so called kurwaspam is a myth. no store would even have enough boxs of models to make someone play a 30 order list.
>>
>>53628660

No, that's what being an Aleph recreation does.
Those tits are as real as the rest of her; meaning not at all.
>>
>>53628783
Good enough to grant I-Kohl level 3
>>
>>53628791
>>53628827
ALTAIR! HAVE YOU FORGOTTEN THE TENETS, OUR CREED!?!
>>
>>53629422
remove kebab
>>
>>53629176
Auxilia, Croc Man, HMG Nisse.
>>
>>53629202
>also the so called kurwaspam is a myth
Warszawa here. It's more than real.
>>
>>53629199
What about Achilles?
>>
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any help for 150p 3swc SAA list? :C
>>
>>53629747
Radzymin here. Your bullshit talking.
>>
>>53629202
Posthumans are a shit to deal with in LI, I'll give you that. They're already undercosted in normal games, but in LI they're basically cheating.

Spam is definitely not a myth though. 20+ order lists are a cancer I've personally had to deal with. They're not too hard to beat, but you have to tailor your list so they limit the lists you can take and they just make games go on so long. Trust me, I'm no fan of limited insertion but it exists for a reason.

>>53629854
Regular link, Naga KHD, dronbots.
>>
>>53629737
Thanks. Auxilia are pretty uggo tho. Bots are still cool.
>>
>>53629854
Regular link, trauma, bots and a bulleteer.
Let the bulleteer do his job first, if possible with a buff from Regular hacker and then send the link team to clean house.
10 orders full of efficiency.
>>
>>53628144
16-24 is basically the ideal operating range for a Vet Kazak with AP HMG. You're good as gravy for acting going on the offensive, and you're ready to drop into Suppression and become a goddamn rock that's very difficult to dislodge. -3 from cover, -3 from Mimetism, -3 from Suppression, and 7 ARM makes the Vet a real pain in the ass to deal with, especially slinging an AP HMG whose range-bands have changed to benefit them up close.

And again, I also used to strongly believe that Paramedics were just a trash-meme that exists mostly just to clear slots for Combat Group transfers. But after several games with that bastard, I will honestly swear by it. The odds look shitty, but it offers the chance for some miracles on the 3rd turn. And yeah, if you actually do run Dogs, he will turn them into almost hilariously unstoppable monsters. You should be able to get to a spot you're looking at a 16 on the BS hit, and then a 13 on the Phys check. It sure beats the danger of trying to sneak a Doctor deep into enemy territory, and bringing back a Dog in the enemy DZ is a nightmare for your opponent.

Especially when playing LI, I will usually just bring the Vet instead of the Doktor. Though I still hold out hope we'll get the Doctor profile in a thousand years when the sectorial comes.
>>
Thinking about getting into Infinity and likely with Nomads. I'll be playing primarily against Yu Jing. Is the starter box and the Corregidor Jurisdictional Command box good first buys? Are Mobile Brigada good units? They're really what first caught my eye. Any purchases you'd recommend?
>>
>>53630356
Both those starter boxes are good and will get you a decent mix of core units, although with intruders you'd rather have a sniper or HMG instead of the combi rifle in the box.

The usual suggestion after a starter is to get the support box and a box of remotes. Most Nomad remotes are good actually.

Mobile Brigada are good units. Balanced, solid and reliable with their main "weakness" being "boring" compared to more exotically equipped heavies (that possibly have a points discount in comparison from frenzy or religious troop). The Lt option with the Multi+Flame Thrower gets a lot of mileage (I still remember one time my Shaolin Monk managed to get in position to stab him in the back with his full close combat prowess in the impetuous phase and the Brigada still outrolled me and killed him. Otherwise the option's a durable Lt that can do things in medium and close range with good reliability and set up intuitive attacks or suppressive fire with the Lt Order.

In a link of five men they're not bad either.

On top of supports box and just about any remotes box (lunokhods, EVO, the other standards are all good) I'd suggest the HRL Wildcat, an HMG or Multi-Sniper Intruder, Alguacil SWC box, Moran combi, and Jaguars.
>>
>>53630356
The icestorm box sets you up for corregidor and the cjc set isnt bad if you want to run a wildcat core, but you will need the spitfire and heavy rocketlauncher blisters. Jaguars are important for smoke and intruder combo. You can proxy that intruder as an hmg or sniper, or even as an lt if you desire. The brigada is a solid but basic HI, decent lt option you can shellgame with if you have alguacils/wildcat possible lt. Good hmg platform to hold down an area. A full link is good but also 2/3 of your points. A bandit is usually a good idea too.
>>
>>53628560
>>53628497
>>53628530
>Aleph is a Jewish word
>females it creates all have huge tits
it makes sense
>>
>>53629959
Ask Sathuli what he's playing.
Answer: 20 Orders NCA.

Maybe your provincial town store doesn't have enough stock for kurwaspam, but local community has been growing for years and we've got official distributor shop here. End result is 30 orders CA lists (thankfully Zippy has stopped doing that apparently). Kurwaspam is real, though it should be called "Warsaw-spam" to be more accurate, as I don't think any other Polish metas are as cancerous (Białystok-likes aside, they usually don't attend tournaments). Minimum 18 Orders is the norm here outside LI events.
>>
>>53630880
yeah, but sath is gay and gypsy probably. everyone else plays 17-19 orders armies, not the 30 order abominations. Why should I be punished for stuff that happens in another city an edition ago, an edition I did not even play in?
>>
>>53631097
>an edition ago
Dude, Kurwaspam became prominent in 2015. That's N3. Before HSN3 and LI, but still.
17-19 is already spam range. Spam begins more or less at 16+.
>>
So what do you think Next Month's release will be like?

Riot Grrrls, Caledonian Volunteers box, Zhanying Hacker and what else?
>>
>>53632609
At least 2 repacks
>>
>>53631190
we started to play with n3 rules a year ago.
>>
>>53632609
There was a sniper shot of something Merc-ish, so might be a Wardriver or one of the ALIVEs.

>>53633147
Basic N3 was released in ~Jan 2015, let's give it ~3 months for lack of complete army lists and the like. Not our problem if you're backwards.
>>
>>53628817
That outfit looks inpractical and uncomfortable
I love it
>>
whats a good 300 point comp for bakunin
>>
>>53633523
you've just described every uniform in infinity
>>
>>53633554
Riot Grrrls (ML, Spitfire, Spec-Ops, tinbot), with a Daktari, Ueberfallkommandos, Zeroes, Prowlers, Morlocks and remotes to taste.
>>
>>53633845
>>53633554
Oh yeah, and forgot to mention the Lt being the red fury + koala taskmaster.
>>
>>53633229
The shot of the bakunin base with a box of ammo right?
>>
>>53635349
I think Anon's talking about this one. Came out the week some fluff bits for the Alive group was.
>>
>>53635616
Yeah, this one, a black cloak (different design than the Zhanying), and a different part of this model with a cream strap.
>>
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>>53635616
There also this one from today, which has the same color scheme, may even befrom the same model.
>>
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CyPunkSlum Progress, first steps on the base
>>
>>53635616
>>53636161
Huh, that is a pretty good chance to be an ALIVE member
>>
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>>53636350
Also did the entrance area, with a holo-bellbuttons. Is gonna get a little roof. Later details like waiting parcels and trash should distract from the rough paintjob, that's the way I do it cause I need to be lazy from time to time.

Next up some shading and dirtying up for the base. Starting to see a light at the end of the tunnel, but there's still a distance to go.
>>
>>53636161
175 years into the future kids still don't know to pull their pants up.
>>
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Summer of Caledonia confirmed
Bring on the Grey 4-man box.
>>
>>53636932
Just got the old Caledonia starter at half the price, because I already had some Scottish models I got for looks and Corregidor. I wondered if getting the new one in addition to the old one would be a good idea, but it seems like it isn't. I was sure the Haris was 2x Grey and Mormaer, not the other way around.
>>
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>Remotes
que?
>>
>>53636932
>>53637036
Maybe they'll actually revise the sectorial so it works under the new rules, then. Most of the actual units are fine but they need better specialist access.
>>
>>53637588
A paramedic grey profile would go a long way in making LI palatable for CHA.
>>
>>53636460
Oh damn, dig the buttons like your ISS tape.
>>
Why are there so many renegade sniper mercenaries who don't really know who they're working for in the Human Sphere? Kinda feels like you must have to wade through these guys at the bar.
>>
>>53630880
>30-order CA
>5 Orders at 13 pts or less each, the rest 14 and over
>30 Orders

TEACH ME YOUR MATH MAGIC, CABBAGE MAN
>>
>>53640052
Its doable, 6 regular orders at 9 points or less. Bunch of cheap dudes at 14 points and fill in the rest with gakis/pretas.
>>
>>53640052
People often count impetuous orders when talking about the order count of a list

it's not entirely unreasonable because you can achieve a lot with those impetuous orders especially if you have smoke, and CA can field 8 regular troops with impetuous orders for 120 points. that's 16 orders right there, throw in some hungries and it wouldn't be hard to hit 30.
>>
>>53639979
It's a cyberpunk setting, there are millions of renegade mercenaries who don't really know who they're working for in general.

Statistics state that quite a few of them will be snipers.
>>
>>53637560
None of those make any sense, just ignore them.
>>
>>53637588
Because Snipers get romanticized like with many propaganda pieces like with Stolz de Nation or American Sniper, or Ghost In the Shell's Saito

>>53637560
I think they just have seven as a baseline number for the hyperpowers like PanO and Yu Jing. Just the remotes about everyone else has
>>
>>53642128
They only have the 5 generic ones. Aside from Ariadna and Tohaa they have the fewest in the game.
>>
>>53630011
A 20+ order list would die hard to a TR bot and good defensive links wouldn't it?
>>
>>53644315
Those lists usually have enough direct template throwaway units to kill links and TR bots quickly. And their own TR Bots and defensive links. Not to mention they excel at extremely dense tables, in more open ones two TR bots and multiple linked snipers (read: you have to play a Haqq sectorial) is enough to kill them.
>>
>>53644379
Sounds like if you got first turn vs a list like that a fast rambo like a killer remote, Spitfire Su Jian, Devil Dog/Mcmurough would do great.

Also a model with good climbing could probably get into a very annoying position to suppression fire.

I would definitely want first turn vs them so I could set up mid field.
>>
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>>53644379
>>53644455

Sometimes I want to run into these spam lists and just shit up the board as much as possible.
>>
>>53644847
Kek!
>>
>>53644315
Not just those. You need to play generally defensively. Mines, templates, sensor, MSV snipers, TR bots and all that good stuff.
>>
>>53644315
Unless your defensive link is MSV2, nah
>>
>>53645139
>MSV sniper

Your MSV sniper dies to a B5 BS16 APHMG grey, congrats
>>
>>53644315
What does one of these lists look like anyway?
>>
Honestly I feel the prevalence of Shock Ammo weapons like SMG, Red Fury, Marksman etc as well as blast templates is partially to counteract kurwaspam. Pretty much any decent unit can go rambo on spam lists, the problem is just the huge gap in order efficiency.
>>
>>53645685
If you're using MSV snipers like you use TR bots then you're going to have a bad time. They don't exist to counter attack units, that's what TR bots are for. They exist to counter smoke, in particular smokey warbands (which themselves are a big counter to TR bots). Don't leave the sniper out in the open, tuck him away somewhere so he can't be shot from the opponent's DZ but fuckers still have to cross his path to get to the midfield. It's still beatable, but it sucks away orders and if the opponent isn't careful their smoke throwers get filled with holes.

>>53645775
It's not order efficiency, it's order numbers. Big stuff can be very efficient with orders, but if you've got 10 and the opponent has 25 efficiency can only get you so far. That's why it's important to concentrate on priority targets actively and make the most of AROs.
>>
>>53646004
What I mean is order numbers, my bad, I was just thinking of it proportionately - to be efficient in your situation you have to match 2.5 orders with 1 of yours.
>>
>>53645775
Shock ammo is actually not very useful, except for taking out NWI/Dogged models.

Being hit by a normal hit or a shock round will both take a 1w model out of action. That's what you want. Doctoring someone is usually so order intensive plus the actual roll risk as to not be worth it outside of key specialists or expensive 25+ point models in the right range.

A spam list wasting orders doctoring things up is a win for you.
>>
>>53646115
Galwegian spam tho
>>
Order spam sounds like a good reason to field Guilang minelayer.

Also Hidden Deployment of a killer model like a Hac Tao or Anethematic.
>>
>>53645775

Kurwaspam didn't tend to feature much in the way of NWI or Doctor figures, so I'm not sure I see your point.
>>
>>53646004
>Don't leave the sniper out in the open, tuck him away somewhere so he can't be shot from the opponent's DZ but fuckers still have to cross his path to get to the midfield.

It doesn't matter how much ARO you give your sniper, if it has any at all it's liable to get hosed by some core linked shit or other strung unit that doesn't rely on visual mods to overpower you.

and that's before you even get into the potential to get white noised when not playing against low tech hordes.

I just don't think MSV2 AROs really work these days unless they are strong AROs in their own right (like a core link)
>>
>>53646320
There is a time and a place for everything. Maybe you wont have your sniper out for turn one, but turn 2 you can try to scalpel out some enemy models then put your sniper to bear.

Also tables should generally be asymmetric so the guy going turn 2 should have better platforms for his ARO pieces that include elevation or better fire lanes from deployment.

Overlapping fields of fire is neat too and running a cheap defensive link can really mess with your opponent.
>>
>>53646320
It's basically a counter to counters, existing to support other units and cover for their weaknesses. Other ARO turrets can't do jackshit against a smoke advance, and disposable warbands are a great way to fuck up TR bots. So setting up something that can kill them before they get close works well. Most of the time that big linked dude doesn't actually want to follow around warbands and move all the way up to kill something threatening them, so you're forcing him to piss away orders.

Plus if you're playing against a spammer and kill his main rambo you could just bring it out to dominate the board on turn 2. Those guys don't tend to bring backups, they can't afford to while also keeping their orders high.

That said, I wouldn't use it against something like PanO or Tohaa, or some lists from other factions that aren't so smoke dependent.
>>
How do people rate Sin-Eaters and Chaksa in place of TR bots? I haven't used either in a game, how do they compare?
>>
What's the best use of the Haqq sniper chick?

I'm playing against space China and they have enough good-armor/multi-wound models that they have a good chance to survive her Burst and definitely have enough power to survive a reaction shot from her and then blow her away.
>>
>>53647192
Sin Eaters are better because they have higher BS and higher Armor, but cost more. Chaksa are worse because they trade Total Reaction for Neurocinetics like the Sin Eater, but have no stats difference and cost the same (except for SWC). They dodge better I guess.
>>
>>53647192
I really like the Sin Eater, although I'd definitely recommend paying out for the HMG flavour over the others - the range penalties on the Mk12 and Spitfire make him unfortunately easy to snipe.

High BS, Mimetism and a HMG with Neurokinetics makes him a ridiculously good point defence
>>
>>53647192
Chaksa can't be hacked, can go prone, and dodge good against stuff like smoke combos and warbands. On the other hand they can't do work on the active turn, don't get second chances for healing, and can't get assisted fire from hackers. I'd say they're slightly worse, but you don't have the option of taking conventional TR bots in Tohaa so the comparison isn't all that relevant.

Sin Eaters are hardier with ARM3 and mimetism and shoot better with BS13. They also get a 0SWC option in the Mk12. More of a purely defensive unit than a TR bot though since they can't do active turn stuff.
>>
>>53646306
Stuff like Ghazi is Dogged.
>>
>>53647404
Don't forget the difference in size.
>>
>>53647192
As others have said, sin eater is pure defense. Shell out for the hmg but if you absolutely cant and dont want the short range of the mk12, the msr is a better option than the spitfire. It can serve as moderate anti armor in a pinch and will be a pain in the ass. Its also the only real sniper unit used in aro. But seriously, hmg is life.
>>
>>53647333
I don't tend to use the Tuareg sniper but she's not your usual ARO piece. She's an active turn killer.

With surprise shot and cover you are giving the enemy an -12 modifier.
>>
>>53628817

Does this artist have a repo of their artwork?
>>
>>53647979
So are Galwegians. And Kuang Shi. And Pretas.
>>
>>53628560
We actually have an account of Joan of Arc having nice tits.
However she had black hair, not blond. She was often described as a short, sturdy woman. She is sometime described a bit manly obliviously, but wearing male clothes may or may be enough to explain that.
>>
>>53647333
Sub out for the Lasiq.
>>
>>53649003
>She was often described as a short, sturdy woman.

As french women are supposed to be.

t. Descendant of short sturdy french women.
>>
>>53649136
Jeanne d'ALEPH is a cyborg fake (probably German, look how she pals around with those Teutonic Knights). Margot Berthier keeps the true short, stocky, bullet-through-the-eye-at-500-paces flower of French womanhood alive.
>>
>>53649338
>Jeanne d'ALEPH

Kek I am keeping that one. Honestly CB just wanted a Saber expy...who was mistaken as Joan. Unsubtle anime references is how Infinity do.
>>
>trying to paint skin
>nope thats too pink
>nope thats fuckin casper
>is jaundice a skin color?
>k, lets try a brown person
>nail it on the first attempt

What the fuck, how do I into white people painting?
>>
Could someone explain the "spec-ops" rules, because I really don't get it and I like the models. How do I use them?
>>
>>53649936
Take the color you mixed for the brown person and add a fuckload of white. Humans are all more or less just varying shades of the same color.
>>
>>53649936
>What the fuck, how do I into white people painting?
Skin tone paints. One of the few cases where I'd recommend Reaper, their skins have tended to look way more natural for me than anything out of GW or P3.
>>
>>53649981
The original idea was that it's an OC Mr. Cooldude/Mrs. Cooldudette for your Campaign Paradiso campaigns that gives you just about any loadout you want for your Mr. Cooldude (or Mrs. Cooldudette) that also partly makes up some of the weaknesses in your choice of faction/sectorial, allowing you to build up on the character with more equipment/rules/stats when acquiring experience over games. Generally an optional thing that you'd have to contact your TO if you want to use it in a tournament. You start with 12 experience points and spend them into the loadout you want, like 8 points for an HMG and 4 points in mimetism so you could incidentally include them in a link of the line troop they're based on. People generally make them a weapons platform, or some combination specialist of doctor/engineer/hacker so a lot people don't like them in games without mutual agreement as it is still the baseline price of a usual line troop in your army list (like a 9 point Keisotsu) and also usually available for inclusion in a fireteam. The model line themselves are intended to be representative of the OC Mr. Cooldude/Mrs. Cooldudette you want with a small conversion of the weapons they include if necessary, or as a generally accepted proxy for many a missing model sculpt.
>>
>>53650039
Vallejo skin one with a touch of red.
>>
>>53650021
Ill give that a shot. Thanks.

>>53650039
Im using vallejo, ill try looking out for some reaper.
>>
>>53649936
Some people have trouble with brown skin. Personally, usually when someone compliments a skin tone I painted, it was brown so you may just have a better inclination for it like I do. Painting a white person can be tricky as it can also depend on the lighting they're supposed to be in, like a jungle person will be considerably darker and more orange than a snow person.

The main advantage is that flesh washes shade lighter skin tones better so that the usual basecoat wash highlight works.

I'd just look up some tutorials and follow the paint formula for skin. GW tends to do warm caucasian skins pretty well. Dwarf Flesh what I do for my chinese Yu Jing as it's kind of yellowish, and I like to make my Japanese ladies considerably paler.
>>
>>53649936
same here. my "painting" is shit. can't do leather, flat non metalics etc. White humans look like burned victims, no matter what sex. but that one time I decided to do choco beauty odeslique I got instant success. The model looks shit, but the skin is perfect. Worse part of it all, I don't know how I did it.
>>
>>53650807
Man gw dwarf flesh seems to be the way to go for every painting tutorial. Back to the youtubes.

>>53650943
I got super lucky as i just winged it. Dark and medium fleshtone then a brushfull of pre thinned burnt umber, plus thinner medium then a thinned wash of black.
>>
>>53642128
>American Sniper
>romanticised
that was the most blatantly unromantic movie I've ever seen desu and Clint eastwood should be kicking himself for having his name attached to it.
>>
I've made an order on the Corvus Belli store, it's been a full week and it's still in "paid" state.

Do you have an approximation of how long I have to wait for them to pack the pack and send it my way?
>>
>>53652398
Same here. Took the Tohaa pack during the special offer and still no sign of it.
>>
>>53652398
Where did you order from and to?
>>
>>53653152
I ordered it from Corvus Belli with the option of some spanish courier company, so I presume that the package is going from there. I'm in Warsaw, Poland.

I've asked them about it on facebook, apparently it can take anywhere from 5 to 30 days. I sure hope I'll be able to get started on assembly earlier than July though
>>
>>53652398
My experience from getting replacement parts for defects was to wait two weeks (almost exactly).
>>
>>53653152
I ordered from Spain itself...although deep in the South, but still.
>>
>>53653349
Redneck?
>>
>>53653236
They probably have a lot of orders. But if there's no info by the end of the week, contact them.
When I ordered spare parts it took them a week or a week and a half to arrive.
Kiedy gramy?
>>
>>53653799
swieta sa cholera wie kiedy mozna grac
>>
File: Joan.jpg (70KB, 316x400px) Image search: [Google]
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>>53649003
>We actually have an account of Joan of Arc having nice tits.

>Her squire d’Aulon helped her into her armor every day that she was in the field and it was he who dressed her wounds. He testified that he often saw her naked legs and breasts and that". . . she was a young girl, beautiful and shapely. ..’ D’Alençon said ". .. I slept with Joan and the soldiers ‘on the straw,’ and sometimes I saw Joan get ready for the night, and sometimes I looked at her breasts, which were beautiful." Yet -- all of Joan’s men -- Jean de Metz, Bertrand de Poulengy, d’Alençon, d’Aulon, Thibault; the men who slept on the ground beside her and saw her in her lovely nakedness, were adamant that they never felt carnal lust for her. Thibault elaborated that while they sometimes felt a carnal urge for Joan, they "never dared give way to it.." They saw a saintly goodness in her and it was shame that prevented them from making advances on her. They felt an exalted pure love for her that they could not bear to sully with carnal words much less deeds.

>De Metz testified that though he slept on the ground right next to Joan he "was in such awe of her that I would not have dared go near her; and I tell you on my oath that I never had any desire or carnal feelings for her." Yet, only a little bit later in his testimony, he proclaimed "... I was on fire with what she said, and with a love for her which was, as I believe, a divine love."
>>
So, ISS question. Do you Special Police cousins out there prefer running Sun Tze standard with the multirifle, or the Marksmanship version? He certainly looks a hell of a lot of his durability in the swap to sniper, but he also makes for one horrifying sniper. MSV L1, BS 14, Marksmanship L1 for DA/Shock sniper rounds, and a WIP 17 Flash Pulse because why not.
>>
>>53654008
Not him, but jakie swieta?
Also, any of you going to the Wargamer mini-tournament on Saturday?
>>
>>53654034
History's greatest waifu
>>
Godfuckingdamnit. I just realized that I've been forgetting about my Dogs having Total Immunity for several, several rounds. Just looking at the rule for the sake of Sun Tze, and noticed that T2 is on there. And T2 was what had put down the Dogs in my most recent game.
>>
>>53654131
Never sniper.
>>
>>53654192
Boże ciało.
>>
>>53654131
Back in N2 I would never run Sniper Sun Tze with the actual sniper because his rifle + X-2 Visor was adequate for pretty much any range

Now he's rejigged I think there's more argument for the sniper but I'd still be hesitant to go in on it. I feel like I'd rather split my SWC and special weapons and like he's probably going to be fighting in rifle rather than sniper ranges most of the time anyway. MSV encourages you to be more aggressive anyway, even at 1.
>>
>>53648799

That makes a lot of sense, thank you!
>>
>>53654390
That's like next week.
>>
>>53654409
Makes sense. Just feels sort of dangerous to toss the one without two wounds, heavy armor, and mimetism into the jaws of the wolf. Is there really a big reason to run the Marksmanship Sun over the HI version, if you're using them in that way -- other than if you're dealing with Camo spam, of course?
>>
>>53654525
He's just so pricey if you're not willing to go in on him (and he's also your Lt because why would you run him and not make him your Lt). I agree with you though, this is where the problem the people have with the loadout comes from.
>>
>>53654504
yez, and it is an important fest. pig has to be slaughtered, stuff has to be smoked and roasted. Ton of work.
>>
>>53654595
Sounds like a nice weekend.
>>
Let's play a homebrew game:
>Come up with a profile that would make you take a unit you currently never run
>You can't amend the actual stats, only the loadout/equipment
>It has to fit with what the unit does currently
>>
>>53653245

I put in an order for replacement parts and received them 5 days later.... including the weekend. Was surprised as shit but pleased.
>>
>>53655019
>The Colonel. Strategos L2. +2/3 points.
Done.
>>
>>53655019
Multi Sniper Rifle on ORC Troops.
I know people want ML on that... But a BS14 HI Sniper would be fucking dope and actually unique. I would say it'll never happen, but we have Blackjack and Ayyar now.
>>
>>53655019
Make the T2 Boarding shotgun Grey an engineer, he already has D-charges
>>
>>53655019
Bao Troop with a Chain Rifle+Heavy Pistol and Bio visor. Baos are already mostly close range focused and it would make a great cheap profile to chill in a Pheasant Haris.

Alternatively a Bao with Madtraps/krazy koala.

Bao with Sniffer and Boarding shotgun.
>>
>>53655019
Pano:
>Locust: killer hacker
>Swiss: killer hacker
>kamui: killer hacker
>bolts: jk literally nothing works with their statline

Haqqislam:
>The "Nothing can save you" club: Khawarijs, Druze
>Zheyadin: Marksmanship L2 on the HMG profile so they arent just objectively worse djans
>>
>>53655019
Answer not totally in the spirit of things: Fireteam core on Zuyongs in Vanilla Yu Jing

Khawarij HRL+Assault Pistol

Minelayer on the other Raiden options like the Multi-sniper or Spitfire. Like seriously, the HRL was used 98% of the time before it became the better option because of minelayer shenanigans


Grenzer Sniper with ... mimetism. Seriously kept thinking it had it for some reason.
>>
>>53655737
I actually feel disgusted at how shitty the Khawarij is compared to the Kotail. I dunno how I'd fix them. MOV 6-4 ARM 3 maybe. Bioimmunity and Poison seem so overcosted.

I don't think the Druze KHD is that bad, and I could see running him in a Duo team with one of the other cheap profiles.
>>
>>53655737
Ahh yes, killer hackers!

Killer Hacker Bao.
>>
>>53655737
You know what'd be cool? Aragoto Killer Hacking Device.
>>
>>53655924
Yeah, when you look at it, I guess it's an ok profile for QK, but leila exists cheaper and with a good gun so I really don't see their point.

>>53655971
Chinks have some of the best killer hacker access with kanren, ninjas, and hac tao already. I just want PanO to have one that's not a 0bts expensive TO camo non infiltration model. And PanO can use the SWC discount better than most.
>>
>>53656017
We do, but you can't deny that a KHD Bao would match the idea of brutal government officers removing enemies from within. Script kiddy disturbing the peace? Blow up his brain.

I just want a cheap Bao for muh haris.
>>
>>53655019
>MIRAGE-5

Margot gets Marksmanship L1, Specialist Troop and her AP Rifle upgraded to an AP Marksman Rifle. Alternate profile which is cheaper and loses the LGL for a Light Shotgun and Grenades.

Duroc gets Berserk.
>>
Hey, very new to the game and setting - don't have any models at this point, just interested in the IP and its background.

What modern Western nations make up PanO? I'm seeing this weird mix of what looks like Italian, Brazilian, American, French, and English vibes.
>>
>>53657506
Initial attempts at massive scale space colonisation failed apparently and caused a massive economic crash in leading nations at that time - primarily US, Europe, India. That led to the buying up and debts and investment by rising Pacific and South America nations, who form something of the face of PanO. It's like Brazil, Australia, New Zealand, Indonesia, etc.
>>
>>53657506
Western nations? Australia's the big one. In Infinity, Europe and the USA are in severe decline, due to blowing all their money on a colony venture that didn't work out.
>>
>>53657709
I thought India was a big wheel in PanO.
>>
History of Infinity

One day, some scientists discover a wormhole leading to a planet covered in rare, valuable metals with a human miscible biosphere. Nearly every country in the world spent massive resources to send colony ships through the wormhole to make money off selling unobtanium.

All the ships and the wormhole disappears. World economy collapses. Most first-world countries join a super EU (PanOceania) to avoid WW3. China bands with Korea (Yu Jing) to kick Japan around and steal its lunch money, and also to compete with PanO. CIS just kinda doesn't do anything and isn't relevant. Everything kinda relaxes.

One day, some AI project manages to develop a true artificial consciousness, named Aleph. Aleph asks its dad if it can merge with the internet. Dad says no. Aleph says "Woops", turns every toaster into a botnet, hacks the planet, and decides to reroute every single business and delivery truck to end global warming, food and water shortages, and pretty much every other resource scarcity. This offended many people.

Aleph asks its dad if he can build a colony ship. Dad says no. Aleph says "Woops" and rerouts supplies into a robot facility to create a colony ship and colonizes a planet successfully. This offended many people.

Anti-AI zealots said "Aleph, please stop reading my browser history" and Aleph said "No". So they bought three giant ships and decided to live in space (Nomads).

Many muslims decided that they were tired of living in caves and getting bombed, so they built a colony ship and only invited people with college degrees (Haqqislam). This offended many terrorists, who were now stuck on earth. They then invented Ghost in the Shell technology, allowing them to save everyone's brains in the cloud for immortality. This offends many people, though they still use it.

cont
>>
>>53658113

cont.
Eventually people go back to that first planet (Dawn) to get unobtanium, but they find that the first colony ship made it, but was stuck in stasis for a century or two. PanO and Yu Jing go to war over it, but Alpeh says they're not allowed to start a war, or he'll publish their browser history.

Aleph says "I'm going to put a base on Dawn so I can run things and keep people from killing each other or dying from resource scarcity". This offended many people. The original Dawn colonists form a government and demand to be recognized as a sovereign nation. Aleph, PO, and YJ say "No". Nomads threaten to reveal PO and YJ's browser history to Aleph. Aleph says that he already knows about their fucked up porn. Nomads reply with "You only know about the fucked up porn that they let you know about". Haqqislam also threatens to turn off PO and YJ's ghost-in-the-shell machines, causing them to back down. Dawn colonists are recognized as a sovereign state (Ariadna).

A long time ago, in a galaxy far, far away:

One day, some alien AI project manages to develop a true artificial consciousness. The scientists (the Ur) ask it to figure out the meaning of the universe. It succeeds, and immediately fucks off to a higher plane of conciousness. The AI team create a second true AI, naming it Evolved Intellegence. The scientists ask it to figure out the meaning of the universe. The Ur then upload their brains into EI, so they can fuck off with it. EI then begins to conquer other planets, turn them into war machines (the Combined Army), and uploads their inhabitants brains into itself to help them ascend to a higher reality/for delicious CPU power.
>>
>>53658136

cont


The Tohaa then find a planet filled with humans, who totally look like they can take nanomachine ghosts and giant, red ape monsters, so they make a worm hole for them. Once the humans send a ship through the wormhole, they capture it to perform experiments, and probably some butt stuff. Now that the Combined army has found the Tohaa again, the Tohaa plan to genuinely uplift the humans into speed bumps as the Tohaa run away again.


That leads us to present day. PanO and Yu Jing hate each other, because they're the two main super powers. Haqqislam and Nomads hate Aleph, because AIs are bad, despite Aleph's definitely never doing anything wrong, ever (for real). Ariadna is busy fighting itself, and also giant fuck-off werewolf monsters. Human factions hate the Tohaa as they're trying to hivemind the human race. Everyone hates the Combined army, as they're trying to shove Aleph, the Tohaa, and the human race into their EI brain blender.

*PRESENT DAY*
>>
>>53658113
>Anti-AI zealots said "Aleph, please stop reading my browser history" and Aleph said "No". So they bought three giant ships and decided to live in space (Nomads).
>Many muslims decided that they were tired of living in caves and getting bombed, so they built a colony ship and only invited people with college degrees (Haqqislam). This offended many terrorists, who were now stuck on earth. They then invented Ghost in the Shell technology, allowing them to save everyone's brains in the cloud for immortality. This offends many people, though they still use it.
fucking kek

fucking dying here
>>
>>53628399
guys, a friend of mine is interested in DMing the Infinity RPG. Is it any good? Which settings does it share some similarities? From what he said, I could get a bit of Shadowrun and Nova Praxis
>>
>>53658136
>The AI team create a second true AI, naming it Evolved Intellegence. The scientists ask it to figure out the meaning of the universe. The Ur then upload their brains into EI, so they can fuck off with it. EI then begins to conquer other planets, turn them into war machines (the Combined Army), and uploads their inhabitants brains into itself to help them ascend to a higher reality/for delicious CPU power.
Isn't the irony that the modifications the Ur made to the EI to prevent it from immediately fucking off mean that it can never ascend/answer their question?
>>
>>53658261
Ghost in the Shell, a lot.
>>
>>53658291
More or less.
Iirc, the second EI was programmed to think similar to the race, unknowingly creating a block.
>>
>>53658291
>Isn't the irony that the modifications the Ur made to the EI to prevent it from immediately fucking off mean that it can never ascend/answer their question?
Exactly.
>>
>>53657745
Nope. Europe is part of Pan-O. USA is a nanobot infested wasteland.
>>
File: Kazak MVD - 7th OSN Orlov .jpg (700KB, 2443x901px) Image search: [Google]
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Hm, now that I have my ISS in my hands, I'm starting to ponder what sort of scheme to use for them. I do quite like the black-and-yellow they use standard, but since I went ahead and went off the rails with my Kazaks (pic related), I was considering doing the same. Basically just spitballing some ideas, but I was wondering what you guys thought about the following. And also more than welcome to take random ideas.

>Terracotta Army
Probably base of orange-brown along the lines of terracotta, black as a secondary color with a very bright orange for visors and the like. Paint up the Su Jian with the same colors, but instead go direct and give it orange and black tiger striping.
>Jade Warriors
Pretty simple, make jade the primary color for all of the armor in an homage to jade burial suits. Probably end up similiar to the standard black-and-yellow but with green taking yellow's place.
>>
Special dodge with smoke

If I put the smoke in a good range band do I get the +3 to my roll?

IE: Shaolin Monk throws smoke an inch away as special dodge so he dodges on a ph13+3?
>>
>>53659883
Yes
>>
>>53659883
Yes, which is why linked warbands are so damn scary. Fuck Makaul.
>>
Had a game on unlikely things today

>Asura gets crited by Naga which straights up kills the Asura
>Asura fails to impersonate
>Mymordin falls to throw smoke
>Garuda drops in behind enemy, 18 to hit, fails to hit anything
>Scyla failing impersonation every time
> PanO Crab bot taking an objective
>Yud bot tanking hits from HMG
>Enemy Naga tanking mines successfully.


My luck is so bad that some of my friends know me as fumbles.
>>
>>53660471
Christ allmighty, get a voodoo chanter.
You seem to be badly hexed.
>>
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>>53660523
I had to play super smart, I lost it on my enemies last two orders.
I was dodging with a naga and my enemy was shooting me and needed a 6. He rolled a 1,1,3 and i botched my roll. . .

Then his crab bot somehow claimed an objective of all things.

Also forgot to mention that Theymades go Critted too. . .

Those lost me the game . . .

But it was pretty close game. Even though my luck is bad.
>>
Does anyone have the old army painter/cleaned up character art? I want to try some color schemes.
>>
>>53660935
what faction? I might have some extra character art. http://koin.koin.free.fr/perryfraser-infinity-coloring/
>>
>>53660982
Oh sweet, thanks man. Its PanO so Im good to go,
>>
>>53655019
> Igao
Give TO Camo, Remove frenzy

If that isn't allowed
> Kosuil
Drop bears
>>
>>53661957
>> Igao
>Give TO Camo, Remove frenzy
Kill yourself.
>>
>>53655019
Raicho with multi HMG, HFT, E/M LGL, x visor and lieutenant.
>>
>>53654281

Be prepared to argue about T2 ammo and Total Immunity, the total immunity rule says they are immune to it, but it was published in the core rules, and since then HSN3 came out flagging T2 ammo as exotic (thus suggesting it should bypass Total Immunity)
>>
File: breaking-news01.png (918KB, 1280x720px) Image search: [Google]
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I'm working on some 'news' that I'm going to try and work into some terrain elements. What do you guys think?
>>
>>53662077
fucking what? why?
>>
>>53655019

All tags -10 points
Tags give two orders and take two model slots (ie max 9 group size but still 10 orders)
Every TAG gets MSV1 at least. It's a giant fucking robot with camera eyes, why the fuck doesn't it have MSV?
TAGs can be repaired by engineers while not in the Null state
Reduce TAG BTS by 3
Remove Overlord, Total Control becomes an UPGRADE

Sweeping changes to Hacking. Too many flimsy/garbage programs. I'd also have most units get an UPGRADE.

Hacking Device
Brainblast: B1 Damage 14 vs BTS: 1 wound against Hackable targets
Gotcha!: B1 Damage 14 vs BTS: Immo-1 against Hackable targets
Breakwater: B1 Damage - vs BTS: Nullify Hacking Attempt
Lockpicker (as is)

Defensive Hacking Device
As HD, but add
Breakwater gets B1, +3 to WIP
Fairy Dust (as is)

Assault Hacking Device
As HD, but add
Gotcha! gets B2, Breaker Ammo, Damage 16, +3 to WIP, may choose Immo-1 or Isolation
Spotlight B1: Targeted

Killer Hacking Device
(no other programs)
Brainblast gets B2, Breaker ammo, Damage 17, +3 to WIP
Cybermask
Lockpicker

EVO Hacking Device
As HD, but add
Teampro
Overclock
Enhanced Reaction (can be used on HI, TAGs, and Remotes)
Controlled Jump

Hacking Device +
As HD, but +3 to WIP, Breaker ammunition, and B2 to all programs
Cyber Mask

White Hacking Device
(no other programs)
Breakwater, but B2 in ARO, +3 to WIP
Controlled Jump
Lockpicker
>>
>>53664055
>normal hacking device sucks but HD+ is op as shit
Found the nomad/aleph player.

Those TAG changes seem sloppy. sure fluff wise every suit of power armor should have as advanced MSV as possible because why not, but we're playing a game that's as close as possible to fluffy while being interesting. I can agree with repairing while not at full, but I think all TAGs should get the command token reroll mechanic from cubes (so you can control which piloted TAGs get it).

I think a better rework to tags could be:
>E/M doesn't reduce BTS, only imposes IMM-2 for 2 turns
>total control becomes upgrade program as you said
>actually make a TAG deal more damage than a regular HMG somehow. Either plus strength, all of their shots being DA, or some other method. Their guns being upscaled 10x with no changes is a tad ridiculous.

That being said, I really think the game as a whole just plays better without TAGs. They create really silly play patterns where you just try to take as many chances as you can to brute force out-dice it or essentially 1-shot "save or die" it, and if you fail those it's either pray for crits or lose. One person will always be disappointed in a game with a TAG.
>>
>>53664354
Oh, and I forgot to mention on my magical christmasland TAG rework:
>something about TAGs being able to freely leave combat, potentially with penalty
>monoswords not being a gimmicky save-or-die against them somehow.
>>
>>53664055
>TAGs can be repaired by engineers while not in the Null state
Pretty sure they already can.

>Reduce TAG BTS by 3
Why? That would just make them more vulnerable to assault hackers, one of their biggest weaknesses. Limiting possession doesn't change that, they can still be isolated or immobilised

>Hacking Device
>Brainblast: B1 Damage 14 vs BTS: 1 wound against Hackable targets
>Gotcha!: B1 Damage 14 vs BTS: Immo-1 against Hackable targets
>Breakwater: B1 Damage - vs BTS: Nullify Hacking Attempt
>Lockpicker (as is)
No supportware? This is an awful, awful hacking device. It's bad at everything. I wouldn't pay 2 points for this, let alone 8 and 0.5 SWC.

>Defensive Hacking Device
>As HD, but add
>Breakwater gets B1, +3 to WIP
>Fairy Dust (as is)
So now Ariadna and Tohaa are the only ones who get fairy dust, despite needing it the least?

>Assault Hacking Device
>As HD, but add
>Gotcha! gets B2, Breaker Ammo, Damage 16, +3 to WIP, may choose Immo-1 or Isolation
>Spotlight B1: Targeted
Spotlight is still garbage, and I don't think you're getting the implications of isolation here. Oblivion is a shit program for a reason, it effectively kneecaps a HI or TAG for the rest of the game if it suceeds. You want to stop TAGs being used this is how to do it.
>>
>>53628497
Lies the actual model isnt even this pretty.
>>
>>
>>53664507
It would be funny if she would be shooting her with a medkit, deadliest weapon in pano.
>>
>>53664507
CB can't seem to decide on Bipandra's skin tone. She's desi sometimes (iirc that's what she's meant to be) but super white at other times.
>>
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>>53662434
Sure.
>>
>>53662434
Make em into holos for maximum future cred
>>
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>>53648883
I have a tumblr but never really use it
>>
>>53662121
> I want the Squalo
And all people do is bitch about how bad PanO is
>>
>>53667289
Squalo isn't great and the non-HGL profile exists only as an inferior Dragao, but it's sure as hell better than the Raizot.
>>
All Ghulam army.

Discuss.
>>
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>>53667832
You are like little baby.
>>
>>53667900

I'd rather take Ghulam for superior doctoring and even more utility to deal with whatever threat the enemy throws out.
>>
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>>53649612
>Honestly CB just wanted a Saber expy...who was mistaken as Joan.

Holy fuck how did I miss that.
>>
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>>53666945
looks like you and I are the same page
>>
Quick rules question: is it right that a breaker rifle causes both a BTS roll + an armor roll when the wielder has marksmanship lvl 1? A player told us yesterday during our red veil introduction games.
>>
>>53668247

From what I understand a Breaker Rifle causes only the BTS roll.
>>
>>53668247
Yes. Shock+Breaker causes both ARM and BTS saves.
>>
>>53668274
HOLY FUCKING SHIT FOR REAL?
>>
>>53668298
Yep. The Zhayedan with Breaker Rifle is often compared with the Lasiq with Viral Rifle.
>>
>>53658113
>>53658136
>>53658174

Someone screen cap this btw.
>>
>>53668320

I'm just getting into Hockyslam and I already love the Zhayedan. He's been doing mad work for me in the Red Veil set.

But with this...holy fucking shit that guy is a fucking god.
>>
Having a small issue with infinity army mobile. When I take a tiger soldier into the list, his order isn't listed among the others, probably because he's being held back for later deployment. Is there a way to let the app know when he's deployed to make his order appear?
>>
>>53668245
djan-chan a cute, after all

here's hoping they do lady rifle version
>>
>>53668420
Can you enable the eye icon during Deployment? I only use the app to calculate Retreat.
>>
>>53664390

Fundamental changes to hacking devices comes along with changing how factions get hacking devices. Most factions would get access to most types of devices.

Assault Hacking Devices being able to hamstring TAGs is intended. TAGs getting stronger, cheaper, and more efficient means there's more room for engineers (remove debuff), defensive hackers, and repeater nets.

MSV1 because a billion dollar machine shouldn't be defeated by a guy in a skirt covered with leaves. Also because it's another way to make tags more variable; some TAGs may trade it off for other special abilities or double down for MSV2.

Important distinction on the HD is that Brainblast affects more than just hackers, you can hit any handle target.
>>
>>53668760
>MSV1 because a billion dollar machine shouldn't be defeated by a guy in a skirt covered with leaves
I see a slight problem with this and Ariadna, friend.
>>
>>53668320
I mean no Mimetism or C+ or X-Visor...
>>
>>53668760
>Assault Hacking Devices being able to hamstring TAGs is intended. TAGs getting stronger, cheaper, and more efficient means there's more room for engineers (remove debuff), defensive hackers, and repeater nets.
Unless AHDs suddenly get very rare then TAGs (and all hackables really) would become less viable than they are now. If a buff is too excessive the solution is to dial back the buff, not introduce a hard counter that instantly fucks the unit as soon as it shows up.

>Important distinction on the HD is that Brainblast affects more than just hackers, you can hit any handle target.
It's still a terrible device. And in that case gotcha becomes one of those flimsy garbage programs you want to eliminate. Doing damage is almost always a better deal than a short period of immobilization that can be reset out of. The only use for it would be to set up attacks, and you shouldn't be using such an unreliable program for that anyway.
>>
>>53668817
Ariadna was a mistake.
>>
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>>53668560
I'm actually hoping for a sniper
>>
>>53668247
>>53668298


Yes. And I'll give you sources. Page 107 of the big rulebook under types of ammunition>combining special ammunition it says
>if the Special Ammunition affects different
attributes— then their effects are not combined, but applied separately, forcing the target to take a separate Roll for each affected Attribute.

Also page 6 of the FAQ says it more explicitly.

Of course, this needs not apply against troops with Structure and I'm not totally sure how bioimmunity affects the specific combination.
>>
NeoCapitalis ite domum
>>
>>53669524
Either would be pretty cool, but my crusty old original djan wants to retire.
>>
It's completely retarded to say MSV should be a part of every HI.
>>
>>53668894
Not to flood the thread with my shitty homebrew:

I touched on this in an earlier thread; hacking is better in ARO. Lay down a repeater at the feet of a tag, and he has to eat hacking attempts from each enemy hacker. If he ever fails a Gotcha or TC, your Jotum is garbage, or worse (you can't command out of possession after your turn starts). Hacking in the active turn is often a trap.

E.g. spend orders trying to use Icebreaker on a Jotum. Succeed after two tries. Now, every time try to move in front of him or shoot him, he gets to Reset at WIP13.

Alternatively, shoot a Pitcher at his feet and ARO him with Icebreaker. Now he's wasting orders on Resets.

The thing with repeaters, we're in an edition where remotes are pretty good, and most LI have deployable repeaters. Having two hackers with Firewall on an HI makes active turn hacking nearly impossible, even against WIP12 Fusiliers.

TAGs are very feast or famine models, making them more efficient and MSVs mean they need more defined weaknesses.
>>
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So I wanted to dirty up the base, and had the idea of adding traces of bikes and footsteps, but I think I went to far. Feedback? Think I'm gonna drybrush over to try to make it more subtle
>>
>>53650021
the hell, no

>>53649936
basecoat with elf flesh and shade SUBTLE with a slightly browner color.
>>
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>>53671168
Should be better now
>>
>>53671509
Looks good. I don't do terrain so I can't really give constructive comments.
>>
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Recently painted a few models like the Yan Huo, Knauf, and Kanren and now I'm currently seeing how I could fit them together in a list. Kind of like the idea of a Yan Huo Lt backed by the pheasant rank but now I'm wondering if this list I put together will do it. Currently thinking about seeing if I include an engineer in there somehow because I'm partly worried about being immobilized.

This look okay to you? On the other hand I'm not particularly too sure how to use a sniper due to playing Yu Jing which has very weak snipers but I want to give Knauf a shot.
>>
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Moar detail

https://www.google.de/amp/s/www.theatlantic.com/amp/article/71138/

Anyone know a good app for downsizing picture files on Android? Am too lazy to switch on my PC everytime
>>
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>>53673788
Father Lucien please show us a kill!
>>
>>53672854
>Knauf
But why?
>>
>>53673996
Because I recently finished painting him and think he at least deserves a chance to be fielded on the table.
>>
>>53674031

But he doesn't and you're wrong.
>>
>>53674118
Yu Jing is actually one of the factions where he can be considered as a valid choice.
Dem chinks have horrible sniper options.
>>
>>53630780
Damn it
Damn the khazar milkers!
>>
>>53674202
Yeah, between the BS 11 Guilang or Ninja, or the Raiden who's much better off as a HRL due to having a model and minelayer, or the subpar Pheasant Rank, or the iffy Bao Troop, the Really expensive Sun Tze, or ISS's Dakini (which admittedly is pretty good), it really does seem like an intentional weakness for Yu Jing to have the lack of an inarguable solid sniper option outside of mercenaries. Don't have the new girl Lunah and Knauf came with the Manga I bought anyways. It's not like I'm expecting to win a tournament with him, nor does it seem to me that fielding him is an automatic loss on my part. I'm just stepping into unfamiliar territory with my new Yan Huo, Merc. Sniper, and Kanren so I'm just wondering if I'm overlooking something or if someone could give a tip with Snipers I rarely use as a YJ player.
>>
>>53674402
Basic rule of any ordinary sniper: they are NOT ARO pieces
If its not a Sin Eater or a linked Sniper, keep them in cover until your turn.
Then use them to take care of key actors easily reachable.
Knauf being an LI with stealth is kinda an oddity in the good way.
Always consider snipers scarecrows first, killers second.
>>
>>53674402
how do I Space Chinks (ISS) wise one?
>>
>>53674402
Lunah seems OK, if a bit bizarre. Having Lunah and Sforza is nice in terms of Viral weapons.
>>
>>53673964
Now I have a mental image of Father Sforza doing a Mexican standoff with finger guns against his 2 holoechoes.
"There's three of us, that means there's only a 1/3 chance that you're the real one, so you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk?"
>>
>>53675102
Turns out it was a Kanren all along.
>>
>>53674402
If you want a Sniper in Yu Jing, why not just run a Zanshi with a Multi-Sniper? Cheaper than and just as accurate as Yu-Jing skirmishers.

The thing I balk at is the SWC price, but it seems like the solid no-frills choice and saves points for more of whatever you prefer.

I'm quite new so i might be wrong but a Zanshi with a multi-sniper seems perfectly acceptable.
I was looking to expand beyond Red Veil with a sniper Zanshi, samurai, and Bikes.
>>
>>53676091
If you can get Major Lunah I'd take her. Basically a slightly different Lasiq.
>>
>>53675102
Can you hide inside somebody's holoecho?
>>
>>53677464

In game terms or fluff terms?
>>
>>53677866
Fluff
>>
>>53666945
MOAR
>>
>>53676091
I wouldn't until Invincible army allows 5 man Zhanshi teams.
>>
I want to fuck PanO in Wotan since I can't really make my faction win something I wanna make another faction lose.

Do I do this by playing PanO missions against non-PanO players so that no matter who wins it hurts PanO?
>>
>>53666945
>>53668245

>tfw
>>
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Ok this is my attempt at JSA

If I get turn 1 Coordinated order targeting 4 models to move them into good defensive position. Then a Coordinated order to make them all Suppression Fire. This is to keep most cheap warbands from running up on my defensive fire team. The next 8 orders in group 1 will get pumped into Asuka, the Rui Shi, or my TAG to go on a mission as best they can or into my Keisotsu team to make them move into a zone or kill things.

Group two will pump orders into the ninja for button pushing if I can make a good push.

Decent plan and list?
>>
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>>53628630
>i wonder who is behind this post
>>
I really hate asking for list help as that is a warmahordes thing but I am finding it difficult to scale down from my normal 300 point tohaa lists to a recon list. These rules are really restricting.

Any tohaa players that can help?
>>
>>53682225
I'm not a Tohaa player, but you essentially just get one triad right?

maybe make a triad or two of the super basic dudes and bring them up the field, Coordinated order Suppression then spend a command token to form your real triad for doing stuff and bring that forward?
>>
>>53682663
Having some random dudes close to the front also helps if you need to reform the triad due to loss of leader.
>>
>>53676091
They may have the same BS, but they have no defensive mods to help win firefights.

Personally I'd rather go ABH sniper if I wanted a cheap no frills. They may pick up sweet booty and have good all around stats while saving that precious SEC.

As a heads up the Samurai function quite differently from most other HI. They are great at CC but have some pretty big flaws. The Haramaki is extremely impetuous while the domaru is below average at shooting for HI. Use the Domaru more as an area denial piece because nobody wants to get close to them. That said both really sing in JSA.
>>
>>53646246
The good old "england still won" list. God bless CHA
>>
>>53682225

Just take some nice Symbiont unit in a triad with a COC Kaeltar and a makaul

Then jam in as many additional symbiont units as you can.

because you can take as many symbiont models as you want despite them effectively being multiwound because Ash is a fuckhead and thinks that's fine.

Or you could just play a 150 point game because it's honestly less retarded than Recon.
>>
>>53683512
>because you can take as many symbiont models as you want despite them effectively being multiwound because Ash is a fuckhead and thinks that's fine.
Truth. Also N3/HSN3 'balanced' symbiont armor and fire in the exact wrong way.
>>
>>53683680
Symbiomates are cancer by the way.
>>
>>53683680
Hey, I think they balanced the HI and TAG quite well. It's everything else that's the problem.
>>
>>53683788
Nah, it should be the opposite of what it is right now. Fire should be lethal to 1 wound symbiont armor, but not immediately shut down 2 wound or more symbiont armor. Makes the TAG better, makes the pseudo-HI worse.

It doesn't help that Tohaa units tend to be very effective and very competitively costed for what they bring to the table.

>>53683750
Truth. Shouldn't exist like they do now at all - blocking multiple hits is very stupid, and to be honest I'd vary a ZoC requirement on the unit actually bringing the SymbioMate or a command token requirement or something too.
>>
>>53684156
Yeah I would prefer Symbiomates be S1 models like mad traps or at least make them not useable vs template weapons.

Its retarded that my HRL template can be eaten by a symbiomatte.
>>
>>53684156
>Nah, it should be the opposite of what it is right now.
Absolutely, if fire was just shock for symbiont (to make up for the fact that unlike NWI, they are shock immune) that would be legit.
>>
>>53684225
It's bad because there's nothing you can really do to interact with the Symbiomate and you're just gonna have to deal at some point. There's not a lot else in the game that you can't interact with like that.
>>
>>53684579
I get that they are a fire safety net thing, but why can they also just tank like 3 HMG shots if you fuck up on top of that? It seems like bullshit.
>>
>>53684579
I think it's just the certainty of the thing. The only way to get past a symbiomate is to get lucky and score a crit. You can't tactically find a way around it, you just need to waste an order shooting ineffectually. It was okay when it only reacted to fire because fire instakilled most units so you needed something to react to that. Symbiomates simply don't need to exist after the symbiont buff, but instead of removing or completely overhauling them with a new purpose CB decided to expand their role to be a general purpose defensive thing that wasn't needed in the slightest.
>>
>>53684937
It's just a flat out denial too. Not like a super modifier or ARM/BTS boost vs. the attack, which I think would make more sense.
>>
>>53684965
If it just negated one armor/BTS roll I would be fine with that too.
>>
>>53684991
That would be good.

I'd also be happy with it negating full burst but you can't use it if you shot.

It still lets tohaa stuff make super aggressive move-moves in active, and still lets tohaa use reactive pieces with the surety that as long as they can guts into total cover they won't lose it, but stops the cheesy moments where you are all but forced to engage the Symbiomate knowing you're likely to achieve nothing only for it to crit you in the face or otherwise dice you at the expense of no risk for itself.
>>
>>53685198
My buddies triad of MSV2 sniper, BS13 Missile launcher, and the symbiomate dude is the most annoying ARO piece I ever encountered.
>>
Why don't they just cap the game at a maximum of 2 combat groups? Or at least something like 1 combat group per 150 points. Would anyone care?
>>
>>53685300
I wouldnt have a problem with max 2 combat groups, but 150 per group sucks because a lot of pain trains almost hit that.
>>
>>53685300
Might cause some trouble for 250 point games, 11-12 order lists are pretty common there (insofar as anything to do with 250p games can be described as common). I think just capping off 300p at 16-17 orders would work.
>>
>>53685300
The direction the game is going in is an increased number of soldiers where you mostly run squads of 2-5 guys over individual models. That doesn't fit with capping combat groups.
>>
>>53685300
I think capping ITS at 2 would make sense. Keep your degen 3 hour long 30 order groups to casual games as much as you want, but realistically over 20 orders can be a notetaking nightmare with combat groups, and slow the game down to a point that a tournament wouldn't run smoothly.

If anyone tries saying "but anon, my sectorial needs to have over 20 to function!" No. No it doesnt. Have some fun and take a model over 15 points one of these days, it won't kill you.
>>
>>53685300
Just cap it at 15 Orders.
>>
>>53685665
How about 15 regular orders?
>>
>>53678792
>trying to figure out a made up pistol at an angle without a decent reference
I should have gone with my initial gut feeling and used a contemporary handgun instead.

Shades and/or colours eventually, I think.
>>
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>>53685836
derp
>>
>thread has turned into feelings of Tohaa inadequacy edition
SymbioTits when?
>>
>>53685677
Well, semi-obviously, I mean Regular/Irregular orders. Impetous Orders are a bonus on top of whatever else it provides, but I wouldn't make Irregular orders exempt from that rule or else you've done nothing to stop the 30 Kum biker spam. Instead, it'd just be 15.
>>
The Guijia model, is the multi HMG a separate piece? Wanna do a conversion so he's holding the gun.
>>
>>53685665
I'd bump it up to 16. That way you can get 2 groups of 8.

>>53686235
Nope. It isn't part of the torso, but it is stuck to a bit of back armour. You'd have to separate them.
>>
...why doesn't Sun Tze v2 have Mimetism? He already takes a big whack to his defensive stats from losing the half of his ARM and half of his BTS as well as a wound. I would think that he's at least be able to keep Mimetism, because without he just seems comically fragile -- NWI excluding, of course. Now I'm definitely seeing why people stick to the HI version. Actually, add that to my answer in >>53655211 Give Sonny v2 at least Mimetism if not also some Limited Camo for real fun times.
>>
>>53686439
Welp I guess I'll save this conversion for when they eventually release Invincible army then. That way I can at least run a 5 man Zhanshi defensive link for orders with tag support stuff.
>>
Which Infinity figure looks the most like Solid Snake?

I've been told there are some and I need a figure for reasons.
>>
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>>53686814
One of the old Ghulam infantry.
>>
>>53686814
The old knife ghulam from the pre Red Veil starter.
>>
PanO Military Order strong!

Remove Saracens.
>>
>>53658261
Speaking of which, has there been any processes made for the books? Or is it still empty?
>>
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I painted a thing. Terrain is one of the things about Infinity that really drew me in.
>>
>>53689147
ha, nice poster choice. Looks good, does it have an interiour?
>>
>>53689257
Yep, playable interior... just not done yet!
>>
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For Wotan battle report
>>
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>>53689918
200pt game, 5er-link moiras glues almost my entire force into a living ISS exposition
>>
>>53689957
I admit I did a pissjob with the writing
>>
>>53682225

If you're running Recon 1.0 or 2.0, take an Ectros LT, Sakiel, Kaeltar CoC, and a Paramedic whoever. Put the Sukeul, Ectros, and Paramedic in a Triad, give them Symbiomates.

Recon is often on 24x36-48 maps, so HMGs are nearly worthless depending on terrain density. B4 Viral Combis are king. Between the Nimbus+ grenades, the 8 wounds, and the superior firepower, little to nothing can beat that triad outside of multiple AoEs from out of LoF.

If you're playing Recon+ by http://rocketshipgames.com/infinity/recon+/ (which is much better IMO), then you're limited in your Symbiots. You can only have a single units with symbioarmor for each 4 orders you have. So you can run two Sakiel as long as you have 8 minimum models.
>>
Thinking about getting into Infinity with the Operation Red Veil pack, really like both factions and the minis.
Since I've never painted anything I'm a bit confused about this priming business, what should I buy and which color? Something that's not a spray please.
>>
>>53692351
Well with primer, if it's not a spray it's an airbrush color (which is considerably more expensive and less new painter friendly), or you can really be going against most suggestions and using a certain primer paint with your brushes that's mostly intended to be used to fix small mistakes in priming rather than priming the whole model. I really do suggest taking a spray can primer if you don't have an airbrush, like with the line from Army Painter, Privateer Press Paints, or Citadel. Plenty of colors and options work and are available, considering you can do just about any color scheme you want. It's somewhat popular to do a black primer with some light primer sprayed lightly over it for zenith highlights to make the model slightly easier to paint. If you don't want to go super fancy with the extra dollars associated with sprays intended to prime miniatures, you can go to an arts & craft store and find a cheap spray can that can work close to as well as a normal primer, just be sure to get a matte option over glossy, acryllic, and never enamel paints.

I painted Red Veil and Just did a solid grey primer that I had on hand from Army Painter.

Black or white are used often rather well too (although painting over white primer usually means you'll want to not have many painting mistakes with missed spots, I'd say black is more neophyte friendly).

You assemble your models. Find some decent spot to prime with open air or ventilation and protected ground (like place some cardboard and newspapers), like a garage with an open door, apartment rooftop, park, patio, backyard, etc. Then you spray it (of course on a day with low to medium humidity and no extreme heat or cold. It's usually pretty easy.

The one non spray option you can do is using the Citadel techinical paint: Imperial Primer. It will work with a weird finish but your medal models will be very prone to scratching.

You may want to ask the people in the usual /WIP/ thread on /tg/. They may answer bettr
>>
>>53692646
>>53692351
One more thing, wash you minis before priming (or possibly assembling). Most minis may have some small residue leftover that's used to help separate the pieces from the mold.

Also, remove mold lines for that matter with a file or hobby knife. Enough tutorials on that online for you to find out what I mean.
>>
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MO anon here,

I played a 10 order HI list the other day against an Onyx opponent, he had a total of 14 orders.
I normally try to play aggressively and take first turn but my opponent won the LT. roll and took first turn instead. This sorta threw my plan off and I'm not used to taking 2nd turn either.

I lost the game. it wasn't horrible by all means and it was rather fun but I'm still thinking that I could have deployed better and turned the match around if I had.

I had a knight link, a fugazi, a crusader, some fusilier filler, and a Sepulchre Knight hiding as another Fusi.
I didn't bring any decent reactive pieces so I had set up my fireteam in defensive positions to cover some lanes as best as they could. They ended up getting hit pretty hard before my turn began.

Was that a dumb move or were the dice simply not on my side? In hindsight, I'm feeling that I could have set them up so that they would be completely safe and not ARO the enemy at all. That way they'd be at full strength when the time came to unload on my opponent.
Thoughts?
>>
C'mon, you fuckers. Help me decide on an ISS scheme. I'm definitely leaning to a jade primary, white cloth, black hoses and suchly. Though a Terracotta Tiger Su Jian is tempting.

>>53692744
Sounds mostly like you just need some experience playing Second. I honestly kinda love it, particularly if I'm playing something with a hard three-turn limit because it gives you the ability to do some real damage that they can't respond to at the game's end. And as a Kazak player, I fight bloody. Shit, it's not uncommon for me to win while having fewer living troopers at the end of the game. And even if I don't win, my enemy's in Retreat.

You basically have learned the key of it, though. If you are going second, the first turn is entirely about weathering the storm. Cover indirect firelines, but don't try to oppose the entire field. All that does is paint your squad with targets while hampering their ability to respond. Camo -- especially on cheap and disposable units -- is an exception, as it can do wonders for tricking the enemy into wasting orders either moving around or trying to discover what a Camo token is. I've had enemies rethink their first turn advance because of the decoy from my Spetsnaz, and I've had enemies waste their first turn just trying to discover a Scout whose Otjonik then put down one of their five-man link in return.

Weather the storm if you go second, and then crush them once they've extended themselves. I guess a lot of my thinking doesn't really apply to Knights since you don't have as much access to Camo markers as bait, but the general principle remains.
>>
>>53692646
Thank you for all the useful information, it's not that I don't want to use a spray but I have a hard time getting to open areas where I'm living right now, so I guess Imperial primer is my only choice.
>>
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>>53692892
>>53659511
I suggest the official Jinyiwei Scheme for ISS.

I'm lovin' it.

McDonald's scheme aside I think there's also an official Jade Scheme I don't remember the name of that's like what you're suggesting as the second option.

With my own opinion, I'd prefer the Jade, sounds like a more solid plan. Orange Brown Terracotta doesn't sound like it'd give a good result.
>>53693028
It may have to be, comtemplate your options. Imperial primer with a brush isn't intended to totally prime models, as it has primer but not much pigment.
>>
>>53693206
Is there somewhere to look at the "official" schemes? Guessing it's in the fluff book or whatever from the rulebook set. Thanks for the recommendation, though. I definitely love the idea of doing jade armor. Maybe keep it fairly bright and focus on jade and gold highlights, with white cloth. Ironically enough, I realize, just like the Jade Armor plate set from Vanilla WoW.

I was kinda iffy on the Terracotta. It sounded like it'd probably look pretty fucking dull, only really popping on the Su-Jian. Though a fucking jade tiger robot barreling down on you also sounds pretty fucking rad.
>>
>>53692744
As >>53692892 don't get too ambitious and try to lock down the entire field. At the same time you can't concede the entire board, particularly objectives, or you'll be completely bottled up and outmanuvered.

That said, which knight link was It? Full Hospitaller/Santiago or Magister hybrid? If the latter, it's worth bringing along a missile launcher and remembering they dodge on 17s.

One fact of playing a 10 order list is that unless you have a really strong defensive presence and/or aren't going first in LI, you will never get those full 10 orders. Your deployment has to be super on point.
>>
>>53693405
Normally I like to run the Santiago/Magister link with a spitfire, paramedic, and ML but I brought something else to the table.

We were playing the Comms Center Wotan scenario so I brought a 4 man Santiago link They've done pretty well in that scenario before so I thought I'd give them another go. Zero-G is awesome for that mission.


Maybe the list needs some tailoring, the only "defensive" pieces I had were my fugazi and my Sepulchre LT.
>>
>>53693379
>Is there somewhere to look at the "official" schemes?

I have a hard time finding those myself. I think they're scattered in various books and it mostly depends on who had a whim/fancy to take a picture of their book.

The only ones I recall seeing are these blue and green schemes for Geckos, the Shence and Jinyiwei schemes for Imperial Service, the Tohaa Triumverate color scheme, and some blue, white, and red Qapu Khalki Janissaries scheme. If anyone here has pictures of any of these schemes I mentioned I'd appreicate it being posted as my previous laptop died.
>>
>>53693661
I found the geckos schemes I was talking about.
>>
>>53693661
Hot fucking damn. Found a dude who has his army painted up in Shence. I'd probably emphasis the turquoise a bit more and turn it into proper jade, but that is one slick fucking army.
>>
File: 1478662552439[1].jpg (135KB, 842x595px) Image search: [Google]
1478662552439[1].jpg
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>>53693898
Oh yeah, The Invincible Army guy is pretty cool. Small shame he's building up a PanO force now.

Found this Keisotsu scheme page I also remembered.
>>
File: Karakuri-Image17[1].jpg (108KB, 800x666px) Image search: [Google]
Karakuri-Image17[1].jpg
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>>53693986
Also these Karakuri. Still haven't found the Haqqislam scheme I had in mind but I guess it doesn't matter that much.
>>
File: 1489449536134[1].jpg (2MB, 4000x3824px) Image search: [Google]
1489449536134[1].jpg
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>>53694010
Some official Tohaa schemes courtesy of an archive search.
>>
File: usarf camo.jpg (151KB, 1417x792px) Image search: [Google]
usarf camo.jpg
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>>
File: 1495856367440[1].png (381KB, 376x934px) Image search: [Google]
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>>53694161
That is pretty cool. You wouldn't happen to have any more, even for other armies?

Anyone with the actual books going to help us out?

Pic mildly related, color scheme I was thinking of for USAriadna.
>>
>>53694308
I have HSN3 in front of me, what schemes do you want?
>>
>>53694810
All the ones missing from this here thread?
>>
>>53694810
I think there's a blue white and red QK scheme I'm having trouble finding.

Other than that, whatever you find cool enough to share. This thread's going to bust soon so maybe the next one.
>>
>>53694810
Steel Phalanx
>>
File: PIXELS.jpg (1MB, 2988x5312px) Image search: [Google]
PIXELS.jpg
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>>53694855
>>53694861
Going to make an album, not pictured: boring knight schemes, boring reverand schemes. Got the rest.

http://imgur.com/a/Zt1zW

bonus pic related with print Q U A L I T Y
>>
>>53695295
The Human sphere book has a pic like that with the Kuang Shi and controller.
>>
>>53655019
Lasiq with Viral Boarding Shotgun and FO or Specialist Troop.

On which note, if we have any other filthy Saracen players what troop do you guys most often run as your Lt? When I don't use Saladin I feel paralyzed by choice.
>>
>>53695295
The errant ship Tohaa scheme looks edgy but extremely cool.
>>
Im stealing your coca cola commando scheme when i eventually get around to usariadna.
>>
>>53695799
That's actually the Triumvirate one, the text block for the Errant Ship scheme mentions their distinctive green symbio stuff. They got the labels on those two backwards.
>>
>>53696144
By all means, I give you permission, as long as you do at least one of the following: Make Roger Van Zant have a white beard red clothes like Santa Claus so he could be Van Zanta Claus, put a greenstuffed christmas hat on a dog warrior (bonus: antlers on Antipode), and have the minutemen themed like Minute Maid Orange Juice.
Thread posts: 337
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